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- module BABYLON {
- var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
- for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
- var parsedMaterial = parsedData.materials[index];
- if (parsedMaterial.id === id) {
- return Material.Parse(parsedMaterial, scene, rootUrl);
- }
- }
- return null;
- };
- var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
- for (var i in names) {
- if (mesh.name === names[i]) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- }
- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
- return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
- }
- var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
- var container = new AssetContainer(scene);
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importScene has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- var index: number;
- var cache: number;
- // Lights
- if (parsedData.lights !== undefined && parsedData.lights !== null) {
- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
- var parsedLight = parsedData.lights[index];
- var light = Light.Parse(parsedLight, scene);
- if (light) {
- container.lights.push(light);
- log += (index === 0 ? "\n\tLights:" : "");
- log += "\n\t\t" + light.toString(fullDetails);
- }
- }
- }
- // Animations
- if (parsedData.animations !== undefined && parsedData.animations !== null) {
- for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
- var parsedAnimation = parsedData.animations[index];
- var animation = Animation.Parse(parsedAnimation);
- scene.animations.push(animation);
- container.animations.push(animation);
- log += (index === 0 ? "\n\tAnimations:" : "");
- log += "\n\t\t" + animation.toString(fullDetails);
- }
- }
- // Materials
- if (parsedData.materials !== undefined && parsedData.materials !== null) {
- for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
- var parsedMaterial = parsedData.materials[index];
- var mat = Material.Parse(parsedMaterial, scene, rootUrl);
- container.materials.push(mat);
- log += (index === 0 ? "\n\tMaterials:" : "");
- log += "\n\t\t" + mat.toString(fullDetails);
- }
- }
- if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
- var parsedMultiMaterial = parsedData.multiMaterials[index];
- var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
- container.multiMaterials.push(mmat);
- log += (index === 0 ? "\n\tMultiMaterials:" : "");
- log += "\n\t\t" + mmat.toString(fullDetails);
- }
- }
- // Morph targets
- if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
- for (var managerData of parsedData.morphTargetManagers) {
- container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
- }
- }
- // Skeletons
- if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
- for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
- var parsedSkeleton = parsedData.skeletons[index];
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
- container.skeletons.push(skeleton);
- log += (index === 0 ? "\n\tSkeletons:" : "");
- log += "\n\t\t" + skeleton.toString(fullDetails);
- }
- }
- // Geometries
- var geometries = parsedData.geometries;
- if (geometries !== undefined && geometries !== null) {
- var addedGeometry = new Array<Nullable<Geometry>>();
- // Boxes
- var boxes = geometries.boxes;
- if (boxes !== undefined && boxes !== null) {
- for (index = 0, cache = boxes.length; index < cache; index++) {
- var parsedBox = boxes[index];
- addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
- }
- }
- // Spheres
- var spheres = geometries.spheres;
- if (spheres !== undefined && spheres !== null) {
- for (index = 0, cache = spheres.length; index < cache; index++) {
- var parsedSphere = spheres[index];
- addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
- }
- }
- // Cylinders
- var cylinders = geometries.cylinders;
- if (cylinders !== undefined && cylinders !== null) {
- for (index = 0, cache = cylinders.length; index < cache; index++) {
- var parsedCylinder = cylinders[index];
- addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
- }
- }
- // Toruses
- var toruses = geometries.toruses;
- if (toruses !== undefined && toruses !== null) {
- for (index = 0, cache = toruses.length; index < cache; index++) {
- var parsedTorus = toruses[index];
- addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
- }
- }
- // Grounds
- var grounds = geometries.grounds;
- if (grounds !== undefined && grounds !== null) {
- for (index = 0, cache = grounds.length; index < cache; index++) {
- var parsedGround = grounds[index];
- addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
- }
- }
- // Planes
- var planes = geometries.planes;
- if (planes !== undefined && planes !== null) {
- for (index = 0, cache = planes.length; index < cache; index++) {
- var parsedPlane = planes[index];
- addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
- }
- }
- // TorusKnots
- var torusKnots = geometries.torusKnots;
- if (torusKnots !== undefined && torusKnots !== null) {
- for (index = 0, cache = torusKnots.length; index < cache; index++) {
- var parsedTorusKnot = torusKnots[index];
- addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
- }
- }
- // VertexData
- var vertexData = geometries.vertexData;
- if (vertexData !== undefined && vertexData !== null) {
- for (index = 0, cache = vertexData.length; index < cache; index++) {
- var parsedVertexData = vertexData[index];
- addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
- }
- }
- addedGeometry.forEach((g) => {
- if (g) {
- container.geometries.push(g);
- }
- })
- }
