config.json 31 KB

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  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
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  5. "title": "Procedural texture with NME",
  6. "renderCount": 10,
  7. "playgroundId": "#8S19ZC#1",
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  21. "title": "Particle subemitters",
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  26. {
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  37. {
  38. "title": "Point light shadows",
  39. "playgroundId": "#U2F7P9#4",
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  41. },
  42. {
  43. "title": "Node material #0",
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  46. "renderCount": 5,
  47. "excludeFromAutomaticTesting": true
  48. },
  49. {
  50. "title": "Node material #1",
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  55. {
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  60. {
  61. "title": "Node material #3",
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  65. {
  66. "title": "Node material #4",
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  70. {
  71. "title": "Node material #5",
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  75. {
  76. "title": "Node material #6",
  77. "playgroundId": "#2XY3Z4#0",
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  79. },
  80. {
  81. "title": "Node material PBR 1",
  82. "playgroundId": "#D8AK3Z#7",
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  84. },
  85. {
  86. "title": "Basis loader",
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  89. },
  90. {
  91. "title": "Unindexed mesh",
  92. "playgroundId": "#4IHSY2#0",
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  95. {
  96. "title": "LOD + Billboards + Instances",
  97. "playgroundId": "#UAIZCS#0",
  98. "referenceImage": "lodbillboardinstances.png"
  99. },
  100. {
  101. "title": "Nested BBG",
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  103. "renderCount": 10,
  104. "referenceImage": "nested_BBG.png"
  105. },
  106. {
  107. "title": "Weighted animations",
  108. "playgroundId": "#LL5BIQ#72",
  109. "renderCount": 50,
  110. "referenceImage": "weighted animations.png"
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  112. {
  113. "title": "Anisotropic",
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  116. },
  117. {
  118. "title": "Clear Coat",
  119. "playgroundId": "#YACNQS#2",
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  121. },
  122. {
  123. "title": "GUI Transform StackPanel",
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  126. },
  127. {
  128. "title": "GUI StackPanel",
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  130. "referenceImage": "StackPanel.png"
  131. },
  132. {
  133. "title": "Camera rig",
  134. "playgroundId": "#ATL1CS#12",
  135. "referenceImage": "cameraRig.png"
  136. },
  137. {
  138. "title": "Sliders",
  139. "playgroundId": "#HATGQZ#3",
  140. "referenceImage": "Sliders.png",
  141. "excludeFromAutomaticTesting": true
  142. },
  143. {
  144. "title": "Pointers",
  145. "playgroundId": "#1GLEJK#5",
  146. "referenceImage": "pointers.png",
  147. "excludeFromAutomaticTesting": true
  148. },
  149. {
  150. "title": "LineEdgesRenderer",
  151. "playgroundId": "#T90MQ4#1",
  152. "renderCount": 50,
  153. "referenceImage": "LineEdgesRenderer.png"
  154. },
  155. {
  156. "title": "Solid particle system",
  157. "playgroundId": "#WCDZS#92",
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  161. {
  162. "title": "Simulate pointer",
  163. "playgroundId": "#8MGKWK#269",
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  165. },
  166. {
  167. "title": "Color Grading",
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  170. },
  171. {
  172. "title": "Ribbon morphing",
  173. "playgroundId": "#ACKC2#1",
  174. "renderCount": 50,
  175. "referenceImage": "ribbon morphing.png"
  176. },
  177. {
  178. "title": "Clip planes",
  179. "playgroundId": "#Y6W087#0",
  180. "referenceImage": "clipplanes.png"
  181. },
  182. {
  183. "title": "ShadowOnlyMaterial",
  184. "playgroundId": "#1KF7V1#18",
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  186. },
  187. {
  188. "title": "Gizmos",
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  190. "renderCount": 50,
  191. "referenceImage": "Gizmos.png"
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  193. {
  194. "title": "GUI3D SpherePanel",
  195. "playgroundId": "#HB4C01#9",
  196. "renderCount": 50,
  197. "referenceImage": "spherepanel.png"
  198. },
  199. {
  200. "title": "Particle Helper",
  201. "playgroundId": "#1VGT5D#2",
  202. "renderCount": 50,
  203. "referenceImage": "particle_helper.png"
  204. },
  205. {
  206. "title": "Chibi Rex",
  207. "playgroundId": "#QATUCH#11",
  208. "renderCount": 50,
  209. "referenceImage": "chibi_rex.png"
  210. },
  211. {
  212. "title": "Yeti",
  213. "playgroundId": "#QATUCH#3",
