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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- // old version of standard material updated every 3 months
- var StandardMaterialDefines_OldVer = (function (_super) {
- __extends(StandardMaterialDefines_OldVer, _super);
- function StandardMaterialDefines_OldVer() {
- var _this = _super.call(this) || this;
- _this.DIFFUSE = false;
- _this.AMBIENT = false;
- _this.OPACITY = false;
- _this.OPACITYRGB = false;
- _this.REFLECTION = false;
- _this.EMISSIVE = false;
- _this.SPECULAR = false;
- _this.BUMP = false;
- _this.PARALLAX = false;
- _this.PARALLAXOCCLUSION = false;
- _this.SPECULAROVERALPHA = false;
- _this.CLIPPLANE = false;
- _this.ALPHATEST = false;
- _this.ALPHAFROMDIFFUSE = false;
- _this.POINTSIZE = false;
- _this.FOG = false;
- _this.SPECULARTERM = false;
- _this.DIFFUSEFRESNEL = false;
- _this.OPACITYFRESNEL = false;
- _this.REFLECTIONFRESNEL = false;
- _this.REFRACTIONFRESNEL = false;
- _this.EMISSIVEFRESNEL = false;
- _this.FRESNEL = false;
- _this.NORMAL = false;
- _this.UV1 = false;
- _this.UV2 = false;
- _this.VERTEXCOLOR = false;
- _this.VERTEXALPHA = false;
- _this.NUM_BONE_INFLUENCERS = 0;
- _this.BonesPerMesh = 0;
- _this.INSTANCES = false;
- _this.GLOSSINESS = false;
- _this.ROUGHNESS = false;
- _this.EMISSIVEASILLUMINATION = false;
- _this.LINKEMISSIVEWITHDIFFUSE = false;
- _this.REFLECTIONFRESNELFROMSPECULAR = false;
- _this.LIGHTMAP = false;
- _this.USELIGHTMAPASSHADOWMAP = false;
- _this.REFLECTIONMAP_3D = false;
- _this.REFLECTIONMAP_SPHERICAL = false;
- _this.REFLECTIONMAP_PLANAR = false;
- _this.REFLECTIONMAP_CUBIC = false;
- _this.REFLECTIONMAP_PROJECTION = false;
- _this.REFLECTIONMAP_SKYBOX = false;
- _this.REFLECTIONMAP_EXPLICIT = false;
- _this.REFLECTIONMAP_EQUIRECTANGULAR = false;
- _this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
- _this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
- _this.INVERTCUBICMAP = false;
- _this.LOGARITHMICDEPTH = false;
- _this.REFRACTION = false;
- _this.REFRACTIONMAP_3D = false;
- _this.REFLECTIONOVERALPHA = false;
- _this.TWOSIDEDLIGHTING = false;
- _this.SHADOWFLOAT = false;
- _this.MORPHTARGETS = false;
- _this.MORPHTARGETS_NORMAL = false;
- _this.MORPHTARGETS_TANGENT = false;
- _this.NUM_MORPH_INFLUENCERS = 0;
- _this.IMAGEPROCESSING = false;
- _this.VIGNETTE = false;
- _this.VIGNETTEBLENDMODEMULTIPLY = false;
- _this.VIGNETTEBLENDMODEOPAQUE = false;
- _this.TONEMAPPING = false;
- _this.CONTRAST = false;
- _this.COLORCURVES = false;
- _this.COLORGRADING = false;
- _this.SAMPLER3DGREENDEPTH = false;
- _this.SAMPLER3DBGRMAP = false;
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
- _this.EXPOSURE = false;
- _this.rebuild();
- return _this;
- }
- StandardMaterialDefines_OldVer.prototype.setReflectionMode = function (modeToEnable) {
- var modes = [
- "REFLECTIONMAP_CUBIC", "REFLECTIONMAP_EXPLICIT", "REFLECTIONMAP_PLANAR",
- "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_SKYBOX",
- "REFLECTIONMAP_SPHERICAL", "REFLECTIONMAP_EQUIRECTANGULAR", "REFLECTIONMAP_EQUIRECTANGULAR_FIXED",
- "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"
- ];
- for (var _i = 0, modes_1 = modes; _i < modes_1.length; _i++) {
- var mode = modes_1[_i];
- this[mode] = (mode === modeToEnable);
- }
- };
- return StandardMaterialDefines_OldVer;
- }(BABYLON.MaterialDefines));
- BABYLON.StandardMaterialDefines_OldVer = StandardMaterialDefines_OldVer;
- var StandardMaterial_OldVer = (function (_super) {
- __extends(StandardMaterial_OldVer, _super);
- function StandardMaterial_OldVer(name, scene) {
- var _this = _super.call(this, name, scene) || this;
- _this.ambientColor = new BABYLON.Color3(0, 0, 0);
- _this.diffuseColor = new BABYLON.Color3(1, 1, 1);
- _this.specularColor = new BABYLON.Color3(1, 1, 1);
- _this.emissiveColor = new BABYLON.Color3(0, 0, 0);
- _this.specularPower = 64;
- _this._useAlphaFromDiffuseTexture = false;
- _this._useEmissiveAsIllumination = false;
- _this._linkEmissiveWithDiffuse = false;
- _this._useSpecularOverAlpha = false;
- _this._useReflectionOverAlpha = false;
- _this._disableLighting = false;
- _this._useParallax = false;
- _this._useParallaxOcclusion = false;
- _this.parallaxScaleBias = 0.05;
- _this._roughness = 0;
- _this.indexOfRefraction = 0.98;
- _this.invertRefractionY = true;
- _this._useLightmapAsShadowmap = false;
- _this._useReflectionFresnelFromSpecular = false;
- _this._useGlossinessFromSpecularMapAlpha = false;
- _this._maxSimultaneousLights = 4;
- /**
- * If sets to true, x component of normal map value will invert (x = 1.0 - x).
- */
- _this._invertNormalMapX = false;
- /**
- * If sets to true, y component of normal map value will invert (y = 1.0 - y).
- */
- _this._invertNormalMapY = false;
- /**
- * If sets to true and backfaceCulling is false, normals will be flipped on the backside.
- */
- _this._twoSidedLighting = false;
- _this._renderTargets = new BABYLON.SmartArray(16);
- _this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
- _this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
- // Setup the default processing configuration to the scene.
- _this._attachImageProcessingConfiguration(null);
- _this.getRenderTargetTextures = function () {
- _this._renderTargets.reset();
- if (StandardMaterial_OldVer.ReflectionTextureEnabled && _this._reflectionTexture && _this._reflectionTexture.isRenderTarget) {
- _this._renderTargets.push(_this._reflectionTexture);
- }
- if (StandardMaterial_OldVer.RefractionTextureEnabled && _this._refractionTexture && _this._refractionTexture.isRenderTarget) {
- _this._renderTargets.push(_this._refractionTexture);
- }
- return _this._renderTargets;
- };
- return _this;
- }
- Object.defineProperty(StandardMaterial_OldVer.prototype, "imageProcessingConfiguration", {
- /**
- * Gets the image processing configuration used either in this material.
- */
- get: function () {
- return this._imageProcessingConfiguration;
- },
- /**
- * Sets the Default image processing configuration used either in the this material.
- *
- * If sets to null, the scene one is in use.
- */
- set: function (value) {
- this._attachImageProcessingConfiguration(value);
- // Ensure the effect will be rebuilt.
