1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444744574467447744874497450745174527453745474557456745774587459746074617462746374647465746674677468746974707471747274737474747574767477747874797480748174827483748474857486748774887489749074917492749374947495749674977498749975007501750275037504750575067507750875097510751175127513751475157516751775187519752075217522752375247525752675277528752975307531753275337534753575367537753875397540754175427543754475457546754775487549755075517552755375547555755675577558755975607561756275637564756575667567756875697570757175727573757475757576757775787579758075817582758375847585758675877588758975907591759275937594759575967597759875997600760176027603760476057606760776087609761076117612761376147615761676177618761976207621762276237624762576267627762876297630763176327633763476357636763776387639764076417642764376447645764676477648764976507651765276537654765576567657765876597660766176627663766476657666766776687669767076717672767376747675767676777678767976807681768276837684768576867687768876897690769176927693769476957696769776987699770077017702770377047705770677077708770977107711771277137714771577167717771877197720772177227723772477257726772777287729773077317732773377347735773677377738773977407741774277437744774577467747774877497750775177527753775477557756775777587759776077617762776377647765776677677768776977707771777277737774777577767777777877797780778177827783778477857786778777887789779077917792779377947795779677977798779978007801780278037804780578067807780878097810781178127813781478157816781778187819782078217822782378247825782678277828782978307831783278337834783578367837783878397840784178427843784478457846784778487849785078517852785378547855785678577858785978607861786278637864786578667867786878697870787178727873787478757876787778787879788078817882788378847885788678877888788978907891789278937894789578967897789878997900790179027903790479057906790779087909791079117912791379147915791679177918791979207921792279237924792579267927792879297930793179327933793479357936793779387939794079417942794379447945794679477948794979507951795279537954795579567957795879597960796179627963796479657966796779687969797079717972797379747975797679777978797979807981798279837984798579867987798879897990799179927993799479957996799779987999800080018002800380048005800680078008800980108011801280138014801580168017801880198020802180228023802480258026802780288029803080318032803380348035803680378038803980408041804280438044804580468047804880498050805180528053805480558056805780588059806080618062806380648065806680678068806980708071807280738074807580768077807880798080808180828083808480858086808780888089809080918092809380948095809680978098809981008101810281038104810581068107810881098110811181128113811481158116811781188119812081218122812381248125812681278128812981308131813281338134813581368137813881398140814181428143814481458146814781488149815081518152815381548155815681578158815981608161816281638164816581668167816881698170817181728173817481758176817781788179818081818182818381848185818681878188818981908191819281938194819581968197819881998200820182028203820482058206820782088209821082118212821382148215821682178218821982208221822282238224822582268227822882298230823182328233823482358236823782388239824082418242824382448245824682478248824982508251825282538254825582568257825882598260826182628263826482658266826782688269827082718272827382748275827682778278827982808281828282838284828582868287828882898290829182928293829482958296829782988299830083018302830383048305830683078308830983108311831283138314831583168317831883198320832183228323832483258326832783288329833083318332833383348335833683378338833983408341834283438344834583468347834883498350835183528353835483558356835783588359836083618362836383648365836683678368836983708371837283738374837583768377837883798380838183828383838483858386838783888389839083918392839383948395839683978398839984008401840284038404840584068407840884098410841184128413841484158416841784188419842084218422842384248425842684278428842984308431843284338434843584368437843884398440844184428443844484458446844784488449845084518452845384548455845684578458845984608461846284638464846584668467846884698470847184728473847484758476847784788479848084818482848384848485848684878488848984908491849284938494849584968497849884998500850185028503850485058506850785088509851085118512851385148515851685178518851985208521852285238524852585268527852885298530853185328533853485358536853785388539854085418542854385448545854685478548854985508551855285538554855585568557855885598560856185628563856485658566856785688569857085718572857385748575857685778578857985808581858285838584858585868587858885898590859185928593859485958596859785988599860086018602860386048605860686078608860986108611861286138614861586168617861886198620862186228623862486258626862786288629863086318632863386348635863686378638863986408641864286438644864586468647864886498650865186528653865486558656865786588659866086618662866386648665866686678668866986708671867286738674867586768677867886798680868186828683868486858686868786888689869086918692869386948695869686978698869987008701870287038704870587068707870887098710871187128713871487158716871787188719872087218722872387248725872687278728872987308731873287338734873587368737873887398740874187428743874487458746874787488749875087518752875387548755875687578758875987608761876287638764876587668767876887698770877187728773877487758776877787788779878087818782878387848785878687878788878987908791879287938794879587968797879887998800880188028803880488058806880788088809881088118812881388148815881688178818881988208821882288238824882588268827882888298830883188328833883488358836883788388839884088418842884388448845884688478848884988508851885288538854885588568857885888598860886188628863886488658866886788688869887088718872887388748875887688778878887988808881888288838884888588868887888888898890889188928893889488958896889788988899890089018902890389048905890689078908890989108911891289138914891589168917891889198920892189228923892489258926892789288929893089318932893389348935893689378938893989408941894289438944894589468947894889498950895189528953895489558956895789588959896089618962896389648965896689678968896989708971897289738974897589768977897889798980898189828983898489858986898789888989899089918992899389948995899689978998899990009001900290039004900590069007900890099010901190129013901490159016901790189019902090219022902390249025902690279028902990309031903290339034903590369037903890399040904190429043904490459046904790489049905090519052905390549055905690579058905990609061906290639064906590669067906890699070907190729073907490759076907790789079908090819082908390849085908690879088908990909091909290939094909590969097909890999100910191029103910491059106910791089109911091119112911391149115911691179118911991209121912291239124912591269127912891299130913191329133913491359136913791389139914091419142914391449145914691479148914991509151915291539154915591569157915891599160916191629163916491659166916791689169917091719172917391749175917691779178917991809181918291839184918591869187918891899190919191929193919491959196919791989199920092019202920392049205920692079208920992109211921292139214921592169217921892199220922192229223922492259226922792289229923092319232923392349235923692379238923992409241924292439244924592469247924892499250925192529253925492559256925792589259926092619262926392649265926692679268926992709271927292739274927592769277927892799280928192829283928492859286928792889289929092919292929392949295929692979298929993009301930293039304930593069307930893099310931193129313931493159316931793189319932093219322932393249325932693279328932993309331933293339334933593369337933893399340934193429343934493459346934793489349935093519352935393549355935693579358935993609361936293639364936593669367936893699370937193729373937493759376937793789379938093819382938393849385938693879388938993909391939293939394939593969397939893999400940194029403940494059406940794089409941094119412941394149415941694179418941994209421942294239424942594269427942894299430943194329433943494359436943794389439944094419442944394449445944694479448944994509451945294539454945594569457945894599460946194629463946494659466946794689469947094719472947394749475947694779478947994809481948294839484948594869487948894899490949194929493949494959496949794989499950095019502950395049505950695079508950995109511951295139514951595169517951895199520952195229523952495259526952795289529953095319532953395349535953695379538953995409541954295439544954595469547954895499550955195529553955495559556955795589559956095619562956395649565956695679568956995709571957295739574957595769577957895799580958195829583958495859586958795889589959095919592959395949595959695979598959996009601960296039604960596069607960896099610961196129613961496159616961796189619962096219622962396249625962696279628962996309631963296339634963596369637963896399640964196429643964496459646964796489649965096519652965396549655965696579658965996609661966296639664966596669667966896699670967196729673967496759676967796789679968096819682968396849685968696879688968996909691969296939694969596969697969896999700970197029703970497059706970797089709971097119712971397149715971697179718971997209721972297239724972597269727972897299730973197329733973497359736973797389739974097419742974397449745974697479748974997509751975297539754975597569757975897599760976197629763976497659766976797689769977097719772977397749775977697779778977997809781978297839784978597869787978897899790979197929793979497959796979797989799980098019802980398049805980698079808980998109811981298139814981598169817981898199820982198229823982498259826982798289829983098319832983398349835983698379838983998409841984298439844984598469847984898499850985198529853985498559856985798589859986098619862986398649865986698679868986998709871987298739874987598769877987898799880988198829883988498859886988798889889989098919892989398949895989698979898989999009901990299039904990599069907990899099910991199129913991499159916991799189919992099219922992399249925992699279928992999309931993299339934993599369937993899399940994199429943994499459946994799489949995099519952995399549955995699579958995999609961996299639964996599669967996899699970997199729973997499759976997799789979998099819982998399849985998699879988998999909991999299939994999599969997999899991000010001100021000310004100051000610007100081000910010100111001210013100141001510016100171001810019100201002110022100231002410025100261002710028100291003010031100321003310034100351003610037100381003910040100411004210043100441004510046100471004810049100501005110052100531005410055100561005710058100591006010061100621006310064100651006610067100681006910070100711007210073100741007510076100771007810079100801008110082100831008410085100861008710088100891009010091100921009310094100951009610097100981009910100101011010210103101041010510106101071010810109101101011110112101131011410115101161011710118101191012010121101221012310124101251012610127101281012910130101311013210133101341013510136101371013810139101401014110142101431014410145101461014710148101491015010151101521015310154101551015610157101581015910160101611016210163101641016510166101671016810169101701017110172101731017410175101761017710178101791018010181101821018310184101851018610187101881018910190101911019210193101941019510196101971019810199102001020110202102031020410205102061020710208102091021010211102121021310214102151021610217102181021910220102211022210223102241022510226102271022810229102301023110232102331023410235102361023710238102391024010241102421024310244102451024610247102481024910250102511025210253102541025510256102571025810259102601026110262102631026410265102661026710268102691027010271102721027310274102751027610277102781027910280102811028210283102841028510286102871028810289102901029110292102931029410295102961029710298102991030010301103021030310304103051030610307103081030910310103111031210313103141031510316103171031810319103201032110322103231032410325103261032710328103291033010331103321033310334103351033610337103381033910340103411034210343103441034510346103471034810349103501035110352103531035410355103561035710358103591036010361103621036310364103651036610367103681036910370103711037210373103741037510376103771037810379103801038110382103831038410385103861038710388103891039010391103921039310394103951039610397103981039910400104011040210403104041040510406104071040810409104101041110412104131041410415104161041710418104191042010421104221042310424104251042610427104281042910430104311043210433104341043510436104371043810439104401044110442104431044410445104461044710448104491045010451104521045310454104551045610457104581045910460104611046210463104641046510466104671046810469104701047110472104731047410475104761047710478104791048010481104821048310484104851048610487104881048910490104911049210493104941049510496104971049810499105001050110502105031050410505105061050710508105091051010511105121051310514105151051610517105181051910520105211052210523105241052510526105271052810529105301053110532105331053410535105361053710538105391054010541105421054310544105451054610547105481054910550105511055210553105541055510556105571055810559105601056110562105631056410565105661056710568105691057010571105721057310574105751057610577105781057910580105811058210583105841058510586105871058810589105901059110592105931059410595105961059710598105991060010601106021060310604106051060610607106081060910610106111061210613106141061510616106171061810619106201062110622106231062410625106261062710628106291063010631106321063310634106351063610637106381063910640106411064210643106441064510646106471064810649106501065110652106531065410655106561065710658106591066010661106621066310664106651066610667106681066910670106711067210673106741067510676106771067810679106801068110682106831068410685106861068710688106891069010691106921069310694106951069610697106981069910700107011070210703107041070510706107071070810709107101071110712107131071410715107161071710718107191072010721107221072310724107251072610727107281072910730107311073210733107341073510736107371073810739107401074110742107431074410745107461074710748107491075010751107521075310754107551075610757107581075910760107611076210763107641076510766107671076810769107701077110772107731077410775107761077710778107791078010781107821078310784107851078610787107881078910790107911079210793107941079510796107971079810799108001080110802108031080410805108061080710808108091081010811108121081310814108151081610817108181081910820108211082210823108241082510826108271082810829108301083110832108331083410835108361083710838108391084010841108421084310844108451084610847108481084910850108511085210853108541085510856108571085810859108601086110862108631086410865108661086710868108691087010871108721087310874108751087610877108781087910880108811088210883108841088510886108871088810889108901089110892108931089410895108961089710898108991090010901109021090310904109051090610907109081090910910109111091210913109141091510916109171091810919109201092110922109231092410925109261092710928109291093010931109321093310934109351093610937109381093910940109411094210943109441094510946109471094810949109501095110952109531095410955109561095710958109591096010961109621096310964109651096610967109681096910970109711097210973109741097510976109771097810979109801098110982109831098410985109861098710988109891099010991109921099310994109951099610997109981099911000110011100211003110041100511006110071100811009110101101111012110131101411015110161101711018110191102011021110221102311024110251102611027110281102911030110311103211033110341103511036110371103811039110401104111042110431104411045110461104711048110491105011051110521105311054110551105611057110581105911060110611106211063110641106511066110671106811069110701107111072110731107411075110761107711078110791108011081110821108311084110851108611087110881108911090110911109211093110941109511096110971109811099111001110111102111031110411105111061110711108111091111011111111121111311114111151111611117111181111911120111211112211123111241112511126111271112811129111301113111132111331113411135111361113711138111391114011141111421114311144111451114611147111481114911150111511115211153111541115511156111571115811159111601116111162111631116411165111661116711168111691117011171111721117311174111751117611177111781117911180111811118211183111841118511186111871118811189111901119111192111931119411195111961119711198111991120011201112021120311204112051120611207112081120911210112111121211213112141121511216112171121811219112201122111222112231122411225112261122711228112291123011231112321123311234112351123611237112381123911240112411124211243112441124511246112471124811249112501125111252112531125411255112561125711258112591126011261112621126311264112651126611267112681126911270112711127211273112741127511276112771127811279112801128111282112831128411285112861128711288112891129011291112921129311294112951129611297112981129911300113011130211303113041130511306113071130811309113101131111312113131131411315113161131711318113191132011321113221132311324113251132611327113281132911330113311133211333113341133511336113371133811339113401134111342113431134411345113461134711348113491135011351113521135311354113551135611357113581135911360113611136211363113641136511366113671136811369113701137111372113731137411375113761137711378113791138011381113821138311384113851138611387113881138911390113911139211393113941139511396113971139811399114001140111402114031140411405114061140711408114091141011411114121141311414114151141611417114181141911420114211142211423114241142511426114271142811429114301143111432114331143411435114361143711438114391144011441114421144311444114451144611447114481144911450114511145211453114541145511456114571145811459114601146111462114631146411465114661146711468114691147011471114721147311474114751147611477114781147911480114811148211483114841148511486114871148811489114901149111492114931149411495114961149711498114991150011501115021150311504115051150611507115081150911510115111151211513115141151511516115171151811519115201152111522115231152411525115261152711528115291153011531115321153311534115351153611537115381153911540115411154211543115441154511546115471154811549115501155111552115531155411555115561155711558115591156011561115621156311564115651156611567115681156911570115711157211573115741157511576115771157811579115801158111582115831158411585115861158711588115891159011591115921159311594115951159611597115981159911600116011160211603116041160511606116071160811609116101161111612116131161411615116161161711618116191162011621116221162311624116251162611627116281162911630116311163211633116341163511636116371163811639116401164111642116431164411645116461164711648116491165011651116521165311654116551165611657116581165911660116611166211663116641166511666116671166811669116701167111672116731167411675116761167711678116791168011681116821168311684116851168611687116881168911690116911169211693116941169511696116971169811699117001170111702117031170411705117061170711708117091171011711117121171311714117151171611717117181171911720117211172211723117241172511726117271172811729117301173111732117331173411735117361173711738117391174011741117421174311744117451174611747117481174911750117511175211753117541175511756117571175811759117601176111762117631176411765117661176711768117691177011771117721177311774117751177611777117781177911780117811178211783117841178511786117871178811789117901179111792117931179411795117961179711798117991180011801118021180311804118051180611807118081180911810118111181211813118141181511816118171181811819118201182111822118231182411825118261182711828118291183011831118321183311834118351183611837118381183911840118411184211843118441184511846118471184811849118501185111852118531185411855118561185711858118591186011861118621186311864118651186611867118681186911870118711187211873118741187511876118771187811879118801188111882118831188411885118861188711888118891189011891118921189311894118951189611897118981189911900119011190211903119041190511906119071190811909119101191111912119131191411915119161191711918119191192011921119221192311924119251192611927119281192911930119311193211933119341193511936119371193811939119401194111942119431194411945119461194711948119491195011951119521195311954119551195611957119581195911960119611196211963119641196511966119671196811969119701197111972119731197411975119761197711978119791198011981119821198311984119851198611987119881198911990119911199211993119941199511996119971199811999120001200112002120031200412005120061200712008120091201012011120121201312014120151201612017120181201912020120211202212023120241202512026120271202812029120301203112032120331203412035120361203712038120391204012041120421204312044120451204612047120481204912050120511205212053120541205512056120571205812059120601206112062120631206412065120661206712068120691207012071120721207312074120751207612077120781207912080120811208212083120841208512086120871208812089120901209112092120931209412095120961209712098120991210012101121021210312104121051210612107121081210912110121111211212113121141211512116121171211812119121201212112122121231212412125121261212712128121291213012131121321213312134121351213612137121381213912140121411214212143121441214512146121471214812149121501215112152121531215412155121561215712158121591216012161121621216312164121651216612167121681216912170121711217212173121741217512176121771217812179121801218112182121831218412185121861218712188121891219012191121921219312194121951219612197121981219912200122011220212203122041220512206122071220812209122101221112212122131221412215122161221712218122191222012221122221222312224122251222612227122281222912230122311223212233122341223512236122371223812239122401224112242122431224412245122461224712248122491225012251122521225312254122551225612257122581225912260122611226212263122641226512266122671226812269122701227112272122731227412275122761227712278122791228012281122821228312284122851228612287122881228912290122911229212293122941229512296122971229812299123001230112302123031230412305123061230712308123091231012311123121231312314123151231612317123181231912320123211232212323123241232512326123271232812329123301233112332123331233412335123361233712338123391234012341123421234312344123451234612347123481234912350123511235212353123541235512356123571235812359123601236112362123631236412365123661236712368123691237012371123721237312374123751237612377123781237912380123811238212383123841238512386123871238812389123901239112392123931239412395123961239712398123991240012401124021240312404124051240612407124081240912410124111241212413124141241512416124171241812419124201242112422124231242412425124261242712428124291243012431124321243312434124351243612437124381243912440124411244212443124441244512446124471244812449124501245112452124531245412455124561245712458124591246012461124621246312464124651246612467124681246912470124711247212473124741247512476124771247812479124801248112482124831248412485124861248712488124891249012491124921249312494124951249612497124981249912500125011250212503125041250512506125071250812509125101251112512125131251412515125161251712518125191252012521125221252312524125251252612527125281252912530125311253212533125341253512536125371253812539125401254112542125431254412545125461254712548125491255012551125521255312554125551255612557125581255912560125611256212563125641256512566125671256812569125701257112572125731257412575125761257712578125791258012581125821258312584125851258612587125881258912590125911259212593125941259512596125971259812599126001260112602126031260412605126061260712608126091261012611126121261312614126151261612617126181261912620126211262212623126241262512626126271262812629126301263112632126331263412635126361263712638126391264012641126421264312644126451264612647126481264912650126511265212653126541265512656126571265812659126601266112662126631266412665126661266712668126691267012671126721267312674126751267612677126781267912680126811268212683126841268512686126871268812689126901269112692126931269412695126961269712698126991270012701127021270312704127051270612707127081270912710127111271212713127141271512716127171271812719127201272112722127231272412725127261272712728127291273012731127321273312734127351273612737127381273912740127411274212743127441274512746127471274812749127501275112752127531275412755127561275712758127591276012761127621276312764127651276612767127681276912770127711277212773127741277512776127771277812779127801278112782127831278412785127861278712788127891279012791127921279312794127951279612797127981279912800128011280212803128041280512806128071280812809128101281112812128131281412815128161281712818128191282012821128221282312824128251282612827128281282912830128311283212833128341283512836128371283812839128401284112842128431284412845128461284712848128491285012851128521285312854128551285612857128581285912860128611286212863128641286512866128671286812869128701287112872128731287412875128761287712878128791288012881128821288312884128851288612887128881288912890128911289212893128941289512896128971289812899129001290112902129031290412905129061290712908129091291012911129121291312914129151291612917129181291912920129211292212923129241292512926129271292812929129301293112932129331293412935129361293712938129391294012941129421294312944129451294612947129481294912950129511295212953129541295512956129571295812959129601296112962129631296412965129661296712968129691297012971129721297312974129751297612977129781297912980129811298212983129841298512986129871298812989129901299112992129931299412995129961299712998129991300013001130021300313004130051300613007130081300913010130111301213013130141301513016130171301813019130201302113022130231302413025130261302713028130291303013031130321303313034130351303613037130381303913040130411304213043130441304513046130471304813049130501305113052130531305413055130561305713058130591306013061130621306313064130651306613067130681306913070130711307213073130741307513076130771307813079130801308113082130831308413085130861308713088130891309013091130921309313094130951309613097130981309913100131011310213103131041310513106131071310813109131101311113112131131311413115131161311713118131191312013121131221312313124131251312613127131281312913130131311313213133131341313513136131371313813139131401314113142131431314413145131461314713148131491315013151131521315313154131551315613157131581315913160131611316213163131641316513166131671316813169131701317113172131731317413175131761317713178131791318013181131821318313184131851318613187131881318913190131911319213193131941319513196131971319813199132001320113202132031320413205132061320713208132091321013211132121321313214132151321613217132181321913220132211322213223132241322513226132271322813229132301323113232132331323413235132361323713238132391324013241132421324313244132451324613247132481324913250132511325213253132541325513256132571325813259132601326113262132631326413265132661326713268132691327013271132721327313274132751327613277132781327913280132811328213283132841328513286132871328813289132901329113292132931329413295132961329713298132991330013301133021330313304133051330613307133081330913310133111331213313133141331513316133171331813319133201332113322133231332413325133261332713328133291333013331133321333313334133351333613337133381333913340133411334213343133441334513346133471334813349133501335113352133531335413355133561335713358133591336013361133621336313364133651336613367133681336913370133711337213373133741337513376133771337813379133801338113382133831338413385133861338713388133891339013391133921339313394133951339613397133981339913400134011340213403134041340513406134071340813409134101341113412134131341413415134161341713418134191342013421134221342313424134251342613427134281342913430134311343213433134341343513436134371343813439134401344113442134431344413445134461344713448134491345013451134521345313454134551345613457134581345913460134611346213463134641346513466134671346813469134701347113472134731347413475134761347713478134791348013481134821348313484134851348613487134881348913490134911349213493134941349513496134971349813499135001350113502135031350413505135061350713508135091351013511135121351313514135151351613517135181351913520135211352213523135241352513526135271352813529135301353113532135331353413535135361353713538135391354013541135421354313544135451354613547135481354913550135511355213553135541355513556135571355813559135601356113562135631356413565135661356713568135691357013571135721357313574135751357613577135781357913580135811358213583135841358513586135871358813589135901359113592135931359413595135961359713598135991360013601136021360313604136051360613607136081360913610136111361213613136141361513616136171361813619136201362113622136231362413625136261362713628136291363013631136321363313634136351363613637136381363913640136411364213643136441364513646136471364813649136501365113652136531365413655136561365713658136591366013661136621366313664136651366613667136681366913670136711367213673136741367513676136771367813679136801368113682136831368413685136861368713688136891369013691136921369313694136951369613697136981369913700137011370213703137041370513706137071370813709137101371113712137131371413715137161371713718137191372013721137221372313724137251372613727137281372913730137311373213733137341373513736137371373813739137401374113742137431374413745137461374713748137491375013751137521375313754137551375613757137581375913760137611376213763137641376513766137671376813769137701377113772137731377413775137761377713778137791378013781137821378313784137851378613787137881378913790137911379213793137941379513796137971379813799138001380113802138031380413805138061380713808138091381013811138121381313814138151381613817138181381913820138211382213823138241382513826138271382813829138301383113832138331383413835138361383713838138391384013841138421384313844138451384613847138481384913850138511385213853138541385513856138571385813859138601386113862138631386413865138661386713868138691387013871138721387313874138751387613877138781387913880138811388213883138841388513886138871388813889138901389113892138931389413895138961389713898138991390013901139021390313904139051390613907139081390913910139111391213913139141391513916139171391813919139201392113922139231392413925139261392713928139291393013931139321393313934139351393613937139381393913940139411394213943139441394513946139471394813949139501395113952139531395413955139561395713958139591396013961139621396313964139651396613967139681396913970139711397213973139741397513976139771397813979139801398113982139831398413985139861398713988139891399013991139921399313994139951399613997139981399914000140011400214003140041400514006140071400814009140101401114012140131401414015140161401714018140191402014021140221402314024140251402614027140281402914030140311403214033140341403514036140371403814039140401404114042140431404414045140461404714048140491405014051140521405314054140551405614057140581405914060140611406214063140641406514066140671406814069140701407114072140731407414075140761407714078140791408014081140821408314084140851408614087140881408914090140911409214093140941409514096140971409814099141001410114102141031410414105141061410714108141091411014111141121411314114141151411614117141181411914120141211412214123141241412514126141271412814129141301413114132141331413414135141361413714138141391414014141141421414314144141451414614147141481414914150141511415214153141541415514156141571415814159141601416114162141631416414165141661416714168141691417014171141721417314174141751417614177141781417914180141811418214183141841418514186141871418814189141901419114192141931419414195141961419714198141991420014201142021420314204142051420614207142081420914210142111421214213142141421514216142171421814219