babylon.babylonFileLoader.ts 37 KB

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  1. module BABYLON {
  2. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  3. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  4. var parsedMaterial = parsedData.materials[index];
  5. if (parsedMaterial.id === id) {
  6. return Material.Parse(parsedMaterial, scene, rootUrl);
  7. }
  8. }
  9. return null;
  10. };
  11. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  12. for (var i in names) {
  13. if (mesh.name === names[i]) {
  14. hierarchyIds.push(mesh.id);
  15. return true;
  16. }
  17. }
  18. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  19. hierarchyIds.push(mesh.id);
  20. return true;
  21. }
  22. return false;
  23. };
  24. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  25. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  26. }
  27. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  28. var container = new AssetContainer(scene);
  29. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  30. // when SceneLoader.debugLogging = true (default), or exception encountered.
  31. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  32. // and avoid problems with multiple concurrent .babylon loads.
  33. var log = "importScene has failed JSON parse";
  34. try {
  35. var parsedData = JSON.parse(data);
  36. log = "";
  37. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  38. var index: number;
  39. var cache: number;
  40. // Lights
  41. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  42. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  43. var parsedLight = parsedData.lights[index];
  44. var light = Light.Parse(parsedLight, scene);
  45. if (light) {
  46. container.lights.push(light);
  47. log += (index === 0 ? "\n\tLights:" : "");
  48. log += "\n\t\t" + light.toString(fullDetails);
  49. }
  50. }
  51. }
  52. // Animations
  53. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  54. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  55. var parsedAnimation = parsedData.animations[index];
  56. var animation = Animation.Parse(parsedAnimation);
  57. scene.animations.push(animation);
  58. container.animations.push(animation);
  59. log += (index === 0 ? "\n\tAnimations:" : "");
  60. log += "\n\t\t" + animation.toString(fullDetails);
  61. }
  62. }
  63. // Materials
  64. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  65. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  66. var parsedMaterial = parsedData.materials[index];
  67. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  68. container.materials.push(mat);
  69. log += (index === 0 ? "\n\tMaterials:" : "");
  70. log += "\n\t\t" + mat.toString(fullDetails);
  71. }
  72. }
  73. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  74. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  75. var parsedMultiMaterial = parsedData.multiMaterials[index];
  76. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  77. container.multiMaterials.push(mmat);
  78. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  79. log += "\n\t\t" + mmat.toString(fullDetails);
  80. }
  81. }
  82. // Morph targets
  83. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  84. for (var managerData of parsedData.morphTargetManagers) {
  85. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  86. }
  87. }
  88. // Skeletons
  89. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  90. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  91. var parsedSkeleton = parsedData.skeletons[index];
  92. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  93. container.skeletons.push(skeleton);
  94. log += (index === 0 ? "\n\tSkeletons:" : "");
  95. log += "\n\t\t" + skeleton.toString(fullDetails);
  96. }
  97. }
  98. // Geometries
  99. var geometries = parsedData.geometries;
  100. if (geometries !== undefined && geometries !== null) {
  101. var addedGeometry = new Array<Nullable<Geometry>>();
  102. // Boxes
  103. var boxes = geometries.boxes;
  104. if (boxes !== undefined && boxes !== null) {
  105. for (index = 0, cache = boxes.length; index < cache; index++) {
  106. var parsedBox = boxes[index];
  107. addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
  108. }
  109. }
  110. // Spheres
  111. var spheres = geometries.spheres;
  112. if (spheres !== undefined && spheres !== null) {
  113. for (index = 0, cache = spheres.length; index < cache; index++) {
  114. var parsedSphere = spheres[index];
  115. addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
  116. }
  117. }
  118. // Cylinders
  119. var cylinders = geometries.cylinders;
  120. if (cylinders !== undefined && cylinders !== null) {
  121. for (index = 0, cache = cylinders.length; index < cache; index++) {
  122. var parsedCylinder = cylinders[index];
  123. addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
  124. }
  125. }
  126. // Toruses
  127. var toruses = geometries.toruses;
  128. if (toruses !== undefined && toruses !== null) {
  129. for (index = 0, cache = toruses.length; index < cache; index++) {
  130. var parsedTorus = toruses[index];
  131. addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
  132. }
  133. }
  134. // Grounds
  135. var grounds = geometries.grounds;
  136. if (grounds !== undefined && grounds !== null) {
  137. for (index = 0, cache = grounds.length; index < cache; index++) {
  138. var parsedGround = grounds[index];
  139. addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
  140. }
  141. }
  142. // Planes
  143. var planes = geometries.planes;
  144. if (planes !== undefined && planes !== null) {
  145. for (index = 0, cache = planes.length; index < cache; index++) {
  146. var parsedPlane = planes[index];
