babylon.babylonFileLoader.ts 37 KB

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  1. module BABYLON {
  2. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  3. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  4. var parsedMaterial = parsedData.materials[index];
  5. if (parsedMaterial.id === id) {
  6. return Material.Parse(parsedMaterial, scene, rootUrl);
  7. }
  8. }
  9. return null;
  10. };
  11. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  12. for (var i in names) {
  13. if (mesh.name === names[i]) {
  14. hierarchyIds.push(mesh.id);
  15. return true;
  16. }
  17. }
  18. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  19. hierarchyIds.push(mesh.id);
  20. return true;
  21. }
  22. return false;
  23. };
  24. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  25. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  26. }
  27. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  28. var container = new AssetContainer(scene);
  29. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  30. // when SceneLoader.debugLogging = true (default), or exception encountered.
  31. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  32. // and avoid problems with multiple concurrent .babylon loads.
  33. var log = "importScene has failed JSON parse";
  34. try {
  35. var parsedData = JSON.parse(data);
  36. log = "";
  37. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  38. var index: number;
  39. var cache: number;
  40. // Lights
  41. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  42. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  43. var parsedLight = parsedData.lights[index];
  44. var light = Light.Parse(parsedLight, scene);
  45. if (light) {
  46. container.lights.push(light);
  47. log += (index === 0 ? "\n\tLights:" : "");
  48. log += "\n\t\t" + light.toString(fullDetails);
  49. }
  50. }
  51. }
  52. // Animations
  53. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  54. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  55. var parsedAnimation = parsedData.animations[index];
  56. var animation = Animation.Parse(parsedAnimation);
  57. scene.animations.push(animation);
  58. container.animations.push(animation);
  59. log += (index === 0 ? "\n\tAnimations:" : "");
  60. log += "\n\t\t" + animation.toString(fullDetails);
  61. }
  62. }
  63. // Materials
  64. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  65. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  66. var parsedMaterial = parsedData.materials[index];
  67. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  68. container.materials.push(mat);
  69. log += (index === 0 ? "\n\tMaterials:" : "");
  70. log += "\n\t\t" + mat.toString(fullDetails);
  71. }
  72. }
  73. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  74. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  75. var parsedMultiMaterial = parsedData.multiMaterials[index];
  76. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  77. container.multiMaterials.push(mmat);
  78. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  79. log += "\n\t\t" + mmat.toString(fullDetails);
  80. }
  81. }
  82. // Morph targets
  83. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  84. for (var managerData of parsedData.morphTargetManagers) {
  85. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  86. }
  87. }
  88. // Skeletons
  89. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  90. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  91. var parsedSkeleton = parsedData.skeletons[index];
  92. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  93. container.skeletons.push(skeleton);
  94. log += (index === 0 ? "\n\tSkeletons:" : "");
  95. log += "\n\t\t" + skeleton.toString(fullDetails);
  96. }
  97. }
  98. // Geometries
  99. var geometries = parsedData.geometries;
  100. if (geometries !== undefined && geometries !== null) {
  101. var addedGeometry = new Array<Nullable<Geometry>>();
  102. // Boxes
  103. var boxes = geometries.boxes;
  104. if (boxes !== undefined && boxes !== null) {
  105. for (index = 0, cache = boxes.length; index < cache; index++) {
  106. var parsedBox = boxes[index];
  107. addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
  108. }
  109. }
  110. // Spheres
  111. var spheres = geometries.spheres;
  112. if (spheres !== undefined && spheres !== null) {
  113. for (index = 0, cache = spheres.length; index < cache; index++) {
  114. var parsedSphere = spheres[index];
  115. addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
  116. }
  117. }
  118. // Cylinders
  119. var cylinders = geometries.cylinders;
  120. if (cylinders !== undefined && cylinders !== null) {
  121. for (index = 0, cache = cylinders.length; index < cache; index++) {
  122. var parsedCylinder = cylinders[index];
  123. addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
  124. }
  125. }
  126. // Toruses
  127. var toruses = geometries.toruses;
  128. if (toruses !== undefined && toruses !== null) {
  129. for (index = 0, cache = toruses.length; index < cache; index++) {
  130. var parsedTorus = toruses[index];
  131. addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
  132. }
  133. }
  134. // Grounds
  135. var grounds = geometries.grounds;
  136. if (grounds !== undefined && grounds !== null) {
  137. for (index = 0, cache = grounds.length; index < cache; index++) {
  138. var parsedGround = grounds[index];
  139. addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
  140. }
  141. }
  142. // Planes
  143. var planes = geometries.planes;
  144. if (planes !== undefined && planes !== null) {
  145. for (index = 0, cache = planes.length; index < cache; index++) {
  146. var parsedPlane = planes[index];
  147. addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
  148. }
  149. }
  150. // TorusKnots
  151. var torusKnots = geometries.torusKnots;
  152. if (torusKnots !== undefined && torusKnots !== null) {
  153. for (index = 0, cache = torusKnots.length; index < cache; index++) {
  154. var parsedTorusKnot = torusKnots[index];
