babylon.sceneLoader.ts 25 KB

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  1. module BABYLON {
  2. export class SceneLoaderProgressEvent {
  3. constructor(public readonly lengthComputable: boolean, public readonly loaded: number, public readonly total: number) {
  4. }
  5. public static FromProgressEvent(event: ProgressEvent): SceneLoaderProgressEvent {
  6. return new SceneLoaderProgressEvent(event.lengthComputable, event.loaded, event.total);
  7. }
  8. }
  9. export interface ISceneLoaderPluginExtensions {
  10. [extension: string]: {
  11. isBinary: boolean;
  12. };
  13. }
  14. export interface ISceneLoaderPluginFactory {
  15. name: string;
  16. createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  17. canDirectLoad?: (data: string) => boolean;
  18. }
  19. export interface ISceneLoaderPlugin {
  20. name: string;
  21. extensions: string | ISceneLoaderPluginExtensions;
  22. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void) => boolean;
  23. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
  24. canDirectLoad?: (data: string) => boolean;
  25. rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
  26. loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => Nullable<AssetContainer>;
  27. }
  28. export interface ISceneLoaderPluginAsync {
  29. name: string;
  30. extensions: string | ISceneLoaderPluginExtensions;
  31. importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  32. loadAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  33. canDirectLoad?: (data: string) => boolean;
  34. rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
  35. loadAssetsAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: (assets: Nullable<AssetContainer>) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  36. }
  37. interface IRegisteredPlugin {
  38. plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync | ISceneLoaderPluginFactory;
  39. isBinary: boolean;
  40. }
  41. export class SceneLoader {
  42. // Flags
  43. private static _ForceFullSceneLoadingForIncremental = false;
  44. private static _ShowLoadingScreen = true;
  45. private static _CleanBoneMatrixWeights = false;
  46. public static get NO_LOGGING(): number {
  47. return 0;
  48. }
  49. public static get MINIMAL_LOGGING(): number {
  50. return 1;
  51. }
  52. public static get SUMMARY_LOGGING(): number {
  53. return 2;
  54. }
  55. public static get DETAILED_LOGGING(): number {
  56. return 3;
  57. }
  58. private static _loggingLevel = SceneLoader.NO_LOGGING;
  59. public static get ForceFullSceneLoadingForIncremental() {
  60. return SceneLoader._ForceFullSceneLoadingForIncremental;
  61. }
  62. public static set ForceFullSceneLoadingForIncremental(value: boolean) {
  63. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  64. }
  65. public static get ShowLoadingScreen(): boolean {
  66. return SceneLoader._ShowLoadingScreen;
  67. }
  68. public static set ShowLoadingScreen(value: boolean) {
  69. SceneLoader._ShowLoadingScreen = value;
  70. }
  71. public static get loggingLevel(): number {
  72. return SceneLoader._loggingLevel;
  73. }
  74. public static set loggingLevel(value: number) {
  75. SceneLoader._loggingLevel = value;
  76. }
  77. public static get CleanBoneMatrixWeights(): boolean {
  78. return SceneLoader._CleanBoneMatrixWeights;
  79. }
  80. public static set CleanBoneMatrixWeights(value: boolean) {
  81. SceneLoader._CleanBoneMatrixWeights = value;
  82. }
  83. // Members
  84. public static OnPluginActivatedObservable = new Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>();
  85. private static _registeredPlugins: { [extension: string]: IRegisteredPlugin } = {};
  86. private static _getDefaultPlugin(): IRegisteredPlugin {
  87. return SceneLoader._registeredPlugins[".babylon"];
  88. }
  89. private static _getPluginForExtension(extension: string): IRegisteredPlugin {
  90. var registeredPlugin = SceneLoader._registeredPlugins[extension];
  91. if (registeredPlugin) {
  92. return registeredPlugin;
  93. }
  94. Tools.Warn("Unable to find a plugin to load " + extension + " files. Trying to use .babylon default plugin.");
  95. return SceneLoader._getDefaultPlugin();
  96. }
  97. private static _getPluginForDirectLoad(data: string): IRegisteredPlugin {
  98. for (var extension in SceneLoader._registeredPlugins) {
  99. var plugin = SceneLoader._registeredPlugins[extension].plugin;
  100. if (plugin.canDirectLoad && plugin.canDirectLoad(data)) {
  101. return SceneLoader._registeredPlugins[extension];
  102. }
  103. }
  104. return SceneLoader._getDefaultPlugin();
  105. }
  106. private static _getPluginForFilename(sceneFilename: any): IRegisteredPlugin {
  107. if (sceneFilename.name) {
  108. sceneFilename = sceneFilename.name;
  109. }
  110. var queryStringPosition = sceneFilename.indexOf("?");
  111. if (queryStringPosition !== -1) {
  112. sceneFilename = sceneFilename.substring(0, queryStringPosition);
  113. }
  114. var dotPosition = sceneFilename.lastIndexOf(".");
  115. var extension = sceneFilename.substring(dotPosition, sceneFilename.length).toLowerCase();
