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- using System.Runtime.Serialization;
- namespace BabylonExport.Entities
- {
- [DataContract]
- public class BabylonMaterial
- {
- [DataMember]
- public string name { get; set; }
- [DataMember]
- public string id { get; set; }
- [DataMember]
- public bool backFaceCulling { get; set; }
- [DataMember]
- public bool wireframe { get; set; }
- [DataMember]
- public float[] ambient { get; set; }
- [DataMember]
- public float[] diffuse { get; set; }
- [DataMember]
- public float[] specular { get; set; }
- [DataMember]
- public float[] emissive { get; set; }
- [DataMember]
- public float specularPower { get; set; }
- [DataMember]
- public float alpha { get; set; }
- [DataMember]
- public BabylonTexture diffuseTexture { get; set; }
- [DataMember]
- public BabylonFresnelParameters diffuseFresnelParameters { get; set; }
- [DataMember]
- public BabylonTexture ambientTexture { get; set; }
- [DataMember]
- public BabylonTexture opacityTexture { get; set; }
- [DataMember]
- public BabylonFresnelParameters opacityFresnelParameters { get; set; }
- [DataMember]
- public BabylonTexture reflectionTexture { get; set; }
- [DataMember]
- public BabylonFresnelParameters reflectionFresnelParameters { get; set; }
- [DataMember]
- public BabylonTexture emissiveTexture { get; set; }
- [DataMember]
- public BabylonTexture lightmapTexture { get; set; }
- [DataMember]
- public bool useLightmapAsShadowmap { get; set; }
- [DataMember]
- public BabylonFresnelParameters emissiveFresnelParameters { get; set; }
- [DataMember]
- public BabylonTexture specularTexture { get; set; }
- [DataMember]
- public BabylonTexture bumpTexture { get; set; }
- public BabylonMaterial()
- {
- backFaceCulling = true;
- ambient = new[] {1.0f, 1.0f, 1.0f};
- diffuse = new[] { 1.0f, 1.0f, 1.0f };
- specular = new[] { 1.0f, 1.0f, 1.0f };
- emissive = new[] { 0f, 0f, 0f };
- specularPower = 64;
- alpha = 1.0f;
- }
- }
- }
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