Няма описание

David Catuhe 69b51a2764 Nightly преди 6 години
.github c6c380f0c6 Update ISSUE_TEMPLATE.md преди 6 години
.vscode 0da1da72e1 Memory FTW, give me more... преди 6 години
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters преди 7 години
Playground 69b51a2764 Nightly преди 6 години
Tools a6e8a5dc4a And a tiny shortcut преди 6 години
Viewer dd8c8b65f1 Fix Reexport преди 6 години
assets 59ff970608 Fix Sheen BRDF преди 6 години
dist 69b51a2764 Nightly преди 6 години
gui 147973d298 Fix Scroll Viewer Attach Wheel before container has been registered преди 6 години
inspector 69b51a2764 Nightly преди 6 години
loaders b1fe9c7f90 Fix for default scene loading in glTF loader преди 6 години
localDev 59ff970608 Fix Sheen BRDF преди 6 години
materialsLibrary d7a3e7a3ab Update mixMaterial.ts преди 6 години
postProcessLibrary aa1bdaa9fb First pass for ocean post-process преди 6 години
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules преди 6 години
sandbox 919e4a9739 not needed преди 6 години
serializers 8ab51ccbf3 lint fix преди 6 години
src 69b51a2764 Nightly преди 6 години
tests 0e4583bbdb Fix pbr refraction and add test преди 6 години
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS преди 9 години
.gitignore 55bcfa05c8 gitIgnore fix преди 6 години
.travis.yml 21b5453dd7 Test преди 6 години
CNAME f62df4b004 Create CNAME преди 7 години
bower.json 34ad342456 Update bower.json to latest version преди 8 години
contributing.md 91351e5ba2 Update contributing.md преди 6 години
favicon.ico 13ede5cad9 Browser stack readyness преди 7 години
license.md 4f44f2ce56 Moved license to a separate file преди 8 години
package.json 300ee88d61 4.0.0-alpha.32 преди 6 години
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency преди 6 години
readme.md 18aca41eac Merge преди 6 години
tsconfigRules.json fd23037057 Move manual tsc to prevent issues преди 6 години
tslint.json 1a920cbb83 Full build преди 7 години
what's new.md 5c9c31bc5a Updated polgyonMesh.ts преди 6 години

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.