  147. addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
  148. }
  149. }
  150. // TorusKnots
  151. var torusKnots = geometries.torusKnots;
  152. if (torusKnots !== undefined && torusKnots !== null) {
  153. for (index = 0, cache = torusKnots.length; index < cache; index++) {
  154. var parsedTorusKnot = torusKnots[index];
  155. addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
  156. }
  157. }
  158. // VertexData
  159. var vertexData = geometries.vertexData;
  160. if (vertexData !== undefined && vertexData !== null) {
  161. for (index = 0, cache = vertexData.length; index < cache; index++) {
  162. var parsedVertexData = vertexData[index];
  163. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  164. }
  165. }
  166. addedGeometry.forEach((g) => {
  167. if (g) {
  168. container.geometries.push(g);
  169. }
  170. })
  171. }
  172. // Transform nodes
  173. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  174. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  175. var parsedTransformNode = parsedData.transformNodes[index];
  176. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  177. container.transformNodes.push(node);
  178. }
  179. }
  180. // Meshes
  181. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  182. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  183. var parsedMesh = parsedData.meshes[index];
  184. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  185. container.meshes.push(mesh);
  186. log += (index === 0 ? "\n\tMeshes:" : "");
  187. log += "\n\t\t" + mesh.toString(fullDetails);
  188. }
  189. }
  190. // Cameras
  191. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  192. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  193. var parsedCamera = parsedData.cameras[index];
  194. var camera = Camera.Parse(parsedCamera, scene);
  195. container.cameras.push(camera);
  196. log += (index === 0 ? "\n\tCameras:" : "");
  197. log += "\n\t\t" + camera.toString(fullDetails);
  198. }
  199. }
  200. // Browsing all the graph to connect the dots
  201. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  202. var camera = scene.cameras[index];
  203. if (camera._waitingParentId) {
  204. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  205. camera._waitingParentId = null;
  206. }
  207. }
  208. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  209. let light = scene.lights[index];
  210. if (light && light._waitingParentId) {
  211. light.parent = scene.getLastEntryByID(light._waitingParentId);
  212. light._waitingParentId = null;
  213. }
  214. }
  215. // Sounds
  216. // TODO: add sound
  217. var loadedSounds: Sound[] = [];
  218. var loadedSound: Sound;
  219. if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
  220. for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
  221. var parsedSound = parsedData.sounds[index];
  222. if (Engine.audioEngine.canUseWebAudio) {
  223. if (!parsedSound.url) parsedSound.url = parsedSound.name;
  224. if (!loadedSounds[parsedSound.url]) {
  225. loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
  226. loadedSounds[parsedSound.url] = loadedSound;
  227. container.sounds.push(loadedSound);
  228. }
  229. else {
  230. container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
  231. }
  232. } else {
  233. container.sounds.push(new Sound(parsedSound.name, null, scene));
  234. }
  235. }
  236. }
  237. loadedSounds = [];
  238. // Connect parents & children and parse actions
  239. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  240. var transformNode = scene.transformNodes[index];
  241. if (transformNode._waitingParentId) {
  242. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  243. transformNode._waitingParentId = null;
  244. }
  245. }
  246. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  247. var mesh = scene.meshes[index];
  248. if (mesh._waitingParentId) {
  249. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  250. mesh._waitingParentId = null;
  251. }
  252. if (mesh._waitingActions) {
  253. ActionManager.Parse(mesh._waitingActions, mesh, scene);
  254. mesh._waitingActions = null;
  255. }
  256. }
  257. // freeze world matrix application
  258. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  259. var currentMesh = scene.meshes[index];
  260. if (currentMesh._waitingFreezeWorldMatrix) {
  261. currentMesh.freezeWorldMatrix();
  262. currentMesh._waitingFreezeWorldMatrix = null;
  263. } else {
  264. currentMesh.computeWorldMatrix(true);
  265. }
  266. }
  267. // Particles Systems
  268. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  269. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  270. var parsedParticleSystem = parsedData.particleSystems[index];
  271. if (parsedParticleSystem.activeParticleCount) {
  272. let ps = GPUParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
  273. container.particleSystems.push(ps);
  274. } else {
  275. let ps = ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
  276. container.particleSystems.push(ps);
  277. }
  278. }
  279. }
  280. // Lens flares
  281. if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
  282. for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
  283. var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
  284. var lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
  285. container.lensFlareSystems.push(lf);
  286. }
  287. }
  288. // Shadows
  289. if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
  290. for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
  291. var parsedShadowGenerator = parsedData.shadowGenerators[index];
  292. var sg = ShadowGenerator.Parse(parsedShadowGenerator, scene);
  293. container.shadowGenerators.push(sg);
