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- declare module BABYLON {
- class WoodProceduralTexture extends ProceduralTexture {
- private _ampScale;
- private _woodColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- ampScale: number;
- woodColor: Color3;
- /**
- * Serializes this wood procedural texture
- * @returns a serialized wood procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Wood Procedural Texture from parsed wood procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing wood procedural texture information
- * @returns a parsed Wood Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture;
- }
- }
- declare module BABYLON {
- class FireProceduralTexture extends ProceduralTexture {
- private _time;
- private _speed;
- private _autoGenerateTime;
- private _fireColors;
- private _alphaThreshold;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- static readonly PurpleFireColors: Color3[];
- static readonly GreenFireColors: Color3[];
- static readonly RedFireColors: Color3[];
- static readonly BlueFireColors: Color3[];
- fireColors: Color3[];
- time: number;
- speed: Vector2;
- alphaThreshold: number;
- /**
- * Serializes this fire procedural texture
- * @returns a serialized fire procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Fire Procedural Texture from parsed fire procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing fire procedural texture information
- * @returns a parsed Fire Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture;
- }
- }
- declare module BABYLON {
- class CloudProceduralTexture extends ProceduralTexture {
- private _skyColor;
- private _cloudColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- skyColor: Color4;
- cloudColor: Color4;
- /**
- * Serializes this cloud procedural texture
- * @returns a serialized cloud procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing cloud procedural texture information
- * @returns a parsed Cloud Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture;
- }
- }
- declare module BABYLON {
- class GrassProceduralTexture extends ProceduralTexture {
- private _grassColors;
- private _groundColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- grassColors: Color3[];
- groundColor: Color3;
- /**
- * Serializes this grass procedural texture
- * @returns a serialized grass procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Grass Procedural Texture from parsed grass procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing grass procedural texture information
- * @returns a parsed Grass Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture;
- }
- }
- declare module BABYLON {
- class RoadProceduralTexture extends ProceduralTexture {
- private _roadColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- roadColor: Color3;
- /**
- * Serializes this road procedural texture
- * @returns a serialized road procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Road Procedural Texture from parsed road procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing road procedural texture information
- * @returns a parsed Road Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture;
- }
- }
- declare module BABYLON {
- class BrickProceduralTexture extends ProceduralTexture {
- private _numberOfBricksHeight;
- private _numberOfBricksWidth;
- private _jointColor;
- private _brickColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfBricksHeight: number;
- numberOfBricksWidth: number;
- jointColor: Color3;
- brickColor: Color3;
- /**
- * Serializes this brick procedural texture
- * @returns a serialized brick procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Brick Procedural Texture from parsed brick procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing brick procedural texture information
- * @returns a parsed Brick Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture;
- }
- }
- declare module BABYLON {
- class MarbleProceduralTexture extends ProceduralTexture {
- private _numberOfTilesHeight;
- private _numberOfTilesWidth;
- private _amplitude;
- private _jointColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfTilesHeight: number;
- amplitude: number;
- numberOfTilesWidth: number;
- jointColor: Color3;
- /**
- * Serializes this marble procedural texture
- * @returns a serialized marble procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Marble Procedural Texture from parsed marble procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing marble procedural texture information
- * @returns a parsed Marble Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture;
- }
- }
- declare module BABYLON {
- class StarfieldProceduralTexture extends ProceduralTexture {
- private _time;
- private _alpha;
- private _beta;
- private _zoom;
- private _formuparam;
- private _stepsize;
- private _tile;
- private _brightness;
- private _darkmatter;
- private _distfading;
- private _saturation;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- time: number;
- alpha: number;
- beta: number;
- formuparam: number;
- stepsize: number;
- zoom: number;
- tile: number;
- brightness: number;
- darkmatter: number;
- distfading: number;
- saturation: number;
- /**
- * Serializes this starfield procedural texture
- * @returns a serialized starfield procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing startfield procedural texture information
- * @returns a parsed Starfield Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
- }
- }
- declare module BABYLON {
- class NormalMapProceduralTexture extends ProceduralTexture {
- private _baseTexture;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- baseTexture: Texture;
- /**
- * Serializes this normal map procedural texture
- * @returns a serialized normal map procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing normal map procedural texture information
- * @returns a parsed Normal Map Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
- }
- }
- declare module BABYLON {
- class PerlinNoiseProceduralTexture extends ProceduralTexture {
- time: number;
- speed: number;
- translationSpeed: number;
- private _currentTranslation;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- /**
- * Serializes this perlin noise procedural texture
- * @returns a serialized perlin noise procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing perlin noise procedural texture information
- * @returns a parsed Perlin Noise Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture;
- }
- }
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