babylonjs.serializers.js 268 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-serializers", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-serializers"] = factory(require("babylonjs"));
  8. else
  9. root["SERIALIZERS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
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  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!*****************************************************************!*\
  100. !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \*****************************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./OBJ/index.ts":
  324. /*!**********************!*\
  325. !*** ./OBJ/index.ts ***!
  326. \**********************/
  327. /*! exports provided: OBJExport */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony import */ var _objSerializer__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./objSerializer */ "./OBJ/objSerializer.ts");
  332. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJExport", function() { return _objSerializer__WEBPACK_IMPORTED_MODULE_0__["OBJExport"]; });
  333. /***/ }),
  334. /***/ "./OBJ/objSerializer.ts":
  335. /*!******************************!*\
  336. !*** ./OBJ/objSerializer.ts ***!
  337. \******************************/
  338. /*! exports provided: OBJExport */
  339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  340. "use strict";
  341. __webpack_require__.r(__webpack_exports__);
  342. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OBJExport", function() { return OBJExport; });
  343. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  344. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  345. /**
  346. * Class for generating OBJ data from a Babylon scene.
  347. */
  348. var OBJExport = /** @class */ (function () {
  349. function OBJExport() {
  350. }
  351. /**
  352. * Exports the geometry of a Mesh array in .OBJ file format (text)
  353. * @param mesh defines the list of meshes to serialize
  354. * @param materials defines if materials should be exported
  355. * @param matlibname defines the name of the associated mtl file
  356. * @param globalposition defines if the exported positions are globals or local to the exported mesh
  357. * @returns the OBJ content
  358. */
  359. OBJExport.OBJ = function (mesh, materials, matlibname, globalposition) {
  360. var output = [];
  361. var v = 1;
  362. if (materials) {
  363. if (!matlibname) {
  364. matlibname = 'mat';
  365. }
  366. output.push("mtllib " + matlibname + ".mtl");
  367. }
  368. for (var j = 0; j < mesh.length; j++) {
  369. output.push("g object" + j);
  370. output.push("o object_" + j);
  371. //Uses the position of the item in the scene, to the file (this back to normal in the end)
  372. var lastMatrix = null;
  373. if (globalposition) {
  374. var newMatrix = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Translation(mesh[j].position.x, mesh[j].position.y, mesh[j].position.z);
  375. lastMatrix = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Translation(-(mesh[j].position.x), -(mesh[j].position.y), -(mesh[j].position.z));
  376. mesh[j].bakeTransformIntoVertices(newMatrix);
  377. }
  378. //TODO: submeshes (groups)
  379. //TODO: smoothing groups (s 1, s off);
  380. if (materials) {
  381. var mat = mesh[j].material;
  382. if (mat) {
  383. output.push("usemtl " + mat.id);
  384. }
  385. }
  386. var g = mesh[j].geometry;
  387. if (!g) {
  388. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("No geometry is present on the mesh");
  389. continue;
  390. }
  391. var trunkVerts = g.getVerticesData('position');
  392. var trunkNormals = g.getVerticesData('normal');
  393. var trunkUV = g.getVerticesData('uv');
  394. var trunkFaces = g.getIndices();
  395. var curV = 0;
  396. if (!trunkVerts || !trunkFaces) {
  397. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("There are no position vertices or indices on the mesh!");
  398. continue;
  399. }
  400. for (var i = 0; i < trunkVerts.length; i += 3) {
  401. output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
  402. curV++;
  403. }
  404. if (trunkNormals != null) {
  405. for (i = 0; i < trunkNormals.length; i += 3) {
  406. output.push("vn " + trunkNormals[i] + " " + trunkNormals[i + 1] + " " + trunkNormals[i + 2]);
  407. }
  408. }
  409. if (trunkUV != null) {
  410. for (i = 0; i < trunkUV.length; i += 2) {
  411. output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
  412. }
  413. }
  414. for (i = 0; i < trunkFaces.length; i += 3) {
  415. var indices = [String(trunkFaces[i + 2] + v), String(trunkFaces[i + 1] + v), String(trunkFaces[i] + v)];
  416. var blanks = ["", "", ""];
  417. var facePositions = indices;
  418. var faceUVs = trunkUV != null ? indices : blanks;
  419. var faceNormals = trunkNormals != null ? indices : blanks;
  420. output.push("f " + facePositions[0] + "/" + faceUVs[0] + "/" + faceNormals[0] +
  421. " " + facePositions[1] + "/" + faceUVs[1] + "/" + faceNormals[1] +
  422. " " + facePositions[2] + "/" + faceUVs[2] + "/" + faceNormals[2]);
  423. }
  424. //back de previous matrix, to not change the original mesh in the scene
  425. if (globalposition && lastMatrix) {
  426. mesh[j].bakeTransformIntoVertices(lastMatrix);
  427. }
  428. v += curV;
  429. }
  430. var text = output.join("\n");
  431. return (text);
  432. };
  433. /**
  434. * Exports the material(s) of a mesh in .MTL file format (text)
  435. * @param mesh defines the mesh to extract the material from
  436. * @returns the mtl content
  437. */
  438. //TODO: Export the materials of mesh array
  439. OBJExport.MTL = function (mesh) {
  440. var output = [];
  441. var m = mesh.material;
  442. output.push("newmtl mat1");
  443. output.push(" Ns " + m.specularPower.toFixed(4));
  444. output.push(" Ni 1.5000");
  445. output.push(" d " + m.alpha.toFixed(4));
  446. output.push(" Tr 0.0000");
  447. output.push(" Tf 1.0000 1.0000 1.0000");
  448. output.push(" illum 2");
  449. output.push(" Ka " + m.ambientColor.r.toFixed(4) + " " + m.ambientColor.g.toFixed(4) + " " + m.ambientColor.b.toFixed(4));
  450. output.push(" Kd " + m.diffuseColor.r.toFixed(4) + " " + m.diffuseColor.g.toFixed(4) + " " + m.diffuseColor.b.toFixed(4));
  451. output.push(" Ks " + m.specularColor.r.toFixed(4) + " " + m.specularColor.g.toFixed(4) + " " + m.specularColor.b.toFixed(4));
  452. output.push(" Ke " + m.emissiveColor.r.toFixed(4) + " " + m.emissiveColor.g.toFixed(4) + " " + m.emissiveColor.b.toFixed(4));
  453. //TODO: uv scale, offset, wrap
  454. //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
  455. var uvscale = "";
  456. if (m.ambientTexture) {
  457. output.push(" map_Ka " + uvscale + m.ambientTexture.name);
  458. }
  459. if (m.diffuseTexture) {
  460. output.push(" map_Kd " + uvscale + m.diffuseTexture.name);
  461. //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
  462. }
  463. if (m.specularTexture) {
  464. output.push(" map_Ks " + uvscale + m.specularTexture.name);
  465. /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
  466. if (m.useGlossinessFromSpecularMapAlpha) {
  467. output.push(" map_Ns "+uvscale + m.specularTexture.name);
  468. }
  469. */
  470. }
  471. /* TODO: emissive texture not in .MAT format (???)
  472. if (m.emissiveTexture) {
  473. output.push(" map_d "+uvscale+m.emissiveTexture.name);
  474. }
  475. */
  476. if (m.bumpTexture) {
  477. output.push(" map_bump -imfchan z " + uvscale + m.bumpTexture.name);
  478. }
  479. if (m.opacityTexture) {
  480. output.push(" map_d " + uvscale + m.opacityTexture.name);
  481. }
  482. var text = output.join("\n");
  483. return (text);
  484. };
  485. return OBJExport;
  486. }());
  487. /***/ }),
  488. /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts":
  489. /*!****************************************************!*\
  490. !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***!
  491. \****************************************************/
  492. /*! exports provided: KHR_lights_punctual */
  493. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  494. "use strict";
  495. __webpack_require__.r(__webpack_exports__);
  496. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return KHR_lights_punctual; });
  497. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  498. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  499. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  500. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  501. var NAME = "KHR_lights_punctual";
  502. var LightType;
  503. (function (LightType) {
  504. LightType["DIRECTIONAL"] = "directional";
  505. LightType["POINT"] = "point";
  506. LightType["SPOT"] = "spot";
  507. })(LightType || (LightType = {}));
  508. /**
  509. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
  510. */
  511. var KHR_lights_punctual = /** @class */ (function () {
  512. /** @hidden */
  513. function KHR_lights_punctual(exporter) {
  514. /** The name of this extension. */
  515. this.name = NAME;
  516. /** Defines whether this extension is enabled. */
  517. this.enabled = true;
  518. /** Defines whether this extension is required */
  519. this.required = false;
  520. this._exporter = exporter;
  521. }
  522. /** @hidden */
  523. KHR_lights_punctual.prototype.dispose = function () {
  524. delete this._lights;
  525. };
  526. Object.defineProperty(KHR_lights_punctual.prototype, "wasUsed", {
  527. /** @hidden */
  528. get: function () {
  529. return !!this._lights;
  530. },
  531. enumerable: true,
  532. configurable: true
  533. });
  534. /** @hidden */
  535. KHR_lights_punctual.prototype.onExporting = function () {
  536. this._exporter._glTF.extensions[NAME] = this._lights;
  537. };
  538. /**
  539. * Define this method to modify the default behavior when exporting a node
  540. * @param context The context when exporting the node
  541. * @param node glTF node
  542. * @param babylonNode BabylonJS node
  543. * @returns nullable INode promise
  544. */
  545. KHR_lights_punctual.prototype.postExportNodeAsync = function (context, node, babylonNode) {
  546. var _this = this;
  547. return new Promise(function (resolve, reject) {
  548. if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["ShadowLight"]) {
  549. var babylonLight = babylonNode;
  550. var light = void 0;
  551. var lightType = (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_POINTLIGHT ? LightType.POINT : (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_DIRECTIONALLIGHT ? LightType.DIRECTIONAL : (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_SPOTLIGHT ? LightType.SPOT : null)));
  552. if (lightType == null) {
  553. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light " + babylonLight.name + " is not supported in " + NAME);
  554. }
  555. else {
  556. var lightPosition = babylonLight.position.clone();
  557. if (!lightPosition.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero())) {
  558. if (_this._exporter._convertToRightHandedSystem) {
  559. _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(lightPosition);
  560. }
  561. node.translation = lightPosition.asArray();
  562. }
  563. if (lightType !== LightType.POINT) {
  564. var localAxis = babylonLight.direction;
  565. var yaw = -Math.atan2(localAxis.z, localAxis.x) + Math.PI / 2;
  566. var len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);
  567. var pitch = -Math.atan2(localAxis.y, len);
  568. var lightRotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(yaw, pitch, 0);
  569. if (_this._exporter._convertToRightHandedSystem) {
  570. _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(lightRotationQuaternion);
  571. }
  572. if (!lightRotationQuaternion.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity())) {
  573. node.rotation = lightRotationQuaternion.asArray();
  574. }
  575. }
  576. if (babylonLight.falloffType !== babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF) {
  577. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light falloff for " + babylonLight.name + " does not match the " + NAME + " specification!");
  578. }
  579. light = {
  580. type: lightType
  581. };
  582. if (!babylonLight.diffuse.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White())) {
  583. light.color = babylonLight.diffuse.asArray();
  584. }
  585. if (babylonLight.intensity !== 1.0) {
  586. light.intensity = babylonLight.intensity;
  587. }
  588. if (babylonLight.range !== Number.MAX_VALUE) {
  589. light.range = babylonLight.range;
  590. }
  591. if (lightType === LightType.SPOT) {
  592. var babylonSpotLight = babylonLight;
  593. if (babylonSpotLight.angle !== Math.PI / 2.0) {
  594. if (light.spot == null) {
  595. light.spot = {};
  596. }
  597. light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;
  598. }
  599. if (babylonSpotLight.innerAngle !== 0) {
  600. if (light.spot == null) {
  601. light.spot = {};
  602. }
  603. light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;
  604. }
  605. }
  606. if (_this._lights == null) {
  607. _this._lights = {
  608. lights: []
  609. };
  610. }
  611. _this._lights.lights.push(light);
  612. if (node.extensions == null) {
  613. node.extensions = {};
  614. }
  615. var lightReference = {
  616. light: _this._lights.lights.length - 1
  617. };
  618. node.extensions[NAME] = lightReference;
  619. }
  620. }
  621. resolve(node);
  622. });
  623. };
  624. return KHR_lights_punctual;
  625. }());
  626. _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_lights_punctual(exporter); });
  627. /***/ }),
  628. /***/ "./glTF/2.0/Extensions/KHR_materials_sheen.ts":
  629. /*!****************************************************!*\
  630. !*** ./glTF/2.0/Extensions/KHR_materials_sheen.ts ***!
  631. \****************************************************/
  632. /*! exports provided: KHR_materials_sheen */
  633. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  634. "use strict";
  635. __webpack_require__.r(__webpack_exports__);
  636. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
  637. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  638. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Maths/math");
  639. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__);
  640. var NAME = "KHR_materials_sheen";
  641. /**
  642. * @hidden
  643. */
  644. var KHR_materials_sheen = /** @class */ (function () {
  645. function KHR_materials_sheen(exporter) {
  646. /** Name of this extension */
  647. this.name = NAME;
  648. /** Defines whether this extension is enabled */
  649. this.enabled = true;
  650. /** Defines whether this extension is required */
  651. this.required = false;
  652. /** Reference to the glTF exporter */
  653. this._textureInfos = [];
  654. this._exportedTextures = [];
  655. this._wasUsed = false;
  656. }
  657. KHR_materials_sheen.prototype.dispose = function () {
  658. this._textureInfos = [];
  659. this._exportedTextures = [];
  660. };
  661. Object.defineProperty(KHR_materials_sheen.prototype, "wasUsed", {
  662. /** @hidden */
  663. get: function () {
  664. return this._wasUsed;
  665. },
  666. enumerable: true,
  667. configurable: true
  668. });
  669. KHR_materials_sheen.prototype._getTextureIndex = function (babylonTexture) {
  670. var textureIndex = this._exportedTextures.indexOf(babylonTexture);
  671. if (textureIndex === -1 && babylonTexture.reservedDataStore) {
  672. textureIndex = this._exportedTextures.indexOf(babylonTexture.reservedDataStore.source);
  673. }
  674. return textureIndex;
  675. };
  676. KHR_materials_sheen.prototype.postExportTexture = function (context, textureInfo, babylonTexture) {
  677. var textureIndex = this._getTextureIndex(babylonTexture);
  678. if (textureIndex > -1) {
  679. this._textureInfos[textureIndex] = textureInfo;
  680. }
  681. };
  682. KHR_materials_sheen.prototype.postExportMaterialAdditionalTextures = function (context, node, babylonMaterial) {
  683. if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]) {
  684. if (babylonMaterial.sheen.isEnabled && babylonMaterial.sheen.texture) {
  685. this._exportedTextures.push(babylonMaterial.sheen.texture);
  686. return [babylonMaterial.sheen.texture];
  687. }
  688. }
  689. return [];
  690. };
  691. KHR_materials_sheen.prototype.postExportMaterialAsync = function (context, node, babylonMaterial) {
  692. var _this = this;
  693. return new Promise(function (resolve, reject) {
  694. if (babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]) {
  695. if (!babylonMaterial.sheen.isEnabled) {
  696. resolve(node);
  697. return;
  698. }
  699. _this._wasUsed = true;
  700. if (node.extensions == null) {
  701. node.extensions = {};
  702. }
  703. var sheenInfo = {
  704. colorFactor: babylonMaterial.sheen.color.asArray(),
  705. intensityFactor: babylonMaterial.sheen.intensity
  706. };
  707. if (babylonMaterial.sheen.texture) {
  708. var textureIndex = _this._getTextureIndex(babylonMaterial.sheen.texture);
  709. if (textureIndex > -1) {
  710. sheenInfo.colorIntensityTexture = _this._textureInfos[textureIndex];
  711. }
  712. }
  713. node.extensions[NAME] = sheenInfo;
  714. }
  715. resolve(node);
  716. });
  717. };
  718. return KHR_materials_sheen;
  719. }());
  720. _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_materials_sheen(exporter); });
  721. /***/ }),
  722. /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts":
  723. /*!******************************************************!*\
  724. !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***!
  725. \******************************************************/
  726. /*! exports provided: KHR_texture_transform */
  727. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  728. "use strict";
  729. __webpack_require__.r(__webpack_exports__);
  730. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
  731. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math");
  732. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
  733. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  734. /* harmony import */ var _shaders_textureTransform_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../shaders/textureTransform.fragment */ "./glTF/2.0/shaders/textureTransform.fragment.ts");
  735. var NAME = "KHR_texture_transform";
  736. /**
  737. * @hidden
  738. */
  739. var KHR_texture_transform = /** @class */ (function () {
  740. function KHR_texture_transform(exporter) {
  741. this._recordedTextures = [];
  742. /** Name of this extension */
  743. this.name = NAME;
  744. /** Defines whether this extension is enabled */
  745. this.enabled = true;
  746. /** Defines whether this extension is required */
  747. this.required = false;
  748. /** Reference to the glTF exporter */
  749. this._wasUsed = false;
  750. }
  751. KHR_texture_transform.prototype.dispose = function () {
  752. for (var _i = 0, _a = this._recordedTextures; _i < _a.length; _i++) {
  753. var texture = _a[_i];
  754. texture.dispose();
  755. }
  756. };
  757. Object.defineProperty(KHR_texture_transform.prototype, "wasUsed", {
  758. /** @hidden */
  759. get: function () {
  760. return this._wasUsed;
  761. },
  762. enumerable: true,
  763. configurable: true
  764. });
  765. KHR_texture_transform.prototype.postExportTexture = function (context, textureInfo, babylonTexture) {
  766. if (babylonTexture && babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0) {
  767. var textureTransform = {};
  768. var transformIsRequired = false;
  769. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  770. textureTransform.offset = [babylonTexture.uOffset, babylonTexture.vOffset];
  771. transformIsRequired = true;
  772. }
  773. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  774. textureTransform.scale = [babylonTexture.uScale, babylonTexture.vScale];
  775. transformIsRequired = true;
  776. }
  777. if (babylonTexture.wAng !== 0) {
  778. textureTransform.rotation = babylonTexture.wAng;
  779. transformIsRequired = true;
  780. }
  781. if (babylonTexture.coordinatesIndex !== 0) {
  782. textureTransform.texCoord = babylonTexture.coordinatesIndex;
  783. transformIsRequired = true;
  784. }
  785. if (!transformIsRequired) {
  786. return;
  787. }
  788. this._wasUsed = true;
  789. if (!textureInfo.extensions) {
  790. textureInfo.extensions = {};
  791. }
  792. textureInfo.extensions[NAME] = textureTransform;
  793. }
  794. };
  795. KHR_texture_transform.prototype.preExportTextureAsync = function (context, babylonTexture, mimeType) {
  796. var _this = this;
  797. return new Promise(function (resolve, reject) {
  798. var scene = babylonTexture.getScene();
  799. if (!scene) {
  800. reject(context + ": \"scene\" is not defined for Babylon texture " + babylonTexture.name + "!");
  801. return;
  802. }
  803. var transformIsRequired = false;
  804. if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) {
  805. transformIsRequired = true;
  806. }
  807. if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) {
  808. transformIsRequired = true;
  809. }
  810. if (babylonTexture.wAng !== 0) {
  811. transformIsRequired = true;
  812. }
  813. if (!transformIsRequired) {
  814. resolve(babylonTexture);
  815. return;
  816. }
  817. // Do we need to flatten the transform?
  818. if (babylonTexture.uRotationCenter === 0 && babylonTexture.vRotationCenter === 0) {
  819. resolve(babylonTexture);
  820. return;
  821. }
  822. return _this._textureTransformTextureAsync(babylonTexture, scene)
  823. .then(function (proceduralTexture) {
  824. resolve(proceduralTexture);
  825. })
  826. .catch(function (e) {
  827. reject(e);
  828. });
  829. });
  830. };
  831. /**
  832. * Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
  833. * @param babylonTexture
  834. * @param offset
  835. * @param rotation
  836. * @param scale
  837. * @param scene
  838. */
  839. KHR_texture_transform.prototype._textureTransformTextureAsync = function (babylonTexture, scene) {
  840. var _this = this;
  841. return new Promise(function (resolve) {
  842. var proceduralTexture = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["ProceduralTexture"]("" + babylonTexture.name, babylonTexture.getSize(), "textureTransform", scene);
  843. if (!proceduralTexture) {
  844. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Log("Cannot create procedural texture for " + babylonTexture.name + "!");
  845. resolve(babylonTexture);
  846. }
  847. proceduralTexture.reservedDataStore = {
  848. hidden: true,
  849. source: babylonTexture
  850. };
  851. _this._recordedTextures.push(proceduralTexture);
  852. proceduralTexture.coordinatesIndex = babylonTexture.coordinatesIndex;
  853. proceduralTexture.setTexture("textureSampler", babylonTexture);
  854. proceduralTexture.setMatrix("textureTransformMat", babylonTexture.getTextureMatrix());
  855. // isReady trigger creation of effect if it doesnt exist yet
  856. if (proceduralTexture.isReady()) {
  857. proceduralTexture.render();
  858. resolve(proceduralTexture);
  859. }
  860. else {
  861. proceduralTexture.getEffect().executeWhenCompiled(function () {
  862. proceduralTexture.render();
  863. resolve(proceduralTexture);
  864. });
  865. }
  866. });
  867. };
  868. return KHR_texture_transform;
  869. }());
  870. _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_texture_transform(exporter); });
  871. /***/ }),
  872. /***/ "./glTF/2.0/Extensions/index.ts":
  873. /*!**************************************!*\
  874. !*** ./glTF/2.0/Extensions/index.ts ***!
  875. \**************************************/
  876. /*! exports provided: KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  877. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  878. "use strict";
  879. __webpack_require__.r(__webpack_exports__);
  880. /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts");
  881. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__["KHR_texture_transform"]; });
  882. /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
  883. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; });
  884. /* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
  885. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_2__["KHR_materials_sheen"]; });
  886. /***/ }),
  887. /***/ "./glTF/2.0/glTFAnimation.ts":
  888. /*!***********************************!*\
  889. !*** ./glTF/2.0/glTFAnimation.ts ***!
  890. \***********************************/
  891. /*! exports provided: _GLTFAnimation */
  892. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  893. "use strict";
  894. __webpack_require__.r(__webpack_exports__);
  895. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _GLTFAnimation; });
  896. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  897. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  898. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  899. /**
  900. * @hidden
  901. * Enum for handling in tangent and out tangent.
  902. */
  903. var _TangentType;
  904. (function (_TangentType) {
  905. /**
  906. * Specifies that input tangents are used.
  907. */
  908. _TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT";
  909. /**
  910. * Specifies that output tangents are used.
  911. */
  912. _TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT";
  913. })(_TangentType || (_TangentType = {}));
  914. /**
  915. * @hidden
  916. * Utility class for generating glTF animation data from BabylonJS.
  917. */
  918. var _GLTFAnimation = /** @class */ (function () {
  919. function _GLTFAnimation() {
  920. }
  921. /**
  922. * @ignore
  923. *
  924. * Creates glTF channel animation from BabylonJS animation.
