Bez popisu

David Catuhe 682c730a35 Merge pull request #2932 from BabylonJS/master před 8 roky
.vscode 6523d470db Fix issue před 8 roky
Exporters 549a195547 Completely removed FBX as we no longer support it (and we have a lot of alternatives) před 8 roky
Playground 613af5b1b9 Fix playground bug when dist=true před 8 roky
Tools 989f3953bd Blender better defense coding for problem models před 8 roky
assets f03896bb10 Updated motion controllers to use final GLB assets. před 8 roky
dist d306de7ce0 Fixed FileInput loader před 8 roky
gui d647bbe8b5 More xxxInPixels properties před 8 roky
inspector eee603a63d Add slider to visibility Mesh před 8 roky
loaders 3bfe36d362 More glTF loader error handling před 8 roky
localDev cd1d1a5678 ArcRotate Interactions před 8 roky
materialsLibrary 7b32a352c8 Grid Material Offset před 8 roky
postProcessLibrary 1b48f67f75 Add Inspector Shortcut před 8 roky
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library před 8 roky
sandbox e31cc17370 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js před 8 roky
serializers 25cac4667d Adding support to Babylon.JS for morph targets před 8 roky
src 682c730a35 Merge pull request #2932 from BabylonJS/master před 8 roky
tests 1d88e6a752 Fix ref image for soft shadows před 8 roky
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS před 9 roky
.gitignore fe7bc7e66c REmoved canvas2d tests před 8 roky
.gitmodules eb1b2745f6 DAE Exporter před 11 roky
.travis.yml 1dabcd6f7f travis should use node 6 před 8 roky
bower.json 34ad342456 Update bower.json to latest version před 8 roky
contributing.md c8c6d6876a Update contributing.md před 8 roky
license.md 4f44f2ce56 Moved license to a separate file před 8 roky
package.json 4d0d3c5568 Adding the dependency in package.json před 8 roky
readme.md f686d88533 fixing readme.md of the main framework před 8 roky
tslint.json bd6328c459 none squared capture před 8 roky
what's new.md 60c020ad96 Added feault normals generation for standard material před 8 roky

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.