globalState.ts 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial"
  2. import { Nullable } from "babylonjs/types"
  3. import { Observable } from 'babylonjs/Misc/observable';
  4. import { DefaultNodeModel } from './components/diagram/defaultNodeModel';
  5. import { LogEntry } from './components/log/logComponent';
  6. import { NodeModel } from 'storm-react-diagrams';
  7. import { INodeLocationInfo } from './nodeLocationInfo';
  8. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  9. import { PreviewMeshType } from './components/preview/previewMeshType';
  10. import { DataStorage } from './dataStorage';
  11. import { Color4 } from 'babylonjs/Maths/math.color';
  12. export class GlobalState {
  13. nodeMaterial: NodeMaterial;
  14. hostElement: HTMLElement;
  15. hostDocument: HTMLDocument;
  16. onSelectionChangedObservable = new Observable<Nullable<DefaultNodeModel>>();
  17. onRebuildRequiredObservable = new Observable<void>();
  18. onResetRequiredObservable = new Observable<Nullable<INodeLocationInfo[]>>();
  19. onUpdateRequiredObservable = new Observable<void>();
  20. onZoomToFitRequiredObservable = new Observable<void>();
  21. onReOrganizedRequiredObservable = new Observable<void>();
  22. onLogRequiredObservable = new Observable<LogEntry>();
  23. onErrorMessageDialogRequiredObservable = new Observable<string>();
  24. onPreviewCommandActivated = new Observable<void>();
  25. onLightUpdated = new Observable<void>();
  26. onPreviewBackgroundChanged = new Observable<void>();
  27. onBackFaceCullingChanged = new Observable<void>();
  28. onDepthPrePassChanged = new Observable<void>();
  29. onAnimationCommandActivated = new Observable<void>();
  30. onGetNodeFromBlock: (block: NodeMaterialBlock) => NodeModel;
  31. previewMeshType: PreviewMeshType;
  32. previewMeshFile: File;
  33. rotatePreview: boolean;
  34. backgroundColor: Color4;
  35. backFaceCulling: boolean;
  36. depthPrePass: boolean;
  37. blockKeyboardEvents = false;
  38. hemisphericLight: boolean;
  39. directionalLight0: boolean;
  40. customSave?: {label: string, action: (data: string) => Promise<void>};
  41. public constructor() {
  42. this.previewMeshType = DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box);
  43. this.backFaceCulling = DataStorage.ReadBoolean("BackFaceCulling", true);
  44. this.depthPrePass = DataStorage.ReadBoolean("DepthPrePass", false);
  45. this.hemisphericLight = DataStorage.ReadBoolean("HemisphericLight", true);
  46. this.directionalLight0 = DataStorage.ReadBoolean("DirectionalLight0", true);
  47. let r = DataStorage.ReadNumber("BackgroundColorR", 0.37);
  48. let g = DataStorage.ReadNumber("BackgroundColorG", 0.37);
  49. let b = DataStorage.ReadNumber("BackgroundColorB", 0.37);
  50. this.backgroundColor = new Color4(r, g, b, 1.0);
  51. }
  52. }