142201422114222142231422414225142261422714228142291423014231142321423314234142351423614237142381423914240142411424214243142441424514246142471424814249142501425114252142531425414255142561425714258142591426014261142621426314264142651426614267142681426914270142711427214273142741427514276142771427814279142801428114282142831428414285142861428714288142891429014291142921429314294142951429614297142981429914300143011430214303143041430514306143071430814309143101431114312143131431414315143161431714318143191432014321143221432314324143251432614327143281432914330143311433214333143341433514336143371433814339143401434114342143431434414345143461434714348143491435014351143521435314354143551435614357143581435914360143611436214363143641436514366143671436814369143701437114372143731437414375143761437714378143791438014381143821438314384143851438614387143881438914390143911439214393143941439514396143971439814399144001440114402144031440414405144061440714408144091441014411144121441314414144151441614417144181441914420144211442214423144241442514426144271442814429144301443114432144331443414435144361443714438144391444014441144421444314444144451444614447144481444914450144511445214453144541445514456144571445814459144601446114462144631446414465144661446714468144691447014471144721447314474144751447614477144781447914480144811448214483144841448514486144871448814489144901449114492144931449414495144961449714498144991450014501145021450314504145051450614507145081450914510145111451214513145141451514516145171451814519145201452114522145231452414525145261452714528145291453014531145321453314534145351453614537145381453914540145411454214543145441454514546145471454814549145501455114552145531455414555145561455714558145591456014561145621456314564145651456614567145681456914570145711457214573145741457514576145771457814579145801458114582145831458414585145861458714588145891459014591145921459314594145951459614597145981459914600146011460214603146041460514606146071460814609146101461114612146131461414615146161461714618146191462014621146221462314624146251462614627146281462914630146311463214633146341463514636146371463814639146401464114642146431464414645146461464714648146491465014651146521465314654146551465614657146581465914660146611466214663146641466514666146671466814669146701467114672146731467414675146761467714678146791468014681146821468314684146851468614687146881468914690146911469214693146941469514696146971469814699147001470114702147031470414705147061470714708147091471014711147121471314714147151471614717147181471914720147211472214723147241472514726147271472814729147301473114732147331473414735147361473714738147391474014741147421474314744147451474614747147481474914750147511475214753147541475514756147571475814759147601476114762147631476414765147661476714768147691477014771147721477314774147751477614777147781477914780147811478214783147841478514786147871478814789147901479114792147931479414795147961479714798147991480014801148021480314804148051480614807148081480914810148111481214813148141481514816148171481814819148201482114822148231482414825148261482714828148291483014831148321483314834148351483614837148381483914840148411484214843148441484514846148471484814849148501485114852148531485414855148561485714858148591486014861148621486314864148651486614867148681486914870148711487214873148741487514876148771487814879148801488114882148831488414885148861488714888148891489014891148921489314894148951489614897148981489914900149011490214903149041490514906149071490814909149101491114912149131491414915149161491714918149191492014921149221492314924149251492614927149281492914930149311493214933149341493514936149371493814939149401494114942149431494414945149461494714948149491495014951149521495314954149551495614957149581495914960149611496214963149641496514966149671496814969149701497114972149731497414975149761497714978149791498014981149821498314984149851498614987149881498914990149911499214993149941499514996149971499814999150001500115002150031500415005150061500715008150091501015011150121501315014150151501615017150181501915020150211502215023150241502515026150271502815029150301503115032150331503415035150361503715038150391504015041150421504315044150451504615047150481504915050150511505215053150541505515056150571505815059150601506115062150631506415065150661506715068150691507015071150721507315074150751507615077150781507915080150811508215083150841508515086150871508815089150901509115092150931509415095150961509715098150991510015101151021510315104151051510615107151081510915110151111511215113151141511515116151171511815119151201512115122151231512415125151261512715128151291513015131151321513315134151351513615137151381513915140151411514215143151441514515146151471514815149151501515115152151531515415155151561515715158151591516015161151621516315164151651516615167151681516915170151711517215173151741517515176151771517815179151801518115182151831518415185151861518715188151891519015191151921519315194151951519615197151981519915200152011520215203152041520515206152071520815209152101521115212152131521415215152161521715218152191522015221152221522315224152251522615227152281522915230152311523215233152341523515236152371523815239152401524115242152431524415245152461524715248152491525015251152521525315254152551525615257152581525915260152611526215263152641526515266152671526815269152701527115272152731527415275152761527715278152791528015281152821528315284152851528615287152881528915290152911529215293152941529515296152971529815299153001530115302153031530415305153061530715308153091531015311153121531315314153151531615317153181531915320153211532215323153241532515326153271532815329153301533115332153331533415335153361533715338153391534015341153421534315344153451534615347153481534915350153511535215353153541535515356153571535815359153601536115362153631536415365153661536715368153691537015371153721537315374153751537615377153781537915380153811538215383153841538515386153871538815389153901539115392153931539415395153961539715398153991540015401154021540315404154051540615407154081540915410154111541215413154141541515416154171541815419154201542115422154231542415425154261542715428154291543015431154321543315434154351543615437154381543915440154411544215443154441544515446154471544815449154501545115452154531545415455154561545715458154591546015461154621546315464154651546615467154681546915470154711547215473154741547515476154771547815479154801548115482154831548415485154861548715488154891549015491154921549315494154951549615497154981549915500155011550215503155041550515506155071550815509155101551115512155131551415515155161551715518155191552015521155221552315524155251552615527155281552915530155311553215533155341553515536155371553815539155401554115542155431554415545155461554715548155491555015551155521555315554155551555615557155581555915560155611556215563155641556515566155671556815569155701557115572155731557415575155761557715578155791558015581155821558315584155851558615587155881558915590155911559215593155941559515596155971559815599156001560115602156031560415605156061560715608156091561015611156121561315614156151561615617156181561915620156211562215623156241562515626156271562815629156301563115632156331563415635156361563715638156391564015641156421564315644156451564615647156481564915650156511565215653156541565515656156571565815659156601566115662156631566415665156661566715668156691567015671156721567315674156751567615677156781567915680156811568215683156841568515686156871568815689156901569115692156931569415695156961569715698156991570015701157021570315704157051570615707157081570915710157111571215713157141571515716157171571815719157201572115722157231572415725157261572715728157291573015731157321573315734157351573615737157381573915740157411574215743157441574515746157471574815749157501575115752157531575415755157561575715758157591576015761157621576315764157651576615767157681576915770157711577215773157741577515776157771577815779157801578115782157831578415785157861578715788157891579015791157921579315794157951579615797157981579915800158011580215803158041580515806158071580815809158101581115812158131581415815158161581715818158191582015821158221582315824158251582615827158281582915830158311583215833158341583515836158371583815839158401584115842158431584415845158461584715848158491585015851158521585315854158551585615857158581585915860158611586215863158641586515866158671586815869158701587115872158731587415875158761587715878158791588015881158821588315884158851588615887158881588915890158911589215893158941589515896158971589815899159001590115902159031590415905159061590715908159091591015911159121591315914159151591615917159181591915920159211592215923159241592515926159271592815929159301593115932159331593415935159361593715938159391594015941159421594315944159451594615947159481594915950159511595215953159541595515956159571595815959159601596115962159631596415965159661596715968159691597015971159721597315974159751597615977159781597915980159811598215983159841598515986159871598815989159901599115992159931599415995159961599715998159991600016001160021600316004160051600616007160081600916010160111601216013160141601516016160171601816019160201602116022160231602416025160261602716028160291603016031160321603316034160351603616037160381603916040160411604216043160441604516046160471604816049160501605116052160531605416055160561605716058160591606016061160621606316064160651606616067160681606916070160711607216073160741607516076160771607816079160801608116082160831608416085160861608716088160891609016091160921609316094160951609616097160981609916100161011610216103161041610516106161071610816109161101611116112161131611416115161161611716118161191612016121161221612316124161251612616127161281612916130161311613216133161341613516136161371613816139161401614116142161431614416145161461614716148161491615016151161521615316154161551615616157161581615916160161611616216163161641616516166161671616816169161701617116172161731617416175161761617716178161791618016181161821618316184161851618616187161881618916190161911619216193161941619516196161971619816199162001620116202162031620416205162061620716208162091621016211162121621316214162151621616217162181621916220162211622216223162241622516226162271622816229162301623116232162331623416235162361623716238162391624016241162421624316244162451624616247162481624916250162511625216253162541625516256162571625816259162601626116262162631626416265162661626716268162691627016271162721627316274162751627616277162781627916280162811628216283162841628516286162871628816289162901629116292162931629416295162961629716298162991630016301163021630316304163051630616307163081630916310163111631216313163141631516316163171631816319163201632116322163231632416325163261632716328163291633016331163321633316334163351633616337163381633916340163411634216343163441634516346163471634816349163501635116352163531635416355163561635716358163591636016361163621636316364163651636616367163681636916370163711637216373163741637516376163771637816379163801638116382163831638416385163861638716388163891639016391163921639316394163951639616397163981639916400164011640216403164041640516406164071640816409164101641116412164131641416415164161641716418164191642016421164221642316424164251642616427164281642916430164311643216433164341643516436164371643816439164401644116442164431644416445164461644716448164491645016451164521645316454164551645616457164581645916460164611646216463164641646516466164671646816469164701647116472164731647416475164761647716478164791648016481164821648316484164851648616487164881648916490164911649216493164941649516496164971649816499165001650116502165031650416505165061650716508165091651016511165121651316514165151651616517165181651916520165211652216523165241652516526165271652816529165301653116532165331653416535165361653716538165391654016541165421654316544165451654616547165481654916550165511655216553165541655516556165571655816559165601656116562165631656416565165661656716568165691657016571165721657316574165751657616577165781657916580165811658216583165841658516586165871658816589165901659116592165931659416595165961659716598165991660016601166021660316604166051660616607166081660916610166111661216613166141661516616166171661816619166201662116622166231662416625166261662716628166291663016631166321663316634166351663616637166381663916640166411664216643166441664516646166471664816649166501665116652166531665416655166561665716658166591666016661166621666316664166651666616667166681666916670166711667216673166741667516676166771667816679166801668116682166831668416685166861668716688166891669016691166921669316694166951669616697166981669916700167011670216703167041670516706167071670816709167101671116712167131671416715167161671716718167191672016721167221672316724167251672616727167281672916730167311673216733167341673516736167371673816739167401674116742167431674416745167461674716748167491675016751167521675316754167551675616757167581675916760167611676216763167641676516766167671676816769167701677116772167731677416775167761677716778167791678016781167821678316784167851678616787167881678916790167911679216793167941679516796167971679816799168001680116802168031680416805168061680716808168091681016811168121681316814168151681616817168181681916820168211682216823168241682516826168271682816829168301683116832168331683416835168361683716838168391684016841168421684316844168451684616847168481684916850168511685216853168541685516856168571685816859168601686116862168631686416865168661686716868168691687016871168721687316874168751687616877168781687916880168811688216883168841688516886168871688816889168901689116892168931689416895168961689716898168991690016901169021690316904169051690616907169081690916910169111691216913169141691516916169171691816919169201692116922169231692416925169261692716928169291693016931169321693316934169351693616937169381693916940169411694216943169441694516946169471694816949169501695116952169531695416955169561695716958169591696016961169621696316964169651696616967169681696916970169711697216973169741697516976169771697816979169801698116982169831698416985169861698716988169891699016991169921699316994169951699616997169981699917000170011700217003170041700517006170071700817009170101701117012170131701417015170161701717018170191702017021170221702317024170251702617027170281702917030170311703217033170341703517036170371703817039170401704117042170431704417045170461704717048170491705017051170521705317054170551705617057170581705917060170611706217063170641706517066170671706817069170701707117072170731707417075170761707717078170791708017081170821708317084170851708617087170881708917090170911709217093170941709517096170971709817099171001710117102171031710417105171061710717108171091711017111171121711317114171151711617117171181711917120171211712217123171241712517126171271712817129171301713117132171331713417135171361713717138171391714017141171421714317144171451714617147171481714917150171511715217153171541715517156171571715817159171601716117162171631716417165171661716717168171691717017171171721717317174171751717617177171781717917180171811718217183171841718517186171871718817189171901719117192171931719417195171961719717198171991720017201172021720317204172051720617207172081720917210172111721217213172141721517216172171721817219172201722117222172231722417225172261722717228172291723017231172321723317234172351723617237172381723917240172411724217243172441724517246172471724817249172501725117252172531725417255172561725717258172591726017261172621726317264172651726617267172681726917270172711727217273172741727517276172771727817279172801728117282172831728417285172861728717288172891729017291172921729317294172951729617297172981729917300173011730217303173041730517306173071730817309173101731117312173131731417315173161731717318173191732017321173221732317324173251732617327173281732917330173311733217333173341733517336173371733817339173401734117342173431734417345173461734717348173491735017351173521735317354173551735617357173581735917360173611736217363173641736517366173671736817369173701737117372173731737417375173761737717378173791738017381173821738317384173851738617387173881738917390173911739217393173941739517396173971739817399174001740117402174031740417405174061740717408174091741017411174121741317414174151741617417174181741917420174211742217423174241742517426174271742817429174301743117432174331743417435174361743717438174391744017441174421744317444174451744617447174481744917450174511745217453174541745517456174571745817459174601746117462174631746417465174661746717468174691747017471174721747317474174751747617477174781747917480174811748217483174841748517486174871748817489174901749117492174931749417495174961749717498174991750017501175021750317504175051750617507175081750917510175111751217513175141751517516175171751817519175201752117522175231752417525175261752717528175291753017531175321753317534175351753617537175381753917540175411754217543175441754517546175471754817549175501755117552175531755417555175561755717558175591756017561175621756317564175651756617567175681756917570175711757217573175741757517576175771757817579175801758117582175831758417585175861758717588175891759017591175921759317594175951759617597175981759917600176011760217603176041760517606176071760817609176101761117612176131761417615176161761717618176191762017621176221762317624176251762617627176281762917630176311763217633176341763517636176371763817639176401764117642176431764417645176461764717648176491765017651176521765317654176551765617657176581765917660176611766217663176641766517666176671766817669176701767117672176731767417675176761767717678176791768017681176821768317684176851768617687176881768917690176911769217693176941769517696176971769817699177001770117702177031770417705177061770717708177091771017711177121771317714177151771617717177181771917720177211772217723177241772517726177271772817729177301773117732177331773417735177361773717738177391774017741177421774317744177451774617747177481774917750177511775217753177541775517756177571775817759177601776117762177631776417765177661776717768177691777017771177721777317774177751777617777177781777917780177811778217783177841778517786177871778817789177901779117792177931779417795177961779717798177991780017801178021780317804178051780617807178081780917810178111781217813178141781517816178171781817819178201782117822178231782417825178261782717828178291783017831178321783317834178351783617837178381783917840178411784217843178441784517846178471784817849178501785117852178531785417855178561785717858178591786017861178621786317864178651786617867178681786917870178711787217873178741787517876178771787817879178801788117882178831788417885178861788717888178891789017891178921789317894178951789617897178981789917900179011790217903179041790517906179071790817909179101791117912179131791417915179161791717918179191792017921179221792317924179251792617927179281792917930179311793217933179341793517936179371793817939179401794117942179431794417945179461794717948179491795017951179521795317954179551795617957179581795917960179611796217963179641796517966179671796817969179701797117972179731797417975179761797717978179791798017981179821798317984179851798617987179881798917990179911799217993179941799517996179971799817999180001800118002180031800418005180061800718008180091801018011180121801318014180151801618017180181801918020180211802218023180241802518026180271802818029180301803118032180331803418035180361803718038180391804018041180421804318044180451804618047180481804918050180511805218053180541805518056180571805818059180601806118062180631806418065180661806718068180691807018071180721807318074180751807618077180781807918080180811808218083180841808518086180871808818089180901809118092180931809418095180961809718098180991810018101181021810318104181051810618107181081810918110181111811218113181141811518116181171811818119181201812118122181231812418125181261812718128181291813018131181321813318134181351813618137181381813918140181411814218143181441814518146181471814818149181501815118152181531815418155181561815718158181591816018161181621816318164181651816618167181681816918170181711817218173181741817518176181771817818179181801818118182181831818418185181861818718188181891819018191181921819318194181951819618197181981819918200182011820218203182041820518206182071820818209182101821118212182131821418215182161821718218182191822018221182221822318224182251822618227182281822918230182311823218233182341823518236182371823818239182401824118242182431824418245182461824718248182491825018251182521825318254182551825618257182581825918260182611826218263182641826518266182671826818269182701827118272182731827418275182761827718278182791828018281182821828318284182851828618287182881828918290182911829218293182941829518296182971829818299183001830118302183031830418305183061830718308183091831018311183121831318314183151831618317183181831918320183211832218323183241832518326183271832818329183301833118332183331833418335183361833718338183391834018341183421834318344183451834618347183481834918350183511835218353183541835518356183571835818359183601836118362183631836418365183661836718368183691837018371183721837318374183751837618377183781837918380183811838218383183841838518386183871838818389183901839118392183931839418395183961839718398183991840018401184021840318404184051840618407184081840918410184111841218413184141841518416184171841818419184201842118422184231842418425184261842718428184291843018431184321843318434184351843618437184381843918440184411844218443184441844518446184471844818449184501845118452184531845418455184561845718458184591846018461184621846318464184651846618467184681846918470184711847218473184741847518476184771847818479184801848118482184831848418485184861848718488184891849018491184921849318494184951849618497184981849918500185011850218503185041850518506185071850818509185101851118512185131851418515185161851718518185191852018521185221852318524185251852618527185281852918530185311853218533185341853518536185371853818539185401854118542185431854418545185461854718548185491855018551185521855318554185551855618557185581855918560185611856218563185641856518566185671856818569185701857118572185731857418575185761857718578185791858018581185821858318584185851858618587185881858918590185911859218593185941859518596185971859818599186001860118602186031860418605186061860718608186091861018611186121861318614186151861618617186181861918620186211862218623186241862518626186271862818629186301863118632186331863418635186361863718638186391864018641186421864318644186451864618647186481864918650186511865218653186541865518656186571865818659186601866118662186631866418665186661866718668186691867018671186721867318674186751867618677186781867918680186811868218683186841868518686186871868818689186901869118692186931869418695186961869718698186991870018701187021870318704187051870618707187081870918710187111871218713187141871518716187171871818719187201872118722187231872418725187261872718728187291873018731187321873318734187351873618737187381873918740187411874218743187441874518746187471874818749187501875118752187531875418755187561875718758187591876018761187621876318764187651876618767187681876918770187711877218773187741877518776187771877818779187801878118782187831878418785187861878718788187891879018791187921879318794187951879618797187981879918800188011880218803188041880518806188071880818809188101881118812188131881418815188161881718818188191882018821188221882318824188251882618827188281882918830188311883218833188341883518836188371883818839188401884118842188431884418845188461884718848188491885018851188521885318854188551885618857188581885918860188611886218863188641886518866188671886818869188701887118872188731887418875188761887718878188791888018881188821888318884188851888618887188881888918890188911889218893188941889518896188971889818899189001890118902189031890418905189061890718908189091891018911189121891318914189151891618917189181891918920189211892218923189241892518926189271892818929189301893118932189331893418935189361893718938189391894018941189421894318944189451894618947189481894918950189511895218953189541895518956189571895818959189601896118962189631896418965189661896718968189691897018971189721897318974189751897618977189781897918980189811898218983189841898518986189871898818989189901899118992189931899418995189961899718998189991900019001190021900319004190051900619007190081900919010190111901219013190141901519016190171901819019190201902119022190231902419025190261902719028190291903019031190321903319034190351903619037190381903919040190411904219043190441904519046190471904819049190501905119052190531905419055190561905719058190591906019061190621906319064190651906619067190681906919070190711907219073190741907519076190771907819079190801908119082190831908419085190861908719088190891909019091190921909319094190951909619097190981909919100191011910219103191041910519106191071910819109191101911119112191131911419115191161911719118191191912019121191221912319124191251912619127191281912919130191311913219133191341913519136191371913819139191401914119142191431914419145191461914719148191491915019151191521915319154191551915619157191581915919160191611916219163191641916519166191671916819169191701917119172191731917419175191761917719178191791918019181191821918319184191851918619187191881918919190191911919219193191941919519196191971919819199192001920119202192031920419205192061920719208192091921019211192121921319214192151921619217192181921919220192211922219223192241922519226192271922819229192301923119232192331923419235192361923719238192391924019241192421924319244192451924619247192481924919250192511925219253192541925519256192571925819259192601926119262192631926419265192661926719268192691927019271192721927319274192751927619277192781927919280192811928219283192841928519286192871928819289192901929119292192931929419295192961929719298192991930019301193021930319304193051930619307193081930919310193111931219313193141931519316193171931819319193201932119322193231932419325193261932719328193291933019331193321933319334193351933619337193381933919340193411934219343193441934519346193471934819349193501935119352193531935419355193561935719358193591936019361193621936319364193651936619367193681936919370193711937219373193741937519376193771937819379193801938119382193831938419385193861938719388193891939019391193921939319394193951939619397193981939919400194011940219403194041940519406194071940819409194101941119412194131941419415194161941719418194191942019421194221942319424194251942619427194281942919430194311943219433194341943519436194371943819439194401944119442194431944419445194461944719448194491945019451194521945319454194551945619457194581945919460194611946219463194641946519466194671946819469194701947119472194731947419475194761947719478194791948019481194821948319484194851948619487194881948919490194911949219493194941949519496194971949819499195001950119502195031950419505195061950719508195091951019511195121951319514195151951619517195181951919520195211952219523195241952519526195271952819529195301953119532195331953419535195361953719538195391954019541195421954319544195451954619547195481954919550195511955219553195541955519556195571955819559195601956119562195631956419565195661956719568195691957019571195721957319574195751957619577195781957919580195811958219583195841958519586195871958819589195901959119592195931959419595195961959719598195991960019601196021960319604196051960619607196081960919610196111961219613196141961519616196171961819619196201962119622196231962419625196261962719628196291963019631196321963319634196351963619637196381963919640196411964219643196441964519646196471964819649196501965119652196531965419655196561965719658196591966019661196621966319664196651966619667196681966919670196711967219673196741967519676196771967819679196801968119682196831968419685196861968719688196891969019691196921969319694196951969619697196981969919700197011970219703197041970519706197071970819709197101971119712197131971419715197161971719718197191972019721197221972319724197251972619727197281972919730197311973219733197341973519736197371973819739197401974119742197431974419745197461974719748197491975019751197521975319754197551975619757197581975919760197611976219763197641976519766197671976819769197701977119772197731977419775197761977719778197791978019781197821978319784197851978619787197881978919790197911979219793197941979519796197971979819799198001980119802198031980419805198061980719808198091981019811198121981319814198151981619817198181981919820198211982219823198241982519826198271982819829198301983119832198331983419835198361983719838198391984019841198421984319844198451984619847198481984919850198511985219853198541985519856198571985819859198601986119862198631986419865198661986719868198691987019871198721987319874198751987619877198781987919880198811988219883198841988519886198871988819889198901989119892198931989419895198961989719898198991990019901199021990319904199051990619907199081990919910199111991219913199141991519916199171991819919199201992119922199231992419925199261992719928199291993019931199321993319934199351993619937199381993919940199411994219943199441994519946199471994819949199501995119952199531995419955199561995719958199591996019961199621996319964199651996619967199681996919970199711997219973199741997519976199771997819979199801998119982199831998419985199861998719988199891999019991199921999319994199951999619997199981999920000200012000220003200042000520006200072000820009200102001120012200132001420015200162001720018200192002020021200222002320024200252002620027200282002920030200312003220033200342003520036200372003820039200402004120042200432004420045200462004720048200492005020051200522005320054200552005620057200582005920060200612006220063200642006520066200672006820069200702007120072200732007420075200762007720078200792008020081200822008320084200852008620087200882008920090200912009220093200942009520096200972009820099201002010120102201032010420105201062010720108201092011020111201122011320114201152011620117201182011920120201212012220123201242012520126201272012820129201302013120132201332013420135201362013720138201392014020141201422014320144201452014620147201482014920150201512015220153201542015520156201572015820159201602016120162201632016420165201662016720168201692017020171201722017320174201752017620177201782017920180201812018220183201842018520186201872018820189201902019120192201932019420195201962019720198201992020020201202022020320204202052020620207202082020920210202112021220213202142021520216202172021820219202202022120222202232022420225202262022720228202292023020231202322023320234202352023620237202382023920240202412024220243202442024520246202472024820249202502025120252202532025420255202562025720258202592026020261202622026320264202652026620267202682026920270202712027220273202742027520276202772027820279202802028120282202832028420285202862028720288202892029020291202922029320294202952029620297202982029920300203012030220303203042030520306203072030820309203102031120312203132031420315203162031720318203192032020321203222032320324203252032620327203282032920330203312033220333203342033520336203372033820339203402034120342203432034420345203462034720348203492035020351203522035320354203552035620357203582035920360203612036220363203642036520366203672036820369203702037120372203732037420375203762037720378203792038020381203822038320384203852038620387203882038920390203912039220393203942039520396203972039820399204002040120402204032040420405204062040720408204092041020411204122041320414204152041620417204182041920420204212042220423204242042520426204272042820429204302043120432204332043420435204362043720438204392044020441204422044320444204452044620447204482044920450204512045220453204542045520456204572045820459204602046120462204632046420465204662046720468204692047020471204722047320474204752047620477204782047920480204812048220483204842048520486204872048820489204902049120492204932049420