  925. * @param babylonTransformNode - BabylonJS mesh.
  926. * @param animation - animation.
  927. * @param animationChannelTargetPath - The target animation channel.
  928. * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.
  929. * @param useQuaternion - Specifies if quaternions are used.
  930. * @returns nullable IAnimationData
  931. */
  932. _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
  933. var inputs = [];
  934. var outputs = [];
  935. var keyFrames = animation.getKeys();
  936. var minMaxKeyFrames = _GLTFAnimation.calculateMinMaxKeyFrames(keyFrames);
  937. var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
  938. var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
  939. var interpolation = interpolationOrBake.interpolationType;
  940. var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
  941. if (shouldBakeAnimation) {
  942. _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
  943. }
  944. else {
  945. if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
  946. _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  947. }
  948. else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
  949. _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  950. }
  951. else {
  952. _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
  953. }
  954. }
  955. if (inputs.length && outputs.length) {
  956. var result = {
  957. inputs: inputs,
  958. outputs: outputs,
  959. samplerInterpolation: interpolation,
  960. inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
  961. inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.max / animation.framePerSecond)
  962. };
  963. return result;
  964. }
  965. return null;
  966. };
  967. _GLTFAnimation._DeduceAnimationInfo = function (animation) {
  968. var animationChannelTargetPath = null;
  969. var dataAccessorType = "VEC3" /* VEC3 */;
  970. var useQuaternion = false;
  971. var property = animation.targetProperty.split('.');
  972. switch (property[0]) {
  973. case 'scaling': {
  974. animationChannelTargetPath = "scale" /* SCALE */;
  975. break;
  976. }
  977. case 'position': {
  978. animationChannelTargetPath = "translation" /* TRANSLATION */;
  979. break;
  980. }
  981. case 'rotation': {
  982. dataAccessorType = "VEC4" /* VEC4 */;
  983. animationChannelTargetPath = "rotation" /* ROTATION */;
  984. break;
  985. }
  986. case 'rotationQuaternion': {
  987. dataAccessorType = "VEC4" /* VEC4 */;
  988. useQuaternion = true;
  989. animationChannelTargetPath = "rotation" /* ROTATION */;
  990. break;
  991. }
  992. default: {
  993. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported animatable property " + property[0]);
  994. }
  995. }
  996. if (animationChannelTargetPath) {
  997. return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };
  998. }
  999. else {
  1000. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('animation channel target path and data accessor type could be deduced');
  1001. }
  1002. return null;
  1003. };
  1004. /**
  1005. * @ignore
  1006. * Create node animations from the transform node animations
  1007. * @param babylonNode
  1008. * @param runtimeGLTFAnimation
  1009. * @param idleGLTFAnimations
  1010. * @param nodeMap
  1011. * @param nodes
  1012. * @param binaryWriter
  1013. * @param bufferViews
  1014. * @param accessors
  1015. * @param convertToRightHandedSystem
  1016. */
  1017. _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
  1018. var glTFAnimation;
  1019. if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) {
  1020. if (babylonNode.animations) {
  1021. for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) {
  1022. var animation = _a[_i];
  1023. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);
  1024. if (animationInfo) {
  1025. glTFAnimation = {
  1026. name: animation.name,
  1027. samplers: [],
  1028. channels: []
  1029. };
  1030. _GLTFAnimation.AddAnimation("" + animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
  1031. if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
  1032. idleGLTFAnimations.push(glTFAnimation);
  1033. }
  1034. }
  1035. }
  1036. }
  1037. }
  1038. };
  1039. /**
  1040. * @ignore
  1041. * Create node animations from the animation groups
  1042. * @param babylonScene
  1043. * @param glTFAnimations
  1044. * @param nodeMap
  1045. * @param nodes
  1046. * @param binaryWriter
  1047. * @param bufferViews
  1048. * @param accessors
  1049. * @param convertToRightHandedSystem
  1050. */
  1051. _GLTFAnimation._CreateNodeAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
  1052. var glTFAnimation;
  1053. if (babylonScene.animationGroups) {
  1054. var animationGroups = babylonScene.animationGroups;
  1055. for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) {
  1056. var animationGroup = animationGroups_1[_i];
  1057. glTFAnimation = {
  1058. name: animationGroup.name,
  1059. channels: [],
  1060. samplers: []
  1061. };
  1062. for (var _a = 0, _b = animationGroup.targetedAnimations; _a < _b.length; _a++) {
  1063. var targetAnimation = _b[_a];
  1064. var target = targetAnimation.target;
  1065. var animation = targetAnimation.animation;
  1066. if (target instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"] || target.length === 1 && target[0] instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) {
  1067. var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
  1068. if (animationInfo) {
  1069. var babylonTransformNode = target instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"] ? target : target[0];
  1070. _GLTFAnimation.AddAnimation("" + animation.name, glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
  1071. }
  1072. }
  1073. }
  1074. if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {
  1075. glTFAnimations.push(glTFAnimation);
  1076. }
  1077. }
  1078. }
  1079. };
  1080. _GLTFAnimation.AddAnimation = function (name, glTFAnimation, babylonTransformNode, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
  1081. var animationData = _GLTFAnimation._CreateNodeAnimation(babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate);
  1082. var bufferView;
  1083. var accessor;
  1084. var keyframeAccessorIndex;
  1085. var dataAccessorIndex;
  1086. var outputLength;
  1087. var animationSampler;
  1088. var animationChannel;
  1089. if (animationData) {
  1090. var nodeIndex = nodeMap[babylonTransformNode.uniqueId];
  1091. // Creates buffer view and accessor for key frames.
  1092. var byteLength = animationData.inputs.length * 4;
  1093. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " keyframe data view");
  1094. bufferViews.push(bufferView);
  1095. animationData.inputs.forEach(function (input) {
  1096. binaryWriter.setFloat32(input);
  1097. });
  1098. accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " keyframes", "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]);
  1099. accessors.push(accessor);
  1100. keyframeAccessorIndex = accessors.length - 1;
  1101. // create bufferview and accessor for keyed values.
  1102. outputLength = animationData.outputs.length;
  1103. byteLength = dataAccessorType === "VEC3" /* VEC3 */ ? animationData.outputs.length * 12 : animationData.outputs.length * 16;
  1104. // check for in and out tangents
  1105. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " data view");
  1106. bufferViews.push(bufferView);
  1107. animationData.outputs.forEach(function (output) {
  1108. output.forEach(function (entry) {
  1109. binaryWriter.setFloat32(entry);
  1110. });
  1111. });
  1112. accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " data", dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null);
  1113. accessors.push(accessor);
  1114. dataAccessorIndex = accessors.length - 1;
  1115. // create sampler
  1116. animationSampler = {
  1117. interpolation: animationData.samplerInterpolation,
  1118. input: keyframeAccessorIndex,
  1119. output: dataAccessorIndex
  1120. };
  1121. glTFAnimation.samplers.push(animationSampler);
  1122. // create channel
  1123. animationChannel = {
  1124. sampler: glTFAnimation.samplers.length - 1,
  1125. target: {
  1126. node: nodeIndex,
  1127. path: animationChannelTargetPath
  1128. }
  1129. };
  1130. glTFAnimation.channels.push(animationChannel);
  1131. }
  1132. };
  1133. /**
  1134. * Create a baked animation
  1135. * @param babylonTransformNode BabylonJS mesh
  1136. * @param animation BabylonJS animation corresponding to the BabylonJS mesh
  1137. * @param animationChannelTargetPath animation target channel
  1138. * @param minFrame minimum animation frame
  1139. * @param maxFrame maximum animation frame
  1140. * @param fps frames per second of the animation
  1141. * @param inputs input key frames of the animation
  1142. * @param outputs output key frame data of the animation
  1143. * @param convertToRightHandedSystem converts the values to right-handed
  1144. * @param useQuaternion specifies if quaternions should be used
  1145. */
  1146. _GLTFAnimation._CreateBakedAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) {
  1147. var value;
  1148. var quaternionCache = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
  1149. var previousTime = null;
  1150. var time;
  1151. var maxUsedFrame = null;
  1152. var currKeyFrame = null;
  1153. var nextKeyFrame = null;
  1154. var prevKeyFrame = null;
  1155. var endFrame = null;
  1156. minMaxFrames.min = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minFrame / fps);
  1157. var keyFrames = animation.getKeys();
  1158. for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) {
  1159. endFrame = null;
  1160. currKeyFrame = keyFrames[i];
  1161. if (i + 1 < length_1) {
  1162. nextKeyFrame = keyFrames[i + 1];
  1163. if (currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value) || currKeyFrame.value === nextKeyFrame.value) {
  1164. if (i === 0) { // set the first frame to itself
  1165. endFrame = currKeyFrame.frame;
  1166. }
  1167. else {
  1168. continue;
  1169. }
  1170. }
  1171. else {
  1172. endFrame = nextKeyFrame.frame;
  1173. }
  1174. }
  1175. else {
  1176. // at the last key frame
  1177. prevKeyFrame = keyFrames[i - 1];
  1178. if (currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value) || currKeyFrame.value === prevKeyFrame.value) {
  1179. continue;
  1180. }
  1181. else {
  1182. endFrame = maxFrame;
  1183. }
  1184. }
  1185. if (endFrame) {
  1186. for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {
  1187. time = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(f / fps);
  1188. if (time === previousTime) {
  1189. continue;
  1190. }
  1191. previousTime = time;
  1192. maxUsedFrame = time;
  1193. var state = {
  1194. key: 0,
  1195. repeatCount: 0,
  1196. loopMode: animation.loopMode
  1197. };
  1198. value = animation._interpolate(f, state);
  1199. _GLTFAnimation._SetInterpolatedValue(babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion);
  1200. }
  1201. }
  1202. }
  1203. if (maxUsedFrame) {
  1204. minMaxFrames.max = maxUsedFrame;
  1205. }
  1206. };
  1207. _GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
  1208. var property;
  1209. var componentName;
  1210. var value = null;
  1211. var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1212. if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component.
  1213. property = animation.targetProperty.split('.');
  1214. componentName = property ? property[1] : ''; // x, y, or z component
  1215. value = useQuaternion ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale).normalize() : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(basePositionRotationOrScale);
  1216. switch (componentName) {
  1217. case 'x': {
  1218. value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1219. break;
  1220. }
  1221. case 'y': {
  1222. value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1223. break;
  1224. }
  1225. case 'z': {
  1226. value[componentName] = (convertToRightHandedSystem && !useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor;
  1227. break;
  1228. }
  1229. case 'w': {
  1230. value.w = factor;
  1231. break;
  1232. }
  1233. default: {
  1234. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("glTFAnimation: Unsupported component type \"" + componentName + "\" for scale animation!");
  1235. }
  1236. }
  1237. }
  1238. return value;
  1239. };
  1240. _GLTFAnimation._SetInterpolatedValue = function (babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1241. var animationType = animation.dataType;
  1242. var cacheValue;
  1243. inputs.push(time);
  1244. if (typeof value === "number") {
  1245. value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1246. }
  1247. if (value) {
  1248. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1249. if (useQuaternion) {
  1250. quaternionCache = value;
  1251. }
  1252. else {
  1253. cacheValue = value;
  1254. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);
  1255. }
  1256. if (convertToRightHandedSystem) {
  1257. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(quaternionCache);
  1258. if (!babylonTransformNode.parent) {
  1259. quaternionCache = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(quaternionCache);
  1260. }
  1261. }
  1262. outputs.push(quaternionCache.asArray());
  1263. }
  1264. else {
  1265. cacheValue = value;
  1266. if (convertToRightHandedSystem && (animationChannelTargetPath !== "scale" /* SCALE */)) {
  1267. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(cacheValue);
  1268. if (!babylonTransformNode.parent) {
  1269. cacheValue.x *= -1;
  1270. cacheValue.z *= -1;
  1271. }
  1272. }
  1273. outputs.push(cacheValue.asArray());
  1274. }
  1275. }
  1276. };
  1277. /**
  1278. * Creates linear animation from the animation key frames
  1279. * @param babylonTransformNode BabylonJS mesh
  1280. * @param animation BabylonJS animation
  1281. * @param animationChannelTargetPath The target animation channel
  1282. * @param frameDelta The difference between the last and first frame of the animation
  1283. * @param inputs Array to store the key frame times
  1284. * @param outputs Array to store the key frame data
  1285. * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
  1286. * @param useQuaternion Specifies if quaternions are used in the animation
  1287. */
  1288. _GLTFAnimation._CreateLinearOrStepAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1289. for (var _i = 0, _a = animation.getKeys(); _i < _a.length; _i++) {
  1290. var keyFrame = _a[_i];
  1291. inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
  1292. _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
  1293. }
  1294. };
  1295. /**
  1296. * Creates cubic spline animation from the animation key frames
  1297. * @param babylonTransformNode BabylonJS mesh
  1298. * @param animation BabylonJS animation
  1299. * @param animationChannelTargetPath The target animation channel
  1300. * @param frameDelta The difference between the last and first frame of the animation
  1301. * @param inputs Array to store the key frame times
  1302. * @param outputs Array to store the key frame data
  1303. * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
  1304. * @param useQuaternion Specifies if quaternions are used in the animation
  1305. */
  1306. _GLTFAnimation._CreateCubicSplineAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
  1307. animation.getKeys().forEach(function (keyFrame) {
  1308. inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
  1309. _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
  1310. _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
  1311. _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
  1312. });
  1313. };
  1314. _GLTFAnimation._GetBasePositionRotationOrScale = function (babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
  1315. var basePositionRotationOrScale;
  1316. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1317. if (useQuaternion) {
  1318. if (babylonTransformNode.rotationQuaternion) {
  1319. basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();
  1320. if (convertToRightHandedSystem) {
  1321. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
  1322. if (!babylonTransformNode.parent) {
  1323. basePositionRotationOrScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale)).asArray();
  1324. }
  1325. }
  1326. }
  1327. else {
  1328. basePositionRotationOrScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity().asArray();
  1329. }
  1330. }
  1331. else {
  1332. basePositionRotationOrScale = babylonTransformNode.rotation.asArray();
  1333. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);
  1334. }
  1335. }
  1336. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1337. basePositionRotationOrScale = babylonTransformNode.position.asArray();
  1338. if (convertToRightHandedSystem) {
  1339. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);
  1340. }
  1341. }
  1342. else { // scale
  1343. basePositionRotationOrScale = babylonTransformNode.scaling.asArray();
  1344. }
  1345. return basePositionRotationOrScale;
  1346. };
  1347. /**
  1348. * Adds a key frame value
  1349. * @param keyFrame
  1350. * @param animation
  1351. * @param outputs
  1352. * @param animationChannelTargetPath
  1353. * @param basePositionRotationOrScale
  1354. * @param convertToRightHandedSystem
  1355. * @param useQuaternion
  1356. */
  1357. _GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion) {
  1358. var value;
  1359. var newPositionRotationOrScale;
  1360. var animationType = animation.dataType;
  1361. if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3) {
  1362. value = keyFrame.value.asArray();
  1363. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1364. var array = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(value);
  1365. var rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z);
  1366. if (convertToRightHandedSystem) {
  1367. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion);
  1368. if (!babylonTransformNode.parent) {
  1369. rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);
  1370. }
  1371. }
  1372. value = rotationQuaternion.asArray();
  1373. }
  1374. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1375. if (convertToRightHandedSystem) {
  1376. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(value);
  1377. if (!babylonTransformNode.parent) {
  1378. value[0] *= -1;
  1379. value[2] *= -1;
  1380. }
  1381. }
  1382. }
  1383. outputs.push(value); // scale vector.
  1384. }
  1385. else if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component.
  1386. newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
  1387. if (newPositionRotationOrScale) {
  1388. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1389. var posRotScale = useQuaternion ? newPositionRotationOrScale : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();
  1390. if (convertToRightHandedSystem) {
  1391. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(posRotScale);
  1392. if (!babylonTransformNode.parent) {
  1393. posRotScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(posRotScale);
  1394. }
  1395. }
  1396. outputs.push(posRotScale.asArray());
  1397. }
  1398. else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1399. if (convertToRightHandedSystem) {
  1400. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale);
  1401. if (!babylonTransformNode.parent) {
  1402. newPositionRotationOrScale.x *= -1;
  1403. newPositionRotationOrScale.z *= -1;
  1404. }
  1405. }
  1406. }
  1407. outputs.push(newPositionRotationOrScale.asArray());
  1408. }
  1409. }
  1410. else if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION) {
  1411. value = keyFrame.value.normalize().asArray();
  1412. if (convertToRightHandedSystem) {
  1413. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(value);
  1414. if (!babylonTransformNode.parent) {
  1415. value = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(value)).asArray();
  1416. }
  1417. }
  1418. outputs.push(value);
  1419. }
  1420. else {
  1421. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('glTFAnimation: Unsupported key frame values for animation!');
  1422. }
  1423. };
  1424. /**
  1425. * Determine the interpolation based on the key frames
  1426. * @param keyFrames
  1427. * @param animationChannelTargetPath
  1428. * @param useQuaternion
  1429. */
  1430. _GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) {
  1431. var interpolationType;
  1432. var shouldBakeAnimation = false;
  1433. var key;
  1434. if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) {
  1435. return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true };
  1436. }
  1437. for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) {
  1438. key = keyFrames[i];
  1439. if (key.inTangent || key.outTangent) {
  1440. if (interpolationType) {
  1441. if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) {
  1442. interpolationType = "LINEAR" /* LINEAR */;
  1443. shouldBakeAnimation = true;
  1444. break;
  1445. }
  1446. }
  1447. else {
  1448. interpolationType = "CUBICSPLINE" /* CUBICSPLINE */;
  1449. }
  1450. }
  1451. else {
  1452. if (interpolationType) {
  1453. if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ ||
  1454. (key.interpolation && (key.interpolation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP) && interpolationType !== "STEP" /* STEP */)) {
  1455. interpolationType = "LINEAR" /* LINEAR */;
  1456. shouldBakeAnimation = true;
  1457. break;
  1458. }
  1459. }
  1460. else {
  1461. if (key.interpolation && (key.interpolation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP)) {
  1462. interpolationType = "STEP" /* STEP */;
  1463. }
  1464. else {
  1465. interpolationType = "LINEAR" /* LINEAR */;
  1466. }
  1467. }
  1468. }
  1469. }
  1470. if (!interpolationType) {
  1471. interpolationType = "LINEAR" /* LINEAR */;
  1472. }
  1473. return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };
  1474. };
  1475. /**
  1476. * Adds an input tangent or output tangent to the output data
  1477. * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion
  1478. * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)
  1479. * @param outputs The animation data by keyframe
  1480. * @param animationChannelTargetPath The target animation channel
  1481. * @param interpolation The interpolation type
  1482. * @param keyFrame The key frame with the animation data
  1483. * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta
  1484. * @param useQuaternion Specifies if quaternions are used
  1485. * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed
  1486. */
  1487. _GLTFAnimation.AddSplineTangent = function (babylonTransformNode, tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) {
  1488. var tangent;
  1489. var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;
  1490. if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
  1491. if (animationChannelTargetPath === "rotation" /* ROTATION */) {
  1492. if (tangentValue) {
  1493. if (useQuaternion) {
  1494. tangent = tangentValue.scale(frameDelta).asArray();
  1495. }
  1496. else {
  1497. var array = tangentValue.scale(frameDelta);
  1498. tangent = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z).asArray();
  1499. }
  1500. if (convertToRightHandedSystem) {
  1501. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(tangent);
  1502. if (!babylonTransformNode.parent) {
  1503. tangent = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(tangent)).asArray();
  1504. }
  1505. }
  1506. }
  1507. else {
  1508. tangent = [0, 0, 0, 0];
  1509. }
  1510. }
  1511. else {
  1512. if (tangentValue) {
  1513. tangent = tangentValue.scale(frameDelta).asArray();
  1514. if (convertToRightHandedSystem) {
  1515. if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
  1516. _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(tangent);
  1517. if (!babylonTransformNode.parent) {
  1518. tangent[0] *= -1; // x
  1519. tangent[2] *= -1; // z
  1520. }
  1521. }
  1522. }
  1523. }
  1524. else {
  1525. tangent = [0, 0, 0];
  1526. }
  1527. }
  1528. outputs.push(tangent);
  1529. }
  1530. };
  1531. /**
  1532. * Get the minimum and maximum key frames' frame values
  1533. * @param keyFrames animation key frames
  1534. * @returns the minimum and maximum key frame value
  1535. */
  1536. _GLTFAnimation.calculateMinMaxKeyFrames = function (keyFrames) {
  1537. var min = Infinity;
  1538. var max = -Infinity;
  1539. keyFrames.forEach(function (keyFrame) {
  1540. min = Math.min(min, keyFrame.frame);
  1541. max = Math.max(max, keyFrame.frame);
  1542. });
  1543. return { min: min, max: max };
  1544. };
  1545. return _GLTFAnimation;
  1546. }());
  1547. /***/ }),
  1548. /***/ "./glTF/2.0/glTFData.ts":
  1549. /*!******************************!*\
  1550. !*** ./glTF/2.0/glTFData.ts ***!
  1551. \******************************/
  1552. /*! exports provided: GLTFData */
  1553. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1554. "use strict";
  1555. __webpack_require__.r(__webpack_exports__);
  1556. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return GLTFData; });
  1557. /**
  1558. * Class for holding and downloading glTF file data
  1559. */
  1560. var GLTFData = /** @class */ (function () {
  1561. /**
  1562. * Initializes the glTF file object
  1563. */
  1564. function GLTFData() {
  1565. this.glTFFiles = {};
  1566. }
  1567. /**
  1568. * Downloads the glTF data as files based on their names and data
  1569. */
  1570. GLTFData.prototype.downloadFiles = function () {
  1571. /**
  1572. * Checks for a matching suffix at the end of a string (for ES5 and lower)
  1573. * @param str Source string
  1574. * @param suffix Suffix to search for in the source string
  1575. * @returns Boolean indicating whether the suffix was found (true) or not (false)
  1576. */
  1577. function endsWith(str, suffix) {
  1578. return str.indexOf(suffix, str.length - suffix.length) !== -1;
  1579. }
  1580. for (var key in this.glTFFiles) {
  1581. var link = document.createElement('a');
  1582. document.body.appendChild(link);
  1583. link.setAttribute("type", "hidden");
  1584. link.download = key;
  1585. var blob = this.glTFFiles[key];
  1586. var mimeType = void 0;
  1587. if (endsWith(key, ".glb")) {
  1588. mimeType = { type: "model/gltf-binary" };
  1589. }
  1590. else if (endsWith(key, ".bin")) {
  1591. mimeType = { type: "application/octet-stream" };
  1592. }
  1593. else if (endsWith(key, ".gltf")) {
  1594. mimeType = { type: "model/gltf+json" };
  1595. }
  1596. else if (endsWith(key, ".jpeg" || false)) {
  1597. mimeType = { type: "image/jpeg" /* JPEG */ };
  1598. }
  1599. else if (endsWith(key, ".png")) {
  1600. mimeType = { type: "image/png" /* PNG */ };
  1601. }
  1602. link.href = window.URL.createObjectURL(new Blob([blob], mimeType));
  1603. link.click();
  1604. }
  1605. };
  1606. return GLTFData;
  1607. }());
  1608. /***/ }),
  1609. /***/ "./glTF/2.0/glTFExporter.ts":
  1610. /*!**********************************!*\
  1611. !*** ./glTF/2.0/glTFExporter.ts ***!
