mixMaterial.ts 20 KB

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  1. import { Nullable } from "babylonjs/types";
  2. import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
  3. import { Matrix } from "babylonjs/Maths/math.vector";
  4. import { Color3 } from "babylonjs/Maths/math.color";
  5. import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
  6. import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
  7. import { Texture } from "babylonjs/Materials/Textures/texture";
  8. import { IEffectCreationOptions } from "babylonjs/Materials/effect";
  9. import { MaterialDefines } from "babylonjs/Materials/materialDefines";
  10. import { MaterialHelper } from "babylonjs/Materials/materialHelper";
  11. import { PushMaterial } from "babylonjs/Materials/pushMaterial";
  12. import { MaterialFlags } from "babylonjs/Materials/materialFlags";
  13. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  14. import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
  15. import { SubMesh } from "babylonjs/Meshes/subMesh";
  16. import { Mesh } from "babylonjs/Meshes/mesh";
  17. import { Scene } from "babylonjs/scene";
  18. import { _TypeStore } from 'babylonjs/Misc/typeStore';
  19. import "./mix.fragment";
  20. import "./mix.vertex";
  21. import { EffectFallbacks } from 'babylonjs/Materials/effectFallbacks';
  22. class MixMaterialDefines extends MaterialDefines {
  23. public DIFFUSE = false;
  24. public CLIPPLANE = false;
  25. public CLIPPLANE2 = false;
  26. public CLIPPLANE3 = false;
  27. public CLIPPLANE4 = false;
  28. public CLIPPLANE5 = false;
  29. public CLIPPLANE6 = false;
  30. public ALPHATEST = false;
  31. public DEPTHPREPASS = false;
  32. public POINTSIZE = false;
  33. public FOG = false;
  34. public SPECULARTERM = false;
  35. public NORMAL = false;
  36. public UV1 = false;
  37. public UV2 = false;
  38. public VERTEXCOLOR = false;
  39. public VERTEXALPHA = false;
  40. public NUM_BONE_INFLUENCERS = 0;
  41. public BonesPerMesh = 0;
  42. public INSTANCES = false;
  43. public MIXMAP2 = false;
  44. constructor() {
  45. super();
  46. this.rebuild();
  47. }
  48. }
  49. export class MixMaterial extends PushMaterial {
  50. /**
  51. * Mix textures
  52. */
  53. @serializeAsTexture("mixTexture1")
  54. private _mixTexture1: BaseTexture;
  55. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  56. public mixTexture1: BaseTexture;
  57. @serializeAsTexture("mixTexture2")
  58. private _mixTexture2: BaseTexture;
  59. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  60. public mixTexture2: BaseTexture;
  61. /**
  62. * Diffuse textures
  63. */
  64. @serializeAsTexture("diffuseTexture1")
  65. private _diffuseTexture1: Texture;
  66. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  67. public diffuseTexture1: Texture;
  68. @serializeAsTexture("diffuseTexture2")
  69. private _diffuseTexture2: Texture;
  70. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  71. public diffuseTexture2: Texture;
  72. @serializeAsTexture("diffuseTexture3")
  73. private _diffuseTexture3: Texture;
  74. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  75. public diffuseTexture3: Texture;
  76. @serializeAsTexture("diffuseTexture4")
  77. private _diffuseTexture4: Texture;
  78. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  79. public diffuseTexture4: Texture;
  80. @serializeAsTexture("diffuseTexture1")
  81. private _diffuseTexture5: Texture;
  82. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  83. public diffuseTexture5: Texture;
  84. @serializeAsTexture("diffuseTexture2")
  85. private _diffuseTexture6: Texture;
  86. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  87. public diffuseTexture6: Texture;
  88. @serializeAsTexture("diffuseTexture3")
  89. private _diffuseTexture7: Texture;
  90. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  91. public diffuseTexture7: Texture;
  92. @serializeAsTexture("diffuseTexture4")
  93. private _diffuseTexture8: Texture;
  94. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  95. public diffuseTexture8: Texture;
  96. /**
  97. * Uniforms
  98. */
  99. @serializeAsColor3()
  100. public diffuseColor = new Color3(1, 1, 1);
  101. @serializeAsColor3()
  102. public specularColor = new Color3(0, 0, 0);
  103. @serialize()
  104. public specularPower = 64;
  105. @serialize("disableLighting")
  106. private _disableLighting = false;
  107. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  108. public disableLighting: boolean;
  109. @serialize("maxSimultaneousLights")
  110. private _maxSimultaneousLights = 4;
  111. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  112. public maxSimultaneousLights: number;
  113. constructor(name: string, scene: Scene) {
  114. super(name, scene);
  115. }
  116. public needAlphaBlending(): boolean {
  117. return (this.alpha < 1.0);
  118. }
  119. public needAlphaTesting(): boolean {
  120. return false;
  121. }
  122. public getAlphaTestTexture(): Nullable<BaseTexture> {
  123. return null;
  124. }
  125. // Methods
  126. public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
  127. if (this.isFrozen) {
  128. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  129. return true;
  130. }
  131. }
  132. if (!subMesh._materialDefines) {
  133. subMesh._materialDefines = new MixMaterialDefines();
