babylonjs.materials.js 411 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005700670077008700970107011701270137014701570167017701870197020702170227023702470257026702770287029703070317032703370347035703670377038703970407041704270437044704570467047704870497050705170527053705470557056705770587059706070617062706370647065706670677068706970707071707270737074707570767077707870797080708170827083708470857086708770887089709070917092709370947095709670977098709971007101710271037104710571067107710871097110711171127113711471157116711771187119712071217122712371247125712671277128712971307131713271337134713571367137713871397140714171427143714471457146714771487149715071517152715371547155715671577158715971607161716271637164716571667167716871697170717171727173717471757176717771787179718071817182718371847185718671877188718971907191719271937194719571967197719871997200720172027203720472057206720772087209721072117212721372147215721672177218721972207221722272237224722572267227722872297230723172327233723472357236723772387239724072417242724372447245724672477248724972507251725272537254725572567257725872597260726172627263726472657266726772687269727072717272727372747275727672777278727972807281728272837284728572867287728872897290729172927293729472957296729772987299730073017302730373047305730673077308730973107311731273137314731573167317731873197320732173227323732473257326732773287329733073317332733373347335733673377338733973407341734273437344734573467347734873497350735173527353735473557356735773587359736073617362736373647365736673677368736973707371737273737374737573767377737873797380738173827383738473857386738773887389739073917392739373947395739673977398739974007401740274037404740574067407740874097410
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!*****************************************************************!*\
  100. !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \*****************************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./cell/cell.fragment.ts":
  314. /*!*******************************!*\
  315. !*** ./cell/cell.fragment.ts ***!
  316. \*******************************/
  317. /*! exports provided: cellPixelShader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  322. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  323. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  324. var name = 'cellPixelShader';
  325. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  326. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  327. /** @hidden */
  328. var cellPixelShader = { name: name, shader: shader };
  329. /***/ }),
  330. /***/ "./cell/cell.vertex.ts":
  331. /*!*****************************!*\
  332. !*** ./cell/cell.vertex.ts ***!
  333. \*****************************/
  334. /*! exports provided: cellVertexShader */
  335. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  336. "use strict";
  337. __webpack_require__.r(__webpack_exports__);
  338. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  339. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  340. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  341. var name = 'cellVertexShader';
  342. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  343. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  344. /** @hidden */
  345. var cellVertexShader = { name: name, shader: shader };
  346. /***/ }),
  347. /***/ "./cell/cellMaterial.ts":
  348. /*!******************************!*\
  349. !*** ./cell/cellMaterial.ts ***!
  350. \******************************/
  351. /*! exports provided: CellMaterial */
  352. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  353. "use strict";
  354. __webpack_require__.r(__webpack_exports__);
  355. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  356. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  357. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  358. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  359. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  360. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  361. var CellMaterialDefines = /** @class */ (function (_super) {
  362. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  363. function CellMaterialDefines() {
  364. var _this = _super.call(this) || this;
  365. _this.DIFFUSE = false;
  366. _this.CLIPPLANE = false;
  367. _this.CLIPPLANE2 = false;
  368. _this.CLIPPLANE3 = false;
  369. _this.CLIPPLANE4 = false;
  370. _this.ALPHATEST = false;
  371. _this.POINTSIZE = false;
  372. _this.FOG = false;
  373. _this.NORMAL = false;
  374. _this.UV1 = false;
  375. _this.UV2 = false;
  376. _this.VERTEXCOLOR = false;
  377. _this.VERTEXALPHA = false;
  378. _this.NUM_BONE_INFLUENCERS = 0;
  379. _this.BonesPerMesh = 0;
  380. _this.INSTANCES = false;
  381. _this.NDOTL = true;
  382. _this.CUSTOMUSERLIGHTING = true;
  383. _this.CELLBASIC = true;
  384. _this.DEPTHPREPASS = false;
  385. _this.rebuild();
  386. return _this;
  387. }
  388. return CellMaterialDefines;
  389. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  390. var CellMaterial = /** @class */ (function (_super) {
  391. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  392. function CellMaterial(name, scene) {
  393. var _this = _super.call(this, name, scene) || this;
  394. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  395. _this._computeHighLevel = false;
  396. _this._disableLighting = false;
  397. _this._maxSimultaneousLights = 4;
  398. return _this;
  399. }
  400. CellMaterial.prototype.needAlphaBlending = function () {
  401. return (this.alpha < 1.0);
  402. };
  403. CellMaterial.prototype.needAlphaTesting = function () {
  404. return false;
  405. };
  406. CellMaterial.prototype.getAlphaTestTexture = function () {
  407. return null;
  408. };
  409. // Methods
  410. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  411. if (this.isFrozen) {
  412. if (this._wasPreviouslyReady && subMesh.effect) {
  413. return true;
  414. }
  415. }
  416. if (!subMesh._materialDefines) {
  417. subMesh._materialDefines = new CellMaterialDefines();
  418. }
  419. var defines = subMesh._materialDefines;
  420. var scene = this.getScene();
  421. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  422. if (this._renderId === scene.getRenderId()) {
  423. return true;
  424. }
  425. }
  426. var engine = scene.getEngine();
  427. // Textures
  428. if (defines._areTexturesDirty) {
  429. defines._needUVs = false;
  430. if (scene.texturesEnabled) {
  431. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  432. if (!this._diffuseTexture.isReady()) {
  433. return false;
  434. }
  435. else {
  436. defines._needUVs = true;
  437. defines.DIFFUSE = true;
  438. }
  439. }
  440. }
  441. }
  442. // High level
  443. defines.CELLBASIC = !this.computeHighLevel;
  444. // Misc.
  445. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  446. // Lights
  447. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  448. // Values that need to be evaluated on every frame
  449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  450. // Attribs
  451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  452. // Get correct effect
  453. if (defines.isDirty) {
  454. defines.markAsProcessed();
  455. scene.resetCachedMaterial();
  456. // Fallbacks
  457. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  458. if (defines.FOG) {
  459. fallbacks.addFallback(1, "FOG");
  460. }
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  462. if (defines.NUM_BONE_INFLUENCERS > 0) {
  463. fallbacks.addCPUSkinningFallback(0, mesh);
  464. }
  465. //Attributes
  466. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  467. if (defines.NORMAL) {
  468. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  469. }
  470. if (defines.UV1) {
  471. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  472. }
  473. if (defines.UV2) {
  474. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  475. }
  476. if (defines.VERTEXCOLOR) {
  477. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  478. }
  479. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  481. var shaderName = "cell";
  482. var join = defines.toString();
  483. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  484. "vFogInfos", "vFogColor", "pointSize",
  485. "vDiffuseInfos",
  486. "mBones",
  487. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  488. ];
  489. var samplers = ["diffuseSampler"];
  490. var uniformBuffers = new Array();
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  492. uniformsNames: uniforms,
  493. uniformBuffersNames: uniformBuffers,
  494. samplers: samplers,
  495. defines: defines,
  496. maxSimultaneousLights: this.maxSimultaneousLights
  497. });
  498. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  499. attributes: attribs,
  500. uniformsNames: uniforms,
  501. uniformBuffersNames: uniformBuffers,
  502. samplers: samplers,
  503. defines: join,
  504. fallbacks: fallbacks,
  505. onCompiled: this.onCompiled,
  506. onError: this.onError,
  507. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  508. }, engine), defines);
  509. }
  510. if (!subMesh.effect || !subMesh.effect.isReady()) {
  511. return false;
  512. }
  513. this._renderId = scene.getRenderId();
  514. this._wasPreviouslyReady = true;
  515. return true;
  516. };
  517. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  518. var scene = this.getScene();
  519. var defines = subMesh._materialDefines;
  520. if (!defines) {
  521. return;
  522. }
  523. var effect = subMesh.effect;
  524. if (!effect) {
  525. return;
  526. }
  527. this._activeEffect = effect;
  528. // Matrices
  529. this.bindOnlyWorldMatrix(world);
  530. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  531. // Bones
  532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  533. if (this._mustRebind(scene, effect)) {
  534. // Textures
  535. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  536. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  537. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  538. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  539. }
  540. // Clip plane
  541. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  542. // Point size
  543. if (this.pointsCloud) {
  544. this._activeEffect.setFloat("pointSize", this.pointSize);
  545. }
  546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  547. }
  548. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  549. // Lights
  550. if (scene.lightsEnabled && !this.disableLighting) {
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  552. }
  553. // View
  554. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  555. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  556. }
  557. // Fog
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  559. this._afterBind(mesh, this._activeEffect);
  560. };
  561. CellMaterial.prototype.getAnimatables = function () {
  562. var results = [];
  563. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  564. results.push(this._diffuseTexture);
  565. }
  566. return results;
  567. };
  568. CellMaterial.prototype.getActiveTextures = function () {
  569. var activeTextures = _super.prototype.getActiveTextures.call(this);
  570. if (this._diffuseTexture) {
  571. activeTextures.push(this._diffuseTexture);
  572. }
  573. return activeTextures;
  574. };
  575. CellMaterial.prototype.hasTexture = function (texture) {
  576. if (_super.prototype.hasTexture.call(this, texture)) {
  577. return true;
  578. }
  579. return this._diffuseTexture === texture;
  580. };
  581. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  582. if (this._diffuseTexture) {
  583. this._diffuseTexture.dispose();
  584. }
  585. _super.prototype.dispose.call(this, forceDisposeEffect);
  586. };
  587. CellMaterial.prototype.getClassName = function () {
  588. return "CellMaterial";
  589. };
  590. CellMaterial.prototype.clone = function (name) {
  591. var _this = this;
  592. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  593. };
  594. CellMaterial.prototype.serialize = function () {
  595. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  596. serializationObject.customType = "BABYLON.CellMaterial";
  597. return serializationObject;
  598. };
  599. // Statics
  600. CellMaterial.Parse = function (source, scene, rootUrl) {
  601. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  602. };
  603. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  605. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  606. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  608. ], CellMaterial.prototype, "diffuseTexture", void 0);
  609. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  611. ], CellMaterial.prototype, "diffuseColor", void 0);
  612. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  614. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  615. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  617. ], CellMaterial.prototype, "computeHighLevel", void 0);
  618. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  620. ], CellMaterial.prototype, "_disableLighting", void 0);
  621. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  623. ], CellMaterial.prototype, "disableLighting", void 0);
  624. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  626. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  627. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  629. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  630. return CellMaterial;
  631. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  633. /***/ }),
  634. /***/ "./cell/index.ts":
  635. /*!***********************!*\
  636. !*** ./cell/index.ts ***!
  637. \***********************/
  638. /*! exports provided: CellMaterial */
  639. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  640. "use strict";
  641. __webpack_require__.r(__webpack_exports__);
  642. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  644. /***/ }),
  645. /***/ "./custom/customMaterial.ts":
  646. /*!**********************************!*\
  647. !*** ./custom/customMaterial.ts ***!
  648. \**********************************/
  649. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  650. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  651. "use strict";
  652. __webpack_require__.r(__webpack_exports__);
  653. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  654. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  655. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  656. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  657. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  658. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  659. var CustomShaderStructure = /** @class */ (function () {
  660. function CustomShaderStructure() {
  661. }
  662. return CustomShaderStructure;
  663. }());
  664. var ShaderSpecialParts = /** @class */ (function () {
  665. function ShaderSpecialParts() {
  666. }
  667. return ShaderSpecialParts;
  668. }());
  669. var CustomMaterial = /** @class */ (function (_super) {
  670. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  671. function CustomMaterial(name, scene) {
  672. var _this = _super.call(this, name, scene) || this;
  673. _this.CustomParts = new ShaderSpecialParts();
  674. _this.customShaderNameResolve = _this.Builder;
  675. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  676. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  677. return _this;
  678. }
  679. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  680. for (var el in this._newUniformInstances) {
  681. var ea = el.toString().split('-');
  682. if (ea[0] == 'vec2') {
  683. effect.setVector2(ea[1], this._newUniformInstances[el]);
  684. }
  685. else if (ea[0] == 'vec3') {
  686. effect.setVector3(ea[1], this._newUniformInstances[el]);
  687. }
  688. else if (ea[0] == 'vec4') {
  689. effect.setVector4(ea[1], this._newUniformInstances[el]);
  690. }
  691. else if (ea[0] == 'mat4') {
  692. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  693. }
  694. else if (ea[0] == 'float') {
  695. effect.setFloat(ea[1], this._newUniformInstances[el]);
  696. }
  697. }
  698. for (var el in this._newSamplerInstances) {
  699. var ea = el.toString().split('-');
  700. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  701. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  702. }
  703. }
  704. };
  705. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  706. if (name == "uniform") {
  707. for (var ind in this._newUniforms) {
  708. if (this._customUniform[ind].indexOf('sampler') == -1) {
  709. arr.push(this._newUniforms[ind]);
  710. }
  711. }
  712. }
  713. if (name == "sampler") {
  714. for (var ind in this._newUniforms) {
  715. if (this._customUniform[ind].indexOf('sampler') != -1) {
  716. arr.push(this._newUniforms[ind]);
  717. }
  718. }
  719. }
  720. return arr;
  721. };
  722. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  723. var _this = this;
  724. if (this._isCreatedShader) {
  725. return this._createdShaderName;
  726. }
  727. this._isCreatedShader = false;
  728. CustomMaterial.ShaderIndexer++;
  729. var name = "custom_" + CustomMaterial.ShaderIndexer;
  730. this.ReviewUniform("uniform", uniforms);
  731. this.ReviewUniform("sampler", samplers);
  732. var fn_afterBind = this._afterBind.bind(this);
  733. this._afterBind = function (m, e) {
  734. if (!e) {
  735. return;
  736. }
  737. _this.AttachAfterBind(m, e);
  738. try {
  739. fn_afterBind(m, e);
  740. }
  741. catch (e) { }
  742. };
  743. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  744. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  745. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  746. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  747. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  748. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  749. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  750. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  751. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  752. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  753. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  754. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  755. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  756. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  757. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  758. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  759. this._isCreatedShader = true;
  760. this._createdShaderName = name;
  761. return name;
  762. };
  763. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  764. if (!this._customUniform) {
  765. this._customUniform = new Array();
  766. this._newUniforms = new Array();
  767. this._newSamplerInstances = new Array();
  768. this._newUniformInstances = new Array();
  769. }
  770. if (param) {
  771. if (kind.indexOf("sampler") == -1) {
  772. this._newUniformInstances[kind + "-" + name] = param;
  773. }
  774. else {
  775. this._newUniformInstances[kind + "-" + name] = param;
  776. }
  777. }
  778. this._customUniform.push("uniform " + kind + " " + name + ";");
  779. this._newUniforms.push(name);
  780. return this;
  781. };
  782. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  783. this.CustomParts.Fragment_Begin = shaderPart;
  784. return this;
  785. };
  786. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  787. this.CustomParts.Fragment_Definitions = shaderPart;
  788. return this;
  789. };
  790. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  791. this.CustomParts.Fragment_MainBegin = shaderPart;
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  795. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  799. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  803. this.CustomParts.Fragment_Before_Lights = shaderPart;
  804. return this;
  805. };
  806. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  807. this.CustomParts.Fragment_Before_Fog = shaderPart;
  808. return this;
  809. };
  810. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  811. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  812. return this;
  813. };
  814. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  815. this.CustomParts.Vertex_Begin = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  819. this.CustomParts.Vertex_Definitions = shaderPart;
  820. return this;
  821. };
  822. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  823. this.CustomParts.Vertex_MainBegin = shaderPart;
  824. return this;
  825. };
  826. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  827. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  828. return this;
  829. };
  830. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  831. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  832. return this;
  833. };
  834. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  835. this.CustomParts.Vertex_MainEnd = shaderPart;
  836. return this;
  837. };
  838. CustomMaterial.ShaderIndexer = 1;
  839. return CustomMaterial;
  840. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  841. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  842. /***/ }),
  843. /***/ "./custom/index.ts":
  844. /*!*************************!*\
  845. !*** ./custom/index.ts ***!
  846. \*************************/
  847. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  848. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  849. "use strict";
  850. __webpack_require__.r(__webpack_exports__);
  851. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  852. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  853. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  854. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  855. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  856. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  857. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  858. /***/ }),
  859. /***/ "./custom/pbrCustomMaterial.ts":
  860. /*!*************************************!*\
  861. !*** ./custom/pbrCustomMaterial.ts ***!
  862. \*************************************/
  863. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  864. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  865. "use strict";
  866. __webpack_require__.r(__webpack_exports__);
  867. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  868. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  869. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  870. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  871. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  872. var ShaderAlebdoParts = /** @class */ (function () {
  873. function ShaderAlebdoParts() {
  874. }
  875. return ShaderAlebdoParts;
  876. }());
  877. var PBRCustomMaterial = /** @class */ (function (_super) {
  878. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
  879. function PBRCustomMaterial(name, scene) {
  880. var _this = _super.call(this, name, scene) || this;
  881. _this.CustomParts = new ShaderAlebdoParts();
  882. _this.customShaderNameResolve = _this.Builder;
  883. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  884. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  885. return _this;
  886. }
  887. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  888. for (var el in this._newUniformInstances) {
  889. var ea = el.toString().split('-');
  890. if (ea[0] == 'vec2') {
  891. effect.setVector2(ea[1], this._newUniformInstances[el]);
  892. }
  893. else if (ea[0] == 'vec3') {
  894. effect.setVector3(ea[1], this._newUniformInstances[el]);
  895. }
  896. else if (ea[0] == 'vec4') {
  897. effect.setVector4(ea[1], this._newUniformInstances[el]);
  898. }
  899. else if (ea[0] == 'mat4') {
  900. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  901. }
  902. else if (ea[0] == 'float') {
  903. effect.setFloat(ea[1], this._newUniformInstances[el]);
  904. }
  905. }
  906. for (var el in this._newSamplerInstances) {
  907. var ea = el.toString().split('-');
  908. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  909. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  910. }
  911. }
  912. };
  913. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  914. if (name == "uniform") {
  915. for (var ind in this._newUniforms) {
  916. if (this._customUniform[ind].indexOf('sampler') == -1) {
  917. arr.push(this._newUniforms[ind]);
  918. }
  919. }
  920. }
  921. if (name == "sampler") {
  922. for (var ind in this._newUniforms) {
  923. if (this._customUniform[ind].indexOf('sampler') != -1) {
  924. arr.push(this._newUniforms[ind]);
  925. }
  926. }
  927. }
  928. return arr;
  929. };
  930. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  931. var _this = this;
  932. if (this._isCreatedShader) {
  933. return this._createdShaderName;
  934. }
  935. this._isCreatedShader = false;
  936. PBRCustomMaterial.ShaderIndexer++;
  937. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  938. this.ReviewUniform("uniform", uniforms);
  939. this.ReviewUniform("sampler", samplers);
  940. var fn_afterBind = this._afterBind.bind(this);
  941. this._afterBind = function (m, e) {
  942. if (!e) {
  943. return;
  944. }
  945. _this.AttachAfterBind(m, e);
  946. try {
  947. fn_afterBind(m, e);
  948. }
  949. catch (e) { }
  950. };
  951. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  952. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  953. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  954. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  955. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  956. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  957. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  958. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  959. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  960. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  961. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  962. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  963. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  964. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  965. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  966. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  967. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  968. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  969. this._isCreatedShader = true;
  970. this._createdShaderName = name;
  971. return name;
  972. };
  973. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  974. if (!this._customUniform) {
  975. this._customUniform = new Array();
  976. this._newUniforms = new Array();
  977. this._newSamplerInstances = new Array();
  978. this._newUniformInstances = new Array();
  979. }
  980. if (param) {
  981. if (kind.indexOf("sampler") == -1) {
  982. this._newUniformInstances[kind + "-" + name] = param;
  983. }
  984. else {
  985. this._newUniformInstances[kind + "-" + name] = param;
  986. }
  987. }
  988. this._customUniform.push("uniform " + kind + " " + name + ";");
  989. this._newUniforms.push(name);
  990. return this;
  991. };
  992. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  993. this.CustomParts.Fragment_Begin = shaderPart;
  994. return this;
  995. };
  996. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  997. this.CustomParts.Fragment_Definitions = shaderPart;
  998. return this;
  999. };
  1000. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1001. this.CustomParts.Fragment_MainBegin = shaderPart;
  1002. return this;
  1003. };
  1004. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1005. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1006. return this;
  1007. };
  1008. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1009. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1010. return this;
  1011. };
  1012. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1013. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1014. return this;
  1015. };
  1016. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1017. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1018. return this;
  1019. };
  1020. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1021. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1025. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1029. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1033. this.CustomParts.Vertex_Begin = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1037. this.CustomParts.Vertex_Definitions = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1041. this.CustomParts.Vertex_MainBegin = shaderPart;
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1045. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1049. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1053. this.CustomParts.Vertex_MainEnd = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.ShaderIndexer = 1;
  1057. return PBRCustomMaterial;
  1058. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1059. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1060. /***/ }),
  1061. /***/ "./fire/fire.fragment.ts":
  1062. /*!*******************************!*\
  1063. !*** ./fire/fire.fragment.ts ***!
  1064. \*******************************/
  1065. /*! exports provided: firePixelShader */
  1066. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1067. "use strict";
  1068. __webpack_require__.r(__webpack_exports__);
  1069. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1070. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1071. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1072. var name = 'firePixelShader';
  1073. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1074. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1075. /** @hidden */
  1076. var firePixelShader = { name: name, shader: shader };
  1077. /***/ }),
  1078. /***/ "./fire/fire.vertex.ts":
  1079. /*!*****************************!*\
  1080. !*** ./fire/fire.vertex.ts ***!
  1081. \*****************************/
  1082. /*! exports provided: fireVertexShader */
  1083. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1084. "use strict";
  1085. __webpack_require__.r(__webpack_exports__);
  1086. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1087. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1088. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1089. var name = 'fireVertexShader';
  1090. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1091. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1092. /** @hidden */
  1093. var fireVertexShader = { name: name, shader: shader };
  1094. /***/ }),
  1095. /***/ "./fire/fireMaterial.ts":
  1096. /*!******************************!*\
  1097. !*** ./fire/fireMaterial.ts ***!