  294. }
  295. }
  296. // Lights exclusions / inclusions
  297. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  298. let light = scene.lights[index];
  299. // Excluded check
  300. if (light._excludedMeshesIds.length > 0) {
  301. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  302. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  303. if (excludedMesh) {
  304. light.excludedMeshes.push(excludedMesh);
  305. }
  306. }
  307. light._excludedMeshesIds = [];
  308. }
  309. // Included check
  310. if (light._includedOnlyMeshesIds.length > 0) {
  311. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  312. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  313. if (includedOnlyMesh) {
  314. light.includedOnlyMeshes.push(includedOnlyMesh);
  315. }
  316. }
  317. light._includedOnlyMeshesIds = [];
  318. }
  319. }
  320. // Actions (scene)
  321. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  322. ActionManager.Parse(parsedData.actions, null, scene);
  323. }
  324. if (!addToScene) {
  325. container.removeAllFromScene();
  326. }
  327. } catch (err) {
  328. let msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
  329. if (onError) {
  330. onError(msg, err);
  331. } else {
  332. Tools.Log(msg);
  333. throw err;
  334. }
  335. } finally {
  336. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  337. Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  338. }
  339. }
  340. return container;
  341. }
  342. SceneLoader.RegisterPlugin({
  343. name: "babylon.js",
  344. extensions: ".babylon",
  345. canDirectLoad: (data: string) => {
  346. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  347. return true;
  348. }
  349. return false;
  350. },
  351. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  352. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  353. // when SceneLoader.debugLogging = true (default), or exception encountered.
  354. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  355. // and avoid problems with multiple concurrent .babylon loads.
  356. var log = "importMesh has failed JSON parse";
  357. try {
  358. var parsedData = JSON.parse(data);
  359. log = "";
  360. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  361. if (!meshesNames) {
  362. meshesNames = null;
  363. } else if (!Array.isArray(meshesNames)) {
  364. meshesNames = [meshesNames];
  365. }
  366. var hierarchyIds = new Array<number>();
  367. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  368. var loadedSkeletonsIds = [];
  369. var loadedMaterialsIds = [];
  370. var index: number;
  371. var cache: number;
  372. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  373. var parsedMesh = parsedData.meshes[index];
  374. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  375. if (meshesNames !== null) {
  376. // Remove found mesh name from list.
  377. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  378. }
  379. //Geometry?
  380. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  381. //does the file contain geometries?
  382. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  383. //find the correct geometry and add it to the scene
  384. var found: boolean = false;
  385. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  386. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  387. return;
  388. } else {
  389. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  390. if (parsedGeometryData.id === parsedMesh.geometryId) {
  391. switch (geometryType) {
  392. case "boxes":
  393. BoxGeometry.Parse(parsedGeometryData, scene);
  394. break;
  395. case "spheres":
  396. SphereGeometry.Parse(parsedGeometryData, scene);
  397. break;
  398. case "cylinders":
  399. CylinderGeometry.Parse(parsedGeometryData, scene);
  400. break;
  401. case "toruses":
  402. TorusGeometry.Parse(parsedGeometryData, scene);
  403. break;
  404. case "grounds":
  405. GroundGeometry.Parse(parsedGeometryData, scene);
  406. break;
  407. case "planes":
  408. PlaneGeometry.Parse(parsedGeometryData, scene);
  409. break;
  410. case "torusKnots":
  411. TorusKnotGeometry.Parse(parsedGeometryData, scene);
  412. break;
  413. case "vertexData":
  414. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  415. break;
  416. }
  417. found = true;
  418. }
  419. });
  420. }
  421. });
  422. if (found === false) {
  423. Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
  424. }
  425. }
  426. }
  427. // Material ?
  428. if (parsedMesh.materialId) {
  429. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  430. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  431. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  432. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  433. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  434. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  435. var subMatId = parsedMultiMaterial.materials[matIndex];
  436. loadedMaterialsIds.push(subMatId);
  437. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  438. if (mat) {
  439. log += "\n\tMaterial " + mat.toString(fullDetails);
  440. }
  441. }
  442. loadedMaterialsIds.push(parsedMultiMaterial.id);
  443. var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
  444. if (mmat) {
  445. materialFound = true;
  446. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  447. }
  448. break;
  449. }
  450. }
  451. }
  452. if (materialFound === false) {
  453. loadedMaterialsIds.push(parsedMesh.materialId);
  454. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  455. if (!mat) {
  456. Tools.Warn("Material not found for mesh " + parsedMesh.id);
  457. } else {
  458. log += "\n\tMaterial " + mat.toString(fullDetails);
  459. }
  460. }
  461. }
  462. // Skeleton ?
