Tidak Ada Deskripsi

David Catuhe 69b5b09978 Nightly 6 tahun lalu
.github 22c2c9ecc3 Update ISSUE_TEMPLATE.md 6 tahun lalu
.vscode 3edd3a6746 Clean Mat Lib Dist Folder 6 tahun lalu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 tahun lalu
Playground 69b5b09978 Nightly 6 tahun lalu
Tools 2684854f06 Fix config 6 tahun lalu
Viewer 67e18ec7f6 Rewrite index after adding files 6 tahun lalu
assets 21d1a6ef5d Nightly 7 tahun lalu
dist 69b5b09978 Nightly 6 tahun lalu
gui 4a1d2b9227 Merge pull request #5720 from TrevorDev/guiRectFix 6 tahun lalu
inspector 7a041e1823 Fix fur.dispose() + fix quaternion display in the inspector 6 tahun lalu
loaders 85e55d0d93 reformat 6 tahun lalu
localDev 5672723e39 Merge branch 'pickerdialog' into master 6 tahun lalu
materialsLibrary 85e55d0d93 reformat 6 tahun lalu
postProcessLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 tahun lalu
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 tahun lalu
sandbox 26444baf14 Merge 6 tahun lalu
serializers 85e55d0d93 reformat 6 tahun lalu
src a798d98118 Fixes unwanted drawcalls when spritemanagers are empty 6 tahun lalu
tests c3221ba5bb Merge branch 'master' into guiRectFix 6 tahun lalu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 tahun lalu
.gitignore 148c2d956e Isolated Modules in build for speed. 6 tahun lalu
.travis.yml bd180c6356 fix import lint 6 tahun lalu
CNAME f62df4b004 Create CNAME 7 tahun lalu
bower.json 34ad342456 Update bower.json to latest version 8 tahun lalu
contributing.md 91351e5ba2 Update contributing.md 6 tahun lalu
favicon.ico 13ede5cad9 Browser stack readyness 7 tahun lalu
license.md 4f44f2ce56 Moved license to a separate file 8 tahun lalu
package.json 4cc93c8ece 4.0.0-alpha.18 6 tahun lalu
readme.md 18aca41eac Merge 6 tahun lalu
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 tahun lalu
tslint.json 1a920cbb83 Full build 7 tahun lalu
what's new.md 0d5dff9e64 Nightly 6 tahun lalu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.