495204962049720498204992050020501205022050320504205052050620507205082050920510205112051220513205142051520516205172051820519205202052120522205232052420525205262052720528205292053020531205322053320534205352053620537205382053920540205412054220543205442054520546205472054820549205502055120552205532055420555205562055720558205592056020561205622056320564205652056620567205682056920570205712057220573205742057520576205772057820579205802058120582205832058420585205862058720588205892059020591205922059320594205952059620597205982059920600206012060220603206042060520606206072060820609206102061120612206132061420615206162061720618206192062020621206222062320624206252062620627206282062920630206312063220633206342063520636206372063820639206402064120642206432064420645206462064720648206492065020651206522065320654206552065620657206582065920660206612066220663206642066520666206672066820669206702067120672206732067420675206762067720678206792068020681206822068320684206852068620687206882068920690206912069220693206942069520696206972069820699207002070120702207032070420705207062070720708207092071020711207122071320714207152071620717207182071920720207212072220723207242072520726207272072820729207302073120732207332073420735207362073720738207392074020741207422074320744207452074620747207482074920750207512075220753207542075520756207572075820759207602076120762207632076420765207662076720768207692077020771207722077320774207752077620777207782077920780207812078220783207842078520786207872078820789207902079120792207932079420795207962079720798207992080020801208022080320804208052080620807208082080920810208112081220813208142081520816208172081820819208202082120822208232082420825208262082720828208292083020831208322083320834208352083620837208382083920840208412084220843208442084520846208472084820849208502085120852208532085420855208562085720858208592086020861208622086320864208652086620867208682086920870208712087220873208742087520876208772087820879208802088120882208832088420885208862088720888208892089020891208922089320894208952089620897208982089920900209012090220903209042090520906209072090820909209102091120912209132091420915209162091720918209192092020921209222092320924209252092620927209282092920930209312093220933209342093520936209372093820939209402094120942209432094420945209462094720948209492095020951209522095320954209552095620957209582095920960209612096220963209642096520966209672096820969209702097120972209732097420975209762097720978209792098020981209822098320984209852098620987209882098920990209912099220993209942099520996209972099820999210002100121002210032100421005210062100721008210092101021011210122101321014210152101621017210182101921020210212102221023210242102521026210272102821029210302103121032210332103421035210362103721038210392104021041210422104321044210452104621047210482104921050210512105221053210542105521056210572105821059210602106121062210632106421065210662106721068210692107021071210722107321074210752107621077210782107921080210812108221083210842108521086210872108821089210902109121092210932109421095210962109721098210992110021101211022110321104211052110621107211082110921110211112111221113211142111521116211172111821119211202112121122211232112421125211262112721128211292113021131211322113321134211352113621137211382113921140211412114221143211442114521146211472114821149211502115121152211532115421155211562115721158211592116021161211622116321164211652116621167211682116921170211712117221173211742117521176211772117821179211802118121182211832118421185211862118721188211892119021191211922119321194211952119621197211982119921200212012120221203212042120521206212072120821209212102121121212212132121421215212162121721218212192122021221212222122321224212252122621227212282122921230212312123221233212342123521236212372123821239212402124121242212432124421245212462124721248212492125021251212522125321254212552125621257212582125921260212612126221263212642126521266212672126821269212702127121272212732127421275212762127721278212792128021281212822128321284212852128621287212882128921290212912129221293212942129521296212972129821299213002130121302213032130421305213062130721308213092131021311213122131321314213152131621317213182131921320213212132221323213242132521326213272132821329213302133121332213332133421335213362133721338213392134021341213422134321344213452134621347213482134921350213512135221353213542135521356213572135821359213602136121362213632136421365213662136721368213692137021371213722137321374213752137621377213782137921380213812138221383213842138521386213872138821389213902139121392213932139421395213962139721398213992140021401214022140321404214052140621407214082140921410214112141221413214142141521416214172141821419214202142121422214232142421425214262142721428214292143021431214322143321434214352143621437214382143921440214412144221443214442144521446214472144821449214502145121452214532145421455214562145721458214592146021461214622146321464214652146621467214682146921470214712147221473214742147521476214772147821479214802148121482214832148421485214862148721488214892149021491214922149321494214952149621497214982149921500215012150221503215042150521506215072150821509215102151121512215132151421515215162151721518215192152021521215222152321524215252152621527215282152921530215312153221533215342153521536215372153821539215402154121542215432154421545215462154721548215492155021551215522155321554215552155621557215582155921560215612156221563215642156521566215672156821569215702157121572215732157421575215762157721578215792158021581215822158321584215852158621587215882158921590215912159221593215942159521596215972159821599216002160121602216032160421605216062160721608216092161021611216122161321614216152161621617216182161921620216212162221623216242162521626216272162821629216302163121632216332163421635216362163721638216392164021641216422164321644216452164621647216482164921650216512165221653216542165521656216572165821659216602166121662216632166421665216662166721668216692167021671216722167321674216752167621677216782167921680216812168221683216842168521686216872168821689216902169121692216932169421695216962169721698216992170021701217022170321704217052170621707217082170921710217112171221713217142171521716217172171821719217202172121722217232172421725217262172721728217292173021731217322173321734217352173621737217382173921740217412174221743217442174521746217472174821749217502175121752217532175421755217562175721758217592176021761217622176321764217652176621767217682176921770217712177221773217742177521776217772177821779217802178121782217832178421785217862178721788217892179021791217922179321794217952179621797217982179921800218012180221803218042180521806218072180821809218102181121812218132181421815218162181721818218192182021821218222182321824218252182621827218282182921830218312183221833218342183521836218372183821839218402184121842218432184421845218462184721848218492185021851218522185321854218552185621857218582185921860218612186221863218642186521866218672186821869218702187121872218732187421875218762187721878218792188021881218822188321884218852188621887218882188921890218912189221893218942189521896218972189821899219002190121902219032190421905219062190721908219092191021911219122191321914219152191621917219182191921920219212192221923219242192521926219272192821929219302193121932219332193421935219362193721938219392194021941219422194321944219452194621947219482194921950219512195221953219542195521956219572195821959219602196121962219632196421965219662196721968219692197021971219722197321974219752197621977219782197921980219812198221983219842198521986219872198821989219902199121992219932199421995219962199721998219992200022001220022200322004220052200622007220082200922010220112201222013220142201522016220172201822019220202202122022220232202422025220262202722028220292203022031220322203322034220352203622037220382203922040220412204222043220442204522046220472204822049220502205122052220532205422055220562205722058220592206022061220622206322064220652206622067220682206922070220712207222073220742207522076220772207822079220802208122082220832208422085220862208722088220892209022091220922209322094220952209622097220982209922100221012210222103221042210522106221072210822109221102211122112221132211422115221162211722118221192212022121221222212322124221252212622127221282212922130221312213222133221342213522136221372213822139221402214122142221432214422145221462214722148221492215022151221522215322154221552215622157221582215922160221612216222163221642216522166221672216822169221702217122172221732217422175221762217722178221792218022181221822218322184221852218622187221882218922190221912219222193221942219522196221972219822199222002220122202222032220422205222062220722208222092221022211222122221322214222152221622217222182221922220222212222222223222242222522226222272222822229222302223122232222332223422235222362223722238222392224022241222422224322244222452224622247222482224922250222512225222253222542225522256222572225822259222602226122262222632226422265222662226722268222692227022271222722227322274222752227622277222782227922280222812228222283222842228522286222872228822289222902229122292222932229422295222962229722298222992230022301223022230322304223052230622307223082230922310223112231222313223142231522316223172231822319223202232122322223232232422325223262232722328223292233022331223322233322334223352233622337223382233922340223412234222343223442234522346223472234822349223502235122352223532235422355223562235722358223592236022361223622236322364223652236622367223682236922370223712237222373223742237522376223772237822379223802238122382223832238422385223862238722388223892239022391223922239322394223952239622397223982239922400224012240222403224042240522406224072240822409224102241122412224132241422415224162241722418224192242022421224222242322424224252242622427224282242922430224312243222433224342243522436224372243822439224402244122442224432244422445224462244722448224492245022451224522245322454224552245622457224582245922460224612246222463224642246522466224672246822469224702247122472224732247422475224762247722478224792248022481224822248322484224852248622487224882248922490224912249222493224942249522496224972249822499225002250122502225032250422505225062250722508225092251022511225122251322514225152251622517225182251922520225212252222523225242252522526225272252822529225302253122532225332253422535225362253722538225392254022541225422254322544225452254622547225482254922550225512255222553225542255522556225572255822559225602256122562225632256422565225662256722568225692257022571225722257322574225752257622577225782257922580225812258222583225842258522586225872258822589225902259122592225932259422595225962259722598225992260022601226022260322604226052260622607226082260922610226112261222613226142261522616226172261822619226202262122622226232262422625226262262722628226292263022631226322263322634226352263622637226382263922640226412264222643226442264522646226472264822649226502265122652226532265422655226562265722658226592266022661226622266322664226652266622667226682266922670226712267222673226742267522676226772267822679226802268122682226832268422685226862268722688226892269022691226922269322694226952269622697226982269922700227012270222703227042270522706227072270822709227102271122712227132271422715227162271722718227192272022721227222272322724227252272622727227282272922730227312273222733227342273522736227372273822739227402274122742227432274422745227462274722748227492275022751227522275322754227552275622757227582275922760227612276222763227642276522766227672276822769227702277122772227732277422775227762277722778227792278022781227822278322784227852278622787227882278922790227912279222793227942279522796227972279822799228002280122802228032280422805228062280722808228092281022811228122281322814228152281622817228182281922820228212282222823228242282522826228272282822829228302283122832228332283422835228362283722838228392284022841228422284322844228452284622847228482284922850228512285222853228542285522856228572285822859228602286122862228632286422865228662286722868228692287022871228722287322874228752287622877228782287922880228812288222883228842288522886228872288822889228902289122892228932289422895228962289722898228992290022901229022290322904229052290622907229082290922910229112291222913229142291522916229172291822919229202292122922229232292422925229262292722928229292293022931229322293322934229352293622937229382293922940229412294222943229442294522946229472294822949229502295122952229532295422955229562295722958229592296022961229622296322964229652296622967229682296922970229712297222973229742297522976229772297822979229802298122982229832298422985229862298722988229892299022991229922299322994229952299622997229982299923000230012300223003230042300523006230072300823009230102301123012230132301423015230162301723018230192302023021230222302323024230252302623027230282302923030230312303223033230342303523036230372303823039230402304123042230432304423045230462304723048230492305023051230522305323054230552305623057230582305923060230612306223063230642306523066230672306823069230702307123072230732307423075230762307723078230792308023081230822308323084230852308623087230882308923090230912309223093230942309523096230972309823099231002310123102231032310423105231062310723108231092311023111231122311323114231152311623117231182311923120231212312223123231242312523126231272312823129231302313123132231332313423135231362313723138231392314023141231422314323144231452314623147231482314923150231512315223153231542315523156231572315823159231602316123162231632316423165231662316723168231692317023171231722317323174231752317623177231782317923180231812318223183231842318523186231872318823189231902319123192231932319423195231962319723198231992320023201232022320323204232052320623207232082320923210232112321223213232142321523216232172321823219232202322123222232232322423225232262322723228232292323023231232322323323234232352323623237232382323923240232412324223243232442324523246232472324823249232502325123252232532325423255232562325723258232592326023261232622326323264232652326623267232682326923270232712327223273232742327523276232772327823279232802328123282232832328423285232862328723288232892329023291232922329323294232952329623297232982329923300233012330223303233042330523306233072330823309233102331123312233132331423315233162331723318233192332023321233222332323324233252332623327233282332923330233312333223333233342333523336233372333823339233402334123342233432334423345233462334723348233492335023351233522335323354233552335623357233582335923360233612336223363233642336523366233672336823369233702337123372233732337423375233762337723378233792338023381233822338323384233852338623387233882338923390233912339223393233942339523396233972339823399234002340123402234032340423405234062340723408234092341023411234122341323414234152341623417234182341923420234212342223423234242342523426234272342823429234302343123432234332343423435234362343723438234392344023441234422344323444234452344623447234482344923450234512345223453234542345523456234572345823459234602346123462234632346423465234662346723468234692347023471234722347323474234752347623477234782347923480234812348223483234842348523486234872348823489234902349123492234932349423495234962349723498234992350023501235022350323504235052350623507235082350923510235112351223513235142351523516235172351823519235202352123522235232352423525235262352723528235292353023531235322353323534235352353623537235382353923540235412354223543235442354523546235472354823549235502355123552235532355423555235562355723558235592356023561235622356323564235652356623567235682356923570235712357223573235742357523576235772357823579235802358123582235832358423585235862358723588235892359023591235922359323594235952359623597235982359923600236012360223603236042360523606236072360823609236102361123612236132361423615236162361723618236192362023621236222362323624236252362623627236282362923630236312363223633236342363523636236372363823639236402364123642236432364423645236462364723648236492365023651236522365323654236552365623657236582365923660236612366223663236642366523666236672366823669236702367123672236732367423675236762367723678236792368023681236822368323684236852368623687236882368923690236912369223693236942369523696236972369823699237002370123702237032370423705237062370723708237092371023711237122371323714237152371623717237182371923720237212372223723237242372523726237272372823729237302373123732237332373423735237362373723738237392374023741237422374323744237452374623747237482374923750237512375223753237542375523756237572375823759237602376123762237632376423765237662376723768237692377023771237722377323774237752377623777237782377923780237812378223783237842378523786237872378823789237902379123792237932379423795237962379723798237992380023801238022380323804238052380623807238082380923810238112381223813238142381523816238172381823819238202382123822238232382423825238262382723828238292383023831238322383323834238352383623837238382383923840238412384223843238442384523846238472384823849238502385123852238532385423855238562385723858238592386023861238622386323864238652386623867238682386923870238712387223873238742387523876238772387823879238802388123882238832388423885238862388723888238892389023891238922389323894238952389623897238982389923900239012390223903239042390523906239072390823909239102391123912239132391423915239162391723918239192392023921239222392323924239252392623927239282392923930239312393223933239342393523936239372393823939239402394123942239432394423945239462394723948239492395023951239522395323954239552395623957239582395923960239612396223963239642396523966239672396823969239702397123972239732397423975239762397723978239792398023981239822398323984239852398623987239882398923990239912399223993239942399523996239972399823999240002400124002240032400424005240062400724008240092401024011240122401324014240152401624017240182401924020240212402224023240242402524026240272402824029240302403124032240332403424035240362403724038240392404024041240422404324044240452404624047240482404924050240512405224053240542405524056240572405824059240602406124062240632406424065240662406724068240692407024071240722407324074240752407624077240782407924080240812408224083240842408524086240872408824089240902409124092240932409424095240962409724098240992410024101241022410324104241052410624107241082410924110241112411224113241142411524116241172411824119241202412124122241232412424125241262412724128241292413024131241322413324134241352413624137241382413924140241412414224143241442414524146241472414824149241502415124152241532415424155241562415724158241592416024161241622416324164241652416624167241682416924170241712417224173241742417524176241772417824179241802418124182241832418424185241862418724188241892419024191241922419324194241952419624197241982419924200242012420224203242042420524206242072420824209242102421124212242132421424215242162421724218242192422024221242222422324224242252422624227242282422924230242312423224233242342423524236242372423824239242402424124242242432424424245242462424724248242492425024251242522425324254242552425624257242582425924260242612426224263242642426524266242672426824269242702427124272242732427424275242762427724278242792428024281242822428324284242852428624287242882428924290242912429224293242942429524296242972429824299243002430124302243032430424305243062430724308243092431024311243122431324314243152431624317243182431924320243212432224323243242432524326243272432824329243302433124332243332433424335243362433724338243392434024341243422434324344243452434624347243482434924350243512435224353243542435524356243572435824359243602436124362243632436424365243662436724368243692437024371243722437324374243752437624377243782437924380243812438224383243842438524386243872438824389243902439124392243932439424395243962439724398243992440024401244022440324404244052440624407244082440924410244112441224413244142441524416244172441824419244202442124422244232442424425244262442724428244292443024431244322443324434244352443624437244382443924440244412444224443244442444524446244472444824449244502445124452244532445424455244562445724458244592446024461244622446324464244652446624467244682446924470244712447224473244742447524476244772447824479244802448124482244832448424485244862448724488244892449024491244922449324494244952449624497244982449924500245012450224503245042450524506245072450824509245102451124512245132451424515245162451724518245192452024521245222452324524245252452624527245282452924530245312453224533245342453524536245372453824539245402454124542245432454424545245462454724548245492455024551245522455324554245552455624557245582455924560245612456224563245642456524566245672456824569245702457124572245732457424575245762457724578245792458024581245822458324584245852458624587245882458924590245912459224593245942459524596245972459824599246002460124602246032460424605246062460724608246092461024611246122461324614246152461624617246182461924620246212462224623246242462524626246272462824629246302463124632246332463424635246362463724638246392464024641246422464324644246452464624647246482464924650246512465224653246542465524656246572465824659246602466124662246632466424665246662466724668246692467024671246722467324674246752467624677246782467924680246812468224683246842468524686246872468824689246902469124692246932469424695246962469724698246992470024701247022470324704247052470624707247082470924710247112471224713247142471524716247172471824719247202472124722247232472424725247262472724728247292473024731247322473324734247352473624737247382473924740247412474224743247442474524746247472474824749247502475124752247532475424755247562475724758247592476024761247622476324764247652476624767247682476924770247712477224773247742477524776247772477824779247802478124782247832478424785247862478724788247892479024791247922479324794247952479624797247982479924800248012480224803248042480524806248072480824809248102481124812248132481424815248162481724818248192482024821248222482324824248252482624827248282482924830248312483224833248342483524836248372483824839248402484124842248432484424845248462484724848248492485024851248522485324854248552485624857248582485924860248612486224863248642486524866248672486824869248702487124872248732487424875248762487724878248792488024881248822488324884248852488624887248882488924890248912489224893248942489524896248972489824899249002490124902249032490424905249062490724908249092491024911249122491324914249152491624917249182491924920249212492224923249242492524926249272492824929249302493124932249332493424935249362493724938249392494024941249422494324944249452494624947249482494924950249512495224953249542495524956249572495824959249602496124962249632496424965249662496724968249692497024971249722497324974249752497624977249782497924980249812498224983249842498524986249872498824989249902499124992249932499424995249962499724998249992500025001250022500325004250052500625007250082500925010250112501225013250142501525016250172501825019250202502125022250232502425025250262502725028250292503025031250322503325034250352503625037250382503925040250412504225043250442504525046250472504825049250502505125052250532505425055250562505725058250592506025061250622506325064250652506625067250682506925070250712507225073250742507525076250772507825079250802508125082250832508425085250862508725088250892509025091250922509325094250952509625097250982509925100251012510225103251042510525106251072510825109251102511125112251132511425115251162511725118251192512025121251222512325124251252512625127251282512925130251312513225133251342513525136251372513825139251402514125142251432514425145251462514725148251492515025151251522515325154251552515625157251582515925160251612516225163251642516525166251672516825169251702517125172251732517425175251762517725178251792518025181251822518325184251852518625187251882518925190251912519225193251942519525196251972519825199252002520125202252032520425205252062520725208252092521025211252122521325214252152521625217252182521925220252212522225223252242522525226252272522825229252302523125232252332523425235252362523725238252392524025241252422524325244252452524625247252482524925250252512525225253252542525525256252572525825259252602526125262252632526425265252662526725268252692527025271252722527325274252752527625277252782527925280252812528225283252842528525286252872528825289252902529125292252932529425295252962529725298252992530025301253022530325304253052530625307253082530925310253112531225313253142531525316253172531825319253202532125322253232532425325253262532725328253292533025331253322533325334253352533625337253382533925340253412534225343253442534525346253472534825349253502535125352253532535425355253562535725358253592536025361253622536325364253652536625367253682536925370253712537225373253742537525376253772537825379253802538125382253832538425385253862538725388253892539025391253922539325394253952539625397253982539925400254012540225403254042540525406254072540825409254102541125412254132541425415254162541725418254192542025421254222542325424254252542625427254282542925430254312543225433254342543525436254372543825439254402544125442254432544425445254462544725448254492545025451254522545325454254552545625457254582545925460254612546225463254642546525466254672546825469254702547125472254732547425475254762547725478254792548025481254822548325484254852548625487254882548925490254912549225493254942549525496254972549825499255002550125502255032550425505255062550725508255092551025511255122551325514255152551625517255182551925520255212552225523255242552525526255272552825529255302553125532255332553425535255362553725538255392554025541255422554325544255452554625547255482554925550255512555225553255542555525556255572555825559255602556125562255632556425565255662556725568255692557025571255722557325574255752557625577255782557925580255812558225583255842558525586255872558825589255902559125592255932559425595255962559725598255992560025601256022560325604256052560625607256082560925610256112561225613256142561525616256172561825619256202562125622256232562425625256262562725628256292563025631256322563325634256352563625637256382563925640256412564225643256442564525646256472564825649256502565125652256532565425655256562565725658256592566025661256622566325664256652566625667256682566925670256712567225673256742567525676256772567825679256802568125682256832568425685256862568725688256892569025691256922569325694256952569625697256982569925700257012570225703257042570525706257072570825709257102571125712257132571425715257162571725718257192572025721257222572325724257252572625727257282572925730257312573225733257342573525736257372573825739257402574125742257432574425745257462574725748257492575025751257522575325754257552575625757257582575925760257612576225763257642576525766257672576825769257702577125772257732577425775257762577725778257792578025781257822578325784257852578625787257882578925790257912579225793257942579525796257972579825799258002580125802258032580425805258062580725808258092581025811258122581325814258152581625817258182581925820258212582225823258242582525826258272582825829258302583125832258332583425835258362583725838258392584025841258422584325844258452584625847258482584925850258512585225853258542585525856258572585825859258602586125862258632586425865258662586725868258692587025871258722587325874258752587625877258782587925880258812588225883258842588525886258872588825889258902589125892258932589425895258962589725898258992590025901259022590325904259052590625907259082590925910259112591225913259142591525916259172591825919259202592125922259232592425925259262592725928259292593025931259322593325934259352593625937259382593925940259412594225943259442594525946259472594825949259502595125952259532595425955259562595725958259592596025961259622596325964259652596625967259682596925970259712597225973259742597525976259772597825979259802598125982259832598425985259862598725988259892599025991259922599325994259952599625997259982599926000260012600226003260042600526006260072600826009260102601126012260132601426015260162601726018260192602026021260222602326024260252602626027260282602926030260312603226033260342603526036260372603826039260402604126042260432604426045260462604726048260492605026051260522605326054260552605626057260582605926060260612606226063260642606526066260672606826069260702607126072260732607426075260762607726078260792608026081260822608326084260852608626087260882608926090260912609226093260942609526096260972609826099261002610126102261032610426105261062610726108261092611026111261122611326114261152611626117261182611926120261212612226123261242612526126261272612826129261302613126132261332613426135261362613726138261392614026141261422614326144261452614626147261482614926150261512615226153261542615526156261572615826159261602616126162261632616426165261662616726168261692617026171261722617326174261752617626177261782617926180261812618226183261842618526186261872618826189261902619126192261932619426195261962619726198261992620026201262022620326204262052620626207262082620926210262112621226213262142621526216262172621826219262202622126222262232622426225262262622726228262292623026231262322623326234262352623626237262382623926240262412624226243262442624526246262472624826249262502625126252262532625426255262562625726258262592626026261262622626326264262652626626267262682626926270262712627226273262742627526276262772627826279262802628126282262832628426285262862628726288262892629026291262922629326294262952629626297262982629926300263012630226303263042630526306263072630826309263102631126312263132631426315263162631726318263192632026321263222632326324263252632626327263282632926330263312633226333263342633526336263372633826339263402634126342263432634426345263462634726348263492635026351263522635326354263552635626357263582635926360263612636226363263642636526366263672636826369263702637126372263732637426375263762637726378263792638026381263822638326384263852638626387263882638926390263912639226393263942639526396263972639826399264002640126402264032640426405264062640726408264092641026411264122641326414264152641626417264182641926420264212642226423264242642526426264272642826429264302643126432264332643426435264362643726438264392644026441264422644326444264452644626447264482644926450264512645226453264542645526456264572645826459264602646126462264632646426465264662646726468264692647026471264722647326474264752647626477264782647926480264812648226483264842648526486264872648826489264902649126492264932649426495264962649726498264992650026501265022650326504265052650626507265082650926510265112651226513265142651526516265172651826519265202652126522265232652426525265262652726528265292653026531265322653326534265352653626537265382653926540265412654226543265442654526546265472654826549265502655126552265532655426555265562655726558265592656026561265622656326564265652656626567265682656926570265712657226573265742657526576265772657826579265802658126582265832658426585265862658726588265892659026591265922659326594265952659626597265982659926600266012660226603266042660526606266072660826609266102661126612266132661426615266162661726618266192662026621266222662326624266252662626627266282662926630266312663226633266342663526636266372663826639266402664126642266432664426645266462664726648266492665026651266522665326654266552665626657266582665926660266612666226663266642666526666266672666826669266702667126672266732667426675266762667726678266792668026681266822668326684266852668626687266882668926690266912669226693266942669526696266972669826699267002670126702267032670426705267062670726708267092671026711267122671326714267152671626717267182671926720267212672226723267242672526726267272672826729267302673126732267332673426735267362673726738267392674026741267422674326744267452674626747267482674926750267512675226753267542675526756267572675826759267602676126762267632676426765267662676726768267692