  1098. \******************************/
  1099. /*! exports provided: FireMaterial */
  1100. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1101. "use strict";
  1102. __webpack_require__.r(__webpack_exports__);
  1103. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1104. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1105. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1106. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1107. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1108. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1109. var FireMaterialDefines = /** @class */ (function (_super) {
  1110. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  1111. function FireMaterialDefines() {
  1112. var _this = _super.call(this) || this;
  1113. _this.DIFFUSE = false;
  1114. _this.CLIPPLANE = false;
  1115. _this.CLIPPLANE2 = false;
  1116. _this.CLIPPLANE3 = false;
  1117. _this.CLIPPLANE4 = false;
  1118. _this.ALPHATEST = false;
  1119. _this.DEPTHPREPASS = false;
  1120. _this.POINTSIZE = false;
  1121. _this.FOG = false;
  1122. _this.UV1 = false;
  1123. _this.VERTEXCOLOR = false;
  1124. _this.VERTEXALPHA = false;
  1125. _this.BonesPerMesh = 0;
  1126. _this.NUM_BONE_INFLUENCERS = 0;
  1127. _this.INSTANCES = false;
  1128. _this.rebuild();
  1129. return _this;
  1130. }
  1131. return FireMaterialDefines;
  1132. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1133. var FireMaterial = /** @class */ (function (_super) {
  1134. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  1135. function FireMaterial(name, scene) {
  1136. var _this = _super.call(this, name, scene) || this;
  1137. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1138. _this.speed = 1.0;
  1139. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1140. _this._lastTime = 0;
  1141. return _this;
  1142. }
  1143. FireMaterial.prototype.needAlphaBlending = function () {
  1144. return false;
  1145. };
  1146. FireMaterial.prototype.needAlphaTesting = function () {
  1147. return true;
  1148. };
  1149. FireMaterial.prototype.getAlphaTestTexture = function () {
  1150. return null;
  1151. };
  1152. // Methods
  1153. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1154. if (this.isFrozen) {
  1155. if (this._wasPreviouslyReady && subMesh.effect) {
  1156. return true;
  1157. }
  1158. }
  1159. if (!subMesh._materialDefines) {
  1160. subMesh._materialDefines = new FireMaterialDefines();
  1161. }
  1162. var defines = subMesh._materialDefines;
  1163. var scene = this.getScene();
  1164. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1165. if (this._renderId === scene.getRenderId()) {
  1166. return true;
  1167. }
  1168. }
  1169. var engine = scene.getEngine();
  1170. // Textures
  1171. if (defines._areTexturesDirty) {
  1172. defines._needUVs = false;
  1173. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1174. if (!this._diffuseTexture.isReady()) {
  1175. return false;
  1176. }
  1177. else {
  1178. defines._needUVs = true;
  1179. defines.DIFFUSE = true;
  1180. }
  1181. }
  1182. }
  1183. defines.ALPHATEST = this._opacityTexture ? true : false;
  1184. // Misc.
  1185. if (defines._areMiscDirty) {
  1186. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1187. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1188. }
  1189. // Values that need to be evaluated on every frame
  1190. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1191. // Attribs
  1192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1193. // Get correct effect
  1194. if (defines.isDirty) {
  1195. defines.markAsProcessed();
  1196. scene.resetCachedMaterial();
  1197. // Fallbacks
  1198. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1199. if (defines.FOG) {
  1200. fallbacks.addFallback(1, "FOG");
  1201. }
  1202. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1203. fallbacks.addCPUSkinningFallback(0, mesh);
  1204. }
  1205. //Attributes
  1206. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1207. if (defines.UV1) {
  1208. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1209. }
  1210. if (defines.VERTEXCOLOR) {
  1211. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1212. }
  1213. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1215. // Legacy browser patch
  1216. var shaderName = "fire";
  1217. var join = defines.toString();
  1218. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1219. attributes: attribs,
  1220. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1221. "vFogInfos", "vFogColor", "pointSize",
  1222. "vDiffuseInfos",
  1223. "mBones",
  1224. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1225. // Fire
  1226. "time", "speed"
  1227. ],
  1228. uniformBuffersNames: [],
  1229. samplers: ["diffuseSampler",
  1230. // Fire
  1231. "distortionSampler", "opacitySampler"
  1232. ],
  1233. defines: join,
  1234. fallbacks: fallbacks,
  1235. onCompiled: this.onCompiled,
  1236. onError: this.onError,
  1237. indexParameters: null,
  1238. maxSimultaneousLights: 4,
  1239. transformFeedbackVaryings: null
  1240. }, engine), defines);
  1241. }
  1242. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1243. return false;
  1244. }
  1245. this._renderId = scene.getRenderId();
  1246. this._wasPreviouslyReady = true;
  1247. return true;
  1248. };
  1249. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1250. var scene = this.getScene();
  1251. var defines = subMesh._materialDefines;
  1252. if (!defines) {
  1253. return;
  1254. }
  1255. var effect = subMesh.effect;
  1256. if (!effect) {
  1257. return;
  1258. }
  1259. this._activeEffect = effect;
  1260. // Matrices
  1261. this.bindOnlyWorldMatrix(world);
  1262. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1263. // Bones
  1264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1265. if (this._mustRebind(scene, effect)) {
  1266. // Textures
  1267. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1268. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1269. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1270. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1271. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1272. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1273. }
  1274. // Clip plane
  1275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1276. // Point size
  1277. if (this.pointsCloud) {
  1278. this._activeEffect.setFloat("pointSize", this.pointSize);
  1279. }
  1280. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1281. }
  1282. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1283. // View
  1284. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1285. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1286. }
  1287. // Fog
  1288. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1289. // Time
  1290. this._lastTime += scene.getEngine().getDeltaTime();
  1291. this._activeEffect.setFloat("time", this._lastTime);
  1292. // Speed
  1293. this._activeEffect.setFloat("speed", this.speed);
  1294. this._afterBind(mesh, this._activeEffect);
  1295. };
  1296. FireMaterial.prototype.getAnimatables = function () {
  1297. var results = [];
  1298. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1299. results.push(this._diffuseTexture);
  1300. }
  1301. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1302. results.push(this._distortionTexture);
  1303. }
  1304. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1305. results.push(this._opacityTexture);
  1306. }
  1307. return results;
  1308. };
  1309. FireMaterial.prototype.getActiveTextures = function () {
  1310. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1311. if (this._diffuseTexture) {
  1312. activeTextures.push(this._diffuseTexture);
  1313. }
  1314. if (this._distortionTexture) {
  1315. activeTextures.push(this._distortionTexture);
  1316. }
  1317. if (this._opacityTexture) {
  1318. activeTextures.push(this._opacityTexture);
  1319. }
  1320. return activeTextures;
  1321. };
  1322. FireMaterial.prototype.hasTexture = function (texture) {
  1323. if (_super.prototype.hasTexture.call(this, texture)) {
  1324. return true;
  1325. }
  1326. if (this._diffuseTexture === texture) {
  1327. return true;
  1328. }
  1329. if (this._distortionTexture === texture) {
  1330. return true;
  1331. }
  1332. if (this._opacityTexture === texture) {
  1333. return true;
  1334. }
  1335. return false;
  1336. };
  1337. FireMaterial.prototype.getClassName = function () {
  1338. return "FireMaterial";
  1339. };
  1340. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1341. if (this._diffuseTexture) {
  1342. this._diffuseTexture.dispose();
  1343. }
  1344. if (this._distortionTexture) {
  1345. this._distortionTexture.dispose();
  1346. }
  1347. _super.prototype.dispose.call(this, forceDisposeEffect);
  1348. };
  1349. FireMaterial.prototype.clone = function (name) {
  1350. var _this = this;
  1351. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1352. };
  1353. FireMaterial.prototype.serialize = function () {
  1354. var serializationObject = _super.prototype.serialize.call(this);
  1355. serializationObject.customType = "BABYLON.FireMaterial";
  1356. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1357. serializationObject.speed = this.speed;
  1358. if (this._diffuseTexture) {
  1359. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1360. }
  1361. if (this._distortionTexture) {
  1362. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1363. }
  1364. if (this._opacityTexture) {
  1365. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1366. }
  1367. return serializationObject;
  1368. };
  1369. FireMaterial.Parse = function (source, scene, rootUrl) {
  1370. var material = new FireMaterial(source.name, scene);
  1371. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1372. material.speed = source.speed;
  1373. material.alpha = source.alpha;
  1374. material.id = source.id;
  1375. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1376. material.backFaceCulling = source.backFaceCulling;
  1377. material.wireframe = source.wireframe;
  1378. if (source._diffuseTexture) {
  1379. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1380. }
  1381. if (source._distortionTexture) {
  1382. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1383. }
  1384. if (source._opacityTexture) {
  1385. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1386. }
  1387. if (source.checkReadyOnlyOnce) {
  1388. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1389. }
  1390. return material;
  1391. };
  1392. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1393. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1394. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1395. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1396. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1397. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1398. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1399. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1400. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1401. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1402. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1403. ], FireMaterial.prototype, "distortionTexture", void 0);
  1404. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1405. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1406. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1407. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1408. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1409. ], FireMaterial.prototype, "opacityTexture", void 0);
  1410. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1411. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1412. ], FireMaterial.prototype, "diffuseColor", void 0);
  1413. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1414. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1415. ], FireMaterial.prototype, "speed", void 0);
  1416. return FireMaterial;
  1417. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1418. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1419. /***/ }),
  1420. /***/ "./fire/index.ts":
  1421. /*!***********************!*\
  1422. !*** ./fire/index.ts ***!
  1423. \***********************/
  1424. /*! exports provided: FireMaterial */
  1425. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1426. "use strict";
  1427. __webpack_require__.r(__webpack_exports__);
  1428. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1429. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1430. /***/ }),
  1431. /***/ "./fur/fur.fragment.ts":
  1432. /*!*****************************!*\
  1433. !*** ./fur/fur.fragment.ts ***!
  1434. \*****************************/
  1435. /*! exports provided: furPixelShader */
  1436. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1437. "use strict";
  1438. __webpack_require__.r(__webpack_exports__);
  1439. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1440. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1441. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1442. var name = 'furPixelShader';
  1443. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1444. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1445. /** @hidden */
  1446. var furPixelShader = { name: name, shader: shader };
  1447. /***/ }),
  1448. /***/ "./fur/fur.vertex.ts":
  1449. /*!***************************!*\
  1450. !*** ./fur/fur.vertex.ts ***!
  1451. \***************************/
  1452. /*! exports provided: furVertexShader */
  1453. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1454. "use strict";
  1455. __webpack_require__.r(__webpack_exports__);
  1456. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1457. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1458. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1459. var name = 'furVertexShader';
  1460. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1461. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1462. /** @hidden */
  1463. var furVertexShader = { name: name, shader: shader };
  1464. /***/ }),
  1465. /***/ "./fur/furMaterial.ts":
  1466. /*!****************************!*\
  1467. !*** ./fur/furMaterial.ts ***!
  1468. \****************************/
  1469. /*! exports provided: FurMaterial */
  1470. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1471. "use strict";
  1472. __webpack_require__.r(__webpack_exports__);
  1473. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1474. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1475. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1476. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1477. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1478. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1479. var FurMaterialDefines = /** @class */ (function (_super) {
  1480. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1481. function FurMaterialDefines() {
  1482. var _this = _super.call(this) || this;
  1483. _this.DIFFUSE = false;
  1484. _this.HEIGHTMAP = false;
  1485. _this.CLIPPLANE = false;
  1486. _this.CLIPPLANE2 = false;
  1487. _this.CLIPPLANE3 = false;
  1488. _this.CLIPPLANE4 = false;
  1489. _this.ALPHATEST = false;
  1490. _this.DEPTHPREPASS = false;
  1491. _this.POINTSIZE = false;
  1492. _this.FOG = false;
  1493. _this.NORMAL = false;
  1494. _this.UV1 = false;
  1495. _this.UV2 = false;
  1496. _this.VERTEXCOLOR = false;
  1497. _this.VERTEXALPHA = false;
  1498. _this.NUM_BONE_INFLUENCERS = 0;
  1499. _this.BonesPerMesh = 0;
  1500. _this.INSTANCES = false;
  1501. _this.HIGHLEVEL = false;
  1502. _this.rebuild();
  1503. return _this;
  1504. }
  1505. return FurMaterialDefines;
  1506. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1507. var FurMaterial = /** @class */ (function (_super) {
  1508. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1509. function FurMaterial(name, scene) {
  1510. var _this = _super.call(this, name, scene) || this;
  1511. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1512. _this.furLength = 1;
  1513. _this.furAngle = 0;
  1514. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1515. _this.furOffset = 0.0;
  1516. _this.furSpacing = 12;
  1517. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1518. _this.furSpeed = 100;
  1519. _this.furDensity = 20;
  1520. _this.furOcclusion = 0.0;
  1521. _this._disableLighting = false;
  1522. _this._maxSimultaneousLights = 4;
  1523. _this.highLevelFur = true;
  1524. _this._furTime = 0;
  1525. return _this;
  1526. }
  1527. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1528. get: function () {
  1529. return this._furTime;
  1530. },
  1531. set: function (furTime) {
  1532. this._furTime = furTime;
  1533. },
  1534. enumerable: true,
  1535. configurable: true
  1536. });
  1537. FurMaterial.prototype.needAlphaBlending = function () {
  1538. return (this.alpha < 1.0);
  1539. };
  1540. FurMaterial.prototype.needAlphaTesting = function () {
  1541. return false;
  1542. };
  1543. FurMaterial.prototype.getAlphaTestTexture = function () {
  1544. return null;
  1545. };
  1546. FurMaterial.prototype.updateFur = function () {
  1547. for (var i = 1; i < this._meshes.length; i++) {
  1548. var offsetFur = this._meshes[i].material;
  1549. offsetFur.furLength = this.furLength;
  1550. offsetFur.furAngle = this.furAngle;
  1551. offsetFur.furGravity = this.furGravity;
  1552. offsetFur.furSpacing = this.furSpacing;
  1553. offsetFur.furSpeed = this.furSpeed;
  1554. offsetFur.furColor = this.furColor;
  1555. offsetFur.diffuseTexture = this.diffuseTexture;
  1556. offsetFur.furTexture = this.furTexture;
  1557. offsetFur.highLevelFur = this.highLevelFur;
  1558. offsetFur.furTime = this.furTime;
  1559. offsetFur.furDensity = this.furDensity;
  1560. }
  1561. };
  1562. // Methods
  1563. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1564. if (this.isFrozen) {
  1565. if (this._wasPreviouslyReady && subMesh.effect) {
  1566. return true;
  1567. }
  1568. }
  1569. if (!subMesh._materialDefines) {
  1570. subMesh._materialDefines = new FurMaterialDefines();
  1571. }
  1572. var defines = subMesh._materialDefines;
  1573. var scene = this.getScene();
  1574. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1575. if (this._renderId === scene.getRenderId()) {
  1576. return true;
  1577. }
  1578. }
  1579. var engine = scene.getEngine();
  1580. // Textures
  1581. if (defines._areTexturesDirty) {
  1582. if (scene.texturesEnabled) {
  1583. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1584. if (!this.diffuseTexture.isReady()) {
  1585. return false;
  1586. }
  1587. else {
  1588. defines._needUVs = true;
  1589. defines.DIFFUSE = true;
  1590. }
  1591. }
  1592. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1593. if (!this.heightTexture.isReady()) {
  1594. return false;
  1595. }
  1596. else {
  1597. defines._needUVs = true;
  1598. defines.HEIGHTMAP = true;
  1599. }
  1600. }
  1601. }
  1602. }
  1603. // High level
  1604. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1605. defines.HIGHLEVEL = true;
  1606. defines.markAsUnprocessed();
  1607. }
  1608. // Misc.
  1609. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1610. // Lights
  1611. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1612. // Values that need to be evaluated on every frame
  1613. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1614. // Attribs
  1615. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1616. // Get correct effect
  1617. if (defines.isDirty) {
  1618. defines.markAsProcessed();
  1619. scene.resetCachedMaterial();
  1620. // Fallbacks
  1621. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1622. if (defines.FOG) {
  1623. fallbacks.addFallback(1, "FOG");
  1624. }
  1625. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1626. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1627. fallbacks.addCPUSkinningFallback(0, mesh);
  1628. }
  1629. //Attributes
  1630. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1631. if (defines.NORMAL) {
  1632. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1633. }
  1634. if (defines.UV1) {
  1635. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1636. }
  1637. if (defines.UV2) {
  1638. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1639. }
  1640. if (defines.VERTEXCOLOR) {
  1641. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1642. }
  1643. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1644. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1645. // Legacy browser patch
  1646. var shaderName = "fur";
  1647. var join = defines.toString();
  1648. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1649. "vFogInfos", "vFogColor", "pointSize",
  1650. "vDiffuseInfos",
  1651. "mBones",
  1652. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1653. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1654. ];
  1655. var samplers = ["diffuseSampler",
  1656. "heightTexture", "furTexture"
  1657. ];
  1658. var uniformBuffers = new Array();
  1659. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1660. uniformsNames: uniforms,
  1661. uniformBuffersNames: uniformBuffers,
  1662. samplers: samplers,
  1663. defines: defines,
  1664. maxSimultaneousLights: this.maxSimultaneousLights
  1665. });
  1666. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1667. attributes: attribs,
  1668. uniformsNames: uniforms,
  1669. uniformBuffersNames: uniformBuffers,
  1670. samplers: samplers,
  1671. defines: join,
  1672. fallbacks: fallbacks,
  1673. onCompiled: this.onCompiled,
  1674. onError: this.onError,
  1675. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1676. }, engine), defines);
  1677. }
  1678. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1679. return false;
  1680. }
  1681. this._renderId = scene.getRenderId();
  1682. this._wasPreviouslyReady = true;
  1683. return true;
  1684. };
  1685. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1686. var scene = this.getScene();
  1687. var defines = subMesh._materialDefines;
  1688. if (!defines) {
  1689. return;
  1690. }
  1691. var effect = subMesh.effect;
  1692. if (!effect) {
  1693. return;
  1694. }
  1695. this._activeEffect = effect;
  1696. // Matrices
  1697. this.bindOnlyWorldMatrix(world);
  1698. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1699. // Bones
  1700. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1701. if (scene.getCachedMaterial() !== this) {
  1702. // Textures
  1703. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1704. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1705. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1706. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1707. }
  1708. if (this._heightTexture) {
  1709. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1710. }
  1711. // Clip plane
  1712. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1713. // Point size
  1714. if (this.pointsCloud) {
  1715. this._activeEffect.setFloat("pointSize", this.pointSize);
  1716. }
  1717. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1718. }
  1719. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1720. if (scene.lightsEnabled && !this.disableLighting) {
  1721. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1722. }
  1723. // View
  1724. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1725. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1726. }
  1727. // Fog
  1728. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1729. this._activeEffect.setFloat("furLength", this.furLength);
  1730. this._activeEffect.setFloat("furAngle", this.furAngle);
  1731. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1732. if (this.highLevelFur) {
  1733. this._activeEffect.setVector3("furGravity", this.furGravity);
  1734. this._activeEffect.setFloat("furOffset", this.furOffset);
  1735. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1736. this._activeEffect.setFloat("furDensity", this.furDensity);
  1737. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1738. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1739. this._activeEffect.setFloat("furTime", this._furTime);
  1740. this._activeEffect.setTexture("furTexture", this.furTexture);
  1741. }
  1742. this._afterBind(mesh, this._activeEffect);
  1743. };
  1744. FurMaterial.prototype.getAnimatables = function () {
  1745. var results = [];
  1746. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1747. results.push(this.diffuseTexture);
  1748. }
  1749. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1750. results.push(this.heightTexture);
  1751. }
  1752. return results;
  1753. };
  1754. FurMaterial.prototype.getActiveTextures = function () {
  1755. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1756. if (this._diffuseTexture) {
  1757. activeTextures.push(this._diffuseTexture);
  1758. }
  1759. if (this._heightTexture) {
  1760. activeTextures.push(this._heightTexture);
  1761. }
  1762. return activeTextures;
  1763. };
  1764. FurMaterial.prototype.hasTexture = function (texture) {
  1765. if (_super.prototype.hasTexture.call(this, texture)) {
  1766. return true;
  1767. }
  1768. if (this.diffuseTexture === texture) {
  1769. return true;
  1770. }
  1771. if (this._heightTexture === texture) {
  1772. return true;
  1773. }
  1774. return false;
  1775. };
  1776. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1777. if (this.diffuseTexture) {
  1778. this.diffuseTexture.dispose();
  1779. }
  1780. if (this._meshes) {
  1781. for (var i = 1; i < this._meshes.length; i++) {
  1782. var mat = this._meshes[i].material;
  1783. if (mat) {
  1784. mat.dispose(forceDisposeEffect);
  1785. }
  1786. this._meshes[i].dispose();
  1787. }
  1788. }
  1789. _super.prototype.dispose.call(this, forceDisposeEffect);
  1790. };
  1791. FurMaterial.prototype.clone = function (name) {
  1792. var _this = this;
  1793. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1794. };
  1795. FurMaterial.prototype.serialize = function () {
  1796. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1797. serializationObject.customType = "BABYLON.FurMaterial";
  1798. if (this._meshes) {
  1799. serializationObject.sourceMeshName = this._meshes[0].name;
  1800. serializationObject.quality = this._meshes.length;
  1801. }
  1802. return serializationObject;
  1803. };
  1804. FurMaterial.prototype.getClassName = function () {
  1805. return "FurMaterial";
  1806. };
  1807. // Statics
  1808. FurMaterial.Parse = function (source, scene, rootUrl) {
  1809. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1810. if (source.sourceMeshName && material.highLevelFur) {
  1811. scene.executeWhenReady(function () {
  1812. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1813. if (sourceMesh) {
  1814. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1815. material.furTexture = furTexture;
  1816. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1817. }
  1818. });
  1819. }
  1820. return material;
  1821. };
  1822. FurMaterial.GenerateTexture = function (name, scene) {
  1823. // Generate fur textures
  1824. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1825. var context = texture.getContext();
  1826. for (var i = 0; i < 20000; ++i) {
  1827. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1828. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1829. }
  1830. texture.update(false);
  1831. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1832. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1833. return texture;
  1834. };
  1835. // Creates and returns an array of meshes used as shells for the Fur Material
  1836. // that can be disposed later in your code
  1837. // The quality is in interval [0, 100]
  1838. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1839. var meshes = [sourceMesh];
  1840. var mat = sourceMesh.material;
  1841. var i;
  1842. if (!(mat instanceof FurMaterial)) {
  1843. throw "The material of the source mesh must be a Fur Material";
  1844. }
  1845. for (i = 1; i < quality; i++) {
  1846. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1847. sourceMesh.getScene().materials.pop();
  1848. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1849. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1850. offsetFur.furLength = mat.furLength;
  1851. offsetFur.furAngle = mat.furAngle;
  1852. offsetFur.furGravity = mat.furGravity;
  1853. offsetFur.furSpacing = mat.furSpacing;
  1854. offsetFur.furSpeed = mat.furSpeed;
  1855. offsetFur.furColor = mat.furColor;
  1856. offsetFur.diffuseTexture = mat.diffuseTexture;
  1857. offsetFur.furOffset = i / quality;
  1858. offsetFur.furTexture = mat.furTexture;
  1859. offsetFur.highLevelFur = mat.highLevelFur;
  1860. offsetFur.furTime = mat.furTime;
  1861. offsetFur.furDensity = mat.furDensity;
  1862. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1863. offsetMesh.material = offsetFur;
  1864. offsetMesh.skeleton = sourceMesh.skeleton;
  1865. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1866. meshes.push(offsetMesh);
  1867. }
  1868. for (i = 1; i < meshes.length; i++) {
  1869. meshes[i].parent = sourceMesh;
  1870. }
  1871. sourceMesh.material._meshes = meshes;
  1872. return meshes;
  1873. };
  1874. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1875. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1876. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1877. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1878. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1879. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1880. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1881. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1882. ], FurMaterial.prototype, "_heightTexture", void 0);
  1883. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1884. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1885. ], FurMaterial.prototype, "heightTexture", void 0);
  1886. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1887. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1888. ], FurMaterial.prototype, "diffuseColor", void 0);
  1889. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1890. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1891. ], FurMaterial.prototype, "furLength", void 0);
  1892. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1893. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1894. ], FurMaterial.prototype, "furAngle", void 0);
  1895. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1896. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1897. ], FurMaterial.prototype, "furColor", void 0);
  1898. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1899. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1900. ], FurMaterial.prototype, "furOffset", void 0);
  1901. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1902. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1903. ], FurMaterial.prototype, "furSpacing", void 0);
  1904. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1905. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1906. ], FurMaterial.prototype, "furGravity", void 0);
  1907. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1909. ], FurMaterial.prototype, "furSpeed", void 0);
  1910. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1912. ], FurMaterial.prototype, "furDensity", void 0);
  1913. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1915. ], FurMaterial.prototype, "furOcclusion", void 0);
  1916. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1918. ], FurMaterial.prototype, "_disableLighting", void 0);
  1919. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1921. ], FurMaterial.prototype, "disableLighting", void 0);
  1922. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1924. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1925. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1927. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1928. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1930. ], FurMaterial.prototype, "highLevelFur", void 0);
  1931. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1933. ], FurMaterial.prototype, "furTime", null);
  1934. return FurMaterial;
  1935. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1936. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1937. /***/ }),
  1938. /***/ "./fur/index.ts":
  1939. /*!**********************!*\
  1940. !*** ./fur/index.ts ***!