- this._markAllSubMeshesAsTexturesDirty();
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Attaches a new image processing configuration to the Standard Material.
- * @param configuration
- */
- StandardMaterial_OldVer.prototype._attachImageProcessingConfiguration = function (configuration) {
- var _this = this;
- if (configuration === this._imageProcessingConfiguration) {
- return;
- }
- // Detaches observer.
- if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
- this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
- }
- // Pick the scene configuration if needed.
- if (!configuration) {
- this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration;
- }
- else {
- this._imageProcessingConfiguration = configuration;
- }
- // Attaches observer.
- this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function (conf) {
- _this._markAllSubMeshesAsImageProcessingDirty();
- });
- };
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraColorCurvesEnabled", {
- /**
- * Gets wether the color curves effect is enabled.
- */
- get: function () {
- return this.imageProcessingConfiguration.colorCurvesEnabled;
- },
- /**
- * Sets wether the color curves effect is enabled.
- */
- set: function (value) {
- this.imageProcessingConfiguration.colorCurvesEnabled = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraColorGradingEnabled", {
- /**
- * Gets wether the color grading effect is enabled.
- */
- get: function () {
- return this.imageProcessingConfiguration.colorGradingEnabled;
- },
- /**
- * Gets wether the color grading effect is enabled.
- */
- set: function (value) {
- this.imageProcessingConfiguration.colorGradingEnabled = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraToneMappingEnabled", {
- /**
- * Gets wether tonemapping is enabled or not.
- */
- get: function () {
- return this._imageProcessingConfiguration.toneMappingEnabled;
- },
- /**
- * Sets wether tonemapping is enabled or not
- */
- set: function (value) {
- this._imageProcessingConfiguration.toneMappingEnabled = value;
- },
- enumerable: true,
- configurable: true
- });
- ;
- ;
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraExposure", {
- /**
- * The camera exposure used on this material.
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
- * This corresponds to a photographic exposure.
- */
- get: function () {
- return this._imageProcessingConfiguration.exposure;
- },
- /**
- * The camera exposure used on this material.
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
- * This corresponds to a photographic exposure.
- */
- set: function (value) {
- this._imageProcessingConfiguration.exposure = value;
- },
- enumerable: true,
- configurable: true
- });
- ;
- ;
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraContrast", {
- /**
- * Gets The camera contrast used on this material.
- */
- get: function () {
- return this._imageProcessingConfiguration.contrast;
- },
- /**
- * Sets The camera contrast used on this material.
- */
- set: function (value) {
- this._imageProcessingConfiguration.contrast = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer.prototype, "cameraColorGradingTexture", {
- /**
- * Gets the Color Grading 2D Lookup Texture.
- */
- get: function () {
- return this._imageProcessingConfiguration.colorGradingTexture;
- },
- /**
- * Sets the Color Grading 2D Lookup Texture.
- */
- set: function (value) {
- this._imageProcessingConfiguration.colorGradingTexture = value;
- },
- enumerable: true,
- configurable: true
- });
- StandardMaterial_OldVer.prototype.getClassName = function () {
- return "StandardMaterial_OldVer";
- };
- Object.defineProperty(StandardMaterial_OldVer.prototype, "useLogarithmicDepth", {
- get: function () {
- return this._useLogarithmicDepth;
- },
- set: function (value) {
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
- this._markAllSubMeshesAsMiscDirty();
- },
- enumerable: true,
- configurable: true
- });
- StandardMaterial_OldVer.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0) || (this._opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;
- };
- StandardMaterial_OldVer.prototype.needAlphaTesting = function () {
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha;
- };
- StandardMaterial_OldVer.prototype._shouldUseAlphaFromDiffuseTexture = function () {
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture;
- };
- StandardMaterial_OldVer.prototype.getAlphaTestTexture = function () {
- return this._diffuseTexture;
- };
- /**
- * Child classes can use it to update shaders
- */
- StandardMaterial_OldVer.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new StandardMaterialDefines_OldVer();
- }
- var scene = this.getScene();
- var defines = subMesh._materialDefines;
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (defines._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Lights
- defines._needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- if (!this._diffuseTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.DIFFUSE = true;
- }
- }
- else {
- defines.DIFFUSE = false;
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- if (!this._ambientTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.AMBIENT = true;
- }
- }
- else {
- defines.AMBIENT = false;
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- if (!this._opacityTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.OPACITY = true;
- defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
- }
- }
- else {
- defines.OPACITY = false;
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- if (!this._reflectionTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needNormals = true;
- defines.REFLECTION = true;
- defines.ROUGHNESS = (this._roughness > 0);
- defines.REFLECTIONOVERALPHA = this._useReflectionOverAlpha;
- defines.INVERTCUBICMAP = (this._reflectionTexture.coordinatesMode === BABYLON.Texture.INVCUBIC_MODE);
- defines.REFLECTIONMAP_3D = this._reflectionTexture.isCube;
- switch (this._reflectionTexture.coordinatesMode) {
- case BABYLON.Texture.CUBIC_MODE:
- case BABYLON.Texture.INVCUBIC_MODE:
- defines.setReflectionMode("REFLECTIONMAP_CUBIC");
- break;
- case BABYLON.Texture.EXPLICIT_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EXPLICIT");
- break;
- case BABYLON.Texture.PLANAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_PLANAR");
- break;
- case BABYLON.Texture.PROJECTION_MODE:
- defines.setReflectionMode("REFLECTIONMAP_PROJECTION");
- break;
- case BABYLON.Texture.SKYBOX_MODE:
- defines.setReflectionMode("REFLECTIONMAP_SKYBOX");
- break;
- case BABYLON.Texture.SPHERICAL_MODE:
- defines.setReflectionMode("REFLECTIONMAP_SPHERICAL");
- break;
- case BABYLON.Texture.EQUIRECTANGULAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");
- break;
- case BABYLON.Texture.FIXED_EQUIRECTANGULAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
- break;
- case BABYLON.Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
- defines.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
- break;
- }
- }
- }
- else {
- defines.REFLECTION = false;
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- if (!this._emissiveTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.EMISSIVE = true;
- }
- }
- else {
- defines.EMISSIVE = false;
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- if (!this._lightmapTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.LIGHTMAP = true;
- defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap;
- }
- }
- else {
- defines.LIGHTMAP = false;
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- if (!this._specularTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.SPECULAR = true;
- defines.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;
- }
- }
- else {
- defines.SPECULAR = false;
- }
- if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial_OldVer.BumpTextureEnabled) {
- // Bump texure can not be not blocking.