677026771267722677326774267752677626777267782677926780267812678226783267842678526786267872678826789267902679126792267932679426795267962679726798267992680026801268022680326804268052680626807268082680926810268112681226813268142681526816268172681826819268202682126822268232682426825268262682726828268292683026831268322683326834268352683626837268382683926840268412684226843268442684526846268472684826849268502685126852268532685426855268562685726858268592686026861268622686326864268652686626867268682686926870268712687226873268742687526876268772687826879268802688126882268832688426885268862688726888268892689026891268922689326894268952689626897268982689926900269012690226903269042690526906269072690826909269102691126912269132691426915269162691726918269192692026921269222692326924269252692626927269282692926930269312693226933269342693526936269372693826939269402694126942269432694426945269462694726948269492695026951269522695326954269552695626957269582695926960269612696226963269642696526966269672696826969269702697126972269732697426975269762697726978269792698026981269822698326984269852698626987269882698926990269912699226993269942699526996269972699826999270002700127002270032700427005270062700727008270092701027011270122701327014270152701627017270182701927020270212702227023270242702527026270272702827029270302703127032270332703427035270362703727038270392704027041270422704327044270452704627047270482704927050270512705227053270542705527056270572705827059270602706127062270632706427065270662706727068270692707027071270722707327074270752707627077270782707927080270812708227083270842708527086270872708827089270902709127092270932709427095270962709727098270992710027101271022710327104271052710627107271082710927110271112711227113271142711527116271172711827119271202712127122271232712427125271262712727128271292713027131271322713327134271352713627137271382713927140271412714227143271442714527146271472714827149271502715127152271532715427155271562715727158271592716027161271622716327164271652716627167271682716927170271712717227173271742717527176271772717827179271802718127182271832718427185271862718727188271892719027191271922719327194271952719627197271982719927200272012720227203272042720527206272072720827209272102721127212272132721427215272162721727218272192722027221272222722327224272252722627227272282722927230272312723227233272342723527236272372723827239272402724127242272432724427245272462724727248272492725027251272522725327254272552725627257272582725927260272612726227263272642726527266272672726827269272702727127272272732727427275272762727727278272792728027281272822728327284272852728627287272882728927290272912729227293272942729527296272972729827299273002730127302273032730427305273062730727308273092731027311273122731327314273152731627317273182731927320273212732227323273242732527326273272732827329273302733127332273332733427335273362733727338273392734027341273422734327344273452734627347273482734927350273512735227353273542735527356273572735827359273602736127362273632736427365273662736727368273692737027371273722737327374273752737627377273782737927380273812738227383273842738527386273872738827389273902739127392273932739427395273962739727398273992740027401274022740327404274052740627407274082740927410274112741227413274142741527416274172741827419274202742127422274232742427425274262742727428274292743027431274322743327434274352743627437274382743927440274412744227443274442744527446274472744827449274502745127452274532745427455274562745727458274592746027461274622746327464274652746627467274682746927470274712747227473274742747527476274772747827479274802748127482274832748427485274862748727488274892749027491274922749327494274952749627497274982749927500275012750227503275042750527506275072750827509275102751127512275132751427515275162751727518275192752027521275222752327524275252752627527275282752927530275312753227533275342753527536275372753827539275402754127542275432754427545275462754727548275492755027551275522755327554275552755627557275582755927560275612756227563275642756527566275672756827569275702757127572275732757427575275762757727578275792758027581275822758327584275852758627587275882758927590275912759227593275942759527596275972759827599276002760127602276032760427605276062760727608276092761027611276122761327614276152761627617276182761927620276212762227623276242762527626276272762827629276302763127632276332763427635276362763727638276392764027641276422764327644276452764627647276482764927650276512765227653276542765527656276572765827659276602766127662276632766427665276662766727668276692767027671276722767327674276752767627677276782767927680276812768227683276842768527686276872768827689276902769127692276932769427695276962769727698276992770027701277022770327704277052770627707277082770927710277112771227713277142771527716277172771827719277202772127722277232772427725277262772727728277292773027731277322773327734277352773627737277382773927740277412774227743277442774527746277472774827749277502775127752277532775427755277562775727758277592776027761277622776327764277652776627767277682776927770277712777227773277742777527776277772777827779277802778127782277832778427785277862778727788277892779027791277922779327794277952779627797277982779927800278012780227803278042780527806278072780827809278102781127812278132781427815278162781727818278192782027821278222782327824278252782627827278282782927830278312783227833278342783527836278372783827839278402784127842278432784427845278462784727848278492785027851278522785327854278552785627857278582785927860278612786227863278642786527866278672786827869278702787127872278732787427875278762787727878278792788027881278822788327884278852788627887278882788927890278912789227893278942789527896278972789827899279002790127902279032790427905279062790727908279092791027911279122791327914279152791627917279182791927920279212792227923279242792527926279272792827929279302793127932279332793427935279362793727938279392794027941279422794327944279452794627947279482794927950279512795227953279542795527956279572795827959279602796127962279632796427965279662796727968279692797027971279722797327974279752797627977279782797927980279812798227983279842798527986279872798827989279902799127992279932799427995279962799727998279992800028001280022800328004280052800628007280082800928010280112801228013280142801528016280172801828019280202802128022280232802428025280262802728028280292803028031280322803328034280352803628037280382803928040280412804228043280442804528046280472804828049280502805128052280532805428055280562805728058280592806028061280622806328064280652806628067280682806928070280712807228073280742807528076280772807828079280802808128082280832808428085280862808728088280892809028091280922809328094280952809628097280982809928100281012810228103281042810528106281072810828109281102811128112281132811428115281162811728118281192812028121281222812328124281252812628127281282812928130281312813228133281342813528136281372813828139281402814128142281432814428145281462814728148281492815028151281522815328154281552815628157281582815928160281612816228163281642816528166281672816828169281702817128172281732817428175281762817728178281792818028181281822818328184281852818628187281882818928190281912819228193281942819528196281972819828199282002820128202282032820428205282062820728208282092821028211282122821328214282152821628217282182821928220282212822228223282242822528226282272822828229282302823128232282332823428235282362823728238282392824028241282422824328244282452824628247282482824928250282512825228253282542825528256282572825828259282602826128262282632826428265282662826728268282692827028271282722827328274282752827628277282782827928280282812828228283282842828528286282872828828289282902829128292282932829428295282962829728298282992830028301283022830328304283052830628307283082830928310283112831228313283142831528316283172831828319283202832128322283232832428325283262832728328283292833028331283322833328334283352833628337283382833928340283412834228343283442834528346283472834828349283502835128352283532835428355283562835728358283592836028361283622836328364283652836628367283682836928370283712837228373283742837528376283772837828379283802838128382283832838428385283862838728388283892839028391283922839328394283952839628397283982839928400284012840228403284042840528406284072840828409284102841128412284132841428415284162841728418284192842028421284222842328424284252842628427284282842928430284312843228433284342843528436284372843828439284402844128442284432844428445284462844728448284492845028451284522845328454284552845628457284582845928460284612846228463284642846528466284672846828469284702847128472284732847428475284762847728478284792848028481284822848328484284852848628487284882848928490284912849228493284942849528496284972849828499285002850128502285032850428505285062850728508285092851028511285122851328514285152851628517285182851928520285212852228523285242852528526285272852828529285302853128532285332853428535285362853728538285392854028541285422854328544285452854628547285482854928550285512855228553285542855528556285572855828559285602856128562285632856428565285662856728568285692857028571285722857328574285752857628577285782857928580285812858228583285842858528586285872858828589285902859128592285932859428595285962859728598285992860028601286022860328604286052860628607286082860928610286112861228613286142861528616286172861828619286202862128622286232862428625286262862728628286292863028631286322863328634286352863628637286382863928640286412864228643286442864528646286472864828649286502865128652286532865428655286562865728658286592866028661286622866328664286652866628667286682866928670286712867228673286742867528676286772867828679286802868128682286832868428685286862868728688286892869028691286922869328694286952869628697286982869928700287012870228703287042870528706287072870828709287102871128712287132871428715287162871728718287192872028721287222872328724287252872628727287282872928730287312873228733287342873528736287372873828739287402874128742287432874428745287462874728748287492875028751287522875328754287552875628757287582875928760287612876228763287642876528766287672876828769287702877128772287732877428775287762877728778287792878028781287822878328784287852878628787287882878928790287912879228793287942879528796287972879828799288002880128802288032880428805288062880728808288092881028811288122881328814288152881628817288182881928820288212882228823288242882528826288272882828829288302883128832288332883428835288362883728838288392884028841288422884328844288452884628847288482884928850288512885228853288542885528856288572885828859288602886128862288632886428865288662886728868288692887028871288722887328874288752887628877288782887928880288812888228883288842888528886288872888828889288902889128892288932889428895288962889728898288992890028901289022890328904289052890628907289082890928910289112891228913289142891528916289172891828919289202892128922289232892428925289262892728928289292893028931289322893328934289352893628937289382893928940289412894228943289442894528946289472894828949289502895128952289532895428955289562895728958289592896028961289622896328964289652896628967289682896928970289712897228973289742897528976289772897828979289802898128982289832898428985289862898728988289892899028991289922899328994289952899628997289982899929000290012900229003290042900529006290072900829009290102901129012290132901429015290162901729018290192902029021290222902329024290252902629027290282902929030290312903229033290342903529036290372903829039290402904129042290432904429045290462904729048290492905029051290522905329054290552905629057290582905929060290612906229063290642906529066290672906829069290702907129072290732907429075290762907729078290792908029081290822908329084290852908629087290882908929090290912909229093290942909529096290972909829099291002910129102291032910429105291062910729108291092911029111291122911329114291152911629117291182911929120291212912229123291242912529126291272912829129291302913129132291332913429135291362913729138291392914029141291422914329144291452914629147291482914929150291512915229153291542915529156291572915829159291602916129162291632916429165291662916729168291692917029171291722917329174291752917629177291782917929180291812918229183291842918529186291872918829189291902919129192291932919429195291962919729198291992920029201292022920329204292052920629207292082920929210292112921229213292142921529216292172921829219292202922129222292232922429225292262922729228292292923029231292322923329234292352923629237292382923929240292412924229243292442924529246292472924829249292502925129252292532925429255292562925729258292592926029261292622926329264292652926629267292682926929270292712927229273292742927529276292772927829279292802928129282292832928429285292862928729288292892929029291292922929329294292952929629297292982929929300293012930229303293042930529306293072930829309293102931129312293132931429315293162931729318293192932029321293222932329324293252932629327293282932929330293312933229333293342933529336293372933829339293402934129342293432934429345293462934729348293492935029351293522935329354293552935629357293582935929360293612936229363293642936529366293672936829369293702937129372293732937429375293762937729378293792938029381293822938329384293852938629387293882938929390293912939229393293942939529396293972939829399294002940129402294032940429405294062940729408294092941029411294122941329414294152941629417294182941929420294212942229423294242942529426294272942829429294302943129432294332943429435294362943729438294392944029441294422944329444294452944629447294482944929450294512945229453294542945529456294572945829459294602946129462294632946429465294662946729468294692947029471294722947329474294752947629477294782947929480294812948229483294842948529486294872948829489294902949129492294932949429495294962949729498294992950029501295022950329504295052950629507295082950929510295112951229513295142951529516295172951829519295202952129522295232952429525295262952729528295292953029531295322953329534295352953629537295382953929540295412954229543295442954529546295472954829549295502955129552295532955429555295562955729558295592956029561295622956329564295652956629567295682956929570295712957229573295742957529576295772957829579295802958129582295832958429585295862958729588295892959029591295922959329594295952959629597295982959929600296012960229603296042960529606296072960829609296102961129612296132961429615296162961729618296192962029621296222962329624296252962629627296282962929630296312963229633296342963529636296372963829639296402964129642296432964429645296462964729648296492965029651296522965329654296552965629657296582965929660296612966229663296642966529666296672966829669296702967129672296732967429675296762967729678296792968029681296822968329684296852968629687296882968929690296912969229693296942969529696296972969829699297002970129702297032970429705297062970729708297092971029711297122971329714297152971629717297182971929720297212972229723297242972529726297272972829729297302973129732297332973429735297362973729738297392974029741297422974329744297452974629747297482974929750297512975229753297542975529756297572975829759297602976129762297632976429765297662976729768297692977029771297722977329774297752977629777297782977929780297812978229783297842978529786297872978829789297902979129792297932979429795297962979729798297992980029801298022980329804298052980629807298082980929810298112981229813298142981529816298172981829819298202982129822298232982429825298262982729828298292983029831298322983329834298352983629837298382983929840298412984229843298442984529846298472984829849298502985129852298532985429855298562985729858298592986029861298622986329864298652986629867298682986929870298712987229873298742987529876298772987829879298802988129882298832988429885298862988729888298892989029891298922989329894298952989629897298982989929900299012990229903299042990529906299072990829909299102991129912299132991429915299162991729918299192992029921299222992329924299252992629927299282992929930299312993229933299342993529936299372993829939299402994129942299432994429945299462994729948299492995029951299522995329954299552995629957299582995929960299612996229963299642996529966299672996829969299702997129972299732997429975299762997729978299792998029981299822998329984299852998629987299882998929990299912999229993299942999529996299972999829999300003000130002300033000430005300063000730008300093001030011300123001330014300153001630017300183001930020300213002230023300243002530026300273002830029300303003130032300333003430035300363003730038300393004030041300423004330044300453004630047300483004930050300513005230053300543005530056300573005830059300603006130062300633006430065300663006730068300693007030071300723007330074300753007630077300783007930080300813008230083300843008530086300873008830089300903009130092300933009430095300963009730098300993010030101301023010330104301053010630107301083010930110301113011230113301143011530116301173011830119301203012130122301233012430125301263012730128301293013030131301323013330134301353013630137301383013930140301413014230143301443014530146301473014830149301503015130152301533015430155301563015730158301593016030161301623016330164301653016630167301683016930170301713017230173301743017530176301773017830179301803018130182301833018430185301863018730188301893019030191301923019330194301953019630197301983019930200302013020230203302043020530206302073020830209302103021130212302133021430215302163021730218302193022030221302223022330224302253022630227302283022930230302313023230233302343023530236302373023830239302403024130242302433024430245302463024730248302493025030251302523025330254302553025630257302583025930260302613026230263302643026530266302673026830269302703027130272302733027430275302763027730278302793028030281302823028330284302853028630287302883028930290302913029230293302943029530296302973029830299303003030130302303033030430305303063030730308303093031030311303123031330314303153031630317303183031930320303213032230323303243032530326303273032830329303303033130332303333033430335303363033730338303393034030341303423034330344303453034630347303483034930350303513035230353303543035530356303573035830359303603036130362303633036430365303663036730368303693037030371303723037330374303753037630377303783037930380303813038230383303843038530386303873038830389303903039130392303933039430395303963039730398303993040030401304023040330404304053040630407304083040930410304113041230413304143041530416304173041830419304203042130422304233042430425304263042730428304293043030431304323043330434304353043630437304383043930440304413044230443304443044530446304473044830449304503045130452304533045430455304563045730458304593046030461304623046330464304653046630467304683046930470304713047230473304743047530476304773047830479304803048130482304833048430485304863048730488304893049030491304923049330494304953049630497304983049930500305013050230503305043050530506305073050830509305103051130512305133051430515305163051730518305193052030521305223052330524305253052630527305283052930530305313053230533305343053530536305373053830539305403054130542305433054430545305463054730548305493055030551305523055330554305553055630557305583055930560305613056230563305643056530566305673056830569305703057130572305733057430575305763057730578305793058030581305823058330584305853058630587305883058930590305913059230593305943059530596305973059830599306003060130602306033060430605306063060730608306093061030611306123061330614306153061630617306183061930620306213062230623306243062530626306273062830629306303063130632306333063430635306363063730638306393064030641306423064330644306453064630647306483064930650306513065230653306543065530656306573065830659306603066130662306633066430665306663066730668306693067030671306723067330674306753067630677306783067930680306813068230683306843068530686306873068830689306903069130692306933069430695306963069730698306993070030701307023070330704307053070630707307083070930710307113071230713307143071530716307173071830719307203072130722307233072430725307263072730728307293073030731307323073330734307353073630737307383073930740307413074230743307443074530746307473074830749307503075130752307533075430755307563075730758307593076030761307623076330764307653076630767307683076930770307713077230773307743077530776307773077830779307803078130782307833078430785307863078730788307893079030791307923079330794307953079630797307983079930800308013080230803308043080530806308073080830809308103081130812308133081430815308163081730818308193082030821308223082330824308253082630827308283082930830308313083230833308343083530836308373083830839308403084130842308433084430845308463084730848308493085030851308523085330854308553085630857308583085930860308613086230863308643086530866308673086830869308703087130872308733087430875308763087730878308793088030881308823088330884308853088630887308883088930890308913089230893308943089530896308973089830899309003090130902309033090430905309063090730908309093091030911309123091330914309153091630917309183091930920309213092230923309243092530926309273092830929309303093130932309333093430935309363093730938309393094030941309423094330944309453094630947309483094930950309513095230953309543095530956309573095830959309603096130962309633096430965309663096730968309693097030971309723097330974309753097630977309783097930980309813098230983309843098530986309873098830989309903099130992309933099430995309963099730998309993100031001310023100331004310053100631007310083100931010310113101231013310143101531016310173101831019310203102131022310233102431025310263102731028310293103031031310323103331034310353103631037310383103931040310413104231043310443104531046310473104831049310503105131052310533105431055310563105731058310593106031061310623106331064310653106631067310683106931070310713107231073310743107531076310773107831079310803108131082310833108431085310863108731088310893109031091310923109331094310953109631097310983109931100311013110231103311043110531106311073110831109311103111131112311133111431115311163111731118311193112031121311223112331124311253112631127311283112931130311313113231133311343113531136311373113831139311403114131142311433114431145311463114731148311493115031151311523115331154311553115631157311583115931160311613116231163311643116531166311673116831169311703117131172311733117431175311763117731178311793118031181311823118331184311853118631187311883118931190311913119231193311943119531196311973119831199312003120131202312033120431205312063120731208312093121031211312123121331214312153121631217312183121931220312213122231223312243122531226312273122831229312303123131232312333123431235312363123731238312393124031241312423124331244312453124631247312483124931250312513125231253312543125531256312573125831259312603126131262312633126431265312663126731268312693127031271312723127331274312753127631277312783127931280312813128231283312843128531286312873128831289312903129131292312933129431295312963129731298312993130031301313023130331304313053130631307313083130931310313113131231313313143131531316313173131831319313203132131322313233132431325313263132731328313293133031331313323133331334313353133631337313383133931340313413134231343313443134531346313473134831349313503135131352313533135431355313563135731358313593136031361313623136331364313653136631367313683136931370313713137231373313743137531376313773137831379313803138131382313833138431385313863138731388313893139031391313923139331394313953139631397313983139931400314013140231403314043140531406314073140831409314103141131412314133141431415314163141731418314193142031421314223142331424314253142631427314283142931430314313143231433314343143531436314373143831439314403144131442314433144431445314463144731448314493145031451314523145331454314553145631457314583145931460314613146231463314643146531466314673146831469314703147131472314733147431475314763147731478314793148031481314823148331484314853148631487314883148931490314913149231493314943149531496314973149831499315003150131502315033150431505315063150731508315093151031511315123151331514315153151631517315183151931520315213152231523315243152531526315273152831529315303153131532315333153431535315363153731538315393154031541315423154331544315453154631547315483154931550315513155231553315543155531556315573155831559315603156131562315633156431565315663156731568315693157031571315723157331574315753157631577315783157931580315813158231583315843158531586315873158831589315903159131592315933159431595315963159731598315993160031601316023160331604316053160631607316083160931610316113161231613316143161531616316173161831619316203162131622316233162431625316263162731628316293163031631316323163331634316353163631637316383163931640316413164231643316443164531646316473164831649316503165131652316533165431655316563165731658316593166031661316623166331664316653166631667316683166931670316713167231673316743167531676316773167831679316803168131682316833168431685316863168731688316893169031691316923169331694316953169631697316983169931700317013170231703317043170531706317073170831709317103171131712317133171431715317163171731718317193172031721317223172331724317253172631727317283172931730317313173231733317343173531736317373173831739317403174131742317433174431745317463174731748317493175031751317523175331754317553175631757317583175931760317613176231763317643176531766317673176831769317703177131772317733177431775317763177731778317793178031781317823178331784317853178631787317883178931790317913179231793317943179531796317973179831799318003180131802318033180431805318063180731808318093181031811318123181331814318153181631817318183181931820318213182231823318243182531826318273182831829318303183131832318333183431835318363183731838318393184031841318423184331844318453184631847318483184931850318513185231853318543185531856318573185831859318603186131862318633186431865318663186731868318693187031871318723187331874318753187631877318783187931880318813188231883318843188531886318873188831889318903189131892318933189431895318963189731898318993190031901319023190331904319053190631907319083190931910319113191231913319143191531916319173191831919319203192131922319233192431925319263192731928319293193031931319323193331934319353193631937319383193931940319413194231943319443194531946319473194831949319503195131952319533195431955319563195731958319593196031961319623196331964319653196631967319683196931970319713197231973319743197531976319773197831979319803198131982319833198431985319863198731988319893199031991319923199331994319953199631997319983199932000320013200232003320043200532006320073200832009320103201132012320133201432015320163201732018320193202032021320223202332024320253202632027320283202932030320313203232033320343203532036320373203832039320403204132042320433204432045320463204732048320493205032051320523205332054320553205632057320583205932060320613206232063320643206532066320673206832069320703207132072320733207432075320763207732078320793208032081320823208332084320853208632087320883208932090320913209232093320943209532096320973209832099321003210132102321033210432105321063210732108321093211032111321123211332114321153211632117321183211932120321213212232123321243212532126321273212832129321303213132132321333213432135321363213732138321393214032141321423214332144321453214632147321483214932150321513215232153321543215532156321573215832159321603216132162321633216432165321663216732168321693217032171321723217332174321753217632177321783217932180321813218232183321843218532186321873218832189321903219132192321933219432195321963219732198321993220032201322023220332204322053220632207322083220932210322113221232213322143221532216322173221832219322203222132222322233222432225322263222732228322293223032231322323223332234322353223632237322383223932240322413224232243322443224532246322473224832249322503225132252322533225432255322563225732258322593226032261322623226332264322653226632267322683226932270322713227232273322743227532276322773227832279322803228132282322833228432285322863228732288322893229032291322923229332294322953229632297322983229932300323013230232303323043230532306323073230832309323103231132312323133231432315323163231732318323193232032321323223232332324323253232632327323283232932330323313233232333323343233532336323373233832339323403234132342323433234432345323463234732348323493235032351323523235332354323553235632357323583235932360323613236232363323643236532366323673236832369323703237132372323733237432375323763237732378323793238032381323823238332384323853238632387323883238932390323913239232393323943239532396323973239832399324003240132402324033240432405324063240732408324093241032411324123241332414324153241632417324183241932420324213242232423324243242532426324273242832429324303243132432324333243432435324363243732438324393244032441324423244332444324453244632447324483244932450324513245232453324543245532456324573245832459324603246132462324633246432465324663246732468324693247032471324723247332474324753247632477324783247932480324813248232483324843248532486324873248832489324903249132492324933249432495324963249732498324993250032501325023250332504325053250632507325083250932510325113251232513325143251532516325173251832519325203252132522325233252432525325263252732528325293253032531325323253332534325353253632537325383253932540325413254232543325443254532546325473254832549325503255132552325533255432555325563255732558325593256032561325623256332564325653256632567325683256932570325713257232573325743257532576325773257832579325803258132582325833258432585325863258732588325893259032591325923259332594325953259632597325983259932600326013260232603326043260532606326073260832609326103261132612326133261432615326163261732618326193262032621326223262332624326253262632627326283262932630326313263232633326343263532636326373263832639326403264132642326433264432645326463264732648326493265032651326523265332654326553265632657326583265932660326613266232663326643266532666326673266832669326703267132672326733267432675326763267732678326793268032681326823268332684326853268632687326883268932690326913269232693326943269532696326973269832699327003270132702327033270432705327063270732708327093271032711327123271332714327153271632717327183271932720327213272232723327243272532726327273272832729327303273132732327333273432735327363273732738327393274032741327423274332744327453274632747327483274932750327513275232753327543275532756327573275832759327603276132762327633276432765327663276732768327693277032771327723277332774327753277632777327783277932780327813278232783327843278532786327873278832789327903279132792327933279432795327963279732798327993280032801328023280332804328053280632807328083280932810328113281232813328143281532816328173281832819328203282132822328233282432825328263282732828328293283032831328323283332834328353283632837328383283932840328413284232843328443284532846328473284832849328503285132852328533285432855328563285732858328593286032861328623286332864328653286632867328683286932870328713287232873328743287532876328773287832879328803288132882328833288432885328863288732888328893289032891328923289332894328953289632897328983289932900329013290232903329043290532906329073290832909329103291132912329133291432915329163291732918329193292032921329223292332924329253292632927329283292932930329313293232933329343293532936329373293832939329403294132942329433294432945329463294732948329493295032951329523295332954329553295632957329583295932960329613296232963329643296532966329673296832969329703297132972329733297432975329763297732978329793298032981329823298332984329853298632987329883298932990329913299232993329943299532996329973299832999330003300133002330033300433005330063300733008330093301033011330123301333014330153301633017330183301933020330213302233023330243302533026330273302833029330303303133032330333303433035330363303733038330393304033041330423304333044330