gulpTasks-libraries.js 6.3 KB

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  1. // Gulp Tools
  2. var gulp = require("gulp");
  3. var webpack = require('webpack');
  4. var webpackStream = require("webpack-stream");
  5. var cp = require('child_process');
  6. var path = require("path");
  7. var concat = require("gulp-concat");
  8. // Gulp Helpers
  9. var uncommentShaders = require('../helpers/gulp-removeShaderComments');
  10. var processShaders = require("../helpers/gulp-processShaders");
  11. var processAmdDeclarationToModule = require('../helpers/gulp-processAmdDeclarationToModule');
  12. var processModuleDeclarationToNamespace = require('../helpers/gulp-processModuleDeclarationToNamespace');
  13. var del = require("del");
  14. // Import Build Config
  15. var config = require("../config.json");
  16. /**
  17. * Clean shader ts files.
  18. */
  19. var cleanShaders = function(settings) {
  20. return del([settings.build.srcDirectory + "**/*.fx.ts"]);
  21. }
  22. /**
  23. * Create shader ts files.
  24. */
  25. var buildShaders = function(settings) {
  26. return gulp.src(settings.build.srcDirectory + "**/*.fx")
  27. .pipe(uncommentShaders())
  28. .pipe(processShaders(settings.isCore));
  29. }
  30. /**
  31. * Build a single library (one of the material of mat lib) from a module (materialsLibrary for instance)
  32. */
  33. var buildExternalLibrariesMultiEntry = function(libraries, settings, isMin) {
  34. // Convert Module to Namespace for globals
  35. var outputDirectory = config.build.outputDirectory + settings.build.distOutputDirectory;
  36. // Does name contain .min. for min files.
  37. var isMinOutputName = libraries[0].output.indexOf(".min.") > -1;
  38. // Webpack Config.
  39. var wpConfig = require(settings.build.webpack);
  40. // Create multi entry list.
  41. wpConfig.entry = { };
  42. for (let library of settings.libraries) {
  43. let name = library.output.replace(isMinOutputName ? ".min.js" : ".js", "");
  44. wpConfig.entry[name] = path.resolve(wpConfig.context, library.entry);
  45. }
  46. // Create output by type (min vs max).
  47. if (isMin) {
  48. delete wpConfig.devtool;
  49. wpConfig.output.filename = isMinOutputName ? '[name].min.js' : '[name].js';
  50. }
  51. else {
  52. // Map Output
  53. wpConfig.devtool = "source-map";
  54. var rootPath = path.resolve(__dirname, "../../../");
  55. var absoluteSrc = path.resolve(__dirname, "../", settings.build.srcDirectory);
  56. wpConfig.output.devtoolModuleFilenameTemplate = (info) => {
  57. info.resourcePath = path.normalize(info.resourcePath);
  58. if (!path.isAbsolute(info.resourcePath)) {
  59. info.resourcePath = path.join(absoluteSrc, info.resourcePath);
  60. }
  61. return `webpack://BABYLONJS/${path.relative(rootPath, info.resourcePath).replace(/\\/g, "/")}`;
  62. };
  63. // Generate unminified file.
  64. wpConfig.mode = "development";
  65. wpConfig.output.filename = isMinOutputName ? '[name].js' : '[name].max.js';
  66. }
  67. // Generate minified file.
  68. let wpBuild = webpackStream(wpConfig, webpack);
  69. return wpBuild.pipe(gulp.dest(outputDirectory));
  70. }
  71. const tempAmdFile = "amd.js";
  72. const tempDTSPath = "../../.temp/amd.d.ts";
  73. /**
  74. * Build AMD DTS Files
  75. */
  76. var buildAMDDTSFiles = function(libraries, settings, cb) {
  77. // TODO. Generate all d.ts
  78. let library = libraries[0];
  79. if (!library.preventLoadLibrary) {
  80. // Create temp directory.
  81. let srcDirectory = settings.build.srcDirectory;
  82. let depthCount = srcDirectory.match(/\//g).length - srcDirectory.match(/\.\.\//g).length;
  83. let tempDirectory = "";
  84. for (let i = 0; i < depthCount; i++) {
  85. tempDirectory += "../"
  86. }
  87. tempDirectory += ".temp/";
  88. // Generate DTS the old way...
  89. cp.execSync('tsc --module amd --outFile "' + tempDirectory + tempAmdFile + '" --emitDeclarationOnly true', {
  90. cwd: settings.build.srcDirectory
  91. });
  92. }
  93. cb();
  94. }
  95. /**
  96. * Append Lose DTS Files allowing isolated Modules build
  97. */
  98. var appendLoseDTSFiles = function(settings) {
  99. if (settings.build.loseDTSFiles) {
  100. return gulp.src([tempDTSPath, settings.build.loseDTSFiles], { base: "./"})
  101. .pipe(concat(tempDTSPath))
  102. .pipe(gulp.dest(tempDTSPath));
  103. }
  104. return Promise.resolve();
  105. }
  106. /**
  107. * Process DTS Files
  108. */
  109. var processDTSFiles = function(libraries, settings, cb) {
  110. // Convert Module to Namespace for globals
  111. var outputDirectory = config.build.outputDirectory + settings.build.distOutputDirectory;
  112. // TODO. Generate all d.ts
  113. let library = libraries[0];
  114. if (!library.preventLoadLibrary) {
  115. // Find declaration path.
  116. let fileLocation = path.join(outputDirectory, settings.build.processDeclaration.filename);
  117. // Convert the tsc AMD BUNDLED declaration to our expected one
  118. processAmdDeclarationToModule(tempDTSPath, {
  119. output: fileLocation,
  120. moduleName: settings.build.processDeclaration.packageName,
  121. entryPoint: library.entry,
  122. externals: settings.build.processDeclaration.classMap,
  123. });
  124. // Convert Module to Namespace for globals
  125. processModuleDeclarationToNamespace(fileLocation, settings.build.processDeclaration);
  126. }
  127. cb();
  128. }
  129. /**
  130. * Dynamic module creation In Serie for WebPack leaks.
  131. */
  132. function buildExternalLibraries(settings) {
  133. // Creates the required tasks.
  134. var tasks = [];
  135. var cleanup = function() { return cleanShaders(settings); };
  136. var shaders = function() { return buildShaders(settings); };
  137. var buildMin = function() { return buildExternalLibrariesMultiEntry(settings.libraries, settings, true) };
  138. var buildMax = function() { return buildExternalLibrariesMultiEntry(settings.libraries, settings, false) };
  139. var buildAMDDTS = function(cb) { return buildAMDDTSFiles(settings.libraries, settings, cb) };
  140. var appendLoseDTS = function() { return appendLoseDTSFiles(settings) };
  141. var processDTS = function(cb) { return processDTSFiles(settings.libraries, settings, cb) };
  142. tasks.push(cleanup, shaders, buildMin, buildMax, buildAMDDTS, appendLoseDTS, processDTS);
  143. return gulp.series.apply(this, tasks);
  144. }
  145. /**
  146. * Dynamic module creation.
  147. */
  148. config.modules.map(function(module) {
  149. const settings = config[module];
  150. gulp.task(module, buildExternalLibraries(settings));
  151. });