- if (!this._bumpTexture.isReady()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.BUMP = true;
- defines.PARALLAX = this._useParallax;
- defines.PARALLAXOCCLUSION = this._useParallaxOcclusion;
- }
- }
- else {
- defines.BUMP = false;
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- if (!this._refractionTexture.isReadyOrNotBlocking()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.REFRACTION = true;
- defines.REFRACTIONMAP_3D = this._refractionTexture.isCube;
- }
- }
- else {
- defines.REFRACTION = false;
- }
- defines.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;
- }
- else {
- defines.DIFFUSE = false;
- defines.AMBIENT = false;
- defines.OPACITY = false;
- defines.REFLECTION = false;
- defines.EMISSIVE = false;
- defines.LIGHTMAP = false;
- defines.BUMP = false;
- defines.REFRACTION = false;
- }
- defines.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture();
- defines.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination;
- defines.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse;
- defines.SPECULAROVERALPHA = this._useSpecularOverAlpha;
- }
- if (defines._areImageProcessingDirty) {
- if (!this._imageProcessingConfiguration.isReady()) {
- return false;
- }
- this._imageProcessingConfiguration.prepareDefines(defines);
- }
- if (defines._areFresnelDirty) {
- if (StandardMaterial_OldVer.FresnelEnabled) {
- // Fresnel
- if (this._diffuseFresnelParameters || this._opacityFresnelParameters ||
- this._emissiveFresnelParameters || this._refractionFresnelParameters ||
- this._reflectionFresnelParameters) {
- defines.DIFFUSEFRESNEL = (this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled);
- defines.OPACITYFRESNEL = (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled);
- defines.REFLECTIONFRESNEL = (this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled);
- defines.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular;
- defines.REFRACTIONFRESNEL = (this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled);
- defines.EMISSIVEFRESNEL = (this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled);
- defines._needNormals = true;
- defines.FRESNEL = true;
- }
- }
- else {
- defines.FRESNEL = false;
- }
- }
- // Misc.
- BABYLON.MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, defines);
- // Attribs
- BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true, true);
- // Values that need to be evaluated on every frame
- BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new BABYLON.EffectFallbacks();
- if (defines.REFLECTION) {
- fallbacks.addFallback(0, "REFLECTION");
- }
- if (defines.SPECULAR) {
- fallbacks.addFallback(0, "SPECULAR");
- }
- if (defines.BUMP) {
- fallbacks.addFallback(0, "BUMP");
- }
- if (defines.PARALLAX) {
- fallbacks.addFallback(1, "PARALLAX");
- }
- if (defines.PARALLAXOCCLUSION) {
- fallbacks.addFallback(0, "PARALLAXOCCLUSION");
- }
- if (defines.SPECULAROVERALPHA) {
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
- }
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (defines.POINTSIZE) {
- fallbacks.addFallback(0, "POINTSIZE");
- }
- if (defines.LOGARITHMICDEPTH) {
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
- }
- BABYLON.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this._maxSimultaneousLights);
- if (defines.SPECULARTERM) {
- fallbacks.addFallback(0, "SPECULARTERM");
- }
- if (defines.DIFFUSEFRESNEL) {
- fallbacks.addFallback(1, "DIFFUSEFRESNEL");
- }
- if (defines.OPACITYFRESNEL) {
- fallbacks.addFallback(2, "OPACITYFRESNEL");
- }
- if (defines.REFLECTIONFRESNEL) {
- fallbacks.addFallback(3, "REFLECTIONFRESNEL");
- }
- if (defines.EMISSIVEFRESNEL) {
- fallbacks.addFallback(4, "EMISSIVEFRESNEL");
- }
- if (defines.FRESNEL) {
- fallbacks.addFallback(4, "FRESNEL");
- }
- //Attributes
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (defines.NORMAL) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- }
- if (defines.UV1) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- }
- if (defines.UV2) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- }
- BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- BABYLON.MaterialHelper.PrepareAttributesForMorphTargets(attribs, mesh, defines);
- var shaderName = "default";
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix", "refractionMatrix",
- "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor",
- "logarithmicDepthConstant", "vTangentSpaceParams"
- ];
- var samplers = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"];
- var uniformBuffers = ["Material", "Scene"];
- BABYLON.ImageProcessingConfiguration.PrepareUniforms(uniforms, defines);
- BABYLON.ImageProcessingConfiguration.PrepareSamplers(samplers, defines);
- BABYLON.MaterialHelper.PrepareUniformsAndSamplersList({
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this._maxSimultaneousLights
- });
- if (this.customShaderNameResolve) {
- shaderName = this.customShaderNameResolve(shaderName, uniforms, uniformBuffers, samplers, defines);
- }
- var join = defines.toString();
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: defines.NUM_MORPH_INFLUENCERS }
- }, engine), defines);
- this.buildUniformLayout();
- }
- if (!subMesh.effect.isReady()) {
- return false;
- }
- defines._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- };
- StandardMaterial_OldVer.prototype.buildUniformLayout = function () {
- // Order is important !
- this._uniformBuffer.addUniform("diffuseLeftColor", 4);
- this._uniformBuffer.addUniform("diffuseRightColor", 4);
- this._uniformBuffer.addUniform("opacityParts", 4);
- this._uniformBuffer.addUniform("reflectionLeftColor", 4);
- this._uniformBuffer.addUniform("reflectionRightColor", 4);
- this._uniformBuffer.addUniform("refractionLeftColor", 4);
- this._uniformBuffer.addUniform("refractionRightColor", 4);
- this._uniformBuffer.addUniform("emissiveLeftColor", 4);
- this._uniformBuffer.addUniform("emissiveRightColor", 4);
- this._uniformBuffer.addUniform("vDiffuseInfos", 2);
- this._uniformBuffer.addUniform("vAmbientInfos", 2);
- this._uniformBuffer.addUniform("vOpacityInfos", 2);
- this._uniformBuffer.addUniform("vReflectionInfos", 2);
- this._uniformBuffer.addUniform("vEmissiveInfos", 2);
- this._uniformBuffer.addUniform("vLightmapInfos", 2);
- this._uniformBuffer.addUniform("vSpecularInfos", 2);
- this._uniformBuffer.addUniform("vBumpInfos", 3);
- this._uniformBuffer.addUniform("diffuseMatrix", 16);
- this._uniformBuffer.addUniform("ambientMatrix", 16);
- this._uniformBuffer.addUniform("opacityMatrix", 16);
- this._uniformBuffer.addUniform("reflectionMatrix", 16);
- this._uniformBuffer.addUniform("emissiveMatrix", 16);
- this._uniformBuffer.addUniform("lightmapMatrix", 16);
- this._uniformBuffer.addUniform("specularMatrix", 16);
- this._uniformBuffer.addUniform("bumpMatrix", 16);
- this._uniformBuffer.addUniform("vTangentSpaceParams", 2);
- this._uniformBuffer.addUniform("refractionMatrix", 16);
- this._uniformBuffer.addUniform("vRefractionInfos", 4);
- this._uniformBuffer.addUniform("vSpecularColor", 4);
- this._uniformBuffer.addUniform("vEmissiveColor", 3);
- this._uniformBuffer.addUniform("vDiffuseColor", 4);
- this._uniformBuffer.addUniform("pointSize", 1);
- this._uniformBuffer.create();
- };
- StandardMaterial_OldVer.prototype.unbind = function () {
- if (this._activeEffect) {
- if (this._reflectionTexture && this._reflectionTexture.isRenderTarget) {
- this._activeEffect.setTexture("reflection2DSampler", null);
- }
- if (this._refractionTexture && this._refractionTexture.isRenderTarget) {
- this._activeEffect.setTexture("refraction2DSampler", null);
- }
- }
- _super.prototype.unbind.call(this);
- };
- StandardMaterial_OldVer.prototype.bindForSubMesh = function (world, mesh, subMesh) {
- var scene = this.getScene();
- var defines = subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- // Bones
- BABYLON.MaterialHelper.BindBonesParameters(mesh, effect);