  1612. \**********************************/
  1613. /*! exports provided: _Exporter, _BinaryWriter */
  1614. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1615. "use strict";
  1616. __webpack_require__.r(__webpack_exports__);
  1617. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _Exporter; });
  1618. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _BinaryWriter; });
  1619. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1620. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  1621. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__);
  1622. /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts");
  1623. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  1624. /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts");
  1625. /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts");
  1626. /**
  1627. * Converts Babylon Scene into glTF 2.0.
  1628. * @hidden
  1629. */
  1630. var _Exporter = /** @class */ (function () {
  1631. /**
  1632. * Creates a glTF Exporter instance, which can accept optional exporter options
  1633. * @param babylonScene Babylon scene object
  1634. * @param options Options to modify the behavior of the exporter
  1635. */
  1636. function _Exporter(babylonScene, options) {
  1637. this._extensions = {};
  1638. this._glTF = {
  1639. asset: { generator: "BabylonJS", version: "2.0" }
  1640. };
  1641. this._babylonScene = babylonScene;
  1642. this._bufferViews = [];
  1643. this._accessors = [];
  1644. this._meshes = [];
  1645. this._scenes = [];
  1646. this._nodes = [];
  1647. this._images = [];
  1648. this._materials = [];
  1649. this._materialMap = [];
  1650. this._textures = [];
  1651. this._samplers = [];
  1652. this._animations = [];
  1653. this._imageData = {};
  1654. this._convertToRightHandedSystem = !this._babylonScene.useRightHandedSystem;
  1655. this._options = options || {};
  1656. this._animationSampleRate = options && options.animationSampleRate ? options.animationSampleRate : 1 / 60;
  1657. this._glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__["_GLTFMaterialExporter"](this);
  1658. this._loadExtensions();
  1659. }
  1660. _Exporter.prototype._applyExtension = function (node, extensions, index, actionAsync) {
  1661. var _this = this;
  1662. if (index >= extensions.length) {
  1663. return Promise.resolve(node);
  1664. }
  1665. var currentPromise = actionAsync(extensions[index], node);
  1666. if (!currentPromise) {
  1667. return this._applyExtension(node, extensions, index + 1, actionAsync);
  1668. }
  1669. return currentPromise.then(function (newNode) { return _this._applyExtension(newNode || node, extensions, index + 1, actionAsync); });
  1670. };
  1671. _Exporter.prototype._applyExtensions = function (node, actionAsync) {
  1672. var extensions = [];
  1673. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1674. var name_1 = _a[_i];
  1675. extensions.push(this._extensions[name_1]);
  1676. }
  1677. return this._applyExtension(node, extensions, 0, actionAsync);
  1678. };
  1679. _Exporter.prototype._extensionsPreExportTextureAsync = function (context, babylonTexture, mimeType) {
  1680. return this._applyExtensions(babylonTexture, function (extension, node) { return extension.preExportTextureAsync && extension.preExportTextureAsync(context, node, mimeType); });
  1681. };
  1682. _Exporter.prototype._extensionsPostExportMeshPrimitiveAsync = function (context, meshPrimitive, babylonSubMesh, binaryWriter) {
  1683. return this._applyExtensions(meshPrimitive, function (extension, node) { return extension.postExportMeshPrimitiveAsync && extension.postExportMeshPrimitiveAsync(context, node, babylonSubMesh, binaryWriter); });
  1684. };
  1685. _Exporter.prototype._extensionsPostExportNodeAsync = function (context, node, babylonNode) {
  1686. return this._applyExtensions(node, function (extension, node) { return extension.postExportNodeAsync && extension.postExportNodeAsync(context, node, babylonNode); });
  1687. };
  1688. _Exporter.prototype._extensionsPostExportMaterialAsync = function (context, material, babylonMaterial) {
  1689. return this._applyExtensions(material, function (extension, node) { return extension.postExportMaterialAsync && extension.postExportMaterialAsync(context, node, babylonMaterial); });
  1690. };
  1691. _Exporter.prototype._extensionsPostExportMaterialAdditionalTextures = function (context, material, babylonMaterial) {
  1692. var output = [];
  1693. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1694. var name_2 = _a[_i];
  1695. var extension = this._extensions[name_2];
  1696. if (extension.postExportMaterialAdditionalTextures) {
  1697. output.push.apply(output, extension.postExportMaterialAdditionalTextures(context, material, babylonMaterial));
  1698. }
  1699. }
  1700. return output;
  1701. };
  1702. _Exporter.prototype._extensionsPostExportTextures = function (context, textureInfo, babylonTexture) {
  1703. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1704. var name_3 = _a[_i];
  1705. var extension = this._extensions[name_3];
  1706. if (extension.postExportTexture) {
  1707. extension.postExportTexture(context, textureInfo, babylonTexture);
  1708. }
  1709. }
  1710. };
  1711. _Exporter.prototype._forEachExtensions = function (action) {
  1712. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1713. var name_4 = _a[_i];
  1714. var extension = this._extensions[name_4];
  1715. if (extension.enabled) {
  1716. action(extension);
  1717. }
  1718. }
  1719. };
  1720. _Exporter.prototype._extensionsOnExporting = function () {
  1721. var _this = this;
  1722. this._forEachExtensions(function (extension) {
  1723. if (extension.wasUsed) {
  1724. if (_this._glTF.extensionsUsed == null) {
  1725. _this._glTF.extensionsUsed = [];
  1726. }
  1727. if (_this._glTF.extensionsUsed.indexOf(extension.name) === -1) {
  1728. _this._glTF.extensionsUsed.push(extension.name);
  1729. }
  1730. if (extension.required) {
  1731. if (_this._glTF.extensionsRequired == null) {
  1732. _this._glTF.extensionsRequired = [];
  1733. }
  1734. if (_this._glTF.extensionsRequired.indexOf(extension.name) === -1) {
  1735. _this._glTF.extensionsRequired.push(extension.name);
  1736. }
  1737. }
  1738. if (_this._glTF.extensions == null) {
  1739. _this._glTF.extensions = {};
  1740. }
  1741. if (extension.onExporting) {
  1742. extension.onExporting();
  1743. }
  1744. }
  1745. });
  1746. };
  1747. /**
  1748. * Load glTF serializer extensions
  1749. */
  1750. _Exporter.prototype._loadExtensions = function () {
  1751. for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) {
  1752. var name_5 = _a[_i];
  1753. var extension = _Exporter._ExtensionFactories[name_5](this);
  1754. this._extensions[name_5] = extension;
  1755. }
  1756. };
  1757. _Exporter.prototype.dispose = function () {
  1758. for (var extensionKey in this._extensions) {
  1759. var extension = this._extensions[extensionKey];
  1760. extension.dispose();
  1761. }
  1762. };
  1763. /**
  1764. * Registers a glTF exporter extension
  1765. * @param name Name of the extension to export
  1766. * @param factory The factory function that creates the exporter extension
  1767. */
  1768. _Exporter.RegisterExtension = function (name, factory) {
  1769. if (_Exporter.UnregisterExtension(name)) {
  1770. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Extension with the name " + name + " already exists");
  1771. }
  1772. _Exporter._ExtensionFactories[name] = factory;
  1773. _Exporter._ExtensionNames.push(name);
  1774. };
  1775. /**
  1776. * Un-registers an exporter extension
  1777. * @param name The name fo the exporter extension
  1778. * @returns A boolean indicating whether the extension has been un-registered
  1779. */
  1780. _Exporter.UnregisterExtension = function (name) {
  1781. if (!_Exporter._ExtensionFactories[name]) {
  1782. return false;
  1783. }
  1784. delete _Exporter._ExtensionFactories[name];
  1785. var index = _Exporter._ExtensionNames.indexOf(name);
  1786. if (index !== -1) {
  1787. _Exporter._ExtensionNames.splice(index, 1);
  1788. }
  1789. return true;
  1790. };
  1791. /**
  1792. * Lazy load a local engine
  1793. */
  1794. _Exporter.prototype._getLocalEngine = function () {
  1795. if (!this._localEngine) {
  1796. var localCanvas = document.createElement('canvas');
  1797. localCanvas.id = "WriteCanvas";
  1798. localCanvas.width = 2048;
  1799. localCanvas.height = 2048;
  1800. this._localEngine = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"](localCanvas, true, { premultipliedAlpha: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsSafari(), preserveDrawingBuffer: true });
  1801. this._localEngine.setViewport(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Viewport"](0, 0, 1, 1));
  1802. }
  1803. return this._localEngine;
  1804. };
  1805. _Exporter.prototype.reorderIndicesBasedOnPrimitiveMode = function (submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter) {
  1806. switch (primitiveMode) {
  1807. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  1808. if (!byteOffset) {
  1809. byteOffset = 0;
  1810. }
  1811. for (var i = submesh.indexStart, length_1 = submesh.indexStart + submesh.indexCount; i < length_1; i = i + 3) {
  1812. var index = byteOffset + i * 4;
  1813. // swap the second and third indices
  1814. var secondIndex = binaryWriter.getUInt32(index + 4);
  1815. var thirdIndex = binaryWriter.getUInt32(index + 8);
  1816. binaryWriter.setUInt32(thirdIndex, index + 4);
  1817. binaryWriter.setUInt32(secondIndex, index + 8);
  1818. }
  1819. break;
  1820. }
  1821. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  1822. for (var i = submesh.indexStart + submesh.indexCount - 1, start = submesh.indexStart; i >= start; --i) {
  1823. binaryWriter.setUInt32(babylonIndices[i], byteOffset);
  1824. byteOffset += 4;
  1825. }
  1826. break;
  1827. }
  1828. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  1829. if (submesh.indexCount >= 3) {
  1830. binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 2], byteOffset + 4);
  1831. binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 1], byteOffset + 8);
  1832. }
  1833. break;
  1834. }
  1835. }
  1836. };
  1837. /**
  1838. * Reorders the vertex attribute data based on the primitive mode. This is necessary when indices are not available and the winding order is
  1839. * clock-wise during export to glTF
  1840. * @param submesh BabylonJS submesh
  1841. * @param primitiveMode Primitive mode of the mesh
  1842. * @param sideOrientation the winding order of the submesh
  1843. * @param vertexBufferKind The type of vertex attribute
  1844. * @param meshAttributeArray The vertex attribute data
  1845. * @param byteOffset The offset to the binary data
  1846. * @param binaryWriter The binary data for the glTF file
  1847. */
  1848. _Exporter.prototype.reorderVertexAttributeDataBasedOnPrimitiveMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) {
  1849. if (this._convertToRightHandedSystem && sideOrientation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].ClockWiseSideOrientation) {
  1850. switch (primitiveMode) {
  1851. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  1852. this.reorderTriangleFillMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter);
  1853. break;
  1854. }
  1855. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  1856. this.reorderTriangleStripDrawMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter);
  1857. break;
  1858. }
  1859. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  1860. this.reorderTriangleFanMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter);
  1861. break;
  1862. }
  1863. }
  1864. }
  1865. };
  1866. /**
  1867. * Reorders the vertex attributes in the correct triangle mode order . This is necessary when indices are not available and the winding order is
  1868. * clock-wise during export to glTF
  1869. * @param submesh BabylonJS submesh
  1870. * @param primitiveMode Primitive mode of the mesh
  1871. * @param sideOrientation the winding order of the submesh
  1872. * @param vertexBufferKind The type of vertex attribute
  1873. * @param meshAttributeArray The vertex attribute data
  1874. * @param byteOffset The offset to the binary data
  1875. * @param binaryWriter The binary data for the glTF file
  1876. */
  1877. _Exporter.prototype.reorderTriangleFillMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) {
  1878. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  1879. if (vertexBuffer) {
  1880. var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  1881. if (submesh.verticesCount % 3 !== 0) {
  1882. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('The submesh vertices for the triangle fill mode is not divisible by 3!');
  1883. }
  1884. else {
  1885. var vertexData = [];
  1886. var index = 0;
  1887. switch (vertexBufferKind) {
  1888. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  1889. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  1890. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  1891. index = x * stride;
  1892. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  1893. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  1894. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  1895. }
  1896. break;
  1897. }
  1898. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  1899. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  1900. index = x * stride;
  1901. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  1902. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride));
  1903. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + stride));
  1904. }
  1905. break;
  1906. }
  1907. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  1908. var size = vertexBuffer.getSize();
  1909. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + size) {
  1910. index = x * stride;
  1911. if (size === 4) {
  1912. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  1913. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride));
  1914. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index + stride));
  1915. }
  1916. else {
  1917. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  1918. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  1919. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  1920. }
  1921. }
  1922. break;
  1923. }
  1924. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  1925. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  1926. for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) {
  1927. index = x * stride;
  1928. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  1929. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index + 2 * stride));
  1930. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index + stride));
  1931. }
  1932. break;
  1933. }
  1934. default: {
  1935. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  1936. }
  1937. }
  1938. this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter);
  1939. }
  1940. }
  1941. else {
  1942. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleFillMode: Vertex Buffer Kind " + vertexBufferKind + " not present!");
  1943. }
  1944. };
  1945. /**
  1946. * Reorders the vertex attributes in the correct triangle strip order. This is necessary when indices are not available and the winding order is
  1947. * clock-wise during export to glTF
  1948. * @param submesh BabylonJS submesh
  1949. * @param primitiveMode Primitive mode of the mesh
  1950. * @param sideOrientation the winding order of the submesh
  1951. * @param vertexBufferKind The type of vertex attribute
  1952. * @param meshAttributeArray The vertex attribute data
  1953. * @param byteOffset The offset to the binary data
  1954. * @param binaryWriter The binary data for the glTF file
  1955. */
  1956. _Exporter.prototype.reorderTriangleStripDrawMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) {
  1957. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  1958. if (vertexBuffer) {
  1959. var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  1960. var vertexData = [];
  1961. var index = 0;
  1962. switch (vertexBufferKind) {
  1963. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  1964. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  1965. index = submesh.verticesStart;
  1966. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride));
  1967. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index + stride));
  1968. break;
  1969. }
  1970. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  1971. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  1972. index = x * stride;
  1973. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  1974. }
  1975. break;
  1976. }
  1977. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  1978. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  1979. index = x * stride;
  1980. vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  1981. }
  1982. break;
  1983. }
  1984. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  1985. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  1986. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  1987. index = x * stride;
  1988. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  1989. }
  1990. break;
  1991. }
  1992. default: {
  1993. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  1994. }
  1995. }
  1996. this.writeVertexAttributeData(vertexData, byteOffset + 12, vertexBufferKind, meshAttributeArray, binaryWriter);
  1997. }
  1998. else {
  1999. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleStripDrawMode: Vertex buffer kind " + vertexBufferKind + " not present!");
  2000. }
  2001. };
  2002. /**
  2003. * Reorders the vertex attributes in the correct triangle fan order. This is necessary when indices are not available and the winding order is
  2004. * clock-wise during export to glTF
  2005. * @param submesh BabylonJS submesh
  2006. * @param primitiveMode Primitive mode of the mesh
  2007. * @param sideOrientation the winding order of the submesh
  2008. * @param vertexBufferKind The type of vertex attribute
  2009. * @param meshAttributeArray The vertex attribute data
  2010. * @param byteOffset The offset to the binary data
  2011. * @param binaryWriter The binary data for the glTF file
  2012. */
  2013. _Exporter.prototype.reorderTriangleFanMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) {
  2014. var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh());
  2015. if (vertexBuffer) {
  2016. var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type);
  2017. var vertexData = [];
  2018. var index = 0;
  2019. switch (vertexBufferKind) {
  2020. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind:
  2021. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2022. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2023. index = x * stride;
  2024. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2025. }
  2026. break;
  2027. }
  2028. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2029. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2030. index = x * stride;
  2031. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2032. }
  2033. break;
  2034. }
  2035. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2036. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2037. index = x * stride;
  2038. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index));
  2039. vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index));
  2040. }
  2041. break;
  2042. }
  2043. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2044. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2045. for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) {
  2046. index = x * stride;
  2047. vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(meshAttributeArray, index));
  2048. }
  2049. break;
  2050. }
  2051. default: {
  2052. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind);
  2053. }
  2054. }
  2055. this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter);
  2056. }
  2057. else {
  2058. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("reorderTriangleFanMode: Vertex buffer kind " + vertexBufferKind + " not present!");
  2059. }
  2060. };
  2061. /**
  2062. * Writes the vertex attribute data to binary
  2063. * @param vertices The vertices to write to the binary writer
  2064. * @param byteOffset The offset into the binary writer to overwrite binary data
  2065. * @param vertexAttributeKind The vertex attribute type
  2066. * @param meshAttributeArray The vertex attribute data
  2067. * @param binaryWriter The writer containing the binary data
  2068. */
  2069. _Exporter.prototype.writeVertexAttributeData = function (vertices, byteOffset, vertexAttributeKind, meshAttributeArray, binaryWriter) {
  2070. for (var _i = 0, vertices_1 = vertices; _i < vertices_1.length; _i++) {
  2071. var vertex = vertices_1[_i];
  2072. if (this._convertToRightHandedSystem && !(vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind) && !(vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"])) {
  2073. if (vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"]) {
  2074. if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind) {
  2075. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertex);
  2076. }
  2077. else if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind) {
  2078. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertex);
  2079. }
  2080. else {
  2081. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('Unsupported vertex attribute kind!');
  2082. }
  2083. }
  2084. else {
  2085. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertex);
  2086. }
  2087. }
  2088. if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind) {
  2089. vertex.normalize();
  2090. }
  2091. else if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind && vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"]) {
  2092. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(vertex);
  2093. }
  2094. for (var _a = 0, _b = vertex.asArray(); _a < _b.length; _a++) {
  2095. var component = _b[_a];
  2096. binaryWriter.setFloat32(component, byteOffset);
  2097. byteOffset += 4;
  2098. }
  2099. }
  2100. };
  2101. /**
  2102. * Writes mesh attribute data to a data buffer
  2103. * Returns the bytelength of the data
  2104. * @param vertexBufferKind Indicates what kind of vertex data is being passed in
  2105. * @param meshAttributeArray Array containing the attribute data
  2106. * @param binaryWriter The buffer to write the binary data to
  2107. * @param indices Used to specify the order of the vertex data
  2108. */
  2109. _Exporter.prototype.writeAttributeData = function (vertexBufferKind, meshAttributeArray, byteStride, binaryWriter) {
  2110. var stride = byteStride / 4;
  2111. var vertexAttributes = [];
  2112. var index;
  2113. switch (vertexBufferKind) {
  2114. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind: {
  2115. for (var k = 0, length_2 = meshAttributeArray.length / stride; k < length_2; ++k) {
  2116. index = k * stride;
  2117. var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2118. if (this._convertToRightHandedSystem) {
  2119. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertexData);
  2120. }
  2121. vertexAttributes.push(vertexData.asArray());
  2122. }
  2123. break;
  2124. }
  2125. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2126. for (var k = 0, length_3 = meshAttributeArray.length / stride; k < length_3; ++k) {
  2127. index = k * stride;
  2128. var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index);
  2129. if (this._convertToRightHandedSystem) {
  2130. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertexData);
  2131. }
  2132. vertexData.normalize();
  2133. vertexAttributes.push(vertexData.asArray());
  2134. }
  2135. break;
  2136. }
  2137. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2138. for (var k = 0, length_4 = meshAttributeArray.length / stride; k < length_4; ++k) {
  2139. index = k * stride;
  2140. var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2141. if (this._convertToRightHandedSystem) {
  2142. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertexData);
  2143. }
  2144. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._NormalizeTangentFromRef(vertexData);
  2145. vertexAttributes.push(vertexData.asArray());
  2146. }
  2147. break;
  2148. }
  2149. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2150. for (var k = 0, length_5 = meshAttributeArray.length / stride; k < length_5; ++k) {
  2151. index = k * stride;
  2152. var vertexData = stride === 3 ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(meshAttributeArray, index) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(meshAttributeArray, index);
  2153. vertexAttributes.push(vertexData.asArray());
  2154. }
  2155. break;
  2156. }
  2157. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind:
  2158. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2159. for (var k = 0, length_6 = meshAttributeArray.length / stride; k < length_6; ++k) {
  2160. index = k * stride;
  2161. vertexAttributes.push(this._convertToRightHandedSystem ? [meshAttributeArray[index], meshAttributeArray[index + 1]] : [meshAttributeArray[index], meshAttributeArray[index + 1]]);