453304633047330483304933050330513305233053330543305533056330573305833059330603306133062330633306433065330663306733068330693307033071330723307333074330753307633077330783307933080330813308233083330843308533086330873308833089330903309133092330933309433095330963309733098330993310033101331023310333104331053310633107331083310933110331113311233113331143311533116331173311833119331203312133122331233312433125331263312733128331293313033131331323313333134331353313633137331383313933140331413314233143331443314533146331473314833149331503315133152331533315433155331563315733158331593316033161331623316333164331653316633167331683316933170331713317233173331743317533176331773317833179331803318133182331833318433185331863318733188331893319033191331923319333194331953319633197331983319933200332013320233203332043320533206332073320833209332103321133212332133321433215332163321733218332193322033221332223322333224332253322633227332283322933230332313323233233332343323533236332373323833239332403324133242332433324433245332463324733248332493325033251332523325333254332553325633257332583325933260332613326233263332643326533266332673326833269332703327133272332733327433275332763327733278332793328033281332823328333284332853328633287332883328933290332913329233293332943329533296332973329833299333003330133302333033330433305333063330733308333093331033311333123331333314333153331633317333183331933320333213332233323333243332533326333273332833329333303333133332333333333433335333363333733338333393334033341333423334333344333453334633347333483334933350333513335233353333543335533356333573335833359333603336133362333633336433365333663336733368333693337033371333723337333374333753337633377333783337933380333813338233383333843338533386333873338833389333903339133392333933339433395333963339733398333993340033401334023340333404334053340633407334083340933410334113341233413334143341533416334173341833419334203342133422334233342433425334263342733428334293343033431334323343333434334353343633437334383343933440334413344233443334443344533446334473344833449334503345133452334533345433455334563345733458334593346033461334623346333464334653346633467334683346933470334713347233473334743347533476334773347833479334803348133482334833348433485334863348733488334893349033491334923349333494334953349633497334983349933500335013350233503335043350533506335073350833509335103351133512335133351433515335163351733518335193352033521335223352333524335253352633527335283352933530335313353233533335343353533536335373353833539335403354133542335433354433545335463354733548335493355033551335523355333554335553355633557335583355933560335613356233563335643356533566335673356833569335703357133572335733357433575335763357733578335793358033581335823358333584335853358633587335883358933590335913359233593335943359533596335973359833599336003360133602336033360433605336063360733608336093361033611336123361333614336153361633617336183361933620336213362233623336243362533626336273362833629336303363133632336333363433635336363363733638336393364033641336423364333644336453364633647336483364933650336513365233653336543365533656336573365833659336603366133662336633366433665336663366733668336693367033671336723367333674336753367633677336783367933680336813368233683336843368533686336873368833689336903369133692336933369433695336963369733698336993370033701337023370333704337053370633707337083370933710337113371233713337143371533716337173371833719337203372133722337233372433725337263372733728337293373033731337323373333734337353373633737337383373933740337413374233743337443374533746337473374833749337503375133752337533375433755337563375733758337593376033761337623376333764337653376633767337683376933770337713377233773337743377533776337773377833779337803378133782337833378433785337863378733788337893379033791337923379333794337953379633797337983379933800338013380233803338043380533806338073380833809338103381133812338133381433815338163381733818338193382033821338223382333824338253382633827338283382933830338313383233833338343383533836338373383833839338403384133842338433384433845338463384733848338493385033851338523385333854338553385633857338583385933860338613386233863338643386533866338673386833869338703387133872338733387433875338763387733878338793388033881338823388333884338853388633887338883388933890338913389233893338943389533896338973389833899339003390133902339033390433905339063390733908339093391033911339123391333914339153391633917339183391933920339213392233923339243392533926339273392833929339303393133932339333393433935339363393733938339393394033941339423394333944339453394633947339483394933950339513395233953339543395533956339573395833959339603396133962339633396433965339663396733968339693397033971339723397333974339753397633977339783397933980339813398233983339843398533986339873398833989339903399133992339933399433995339963399733998339993400034001340023400334004340053400634007340083400934010340113401234013340143401534016340173401834019340203402134022340233402434025340263402734028340293403034031340323403334034340353403634037340383403934040340413404234043340443404534046340473404834049340503405134052340533405434055340563405734058340593406034061340623406334064340653406634067340683406934070340713407234073340743407534076340773407834079340803408134082340833408434085340863408734088340893409034091340923409334094340953409634097340983409934100341013410234103341043410534106341073410834109341103411134112341133411434115341163411734118341193412034121341223412334124341253412634127341283412934130341313413234133341343413534136341373413834139341403414134142341433414434145341463414734148341493415034151341523415334154341553415634157341583415934160341613416234163341643416534166341673416834169341703417134172341733417434175341763417734178341793418034181341823418334184341853418634187341883418934190341913419234193341943419534196341973419834199342003420134202342033420434205342063420734208342093421034211342123421334214342153421634217342183421934220342213422234223342243422534226342273422834229342303423134232342333423434235342363423734238342393424034241342423424334244342453424634247342483424934250342513425234253342543425534256342573425834259342603426134262342633426434265342663426734268342693427034271342723427334274342753427634277342783427934280342813428234283342843428534286342873428834289342903429134292342933429434295342963429734298342993430034301343023430334304343053430634307343083430934310343113431234313343143431534316343173431834319343203432134322343233432434325343263432734328343293433034331343323433334334343353433634337343383433934340343413434234343343443434534346343473434834349343503435134352343533435434355343563435734358343593436034361343623436334364343653436634367343683436934370343713437234373343743437534376343773437834379343803438134382343833438434385343863438734388343893439034391343923439334394343953439634397343983439934400344013440234403344043440534406344073440834409344103441134412344133441434415344163441734418344193442034421344223442334424344253442634427344283442934430344313443234433344343443534436344373443834439344403444134442344433444434445344463444734448344493445034451344523445334454344553445634457344583445934460344613446234463344643446534466344673446834469344703447134472344733447434475344763447734478344793448034481344823448334484344853448634487344883448934490344913449234493344943449534496344973449834499345003450134502345033450434505345063450734508345093451034511345123451334514345153451634517345183451934520345213452234523345243452534526345273452834529345303453134532345333453434535345363453734538345393454034541345423454334544345453454634547345483454934550345513455234553345543455534556345573455834559345603456134562345633456434565345663456734568345693457034571345723457334574345753457634577345783457934580345813458234583345843458534586345873458834589345903459134592345933459434595345963459734598345993460034601346023460334604346053460634607346083460934610346113461234613346143461534616346173461834619346203462134622346233462434625346263462734628346293463034631346323463334634346353463634637346383463934640346413464234643346443464534646346473464834649346503465134652346533465434655346563465734658346593466034661346623466334664346653466634667346683466934670346713467234673346743467534676346773467834679346803468134682346833468434685346863468734688346893469034691346923469334694346953469634697346983469934700347013470234703347043470534706347073470834709347103471134712347133471434715347163471734718347193472034721347223472334724347253472634727347283472934730347313473234733347343473534736347373473834739347403474134742347433474434745347463474734748347493475034751347523475334754347553475634757347583475934760347613476234763347643476534766347673476834769347703477134772347733477434775347763477734778347793478034781347823478334784347853478634787347883478934790347913479234793347943479534796347973479834799348003480134802348033480434805348063480734808348093481034811348123481334814348153481634817348183481934820348213482234823348243482534826348273482834829348303483134832348333483434835348363483734838348393484034841348423484334844348453484634847348483484934850348513485234853348543485534856348573485834859348603486134862348633486434865348663486734868348693487034871348723487334874348753487634877348783487934880348813488234883348843488534886348873488834889348903489134892348933489434895348963489734898348993490034901349023490334904349053490634907349083490934910349113491234913349143491534916349173491834919349203492134922349233492434925349263492734928349293493034931349323493334934349353493634937349383493934940349413494234943349443494534946349473494834949349503495134952349533495434955349563495734958349593496034961349623496334964349653496634967349683496934970349713497234973349743497534976349773497834979349803498134982349833498434985349863498734988349893499034991349923499334994349953499634997349983499935000350013500235003350043500535006350073500835009350103501135012350133501435015350163501735018350193502035021350223502335024350253502635027350283502935030350313503235033350343503535036350373503835039350403504135042350433504435045350463504735048350493505035051350523505335054350553505635057350583505935060350613506235063350643506535066350673506835069350703507135072350733507435075350763507735078350793508035081350823508335084350853508635087350883508935090350913509235093350943509535096350973509835099351003510135102351033510435105351063510735108351093511035111351123511335114351153511635117351183511935120351213512235123351243512535126351273512835129351303513135132351333513435135351363513735138351393514035141351423514335144351453514635147351483514935150351513515235153351543515535156351573515835159351603516135162351633516435165351663516735168351693517035171351723517335174351753517635177351783517935180351813518235183351843518535186351873518835189351903519135192351933519435195351963519735198351993520035201352023520335204352053520635207352083520935210352113521235213352143521535216352173521835219352203522135222352233522435225 |
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var Color3 = (function () {
- function Color3(r, g, b) {
- if (r === void 0) { r = 0; }
- if (g === void 0) { g = 0; }
- if (b === void 0) { b = 0; }
- this.r = r;
- this.g = g;
- this.b = b;
- }
- Color3.prototype.toString = function () {
- return "{R: " + this.r + " G:" + this.g + " B:" + this.b + "}";
- };
- // Operators
- Color3.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.r;
- array[index + 1] = this.g;
- array[index + 2] = this.b;
- return this;
- };
- Color3.prototype.toColor4 = function (alpha) {
- if (alpha === void 0) { alpha = 1; }
- return new Color4(this.r, this.g, this.b, alpha);
- };
- Color3.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Color3.prototype.toLuminance = function () {
- return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
- };
- Color3.prototype.multiply = function (otherColor) {
- return new Color3(this.r * otherColor.r, this.g * otherColor.g, this.b * otherColor.b);
- };
- Color3.prototype.multiplyToRef = function (otherColor, result) {
- result.r = this.r * otherColor.r;
- result.g = this.g * otherColor.g;
- result.b = this.b * otherColor.b;
- return this;
- };
- Color3.prototype.equals = function (otherColor) {
- return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b;
- };
- Color3.prototype.equalsFloats = function (r, g, b) {
- return this.r === r && this.g === g && this.b === b;
- };
- Color3.prototype.scale = function (scale) {
- return new Color3(this.r * scale, this.g * scale, this.b * scale);
- };
- Color3.prototype.scaleToRef = function (scale, result) {
- result.r = this.r * scale;
- result.g = this.g * scale;
- result.b = this.b * scale;
- return this;
- };
- Color3.prototype.add = function (otherColor) {
- return new Color3(this.r + otherColor.r, this.g + otherColor.g, this.b + otherColor.b);
- };
- Color3.prototype.addToRef = function (otherColor, result) {
- result.r = this.r + otherColor.r;
- result.g = this.g + otherColor.g;
- result.b = this.b + otherColor.b;
- return this;
- };
- Color3.prototype.subtract = function (otherColor) {
- return new Color3(this.r - otherColor.r, this.g - otherColor.g, this.b - otherColor.b);
- };
- Color3.prototype.subtractToRef = function (otherColor, result) {
- result.r = this.r - otherColor.r;
- result.g = this.g - otherColor.g;
- result.b = this.b - otherColor.b;
- return this;
- };
- Color3.prototype.clone = function () {
- return new Color3(this.r, this.g, this.b);
- };
- Color3.prototype.copyFrom = function (source) {
- this.r = source.r;
- this.g = source.g;
- this.b = source.b;
- return this;
- };
- Color3.prototype.copyFromFloats = function (r, g, b) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- };
- Color3.prototype.toHexString = function () {
- var intR = (this.r * 255) | 0;
- var intG = (this.g * 255) | 0;
- var intB = (this.b * 255) | 0;
- return "#" + BABYLON.Tools.ToHex(intR) + BABYLON.Tools.ToHex(intG) + BABYLON.Tools.ToHex(intB);
- };
- // Statics
- Color3.FromHexString = function (hex) {
- if (hex.substring(0, 1) !== "#" || hex.length !== 7) {
- BABYLON.Tools.Warn("Color3.FromHexString must be called with a string like #FFFFFF");
- return new Color3(0, 0, 0);
- }
- var r = parseInt(hex.substring(1, 3), 16);
- var g = parseInt(hex.substring(3, 5), 16);
- var b = parseInt(hex.substring(5, 7), 16);
- return Color3.FromInts(r, g, b);
- };
- Color3.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Color3(array[offset], array[offset + 1], array[offset + 2]);
- };
- Color3.FromInts = function (r, g, b) {
- return new Color3(r / 255.0, g / 255.0, b / 255.0);
- };
- Color3.Lerp = function (start, end, amount) {
- var r = start.r + ((end.r - start.r) * amount);
- var g = start.g + ((end.g - start.g) * amount);
- var b = start.b + ((end.b - start.b) * amount);
- return new Color3(r, g, b);
- };
- Color3.Red = function () { return new Color3(1, 0, 0); };
- Color3.Green = function () { return new Color3(0, 1, 0); };
- Color3.Blue = function () { return new Color3(0, 0, 1); };
- Color3.Black = function () { return new Color3(0, 0, 0); };
- Color3.White = function () { return new Color3(1, 1, 1); };
- Color3.Purple = function () { return new Color3(0.5, 0, 0.5); };
- Color3.Magenta = function () { return new Color3(1, 0, 1); };
- Color3.Yellow = function () { return new Color3(1, 1, 0); };
- Color3.Gray = function () { return new Color3(0.5, 0.5, 0.5); };
- return Color3;
- })();
- BABYLON.Color3 = Color3;
- var Color4 = (function () {
- function Color4(r, g, b, a) {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
- // Operators
- Color4.prototype.addInPlace = function (right) {
- this.r += right.r;
- this.g += right.g;
- this.b += right.b;
- this.a += right.a;
- return this;
- };
- Color4.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Color4.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.r;
- array[index + 1] = this.g;
- array[index + 2] = this.b;
- array[index + 3] = this.a;
- return this;
- };
- Color4.prototype.add = function (right) {
- return new Color4(this.r + right.r, this.g + right.g, this.b + right.b, this.a + right.a);
- };
- Color4.prototype.subtract = function (right) {
- return new Color4(this.r - right.r, this.g - right.g, this.b - right.b, this.a - right.a);
- };
- Color4.prototype.subtractToRef = function (right, result) {
- result.r = this.r - right.r;
- result.g = this.g - right.g;
- result.b = this.b - right.b;
- result.a = this.a - right.a;
- return this;
- };
- Color4.prototype.scale = function (scale) {
- return new Color4(this.r * scale, this.g * scale, this.b * scale, this.a * scale);
- };
- Color4.prototype.scaleToRef = function (scale, result) {
- result.r = this.r * scale;
- result.g = this.g * scale;
- result.b = this.b * scale;
- result.a = this.a * scale;
- return this;
- };
- Color4.prototype.toString = function () {
- return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}";
- };
- Color4.prototype.clone = function () {
- return new Color4(this.r, this.g, this.b, this.a);
- };
- Color4.prototype.copyFrom = function (source) {
- this.r = source.r;
- this.g = source.g;
- this.b = source.b;
- this.a = source.a;
- return this;
- };
- Color4.prototype.toHexString = function () {
- var intR = (this.r * 255) | 0;
- var intG = (this.g * 255) | 0;
- var intB = (this.b * 255) | 0;
- var intA = (this.a * 255) | 0;
- return "#" + BABYLON.Tools.ToHex(intR) + BABYLON.Tools.ToHex(intG) + BABYLON.Tools.ToHex(intB) + BABYLON.Tools.ToHex(intA);
- };
- // Statics
- Color4.FromHexString = function (hex) {
- if (hex.substring(0, 1) !== "#" || hex.length !== 9) {
- BABYLON.Tools.Warn("Color4.FromHexString must be called with a string like #FFFFFFFF");
- return new Color4(0, 0, 0, 0);
- }
- var r = parseInt(hex.substring(1, 3), 16);
- var g = parseInt(hex.substring(3, 5), 16);
- var b = parseInt(hex.substring(5, 7), 16);
- var a = parseInt(hex.substring(7, 9), 16);
- return Color4.FromInts(r, g, b, a);
- };
- Color4.Lerp = function (left, right, amount) {
- var result = new Color4(0, 0, 0, 0);
- Color4.LerpToRef(left, right, amount, result);
- return result;
- };
- Color4.LerpToRef = function (left, right, amount, result) {
- result.r = left.r + (right.r - left.r) * amount;
- result.g = left.g + (right.g - left.g) * amount;
- result.b = left.b + (right.b - left.b) * amount;
- result.a = left.a + (right.a - left.a) * amount;
- };
- Color4.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Color4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Color4.FromInts = function (r, g, b, a) {
- return new Color4(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
- };
- return Color4;
- })();
- BABYLON.Color4 = Color4;
- var Vector2 = (function () {
- function Vector2(x, y) {
- this.x = x;
- this.y = y;
- }
- Vector2.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + "}";
- };
- // Operators
- Vector2.prototype.toArray = function (array, index) {
- if (index === void 0) { index = 0; }
- array[index] = this.x;
- array[index + 1] = this.y;
- return this;
- };
- Vector2.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector2.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- return this;
- };
- Vector2.prototype.copyFromFloats = function (x, y) {
- this.x = x;
- this.y = y;
- return this;
- };
- Vector2.prototype.add = function (otherVector) {
- return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
- };
- Vector2.prototype.addVector3 = function (otherVector) {
- return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
- };
- Vector2.prototype.subtract = function (otherVector) {
- return new Vector2(this.x - otherVector.x, this.y - otherVector.y);
- };
- Vector2.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- return this;
- };
- Vector2.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- return this;
- };
- Vector2.prototype.multiply = function (otherVector) {
- return new Vector2(this.x * otherVector.x, this.y * otherVector.y);
- };
- Vector2.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- return this;
- };
- Vector2.prototype.multiplyByFloats = function (x, y) {
- return new Vector2(this.x * x, this.y * y);
- };
- Vector2.prototype.divide = function (otherVector) {
- return new Vector2(this.x / otherVector.x, this.y / otherVector.y);
- };
- Vector2.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- return this;
- };
- Vector2.prototype.negate = function () {
- return new Vector2(-this.x, -this.y);
- };
- Vector2.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- return this;
- };
- Vector2.prototype.scale = function (scale) {
- return new Vector2(this.x * scale, this.y * scale);
- };
- Vector2.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y;
- };
- Vector2.prototype.equalsWithEpsilon = function (otherVector, epsilon) {
- if (epsilon === void 0) { epsilon = BABYLON.Engine.Epsilon; }
- return otherVector && BABYLON.Tools.WithinEpsilon(this.x, otherVector.x, epsilon) && BABYLON.Tools.WithinEpsilon(this.y, otherVector.y, epsilon);
- };
- // Properties
- Vector2.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- };
- Vector2.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y);
- };
- // Methods
- Vector2.prototype.normalize = function () {
- var len = this.length();
- if (len === 0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- return this;
- };
- Vector2.prototype.clone = function () {
- return new Vector2(this.x, this.y);
- };
- // Statics
- Vector2.Zero = function () {
- return new Vector2(0, 0);
- };
- Vector2.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Vector2(array[offset], array[offset + 1]);
- };
- Vector2.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- };
- Vector2.CatmullRom = function (value1, value2, value3, value4, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) +
- (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) +
- ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
- var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) +
- (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) +
- ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
- return new Vector2(x, y);
- };
- Vector2.Clamp = function (value, min, max) {
- var x = value.x;
- x = (x > max.x) ? max.x : x;
- x = (x < min.x) ? min.x : x;
- var y = value.y;
- y = (y > max.y) ? max.y : y;
- y = (y < min.y) ? min.y : y;
- return new Vector2(x, y);
- };
- Vector2.Hermite = function (value1, tangent1, value2, tangent2, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
- var part2 = (-2.0 * cubed) + (3.0 * squared);
- var part3 = (cubed - (2.0 * squared)) + amount;
- var part4 = cubed - squared;
- var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
- var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
- return new Vector2(x, y);
- };
- Vector2.Lerp = function (start, end, amount) {
- var x = start.x + ((end.x - start.x) * amount);
- var y = start.y + ((end.y - start.y) * amount);
- return new Vector2(x, y);
- };
- Vector2.Dot = function (left, right) {
- return left.x * right.x + left.y * right.y;
- };
- Vector2.Normalize = function (vector) {
- var newVector = vector.clone();
- newVector.normalize();
- return newVector;
- };
- Vector2.Minimize = function (left, right) {
- var x = (left.x < right.x) ? left.x : right.x;
- var y = (left.y < right.y) ? left.y : right.y;
- return new Vector2(x, y);
- };
- Vector2.Maximize = function (left, right) {
- var x = (left.x > right.x) ? left.x : right.x;
- var y = (left.y > right.y) ? left.y : right.y;
- return new Vector2(x, y);
- };
- Vector2.Transform = function (vector, transformation) {
- var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]);
- var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]);
- return new Vector2(x, y);
- };
- Vector2.Distance = function (value1, value2) {
- return Math.sqrt(Vector2.DistanceSquared(value1, value2));
- };
- Vector2.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- return (x * x) + (y * y);
- };
- return Vector2;
- })();
- BABYLON.Vector2 = Vector2;
- var Vector3 = (function () {
- function Vector3(x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- Vector3.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "}";
- };
- // Operators
- Vector3.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector3.prototype.toArray = function (array, index) {
- if (index === void 0) { index = 0; }
- array[index] = this.x;
- array[index + 1] = this.y;
- array[index + 2] = this.z;
- return this;
- };
- Vector3.prototype.toQuaternion = function () {
- var result = new Quaternion(0, 0, 0, 1);
- var cosxPlusz = Math.cos((this.x + this.z) * 0.5);
- var sinxPlusz = Math.sin((this.x + this.z) * 0.5);
- var coszMinusx = Math.cos((this.z - this.x) * 0.5);
- var sinzMinusx = Math.sin((this.z - this.x) * 0.5);
- var cosy = Math.cos(this.y * 0.5);
- var siny = Math.sin(this.y * 0.5);
- result.x = coszMinusx * siny;
- result.y = -sinzMinusx * siny;
- result.z = sinxPlusz * cosy;
- result.w = cosxPlusz * cosy;
- return result;
- };
- Vector3.prototype.addInPlace = function (otherVector) {
- this.x += otherVector.x;
- this.y += otherVector.y;
- this.z += otherVector.z;
- return this;
- };
- Vector3.prototype.add = function (otherVector) {
- return new Vector3(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z);
- };
- Vector3.prototype.addToRef = function (otherVector, result) {
- result.x = this.x + otherVector.x;
- result.y = this.y + otherVector.y;
- result.z = this.z + otherVector.z;
- return this;
- };
- Vector3.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- this.z -= otherVector.z;
- return this;
- };
- Vector3.prototype.subtract = function (otherVector) {
- return new Vector3(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z);
- };
- Vector3.prototype.subtractToRef = function (otherVector, result) {
- result.x = this.x - otherVector.x;
- result.y = this.y - otherVector.y;
- result.z = this.z - otherVector.z;
- return this;
- };
- Vector3.prototype.subtractFromFloats = function (x, y, z) {
- return new Vector3(this.x - x, this.y - y, this.z - z);
- };
- Vector3.prototype.subtractFromFloatsToRef = function (x, y, z, result) {
- result.x = this.x - x;
- result.y = this.y - y;
- result.z = this.z - z;
- return this;
- };
- Vector3.prototype.negate = function () {
- return new Vector3(-this.x, -this.y, -this.z);
- };
- Vector3.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- this.z *= scale;
- return this;
- };
- Vector3.prototype.scale = function (scale) {
- return new Vector3(this.x * scale, this.y * scale, this.z * scale);
- };
- Vector3.prototype.scaleToRef = function (scale, result) {
- result.x = this.x * scale;
- result.y = this.y * scale;
- result.z = this.z * scale;
- };
- Vector3.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z;
- };
- Vector3.prototype.equalsWithEpsilon = function (otherVector, epsilon) {
- if (epsilon === void 0) { epsilon = BABYLON.Engine.Epsilon; }
- return otherVector && BABYLON.Tools.WithinEpsilon(this.x, otherVector.x, epsilon) && BABYLON.Tools.WithinEpsilon(this.y, otherVector.y, epsilon) && BABYLON.Tools.WithinEpsilon(this.z, otherVector.z, epsilon);
- };
- Vector3.prototype.equalsToFloats = function (x, y, z) {
- return this.x === x && this.y === y && this.z === z;
- };
- Vector3.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- this.z *= otherVector.z;
- return this;
- };
- Vector3.prototype.multiply = function (otherVector) {
- return new Vector3(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z);
- };
- Vector3.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- result.z = this.z * otherVector.z;
- return this;
- };
- Vector3.prototype.multiplyByFloats = function (x, y, z) {
- return new Vector3(this.x * x, this.y * y, this.z * z);
- };
- Vector3.prototype.divide = function (otherVector) {
- return new Vector3(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z);
- };
- Vector3.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- result.z = this.z / otherVector.z;
- return this;
- };
- Vector3.prototype.MinimizeInPlace = function (other) {
- if (other.x < this.x)
- this.x = other.x;
- if (other.y < this.y)
- this.y = other.y;
- if (other.z < this.z)
- this.z = other.z;
- return this;
- };
- Vector3.prototype.MaximizeInPlace = function (other) {
- if (other.x > this.x)
- this.x = other.x;
- if (other.y > this.y)
- this.y = other.y;
- if (other.z > this.z)
- this.z = other.z;
- return this;
- };
- // Properties
- Vector3.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- };
- Vector3.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y + this.z * this.z);
- };
- // Methods
- Vector3.prototype.normalize = function () {
- var len = this.length();
- if (len === 0 || len === 1.0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- this.z *= num;
- return this;
- };
- Vector3.prototype.clone = function () {
- return new Vector3(this.x, this.y, this.z);
- };
- Vector3.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- this.z = source.z;
- return this;
- };
- Vector3.prototype.copyFromFloats = function (x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- };
- // Statics
- Vector3.GetClipFactor = function (vector0, vector1, axis, size) {
- var d0 = Vector3.Dot(vector0, axis) - size;
- var d1 = Vector3.Dot(vector1, axis) - size;
- var s = d0 / (d0 - d1);
- return s;
- };
- Vector3.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Vector3(array[offset], array[offset + 1], array[offset + 2]);
- };
- Vector3.FromFloatArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Vector3(array[offset], array[offset + 1], array[offset + 2]);
- };
- Vector3.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- };
- Vector3.FromFloatArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- };
- Vector3.FromFloatsToRef = function (x, y, z, result) {
- result.x = x;
- result.y = y;
- result.z = z;
- };
- Vector3.Zero = function () {
- return new Vector3(0, 0, 0);
- };
- Vector3.Up = function () {
- return new Vector3(0, 1.0, 0);
- };
- Vector3.TransformCoordinates = function (vector, transformation) {
- var result = Vector3.Zero();
- Vector3.TransformCoordinatesToRef(vector, transformation, result);
- return result;
- };
- Vector3.TransformCoordinatesToRef = function (vector, transformation, result) {
- var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]) + transformation.m[12];
- var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]) + transformation.m[13];
- var z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]) + transformation.m[14];
- var w = (vector.x * transformation.m[3]) + (vector.y * transformation.m[7]) + (vector.z * transformation.m[11]) + transformation.m[15];
- result.x = x / w;
- result.y = y / w;
- result.z = z / w;
- };
- Vector3.TransformCoordinatesFromFloatsToRef = function (x, y, z, transformation, result) {
- var rx = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]) + transformation.m[12];
- var ry = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]) + transformation.m[13];
- var rz = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]) + transformation.m[14];
- var rw = (x * transformation.m[3]) + (y * transformation.m[7]) + (z * transformation.m[11]) + transformation.m[15];
- result.x = rx / rw;
- result.y = ry / rw;
- result.z = rz / rw;
- };
- Vector3.TransformCoordinatesToRefSIMD = function (vector, transformation, result) {