- // Transform nodes
- if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
- for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
- var parsedTransformNode = parsedData.transformNodes[index];
- var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
- container.transformNodes.push(node);
- }
- }
- // Meshes
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- var parsedMesh = parsedData.meshes[index];
- var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
- container.meshes.push(mesh);
- log += (index === 0 ? "\n\tMeshes:" : "");
- log += "\n\t\t" + mesh.toString(fullDetails);
- }
- }
- // Cameras
- if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
- var parsedCamera = parsedData.cameras[index];
- var camera = Camera.Parse(parsedCamera, scene);
- container.cameras.push(camera);
- log += (index === 0 ? "\n\tCameras:" : "");
- log += "\n\t\t" + camera.toString(fullDetails);
- }
- }
- // Browsing all the graph to connect the dots
- for (index = 0, cache = scene.cameras.length; index < cache; index++) {
- var camera = scene.cameras[index];
- if (camera._waitingParentId) {
- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
- camera._waitingParentId = null;
- }
- }
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- let light = scene.lights[index];
- if (light && light._waitingParentId) {
- light.parent = scene.getLastEntryByID(light._waitingParentId);
- light._waitingParentId = null;
- }
- }
- // Sounds
- // TODO: add sound
- var loadedSounds: Sound[] = [];
- var loadedSound: Sound;
- if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
- for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
- var parsedSound = parsedData.sounds[index];
- if (Engine.audioEngine.canUseWebAudio) {
- if (!parsedSound.url) parsedSound.url = parsedSound.name;
- if (!loadedSounds[parsedSound.url]) {
- loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
- loadedSounds[parsedSound.url] = loadedSound;
- container.sounds.push(loadedSound);
- }
- else {
- container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
- }
- } else {
- container.sounds.push(new Sound(parsedSound.name, null, scene));
- }
- }
- }
- loadedSounds = [];
- // Connect parents & children and parse actions
- for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
- var transformNode = scene.transformNodes[index];
- if (transformNode._waitingParentId) {
- transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
- transformNode._waitingParentId = null;
- }
- }
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- var mesh = scene.meshes[index];
- if (mesh._waitingParentId) {
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
- mesh._waitingParentId = null;
- }
- if (mesh._waitingActions) {
- ActionManager.Parse(mesh._waitingActions, mesh, scene);
- mesh._waitingActions = null;
- }
- }
- // freeze world matrix application
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingFreezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingFreezeWorldMatrix = null;
- } else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- // Particles Systems
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (parsedParticleSystem.activeParticleCount) {
- let ps = GPUParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
- container.particleSystems.push(ps);
- } else {
- let ps = ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
- container.particleSystems.push(ps);
- }
- }
- }
- // Lens flares
- if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
- for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
- var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
- var lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
- container.lensFlareSystems.push(lf);
- }
- }
- // Shadows
- if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
- for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
- var sg = ShadowGenerator.Parse(parsedShadowGenerator, scene);
- container.shadowGenerators.push(sg);
- }
- }
- // Lights exclusions / inclusions
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- let light = scene.lights[index];
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- }
- // Actions (scene)
- if (parsedData.actions !== undefined && parsedData.actions !== null) {
- ActionManager.Parse(parsedData.actions, null, scene);
- }
- if (!addToScene) {
- container.removeAllFromScene();
- }
- } catch (err) {
- let msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Tools.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return container;
- }
- SceneLoader.RegisterPlugin({
- name: "babylon.js",
- extensions: ".babylon",
- canDirectLoad: (data: string) => {
- if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
- return true;
- }
- return false;
- },
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importMesh has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- if (!meshesNames) {
- meshesNames = null;
- } else if (!Array.isArray(meshesNames)) {
- meshesNames = [meshesNames];
- }
- var hierarchyIds = new Array<number>();
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- var loadedSkeletonsIds = [];
- var loadedMaterialsIds = [];
- var index: number;
- var cache: number;
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- var parsedMesh = parsedData.meshes[index];
- if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
- if (meshesNames !== null) {
- // Remove found mesh name from list.
- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
- }
- //Geometry?
- if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
- //does the file contain geometries?