  155. addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
  156. }
  157. }
  158. // VertexData
  159. var vertexData = geometries.vertexData;
  160. if (vertexData !== undefined && vertexData !== null) {
  161. for (index = 0, cache = vertexData.length; index < cache; index++) {
  162. var parsedVertexData = vertexData[index];
  163. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  164. }
  165. }
  166. addedGeometry.forEach((g) => {
  167. if (g) {
  168. container.geometries.push(g);
  169. }
  170. })
  171. }
  172. // Transform nodes
  173. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  174. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  175. var parsedTransformNode = parsedData.transformNodes[index];
  176. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  177. container.transformNodes.push(node);
  178. }
  179. }
  180. // Meshes
  181. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  182. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  183. var parsedMesh = parsedData.meshes[index];
  184. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  185. container.meshes.push(mesh);
  186. log += (index === 0 ? "\n\tMeshes:" : "");
  187. log += "\n\t\t" + mesh.toString(fullDetails);
  188. }
  189. }
  190. // Cameras
  191. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  192. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  193. var parsedCamera = parsedData.cameras[index];
  194. var camera = Camera.Parse(parsedCamera, scene);
  195. container.cameras.push(camera);
  196. log += (index === 0 ? "\n\tCameras:" : "");
  197. log += "\n\t\t" + camera.toString(fullDetails);
  198. }
  199. }
  200. // Browsing all the graph to connect the dots
  201. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  202. var camera = scene.cameras[index];
  203. if (camera._waitingParentId) {
  204. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  205. camera._waitingParentId = null;
  206. }
  207. }
  208. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  209. let light = scene.lights[index];
  210. if (light && light._waitingParentId) {
  211. light.parent = scene.getLastEntryByID(light._waitingParentId);
  212. light._waitingParentId = null;
  213. }
  214. }
  215. // Sounds
  216. // TODO: add sound
  217. var loadedSounds: Sound[] = [];
  218. var loadedSound: Sound;
  219. if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
  220. for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
  221. var parsedSound = parsedData.sounds[index];
  222. if (Engine.audioEngine.canUseWebAudio) {
  223. if (!parsedSound.url) parsedSound.url = parsedSound.name;
  224. if (!loadedSounds[parsedSound.url]) {
  225. loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
  226. loadedSounds[parsedSound.url] = loadedSound;
  227. container.sounds.push(loadedSound);
  228. }
  229. else {
  230. container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
  231. }
  232. } else {
  233. container.sounds.push(new Sound(parsedSound.name, null, scene));
  234. }
  235. }
  236. }
  237. loadedSounds = [];
  238. // Connect parents & children and parse actions
  239. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  240. var transformNode = scene.transformNodes[index];
  241. if (transformNode._waitingParentId) {
  242. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  243. transformNode._waitingParentId = null;
  244. }
  245. }
  246. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  247. var mesh = scene.meshes[index];
  248. if (mesh._waitingParentId) {
  249. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  250. mesh._waitingParentId = null;
  251. }
  252. if (mesh._waitingActions) {
  253. ActionManager.Parse(mesh._waitingActions, mesh, scene);
  254. mesh._waitingActions = null;
  255. }
  256. }
  257. // freeze world matrix application
  258. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  259. var currentMesh = scene.meshes[index];
  260. if (currentMesh._waitingFreezeWorldMatrix) {
  261. currentMesh.freezeWorldMatrix();
  262. currentMesh._waitingFreezeWorldMatrix = null;
  263. } else {
  264. currentMesh.computeWorldMatrix(true);
  265. }
  266. }
  267. // Lights exclusions / inclusions
  268. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  269. let light = scene.lights[index];
  270. // Excluded check
  271. if (light._excludedMeshesIds.length > 0) {
  272. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  273. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  274. if (excludedMesh) {
  275. light.excludedMeshes.push(excludedMesh);
  276. }
  277. }
  278. light._excludedMeshesIds = [];
  279. }
  280. // Included check
  281. if (light._includedOnlyMeshesIds.length > 0) {
  282. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  283. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  284. if (includedOnlyMesh) {
  285. light.includedOnlyMeshes.push(includedOnlyMesh);
  286. }
  287. }
  288. light._includedOnlyMeshesIds = [];
  289. }
  290. }
  291. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  292. // Actions (scene)
  293. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  294. ActionManager.Parse(parsedData.actions, null, scene);
  295. }
  296. if (!addToScene) {
  297. container.removeAllFromScene();
  298. }
  299. } catch (err) {
  300. let msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
  301. if (onError) {
  302. onError(msg, err);
  303. } else {
  304. Tools.Log(msg);
  305. throw err;
  306. }
  307. } finally {
  308. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  309. Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  310. }
  311. }
  312. return container;
  313. }
  314. SceneLoader.RegisterPlugin({
  315. name: "babylon.js",
  316. extensions: ".babylon",
  317. canDirectLoad: (data: string) => {
  318. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  319. return true;
  320. }
  321. return false;
  322. },
  323. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  324. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  325. // when SceneLoader.debugLogging = true (default), or exception encountered.
