12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142 |
- import { viewerManager } from './viewerManager';
- import { TemplateManager } from './../templateManager';
- import { ConfigurationLoader } from './../configuration/loader';
- import { Skeleton, AnimationGroup, ParticleSystem, CubeTexture, Color3, IEnvironmentHelperOptions, EnvironmentHelper, Effect, SceneOptimizer, SceneOptimizerOptions, Observable, Engine, Scene, ArcRotateCamera, Vector3, SceneLoader, AbstractMesh, Mesh, HemisphericLight, Database, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Quaternion, Light, ShadowLight, ShadowGenerator, Tags, AutoRotationBehavior, BouncingBehavior, FramingBehavior, Behavior, Tools } from 'babylonjs';
- import { ViewerConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, IObserversConfiguration, IModelConfiguration, ISkyboxConfiguration, IGroundConfiguration, ILightConfiguration, ICameraConfiguration } from '../configuration/configuration';
- import * as deepmerge from '../../assets/deepmerge.min.js';
- import { ViewerModel } from '../model/viewerModel';
- import { GroupModelAnimation } from '../model/modelAnimation';
- import { ModelLoader } from '../model/modelLoader';
- import { CameraBehavior } from '../interfaces';
- import { viewerGlobals } from '..';
- /**
- * The AbstractViewr is the center of Babylon's viewer.
- * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates
- */
- export abstract class AbstractViewer {
- /**
- * The corresponsing template manager of this viewer.
- */
- public templateManager: TemplateManager;
- /**
- * Babylon Engine corresponding with this viewer
- */
- public engine: Engine;
- /**
- * The Babylon Scene of this viewer
- */
- public scene: Scene;
- /**
- * The camera used in this viewer
- */
- public camera: ArcRotateCamera;
- /**
- * Babylon's scene optimizer
- */
- public sceneOptimizer: SceneOptimizer;
- /**
- * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.
- */
- public readonly baseId: string;
- /**
- * Models displayed in this viewer.
- */
- public models: Array<ViewerModel>;
- /**
- * The last loader used to load a model.
- */
- public lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- /**
- * The ModelLoader instance connected with this viewer.
- */
- public modelLoader: ModelLoader;
- public runRenderLoop: boolean = true;
- /**
- * the viewer configuration object
- */
- protected _configuration: ViewerConfiguration;
- /**
- * Babylon's environment helper of this viewer
- */
- public environmentHelper: EnvironmentHelper;
- //The following are configuration objects, default values.
- protected _defaultHighpTextureType: number;
- protected _shadowGeneratorBias: number;
- protected _defaultPipelineTextureType: number;
- /**
- * The maximum number of shadows supported by the curent viewer
- */
- protected _maxShadows: number;
- /**
- * is HDR supported?
- */
- private _hdrSupport: boolean;
- /**
- * is this viewer disposed?
- */
- protected _isDisposed: boolean = false;
- /**
- * Returns a boolean representing HDR support
- */
- public get isHdrSupported() {
- return this._hdrSupport;
- }
- // observables
- /**
- * Will notify when the scene was initialized
- */
- public onSceneInitObservable: Observable<Scene>;
- /**
- * will notify when the engine was initialized
- */
- public onEngineInitObservable: Observable<Engine>;
- /**
- * Will notify when a new model was added to the scene.
- * Note that added does not neccessarily mean loaded!
- */
- public onModelAddedObservable: Observable<ViewerModel>;
- /**
- * will notify after every model load
- */
- public onModelLoadedObservable: Observable<ViewerModel>;
- /**
- * will notify when any model notify of progress
- */
- public onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
- /**
- * will notify when any model load failed.
- */
- public onModelLoadErrorObservable: Observable<{ message: string; exception: any }>;
- /**
- * Will notify when a model was removed from the scene;
- */
- public onModelRemovedObservable: Observable<ViewerModel>;
- /**
- * will notify when a new loader was initialized.
- * Used mainly to know when a model starts loading.
- */
- public onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
- /**
- * Observers registered here will be executed when the entire load process has finished.
- */
- public onInitDoneObservable: Observable<AbstractViewer>;
- /**
- * Functions added to this observable will be executed on each frame rendered.
- */
- public onFrameRenderedObservable: Observable<AbstractViewer>;
- /**
- * The canvas associated with this viewer
- */
- protected _canvas: HTMLCanvasElement;
- /**
- * The (single) canvas of this viewer
- */
- public get canvas(): HTMLCanvasElement {
- return this._canvas;
- }
- /**
- * registered onBeforeRender functions.
