12345678910111213141516 |
- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,function(e){return function(e){var t={};function i(n){if(t[n])return t[n].exports;var r=t[n]={i:n,l:!1,exports:{}};return e[n].call(r.exports,r,r.exports,i),r.l=!0,r.exports}return i.m=e,i.c=t,i.d=function(e,t,n){i.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:n})},i.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},i.t=function(e,t){if(1&t&&(e=i(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var n=Object.create(null);if(i.r(n),Object.defineProperty(n,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var r in e)i.d(n,r,function(t){return e[t]}.bind(null,r));return n},i.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(t,"a",t),t},i.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},i.p="",i(i.s=28)}({0:function(t,i){t.exports=e},1:function(e,t,i){"use strict";i.d(t,"b",function(){return r}),i.d(t,"a",function(){return o});
- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation. All rights reserved.
- Licensed under the Apache License, Version 2.0 (the "License"); you may not use
- this file except in compliance with the License. You may obtain a copy of the
- License at http://www.apache.org/licenses/LICENSE-2.0
- THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
- WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
- MERCHANTABLITY OR NON-INFRINGEMENT.
- See the Apache Version 2.0 License for specific language governing permissions
- and limitations under the License.
- ***************************************************************************** */
- var n=function(e,t){return(n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)t.hasOwnProperty(i)&&(e[i]=t[i])})(e,t)};function r(e,t){function i(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function o(e,t,i,n){var r,o=arguments.length,a=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,i,n);else for(var f=e.length-1;f>=0;f--)(r=e[f])&&(a=(o<3?r(a):o>3?r(t,i,a):r(t,i))||a);return o>3&&a&&Object.defineProperty(t,i,a),a}},16:function(e,t,i){"use strict";i.r(t);var n=i(1),r=i(0),o="precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";r.Effect.ShadersStore.normalPixelShader=o;var a="precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";r.Effect.ShadersStore.normalVertexShader=a;var f=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.LIGHT0=!1,t.LIGHT1=!1,t.LIGHT2=!1,t.LIGHT3=!1,t.SPOTLIGHT0=!1,t.SPOTLIGHT1=!1,t.SPOTLIGHT2=!1,t.SPOTLIGHT3=!1,t.HEMILIGHT0=!1,t.HEMILIGHT1=!1,t.HEMILIGHT2=!1,t.HEMILIGHT3=!1,t.DIRLIGHT0=!1,t.DIRLIGHT1=!1,t.DIRLIGHT2=!1,t.DIRLIGHT3=!1,t.POINTLIGHT0=!1,t.POINTLIGHT1=!1,t.POINTLIGHT2=!1,t.POINTLIGHT3=!1,t.SHADOW0=!1,t.SHADOW1=!1,t.SHADOW2=!1,t.SHADOW3=!1,t.SHADOWS=!1,t.SHADOWESM0=!1,t.SHADOWESM1=!1,t.SHADOWESM2=!1,t.SHADOWESM3=!1,t.SHADOWPOISSON0=!1,t.SHADOWPOISSON1=!1,t.SHADOWPOISSON2=!1,t.SHADOWPOISSON3=!1,t.SHADOWPCF0=!1,t.SHADOWPCF1=!1,t.SHADOWPCF2=!1,t.SHADOWPCF3=!1,t.SHADOWPCSS0=!1,t.SHADOWPCSS1=!1,t.SHADOWPCSS2=!1,t.SHADOWPCSS3=!1,t.NORMAL=!1,t.UV1=!1,t.UV2=!1,t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,t.INSTANCES=!1,t.LIGHTING=!1,t.rebuild(),t}return Object(n.b)(t,e),t}(r.MaterialDefines),s=function(e){function t(t,i){var n=e.call(this,t,i)||this;return n.diffuseColor=new r.Color3(1,1,1),n._disableLighting=!1,n._maxSimultaneousLights=4,n}return Object(n.b)(t,e),t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaBlendingForMesh=function(e){return this.needAlphaBlending()||e.visibility<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.isReadyForSubMesh=function(e,t,i){if(this.isFrozen&&t.effect&&t.effect._wasPreviouslyReady)return!0;t._materialDefines||(t._materialDefines=new f);var n=t._materialDefines,o=this.getScene();if(!this.checkReadyOnEveryCall&&t.effect&&this._renderId===o.getRenderId())return!0;var a=o.getEngine();if(n._areTexturesDirty&&(n._needUVs=!1,o.texturesEnabled&&this._diffuseTexture&&r.