  214. "renderCount": 150,
  215. "referenceImage": "yeti.png"
  216. },
  217. {
  218. "title": "Sponza",
  219. "sceneFolder": "/Scenes/Sponza/",
  220. "sceneFilename": "Sponza.babylon",
  221. "referenceImage": "Sponza.png"
  222. },
  223. {
  224. "title": "Windows cafe",
  225. "sceneFolder": "/Scenes/WCafe/",
  226. "sceneFilename": "WCafe.babylon",
  227. "referenceImage": "WCafe.png"
  228. },
  229. {
  230. "title": "Espilit",
  231. "sceneFolder": "/Scenes/Espilit/",
  232. "sceneFilename": "espilit.babylon",
  233. "referenceImage": "Espilit.png"
  234. },
  235. {
  236. "title": "The car",
  237. "sceneFolder": "/Scenes/TheCar/",
  238. "sceneFilename": "TheCar.binary.babylon",
  239. "referenceImage": "TheCar.png",
  240. "errorRatio": 5
  241. },
  242. {
  243. "title": "Viper",
  244. "sceneFolder": "/Scenes/Viper/",
  245. "sceneFilename": "Viper.babylon",
  246. "referenceImage": "Viper.png"
  247. },
  248. {
  249. "title": "Retail",
  250. "sceneFolder": "/Scenes/Retail/",
  251. "sceneFilename": "Retail.babylon",
  252. "referenceImage": "retail.png"
  253. },
  254. {
  255. "title": "Hill Valley",
  256. "sceneFolder": "/Scenes/hillvalley/",
  257. "sceneFilename": "HillValley.incremental.babylon",
  258. "referenceImage": "Hillvalley.png"
  259. },
  260. {
  261. "title": "Heart",
  262. "sceneFolder": "/Scenes/Heart/",
  263. "sceneFilename": "Heart.babylon",
  264. "referenceImage": "Heart.png"
  265. },
  266. {
  267. "title": "Mansion",
  268. "sceneFolder": "/Scenes/Mansion/",
  269. "sceneFilename": "Mansion.babylon",
  270. "referenceImage": "mansion.png",
  271. "excludeFromAutomaticTesting": true
  272. },
  273. {
  274. "title": "SpaceDeK",
  275. "sceneFolder": "/Scenes/SpaceDek/",
  276. "sceneFilename": "SpaceDek.babylon",
  277. "referenceImage": "SpaceDeK.png",
  278. "errorRatio": 5
  279. },
  280. {
  281. "title": "Flat2009",
  282. "sceneFolder": "/Scenes/Flat2009/",
  283. "sceneFilename": "Flat2009.babylon",
  284. "referenceImage": "Flat2009.png"
  285. },
  286. {
  287. "title": "CSG",
  288. "scriptToRun": "/Demos/CSG/csg.js",
  289. "functionToCall": "CreateCSGTestScene",
  290. "referenceImage": "csg.png"
  291. },
  292. {
  293. "title": "Charting",
  294. "renderCount": 20,
  295. "scriptToRun": "/Demos/Charting/charting.js",
  296. "functionToCall": "CreateChartingTestScene",
  297. "referenceImage": "charting.png"
  298. },
  299. {
  300. "title": "Fog",
  301. "scriptToRun": "/Demos/Fog/fog.js",
  302. "functionToCall": "CreateFogScene",
  303. "referenceImage": "fog.png"
  304. },
  305. {
  306. "title": "Polygon",
  307. "scriptToRun": "/Demos/Polygon/polygon.js",
  308. "functionToCall": "CreatePolygonScene",
  309. "referenceImage": "polygon.png"
  310. },
  311. {
  312. "title": "Soft Shadows",
  313. "playgroundId": "#0YYQ3N#0",
  314. "referenceImage": "softShadows.png"
  315. },
  316. {
  317. "title": "Soft Shadows (Right Handed)",
  318. "playgroundId": "#0YYQ3N#2",
  319. "referenceImage": "softShadowsRightHanded.png"
  320. },
  321. {
  322. "title": "Fresnel",
  323. "playgroundId": "#603JUZ#1",
  324. "referenceImage": "fresnel.png"
  325. },
  326. {
  327. "title": "Highlights",
  328. "scriptToRun": "/Demos/Highlights/highlights.js",
  329. "functionToCall": "CreateHighlightsScene",
  330. "referenceImage": "highlights.png",
  331. "rootPath": "/Demos/Highlights/",
  332. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  333. },
  334. {
  335. "title": "Lines",
  336. "scriptToRun": "/Demos/Lines/lines.js",
  337. "functionToCall": "CreateLinesTestScene",
  338. "referenceImage": "lines.png",
  339. "replace": "updateVerticesDataDirectly, updateVerticesData"
  340. },
  341. {
  342. "title": "Capsule",
  343. "renderCount": 10,
  344. "playgroundId": "#JAFIIU#2",
  345. "referenceImage": "CreateCapsule.png"
  346. },
  347. {
  348. "title": "Bones",
  349. "scriptToRun": "/Demos/Bones/bones.js",
  350. "functionToCall": "CreateBonesTestScene",
  351. "referenceImage": "bones.png",
  352. "replace": "Dude.babylon, dude.babylon"
  353. },
  354. {
  355. "title": "LOD",
  356. "renderCount": 10,
  357. "playgroundId": "#FFMFW5#0",
  358. "referenceImage": "lod.png",
  359. "errorRatio": 5
  360. },
  361. {
  362. "title": "Lens",
  363. "scriptToRun": "/Demos/Lens/lensFlares.js",
  364. "functionToCall": "CreateLensFlaresTestScene",
  365. "referenceImage": "lens.png",
  366. "rootPath": "/Demos/Lens/",
  367. "replaceUrl": "lens4.png, lens5.png"
  368. },
  369. {
  370. "title": "Self shadowing",
  371. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  372. "functionToCall": "CreateShadowsTestScene",
  373. "referenceImage": "selfShadowing.png"
  374. },
  375. {
  376. "title": "Advanced shadows",
  377. "renderCount": 20,
  378. "playgroundId": "#SLV8LW#0",
  379. "referenceImage": "advancedShadows.png"
  380. },
  381. {
  382. "title": "Advanced shadows (right handed)",
  383. "renderCount": 20,
  384. "playgroundId": "#B48X7G#32",