- * This functions are also registered at the native scene. The reference can be used to unregister them.
- */
- protected _registeredOnBeforeRenderFunctions: Array<() => void>;
- /**
- * The configuration loader of this viewer
- */
- protected _configurationLoader: ConfigurationLoader;
- constructor(public containerElement: HTMLElement, initialConfiguration: ViewerConfiguration = {}) {
- // if exists, use the container id. otherwise, generate a random string.
- if (containerElement.id) {
- this.baseId = containerElement.id;
- } else {
- this.baseId = containerElement.id = 'bjs' + Math.random().toString(32).substr(2, 8);
- }
- this.onSceneInitObservable = new Observable();
- this.onEngineInitObservable = new Observable();
- this.onModelLoadedObservable = new Observable();
- this.onModelLoadProgressObservable = new Observable();
- this.onModelLoadErrorObservable = new Observable();
- this.onModelAddedObservable = new Observable();
- this.onModelRemovedObservable = new Observable();
- this.onInitDoneObservable = new Observable();
- this.onLoaderInitObservable = new Observable();
- this.onFrameRenderedObservable = new Observable();
- this._registeredOnBeforeRenderFunctions = [];
- this.models = [];
- this.modelLoader = new ModelLoader(this);
- // add this viewer to the viewer manager
- viewerManager.addViewer(this);
- // create a new template manager. TODO - singleton?
- this.templateManager = new TemplateManager(containerElement);
- this._prepareContainerElement();
- // extend the configuration
- this._configurationLoader = new ConfigurationLoader();
- this._configurationLoader.loadConfiguration(initialConfiguration, (configuration) => {
- this._configuration = deepmerge(this._configuration || {}, configuration);
- if (this._configuration.observers) {
- this._configureObservers(this._configuration.observers);
- }
- //this.updateConfiguration(configuration);
- // initialize the templates
- let templateConfiguration = this._configuration.templates || {};
- this.templateManager.initTemplate(templateConfiguration);
- // when done, execute onTemplatesLoaded()
- this.templateManager.onAllLoaded.add(() => {
- let canvas = this.templateManager.getCanvas();
- if (canvas) {
- this._canvas = canvas;
- }
- this._onTemplateLoaded();
- });
- });
- }
- /**
- * The viewer's version corresponds to the engine's version
- */
- public static readonly Version = Engine.Version;
- /**
- * get the baseId of this viewer
- */
- public getBaseId(): string {
- return this.baseId;
- }
- /**
- * Do we have a canvas to render on, and is it a part of the scene
- */
- public isCanvasInDOM(): boolean {
- return !!this._canvas && !!this._canvas.parentElement;
- }
- /**
- * Is the engine currently set to rende even when the page is in background
- */
- public get renderInBackground() {
- return this.engine.renderEvenInBackground;
- }
- /**
- * Set the viewer's background rendering flag.
- */
- public set renderInBackground(value: boolean) {
- this.engine.renderEvenInBackground = value;
- }
- /**
- * force resizing the engine.
- */
- public forceResize() {
- this._resize();
- }
- /**
- * The resize function that will be registered with the window object
- */
- protected _resize = (): void => {
- // Only resize if Canvas is in the DOM
- if (!this.isCanvasInDOM()) {
- return;
- }
- if (this.canvas.clientWidth <= 0 || this.canvas.clientHeight <= 0) {
- return;
- }
- this.engine.resize();
- }
- /**
- * Force a single render loop execution.
- */
- public forceRender() {
- this._render(true);
- }
- /**
- * render loop that will be executed by the engine
- */
- protected _render = (force: boolean = false): void => {
- if (force || (this.runRenderLoop && this.scene && this.scene.activeCamera)) {
- this.scene.render();
- this.onFrameRenderedObservable.notifyObservers(this);
- }
- }
- /**
- * Update the current viewer configuration with new values.
- * Only provided information will be updated, old configuration values will be kept.
- * If this.configuration was manually changed, you can trigger this function with no parameters,
- * and the entire configuration will be updated.