- if (this._mustRebind(scene, effect, mesh.visibility)) {
- this._uniformBuffer.bindToEffect(effect, "Material");
- this.bindViewProjection(effect);
- if (!this._uniformBuffer.useUbo || !this.isFrozen || !this._uniformBuffer.isSync) {
- if (StandardMaterial_OldVer.FresnelEnabled && defines.FRESNEL) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
- this._uniformBuffer.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
- this._uniformBuffer.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
- }
- if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power);
- this._uniformBuffer.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias);
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
- this._uniformBuffer.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
- }
- }
- // Textures
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- this._uniformBuffer.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
- this._uniformBuffer.updateMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- this._uniformBuffer.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level);
- this._uniformBuffer.updateMatrix("ambientMatrix", this._ambientTexture.getTextureMatrix());
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- this._uniformBuffer.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
- this._uniformBuffer.updateMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- this._uniformBuffer.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness);
- this._uniformBuffer.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix());
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- this._uniformBuffer.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level);
- this._uniformBuffer.updateMatrix("emissiveMatrix", this._emissiveTexture.getTextureMatrix());
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- this._uniformBuffer.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level);
- this._uniformBuffer.updateMatrix("lightmapMatrix", this._lightmapTexture.getTextureMatrix());
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- this._uniformBuffer.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level);
- this._uniformBuffer.updateMatrix("specularMatrix", this._specularTexture.getTextureMatrix());
- }
- if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) {
- this._uniformBuffer.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1.0 / this._bumpTexture.level, this.parallaxScaleBias);
- this._uniformBuffer.updateMatrix("bumpMatrix", this._bumpTexture.getTextureMatrix());
- if (scene._mirroredCameraPosition) {
- this._uniformBuffer.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1.0 : -1.0, this._invertNormalMapY ? 1.0 : -1.0);
- }
- else {
- this._uniformBuffer.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1.0 : 1.0, this._invertNormalMapY ? -1.0 : 1.0);
- }
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- var depth = 1.0;
- if (!this._refractionTexture.isCube) {
- this._uniformBuffer.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix());
- if (this._refractionTexture.depth) {
- depth = this._refractionTexture.depth;
- }
- }
- this._uniformBuffer.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
- }
- }
- // Point size
- if (this.pointsCloud) {
- this._uniformBuffer.updateFloat("pointSize", this.pointSize);
- }
- if (defines.SPECULARTERM) {
- this._uniformBuffer.updateColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- this._uniformBuffer.updateColor3("vEmissiveColor", this.emissiveColor);
- // Diffuse
- this._uniformBuffer.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- }
- // Textures
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- effect.setTexture("diffuseSampler", this._diffuseTexture);
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- effect.setTexture("ambientSampler", this._ambientTexture);
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- effect.setTexture("opacitySampler", this._opacityTexture);
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- if (this._reflectionTexture.isCube) {
- effect.setTexture("reflectionCubeSampler", this._reflectionTexture);
- }
- else {
- effect.setTexture("reflection2DSampler", this._reflectionTexture);
- }
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- effect.setTexture("emissiveSampler", this._emissiveTexture);
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- effect.setTexture("lightmapSampler", this._lightmapTexture);
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- effect.setTexture("specularSampler", this._specularTexture);
- }
- if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) {
- effect.setTexture("bumpSampler", this._bumpTexture);
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- var depth = 1.0;
- if (this._refractionTexture.isCube) {
- effect.setTexture("refractionCubeSampler", this._refractionTexture);
- }
- else {
- effect.setTexture("refraction2DSampler", this._refractionTexture);
- }
- }
- }
- // Clip plane
- BABYLON.MaterialHelper.BindClipPlane(effect, scene);
- // Colors
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
- effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- effect.setColor3("vAmbientColor", this._globalAmbientColor);
- }
- if (this._mustRebind(scene, effect) || !this.isFrozen) {
- // Lights
- if (scene.lightsEnabled && !this._disableLighting) {
- BABYLON.MaterialHelper.BindLights(scene, mesh, effect, defines, this._maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture) {
- this.bindView(effect);
- }
- // Fog
- BABYLON.MaterialHelper.BindFogParameters(scene, mesh, effect);
- // Morph targets
- if (defines.NUM_MORPH_INFLUENCERS) {
- BABYLON.MaterialHelper.BindMorphTargetParameters(mesh, effect);
- }
- // Log. depth
- BABYLON.MaterialHelper.BindLogDepth(defines, effect, scene);
- // image processing
- this._imageProcessingConfiguration.bind(this._activeEffect);
- }
- this._uniformBuffer.update();
- this._afterBind(mesh, this._activeEffect);
- };
- StandardMaterial_OldVer.prototype.getAnimatables = function () {
- var results = [];
- if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
- results.push(this._diffuseTexture);
- }
- if (this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0) {
- results.push(this._ambientTexture);
- }
- if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
- results.push(this._opacityTexture);
- }
- if (this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0) {
- results.push(this._reflectionTexture);
- }
- if (this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0) {
- results.push(this._emissiveTexture);
- }
- if (this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0) {
- results.push(this._specularTexture);
- }
- if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {
- results.push(this._bumpTexture);
- }
- if (this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0) {
- results.push(this._lightmapTexture);
- }
- if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {
- results.push(this._refractionTexture);
- }
- return results;
- };
- StandardMaterial_OldVer.prototype.getActiveTextures = function () {
- var activeTextures = _super.prototype.getActiveTextures.call(this);
- if (this._diffuseTexture) {
- activeTextures.push(this._diffuseTexture);
- }
- if (this._ambientTexture) {
- activeTextures.push(this._ambientTexture);
- }
- if (this._opacityTexture) {
- activeTextures.push(this._opacityTexture);
- }
- if (this._reflectionTexture) {
- activeTextures.push(this._reflectionTexture);
- }
- if (this._emissiveTexture) {
- activeTextures.push(this._emissiveTexture);
- }
- if (this._specularTexture) {
- activeTextures.push(this._specularTexture);
- }
- if (this._bumpTexture) {
- activeTextures.push(this._bumpTexture);
- }
- if (this._lightmapTexture) {
- activeTextures.push(this._lightmapTexture);
- }
- if (this._refractionTexture) {