  326. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  327. // and avoid problems with multiple concurrent .babylon loads.
  328. var log = "importMesh has failed JSON parse";
  329. try {
  330. var parsedData = JSON.parse(data);
  331. log = "";
  332. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  333. if (!meshesNames) {
  334. meshesNames = null;
  335. } else if (!Array.isArray(meshesNames)) {
  336. meshesNames = [meshesNames];
  337. }
  338. var hierarchyIds = new Array<number>();
  339. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  340. var loadedSkeletonsIds = [];
  341. var loadedMaterialsIds = [];
  342. var index: number;
  343. var cache: number;
  344. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  345. var parsedMesh = parsedData.meshes[index];
  346. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  347. if (meshesNames !== null) {
  348. // Remove found mesh name from list.
  349. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  350. }
  351. //Geometry?
  352. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  353. //does the file contain geometries?
  354. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  355. //find the correct geometry and add it to the scene
  356. var found: boolean = false;
  357. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  358. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  359. return;
  360. } else {
  361. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  362. if (parsedGeometryData.id === parsedMesh.geometryId) {
  363. switch (geometryType) {
  364. case "boxes":
  365. BoxGeometry.Parse(parsedGeometryData, scene);
  366. break;
  367. case "spheres":
  368. SphereGeometry.Parse(parsedGeometryData, scene);
  369. break;
  370. case "cylinders":
  371. CylinderGeometry.Parse(parsedGeometryData, scene);
  372. break;
  373. case "toruses":
  374. TorusGeometry.Parse(parsedGeometryData, scene);
  375. break;
  376. case "grounds":
  377. GroundGeometry.Parse(parsedGeometryData, scene);
  378. break;
  379. case "planes":
  380. PlaneGeometry.Parse(parsedGeometryData, scene);
  381. break;
  382. case "torusKnots":
  383. TorusKnotGeometry.Parse(parsedGeometryData, scene);
  384. break;
  385. case "vertexData":
  386. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  387. break;
  388. }
  389. found = true;
  390. }
  391. });
  392. }
  393. });
  394. if (found === false) {
  395. Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
  396. }
  397. }
  398. }
  399. // Material ?
  400. if (parsedMesh.materialId) {
  401. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  402. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  403. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  404. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  405. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  406. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  407. var subMatId = parsedMultiMaterial.materials[matIndex];
  408. loadedMaterialsIds.push(subMatId);
  409. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  410. if (mat) {
  411. log += "\n\tMaterial " + mat.toString(fullDetails);
  412. }
  413. }
  414. loadedMaterialsIds.push(parsedMultiMaterial.id);
  415. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  416. if (mmat) {
  417. materialFound = true;
  418. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  419. }
  420. break;
  421. }
  422. }
  423. }
  424. if (materialFound === false) {
  425. loadedMaterialsIds.push(parsedMesh.materialId);
  426. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  427. if (!mat) {
  428. Tools.Warn("Material not found for mesh " + parsedMesh.id);
  429. } else {
  430. log += "\n\tMaterial " + mat.toString(fullDetails);
  431. }
  432. }
  433. }
  434. // Skeleton ?
  435. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  436. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  437. if (skeletonAlreadyLoaded === false) {
  438. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  439. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  440. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  441. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  442. skeletons.push(skeleton);
  443. loadedSkeletonsIds.push(parsedSkeleton.id);
  444. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  445. }
  446. }
  447. }
  448. }
  449. // Morph targets ?