- * @param newConfiguration
- */
- public updateConfiguration(newConfiguration: Partial<ViewerConfiguration> = this._configuration) {
- // update this.configuration with the new data
- this._configuration = deepmerge(this._configuration || {}, newConfiguration);
- // update scene configuration
- if (newConfiguration.scene) {
- this._configureScene(newConfiguration.scene);
- }
- // optimizer
- if (newConfiguration.optimizer) {
- this._configureOptimizer(newConfiguration.optimizer);
- }
- // observers in configuration
- if (newConfiguration.observers) {
- this._configureObservers(newConfiguration.observers);
- }
- // configure model
- if (newConfiguration.model && typeof newConfiguration.model === 'object') {
- this._configureModel(newConfiguration.model);
- }
- // lights
- if (newConfiguration.lights) {
- this._configureLights(newConfiguration.lights);
- }
- // environment
- if (newConfiguration.skybox !== undefined || newConfiguration.ground !== undefined) {
- this._configureEnvironment(newConfiguration.skybox, newConfiguration.ground);
- }
- // camera
- if (newConfiguration.camera) {
- this._configureCamera(newConfiguration.camera);
- }
- }
- protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean) {
- if (!skyboxConifguration && !groundConfiguration) {
- if (this.environmentHelper) {
- this.environmentHelper.dispose();
- delete this.environmentHelper;
- };
- return Promise.resolve(this.scene);
- }
- const options: Partial<IEnvironmentHelperOptions> = {
- createGround: !!groundConfiguration,
- createSkybox: !!skyboxConifguration,
- setupImageProcessing: false // will be done at the scene level!
- };
- if (groundConfiguration) {
- let groundConfig = (typeof groundConfiguration === 'boolean') ? {} : groundConfiguration;
- let groundSize = groundConfig.size || (typeof skyboxConifguration === 'object' && skyboxConifguration.scale);
- if (groundSize) {
- options.groundSize = groundSize;
- }
- options.enableGroundShadow = groundConfig === true || groundConfig.receiveShadows;
- if (groundConfig.shadowLevel !== undefined) {
- options.groundShadowLevel = groundConfig.shadowLevel;
- }
- options.enableGroundMirror = !!groundConfig.mirror;
- if (groundConfig.texture) {
- options.groundTexture = groundConfig.texture;
- }
- if (groundConfig.color) {
- options.groundColor = new Color3(groundConfig.color.r, groundConfig.color.g, groundConfig.color.b)
- }
- if (groundConfig.opacity !== undefined) {
- options.groundOpacity = groundConfig.opacity;
- }
- if (groundConfig.mirror) {
- options.enableGroundMirror = true;
- // to prevent undefines
- if (typeof groundConfig.mirror === "object") {
- if (groundConfig.mirror.amount !== undefined)
- options.groundMirrorAmount = groundConfig.mirror.amount;
- if (groundConfig.mirror.sizeRatio !== undefined)
- options.groundMirrorSizeRatio = groundConfig.mirror.sizeRatio;
- if (groundConfig.mirror.blurKernel !== undefined)
- options.groundMirrorBlurKernel = groundConfig.mirror.blurKernel;
- if (groundConfig.mirror.fresnelWeight !== undefined)
- options.groundMirrorFresnelWeight = groundConfig.mirror.fresnelWeight;
- if (groundConfig.mirror.fallOffDistance !== undefined)
- options.groundMirrorFallOffDistance = groundConfig.mirror.fallOffDistance;
- if (this._defaultPipelineTextureType !== undefined)
- options.groundMirrorTextureType = this._defaultPipelineTextureType;
- }
- }
- }
- let postInitSkyboxMaterial = false;
- if (skyboxConifguration) {
- let conf = skyboxConifguration === true ? {} : skyboxConifguration;
- if (conf.material && conf.material.imageProcessingConfiguration) {
- options.setupImageProcessing = false; // will be configured later manually.
- }
- let skyboxSize = conf.scale;
- if (skyboxSize) {
- options.skyboxSize = skyboxSize;
- }
- options.sizeAuto = !options.skyboxSize;
- if (conf.color) {
- options.skyboxColor = new Color3(conf.color.r, conf.color.g, conf.color.b)
- }
- if (conf.cubeTexture && conf.cubeTexture.url) {
- if (typeof conf.cubeTexture.url === "string") {
- options.skyboxTexture = conf.cubeTexture.url;
- } else {
- // init later!
- postInitSkyboxMaterial = true;
- }
- }
- if (conf.material && conf.material.imageProcessingConfiguration) {
- postInitSkyboxMaterial = true;
- }
- }
- options.setupImageProcessing = false; // TMP
- if (!this.environmentHelper) {
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- // there might be a new scene! we need to dispose.
- // get the scene used by the envHelper
- let scene: Scene = this.environmentHelper.rootMesh.getScene();
- // is it a different scene? Oh no!