  1941. \**********************/
  1942. /*! exports provided: FurMaterial */
  1943. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1944. "use strict";
  1945. __webpack_require__.r(__webpack_exports__);
  1946. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1947. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1948. /***/ }),
  1949. /***/ "./gradient/gradient.fragment.ts":
  1950. /*!***************************************!*\
  1951. !*** ./gradient/gradient.fragment.ts ***!
  1952. \***************************************/
  1953. /*! exports provided: gradientPixelShader */
  1954. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1955. "use strict";
  1956. __webpack_require__.r(__webpack_exports__);
  1957. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1958. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1960. var name = 'gradientPixelShader';
  1961. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1963. /** @hidden */
  1964. var gradientPixelShader = { name: name, shader: shader };
  1965. /***/ }),
  1966. /***/ "./gradient/gradient.vertex.ts":
  1967. /*!*************************************!*\
  1968. !*** ./gradient/gradient.vertex.ts ***!
  1969. \*************************************/
  1970. /*! exports provided: gradientVertexShader */
  1971. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1972. "use strict";
  1973. __webpack_require__.r(__webpack_exports__);
  1974. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1976. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1977. var name = 'gradientVertexShader';
  1978. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1979. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1980. /** @hidden */
  1981. var gradientVertexShader = { name: name, shader: shader };
  1982. /***/ }),
  1983. /***/ "./gradient/gradientMaterial.ts":
  1984. /*!**************************************!*\
  1985. !*** ./gradient/gradientMaterial.ts ***!
  1986. \**************************************/
  1987. /*! exports provided: GradientMaterial */
  1988. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1989. "use strict";
  1990. __webpack_require__.r(__webpack_exports__);
  1991. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  1992. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1993. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1994. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1995. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  1996. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  1997. var GradientMaterialDefines = /** @class */ (function (_super) {
  1998. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  1999. function GradientMaterialDefines() {
  2000. var _this = _super.call(this) || this;
  2001. _this.EMISSIVE = false;
  2002. _this.CLIPPLANE = false;
  2003. _this.CLIPPLANE2 = false;
  2004. _this.CLIPPLANE3 = false;
  2005. _this.CLIPPLANE4 = false;
  2006. _this.ALPHATEST = false;
  2007. _this.DEPTHPREPASS = false;
  2008. _this.POINTSIZE = false;
  2009. _this.FOG = false;
  2010. _this.NORMAL = false;
  2011. _this.UV1 = false;
  2012. _this.UV2 = false;
  2013. _this.VERTEXCOLOR = false;
  2014. _this.VERTEXALPHA = false;
  2015. _this.NUM_BONE_INFLUENCERS = 0;
  2016. _this.BonesPerMesh = 0;
  2017. _this.INSTANCES = false;
  2018. _this.rebuild();
  2019. return _this;
  2020. }
  2021. return GradientMaterialDefines;
  2022. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2023. var GradientMaterial = /** @class */ (function (_super) {
  2024. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  2025. function GradientMaterial(name, scene) {
  2026. var _this = _super.call(this, name, scene) || this;
  2027. _this._maxSimultaneousLights = 4;
  2028. // The gradient top color, red by default
  2029. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2030. _this.topColorAlpha = 1.0;
  2031. // The gradient top color, blue by default
  2032. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2033. _this.bottomColorAlpha = 1.0;
  2034. // Gradient offset
  2035. _this.offset = 0;
  2036. _this.scale = 1.0;
  2037. _this.smoothness = 1.0;
  2038. _this._disableLighting = false;
  2039. return _this;
  2040. }
  2041. GradientMaterial.prototype.needAlphaBlending = function () {
  2042. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2043. };
  2044. GradientMaterial.prototype.needAlphaTesting = function () {
  2045. return true;
  2046. };
  2047. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2048. return null;
  2049. };
  2050. // Methods
  2051. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2052. if (this.isFrozen) {
  2053. if (this._wasPreviouslyReady && subMesh.effect) {
  2054. return true;
  2055. }
  2056. }
  2057. if (!subMesh._materialDefines) {
  2058. subMesh._materialDefines = new GradientMaterialDefines();
  2059. }
  2060. var defines = subMesh._materialDefines;
  2061. var scene = this.getScene();
  2062. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2063. if (this._renderId === scene.getRenderId()) {
  2064. return true;
  2065. }
  2066. }
  2067. var engine = scene.getEngine();
  2068. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2069. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2070. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2071. defines.EMISSIVE = this._disableLighting;
  2072. // Attribs
  2073. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2074. // Get correct effect
  2075. if (defines.isDirty) {
  2076. defines.markAsProcessed();
  2077. scene.resetCachedMaterial();
  2078. // Fallbacks
  2079. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2080. if (defines.FOG) {
  2081. fallbacks.addFallback(1, "FOG");
  2082. }
  2083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2084. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2085. fallbacks.addCPUSkinningFallback(0, mesh);
  2086. }
  2087. //Attributes
  2088. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2089. if (defines.NORMAL) {
  2090. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2091. }
  2092. if (defines.UV1) {
  2093. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2094. }
  2095. if (defines.UV2) {
  2096. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2097. }
  2098. if (defines.VERTEXCOLOR) {
  2099. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2100. }
  2101. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2103. // Legacy browser patch
  2104. var shaderName = "gradient";
  2105. var join = defines.toString();
  2106. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2107. "vFogInfos", "vFogColor", "pointSize",
  2108. "mBones",
  2109. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  2110. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2111. ];
  2112. var samplers = [];
  2113. var uniformBuffers = new Array();
  2114. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2115. uniformsNames: uniforms,
  2116. uniformBuffersNames: uniformBuffers,
  2117. samplers: samplers,
  2118. defines: defines,
  2119. maxSimultaneousLights: 4
  2120. });
  2121. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2122. attributes: attribs,
  2123. uniformsNames: uniforms,
  2124. uniformBuffersNames: uniformBuffers,
  2125. samplers: samplers,
  2126. defines: join,
  2127. fallbacks: fallbacks,
  2128. onCompiled: this.onCompiled,
  2129. onError: this.onError,
  2130. indexParameters: { maxSimultaneousLights: 4 }
  2131. }, engine), defines);
  2132. }
  2133. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2134. return false;
  2135. }
  2136. this._renderId = scene.getRenderId();
  2137. this._wasPreviouslyReady = true;
  2138. return true;
  2139. };
  2140. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2141. var scene = this.getScene();
  2142. var defines = subMesh._materialDefines;
  2143. if (!defines) {
  2144. return;
  2145. }
  2146. var effect = subMesh.effect;
  2147. if (!effect) {
  2148. return;
  2149. }
  2150. this._activeEffect = effect;
  2151. // Matrices
  2152. this.bindOnlyWorldMatrix(world);
  2153. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2154. // Bones
  2155. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2156. if (this._mustRebind(scene, effect)) {
  2157. // Clip plane
  2158. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2159. // Point size
  2160. if (this.pointsCloud) {
  2161. this._activeEffect.setFloat("pointSize", this.pointSize);
  2162. }
  2163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2164. }
  2165. if (scene.lightsEnabled && !this.disableLighting) {
  2166. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2167. }
  2168. // View
  2169. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2170. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2171. }
  2172. // Fog
  2173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2174. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2175. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2176. this._activeEffect.setFloat("offset", this.offset);
  2177. this._activeEffect.setFloat("scale", this.scale);
  2178. this._activeEffect.setFloat("smoothness", this.smoothness);
  2179. this._afterBind(mesh, this._activeEffect);
  2180. };
  2181. GradientMaterial.prototype.getAnimatables = function () {
  2182. return [];
  2183. };
  2184. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2185. _super.prototype.dispose.call(this, forceDisposeEffect);
  2186. };
  2187. GradientMaterial.prototype.clone = function (name) {
  2188. var _this = this;
  2189. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2190. };
  2191. GradientMaterial.prototype.serialize = function () {
  2192. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2193. serializationObject.customType = "BABYLON.GradientMaterial";
  2194. return serializationObject;
  2195. };
  2196. GradientMaterial.prototype.getClassName = function () {
  2197. return "GradientMaterial";
  2198. };
  2199. // Statics
  2200. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2201. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2202. };
  2203. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2204. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2205. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2206. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2207. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2208. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2209. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2210. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2211. ], GradientMaterial.prototype, "topColor", void 0);
  2212. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2213. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2214. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2215. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2216. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2217. ], GradientMaterial.prototype, "bottomColor", void 0);
  2218. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2219. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2220. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2221. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2222. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2223. ], GradientMaterial.prototype, "offset", void 0);
  2224. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2225. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2226. ], GradientMaterial.prototype, "scale", void 0);
  2227. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2228. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2229. ], GradientMaterial.prototype, "smoothness", void 0);
  2230. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2231. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2232. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2233. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2234. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2235. ], GradientMaterial.prototype, "disableLighting", void 0);
  2236. return GradientMaterial;
  2237. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2238. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2239. /***/ }),
  2240. /***/ "./gradient/index.ts":
  2241. /*!***************************!*\
  2242. !*** ./gradient/index.ts ***!
  2243. \***************************/
  2244. /*! exports provided: GradientMaterial */
  2245. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2246. "use strict";
  2247. __webpack_require__.r(__webpack_exports__);
  2248. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2249. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2250. /***/ }),
  2251. /***/ "./grid/grid.fragment.ts":
  2252. /*!*******************************!*\
  2253. !*** ./grid/grid.fragment.ts ***!
  2254. \*******************************/
  2255. /*! exports provided: gridPixelShader */
  2256. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2257. "use strict";
  2258. __webpack_require__.r(__webpack_exports__);
  2259. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2260. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2261. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2262. var name = 'gridPixelShader';
  2263. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2264. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2265. /** @hidden */
  2266. var gridPixelShader = { name: name, shader: shader };
  2267. /***/ }),
  2268. /***/ "./grid/grid.vertex.ts":
  2269. /*!*****************************!*\
  2270. !*** ./grid/grid.vertex.ts ***!
  2271. \*****************************/
  2272. /*! exports provided: gridVertexShader */
  2273. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2274. "use strict";
  2275. __webpack_require__.r(__webpack_exports__);
  2276. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2277. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2278. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2279. var name = 'gridVertexShader';
  2280. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#ifdef FOG\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=view*finalWorld*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2281. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2282. /** @hidden */
  2283. var gridVertexShader = { name: name, shader: shader };
  2284. /***/ }),
  2285. /***/ "./grid/gridMaterial.ts":
  2286. /*!******************************!*\
  2287. !*** ./grid/gridMaterial.ts ***!
  2288. \******************************/
  2289. /*! exports provided: GridMaterial */
  2290. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2291. "use strict";
  2292. __webpack_require__.r(__webpack_exports__);
  2293. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2294. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2295. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2296. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2297. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2298. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2299. var GridMaterialDefines = /** @class */ (function (_super) {
  2300. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2301. function GridMaterialDefines() {
  2302. var _this = _super.call(this) || this;
  2303. _this.OPACITY = false;
  2304. _this.TRANSPARENT = false;
  2305. _this.FOG = false;
  2306. _this.PREMULTIPLYALPHA = false;
  2307. _this.UV1 = false;
  2308. _this.UV2 = false;
  2309. _this.INSTANCES = false;
  2310. _this.rebuild();
  2311. return _this;
  2312. }
  2313. return GridMaterialDefines;
  2314. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2315. /**
  2316. * The grid materials allows you to wrap any shape with a grid.
  2317. * Colors are customizable.
  2318. */
  2319. var GridMaterial = /** @class */ (function (_super) {
  2320. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2321. /**
  2322. * constructor
  2323. * @param name The name given to the material in order to identify it afterwards.
  2324. * @param scene The scene the material is used in.
  2325. */
  2326. function GridMaterial(name, scene) {
  2327. var _this = _super.call(this, name, scene) || this;
  2328. /**
  2329. * Main color of the grid (e.g. between lines)
  2330. */
  2331. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2332. /**
  2333. * Color of the grid lines.
  2334. */
  2335. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2336. /**
  2337. * The scale of the grid compared to unit.
  2338. */
  2339. _this.gridRatio = 1.0;
  2340. /**
  2341. * Allows setting an offset for the grid lines.
  2342. */
  2343. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2344. /**
  2345. * The frequency of thicker lines.
  2346. */
  2347. _this.majorUnitFrequency = 10;
  2348. /**
  2349. * The visibility of minor units in the grid.
  2350. */
  2351. _this.minorUnitVisibility = 0.33;
  2352. /**
  2353. * The grid opacity outside of the lines.
  2354. */
  2355. _this.opacity = 1.0;
  2356. /**
  2357. * Determine RBG output is premultiplied by alpha value.
  2358. */
  2359. _this.preMultiplyAlpha = false;
  2360. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2361. return _this;
  2362. }
  2363. /**
  2364. * Returns wehter or not the grid requires alpha blending.
  2365. */
  2366. GridMaterial.prototype.needAlphaBlending = function () {
  2367. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2368. };
  2369. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2370. return this.needAlphaBlending();
  2371. };
  2372. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2373. if (this.isFrozen) {
  2374. if (this._wasPreviouslyReady && subMesh.effect) {
  2375. return true;
  2376. }
  2377. }
  2378. if (!subMesh._materialDefines) {
  2379. subMesh._materialDefines = new GridMaterialDefines();
  2380. }
  2381. var defines = subMesh._materialDefines;
  2382. var scene = this.getScene();
  2383. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2384. if (this._renderId === scene.getRenderId()) {
  2385. return true;
  2386. }
  2387. }
  2388. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2389. defines.TRANSPARENT = !defines.TRANSPARENT;
  2390. defines.markAsUnprocessed();
  2391. }
  2392. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2393. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2394. defines.markAsUnprocessed();
  2395. }
  2396. // Textures
  2397. if (defines._areTexturesDirty) {
  2398. defines._needUVs = false;
  2399. if (scene.texturesEnabled) {
  2400. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2401. if (!this._opacityTexture.isReady()) {
  2402. return false;
  2403. }
  2404. else {
  2405. defines._needUVs = true;
  2406. defines.OPACITY = true;
  2407. }
  2408. }
  2409. }
  2410. }
  2411. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2412. // Values that need to be evaluated on every frame
  2413. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2414. // Get correct effect
  2415. if (defines.isDirty) {
  2416. defines.markAsProcessed();
  2417. scene.resetCachedMaterial();
  2418. // Attributes
  2419. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2420. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2421. if (defines.UV1) {
  2422. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2423. }
  2424. if (defines.UV2) {
  2425. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2426. }
  2427. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2428. // Defines
  2429. var join = defines.toString();
  2430. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2431. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2432. }
  2433. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2434. return false;
  2435. }
  2436. this._renderId = scene.getRenderId();
  2437. this._wasPreviouslyReady = true;
  2438. return true;
  2439. };
  2440. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2441. var scene = this.getScene();
  2442. var defines = subMesh._materialDefines;
  2443. if (!defines) {
  2444. return;
  2445. }
  2446. var effect = subMesh.effect;
  2447. if (!effect) {
  2448. return;
  2449. }
  2450. this._activeEffect = effect;
  2451. // Matrices
  2452. if (!defines.INSTANCES) {
  2453. this.bindOnlyWorldMatrix(world);
  2454. }
  2455. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2456. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2457. // Uniforms
  2458. if (this._mustRebind(scene, effect)) {
  2459. this._activeEffect.setColor3("mainColor", this.mainColor);
  2460. this._activeEffect.setColor3("lineColor", this.lineColor);
  2461. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2462. this._gridControl.x = this.gridRatio;
  2463. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2464. this._gridControl.z = this.minorUnitVisibility;
  2465. this._gridControl.w = this.opacity;
  2466. this._activeEffect.setVector4("gridControl", this._gridControl);
  2467. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2468. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2469. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2470. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2471. }
  2472. }
  2473. // Fog
  2474. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2475. this._afterBind(mesh, this._activeEffect);
  2476. };
  2477. /**
  2478. * Dispose the material and its associated resources.
  2479. * @param forceDisposeEffect will also dispose the used effect when true
  2480. */
  2481. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2482. _super.prototype.dispose.call(this, forceDisposeEffect);
  2483. };
  2484. GridMaterial.prototype.clone = function (name) {
  2485. var _this = this;
  2486. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2487. };
  2488. GridMaterial.prototype.serialize = function () {
  2489. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2490. serializationObject.customType = "BABYLON.GridMaterial";
  2491. return serializationObject;
  2492. };
  2493. GridMaterial.prototype.getClassName = function () {
  2494. return "GridMaterial";
  2495. };
  2496. GridMaterial.Parse = function (source, scene, rootUrl) {
  2497. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2498. };
  2499. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2501. ], GridMaterial.prototype, "mainColor", void 0);
  2502. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2504. ], GridMaterial.prototype, "lineColor", void 0);
  2505. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2507. ], GridMaterial.prototype, "gridRatio", void 0);
  2508. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2510. ], GridMaterial.prototype, "gridOffset", void 0);
  2511. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2513. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2514. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2516. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2517. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2519. ], GridMaterial.prototype, "opacity", void 0);
  2520. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2522. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2523. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2525. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2526. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2528. ], GridMaterial.prototype, "opacityTexture", void 0);
  2529. return GridMaterial;
  2530. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2531. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2532. /***/ }),
  2533. /***/ "./grid/index.ts":
  2534. /*!***********************!*\
  2535. !*** ./grid/index.ts ***!
  2536. \***********************/
  2537. /*! exports provided: GridMaterial */
  2538. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2539. "use strict";
  2540. __webpack_require__.r(__webpack_exports__);
  2541. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2542. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2543. /***/ }),
  2544. /***/ "./index.ts":
  2545. /*!******************!*\
  2546. !*** ./index.ts ***!
  2547. \******************/
  2548. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2549. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2550. "use strict";
  2551. __webpack_require__.r(__webpack_exports__);
  2552. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2553. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2554. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2555. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2557. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2559. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2560. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2561. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2562. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2563. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2564. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2565. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2566. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2567. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2568. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2569. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2570. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2571. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2572. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2573. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2574. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2575. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2576. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2577. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2578. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2579. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2580. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2581. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2582. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2583. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2584. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2585. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2586. /***/ }),
  2587. /***/ "./lava/index.ts":
  2588. /*!***********************!*\
  2589. !*** ./lava/index.ts ***!