- activeTextures.push(this._refractionTexture);
- }
- return activeTextures;
- };
- StandardMaterial_OldVer.prototype.dispose = function (forceDisposeEffect, forceDisposeTextures) {
- if (forceDisposeTextures) {
- if (this._diffuseTexture) {
- this._diffuseTexture.dispose();
- }
- if (this._ambientTexture) {
- this._ambientTexture.dispose();
- }
- if (this._opacityTexture) {
- this._opacityTexture.dispose();
- }
- if (this._reflectionTexture) {
- this._reflectionTexture.dispose();
- }
- if (this._emissiveTexture) {
- this._emissiveTexture.dispose();
- }
- if (this._specularTexture) {
- this._specularTexture.dispose();
- }
- if (this._bumpTexture) {
- this._bumpTexture.dispose();
- }
- if (this._lightmapTexture) {
- this._lightmapTexture.dispose();
- }
- if (this._refractionTexture) {
- this._refractionTexture.dispose();
- }
- }
- if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
- this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
- }
- _super.prototype.dispose.call(this, forceDisposeEffect, forceDisposeTextures);
- };
- StandardMaterial_OldVer.prototype.clone = function (name) {
- var _this = this;
- var result = BABYLON.SerializationHelper.Clone(function () { return new StandardMaterial_OldVer(name, _this.getScene()); }, this);
- result.name = name;
- result.id = name;
- return result;
- };
- StandardMaterial_OldVer.prototype.serialize = function () {
- return BABYLON.SerializationHelper.Serialize(this);
- };
- // Statics
- StandardMaterial_OldVer.Parse = function (source, scene, rootUrl) {
- return BABYLON.SerializationHelper.Parse(function () { return new StandardMaterial_OldVer(source.name, scene); }, source, scene, rootUrl);
- };
- Object.defineProperty(StandardMaterial_OldVer, "DiffuseTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._DiffuseTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._DiffuseTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._DiffuseTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "AmbientTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._AmbientTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._AmbientTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._AmbientTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "OpacityTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._OpacityTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._OpacityTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._OpacityTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "ReflectionTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._ReflectionTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._ReflectionTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._ReflectionTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "EmissiveTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._EmissiveTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._EmissiveTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._EmissiveTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "SpecularTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._SpecularTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._SpecularTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._SpecularTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "BumpTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._BumpTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._BumpTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._BumpTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "LightmapTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._LightmapTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._LightmapTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._LightmapTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "RefractionTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._RefractionTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._RefractionTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._RefractionTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "ColorGradingTextureEnabled", {
- get: function () {
- return StandardMaterial_OldVer._ColorGradingTextureEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._ColorGradingTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._ColorGradingTextureEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.TextureDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(StandardMaterial_OldVer, "FresnelEnabled", {
- get: function () {
- return StandardMaterial_OldVer._FresnelEnabled;
- },
- set: function (value) {
- if (StandardMaterial_OldVer._FresnelEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._FresnelEnabled = value;
- BABYLON.Engine.MarkAllMaterialsAsDirty(BABYLON.Material.FresnelDirtyFlag);
- },
- enumerable: true,
- configurable: true
- });
- // Flags used to enable or disable a type of texture for all Standard Materials
- StandardMaterial_OldVer._DiffuseTextureEnabled = true;
- StandardMaterial_OldVer._AmbientTextureEnabled = true;
- StandardMaterial_OldVer._OpacityTextureEnabled = true;
- StandardMaterial_OldVer._ReflectionTextureEnabled = true;
- StandardMaterial_OldVer._EmissiveTextureEnabled = true;
- StandardMaterial_OldVer._SpecularTextureEnabled = true;
- StandardMaterial_OldVer._BumpTextureEnabled = true;
- StandardMaterial_OldVer._LightmapTextureEnabled = true;
- StandardMaterial_OldVer._RefractionTextureEnabled = true;
- StandardMaterial_OldVer._ColorGradingTextureEnabled = true;
- StandardMaterial_OldVer._FresnelEnabled = true;
- __decorate([
- BABYLON.serializeAsTexture("diffuseTexture")
- ], StandardMaterial_OldVer.prototype, "_diffuseTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "diffuseTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("ambientTexture")
- ], StandardMaterial_OldVer.prototype, "_ambientTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "ambientTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("opacityTexture")
- ], StandardMaterial_OldVer.prototype, "_opacityTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "opacityTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("reflectionTexture")
- ], StandardMaterial_OldVer.prototype, "_reflectionTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "reflectionTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("emissiveTexture")
- ], StandardMaterial_OldVer.prototype, "_emissiveTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "emissiveTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("specularTexture")
- ], StandardMaterial_OldVer.prototype, "_specularTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "specularTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("bumpTexture")
- ], StandardMaterial_OldVer.prototype, "_bumpTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "bumpTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("lightmapTexture")
- ], StandardMaterial_OldVer.prototype, "_lightmapTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "lightmapTexture", void 0);
- __decorate([
- BABYLON.serializeAsTexture("refractionTexture")
- ], StandardMaterial_OldVer.prototype, "_refractionTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "refractionTexture", void 0);
- __decorate([
- BABYLON.serializeAsColor3("ambient")
- ], StandardMaterial_OldVer.prototype, "ambientColor", void 0);
- __decorate([
- BABYLON.serializeAsColor3("diffuse")
- ], StandardMaterial_OldVer.prototype, "diffuseColor", void 0);
- __decorate([
- BABYLON.serializeAsColor3("specular")
- ], StandardMaterial_OldVer.prototype, "specularColor", void 0);
- __decorate([
- BABYLON.serializeAsColor3("emissive")
- ], StandardMaterial_OldVer.prototype, "emissiveColor", void 0);
- __decorate([
- BABYLON.serialize()
- ], StandardMaterial_OldVer.prototype, "specularPower", void 0);
- __decorate([
- BABYLON.serialize("useAlphaFromDiffuseTexture")
