what's new.md 1.6 KB

4.2.0

Major updates

Updates

General

  • NME Frames are now resizable from the corners (Kyle Belfort
  • Refactored React refs from old string API to React.createRef() API (Kyle Belfort

  • Scale on one axis for BoundingBoxGizmo (cedricguillemet)

Engine

  • Allow logging of shader code when a compilation error occurs (Popov72)

Cameras

  • Added flag to TargetCamera to invert rotation direction and multiplier to adjust speed (Exolun)

Physics

  • Ammo.js IDL exposed property update and raycast vehicle stablization support (MackeyK24)

Loaders

  • Added support for glTF mesh instancing extension (#7521) (drigax)

Materials

  • Added the roughness and albedoScaling parameters to PBR sheen (Popov72)

Bugs

  • Fix infinite loop in GlowLayer.unReferenceMeshFromUsingItsOwnMaterial (Popov72
  • QuadraticErrorSimplification was not exported (RaananW
  • Fix NME Frames bug where collapsing and moving a frame removed the nodes inside (Kyle Belfort
  • Fix moving / disappearing controls when freezing/unfreezing the ScrollViewer (Popov72
  • Fix: when using instances, master mesh (if displayed) does not have correct instance buffer values (Popov72

Breaking changes