babylon.waterMaterial.js 61 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  38. /******/
  39. /******/
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  90. /******/ __webpack_require__.p = "";
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  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./legacy/legacy-water.ts":
  314. /*!********************************!*\
  315. !*** ./legacy/legacy-water.ts ***!
  316. \********************************/
  317. /*! exports provided: WaterMaterial */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../water */ "./water/index.ts");
  322. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  323. /**
  324. * This is the entry point for the UMD module.
  325. * The entry point for a future ESM package should be index.ts
  326. */
  327. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  328. if (typeof globalObject !== "undefined") {
  329. for (var key in _water__WEBPACK_IMPORTED_MODULE_0__) {
  330. globalObject.BABYLON[key] = _water__WEBPACK_IMPORTED_MODULE_0__[key];
  331. }
  332. }
  333. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  334. /***/ }),
  335. /***/ "./water/index.ts":
  336. /*!************************!*\
  337. !*** ./water/index.ts ***!
  338. \************************/
  339. /*! exports provided: WaterMaterial */
  340. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  341. "use strict";
  342. __webpack_require__.r(__webpack_exports__);
  343. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  344. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  345. /***/ }),
  346. /***/ "./water/water.fragment.ts":
  347. /*!*********************************!*\
  348. !*** ./water/water.fragment.ts ***!
  349. \*********************************/
  350. /*! exports provided: waterPixelShader */
  351. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  352. "use strict";
  353. __webpack_require__.r(__webpack_exports__);
  354. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  355. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  356. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  357. var name = 'waterPixelShader';
  358. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  359. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  360. /** @hidden */
  361. var waterPixelShader = { name: name, shader: shader };
  362. /***/ }),
  363. /***/ "./water/water.vertex.ts":
  364. /*!*******************************!*\
  365. !*** ./water/water.vertex.ts ***!
  366. \*******************************/
  367. /*! exports provided: waterVertexShader */
  368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  369. "use strict";
  370. __webpack_require__.r(__webpack_exports__);
  371. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  372. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  373. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  374. var name = 'waterVertexShader';
  375. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  376. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  377. /** @hidden */
  378. var waterVertexShader = { name: name, shader: shader };
  379. /***/ }),
  380. /***/ "./water/waterMaterial.ts":
  381. /*!********************************!*\
  382. !*** ./water/waterMaterial.ts ***!
  383. \********************************/
  384. /*! exports provided: WaterMaterial */
  385. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  386. "use strict";
  387. __webpack_require__.r(__webpack_exports__);
  388. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  389. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  390. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  391. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  392. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  393. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  394. var WaterMaterialDefines = /** @class */ (function (_super) {
  395. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  396. function WaterMaterialDefines() {
  397. var _this = _super.call(this) || this;
  398. _this.BUMP = false;
  399. _this.REFLECTION = false;
  400. _this.CLIPPLANE = false;
  401. _this.CLIPPLANE2 = false;
  402. _this.CLIPPLANE3 = false;
  403. _this.CLIPPLANE4 = false;
  404. _this.ALPHATEST = false;
  405. _this.DEPTHPREPASS = false;
  406. _this.POINTSIZE = false;
  407. _this.FOG = false;
  408. _this.NORMAL = false;
  409. _this.UV1 = false;
  410. _this.UV2 = false;
  411. _this.VERTEXCOLOR = false;
  412. _this.VERTEXALPHA = false;
  413. _this.NUM_BONE_INFLUENCERS = 0;
  414. _this.BonesPerMesh = 0;
  415. _this.INSTANCES = false;
  416. _this.SPECULARTERM = false;
  417. _this.LOGARITHMICDEPTH = false;
  418. _this.FRESNELSEPARATE = false;
  419. _this.BUMPSUPERIMPOSE = false;
  420. _this.BUMPAFFECTSREFLECTION = false;
  421. _this.rebuild();
  422. return _this;
  423. }
  424. return WaterMaterialDefines;
  425. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  426. var WaterMaterial = /** @class */ (function (_super) {
  427. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  428. /**
  429. * Constructor
  430. */
  431. function WaterMaterial(name, scene, renderTargetSize) {
  432. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  433. var _this = _super.call(this, name, scene) || this;
  434. _this.renderTargetSize = renderTargetSize;
  435. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  436. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  437. _this.specularPower = 64;
  438. _this._disableLighting = false;
  439. _this._maxSimultaneousLights = 4;
  440. /**
  441. * @param {number}: Represents the wind force
  442. */
  443. _this.windForce = 6;
  444. /**
  445. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  446. */
  447. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  448. /**
  449. * @param {number}: Wave height, represents the height of the waves
  450. */
  451. _this.waveHeight = 0.4;
  452. /**
  453. * @param {number}: Bump height, represents the bump height related to the bump map
  454. */
  455. _this.bumpHeight = 0.4;
  456. /**
  457. * @param {boolean}: Add a smaller moving bump to less steady waves.
