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- module BABYLON {
- export const enum ShaderDataType {
- Vector2, Vector3, Vector4, Matrix, float, Color3, Color4, Size
- }
- export class GroupInstanceInfo {
- constructor(owner: Group2D, cache: ModelRenderCache) {
- this._owner = owner;
- this._modelCache = cache;
- this._modelCache.addRef();
- this._instancesPartsData = new Array<DynamicFloatArray>();
- this._instancesPartsBuffer = new Array<WebGLBuffer>();
- this._instancesPartsBufferSize = new Array<number>();
- this._partIndexFromId = new StringDictionary<number>();
- this._instancesPartsUsedShaderCategories = new Array<string>();
- }
- public dispose(): boolean {
- if (this._isDisposed) {
- return false;
- }
- if (this._modelCache) {
- this._modelCache.dispose();
- }
- let engine = this._owner.owner.engine;
- if (this._instancesPartsBuffer) {
- this._instancesPartsBuffer.forEach(b => {
- engine._releaseBuffer(b);
- });
- }
- this._partIndexFromId = null;
- this._instancesPartsData = null;
- this._instancesPartsBufferSize = null;
- this._instancesPartsUsedShaderCategories = null;
- return true;
- }
- _isDisposed: boolean;
- _owner: Group2D;
- _modelCache: ModelRenderCache;
- _partIndexFromId: StringDictionary<number>;
- _instancesPartsData: DynamicFloatArray[];
- _dirtyInstancesData: boolean;
- _instancesPartsBuffer: WebGLBuffer[];
- _instancesPartsBufferSize: number[];
- _instancesPartsUsedShaderCategories: string[];
- }
- export class ModelRenderCache {
- constructor(engine: Engine, modelKey: string, isTransparent: boolean) {
- this._engine = engine;
- this._modelKey = modelKey;
- this._isTransparent = isTransparent;
- this._nextKey = 1;
- this._refCounter = 1;
- this._instancesData = new StringDictionary<InstanceDataBase[]>();
- }
- public dispose(): boolean {
- if (--this._refCounter !== 0) {
- return false;
- }
- // Remove the Model Render Cache from the global dictionary
- let edata = this._engine.getExternalData<Canvas2DEngineBoundData>("__BJSCANVAS2D__");
- if (edata) {
- edata.DisposeModelRenderCache(this);
- }
- return true;
- }
- public get isDisposed(): boolean {
- return this._refCounter <= 0;
- }
- public addRef(): number {
- return ++this._refCounter;
- }
- public get modelKey(): string {
- return this._modelKey;
- }
- /**
- * Render the model instances
- * @param instanceInfo
- * @param context
- * @return must return true is the rendering succeed, false if the rendering couldn't be done (asset's not yet ready, like Effect)
- */
- render(instanceInfo: GroupInstanceInfo, context: Render2DContext): boolean {
- return true;
- }
- addInstanceDataParts(data: InstanceDataBase[]): string {
- let key = this._nextKey.toString();
- if (!this._instancesData.add(key, data)) {
- throw Error(`Key: ${key} is already allocated`);
- }
- ++this._nextKey;
- return key;
- }
- removeInstanceData(key: string) {
- this._instancesData.remove(key);
- }
- protected getPartIndexFromId(partId: number) {
- for (var i = 0; i < this._partIdList.length; i++) {
- if (this._partIdList[i] === partId) {
- return i;
- }
- }
- return null;
- }
- protected loadInstancingAttributes(partId: number, effect: Effect): InstancingAttributeInfo[] {
- let i = this.getPartIndexFromId(partId);
- if (i === null) {
- return null;
- }
- var ci = this._partsClassInfo[i];
- var categories = this._partsUsedCategories[i];
- let res = ci.classContent.getInstancingAttributeInfos(effect, categories);
- return res;
- }
- //setupUniformsLocation(effect: Effect, uniforms: string[], partId: number) {
- // let i = this.getPartIndexFromId(partId);
- // if (i === null) {
- // return null;
- // }
- // let pci = this._partsClassInfo[i];
- // pci.fullContent.forEach((k, v) => {
- // if (uniforms.indexOf(v.attributeName) !== -1) {
- // v.uniformLocation = effect.getUniform(v.attributeName);
- // }
- // });
- //}
- private static v2 = Vector2.Zero();
- private static v3 = Vector3.Zero();
- private static v4 = Vector4.Zero();
- protected setupUniforms(effect: Effect, partIndex: number, data: DynamicFloatArray, elementCount: number) {
- let offset = (this._partsDataStride[partIndex]/4) * elementCount;
- let pci = this._partsClassInfo[partIndex];
- let self = this;
- pci.fullContent.forEach((k, v) => {
- if (!v.category || self._partsUsedCategories[partIndex].indexOf(v.category)!==1) {
- switch (v.dataType) {
- case ShaderDataType.float:
- {
- let attribOffset = v.instanceOffset.get(self._partsJoinedUsedCategories[partIndex]);
- effect.setFloat(v.attributeName, data.buffer[offset + attribOffset]);
- break;
- }
- case ShaderDataType.Vector2:
- {
- let attribOffset = v.instanceOffset.get(self._partsJoinedUsedCategories[partIndex]);
- ModelRenderCache.v2.x = data.buffer[offset + attribOffset + 0];
- ModelRenderCache.v2.y = data.buffer[offset + attribOffset + 1];
- effect.setVector2(v.attributeName, ModelRenderCache.v2);
- break;
- }
- case ShaderDataType.Color3:
- case ShaderDataType.Vector3:
- {
- let attribOffset = v.instanceOffset.get(self._partsJoinedUsedCategories[partIndex]);
- ModelRenderCache.v3.x = data.buffer[offset + attribOffset + 0];
- ModelRenderCache.v3.y = data.buffer[offset + attribOffset + 1];
- ModelRenderCache.v3.z = data.buffer[offset + attribOffset + 2];
- effect.setVector3(v.attributeName, ModelRenderCache.v3);
- break;
- }
- case ShaderDataType.Color4:
- case ShaderDataType.Vector4:
- {
- let attribOffset = v.instanceOffset.get(self._partsJoinedUsedCategories[partIndex]);
- ModelRenderCache.v4.x = data.buffer[offset + attribOffset + 0];
- ModelRenderCache.v4.y = data.buffer[offset + attribOffset + 1];
- ModelRenderCache.v4.z = data.buffer[offset + attribOffset + 2];
- ModelRenderCache.v4.w = data.buffer[offset + attribOffset + 3];
- effect.setVector4(v.attributeName, ModelRenderCache.v4);
- break;
- }
- default:
- }
- }
- });
- }
- protected _engine: Engine;
- private _modelKey: string;
- private _isTransparent: boolean;
- public get isTransparent() {
- return this._isTransparent;
- }
- _instancesData: StringDictionary<InstanceDataBase[]>;
- private _nextKey: number;
- private _refCounter: number;
- _partIdList: number[];
- _partsDataStride: number[];
- _partsUsedCategories: Array<string[]>;
- _partsJoinedUsedCategories: string[];
- _partsClassInfo: ClassTreeInfo<InstanceClassInfo, InstancePropInfo>[];
- }
- }
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