  116. return SceneLoader._getPluginForExtension(extension);
  117. }
  118. // use babylon file loader directly if sceneFilename is prefixed with "data:"
  119. private static _getDirectLoad(sceneFilename: string): Nullable<string> {
  120. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  121. return sceneFilename.substr(5);
  122. }
  123. return null;
  124. }
  125. private static _loadData(rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: (plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync, data: any, responseURL?: string) => void, onProgress: ((event: SceneLoaderProgressEvent) => void) | undefined, onError: (message: string, exception?: any) => void, onDispose: () => void, pluginExtension: Nullable<string>): ISceneLoaderPlugin | ISceneLoaderPluginAsync {
  126. let directLoad = SceneLoader._getDirectLoad(sceneFilename);
  127. let registeredPlugin = pluginExtension ? SceneLoader._getPluginForExtension(pluginExtension) : (directLoad ? SceneLoader._getPluginForDirectLoad(sceneFilename) : SceneLoader._getPluginForFilename(sceneFilename));
  128. let plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  129. if ((registeredPlugin.plugin as ISceneLoaderPluginFactory).createPlugin) {
  130. plugin = (registeredPlugin.plugin as ISceneLoaderPluginFactory).createPlugin();
  131. }
  132. else {
  133. plugin = <any>registeredPlugin.plugin;
  134. }
  135. let useArrayBuffer = registeredPlugin.isBinary;
  136. let database: Database;
  137. SceneLoader.OnPluginActivatedObservable.notifyObservers(plugin);
  138. let dataCallback = (data: any, responseURL?: string) => {
  139. if (scene.isDisposed) {
  140. onError("Scene has been disposed");
  141. return;
  142. }
  143. scene.database = database;
  144. onSuccess(plugin, data, responseURL);
  145. };
  146. let request: Nullable<IFileRequest> = null;
  147. let pluginDisposed = false;
  148. let onDisposeObservable = (plugin as any).onDisposeObservable as Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
  149. if (onDisposeObservable) {
  150. onDisposeObservable.add(() => {
  151. pluginDisposed = true;
  152. if (request) {
  153. request.abort();
  154. request = null;
  155. }
  156. onDispose();
  157. });
  158. }
  159. let manifestChecked = () => {
  160. if (pluginDisposed) {
  161. return;
  162. }
  163. let url = rootUrl + sceneFilename;
  164. request = Tools.LoadFile(url, dataCallback, onProgress ? event => {
  165. onProgress(SceneLoaderProgressEvent.FromProgressEvent(event));
  166. }: undefined, database, useArrayBuffer, (request, exception) => {
  167. onError("Failed to load scene." + (exception ? "" : " " + exception.message), exception);
  168. });
  169. };
  170. if (directLoad) {
  171. dataCallback(directLoad);
  172. return plugin;
  173. }
  174. if (rootUrl.indexOf("file:") === -1) {
  175. if (scene.getEngine().enableOfflineSupport) {
  176. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  177. database = new Database(rootUrl + sceneFilename, manifestChecked);
  178. }
  179. else {
  180. manifestChecked();
  181. }
  182. }
  183. // Loading file from disk via input file or drag'n'drop
  184. else {
  185. let fileOrString = <any>sceneFilename;
  186. if (fileOrString.name) { // File
  187. request = Tools.ReadFile(fileOrString, dataCallback, onProgress, useArrayBuffer);
  188. } else if (FilesInput.FilesToLoad[sceneFilename]) {
  189. request = Tools.ReadFile(FilesInput.FilesToLoad[sceneFilename], dataCallback, onProgress, useArrayBuffer);
  190. } else {
  191. onError("Unable to find file named " + sceneFilename);
  192. }
  193. }
  194. return plugin;
  195. }
  196. // Public functions
  197. public static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync | ISceneLoaderPluginFactory {
  198. return SceneLoader._getPluginForExtension(extension).plugin;
  199. }
  200. public static IsPluginForExtensionAvailable(extension: string): boolean {
  201. return !!SceneLoader._registeredPlugins[extension];
  202. }
  203. public static RegisterPlugin(plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync): void {
  204. if (typeof plugin.extensions === "string") {
  205. var extension = <string>plugin.extensions;
  206. SceneLoader._registeredPlugins[extension.toLowerCase()] = {
  207. plugin: plugin,
  208. isBinary: false
  209. };
  210. }
  211. else {
  212. var extensions = <ISceneLoaderPluginExtensions>plugin.extensions;
  213. Object.keys(extensions).forEach(extension => {
  214. SceneLoader._registeredPlugins[extension.toLowerCase()] = {
  215. plugin: plugin,
  216. isBinary: extensions[extension].isBinary
  217. };
  218. });
  219. }
  220. }
  221. /**
  222. * Import meshes into a scene
  223. * @param meshNames an array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
  224. * @param rootUrl a string that defines the root url for scene and resources
  225. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  226. * @param scene the instance of BABYLON.Scene to append to