  2590. \***********************/
  2591. /*! exports provided: LavaMaterial */
  2592. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2593. "use strict";
  2594. __webpack_require__.r(__webpack_exports__);
  2595. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2596. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2597. /***/ }),
  2598. /***/ "./lava/lava.fragment.ts":
  2599. /*!*******************************!*\
  2600. !*** ./lava/lava.fragment.ts ***!
  2601. \*******************************/
  2602. /*! exports provided: lavaPixelShader */
  2603. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2604. "use strict";
  2605. __webpack_require__.r(__webpack_exports__);
  2606. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2607. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2608. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2609. var name = 'lavaPixelShader';
  2610. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2611. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2612. /** @hidden */
  2613. var lavaPixelShader = { name: name, shader: shader };
  2614. /***/ }),
  2615. /***/ "./lava/lava.vertex.ts":
  2616. /*!*****************************!*\
  2617. !*** ./lava/lava.vertex.ts ***!
  2618. \*****************************/
  2619. /*! exports provided: lavaVertexShader */
  2620. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2621. "use strict";
  2622. __webpack_require__.r(__webpack_exports__);
  2623. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2624. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2625. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2626. var name = 'lavaVertexShader';
  2627. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2628. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2629. /** @hidden */
  2630. var lavaVertexShader = { name: name, shader: shader };
  2631. /***/ }),
  2632. /***/ "./lava/lavaMaterial.ts":
  2633. /*!******************************!*\
  2634. !*** ./lava/lavaMaterial.ts ***!
  2635. \******************************/
  2636. /*! exports provided: LavaMaterial */
  2637. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2638. "use strict";
  2639. __webpack_require__.r(__webpack_exports__);
  2640. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2641. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2642. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2643. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2644. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2645. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2646. var LavaMaterialDefines = /** @class */ (function (_super) {
  2647. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2648. function LavaMaterialDefines() {
  2649. var _this = _super.call(this) || this;
  2650. _this.DIFFUSE = false;
  2651. _this.CLIPPLANE = false;
  2652. _this.CLIPPLANE2 = false;
  2653. _this.CLIPPLANE3 = false;
  2654. _this.CLIPPLANE4 = false;
  2655. _this.ALPHATEST = false;
  2656. _this.DEPTHPREPASS = false;
  2657. _this.POINTSIZE = false;
  2658. _this.FOG = false;
  2659. _this.LIGHT0 = false;
  2660. _this.LIGHT1 = false;
  2661. _this.LIGHT2 = false;
  2662. _this.LIGHT3 = false;
  2663. _this.SPOTLIGHT0 = false;
  2664. _this.SPOTLIGHT1 = false;
  2665. _this.SPOTLIGHT2 = false;
  2666. _this.SPOTLIGHT3 = false;
  2667. _this.HEMILIGHT0 = false;
  2668. _this.HEMILIGHT1 = false;
  2669. _this.HEMILIGHT2 = false;
  2670. _this.HEMILIGHT3 = false;
  2671. _this.DIRLIGHT0 = false;
  2672. _this.DIRLIGHT1 = false;
  2673. _this.DIRLIGHT2 = false;
  2674. _this.DIRLIGHT3 = false;
  2675. _this.POINTLIGHT0 = false;
  2676. _this.POINTLIGHT1 = false;
  2677. _this.POINTLIGHT2 = false;
  2678. _this.POINTLIGHT3 = false;
  2679. _this.SHADOW0 = false;
  2680. _this.SHADOW1 = false;
  2681. _this.SHADOW2 = false;
  2682. _this.SHADOW3 = false;
  2683. _this.SHADOWS = false;
  2684. _this.SHADOWESM0 = false;
  2685. _this.SHADOWESM1 = false;
  2686. _this.SHADOWESM2 = false;
  2687. _this.SHADOWESM3 = false;
  2688. _this.SHADOWPOISSON0 = false;
  2689. _this.SHADOWPOISSON1 = false;
  2690. _this.SHADOWPOISSON2 = false;
  2691. _this.SHADOWPOISSON3 = false;
  2692. _this.SHADOWPCF0 = false;
  2693. _this.SHADOWPCF1 = false;
  2694. _this.SHADOWPCF2 = false;
  2695. _this.SHADOWPCF3 = false;
  2696. _this.SHADOWPCSS0 = false;
  2697. _this.SHADOWPCSS1 = false;
  2698. _this.SHADOWPCSS2 = false;
  2699. _this.SHADOWPCSS3 = false;
  2700. _this.NORMAL = false;
  2701. _this.UV1 = false;
  2702. _this.UV2 = false;
  2703. _this.VERTEXCOLOR = false;
  2704. _this.VERTEXALPHA = false;
  2705. _this.NUM_BONE_INFLUENCERS = 0;
  2706. _this.BonesPerMesh = 0;
  2707. _this.INSTANCES = false;
  2708. _this.UNLIT = false;
  2709. _this.rebuild();
  2710. return _this;
  2711. }
  2712. return LavaMaterialDefines;
  2713. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2714. var LavaMaterial = /** @class */ (function (_super) {
  2715. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2716. function LavaMaterial(name, scene) {
  2717. var _this = _super.call(this, name, scene) || this;
  2718. _this.speed = 1;
  2719. _this.movingSpeed = 1;
  2720. _this.lowFrequencySpeed = 1;
  2721. _this.fogDensity = 0.15;
  2722. _this._lastTime = 0;
  2723. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2724. _this._disableLighting = false;
  2725. _this._unlit = false;
  2726. _this._maxSimultaneousLights = 4;
  2727. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2728. return _this;
  2729. }
  2730. LavaMaterial.prototype.needAlphaBlending = function () {
  2731. return (this.alpha < 1.0);
  2732. };
  2733. LavaMaterial.prototype.needAlphaTesting = function () {
  2734. return false;
  2735. };
  2736. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2737. return null;
  2738. };
  2739. // Methods
  2740. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2741. if (this.isFrozen) {
  2742. if (this._wasPreviouslyReady && subMesh.effect) {
  2743. return true;
  2744. }
  2745. }
  2746. if (!subMesh._materialDefines) {
  2747. subMesh._materialDefines = new LavaMaterialDefines();
  2748. }
  2749. var defines = subMesh._materialDefines;
  2750. var scene = this.getScene();
  2751. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2752. if (this._renderId === scene.getRenderId()) {
  2753. return true;
  2754. }
  2755. }
  2756. var engine = scene.getEngine();
  2757. // Textures
  2758. if (defines._areTexturesDirty) {
  2759. defines._needUVs = false;
  2760. if (scene.texturesEnabled) {
  2761. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2762. if (!this._diffuseTexture.isReady()) {
  2763. return false;
  2764. }
  2765. else {
  2766. defines._needUVs = true;
  2767. defines.DIFFUSE = true;
  2768. }
  2769. }
  2770. }
  2771. }
  2772. // Misc.
  2773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2774. // Lights
  2775. defines._needNormals = true;
  2776. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2777. // Values that need to be evaluated on every frame
  2778. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2779. // Attribs
  2780. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2781. // Get correct effect
  2782. if (defines.isDirty) {
  2783. defines.markAsProcessed();
  2784. scene.resetCachedMaterial();
  2785. // Fallbacks
  2786. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2787. if (defines.FOG) {
  2788. fallbacks.addFallback(1, "FOG");
  2789. }
  2790. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2791. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2792. fallbacks.addCPUSkinningFallback(0, mesh);
  2793. }
  2794. //Attributes
  2795. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2796. if (defines.NORMAL) {
  2797. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2798. }
  2799. if (defines.UV1) {
  2800. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2801. }
  2802. if (defines.UV2) {
  2803. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2804. }
  2805. if (defines.VERTEXCOLOR) {
  2806. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2807. }
  2808. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2809. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2810. // Legacy browser patch
  2811. var shaderName = "lava";
  2812. var join = defines.toString();
  2813. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2814. "vFogInfos", "vFogColor", "pointSize",
  2815. "vDiffuseInfos",
  2816. "mBones",
  2817. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2818. "time", "speed", "movingSpeed",
  2819. "fogColor", "fogDensity", "lowFrequencySpeed"
  2820. ];
  2821. var samplers = ["diffuseSampler",
  2822. "noiseTexture"
  2823. ];
  2824. var uniformBuffers = new Array();
  2825. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2826. uniformsNames: uniforms,
  2827. uniformBuffersNames: uniformBuffers,
  2828. samplers: samplers,
  2829. defines: defines,
  2830. maxSimultaneousLights: this.maxSimultaneousLights
  2831. });
  2832. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2833. attributes: attribs,
  2834. uniformsNames: uniforms,
  2835. uniformBuffersNames: uniformBuffers,
  2836. samplers: samplers,
  2837. defines: join,
  2838. fallbacks: fallbacks,
  2839. onCompiled: this.onCompiled,
  2840. onError: this.onError,
  2841. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2842. }, engine), defines);
  2843. }
  2844. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2845. return false;
  2846. }
  2847. this._renderId = scene.getRenderId();
  2848. this._wasPreviouslyReady = true;
  2849. return true;
  2850. };
  2851. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2852. var scene = this.getScene();
  2853. var defines = subMesh._materialDefines;
  2854. if (!defines) {
  2855. return;
  2856. }
  2857. var effect = subMesh.effect;
  2858. if (!effect) {
  2859. return;
  2860. }
  2861. this._activeEffect = effect;
  2862. defines.UNLIT = this._unlit;
  2863. // Matrices
  2864. this.bindOnlyWorldMatrix(world);
  2865. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2866. // Bones
  2867. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2868. if (this._mustRebind(scene, effect)) {
  2869. // Textures
  2870. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2871. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2872. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2873. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2874. }
  2875. if (this.noiseTexture) {
  2876. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2877. }
  2878. // Clip plane
  2879. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2880. // Point size
  2881. if (this.pointsCloud) {
  2882. this._activeEffect.setFloat("pointSize", this.pointSize);
  2883. }
  2884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2885. }
  2886. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2887. if (scene.lightsEnabled && !this.disableLighting) {
  2888. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2889. }
  2890. // View
  2891. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2892. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2893. }
  2894. // Fog
  2895. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2896. this._lastTime += scene.getEngine().getDeltaTime();
  2897. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2898. if (!this.fogColor) {
  2899. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2900. }
  2901. this._activeEffect.setColor3("fogColor", this.fogColor);
  2902. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2903. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2904. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2905. this._afterBind(mesh, this._activeEffect);
  2906. };
  2907. LavaMaterial.prototype.getAnimatables = function () {
  2908. var results = [];
  2909. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2910. results.push(this.diffuseTexture);
  2911. }
  2912. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2913. results.push(this.noiseTexture);
  2914. }
  2915. return results;
  2916. };
  2917. LavaMaterial.prototype.getActiveTextures = function () {
  2918. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2919. if (this._diffuseTexture) {
  2920. activeTextures.push(this._diffuseTexture);
  2921. }
  2922. return activeTextures;
  2923. };
  2924. LavaMaterial.prototype.hasTexture = function (texture) {
  2925. if (_super.prototype.hasTexture.call(this, texture)) {
  2926. return true;
  2927. }
  2928. if (this.diffuseTexture === texture) {
  2929. return true;
  2930. }
  2931. return false;
  2932. };
  2933. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2934. if (this.diffuseTexture) {
  2935. this.diffuseTexture.dispose();
  2936. }
  2937. if (this.noiseTexture) {
  2938. this.noiseTexture.dispose();
  2939. }
  2940. _super.prototype.dispose.call(this, forceDisposeEffect);
  2941. };
  2942. LavaMaterial.prototype.clone = function (name) {
  2943. var _this = this;
  2944. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2945. };
  2946. LavaMaterial.prototype.serialize = function () {
  2947. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2948. serializationObject.customType = "BABYLON.LavaMaterial";
  2949. return serializationObject;
  2950. };
  2951. LavaMaterial.prototype.getClassName = function () {
  2952. return "LavaMaterial";
  2953. };
  2954. // Statics
  2955. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2956. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2957. };
  2958. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2959. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2960. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2961. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2962. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2963. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2964. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2965. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2966. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2967. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2968. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2969. ], LavaMaterial.prototype, "fogColor", void 0);
  2970. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2971. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2972. ], LavaMaterial.prototype, "speed", void 0);
  2973. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2974. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2975. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2976. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2977. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2978. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2979. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2980. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2981. ], LavaMaterial.prototype, "fogDensity", void 0);
  2982. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2983. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2984. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2985. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2986. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2987. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2988. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2989. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2990. ], LavaMaterial.prototype, "disableLighting", void 0);
  2991. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2992. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  2993. ], LavaMaterial.prototype, "_unlit", void 0);
  2994. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2995. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2996. ], LavaMaterial.prototype, "unlit", void 0);
  2997. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2998. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2999. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3000. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3001. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3002. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3003. return LavaMaterial;
  3004. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3005. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3006. /***/ }),
  3007. /***/ "./legacy/legacy.ts":
  3008. /*!**************************!*\
  3009. !*** ./legacy/legacy.ts ***!
  3010. \**************************/
  3011. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3012. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3013. "use strict";
  3014. __webpack_require__.r(__webpack_exports__);
  3015. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3016. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3017. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3018. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3019. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3020. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3021. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3022. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3023. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3024. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3025. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3026. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3027. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3028. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3029. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3030. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3031. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3033. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3034. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3035. /**
  3036. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3037. *
  3038. * This is the entry point for the UMD module.
  3039. * The entry point for a future ESM package should be index.ts
  3040. */
  3041. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3042. if (typeof globalObject !== "undefined") {
  3043. globalObject.BABYLON = globalObject.BABYLON || {};
  3044. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3045. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3046. }
  3047. }
  3048. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3049. /***/ }),
  3050. /***/ "./mix/index.ts":
  3051. /*!**********************!*\
  3052. !*** ./mix/index.ts ***!
  3053. \**********************/
  3054. /*! exports provided: MixMaterial */
  3055. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3056. "use strict";
  3057. __webpack_require__.r(__webpack_exports__);
  3058. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3059. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3060. /***/ }),
  3061. /***/ "./mix/mix.fragment.ts":
  3062. /*!*****************************!*\
  3063. !*** ./mix/mix.fragment.ts ***!
  3064. \*****************************/
  3065. /*! exports provided: mixPixelShader */
  3066. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3067. "use strict";
  3068. __webpack_require__.r(__webpack_exports__);
  3069. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3070. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3071. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3072. var name = 'mixPixelShader';
  3073. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3074. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3075. /** @hidden */
  3076. var mixPixelShader = { name: name, shader: shader };
  3077. /***/ }),
  3078. /***/ "./mix/mix.vertex.ts":
  3079. /*!***************************!*\
  3080. !*** ./mix/mix.vertex.ts ***!
  3081. \***************************/
  3082. /*! exports provided: mixVertexShader */
  3083. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3084. "use strict";
  3085. __webpack_require__.r(__webpack_exports__);
  3086. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3087. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3088. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3089. var name = 'mixVertexShader';
  3090. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3091. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3092. /** @hidden */
  3093. var mixVertexShader = { name: name, shader: shader };
  3094. /***/ }),
  3095. /***/ "./mix/mixMaterial.ts":
  3096. /*!****************************!*\
  3097. !*** ./mix/mixMaterial.ts ***!
  3098. \****************************/
  3099. /*! exports provided: MixMaterial */
  3100. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3101. "use strict";
  3102. __webpack_require__.r(__webpack_exports__);
  3103. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3104. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3105. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3106. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3107. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3108. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3109. var MixMaterialDefines = /** @class */ (function (_super) {
  3110. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  3111. function MixMaterialDefines() {
  3112. var _this = _super.call(this) || this;
  3113. _this.DIFFUSE = false;
  3114. _this.CLIPPLANE = false;
  3115. _this.CLIPPLANE2 = false;
  3116. _this.CLIPPLANE3 = false;
  3117. _this.CLIPPLANE4 = false;
  3118. _this.ALPHATEST = false;
  3119. _this.DEPTHPREPASS = false;
  3120. _this.POINTSIZE = false;
  3121. _this.FOG = false;
  3122. _this.SPECULARTERM = false;
  3123. _this.NORMAL = false;
  3124. _this.UV1 = false;
  3125. _this.UV2 = false;
  3126. _this.VERTEXCOLOR = false;
  3127. _this.VERTEXALPHA = false;
  3128. _this.NUM_BONE_INFLUENCERS = 0;
  3129. _this.BonesPerMesh = 0;
  3130. _this.INSTANCES = false;
  3131. _this.MIXMAP2 = false;
  3132. _this.rebuild();
  3133. return _this;
  3134. }
  3135. return MixMaterialDefines;
  3136. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3137. var MixMaterial = /** @class */ (function (_super) {
  3138. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  3139. function MixMaterial(name, scene) {
  3140. var _this = _super.call(this, name, scene) || this;
  3141. /**
  3142. * Uniforms
  3143. */
  3144. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3145. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3146. _this.specularPower = 64;
  3147. _this._disableLighting = false;
  3148. _this._maxSimultaneousLights = 4;
  3149. return _this;
  3150. }
  3151. MixMaterial.prototype.needAlphaBlending = function () {
  3152. return (this.alpha < 1.0);
  3153. };
  3154. MixMaterial.prototype.needAlphaTesting = function () {
  3155. return false;
  3156. };
  3157. MixMaterial.prototype.getAlphaTestTexture = function () {
  3158. return null;
  3159. };
  3160. // Methods
  3161. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3162. if (this.isFrozen) {
  3163. if (this._wasPreviouslyReady && subMesh.effect) {
  3164. return true;
  3165. }
  3166. }
  3167. if (!subMesh._materialDefines) {
  3168. subMesh._materialDefines = new MixMaterialDefines();
  3169. }
  3170. var defines = subMesh._materialDefines;
  3171. var scene = this.getScene();
  3172. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3173. if (this._renderId === scene.getRenderId()) {
  3174. return true;
  3175. }
  3176. }
  3177. var engine = scene.getEngine();
  3178. // Textures
  3179. if (scene.texturesEnabled) {
  3180. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3181. return false;
  3182. }
  3183. defines._needUVs = true;
  3184. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3185. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3186. return false;
  3187. }
  3188. defines.DIFFUSE = true;
  3189. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3190. return false;
  3191. }
  3192. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3193. return false;
  3194. }
  3195. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3196. return false;
  3197. }
  3198. if (this._mixTexture2) {
  3199. if (!this._mixTexture2.isReady()) {
  3200. return false;
  3201. }
  3202. defines.MIXMAP2 = true;
  3203. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3204. return false;
  3205. }
  3206. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3207. return false;
  3208. }
  3209. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3210. return false;
  3211. }
  3212. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3213. return false;
  3214. }
  3215. }
  3216. }
  3217. }
  3218. // Misc.