  2162. }
  2163. break;
  2164. }
  2165. default: {
  2166. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Vertex Buffer Type: " + vertexBufferKind);
  2167. vertexAttributes = [];
  2168. }
  2169. }
  2170. for (var _i = 0, vertexAttributes_1 = vertexAttributes; _i < vertexAttributes_1.length; _i++) {
  2171. var vertexAttribute = vertexAttributes_1[_i];
  2172. for (var _a = 0, vertexAttribute_1 = vertexAttribute; _a < vertexAttribute_1.length; _a++) {
  2173. var component = vertexAttribute_1[_a];
  2174. binaryWriter.setFloat32(component);
  2175. }
  2176. }
  2177. };
  2178. /**
  2179. * Generates glTF json data
  2180. * @param shouldUseGlb Indicates whether the json should be written for a glb file
  2181. * @param glTFPrefix Text to use when prefixing a glTF file
  2182. * @param prettyPrint Indicates whether the json file should be pretty printed (true) or not (false)
  2183. * @returns json data as string
  2184. */
  2185. _Exporter.prototype.generateJSON = function (shouldUseGlb, glTFPrefix, prettyPrint) {
  2186. var _this = this;
  2187. var buffer = { byteLength: this._totalByteLength };
  2188. var imageName;
  2189. var imageData;
  2190. var bufferView;
  2191. var byteOffset = this._totalByteLength;
  2192. if (buffer.byteLength) {
  2193. this._glTF.buffers = [buffer];
  2194. }
  2195. if (this._nodes && this._nodes.length) {
  2196. this._glTF.nodes = this._nodes;
  2197. }
  2198. if (this._meshes && this._meshes.length) {
  2199. this._glTF.meshes = this._meshes;
  2200. }
  2201. if (this._scenes && this._scenes.length) {
  2202. this._glTF.scenes = this._scenes;
  2203. this._glTF.scene = 0;
  2204. }
  2205. if (this._bufferViews && this._bufferViews.length) {
  2206. this._glTF.bufferViews = this._bufferViews;
  2207. }
  2208. if (this._accessors && this._accessors.length) {
  2209. this._glTF.accessors = this._accessors;
  2210. }
  2211. if (this._animations && this._animations.length) {
  2212. this._glTF.animations = this._animations;
  2213. }
  2214. if (this._materials && this._materials.length) {
  2215. this._glTF.materials = this._materials;
  2216. }
  2217. if (this._textures && this._textures.length) {
  2218. this._glTF.textures = this._textures;
  2219. }
  2220. if (this._samplers && this._samplers.length) {
  2221. this._glTF.samplers = this._samplers;
  2222. }
  2223. if (this._images && this._images.length) {
  2224. if (!shouldUseGlb) {
  2225. this._glTF.images = this._images;
  2226. }
  2227. else {
  2228. this._glTF.images = [];
  2229. this._images.forEach(function (image) {
  2230. if (image.uri) {
  2231. imageData = _this._imageData[image.uri];
  2232. imageName = image.uri.split('.')[0] + " image";
  2233. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, byteOffset, imageData.data.length, undefined, imageName);
  2234. byteOffset += imageData.data.buffer.byteLength;
  2235. _this._bufferViews.push(bufferView);
  2236. image.bufferView = _this._bufferViews.length - 1;
  2237. image.name = imageName;
  2238. image.mimeType = imageData.mimeType;
  2239. image.uri = undefined;
  2240. if (!_this._glTF.images) {
  2241. _this._glTF.images = [];
  2242. }
  2243. _this._glTF.images.push(image);
  2244. }
  2245. });
  2246. // Replace uri with bufferview and mime type for glb
  2247. buffer.byteLength = byteOffset;
  2248. }
  2249. }
  2250. if (!shouldUseGlb) {
  2251. buffer.uri = glTFPrefix + ".bin";
  2252. }
  2253. var jsonText = prettyPrint ? JSON.stringify(this._glTF, null, 2) : JSON.stringify(this._glTF);
  2254. return jsonText;
  2255. };
  2256. /**
  2257. * Generates data for .gltf and .bin files based on the glTF prefix string
  2258. * @param glTFPrefix Text to use when prefixing a glTF file
  2259. * @param dispose Dispose the exporter
  2260. * @returns GLTFData with glTF file data
  2261. */
  2262. _Exporter.prototype._generateGLTFAsync = function (glTFPrefix, dispose) {
  2263. var _this = this;
  2264. if (dispose === void 0) { dispose = true; }
  2265. return this._generateBinaryAsync().then(function (binaryBuffer) {
  2266. _this._extensionsOnExporting();
  2267. var jsonText = _this.generateJSON(false, glTFPrefix, true);
  2268. var bin = new Blob([binaryBuffer], { type: 'application/octet-stream' });
  2269. var glTFFileName = glTFPrefix + '.gltf';
  2270. var glTFBinFile = glTFPrefix + '.bin';
  2271. var container = new _glTFData__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]();
  2272. container.glTFFiles[glTFFileName] = jsonText;
  2273. container.glTFFiles[glTFBinFile] = bin;
  2274. if (_this._imageData) {
  2275. for (var image in _this._imageData) {
  2276. container.glTFFiles[image] = new Blob([_this._imageData[image].data], { type: _this._imageData[image].mimeType });
  2277. }
  2278. }
  2279. if (dispose) {
  2280. _this.dispose();
  2281. }
  2282. return container;
  2283. });
  2284. };
  2285. /**
  2286. * Creates a binary buffer for glTF
  2287. * @returns array buffer for binary data
  2288. */
  2289. _Exporter.prototype._generateBinaryAsync = function () {
  2290. var _this = this;
  2291. var binaryWriter = new _BinaryWriter(4);
  2292. return this.createSceneAsync(this._babylonScene, binaryWriter).then(function () {
  2293. if (_this._localEngine) {
  2294. _this._localEngine.dispose();
  2295. }
  2296. return binaryWriter.getArrayBuffer();
  2297. });
  2298. };
  2299. /**
  2300. * Pads the number to a multiple of 4
  2301. * @param num number to pad
  2302. * @returns padded number
  2303. */
  2304. _Exporter.prototype._getPadding = function (num) {
  2305. var remainder = num % 4;
  2306. var padding = remainder === 0 ? remainder : 4 - remainder;
  2307. return padding;
  2308. };
  2309. /**
  2310. * @hidden
  2311. */
  2312. _Exporter.prototype._generateGLBAsync = function (glTFPrefix, dispose) {
  2313. var _this = this;
  2314. if (dispose === void 0) { dispose = true; }
  2315. return this._generateBinaryAsync().then(function (binaryBuffer) {
  2316. _this._extensionsOnExporting();
  2317. var jsonText = _this.generateJSON(true);
  2318. var glbFileName = glTFPrefix + '.glb';
  2319. var headerLength = 12;
  2320. var chunkLengthPrefix = 8;
  2321. var jsonLength = jsonText.length;
  2322. var imageByteLength = 0;
  2323. for (var key in _this._imageData) {
  2324. imageByteLength += _this._imageData[key].data.byteLength;
  2325. }
  2326. var jsonPadding = _this._getPadding(jsonLength);
  2327. var binPadding = _this._getPadding(binaryBuffer.byteLength);
  2328. var imagePadding = _this._getPadding(imageByteLength);
  2329. var byteLength = headerLength + (2 * chunkLengthPrefix) + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding;
  2330. //header
  2331. var headerBuffer = new ArrayBuffer(headerLength);
  2332. var headerBufferView = new DataView(headerBuffer);
  2333. headerBufferView.setUint32(0, 0x46546C67, true); //glTF
  2334. headerBufferView.setUint32(4, 2, true); // version
  2335. headerBufferView.setUint32(8, byteLength, true); // total bytes in file
  2336. //json chunk
  2337. var jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);
  2338. var jsonChunkBufferView = new DataView(jsonChunkBuffer);
  2339. jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);
  2340. jsonChunkBufferView.setUint32(4, 0x4E4F534A, true);
  2341. //json chunk bytes
  2342. var jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);
  2343. for (var i = 0; i < jsonLength; ++i) {
  2344. jsonData[i] = jsonText.charCodeAt(i);
  2345. }
  2346. //json padding
  2347. var jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);
  2348. for (var i = 0; i < jsonPadding; ++i) {
  2349. jsonPaddingView[i] = 0x20;
  2350. }
  2351. //binary chunk
  2352. var binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);
  2353. var binaryChunkBufferView = new DataView(binaryChunkBuffer);
  2354. binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + imageByteLength + imagePadding, true);
  2355. binaryChunkBufferView.setUint32(4, 0x004E4942, true);
  2356. // binary padding
  2357. var binPaddingBuffer = new ArrayBuffer(binPadding);
  2358. var binPaddingView = new Uint8Array(binPaddingBuffer);
  2359. for (var i = 0; i < binPadding; ++i) {
  2360. binPaddingView[i] = 0;
  2361. }
  2362. var imagePaddingBuffer = new ArrayBuffer(imagePadding);
  2363. var imagePaddingView = new Uint8Array(imagePaddingBuffer);
  2364. for (var i = 0; i < imagePadding; ++i) {
  2365. imagePaddingView[i] = 0;
  2366. }
  2367. var glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer];
  2368. // binary data
  2369. for (var key in _this._imageData) {
  2370. glbData.push(_this._imageData[key].data.buffer);
  2371. }
  2372. glbData.push(binPaddingBuffer);
  2373. glbData.push(imagePaddingBuffer);
  2374. var glbFile = new Blob(glbData, { type: 'application/octet-stream' });
  2375. var container = new _glTFData__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]();
  2376. container.glTFFiles[glbFileName] = glbFile;
  2377. if (_this._localEngine != null) {
  2378. _this._localEngine.dispose();
  2379. }
  2380. if (dispose) {
  2381. _this.dispose();
  2382. }
  2383. return container;
  2384. });
  2385. };
  2386. /**
  2387. * Sets the TRS for each node
  2388. * @param node glTF Node for storing the transformation data
  2389. * @param babylonTransformNode Babylon mesh used as the source for the transformation data
  2390. */
  2391. _Exporter.prototype.setNodeTransformation = function (node, babylonTransformNode) {
  2392. if (!babylonTransformNode.getPivotPoint().equalsToFloats(0, 0, 0)) {
  2393. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Pivot points are not supported in the glTF serializer");
  2394. }
  2395. if (!babylonTransformNode.position.equalsToFloats(0, 0, 0)) {
  2396. node.translation = this._convertToRightHandedSystem ? _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedPositionVector3(babylonTransformNode.position).asArray() : babylonTransformNode.position.asArray();
  2397. }
  2398. if (!babylonTransformNode.scaling.equalsToFloats(1, 1, 1)) {
  2399. node.scale = babylonTransformNode.scaling.asArray();
  2400. }
  2401. var rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].RotationYawPitchRoll(babylonTransformNode.rotation.y, babylonTransformNode.rotation.x, babylonTransformNode.rotation.z);
  2402. if (babylonTransformNode.rotationQuaternion) {
  2403. rotationQuaternion.multiplyInPlace(babylonTransformNode.rotationQuaternion);
  2404. }
  2405. if (!(rotationQuaternion.x === 0 && rotationQuaternion.y === 0 && rotationQuaternion.z === 0 && rotationQuaternion.w === 1)) {
  2406. if (this._convertToRightHandedSystem) {
  2407. _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion);
  2408. }
  2409. node.rotation = rotationQuaternion.normalize().asArray();
  2410. }
  2411. };
  2412. _Exporter.prototype.getVertexBufferFromMesh = function (attributeKind, bufferMesh) {
  2413. if (bufferMesh.isVerticesDataPresent(attributeKind)) {
  2414. var vertexBuffer = bufferMesh.getVertexBuffer(attributeKind);
  2415. if (vertexBuffer) {
  2416. return vertexBuffer;
  2417. }
  2418. }
  2419. return null;
  2420. };
  2421. /**
  2422. * Creates a bufferview based on the vertices type for the Babylon mesh
  2423. * @param kind Indicates the type of vertices data
  2424. * @param babylonTransformNode The Babylon mesh to get the vertices data from
  2425. * @param binaryWriter The buffer to write the bufferview data to
  2426. */
  2427. _Exporter.prototype.createBufferViewKind = function (kind, babylonTransformNode, binaryWriter, byteStride) {
  2428. var bufferMesh = babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Mesh"] ?
  2429. babylonTransformNode : babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["InstancedMesh"] ?
  2430. babylonTransformNode.sourceMesh : null;
  2431. if (bufferMesh) {
  2432. var vertexData = bufferMesh.getVerticesData(kind);
  2433. if (vertexData) {
  2434. var byteLength = vertexData.length * 4;
  2435. var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, kind + " - " + bufferMesh.name);
  2436. this._bufferViews.push(bufferView);
  2437. this.writeAttributeData(kind, vertexData, byteStride, binaryWriter);
  2438. }
  2439. }
  2440. };
  2441. /**
  2442. * The primitive mode of the Babylon mesh
  2443. * @param babylonMesh The BabylonJS mesh
  2444. */
  2445. _Exporter.prototype.getMeshPrimitiveMode = function (babylonMesh) {
  2446. if (babylonMesh instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["LinesMesh"]) {
  2447. return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].LineListDrawMode;
  2448. }
  2449. return babylonMesh.material ? babylonMesh.material.fillMode : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode;
  2450. };
  2451. /**
  2452. * Sets the primitive mode of the glTF mesh primitive
  2453. * @param meshPrimitive glTF mesh primitive
  2454. * @param primitiveMode The primitive mode
  2455. */
  2456. _Exporter.prototype.setPrimitiveMode = function (meshPrimitive, primitiveMode) {
  2457. switch (primitiveMode) {
  2458. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFillMode: {
  2459. // glTF defaults to using Triangle Mode
  2460. break;
  2461. }
  2462. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleStripDrawMode: {
  2463. meshPrimitive.mode = 5 /* TRIANGLE_STRIP */;
  2464. break;
  2465. }
  2466. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].TriangleFanDrawMode: {
  2467. meshPrimitive.mode = 6 /* TRIANGLE_FAN */;
  2468. break;
  2469. }
  2470. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].PointListDrawMode: {
  2471. meshPrimitive.mode = 0 /* POINTS */;
  2472. }
  2473. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].PointFillMode: {
  2474. meshPrimitive.mode = 0 /* POINTS */;
  2475. break;
  2476. }
  2477. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].LineLoopDrawMode: {
  2478. meshPrimitive.mode = 2 /* LINE_LOOP */;
  2479. break;
  2480. }
  2481. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].LineListDrawMode: {
  2482. meshPrimitive.mode = 1 /* LINES */;
  2483. break;
  2484. }
  2485. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].LineStripDrawMode: {
  2486. meshPrimitive.mode = 3 /* LINE_STRIP */;
  2487. break;
  2488. }
  2489. }
  2490. };
  2491. /**
  2492. * Sets the vertex attribute accessor based of the glTF mesh primitive
  2493. * @param meshPrimitive glTF mesh primitive
  2494. * @param attributeKind vertex attribute
  2495. * @returns boolean specifying if uv coordinates are present
  2496. */
  2497. _Exporter.prototype.setAttributeKind = function (meshPrimitive, attributeKind) {
  2498. switch (attributeKind) {
  2499. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind: {
  2500. meshPrimitive.attributes.POSITION = this._accessors.length - 1;
  2501. break;
  2502. }
  2503. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind: {
  2504. meshPrimitive.attributes.NORMAL = this._accessors.length - 1;
  2505. break;
  2506. }
  2507. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind: {
  2508. meshPrimitive.attributes.COLOR_0 = this._accessors.length - 1;
  2509. break;
  2510. }
  2511. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind: {
  2512. meshPrimitive.attributes.TANGENT = this._accessors.length - 1;
  2513. break;
  2514. }
  2515. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind: {
  2516. meshPrimitive.attributes.TEXCOORD_0 = this._accessors.length - 1;
  2517. break;
  2518. }
  2519. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind: {
  2520. meshPrimitive.attributes.TEXCOORD_1 = this._accessors.length - 1;
  2521. break;
  2522. }
  2523. default: {
  2524. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Unsupported Vertex Buffer Type: " + attributeKind);
  2525. }
  2526. }
  2527. };
  2528. /**
  2529. * Sets data for the primitive attributes of each submesh
  2530. * @param mesh glTF Mesh object to store the primitive attribute information
  2531. * @param babylonTransformNode Babylon mesh to get the primitive attribute data from
  2532. * @param binaryWriter Buffer to write the attribute data to
  2533. */
  2534. _Exporter.prototype.setPrimitiveAttributesAsync = function (mesh, babylonTransformNode, binaryWriter) {
  2535. var promises = [];
  2536. var bufferMesh = null;
  2537. var bufferView;
  2538. var minMax;
  2539. if (babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  2540. bufferMesh = babylonTransformNode;
  2541. }
  2542. else if (babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["InstancedMesh"]) {
  2543. bufferMesh = babylonTransformNode.sourceMesh;
  2544. }
  2545. var attributeData = [
  2546. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 },
  2547. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 },
  2548. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 },
  2549. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].TangentKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 },
  2550. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 },
  2551. { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 },
  2552. ];
  2553. if (bufferMesh) {
  2554. var indexBufferViewIndex = null;
  2555. var primitiveMode = this.getMeshPrimitiveMode(bufferMesh);
  2556. var vertexAttributeBufferViews = {};
  2557. // For each BabylonMesh, create bufferviews for each 'kind'
  2558. for (var _i = 0, attributeData_1 = attributeData; _i < attributeData_1.length; _i++) {
  2559. var attribute = attributeData_1[_i];
  2560. var attributeKind = attribute.kind;
  2561. if (bufferMesh.isVerticesDataPresent(attributeKind)) {
  2562. var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh);
  2563. attribute.byteStride = vertexBuffer ? vertexBuffer.getSize() * 4 : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].DeduceStride(attributeKind) * 4;
  2564. if (attribute.byteStride === 12) {
  2565. attribute.accessorType = "VEC3" /* VEC3 */;
  2566. }
  2567. this.createBufferViewKind(attributeKind, babylonTransformNode, binaryWriter, attribute.byteStride);
  2568. attribute.bufferViewIndex = this._bufferViews.length - 1;
  2569. vertexAttributeBufferViews[attributeKind] = attribute.bufferViewIndex;
  2570. }
  2571. }
  2572. if (bufferMesh.getTotalIndices()) {
  2573. var indices = bufferMesh.getIndices();
  2574. if (indices) {
  2575. var byteLength = indices.length * 4;
  2576. bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "Indices - " + bufferMesh.name);
  2577. this._bufferViews.push(bufferView);
  2578. indexBufferViewIndex = this._bufferViews.length - 1;
  2579. for (var k = 0, length_7 = indices.length; k < length_7; ++k) {
  2580. binaryWriter.setUInt32(indices[k]);
  2581. }
  2582. }
  2583. }
  2584. if (bufferMesh.subMeshes) {
  2585. // go through all mesh primitives (submeshes)
  2586. for (var _a = 0, _b = bufferMesh.subMeshes; _a < _b.length; _a++) {
  2587. var submesh = _b[_a];
  2588. var babylonMaterial = submesh.getMaterial() || bufferMesh.getScene().defaultMaterial;
  2589. var materialIndex = null;
  2590. if (babylonMaterial) {
  2591. if (bufferMesh instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["LinesMesh"]) {
  2592. // get the color from the lines mesh and set it in the material
  2593. var material = {
  2594. name: bufferMesh.name + ' material'
  2595. };
  2596. if (!bufferMesh.color.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"].White()) || bufferMesh.alpha < 1) {
  2597. material.pbrMetallicRoughness = {
  2598. baseColorFactor: bufferMesh.color.asArray().concat([bufferMesh.alpha])
  2599. };
  2600. }
  2601. this._materials.push(material);
  2602. materialIndex = this._materials.length - 1;
  2603. }
  2604. else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]) {
  2605. var subMaterial = babylonMaterial.subMaterials[submesh.materialIndex];
  2606. if (subMaterial) {
  2607. babylonMaterial = subMaterial;
  2608. materialIndex = this._materialMap[babylonMaterial.uniqueId];
  2609. }
  2610. }
  2611. else {
  2612. materialIndex = this._materialMap[babylonMaterial.uniqueId];
  2613. }
  2614. }
  2615. var glTFMaterial = materialIndex != null ? this._materials[materialIndex] : null;
  2616. var meshPrimitive = { attributes: {} };
  2617. this.setPrimitiveMode(meshPrimitive, primitiveMode);
  2618. for (var _c = 0, attributeData_2 = attributeData; _c < attributeData_2.length; _c++) {
  2619. var attribute = attributeData_2[_c];
  2620. var attributeKind = attribute.kind;
  2621. if (attributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind || attributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind) {
  2622. if (glTFMaterial && !this._glTFMaterialExporter._hasTexturesPresent(glTFMaterial)) {
  2623. continue;
  2624. }
  2625. }
  2626. var vertexData = bufferMesh.getVerticesData(attributeKind);
  2627. if (vertexData) {
  2628. var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh);
  2629. if (vertexBuffer) {
  2630. var stride = vertexBuffer.getSize();
  2631. var bufferViewIndex = attribute.bufferViewIndex;
  2632. if (bufferViewIndex != undefined) { // check to see if bufferviewindex has a numeric value assigned.
  2633. minMax = { min: null, max: null };
  2634. if (attributeKind == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind) {
  2635. minMax = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CalculateMinMaxPositions(vertexData, 0, vertexData.length / stride, this._convertToRightHandedSystem);
  2636. }
  2637. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, attributeKind + " - " + babylonTransformNode.name, attribute.accessorType, 5126 /* FLOAT */, vertexData.length / stride, 0, minMax.min, minMax.max);
  2638. this._accessors.push(accessor);
  2639. this.setAttributeKind(meshPrimitive, attributeKind);
  2640. }
  2641. }
  2642. }
  2643. }
  2644. if (indexBufferViewIndex) {
  2645. // Create accessor
  2646. var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__["_GLTFUtilities"]._CreateAccessor(indexBufferViewIndex, "indices - " + babylonTransformNode.name, "SCALAR" /* SCALAR */, 5125 /* UNSIGNED_INT */, submesh.indexCount, submesh.indexStart * 4, null, null);
  2647. this._accessors.push(accessor);
  2648. meshPrimitive.indices = this._accessors.length - 1;
  2649. }
  2650. if (materialIndex != null && Object.keys(meshPrimitive.attributes).length > 0) {
  2651. var sideOrientation = bufferMesh.overrideMaterialSideOrientation !== null ? bufferMesh.overrideMaterialSideOrientation : babylonMaterial.sideOrientation;
  2652. // Only reverse the winding if we have a clockwise winding
  2653. if (sideOrientation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].ClockWiseSideOrientation) {
  2654. var byteOffset = indexBufferViewIndex != null ? this._bufferViews[indexBufferViewIndex].byteOffset : null;
  2655. if (byteOffset == null) {
  2656. byteOffset = 0;
  2657. }
  2658. var babylonIndices = null;
  2659. if (indexBufferViewIndex != null) {
  2660. babylonIndices = bufferMesh.getIndices();
  2661. }
  2662. if (babylonIndices) {
  2663. this.reorderIndicesBasedOnPrimitiveMode(submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter);
  2664. }
  2665. else {
  2666. for (var _d = 0, attributeData_3 = attributeData; _d < attributeData_3.length; _d++) {
  2667. var attribute = attributeData_3[_d];
  2668. var vertexData = bufferMesh.getVerticesData(attribute.kind);
  2669. if (vertexData) {
  2670. var byteOffset_1 = this._bufferViews[vertexAttributeBufferViews[attribute.kind]].byteOffset;
  2671. if (!byteOffset_1) {
  2672. byteOffset_1 = 0;
  2673. }
  2674. this.reorderVertexAttributeDataBasedOnPrimitiveMode(submesh, primitiveMode, sideOrientation, attribute.kind, vertexData, byteOffset_1, binaryWriter);
  2675. }
  2676. }
  2677. }
  2678. }
  2679. meshPrimitive.material = materialIndex;
  2680. }
  2681. mesh.primitives.push(meshPrimitive);
  2682. var promise = this._extensionsPostExportMeshPrimitiveAsync("postExport", meshPrimitive, submesh, binaryWriter);
  2683. if (promise) {
  2684. promises.push();
  2685. }
  2686. }
  2687. }
  2688. }
  2689. return Promise.all(promises).then(function () {
  2690. /* do nothing */
  2691. });
  2692. };
  2693. /**
  2694. * Creates a glTF scene based on the array of meshes
  2695. * Returns the the total byte offset
  2696. * @param babylonScene Babylon scene to get the mesh data from
  2697. * @param binaryWriter Buffer to write binary data to
  2698. */
  2699. _Exporter.prototype.createSceneAsync = function (babylonScene, binaryWriter) {
  2700. var _this = this;
  2701. var scene = { nodes: [] };
  2702. var glTFNodeIndex;
  2703. var glTFNode;
  2704. var directDescendents;
  2705. var nodes = Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__spreadArrays"])(babylonScene.transformNodes, babylonScene.meshes, babylonScene.lights);
  2706. return this._glTFMaterialExporter._convertMaterialsToGLTFAsync(babylonScene.materials, "image/png" /* PNG */, true).then(function () {
  2707. return _this.createNodeMapAndAnimationsAsync(babylonScene, nodes, binaryWriter).then(function (nodeMap) {
  2708. _this._nodeMap = nodeMap;
  2709. _this._totalByteLength = binaryWriter.getByteOffset();
  2710. if (_this._totalByteLength == undefined) {
  2711. throw new Error("undefined byte length!");
  2712. }
  2713. // Build Hierarchy with the node map.
