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- var BABYLON;
- (function (BABYLON) {
- var Node = (function () {
- function Node(name, scene) {
- this.animations = new Array();
- this._childrenFlag = -1;
- this._isEnabled = true;
- this._isReady = true;
- this._currentRenderId = -1;
- this.name = name;
- this.id = name;
- this._scene = scene;
- this._initCache();
- }
- Node.prototype.getScene = function () {
- return this._scene;
- };
- Node.prototype.getEngine = function () {
- return this._scene.getEngine();
- };
- // override it in derived class
- Node.prototype.getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method
- Node.prototype._initCache = function () {
- this._cache = {};
- this._cache.parent = undefined;
- };
- Node.prototype.updateCache = function (force) {
- if (!force && this.isSynchronized())
- return;
- this._cache.parent = this.parent;
- this._updateCache();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method if !ignoreParentClass
- Node.prototype._updateCache = function (ignoreParentClass) {
- };
- // override it in derived class if you add new variables to the cache
- Node.prototype._isSynchronized = function () {
- return true;
- };
- Node.prototype.isSynchronizedWithParent = function () {
- return this.parent ? this.parent._currentRenderId <= this._currentRenderId : true;
- };
- Node.prototype.isSynchronized = function (updateCache) {
- var check = this.hasNewParent();
- check = check || !this.isSynchronizedWithParent();
- check = check || !this._isSynchronized();
- if (updateCache)
- this.updateCache(true);
- return !check;
- };
- Node.prototype.hasNewParent = function (update) {
- if (this._cache.parent === this.parent)
- return false;
- if (update)
- this._cache.parent = this.parent;
- return true;
- };
- Node.prototype.isReady = function () {
- return this._isReady;
- };
- Node.prototype.isEnabled = function () {
- if (!this._isEnabled) {
- return false;
- }
- if (this.parent) {
- return this.parent.isEnabled();
- }
- return true;
- };
- Node.prototype.setEnabled = function (value) {
- this._isEnabled = value;
- };
- Node.prototype.isDescendantOf = function (ancestor) {
- if (this.parent) {
- if (this.parent === ancestor) {
- return true;
- }
- return this.parent.isDescendantOf(ancestor);
- }
- return false;
- };
- Node.prototype._getDescendants = function (list, results) {
- for (var index = 0; index < list.length; index++) {
- var item = list[index];
- if (item.isDescendantOf(this)) {
- results.push(item);
- }
- }
- };
- Node.prototype.getDescendants = function () {
- var results = [];
- this._getDescendants(this._scene.meshes, results);
- this._getDescendants(this._scene.lights, results);
- this._getDescendants(this._scene.cameras, results);
- return results;
- };
- Node.prototype._setReady = function (state) {
- if (state == this._isReady) {
- return;
- }
- if (!state) {
- this._isReady = false;
- return;
- }
- this._isReady = true;
- if (this.onReady) {
- this.onReady(this);
- }
- };
- return Node;
- })();
- BABYLON.Node = Node;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.node.js.map
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