  3219. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3220. // Lights
  3221. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3222. // Values that need to be evaluated on every frame
  3223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3224. // Attribs
  3225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3226. // Get correct effect
  3227. if (defines.isDirty) {
  3228. defines.markAsProcessed();
  3229. scene.resetCachedMaterial();
  3230. // Fallbacks
  3231. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3232. if (defines.FOG) {
  3233. fallbacks.addFallback(1, "FOG");
  3234. }
  3235. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3236. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3237. fallbacks.addCPUSkinningFallback(0, mesh);
  3238. }
  3239. //Attributes
  3240. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3241. if (defines.NORMAL) {
  3242. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3243. }
  3244. if (defines.UV1) {
  3245. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3246. }
  3247. if (defines.UV2) {
  3248. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3249. }
  3250. if (defines.VERTEXCOLOR) {
  3251. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3252. }
  3253. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3254. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3255. // Legacy browser patch
  3256. var shaderName = "mix";
  3257. var join = defines.toString();
  3258. var uniforms = [
  3259. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3260. "vFogInfos", "vFogColor", "pointSize",
  3261. "vTextureInfos",
  3262. "mBones",
  3263. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3264. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3265. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3266. ];
  3267. var samplers = [
  3268. "mixMap1Sampler", "mixMap2Sampler",
  3269. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3270. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3271. ];
  3272. var uniformBuffers = new Array();
  3273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3274. uniformsNames: uniforms,
  3275. uniformBuffersNames: uniformBuffers,
  3276. samplers: samplers,
  3277. defines: defines,
  3278. maxSimultaneousLights: this.maxSimultaneousLights
  3279. });
  3280. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3281. attributes: attribs,
  3282. uniformsNames: uniforms,
  3283. uniformBuffersNames: uniformBuffers,
  3284. samplers: samplers,
  3285. defines: join,
  3286. fallbacks: fallbacks,
  3287. onCompiled: this.onCompiled,
  3288. onError: this.onError,
  3289. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3290. }, engine), defines);
  3291. }
  3292. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3293. return false;
  3294. }
  3295. this._renderId = scene.getRenderId();
  3296. this._wasPreviouslyReady = true;
  3297. return true;
  3298. };
  3299. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3300. var scene = this.getScene();
  3301. var defines = subMesh._materialDefines;
  3302. if (!defines) {
  3303. return;
  3304. }
  3305. var effect = subMesh.effect;
  3306. if (!effect) {
  3307. return;
  3308. }
  3309. this._activeEffect = effect;
  3310. // Matrices
  3311. this.bindOnlyWorldMatrix(world);
  3312. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3313. // Bones
  3314. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3315. if (this._mustRebind(scene, effect)) {
  3316. // Textures
  3317. if (this._mixTexture1) {
  3318. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3319. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3320. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3321. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3322. if (this._diffuseTexture1) {
  3323. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3324. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3325. }
  3326. if (this._diffuseTexture2) {
  3327. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3328. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3329. }
  3330. if (this._diffuseTexture3) {
  3331. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3332. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3333. }
  3334. if (this._diffuseTexture4) {
  3335. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3336. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3337. }
  3338. }
  3339. }
  3340. if (this._mixTexture2) {
  3341. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3342. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3343. if (this._diffuseTexture5) {
  3344. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3345. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3346. }
  3347. if (this._diffuseTexture6) {
  3348. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3349. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3350. }
  3351. if (this._diffuseTexture7) {
  3352. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3353. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3354. }
  3355. if (this._diffuseTexture8) {
  3356. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3357. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3358. }
  3359. }
  3360. }
  3361. // Clip plane
  3362. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3363. // Point size
  3364. if (this.pointsCloud) {
  3365. this._activeEffect.setFloat("pointSize", this.pointSize);
  3366. }
  3367. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3368. }
  3369. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3370. if (defines.SPECULARTERM) {
  3371. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3372. }
  3373. if (scene.lightsEnabled && !this.disableLighting) {
  3374. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3375. }
  3376. // View
  3377. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3378. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3379. }
  3380. // Fog
  3381. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3382. this._afterBind(mesh, this._activeEffect);
  3383. };
  3384. MixMaterial.prototype.getAnimatables = function () {
  3385. var results = [];
  3386. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3387. results.push(this._mixTexture1);
  3388. }
  3389. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3390. results.push(this._mixTexture2);
  3391. }
  3392. return results;
  3393. };
  3394. MixMaterial.prototype.getActiveTextures = function () {
  3395. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3396. // Mix map 1
  3397. if (this._mixTexture1) {
  3398. activeTextures.push(this._mixTexture1);
  3399. }
  3400. if (this._diffuseTexture1) {
  3401. activeTextures.push(this._diffuseTexture1);
  3402. }
  3403. if (this._diffuseTexture2) {
  3404. activeTextures.push(this._diffuseTexture2);
  3405. }
  3406. if (this._diffuseTexture3) {
  3407. activeTextures.push(this._diffuseTexture3);
  3408. }
  3409. if (this._diffuseTexture4) {
  3410. activeTextures.push(this._diffuseTexture4);
  3411. }
  3412. // Mix map 2
  3413. if (this._mixTexture2) {
  3414. activeTextures.push(this._mixTexture2);
  3415. }
  3416. if (this._diffuseTexture5) {
  3417. activeTextures.push(this._diffuseTexture5);
  3418. }
  3419. if (this._diffuseTexture6) {
  3420. activeTextures.push(this._diffuseTexture6);
  3421. }
  3422. if (this._diffuseTexture7) {
  3423. activeTextures.push(this._diffuseTexture7);
  3424. }
  3425. if (this._diffuseTexture8) {
  3426. activeTextures.push(this._diffuseTexture8);
  3427. }
  3428. return activeTextures;
  3429. };
  3430. MixMaterial.prototype.hasTexture = function (texture) {
  3431. if (_super.prototype.hasTexture.call(this, texture)) {
  3432. return true;
  3433. }
  3434. // Mix map 1
  3435. if (this._mixTexture1 === texture) {
  3436. return true;
  3437. }
  3438. if (this._diffuseTexture1 === texture) {
  3439. return true;
  3440. }
  3441. if (this._diffuseTexture2 === texture) {
  3442. return true;
  3443. }
  3444. if (this._diffuseTexture3 === texture) {
  3445. return true;
  3446. }
  3447. if (this._diffuseTexture4 === texture) {
  3448. return true;
  3449. }
  3450. // Mix map 2
  3451. if (this._mixTexture2 === texture) {
  3452. return true;
  3453. }
  3454. if (this._diffuseTexture5 === texture) {
  3455. return true;
  3456. }
  3457. if (this._diffuseTexture6 === texture) {
  3458. return true;
  3459. }
  3460. if (this._diffuseTexture7 === texture) {
  3461. return true;
  3462. }
  3463. if (this._diffuseTexture8 === texture) {
  3464. return true;
  3465. }
  3466. return false;
  3467. };
  3468. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3469. if (this._mixTexture1) {
  3470. this._mixTexture1.dispose();
  3471. }
  3472. _super.prototype.dispose.call(this, forceDisposeEffect);
  3473. };
  3474. MixMaterial.prototype.clone = function (name) {
  3475. var _this = this;
  3476. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3477. };
  3478. MixMaterial.prototype.serialize = function () {
  3479. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3480. serializationObject.customType = "BABYLON.MixMaterial";
  3481. return serializationObject;
  3482. };
  3483. MixMaterial.prototype.getClassName = function () {
  3484. return "MixMaterial";
  3485. };
  3486. // Statics
  3487. MixMaterial.Parse = function (source, scene, rootUrl) {
  3488. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3489. };
  3490. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3492. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3493. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3495. ], MixMaterial.prototype, "mixTexture1", void 0);
  3496. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3498. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3499. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3501. ], MixMaterial.prototype, "mixTexture2", void 0);
  3502. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3504. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3505. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3507. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3508. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3510. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3511. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3513. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3514. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3516. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3517. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3519. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3520. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3522. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3523. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3525. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3526. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3528. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3529. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3531. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3532. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3534. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3535. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3537. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3538. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3540. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3541. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3543. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3544. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3546. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3547. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3549. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3550. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3552. ], MixMaterial.prototype, "diffuseColor", void 0);
  3553. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3555. ], MixMaterial.prototype, "specularColor", void 0);
  3556. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3558. ], MixMaterial.prototype, "specularPower", void 0);
  3559. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3561. ], MixMaterial.prototype, "_disableLighting", void 0);
  3562. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3564. ], MixMaterial.prototype, "disableLighting", void 0);
  3565. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3567. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3568. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3570. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3571. return MixMaterial;
  3572. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3573. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3574. /***/ }),
  3575. /***/ "./normal/index.ts":
  3576. /*!*************************!*\
  3577. !*** ./normal/index.ts ***!
  3578. \*************************/
  3579. /*! exports provided: NormalMaterial */
  3580. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3581. "use strict";
  3582. __webpack_require__.r(__webpack_exports__);
  3583. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3584. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3585. /***/ }),
  3586. /***/ "./normal/normal.fragment.ts":
  3587. /*!***********************************!*\
  3588. !*** ./normal/normal.fragment.ts ***!
  3589. \***********************************/
  3590. /*! exports provided: normalPixelShader */
  3591. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3592. "use strict";
  3593. __webpack_require__.r(__webpack_exports__);
  3594. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3595. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3596. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3597. var name = 'normalPixelShader';
  3598. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3599. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3600. /** @hidden */
  3601. var normalPixelShader = { name: name, shader: shader };
  3602. /***/ }),
  3603. /***/ "./normal/normal.vertex.ts":
  3604. /*!*********************************!*\
  3605. !*** ./normal/normal.vertex.ts ***!
  3606. \*********************************/
  3607. /*! exports provided: normalVertexShader */
  3608. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3609. "use strict";
  3610. __webpack_require__.r(__webpack_exports__);
  3611. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3612. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3613. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3614. var name = 'normalVertexShader';
  3615. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3616. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3617. /** @hidden */
  3618. var normalVertexShader = { name: name, shader: shader };
  3619. /***/ }),
  3620. /***/ "./normal/normalMaterial.ts":
  3621. /*!**********************************!*\
  3622. !*** ./normal/normalMaterial.ts ***!
  3623. \**********************************/
  3624. /*! exports provided: NormalMaterial */
  3625. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3626. "use strict";
  3627. __webpack_require__.r(__webpack_exports__);
  3628. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3629. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3630. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3631. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3632. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3633. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3634. var NormalMaterialDefines = /** @class */ (function (_super) {
  3635. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3636. function NormalMaterialDefines() {
  3637. var _this = _super.call(this) || this;
  3638. _this.DIFFUSE = false;
  3639. _this.CLIPPLANE = false;
  3640. _this.CLIPPLANE2 = false;
  3641. _this.CLIPPLANE3 = false;
  3642. _this.CLIPPLANE4 = false;
  3643. _this.ALPHATEST = false;
  3644. _this.DEPTHPREPASS = false;
  3645. _this.POINTSIZE = false;
  3646. _this.FOG = false;
  3647. _this.LIGHT0 = false;
  3648. _this.LIGHT1 = false;
  3649. _this.LIGHT2 = false;
  3650. _this.LIGHT3 = false;
  3651. _this.SPOTLIGHT0 = false;
  3652. _this.SPOTLIGHT1 = false;
  3653. _this.SPOTLIGHT2 = false;
  3654. _this.SPOTLIGHT3 = false;
  3655. _this.HEMILIGHT0 = false;
  3656. _this.HEMILIGHT1 = false;
  3657. _this.HEMILIGHT2 = false;
  3658. _this.HEMILIGHT3 = false;
  3659. _this.DIRLIGHT0 = false;
  3660. _this.DIRLIGHT1 = false;
  3661. _this.DIRLIGHT2 = false;
  3662. _this.DIRLIGHT3 = false;
  3663. _this.POINTLIGHT0 = false;
  3664. _this.POINTLIGHT1 = false;
  3665. _this.POINTLIGHT2 = false;
  3666. _this.POINTLIGHT3 = false;
  3667. _this.SHADOW0 = false;
  3668. _this.SHADOW1 = false;
  3669. _this.SHADOW2 = false;
  3670. _this.SHADOW3 = false;
  3671. _this.SHADOWS = false;
  3672. _this.SHADOWESM0 = false;
  3673. _this.SHADOWESM1 = false;
  3674. _this.SHADOWESM2 = false;
  3675. _this.SHADOWESM3 = false;
  3676. _this.SHADOWPOISSON0 = false;
  3677. _this.SHADOWPOISSON1 = false;
  3678. _this.SHADOWPOISSON2 = false;
  3679. _this.SHADOWPOISSON3 = false;
  3680. _this.SHADOWPCF0 = false;
  3681. _this.SHADOWPCF1 = false;
  3682. _this.SHADOWPCF2 = false;
  3683. _this.SHADOWPCF3 = false;
  3684. _this.SHADOWPCSS0 = false;
  3685. _this.SHADOWPCSS1 = false;
  3686. _this.SHADOWPCSS2 = false;
  3687. _this.SHADOWPCSS3 = false;
  3688. _this.NORMAL = false;
  3689. _this.UV1 = false;
  3690. _this.UV2 = false;
  3691. _this.NUM_BONE_INFLUENCERS = 0;
  3692. _this.BonesPerMesh = 0;
  3693. _this.INSTANCES = false;
  3694. _this.LIGHTING = false;
  3695. _this.rebuild();
  3696. return _this;
  3697. }
  3698. return NormalMaterialDefines;
  3699. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3700. var NormalMaterial = /** @class */ (function (_super) {
  3701. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3702. function NormalMaterial(name, scene) {
  3703. var _this = _super.call(this, name, scene) || this;
  3704. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3705. _this._disableLighting = false;
  3706. _this._maxSimultaneousLights = 4;
  3707. return _this;
  3708. }
  3709. NormalMaterial.prototype.needAlphaBlending = function () {
  3710. return (this.alpha < 1.0);
  3711. };
  3712. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3713. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3714. };
  3715. NormalMaterial.prototype.needAlphaTesting = function () {
  3716. return false;
  3717. };
  3718. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3719. return null;
  3720. };
  3721. // Methods
  3722. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3723. if (this.isFrozen) {
  3724. if (this._wasPreviouslyReady && subMesh.effect) {
  3725. return true;
  3726. }
  3727. }
  3728. if (!subMesh._materialDefines) {
  3729. subMesh._materialDefines = new NormalMaterialDefines();
  3730. }
  3731. var defines = subMesh._materialDefines;
  3732. var scene = this.getScene();
  3733. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3734. if (this._renderId === scene.getRenderId()) {
  3735. return true;
  3736. }
  3737. }
  3738. var engine = scene.getEngine();
  3739. // Textures
  3740. if (defines._areTexturesDirty) {
  3741. defines._needUVs = false;
  3742. if (scene.texturesEnabled) {
  3743. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3744. if (!this._diffuseTexture.isReady()) {
  3745. return false;
  3746. }
  3747. else {
  3748. defines._needUVs = true;
  3749. defines.DIFFUSE = true;
  3750. }
  3751. }
  3752. }
  3753. }
  3754. // Misc.
  3755. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3756. // Lights
  3757. defines._needNormals = true;
  3758. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3759. // Values that need to be evaluated on every frame
  3760. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3761. defines.LIGHTING = !this._disableLighting;
  3762. // Attribs
  3763. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3764. // Get correct effect
  3765. if (defines.isDirty) {
  3766. defines.markAsProcessed();
  3767. scene.resetCachedMaterial();
  3768. // Fallbacks
  3769. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3770. if (defines.FOG) {
  3771. fallbacks.addFallback(1, "FOG");
  3772. }
  3773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3774. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3775. fallbacks.addCPUSkinningFallback(0, mesh);
  3776. }
  3777. //Attributes
  3778. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3779. if (defines.NORMAL) {
  3780. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3781. }
  3782. if (defines.UV1) {
  3783. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3784. }
  3785. if (defines.UV2) {
  3786. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3787. }
  3788. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3789. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3790. var shaderName = "normal";
  3791. var join = defines.toString();
  3792. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3793. "vFogInfos", "vFogColor", "pointSize",
  3794. "vDiffuseInfos",
  3795. "mBones",
  3796. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3797. ];
  3798. var samplers = ["diffuseSampler"];
  3799. var uniformBuffers = new Array();
  3800. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3801. uniformsNames: uniforms,
  3802. uniformBuffersNames: uniformBuffers,
  3803. samplers: samplers,
  3804. defines: defines,
  3805. maxSimultaneousLights: 4
  3806. });
  3807. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3808. attributes: attribs,
  3809. uniformsNames: uniforms,
  3810. uniformBuffersNames: uniformBuffers,
  3811. samplers: samplers,
  3812. defines: join,
  3813. fallbacks: fallbacks,
  3814. onCompiled: this.onCompiled,
  3815. onError: this.onError,
  3816. indexParameters: { maxSimultaneousLights: 4 }
  3817. }, engine), defines);
  3818. }
  3819. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3820. return false;
  3821. }
  3822. this._renderId = scene.getRenderId();
  3823. this._wasPreviouslyReady = true;
  3824. return true;
  3825. };
  3826. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3827. var scene = this.getScene();
  3828. var defines = subMesh._materialDefines;
  3829. if (!defines) {
  3830. return;
  3831. }
  3832. var effect = subMesh.effect;
  3833. if (!effect) {
  3834. return;
  3835. }
  3836. this._activeEffect = effect;
  3837. // Matrices
  3838. this.bindOnlyWorldMatrix(world);
  3839. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3840. // Bones
  3841. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3842. if (this._mustRebind(scene, effect)) {
  3843. // Textures
  3844. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3845. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3846. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3847. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3848. }
  3849. // Clip plane
  3850. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3851. // Point size
  3852. if (this.pointsCloud) {
  3853. this._activeEffect.setFloat("pointSize", this.pointSize);
  3854. }
  3855. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3856. }
  3857. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3858. // Lights
  3859. if (scene.lightsEnabled && !this.disableLighting) {
  3860. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3861. }
  3862. // View
  3863. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3864. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3865. }
  3866. // Fog
  3867. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3868. this._afterBind(mesh, this._activeEffect);
  3869. };
  3870. NormalMaterial.prototype.getAnimatables = function () {
  3871. var results = [];
  3872. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3873. results.push(this.diffuseTexture);
  3874. }
  3875. return results;
  3876. };
  3877. NormalMaterial.prototype.getActiveTextures = function () {
  3878. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3879. if (this._diffuseTexture) {
  3880. activeTextures.push(this._diffuseTexture);
  3881. }
  3882. return activeTextures;
  3883. };
  3884. NormalMaterial.prototype.hasTexture = function (texture) {
  3885. if (_super.prototype.hasTexture.call(this, texture)) {
  3886. return true;
  3887. }
  3888. if (this.diffuseTexture === texture) {
  3889. return true;
  3890. }
  3891. return false;
  3892. };
  3893. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3894. if (this.diffuseTexture) {
  3895. this.diffuseTexture.dispose();
  3896. }
  3897. _super.prototype.dispose.call(this, forceDisposeEffect);
  3898. };
  3899. NormalMaterial.prototype.clone = function (name) {
  3900. var _this = this;
  3901. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3902. };
  3903. NormalMaterial.prototype.serialize = function () {
  3904. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3905. serializationObject.customType = "BABYLON.NormalMaterial";
  3906. return serializationObject;
  3907. };
  3908. NormalMaterial.prototype.getClassName = function () {
  3909. return "NormalMaterial";
  3910. };
  3911. // Statics
  3912. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3913. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3914. };
  3915. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3916. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3917. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3918. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3919. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3920. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3921. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3922. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3923. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3924. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3925. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3926. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3927. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3928. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3929. ], NormalMaterial.prototype, "disableLighting", void 0);
  3930. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3931. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3932. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3933. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3934. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3935. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3936. return NormalMaterial;
  3937. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3939. /***/ }),
  3940. /***/ "./shadowOnly/index.ts":
  3941. /*!*****************************!*\
  3942. !*** ./shadowOnly/index.ts ***!
  3943. \*****************************/
  3944. /*! exports provided: ShadowOnlyMaterial */
  3945. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3946. "use strict";
  3947. __webpack_require__.r(__webpack_exports__);
  3948. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3949. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3950. /***/ }),
  3951. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3952. /*!*******************************************!*\
  3953. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3954. \*******************************************/
  3955. /*! exports provided: shadowOnlyPixelShader */
  3956. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3957. "use strict";
  3958. __webpack_require__.r(__webpack_exports__);
  3959. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3960. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3961. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3962. var name = 'shadowOnlyPixelShader';
  3963. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3964. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3965. /** @hidden */
  3966. var shadowOnlyPixelShader = { name: name, shader: shader };
  3967. /***/ }),
  3968. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3969. /*!*****************************************!*\
  3970. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3971. \*****************************************/
  3972. /*! exports provided: shadowOnlyVertexShader */
  3973. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3974. "use strict";
  3975. __webpack_require__.r(__webpack_exports__);
  3976. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3977. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3978. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3979. var name = 'shadowOnlyVertexShader';
  3980. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3981. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3982. /** @hidden */
  3983. var shadowOnlyVertexShader = { name: name, shader: shader };
  3984. /***/ }),
  3985. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3986. /*!******************************************!*\
  3987. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3988. \******************************************/
  3989. /*! exports provided: ShadowOnlyMaterial */
  3990. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3991. "use strict";
  3992. __webpack_require__.r(__webpack_exports__);
  3993. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  3994. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3995. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3996. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3997. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  3998. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  3999. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4000. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  4001. function ShadowOnlyMaterialDefines() {
  4002. var _this = _super.call(this) || this;
  4003. _this.CLIPPLANE = false;
  4004. _this.CLIPPLANE2 = false;
  4005. _this.CLIPPLANE3 = false;
  4006. _this.CLIPPLANE4 = false;
  4007. _this.POINTSIZE = false;
  4008. _this.FOG = false;
  4009. _this.NORMAL = false;
  4010. _this.NUM_BONE_INFLUENCERS = 0;
  4011. _this.BonesPerMesh = 0;
  4012. _this.INSTANCES = false;
  4013. _this.rebuild();
  4014. return _this;
  4015. }
  4016. return ShadowOnlyMaterialDefines;
  4017. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4018. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4019. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  4020. function ShadowOnlyMaterial(name, scene) {
  4021. var _this = _super.call(this, name, scene) || this;
  4022. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4023. return _this;
  4024. }
  4025. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4026. return true;
  4027. };
  4028. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4029. return false;
  4030. };
  4031. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4032. return null;
  4033. };
  4034. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4035. get: function () {
  4036. return this._activeLight;
  4037. },
  4038. set: function (light) {
  4039. this._activeLight = light;
  4040. },
  4041. enumerable: true,
  4042. configurable: true
  4043. });
  4044. // Methods
  4045. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4046. if (this.isFrozen) {
  4047. if (this._wasPreviouslyReady && subMesh.effect) {
  4048. return true;
  4049. }
  4050. }
  4051. if (!subMesh._materialDefines) {
  4052. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4053. }
  4054. var defines = subMesh._materialDefines;
  4055. var scene = this.getScene();
  4056. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4057. if (this._renderId === scene.getRenderId()) {
  4058. return true;
  4059. }
  4060. }
  4061. var engine = scene.getEngine();
  4062. // Ensure that active light is the first shadow light
  4063. if (this._activeLight) {
  4064. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4065. var light = _a[_i];
  4066. if (light.shadowEnabled) {
  4067. if (this._activeLight === light) {
  4068. break; // We are good
  4069. }
  4070. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4071. if (lightPosition !== -1) {
  4072. mesh.lightSources.splice(lightPosition, 1);
  4073. mesh.lightSources.splice(0, 0, this._activeLight);
  4074. }
  4075. break;
  4076. }
  4077. }
  4078. }
  4079. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4080. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4081. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4082. // Attribs
  4083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4084. // Get correct effect
  4085. if (defines.isDirty) {
  4086. defines.markAsProcessed();
  4087. scene.resetCachedMaterial();
  4088. // Fallbacks
  4089. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4090. if (defines.FOG) {
  4091. fallbacks.addFallback(1, "FOG");
  4092. }
  4093. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4094. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4095. fallbacks.addCPUSkinningFallback(0, mesh);
  4096. }
  4097. //Attributes
  4098. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4099. if (defines.NORMAL) {
  4100. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4101. }
  4102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4104. var shaderName = "shadowOnly";
  4105. var join = defines.toString();
  4106. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4107. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4108. "mBones",
  4109. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  4110. ];
  4111. var samplers = new Array();
  4112. var uniformBuffers = new Array();
  4113. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4114. uniformsNames: uniforms,
  4115. uniformBuffersNames: uniformBuffers,
  4116. samplers: samplers,
  4117. defines: defines,
  4118. maxSimultaneousLights: 1
  4119. });
  4120. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4121. attributes: attribs,
  4122. uniformsNames: uniforms,
  4123. uniformBuffersNames: uniformBuffers,
  4124. samplers: samplers,
  4125. defines: join,
  4126. fallbacks: fallbacks,
  4127. onCompiled: this.onCompiled,
  4128. onError: this.onError,
  4129. indexParameters: { maxSimultaneousLights: 1 }
  4130. }, engine), defines);
  4131. }
  4132. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4133. return false;
  4134. }
  4135. this._renderId = scene.getRenderId();
  4136. this._wasPreviouslyReady = true;
  4137. return true;
  4138. };
  4139. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4140. var scene = this.getScene();
  4141. var defines = subMesh._materialDefines;
  4142. if (!defines) {
  4143. return;
  4144. }
  4145. var effect = subMesh.effect;
  4146. if (!effect) {
  4147. return;
  4148. }
  4149. this._activeEffect = effect;
  4150. // Matrices
  4151. this.bindOnlyWorldMatrix(world);
  4152. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4153. // Bones
  4154. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4155. if (this._mustRebind(scene, effect)) {
  4156. // Clip plane
  4157. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4158. // Point size
  4159. if (this.pointsCloud) {
  4160. this._activeEffect.setFloat("pointSize", this.pointSize);
  4161. }
  4162. this._activeEffect.setFloat("alpha", this.alpha);
  4163. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4164. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4165. }
  4166. // Lights
  4167. if (scene.lightsEnabled) {
  4168. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4169. }
  4170. // View
  4171. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4172. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4173. }
  4174. // Fog
  4175. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4176. this._afterBind(mesh, this._activeEffect);
  4177. };
  4178. ShadowOnlyMaterial.prototype.clone = function (name) {
  4179. var _this = this;
  4180. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4181. };
  4182. ShadowOnlyMaterial.prototype.serialize = function () {
  4183. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4184. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4185. return serializationObject;
  4186. };
  4187. ShadowOnlyMaterial.prototype.getClassName = function () {
  4188. return "ShadowOnlyMaterial";
  4189. };
  4190. // Statics
  4191. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4192. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4193. };
  4194. return ShadowOnlyMaterial;
  4195. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4197. /***/ }),
  4198. /***/ "./simple/index.ts":
  4199. /*!*************************!*\
  4200. !*** ./simple/index.ts ***!
