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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- var serializeLight = function (light) {
- var serializationObject = {};
- serializationObject.name = light.name;
- serializationObject.id = light.id;
- if (light instanceof BABYLON.PointLight) {
- serializationObject.type = 0;
- serializationObject.position = light.position.asArray();
- } else if (light instanceof BABYLON.DirectionalLight) {
- serializationObject.type = 1;
- serializationObject.position = light.position.asArray();
- serializationObject.direction = light.position.asArray();
- } else if (light instanceof BABYLON.SpotLight) {
- serializationObject.type = 2;
- serializationObject.position = light.position.asArray();
- serializationObject.direction = light.position.asArray();
- serializationObject.angle = light.angle;
- serializationObject.exponent = light.exponent;
- } else if (light instanceof BABYLON.HemisphericLight) {
- serializationObject.type = 2;
- serializationObject.groundColor = light.groundColor.asArray();
- }
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- return serializationObject;
- };
- var serializeCamera = function (camera) {
- var serializationObject = {};
- serializationObject.name = camera.name;
- serializationObject.id = camera.id;
- serializationObject.position = camera.position.asArray();
- // Parent
- if (camera.parent) {
- serializationObject.parentId = camera.parent.id;
- }
- // Target
- serializationObject.rotation = camera.rotation.asArray();
- // Locked target
- if (camera.lockedTarget && camera.lockedTarget.id) {
- serializationObject.lockedTargetId = camera.lockedTarget.id;
- }
- serializationObject.fov = camera.fov;
- serializationObject.minZ = camera.minZ;
- serializationObject.maxZ = camera.maxZ;
- serializationObject.speed = camera.speed;
- serializationObject.inertia = camera.inertia;
- serializationObject.checkCollisions = camera.checkCollisions;
- serializationObject.applyGravity = camera.applyGravity;
- if (camera.ellipsoid) {
- serializationObject.ellipsoid = camera.ellipsoid.asArray();
- }
- // Animations
- appendAnimations(camera, serializationObject);
- return serializationObject;
- };
- var appendAnimations = function(source, destination) {
- if (source.animations) {
- destination.animations = [];
- for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
- var animation = source.animations[animationIndex];
- destination.animations.push(serializeAnimation(animation));
- }
- }
- };
- var serializeAnimation = function (animation) {
- var serializationObject = {};
- serializationObject.name = animation.name;
- serializationObject.property = animation.targetProperty;
- serializationObject.framePerSecond = animation.framePerSecond;
- serializationObject.dataType = animation.dataType;
- serializationObject.loopBehavior = animation.loopBehavior;
- var dataType = animation.dataType;
- serializationObject.keys = [];
- for (var index = 0; index < animation.keys.length; index++) {
- var animationKey = animation.keys[index];
- var key = {};
- key.frame = animationKey.frame;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- key.values = [animationKey.value];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- key.values = animationKey.value.asArray();
- break;
- }
- serializationObject.keys.push(key);
- }
- return serializationObject;
- };
- var serializeMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.ambient = material.ambientColor.asArray();
- serializationObject.diffuse = material.diffuseColor.asArray();
- serializationObject.specular = material.specularColor.asArray();
- serializationObject.specularPower = material.specularPower;
- serializationObject.emissive = material.emissiveColor.asArray();
- serializationObject.alpha = material.alpha;
- serializationObject.id = material.id;
- serializationObject.backFaceCulling = material.backFaceCulling;
- if (material.diffuseTexture) {
- serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
- }
- if (material.ambientTexture) {
- serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
- }
- if (material.opacityTexture) {
- serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
- }
- if (material.reflectionTexture) {
- serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
- }
- if (material.emissiveTexture) {
- serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
- }
- if (material.specularTexture) {
- serializationObject.specularTexture = serializeTexture(material.specularTexture);
- }
- if (material.bumpTexture) {
- serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
- }
- return serializationObject;
- };
- var serializeTexture = function (texture) {
- var serializationObject = {};
- if (!texture.name) {
- return null;
- }
- if (texture instanceof BABYLON.CubeTexture) {
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- return serializationObject;
- }
- if (texture instanceof BABYLON.MirrorTexture) {
- serializationObject.renderTargetSize = texture.renderTargetSize;
- serializationObject.renderList = [];
- for (var index = 0; index < texture.renderList.length; index++) {
- serializationObject.renderList.push(texture.renderList[index].id);
- }
- serializationObject.mirrorPlane = texture.mirrorPlane.asArray();
- } else if (texture instanceof BABYLON.RenderTargetTexture) {
- serializationObject.renderTargetSize = texture.renderTargetSize;
- serializationObject.renderList = [];
- for (var index = 0; index < texture.renderList.length; index++) {
- serializationObject.renderList.push(texture.renderList[index].id);
- }
- }
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesIndex = texture.coordinatesIndex;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- serializationObject.uOffset = texture.uOffset;
- serializationObject.vOffset = texture.vOffset;
- serializationObject.uScale = texture.uScale;
- serializationObject.vScale = texture.vScale;
- serializationObject.uAng = texture.uAng;
- serializationObject.vAng = texture.vAng;
- serializationObject.wAng = texture.wAng;
- serializationObject.wrapU = texture.wrapU;
- serializationObject.wrapV = texture.wrapV;
- // Animations
- appendAnimations(texture, serializationObject);
- return serializationObject;
- };
- BABYLON.SceneSerializer = {
- Serialize: function (scene) {
- var serializationObject = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
-
- serializationObject.lights.push(serializeLight(light));
- }
- // Cameras
- serializationObject.cameras = [];
- for (var index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- serializationObject.cameras.push(serializeCamera(camera));
- }
- if (scene.activecamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Materials
- serializationObject.materials = [];
- for (var index = 0; index < scene.materials.length; index++) {
- var material = scene.materials[index];
- serializationObject.materials.push(serializeMaterial(material));
- }
- return serializationObject;
- }
- };
- })();
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