  450. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  451. for (var managerData of parsedData.morphTargetManagers) {
  452. MorphTargetManager.Parse(managerData, scene);
  453. }
  454. }
  455. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  456. meshes.push(mesh);
  457. log += "\n\tMesh " + mesh.toString(fullDetails);
  458. }
  459. }
  460. // Connecting parents
  461. var currentMesh: AbstractMesh;
  462. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  463. currentMesh = scene.meshes[index];
  464. if (currentMesh._waitingParentId) {
  465. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  466. currentMesh._waitingParentId = null;
  467. }
  468. }
  469. // freeze and compute world matrix application
  470. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  471. currentMesh = scene.meshes[index];
  472. if (currentMesh._waitingFreezeWorldMatrix) {
  473. currentMesh.freezeWorldMatrix();
  474. currentMesh._waitingFreezeWorldMatrix = null;
  475. } else {
  476. currentMesh.computeWorldMatrix(true);
  477. }
  478. }
  479. }
  480. // Particles
  481. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  482. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  483. if (parser) {
  484. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  485. var parsedParticleSystem = parsedData.particleSystems[index];
  486. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  487. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  488. }
  489. }
  490. }
  491. }
  492. return true;
  493. } catch (err) {
  494. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  495. if (onError) {
  496. onError(msg, err);
  497. } else {
  498. Tools.Log(msg);
  499. throw err;
  500. }
  501. } finally {
  502. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  503. Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  504. }
  505. }
  506. return false;
  507. },
  508. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  509. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  510. // when SceneLoader.debugLogging = true (default), or exception encountered.
  511. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  512. // and avoid problems with multiple concurrent .babylon loads.
  513. var log = "importScene has failed JSON parse";
  514. try {
  515. var parsedData = JSON.parse(data);
  516. log = "";
  517. // Scene
  518. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  519. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  520. }
  521. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  522. scene.autoClear = parsedData.autoClear;
  523. }
  524. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  525. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  526. }
  527. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  528. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  529. }
  530. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  531. scene.gravity = Vector3.FromArray(parsedData.gravity);
  532. }
  533. // Fog
  534. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  535. scene.fogMode = parsedData.fogMode;
  536. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  537. scene.fogStart = parsedData.fogStart;
  538. scene.fogEnd = parsedData.fogEnd;
  539. scene.fogDensity = parsedData.fogDensity;
  540. log += "\tFog mode for scene: ";
  541. switch (scene.fogMode) {
  542. // getters not compiling, so using hardcoded
  543. case 1: log += "exp\n"; break;
  544. case 2: log += "exp2\n"; break;
  545. case 3: log += "linear\n"; break;
  546. }
  547. }
  548. //Physics
  549. if (parsedData.physicsEnabled) {
  550. var physicsPlugin;
  551. if (parsedData.physicsEngine === "cannon") {
  552. physicsPlugin = new CannonJSPlugin();
  553. } else if (parsedData.physicsEngine === "oimo") {
  554. physicsPlugin = new OimoJSPlugin();
  555. }
  556. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  557. //else - default engine, which is currently oimo
  558. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  559. scene.enablePhysics(physicsGravity, physicsPlugin);
  560. }
  561. // Metadata
  562. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  563. scene.metadata = parsedData.metadata;
  564. }
  565. //collisions, if defined. otherwise, default is true
  566. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  567. scene.collisionsEnabled = parsedData.collisionsEnabled;
  568. }
  569. scene.workerCollisions = !!parsedData.workerCollisions;
  570. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  571. if (!container) {
  572. return false;
  573. }
  574. if (parsedData.autoAnimate) {
  575. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  576. }
  577. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  578. scene.setActiveCameraByID(parsedData.activeCameraID);
  579. }
  580. // Environment texture
  581. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  582. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  583. var hdrSize:number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  584. var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize);
  585. if (parsedData.environmentTextureRotationY) {
  586. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  587. }
  588. scene.environmentTexture = hdrTexture;
  589. } else {
  590. var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  591. if (parsedData.environmentTextureRotationY) {
  592. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  593. }
  594. scene.environmentTexture = cubeTexture;
  595. }
  596. if (parsedData.createDefaultSkybox === true) {
  597. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  598. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  599. scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
  600. }
  601. }
  602. // Finish
  603. return true;
  604. } catch (err) {
  605. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  606. if (onError) {
  607. onError(msg, err);
  608. } else {
  609. Tools.Log(msg);
  610. throw err;
  611. }
  612. } finally {
  613. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  614. Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  615. }
  616. }
  617. return false;
  618. },
  619. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  620. var container = loadAssetContainer(scene, data, rootUrl, onError);
  621. return container;
  622. }
  623. });
  624. }