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David Catuhe 671817f69c Merge pull request #3365 from BabylonJS/master 7 yıl önce
.vscode 240e2c9a01 quick fixes 7 yıl önce
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 yıl önce
Playground 0c5c647a1f Fix texture rescale in webgl1 7 yıl önce
Tools 27fa937ed7 npm update 7 yıl önce
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes 7 yıl önce
assets 07dbc11f9d no CORS for assets 7 yıl önce
dist 0c5c647a1f Fix texture rescale in webgl1 7 yıl önce
gui 1499fd5e90 Fixed #3334: Gui Cursor Position infinite loop. 7 yıl önce
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 7 yıl önce
loaders 32f20a0a7f Update loaders readme to point to usage documentation 7 yıl önce
localDev 030600725f Trying to fix chrome 63 bug 7 yıl önce
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 yıl önce
postProcessLibrary 257de4f0e2 Fix type definition 7 yıl önce
proceduralTexturesLibrary 257de4f0e2 Fix type definition 7 yıl önce
sandbox c636f2b726 Fix glTF loader bug 7 yıl önce
serializers 97c5d80016 fixed #2982!!!!!!! 8 yıl önce
src 671817f69c Merge pull request #3365 from BabylonJS/master 7 yıl önce
tests ce7cbe0a10 WebGL2 is turned of on Chrome/M63 7 yıl önce
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 yıl önce
.gitignore 1f3a8e11c1 ignore package-lock.json 7 yıl önce
.gitmodules eb1b2745f6 DAE Exporter 11 yıl önce
.travis.yml 1dabcd6f7f travis should use node 6 8 yıl önce
bower.json 34ad342456 Update bower.json to latest version 8 yıl önce
contributing.md c8c6d6876a Update contributing.md 8 yıl önce
license.md 4f44f2ce56 Moved license to a separate file 8 yıl önce
package.json 27fa937ed7 npm update 7 yıl önce
readme.md fb3f3b00c0 Update readme 8 yıl önce
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 yıl önce
what's new.md 60c020ad96 Added feault normals generation for standard material 8 yıl önce

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.