babylon.freeCameraInputsManager.js 1.9 KB

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  1. var __extends = (this && this.__extends) || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  5. };
  6. var BABYLON;
  7. (function (BABYLON) {
  8. var FreeCameraInputsManager = (function (_super) {
  9. __extends(FreeCameraInputsManager, _super);
  10. function FreeCameraInputsManager(camera) {
  11. _super.call(this, camera);
  12. }
  13. FreeCameraInputsManager.prototype.addKeyboard = function () {
  14. this.add(new BABYLON.FreeCameraKeyboardMoveInput());
  15. return this;
  16. };
  17. FreeCameraInputsManager.prototype.addMouse = function (touchEnabled) {
  18. if (touchEnabled === void 0) { touchEnabled = true; }
  19. this.add(new BABYLON.FreeCameraMouseInput(touchEnabled));
  20. return this;
  21. };
  22. FreeCameraInputsManager.prototype.addGamepad = function () {
  23. this.add(new BABYLON.FreeCameraGamepadInput());
  24. return this;
  25. };
  26. FreeCameraInputsManager.prototype.addDeviceOrientation = function () {
  27. this.add(new BABYLON.FreeCameraDeviceOrientationInput());
  28. return this;
  29. };
  30. FreeCameraInputsManager.prototype.addVRDeviceOrientation = function () {
  31. this.add(new BABYLON.FreeCameraVRDeviceOrientationInput());
  32. return this;
  33. };
  34. FreeCameraInputsManager.prototype.addTouch = function () {
  35. this.add(new BABYLON.FreeCameraTouchInput());
  36. return this;
  37. };
  38. FreeCameraInputsManager.prototype.addVirtualJoystick = function () {
  39. this.add(new BABYLON.FreeCameraVirtualJoystickInput());
  40. return this;
  41. };
  42. return FreeCameraInputsManager;
  43. }(BABYLON.CameraInputsManager));
  44. BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
  45. })(BABYLON || (BABYLON = {}));