  2714. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
  2715. var babylonNode = nodes_1[_i];
  2716. glTFNodeIndex = _this._nodeMap[babylonNode.uniqueId];
  2717. if (glTFNodeIndex !== undefined) {
  2718. glTFNode = _this._nodes[glTFNodeIndex];
  2719. if (babylonNode.metadata) {
  2720. if (_this._options.metadataSelector) {
  2721. glTFNode.extras = _this._options.metadataSelector(babylonNode.metadata);
  2722. }
  2723. else if (babylonNode.metadata.gltf) {
  2724. glTFNode.extras = babylonNode.metadata.gltf.extras;
  2725. }
  2726. }
  2727. if (!babylonNode.parent) {
  2728. if (_this._options.shouldExportNode && !_this._options.shouldExportNode(babylonNode)) {
  2729. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Log("Omitting " + babylonNode.name + " from scene.");
  2730. }
  2731. else {
  2732. if (_this._convertToRightHandedSystem) {
  2733. if (glTFNode.translation) {
  2734. glTFNode.translation[2] *= -1;
  2735. glTFNode.translation[0] *= -1;
  2736. }
  2737. glTFNode.rotation = glTFNode.rotation ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(glTFNode.rotation)).asArray() : (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([0, 1, 0, 0])).asArray();
  2738. }
  2739. scene.nodes.push(glTFNodeIndex);
  2740. }
  2741. }
  2742. directDescendents = babylonNode.getDescendants(true);
  2743. if (!glTFNode.children && directDescendents && directDescendents.length) {
  2744. var children = [];
  2745. for (var _a = 0, directDescendents_1 = directDescendents; _a < directDescendents_1.length; _a++) {
  2746. var descendent = directDescendents_1[_a];
  2747. if (_this._nodeMap[descendent.uniqueId] != null) {
  2748. children.push(_this._nodeMap[descendent.uniqueId]);
  2749. }
  2750. }
  2751. if (children.length) {
  2752. glTFNode.children = children;
  2753. }
  2754. }
  2755. }
  2756. }
  2757. if (scene.nodes.length) {
  2758. _this._scenes.push(scene);
  2759. }
  2760. });
  2761. });
  2762. };
  2763. /**
  2764. * Creates a mapping of Node unique id to node index and handles animations
  2765. * @param babylonScene Babylon Scene
  2766. * @param nodes Babylon transform nodes
  2767. * @param binaryWriter Buffer to write binary data to
  2768. * @returns Node mapping of unique id to index
  2769. */
  2770. _Exporter.prototype.createNodeMapAndAnimationsAsync = function (babylonScene, nodes, binaryWriter) {
  2771. var _this = this;
  2772. var promiseChain = Promise.resolve();
  2773. var nodeMap = {};
  2774. var nodeIndex;
  2775. var runtimeGLTFAnimation = {
  2776. name: 'runtime animations',
  2777. channels: [],
  2778. samplers: []
  2779. };
  2780. var idleGLTFAnimations = [];
  2781. var _loop_1 = function (babylonNode) {
  2782. if (!this_1._options.shouldExportNode || this_1._options.shouldExportNode(babylonNode)) {
  2783. promiseChain = promiseChain.then(function () {
  2784. return _this.createNodeAsync(babylonNode, binaryWriter).then(function (node) {
  2785. var promise = _this._extensionsPostExportNodeAsync("createNodeAsync", node, babylonNode);
  2786. if (promise == null) {
  2787. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Not exporting node " + babylonNode.name);
  2788. return Promise.resolve();
  2789. }
  2790. else {
  2791. return promise.then(function (node) {
  2792. if (!node) {
  2793. return;
  2794. }
  2795. _this._nodes.push(node);
  2796. nodeIndex = _this._nodes.length - 1;
  2797. nodeMap[babylonNode.uniqueId] = nodeIndex;
  2798. if (!babylonScene.animationGroups.length && babylonNode.animations.length) {
  2799. _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__["_GLTFAnimation"]._CreateNodeAnimationFromNodeAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, _this._convertToRightHandedSystem, _this._animationSampleRate);
  2800. }
  2801. });
  2802. }
  2803. });
  2804. });
  2805. }
  2806. else {
  2807. "Excluding node " + babylonNode.name;
  2808. }
  2809. };
  2810. var this_1 = this;
  2811. for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
  2812. var babylonNode = nodes_2[_i];
  2813. _loop_1(babylonNode);
  2814. }
  2815. return promiseChain.then(function () {
  2816. if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {
  2817. _this._animations.push(runtimeGLTFAnimation);
  2818. }
  2819. idleGLTFAnimations.forEach(function (idleGLTFAnimation) {
  2820. if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {
  2821. _this._animations.push(idleGLTFAnimation);
  2822. }
  2823. });
  2824. if (babylonScene.animationGroups.length) {
  2825. _glTFAnimation__WEBPACK_IMPORTED_MODULE_5__["_GLTFAnimation"]._CreateNodeAnimationFromAnimationGroups(babylonScene, _this._animations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, _this._convertToRightHandedSystem, _this._animationSampleRate);
  2826. }
  2827. return nodeMap;
  2828. });
  2829. };
  2830. /**
  2831. * Creates a glTF node from a Babylon mesh
  2832. * @param babylonMesh Source Babylon mesh
  2833. * @param binaryWriter Buffer for storing geometry data
  2834. * @returns glTF node
  2835. */
  2836. _Exporter.prototype.createNodeAsync = function (babylonNode, binaryWriter) {
  2837. var _this = this;
  2838. return Promise.resolve().then(function () {
  2839. // create node to hold translation/rotation/scale and the mesh
  2840. var node = {};
  2841. // create mesh
  2842. var mesh = { primitives: [] };
  2843. if (babylonNode.name) {
  2844. node.name = babylonNode.name;
  2845. }
  2846. if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["TransformNode"]) {
  2847. // Set transformation
  2848. _this.setNodeTransformation(node, babylonNode);
  2849. return _this.setPrimitiveAttributesAsync(mesh, babylonNode, binaryWriter).then(function () {
  2850. if (mesh.primitives.length) {
  2851. _this._meshes.push(mesh);
  2852. node.mesh = _this._meshes.length - 1;
  2853. }
  2854. return node;
  2855. });
  2856. }
  2857. else {
  2858. return node;
  2859. }
  2860. });
  2861. };
  2862. _Exporter._ExtensionNames = new Array();
  2863. _Exporter._ExtensionFactories = {};
  2864. return _Exporter;
  2865. }());
  2866. /**
  2867. * @hidden
  2868. *
  2869. * Stores glTF binary data. If the array buffer byte length is exceeded, it doubles in size dynamically
  2870. */
  2871. var _BinaryWriter = /** @class */ (function () {
  2872. /**
  2873. * Initialize binary writer with an initial byte length
  2874. * @param byteLength Initial byte length of the array buffer
  2875. */
  2876. function _BinaryWriter(byteLength) {
  2877. this._arrayBuffer = new ArrayBuffer(byteLength);
  2878. this._dataView = new DataView(this._arrayBuffer);
  2879. this._byteOffset = 0;
  2880. }
  2881. /**
  2882. * Resize the array buffer to the specified byte length
  2883. * @param byteLength
  2884. */
  2885. _BinaryWriter.prototype.resizeBuffer = function (byteLength) {
  2886. var newBuffer = new ArrayBuffer(byteLength);
  2887. var oldUint8Array = new Uint8Array(this._arrayBuffer);
  2888. var newUint8Array = new Uint8Array(newBuffer);
  2889. for (var i = 0, length_8 = newUint8Array.byteLength; i < length_8; ++i) {
  2890. newUint8Array[i] = oldUint8Array[i];
  2891. }
  2892. this._arrayBuffer = newBuffer;
  2893. this._dataView = new DataView(this._arrayBuffer);
  2894. return newBuffer;
  2895. };
  2896. /**
  2897. * Get an array buffer with the length of the byte offset
  2898. * @returns ArrayBuffer resized to the byte offset
  2899. */
  2900. _BinaryWriter.prototype.getArrayBuffer = function () {
  2901. return this.resizeBuffer(this.getByteOffset());
  2902. };
  2903. /**
  2904. * Get the byte offset of the array buffer
  2905. * @returns byte offset
  2906. */
  2907. _BinaryWriter.prototype.getByteOffset = function () {
  2908. if (this._byteOffset == undefined) {
  2909. throw new Error("Byte offset is undefined!");
  2910. }
  2911. return this._byteOffset;
  2912. };
  2913. /**
  2914. * Stores an UInt8 in the array buffer
  2915. * @param entry
  2916. * @param byteOffset If defined, specifies where to set the value as an offset.
  2917. */
  2918. _BinaryWriter.prototype.setUInt8 = function (entry, byteOffset) {
  2919. if (byteOffset != null) {
  2920. if (byteOffset < this._byteOffset) {
  2921. this._dataView.setUint8(byteOffset, entry);
  2922. }
  2923. else {
  2924. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  2925. }
  2926. }
  2927. else {
  2928. if (this._byteOffset + 1 > this._arrayBuffer.byteLength) {
  2929. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  2930. }
  2931. this._dataView.setUint8(this._byteOffset++, entry);
  2932. }
  2933. };
  2934. /**
  2935. * Gets an UInt32 in the array buffer
  2936. * @param entry
  2937. * @param byteOffset If defined, specifies where to set the value as an offset.
  2938. */
  2939. _BinaryWriter.prototype.getUInt32 = function (byteOffset) {
  2940. if (byteOffset < this._byteOffset) {
  2941. return this._dataView.getUint32(byteOffset, true);
  2942. }
  2943. else {
  2944. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  2945. throw new Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  2946. }
  2947. };
  2948. _BinaryWriter.prototype.getVector3Float32FromRef = function (vector3, byteOffset) {
  2949. if (byteOffset + 8 > this._byteOffset) {
  2950. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  2951. }
  2952. else {
  2953. vector3.x = this._dataView.getFloat32(byteOffset, true);
  2954. vector3.y = this._dataView.getFloat32(byteOffset + 4, true);
  2955. vector3.z = this._dataView.getFloat32(byteOffset + 8, true);
  2956. }
  2957. };
  2958. _BinaryWriter.prototype.setVector3Float32FromRef = function (vector3, byteOffset) {
  2959. if (byteOffset + 8 > this._byteOffset) {
  2960. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  2961. }
  2962. else {
  2963. this._dataView.setFloat32(byteOffset, vector3.x, true);
  2964. this._dataView.setFloat32(byteOffset + 4, vector3.y, true);
  2965. this._dataView.setFloat32(byteOffset + 8, vector3.z, true);
  2966. }
  2967. };
  2968. _BinaryWriter.prototype.getVector4Float32FromRef = function (vector4, byteOffset) {
  2969. if (byteOffset + 12 > this._byteOffset) {
  2970. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  2971. }
  2972. else {
  2973. vector4.x = this._dataView.getFloat32(byteOffset, true);
  2974. vector4.y = this._dataView.getFloat32(byteOffset + 4, true);
  2975. vector4.z = this._dataView.getFloat32(byteOffset + 8, true);
  2976. vector4.w = this._dataView.getFloat32(byteOffset + 12, true);
  2977. }
  2978. };
  2979. _BinaryWriter.prototype.setVector4Float32FromRef = function (vector4, byteOffset) {
  2980. if (byteOffset + 12 > this._byteOffset) {
  2981. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!");
  2982. }
  2983. else {
  2984. this._dataView.setFloat32(byteOffset, vector4.x, true);
  2985. this._dataView.setFloat32(byteOffset + 4, vector4.y, true);
  2986. this._dataView.setFloat32(byteOffset + 8, vector4.z, true);
  2987. this._dataView.setFloat32(byteOffset + 12, vector4.w, true);
  2988. }
  2989. };
  2990. /**
  2991. * Stores a Float32 in the array buffer
  2992. * @param entry
  2993. */
  2994. _BinaryWriter.prototype.setFloat32 = function (entry, byteOffset) {
  2995. if (isNaN(entry)) {
  2996. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('Invalid data being written!');
  2997. }
  2998. if (byteOffset != null) {
  2999. if (byteOffset < this._byteOffset) {
  3000. this._dataView.setFloat32(byteOffset, entry, true);
  3001. }
  3002. else {
  3003. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary length!');
  3004. }
  3005. }
  3006. if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
  3007. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3008. }
  3009. this._dataView.setFloat32(this._byteOffset, entry, true);
  3010. this._byteOffset += 4;
  3011. };
  3012. /**
  3013. * Stores an UInt32 in the array buffer
  3014. * @param entry
  3015. * @param byteOffset If defined, specifies where to set the value as an offset.
  3016. */
  3017. _BinaryWriter.prototype.setUInt32 = function (entry, byteOffset) {
  3018. if (byteOffset != null) {
  3019. if (byteOffset < this._byteOffset) {
  3020. this._dataView.setUint32(byteOffset, entry, true);
  3021. }
  3022. else {
  3023. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!');
  3024. }
  3025. }
  3026. else {
  3027. if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
  3028. this.resizeBuffer(this._arrayBuffer.byteLength * 2);
  3029. }
  3030. this._dataView.setUint32(this._byteOffset, entry, true);
  3031. this._byteOffset += 4;
  3032. }
  3033. };
  3034. return _BinaryWriter;
  3035. }());
  3036. /***/ }),
  3037. /***/ "./glTF/2.0/glTFExporterExtension.ts":
  3038. /*!*******************************************!*\
  3039. !*** ./glTF/2.0/glTFExporterExtension.ts ***!
  3040. \*******************************************/
  3041. /*! exports provided: __IGLTFExporterExtensionV2 */
  3042. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3043. "use strict";
  3044. __webpack_require__.r(__webpack_exports__);
  3045. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return __IGLTFExporterExtensionV2; });
  3046. /** @hidden */
  3047. var __IGLTFExporterExtensionV2 = 0; // I am here to allow dts to be created
  3048. /***/ }),
  3049. /***/ "./glTF/2.0/glTFMaterialExporter.ts":
  3050. /*!******************************************!*\
  3051. !*** ./glTF/2.0/glTFMaterialExporter.ts ***!
  3052. \******************************************/
  3053. /*! exports provided: _GLTFMaterialExporter */
  3054. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3055. "use strict";
  3056. __webpack_require__.r(__webpack_exports__);
  3057. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _GLTFMaterialExporter; });
  3058. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  3059. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  3060. /**
  3061. * Utility methods for working with glTF material conversion properties. This class should only be used internally
  3062. * @hidden
  3063. */
  3064. var _GLTFMaterialExporter = /** @class */ (function () {
  3065. function _GLTFMaterialExporter(exporter) {
  3066. /**
  3067. * Mapping to store textures
  3068. */
  3069. this._textureMap = {};
  3070. this._textureMap = {};
  3071. this._exporter = exporter;
  3072. }
  3073. /**
  3074. * Specifies if two colors are approximately equal in value
  3075. * @param color1 first color to compare to
  3076. * @param color2 second color to compare to
  3077. * @param epsilon threshold value
  3078. */
  3079. _GLTFMaterialExporter.FuzzyEquals = function (color1, color2, epsilon) {
  3080. return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.r, color2.r, epsilon) &&
  3081. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.g, color2.g, epsilon) &&
  3082. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.b, color2.b, epsilon);
  3083. };
  3084. /**
  3085. * Gets the materials from a Babylon scene and converts them to glTF materials
  3086. * @param scene babylonjs scene
  3087. * @param mimeType texture mime type
  3088. * @param images array of images
  3089. * @param textures array of textures
  3090. * @param materials array of materials
  3091. * @param imageData mapping of texture names to base64 textures
  3092. * @param hasTextureCoords specifies if texture coordinates are present on the material
  3093. */
  3094. _GLTFMaterialExporter.prototype._convertMaterialsToGLTFAsync = function (babylonMaterials, mimeType, hasTextureCoords) {
  3095. var promises = [];
  3096. for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
  3097. var babylonMaterial = babylonMaterials_1[_i];
  3098. if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["StandardMaterial"]) {
  3099. promises.push(this._convertStandardMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3100. }
  3101. else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMetallicRoughnessMaterial"]) {
  3102. promises.push(this._convertPBRMetallicRoughnessMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3103. }
  3104. else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"]) {
  3105. promises.push(this._convertPBRMaterialAsync(babylonMaterial, mimeType, hasTextureCoords));
  3106. }
  3107. else {
  3108. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported material type: " + babylonMaterial.name);
  3109. }
  3110. }
  3111. return Promise.all(promises).then(function () { });
  3112. };
  3113. /**
  3114. * Makes a copy of the glTF material without the texture parameters
  3115. * @param originalMaterial original glTF material
  3116. * @returns glTF material without texture parameters
  3117. */
  3118. _GLTFMaterialExporter.prototype._stripTexturesFromMaterial = function (originalMaterial) {
  3119. var newMaterial = {};
  3120. if (originalMaterial) {
  3121. newMaterial.name = originalMaterial.name;
  3122. newMaterial.doubleSided = originalMaterial.doubleSided;
  3123. newMaterial.alphaMode = originalMaterial.alphaMode;
  3124. newMaterial.alphaCutoff = originalMaterial.alphaCutoff;
  3125. newMaterial.emissiveFactor = originalMaterial.emissiveFactor;
  3126. var originalPBRMetallicRoughness = originalMaterial.pbrMetallicRoughness;
  3127. if (originalPBRMetallicRoughness) {
  3128. newMaterial.pbrMetallicRoughness = {};
  3129. newMaterial.pbrMetallicRoughness.baseColorFactor = originalPBRMetallicRoughness.baseColorFactor;
  3130. newMaterial.pbrMetallicRoughness.metallicFactor = originalPBRMetallicRoughness.metallicFactor;
  3131. newMaterial.pbrMetallicRoughness.roughnessFactor = originalPBRMetallicRoughness.roughnessFactor;
  3132. }
  3133. }
  3134. return newMaterial;
  3135. };
  3136. /**
  3137. * Specifies if the material has any texture parameters present
  3138. * @param material glTF Material
  3139. * @returns boolean specifying if texture parameters are present
  3140. */
  3141. _GLTFMaterialExporter.prototype._hasTexturesPresent = function (material) {
  3142. if (material.emissiveTexture || material.normalTexture || material.occlusionTexture) {
  3143. return true;
  3144. }
  3145. var pbrMat = material.pbrMetallicRoughness;
  3146. if (pbrMat) {
  3147. if (pbrMat.baseColorTexture || pbrMat.metallicRoughnessTexture) {
  3148. return true;
  3149. }
  3150. }
  3151. return false;
  3152. };
  3153. /**
  3154. * Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material
  3155. * @param babylonStandardMaterial
  3156. * @returns glTF Metallic Roughness Material representation
  3157. */
  3158. _GLTFMaterialExporter.prototype._convertToGLTFPBRMetallicRoughness = function (babylonStandardMaterial) {
  3159. var P0 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 1);
  3160. var P1 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1);
  3161. var P2 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1);
  3162. var P3 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](1300, 0.1);
  3163. /**
  3164. * Given the control points, solve for x based on a given t for a cubic bezier curve
  3165. * @param t a value between 0 and 1
  3166. * @param p0 first control point
  3167. * @param p1 second control point
  3168. * @param p2 third control point
  3169. * @param p3 fourth control point
  3170. * @returns number result of cubic bezier curve at the specified t
  3171. */
  3172. function _cubicBezierCurve(t, p0, p1, p2, p3) {
  3173. return ((1 - t) * (1 - t) * (1 - t) * p0 +
  3174. 3 * (1 - t) * (1 - t) * t * p1 +
  3175. 3 * (1 - t) * t * t * p2 +
  3176. t * t * t * p3);
  3177. }
  3178. /**
  3179. * Evaluates a specified specular power value to determine the appropriate roughness value,
  3180. * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
  3181. * and roughness on the ordinant axis (y-axis)
  3182. * @param specularPower specular power of standard material
  3183. * @returns Number representing the roughness value
  3184. */
  3185. function _solveForRoughness(specularPower) {
  3186. var t = Math.pow(specularPower / P3.x, 0.333333);
  3187. return _cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y);
  3188. }
  3189. var diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace().scale(0.5);
  3190. var opacity = babylonStandardMaterial.alpha;
  3191. var specularPower = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp(babylonStandardMaterial.specularPower, 0, _GLTFMaterialExporter._MaxSpecularPower);
  3192. var roughness = _solveForRoughness(specularPower);