- var v = SIMD.float32x4.loadXYZ(vector._data, 0);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 0, 0, 0, 0), m0), SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 1, 1, 1, 1), m1)), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 2, 2, 2, 2), m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- Vector3.TransformCoordinatesFromFloatsToRefSIMD = function (x, y, z, transformation, result) {
- var v0 = SIMD.float32x4.splat(x);
- var v1 = SIMD.float32x4.splat(y);
- var v2 = SIMD.float32x4.splat(z);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(v0, m0), SIMD.float32x4.mul(v1, m1)), SIMD.float32x4.add(SIMD.float32x4.mul(v2, m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- Vector3.TransformNormal = function (vector, transformation) {
- var result = Vector3.Zero();
- Vector3.TransformNormalToRef(vector, transformation, result);
- return result;
- };
- Vector3.TransformNormalToRef = function (vector, transformation, result) {
- result.x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]);
- result.y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]);
- result.z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]);
- };
- Vector3.TransformNormalFromFloatsToRef = function (x, y, z, transformation, result) {
- result.x = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]);
- result.y = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]);
- result.z = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]);
- };
- Vector3.CatmullRom = function (value1, value2, value3, value4, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) +
- (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) +
- ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
- var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) +
- (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) +
- ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
- var z = 0.5 * ((((2.0 * value2.z) + ((-value1.z + value3.z) * amount)) +
- (((((2.0 * value1.z) - (5.0 * value2.z)) + (4.0 * value3.z)) - value4.z) * squared)) +
- ((((-value1.z + (3.0 * value2.z)) - (3.0 * value3.z)) + value4.z) * cubed));
- return new Vector3(x, y, z);
- };
- Vector3.Clamp = function (value, min, max) {
- var x = value.x;
- x = (x > max.x) ? max.x : x;
- x = (x < min.x) ? min.x : x;
- var y = value.y;
- y = (y > max.y) ? max.y : y;
- y = (y < min.y) ? min.y : y;
- var z = value.z;
- z = (z > max.z) ? max.z : z;
- z = (z < min.z) ? min.z : z;
- return new Vector3(x, y, z);
- };
- Vector3.Hermite = function (value1, tangent1, value2, tangent2, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
- var part2 = (-2.0 * cubed) + (3.0 * squared);
- var part3 = (cubed - (2.0 * squared)) + amount;
- var part4 = cubed - squared;
- var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
- var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
- var z = (((value1.z * part1) + (value2.z * part2)) + (tangent1.z * part3)) + (tangent2.z * part4);
- return new Vector3(x, y, z);
- };
- Vector3.Lerp = function (start, end, amount) {
- var x = start.x + ((end.x - start.x) * amount);
- var y = start.y + ((end.y - start.y) * amount);
- var z = start.z + ((end.z - start.z) * amount);
- return new Vector3(x, y, z);
- };
- Vector3.Dot = function (left, right) {
- return (left.x * right.x + left.y * right.y + left.z * right.z);
- };
- Vector3.Cross = function (left, right) {
- var result = Vector3.Zero();
- Vector3.CrossToRef(left, right, result);
- return result;
- };
- Vector3.CrossToRef = function (left, right, result) {
- result.x = left.y * right.z - left.z * right.y;
- result.y = left.z * right.x - left.x * right.z;
- result.z = left.x * right.y - left.y * right.x;
- };
- Vector3.Normalize = function (vector) {
- var result = Vector3.Zero();
- Vector3.NormalizeToRef(vector, result);
- return result;
- };
- Vector3.NormalizeToRef = function (vector, result) {
- result.copyFrom(vector);
- result.normalize();
- };
- Vector3.Project = function (vector, world, transform, viewport) {
- var cw = viewport.width;
- var ch = viewport.height;
- var cx = viewport.x;
- var cy = viewport.y;
- var viewportMatrix = Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, 1, 0, cx + cw / 2.0, ch / 2.0 + cy, 0, 1);
- var finalMatrix = world.multiply(transform).multiply(viewportMatrix);
- return Vector3.TransformCoordinates(vector, finalMatrix);
- };
- Vector3.UnprojectFromTransform = function (source, viewportWidth, viewportHeight, world, transform) {
- var matrix = world.multiply(transform);
- matrix.invert();
- source.x = source.x / viewportWidth * 2 - 1;
- source.y = -(source.y / viewportHeight * 2 - 1);
- var vector = Vector3.TransformCoordinates(source, matrix);
- var num = source.x * matrix.m[3] + source.y * matrix.m[7] + source.z * matrix.m[11] + matrix.m[15];
- if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
- vector = vector.scale(1.0 / num);
- }
- return vector;
- };
- Vector3.Unproject = function (source, viewportWidth, viewportHeight, world, view, projection) {
- var matrix = world.multiply(view).multiply(projection);
- matrix.invert();
- var screenSource = new Vector3(source.x / viewportWidth * 2 - 1, -(source.y / viewportHeight * 2 - 1), source.z);
- var vector = Vector3.TransformCoordinates(screenSource, matrix);
- var num = screenSource.x * matrix.m[3] + screenSource.y * matrix.m[7] + screenSource.z * matrix.m[11] + matrix.m[15];
- if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
- vector = vector.scale(1.0 / num);
- }
- return vector;
- };
- Vector3.Minimize = function (left, right) {
- var min = left.clone();
- min.MinimizeInPlace(right);
- return min;
- };
- Vector3.Maximize = function (left, right) {
- var max = left.clone();
- max.MaximizeInPlace(right);
- return max;
- };
- Vector3.Distance = function (value1, value2) {
- return Math.sqrt(Vector3.DistanceSquared(value1, value2));
- };
- Vector3.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- var z = value1.z - value2.z;
- return (x * x) + (y * y) + (z * z);
- };
- Vector3.Center = function (value1, value2) {
- var center = value1.add(value2);
- center.scaleInPlace(0.5);
- return center;
- };
- /**
- * Given three orthogonal left-handed oriented Vector3 axis in space (target system),
- * RotationFromAxis() returns the rotation Euler angles (ex : rotation.x, rotation.y, rotation.z) to apply
- * to something in order to rotate it from its local system to the given target system.
- */
- Vector3.RotationFromAxis = function (axis1, axis2, axis3) {
- var rotation = Vector3.Zero();
- Vector3.RotationFromAxisToRef(axis1, axis2, axis3, rotation);
- return rotation;
- };
- /**
- * The same than RotationFromAxis but updates the passed ref Vector3 parameter.
- */
- Vector3.RotationFromAxisToRef = function (axis1, axis2, axis3, ref) {
- var u = Vector3.Normalize(axis1);
- var w = Vector3.Normalize(axis3);
- // world axis
- var X = Axis.X;
- var Y = Axis.Y;
- // equation unknowns and vars
- var yaw = 0.0;
- var pitch = 0.0;
- var roll = 0.0;
- var x = 0.0;
- var y = 0.0;
- var z = 0.0;
- var t = 0.0;
- var sign = -1.0;
- var nbRevert = 0;
- var cross;
- var dot = 0.0;
- // step 1 : rotation around w
- // Rv3(u) = u1, and u1 belongs to plane xOz
- // Rv3(w) = w1 = w invariant
- var u1;
- var v1;
- if (BABYLON.Tools.WithinEpsilon(w.z, 0, BABYLON.Engine.Epsilon)) {
- z = 1.0;
- }
- else if (BABYLON.Tools.WithinEpsilon(w.x, 0, BABYLON.Engine.Epsilon)) {
- x = 1.0;
- }
- else {
- t = w.z / w.x;
- x = -t * Math.sqrt(1 / (1 + t * t));
- z = Math.sqrt(1 / (1 + t * t));
- }
- u1 = new Vector3(x, y, z);
- u1.normalize();
- v1 = Vector3.Cross(w, u1); // v1 image of v through rotation around w
- v1.normalize();
- cross = Vector3.Cross(u, u1); // returns same direction as w (=local z) if positive angle : cross(source, image)
- cross.normalize();
- if (Vector3.Dot(w, cross) < 0) {
- sign = 1.0;
- }
- dot = Vector3.Dot(u, u1);
- dot = (Math.min(1.0, Math.max(-1.0, dot))); // to force dot to be in the range [-1, 1]
- roll = Math.acos(dot) * sign;
- if (Vector3.Dot(u1, X) < 0) {
- roll = Math.PI + roll;
- u1 = u1.scaleInPlace(-1);
- v1 = v1.scaleInPlace(-1);
- nbRevert++;
- }
- // step 2 : rotate around u1
- // Ru1(w1) = Ru1(w) = w2, and w2 belongs to plane xOz
- // u1 is yet in xOz and invariant by Ru1, so after this step u1 and w2 will be in xOz
- var w2;
- var v2;
- x = 0.0;
- y = 0.0;
- z = 0.0;
- sign = -1;
- if (BABYLON.Tools.WithinEpsilon(w.z, 0, BABYLON.Engine.Epsilon)) {
- x = 1.0;
- }
- else {
- t = u1.z / u1.x;
- x = -t * Math.sqrt(1 / (1 + t * t));
- z = Math.sqrt(1 / (1 + t * t));
- }
- w2 = new Vector3(x, y, z);
- w2.normalize();
- v2 = Vector3.Cross(w2, u1); // v2 image of v1 through rotation around u1
- v2.normalize();
- cross = Vector3.Cross(w, w2); // returns same direction as u1 (=local x) if positive angle : cross(source, image)
- cross.normalize();
- if (Vector3.Dot(u1, cross) < 0) {
- sign = 1.0;
- }
- dot = Vector3.Dot(w, w2);
- dot = (Math.min(1.0, Math.max(-1.0, dot))); // to force dot to be in the range [-1, 1]
- pitch = Math.acos(dot) * sign;
- if (Vector3.Dot(v2, Y) < 0) {
- pitch = Math.PI + pitch;
- v2 = v2.scaleInPlace(-1);
- w2 = w2.scaleInPlace(-1);
- nbRevert++;
- }
- // step 3 : rotate around v2
- // Rv2(u1) = X, same as Rv2(w2) = Z, with X=(1,0,0) and Z=(0,0,1)
- sign = -1;
- cross = Vector3.Cross(X, u1); // returns same direction as Y if positive angle : cross(source, image)
- cross.normalize();
- if (Vector3.Dot(cross, Y) < 0) {
- sign = 1.0;
- }
- dot = Vector3.Dot(u1, X);
- dot = (Math.min(1.0, Math.max(-1.0, dot))); // to force dot to be in the range [-1, 1]
- yaw = -Math.acos(dot) * sign; // negative : plane zOx oriented clockwise
- if (dot < 0 && nbRevert < 2) {
- yaw = Math.PI + yaw;
- }
- ref.x = pitch;
- ref.y = yaw;
- ref.z = roll;
- };
- return Vector3;
- })();
- BABYLON.Vector3 = Vector3;
- //Vector4 class created for EulerAngle class conversion to Quaternion
- var Vector4 = (function () {
- function Vector4(x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- Vector4.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "W:" + this.w + "}";
- };
- // Operators
- Vector4.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector4.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.x;
- array[index + 1] = this.y;
- array[index + 2] = this.z;
- array[index + 3] = this.w;
- return this;
- };
- Vector4.prototype.addInPlace = function (otherVector) {
- this.x += otherVector.x;
- this.y += otherVector.y;
- this.z += otherVector.z;
- this.w += otherVector.w;
- return this;
- };
- Vector4.prototype.add = function (otherVector) {
- return new Vector4(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z, this.w + otherVector.w);
- };
- Vector4.prototype.addToRef = function (otherVector, result) {
- result.x = this.x + otherVector.x;
- result.y = this.y + otherVector.y;
- result.z = this.z + otherVector.z;
- result.w = this.w + otherVector.w;
- return this;
- };
- Vector4.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- this.z -= otherVector.z;
- this.w -= otherVector.w;
- return this;
- };
- Vector4.prototype.subtract = function (otherVector) {
- return new Vector4(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z, this.w - otherVector.w);
- };
- Vector4.prototype.subtractToRef = function (otherVector, result) {
- result.x = this.x - otherVector.x;
- result.y = this.y - otherVector.y;
- result.z = this.z - otherVector.z;
- result.w = this.w - otherVector.w;
- return this;
- };
- Vector4.prototype.subtractFromFloats = function (x, y, z, w) {
- return new Vector4(this.x - x, this.y - y, this.z - z, this.w - w);
- };
- Vector4.prototype.subtractFromFloatsToRef = function (x, y, z, w, result) {
- result.x = this.x - x;
- result.y = this.y - y;
- result.z = this.z - z;
- result.w = this.w - w;
- return this;
- };
- Vector4.prototype.negate = function () {
- return new Vector4(-this.x, -this.y, -this.z, -this.w);
- };
- Vector4.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- this.z *= scale;
- this.w *= scale;
- return this;
- };
- Vector4.prototype.scale = function (scale) {
- return new Vector4(this.x * scale, this.y * scale, this.z * scale, this.w * scale);
- };
- Vector4.prototype.scaleToRef = function (scale, result) {
- result.x = this.x * scale;
- result.y = this.y * scale;
- result.z = this.z * scale;
- result.w = this.w * scale;
- };
- Vector4.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z && this.w === otherVector.w;
- };
- Vector4.prototype.equalsWithEpsilon = function (otherVector, epsilon) {
- if (epsilon === void 0) { epsilon = BABYLON.Engine.Epsilon; }
- return otherVector
- && BABYLON.Tools.WithinEpsilon(this.x, otherVector.x, epsilon)
- && BABYLON.Tools.WithinEpsilon(this.y, otherVector.y, epsilon)
- && BABYLON.Tools.WithinEpsilon(this.z, otherVector.z, epsilon)
- && BABYLON.Tools.WithinEpsilon(this.w, otherVector.w, epsilon);
- };
- Vector4.prototype.equalsToFloats = function (x, y, z, w) {
- return this.x === x && this.y === y && this.z === z && this.w === w;
- };
- Vector4.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- this.z *= otherVector.z;
- this.w *= otherVector.w;
- return this;
- };
- Vector4.prototype.multiply = function (otherVector) {
- return new Vector4(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z, this.w * otherVector.w);
- };
- Vector4.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- result.z = this.z * otherVector.z;
- result.w = this.w * otherVector.w;
- return this;
- };
- Vector4.prototype.multiplyByFloats = function (x, y, z, w) {
- return new Vector4(this.x * x, this.y * y, this.z * z, this.w * w);
- };
- Vector4.prototype.divide = function (otherVector) {
- return new Vector4(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z, this.w / otherVector.w);
- };
- Vector4.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- result.z = this.z / otherVector.z;
- result.w = this.w / otherVector.w;
- return this;
- };
- Vector4.prototype.MinimizeInPlace = function (other) {
- if (other.x < this.x)
- this.x = other.x;
- if (other.y < this.y)
- this.y = other.y;
- if (other.z < this.z)
- this.z = other.z;
- if (other.w < this.w)
- this.w = other.w;
- return this;
- };
- Vector4.prototype.MaximizeInPlace = function (other) {
- if (other.x > this.x)
- this.x = other.x;
- if (other.y > this.y)
- this.y = other.y;
- if (other.z > this.z)
- this.z = other.z;
- if (other.w > this.w)
- this.w = other.w;
- return this;
- };
- // Properties
- Vector4.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- };
- Vector4.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- };
- // Methods
- Vector4.prototype.normalize = function () {
- var len = this.length();
- if (len === 0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- this.z *= num;
- this.w *= num;
- return this;
- };
- Vector4.prototype.clone = function () {
- return new Vector4(this.x, this.y, this.z, this.w);
- };
- Vector4.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- this.z = source.z;
- this.w = source.w;
- return this;
- };
- Vector4.prototype.copyFromFloats = function (x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- };
- // Statics
- Vector4.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Vector4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Vector4.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- result.w = array[offset + 3];
- };
- Vector4.FromFloatArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- result.w = array[offset + 3];
- };
- Vector4.FromFloatsToRef = function (x, y, z, w, result) {
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- };
- Vector4.Zero = function () {
- return new Vector4(0, 0, 0, 0);
- };
- Vector4.Normalize = function (vector) {
- var result = Vector4.Zero();
- Vector4.NormalizeToRef(vector, result);
- return result;
- };
- Vector4.NormalizeToRef = function (vector, result) {
- result.copyFrom(vector);
- result.normalize();
- };
- Vector4.Minimize = function (left, right) {
- var min = left.clone();
- min.MinimizeInPlace(right);
- return min;
- };
- Vector4.Maximize = function (left, right) {
- var max = left.clone();
- max.MaximizeInPlace(right);
- return max;
- };
- Vector4.Distance = function (value1, value2) {
- return Math.sqrt(Vector4.DistanceSquared(value1, value2));
- };
- Vector4.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- var z = value1.z - value2.z;
- var w = value1.w - value2.w;
- return (x * x) + (y * y) + (z * z) + (w * w);
- };
- Vector4.Center = function (value1, value2) {
- var center = value1.add(value2);
- center.scaleInPlace(0.5);
- return center;
- };
- return Vector4;
- })();
- BABYLON.Vector4 = Vector4;
- var Quaternion = (function () {
- function Quaternion(x, y, z, w) {
- if (x === void 0) { x = 0; }
- if (y === void 0) { y = 0; }
- if (z === void 0) { z = 0; }
- if (w === void 0) { w = 1; }
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- Quaternion.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + " W:" + this.w + "}";
- };
- Quaternion.prototype.asArray = function () {
- return [this.x, this.y, this.z, this.w];
- };
- Quaternion.prototype.equals = function (otherQuaternion) {
- return otherQuaternion && this.x === otherQuaternion.x && this.y === otherQuaternion.y && this.z === otherQuaternion.z && this.w === otherQuaternion.w;
- };
- Quaternion.prototype.clone = function () {
- return new Quaternion(this.x, this.y, this.z, this.w);
- };
- Quaternion.prototype.copyFrom = function (other) {
- this.x = other.x;
- this.y = other.y;
- this.z = other.z;
- this.w = other.w;
- return this;
- };
- Quaternion.prototype.copyFromFloats = function (x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- };
- Quaternion.prototype.add = function (other) {
- return new Quaternion(this.x + other.x, this.y + other.y, this.z + other.z, this.w + other.w);
- };
- Quaternion.prototype.subtract = function (other) {
- return new Quaternion(this.x - other.x, this.y - other.y, this.z - other.z, this.w - other.w);
- };
- Quaternion.prototype.scale = function (value) {
- return new Quaternion(this.x * value, this.y * value, this.z * value, this.w * value);
- };
- Quaternion.prototype.multiply = function (q1) {
- var result = new Quaternion(0, 0, 0, 1.0);
- this.multiplyToRef(q1, result);
- return result;
- };
- Quaternion.prototype.multiplyToRef = function (q1, result) {
- var x = this.x * q1.w + this.y * q1.z - this.z * q1.y + this.w * q1.x;
- var y = -this.x * q1.z + this.y * q1.w + this.z * q1.x + this.w * q1.y;
- var z = this.x * q1.y - this.y * q1.x + this.z * q1.w + this.w * q1.z;
- var w = -this.x * q1.x - this.y * q1.y - this.z * q1.z + this.w * q1.w;
- result.copyFromFloats(x, y, z, w);
- return this;
- };
- Quaternion.prototype.length = function () {
- return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z) + (this.w * this.w));
- };
- Quaternion.prototype.normalize = function () {
- var length = 1.0 / this.length();
- this.x *= length;
- this.y *= length;
- this.z *= length;
- this.w *= length;
- return this;
- };
- Quaternion.prototype.toEulerAngles = function () {
- var result = Vector3.Zero();
- this.toEulerAnglesToRef(result);
- return result;
- };
- Quaternion.prototype.toEulerAnglesToRef = function (result) {
- //result is an EulerAngles in the in the z-x-z convention
- var qx = this.x;
- var qy = this.y;
- var qz = this.z;
- var qw = this.w;
- var qxy = qx * qy;
- var qxz = qx * qz;
- var qwy = qw * qy;
- var qwz = qw * qz;
- var qwx = qw * qx;
- var qyz = qy * qz;
- var sqx = qx * qx;
- var sqy = qy * qy;
- var determinant = sqx + sqy;
- if (determinant !== 0.000 && determinant !== 1.000) {
- result.x = Math.atan2(qxz + qwy, qwx - qyz);
- result.y = Math.acos(1 - 2 * determinant);
- result.z = Math.atan2(qxz - qwy, qwx + qyz);
- }
- else {
- if (determinant === 0.0) {
- result.x = 0.0;
- result.y = 0.0;
- result.z = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz); //actually, degeneracy gives us choice with x+z=Math.atan2(qxy-qwz,0.5-sqy-qz*qz)
- }
- else {
- result.x = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz); //actually, degeneracy gives us choice with x-z=Math.atan2(qxy-qwz,0.5-sqy-qz*qz)
- result.y = Math.PI;
- result.z = 0.0;
- }
- }
- return this;
- };
- Quaternion.prototype.toRotationMatrix = function (result) {
- var xx = this.x * this.x;
- var yy = this.y * this.y;
- var zz = this.z * this.z;
- var xy = this.x * this.y;
- var zw = this.z * this.w;
- var zx = this.z * this.x;
- var yw = this.y * this.w;
- var yz = this.y * this.z;
- var xw = this.x * this.w;
- result.m[0] = 1.0 - (2.0 * (yy + zz));
- result.m[1] = 2.0 * (xy + zw);
- result.m[2] = 2.0 * (zx - yw);
- result.m[3] = 0;
- result.m[4] = 2.0 * (xy - zw);
- result.m[5] = 1.0 - (2.0 * (zz + xx));
- result.m[6] = 2.0 * (yz + xw);
- result.m[7] = 0;
- result.m[8] = 2.0 * (zx + yw);
- result.m[9] = 2.0 * (yz - xw);
- result.m[10] = 1.0 - (2.0 * (yy + xx));
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- result.m[15] = 1.0;
- return this;
- };
- Quaternion.prototype.fromRotationMatrix = function (matrix) {
- Quaternion.FromRotationMatrixToRef(matrix, this);
- return this;
- };
- // Statics
- Quaternion.FromRotationMatrix = function (matrix) {
- var result = new Quaternion();
- Quaternion.FromRotationMatrixToRef(matrix, result);
- return result;
- };
- Quaternion.FromRotationMatrixToRef = function (matrix, result) {
- var data = matrix.m;
- var m11 = data[0], m12 = data[4], m13 = data[8];
- var m21 = data[1], m22 = data[5], m23 = data[9];
- var m31 = data[2], m32 = data[6], m33 = data[10];
- var trace = m11 + m22 + m33;
- var s;
- if (trace > 0) {
- s = 0.5 / Math.sqrt(trace + 1.0);
- result.w = 0.25 / s;
- result.x = (m32 - m23) * s;
- result.y = (m13 - m31) * s;
- result.z = (m21 - m12) * s;
- }
- else if (m11 > m22 && m11 > m33) {
- s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
- result.w = (m32 - m23) / s;
- result.x = 0.25 * s;
- result.y = (m12 + m21) / s;
- result.z = (m13 + m31) / s;
- }
- else if (m22 > m33) {
- s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
- result.w = (m13 - m31) / s;
- result.x = (m12 + m21) / s;
- result.y = 0.25 * s;
- result.z = (m23 + m32) / s;
- }
- else {
- s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
- result.w = (m21 - m12) / s;
- result.x = (m13 + m31) / s;
- result.y = (m23 + m32) / s;
- result.z = 0.25 * s;
- }
- };
- Quaternion.Inverse = function (q) {
- return new Quaternion(-q.x, -q.y, -q.z, q.w);
- };
- Quaternion.Identity = function () {
- return new Quaternion(0, 0, 0, 1);
- };
- Quaternion.RotationAxis = function (axis, angle) {
- var result = new Quaternion();
- var sin = Math.sin(angle / 2);
- axis.normalize();
- result.w = Math.cos(angle / 2);
- result.x = axis.x * sin;
- result.y = axis.y * sin;
- result.z = axis.z * sin;
- return result;
- };
- Quaternion.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Quaternion(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Quaternion.RotationYawPitchRoll = function (yaw, pitch, roll) {
- var result = new Quaternion();
- Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, result);
- return result;
- };
- Quaternion.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
- // Produces a quaternion from Euler angles in the z-y-x orientation (Tait-Bryan angles)
- var halfRoll = roll * 0.5;
- var halfPitch = pitch * 0.5;
- var halfYaw = yaw * 0.5;
- var sinRoll = Math.sin(halfRoll);
- var cosRoll = Math.cos(halfRoll);
- var sinPitch = Math.sin(halfPitch);
- var cosPitch = Math.cos(halfPitch);
- var sinYaw = Math.sin(halfYaw);
- var cosYaw = Math.cos(halfYaw);
- result.x = (cosYaw * sinPitch * cosRoll) + (sinYaw * cosPitch * sinRoll);
- result.y = (sinYaw * cosPitch * cosRoll) - (cosYaw * sinPitch * sinRoll);
- result.z = (cosYaw * cosPitch * sinRoll) - (sinYaw * sinPitch * cosRoll);
- result.w = (cosYaw * cosPitch * cosRoll) + (sinYaw * sinPitch * sinRoll);
- };
- Quaternion.RotationAlphaBetaGamma = function (alpha, beta, gamma) {
- var result = new Quaternion();
- Quaternion.RotationAlphaBetaGammaToRef(alpha, beta, gamma, result);
- return result;
- };
- Quaternion.RotationAlphaBetaGammaToRef = function (alpha, beta, gamma, result) {
- // Produces a quaternion from Euler angles in the z-x-z orientation
- var halfGammaPlusAlpha = (gamma + alpha) * 0.5;
- var halfGammaMinusAlpha = (gamma - alpha) * 0.5;
- var halfBeta = beta * 0.5;
- result.x = Math.cos(halfGammaMinusAlpha) * Math.sin(halfBeta);
- result.y = Math.sin(halfGammaMinusAlpha) * Math.sin(halfBeta);
- result.z = Math.sin(halfGammaPlusAlpha) * Math.cos(halfBeta);
- result.w = Math.cos(halfGammaPlusAlpha) * Math.cos(halfBeta);
- };
- Quaternion.Slerp = function (left, right, amount) {
- var num2;
- var num3;
- var num = amount;
- var num4 = (((left.x * right.x) + (left.y * right.y)) + (left.z * right.z)) + (left.w * right.w);
- var flag = false;
- if (num4 < 0) {
- flag = true;
- num4 = -num4;
- }
- if (num4 > 0.999999) {
- num3 = 1 - num;
- num2 = flag ? -num : num;
- }
- else {
- var num5 = Math.acos(num4);
- var num6 = (1.0 / Math.sin(num5));
- num3 = (Math.sin((1.0 - num) * num5)) * num6;
- num2 = flag ? ((-Math.sin(num * num5)) * num6) : ((Math.sin(num * num5)) * num6);
- }
- return new Quaternion((num3 * left.x) + (num2 * right.x), (num3 * left.y) + (num2 * right.y), (num3 * left.z) + (num2 * right.z), (num3 * left.w) + (num2 * right.w));
- };
- return Quaternion;
- })();
- BABYLON.Quaternion = Quaternion;
- var Matrix = (function () {
- function Matrix() {
- this.m = new Float32Array(16);
- }
- // Properties
- Matrix.prototype.isIdentity = function () {
- if (this.m[0] !== 1.0 || this.m[5] !== 1.0 || this.m[10] !== 1.0 || this.m[15] !== 1.0)
- return false;
- if (this.m[1] !== 0.0 || this.m[2] !== 0.0 || this.m[3] !== 0.0 ||
- this.m[4] !== 0.0 || this.m[6] !== 0.0 || this.m[7] !== 0.0 ||
- this.m[8] !== 0.0 || this.m[9] !== 0.0 || this.m[11] !== 0.0 ||
- this.m[12] !== 0.0 || this.m[13] !== 0.0 || this.m[14] !== 0.0)
- return false;
- return true;
- };
- Matrix.prototype.determinant = function () {
- var temp1 = (this.m[10] * this.m[15]) - (this.m[11] * this.m[14]);
- var temp2 = (this.m[9] * this.m[15]) - (this.m[11] * this.m[13]);
- var temp3 = (this.m[9] * this.m[14]) - (this.m[10] * this.m[13]);
- var temp4 = (this.m[8] * this.m[15]) - (this.m[11] * this.m[12]);
- var temp5 = (this.m[8] * this.m[14]) - (this.m[10] * this.m[12]);
- var temp6 = (this.m[8] * this.m[13]) - (this.m[9] * this.m[12]);
- return ((((this.m[0] * (((this.m[5] * temp1) - (this.m[6] * temp2)) + (this.m[7] * temp3))) - (this.m[1] * (((this.m[4] * temp1) -
- (this.m[6] * temp4)) + (this.m[7] * temp5)))) + (this.m[2] * (((this.m[4] * temp2) - (this.m[5] * temp4)) + (this.m[7] * temp6)))) -
- (this.m[3] * (((this.m[4] * temp3) - (this.m[5] * temp5)) + (this.m[6] * temp6))));
- };
- // Methods
- Matrix.prototype.toArray = function () {
- return this.m;
- };
- Matrix.prototype.asArray = function () {
- return this.toArray();
- };
- Matrix.prototype.invert = function () {
- this.invertToRef(this);
- return this;
- };
- Matrix.prototype.reset = function () {
- for (var index = 0; index < 16; index++) {
- this.m[index] = 0;
- }
- return this;
- };
- Matrix.prototype.add = function (other) {
- var result = new Matrix();
- this.addToRef(other, result);
- return result;
- };
- Matrix.prototype.addToRef = function (other, result) {
- for (var index = 0; index < 16; index++) {
- result.m[index] = this.m[index] + other.m[index];
- }
- return this;
- };
- Matrix.prototype.addToSelf = function (other) {
- for (var index = 0; index < 16; index++) {
- this.m[index] += other.m[index];
- }
- return this;
- };
- Matrix.prototype.invertToRef = function (other) {
- var l1 = this.m[0];
- var l2 = this.m[1];
- var l3 = this.m[2];
- var l4 = this.m[3];
- var l5 = this.m[4];
- var l6 = this.m[5];
- var l7 = this.m[6];
- var l8 = this.m[7];
- var l9 = this.m[8];
- var l10 = this.m[9];
- var l11 = this.m[10];
- var l12 = this.m[11];
- var l13 = this.m[12];
- var l14 = this.m[13];
- var l15 = this.m[14];
- var l16 = this.m[15];
- var l17 = (l11 * l16) - (l12 * l15);
- var l18 = (l10 * l16) - (l12 * l14);
- var l19 = (l10 * l15) - (l11 * l14);
- var l20 = (l9 * l16) - (l12 * l13);
- var l21 = (l9 * l15) - (l11 * l13);
- var l22 = (l9 * l14) - (l10 * l13);
- var l23 = ((l6 * l17) - (l7 * l18)) + (l8 * l19);
- var l24 = -(((l5 * l17) - (l7 * l20)) + (l8 * l21));
- var l25 = ((l5 * l18) - (l6 * l20)) + (l8 * l22);
- var l26 = -(((l5 * l19) - (l6 * l21)) + (l7 * l22));
- var l27 = 1.0 / ((((l1 * l23) + (l2 * l24)) + (l3 * l25)) + (l4 * l26));
- var l28 = (l7 * l16) - (l8 * l15);
- var l29 = (l6 * l16) - (l8 * l14);
- var l30 = (l6 * l15) - (l7 * l14);
- var l31 = (l5 * l16) - (l8 * l13);
- var l32 = (l5 * l15) - (l7 * l13);
- var l33 = (l5 * l14) - (l6 * l13);
- var l34 = (l7 * l12) - (l8 * l11);
- var l35 = (l6 * l12) - (l8 * l10);
- var l36 = (l6 * l11) - (l7 * l10);
- var l37 = (l5 * l12) - (l8 * l9);
- var l38 = (l5 * l11) - (l7 * l9);
- var l39 = (l5 * l10) - (l6 * l9);
- other.m[0] = l23 * l27;
- other.m[4] = l24 * l27;
- other.m[8] = l25 * l27;
- other.m[12] = l26 * l27;
- other.m[1] = -(((l2 * l17) - (l3 * l18)) + (l4 * l19)) * l27;
- other.m[5] = (((l1 * l17) - (l3 * l20)) + (l4 * l21)) * l27;
- other.m[9] = -(((l1 * l18) - (l2 * l20)) + (l4 * l22)) * l27;
- other.m[13] = (((l1 * l19) - (l2 * l21)) + (l3 * l22)) * l27;
- other.m[2] = (((l2 * l28) - (l3 * l29)) + (l4 * l30)) * l27;
- other.m[6] = -(((l1 * l28) - (l3 * l31)) + (l4 * l32)) * l27;
- other.m[10] = (((l1 * l29) - (l2 * l31)) + (l4 * l33)) * l27;
- other.m[14] = -(((l1 * l30) - (l2 * l32)) + (l3 * l33)) * l27;
- other.m[3] = -(((l2 * l34) - (l3 * l35)) + (l4 * l36)) * l27;
- other.m[7] = (((l1 * l34) - (l3 * l37)) + (l4 * l38)) * l27;
- other.m[11] = -(((l1 * l35) - (l2 * l37)) + (l4 * l39)) * l27;
- other.m[15] = (((l1 * l36) - (l2 * l38)) + (l3 * l39)) * l27;
- return this;
- };
- Matrix.prototype.invertToRefSIMD = function (other) {
- var src = this.m;
- var dest = other.m;
- var row0, row1, row2, row3;
- var tmp1;
- var minor0, minor1, minor2, minor3;
- var det;
- // Load the 4 rows
- var src0 = SIMD.float32x4.load(src, 0);
- var src1 = SIMD.float32x4.load(src, 4);
- var src2 = SIMD.float32x4.load(src, 8);
- var src3 = SIMD.float32x4.load(src, 12);
- // Transpose the source matrix. Sort of. Not a true transpose operation
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- row1 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- row0 = SIMD.float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
- row1 = SIMD.float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- row3 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- row2 = SIMD.float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
- row3 = SIMD.float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
- // This is a true transposition, but it will lead to an incorrect result
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- //row0 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row1 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- //row2 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row3 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- // ----
- tmp1 = SIMD.float32x4.mul(row2, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.mul(row1, tmp1);
- minor1 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(SIMD.float32x4.mul(row1, tmp1), minor0);
- minor1 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor1);
- minor1 = SIMD.float32x4.swizzle(minor1, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row1, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor0);