  458. */
  459. _this._bumpSuperimpose = false;
  460. /**
  461. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  462. */
  463. _this._fresnelSeparate = false;
  464. /**
  465. * @param {boolean}: bump Waves modify the reflection.
  466. */
  467. _this._bumpAffectsReflection = false;
  468. /**
  469. * @param {number}: The water color blended with the refraction (near)
  470. */
  471. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  472. /**
  473. * @param {number}: The blend factor related to the water color
  474. */
  475. _this.colorBlendFactor = 0.2;
  476. /**
  477. * @param {number}: The water color blended with the reflection (far)
  478. */
  479. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  480. /**
  481. * @param {number}: The blend factor related to the water color (reflection, far)
  482. */
  483. _this.colorBlendFactor2 = 0.2;
  484. /**
  485. * @param {number}: Represents the maximum length of a wave
  486. */
  487. _this.waveLength = 0.1;
  488. /**
  489. * @param {number}: Defines the waves speed
  490. */
  491. _this.waveSpeed = 1.0;
  492. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  493. /*
  494. * Private members
  495. */
  496. _this._mesh = null;
  497. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  498. _this._lastTime = 0;
  499. _this._lastDeltaTime = 0;
  500. _this._createRenderTargets(scene, renderTargetSize);
  501. // Create render targets
  502. _this.getRenderTargetTextures = function () {
  503. _this._renderTargets.reset();
  504. _this._renderTargets.push(_this._reflectionRTT);
  505. _this._renderTargets.push(_this._refractionRTT);
  506. return _this._renderTargets;
  507. };
  508. return _this;
  509. }
  510. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  511. /**
  512. * Gets a boolean indicating that current material needs to register RTT
  513. */
  514. get: function () {
  515. return true;
  516. },
  517. enumerable: true,
  518. configurable: true
  519. });
  520. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  521. get: function () {
  522. return this._useLogarithmicDepth;
  523. },
  524. set: function (value) {
  525. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  526. this._markAllSubMeshesAsMiscDirty();
  527. },
  528. enumerable: true,
  529. configurable: true
  530. });
  531. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  532. // Get / Set
  533. get: function () {
  534. return this._refractionRTT;
  535. },
  536. enumerable: true,
  537. configurable: true
  538. });
  539. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  540. get: function () {
  541. return this._reflectionRTT;
  542. },
  543. enumerable: true,
  544. configurable: true
  545. });
  546. // Methods
  547. WaterMaterial.prototype.addToRenderList = function (node) {
  548. if (this._refractionRTT && this._refractionRTT.renderList) {
  549. this._refractionRTT.renderList.push(node);
  550. }
  551. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  552. this._reflectionRTT.renderList.push(node);
  553. }
  554. };
  555. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  556. var refreshRate = enable ? 1 : 0;
  557. if (this._refractionRTT) {
  558. this._refractionRTT.refreshRate = refreshRate;
  559. }
  560. if (this._reflectionRTT) {
  561. this._reflectionRTT.refreshRate = refreshRate;
  562. }
  563. };
  564. WaterMaterial.prototype.getRenderList = function () {
  565. return this._refractionRTT ? this._refractionRTT.renderList : [];
  566. };
  567. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  568. get: function () {
  569. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  570. },
  571. enumerable: true,
  572. configurable: true
  573. });
  574. WaterMaterial.prototype.needAlphaBlending = function () {
  575. return (this.alpha < 1.0);
  576. };
  577. WaterMaterial.prototype.needAlphaTesting = function () {
  578. return false;
  579. };
  580. WaterMaterial.prototype.getAlphaTestTexture = function () {
  581. return null;
  582. };
  583. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  584. if (this.isFrozen) {
  585. if (this._wasPreviouslyReady && subMesh.effect) {
  586. return true;
  587. }
  588. }
  589. if (!subMesh._materialDefines) {
  590. subMesh._materialDefines = new WaterMaterialDefines();
  591. }
  592. var defines = subMesh._materialDefines;
  593. var scene = this.getScene();
  594. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  595. if (this._renderId === scene.getRenderId()) {
  596. return true;
  597. }
  598. }
  599. var engine = scene.getEngine();
  600. // Textures
  601. if (defines._areTexturesDirty) {
  602. defines._needUVs = false;
  603. if (scene.texturesEnabled) {
  604. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  605. if (!this.bumpTexture.isReady()) {
  606. return false;
  607. }
  608. else {
  609. defines._needUVs = true;
  610. defines.BUMP = true;
  611. }
  612. }
  613. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  614. defines.REFLECTION = true;
  615. }
  616. }
  617. }
  618. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  619. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  620. if (defines._areMiscDirty) {
  621. if (this._fresnelSeparate) {
  622. defines.FRESNELSEPARATE = true;