- if (scene !== this.scene) {
- this.environmentHelper.dispose();
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- this.environmentHelper.updateOptions(options)!;
- }
- }
- if (postInitSkyboxMaterial) {
- let skyboxMaterial = this.environmentHelper.skyboxMaterial;
- if (skyboxMaterial) {
- if (typeof skyboxConifguration === 'object' && skyboxConifguration.material && skyboxConifguration.material.imageProcessingConfiguration) {
- this._extendClassWithConfig(skyboxMaterial.imageProcessingConfiguration, skyboxConifguration.material.imageProcessingConfiguration);
- }
- }
- }
- }
- /**
- * internally configure the scene using the provided configuration.
- * The scene will not be recreated, but just updated.
- * @param sceneConfig the (new) scene configuration
- */
- protected _configureScene(sceneConfig: ISceneConfiguration) {
- // sanity check!
- if (!this.scene) {
- return;
- }
- if (sceneConfig.debug) {
- this.scene.debugLayer.show();
- } else {
- if (this.scene.debugLayer.isVisible()) {
- this.scene.debugLayer.hide();
- }
- }
- if (sceneConfig.clearColor) {
- let cc = sceneConfig.clearColor;
- let oldcc = this.scene.clearColor;
- if (cc.r !== undefined) {
- oldcc.r = cc.r;
- }
- if (cc.g !== undefined) {
- oldcc.g = cc.g
- }
- if (cc.b !== undefined) {
- oldcc.b = cc.b
- }
- if (cc.a !== undefined) {
- oldcc.a = cc.a
- }
- }
- // image processing configuration - optional.
- if (sceneConfig.imageProcessingConfiguration) {
- this._extendClassWithConfig(this.scene.imageProcessingConfiguration, sceneConfig.imageProcessingConfiguration);
- }
- if (sceneConfig.environmentTexture) {
- if (this.scene.environmentTexture) {
- this.scene.environmentTexture.dispose();
- }
- const environmentTexture = CubeTexture.CreateFromPrefilteredData(sceneConfig.environmentTexture, this.scene);
- this.scene.environmentTexture = environmentTexture;
- }
- if (sceneConfig.autoRotate) {
- this.camera.useAutoRotationBehavior = true;
- }
- }
- /**
- * Configure the scene optimizer.
- * The existing scene optimizer will be disposed and a new one will be created.
- * @param optimizerConfig the (new) optimizer configuration
- */
- protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean) {
- if (typeof optimizerConfig === 'boolean') {
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- delete this.sceneOptimizer;
- }
- if (optimizerConfig) {
- this.sceneOptimizer = new SceneOptimizer(this.scene);
- this.sceneOptimizer.start();
- }
- } else {
- let optimizerOptions: SceneOptimizerOptions = new SceneOptimizerOptions(optimizerConfig.targetFrameRate, optimizerConfig.trackerDuration);
- // check for degradation
- if (optimizerConfig.degradation) {
- switch (optimizerConfig.degradation) {
- case "low":
- optimizerOptions = SceneOptimizerOptions.LowDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "moderate":
- optimizerOptions = SceneOptimizerOptions.ModerateDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "hight":
- optimizerOptions = SceneOptimizerOptions.HighDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- }
- }
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose()
- }
- this.sceneOptimizer = new SceneOptimizer(this.scene, optimizerOptions, optimizerConfig.autoGeneratePriorities, optimizerConfig.improvementMode);
- this.sceneOptimizer.start();
- }
- }
- /**
- * this is used to register native functions using the configuration object.
- * This will configure the observers.