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;n._needUVs=!0,n.DIFFUSE=!0}if(r.MaterialHelper.PrepareDefinesForMisc(e,o,!1,this.pointsCloud,this.fogEnabled,this._shouldTurnAlphaTestOn(e),n),n._needNormals=!0,r.MaterialHelper.PrepareDefinesForLights(o,e,n,!1,this._maxSimultaneousLights,this._disableLighting),r.MaterialHelper.PrepareDefinesForFrameBoundValues(o,a,n,!!i),n.LIGHTING=!this._disableLighting,r.MaterialHelper.PrepareDefinesForAttributes(e,n,!0,!0),n.isDirty){n.markAsProcessed(),o.resetCachedMaterial();var s=new r.EffectFallbacks;n.FOG&&s.addFallback(1,"FOG"),r.MaterialHelper.HandleFallbacksForShadows(n,s),n.NUM_BONE_INFLUENCERS>0&&s.addCPUSkinningFallback(0,e);var l=[r.VertexBuffer.PositionKind];n.NORMAL&&l.push(r.VertexBuffer.NormalKind),n.UV1&&l.push(r.VertexBuffer.UVKind),n.UV2&&l.push(r.VertexBuffer.UV2Kind),r.MaterialHelper.PrepareAttributesForBones(l,e,n,s),r.MaterialHelper.PrepareAttributesForInstances(l,n);var u=n.toString(),c=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","vClipPlane5","vClipPlane6","diffuseMatrix"],d=["diffuseSampler"],p=new Array;r.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:c,uniformBuffersNames:p,samplers:d,defines:n,maxSimultaneousLights:4}),t.setEffect(o.getEngine().createEffect("normal",{attributes:l,uniformsNames:c,uniformBuffersNames:p,samplers:d,defines:u,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:4}},a),n)}return!(!t.effect||!t.effect.isReady())&&(this._renderId=o.getRenderId(),t.effect._wasPreviouslyReady=!0,!0)},t.prototype.bindForSubMesh=function(e,t,i){var n=this.getScene(),o=i._materialDefines;if(o){var a=i.effect;a&&(this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",n.getTransformMatrix()),r.MaterialHelper.BindBonesParameters(t,this._activeEffect),this._mustRebind(n,a)&&(this.diffuseTexture&&r.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this.diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),r.MaterialHelper.BindClipPlane(this._activeEffect,n),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),r.MaterialHelper.BindEyePosition(a,n)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*t.visibility),n.lightsEnabled&&!this.disableLighting&&r.MaterialHelper.BindLights(n,t,this._activeEffect,o),n.fogEnabled&&t.applyFog&&n.fogMode!==r.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",n.getViewMatrix()),r.MaterialHelper.BindFogParameters(n,t,this._activeEffect),this._afterBind(t,this._activeEffect))}},t.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||this.diffuseTexture===t},t.prototype.dispose=function(t){this.diffuseTexture&&this.diffuseTexture.dispose(),e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var i=this;return r.SerializationHelper.Clone(function(){return new t(e,i.getScene())},this)},t.prototype.serialize=function(){var e=r.SerializationHelper.Serialize(this);return e.customType="BABYLON.NormalMaterial",e},t.prototype.getClassName=function(){return"NormalMaterial"},t.Parse=function(e,i,n){return r.SerializationHelper.Parse(function(){return new t(e.name,i)},e,i,n)},Object(n.a)([Object(r.serializeAsTexture)("diffuseTexture")],t.prototype,"_diffuseTexture",void 0),Object(n.a)([Object(r.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"diffuseTexture",void 0),Object(n.a)([Object(r.serializeAsColor3)()],t.prototype,"diffuseColor",void 0),Object(n.a)([Object(r.serialize)("disableLighting")],t.prototype,"_disableLighting",void 0),Object(n.a)([Object(r.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0),Object(n.a)([Object(r.serialize)("maxSimultaneousLights")],t.prototype,"_maxSimultaneousLights",void 0),Object(n.a)([Object(r.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0),t}(r.PushMaterial);r._TypeStore.RegisteredTypes["BABYLON.NormalMaterial"]=s,i.d(t,"NormalMaterial",function(){return s})},2:function(e,t){var i;i=function(){return this}();try{i=i||new Function("return this")()}catch(e){"object"==typeof window&&(i=window)}e.exports=i},28:function(e,t,i){"use strict";i.r(t),function(e){var n=i(16);i.d(t,"NormalMaterial",function(){return n.NormalMaterial});var r=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==r)for(var o in n)r.BABYLON[o]=n[o]}.call(this,i(2))}})});
|