  623. }
  624. if (this._bumpSuperimpose) {
  625. defines.BUMPSUPERIMPOSE = true;
  626. }
  627. if (this._bumpAffectsReflection) {
  628. defines.BUMPAFFECTSREFLECTION = true;
  629. }
  630. }
  631. // Lights
  632. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  633. // Attribs
  634. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  635. // Configure this
  636. this._mesh = mesh;
  637. if (this._waitingRenderList) {
  638. for (var i = 0; i < this._waitingRenderList.length; i++) {
  639. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  640. }
  641. this._waitingRenderList = null;
  642. }
  643. // Get correct effect
  644. if (defines.isDirty) {
  645. defines.markAsProcessed();
  646. scene.resetCachedMaterial();
  647. // Fallbacks
  648. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  649. if (defines.FOG) {
  650. fallbacks.addFallback(1, "FOG");
  651. }
  652. if (defines.LOGARITHMICDEPTH) {
  653. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  654. }
  655. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  656. if (defines.NUM_BONE_INFLUENCERS > 0) {
  657. fallbacks.addCPUSkinningFallback(0, mesh);
  658. }
  659. //Attributes
  660. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  661. if (defines.NORMAL) {
  662. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  663. }
  664. if (defines.UV1) {
  665. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  666. }
  667. if (defines.UV2) {
  668. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  669. }
  670. if (defines.VERTEXCOLOR) {
  671. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  672. }
  673. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  674. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  675. // Legacy browser patch
  676. var shaderName = "water";
  677. var join = defines.toString();
  678. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  679. "vFogInfos", "vFogColor", "pointSize",
  680. "vNormalInfos",
  681. "mBones",
  682. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  683. "logarithmicDepthConstant",
  684. // Water
  685. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  686. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  687. ];
  688. var samplers = ["normalSampler",
  689. // Water
  690. "refractionSampler", "reflectionSampler"
  691. ];
  692. var uniformBuffers = new Array();
  693. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  694. uniformsNames: uniforms,
  695. uniformBuffersNames: uniformBuffers,
  696. samplers: samplers,
  697. defines: defines,
  698. maxSimultaneousLights: this.maxSimultaneousLights
  699. });
  700. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  701. attributes: attribs,
  702. uniformsNames: uniforms,
  703. uniformBuffersNames: uniformBuffers,
  704. samplers: samplers,
  705. defines: join,
  706. fallbacks: fallbacks,
  707. onCompiled: this.onCompiled,
  708. onError: this.onError,
  709. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  710. }, engine), defines);
  711. }
  712. if (!subMesh.effect || !subMesh.effect.isReady()) {
  713. return false;
  714. }
  715. this._renderId = scene.getRenderId();
  716. this._wasPreviouslyReady = true;
  717. return true;
  718. };
  719. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  720. var scene = this.getScene();
  721. var defines = subMesh._materialDefines;
  722. if (!defines) {
  723. return;
  724. }
  725. var effect = subMesh.effect;
  726. if (!effect || !this._mesh) {
  727. return;
  728. }
  729. this._activeEffect = effect;
  730. // Matrices
  731. this.bindOnlyWorldMatrix(world);
  732. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  733. // Bones
  734. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  735. if (this._mustRebind(scene, effect)) {
  736. // Textures
  737. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  738. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  739. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  740. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  741. }
  742. // Clip plane
  743. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  744. // Point size
  745. if (this.pointsCloud) {
  746. this._activeEffect.setFloat("pointSize", this.pointSize);
  747. }
  748. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  749. }
  750. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  751. if (defines.SPECULARTERM) {
  752. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  753. }
  754. if (scene.lightsEnabled && !this.disableLighting) {
  755. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  756. }
  757. // View
  758. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  759. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  760. }
  761. // Fog
  762. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  763. // Log. depth
  764. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  765. // Water
  766. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  767. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  768. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  769. }
  770. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  771. // Add delta time. Prevent adding delta time if it hasn't changed.
