BabylonAnimation.cs 895 B

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonAnimation
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string property { get; set; }
  11. [DataMember]
  12. public int dataType { get; set; }
  13. [DataMember]
  14. public int loopBehavior { get; set; }
  15. [DataMember]
  16. public int framePerSecond { get; set; }
  17. [DataMember]
  18. public BabylonAnimationKey[] keys { get; set; }
  19. public enum DataType
  20. {
  21. Float = 0,
  22. Vector3 = 1,
  23. Quaternion = 2,
  24. Matrix = 3,
  25. Color3 = 4,
  26. }
  27. public enum LoopBehavior
  28. {
  29. Relative = 0,
  30. Cycle = 1,
  31. Constant = 2
  32. }
  33. }
  34. }