- * @param observersConfiguration observers configuration
- */
- protected _configureObservers(observersConfiguration: IObserversConfiguration) {
- if (observersConfiguration.onEngineInit) {
- this.onEngineInitObservable.add(window[observersConfiguration.onEngineInit]);
- } else {
- if (observersConfiguration.onEngineInit === '' && this._configuration.observers && this._configuration.observers!.onEngineInit) {
- this.onEngineInitObservable.removeCallback(window[this._configuration.observers!.onEngineInit!]);
- }
- }
- if (observersConfiguration.onSceneInit) {
- this.onSceneInitObservable.add(window[observersConfiguration.onSceneInit]);
- } else {
- if (observersConfiguration.onSceneInit === '' && this._configuration.observers && this._configuration.observers!.onSceneInit) {
- this.onSceneInitObservable.removeCallback(window[this._configuration.observers!.onSceneInit!]);
- }
- }
- if (observersConfiguration.onModelLoaded) {
- this.onModelLoadedObservable.add(window[observersConfiguration.onModelLoaded]);
- } else {
- if (observersConfiguration.onModelLoaded === '' && this._configuration.observers && this._configuration.observers!.onModelLoaded) {
- this.onModelLoadedObservable.removeCallback(window[this._configuration.observers!.onModelLoaded!]);
- }
- }
- }
- /**
- * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
- * @param cameraConfig the new camera configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureCamera(cameraConfig: ICameraConfiguration = {}, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- if (!this.scene.activeCamera) {
- this.scene.createDefaultCamera(true, true, true);
- this.camera = <ArcRotateCamera>this.scene.activeCamera!;
- }
- if (cameraConfig.position) {
- this.camera.position.copyFromFloats(cameraConfig.position.x || 0, cameraConfig.position.y || 0, cameraConfig.position.z || 0);
- }
- if (cameraConfig.rotation) {
- this.camera.rotationQuaternion = new Quaternion(cameraConfig.rotation.x || 0, cameraConfig.rotation.y || 0, cameraConfig.rotation.z || 0, cameraConfig.rotation.w || 0)
- }
- this._extendClassWithConfig(this.camera, cameraConfig);
- this.camera.minZ = cameraConfig.minZ || this.camera.minZ;
- this.camera.maxZ = cameraConfig.maxZ || this.camera.maxZ;
- if (cameraConfig.behaviors) {
- for (let name in cameraConfig.behaviors) {
- this._setCameraBehavior(cameraConfig.behaviors[name], focusMeshes);
- }
- };
- const sceneExtends = this.scene.getWorldExtends((mesh) => {
- return !this.environmentHelper || (mesh !== this.environmentHelper.ground && mesh !== this.environmentHelper.rootMesh && mesh !== this.environmentHelper.skybox);
- });
- const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);
- const sceneDiagonalLenght = sceneDiagonal.length();
- if (isFinite(sceneDiagonalLenght))
- this.camera.upperRadiusLimit = sceneDiagonalLenght * 3;
- }
- /**
- * configure the lights.
- *
- * @param lightsConfiguration the (new) light(s) configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureLights(lightsConfiguration: { [name: string]: ILightConfiguration | boolean } = {}, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- // sanity check!
- if (!Object.keys(lightsConfiguration).length) return;
- let lightsAvailable: Array<string> = this.scene.lights.map(light => light.name);
- // compare to the global (!) configuration object and dispose unneeded:
- let lightsToConfigure = Object.keys(this._configuration.lights || []);
- if (Object.keys(lightsToConfigure).length !== lightsAvailable.length) {
- lightsAvailable.forEach(lName => {
- if (lightsToConfigure.indexOf(lName) === -1) {
- this.scene.getLightByName(lName)!.dispose()
- }
- });
- }
- Object.keys(lightsConfiguration).forEach((name, idx) => {
- let lightConfig: ILightConfiguration = { type: 0 };
- if (typeof lightsConfiguration[name] === 'object') {
- lightConfig = <ILightConfiguration>lightsConfiguration[name];
- }
- lightConfig.name = name;
- let light: Light;
- // light is not already available
- if (lightsAvailable.indexOf(name) === -1) {
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- } else {
- // available? get it from the scene
- light = <Light>this.scene.getLightByName(name);
- lightsAvailable = lightsAvailable.filter(ln => ln !== name);
- if (lightConfig.type !== undefined && light.getTypeID() !== lightConfig.type) {
- light.dispose();
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- }
- }
- // if config set the light to false, dispose it.
- if (lightsConfiguration[name] === false) {
- light.dispose();
- return;
- }
- //enabled
- var enabled = lightConfig.enabled !== undefined ? lightConfig.enabled : !lightConfig.disabled;
- light.setEnabled(enabled);
- this._extendClassWithConfig(light, lightConfig);
- //position. Some lights don't support shadows
- if (light instanceof ShadowLight) {
- if (lightConfig.target) {
- if (light.setDirectionToTarget) {
- let target = Vector3.Zero().copyFrom(lightConfig.target as Vector3);
- light.setDirectionToTarget(target);
- }
- } else if (lightConfig.direction) {
- let direction = Vector3.Zero().copyFrom(lightConfig.direction as Vector3);
- light.direction = direction;
- }
- let shadowGenerator = light.getShadowGenerator();
- if (lightConfig.shadowEnabled && this._maxShadows) {
- if (!shadowGenerator) {
- shadowGenerator = new ShadowGenerator(512, light);
- // TODO blur kernel definition
- }
- this._extendClassWithConfig(shadowGenerator, lightConfig.shadowConfig || {});
- // add the focues meshes to the shadow list
- let shadownMap = shadowGenerator.getShadowMap();
- if (!shadownMap) return;
- let renderList = shadownMap.renderList;
- for (var index = 0; index < focusMeshes.length; index++) {
- if (Tags.MatchesQuery(focusMeshes[index], 'castShadow')) {
- renderList && renderList.push(focusMeshes[index]);
- }
- }
- } else if (shadowGenerator) {
- shadowGenerator.dispose();
- }
- }
- });
- }
- /**
- * configure all models using the configuration.