- ], StandardMaterial_OldVer.prototype, "_useAlphaFromDiffuseTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useAlphaFromDiffuseTexture", void 0);
- __decorate([
- BABYLON.serialize("useEmissiveAsIllumination")
- ], StandardMaterial_OldVer.prototype, "_useEmissiveAsIllumination", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useEmissiveAsIllumination", void 0);
- __decorate([
- BABYLON.serialize("linkEmissiveWithDiffuse")
- ], StandardMaterial_OldVer.prototype, "_linkEmissiveWithDiffuse", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "linkEmissiveWithDiffuse", void 0);
- __decorate([
- BABYLON.serialize("useSpecularOverAlpha")
- ], StandardMaterial_OldVer.prototype, "_useSpecularOverAlpha", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useSpecularOverAlpha", void 0);
- __decorate([
- BABYLON.serialize("useReflectionOverAlpha")
- ], StandardMaterial_OldVer.prototype, "_useReflectionOverAlpha", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useReflectionOverAlpha", void 0);
- __decorate([
- BABYLON.serialize("disableLighting")
- ], StandardMaterial_OldVer.prototype, "_disableLighting", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
- ], StandardMaterial_OldVer.prototype, "disableLighting", void 0);
- __decorate([
- BABYLON.serialize("useParallax")
- ], StandardMaterial_OldVer.prototype, "_useParallax", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useParallax", void 0);
- __decorate([
- BABYLON.serialize("useParallaxOcclusion")
- ], StandardMaterial_OldVer.prototype, "_useParallaxOcclusion", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useParallaxOcclusion", void 0);
- __decorate([
- BABYLON.serialize()
- ], StandardMaterial_OldVer.prototype, "parallaxScaleBias", void 0);
- __decorate([
- BABYLON.serialize("roughness")
- ], StandardMaterial_OldVer.prototype, "_roughness", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "roughness", void 0);
- __decorate([
- BABYLON.serialize()
- ], StandardMaterial_OldVer.prototype, "indexOfRefraction", void 0);
- __decorate([
- BABYLON.serialize()
- ], StandardMaterial_OldVer.prototype, "invertRefractionY", void 0);
- __decorate([
- BABYLON.serialize("useLightmapAsShadowmap")
- ], StandardMaterial_OldVer.prototype, "_useLightmapAsShadowmap", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useLightmapAsShadowmap", void 0);
- __decorate([
- BABYLON.serializeAsFresnelParameters("diffuseFresnelParameters")
- ], StandardMaterial_OldVer.prototype, "_diffuseFresnelParameters", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "diffuseFresnelParameters", void 0);
- __decorate([
- BABYLON.serializeAsFresnelParameters("opacityFresnelParameters")
- ], StandardMaterial_OldVer.prototype, "_opacityFresnelParameters", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "opacityFresnelParameters", void 0);
- __decorate([
- BABYLON.serializeAsFresnelParameters("reflectionFresnelParameters")
- ], StandardMaterial_OldVer.prototype, "_reflectionFresnelParameters", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "reflectionFresnelParameters", void 0);
- __decorate([
- BABYLON.serializeAsFresnelParameters("refractionFresnelParameters")
- ], StandardMaterial_OldVer.prototype, "_refractionFresnelParameters", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "refractionFresnelParameters", void 0);
- __decorate([
- BABYLON.serializeAsFresnelParameters("emissiveFresnelParameters")
- ], StandardMaterial_OldVer.prototype, "_emissiveFresnelParameters", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "emissiveFresnelParameters", void 0);
- __decorate([
- BABYLON.serialize("useReflectionFresnelFromSpecular")
- ], StandardMaterial_OldVer.prototype, "_useReflectionFresnelFromSpecular", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsFresnelDirty")
- ], StandardMaterial_OldVer.prototype, "useReflectionFresnelFromSpecular", void 0);
- __decorate([
- BABYLON.serialize("useGlossinessFromSpecularMapAlpha")
- ], StandardMaterial_OldVer.prototype, "_useGlossinessFromSpecularMapAlpha", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "useGlossinessFromSpecularMapAlpha", void 0);
- __decorate([
- BABYLON.serialize("maxSimultaneousLights")
- ], StandardMaterial_OldVer.prototype, "_maxSimultaneousLights", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
- ], StandardMaterial_OldVer.prototype, "maxSimultaneousLights", void 0);
- __decorate([
- BABYLON.serialize("invertNormalMapX")
- ], StandardMaterial_OldVer.prototype, "_invertNormalMapX", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "invertNormalMapX", void 0);
- __decorate([
- BABYLON.serialize("invertNormalMapY")
- ], StandardMaterial_OldVer.prototype, "_invertNormalMapY", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "invertNormalMapY", void 0);
- __decorate([
- BABYLON.serialize("twoSidedLighting")
- ], StandardMaterial_OldVer.prototype, "_twoSidedLighting", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], StandardMaterial_OldVer.prototype, "twoSidedLighting", void 0);
- __decorate([
- BABYLON.serialize()
- ], StandardMaterial_OldVer.prototype, "useLogarithmicDepth", null);
- return StandardMaterial_OldVer;
- }(BABYLON.PushMaterial));
- BABYLON.StandardMaterial_OldVer = StandardMaterial_OldVer;
- var CustomShaderStructure = (function () {
- function CustomShaderStructure() {
- }
- return CustomShaderStructure;
- }());
- BABYLON.CustomShaderStructure = CustomShaderStructure;
- var ShaderSpecialParts = (function () {
- function ShaderSpecialParts() {
- }
- return ShaderSpecialParts;
- }());
- BABYLON.ShaderSpecialParts = ShaderSpecialParts;
- var ShaderForVer3_0 = (function (_super) {
- __extends(ShaderForVer3_0, _super);
- function ShaderForVer3_0() {
- var _this = _super.call(this) || this;
- _this.VertexStore = "";
- _this.FragmentStore = "#include<__decl__defaultFragment>\n\
- #[Fragment_Begin]\n\
- #extension GL_OES_standard_derivatives : enable\n\
- #ifdef LOGARITHMICDEPTH\n\
- #extension GL_EXT_frag_depth : enable\n\
- #endif\n\
- \n\
- #define RECIPROCAL_PI2 0.15915494\n\
- uniform vec3 vEyePosition;\n\
- uniform vec3 vAmbientColor;\n\
- \n\
- varying vec3 vPositionW;\n\
- #ifdef NORMAL\n\
- varying vec3 vNormalW_helper;\n\
- varying vec3 localNormal;\n\
- varying vec3 localPosition;\n\
- vec3 vNormalW;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- varying vec4 vColor;\n\
- #endif\n\
- \n\
- #include<helperFunctions>\n\
- \n\
- #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\
- #include<lightsFragmentFunctions>\n\
- #include<shadowsFragmentFunctions>\n\
- \n\
- #ifdef DIFFUSE\n\
- varying vec2 vDiffuseUV;\n\
- uniform sampler2D diffuseSampler;\n\
- #endif\n\
- #ifdef AMBIENT\n\
- varying vec2 vAmbientUV;\n\
- uniform sampler2D ambientSampler;\n\
- #endif\n\
- #ifdef OPACITY\n\
- varying vec2 vOpacityUV;\n\
- uniform sampler2D opacitySampler;\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- varying vec2 vEmissiveUV;\n\
- uniform sampler2D emissiveSampler;\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- varying vec2 vLightmapUV;\n\
- uniform sampler2D lightmapSampler;\n\
- #endif\n\
- #ifdef REFRACTION\n\
- #ifdef REFRACTIONMAP_3D\n\
- uniform samplerCube refractionCubeSampler;\n\
- #else\n\
- uniform sampler2D refraction2DSampler;\n\
- #endif\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- varying vec2 vSpecularUV;\n\
- uniform sampler2D specularSampler;\n\
- #endif\n\
- \n\
- #include<fresnelFunction>\n\
- \n\
- #ifdef REFLECTION\n\
- #ifdef REFLECTIONMAP_3D\n\
- uniform samplerCube reflectionCubeSampler;\n\
- #else\n\
- uniform sampler2D reflection2DSampler;\n\
- #endif\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- varying vec3 vPositionUVW;\n\
- #else\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- varying vec3 vDirectionW;\n\
- #endif\n\
- #endif\n\
- #include<reflectionFunction>\n\
- #endif\n\
- #include<imageProcessingDeclaration>\n\
- #include<imageProcessingFunctions>\n\