  134. }
  135. var defines = <MixMaterialDefines>subMesh._materialDefines;
  136. var scene = this.getScene();
  137. if (this._isReadyForSubMesh(subMesh)) {
  138. return true;
  139. }
  140. var engine = scene.getEngine();
  141. // Textures
  142. if (scene.texturesEnabled) {
  143. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  144. return false;
  145. }
  146. defines._needUVs = true;
  147. if (MaterialFlags.DiffuseTextureEnabled) {
  148. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  149. return false;
  150. }
  151. defines.DIFFUSE = true;
  152. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  153. return false;
  154. }
  155. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  156. return false;
  157. }
  158. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  159. return false;
  160. }
  161. if (this._mixTexture2) {
  162. if (!this._mixTexture2.isReady()) {
  163. return false;
  164. }
  165. defines.MIXMAP2 = true;
  166. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  167. return false;
  168. }
  169. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  170. return false;
  171. }
  172. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  173. return false;
  174. }
  175. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  176. return false;
  177. }
  178. }
  179. }
  180. }
  181. // Misc.
  182. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  183. // Lights
  184. defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  185. // Values that need to be evaluated on every frame
  186. MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  187. // Attribs
  188. MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  189. // Get correct effect
  190. if (defines.isDirty) {
  191. defines.markAsProcessed();
  192. scene.resetCachedMaterial();
  193. // Fallbacks
  194. var fallbacks = new EffectFallbacks();
  195. if (defines.FOG) {
  196. fallbacks.addFallback(1, "FOG");
  197. }
  198. MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  199. if (defines.NUM_BONE_INFLUENCERS > 0) {
  200. fallbacks.addCPUSkinningFallback(0, mesh);
  201. }
  202. //Attributes
  203. var attribs = [VertexBuffer.PositionKind];
  204. if (defines.NORMAL) {
  205. attribs.push(VertexBuffer.NormalKind);
  206. }
  207. if (defines.UV1) {
  208. attribs.push(VertexBuffer.UVKind);
  209. }
  210. if (defines.UV2) {
  211. attribs.push(VertexBuffer.UV2Kind);
  212. }
  213. if (defines.VERTEXCOLOR) {
  214. attribs.push(VertexBuffer.ColorKind);
  215. }
  216. MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  217. MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  218. // Legacy browser patch
  219. var shaderName = "mix";
  220. var join = defines.toString();
  221. var uniforms = [
  222. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  223. "vFogInfos", "vFogColor", "pointSize",
  224. "vTextureInfos",
  225. "mBones",
  226. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  227. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  228. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  229. ];
  230. var samplers = [
  231. "mixMap1Sampler", "mixMap2Sampler",
  232. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  233. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  234. ];
  235. var uniformBuffers = new Array<string>();
  236. MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{
  237. uniformsNames: uniforms,
  238. uniformBuffersNames: uniformBuffers,
  239. samplers: samplers,
  240. defines: defines,
  241. maxSimultaneousLights: this.maxSimultaneousLights
  242. });
  243. subMesh.setEffect(scene.getEngine().createEffect(shaderName,
  244. <IEffectCreationOptions>{
  245. attributes: attribs,
  246. uniformsNames: uniforms,
  247. uniformBuffersNames: uniformBuffers,
  248. samplers: samplers,
  249. defines: join,
  250. fallbacks: fallbacks,
  251. onCompiled: this.onCompiled,
  252. onError: this.onError,
  253. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  254. }, engine), defines);
  255. }
  256. if (!subMesh.effect || !subMesh.effect.isReady()) {
  257. return false;
  258. }
  259. defines._renderId = scene.getRenderId();
  260. subMesh.effect._wasPreviouslyReady = true;
  261. return true;
  262. }
  263. public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
  264. var scene = this.getScene();
  265. var defines = <MixMaterialDefines>subMesh._materialDefines;
  266. if (!defines) {
  267. return;
  268. }
  269. var effect = subMesh.effect;
  270. if (!effect) {
  271. return;
  272. }
  273. this._activeEffect = effect;
  274. // Matrices
  275. this.bindOnlyWorldMatrix(world);
  276. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  277. // Bones
  278. MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  279. if (this._mustRebind(scene, effect)) {
  280. // Textures
  281. if (this._mixTexture1) {
  282. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  283. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  284. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  285. if (MaterialFlags.DiffuseTextureEnabled) {
  286. if (this._diffuseTexture1) {
  287. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  288. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  289. }
  290. if (this._diffuseTexture2) {