- * @param modelConfiguration the configuration to use to reconfigure the models
- */
- protected _configureModel(modelConfiguration: Partial<IModelConfiguration>) {
- this.models.forEach(model => {
- model.updateConfiguration(modelConfiguration);
- })
- }
- /**
- * Dispoe the entire viewer including the scene and the engine
- */
- public dispose() {
- if (this._isDisposed) {
- return;
- }
- window.removeEventListener('resize', this._resize);
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- }
- if (this.environmentHelper) {
- this.environmentHelper.dispose();
- }
- if (this._configurationLoader) {
- this._configurationLoader.dispose();
- }
- //observers
- this.onEngineInitObservable.clear();
- delete this.onEngineInitObservable;
- this.onInitDoneObservable.clear();
- delete this.onInitDoneObservable;
- this.onLoaderInitObservable.clear();
- delete this.onLoaderInitObservable;
- this.onModelLoadedObservable.clear();
- delete this.onModelLoadedObservable;
- this.onModelLoadErrorObservable.clear();
- delete this.onModelLoadErrorObservable;
- this.onModelLoadProgressObservable.clear();
- delete this.onModelLoadProgressObservable;
- this.onSceneInitObservable.clear();
- delete this.onSceneInitObservable;
- this.onFrameRenderedObservable.clear();
- delete this.onFrameRenderedObservable;
- if (this.scene.activeCamera) {
- this.scene.activeCamera.detachControl(this.canvas);
- }
- this.modelLoader.dispose();
- this.models.forEach(model => {
- model.dispose();
- });
- this.models.length = 0;
- this.scene.dispose();
- this.engine.dispose();
- this.templateManager.dispose();
- viewerManager.removeViewer(this);
- this._isDisposed = true;
- }
- /**
- * This will prepare the container element for the viewer
- */
- protected abstract _prepareContainerElement();
- /**
- * This function will execute when the HTML templates finished initializing.
- * It should initialize the engine and continue execution.
- *
- * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
- */
- protected _onTemplatesLoaded(): Promise<AbstractViewer> {
- return Promise.resolve(this);
- }
- /**
- * This will force the creation of an engine and a scene.
- * It will also load a model if preconfigured.
- * But first - it will load the extendible onTemplateLoaded()!
- */
- private _onTemplateLoaded(): Promise<AbstractViewer> {
- return this._onTemplatesLoaded().then(() => {
- let modelConfiguration = this._configuration.model;
- return this._initEngine().then((engine) => {
- return this.onEngineInitObservable.notifyObserversWithPromise(engine);
- }).then(() => {
- if (modelConfiguration) {
- return this.loadModel(modelConfiguration).catch(e => { }).then(() => { return this.scene });
- } else {
- return this.scene || this._initScene();
- }
- }).then((scene) => {
- return this.onSceneInitObservable.notifyObserversWithPromise(scene);
- }).then(() => {
- return this.onInitDoneObservable.notifyObserversWithPromise(this);
- }).catch(e => {
- Tools.Warn(e.toString());
- return this;
- });
- })
- }
- /**
- * Initialize the engine. Retruns a promise in case async calls are needed.
- *
- * @protected
- * @returns {Promise<Engine>}
- * @memberof Viewer
- */
- protected _initEngine(): Promise<Engine> {
- // init custom shaders
- this._injectCustomShaders();
- let canvasElement = this.templateManager.getCanvas();
- if (!canvasElement) {
- return Promise.reject('Canvas element not found!');
- }
- let config = this._configuration.engine || {};
- // TDO enable further configuration
- // check for webgl2 support, force-disable if needed.
- if (viewerGlobals.disableWebGL2Support) {
- config.engineOptions = config.engineOptions || {};
- config.engineOptions.disableWebGL2Support = true;
- }
- this.engine = new Engine(canvasElement, !!config.antialiasing, config.engineOptions);
- // Disable manifest checking
- Database.IDBStorageEnabled = false;
- if (!config.disableResize) {
- window.addEventListener('resize', this._resize);
- }
- this.engine.runRenderLoop(this._render);
- if (this._configuration.engine && this._configuration.engine.adaptiveQuality) {
- var scale = Math.max(0.5, 1 / (window.devicePixelRatio || 2));
- this.engine.setHardwareScalingLevel(scale);
- }
- // set hardware limitations for scene initialization
- this._handleHardwareLimitations();
- return Promise.resolve(this.engine);
- }
- /**
- * initialize the scene. Calling thsi function again will dispose the old scene, if exists.