- \n\
- #include<bumpFragmentFunctions>\n\
- #include<clipPlaneFragmentDeclaration>\n\
- #include<logDepthDeclaration>\n\
- #include<fogFragmentDeclaration>\n\
- \n\
- #[Fragment_Definitions]\n\
- \n\
- void main(void) {\n\
- \n\
- vNormalW = vNormalW_helper;\n\
- #[Fragment_MainBegin]\n\
- \n\
- #include<clipPlaneFragment>\n\
- vec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\
- \n\
- vec4 baseColor=vec4(1.,1.,1.,1.);\n\
- vec3 diffuseColor=vDiffuseColor.rgb;\n\
- #[Fragment_Custom_Diffuse]\n\
- \n\
- float alpha=vDiffuseColor.a;\n\
- #[Fragment_Custom_Alpha]\n\
- \n\
- #ifdef NORMAL\n\
- vec3 normalW=normalize(vNormalW);\n\
- #else\n\
- vec3 normalW=vec3(1.0,1.0,1.0);\n\
- #endif\n\
- #include<bumpFragment>\n\
- #ifdef TWOSIDEDLIGHTING\n\
- normalW=gl_FrontFacing ? normalW : -normalW;\n\
- #endif\n\
- #ifdef DIFFUSE\n\
- baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n\
- #ifdef ALPHATEST\n\
- if (baseColor.a<0.4)\n\
- discard;\n\
- #endif\n\
- #ifdef ALPHAFROMDIFFUSE\n\
- alpha*=baseColor.a;\n\
- #endif\n\
- baseColor.rgb*=vDiffuseInfos.y;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- baseColor.rgb*=vColor.rgb;\n\
- #endif\n\
- \n\
- vec3 baseAmbientColor=vec3(1.,1.,1.);\n\
- #ifdef AMBIENT\n\
- baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n\
- #endif\n\
- \n\
- #ifdef SPECULARTERM\n\
- float glossiness=vSpecularColor.a;\n\
- vec3 specularColor=vSpecularColor.rgb;\n\
- #ifdef SPECULAR\n\
- vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);\n\
- specularColor=specularMapColor.rgb;\n\
- #ifdef GLOSSINESS\n\
- glossiness=glossiness*specularMapColor.a;\n\
- #endif\n\
- #endif\n\
- #else\n\
- float glossiness=0.;\n\
- #endif\n\
- \n\
- vec3 diffuseBase=vec3(0.,0.,0.);\n\
- lightingInfo info;\n\
- #ifdef SPECULARTERM\n\
- vec3 specularBase=vec3(0.,0.,0.);\n\
- #endif\n\
- float shadow=1.;\n\
- #ifdef LIGHTMAP\n\
- vec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n\
- #endif\n\
- #include<lightFragment>[0..maxSimultaneousLights]\n\
- \n\
- vec3 refractionColor=vec3(0.,0.,0.);\n\
- #ifdef REFRACTION\n\
- vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n\
- #ifdef REFRACTIONMAP_3D\n\
- refractionVector.y=refractionVector.y*vRefractionInfos.w;\n\
- if (dot(refractionVector,viewDirectionW)<1.0)\n\
- {\n\
- refractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n\
- }\n\
- #else\n\
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n\
- vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\n\
- refractionCoords.y=1.0-refractionCoords.y;\n\
- refractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n\
- #endif\n\
- #endif\n\
- \n\
- vec3 reflectionColor=vec3(0.,0.,0.);\n\
- #ifdef REFLECTION\n\
- vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n\
- #ifdef REFLECTIONMAP_3D\n\
- #ifdef ROUGHNESS\n\
- float bias=vReflectionInfos.y;\n\
- #ifdef SPECULARTERM\n\
- #ifdef SPECULAR\n\
- #ifdef GLOSSINESS\n\
- bias*=(1.0-specularMapColor.a);\n\
- #endif\n\
- #endif\n\
- #endif\n\
- reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n\
- #else\n\
- reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n\
- #endif\n\
- #else\n\
- vec2 coords=vReflectionUVW.xy;\n\
- #ifdef REFLECTIONMAP_PROJECTION\n\
- coords/=vReflectionUVW.z;\n\
- #endif\n\
- coords.y=1.0-coords.y;\n\
- reflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n\
- #endif\n\
- #ifdef REFLECTIONFRESNEL\n\
- float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n\
- #ifdef REFLECTIONFRESNELFROMSPECULAR\n\
- #ifdef SPECULARTERM\n\
- reflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #else\n\
- reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #endif\n\
- #else\n\
- reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #endif\n\
- #endif\n\
- #endif\n\
- #ifdef REFRACTIONFRESNEL\n\
- float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\n\
- refractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n\
- #endif\n\
- #ifdef OPACITY\n\
- vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n\
- #ifdef OPACITYRGB\n\
- opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\n\
- alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n\
- #else\n\
- alpha*=opacityMap.a*vOpacityInfos.y;\n\
- #endif\n\
- #endif\n\
- #ifdef VERTEXALPHA\n\
- alpha*=vColor.a;\n\
- #endif\n\
- #ifdef OPACITYFRESNEL\n\
- float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\n\
- alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n\
- #endif\n\
- \n\
- vec3 emissiveColor=vEmissiveColor;\n\
- #ifdef EMISSIVE\n\
- emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n\
- #endif\n\
- #ifdef EMISSIVEFRESNEL\n\
- float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\n\
- emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n\
- #endif\n\
- \n\
- #ifdef DIFFUSEFRESNEL\n\
- float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\n\
- diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n\
- #endif\n\
- \n\
- #ifdef EMISSIVEASILLUMINATION\n\
- vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #else\n\
- #ifdef LINKEMISSIVEWITHDIFFUSE\n\
- vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #else\n\
- vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #endif\n\
- #endif\n\
- #ifdef SPECULARTERM\n\
- vec3 finalSpecular=specularBase*specularColor;\n\
- #ifdef SPECULAROVERALPHA\n\
- alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n\
- #endif\n\
- #else\n\
- vec3 finalSpecular=vec3(0.0);\n\
- #endif\n\
- #ifdef REFLECTIONOVERALPHA\n\
- alpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n\
- #endif\n\
- \n\
- #ifdef EMISSIVEASILLUMINATION\n\
- vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n\
- #else\n\
- vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n\
- #endif\n\
- \n\
- #ifdef LIGHTMAP\n\
- #ifndef LIGHTMAPEXCLUDED\n\
- #ifdef USELIGHTMAPASSHADOWMAP\n\
- color.rgb*=lightmapColor;\n\
- #else\n\
- color.rgb+=lightmapColor;\n\
- #endif\n\
- #endif\n\
- #endif\n\
- #include<logDepthFragment>\n\
- #include<fogFragment>\n\
- \n\
- // Apply image processing if relevant. As this applies in linear space, \n\
- // We first move from gamma to linear.\n\
- #ifdef IMAGEPROCESSINGPOSTPROCESS\n\
- color.rgb = toLinearSpace(color.rgb);\n\
- #else\n\
- #ifdef IMAGEPROCESSING\n\
- color.rgb = toLinearSpace(color.rgb);\n\
- color = applyImageProcessing(color);\n\
- #endif\n\
- #endif\n\
- \n\
- #[Fragment_Before_FragColor]\n\
- gl_FragColor=color;\n\
- }";
- _this.VertexStore = "#include<__decl__defaultVertex>\n\
- \n\
- #[Vertex_Begin]\n\
- \n\
- attribute vec3 position;\n\
- #ifdef NORMAL\n\
- attribute vec3 normal;\n\
- #endif\n\
- #ifdef TANGENT\n\
- attribute vec4 tangent;\n\
- #endif\n\
- #ifdef UV1\n\
- attribute vec2 uv;\n\
- #endif\n\
- #ifdef UV2\n\
- attribute vec2 uv2;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- attribute vec4 color;\n\
- #endif\n\
- #include<bonesDeclaration>\n\
- \n\
- #include<instancesDeclaration>\n\
- #ifdef DIFFUSE\n\
- varying vec2 vDiffuseUV;\n\
- #endif\n\
- #ifdef AMBIENT\n\
- varying vec2 vAmbientUV;\n\
- #endif\n\
- #ifdef OPACITY\n\
- varying vec2 vOpacityUV;\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- varying vec2 vEmissiveUV;\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- varying vec2 vLightmapUV;\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- varying vec2 vSpecularUV;\n\
- #endif\n\
- #ifdef BUMP\n\
- varying vec2 vBumpUV;\n\
- #endif\n\
- \n\
- varying vec3 localPosition;\n\
- varying vec3 vPositionW;\n\
- #ifdef NORMAL\n\
- varying vec3 vNormalW_helper;\n\
- varying vec3 localNormal;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- varying vec4 vColor;\n\
- #endif\n\
- #include<bumpVertexDeclaration>\n\
- #include<clipPlaneVertexDeclaration>\n\
- #include<fogVertexDeclaration>\n\
- #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\
- #include<morphTargetsVertexGlobalDeclaration>\n\