  291. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  292. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  293. }
  294. if (this._diffuseTexture3) {
  295. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  296. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  297. }
  298. if (this._diffuseTexture4) {
  299. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  300. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  301. }
  302. }
  303. }
  304. if (this._mixTexture2) {
  305. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  306. if (MaterialFlags.DiffuseTextureEnabled) {
  307. if (this._diffuseTexture5) {
  308. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  309. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  310. }
  311. if (this._diffuseTexture6) {
  312. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  313. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  314. }
  315. if (this._diffuseTexture7) {
  316. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  317. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  318. }
  319. if (this._diffuseTexture8) {
  320. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  321. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  322. }
  323. }
  324. }
  325. // Clip plane
  326. MaterialHelper.BindClipPlane(this._activeEffect, scene);
  327. // Point size
  328. if (this.pointsCloud) {
  329. this._activeEffect.setFloat("pointSize", this.pointSize);
  330. }
  331. MaterialHelper.BindEyePosition(effect, scene);
  332. }
  333. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  334. if (defines.SPECULARTERM) {
  335. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  336. }
  337. if (scene.lightsEnabled && !this.disableLighting) {
  338. MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  339. }
  340. // View
  341. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
  342. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  343. }
  344. // Fog
  345. MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  346. this._afterBind(mesh, this._activeEffect);
  347. }
  348. public getAnimatables(): IAnimatable[] {
  349. var results = [];
  350. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  351. results.push(this._mixTexture1);
  352. }
  353. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  354. results.push(this._mixTexture2);
  355. }
  356. return results;
  357. }
  358. public getActiveTextures(): BaseTexture[] {
  359. var activeTextures = super.getActiveTextures();
  360. // Mix map 1
  361. if (this._mixTexture1) {
  362. activeTextures.push(this._mixTexture1);
  363. }
  364. if (this._diffuseTexture1) {
  365. activeTextures.push(this._diffuseTexture1);
  366. }
  367. if (this._diffuseTexture2) {
  368. activeTextures.push(this._diffuseTexture2);
  369. }
  370. if (this._diffuseTexture3) {
  371. activeTextures.push(this._diffuseTexture3);
  372. }
  373. if (this._diffuseTexture4) {
  374. activeTextures.push(this._diffuseTexture4);
  375. }
  376. // Mix map 2
  377. if (this._mixTexture2) {
  378. activeTextures.push(this._mixTexture2);
  379. }
  380. if (this._diffuseTexture5) {
  381. activeTextures.push(this._diffuseTexture5);
  382. }
  383. if (this._diffuseTexture6) {
  384. activeTextures.push(this._diffuseTexture6);
  385. }
  386. if (this._diffuseTexture7) {
  387. activeTextures.push(this._diffuseTexture7);
  388. }
  389. if (this._diffuseTexture8) {
  390. activeTextures.push(this._diffuseTexture8);
  391. }
  392. return activeTextures;
  393. }
  394. public hasTexture(texture: BaseTexture): boolean {
  395. if (super.hasTexture(texture)) {
  396. return true;
  397. }
  398. // Mix map 1
  399. if (this._mixTexture1 === texture) {
  400. return true;
  401. }
  402. if (this._diffuseTexture1 === texture) {
  403. return true;
  404. }
  405. if (this._diffuseTexture2 === texture) {
  406. return true;
  407. }
  408. if (this._diffuseTexture3 === texture) {
  409. return true;
  410. }
  411. if (this._diffuseTexture4 === texture) {
  412. return true;
  413. }
  414. // Mix map 2
  415. if (this._mixTexture2 === texture) {
  416. return true;
  417. }
  418. if (this._diffuseTexture5 === texture) {
  419. return true;
  420. }
  421. if (this._diffuseTexture6 === texture) {
  422. return true;
  423. }
  424. if (this._diffuseTexture7 === texture) {
  425. return true;
  426. }
  427. if (this._diffuseTexture8 === texture) {
  428. return true;
  429. }
  430. return false;
  431. }
  432. public dispose(forceDisposeEffect?: boolean): void {
  433. if (this._mixTexture1) {
  434. this._mixTexture1.dispose();
  435. }
  436. super.dispose(forceDisposeEffect);
  437. }
  438. public clone(name: string): MixMaterial {
  439. return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);
  440. }
  441. public serialize(): any {
  442. var serializationObject = SerializationHelper.Serialize(this);
  443. serializationObject.customType = "BABYLON.MixMaterial";
  444. return serializationObject;
  445. }
  446. public getClassName(): string {
  447. return "MixMaterial";
  448. }
  449. // Statics
  450. public static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial {
  451. return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);
  452. }
  453. }
  454. _TypeStore.RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;