- if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
- //find the correct geometry and add it to the scene
- var found: boolean = false;
- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
- if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
- return;
- } else {
- parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
- if (parsedGeometryData.id === parsedMesh.geometryId) {
- switch (geometryType) {
- case "boxes":
- BoxGeometry.Parse(parsedGeometryData, scene);
- break;
- case "spheres":
- SphereGeometry.Parse(parsedGeometryData, scene);
- break;
- case "cylinders":
- CylinderGeometry.Parse(parsedGeometryData, scene);
- break;
- case "toruses":
- TorusGeometry.Parse(parsedGeometryData, scene);
- break;
- case "grounds":
- GroundGeometry.Parse(parsedGeometryData, scene);
- break;
- case "planes":
- PlaneGeometry.Parse(parsedGeometryData, scene);
- break;
- case "torusKnots":
- TorusKnotGeometry.Parse(parsedGeometryData, scene);
- break;
- case "vertexData":
- Geometry.Parse(parsedGeometryData, scene, rootUrl);
- break;
- }
- found = true;
- }
- });
- }
- });
- if (found === false) {
- Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
- }
- }
- }
- // Material ?
- if (parsedMesh.materialId) {
- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
- if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if (parsedMultiMaterial.id === parsedMesh.materialId) {
- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- loadedMaterialsIds.push(subMatId);
- var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
- if (mat) {
- log += "\n\tMaterial " + mat.toString(fullDetails);
- }
- }
- loadedMaterialsIds.push(parsedMultiMaterial.id);
- var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
- if (mmat) {
- materialFound = true;
- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
- }
- break;
- }
- }
- }
- if (materialFound === false) {
- loadedMaterialsIds.push(parsedMesh.materialId);
- var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
- if (!mat) {
- Tools.Warn("Material not found for mesh " + parsedMesh.id);
- } else {
- log += "\n\tMaterial " + mat.toString(fullDetails);
- }
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
- if (skeletonAlreadyLoaded === false) {
- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
- skeletons.push(skeleton);
- loadedSkeletonsIds.push(parsedSkeleton.id);
- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
- }
- }
- }
- }
- var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- log += "\n\tMesh " + mesh.toString(fullDetails);
- }
- }
- // Connecting parents
- var currentMesh: AbstractMesh;
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingParentId) {
- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
- currentMesh._waitingParentId = null;
- }
- }
- // freeze and compute world matrix application
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingFreezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingFreezeWorldMatrix = null;
- } else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- }
- // Particles
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- return true;
- } catch (err) {
- let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Tools.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return false;
- },
- load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importScene has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- // Scene
- if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
- }
- if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
- scene.autoClear = parsedData.autoClear;
- }
- if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
- scene.clearColor = Color4.FromArray(parsedData.clearColor);
- }
- if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
- scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
- }
- if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
- scene.gravity = Vector3.FromArray(parsedData.gravity);
- }
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- log += "\tFog mode for scene: ";
- switch (scene.fogMode) {
- // getters not compiling, so using hardcoded
- case 1: log += "exp\n"; break;
- case 2: log += "exp2\n"; break;
- case 3: log += "linear\n"; break;
- }
- }
- //Physics
- if (parsedData.physicsEnabled) {
- var physicsPlugin;
- if (parsedData.physicsEngine === "cannon") {
- physicsPlugin = new CannonJSPlugin();
- } else if (parsedData.physicsEngine === "oimo") {
- physicsPlugin = new OimoJSPlugin();
- }
- log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
- //else - default engine, which is currently oimo
- var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
- scene.enablePhysics(physicsGravity, physicsPlugin);
- }
- // Metadata
- if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
- scene.metadata = parsedData.metadata;
- }
- //collisions, if defined. otherwise, default is true
- if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
- scene.collisionsEnabled = parsedData.collisionsEnabled;
- }
- scene.workerCollisions = !!parsedData.workerCollisions;
- var container = loadAssetContainer(scene, data, rootUrl, onError, true);
- if (!container) {
- return false;
- }
- if (parsedData.autoAnimate) {
- scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
- }
- if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
- scene.setActiveCameraByID(parsedData.activeCameraID);
- }
- // Environment texture
- if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
- scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
- if (parsedData.createDefaultSkybox === true) {
- var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
- var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
- scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
- }
- }
- // Finish
- return true;
- } catch (err) {
- let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Tools.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return false;
- },
- loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
- var container = loadAssetContainer(scene, data, rootUrl, onError);
- return container;
- }
- });
- }
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