  772. var deltaTime = scene.getEngine().getDeltaTime();
  773. if (deltaTime !== this._lastDeltaTime) {
  774. this._lastDeltaTime = deltaTime;
  775. this._lastTime += this._lastDeltaTime;
  776. }
  777. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  778. this._activeEffect.setVector2("windDirection", this.windDirection);
  779. this._activeEffect.setFloat("waveLength", this.waveLength);
  780. this._activeEffect.setFloat("time", this._lastTime / 100000);
  781. this._activeEffect.setFloat("windForce", this.windForce);
  782. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  783. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  784. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  785. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  786. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  787. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  788. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  789. this._afterBind(mesh, this._activeEffect);
  790. };
  791. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  792. var _this = this;
  793. // Render targets
  794. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  795. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  796. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  797. this._refractionRTT.ignoreCameraViewport = true;
  798. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  799. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  800. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  801. this._reflectionRTT.ignoreCameraViewport = true;
  802. var isVisible;
  803. var clipPlane = null;
  804. var savedViewMatrix;
  805. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  806. this._refractionRTT.onBeforeRender = function () {
  807. if (_this._mesh) {
  808. isVisible = _this._mesh.isVisible;
  809. _this._mesh.isVisible = false;
  810. }
  811. // Clip plane
  812. clipPlane = scene.clipPlane;
  813. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  814. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  815. };
  816. this._refractionRTT.onAfterRender = function () {
  817. if (_this._mesh) {
  818. _this._mesh.isVisible = isVisible;
  819. }
  820. // Clip plane
  821. scene.clipPlane = clipPlane;
  822. };
  823. this._reflectionRTT.onBeforeRender = function () {
  824. if (_this._mesh) {
  825. isVisible = _this._mesh.isVisible;
  826. _this._mesh.isVisible = false;
  827. }
  828. // Clip plane
  829. clipPlane = scene.clipPlane;
  830. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  831. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  832. // Transform
  833. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  834. savedViewMatrix = scene.getViewMatrix();
  835. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  836. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  837. scene.getEngine().cullBackFaces = false;
  838. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  839. };
  840. this._reflectionRTT.onAfterRender = function () {
  841. if (_this._mesh) {
  842. _this._mesh.isVisible = isVisible;
  843. }
  844. // Clip plane
  845. scene.clipPlane = clipPlane;
  846. // Transform
  847. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  848. scene.getEngine().cullBackFaces = true;
  849. scene._mirroredCameraPosition = null;
  850. };
  851. };
  852. WaterMaterial.prototype.getAnimatables = function () {
  853. var results = [];
  854. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  855. results.push(this.bumpTexture);
  856. }
  857. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  858. results.push(this._reflectionRTT);
  859. }
  860. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  861. results.push(this._refractionRTT);
  862. }
  863. return results;
  864. };
  865. WaterMaterial.prototype.getActiveTextures = function () {
  866. var activeTextures = _super.prototype.getActiveTextures.call(this);
  867. if (this._bumpTexture) {
  868. activeTextures.push(this._bumpTexture);
  869. }
  870. return activeTextures;
  871. };
  872. WaterMaterial.prototype.hasTexture = function (texture) {
  873. if (_super.prototype.hasTexture.call(this, texture)) {
  874. return true;
  875. }
  876. if (this._bumpTexture === texture) {
  877. return true;
  878. }
  879. return false;
  880. };
  881. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  882. if (this.bumpTexture) {
  883. this.bumpTexture.dispose();
  884. }
  885. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  886. if (index != -1) {
  887. this.getScene().customRenderTargets.splice(index, 1);
  888. }
  889. index = -1;
  890. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  891. if (index != -1) {
  892. this.getScene().customRenderTargets.splice(index, 1);
  893. }
  894. if (this._reflectionRTT) {
  895. this._reflectionRTT.dispose();
  896. }
  897. if (this._refractionRTT) {
  898. this._refractionRTT.dispose();
  899. }
  900. _super.prototype.dispose.call(this, forceDisposeEffect);
  901. };
  902. WaterMaterial.prototype.clone = function (name) {
  903. var _this = this;
  904. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  905. };
  906. WaterMaterial.prototype.serialize = function () {