- minor3 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor3);
- minor3 = SIMD.float32x4.swizzle(minor3, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(SIMD.float32x4.swizzle(row1, 2, 3, 0, 1), row3); // 0x4E = 01001110
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- row2 = SIMD.float32x4.swizzle(row2, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor0);
- minor2 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor2);
- minor2 = SIMD.float32x4.swizzle(minor2, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row2, tmp1), minor3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row2, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor1);
- minor2 = SIMD.float32x4.sub(minor2, SIMD.float32x4.mul(row1, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor1);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row1, tmp1));
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor3);
- // Compute determinant
- det = SIMD.float32x4.mul(row0, minor0);
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 2, 3, 0, 1), det); // 0x4E = 01001110
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 1, 0, 3, 2), det); // 0xB1 = 10110001
- tmp1 = SIMD.float32x4.reciprocalApproximation(det);
- det = SIMD.float32x4.sub(SIMD.float32x4.add(tmp1, tmp1), SIMD.float32x4.mul(det, SIMD.float32x4.mul(tmp1, tmp1)));
- det = SIMD.float32x4.swizzle(det, 0, 0, 0, 0);
- // These shuffles aren't necessary if the faulty transposition is done
- // up at the top of this function.
- //minor0 = SIMD.float32x4.swizzle(minor0, 2, 1, 0, 3);
- //minor1 = SIMD.float32x4.swizzle(minor1, 2, 1, 0, 3);
- //minor2 = SIMD.float32x4.swizzle(minor2, 2, 1, 0, 3);
- //minor3 = SIMD.float32x4.swizzle(minor3, 2, 1, 0, 3);
- // Compute final values by multiplying with 1/det
- minor0 = SIMD.float32x4.mul(det, minor0);
- minor1 = SIMD.float32x4.mul(det, minor1);
- minor2 = SIMD.float32x4.mul(det, minor2);
- minor3 = SIMD.float32x4.mul(det, minor3);
- SIMD.float32x4.store(dest, 0, minor0);
- SIMD.float32x4.store(dest, 4, minor1);
- SIMD.float32x4.store(dest, 8, minor2);
- SIMD.float32x4.store(dest, 12, minor3);
- return this;
- };
- Matrix.prototype.setTranslation = function (vector3) {
- this.m[12] = vector3.x;
- this.m[13] = vector3.y;
- this.m[14] = vector3.z;
- return this;
- };
- Matrix.prototype.multiply = function (other) {
- var result = new Matrix();
- this.multiplyToRef(other, result);
- return result;
- };
- Matrix.prototype.copyFrom = function (other) {
- for (var index = 0; index < 16; index++) {
- this.m[index] = other.m[index];
- }
- return this;
- };
- Matrix.prototype.copyToArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- for (var index = 0; index < 16; index++) {
- array[offset + index] = this.m[index];
- }
- return this;
- };
- Matrix.prototype.multiplyToRef = function (other, result) {
- this.multiplyToArray(other, result.m, 0);
- return this;
- };
- Matrix.prototype.multiplyToArray = function (other, result, offset) {
- var tm0 = this.m[0];
- var tm1 = this.m[1];
- var tm2 = this.m[2];
- var tm3 = this.m[3];
- var tm4 = this.m[4];
- var tm5 = this.m[5];
- var tm6 = this.m[6];
- var tm7 = this.m[7];
- var tm8 = this.m[8];
- var tm9 = this.m[9];
- var tm10 = this.m[10];
- var tm11 = this.m[11];
- var tm12 = this.m[12];
- var tm13 = this.m[13];
- var tm14 = this.m[14];
- var tm15 = this.m[15];
- var om0 = other.m[0];
- var om1 = other.m[1];
- var om2 = other.m[2];
- var om3 = other.m[3];
- var om4 = other.m[4];
- var om5 = other.m[5];
- var om6 = other.m[6];
- var om7 = other.m[7];
- var om8 = other.m[8];
- var om9 = other.m[9];
- var om10 = other.m[10];
- var om11 = other.m[11];
- var om12 = other.m[12];
- var om13 = other.m[13];
- var om14 = other.m[14];
- var om15 = other.m[15];
- result[offset] = tm0 * om0 + tm1 * om4 + tm2 * om8 + tm3 * om12;
- result[offset + 1] = tm0 * om1 + tm1 * om5 + tm2 * om9 + tm3 * om13;
- result[offset + 2] = tm0 * om2 + tm1 * om6 + tm2 * om10 + tm3 * om14;
- result[offset + 3] = tm0 * om3 + tm1 * om7 + tm2 * om11 + tm3 * om15;
- result[offset + 4] = tm4 * om0 + tm5 * om4 + tm6 * om8 + tm7 * om12;
- result[offset + 5] = tm4 * om1 + tm5 * om5 + tm6 * om9 + tm7 * om13;
- result[offset + 6] = tm4 * om2 + tm5 * om6 + tm6 * om10 + tm7 * om14;
- result[offset + 7] = tm4 * om3 + tm5 * om7 + tm6 * om11 + tm7 * om15;
- result[offset + 8] = tm8 * om0 + tm9 * om4 + tm10 * om8 + tm11 * om12;
- result[offset + 9] = tm8 * om1 + tm9 * om5 + tm10 * om9 + tm11 * om13;
- result[offset + 10] = tm8 * om2 + tm9 * om6 + tm10 * om10 + tm11 * om14;
- result[offset + 11] = tm8 * om3 + tm9 * om7 + tm10 * om11 + tm11 * om15;
- result[offset + 12] = tm12 * om0 + tm13 * om4 + tm14 * om8 + tm15 * om12;
- result[offset + 13] = tm12 * om1 + tm13 * om5 + tm14 * om9 + tm15 * om13;
- result[offset + 14] = tm12 * om2 + tm13 * om6 + tm14 * om10 + tm15 * om14;
- result[offset + 15] = tm12 * om3 + tm13 * om7 + tm14 * om11 + tm15 * om15;
- return this;
- };
- Matrix.prototype.multiplyToArraySIMD = function (other, result, offset) {
- if (offset === void 0) { offset = 0; }
- var tm = this.m;
- var om = other.m;
- var om0 = SIMD.float32x4.load(om, 0);
- var om1 = SIMD.float32x4.load(om, 4);
- var om2 = SIMD.float32x4.load(om, 8);
- var om3 = SIMD.float32x4.load(om, 12);
- var tm0 = SIMD.float32x4.load(tm, 0);
- SIMD.float32x4.store(result, offset + 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 3, 3, 3, 3), om3)))));
- var tm1 = SIMD.float32x4.load(tm, 4);
- SIMD.float32x4.store(result, offset + 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 3, 3, 3, 3), om3)))));
- var tm2 = SIMD.float32x4.load(tm, 8);
- SIMD.float32x4.store(result, offset + 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 3, 3, 3, 3), om3)))));
- var tm3 = SIMD.float32x4.load(tm, 12);
- SIMD.float32x4.store(result, offset + 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 3, 3, 3, 3), om3)))));
- };
- Matrix.prototype.equals = function (value) {
- return value &&
- (this.m[0] === value.m[0] && this.m[1] === value.m[1] && this.m[2] === value.m[2] && this.m[3] === value.m[3] &&
- this.m[4] === value.m[4] && this.m[5] === value.m[5] && this.m[6] === value.m[6] && this.m[7] === value.m[7] &&
- this.m[8] === value.m[8] && this.m[9] === value.m[9] && this.m[10] === value.m[10] && this.m[11] === value.m[11] &&
- this.m[12] === value.m[12] && this.m[13] === value.m[13] && this.m[14] === value.m[14] && this.m[15] === value.m[15]);
- };
- Matrix.prototype.clone = function () {
- return Matrix.FromValues(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5], this.m[6], this.m[7], this.m[8], this.m[9], this.m[10], this.m[11], this.m[12], this.m[13], this.m[14], this.m[15]);
- };
- Matrix.prototype.decompose = function (scale, rotation, translation) {
- translation.x = this.m[12];
- translation.y = this.m[13];
- translation.z = this.m[14];
- var xs = BABYLON.Tools.Sign(this.m[0] * this.m[1] * this.m[2] * this.m[3]) < 0 ? -1 : 1;
- var ys = BABYLON.Tools.Sign(this.m[4] * this.m[5] * this.m[6] * this.m[7]) < 0 ? -1 : 1;
- var zs = BABYLON.Tools.Sign(this.m[8] * this.m[9] * this.m[10] * this.m[11]) < 0 ? -1 : 1;
- scale.x = xs * Math.sqrt(this.m[0] * this.m[0] + this.m[1] * this.m[1] + this.m[2] * this.m[2]);
- scale.y = ys * Math.sqrt(this.m[4] * this.m[4] + this.m[5] * this.m[5] + this.m[6] * this.m[6]);
- scale.z = zs * Math.sqrt(this.m[8] * this.m[8] + this.m[9] * this.m[9] + this.m[10] * this.m[10]);
- if (scale.x === 0 || scale.y === 0 || scale.z === 0) {
- rotation.x = 0;
- rotation.y = 0;
- rotation.z = 0;
- rotation.w = 1;
- return false;
- }
- var rotationMatrix = Matrix.FromValues(this.m[0] / scale.x, this.m[1] / scale.x, this.m[2] / scale.x, 0, this.m[4] / scale.y, this.m[5] / scale.y, this.m[6] / scale.y, 0, this.m[8] / scale.z, this.m[9] / scale.z, this.m[10] / scale.z, 0, 0, 0, 0, 1);
- Quaternion.FromRotationMatrixToRef(rotationMatrix, rotation);
- return true;
- };
- // Statics
- Matrix.FromArray = function (array, offset) {
- var result = new Matrix();
- if (!offset) {
- offset = 0;
- }
- Matrix.FromArrayToRef(array, offset, result);
- return result;
- };
- Matrix.FromArrayToRef = function (array, offset, result) {
- for (var index = 0; index < 16; index++) {
- result.m[index] = array[index + offset];
- }
- };
- Matrix.FromFloat32ArrayToRefScaled = function (array, offset, scale, result) {
- for (var index = 0; index < 16; index++) {
- result.m[index] = array[index + offset] * scale;
- }
- };
- Matrix.FromValuesToRef = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44, result) {
- result.m[0] = initialM11;
- result.m[1] = initialM12;
- result.m[2] = initialM13;
- result.m[3] = initialM14;
- result.m[4] = initialM21;
- result.m[5] = initialM22;
- result.m[6] = initialM23;
- result.m[7] = initialM24;
- result.m[8] = initialM31;
- result.m[9] = initialM32;
- result.m[10] = initialM33;
- result.m[11] = initialM34;
- result.m[12] = initialM41;
- result.m[13] = initialM42;
- result.m[14] = initialM43;
- result.m[15] = initialM44;
- };
- Matrix.FromValues = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44) {
- var result = new Matrix();
- result.m[0] = initialM11;
- result.m[1] = initialM12;
- result.m[2] = initialM13;
- result.m[3] = initialM14;
- result.m[4] = initialM21;
- result.m[5] = initialM22;
- result.m[6] = initialM23;
- result.m[7] = initialM24;
- result.m[8] = initialM31;
- result.m[9] = initialM32;
- result.m[10] = initialM33;
- result.m[11] = initialM34;
- result.m[12] = initialM41;
- result.m[13] = initialM42;
- result.m[14] = initialM43;
- result.m[15] = initialM44;
- return result;
- };
- Matrix.Compose = function (scale, rotation, translation) {
- var result = Matrix.FromValues(scale.x, 0, 0, 0, 0, scale.y, 0, 0, 0, 0, scale.z, 0, 0, 0, 0, 1);
- var rotationMatrix = Matrix.Identity();
- rotation.toRotationMatrix(rotationMatrix);
- result = result.multiply(rotationMatrix);
- result.setTranslation(translation);
- return result;
- };
- Matrix.Identity = function () {
- return Matrix.FromValues(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0);
- };
- Matrix.IdentityToRef = function (result) {
- Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, result);
- };
- Matrix.Zero = function () {
- return Matrix.FromValues(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- };
- Matrix.RotationX = function (angle) {
- var result = new Matrix();
- Matrix.RotationXToRef(angle, result);
- return result;
- };
- Matrix.Invert = function (source) {
- var result = new Matrix();
- source.invertToRef(result);
- return result;
- };
- Matrix.RotationXToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[0] = 1.0;
- result.m[15] = 1.0;
- result.m[5] = c;
- result.m[10] = c;
- result.m[9] = -s;
- result.m[6] = s;
- result.m[1] = 0;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationY = function (angle) {
- var result = new Matrix();
- Matrix.RotationYToRef(angle, result);
- return result;
- };
- Matrix.RotationYToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[5] = 1.0;
- result.m[15] = 1.0;
- result.m[0] = c;
- result.m[2] = -s;
- result.m[8] = s;
- result.m[10] = c;
- result.m[1] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[9] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationZ = function (angle) {
- var result = new Matrix();
- Matrix.RotationZToRef(angle, result);
- return result;
- };
- Matrix.RotationZToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[10] = 1.0;
- result.m[15] = 1.0;
- result.m[0] = c;
- result.m[1] = s;
- result.m[4] = -s;
- result.m[5] = c;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[9] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationAxis = function (axis, angle) {
- var result = Matrix.Zero();
- Matrix.RotationAxisToRef(axis, angle, result);
- return result;
- };
- Matrix.RotationAxisToRef = function (axis, angle, result) {
- var s = Math.sin(-angle);
- var c = Math.cos(-angle);
- var c1 = 1 - c;
- axis.normalize();
- result.m[0] = (axis.x * axis.x) * c1 + c;
- result.m[1] = (axis.x * axis.y) * c1 - (axis.z * s);
- result.m[2] = (axis.x * axis.z) * c1 + (axis.y * s);
- result.m[3] = 0.0;
- result.m[4] = (axis.y * axis.x) * c1 + (axis.z * s);
- result.m[5] = (axis.y * axis.y) * c1 + c;
- result.m[6] = (axis.y * axis.z) * c1 - (axis.x * s);
- result.m[7] = 0.0;
- result.m[8] = (axis.z * axis.x) * c1 - (axis.y * s);
- result.m[9] = (axis.z * axis.y) * c1 + (axis.x * s);
- result.m[10] = (axis.z * axis.z) * c1 + c;
- result.m[11] = 0.0;
- result.m[15] = 1.0;
- };
- Matrix.RotationYawPitchRoll = function (yaw, pitch, roll) {
- var result = new Matrix();
- Matrix.RotationYawPitchRollToRef(yaw, pitch, roll, result);
- return result;
- };
- Matrix.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
- Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, this._tempQuaternion);
- this._tempQuaternion.toRotationMatrix(result);
- };
- Matrix.Scaling = function (x, y, z) {
- var result = Matrix.Zero();
- Matrix.ScalingToRef(x, y, z, result);
- return result;
- };
- Matrix.ScalingToRef = function (x, y, z, result) {
- result.m[0] = x;
- result.m[1] = 0;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[5] = y;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[9] = 0;
- result.m[10] = z;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- result.m[15] = 1.0;
- };
- Matrix.Translation = function (x, y, z) {
- var result = Matrix.Identity();
- Matrix.TranslationToRef(x, y, z, result);
- return result;
- };
- Matrix.TranslationToRef = function (x, y, z, result) {
- Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, x, y, z, 1.0, result);
- };
- Matrix.LookAtLH = function (eye, target, up) {
- var result = Matrix.Zero();
- Matrix.LookAtLHToRef(eye, target, up, result);
- return result;
- };
- Matrix.LookAtLHToRef = function (eye, target, up, result) {
- // Z axis
- target.subtractToRef(eye, this._zAxis);
- this._zAxis.normalize();
- // X axis
- Vector3.CrossToRef(up, this._zAxis, this._xAxis);
- if (this._xAxis.lengthSquared() === 0) {
- this._xAxis.x = 1.0;
- }
- else {
- this._xAxis.normalize();
- }
- // Y axis
- Vector3.CrossToRef(this._zAxis, this._xAxis, this._yAxis);
- this._yAxis.normalize();
- // Eye angles
- var ex = -Vector3.Dot(this._xAxis, eye);
- var ey = -Vector3.Dot(this._yAxis, eye);
- var ez = -Vector3.Dot(this._zAxis, eye);
- return Matrix.FromValuesToRef(this._xAxis.x, this._yAxis.x, this._zAxis.x, 0, this._xAxis.y, this._yAxis.y, this._zAxis.y, 0, this._xAxis.z, this._yAxis.z, this._zAxis.z, 0, ex, ey, ez, 1, result);
- };
- Matrix.LookAtLHToRefSIMD = function (eyeRef, targetRef, upRef, result) {
- var out = result.m;
- var center = SIMD.float32x4(targetRef.x, targetRef.y, targetRef.z, 0);
- var eye = SIMD.float32x4(eyeRef.x, eyeRef.y, eyeRef.z, 0);
- var up = SIMD.float32x4(upRef.x, upRef.y, upRef.z, 0);
- // cc.kmVec3Subtract(f, pCenter, pEye);
- var f = SIMD.float32x4.sub(center, eye);
- // cc.kmVec3Normalize(f, f);
- var tmp = SIMD.float32x4.mul(f, f);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- f = SIMD.float32x4.mul(f, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Assign(up, pUp);
- // cc.kmVec3Normalize(up, up);
- tmp = SIMD.float32x4.mul(up, up);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- up = SIMD.float32x4.mul(up, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(s, f, up);
- var s = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 1, 2, 0, 3), SIMD.float32x4.swizzle(up, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 2, 0, 1, 3), SIMD.float32x4.swizzle(up, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(u, s, f);
- var u = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 1, 2, 0, 3), SIMD.float32x4.swizzle(f, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 2, 0, 1, 3), SIMD.float32x4.swizzle(f, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- var zero = SIMD.float32x4.splat(0.0);
- s = SIMD.float32x4.neg(s);
- var tmp01 = SIMD.float32x4.shuffle(s, u, 0, 1, 4, 5);
- var tmp23 = SIMD.float32x4.shuffle(f, zero, 0, 1, 4, 5);
- var a0 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a1 = SIMD.float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
- tmp01 = SIMD.float32x4.shuffle(s, u, 2, 3, 6, 7);
- tmp23 = SIMD.float32x4.shuffle(f, zero, 2, 3, 6, 7);
- var a2 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a3 = SIMD.float32x4(0.0, 0.0, 0.0, 1.0);
- var b0 = SIMD.float32x4(1.0, 0.0, 0.0, 0.0);
- var b1 = SIMD.float32x4(0.0, 1.0, 0.0, 0.0);
- var b2 = SIMD.float32x4(0.0, 0.0, 1.0, 0.0);
- var b3 = SIMD.float32x4.neg(eye);
- b3 = SIMD.float32x4.withW(b3, 1.0);
- SIMD.float32x4.store(out, 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
- };
- Matrix.OrthoLH = function (width, height, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.OrthoLHToRef(width, height, znear, zfar, matrix);
- return matrix;
- };
- Matrix.OrthoLHToRef = function (width, height, znear, zfar, result) {
- var hw = 2.0 / width;
- var hh = 2.0 / height;
- var id = 1.0 / (zfar - znear);
- var nid = znear / (znear - zfar);
- Matrix.FromValuesToRef(hw, 0, 0, 0, 0, hh, 0, 0, 0, 0, id, 0, 0, 0, nid, 1, result);
- };
- Matrix.OrthoOffCenterLH = function (left, right, bottom, top, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.OrthoOffCenterLHToRef(left, right, bottom, top, znear, zfar, matrix);
- return matrix;
- };
- Matrix.OrthoOffCenterLHToRef = function (left, right, bottom, top, znear, zfar, result) {
- result.m[0] = 2.0 / (right - left);
- result.m[1] = result.m[2] = result.m[3] = 0;
- result.m[5] = 2.0 / (top - bottom);
- result.m[4] = result.m[6] = result.m[7] = 0;
- result.m[10] = -1.0 / (znear - zfar);
- result.m[8] = result.m[9] = result.m[11] = 0;
- result.m[12] = (left + right) / (left - right);
- result.m[13] = (top + bottom) / (bottom - top);
- result.m[14] = znear / (znear - zfar);
- result.m[15] = 1.0;
- };
- Matrix.PerspectiveLH = function (width, height, znear, zfar) {
- var matrix = Matrix.Zero();
- matrix.m[0] = (2.0 * znear) / width;
- matrix.m[1] = matrix.m[2] = matrix.m[3] = 0.0;
- matrix.m[5] = (2.0 * znear) / height;
- matrix.m[4] = matrix.m[6] = matrix.m[7] = 0.0;
- matrix.m[10] = -zfar / (znear - zfar);
- matrix.m[8] = matrix.m[9] = 0.0;
- matrix.m[11] = 1.0;
- matrix.m[12] = matrix.m[13] = matrix.m[15] = 0.0;
- matrix.m[14] = (znear * zfar) / (znear - zfar);
- return matrix;
- };
- Matrix.PerspectiveFovLH = function (fov, aspect, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.PerspectiveFovLHToRef(fov, aspect, znear, zfar, matrix);
- return matrix;
- };
- Matrix.PerspectiveFovLHToRef = function (fov, aspect, znear, zfar, result, fovMode) {
- if (fovMode === void 0) { fovMode = BABYLON.Camera.FOVMODE_VERTICAL_FIXED; }
- var tan = 1.0 / (Math.tan(fov * 0.5));
- var v_fixed = (fovMode === BABYLON.Camera.FOVMODE_VERTICAL_FIXED);
- if (v_fixed) {
- result.m[0] = tan / aspect;
- }
- else {
- result.m[0] = tan;
- }
- result.m[1] = result.m[2] = result.m[3] = 0.0;
- if (v_fixed) {
- result.m[5] = tan;
- }
- else {
- result.m[5] = tan * aspect;
- }
- result.m[4] = result.m[6] = result.m[7] = 0.0;
- result.m[8] = result.m[9] = 0.0;
- result.m[10] = -zfar / (znear - zfar);
- result.m[11] = 1.0;
- result.m[12] = result.m[13] = result.m[15] = 0.0;
- result.m[14] = (znear * zfar) / (znear - zfar);
- };
- Matrix.GetFinalMatrix = function (viewport, world, view, projection, zmin, zmax) {
- var cw = viewport.width;
- var ch = viewport.height;
- var cx = viewport.x;
- var cy = viewport.y;
- var viewportMatrix = Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, zmax - zmin, 0, cx + cw / 2.0, ch / 2.0 + cy, zmin, 1);
- return world.multiply(view).multiply(projection).multiply(viewportMatrix);
- };
- Matrix.GetAsMatrix2x2 = function (matrix) {
- return new Float32Array([
- matrix.m[0], matrix.m[1],
- matrix.m[4], matrix.m[5]
- ]);
- };
- Matrix.GetAsMatrix3x3 = function (matrix) {
- return new Float32Array([
- matrix.m[0], matrix.m[1], matrix.m[2],
- matrix.m[4], matrix.m[5], matrix.m[6],
- matrix.m[8], matrix.m[9], matrix.m[10]
- ]);
- };
- Matrix.Transpose = function (matrix) {
- var result = new Matrix();
- result.m[0] = matrix.m[0];
- result.m[1] = matrix.m[4];
- result.m[2] = matrix.m[8];
- result.m[3] = matrix.m[12];
- result.m[4] = matrix.m[1];
- result.m[5] = matrix.m[5];
- result.m[6] = matrix.m[9];
- result.m[7] = matrix.m[13];
- result.m[8] = matrix.m[2];
- result.m[9] = matrix.m[6];
- result.m[10] = matrix.m[10];
- result.m[11] = matrix.m[14];
- result.m[12] = matrix.m[3];
- result.m[13] = matrix.m[7];
- result.m[14] = matrix.m[11];
- result.m[15] = matrix.m[15];
- return result;
- };
- Matrix.Reflection = function (plane) {
- var matrix = new Matrix();
- Matrix.ReflectionToRef(plane, matrix);
- return matrix;
- };
- Matrix.ReflectionToRef = function (plane, result) {
- plane.normalize();
- var x = plane.normal.x;
- var y = plane.normal.y;
- var z = plane.normal.z;
- var temp = -2 * x;
- var temp2 = -2 * y;
- var temp3 = -2 * z;
- result.m[0] = (temp * x) + 1;
- result.m[1] = temp2 * x;
- result.m[2] = temp3 * x;
- result.m[3] = 0.0;
- result.m[4] = temp * y;
- result.m[5] = (temp2 * y) + 1;
- result.m[6] = temp3 * y;
- result.m[7] = 0.0;
- result.m[8] = temp * z;
- result.m[9] = temp2 * z;
- result.m[10] = (temp3 * z) + 1;
- result.m[11] = 0.0;
- result.m[12] = temp * plane.d;
- result.m[13] = temp2 * plane.d;
- result.m[14] = temp3 * plane.d;
- result.m[15] = 1.0;
- };
- Matrix._tempQuaternion = new Quaternion();
- Matrix._xAxis = Vector3.Zero();
- Matrix._yAxis = Vector3.Zero();
- Matrix._zAxis = Vector3.Zero();
- return Matrix;
- })();
- BABYLON.Matrix = Matrix;
- var Plane = (function () {
- function Plane(a, b, c, d) {
- this.normal = new Vector3(a, b, c);
- this.d = d;
- }
- Plane.prototype.asArray = function () {
- return [this.normal.x, this.normal.y, this.normal.z, this.d];
- };
- // Methods
- Plane.prototype.clone = function () {
- return new Plane(this.normal.x, this.normal.y, this.normal.z, this.d);
- };
- Plane.prototype.normalize = function () {
- var norm = (Math.sqrt((this.normal.x * this.normal.x) + (this.normal.y * this.normal.y) + (this.normal.z * this.normal.z)));
- var magnitude = 0;
- if (norm !== 0) {
- magnitude = 1.0 / norm;
- }
- this.normal.x *= magnitude;
- this.normal.y *= magnitude;
- this.normal.z *= magnitude;
- this.d *= magnitude;
- return this;
- };
- Plane.prototype.transform = function (transformation) {
- var transposedMatrix = Matrix.Transpose(transformation);
- var x = this.normal.x;
- var y = this.normal.y;
- var z = this.normal.z;
- var d = this.d;
- var normalX = (((x * transposedMatrix.m[0]) + (y * transposedMatrix.m[1])) + (z * transposedMatrix.m[2])) + (d * transposedMatrix.m[3]);
- var normalY = (((x * transposedMatrix.m[4]) + (y * transposedMatrix.m[5])) + (z * transposedMatrix.m[6])) + (d * transposedMatrix.m[7]);
- var normalZ = (((x * transposedMatrix.m[8]) + (y * transposedMatrix.m[9])) + (z * transposedMatrix.m[10])) + (d * transposedMatrix.m[11]);
- var finalD = (((x * transposedMatrix.m[12]) + (y * transposedMatrix.m[13])) + (z * transposedMatrix.m[14])) + (d * transposedMatrix.m[15]);
- return new Plane(normalX, normalY, normalZ, finalD);
- };
- Plane.prototype.dotCoordinate = function (point) {
- return ((((this.normal.x * point.x) + (this.normal.y * point.y)) + (this.normal.z * point.z)) + this.d);
- };
- Plane.prototype.copyFromPoints = function (point1, point2, point3) {
- var x1 = point2.x - point1.x;
- var y1 = point2.y - point1.y;
- var z1 = point2.z - point1.z;
- var x2 = point3.x - point1.x;
- var y2 = point3.y - point1.y;
- var z2 = point3.z - point1.z;
- var yz = (y1 * z2) - (z1 * y2);
- var xz = (z1 * x2) - (x1 * z2);
- var xy = (x1 * y2) - (y1 * x2);
- var pyth = (Math.sqrt((yz * yz) + (xz * xz) + (xy * xy)));
- var invPyth;
- if (pyth !== 0) {
- invPyth = 1.0 / pyth;
- }
- else {
- invPyth = 0;
- }
- this.normal.x = yz * invPyth;
- this.normal.y = xz * invPyth;
- this.normal.z = xy * invPyth;
- this.d = -((this.normal.x * point1.x) + (this.normal.y * point1.y) + (this.normal.z * point1.z));
- return this;
- };
- Plane.prototype.isFrontFacingTo = function (direction, epsilon) {
- var dot = Vector3.Dot(this.normal, direction);
- return (dot <= epsilon);
- };
- Plane.prototype.signedDistanceTo = function (point) {
- return Vector3.Dot(point, this.normal) + this.d;
- };
- // Statics
- Plane.FromArray = function (array) {
- return new Plane(array[0], array[1], array[2], array[3]);
- };
- Plane.FromPoints = function (point1, point2, point3) {
- var result = new Plane(0, 0, 0, 0);
- result.copyFromPoints(point1, point2, point3);
- return result;
- };
- Plane.FromPositionAndNormal = function (origin, normal) {
- var result = new Plane(0, 0, 0, 0);
- normal.normalize();
- result.normal = normal;
- result.d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
- return result;
- };
- Plane.SignedDistanceToPlaneFromPositionAndNormal = function (origin, normal, point) {
- var d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
- return Vector3.Dot(point, normal) + d;
- };
- return Plane;
- })();
- BABYLON.Plane = Plane;
- var Viewport = (function () {
- function Viewport(x, y, width, height) {
- this.x = x;
- this.y = y;
- this.width = width;
- this.height = height;
- }
- Viewport.prototype.toGlobal = function (engine) {
- var width = engine.getRenderWidth();
- var height = engine.getRenderHeight();
- return new Viewport(this.x * width, this.y * height, this.width * width, this.height * height);
- };
- return Viewport;
- })();
- BABYLON.Viewport = Viewport;
- var Frustum = (function () {
- function Frustum() {
- }
- Frustum.GetPlanes = function (transform) {
- var frustumPlanes = [];
- for (var index = 0; index < 6; index++) {
- frustumPlanes.push(new Plane(0, 0, 0, 0));
- }
- Frustum.GetPlanesToRef(transform, frustumPlanes);
- return frustumPlanes;
- };
- Frustum.GetPlanesToRef = function (transform, frustumPlanes) {
- // Near
- frustumPlanes[0].normal.x = transform.m[3] + transform.m[2];
- frustumPlanes[0].normal.y = transform.m[7] + transform.m[6];
- frustumPlanes[0].normal.z = transform.m[11] + transform.m[10];
- frustumPlanes[0].d = transform.m[15] + transform.m[14];
- frustumPlanes[0].normalize();
- // Far
- frustumPlanes[1].normal.x = transform.m[3] - transform.m[2];
- frustumPlanes[1].normal.y = transform.m[7] - transform.m[6];
- frustumPlanes[1].normal.z = transform.m[11] - transform.m[10];
- frustumPlanes[1].d = transform.m[15] - transform.m[14];
- frustumPlanes[1].normalize();
- // Left
- frustumPlanes[2].normal.x = transform.m[3] + transform.m[0];
- frustumPlanes[2].normal.y = transform.m[7] + transform.m[4];
- frustumPlanes[2].normal.z = transform.m[11] + transform.m[8];
- frustumPlanes[2].d = transform.m[15] + transform.m[12];
- frustumPlanes[2].normalize();
- // Right
- frustumPlanes[3].normal.x = transform.m[3] - transform.m[0];
- frustumPlanes[3].normal.y = transform.m[7] - transform.m[4];
- frustumPlanes[3].normal.z = transform.m[11] - transform.m[8];
- frustumPlanes[3].d = transform.m[15] - transform.m[12];
- frustumPlanes[3].normalize();
- // Top
- frustumPlanes[4].normal.x = transform.m[3] - transform.m[1];
- frustumPlanes[4].normal.y = transform.m[7] - transform.m[5];
- frustumPlanes[4].normal.z = transform.m[11] - transform.m[9];
- frustumPlanes[4].d = transform.m[15] - transform.m[13];
- frustumPlanes[4].normalize();
- // Bottom
- frustumPlanes[5].normal.x = transform.m[3] + transform.m[1];
- frustumPlanes[5].normal.y = transform.m[7] + transform.m[5];
- frustumPlanes[5].normal.z = transform.m[11] + transform.m[9];
- frustumPlanes[5].d = transform.m[15] + transform.m[13];
- frustumPlanes[5].normalize();
- };
- return Frustum;
- })();
- BABYLON.Frustum = Frustum;
- var Ray = (function () {
- function Ray(origin, direction, length) {
- if (length === void 0) { length = Number.MAX_VALUE; }
- this.origin = origin;
- this.direction = direction;
- this.length = length;
- }
- // Methods
- Ray.prototype.intersectsBoxMinMax = function (minimum, maximum) {
- var d = 0.0;
- var maxValue = Number.MAX_VALUE;
- var inv;
- var min;
- var max;
- var temp;
- if (Math.abs(this.direction.x) < 0.0000001) {
- if (this.origin.x < minimum.x || this.origin.x > maximum.x) {
- return false;
- }
- }
- else {
- inv = 1.0 / this.direction.x;
- min = (minimum.x - this.origin.x) * inv;
- max = (maximum.x - this.origin.x) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- if (Math.abs(this.direction.y) < 0.0000001) {
- if (this.origin.y < minimum.y || this.origin.y > maximum.y) {
- return false;
- }
- }
- else {
- inv = 1.0 / this.direction.y;
- min = (minimum.y - this.origin.y) * inv;
- max = (maximum.y - this.origin.y) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- if (Math.abs(this.direction.z) < 0.0000001) {
- if (this.origin.z < minimum.z || this.origin.z > maximum.z) {
- return false;
- }
- }
- else {
- inv = 1.0 / this.direction.z;
- min = (minimum.z - this.origin.z) * inv;
- max = (maximum.z - this.origin.z) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- return true;
- };
- Ray.prototype.intersectsBox = function (box) {
- return this.intersectsBoxMinMax(box.minimum, box.maximum);
- };
- Ray.prototype.intersectsSphere = function (sphere) {
- var x = sphere.center.x - this.origin.x;
- var y = sphere.center.y - this.origin.y;
- var z = sphere.center.z - this.origin.z;
- var pyth = (x * x) + (y * y) + (z * z);
- var rr = sphere.radius * sphere.radius;
- if (pyth <= rr) {
- return true;
- }
- var dot = (x * this.direction.x) + (y * this.direction.y) + (z * this.direction.z);
- if (dot < 0.0) {
- return false;
- }
- var temp = pyth - (dot * dot);
- return temp <= rr;
- };
- Ray.prototype.intersectsTriangle = function (vertex0, vertex1, vertex2) {
- if (!this._edge1) {
- this._edge1 = Vector3.Zero();
- this._edge2 = Vector3.Zero();
- this._pvec = Vector3.Zero();
- this._tvec = Vector3.Zero();
- this._qvec = Vector3.Zero();
- }
- vertex1.subtractToRef(vertex0, this._edge1);
- vertex2.subtractToRef(vertex0, this._edge2);
- Vector3.CrossToRef(this.direction, this._edge2, this._pvec);
- var det = Vector3.Dot(this._edge1, this._pvec);
- if (det === 0) {
- return null;
- }
- var invdet = 1 / det;
- this.origin.subtractToRef(vertex0, this._tvec);
- var bu = Vector3.Dot(this._tvec, this._pvec) * invdet;
- if (bu < 0 || bu > 1.0) {
- return null;
- }
- Vector3.CrossToRef(this._tvec, this._edge1, this._qvec);
- var bv = Vector3.Dot(this.direction, this._qvec) * invdet;
- if (bv < 0 || bu + bv > 1.0) {
- return null;
- }
- //check if the distance is longer than the predefined length.
- var distance = Vector3.Dot(this._edge2, this._qvec) * invdet;
- if (distance > this.length) {
- return null;
- }
- return new BABYLON.IntersectionInfo(bu, bv, distance);
- };
- // Statics
- Ray.CreateNew = function (x, y, viewportWidth, viewportHeight, world, view, projection) {
- var start = Vector3.Unproject(new Vector3(x, y, 0), viewportWidth, viewportHeight, world, view, projection);
- var end = Vector3.Unproject(new Vector3(x, y, 1), viewportWidth, viewportHeight, world, view, projection);
- var direction = end.subtract(start);
- direction.normalize();
- return new Ray(start, direction);
- };
- /**
- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
- * transformed to the given world matrix.
- * @param origin The origin point
- * @param end The end point
- * @param world a matrix to transform the ray to. Default is the identity matrix.