- */
- protected _initScene(): Promise<Scene> {
- // if the scen exists, dispose it.
- if (this.scene) {
- this.scene.dispose();
- }
- // create a new scene
- this.scene = new Scene(this.engine);
- // make sure there is a default camera and light.
- this.scene.createDefaultLight(true);
- if (this._configuration.scene) {
- this._configureScene(this._configuration.scene);
- // Scene optimizer
- if (this._configuration.optimizer) {
- this._configureOptimizer(this._configuration.optimizer);
- }
- }
- return Promise.resolve(this.scene);
- }
- private _isLoading: boolean;
- private _nextLoading: Function;
- /**
- * Initialize a model loading. The returns object (a ViewerModel object) will be loaded in the background.
- * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.
- *
- * @param modelConfig model configuration to use when loading the model.
- * @param clearScene should the scene be cleared before loading this model
- * @returns a ViewerModel object that is not yet fully loaded.
- */
- public initModel(modelConfig: string | IModelConfiguration, clearScene: boolean = true): ViewerModel {
- let modelUrl = (typeof modelConfig === 'string') ? modelConfig : modelConfig.url;
- if (!modelUrl) {
- throw new Error("no model configuration provided");
- }
- if (clearScene) {
- this.models.forEach(m => m.dispose());
- this.models.length = 0;
- }
- let configuration: IModelConfiguration;
- if (typeof modelConfig === 'string') {
- configuration = {
- url: modelConfig
- }
- } else {
- configuration = modelConfig
- }
- //merge the configuration for future models:
- if (this._configuration.model && typeof this._configuration.model === 'object') {
- deepmerge(this._configuration.model, configuration)
- } else {
- this._configuration.model = configuration;
- }
- this._isLoading = true;
- let model = this.modelLoader.load(configuration);
- this.lastUsedLoader = model.loader;
- model.onLoadErrorObservable.add((errorObject) => {
- this.onModelLoadErrorObservable.notifyObserversWithPromise(errorObject);
- });
- model.onLoadProgressObservable.add((progressEvent) => {
- this.onModelLoadProgressObservable.notifyObserversWithPromise(progressEvent);
- });
- this.onLoaderInitObservable.notifyObserversWithPromise(this.lastUsedLoader);
- model.onLoadedObservable.add(() => {
- Promise.resolve().then(() => {
- this._configureLights(this._configuration.lights, model);
- if (this._configuration.camera || !this.scene.activeCamera) {
- this._configureCamera(this._configuration.camera || {}, model);
- }
- return this._initEnvironment(model);
- }).then(() => {
- this._isLoading = false;
- return this.onModelLoadedObservable.notifyObserversWithPromise(model);
- });
- });
- return model;
- }
- /**
- * load a model using the provided configuration
- *
- * @param modelConfig the model configuration or URL to load.
- * @param clearScene Should the scene be cleared before loading the model
- * @returns a Promise the fulfills when the model finished loading successfully.
- */
- public loadModel(modelConfig: string | IModelConfiguration, clearScene: boolean = true): Promise<ViewerModel> {
- if (this._isLoading) {
- // We can decide here whether or not to cancel the lst load, but the developer can do that.
- return Promise.reject("another model is curently being loaded.");
- }
- return Promise.resolve(this.scene).then((scene) => {
- if (!scene) return this._initScene();
- return scene;
- }).then(() => {
- let model = this.initModel(modelConfig, clearScene);
- return new Promise<ViewerModel>((resolve, reject) => {
- // at this point, configuration.model is an object, not a string
- model.onLoadedObservable.add(() => {
- resolve(model);
- });
- model.onLoadErrorObservable.add((error) => {
- reject(error);
- });
- });
- })
- }
- /**
- * initialize the environment for a specific model.
- * Per default it will use the viewer'S configuration.
- * @param model the model to use to configure the environment.
- * @returns a Promise that will resolve when the configuration is done.
- */
- protected _initEnvironment(model?: ViewerModel): Promise<Scene> {
- this._configureEnvironment(this._configuration.skybox, this._configuration.ground);
- return Promise.resolve(this.scene);
- }
- /**
- * Alters render settings to reduce features based on hardware feature limitations
- * @param enableHDR Allows the viewer to run in HDR mode.