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- varying vec3 vPositionUVW;\n\
- #endif\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- varying vec3 vDirectionW;\n\
- #endif\n\
- #include<logDepthDeclaration>\n\
- \n\
- #[Vertex_Definitions]\n\
- \n\
- void main(void) {\n\
- \n\
- #[Vertex_MainBegin]\n\
- \n\
- vec3 positionUpdated=position;\n\
- #ifdef NORMAL \n\
- vec3 normalUpdated=normal;\n\
- #endif\n\
- #ifdef TANGENT\n\
- vec4 tangentUpdated=tangent;\n\
- #endif\n\
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- vPositionUVW=positionUpdated;\n\
- #endif \n\
- #include<instancesVertex>\n\
- #include<bonesVertex>\n\
- \n\
- localPosition = positionUpdated;\n\
- #[Vertex_Before_PositionUpdated]\n\
- \n\
- gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n\
- vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n\
- vPositionW=vec3(worldPos);\n\
- #ifdef NORMAL\n\
- \n\
- #[Vertex_Before_NormalUpdated]\n\
- \n\
- localNormal = normalUpdated;\n\
- vNormalW_helper=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\n\
- #endif\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n\
- #endif\n\
- \n\
- #ifndef UV1\n\
- vec2 uv=vec2(0.,0.);\n\
- #endif\n\
- #ifndef UV2\n\
- vec2 uv2=vec2(0.,0.);\n\
- #endif\n\
- #ifdef DIFFUSE\n\
- if (vDiffuseInfos.x == 0.)\n\
- {\n\
- vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef AMBIENT\n\
- if (vAmbientInfos.x == 0.)\n\
- {\n\
- vAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef OPACITY\n\
- if (vOpacityInfos.x == 0.)\n\
- {\n\
- vOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- if (vEmissiveInfos.x == 0.)\n\
- {\n\
- vEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- if (vLightmapInfos.x == 0.)\n\
- {\n\
- vLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- if (vSpecularInfos.x == 0.)\n\
- {\n\
- vSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef BUMP\n\
- if (vBumpInfos.x == 0.)\n\
- {\n\
- vBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #include<bumpVertex>\n\
- #include<clipPlaneVertex>\n\
- #include<fogVertex>\n\
- #include<shadowsVertex>[0..maxSimultaneousLights]\n\
- #ifdef VERTEXCOLOR\n\
- \n\
- vColor=color;\n\
- #endif\n\
- #include<pointCloudVertex>\n\
- #include<logDepthVertex>\n\
- }";
- return _this;
- }
- return ShaderForVer3_0;
- }(CustomShaderStructure));
- BABYLON.ShaderForVer3_0 = ShaderForVer3_0;
- var StandardShaderVersions = (function () {
- function StandardShaderVersions() {
- }
- StandardShaderVersions.Ver3_0 = "3.0.0";
- return StandardShaderVersions;
- }());
- BABYLON.StandardShaderVersions = StandardShaderVersions;
- var CustomMaterial = (function (_super) {
- __extends(CustomMaterial, _super);
- function CustomMaterial(name, scene) {
- var _this = _super.call(this, name, scene) || this;
- _this.CustomParts = new ShaderSpecialParts();
- _this.customShaderNameResolve = _this.Builder;
- _this.SelectVersion("3.0.0");
- return _this;
- }
- CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
- for (var el in this._newUniformInstances) {
- var ea = el.toString().split('-');
- if (ea[0] == 'vec2')
- effect.setVector2(ea[1], this._newUniformInstances[el]);
- else if (ea[0] == 'vec3')
- effect.setVector3(ea[1], this._newUniformInstances[el]);
- else if (ea[0] == 'vec4')
- effect.setVector4(ea[1], this._newUniformInstances[el]);
- else if (ea[0] == 'mat4')
- effect.setMatrix(ea[1], this._newUniformInstances[el]);
- else if (ea[0] == 'float')
- effect.setFloat(ea[1], this._newUniformInstances[el]);
- }
- for (var el in this._newSamplerInstances) {
- var ea = el.toString().split('-');
- if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady())
- effect.setTexture(ea[1], this._newSamplerInstances[el]);
- }
- };
- CustomMaterial.prototype.ReviewUniform = function (name, arr) {
- if (name == "uniform") {
- for (var ind in this._newUniforms)
- if (this._customUniform[ind].indexOf('sampler') == -1)
- arr.push(this._newUniforms[ind]);
- }
- if (name == "sampler") {
- for (var ind in this._newUniforms)
- if (this._customUniform[ind].indexOf('sampler') != -1)
- arr.push(this._newUniforms[ind]);
- }
- return arr;
- };
- CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
- var _this = this;
- if (this._isCreatedShader)
- return this._createdShaderName;
- this._isCreatedShader = false;
- CustomMaterial.ShaderIndexer++;
- var name = name + "custom_" + CustomMaterial.ShaderIndexer;
- this.ReviewUniform("uniform", uniforms);
- this.ReviewUniform("sampler", samplers);
- var fn_afterBind = this._afterBind;
- this._afterBind = function (m, e) {
- _this.AttachAfterBind(m, e);
- try {
- fn_afterBind(m, e);
- }
- catch (e) { }
- ;
- };
- BABYLON.Effect.ShadersStore[name + "VertexShader"] = this.ShaderVersion.VertexStore
- .replace('#[Vertex_Begin]', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
- .replace('#[Vertex_Definitions]', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
- .replace('#[Vertex_MainBegin]', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
- .replace('#[Vertex_Before_PositionUpdated]', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
- .replace('#[Vertex_Before_NormalUpdated]', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""));
- BABYLON.Effect.ShadersStore[name + "PixelShader"] = this.ShaderVersion.FragmentStore
- .replace('#[Fragment_Begin]', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
- .replace('#[Fragment_MainBegin]', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
- .replace('#[Fragment_Definitions]', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
- .replace('#[Fragment_Custom_Diffuse]', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
- .replace('#[Fragment_Custom_Alpha]', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
- .replace('#[Fragment_Before_FragColor]', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
- this._isCreatedShader = true;
- this._createdShaderName = name;
- return name;
- };
- CustomMaterial.prototype.SelectVersion = function (ver) {
- switch (ver) {
- case "3.0.0":
- this.ShaderVersion = new ShaderForVer3_0();
- break;
- }
- };
- CustomMaterial.prototype.AddUniform = function (name, kind, param) {
- if (!this._customUniform) {
- this._customUniform = new Array();
- this._newUniforms = new Array();
- this._newSamplerInstances = new Array();
- this._newUniformInstances = new Array();
- }
- if (param) {
- if (kind.indexOf("sampler") == -1) {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- else {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- }
- this._customUniform.push("uniform " + kind + " " + name + ";");
- this._newUniforms.push(name);
- return this;
- };
- CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
- this.CustomParts.Fragment_Begin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
- this.CustomParts.Fragment_Definitions = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
- this.CustomParts.Fragment_MainBegin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
- return this;
- };
- CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
- return this;
- };
- CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
- this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
- return this;
- };
- CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
- this.CustomParts.Vertex_Begin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
- this.CustomParts.Vertex_Definitions = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
- this.CustomParts.Vertex_MainBegin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
- return this;
- };
- CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
- return this;
- };
- CustomMaterial.ShaderIndexer = 1;
- return CustomMaterial;
- }(StandardMaterial_OldVer));
- BABYLON.CustomMaterial = CustomMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.customMaterial.js.map
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