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- //// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- class StandardMaterial extends Material {
- diffuseTexture: Texture;
- ambientTexture: Texture;
- opacityTexture: Texture;
- reflectionTexture: Texture;
- emissiveTexture: Texture;
- specularTexture: Texture;
- bumpTexture: Texture;
- ambientColor: Color3;
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- emissiveColor: Color3;
- getRenderTargetTextures(): Texture[];
- getAnimatables(): Texture[];
- clone(name: string): StandardMaterial;
- }
- }
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