- */
- protected _handleHardwareLimitations(enableHDR = true) {
- //flip rendering settings switches based on hardware support
- let maxVaryingRows = this.engine.getCaps().maxVaryingVectors;
- let maxFragmentSamplers = this.engine.getCaps().maxTexturesImageUnits;
- //shadows are disabled if there's not enough varyings for a single shadow
- if ((maxVaryingRows < 8) || (maxFragmentSamplers < 8)) {
- this._maxShadows = 0;
- } else {
- this._maxShadows = 3;
- }
- //can we render to any >= 16-bit targets (required for HDR)
- let caps = this.engine.getCaps();
- let linearHalfFloatTargets = caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering;
- let linearFloatTargets = caps.textureFloatRender && caps.textureFloatLinearFiltering;
- this._hdrSupport = enableHDR && !!(linearFloatTargets || linearHalfFloatTargets);
- if (linearHalfFloatTargets) {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_HALF_FLOAT;
- this._shadowGeneratorBias = 0.002;
- } else if (linearFloatTargets) {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_FLOAT;
- this._shadowGeneratorBias = 0.001;
- } else {
- this._defaultHighpTextureType = Engine.TEXTURETYPE_UNSIGNED_INT;
- this._shadowGeneratorBias = 0.001;
- }
- this._defaultPipelineTextureType = this._hdrSupport ? this._defaultHighpTextureType : Engine.TEXTURETYPE_UNSIGNED_INT;
- }
- /**
- * Injects all the spectre shader in the babylon shader store
- */
- protected _injectCustomShaders(): void {
- let customShaders = this._configuration.customShaders;
- // Inject all the spectre shader in the babylon shader store.
- if (!customShaders) {
- return;
- }
- if (customShaders.shaders) {
- Object.keys(customShaders.shaders).forEach(key => {
- // typescript considers a callback "unsafe", so... '!'
- Effect.ShadersStore[key] = customShaders!.shaders![key];
- });
- }
- if (customShaders.includes) {
- Object.keys(customShaders.includes).forEach(key => {
- // typescript considers a callback "unsafe", so... '!'
- Effect.IncludesShadersStore[key] = customShaders!.includes![key];
- });
- }
- }
- /**
- * This will extend an object with configuration values.
- * What it practically does it take the keys from the configuration and set them on the object.
- * I the configuration is a tree, it will traverse into the tree.
- * @param object the object to extend
- * @param config the configuration object that will extend the object
- */
- protected _extendClassWithConfig(object: any, config: any) {
- if (!config) return;
- Object.keys(config).forEach(key => {
- if (key in object && typeof object[key] !== 'function') {
- // if (typeof object[key] === 'function') return;
- // if it is an object, iterate internally until reaching basic types
- if (typeof object[key] === 'object') {
- this._extendClassWithConfig(object[key], config[key]);
- } else {
- if (config[key] !== undefined) {
- object[key] = config[key];
- }
- }
- }
- });
- }
- private _setCameraBehavior(behaviorConfig: number | {
- type: number;
- [propName: string]: any;
- }, payload: any) {
- let behavior: Behavior<ArcRotateCamera> | null;
- let type = (typeof behaviorConfig !== "object") ? behaviorConfig : behaviorConfig.type;
- let config: { [propName: string]: any } = (typeof behaviorConfig === "object") ? behaviorConfig : {};
- // constructing behavior
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- this.camera.useAutoRotationBehavior = true;
- behavior = this.camera.autoRotationBehavior;
- break;
- case CameraBehavior.BOUNCING:
- this.camera.useBouncingBehavior = true;
- behavior = this.camera.bouncingBehavior;
- break;
- case CameraBehavior.FRAMING:
- this.camera.useFramingBehavior = true;
- behavior = this.camera.framingBehavior;
- break;
- default:
- behavior = null;
- break;
- }
- if (behavior) {
- if (typeof behaviorConfig === "object") {
- this._extendClassWithConfig(behavior, behaviorConfig);
- }
- }
- // post attach configuration. Some functionalities require the attached camera.
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- break;
- case CameraBehavior.BOUNCING:
- break;
- case CameraBehavior.FRAMING:
- if (config.zoomOnBoundingInfo) {
- //payload is an array of meshes
- let meshes = <Array<AbstractMesh>>payload;
- let bounding = meshes[0].getHierarchyBoundingVectors();
- (<FramingBehavior>behavior).zoomOnBoundingInfo(bounding.min, bounding.max);
- }
- break;
- }
- }
- }
|