validation.js 14 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. // Overload the random to make it deterministic
  8. var seed = 100000,
  9. constant = Math.pow(2, 13) + 1,
  10. prime = 37,
  11. maximum = Math.pow(2, 50);
  12. Math.random = function() {
  13. seed *= constant;
  14. seed += prime;
  15. seed %= maximum;
  16. return seed / maximum;
  17. }
  18. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  19. var width = referenceCanvas.width;
  20. var height = referenceCanvas.height;
  21. var size = width * height * 4;
  22. var referenceContext = referenceCanvas.getContext("2d");
  23. var referenceData = referenceContext.getImageData(0, 0, width, height);
  24. var differencesCount = 0;
  25. for (var index = 0; index < size; index += 4) {
  26. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  27. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  28. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  29. continue;
  30. }
  31. referenceData.data[index] = 255;
  32. referenceData.data[index + 1] *= 0.5;
  33. referenceData.data[index + 2] *= 0.5;
  34. differencesCount++;
  35. }
  36. referenceContext.putImageData(referenceData, 0, 0);
  37. if (differencesCount) {
  38. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  39. }
  40. return (differencesCount * 100) / (width * height) > errorRatio;
  41. }
  42. function getRenderData(canvas, engine) {
  43. var width = canvas.width;
  44. var height = canvas.height;
  45. var renderData = engine.readPixels(0, 0, width, height);
  46. var numberOfChannelsByLine = width * 4;
  47. var halfHeight = height / 2;
  48. for (var i = 0; i < halfHeight; i++) {
  49. for (var j = 0; j < numberOfChannelsByLine; j++) {
  50. var currentCell = j + i * numberOfChannelsByLine;
  51. var targetLine = height - i - 1;
  52. var targetCell = j + targetLine * numberOfChannelsByLine;
  53. var temp = renderData[currentCell];
  54. renderData[currentCell] = renderData[targetCell];
  55. renderData[targetCell] = temp;
  56. }
  57. }
  58. return renderData;
  59. }
  60. function saveRenderImage(data, canvas) {
  61. var width = canvas.width;
  62. var height = canvas.height;
  63. var screenshotCanvas = document.createElement('canvas');
  64. screenshotCanvas.width = width;
  65. screenshotCanvas.height = height;
  66. var context = screenshotCanvas.getContext('2d');
  67. var imageData = context.createImageData(width, height);
  68. var castData = imageData.data;
  69. castData.set(data);
  70. context.putImageData(imageData, 0, 0);
  71. return screenshotCanvas.toDataURL();
  72. }
  73. function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  74. var renderData = getRenderData(canvas, engine);
  75. var testRes = true;
  76. // gl check
  77. var gl = engine._gl;
  78. if (gl.getError() !== 0) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed (gl error)', 'color: red');
  83. } else {
  84. // Visual check
  85. if (!test.onlyVisual) {
  86. var info = engine.getGlInfo();
  87. var defaultErrorRatio = 2.5
  88. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  89. result.classList.add("failed");
  90. result.innerHTML = "×";
  91. testRes = false;
  92. console.log('%c failed', 'color: red');
  93. } else {
  94. result.innerHTML = "✔";
  95. testRes = true;
  96. console.log('%c validated', 'color: green');
  97. }
  98. }
  99. }
  100. waitRing.classList.add("hidden");
  101. var renderB64 = saveRenderImage(renderData, canvas);
  102. renderImage.src = renderB64;
  103. engine.applyStates();
  104. currentScene.dispose();
  105. currentScene = null;
  106. engine.setHardwareScalingLevel(1);
  107. done(testRes, renderB64);
  108. }
  109. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  110. currentScene.useConstantAnimationDeltaTime = true;
  111. var renderCount = test.renderCount || 1;
  112. currentScene.executeWhenReady(function() {
  113. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  114. currentScene.activeCamera.useAutoRotationBehavior = false;
  115. }
  116. engine.runRenderLoop(function() {
  117. try {
  118. currentScene.render();
  119. renderCount--;
  120. if (renderCount === 0) {
  121. engine.stopRenderLoop();
  122. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  123. }
  124. }
  125. catch (e) {
  126. console.error(e);
  127. done(false);
  128. }
  129. });
  130. });
  131. }
  132. function runTest(index, done) {
  133. if (index >= config.tests.length) {
  134. done(false);
  135. }
  136. // Clear the plugin activated observables in case it is registered in the test.