  907. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  908. serializationObject.customType = "BABYLON.WaterMaterial";
  909. serializationObject.renderList = [];
  910. if (this._refractionRTT && this._refractionRTT.renderList) {
  911. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  912. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  913. }
  914. }
  915. return serializationObject;
  916. };
  917. WaterMaterial.prototype.getClassName = function () {
  918. return "WaterMaterial";
  919. };
  920. // Statics
  921. WaterMaterial.Parse = function (source, scene, rootUrl) {
  922. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  923. mat._waitingRenderList = source.renderList;
  924. return mat;
  925. };
  926. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  927. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  928. return mesh;
  929. };
  930. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  931. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  932. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  933. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  934. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  935. ], WaterMaterial.prototype, "bumpTexture", void 0);
  936. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  937. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  938. ], WaterMaterial.prototype, "diffuseColor", void 0);
  939. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  940. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  941. ], WaterMaterial.prototype, "specularColor", void 0);
  942. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  943. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  944. ], WaterMaterial.prototype, "specularPower", void 0);
  945. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  946. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  947. ], WaterMaterial.prototype, "_disableLighting", void 0);
  948. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  949. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  950. ], WaterMaterial.prototype, "disableLighting", void 0);
  951. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  952. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  953. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  954. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  956. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  957. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  959. ], WaterMaterial.prototype, "windForce", void 0);
  960. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  961. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  962. ], WaterMaterial.prototype, "windDirection", void 0);
  963. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  964. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  965. ], WaterMaterial.prototype, "waveHeight", void 0);
  966. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  968. ], WaterMaterial.prototype, "bumpHeight", void 0);
  969. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  971. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  972. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  974. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  975. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  977. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  978. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  980. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  981. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  983. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  984. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  986. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  987. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  989. ], WaterMaterial.prototype, "waterColor", void 0);
  990. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  992. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  993. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  995. ], WaterMaterial.prototype, "waterColor2", void 0);
  996. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  998. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  999. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1001. ], WaterMaterial.prototype, "waveLength", void 0);
  1002. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1003. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1004. ], WaterMaterial.prototype, "waveSpeed", void 0);
  1005. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1007. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  1008. return WaterMaterial;
  1009. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1010. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  1011. /***/ }),
  1012. /***/ "babylonjs/Misc/decorators":
  1013. /*!****************************************************************************************************!*\
  1014. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  1015. \****************************************************************************************************/
  1016. /*! no static exports found */
  1017. /***/ (function(module, exports) {
  1018. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  1019. /***/ })
  1020. /******/ });
  1021. });
  1022. //# sourceMappingURL=babylon.waterMaterial.js.map