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- var BABYLON;
- (function (BABYLON) {
- var OimoJSPlugin = (function () {
- function OimoJSPlugin() {
- this._registeredMeshes = [];
- /**
- * Update the body position according to the mesh position
- * @param mesh
- */
- this.updateBodyPosition = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body.body;
- mesh.computeWorldMatrix(true);
- var center = mesh.getBoundingInfo().boundingBox.center;
- body.setPosition(new OIMO.Vec3(center.x, center.y, center.z));
- body.setRotation(new OIMO.Vec3(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z));
- body.sleeping = false;
- return;
- }
- // Case where the parent has been updated
- if (registeredMesh.mesh.parent === mesh) {
- mesh.computeWorldMatrix(true);
- registeredMesh.mesh.computeWorldMatrix(true);
- var absolutePosition = registeredMesh.mesh.getAbsolutePosition();
- var absoluteRotation = mesh.rotation;
- body = registeredMesh.body.body;
- body.setPosition(new OIMO.Vec3(absolutePosition.x, absolutePosition.y, absolutePosition.z));
- body.setRotation(new OIMO.Vec3(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z));
- body.sleeping = false;
- return;
- }
- }
- };
- }
- OimoJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- OimoJSPlugin.prototype.initialize = function (iterations) {
- this._world = new OIMO.World();
- this._world.clear();
- };
- OimoJSPlugin.prototype.setGravity = function (gravity) {
- this._world.gravity = gravity;
- };
- OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
- var body = null;
- this.unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- var initialRotation = null;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- mesh.computeWorldMatrix(true);
- }
- var bbox = mesh.getBoundingInfo().boundingBox;
- // The delta between the mesh position and the mesh bounding box center
- var deltaPosition = mesh.position.subtract(bbox.center);
- // Transform delta position with the rotation
- if (initialRotation) {
- var m = new BABYLON.Matrix();
- initialRotation.toRotationMatrix(m);
- deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m);
- }
- // register mesh
- switch (impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- body = new OIMO.Body({
- type: 'sphere',
- size: [size],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- //Oimo "fakes" a cylinder as a box, so why don't we!
- case BABYLON.PhysicsEngine.CylinderImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- body = new OIMO.Body({
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- }
- //If quaternion was set as the rotation of the object
- if (initialRotation) {
- //We have to access the rigid body's properties to set the quaternion.
- //The setQuaternion function of Oimo only sets the newOrientation that is only set after an impulse is given or a collision.
- body.body.orientation = new OIMO.Quat(initialRotation.w, initialRotation.x, initialRotation.y, initialRotation.z);
- //update the internal rotation matrix
- body.body.syncShapes();
- }
- this._registeredMeshes.push({
- mesh: mesh,
- body: body,
- delta: deltaPosition
- });
- return body;
- };
- OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
- var types = [], sizes = [], positions = [], rotations = [];
- var initialMesh = parts[0].mesh;
- for (var index = 0; index < parts.length; index++) {
- var part = parts[index];
- var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
- types.push(bodyParameters.type);
- sizes.push.apply(sizes, bodyParameters.size);
- positions.push.apply(positions, bodyParameters.pos);
- rotations.push.apply(rotations, bodyParameters.rot);
- }
- var body = new OIMO.Body({
- type: types,
- size: sizes,
- pos: positions,
- rot: rotations,
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- this._registeredMeshes.push({
- mesh: initialMesh,
- body: body
- });
- return body;
- };
- OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) {
- var bodyParameters = null;
- var mesh = part.mesh;
- // We need the bounding box/sphere info to compute the physics body
- mesh.computeWorldMatrix();
- switch (part.impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- bodyParameters = {
- type: 'sphere',
- /* bug with oimo : sphere needs 3 sizes in this case */
- size: [size, -1, -1],
- pos: [mesh.position.x, mesh.position.y, mesh.position.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- var relativePosition = mesh.position;
- bodyParameters = {
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [relativePosition.x, relativePosition.y, relativePosition.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- }
- return bodyParameters;
- };
- OimoJSPlugin.prototype.unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- if (registeredMesh.body) {
- this._world.removeRigidBody(registeredMesh.body.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- OimoJSPlugin.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- }
- }
- };
- OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- // Get object mass to have a behaviour similar to cannon.js
- var mass = registeredMesh.body.body.massInfo.mass;
- // The force is scaled with the mass of object
- registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass));
- return;
- }
- }
- };
- OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body.body;
- }
- else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body.body;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- if (!options) {
- options = {};
- }
- new OIMO.Link({
- type: options.type,
- body1: body1,
- body2: body2,
- min: options.min,
- max: options.max,
- axe1: options.axe1,
- axe2: options.axe2,
- pos1: [pivot1.x, pivot1.y, pivot1.z],
- pos2: [pivot2.x, pivot2.y, pivot2.z],
- collision: options.collision,
- spring: options.spring,
- world: this._world
- });
- return true;
- };
- OimoJSPlugin.prototype.dispose = function () {
- this._world.clear();
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- OimoJSPlugin.prototype.isSupported = function () {
- return OIMO !== undefined;
- };
- OimoJSPlugin.prototype._getLastShape = function (body) {
- var lastShape = body.shapes;
- while (lastShape.next) {
- lastShape = lastShape.next;
- }
- return lastShape;
- };
- OimoJSPlugin.prototype.runOneStep = function (time) {
- this._world.step();
- // Update the position of all registered meshes
- var i = this._registeredMeshes.length;
- var m;
- while (i--) {
- var body = this._registeredMeshes[i].body.body;
- var mesh = this._registeredMeshes[i].mesh;
- var delta = this._registeredMeshes[i].delta;
- if (!body.sleeping) {
- if (body.shapes.next) {
- var parentShape = this._getLastShape(body);
- mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
- mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
- mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
- var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- mesh.rotationQuaternion.fromRotationMatrix(mtx);
- mesh.computeWorldMatrix();
- }
- else {
- m = body.getMatrix();
- mtx = BABYLON.Matrix.FromArray(m);
- // Body position
- var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14];
- if (!delta) {
- mesh.position.x = bodyX;
- mesh.position.y = bodyY;
- mesh.position.z = bodyZ;
- }
- else {
- mesh.position.x = bodyX + delta.x;
- mesh.position.y = bodyY + delta.y;
- mesh.position.z = bodyZ + delta.z;
- }
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- BABYLON.Quaternion.FromRotationMatrixToRef(mtx, mesh.rotationQuaternion);
- mesh.computeWorldMatrix();
- }
- }
- }
- };
- return OimoJSPlugin;
- })();
- BABYLON.OimoJSPlugin = OimoJSPlugin;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oimoJSPlugin.js.map
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