  4201. \*************************/
  4202. /*! exports provided: SimpleMaterial */
  4203. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4204. "use strict";
  4205. __webpack_require__.r(__webpack_exports__);
  4206. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4207. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4208. /***/ }),
  4209. /***/ "./simple/simple.fragment.ts":
  4210. /*!***********************************!*\
  4211. !*** ./simple/simple.fragment.ts ***!
  4212. \***********************************/
  4213. /*! exports provided: simplePixelShader */
  4214. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4215. "use strict";
  4216. __webpack_require__.r(__webpack_exports__);
  4217. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4218. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4219. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4220. var name = 'simplePixelShader';
  4221. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4222. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4223. /** @hidden */
  4224. var simplePixelShader = { name: name, shader: shader };
  4225. /***/ }),
  4226. /***/ "./simple/simple.vertex.ts":
  4227. /*!*********************************!*\
  4228. !*** ./simple/simple.vertex.ts ***!
  4229. \*********************************/
  4230. /*! exports provided: simpleVertexShader */
  4231. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4232. "use strict";
  4233. __webpack_require__.r(__webpack_exports__);
  4234. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4235. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4236. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4237. var name = 'simpleVertexShader';
  4238. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4239. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4240. /** @hidden */
  4241. var simpleVertexShader = { name: name, shader: shader };
  4242. /***/ }),
  4243. /***/ "./simple/simpleMaterial.ts":
  4244. /*!**********************************!*\
  4245. !*** ./simple/simpleMaterial.ts ***!
  4246. \**********************************/
  4247. /*! exports provided: SimpleMaterial */
  4248. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4249. "use strict";
  4250. __webpack_require__.r(__webpack_exports__);
  4251. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4252. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4253. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4254. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4255. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4256. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4257. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4258. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4259. function SimpleMaterialDefines() {
  4260. var _this = _super.call(this) || this;
  4261. _this.DIFFUSE = false;
  4262. _this.CLIPPLANE = false;
  4263. _this.CLIPPLANE2 = false;
  4264. _this.CLIPPLANE3 = false;
  4265. _this.CLIPPLANE4 = false;
  4266. _this.ALPHATEST = false;
  4267. _this.DEPTHPREPASS = false;
  4268. _this.POINTSIZE = false;
  4269. _this.FOG = false;
  4270. _this.NORMAL = false;
  4271. _this.UV1 = false;
  4272. _this.UV2 = false;
  4273. _this.VERTEXCOLOR = false;
  4274. _this.VERTEXALPHA = false;
  4275. _this.NUM_BONE_INFLUENCERS = 0;
  4276. _this.BonesPerMesh = 0;
  4277. _this.INSTANCES = false;
  4278. _this.rebuild();
  4279. return _this;
  4280. }
  4281. return SimpleMaterialDefines;
  4282. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4283. var SimpleMaterial = /** @class */ (function (_super) {
  4284. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4285. function SimpleMaterial(name, scene) {
  4286. var _this = _super.call(this, name, scene) || this;
  4287. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4288. _this._disableLighting = false;
  4289. _this._maxSimultaneousLights = 4;
  4290. return _this;
  4291. }
  4292. SimpleMaterial.prototype.needAlphaBlending = function () {
  4293. return (this.alpha < 1.0);
  4294. };
  4295. SimpleMaterial.prototype.needAlphaTesting = function () {
  4296. return false;
  4297. };
  4298. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4299. return null;
  4300. };
  4301. // Methods
  4302. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4303. if (this.isFrozen) {
  4304. if (this._wasPreviouslyReady && subMesh.effect) {
  4305. return true;
  4306. }
  4307. }
  4308. if (!subMesh._materialDefines) {
  4309. subMesh._materialDefines = new SimpleMaterialDefines();
  4310. }
  4311. var defines = subMesh._materialDefines;
  4312. var scene = this.getScene();
  4313. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4314. if (this._renderId === scene.getRenderId()) {
  4315. return true;
  4316. }
  4317. }
  4318. var engine = scene.getEngine();
  4319. // Textures
  4320. if (defines._areTexturesDirty) {
  4321. defines._needUVs = false;
  4322. if (scene.texturesEnabled) {
  4323. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4324. if (!this._diffuseTexture.isReady()) {
  4325. return false;
  4326. }
  4327. else {
  4328. defines._needUVs = true;
  4329. defines.DIFFUSE = true;
  4330. }
  4331. }
  4332. }
  4333. }
  4334. // Misc.
  4335. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4336. // Lights
  4337. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4338. // Values that need to be evaluated on every frame
  4339. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4340. // Attribs
  4341. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4342. // Get correct effect
  4343. if (defines.isDirty) {
  4344. defines.markAsProcessed();
  4345. scene.resetCachedMaterial();
  4346. // Fallbacks
  4347. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4348. if (defines.FOG) {
  4349. fallbacks.addFallback(1, "FOG");
  4350. }
  4351. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4352. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4353. fallbacks.addCPUSkinningFallback(0, mesh);
  4354. }
  4355. //Attributes
  4356. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4357. if (defines.NORMAL) {
  4358. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4359. }
  4360. if (defines.UV1) {
  4361. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4362. }
  4363. if (defines.UV2) {
  4364. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4365. }
  4366. if (defines.VERTEXCOLOR) {
  4367. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4368. }
  4369. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4370. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4371. var shaderName = "simple";
  4372. var join = defines.toString();
  4373. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4374. "vFogInfos", "vFogColor", "pointSize",
  4375. "vDiffuseInfos",
  4376. "mBones",
  4377. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4378. ];
  4379. var samplers = ["diffuseSampler"];
  4380. var uniformBuffers = new Array();
  4381. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4382. uniformsNames: uniforms,
  4383. uniformBuffersNames: uniformBuffers,
  4384. samplers: samplers,
  4385. defines: defines,
  4386. maxSimultaneousLights: this.maxSimultaneousLights
  4387. });
  4388. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4389. attributes: attribs,
  4390. uniformsNames: uniforms,
  4391. uniformBuffersNames: uniformBuffers,
  4392. samplers: samplers,
  4393. defines: join,
  4394. fallbacks: fallbacks,
  4395. onCompiled: this.onCompiled,
  4396. onError: this.onError,
  4397. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4398. }, engine), defines);
  4399. }
  4400. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4401. return false;
  4402. }
  4403. this._renderId = scene.getRenderId();
  4404. this._wasPreviouslyReady = true;
  4405. return true;
  4406. };
  4407. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4408. var scene = this.getScene();
  4409. var defines = subMesh._materialDefines;
  4410. if (!defines) {
  4411. return;
  4412. }
  4413. var effect = subMesh.effect;
  4414. if (!effect) {
  4415. return;
  4416. }
  4417. this._activeEffect = effect;
  4418. // Matrices
  4419. this.bindOnlyWorldMatrix(world);
  4420. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4421. // Bones
  4422. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4423. if (this._mustRebind(scene, effect)) {
  4424. // Textures
  4425. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4426. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4427. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4428. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4429. }
  4430. // Clip plane
  4431. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4432. // Point size
  4433. if (this.pointsCloud) {
  4434. this._activeEffect.setFloat("pointSize", this.pointSize);
  4435. }
  4436. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4437. }
  4438. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4439. // Lights
  4440. if (scene.lightsEnabled && !this.disableLighting) {
  4441. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4442. }
  4443. // View
  4444. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4445. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4446. }
  4447. // Fog
  4448. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4449. this._afterBind(mesh, this._activeEffect);
  4450. };
  4451. SimpleMaterial.prototype.getAnimatables = function () {
  4452. var results = [];
  4453. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4454. results.push(this._diffuseTexture);
  4455. }
  4456. return results;
  4457. };
  4458. SimpleMaterial.prototype.getActiveTextures = function () {
  4459. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4460. if (this._diffuseTexture) {
  4461. activeTextures.push(this._diffuseTexture);
  4462. }
  4463. return activeTextures;
  4464. };
  4465. SimpleMaterial.prototype.hasTexture = function (texture) {
  4466. if (_super.prototype.hasTexture.call(this, texture)) {
  4467. return true;
  4468. }
  4469. if (this.diffuseTexture === texture) {
  4470. return true;
  4471. }
  4472. return false;
  4473. };
  4474. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4475. if (this._diffuseTexture) {
  4476. this._diffuseTexture.dispose();
  4477. }
  4478. _super.prototype.dispose.call(this, forceDisposeEffect);
  4479. };
  4480. SimpleMaterial.prototype.clone = function (name) {
  4481. var _this = this;
  4482. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4483. };
  4484. SimpleMaterial.prototype.serialize = function () {
  4485. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4486. serializationObject.customType = "BABYLON.SimpleMaterial";
  4487. return serializationObject;
  4488. };
  4489. SimpleMaterial.prototype.getClassName = function () {
  4490. return "SimpleMaterial";
  4491. };
  4492. // Statics
  4493. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4494. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4495. };
  4496. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4498. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4499. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4501. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4502. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4504. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4505. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4507. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4508. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4510. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4511. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4513. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4514. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4516. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4517. return SimpleMaterial;
  4518. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4519. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4520. /***/ }),
  4521. /***/ "./sky/index.ts":
  4522. /*!**********************!*\
  4523. !*** ./sky/index.ts ***!
  4524. \**********************/
  4525. /*! exports provided: SkyMaterial */
  4526. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4527. "use strict";
  4528. __webpack_require__.r(__webpack_exports__);
  4529. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4530. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4531. /***/ }),
  4532. /***/ "./sky/sky.fragment.ts":
  4533. /*!*****************************!*\
  4534. !*** ./sky/sky.fragment.ts ***!
  4535. \*****************************/
  4536. /*! exports provided: skyPixelShader */
  4537. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4538. "use strict";
  4539. __webpack_require__.r(__webpack_exports__);
  4540. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4541. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4542. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4543. var name = 'skyPixelShader';
  4544. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4545. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4546. /** @hidden */
  4547. var skyPixelShader = { name: name, shader: shader };
  4548. /***/ }),
  4549. /***/ "./sky/sky.vertex.ts":
  4550. /*!***************************!*\
  4551. !*** ./sky/sky.vertex.ts ***!
  4552. \***************************/
  4553. /*! exports provided: skyVertexShader */
  4554. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4555. "use strict";
  4556. __webpack_require__.r(__webpack_exports__);
  4557. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4558. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4559. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4560. var name = 'skyVertexShader';
  4561. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4562. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4563. /** @hidden */
  4564. var skyVertexShader = { name: name, shader: shader };
  4565. /***/ }),
  4566. /***/ "./sky/skyMaterial.ts":
  4567. /*!****************************!*\
  4568. !*** ./sky/skyMaterial.ts ***!
  4569. \****************************/
  4570. /*! exports provided: SkyMaterial */
  4571. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4572. "use strict";
  4573. __webpack_require__.r(__webpack_exports__);
  4574. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4575. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4576. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4577. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4578. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4579. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4580. /** @hidden */
  4581. var SkyMaterialDefines = /** @class */ (function (_super) {
  4582. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4583. function SkyMaterialDefines() {
  4584. var _this = _super.call(this) || this;
  4585. _this.CLIPPLANE = false;
  4586. _this.CLIPPLANE2 = false;
  4587. _this.CLIPPLANE3 = false;
  4588. _this.CLIPPLANE4 = false;
  4589. _this.POINTSIZE = false;
  4590. _this.FOG = false;
  4591. _this.VERTEXCOLOR = false;
  4592. _this.VERTEXALPHA = false;
  4593. _this.rebuild();
  4594. return _this;
  4595. }
  4596. return SkyMaterialDefines;
  4597. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4598. /**
  4599. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4600. * @see https://doc.babylonjs.com/extensions/sky
  4601. */
  4602. var SkyMaterial = /** @class */ (function (_super) {
  4603. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4604. /**
  4605. * Instantiates a new sky material.
  4606. * This material allows to create dynamic and texture free
  4607. * effects for skyboxes by taking care of the atmosphere state.
  4608. * @see https://doc.babylonjs.com/extensions/sky
  4609. * @param name Define the name of the material in the scene
  4610. * @param scene Define the scene the material belong to
  4611. */
  4612. function SkyMaterial(name, scene) {
  4613. var _this = _super.call(this, name, scene) || this;
  4614. /**
  4615. * Defines the overall luminance of sky in interval ]0, 1[.
  4616. */
  4617. _this.luminance = 1.0;
  4618. /**
  4619. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4620. */
  4621. _this.turbidity = 10.0;
  4622. /**
  4623. * Defines the sky appearance (light intensity).
  4624. */
  4625. _this.rayleigh = 2.0;
  4626. /**
  4627. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4628. */
  4629. _this.mieCoefficient = 0.005;
  4630. /**
  4631. * Defines the amount of haze particles following the Mie scattering theory.
  4632. */
  4633. _this.mieDirectionalG = 0.8;
  4634. /**
  4635. * Defines the distance of the sun according to the active scene camera.
  4636. */
  4637. _this.distance = 500;
  4638. /**
  4639. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4640. * "inclined".
  4641. */
  4642. _this.inclination = 0.49;
  4643. /**
  4644. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4645. * an object direction and a reference direction.
  4646. */
  4647. _this.azimuth = 0.25;
  4648. /**
  4649. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4650. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4651. */
  4652. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4653. /**
  4654. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4655. * .sunPosition property.
  4656. */
  4657. _this.useSunPosition = false;
  4658. /**
  4659. * Defines an offset vector used to get a horizon offset.
  4660. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4661. */
  4662. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4663. // Private members
  4664. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4665. return _this;
  4666. }
  4667. /**
  4668. * Specifies if the material will require alpha blending
  4669. * @returns a boolean specifying if alpha blending is needed
  4670. */
  4671. SkyMaterial.prototype.needAlphaBlending = function () {
  4672. return (this.alpha < 1.0);
  4673. };
  4674. /**
  4675. * Specifies if this material should be rendered in alpha test mode
  4676. * @returns false as the sky material doesn't need alpha testing.
  4677. */
  4678. SkyMaterial.prototype.needAlphaTesting = function () {
  4679. return false;
  4680. };
  4681. /**
  4682. * Get the texture used for alpha test purpose.
  4683. * @returns null as the sky material has no texture.
  4684. */
  4685. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4686. return null;
  4687. };
  4688. /**
  4689. * Get if the submesh is ready to be used and all its information available.
  4690. * Child classes can use it to update shaders
  4691. * @param mesh defines the mesh to check
  4692. * @param subMesh defines which submesh to check
  4693. * @param useInstances specifies that instances should be used
  4694. * @returns a boolean indicating that the submesh is ready or not
  4695. */
  4696. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4697. if (this.isFrozen) {
  4698. if (this._wasPreviouslyReady && subMesh.effect) {
  4699. return true;
  4700. }
  4701. }
  4702. if (!subMesh._materialDefines) {
  4703. subMesh._materialDefines = new SkyMaterialDefines();
  4704. }
  4705. var defines = subMesh._materialDefines;
  4706. var scene = this.getScene();
  4707. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4708. if (this._renderId === scene.getRenderId()) {
  4709. return true;
  4710. }
  4711. }
  4712. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4713. // Attribs
  4714. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4715. // Get correct effect
  4716. if (defines.isDirty) {
  4717. defines.markAsProcessed();
  4718. scene.resetCachedMaterial();
  4719. // Fallbacks
  4720. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4721. if (defines.FOG) {
  4722. fallbacks.addFallback(1, "FOG");
  4723. }
  4724. //Attributes
  4725. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4726. if (defines.VERTEXCOLOR) {
  4727. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4728. }
  4729. var shaderName = "sky";
  4730. var join = defines.toString();
  4731. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4732. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4733. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4734. "cameraPosition", "cameraOffset"
  4735. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4736. }
  4737. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4738. return false;
  4739. }
  4740. this._renderId = scene.getRenderId();
  4741. this._wasPreviouslyReady = true;
  4742. return true;
  4743. };
  4744. /**
  4745. * Binds the submesh to this material by preparing the effect and shader to draw
  4746. * @param world defines the world transformation matrix
  4747. * @param mesh defines the mesh containing the submesh
  4748. * @param subMesh defines the submesh to bind the material to
  4749. */
  4750. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4751. var scene = this.getScene();
  4752. var defines = subMesh._materialDefines;
  4753. if (!defines) {
  4754. return;
  4755. }
  4756. var effect = subMesh.effect;
  4757. if (!effect) {
  4758. return;
  4759. }
  4760. this._activeEffect = effect;
  4761. // Matrices
  4762. this.bindOnlyWorldMatrix(world);
  4763. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4764. if (this._mustRebind(scene, effect)) {
  4765. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4766. // Point size
  4767. if (this.pointsCloud) {
  4768. this._activeEffect.setFloat("pointSize", this.pointSize);
  4769. }
  4770. }
  4771. // View
  4772. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4773. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4774. }
  4775. // Fog
  4776. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4777. // Sky
  4778. var camera = scene.activeCamera;
  4779. if (camera) {
  4780. var cameraWorldMatrix = camera.getWorldMatrix();
  4781. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4782. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4783. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4784. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4785. }
  4786. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4787. if (this.luminance > 0) {
  4788. this._activeEffect.setFloat("luminance", this.luminance);
  4789. }
  4790. this._activeEffect.setFloat("turbidity", this.turbidity);
  4791. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4792. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4793. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4794. if (!this.useSunPosition) {
  4795. var theta = Math.PI * (this.inclination - 0.5);
  4796. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4797. this.sunPosition.x = this.distance * Math.cos(phi);
  4798. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4799. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4800. }
  4801. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4802. this._afterBind(mesh, this._activeEffect);
  4803. };
  4804. /**
  4805. * Get the list of animatables in the material.
  4806. * @returns the list of animatables object used in the material
  4807. */
  4808. SkyMaterial.prototype.getAnimatables = function () {
  4809. return [];
  4810. };
  4811. /**
  4812. * Disposes the material
  4813. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4814. */
  4815. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4816. _super.prototype.dispose.call(this, forceDisposeEffect);
  4817. };
  4818. /**
  4819. * Makes a duplicate of the material, and gives it a new name
  4820. * @param name defines the new name for the duplicated material
  4821. * @returns the cloned material
  4822. */
  4823. SkyMaterial.prototype.clone = function (name) {
  4824. var _this = this;
  4825. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4826. };
  4827. /**
  4828. * Serializes this material in a JSON representation
  4829. * @returns the serialized material object
  4830. */
  4831. SkyMaterial.prototype.serialize = function () {
  4832. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4833. serializationObject.customType = "BABYLON.SkyMaterial";
  4834. return serializationObject;
  4835. };
  4836. /**
  4837. * Gets the current class name of the material e.g. "SkyMaterial"
  4838. * Mainly use in serialization.
  4839. * @returns the class name
  4840. */
  4841. SkyMaterial.prototype.getClassName = function () {
  4842. return "SkyMaterial";
  4843. };
  4844. /**
  4845. * Creates a sky material from parsed material data
  4846. * @param source defines the JSON representation of the material
  4847. * @param scene defines the hosting scene
  4848. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4849. * @returns a new sky material
  4850. */
  4851. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4852. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4853. };
  4854. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4855. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4856. ], SkyMaterial.prototype, "luminance", void 0);
  4857. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4858. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4859. ], SkyMaterial.prototype, "turbidity", void 0);
  4860. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4861. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4862. ], SkyMaterial.prototype, "rayleigh", void 0);
  4863. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4864. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4865. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4866. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4867. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4868. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4869. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4870. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4871. ], SkyMaterial.prototype, "distance", void 0);
  4872. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4873. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4874. ], SkyMaterial.prototype, "inclination", void 0);
  4875. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4876. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4877. ], SkyMaterial.prototype, "azimuth", void 0);
  4878. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4879. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4880. ], SkyMaterial.prototype, "sunPosition", void 0);
  4881. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4882. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4883. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4884. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4885. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4886. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4887. return SkyMaterial;
  4888. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4890. /***/ }),
  4891. /***/ "./terrain/index.ts":
  4892. /*!**************************!*\
  4893. !*** ./terrain/index.ts ***!
  4894. \**************************/
  4895. /*! exports provided: TerrainMaterial */
  4896. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4897. "use strict";
  4898. __webpack_require__.r(__webpack_exports__);
  4899. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4900. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4901. /***/ }),
  4902. /***/ "./terrain/terrain.fragment.ts":
  4903. /*!*************************************!*\
  4904. !*** ./terrain/terrain.fragment.ts ***!