  463. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  464. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  465. if (skeletonAlreadyLoaded === false) {
  466. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  467. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  468. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  469. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  470. skeletons.push(skeleton);
  471. loadedSkeletonsIds.push(parsedSkeleton.id);
  472. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  473. }
  474. }
  475. }
  476. }
  477. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  478. meshes.push(mesh);
  479. log += "\n\tMesh " + mesh.toString(fullDetails);
  480. }
  481. }
  482. // Connecting parents
  483. var currentMesh: AbstractMesh;
  484. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  485. currentMesh = scene.meshes[index];
  486. if (currentMesh._waitingParentId) {
  487. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  488. currentMesh._waitingParentId = null;
  489. }
  490. }
  491. // freeze and compute world matrix application
  492. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  493. currentMesh = scene.meshes[index];
  494. if (currentMesh._waitingFreezeWorldMatrix) {
  495. currentMesh.freezeWorldMatrix();
  496. currentMesh._waitingFreezeWorldMatrix = null;
  497. } else {
  498. currentMesh.computeWorldMatrix(true);
  499. }
  500. }
  501. }
  502. // Particles
  503. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  504. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  505. var parsedParticleSystem = parsedData.particleSystems[index];
  506. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  507. particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
  508. }
  509. }
  510. }
  511. return true;
  512. } catch (err) {
  513. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  514. if (onError) {
  515. onError(msg, err);
  516. } else {
  517. Tools.Log(msg);
  518. throw err;
  519. }
  520. } finally {
  521. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  522. Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  523. }
  524. }
  525. return false;
  526. },
  527. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  528. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  529. // when SceneLoader.debugLogging = true (default), or exception encountered.
  530. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  531. // and avoid problems with multiple concurrent .babylon loads.
  532. var log = "importScene has failed JSON parse";
  533. try {
  534. var parsedData = JSON.parse(data);
  535. log = "";
  536. // Scene
  537. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  538. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  539. }
  540. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  541. scene.autoClear = parsedData.autoClear;
  542. }
  543. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  544. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  545. }
  546. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  547. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  548. }
  549. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  550. scene.gravity = Vector3.FromArray(parsedData.gravity);
  551. }
  552. // Fog
  553. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  554. scene.fogMode = parsedData.fogMode;
  555. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  556. scene.fogStart = parsedData.fogStart;
  557. scene.fogEnd = parsedData.fogEnd;
  558. scene.fogDensity = parsedData.fogDensity;
  559. log += "\tFog mode for scene: ";
  560. switch (scene.fogMode) {
  561. // getters not compiling, so using hardcoded
  562. case 1: log += "exp\n"; break;
  563. case 2: log += "exp2\n"; break;
  564. case 3: log += "linear\n"; break;
  565. }
  566. }
  567. //Physics
  568. if (parsedData.physicsEnabled) {
  569. var physicsPlugin;
  570. if (parsedData.physicsEngine === "cannon") {
  571. physicsPlugin = new CannonJSPlugin();
  572. } else if (parsedData.physicsEngine === "oimo") {
  573. physicsPlugin = new OimoJSPlugin();
  574. }
  575. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  576. //else - default engine, which is currently oimo
  577. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  578. scene.enablePhysics(physicsGravity, physicsPlugin);
  579. }
  580. // Metadata
  581. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  582. scene.metadata = parsedData.metadata;
  583. }
  584. //collisions, if defined. otherwise, default is true
  585. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  586. scene.collisionsEnabled = parsedData.collisionsEnabled;
  587. }
  588. scene.workerCollisions = !!parsedData.workerCollisions;
  589. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  590. if (!container) {
  591. return false;
  592. }
  593. if (parsedData.autoAnimate) {
  594. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  595. }
  596. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  597. scene.setActiveCameraByID(parsedData.activeCameraID);
  598. }
  599. // Environment texture
  600. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  601. scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  602. if (parsedData.createDefaultSkybox === true) {
  603. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  604. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  605. scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
  606. }
  607. }
  608. // Finish
  609. return true;
  610. } catch (err) {
  611. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  612. if (onError) {
  613. onError(msg, err);
  614. } else {
  615. Tools.Log(msg);
  616. throw err;
  617. }
  618. } finally {
  619. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  620. Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  621. }
  622. }
  623. return false;
  624. },
  625. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  626. var container = loadAssetContainer(scene, data, rootUrl, onError);
  627. return container;
  628. }
  629. });
  630. }