  3193. var glTFPbrMetallicRoughness = {
  3194. baseColorFactor: [
  3195. diffuse.r,
  3196. diffuse.g,
  3197. diffuse.b,
  3198. opacity
  3199. ],
  3200. metallicFactor: 0,
  3201. roughnessFactor: roughness,
  3202. };
  3203. return glTFPbrMetallicRoughness;
  3204. };
  3205. /**
  3206. * Computes the metallic factor
  3207. * @param diffuse diffused value
  3208. * @param specular specular value
  3209. * @param oneMinusSpecularStrength one minus the specular strength
  3210. * @returns metallic value
  3211. */
  3212. _GLTFMaterialExporter._SolveMetallic = function (diffuse, specular, oneMinusSpecularStrength) {
  3213. if (specular < this._DielectricSpecular.r) {
  3214. this._DielectricSpecular;
  3215. return 0;
  3216. }
  3217. var a = this._DielectricSpecular.r;
  3218. var b = diffuse * oneMinusSpecularStrength / (1.0 - this._DielectricSpecular.r) + specular - 2.0 * this._DielectricSpecular.r;
  3219. var c = this._DielectricSpecular.r - specular;
  3220. var D = b * b - 4.0 * a * c;
  3221. return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp((-b + Math.sqrt(D)) / (2.0 * a), 0, 1);
  3222. };
  3223. /**
  3224. * Sets the glTF alpha mode to a glTF material from the Babylon Material
  3225. * @param glTFMaterial glTF material
  3226. * @param babylonMaterial Babylon material
  3227. */
  3228. _GLTFMaterialExporter._SetAlphaMode = function (glTFMaterial, babylonMaterial) {
  3229. if (babylonMaterial.needAlphaBlending()) {
  3230. glTFMaterial.alphaMode = "BLEND" /* BLEND */;
  3231. }
  3232. else if (babylonMaterial.needAlphaTesting()) {
  3233. glTFMaterial.alphaMode = "MASK" /* MASK */;
  3234. glTFMaterial.alphaCutoff = babylonMaterial.alphaCutOff;
  3235. }
  3236. };
  3237. /**
  3238. * Converts a Babylon Standard Material to a glTF Material
  3239. * @param babylonStandardMaterial BJS Standard Material
  3240. * @param mimeType mime type to use for the textures
  3241. * @param images array of glTF image interfaces
  3242. * @param textures array of glTF texture interfaces
  3243. * @param materials array of glTF material interfaces
  3244. * @param imageData map of image file name to data
  3245. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3246. */
  3247. _GLTFMaterialExporter.prototype._convertStandardMaterialAsync = function (babylonStandardMaterial, mimeType, hasTextureCoords) {
  3248. var materialMap = this._exporter._materialMap;
  3249. var materials = this._exporter._materials;
  3250. var promises = [];
  3251. var glTFPbrMetallicRoughness = this._convertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
  3252. var glTFMaterial = { name: babylonStandardMaterial.name };
  3253. if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) {
  3254. if (!babylonStandardMaterial.twoSidedLighting) {
  3255. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
  3256. }
  3257. glTFMaterial.doubleSided = true;
  3258. }
  3259. if (hasTextureCoords) {
  3260. if (babylonStandardMaterial.diffuseTexture) {
  3261. promises.push(this._exportTextureAsync(babylonStandardMaterial.diffuseTexture, mimeType).then(function (glTFTexture) {
  3262. if (glTFTexture) {
  3263. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  3264. }
  3265. }));
  3266. }
  3267. if (babylonStandardMaterial.bumpTexture) {
  3268. promises.push(this._exportTextureAsync(babylonStandardMaterial.bumpTexture, mimeType).then(function (glTFTexture) {
  3269. if (glTFTexture) {
  3270. glTFMaterial.normalTexture = glTFTexture;
  3271. if (babylonStandardMaterial.bumpTexture != null && babylonStandardMaterial.bumpTexture.level !== 1) {
  3272. glTFMaterial.normalTexture.scale = babylonStandardMaterial.bumpTexture.level;
  3273. }
  3274. }
  3275. }));
  3276. }
  3277. if (babylonStandardMaterial.emissiveTexture) {
  3278. glTFMaterial.emissiveFactor = [1.0, 1.0, 1.0];
  3279. promises.push(this._exportTextureAsync(babylonStandardMaterial.emissiveTexture, mimeType).then(function (glTFEmissiveTexture) {
  3280. if (glTFEmissiveTexture) {
  3281. glTFMaterial.emissiveTexture = glTFEmissiveTexture;
  3282. }
  3283. }));
  3284. }
  3285. if (babylonStandardMaterial.ambientTexture) {
  3286. promises.push(this._exportTextureAsync(babylonStandardMaterial.ambientTexture, mimeType).then(function (glTFTexture) {
  3287. if (glTFTexture) {
  3288. var occlusionTexture = {
  3289. index: glTFTexture.index
  3290. };
  3291. glTFMaterial.occlusionTexture = occlusionTexture;
  3292. occlusionTexture.strength = 1.0;
  3293. }
  3294. }));
  3295. }
  3296. }
  3297. if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) {
  3298. if (babylonStandardMaterial.alphaMode === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Constants"].ALPHA_COMBINE) {
  3299. glTFMaterial.alphaMode = "BLEND" /* BLEND */;
  3300. }
  3301. else {
  3302. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": glTF 2.0 does not support alpha mode: " + babylonStandardMaterial.alphaMode.toString());
  3303. }
  3304. }
  3305. if (babylonStandardMaterial.emissiveColor && !_GLTFMaterialExporter.FuzzyEquals(babylonStandardMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  3306. glTFMaterial.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray();
  3307. }
  3308. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  3309. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonStandardMaterial);
  3310. materials.push(glTFMaterial);
  3311. materialMap[babylonStandardMaterial.uniqueId] = materials.length - 1;
  3312. return this._finishMaterial(promises, glTFMaterial, babylonStandardMaterial, mimeType);
  3313. };
  3314. _GLTFMaterialExporter.prototype._finishMaterial = function (promises, glTFMaterial, babylonMaterial, mimeType) {
  3315. var _this = this;
  3316. return Promise.all(promises).then(function () {
  3317. var textures = _this._exporter._extensionsPostExportMaterialAdditionalTextures("exportMaterial", glTFMaterial, babylonMaterial);
  3318. var tasks = null;
  3319. for (var _i = 0, textures_1 = textures; _i < textures_1.length; _i++) {
  3320. var texture = textures_1[_i];
  3321. if (!tasks) {
  3322. tasks = [];
  3323. }
  3324. tasks.push(_this._exportTextureAsync(texture, mimeType));
  3325. }
  3326. if (!tasks) {
  3327. tasks = [Promise.resolve(null)];
  3328. }
  3329. return Promise.all(tasks).then(function () {
  3330. var extensionWork = _this._exporter._extensionsPostExportMaterialAsync("exportMaterial", glTFMaterial, babylonMaterial);
  3331. if (!extensionWork) {
  3332. return glTFMaterial;
  3333. }
  3334. return extensionWork.then(function () { return glTFMaterial; });
  3335. });
  3336. });
  3337. };
  3338. /**
  3339. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material
  3340. * @param babylonPBRMetalRoughMaterial BJS PBR Metallic Roughness Material
  3341. * @param mimeType mime type to use for the textures
  3342. * @param images array of glTF image interfaces
  3343. * @param textures array of glTF texture interfaces
  3344. * @param materials array of glTF material interfaces
  3345. * @param imageData map of image file name to data
  3346. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3347. */
  3348. _GLTFMaterialExporter.prototype._convertPBRMetallicRoughnessMaterialAsync = function (babylonPBRMetalRoughMaterial, mimeType, hasTextureCoords) {
  3349. var materialMap = this._exporter._materialMap;
  3350. var materials = this._exporter._materials;
  3351. var promises = [];
  3352. var glTFPbrMetallicRoughness = {};
  3353. if (babylonPBRMetalRoughMaterial.baseColor) {
  3354. glTFPbrMetallicRoughness.baseColorFactor = [
  3355. babylonPBRMetalRoughMaterial.baseColor.r,
  3356. babylonPBRMetalRoughMaterial.baseColor.g,
  3357. babylonPBRMetalRoughMaterial.baseColor.b,
  3358. babylonPBRMetalRoughMaterial.alpha
  3359. ];
  3360. }
  3361. if (babylonPBRMetalRoughMaterial.metallic != null && babylonPBRMetalRoughMaterial.metallic !== 1) {
  3362. glTFPbrMetallicRoughness.metallicFactor = babylonPBRMetalRoughMaterial.metallic;
  3363. }
  3364. if (babylonPBRMetalRoughMaterial.roughness != null && babylonPBRMetalRoughMaterial.roughness !== 1) {
  3365. glTFPbrMetallicRoughness.roughnessFactor = babylonPBRMetalRoughMaterial.roughness;
  3366. }
  3367. var glTFMaterial = {
  3368. name: babylonPBRMetalRoughMaterial.name
  3369. };
  3370. if (babylonPBRMetalRoughMaterial.doubleSided) {
  3371. glTFMaterial.doubleSided = babylonPBRMetalRoughMaterial.doubleSided;
  3372. }
  3373. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonPBRMetalRoughMaterial);
  3374. if (hasTextureCoords) {
  3375. if (babylonPBRMetalRoughMaterial.baseTexture != null) {
  3376. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.baseTexture, mimeType).then(function (glTFTexture) {
  3377. if (glTFTexture) {
  3378. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  3379. }
  3380. }));
  3381. }
  3382. if (babylonPBRMetalRoughMaterial.normalTexture) {
  3383. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.normalTexture, mimeType).then(function (glTFTexture) {
  3384. if (glTFTexture) {
  3385. glTFMaterial.normalTexture = glTFTexture;
  3386. if (babylonPBRMetalRoughMaterial.normalTexture.level !== 1) {
  3387. glTFMaterial.normalTexture.scale = babylonPBRMetalRoughMaterial.normalTexture.level;
  3388. }
  3389. }
  3390. }));
  3391. }
  3392. if (babylonPBRMetalRoughMaterial.occlusionTexture) {
  3393. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.occlusionTexture, mimeType).then(function (glTFTexture) {
  3394. if (glTFTexture) {
  3395. glTFMaterial.occlusionTexture = glTFTexture;
  3396. if (babylonPBRMetalRoughMaterial.occlusionStrength != null) {
  3397. glTFMaterial.occlusionTexture.strength = babylonPBRMetalRoughMaterial.occlusionStrength;
  3398. }
  3399. }
  3400. }));
  3401. }
  3402. if (babylonPBRMetalRoughMaterial.emissiveTexture) {
  3403. promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.emissiveTexture, mimeType).then(function (glTFTexture) {
  3404. if (glTFTexture) {
  3405. glTFMaterial.emissiveTexture = glTFTexture;
  3406. }
  3407. }));
  3408. }
  3409. }
  3410. if (_GLTFMaterialExporter.FuzzyEquals(babylonPBRMetalRoughMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  3411. glTFMaterial.emissiveFactor = babylonPBRMetalRoughMaterial.emissiveColor.asArray();
  3412. }
  3413. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  3414. materials.push(glTFMaterial);
  3415. materialMap[babylonPBRMetalRoughMaterial.uniqueId] = materials.length - 1;
  3416. return this._finishMaterial(promises, glTFMaterial, babylonPBRMetalRoughMaterial, mimeType);
  3417. };
  3418. /**
  3419. * Converts an image typed array buffer to a base64 image
  3420. * @param buffer typed array buffer
  3421. * @param width width of the image
  3422. * @param height height of the image
  3423. * @param mimeType mimetype of the image
  3424. * @returns base64 image string
  3425. */
  3426. _GLTFMaterialExporter.prototype._createBase64FromCanvasAsync = function (buffer, width, height, mimeType) {
  3427. var _this = this;
  3428. return new Promise(function (resolve, reject) {
  3429. var hostingScene;
  3430. var textureType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT;
  3431. var engine = _this._exporter._getLocalEngine();
  3432. hostingScene = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scene"](engine);
  3433. // Create a temporary texture with the texture buffer data
  3434. var tempTexture = engine.createRawTexture(buffer, width, height, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTUREFORMAT_RGBA, false, true, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, null, textureType);
  3435. var postProcess = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PostProcess"]("pass", "pass", null, null, 1, null, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, engine, false, undefined, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT, undefined, null, false);
  3436. postProcess.getEffect().executeWhenCompiled(function () {
  3437. postProcess.onApply = function (effect) {
  3438. effect._bindTexture("textureSampler", tempTexture);
  3439. };
  3440. // Set the size of the texture
  3441. engine.setSize(width, height);
  3442. hostingScene.postProcessManager.directRender([postProcess], null);
  3443. postProcess.dispose();
  3444. tempTexture.dispose();
  3445. // Read data from WebGL
  3446. var canvas = engine.getRenderingCanvas();
  3447. if (canvas) {
  3448. if (!canvas.toBlob) { // fallback for browsers without "canvas.toBlob"
  3449. var dataURL = canvas.toDataURL();
  3450. resolve(dataURL);
  3451. }
  3452. else {
  3453. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToBlob(canvas, function (blob) {
  3454. if (blob) {
  3455. var fileReader = new FileReader();
  3456. fileReader.onload = function (event) {
  3457. var base64String = event.target.result;
  3458. hostingScene.dispose();
  3459. resolve(base64String);
  3460. };
  3461. fileReader.readAsDataURL(blob);
  3462. }
  3463. else {
  3464. reject("gltfMaterialExporter: Failed to get blob from image canvas!");
  3465. }
  3466. });
  3467. }
  3468. }
  3469. else {
  3470. reject("Engine is missing a canvas!");
  3471. }
  3472. });
  3473. });
  3474. };
  3475. /**
  3476. * Generates a white texture based on the specified width and height
  3477. * @param width width of the texture in pixels
  3478. * @param height height of the texture in pixels
  3479. * @param scene babylonjs scene
  3480. * @returns white texture
  3481. */
  3482. _GLTFMaterialExporter.prototype._createWhiteTexture = function (width, height, scene) {
  3483. var data = new Uint8Array(width * height * 4);
  3484. for (var i = 0; i < data.length; i = i + 4) {
  3485. data[i] = data[i + 1] = data[i + 2] = data[i + 3] = 0xFF;
  3486. }
  3487. var rawTexture = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["RawTexture"].CreateRGBATexture(data, width, height, scene);
  3488. return rawTexture;
  3489. };
  3490. /**
  3491. * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null
  3492. * @param texture1 first texture to resize
  3493. * @param texture2 second texture to resize
  3494. * @param scene babylonjs scene
  3495. * @returns resized textures or null
  3496. */
  3497. _GLTFMaterialExporter.prototype._resizeTexturesToSameDimensions = function (texture1, texture2, scene) {
  3498. var texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 };
  3499. var texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 };
  3500. var resizedTexture1;
  3501. var resizedTexture2;
  3502. if (texture1Size.width < texture2Size.width) {
  3503. if (texture1 && texture1 instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"]) {
  3504. resizedTexture1 = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true);
  3505. }
  3506. else {
  3507. resizedTexture1 = this._createWhiteTexture(texture2Size.width, texture2Size.height, scene);
  3508. }
  3509. resizedTexture2 = texture2;
  3510. }
  3511. else if (texture1Size.width > texture2Size.width) {
  3512. if (texture2 && texture2 instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"]) {
  3513. resizedTexture2 = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true);
  3514. }
  3515. else {
  3516. resizedTexture2 = this._createWhiteTexture(texture1Size.width, texture1Size.height, scene);
  3517. }
  3518. resizedTexture1 = texture1;
  3519. }
  3520. else {
  3521. resizedTexture1 = texture1;
  3522. resizedTexture2 = texture2;
  3523. }
  3524. return {
  3525. "texture1": resizedTexture1,
  3526. "texture2": resizedTexture2
  3527. };
  3528. };
  3529. /**
  3530. * Converts an array of pixels to a Float32Array
  3531. * Throws an error if the pixel format is not supported
  3532. * @param pixels - array buffer containing pixel values
  3533. * @returns Float32 of pixels
  3534. */
  3535. _GLTFMaterialExporter.prototype._convertPixelArrayToFloat32 = function (pixels) {
  3536. if (pixels instanceof Uint8Array) {
  3537. var length_1 = pixels.length;
  3538. var buffer = new Float32Array(pixels.length);
  3539. for (var i = 0; i < length_1; ++i) {
  3540. buffer[i] = pixels[i] / 255;
  3541. }
  3542. return buffer;
  3543. }
  3544. else if (pixels instanceof Float32Array) {
  3545. return pixels;
  3546. }
  3547. else {
  3548. throw new Error('Unsupported pixel format!');
  3549. }
  3550. };
  3551. /**
  3552. * Convert Specular Glossiness Textures to Metallic Roughness
  3553. * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness
  3554. * @link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js
  3555. * @param diffuseTexture texture used to store diffuse information
  3556. * @param specularGlossinessTexture texture used to store specular and glossiness information
  3557. * @param factors specular glossiness material factors
  3558. * @param mimeType the mime type to use for the texture
  3559. * @returns pbr metallic roughness interface or null
  3560. */
  3561. _GLTFMaterialExporter.prototype._convertSpecularGlossinessTexturesToMetallicRoughnessAsync = function (diffuseTexture, specularGlossinessTexture, factors, mimeType) {
  3562. var promises = [];
  3563. if (!(diffuseTexture || specularGlossinessTexture)) {
  3564. return Promise.reject('_ConvertSpecularGlosinessTexturesToMetallicRoughness: diffuse and specular glossiness textures are not defined!');
  3565. }
  3566. var scene = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture ? specularGlossinessTexture.getScene() : null;
  3567. if (scene) {
  3568. var resizedTextures = this._resizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene);
  3569. var diffuseSize = resizedTextures.texture1.getSize();
  3570. var diffuseBuffer = void 0;
  3571. var specularGlossinessBuffer = void 0;
  3572. var width = diffuseSize.width;
  3573. var height = diffuseSize.height;
  3574. var diffusePixels = resizedTextures.texture1.readPixels();
  3575. var specularPixels = resizedTextures.texture2.readPixels();
  3576. if (diffusePixels) {
  3577. diffuseBuffer = this._convertPixelArrayToFloat32(diffusePixels);
  3578. }
  3579. else {
  3580. return Promise.reject("Failed to retrieve pixels from diffuse texture!");
  3581. }
  3582. if (specularPixels) {
  3583. specularGlossinessBuffer = this._convertPixelArrayToFloat32(specularPixels);
  3584. }
  3585. else {
  3586. return Promise.reject("Failed to retrieve pixels from specular glossiness texture!");
  3587. }
  3588. var byteLength = specularGlossinessBuffer.byteLength;
  3589. var metallicRoughnessBuffer = new Uint8Array(byteLength);
  3590. var baseColorBuffer = new Uint8Array(byteLength);
  3591. var strideSize = 4;
  3592. var maxBaseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black();
  3593. var maxMetallic = 0;
  3594. var maxRoughness = 0;
  3595. for (var h = 0; h < height; ++h) {
  3596. for (var w = 0; w < width; ++w) {
  3597. var offset = (width * h + w) * strideSize;
  3598. var diffuseColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]).toLinearSpace().multiply(factors.diffuseColor);
  3599. var specularColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2]).toLinearSpace().multiply(factors.specularColor);
  3600. var glossiness = (specularGlossinessBuffer[offset + 3]) * factors.glossiness;
  3601. var specularGlossiness = {
  3602. diffuseColor: diffuseColor,
  3603. specularColor: specularColor,
  3604. glossiness: glossiness
  3605. };
  3606. var metallicRoughness = this._convertSpecularGlossinessToMetallicRoughness(specularGlossiness);
  3607. maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r);
  3608. maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g);
  3609. maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b);
  3610. maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic);
  3611. maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness);
  3612. baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255;
  3613. baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255;
  3614. baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255;
  3615. baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] * 255 : 255;
  3616. metallicRoughnessBuffer[offset] = 0;
  3617. metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness * 255;
  3618. metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic * 255;
  3619. metallicRoughnessBuffer[offset + 3] = 255;
  3620. }
  3621. }
  3622. // Retrieves the metallic roughness factors from the maximum texture values.