  4905. \*************************************/
  4906. /*! exports provided: terrainPixelShader */
  4907. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4908. "use strict";
  4909. __webpack_require__.r(__webpack_exports__);
  4910. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4911. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4912. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4913. var name = 'terrainPixelShader';
  4914. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4915. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4916. /** @hidden */
  4917. var terrainPixelShader = { name: name, shader: shader };
  4918. /***/ }),
  4919. /***/ "./terrain/terrain.vertex.ts":
  4920. /*!***********************************!*\
  4921. !*** ./terrain/terrain.vertex.ts ***!
  4922. \***********************************/
  4923. /*! exports provided: terrainVertexShader */
  4924. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4925. "use strict";
  4926. __webpack_require__.r(__webpack_exports__);
  4927. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4928. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4929. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4930. var name = 'terrainVertexShader';
  4931. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4932. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4933. /** @hidden */
  4934. var terrainVertexShader = { name: name, shader: shader };
  4935. /***/ }),
  4936. /***/ "./terrain/terrainMaterial.ts":
  4937. /*!************************************!*\
  4938. !*** ./terrain/terrainMaterial.ts ***!
  4939. \************************************/
  4940. /*! exports provided: TerrainMaterial */
  4941. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4942. "use strict";
  4943. __webpack_require__.r(__webpack_exports__);
  4944. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4945. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4946. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4947. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4948. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4949. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4950. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4951. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4952. function TerrainMaterialDefines() {
  4953. var _this = _super.call(this) || this;
  4954. _this.DIFFUSE = false;
  4955. _this.BUMP = false;
  4956. _this.CLIPPLANE = false;
  4957. _this.CLIPPLANE2 = false;
  4958. _this.CLIPPLANE3 = false;
  4959. _this.CLIPPLANE4 = false;
  4960. _this.ALPHATEST = false;
  4961. _this.DEPTHPREPASS = false;
  4962. _this.POINTSIZE = false;
  4963. _this.FOG = false;
  4964. _this.SPECULARTERM = false;
  4965. _this.NORMAL = false;
  4966. _this.UV1 = false;
  4967. _this.UV2 = false;
  4968. _this.VERTEXCOLOR = false;
  4969. _this.VERTEXALPHA = false;
  4970. _this.NUM_BONE_INFLUENCERS = 0;
  4971. _this.BonesPerMesh = 0;
  4972. _this.INSTANCES = false;
  4973. _this.rebuild();
  4974. return _this;
  4975. }
  4976. return TerrainMaterialDefines;
  4977. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4978. var TerrainMaterial = /** @class */ (function (_super) {
  4979. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4980. function TerrainMaterial(name, scene) {
  4981. var _this = _super.call(this, name, scene) || this;
  4982. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4983. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4984. _this.specularPower = 64;
  4985. _this._disableLighting = false;
  4986. _this._maxSimultaneousLights = 4;
  4987. return _this;
  4988. }
  4989. TerrainMaterial.prototype.needAlphaBlending = function () {
  4990. return (this.alpha < 1.0);
  4991. };
  4992. TerrainMaterial.prototype.needAlphaTesting = function () {
  4993. return false;
  4994. };
  4995. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  4996. return null;
  4997. };
  4998. // Methods
  4999. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5000. if (this.isFrozen) {
  5001. if (this._wasPreviouslyReady && subMesh.effect) {
  5002. return true;
  5003. }
  5004. }
  5005. if (!subMesh._materialDefines) {
  5006. subMesh._materialDefines = new TerrainMaterialDefines();
  5007. }
  5008. var defines = subMesh._materialDefines;
  5009. var scene = this.getScene();
  5010. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5011. if (this._renderId === scene.getRenderId()) {
  5012. return true;
  5013. }
  5014. }
  5015. var engine = scene.getEngine();
  5016. // Textures
  5017. if (scene.texturesEnabled) {
  5018. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5019. return false;
  5020. }
  5021. defines._needUVs = true;
  5022. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5023. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5024. return false;
  5025. }
  5026. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5027. return false;
  5028. }
  5029. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5030. return false;
  5031. }
  5032. defines.DIFFUSE = true;
  5033. }
  5034. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5035. if (!this.bumpTexture1.isReady()) {
  5036. return false;
  5037. }
  5038. if (!this.bumpTexture2.isReady()) {
  5039. return false;
  5040. }
  5041. if (!this.bumpTexture3.isReady()) {
  5042. return false;
  5043. }
  5044. defines._needNormals = true;
  5045. defines.BUMP = true;
  5046. }
  5047. }
  5048. // Misc.
  5049. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5050. // Lights
  5051. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5052. // Values that need to be evaluated on every frame
  5053. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5054. // Attribs
  5055. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5056. // Get correct effect
  5057. if (defines.isDirty) {
  5058. defines.markAsProcessed();
  5059. scene.resetCachedMaterial();
  5060. // Fallbacks
  5061. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5062. if (defines.FOG) {
  5063. fallbacks.addFallback(1, "FOG");
  5064. }
  5065. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5066. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5067. fallbacks.addCPUSkinningFallback(0, mesh);
  5068. }
  5069. //Attributes
  5070. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5071. if (defines.NORMAL) {
  5072. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5073. }
  5074. if (defines.UV1) {
  5075. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5076. }
  5077. if (defines.UV2) {
  5078. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5079. }
  5080. if (defines.VERTEXCOLOR) {
  5081. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5082. }
  5083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5084. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5085. // Legacy browser patch
  5086. var shaderName = "terrain";
  5087. var join = defines.toString();
  5088. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5089. "vFogInfos", "vFogColor", "pointSize",
  5090. "vTextureInfos",
  5091. "mBones",
  5092. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  5093. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5094. ];
  5095. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5096. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5097. ];
  5098. var uniformBuffers = new Array();
  5099. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5100. uniformsNames: uniforms,
  5101. uniformBuffersNames: uniformBuffers,
  5102. samplers: samplers,
  5103. defines: defines,
  5104. maxSimultaneousLights: this.maxSimultaneousLights
  5105. });
  5106. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5107. attributes: attribs,
  5108. uniformsNames: uniforms,
  5109. uniformBuffersNames: uniformBuffers,
  5110. samplers: samplers,
  5111. defines: join,
  5112. fallbacks: fallbacks,
  5113. onCompiled: this.onCompiled,
  5114. onError: this.onError,
  5115. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5116. }, engine), defines);
  5117. }
  5118. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5119. return false;
  5120. }
  5121. this._renderId = scene.getRenderId();
  5122. this._wasPreviouslyReady = true;
  5123. return true;
  5124. };
  5125. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5126. var scene = this.getScene();
  5127. var defines = subMesh._materialDefines;
  5128. if (!defines) {
  5129. return;
  5130. }
  5131. var effect = subMesh.effect;
  5132. if (!effect) {
  5133. return;
  5134. }
  5135. this._activeEffect = effect;
  5136. // Matrices
  5137. this.bindOnlyWorldMatrix(world);
  5138. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5139. // Bones
  5140. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5141. if (this._mustRebind(scene, effect)) {
  5142. // Textures
  5143. if (this.mixTexture) {
  5144. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5145. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5146. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5147. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5148. if (this._diffuseTexture1) {
  5149. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5150. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5151. }
  5152. if (this._diffuseTexture2) {
  5153. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5154. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5155. }
  5156. if (this._diffuseTexture3) {
  5157. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5158. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5159. }
  5160. }
  5161. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5162. if (this._bumpTexture1) {
  5163. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5164. }
  5165. if (this._bumpTexture2) {
  5166. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5167. }
  5168. if (this._bumpTexture3) {
  5169. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5170. }
  5171. }
  5172. }
  5173. // Clip plane
  5174. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5175. // Point size
  5176. if (this.pointsCloud) {
  5177. this._activeEffect.setFloat("pointSize", this.pointSize);
  5178. }
  5179. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5180. }
  5181. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5182. if (defines.SPECULARTERM) {
  5183. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5184. }
  5185. if (scene.lightsEnabled && !this.disableLighting) {
  5186. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5187. }
  5188. // View
  5189. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5190. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5191. }
  5192. // Fog
  5193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5194. this._afterBind(mesh, this._activeEffect);
  5195. };
  5196. TerrainMaterial.prototype.getAnimatables = function () {
  5197. var results = [];
  5198. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5199. results.push(this.mixTexture);
  5200. }
  5201. return results;
  5202. };
  5203. TerrainMaterial.prototype.getActiveTextures = function () {
  5204. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5205. if (this._mixTexture) {
  5206. activeTextures.push(this._mixTexture);
  5207. }
  5208. if (this._diffuseTexture1) {
  5209. activeTextures.push(this._diffuseTexture1);
  5210. }
  5211. if (this._diffuseTexture2) {
  5212. activeTextures.push(this._diffuseTexture2);
  5213. }
  5214. if (this._diffuseTexture3) {
  5215. activeTextures.push(this._diffuseTexture3);
  5216. }
  5217. if (this._bumpTexture1) {
  5218. activeTextures.push(this._bumpTexture1);
  5219. }
  5220. if (this._bumpTexture2) {
  5221. activeTextures.push(this._bumpTexture2);
  5222. }
  5223. if (this._bumpTexture3) {
  5224. activeTextures.push(this._bumpTexture3);
  5225. }
  5226. return activeTextures;
  5227. };
  5228. TerrainMaterial.prototype.hasTexture = function (texture) {
  5229. if (_super.prototype.hasTexture.call(this, texture)) {
  5230. return true;
  5231. }
  5232. if (this._mixTexture === texture) {
  5233. return true;
  5234. }
  5235. if (this._diffuseTexture1 === texture) {
  5236. return true;
  5237. }
  5238. if (this._diffuseTexture2 === texture) {
  5239. return true;
  5240. }
  5241. if (this._diffuseTexture3 === texture) {
  5242. return true;
  5243. }
  5244. if (this._bumpTexture1 === texture) {
  5245. return true;
  5246. }
  5247. if (this._bumpTexture2 === texture) {
  5248. return true;
  5249. }
  5250. if (this._bumpTexture3 === texture) {
  5251. return true;
  5252. }
  5253. return false;
  5254. };
  5255. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5256. if (this.mixTexture) {
  5257. this.mixTexture.dispose();
  5258. }
  5259. _super.prototype.dispose.call(this, forceDisposeEffect);
  5260. };
  5261. TerrainMaterial.prototype.clone = function (name) {
  5262. var _this = this;
  5263. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5264. };
  5265. TerrainMaterial.prototype.serialize = function () {
  5266. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5267. serializationObject.customType = "BABYLON.TerrainMaterial";
  5268. return serializationObject;
  5269. };
  5270. TerrainMaterial.prototype.getClassName = function () {
  5271. return "TerrainMaterial";
  5272. };
  5273. // Statics
  5274. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5275. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5276. };
  5277. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5278. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5279. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5280. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5281. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5282. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5283. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5284. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5285. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5286. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5287. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5288. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5289. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5290. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5291. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5292. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5293. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5294. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5295. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5296. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5297. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5298. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5299. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5300. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5301. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5302. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5303. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5304. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5305. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5306. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5307. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5308. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5309. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5310. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5311. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5312. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5313. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5314. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5315. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5316. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5317. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5318. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5319. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5320. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5321. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5322. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5323. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5324. ], TerrainMaterial.prototype, "specularColor", void 0);
  5325. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5326. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5327. ], TerrainMaterial.prototype, "specularPower", void 0);
  5328. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5329. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5330. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5331. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5332. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5333. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5334. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5335. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5336. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5337. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5338. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5339. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5340. return TerrainMaterial;
  5341. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5342. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5343. /***/ }),
  5344. /***/ "./triPlanar/index.ts":
  5345. /*!****************************!*\
  5346. !*** ./triPlanar/index.ts ***!
  5347. \****************************/
  5348. /*! exports provided: TriPlanarMaterial */
  5349. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5350. "use strict";
  5351. __webpack_require__.r(__webpack_exports__);
  5352. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5353. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5354. /***/ }),
  5355. /***/ "./triPlanar/triPlanarMaterial.ts":
  5356. /*!****************************************!*\
  5357. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5358. \****************************************/
  5359. /*! exports provided: TriPlanarMaterial */
  5360. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5361. "use strict";
  5362. __webpack_require__.r(__webpack_exports__);
  5363. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5364. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5365. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5366. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5367. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5368. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5369. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5370. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5371. function TriPlanarMaterialDefines() {
  5372. var _this = _super.call(this) || this;
  5373. _this.DIFFUSEX = false;
  5374. _this.DIFFUSEY = false;
  5375. _this.DIFFUSEZ = false;
  5376. _this.BUMPX = false;
  5377. _this.BUMPY = false;
  5378. _this.BUMPZ = false;
  5379. _this.CLIPPLANE = false;
  5380. _this.CLIPPLANE2 = false;
  5381. _this.CLIPPLANE3 = false;
  5382. _this.CLIPPLANE4 = false;
  5383. _this.ALPHATEST = false;
  5384. _this.DEPTHPREPASS = false;
  5385. _this.POINTSIZE = false;
  5386. _this.FOG = false;
  5387. _this.SPECULARTERM = false;
  5388. _this.NORMAL = false;
  5389. _this.VERTEXCOLOR = false;
  5390. _this.VERTEXALPHA = false;
  5391. _this.NUM_BONE_INFLUENCERS = 0;
  5392. _this.BonesPerMesh = 0;
  5393. _this.INSTANCES = false;
  5394. _this.rebuild();
  5395. return _this;
  5396. }
  5397. return TriPlanarMaterialDefines;
  5398. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5399. var TriPlanarMaterial = /** @class */ (function (_super) {
  5400. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5401. function TriPlanarMaterial(name, scene) {
  5402. var _this = _super.call(this, name, scene) || this;
  5403. _this.tileSize = 1;
  5404. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5405. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5406. _this.specularPower = 64;
  5407. _this._disableLighting = false;
  5408. _this._maxSimultaneousLights = 4;
  5409. return _this;
  5410. }
  5411. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5412. return (this.alpha < 1.0);
  5413. };
  5414. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5415. return false;
  5416. };
  5417. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5418. return null;
  5419. };
  5420. // Methods
  5421. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5422. if (this.isFrozen) {
  5423. if (this._wasPreviouslyReady && subMesh.effect) {
  5424. return true;
  5425. }
  5426. }
  5427. if (!subMesh._materialDefines) {
  5428. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5429. }
  5430. var defines = subMesh._materialDefines;
  5431. var scene = this.getScene();
  5432. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5433. if (this._renderId === scene.getRenderId()) {
  5434. return true;
  5435. }
  5436. }
  5437. var engine = scene.getEngine();
  5438. // Textures
  5439. if (defines._areTexturesDirty) {
  5440. if (scene.texturesEnabled) {
  5441. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5442. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5443. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5444. for (var i = 0; i < textures.length; i++) {
  5445. if (textures[i]) {
  5446. if (!textures[i].isReady()) {
  5447. return false;
  5448. }
  5449. else {
  5450. defines[textureDefines[i]] = true;
  5451. }
  5452. }
  5453. }
  5454. }
  5455. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5456. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5457. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5458. for (var i = 0; i < textures.length; i++) {
  5459. if (textures[i]) {
  5460. if (!textures[i].isReady()) {
  5461. return false;
  5462. }
  5463. else {
  5464. defines[textureDefines[i]] = true;
  5465. }
  5466. }
  5467. }
  5468. }
  5469. }
  5470. }
  5471. // Misc.
  5472. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5473. // Lights
  5474. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5475. // Values that need to be evaluated on every frame
  5476. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5477. // Attribs
  5478. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5479. // Get correct effect
  5480. if (defines.isDirty) {
  5481. defines.markAsProcessed();
  5482. scene.resetCachedMaterial();
  5483. // Fallbacks
  5484. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5485. if (defines.FOG) {
  5486. fallbacks.addFallback(1, "FOG");
  5487. }
  5488. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5489. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5490. fallbacks.addCPUSkinningFallback(0, mesh);
  5491. }
  5492. //Attributes
  5493. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5494. if (defines.NORMAL) {
  5495. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5496. }
  5497. if (defines.VERTEXCOLOR) {
  5498. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5499. }
  5500. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5502. // Legacy browser patch
  5503. var shaderName = "triplanar";
  5504. var join = defines.toString();
  5505. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5506. "vFogInfos", "vFogColor", "pointSize",
  5507. "mBones",
  5508. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5509. "tileSize"
  5510. ];
  5511. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5512. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5513. ];
  5514. var uniformBuffers = new Array();
  5515. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5516. uniformsNames: uniforms,
  5517. uniformBuffersNames: uniformBuffers,
  5518. samplers: samplers,
  5519. defines: defines,
  5520. maxSimultaneousLights: this.maxSimultaneousLights
  5521. });
  5522. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5523. attributes: attribs,
  5524. uniformsNames: uniforms,
  5525. uniformBuffersNames: uniformBuffers,
  5526. samplers: samplers,
  5527. defines: join,
  5528. fallbacks: fallbacks,
  5529. onCompiled: this.onCompiled,
  5530. onError: this.onError,
  5531. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5532. }, engine), defines);
  5533. }
  5534. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5535. return false;
  5536. }
  5537. this._renderId = scene.getRenderId();
  5538. this._wasPreviouslyReady = true;
  5539. return true;
  5540. };
  5541. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5542. var scene = this.getScene();
  5543. var defines = subMesh._materialDefines;
  5544. if (!defines) {
  5545. return;
  5546. }
  5547. var effect = subMesh.effect;
  5548. if (!effect) {
  5549. return;
  5550. }
  5551. this._activeEffect = effect;
  5552. // Matrices
  5553. this.bindOnlyWorldMatrix(world);
  5554. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5555. // Bones
  5556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5557. this._activeEffect.setFloat("tileSize", this.tileSize);
  5558. if (scene.getCachedMaterial() !== this) {
  5559. // Textures
  5560. if (this.diffuseTextureX) {
  5561. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5562. }
  5563. if (this.diffuseTextureY) {
  5564. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5565. }
  5566. if (this.diffuseTextureZ) {
  5567. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5568. }
  5569. if (this.normalTextureX) {
  5570. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5571. }
  5572. if (this.normalTextureY) {
  5573. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5574. }
  5575. if (this.normalTextureZ) {
  5576. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5577. }
  5578. // Clip plane
  5579. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5580. // Point size
  5581. if (this.pointsCloud) {
  5582. this._activeEffect.setFloat("pointSize", this.pointSize);
  5583. }
  5584. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5585. }
  5586. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5587. if (defines.SPECULARTERM) {
  5588. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5589. }
  5590. if (scene.lightsEnabled && !this.disableLighting) {
  5591. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5592. }
  5593. // View
  5594. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5595. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5596. }
  5597. // Fog
  5598. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5599. this._afterBind(mesh, this._activeEffect);
  5600. };
  5601. TriPlanarMaterial.prototype.getAnimatables = function () {
  5602. var results = [];
  5603. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5604. results.push(this.mixTexture);
  5605. }
  5606. return results;
  5607. };
  5608. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5609. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5610. if (this._diffuseTextureX) {
  5611. activeTextures.push(this._diffuseTextureX);
  5612. }
  5613. if (this._diffuseTextureY) {
  5614. activeTextures.push(this._diffuseTextureY);
  5615. }
  5616. if (this._diffuseTextureZ) {
  5617. activeTextures.push(this._diffuseTextureZ);
  5618. }
  5619. if (this._normalTextureX) {
  5620. activeTextures.push(this._normalTextureX);
  5621. }
  5622. if (this._normalTextureY) {
  5623. activeTextures.push(this._normalTextureY);
  5624. }
  5625. if (this._normalTextureZ) {
  5626. activeTextures.push(this._normalTextureZ);
  5627. }
  5628. return activeTextures;
  5629. };
  5630. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5631. if (_super.prototype.hasTexture.call(this, texture)) {
  5632. return true;
  5633. }
  5634. if (this._diffuseTextureX === texture) {
  5635. return true;
  5636. }
  5637. if (this._diffuseTextureY === texture) {
  5638. return true;
  5639. }
  5640. if (this._diffuseTextureZ === texture) {
  5641. return true;
  5642. }
  5643. if (this._normalTextureX === texture) {
  5644. return true;
  5645. }
  5646. if (this._normalTextureY === texture) {
  5647. return true;
  5648. }
  5649. if (this._normalTextureZ === texture) {
  5650. return true;
  5651. }
  5652. return false;
  5653. };
  5654. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5655. if (this.mixTexture) {
  5656. this.mixTexture.dispose();
  5657. }
  5658. _super.prototype.dispose.call(this, forceDisposeEffect);
  5659. };
  5660. TriPlanarMaterial.prototype.clone = function (name) {
  5661. var _this = this;
  5662. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5663. };
  5664. TriPlanarMaterial.prototype.serialize = function () {
  5665. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5666. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5667. return serializationObject;
  5668. };
  5669. TriPlanarMaterial.prototype.getClassName = function () {
  5670. return "TriPlanarMaterial";
  5671. };
  5672. // Statics
  5673. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5674. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5675. };
  5676. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5677. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5678. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5679. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5680. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5681. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5682. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5683. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5684. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5685. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5686. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5687. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5688. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5689. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5690. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5691. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5692. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5693. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5694. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5695. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5696. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5697. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5698. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5699. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5700. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5701. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5702. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5703. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5704. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5705. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5706. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5707. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5708. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5709. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5710. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5711. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5712. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5713. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5714. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5715. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5716. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5717. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5718. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5719. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5720. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5721. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5722. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5723. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5724. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5725. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5726. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5727. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5728. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5729. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5730. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5731. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5732. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5733. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5734. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5735. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5736. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5737. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5738. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5739. return TriPlanarMaterial;
  5740. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5741. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5742. /***/ }),
  5743. /***/ "./triPlanar/triplanar.fragment.ts":
  5744. /*!*****************************************!*\
  5745. !*** ./triPlanar/triplanar.fragment.ts ***!