  385. "referenceImage": "advancedShadows2.png"
  386. },
  387. {
  388. "title": "point light shadows",
  389. "playgroundId": "#XDNVAY#1",
  390. "referenceImage": "pointLightShadows.png"
  391. },
  392. {
  393. "title": "Shadow depth wrappers",
  394. "playgroundId": "#PNQRY1#9",
  395. "referenceImage": "shadowDepthWrappers.png",
  396. "renderCount": 20
  397. },
  398. {
  399. "title": "Displacement map",
  400. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  401. "functionToCall": "CreateDisplacementTestScene",
  402. "referenceImage": "displacementMap.png",
  403. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  404. },
  405. {
  406. "title": "Normals",
  407. "playgroundId": "#WXKLLJ#2",
  408. "referenceImage": "normals.png"
  409. },
  410. {
  411. "title": "Custom render target",
  412. "renderCount": 20,
  413. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  414. "functionToCall": "CreateCustomRenderTargetTestScene",
  415. "referenceImage": "customRTT.png"
  416. },
  417. {
  418. "title": "Draco Mesh Compression",
  419. "playgroundId": "#22MFU2#4",
  420. "referenceImage": "draco.png"
  421. },
  422. {
  423. "title": "GLTF Normals",
  424. "playgroundId": "#SMEAEB#0",
  425. "referenceImage": "gltfnormals.png"
  426. },
  427. {
  428. "title": "GLTF Animation Node",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Animation_Node, __page__, 0",
  431. "referenceImage": "gltfAnimationNode.png"
  432. },
  433. {
  434. "title": "GLTF Animation Node Misc",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  437. "referenceImage": "gltfAnimationNodeMisc.png"
  438. },
  439. {
  440. "title": "GLTF Animation Skin (0)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Animation_Skin, __page__, 0",
  443. "referenceImage": "gltfAnimationSkin0.png"
  444. },
  445. {
  446. "title": "GLTF Animation Skin (1)",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Animation_Skin, __page__, 1",
  449. "referenceImage": "gltfAnimationSkin1.png"
  450. },
  451. {
  452. "title": "GLTF Animation Skin Type",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Animation_SkinType, __page__, 0",
  455. "referenceImage": "gltfAnimationSkinType.png"
  456. },
  457. {
  458. "title": "GLTF Buffer Interleaved",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  461. "referenceImage": "gltfBufferInterleaved.png"
  462. },
  463. {
  464. "title": "GLTF Material",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Material, __page__, 0",
  467. "referenceImage": "gltfMaterial.png"
  468. },
  469. {
  470. "title": "GLTF Material Alpha Blend",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  473. "referenceImage": "gltfMaterialAlphaBlend.png"
  474. },
  475. {
  476. "title": "GLTF Material Alpha Mask",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  479. "referenceImage": "gltfMaterialAlphaMask.png"
  480. },
  481. {
  482. "title": "GLTF Material Double Sided (Front)",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  485. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  486. },
  487. {
  488. "title": "GLTF Material Double Sided (Back)",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  491. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  492. },
  493. {
  494. "title": "GLTF Material Metallic Roughness (0)",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  497. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  498. },
  499. {
  500. "title": "GLTF Material Metallic Roughness (1)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  503. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  504. },
  505. {
  506. "title": "GLTF Material Mixed",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Material_Mixed, __page__, 0",
  509. "referenceImage": "gltfMaterialMixed.png"
  510. },
  511. {
  512. "title": "GLTF Material Specular Glossiness (0)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  515. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  516. },
  517. {
  518. "title": "GLTF Material Specular Glossiness (1)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  521. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  522. },
  523. {
  524. "title": "GLTF Mesh Primitive Attribute",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  527. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  528. },
  529. {
  530. "title": "GLTF Mesh Primitive Mode (0)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  533. "referenceImage": "gltfMeshPrimitiveMode0.png"
  534. },
  535. {
  536. "title": "GLTF Mesh Primitive Mode (1)",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  539. "referenceImage": "gltfMeshPrimitiveMode1.png"
  540. },
  541. {
  542. "title": "GLTF Mesh Primitive Vertex Color",
  543. "playgroundId": "#DS8AA7#18",
  544. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  545. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  546. },
  547. {
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