  3623. var metallicRoughnessFactors_1 = {
  3624. baseColor: maxBaseColor,
  3625. metallic: maxMetallic,
  3626. roughness: maxRoughness
  3627. };
  3628. var writeOutMetallicRoughnessTexture = false;
  3629. var writeOutBaseColorTexture = false;
  3630. for (var h = 0; h < height; ++h) {
  3631. for (var w = 0; w < width; ++w) {
  3632. var destinationOffset = (width * h + w) * strideSize;
  3633. baseColorBuffer[destinationOffset] /= metallicRoughnessFactors_1.baseColor.r > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.r : 1;
  3634. baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.baseColor.g > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.g : 1;
  3635. baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.baseColor.b > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.b : 1;
  3636. var linearBaseColorPixel = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(baseColorBuffer[destinationOffset], baseColorBuffer[destinationOffset + 1], baseColorBuffer[destinationOffset + 2]);
  3637. var sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace();
  3638. baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255;
  3639. baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255;
  3640. baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255;
  3641. if (!_GLTFMaterialExporter.FuzzyEquals(sRGBBaseColorPixel, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) {
  3642. writeOutBaseColorTexture = true;
  3643. }
  3644. metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.roughness > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.roughness : 1;
  3645. metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.metallic > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.metallic : 1;
  3646. var metallicRoughnessPixel = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]);
  3647. if (!_GLTFMaterialExporter.FuzzyEquals(metallicRoughnessPixel, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) {
  3648. writeOutMetallicRoughnessTexture = true;
  3649. }
  3650. }
  3651. }
  3652. if (writeOutMetallicRoughnessTexture) {
  3653. var promise = this._createBase64FromCanvasAsync(metallicRoughnessBuffer, width, height, mimeType).then(function (metallicRoughnessBase64) {
  3654. metallicRoughnessFactors_1.metallicRoughnessTextureBase64 = metallicRoughnessBase64;
  3655. });
  3656. promises.push(promise);
  3657. }
  3658. if (writeOutBaseColorTexture) {
  3659. var promise = this._createBase64FromCanvasAsync(baseColorBuffer, width, height, mimeType).then(function (baseColorBase64) {
  3660. metallicRoughnessFactors_1.baseColorTextureBase64 = baseColorBase64;
  3661. });
  3662. promises.push(promise);
  3663. }
  3664. return Promise.all(promises).then(function () {
  3665. return metallicRoughnessFactors_1;
  3666. });
  3667. }
  3668. else {
  3669. return Promise.reject("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!");
  3670. }
  3671. };
  3672. /**
  3673. * Converts specular glossiness material properties to metallic roughness
  3674. * @param specularGlossiness interface with specular glossiness material properties
  3675. * @returns interface with metallic roughness material properties
  3676. */
  3677. _GLTFMaterialExporter.prototype._convertSpecularGlossinessToMetallicRoughness = function (specularGlossiness) {
  3678. var diffusePerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.diffuseColor);
  3679. var specularPerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.specularColor);
  3680. var oneMinusSpecularStrength = 1 - this._getMaxComponent(specularGlossiness.specularColor);
  3681. var metallic = _GLTFMaterialExporter._SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength);
  3682. var baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - _GLTFMaterialExporter._DielectricSpecular.r) / Math.max(1 - metallic, _GLTFMaterialExporter._Epsilon));
  3683. var baseColorFromSpecular = specularGlossiness.specularColor.subtract(_GLTFMaterialExporter._DielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic, _GLTFMaterialExporter._Epsilon));
  3684. var baseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic);
  3685. baseColor = baseColor.clampToRef(0, 1, baseColor);
  3686. var metallicRoughness = {
  3687. baseColor: baseColor,
  3688. metallic: metallic,
  3689. roughness: 1 - specularGlossiness.glossiness
  3690. };
  3691. return metallicRoughness;
  3692. };
  3693. /**
  3694. * Calculates the surface reflectance, independent of lighting conditions
  3695. * @param color Color source to calculate brightness from
  3696. * @returns number representing the perceived brightness, or zero if color is undefined
  3697. */
  3698. _GLTFMaterialExporter.prototype._getPerceivedBrightness = function (color) {
  3699. if (color) {
  3700. return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b);
  3701. }
  3702. return 0;
  3703. };
  3704. /**
  3705. * Returns the maximum color component value
  3706. * @param color
  3707. * @returns maximum color component value, or zero if color is null or undefined
  3708. */
  3709. _GLTFMaterialExporter.prototype._getMaxComponent = function (color) {
  3710. if (color) {
  3711. return Math.max(color.r, Math.max(color.g, color.b));
  3712. }
  3713. return 0;
  3714. };
  3715. /**
  3716. * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors
  3717. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  3718. * @param mimeType mime type to use for the textures
  3719. * @param images array of glTF image interfaces
  3720. * @param textures array of glTF texture interfaces
  3721. * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
  3722. * @param imageData map of image file name to data
  3723. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3724. * @returns glTF PBR Metallic Roughness factors
  3725. */
  3726. _GLTFMaterialExporter.prototype._convertMetalRoughFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) {
  3727. var promises = [];
  3728. var metallicRoughness = {
  3729. baseColor: babylonPBRMaterial.albedoColor,
  3730. metallic: babylonPBRMaterial.metallic,
  3731. roughness: babylonPBRMaterial.roughness
  3732. };
  3733. if (hasTextureCoords) {
  3734. if (babylonPBRMaterial.albedoTexture) {
  3735. promises.push(this._exportTextureAsync(babylonPBRMaterial.albedoTexture, mimeType).then(function (glTFTexture) {
  3736. if (glTFTexture) {
  3737. glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
  3738. }
  3739. }));
  3740. }
  3741. if (babylonPBRMaterial.metallicTexture) {
  3742. promises.push(this._exportTextureAsync(babylonPBRMaterial.metallicTexture, mimeType).then(function (glTFTexture) {
  3743. if (glTFTexture) {
  3744. glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture;
  3745. }
  3746. }));
  3747. }
  3748. }
  3749. return Promise.all(promises).then(function () {
  3750. return metallicRoughness;
  3751. });
  3752. };
  3753. _GLTFMaterialExporter.prototype._getGLTFTextureSampler = function (texture) {
  3754. var sampler = this._getGLTFTextureWrapModesSampler(texture);
  3755. var samplingMode = texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.samplingMode : null;
  3756. if (samplingMode != null) {
  3757. switch (samplingMode) {
  3758. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR: {
  3759. sampler.magFilter = 9729 /* LINEAR */;
  3760. sampler.minFilter = 9729 /* LINEAR */;
  3761. break;
  3762. }
  3763. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST: {
  3764. sampler.magFilter = 9729 /* LINEAR */;
  3765. sampler.minFilter = 9728 /* NEAREST */;
  3766. break;
  3767. }
  3768. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR: {
  3769. sampler.magFilter = 9728 /* NEAREST */;
  3770. sampler.minFilter = 9729 /* LINEAR */;
  3771. break;
  3772. }
  3773. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR: {
  3774. sampler.magFilter = 9728 /* NEAREST */;
  3775. sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */;
  3776. break;
  3777. }
  3778. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST: {
  3779. sampler.magFilter = 9728 /* NEAREST */;
  3780. sampler.minFilter = 9728 /* NEAREST */;
  3781. break;
  3782. }
  3783. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST: {
  3784. sampler.magFilter = 9728 /* NEAREST */;
  3785. sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */;
  3786. break;
  3787. }
  3788. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST: {
  3789. sampler.magFilter = 9729 /* LINEAR */;
  3790. sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */;
  3791. break;
  3792. }
  3793. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR: {
  3794. sampler.magFilter = 9729 /* LINEAR */;
  3795. sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */;
  3796. break;
  3797. }
  3798. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR: {
  3799. sampler.magFilter = 9728 /* NEAREST */;
  3800. sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */;
  3801. break;
  3802. }
  3803. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR: {
  3804. sampler.magFilter = 9729 /* LINEAR */;
  3805. sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */;
  3806. break;
  3807. }
  3808. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST: {
  3809. sampler.magFilter = 9729 /* LINEAR */;
  3810. sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */;
  3811. break;
  3812. }
  3813. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST: {
  3814. sampler.magFilter = 9728 /* NEAREST */;
  3815. sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */;
  3816. break;
  3817. }
  3818. }
  3819. }
  3820. return sampler;
  3821. };
  3822. _GLTFMaterialExporter.prototype._getGLTFTextureWrapMode = function (wrapMode) {
  3823. switch (wrapMode) {
  3824. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE: {
  3825. return 10497 /* REPEAT */;
  3826. }
  3827. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE: {
  3828. return 33071 /* CLAMP_TO_EDGE */;
  3829. }
  3830. case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE: {
  3831. return 33648 /* MIRRORED_REPEAT */;
  3832. }
  3833. default: {
  3834. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Texture Wrap Mode " + wrapMode + "!");
  3835. return 10497 /* REPEAT */;
  3836. }
  3837. }
  3838. };
  3839. _GLTFMaterialExporter.prototype._getGLTFTextureWrapModesSampler = function (texture) {
  3840. var wrapS = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapU : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE);
  3841. var wrapT = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapV : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE);
  3842. if (wrapS === 10497 /* REPEAT */ && wrapT === 10497 /* REPEAT */) { // default wrapping mode in glTF, so omitting
  3843. return {};
  3844. }
  3845. return { wrapS: wrapS, wrapT: wrapT };
  3846. };
  3847. /**
  3848. * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors
  3849. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  3850. * @param mimeType mime type to use for the textures
  3851. * @param images array of glTF image interfaces
  3852. * @param textures array of glTF texture interfaces
  3853. * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
  3854. * @param imageData map of image file name to data
  3855. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3856. * @returns glTF PBR Metallic Roughness factors
  3857. */
  3858. _GLTFMaterialExporter.prototype._convertSpecGlossFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) {
  3859. var _this = this;
  3860. return Promise.resolve().then(function () {
  3861. var samplers = _this._exporter._samplers;
  3862. var textures = _this._exporter._textures;
  3863. var specGloss = {
  3864. diffuseColor: babylonPBRMaterial.albedoColor || babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(),
  3865. specularColor: babylonPBRMaterial.reflectivityColor || babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(),
  3866. glossiness: babylonPBRMaterial.microSurface || 1,
  3867. };
  3868. var samplerIndex = null;
  3869. var sampler = _this._getGLTFTextureSampler(babylonPBRMaterial.albedoTexture);
  3870. if (sampler.magFilter != null && sampler.minFilter != null && sampler.wrapS != null && sampler.wrapT != null) {
  3871. samplers.push(sampler);
  3872. samplerIndex = samplers.length - 1;
  3873. }
  3874. if (babylonPBRMaterial.reflectivityTexture && !babylonPBRMaterial.useMicroSurfaceFromReflectivityMapAlpha) {
  3875. return Promise.reject("_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture are currently not supported");
  3876. }
  3877. if ((babylonPBRMaterial.albedoTexture || babylonPBRMaterial.reflectivityTexture) && hasTextureCoords) {
  3878. return _this._convertSpecularGlossinessTexturesToMetallicRoughnessAsync(babylonPBRMaterial.albedoTexture, babylonPBRMaterial.reflectivityTexture, specGloss, mimeType).then(function (metallicRoughnessFactors) {
  3879. if (metallicRoughnessFactors.baseColorTextureBase64) {
  3880. var glTFBaseColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.baseColorTextureBase64, "bjsBaseColorTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.albedoTexture ? babylonPBRMaterial.albedoTexture.coordinatesIndex : null, samplerIndex);
  3881. if (glTFBaseColorTexture) {
  3882. glTFPbrMetallicRoughness.baseColorTexture = glTFBaseColorTexture;
  3883. }
  3884. }
  3885. if (metallicRoughnessFactors.metallicRoughnessTextureBase64) {
  3886. var glTFMRColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.metallicRoughnessTextureBase64, "bjsMetallicRoughnessTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.reflectivityTexture ? babylonPBRMaterial.reflectivityTexture.coordinatesIndex : null, samplerIndex);
  3887. if (glTFMRColorTexture) {
  3888. glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFMRColorTexture;
  3889. }
  3890. }
  3891. return metallicRoughnessFactors;
  3892. });
  3893. }
  3894. else {
  3895. return _this._convertSpecularGlossinessToMetallicRoughness(specGloss);
  3896. }
  3897. });
  3898. };
  3899. /**
  3900. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material
  3901. * @param babylonPBRMaterial BJS PBR Metallic Roughness Material
  3902. * @param mimeType mime type to use for the textures
  3903. * @param images array of glTF image interfaces
  3904. * @param textures array of glTF texture interfaces
  3905. * @param materials array of glTF material interfaces
  3906. * @param imageData map of image file name to data
  3907. * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
  3908. */
  3909. _GLTFMaterialExporter.prototype._convertPBRMaterialAsync = function (babylonPBRMaterial, mimeType, hasTextureCoords) {
  3910. var _this = this;
  3911. var glTFPbrMetallicRoughness = {};
  3912. var glTFMaterial = {
  3913. name: babylonPBRMaterial.name
  3914. };
  3915. var useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow();
  3916. if (useMetallicRoughness) {
  3917. if (babylonPBRMaterial.albedoColor) {
  3918. glTFPbrMetallicRoughness.baseColorFactor = [
  3919. babylonPBRMaterial.albedoColor.r,
  3920. babylonPBRMaterial.albedoColor.g,
  3921. babylonPBRMaterial.albedoColor.b,
  3922. babylonPBRMaterial.alpha
  3923. ];
  3924. }
  3925. return this._convertMetalRoughFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) {
  3926. return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords);
  3927. });
  3928. }
  3929. else {
  3930. return this._convertSpecGlossFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) {
  3931. return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords);
  3932. });
  3933. }
  3934. };
  3935. _GLTFMaterialExporter.prototype.setMetallicRoughnessPbrMaterial = function (metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords) {
  3936. var materialMap = this._exporter._materialMap;
  3937. var materials = this._exporter._materials;
  3938. var promises = [];
  3939. if (metallicRoughness) {
  3940. _GLTFMaterialExporter._SetAlphaMode(glTFMaterial, babylonPBRMaterial);
  3941. if (!(_GLTFMaterialExporter.FuzzyEquals(metallicRoughness.baseColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon) && babylonPBRMaterial.alpha >= _GLTFMaterialExporter._Epsilon)) {
  3942. glTFPbrMetallicRoughness.baseColorFactor = [
  3943. metallicRoughness.baseColor.r,
  3944. metallicRoughness.baseColor.g,
  3945. metallicRoughness.baseColor.b,
  3946. babylonPBRMaterial.alpha
  3947. ];
  3948. }
  3949. if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) {
  3950. glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic;
  3951. }
  3952. if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) {
  3953. glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness;
  3954. }
  3955. if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) {
  3956. if (!babylonPBRMaterial.twoSidedLighting) {
  3957. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonPBRMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
  3958. }
  3959. glTFMaterial.doubleSided = true;
  3960. }
  3961. if (hasTextureCoords) {
  3962. if (babylonPBRMaterial.bumpTexture) {
  3963. var promise = this._exportTextureAsync(babylonPBRMaterial.bumpTexture, mimeType).then(function (glTFTexture) {
  3964. if (glTFTexture) {
  3965. glTFMaterial.normalTexture = glTFTexture;
  3966. if (babylonPBRMaterial.bumpTexture.level !== 1) {
  3967. glTFMaterial.normalTexture.scale = babylonPBRMaterial.bumpTexture.level;
  3968. }
  3969. }
  3970. });
  3971. promises.push(promise);
  3972. }
  3973. if (babylonPBRMaterial.ambientTexture) {
  3974. var promise = this._exportTextureAsync(babylonPBRMaterial.ambientTexture, mimeType).then(function (glTFTexture) {
  3975. if (glTFTexture) {
  3976. var occlusionTexture = {
  3977. index: glTFTexture.index,
  3978. texCoord: glTFTexture.texCoord
  3979. };
  3980. glTFMaterial.occlusionTexture = occlusionTexture;
  3981. if (babylonPBRMaterial.ambientTextureStrength) {
  3982. occlusionTexture.strength = babylonPBRMaterial.ambientTextureStrength;
  3983. }
  3984. }
  3985. });
  3986. promises.push(promise);
  3987. }
  3988. if (babylonPBRMaterial.emissiveTexture) {
  3989. var promise = this._exportTextureAsync(babylonPBRMaterial.emissiveTexture, mimeType).then(function (glTFTexture) {
  3990. if (glTFTexture) {
  3991. glTFMaterial.emissiveTexture = glTFTexture;
  3992. }
  3993. });
  3994. promises.push(promise);
  3995. }
  3996. }
  3997. if (!_GLTFMaterialExporter.FuzzyEquals(babylonPBRMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) {
  3998. glTFMaterial.emissiveFactor = babylonPBRMaterial.emissiveColor.asArray();
  3999. }
  4000. glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
  4001. materials.push(glTFMaterial);
  4002. materialMap[babylonPBRMaterial.uniqueId] = materials.length - 1;
  4003. }
  4004. return this._finishMaterial(promises, glTFMaterial, babylonPBRMaterial, mimeType);
  4005. };
  4006. _GLTFMaterialExporter.prototype.getPixelsFromTexture = function (babylonTexture) {
  4007. var pixels = babylonTexture.textureType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Constants"].TEXTURETYPE_UNSIGNED_INT ? babylonTexture.readPixels() : babylonTexture.readPixels();
  4008. return pixels;
  4009. };
  4010. /**
  4011. * Extracts a texture from a Babylon texture into file data and glTF data
  4012. * @param babylonTexture Babylon texture to extract
  4013. * @param mimeType Mime Type of the babylonTexture
  4014. * @return glTF texture info, or null if the texture format is not supported
  4015. */
  4016. _GLTFMaterialExporter.prototype._exportTextureAsync = function (babylonTexture, mimeType) {
  4017. var _this = this;
  4018. var extensionPromise = this._exporter._extensionsPreExportTextureAsync("exporter", babylonTexture, mimeType);
  4019. if (!extensionPromise) {
  4020. return this._exportTextureInfoAsync(babylonTexture, mimeType);
  4021. }
  4022. return extensionPromise.then(function (texture) {
  4023. if (!texture) {
  4024. return _this._exportTextureInfoAsync(babylonTexture, mimeType);
  4025. }
  4026. return _this._exportTextureInfoAsync(texture, mimeType);
  4027. });
  4028. };
  4029. _GLTFMaterialExporter.prototype._exportTextureInfoAsync = function (babylonTexture, mimeType) {
  4030. var _this = this;
  4031. return Promise.resolve().then(function () {
  4032. var textureUid = babylonTexture.uid;
  4033. if (textureUid in _this._textureMap) {
  4034. return _this._textureMap[textureUid];
  4035. }
  4036. else {
  4037. var samplers = _this._exporter._samplers;
  4038. var sampler = _this._getGLTFTextureSampler(babylonTexture);
  4039. var samplerIndex_1 = null;
  4040. // if a pre-existing sampler with identical parameters exists, then reuse the previous sampler
  4041. var foundSamplerIndex = null;
  4042. for (var i = 0; i < samplers.length; ++i) {
  4043. var s = samplers[i];
  4044. if (s.minFilter === sampler.minFilter && s.magFilter === sampler.magFilter &&
  4045. s.wrapS === sampler.wrapS && s.wrapT === sampler.wrapT) {
  4046. foundSamplerIndex = i;
  4047. break;
  4048. }
  4049. }
  4050. if (foundSamplerIndex == null) {
  4051. samplers.push(sampler);
  4052. samplerIndex_1 = samplers.length - 1;
  4053. }
  4054. else {
  4055. samplerIndex_1 = foundSamplerIndex;
  4056. }
  4057. var pixels = _this.getPixelsFromTexture(babylonTexture);
  4058. var size = babylonTexture.getSize();
  4059. return _this._createBase64FromCanvasAsync(pixels, size.width, size.height, mimeType).then(function (base64Data) {
  4060. var textureInfo = _this._getTextureInfoFromBase64(base64Data, babylonTexture.name.replace(/\.\/|\/|\.\\|\\/g, "_"), mimeType, babylonTexture.coordinatesIndex, samplerIndex_1);
  4061. if (textureInfo) {
  4062. _this._textureMap[textureUid] = textureInfo;
  4063. _this._exporter._extensionsPostExportTextures("linkTextureInfo", textureInfo, babylonTexture);
  4064. }
  4065. return textureInfo;
  4066. });
  4067. }
  4068. });
  4069. };
  4070. /**
  4071. * Builds a texture from base64 string
  4072. * @param base64Texture base64 texture string
  4073. * @param baseTextureName Name to use for the texture
  4074. * @param mimeType image mime type for the texture
  4075. * @param images array of images
  4076. * @param textures array of textures
  4077. * @param imageData map of image data
  4078. * @returns glTF texture info, or null if the texture format is not supported
  4079. */
  4080. _GLTFMaterialExporter.prototype._getTextureInfoFromBase64 = function (base64Texture, baseTextureName, mimeType, texCoordIndex, samplerIndex) {
  4081. var textures = this._exporter._textures;
  4082. var images = this._exporter._images;
  4083. var imageData = this._exporter._imageData;
  4084. var textureInfo = null;
  4085. var glTFTexture = {
  4086. source: images.length,
  4087. name: baseTextureName
  4088. };
  4089. if (samplerIndex != null) {
  4090. glTFTexture.sampler = samplerIndex;
  4091. }
  4092. var binStr = atob(base64Texture.split(',')[1]);
  4093. var arrBuff = new ArrayBuffer(binStr.length);
  4094. var arr = new Uint8Array(arrBuff);
  4095. for (var i = 0, length_2 = binStr.length; i < length_2; ++i) {
  4096. arr[i] = binStr.charCodeAt(i);
  4097. }
  4098. var imageValues = { data: arr, mimeType: mimeType };
  4099. var extension = mimeType === "image/jpeg" /* JPEG */ ? '.jpeg' : '.png';
  4100. var textureName = baseTextureName + extension;
  4101. var originalTextureName = textureName;
  4102. if (textureName in imageData) {
  4103. textureName = baseTextureName + "_" + babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].RandomId() + extension;
  4104. }
  4105. imageData[textureName] = imageValues;
  4106. if (mimeType === "image/jpeg" /* JPEG */ || mimeType === "image/png" /* PNG */) {
  4107. var glTFImage = {
  4108. name: baseTextureName,
  4109. uri: textureName
  4110. };
  4111. var foundIndex = null;
  4112. for (var i = 0; i < images.length; ++i) {
  4113. if (images[i].uri === originalTextureName) {
  4114. foundIndex = i;
  4115. break;
  4116. }
  4117. }
  4118. if (foundIndex == null) {
  4119. images.push(glTFImage);
  4120. glTFTexture.source = images.length - 1;
  4121. }
  4122. else {
  4123. glTFTexture.source = foundIndex;
  4124. }
  4125. textures.push(glTFTexture);
  4126. textureInfo = {
  4127. index: textures.length - 1
  4128. };
  4129. if (texCoordIndex != null) {
  4130. textureInfo.texCoord = texCoordIndex;
  4131. }
  4132. }
  4133. else {
  4134. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported texture mime type " + mimeType);
  4135. }
  4136. return textureInfo;
  4137. };
  4138. /**
  4139. * Represents the dielectric specular values for R, G and B
  4140. */
  4141. _GLTFMaterialExporter._DielectricSpecular = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](0.04, 0.04, 0.04);
  4142. /**
  4143. * Allows the maximum specular power to be defined for material calculations
  4144. */
  4145. _GLTFMaterialExporter._MaxSpecularPower = 1024;
  4146. /**
  4147. * Numeric tolerance value
  4148. */
  4149. _GLTFMaterialExporter._Epsilon = 1e-6;
  4150. return _GLTFMaterialExporter;
  4151. }());
  4152. /***/ }),
  4153. /***/ "./glTF/2.0/glTFSerializer.ts":
  4154. /*!************************************!*\
  4155. !*** ./glTF/2.0/glTFSerializer.ts ***!
  4156. \************************************/
  4157. /*! exports provided: GLTF2Export */
  4158. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4159. "use strict";
  4160. __webpack_require__.r(__webpack_exports__);
  4161. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return GLTF2Export; });
  4162. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  4163. /**
  4164. * Class for generating glTF data from a Babylon scene.
  4165. */
  4166. var GLTF2Export = /** @class */ (function () {
  4167. function GLTF2Export() {
  4168. }
  4169. /**
  4170. * Exports the geometry of the scene to .gltf file format asynchronously
  4171. * @param scene Babylon scene with scene hierarchy information
  4172. * @param filePrefix File prefix to use when generating the glTF file
  4173. * @param options Exporter options
  4174. * @returns Returns an object with a .gltf file and associates texture names
  4175. * as keys and their data and paths as values
  4176. */
  4177. GLTF2Export.GLTFAsync = function (scene, filePrefix, options) {
  4178. return scene.whenReadyAsync().then(function () {
  4179. var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
  4180. var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options);
  4181. return gltfGenerator._generateGLTFAsync(glTFPrefix);
  4182. });
  4183. };
  4184. GLTF2Export._PreExportAsync = function (scene, options) {
  4185. return Promise.resolve().then(function () {
  4186. if (options && options.exportWithoutWaitingForScene) {
  4187. return Promise.resolve();
  4188. }
  4189. else {
  4190. return scene.whenReadyAsync();
  4191. }
  4192. });
  4193. };
  4194. GLTF2Export._PostExportAsync = function (scene, glTFData, options) {
  4195. return Promise.resolve().then(function () {
  4196. if (options && options.exportWithoutWaitingForScene) {
  4197. return glTFData;
  4198. }
  4199. else {
  4200. return glTFData;
  4201. }
  4202. });
  4203. };
  4204. /**
  4205. * Exports the geometry of the scene to .glb file format asychronously
  4206. * @param scene Babylon scene with scene hierarchy information
  4207. * @param filePrefix File prefix to use when generating glb file
  4208. * @param options Exporter options
  4209. * @returns Returns an object with a .glb filename as key and data as value
  4210. */
  4211. GLTF2Export.GLBAsync = function (scene, filePrefix, options) {
  4212. var _this = this;
  4213. return this._PreExportAsync(scene, options).then(function () {
  4214. var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
  4215. var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options);
  4216. return gltfGenerator._generateGLBAsync(glTFPrefix).then(function (glTFData) {
  4217. return _this._PostExportAsync(scene, glTFData, options);
  4218. });
  4219. });
  4220. };
  4221. return GLTF2Export;
  4222. }());
  4223. /***/ }),
  4224. /***/ "./glTF/2.0/glTFUtilities.ts":
  4225. /*!***********************************!*\
  4226. !*** ./glTF/2.0/glTFUtilities.ts ***!
