Keine Beschreibung

Raanan Weber 6544f2e034 Update readme.md vor 5 Jahren
.github f39328c441 Remove automerge vor 5 Jahren
.vscode c52aa8f36d Small fix and cleanup vor 5 Jahren
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters vor 7 Jahren
Playground e644f986b2 Add 4.1 as stable version for PG vor 5 Jahren
Tools e644f986b2 Add 4.1 as stable version for PG vor 5 Jahren
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. vor 5 Jahren
assets f3521ad4c6 replace quest models with the correctly scaled versions vor 6 Jahren
dist 6544f2e034 Update readme.md vor 5 Jahren
gui 5ca8827b03 Fix moving / disappearing controls when freezing/unfreezing vor 5 Jahren
inspector a9459a42b5 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into inspector-linearcolor vor 5 Jahren
loaders b2f4f7c59a Add KHR_mesh_instancing (#7729) vor 5 Jahren
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu vor 5 Jahren
materialsLibrary ac0e9ab44a Merge pull request #7587 from avin/fix_same_calc vor 5 Jahren
nodeEditor e3be388f36 frames wont init resizing when collapsed vor 5 Jahren
postProcessLibrary 430b8a321e Updating vecotr/color references vor 5 Jahren
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references vor 5 Jahren
sandbox f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu vor 5 Jahren
serializers 41d524c3dc fix merge, remove linting errors vor 5 Jahren
src 2ffb9181dd Merge pull request #7817 from Popov72/csm-add-issupported vor 5 Jahren
tests 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. vor 5 Jahren
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS vor 9 Jahren
.gitignore 57bc4459ed Try to fix CD vor 5 Jahren
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. vor 5 Jahren
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. vor 5 Jahren
.mergify.yml 67c118f200 Moved where it should be vor 5 Jahren
.travis.yml 21b5453dd7 Test vor 6 Jahren
CNAME f62df4b004 Create CNAME vor 7 Jahren
CNAME.txt 9c629d12f2 Wrong move vor 5 Jahren
azure-pipelines-cd.yml 57bc4459ed Try to fix CD vor 5 Jahren
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 vor 6 Jahren
bower.json 3b9fc842bd Starting blocks for nodeEditor vor 6 Jahren
contributing.md 83e7a1b5fe Update online setup description. vor 5 Jahren
license.md 4f44f2ce56 Moved license to a separate file vor 8 Jahren
package.json 0c306a19ae 4.2.0-alpha.2 vor 5 Jahren
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency vor 6 Jahren
readme.md c640bd2185 Update readme.md vor 5 Jahren
tsconfigRules.json fd23037057 Move manual tsc to prevent issues vor 6 Jahren
tslint.json 1a920cbb83 Full build vor 7 Jahren
what's new.md 12ad459699 Updated Whats New vor 5 Jahren

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.