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- #include "stdafx.h"
- #include "BabylonAnimation.h"
- BabylonAnimationBase::BabylonAnimationBase(int loopBehavior, int fps, const std::wstring& name, const std::wstring& animatedProperty, bool autoAnimate, int autoAnimateFrom, int autoAnimateTo, bool autoAnimateLoop) :
- loopBehavior(loopBehavior), framePerSecond(fps), name(name), property(animatedProperty), autoAnimate(autoAnimate), autoAnimateFrom(autoAnimateFrom), autoAnimateTo(autoAnimateTo), autoAnimateLoop(autoAnimateLoop)
- {
- }
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