  227. * @param onSuccess a callback with a list of imported meshes, particleSystems, and skeletons when import succeeds
  228. * @param onProgress a callback with a progress event for each file being loaded
  229. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  230. */
  231. public static ImportMesh(meshNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: Nullable<(meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  232. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  233. Tools.Error("Wrong sceneFilename parameter");
  234. return null;
  235. }
  236. var loadingToken = {};
  237. scene._addPendingData(loadingToken);
  238. var disposeHandler = () => {
  239. scene._removePendingData(loadingToken);
  240. };
  241. var errorHandler = (message: string, exception?: any) => {
  242. let errorMessage = "Unable to import meshes from " + rootUrl + sceneFilename + ": " + message;
  243. if (onError) {
  244. onError(scene, errorMessage, exception);
  245. } else {
  246. Tools.Error(errorMessage);
  247. // should the exception be thrown?
  248. }
  249. disposeHandler();
  250. };
  251. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  252. try {
  253. onProgress(event);
  254. }
  255. catch (e) {
  256. errorHandler("Error in onProgress callback", e);
  257. }
  258. } : undefined;
  259. var successHandler = (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => {
  260. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  261. if (onSuccess) {
  262. try {
  263. onSuccess(meshes, particleSystems, skeletons);
  264. }
  265. catch (e) {
  266. errorHandler("Error in onSuccess callback", e);
  267. }
  268. }
  269. scene._removePendingData(loadingToken);
  270. };
  271. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  272. if (plugin.rewriteRootURL) {
  273. rootUrl = plugin.rewriteRootURL(rootUrl, responseURL);
  274. }
  275. if (sceneFilename === "") {
  276. if (sceneFilename === "") {
  277. rootUrl = this._StripFilenameFromRootUrl(rootUrl);
  278. }
  279. }
  280. if ((<any>plugin).importMesh) {
  281. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  282. var meshes = new Array<AbstractMesh>();
  283. var particleSystems = new Array<ParticleSystem>();
  284. var skeletons = new Array<Skeleton>();
  285. if (!syncedPlugin.importMesh(meshNames, scene, data, rootUrl, meshes, particleSystems, skeletons, errorHandler)) {
  286. return;
  287. }
  288. scene.loadingPluginName = plugin.name;
  289. successHandler(meshes, particleSystems, skeletons);
  290. }
  291. else {
  292. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  293. asyncedPlugin.importMeshAsync(meshNames, scene, data, rootUrl, (meshes, particleSystems, skeletons) => {
  294. scene.loadingPluginName = plugin.name;
  295. successHandler(meshes, particleSystems, skeletons);
  296. }, progressHandler, errorHandler);
  297. }
  298. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  299. }
  300. /**
  301. * Load a scene
  302. * @param rootUrl a string that defines the root url for scene and resources
  303. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  304. * @param engine is the instance of BABYLON.Engine to use to create the scene
  305. * @param onSuccess a callback with the scene when import succeeds
  306. * @param onProgress a callback with a progress event for each file being loaded
  307. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  308. */
  309. public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onSuccess: Nullable<(scene: Scene) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  310. return SceneLoader.Append(rootUrl, sceneFilename, new Scene(engine), onSuccess, onProgress, onError, pluginExtension);
  311. }
  312. /**
  313. * Append a scene
  314. * @param rootUrl a string that defines the root url for scene and resources
  315. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  316. * @param scene is the instance of BABYLON.Scene to append to
  317. * @param onSuccess a callback with the scene when import succeeds
  318. * @param onProgress a callback with a progress event for each file being loaded
  319. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  320. */
  321. public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onSuccess: Nullable<(scene: Scene) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  322. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  323. Tools.Error("Wrong sceneFilename parameter");
  324. return null;
  325. }
  326. if (SceneLoader.ShowLoadingScreen) {
  327. scene.getEngine().displayLoadingUI();
  328. }
  329. var loadingToken = {};
  330. scene._addPendingData(loadingToken);
  331. var disposeHandler = () => {
  332. scene._removePendingData(loadingToken);
  333. scene.getEngine().hideLoadingUI();
  334. };
  335. var errorHandler = (message: Nullable<string>, exception?: any) => {
  336. let errorMessage = "Unable to load from " + rootUrl + sceneFilename + (message ? ": " + message : "");
  337. if (onError) {
  338. onError(scene, errorMessage, exception);
  339. } else {
  340. Tools.Error(errorMessage);
  341. // should the exception be thrown?
