babylon.standardMaterial.d.ts 639 B

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  1. //// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class StandardMaterial extends Material {
  4. diffuseTexture: Texture;
  5. ambientTexture: Texture;
  6. opacityTexture: Texture;
  7. reflectionTexture: Texture;
  8. emissiveTexture: Texture;
  9. specularTexture: Texture;
  10. bumpTexture: Texture;
  11. ambientColor: Color3;
  12. diffuseColor: Color3;
  13. specularColor: Color3;
  14. specularPower: number;
  15. emissiveColor: Color3;
  16. getRenderTargetTextures(): Texture[];
  17. getAnimatables(): Texture[];
  18. clone(name: string): StandardMaterial;
  19. }
  20. }