  5746. \*****************************************/
  5747. /*! exports provided: triplanarPixelShader */
  5748. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5749. "use strict";
  5750. __webpack_require__.r(__webpack_exports__);
  5751. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5752. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5753. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5754. var name = 'triplanarPixelShader';
  5755. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5756. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5757. /** @hidden */
  5758. var triplanarPixelShader = { name: name, shader: shader };
  5759. /***/ }),
  5760. /***/ "./triPlanar/triplanar.vertex.ts":
  5761. /*!***************************************!*\
  5762. !*** ./triPlanar/triplanar.vertex.ts ***!
  5763. \***************************************/
  5764. /*! exports provided: triplanarVertexShader */
  5765. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5766. "use strict";
  5767. __webpack_require__.r(__webpack_exports__);
  5768. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5769. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5770. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5771. var name = 'triplanarVertexShader';
  5772. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5773. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5774. /** @hidden */
  5775. var triplanarVertexShader = { name: name, shader: shader };
  5776. /***/ }),
  5777. /***/ "./water/index.ts":
  5778. /*!************************!*\
  5779. !*** ./water/index.ts ***!
  5780. \************************/
  5781. /*! exports provided: WaterMaterial */
  5782. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5783. "use strict";
  5784. __webpack_require__.r(__webpack_exports__);
  5785. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5786. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5787. /***/ }),
  5788. /***/ "./water/water.fragment.ts":
  5789. /*!*********************************!*\
  5790. !*** ./water/water.fragment.ts ***!
  5791. \*********************************/
  5792. /*! exports provided: waterPixelShader */
  5793. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5794. "use strict";
  5795. __webpack_require__.r(__webpack_exports__);
  5796. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5797. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5798. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5799. var name = 'waterPixelShader';
  5800. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5801. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5802. /** @hidden */
  5803. var waterPixelShader = { name: name, shader: shader };
  5804. /***/ }),
  5805. /***/ "./water/water.vertex.ts":
  5806. /*!*******************************!*\
  5807. !*** ./water/water.vertex.ts ***!
  5808. \*******************************/
  5809. /*! exports provided: waterVertexShader */
  5810. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5811. "use strict";
  5812. __webpack_require__.r(__webpack_exports__);
  5813. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5814. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5815. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5816. var name = 'waterVertexShader';
  5817. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5818. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5819. /** @hidden */
  5820. var waterVertexShader = { name: name, shader: shader };
  5821. /***/ }),
  5822. /***/ "./water/waterMaterial.ts":
  5823. /*!********************************!*\
  5824. !*** ./water/waterMaterial.ts ***!
  5825. \********************************/
  5826. /*! exports provided: WaterMaterial */
  5827. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5828. "use strict";
  5829. __webpack_require__.r(__webpack_exports__);
  5830. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5831. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5832. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5833. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5834. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5835. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5836. var WaterMaterialDefines = /** @class */ (function (_super) {
  5837. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5838. function WaterMaterialDefines() {
  5839. var _this = _super.call(this) || this;
  5840. _this.BUMP = false;
  5841. _this.REFLECTION = false;
  5842. _this.CLIPPLANE = false;
  5843. _this.CLIPPLANE2 = false;
  5844. _this.CLIPPLANE3 = false;
  5845. _this.CLIPPLANE4 = false;
  5846. _this.ALPHATEST = false;
  5847. _this.DEPTHPREPASS = false;
  5848. _this.POINTSIZE = false;
  5849. _this.FOG = false;
  5850. _this.NORMAL = false;
  5851. _this.UV1 = false;
  5852. _this.UV2 = false;
  5853. _this.VERTEXCOLOR = false;
  5854. _this.VERTEXALPHA = false;
  5855. _this.NUM_BONE_INFLUENCERS = 0;
  5856. _this.BonesPerMesh = 0;
  5857. _this.INSTANCES = false;
  5858. _this.SPECULARTERM = false;
  5859. _this.LOGARITHMICDEPTH = false;
  5860. _this.FRESNELSEPARATE = false;
  5861. _this.BUMPSUPERIMPOSE = false;
  5862. _this.BUMPAFFECTSREFLECTION = false;
  5863. _this.IMAGEPROCESSING = false;
  5864. _this.VIGNETTE = false;
  5865. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5866. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5867. _this.TONEMAPPING = false;
  5868. _this.TONEMAPPING_ACES = false;
  5869. _this.CONTRAST = false;
  5870. _this.EXPOSURE = false;
  5871. _this.COLORCURVES = false;
  5872. _this.COLORGRADING = false;
  5873. _this.COLORGRADING3D = false;
  5874. _this.SAMPLER3DGREENDEPTH = false;
  5875. _this.SAMPLER3DBGRMAP = false;
  5876. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5877. _this.rebuild();
  5878. return _this;
  5879. }
  5880. return WaterMaterialDefines;
  5881. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5882. var WaterMaterial = /** @class */ (function (_super) {
  5883. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5884. /**
  5885. * Constructor
  5886. */
  5887. function WaterMaterial(name, scene, renderTargetSize) {
  5888. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5889. var _this = _super.call(this, name, scene) || this;
  5890. _this.renderTargetSize = renderTargetSize;
  5891. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5892. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5893. _this.specularPower = 64;
  5894. _this._disableLighting = false;
  5895. _this._maxSimultaneousLights = 4;
  5896. /**
  5897. * @param {number}: Represents the wind force
  5898. */
  5899. _this.windForce = 6;
  5900. /**
  5901. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5902. */
  5903. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5904. /**
  5905. * @param {number}: Wave height, represents the height of the waves
  5906. */
  5907. _this.waveHeight = 0.4;
  5908. /**
  5909. * @param {number}: Bump height, represents the bump height related to the bump map
  5910. */
  5911. _this.bumpHeight = 0.4;
  5912. /**
  5913. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5914. */
  5915. _this._bumpSuperimpose = false;
  5916. /**
  5917. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5918. */
  5919. _this._fresnelSeparate = false;
  5920. /**
  5921. * @param {boolean}: bump Waves modify the reflection.
  5922. */
  5923. _this._bumpAffectsReflection = false;
  5924. /**
  5925. * @param {number}: The water color blended with the refraction (near)
  5926. */
  5927. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5928. /**
  5929. * @param {number}: The blend factor related to the water color
  5930. */
  5931. _this.colorBlendFactor = 0.2;
  5932. /**
  5933. * @param {number}: The water color blended with the reflection (far)
  5934. */
  5935. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5936. /**
  5937. * @param {number}: The blend factor related to the water color (reflection, far)
  5938. */
  5939. _this.colorBlendFactor2 = 0.2;
  5940. /**
  5941. * @param {number}: Represents the maximum length of a wave
  5942. */
  5943. _this.waveLength = 0.1;
  5944. /**
  5945. * @param {number}: Defines the waves speed
  5946. */
  5947. _this.waveSpeed = 1.0;
  5948. /**
  5949. * Sets or gets wether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5950. * will avoid calculating useless pixels in the pixel shader of the water material.
  5951. */
  5952. _this.disableClipPlane = false;
  5953. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5954. /*
  5955. * Private members
  5956. */
  5957. _this._mesh = null;
  5958. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5959. _this._lastTime = 0;
  5960. _this._lastDeltaTime = 0;
  5961. _this._createRenderTargets(scene, renderTargetSize);
  5962. // Create render targets
  5963. _this.getRenderTargetTextures = function () {
  5964. _this._renderTargets.reset();
  5965. _this._renderTargets.push(_this._reflectionRTT);
  5966. _this._renderTargets.push(_this._refractionRTT);
  5967. return _this._renderTargets;
  5968. };
  5969. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  5970. if (_this._imageProcessingConfiguration) {
  5971. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  5972. _this._markAllSubMeshesAsImageProcessingDirty();
  5973. });
  5974. }
  5975. return _this;
  5976. }
  5977. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5978. /**
  5979. * Gets a boolean indicating that current material needs to register RTT
  5980. */
  5981. get: function () {
  5982. return true;
  5983. },
  5984. enumerable: true,
  5985. configurable: true
  5986. });
  5987. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5988. get: function () {
  5989. return this._useLogarithmicDepth;
  5990. },
  5991. set: function (value) {
  5992. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  5993. this._markAllSubMeshesAsMiscDirty();
  5994. },
  5995. enumerable: true,
  5996. configurable: true
  5997. });
  5998. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  5999. // Get / Set
  6000. get: function () {
  6001. return this._refractionRTT;
  6002. },
  6003. enumerable: true,
  6004. configurable: true
  6005. });
  6006. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6007. get: function () {
  6008. return this._reflectionRTT;
  6009. },
  6010. enumerable: true,
  6011. configurable: true
  6012. });
  6013. // Methods
  6014. WaterMaterial.prototype.addToRenderList = function (node) {
  6015. if (this._refractionRTT && this._refractionRTT.renderList) {
  6016. this._refractionRTT.renderList.push(node);
  6017. }
  6018. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6019. this._reflectionRTT.renderList.push(node);
  6020. }
  6021. };
  6022. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6023. var refreshRate = enable ? 1 : 0;
  6024. if (this._refractionRTT) {
  6025. this._refractionRTT.refreshRate = refreshRate;
  6026. }
  6027. if (this._reflectionRTT) {
  6028. this._reflectionRTT.refreshRate = refreshRate;
  6029. }
  6030. };
  6031. WaterMaterial.prototype.getRenderList = function () {
  6032. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6033. };
  6034. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6035. get: function () {
  6036. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6037. },
  6038. enumerable: true,
  6039. configurable: true
  6040. });
  6041. WaterMaterial.prototype.needAlphaBlending = function () {
  6042. return (this.alpha < 1.0);
  6043. };
  6044. WaterMaterial.prototype.needAlphaTesting = function () {
  6045. return false;
  6046. };
  6047. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6048. return null;
  6049. };
  6050. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6051. if (this.isFrozen) {
  6052. if (this._wasPreviouslyReady && subMesh.effect) {
  6053. return true;
  6054. }
  6055. }
  6056. if (!subMesh._materialDefines) {
  6057. subMesh._materialDefines = new WaterMaterialDefines();
  6058. }
  6059. var defines = subMesh._materialDefines;
  6060. var scene = this.getScene();
  6061. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6062. if (this._renderId === scene.getRenderId()) {
  6063. return true;
  6064. }
  6065. }
  6066. var engine = scene.getEngine();
  6067. // Textures
  6068. if (defines._areTexturesDirty) {
  6069. defines._needUVs = false;
  6070. if (scene.texturesEnabled) {
  6071. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6072. if (!this.bumpTexture.isReady()) {
  6073. return false;
  6074. }
  6075. else {
  6076. defines._needUVs = true;
  6077. defines.BUMP = true;
  6078. }
  6079. }
  6080. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6081. defines.REFLECTION = true;
  6082. }
  6083. }
  6084. }
  6085. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6086. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6087. if (defines._areMiscDirty) {
  6088. if (this._fresnelSeparate) {
  6089. defines.FRESNELSEPARATE = true;
  6090. }
  6091. if (this._bumpSuperimpose) {
  6092. defines.BUMPSUPERIMPOSE = true;
  6093. }
  6094. if (this._bumpAffectsReflection) {
  6095. defines.BUMPAFFECTSREFLECTION = true;
  6096. }
  6097. }
  6098. // Lights
  6099. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6100. // Image processing
  6101. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6102. if (!this._imageProcessingConfiguration.isReady()) {
  6103. return false;
  6104. }
  6105. this._imageProcessingConfiguration.prepareDefines(defines);
  6106. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6107. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6108. }
  6109. // Attribs
  6110. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6111. // Configure this
  6112. this._mesh = mesh;
  6113. if (this._waitingRenderList) {
  6114. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6115. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6116. }
  6117. this._waitingRenderList = null;
  6118. }
  6119. // Get correct effect
  6120. if (defines.isDirty) {
  6121. defines.markAsProcessed();
  6122. scene.resetCachedMaterial();
  6123. // Fallbacks
  6124. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6125. if (defines.FOG) {
  6126. fallbacks.addFallback(1, "FOG");
  6127. }
  6128. if (defines.LOGARITHMICDEPTH) {
  6129. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6130. }
  6131. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6132. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6133. fallbacks.addCPUSkinningFallback(0, mesh);
  6134. }
  6135. //Attributes
  6136. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6137. if (defines.NORMAL) {
  6138. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6139. }
  6140. if (defines.UV1) {
  6141. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6142. }
  6143. if (defines.UV2) {
  6144. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6145. }
  6146. if (defines.VERTEXCOLOR) {
  6147. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6148. }
  6149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6150. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6151. // Legacy browser patch
  6152. var shaderName = "water";
  6153. var join = defines.toString();
  6154. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6155. "vFogInfos", "vFogColor", "pointSize",
  6156. "vNormalInfos",
  6157. "mBones",
  6158. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  6159. "logarithmicDepthConstant",
  6160. // Water
  6161. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6162. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6163. ];
  6164. var samplers = ["normalSampler",
  6165. // Water
  6166. "refractionSampler", "reflectionSampler"
  6167. ];
  6168. var uniformBuffers = new Array();
  6169. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6171. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6172. }
  6173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6174. uniformsNames: uniforms,
  6175. uniformBuffersNames: uniformBuffers,
  6176. samplers: samplers,
  6177. defines: defines,
  6178. maxSimultaneousLights: this.maxSimultaneousLights
  6179. });
  6180. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6181. attributes: attribs,
  6182. uniformsNames: uniforms,
  6183. uniformBuffersNames: uniformBuffers,
  6184. samplers: samplers,
  6185. defines: join,
  6186. fallbacks: fallbacks,
  6187. onCompiled: this.onCompiled,
  6188. onError: this.onError,
  6189. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6190. }, engine), defines);
  6191. }
  6192. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6193. return false;
  6194. }
  6195. this._renderId = scene.getRenderId();
  6196. this._wasPreviouslyReady = true;
  6197. return true;
  6198. };
  6199. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6200. var scene = this.getScene();
  6201. var defines = subMesh._materialDefines;
  6202. if (!defines) {
  6203. return;
  6204. }
  6205. var effect = subMesh.effect;
  6206. if (!effect || !this._mesh) {
  6207. return;
  6208. }
  6209. this._activeEffect = effect;
  6210. // Matrices
  6211. this.bindOnlyWorldMatrix(world);
  6212. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6213. // Bones
  6214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6215. if (this._mustRebind(scene, effect)) {
  6216. // Textures
  6217. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6218. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6219. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6220. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6221. }
  6222. // Clip plane
  6223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6224. // Point size
  6225. if (this.pointsCloud) {
  6226. this._activeEffect.setFloat("pointSize", this.pointSize);
  6227. }
  6228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6229. }
  6230. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6231. if (defines.SPECULARTERM) {
  6232. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6233. }
  6234. if (scene.lightsEnabled && !this.disableLighting) {
  6235. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6236. }
  6237. // View
  6238. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6239. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6240. }
  6241. // Fog
  6242. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6243. // Log. depth
  6244. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6245. // Water
  6246. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6247. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6248. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6249. }
  6250. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6251. // Add delta time. Prevent adding delta time if it hasn't changed.
  6252. var deltaTime = scene.getEngine().getDeltaTime();
  6253. if (deltaTime !== this._lastDeltaTime) {
  6254. this._lastDeltaTime = deltaTime;
  6255. this._lastTime += this._lastDeltaTime;
  6256. }
  6257. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6258. this._activeEffect.setVector2("windDirection", this.windDirection);
  6259. this._activeEffect.setFloat("waveLength", this.waveLength);
  6260. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6261. this._activeEffect.setFloat("windForce", this.windForce);
  6262. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6263. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6264. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6265. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6266. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6267. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6268. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6269. // image processing
  6270. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6271. this._imageProcessingConfiguration.bind(this._activeEffect);
  6272. }
  6273. this._afterBind(mesh, this._activeEffect);
  6274. };
  6275. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6276. var _this = this;
  6277. // Render targets
  6278. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6279. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6280. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6281. this._refractionRTT.ignoreCameraViewport = true;
  6282. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6283. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6284. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6285. this._reflectionRTT.ignoreCameraViewport = true;
  6286. var isVisible;
  6287. var clipPlane = null;
  6288. var savedViewMatrix;
  6289. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6290. this._refractionRTT.onBeforeRender = function () {
  6291. if (_this._mesh) {
  6292. isVisible = _this._mesh.isVisible;
  6293. _this._mesh.isVisible = false;
  6294. }
  6295. // Clip plane
  6296. if (!_this.disableClipPlane) {
  6297. clipPlane = scene.clipPlane;
  6298. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6299. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6300. }
  6301. };
  6302. this._refractionRTT.onAfterRender = function () {
  6303. if (_this._mesh) {
  6304. _this._mesh.isVisible = isVisible;
  6305. }
  6306. // Clip plane
  6307. if (!_this.disableClipPlane) {
  6308. scene.clipPlane = clipPlane;
  6309. }
  6310. };
  6311. this._reflectionRTT.onBeforeRender = function () {
  6312. if (_this._mesh) {
  6313. isVisible = _this._mesh.isVisible;
  6314. _this._mesh.isVisible = false;
  6315. }
  6316. // Clip plane
  6317. if (!_this.disableClipPlane) {
  6318. clipPlane = scene.clipPlane;
  6319. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6320. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6321. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6322. }
  6323. // Transform
  6324. savedViewMatrix = scene.getViewMatrix();
  6325. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6326. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6327. scene.getEngine().cullBackFaces = false;
  6328. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6329. };
  6330. this._reflectionRTT.onAfterRender = function () {
  6331. if (_this._mesh) {
  6332. _this._mesh.isVisible = isVisible;
  6333. }
  6334. // Clip plane
  6335. scene.clipPlane = clipPlane;
  6336. // Transform
  6337. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6338. scene.getEngine().cullBackFaces = true;
  6339. scene._mirroredCameraPosition = null;
  6340. };
  6341. };
  6342. WaterMaterial.prototype.getAnimatables = function () {
  6343. var results = [];
  6344. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6345. results.push(this.bumpTexture);
  6346. }
  6347. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6348. results.push(this._reflectionRTT);
  6349. }
  6350. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6351. results.push(this._refractionRTT);
  6352. }
  6353. return results;
  6354. };
  6355. WaterMaterial.prototype.getActiveTextures = function () {
  6356. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6357. if (this._bumpTexture) {
  6358. activeTextures.push(this._bumpTexture);
  6359. }
  6360. return activeTextures;
  6361. };
  6362. WaterMaterial.prototype.hasTexture = function (texture) {
  6363. if (_super.prototype.hasTexture.call(this, texture)) {
  6364. return true;
  6365. }
  6366. if (this._bumpTexture === texture) {
  6367. return true;
  6368. }
  6369. return false;
  6370. };
  6371. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6372. if (this.bumpTexture) {
  6373. this.bumpTexture.dispose();
  6374. }
  6375. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6376. if (index != -1) {
  6377. this.getScene().customRenderTargets.splice(index, 1);
  6378. }
  6379. index = -1;
  6380. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6381. if (index != -1) {
  6382. this.getScene().customRenderTargets.splice(index, 1);
  6383. }
  6384. if (this._reflectionRTT) {
  6385. this._reflectionRTT.dispose();
  6386. }
  6387. if (this._refractionRTT) {
  6388. this._refractionRTT.dispose();
  6389. }
  6390. // Remove image-processing observer
  6391. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6392. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6393. }
  6394. _super.prototype.dispose.call(this, forceDisposeEffect);
  6395. };
  6396. WaterMaterial.prototype.clone = function (name) {
  6397. var _this = this;
  6398. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6399. };
  6400. WaterMaterial.prototype.serialize = function () {
  6401. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6402. serializationObject.customType = "BABYLON.WaterMaterial";
  6403. serializationObject.renderList = [];
  6404. if (this._refractionRTT && this._refractionRTT.renderList) {
  6405. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6406. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6407. }
  6408. }
  6409. return serializationObject;
  6410. };
  6411. WaterMaterial.prototype.getClassName = function () {
  6412. return "WaterMaterial";
  6413. };
  6414. // Statics
  6415. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6416. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6417. mat._waitingRenderList = source.renderList;
  6418. return mat;
  6419. };
  6420. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6421. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6422. return mesh;
  6423. };
  6424. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6425. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6426. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6427. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6428. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6429. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6430. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6431. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6432. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6433. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6434. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6435. ], WaterMaterial.prototype, "specularColor", void 0);
  6436. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6437. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6438. ], WaterMaterial.prototype, "specularPower", void 0);
  6439. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6440. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6441. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6442. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6443. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6444. ], WaterMaterial.prototype, "disableLighting", void 0);
  6445. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6446. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6447. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6448. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6449. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6450. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6451. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6452. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6453. ], WaterMaterial.prototype, "windForce", void 0);
  6454. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6455. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6456. ], WaterMaterial.prototype, "windDirection", void 0);
  6457. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6458. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6459. ], WaterMaterial.prototype, "waveHeight", void 0);
  6460. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6461. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6462. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6463. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6465. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6466. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6468. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6469. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6471. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6472. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6473. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6474. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6475. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6476. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6477. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6478. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6479. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6480. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6481. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6482. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6483. ], WaterMaterial.prototype, "waterColor", void 0);
  6484. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6485. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6486. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6487. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6488. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6489. ], WaterMaterial.prototype, "waterColor2", void 0);
  6490. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6492. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6493. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6495. ], WaterMaterial.prototype, "waveLength", void 0);
  6496. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6498. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6499. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6501. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6502. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6504. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6505. return WaterMaterial;
  6506. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6507. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6508. /***/ }),
  6509. /***/ "babylonjs/Misc/decorators":
  6510. /*!****************************************************************************************************!*\
  6511. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6512. \****************************************************************************************************/
  6513. /*! no static exports found */
  6514. /***/ (function(module, exports) {
  6515. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6516. /***/ })
  6517. /******/ });
  6518. });
  6519. //# sourceMappingURL=babylonjs.materials.js.map