  342. }
  343. disposeHandler();
  344. };
  345. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  346. try {
  347. onProgress(event);
  348. }
  349. catch (e) {
  350. errorHandler("Error in onProgress callback", e);
  351. }
  352. } : undefined;
  353. var successHandler = () => {
  354. if (onSuccess) {
  355. try {
  356. onSuccess(scene);
  357. }
  358. catch (e) {
  359. errorHandler("Error in onSuccess callback", e);
  360. }
  361. }
  362. scene._removePendingData(loadingToken);
  363. };
  364. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  365. if (sceneFilename === "") {
  366. rootUrl = this._StripFilenameFromRootUrl(rootUrl);
  367. }
  368. if ((<any>plugin).load) {
  369. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  370. if (!syncedPlugin.load(scene, data, rootUrl, errorHandler)) {
  371. return;
  372. }
  373. scene.loadingPluginName = plugin.name;
  374. successHandler();
  375. } else {
  376. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  377. asyncedPlugin.loadAsync(scene, data, rootUrl, () => {
  378. scene.loadingPluginName = plugin.name;
  379. successHandler();
  380. }, progressHandler, errorHandler);
  381. }
  382. if (SceneLoader.ShowLoadingScreen) {
  383. scene.executeWhenReady(() => {
  384. scene.getEngine().hideLoadingUI();
  385. });
  386. }
  387. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  388. }
  389. private static _StripFilenameFromRootUrl(rootUrl: string): string {
  390. // We need to strip the filename off from the rootUrl
  391. let lastSlash = rootUrl.lastIndexOf("/");
  392. if (lastSlash > -1) {
  393. rootUrl = rootUrl.substr(0, lastSlash + 1);
  394. }
  395. return rootUrl;
  396. }
  397. public static LoadAssetContainer(
  398. rootUrl: string,
  399. sceneFilename: any,
  400. scene: Scene,
  401. onSuccess: Nullable<(assets: AssetContainer) => void> = null,
  402. onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null,
  403. onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null,
  404. pluginExtension: Nullable<string> = null
  405. ): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  406. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  407. Tools.Error("Wrong sceneFilename parameter");
  408. return null;
  409. }
  410. var loadingToken = {};
  411. scene._addPendingData(loadingToken);
  412. var disposeHandler = () => {
  413. scene._removePendingData(loadingToken);
  414. };
  415. var errorHandler = (message: Nullable<string>, exception?: any) => {
  416. let errorMessage = "Unable to load assets from " + rootUrl + sceneFilename + (message ? ": " + message : "");
  417. if (onError) {
  418. onError(scene, errorMessage, exception);
  419. } else {
  420. Tools.Error(errorMessage);
  421. // should the exception be thrown?
  422. }
  423. disposeHandler();
  424. };
  425. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  426. try {
  427. onProgress(event);
  428. }
  429. catch (e) {
  430. errorHandler("Error in onProgress callback", e);
  431. }
  432. } : undefined;
  433. var successHandler = (assets: AssetContainer) => {
  434. if (onSuccess) {
  435. try {
  436. onSuccess(assets);
  437. }
  438. catch (e) {
  439. errorHandler("Error in onSuccess callback", e);
  440. }
  441. }
  442. scene._removePendingData(loadingToken);
  443. };
  444. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  445. if ((<any>plugin).loadAssets) {
  446. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  447. var assetContainer = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler);
  448. if (!assetContainer) {
  449. return;
  450. }
  451. scene.loadingPluginName = plugin.name;
  452. successHandler(assetContainer);
  453. } else if ((<any>plugin).loadAssetsAsync) {
  454. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  455. asyncedPlugin.loadAssetsAsync(scene, data, rootUrl, (assetContainer) => {
  456. if(assetContainer){
  457. scene.loadingPluginName = plugin.name;
  458. successHandler(assetContainer);
  459. }
  460. }, progressHandler, errorHandler);
  461. }else{
  462. errorHandler("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssets or loadAssetsAsync method.")
  463. }
  464. if (SceneLoader.ShowLoadingScreen) {
  465. scene.executeWhenReady(() => {
  466. scene.getEngine().hideLoadingUI();
  467. });
  468. }
  469. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  470. }
  471. };
  472. }