  137. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  138. var test = config.tests[index];
  139. var container = document.createElement("div");
  140. container.id = "container#" + index;
  141. container.className = "container";
  142. document.body.appendChild(container);
  143. var titleContainer = document.createElement("div");
  144. titleContainer.className = "containerTitle";
  145. container.appendChild(titleContainer);
  146. var title = document.createElement("div");
  147. title.className = "title";
  148. titleContainer.appendChild(title);
  149. var result = document.createElement("div");
  150. result.className = "result";
  151. titleContainer.appendChild(result);
  152. var waitRing = document.createElement("img");
  153. waitRing.className = "waitRing";
  154. titleContainer.appendChild(waitRing);
  155. waitRing.src = "/tests/validation/loading.gif";
  156. var resultCanvas = document.createElement("canvas");
  157. resultCanvas.className = "resultImage";
  158. container.appendChild(resultCanvas);
  159. title.innerHTML = "#" + index + "> " + test.title;
  160. console.log("Running " + test.title);
  161. var resultContext = resultCanvas.getContext("2d");
  162. var img = new Image();
  163. img.onload = function() {
  164. resultCanvas.width = img.width;
  165. resultCanvas.height = img.height;
  166. resultContext.drawImage(img, 0, 0);
  167. var renderImage = new Image();
  168. renderImage.className = "renderImage";
  169. container.appendChild(renderImage);
  170. location.href = "#" + container.id;
  171. seed = 100000;
  172. if (test.sceneFolder) {
  173. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  174. currentScene = newScene;
  175. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  176. },
  177. null,
  178. function(loadedScene, msg) {
  179. console.error(msg);
  180. done(false);
  181. });
  182. }
  183. else if (test.playgroundId) {
  184. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  185. console.error("Invalid playground id");
  186. done(false);
  187. return;
  188. }
  189. var snippetUrl = "https://snippet.babylonjs.com";
  190. var pgRoot = "/Playground"
  191. var retryTime = 500;
  192. var maxRetry = 5;
  193. var retry = 0;
  194. var onError = function() {
  195. retry++;
  196. if (retry < maxRetry) {
  197. setTimeout(function() {
  198. loadPG();
  199. }, retryTime);
  200. }
  201. else {
  202. // Skip the test as we can not fetch the source.
  203. done(true);
  204. }
  205. }
  206. var loadPG = function() {
  207. var xmlHttp = new XMLHttpRequest();
  208. xmlHttp.onreadystatechange = function() {
  209. if (xmlHttp.readyState === 4) {
  210. try {
  211. xmlHttp.onreadystatechange = null;
  212. var snippet = JSON.parse(xmlHttp.responseText);
  213. var code = JSON.parse(snippet.jsonPayload).code.toString();
  214. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  215. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  216. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  217. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  218. if (test.replace) {
  219. var split = test.replace.split(",");
  220. for (var i = 0; i < split.length; i += 2) {
  221. var source = split[i].trim();
  222. var destination = split[i + 1].trim();
  223. code = code.replace(source, destination);
  224. }
  225. }
  226. currentScene = eval(code + "\r\ncreateScene(engine)");
  227. if (currentScene.then) {
  228. // Handle if createScene returns a promise
  229. currentScene.then(function(scene) {
  230. currentScene = scene;
  231. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  232. }).catch(function(e) {
  233. console.error(e);
  234. onError();
  235. })
  236. } else {
  237. // Handle if createScene returns a scene
  238. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  239. }
  240. }
  241. catch (e) {
  242. console.error(e);
  243. onError();
  244. }
  245. }
  246. }
  247. xmlHttp.onerror = function() {
  248. console.error("Network error during test load.");
  249. onError();
  250. }
  251. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  252. xmlHttp.send();
  253. }
  254. loadPG();
  255. } else {
  256. // Fix references
  257. if (test.specificRoot) {
  258. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  259. }
  260. var request = new XMLHttpRequest();
  261. request.open('GET', config.root + test.scriptToRun, true);
  262. request.onreadystatechange = function() {
  263. if (request.readyState === 4) {
  264. try {
  265. request.onreadystatechange = null;
  266. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  267. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  268. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  269. if (test.replace) {
  270. var split = test.replace.split(",");
  271. for (var i = 0; i < split.length; i += 2) {
  272. var source = split[i].trim();
  273. var destination = split[i + 1].trim();
  274. scriptToRun = scriptToRun.replace(source, destination);
  275. }
  276. }
  277. if (test.replaceUrl) {
  278. var split = test.replaceUrl.split(",");
  279. for (var i = 0; i < split.length; i++) {
  280. var source = split[i].trim();
  281. var regex = new RegExp(source, "g");
  282. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  283. }
  284. }
  285. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  286. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  287. }
  288. catch (e) {
  289. console.error(e);
  290. done(false);
  291. }
  292. }
  293. };
  294. request.onerror = function() {
  295. console.error("Network error during test load.");
  296. done(false);
  297. }
  298. request.send(null);
  299. }
  300. }
  301. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  302. }
  303. function init() {
  304. BABYLON.SceneLoader.ShowLoadingScreen = false;
  305. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  306. BABYLON.DracoCompression.Configuration.decoder = {
  307. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  308. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  309. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  310. };
  311. BABYLON.GLTFValidation.Configuration = {
  312. url: "../../dist/preview%20release/gltf_validator.js"
  313. };
  314. canvas = document.createElement("canvas");
  315. canvas.className = "renderCanvas";
  316. document.body.appendChild(canvas);
  317. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support ? true : false });
  318. engine.enableOfflineSupport = false;
  319. engine.setDitheringState(false);
  320. }
  321. function dispose() {
  322. engine.dispose();
  323. currentScene = null;
  324. engine = null;
  325. document.body.removeChild(canvas);
  326. canvas = null;
  327. }
  328. init();