BabylonAbstractMesh.cs 1.2 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonAbstractMesh: BabylonIAnimatable
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public float[] position { get; set; }
  11. [DataMember]
  12. public float[] rotation { get; set; }
  13. [DataMember]
  14. public float[] scaling { get; set; }
  15. [DataMember]
  16. public float[] rotationQuaternion { get; set; }
  17. [DataMember]
  18. public BabylonActions actions { get; set; }
  19. [DataMember]
  20. public BabylonAnimation[] animations { get; set; }
  21. [DataMember]
  22. public bool autoAnimate { get; set; }
  23. [DataMember]
  24. public int autoAnimateFrom { get; set; }
  25. [DataMember]
  26. public int autoAnimateTo { get; set; }
  27. [DataMember]
  28. public bool autoAnimateLoop { get; set; }
  29. public BabylonAbstractMesh()
  30. {
  31. position = new[] { 0f, 0f, 0f };
  32. rotation = new[] { 0f, 0f, 0f };
  33. scaling = new[] { 1f, 1f, 1f };
  34. }
  35. }
  36. }