  4227. \***********************************/
  4228. /*! exports provided: _GLTFUtilities */
  4229. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4230. "use strict";
  4231. __webpack_require__.r(__webpack_exports__);
  4232. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _GLTFUtilities; });
  4233. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math");
  4234. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  4235. /**
  4236. * @hidden
  4237. */
  4238. var _GLTFUtilities = /** @class */ (function () {
  4239. function _GLTFUtilities() {
  4240. }
  4241. /**
  4242. * Creates a buffer view based on the supplied arguments
  4243. * @param bufferIndex index value of the specified buffer
  4244. * @param byteOffset byte offset value
  4245. * @param byteLength byte length of the bufferView
  4246. * @param byteStride byte distance between conequential elements
  4247. * @param name name of the buffer view
  4248. * @returns bufferView for glTF
  4249. */
  4250. _GLTFUtilities._CreateBufferView = function (bufferIndex, byteOffset, byteLength, byteStride, name) {
  4251. var bufferview = { buffer: bufferIndex, byteLength: byteLength };
  4252. if (byteOffset) {
  4253. bufferview.byteOffset = byteOffset;
  4254. }
  4255. if (name) {
  4256. bufferview.name = name;
  4257. }
  4258. if (byteStride) {
  4259. bufferview.byteStride = byteStride;
  4260. }
  4261. return bufferview;
  4262. };
  4263. /**
  4264. * Creates an accessor based on the supplied arguments
  4265. * @param bufferviewIndex The index of the bufferview referenced by this accessor
  4266. * @param name The name of the accessor
  4267. * @param type The type of the accessor
  4268. * @param componentType The datatype of components in the attribute
  4269. * @param count The number of attributes referenced by this accessor
  4270. * @param byteOffset The offset relative to the start of the bufferView in bytes
  4271. * @param min Minimum value of each component in this attribute
  4272. * @param max Maximum value of each component in this attribute
  4273. * @returns accessor for glTF
  4274. */
  4275. _GLTFUtilities._CreateAccessor = function (bufferviewIndex, name, type, componentType, count, byteOffset, min, max) {
  4276. var accessor = { name: name, bufferView: bufferviewIndex, componentType: componentType, count: count, type: type };
  4277. if (min != null) {
  4278. accessor.min = min;
  4279. }
  4280. if (max != null) {
  4281. accessor.max = max;
  4282. }
  4283. if (byteOffset != null) {
  4284. accessor.byteOffset = byteOffset;
  4285. }
  4286. return accessor;
  4287. };
  4288. /**
  4289. * Calculates the minimum and maximum values of an array of position floats
  4290. * @param positions Positions array of a mesh
  4291. * @param vertexStart Starting vertex offset to calculate min and max values
  4292. * @param vertexCount Number of vertices to check for min and max values
  4293. * @returns min number array and max number array
  4294. */
  4295. _GLTFUtilities._CalculateMinMaxPositions = function (positions, vertexStart, vertexCount, convertToRightHandedSystem) {
  4296. var min = [Infinity, Infinity, Infinity];
  4297. var max = [-Infinity, -Infinity, -Infinity];
  4298. var positionStrideSize = 3;
  4299. var indexOffset;
  4300. var position;
  4301. var vector;
  4302. if (vertexCount) {
  4303. for (var i = vertexStart, length_1 = vertexStart + vertexCount; i < length_1; ++i) {
  4304. indexOffset = positionStrideSize * i;
  4305. position = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(positions, indexOffset);
  4306. if (convertToRightHandedSystem) {
  4307. _GLTFUtilities._GetRightHandedPositionVector3FromRef(position);
  4308. }
  4309. vector = position.asArray();
  4310. for (var j = 0; j < positionStrideSize; ++j) {
  4311. var num = vector[j];
  4312. if (num < min[j]) {
  4313. min[j] = num;
  4314. }
  4315. if (num > max[j]) {
  4316. max[j] = num;
  4317. }
  4318. ++indexOffset;
  4319. }
  4320. }
  4321. }
  4322. return { min: min, max: max };
  4323. };
  4324. /**
  4325. * Converts a new right-handed Vector3
  4326. * @param vector vector3 array
  4327. * @returns right-handed Vector3
  4328. */
  4329. _GLTFUtilities._GetRightHandedPositionVector3 = function (vector) {
  4330. return new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z);
  4331. };
  4332. /**
  4333. * Converts a Vector3 to right-handed
  4334. * @param vector Vector3 to convert to right-handed
  4335. */
  4336. _GLTFUtilities._GetRightHandedPositionVector3FromRef = function (vector) {
  4337. vector.z *= -1;
  4338. };
  4339. /**
  4340. * Converts a three element number array to right-handed
  4341. * @param vector number array to convert to right-handed
  4342. */
  4343. _GLTFUtilities._GetRightHandedPositionArray3FromRef = function (vector) {
  4344. vector[2] *= -1;
  4345. };
  4346. /**
  4347. * Converts a new right-handed Vector3
  4348. * @param vector vector3 array
  4349. * @returns right-handed Vector3
  4350. */
  4351. _GLTFUtilities._GetRightHandedNormalVector3 = function (vector) {
  4352. return new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z);
  4353. };
  4354. /**
  4355. * Converts a Vector3 to right-handed
  4356. * @param vector Vector3 to convert to right-handed
  4357. */
  4358. _GLTFUtilities._GetRightHandedNormalVector3FromRef = function (vector) {
  4359. vector.z *= -1;
  4360. };
  4361. /**
  4362. * Converts a three element number array to right-handed
  4363. * @param vector number array to convert to right-handed
  4364. */
  4365. _GLTFUtilities._GetRightHandedNormalArray3FromRef = function (vector) {
  4366. vector[2] *= -1;
  4367. };
  4368. /**
  4369. * Converts a Vector4 to right-handed
  4370. * @param vector Vector4 to convert to right-handed
  4371. */
  4372. _GLTFUtilities._GetRightHandedVector4FromRef = function (vector) {
  4373. vector.z *= -1;
  4374. vector.w *= -1;
  4375. };
  4376. /**
  4377. * Converts a Vector4 to right-handed
  4378. * @param vector Vector4 to convert to right-handed
  4379. */
  4380. _GLTFUtilities._GetRightHandedArray4FromRef = function (vector) {
  4381. vector[2] *= -1;
  4382. vector[3] *= -1;
  4383. };
  4384. /**
  4385. * Converts a Quaternion to right-handed
  4386. * @param quaternion Source quaternion to convert to right-handed
  4387. */
  4388. _GLTFUtilities._GetRightHandedQuaternionFromRef = function (quaternion) {
  4389. quaternion.x *= -1;
  4390. quaternion.y *= -1;
  4391. };
  4392. /**
  4393. * Converts a Quaternion to right-handed
  4394. * @param quaternion Source quaternion to convert to right-handed
  4395. */
  4396. _GLTFUtilities._GetRightHandedQuaternionArrayFromRef = function (quaternion) {
  4397. quaternion[0] *= -1;
  4398. quaternion[1] *= -1;
  4399. };
  4400. _GLTFUtilities._NormalizeTangentFromRef = function (tangent) {
  4401. var length = Math.sqrt(tangent.x * tangent.x + tangent.y * tangent.y + tangent.z * tangent.z);
  4402. if (length > 0) {
  4403. tangent.x /= length;
  4404. tangent.y /= length;
  4405. tangent.z /= length;
  4406. }
  4407. };
  4408. return _GLTFUtilities;
  4409. }());
  4410. /***/ }),
  4411. /***/ "./glTF/2.0/index.ts":
  4412. /*!***************************!*\
  4413. !*** ./glTF/2.0/index.ts ***!
  4414. \***************************/
  4415. /*! exports provided: GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  4416. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4417. "use strict";
  4418. __webpack_require__.r(__webpack_exports__);
  4419. /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts");
  4420. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__["_GLTFAnimation"]; });
  4421. /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts");
  4422. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTFData__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; });
  4423. /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts");
  4424. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_Exporter"]; });
  4425. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_BinaryWriter"]; });
  4426. /* harmony import */ var _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFExporterExtension */ "./glTF/2.0/glTFExporterExtension.ts");
  4427. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__["__IGLTFExporterExtensionV2"]; });
  4428. /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts");
  4429. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; });
  4430. /* harmony import */ var _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./glTFSerializer */ "./glTF/2.0/glTFSerializer.ts");
  4431. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__["GLTF2Export"]; });
  4432. /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts");
  4433. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__["_GLTFUtilities"]; });
  4434. /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
  4435. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_texture_transform"]; });
  4436. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_lights_punctual"]; });
  4437. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
  4438. /***/ }),
  4439. /***/ "./glTF/2.0/shaders/textureTransform.fragment.ts":
  4440. /*!*******************************************************!*\
  4441. !*** ./glTF/2.0/shaders/textureTransform.fragment.ts ***!
  4442. \*******************************************************/
  4443. /*! exports provided: textureTransformPixelShader */
  4444. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4445. "use strict";
  4446. __webpack_require__.r(__webpack_exports__);
  4447. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "textureTransformPixelShader", function() { return textureTransformPixelShader; });
  4448. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math");
  4449. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4450. var name = 'textureTransformPixelShader';
  4451. var shader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n}";
  4452. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4453. /** @hidden */
  4454. var textureTransformPixelShader = { name: name, shader: shader };
  4455. /***/ }),
  4456. /***/ "./glTF/glTFFileExporter.ts":
  4457. /*!**********************************!*\
  4458. !*** ./glTF/glTFFileExporter.ts ***!
  4459. \**********************************/
  4460. /*! exports provided: __IGLTFExporterExtension */
  4461. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4462. "use strict";
  4463. __webpack_require__.r(__webpack_exports__);
  4464. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return __IGLTFExporterExtension; });
  4465. /** @hidden */
  4466. var __IGLTFExporterExtension = 0; // I am here to allow dts to be created
  4467. /***/ }),
  4468. /***/ "./glTF/index.ts":
  4469. /*!***********************!*\
  4470. !*** ./glTF/index.ts ***!
  4471. \***********************/
  4472. /*! exports provided: __IGLTFExporterExtension, GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  4473. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4474. "use strict";
  4475. __webpack_require__.r(__webpack_exports__);
  4476. /* harmony import */ var _glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFFileExporter */ "./glTF/glTFFileExporter.ts");
  4477. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__["__IGLTFExporterExtension"]; });
  4478. /* harmony import */ var _2_0__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./2.0 */ "./glTF/2.0/index.ts");
  4479. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; });
  4480. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["GLTF2Export"]; });
  4481. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["_GLTFAnimation"]; });
  4482. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["_Exporter"]; });
  4483. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["_BinaryWriter"]; });
  4484. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["__IGLTFExporterExtensionV2"]; });
  4485. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["_GLTFMaterialExporter"]; });
  4486. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]; });
  4487. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_transform"]; });
  4488. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; });
  4489. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _2_0__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_sheen"]; });
  4490. /***/ }),
  4491. /***/ "./index.ts":
  4492. /*!******************!*\
  4493. !*** ./index.ts ***!
  4494. \******************/
  4495. /*! exports provided: __IGLTFExporterExtension, GLTFData, GLTF2Export, OBJExport, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, STLExport, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  4496. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4497. "use strict";
  4498. __webpack_require__.r(__webpack_exports__);
  4499. /* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./OBJ */ "./OBJ/index.ts");
  4500. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJExport", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["OBJExport"]; });
  4501. /* harmony import */ var _glTF__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTF */ "./glTF/index.ts");
  4502. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["__IGLTFExporterExtension"]; });
  4503. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; });
  4504. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["GLTF2Export"]; });
  4505. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["_GLTFAnimation"]; });
  4506. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["_Exporter"]; });
  4507. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["_BinaryWriter"]; });
  4508. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["__IGLTFExporterExtensionV2"]; });
  4509. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["_GLTFMaterialExporter"]; });
  4510. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]; });
  4511. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_transform"]; });
  4512. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; });
  4513. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _glTF__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_sheen"]; });
  4514. /* harmony import */ var _stl__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./stl */ "./stl/index.ts");
  4515. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLExport", function() { return _stl__WEBPACK_IMPORTED_MODULE_2__["STLExport"]; });
  4516. /***/ }),
  4517. /***/ "./legacy/legacy-glTF2Serializer.ts":
  4518. /*!******************************************!*\
  4519. !*** ./legacy/legacy-glTF2Serializer.ts ***!
  4520. \******************************************/
  4521. /*! exports provided: __IGLTFExporterExtension, GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  4522. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4523. "use strict";
  4524. __webpack_require__.r(__webpack_exports__);
  4525. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileExporter */ "./glTF/glTFFileExporter.ts");
  4526. /* harmony import */ var _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFData */ "./glTF/2.0/glTFData.ts");
  4527. /* harmony import */ var _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0/glTFSerializer */ "./glTF/2.0/glTFSerializer.ts");
  4528. /* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts");
  4529. /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts");
  4530. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__["__IGLTFExporterExtension"]; });
  4531. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]; });
  4532. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTF2Export"]; });
  4533. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFAnimation"]; });
  4534. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_Exporter"]; });
  4535. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_BinaryWriter"]; });
  4536. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["__IGLTFExporterExtensionV2"]; });
  4537. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; });
  4538. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFUtilities"]; });
  4539. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_texture_transform"]; });
  4540. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_lights_punctual"]; });
  4541. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_sheen"]; });
  4542. /**
  4543. * This is the entry point for the UMD module.
  4544. * The entry point for a future ESM package should be index.ts
  4545. */
  4546. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  4547. if (typeof globalObject !== "undefined") {
  4548. globalObject.BABYLON = globalObject.BABYLON || {};
  4549. var BABYLON = globalObject.BABYLON;
  4550. BABYLON.GLTF2 = BABYLON.GLTF2 || {};
  4551. BABYLON.GLTF2.Exporter = BABYLON.GLTF2.Exporter || {};
  4552. BABYLON.GLTF2.Exporter.Extensions = BABYLON.GLTF2.Exporter.Extensions || {};
  4553. var keys = [];
  4554. for (var key in _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__) {
  4555. BABYLON[key] = _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__[key];
  4556. keys.push(key);
  4557. }
  4558. for (var key in _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__) {
  4559. BABYLON[key] = _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__[key];
  4560. keys.push(key);
  4561. }
  4562. for (var key in _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__) {
  4563. BABYLON[key] = _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__[key];
  4564. keys.push(key);
  4565. }
  4566. for (var key in _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__) {
  4567. BABYLON.GLTF2.Exporter.Extensions[key] = _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__[key];
  4568. keys.push(key);
  4569. }
  4570. for (var key in _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__) {
  4571. // Prevent Reassignment.
  4572. if (keys.indexOf(key) > -1) {
  4573. continue;
  4574. }
  4575. BABYLON.GLTF2.Exporter[key] = _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__[key];
  4576. }
  4577. }
  4578. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  4579. /***/ }),
  4580. /***/ "./legacy/legacy-objSerializer.ts":
  4581. /*!****************************************!*\
  4582. !*** ./legacy/legacy-objSerializer.ts ***!
  4583. \****************************************/
  4584. /*! exports provided: OBJExport */
  4585. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4586. "use strict";
  4587. __webpack_require__.r(__webpack_exports__);
  4588. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../OBJ */ "./OBJ/index.ts");
  4589. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJExport", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["OBJExport"]; });
  4590. /**
  4591. * This is the entry point for the UMD module.
  4592. * The entry point for a future ESM package should be index.ts
  4593. */
  4594. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  4595. if (typeof globalObject !== "undefined") {
  4596. for (var serializer in _OBJ__WEBPACK_IMPORTED_MODULE_0__) {
  4597. globalObject.BABYLON[serializer] = _OBJ__WEBPACK_IMPORTED_MODULE_0__[serializer];
  4598. }
  4599. }
  4600. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  4601. /***/ }),
  4602. /***/ "./legacy/legacy-stlSerializer.ts":
  4603. /*!****************************************!*\
  4604. !*** ./legacy/legacy-stlSerializer.ts ***!
  4605. \****************************************/
  4606. /*! exports provided: STLExport */
  4607. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4608. "use strict";
  4609. __webpack_require__.r(__webpack_exports__);
  4610. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _stl__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../stl */ "./stl/index.ts");
  4611. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLExport", function() { return _stl__WEBPACK_IMPORTED_MODULE_0__["STLExport"]; });
  4612. /**
  4613. * This is the entry point for the UMD module.
  4614. * The entry point for a future ESM package should be index.ts
  4615. */
  4616. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  4617. if (typeof globalObject !== "undefined") {
  4618. for (var serializer in _stl__WEBPACK_IMPORTED_MODULE_0__) {
  4619. globalObject.BABYLON[serializer] = _stl__WEBPACK_IMPORTED_MODULE_0__[serializer];
  4620. }
  4621. }
  4622. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  4623. /***/ }),
  4624. /***/ "./legacy/legacy.ts":
  4625. /*!**************************!*\
  4626. !*** ./legacy/legacy.ts ***!
  4627. \**************************/
  4628. /*! exports provided: __IGLTFExporterExtension, GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, OBJExport, STLExport, KHR_texture_transform, KHR_lights_punctual, KHR_materials_sheen */
  4629. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4630. "use strict";
  4631. __webpack_require__.r(__webpack_exports__);
  4632. /* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  4633. /* harmony import */ var _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./legacy-glTF2Serializer */ "./legacy/legacy-glTF2Serializer.ts");
  4634. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["__IGLTFExporterExtension"]; });
  4635. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; });
  4636. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["GLTF2Export"]; });
  4637. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["_GLTFAnimation"]; });
  4638. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["_Exporter"]; });
  4639. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["_BinaryWriter"]; });
  4640. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["__IGLTFExporterExtensionV2"]; });
  4641. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["_GLTFMaterialExporter"]; });
  4642. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]; });
  4643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_transform"]; });
  4644. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; });
  4645. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _legacy_glTF2Serializer__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_sheen"]; });
  4646. /* harmony import */ var _legacy_objSerializer__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./legacy-objSerializer */ "./legacy/legacy-objSerializer.ts");
  4647. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJExport", function() { return _legacy_objSerializer__WEBPACK_IMPORTED_MODULE_2__["OBJExport"]; });
  4648. /* harmony import */ var _legacy_stlSerializer__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./legacy-stlSerializer */ "./legacy/legacy-stlSerializer.ts");
  4649. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLExport", function() { return _legacy_stlSerializer__WEBPACK_IMPORTED_MODULE_3__["STLExport"]; });
  4650. /***/ }),
  4651. /***/ "./stl/index.ts":
  4652. /*!**********************!*\
  4653. !*** ./stl/index.ts ***!
  4654. \**********************/
  4655. /*! exports provided: STLExport */
  4656. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4657. "use strict";
  4658. __webpack_require__.r(__webpack_exports__);
  4659. /* harmony import */ var _stlSerializer__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./stlSerializer */ "./stl/stlSerializer.ts");
  4660. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLExport", function() { return _stlSerializer__WEBPACK_IMPORTED_MODULE_0__["STLExport"]; });
  4661. /***/ }),
  4662. /***/ "./stl/stlSerializer.ts":
  4663. /*!******************************!*\
  4664. !*** ./stl/stlSerializer.ts ***!
  4665. \******************************/
  4666. /*! exports provided: STLExport */
  4667. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4668. "use strict";
  4669. __webpack_require__.r(__webpack_exports__);
  4670. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLExport", function() { return STLExport; });
  4671. /* harmony import */ var babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/buffer */ "babylonjs/Maths/math");
  4672. /* harmony import */ var babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__);
  4673. /**
  4674. * Class for generating STL data from a Babylon scene.
  4675. */
  4676. var STLExport = /** @class */ (function () {
  4677. function STLExport() {
  4678. }
  4679. /**
  4680. * Exports the geometry of a Mesh array in .STL file format (ASCII)
  4681. * @param meshes list defines the mesh to serialize
  4682. * @param download triggers the automatic download of the file.
  4683. * @param fileName changes the downloads fileName.
  4684. * @param binary changes the STL to a binary type.
  4685. * @param isLittleEndian toggle for binary type exporter.
  4686. * @returns the STL as UTF8 string
  4687. */
  4688. STLExport.CreateSTL = function (meshes, download, fileName, binary, isLittleEndian) {
  4689. //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61
  4690. if (download === void 0) { download = true; }
  4691. if (fileName === void 0) { fileName = 'STL_Mesh'; }
  4692. if (binary === void 0) { binary = false; }
  4693. if (isLittleEndian === void 0) { isLittleEndian = true; }
  4694. var getFaceData = function (indices, vertices, i) {
  4695. var id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];
  4696. var v = [
  4697. new babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vertices[id[0]], vertices[id[0] + 1], vertices[id[0] + 2]),
  4698. new babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vertices[id[1]], vertices[id[1] + 1], vertices[id[1] + 2]),
  4699. new babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vertices[id[2]], vertices[id[2] + 1], vertices[id[2] + 2])
  4700. ];
  4701. var p1p2 = v[0].subtract(v[1]);
  4702. var p3p2 = v[2].subtract(v[1]);
  4703. var n = (babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Cross(p1p2, p3p2)).normalize();
  4704. return { v: v, n: n };
  4705. };
  4706. var writeVector = function (dataview, offset, vector, isLittleEndian) {
  4707. offset = writeFloat(dataview, offset, vector.x, isLittleEndian);
  4708. offset = writeFloat(dataview, offset, vector.y, isLittleEndian);
  4709. return writeFloat(dataview, offset, vector.z, isLittleEndian);
  4710. };
  4711. var writeFloat = function (dataview, offset, value, isLittleEndian) {
  4712. dataview.setFloat32(offset, value, isLittleEndian);
  4713. return offset + 4;
  4714. };
  4715. var data;
  4716. var faceCount = 0;
  4717. var offset = 0;
  4718. if (binary) {
  4719. for (var i = 0; i < meshes.length; i++) {
  4720. var mesh = meshes[i];
  4721. var indices = mesh.getIndices();
  4722. faceCount += indices ? indices.length : 0;
  4723. }
  4724. var bufferSize = 84 + (50 * faceCount);
  4725. var buffer = new ArrayBuffer(bufferSize);
  4726. data = new DataView(buffer);
  4727. offset += 80;
  4728. data.setUint32(offset, faceCount, isLittleEndian);
  4729. offset += 4;
  4730. }
  4731. else {
  4732. data = 'solid exportedMesh\r\n';
  4733. }
  4734. for (var i = 0; i < meshes.length; i++) {
  4735. var mesh = meshes[i];
  4736. mesh.bakeCurrentTransformIntoVertices();
  4737. var vertices = mesh.getVerticesData(babylonjs_Meshes_buffer__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind) || [];
  4738. var indices = mesh.getIndices() || [];
  4739. for (var i_1 = 0; i_1 < indices.length; i_1 += 3) {
  4740. var fd = getFaceData(indices, vertices, i_1);
  4741. if (binary) {
  4742. offset = writeVector(data, offset, fd.n, isLittleEndian);
  4743. offset = writeVector(data, offset, fd.v[0], isLittleEndian);
  4744. offset = writeVector(data, offset, fd.v[1], isLittleEndian);
  4745. offset = writeVector(data, offset, fd.v[2], isLittleEndian);
  4746. offset += 2;
  4747. }
  4748. else {
  4749. data += 'facet normal ' + fd.n.x + ' ' + fd.n.y + ' ' + fd.n.z + '\r\n';
  4750. data += '\touter loop\r\n';
  4751. data += '\t\tvertex ' + fd.v[0].x + ' ' + fd.v[0].y + ' ' + fd.v[0].z + '\r\n';
  4752. data += '\t\tvertex ' + fd.v[1].x + ' ' + fd.v[1].y + ' ' + fd.v[1].z + '\r\n';
  4753. data += '\t\tvertex ' + fd.v[2].x + ' ' + fd.v[2].y + ' ' + fd.v[2].z + '\r\n';
  4754. data += '\tendloop\r\n';
  4755. data += 'endfacet\r\n';
  4756. }
  4757. }
  4758. }
  4759. if (!binary) {
  4760. data += 'endsolid exportedMesh';
  4761. }
  4762. if (download) {
  4763. var a = document.createElement('a');
  4764. var blob = new Blob([data], { 'type': 'application/octet-stream' });
  4765. a.href = window.URL.createObjectURL(blob);
  4766. if (!fileName) {
  4767. fileName = "STL_Mesh";
  4768. }
  4769. a.download = fileName + ".stl";
  4770. a.click();
  4771. }
  4772. return data;
  4773. };
  4774. return STLExport;
  4775. }());
  4776. /***/ }),
  4777. /***/ "babylonjs/Maths/math":
  4778. /*!****************************************************************************************************!*\
  4779. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  4780. \****************************************************************************************************/
  4781. /*! no static exports found */
  4782. /***/ (function(module, exports) {
  4783. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math__;
  4784. /***/ })
  4785. /******/ });
  4786. });
  4787. //# sourceMappingURL=babylonjs.serializers.js.map