- */
- Ray.CreateNewFromTo = function (origin, end, world) {
- if (world === void 0) { world = Matrix.Identity(); }
- var direction = end.subtract(origin);
- var length = Math.sqrt((direction.x * direction.x) + (direction.y * direction.y) + (direction.z * direction.z));
- direction.normalize();
- return Ray.Transform(new Ray(origin, direction, length), world);
- };
- Ray.Transform = function (ray, matrix) {
- var newOrigin = Vector3.TransformCoordinates(ray.origin, matrix);
- var newDirection = Vector3.TransformNormal(ray.direction, matrix);
- return new Ray(newOrigin, newDirection, ray.length);
- };
- return Ray;
- })();
- BABYLON.Ray = Ray;
- (function (Space) {
- Space[Space["LOCAL"] = 0] = "LOCAL";
- Space[Space["WORLD"] = 1] = "WORLD";
- })(BABYLON.Space || (BABYLON.Space = {}));
- var Space = BABYLON.Space;
- var Axis = (function () {
- function Axis() {
- }
- Axis.X = new Vector3(1, 0, 0);
- Axis.Y = new Vector3(0, 1, 0);
- Axis.Z = new Vector3(0, 0, 1);
- return Axis;
- })();
- BABYLON.Axis = Axis;
- ;
- var BezierCurve = (function () {
- function BezierCurve() {
- }
- BezierCurve.interpolate = function (t, x1, y1, x2, y2) {
- // Extract X (which is equal to time here)
- var f0 = 1 - 3 * x2 + 3 * x1;
- var f1 = 3 * x2 - 6 * x1;
- var f2 = 3 * x1;
- var refinedT = t;
- for (var i = 0; i < 5; i++) {
- var refinedT2 = refinedT * refinedT;
- var refinedT3 = refinedT2 * refinedT;
- var x = f0 * refinedT3 + f1 * refinedT2 + f2 * refinedT;
- var slope = 1.0 / (3.0 * f0 * refinedT2 + 2.0 * f1 * refinedT + f2);
- refinedT -= (x - t) * slope;
- refinedT = Math.min(1, Math.max(0, refinedT));
- }
- // Resolve cubic bezier for the given x
- return 3 * Math.pow(1 - refinedT, 2) * refinedT * y1 +
- 3 * (1 - refinedT) * Math.pow(refinedT, 2) * y2 +
- Math.pow(refinedT, 3);
- };
- return BezierCurve;
- })();
- BABYLON.BezierCurve = BezierCurve;
- (function (Orientation) {
- Orientation[Orientation["CW"] = 0] = "CW";
- Orientation[Orientation["CCW"] = 1] = "CCW";
- })(BABYLON.Orientation || (BABYLON.Orientation = {}));
- var Orientation = BABYLON.Orientation;
- var Angle = (function () {
- function Angle(radians) {
- var _this = this;
- this.degrees = function () { return _this._radians * 180 / Math.PI; };
- this.radians = function () { return _this._radians; };
- this._radians = radians;
- if (this._radians < 0)
- this._radians += (2 * Math.PI);
- }
- Angle.BetweenTwoPoints = function (a, b) {
- var delta = b.subtract(a);
- var theta = Math.atan2(delta.y, delta.x);
- return new Angle(theta);
- };
- Angle.FromRadians = function (radians) {
- return new Angle(radians);
- };
- Angle.FromDegrees = function (degrees) {
- return new Angle(degrees * Math.PI / 180);
- };
- return Angle;
- })();
- BABYLON.Angle = Angle;
- var Arc2 = (function () {
- function Arc2(startPoint, midPoint, endPoint) {
- this.startPoint = startPoint;
- this.midPoint = midPoint;
- this.endPoint = endPoint;
- var temp = Math.pow(midPoint.x, 2) + Math.pow(midPoint.y, 2);
- var startToMid = (Math.pow(startPoint.x, 2) + Math.pow(startPoint.y, 2) - temp) / 2.;
- var midToEnd = (temp - Math.pow(endPoint.x, 2) - Math.pow(endPoint.y, 2)) / 2.;
- var det = (startPoint.x - midPoint.x) * (midPoint.y - endPoint.y) - (midPoint.x - endPoint.x) * (startPoint.y - midPoint.y);
- this.centerPoint = new Vector2((startToMid * (midPoint.y - endPoint.y) - midToEnd * (startPoint.y - midPoint.y)) / det, ((startPoint.x - midPoint.x) * midToEnd - (midPoint.x - endPoint.x) * startToMid) / det);
- this.radius = this.centerPoint.subtract(this.startPoint).length();
- this.startAngle = Angle.BetweenTwoPoints(this.centerPoint, this.startPoint);
- var a1 = this.startAngle.degrees();
- var a2 = Angle.BetweenTwoPoints(this.centerPoint, this.midPoint).degrees();
- var a3 = Angle.BetweenTwoPoints(this.centerPoint, this.endPoint).degrees();
- // angles correction
- if (a2 - a1 > +180.0)
- a2 -= 360.0;
- if (a2 - a1 < -180.0)
- a2 += 360.0;
- if (a3 - a2 > +180.0)
- a3 -= 360.0;
- if (a3 - a2 < -180.0)
- a3 += 360.0;
- this.orientation = (a2 - a1) < 0 ? Orientation.CW : Orientation.CCW;
- this.angle = Angle.FromDegrees(this.orientation === Orientation.CW ? a1 - a3 : a3 - a1);
- }
- return Arc2;
- })();
- BABYLON.Arc2 = Arc2;
- var PathCursor = (function () {
- function PathCursor(path) {
- this.path = path;
- this._onchange = new Array();
- this.value = 0;
- this.animations = new Array();
- }
- PathCursor.prototype.getPoint = function () {
- var point = this.path.getPointAtLengthPosition(this.value);
- return new Vector3(point.x, 0, point.y);
- };
- PathCursor.prototype.moveAhead = function (step) {
- if (step === void 0) { step = 0.002; }
- this.move(step);
- return this;
- };
- PathCursor.prototype.moveBack = function (step) {
- if (step === void 0) { step = 0.002; }
- this.move(-step);
- return this;
- };
- PathCursor.prototype.move = function (step) {
- if (Math.abs(step) > 1) {
- throw "step size should be less than 1.";
- }
- this.value += step;
- this.ensureLimits();
- this.raiseOnChange();
- return this;
- };
- PathCursor.prototype.ensureLimits = function () {
- while (this.value > 1) {
- this.value -= 1;
- }
- while (this.value < 0) {
- this.value += 1;
- }
- return this;
- };
- // used by animation engine
- PathCursor.prototype.markAsDirty = function (propertyName) {
- this.ensureLimits();
- this.raiseOnChange();
- return this;
- };
- PathCursor.prototype.raiseOnChange = function () {
- var _this = this;
- this._onchange.forEach(function (f) { return f(_this); });
- return this;
- };
- PathCursor.prototype.onchange = function (f) {
- this._onchange.push(f);
- return this;
- };
- return PathCursor;
- })();
- BABYLON.PathCursor = PathCursor;
- var Path2 = (function () {
- function Path2(x, y) {
- this._points = new Array();
- this._length = 0;
- this.closed = false;
- this._points.push(new Vector2(x, y));
- }
- Path2.prototype.addLineTo = function (x, y) {
- if (closed) {
- BABYLON.Tools.Error("cannot add lines to closed paths");
- return this;
- }
- var newPoint = new Vector2(x, y);
- var previousPoint = this._points[this._points.length - 1];
- this._points.push(newPoint);
- this._length += newPoint.subtract(previousPoint).length();
- return this;
- };
- Path2.prototype.addArcTo = function (midX, midY, endX, endY, numberOfSegments) {
- if (numberOfSegments === void 0) { numberOfSegments = 36; }
- if (closed) {
- BABYLON.Tools.Error("cannot add arcs to closed paths");
- return this;
- }
- var startPoint = this._points[this._points.length - 1];
- var midPoint = new Vector2(midX, midY);
- var endPoint = new Vector2(endX, endY);
- var arc = new Arc2(startPoint, midPoint, endPoint);
- var increment = arc.angle.radians() / numberOfSegments;
- if (arc.orientation === Orientation.CW)
- increment *= -1;
- var currentAngle = arc.startAngle.radians() + increment;
- for (var i = 0; i < numberOfSegments; i++) {
- var x = Math.cos(currentAngle) * arc.radius + arc.centerPoint.x;
- var y = Math.sin(currentAngle) * arc.radius + arc.centerPoint.y;
- this.addLineTo(x, y);
- currentAngle += increment;
- }
- return this;
- };
- Path2.prototype.close = function () {
- this.closed = true;
- return this;
- };
- Path2.prototype.length = function () {
- var result = this._length;
- if (!this.closed) {
- var lastPoint = this._points[this._points.length - 1];
- var firstPoint = this._points[0];
- result += (firstPoint.subtract(lastPoint).length());
- }
- return result;
- };
- Path2.prototype.getPoints = function () {
- return this._points;
- };
- Path2.prototype.getPointAtLengthPosition = function (normalizedLengthPosition) {
- if (normalizedLengthPosition < 0 || normalizedLengthPosition > 1) {
- BABYLON.Tools.Error("normalized length position should be between 0 and 1.");
- return Vector2.Zero();
- }
- var lengthPosition = normalizedLengthPosition * this.length();
- var previousOffset = 0;
- for (var i = 0; i < this._points.length; i++) {
- var j = (i + 1) % this._points.length;
- var a = this._points[i];
- var b = this._points[j];
- var bToA = b.subtract(a);
- var nextOffset = (bToA.length() + previousOffset);
- if (lengthPosition >= previousOffset && lengthPosition <= nextOffset) {
- var dir = bToA.normalize();
- var localOffset = lengthPosition - previousOffset;
- return new Vector2(a.x + (dir.x * localOffset), a.y + (dir.y * localOffset));
- }
- previousOffset = nextOffset;
- }
- BABYLON.Tools.Error("internal error");
- return Vector2.Zero();
- };
- Path2.StartingAt = function (x, y) {
- return new Path2(x, y);
- };
- return Path2;
- })();
- BABYLON.Path2 = Path2;
- var Path3D = (function () {
- /**
- * new Path3D(path, normal, raw)
- * path : an array of Vector3, the curve axis of the Path3D
- * normal (optional) : Vector3, the first wanted normal to the curve. Ex (0, 1, 0) for a vertical normal.
- * raw (optional, default false) : boolean, if true the returned Path3D isn't normalized. Useful to depict path acceleration or speed.
- */
- function Path3D(path, firstNormal, raw) {
- this.path = path;
- this._curve = new Array();
- this._distances = new Array();
- this._tangents = new Array();
- this._normals = new Array();
- this._binormals = new Array();
- for (var p = 0; p < path.length; p++) {
- this._curve[p] = path[p].clone(); // hard copy
- }
- this._raw = raw || false;
- this._compute(firstNormal);
- }
- Path3D.prototype.getCurve = function () {
- return this._curve;
- };
- Path3D.prototype.getTangents = function () {
- return this._tangents;
- };
- Path3D.prototype.getNormals = function () {
- return this._normals;
- };
- Path3D.prototype.getBinormals = function () {
- return this._binormals;
- };
- Path3D.prototype.getDistances = function () {
- return this._distances;
- };
- Path3D.prototype.update = function (path, firstNormal) {
- for (var p = 0; p < path.length; p++) {
- this._curve[p].x = path[p].x;
- this._curve[p].y = path[p].y;
- this._curve[p].z = path[p].z;
- }
- this._compute(firstNormal);
- return this;
- };
- // private function compute() : computes tangents, normals and binormals
- Path3D.prototype._compute = function (firstNormal) {
- var l = this._curve.length;
- // first and last tangents
- this._tangents[0] = this._getFirstNonNullVector(0);
- if (!this._raw) {
- this._tangents[0].normalize();
- }
- this._tangents[l - 1] = this._curve[l - 1].subtract(this._curve[l - 2]);
- if (!this._raw) {
- this._tangents[l - 1].normalize();
- }
- // normals and binormals at first point : arbitrary vector with _normalVector()
- var tg0 = this._tangents[0];
- var pp0 = this._normalVector(this._curve[0], tg0, firstNormal);
- this._normals[0] = pp0;
- if (!this._raw) {
- this._normals[0].normalize();
- }
- this._binormals[0] = Vector3.Cross(tg0, this._normals[0]);
- if (!this._raw) {
- this._binormals[0].normalize();
- }
- this._distances[0] = 0;
- // normals and binormals : next points
- var prev; // previous vector (segment)
- var cur; // current vector (segment)
- var curTang; // current tangent
- // previous normal
- var prevBinor; // previous binormal
- for (var i = 1; i < l; i++) {
- // tangents
- prev = this._getLastNonNullVector(i);
- if (i < l - 1) {
- cur = this._getFirstNonNullVector(i);
- this._tangents[i] = prev.add(cur);
- this._tangents[i].normalize();
- }
- this._distances[i] = this._distances[i - 1] + prev.length();
- // normals and binormals
- // http://www.cs.cmu.edu/afs/andrew/scs/cs/15-462/web/old/asst2camera.html
- curTang = this._tangents[i];
- prevBinor = this._binormals[i - 1];
- this._normals[i] = Vector3.Cross(prevBinor, curTang);
- if (!this._raw) {
- this._normals[i].normalize();
- }
- this._binormals[i] = Vector3.Cross(curTang, this._normals[i]);
- if (!this._raw) {
- this._binormals[i].normalize();
- }
- }
- };
- // private function getFirstNonNullVector(index)
- // returns the first non null vector from index : curve[index + N].subtract(curve[index])
- Path3D.prototype._getFirstNonNullVector = function (index) {
- var i = 1;
- var nNVector = this._curve[index + i].subtract(this._curve[index]);
- while (nNVector.length() === 0 && index + i + 1 < this._curve.length) {
- i++;
- nNVector = this._curve[index + i].subtract(this._curve[index]);
- }
- return nNVector;
- };
- // private function getLastNonNullVector(index)
- // returns the last non null vector from index : curve[index].subtract(curve[index - N])
- Path3D.prototype._getLastNonNullVector = function (index) {
- var i = 1;
- var nLVector = this._curve[index].subtract(this._curve[index - i]);
- while (nLVector.length() === 0 && index > i + 1) {
- i++;
- nLVector = this._curve[index].subtract(this._curve[index - i]);
- }
- return nLVector;
- };
- // private function normalVector(v0, vt, va) :
- // returns an arbitrary point in the plane defined by the point v0 and the vector vt orthogonal to this plane
- // if va is passed, it returns the va projection on the plane orthogonal to vt at the point v0
- Path3D.prototype._normalVector = function (v0, vt, va) {
- var normal0;
- if (va === undefined || va === null) {
- var point;
- if (!BABYLON.Tools.WithinEpsilon(vt.y, 1, BABYLON.Engine.Epsilon)) {
- point = new Vector3(0, -1, 0);
- }
- else if (!BABYLON.Tools.WithinEpsilon(vt.x, 1, BABYLON.Engine.Epsilon)) {
- point = new Vector3(1, 0, 0);
- }
- else if (!BABYLON.Tools.WithinEpsilon(vt.z, 1, BABYLON.Engine.Epsilon)) {
- point = new Vector3(0, 0, 1);
- }
- normal0 = Vector3.Cross(vt, point);
- }
- else {
- normal0 = Vector3.Cross(vt, va);
- Vector3.CrossToRef(normal0, vt, normal0);
- }
- normal0.normalize();
- return normal0;
- };
- return Path3D;
- })();
- BABYLON.Path3D = Path3D;
- var Curve3 = (function () {
- function Curve3(points) {
- this._length = 0;
- this._points = points;
- this._length = this._computeLength(points);
- }
- // QuadraticBezier(origin_V3, control_V3, destination_V3, nbPoints)
- Curve3.CreateQuadraticBezier = function (v0, v1, v2, nbPoints) {
- nbPoints = nbPoints > 2 ? nbPoints : 3;
- var bez = new Array();
- var equation = function (t, val0, val1, val2) {
- var res = (1 - t) * (1 - t) * val0 + 2 * t * (1 - t) * val1 + t * t * val2;
- return res;
- };
- for (var i = 0; i <= nbPoints; i++) {
- bez.push(new Vector3(equation(i / nbPoints, v0.x, v1.x, v2.x), equation(i / nbPoints, v0.y, v1.y, v2.y), equation(i / nbPoints, v0.z, v1.z, v2.z)));
- }
- return new Curve3(bez);
- };
- // CubicBezier(origin_V3, control1_V3, control2_V3, destination_V3, nbPoints)
- Curve3.CreateCubicBezier = function (v0, v1, v2, v3, nbPoints) {
- nbPoints = nbPoints > 3 ? nbPoints : 4;
- var bez = new Array();
- var equation = function (t, val0, val1, val2, val3) {
- var res = (1 - t) * (1 - t) * (1 - t) * val0 + 3 * t * (1 - t) * (1 - t) * val1 + 3 * t * t * (1 - t) * val2 + t * t * t * val3;
- return res;
- };
- for (var i = 0; i <= nbPoints; i++) {
- bez.push(new Vector3(equation(i / nbPoints, v0.x, v1.x, v2.x, v3.x), equation(i / nbPoints, v0.y, v1.y, v2.y, v3.y), equation(i / nbPoints, v0.z, v1.z, v2.z, v3.z)));
- }
- return new Curve3(bez);
- };
- // HermiteSpline(origin_V3, originTangent_V3, destination_V3, destinationTangent_V3, nbPoints)
- Curve3.CreateHermiteSpline = function (p1, t1, p2, t2, nbPoints) {
- var hermite = new Array();
- var step = 1 / nbPoints;
- for (var i = 0; i <= nbPoints; i++) {
- hermite.push(Vector3.Hermite(p1, t1, p2, t2, i * step));
- }
- return new Curve3(hermite);
- };
- Curve3.prototype.getPoints = function () {
- return this._points;
- };
- Curve3.prototype.length = function () {
- return this._length;
- };
- Curve3.prototype.continue = function (curve) {
- var lastPoint = this._points[this._points.length - 1];
- var continuedPoints = this._points.slice();
- var curvePoints = curve.getPoints();
- for (var i = 1; i < curvePoints.length; i++) {
- continuedPoints.push(curvePoints[i].subtract(curvePoints[0]).add(lastPoint));
- }
- var continuedCurve = new Curve3(continuedPoints);
- return continuedCurve;
- };
- Curve3.prototype._computeLength = function (path) {
- var l = 0;
- for (var i = 1; i < path.length; i++) {
- l += (path[i].subtract(path[i - 1])).length();
- }
- return l;
- };
- return Curve3;
- })();
- BABYLON.Curve3 = Curve3;
- // Vertex formats
- var PositionNormalVertex = (function () {
- function PositionNormalVertex(position, normal) {
- if (position === void 0) { position = Vector3.Zero(); }
- if (normal === void 0) { normal = Vector3.Up(); }
- this.position = position;
- this.normal = normal;
- }
- PositionNormalVertex.prototype.clone = function () {
- return new PositionNormalVertex(this.position.clone(), this.normal.clone());
- };
- return PositionNormalVertex;
- })();
- BABYLON.PositionNormalVertex = PositionNormalVertex;
- var PositionNormalTextureVertex = (function () {
- function PositionNormalTextureVertex(position, normal, uv) {
- if (position === void 0) { position = Vector3.Zero(); }
- if (normal === void 0) { normal = Vector3.Up(); }
- if (uv === void 0) { uv = Vector2.Zero(); }
- this.position = position;
- this.normal = normal;
- this.uv = uv;
- }
- PositionNormalTextureVertex.prototype.clone = function () {
- return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());
- };
- return PositionNormalTextureVertex;
- })();
- BABYLON.PositionNormalTextureVertex = PositionNormalTextureVertex;
- // SIMD
- var previousMultiplyToArray = Matrix.prototype.multiplyToArray;
- var previousInvertToRef = Matrix.prototype.invertToRef;
- var previousLookAtLHToRef = Matrix.LookAtLHToRef;
- var previousTransformCoordinatesToRef = Vector3.TransformCoordinatesToRef;
- var previousTransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRef;
- var SIMDHelper = (function () {
- function SIMDHelper() {
- }
- Object.defineProperty(SIMDHelper, "IsEnabled", {
- get: function () {
- return SIMDHelper._isEnabled;
- },
- enumerable: true,
- configurable: true
- });
- SIMDHelper.DisableSIMD = function () {
- // Replace functions
- Matrix.prototype.multiplyToArray = previousMultiplyToArray;
- Matrix.prototype.invertToRef = previousInvertToRef;
- Matrix.LookAtLHToRef = previousLookAtLHToRef;
- Vector3.TransformCoordinatesToRef = previousTransformCoordinatesToRef;
- Vector3.TransformCoordinatesFromFloatsToRef = previousTransformCoordinatesFromFloatsToRef;
- SIMDHelper._isEnabled = false;
- };
- SIMDHelper.EnableSIMD = function () {
- if (window.SIMD === undefined) {
- return;
- }
- // Replace functions
- Matrix.prototype.multiplyToArray = Matrix.prototype.multiplyToArraySIMD;
- Matrix.prototype.invertToRef = Matrix.prototype.invertToRefSIMD;
- Matrix.LookAtLHToRef = Matrix.LookAtLHToRefSIMD;
- Vector3.TransformCoordinatesToRef = Vector3.TransformCoordinatesToRefSIMD;
- Vector3.TransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRefSIMD;
- Object.defineProperty(Vector3.prototype, "x", {
- get: function () { return this._data[0]; },
- set: function (value) {
- if (!this._data) {
- this._data = new Float32Array(3);
- }
- this._data[0] = value;
- }
- });
- Object.defineProperty(Vector3.prototype, "y", {
- get: function () { return this._data[1]; },
- set: function (value) {
- this._data[1] = value;
- }
- });
- Object.defineProperty(Vector3.prototype, "z", {
- get: function () { return this._data[2]; },
- set: function (value) {
- this._data[2] = value;
- }
- });
- SIMDHelper._isEnabled = true;
- };
- SIMDHelper._isEnabled = false;
- return SIMDHelper;
- })();
- BABYLON.SIMDHelper = SIMDHelper;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Database = (function () {
- function Database(urlToScene, callbackManifestChecked) {
- // Handling various flavors of prefixed version of IndexedDB
- this.idbFactory = (window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB);
- this.callbackManifestChecked = callbackManifestChecked;
- this.currentSceneUrl = Database.ReturnFullUrlLocation(urlToScene);
- this.db = null;
- this.enableSceneOffline = false;
- this.enableTexturesOffline = false;
- this.manifestVersionFound = 0;
- this.mustUpdateRessources = false;
- this.hasReachedQuota = false;
- if (!Database.IDBStorageEnabled) {
- this.callbackManifestChecked(true);
- }
- else {
- this.checkManifestFile();
- }
- }
- Database.prototype.checkManifestFile = function () {
- var _this = this;
- function noManifestFile() {
- that.enableSceneOffline = false;
- that.enableTexturesOffline = false;
- that.callbackManifestChecked(false);
- }
- var that = this;
- var manifestURL = this.currentSceneUrl + ".manifest";
- var xhr = new XMLHttpRequest();
- var manifestURLTimeStamped = manifestURL + (manifestURL.match(/\?/) == null ? "?" : "&") + (new Date()).getTime();
- xhr.open("GET", manifestURLTimeStamped, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- var manifestFile = JSON.parse(xhr.response);
- _this.enableSceneOffline = manifestFile.enableSceneOffline;
- _this.enableTexturesOffline = manifestFile.enableTexturesOffline;
- if (manifestFile.version && !isNaN(parseInt(manifestFile.version))) {
- _this.manifestVersionFound = manifestFile.version;
- }
- if (_this.callbackManifestChecked) {
- _this.callbackManifestChecked(true);
- }
- }
- catch (ex) {
- noManifestFile();
- }
- }
- else {
- noManifestFile();
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- noManifestFile();
- }, false);
- try {
- xhr.send();
- }
- catch (ex) {
- BABYLON.Tools.Error("Error on XHR send request.");
- that.callbackManifestChecked(false);
- }
- };
- Database.prototype.openAsync = function (successCallback, errorCallback) {
- var _this = this;
- function handleError() {
- that.isSupported = false;
- if (errorCallback)
- errorCallback();
- }
- var that = this;
- if (!this.idbFactory || !(this.enableSceneOffline || this.enableTexturesOffline)) {
- // Your browser doesn't support IndexedDB
- this.isSupported = false;
- if (errorCallback)
- errorCallback();
- }
- else {
- // If the DB hasn't been opened or created yet
- if (!this.db) {
- this.hasReachedQuota = false;
- this.isSupported = true;
- var request = this.idbFactory.open("babylonjs", 1);
- // Could occur if user is blocking the quota for the DB and/or doesn't grant access to IndexedDB
- request.onerror = function (event) {
- handleError();
- };
- // executes when a version change transaction cannot complete due to other active transactions
- request.onblocked = function (event) {
- BABYLON.Tools.Error("IDB request blocked. Please reload the page.");
- handleError();
- };
- // DB has been opened successfully
- request.onsuccess = function (event) {
- _this.db = request.result;
- successCallback();
- };
- // Initialization of the DB. Creating Scenes & Textures stores
- request.onupgradeneeded = function (event) {
- _this.db = (event.target).result;
- try {
- var scenesStore = _this.db.createObjectStore("scenes", { keyPath: "sceneUrl" });
- var versionsStore = _this.db.createObjectStore("versions", { keyPath: "sceneUrl" });
- var texturesStore = _this.db.createObjectStore("textures", { keyPath: "textureUrl" });
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while creating object stores. Exception: " + ex.message);
- handleError();
- }
- };
- }
- else {
- if (successCallback)
- successCallback();
- }
- }
- };
- Database.prototype.loadImageFromDB = function (url, image) {
- var _this = this;
- var completeURL = Database.ReturnFullUrlLocation(url);
- var saveAndLoadImage = function () {
- if (!_this.hasReachedQuota && _this.db !== null) {
- // the texture is not yet in the DB, let's try to save it
- _this._saveImageIntoDBAsync(completeURL, image);
- }
- else {
- image.src = url;
- }
- };
- if (!this.mustUpdateRessources) {
- this._loadImageFromDBAsync(completeURL, image, saveAndLoadImage);
- }
- else {
- saveAndLoadImage();
- }
- };
- Database.prototype._loadImageFromDBAsync = function (url, image, notInDBCallback) {
- if (this.isSupported && this.db !== null) {
- var texture;
- var transaction = this.db.transaction(["textures"]);
- transaction.onabort = function (event) {
- image.src = url;
- };
- transaction.oncomplete = function (event) {
- var blobTextureURL;
- if (texture) {
- var URL = window.URL || window.webkitURL;
- blobTextureURL = URL.createObjectURL(texture.data, { oneTimeOnly: true });
- image.onerror = function () {
- BABYLON.Tools.Error("Error loading image from blob URL: " + blobTextureURL + " switching back to web url: " + url);
- image.src = url;
- };
- image.src = blobTextureURL;
- }
- else {
- notInDBCallback();
- }
- };
- var getRequest = transaction.objectStore("textures").get(url);
- getRequest.onsuccess = function (event) {
- texture = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading texture " + url + " from DB.");
- image.src = url;
- };
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- image.src = url;
- }
- };
- Database.prototype._saveImageIntoDBAsync = function (url, image) {
- var _this = this;
- if (this.isSupported) {
- // In case of error (type not supported or quota exceeded), we're at least sending back XHR data to allow texture loading later on
- var generateBlobUrl = function () {
- var blobTextureURL;
- if (blob) {
- var URL = window.URL || window.webkitURL;
- try {
- blobTextureURL = URL.createObjectURL(blob, { oneTimeOnly: true });
- }
- // Chrome is raising a type error if we're setting the oneTimeOnly parameter
- catch (ex) {
- blobTextureURL = URL.createObjectURL(blob);
- }
- }
- image.src = blobTextureURL;
- };
- if (Database.IsUASupportingBlobStorage) {
- var xhr = new XMLHttpRequest(), blob;
- xhr.open("GET", url, true);
- xhr.responseType = "blob";
- xhr.addEventListener("load", function () {
- if (xhr.status === 200) {
- // Blob as response (XHR2)
- blob = xhr.response;
- var transaction = _this.db.transaction(["textures"], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- //backwards compatibility with ts 1.0, srcElement doesn't have an "error" according to ts 1.3
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- this.hasReachedQuota = true;
- }
- }
- catch (ex) { }
- generateBlobUrl();
- };
- transaction.oncomplete = function (event) {
- generateBlobUrl();
- };
- var newTexture = { textureUrl: url, data: blob };
- try {
- // Put the blob into the dabase
- var addRequest = transaction.objectStore("textures").put(newTexture);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- generateBlobUrl();
- };
- }
- catch (ex) {
- // "DataCloneError" generated by Chrome when you try to inject blob into IndexedDB
- if (ex.code === 25) {
- Database.IsUASupportingBlobStorage = false;
- }
- image.src = url;
- }
- }
- else {
- image.src = url;
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- BABYLON.Tools.Error("Error in XHR request in BABYLON.Database.");
- image.src = url;
- }, false);
- xhr.send();
- }
- else {
- image.src = url;
- }
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- image.src = url;
- }
- };
- Database.prototype._checkVersionFromDB = function (url, versionLoaded) {
- var _this = this;
- var updateVersion = function (event) {
- // the version is not yet in the DB or we need to update it
- _this._saveVersionIntoDBAsync(url, versionLoaded);
- };
- this._loadVersionFromDBAsync(url, versionLoaded, updateVersion);
- };
- Database.prototype._loadVersionFromDBAsync = function (url, callback, updateInDBCallback) {
- var _this = this;
- if (this.isSupported) {
- var version;
- try {
- var transaction = this.db.transaction(["versions"]);
- transaction.oncomplete = function (event) {
- if (version) {
- // If the version in the JSON file is > than the version in DB
- if (_this.manifestVersionFound > version.data) {
- _this.mustUpdateRessources = true;
- updateInDBCallback();
- }
- else {
- callback(version.data);
- }
- }
- else {
- _this.mustUpdateRessources = true;
- updateInDBCallback();
- }
- };
- transaction.onabort = function (event) {
- callback(-1);
- };
- var getRequest = transaction.objectStore("versions").get(url);
- getRequest.onsuccess = function (event) {
- version = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading version for scene " + url + " from DB.");
- callback(-1);
- };
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while accessing 'versions' object store (READ OP). Exception: " + ex.message);
- callback(-1);
- }
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback(-1);
- }
- };
- Database.prototype._saveVersionIntoDBAsync = function (url, callback) {
- var _this = this;
- if (this.isSupported && !this.hasReachedQuota) {
- try {
- // Open a transaction to the database
- var transaction = this.db.transaction(["versions"], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- _this.hasReachedQuota = true;
- }
- }
- catch (ex) { }
- callback(-1);
- };
- transaction.oncomplete = function (event) {
- callback(_this.manifestVersionFound);
- };
- var newVersion = { sceneUrl: url, data: this.manifestVersionFound };
- // Put the scene into the database
- var addRequest = transaction.objectStore("versions").put(newVersion);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error in DB add version request in BABYLON.Database.");
- };
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while accessing 'versions' object store (WRITE OP). Exception: " + ex.message);
- callback(-1);
- }
- }
- else {
- callback(-1);
- }
- };
- Database.prototype.loadFileFromDB = function (url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer) {
- var _this = this;
- var completeUrl = Database.ReturnFullUrlLocation(url);
- var saveAndLoadFile = function (event) {
- // the scene is not yet in the DB, let's try to save it
- _this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack);
- };
- this._checkVersionFromDB(completeUrl, function (version) {
- if (version !== -1) {
- if (!_this.mustUpdateRessources) {
- _this._loadFileFromDBAsync(completeUrl, sceneLoaded, saveAndLoadFile, useArrayBuffer);
- }
- else {
- _this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack, useArrayBuffer);
- }
- }
- else {
- errorCallback();
- }
- });
- };
- Database.prototype._loadFileFromDBAsync = function (url, callback, notInDBCallback, useArrayBuffer) {
- if (this.isSupported) {
- var targetStore;
- if (url.indexOf(".babylon") !== -1) {
- targetStore = "scenes";
- }
- else {
- targetStore = "textures";
- }
- var file;
- var transaction = this.db.transaction([targetStore]);
- transaction.oncomplete = function (event) {
- if (file) {
- callback(file.data);
- }
- else {
- notInDBCallback();
- }
- };
- transaction.onabort = function (event) {
- notInDBCallback();
- };
- var getRequest = transaction.objectStore(targetStore).get(url);
- getRequest.onsuccess = function (event) {
- file = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading file " + url + " from DB.");
- notInDBCallback();
- };
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback();
- }
- };
- Database.prototype._saveFileIntoDBAsync = function (url, callback, progressCallback, useArrayBuffer) {
- var _this = this;
- if (this.isSupported) {
- var targetStore;
- if (url.indexOf(".babylon") !== -1) {
- targetStore = "scenes";
- }
- else {
- targetStore = "textures";
- }
- // Create XHR
- var xhr = new XMLHttpRequest(), fileData;
- xhr.open("GET", url, true);
- if (useArrayBuffer) {
- xhr.responseType = "arraybuffer";
- }
- xhr.onprogress = progressCallback;
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, !useArrayBuffer ? 1 : 6)) {
- // Blob as response (XHR2)
- //fileData = xhr.responseText;
- fileData = !useArrayBuffer ? xhr.responseText : xhr.response;
- if (!_this.hasReachedQuota) {
- // Open a transaction to the database
- var transaction = _this.db.transaction([targetStore], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- //backwards compatibility with ts 1.0, srcElement doesn't have an "error" according to ts 1.3
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- this.hasReachedQuota = true;
- }
- }
- catch (ex) { }
- callback(fileData);
- };
- transaction.oncomplete = function (event) {
- callback(fileData);
- };
- var newFile;
- if (targetStore === "scenes") {
- newFile = { sceneUrl: url, data: fileData, version: _this.manifestVersionFound };
- }
- else {
- newFile = { textureUrl: url, data: fileData };
- }
- try {
- // Put the scene into the database
- var addRequest = transaction.objectStore(targetStore).put(newFile);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error in DB add file request in BABYLON.Database.");
- };
- }
- catch (ex) {
- callback(fileData);
- }
- }
- else {
- callback(fileData);
- }
- }
- else {
- callback();
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- BABYLON.Tools.Error("error on XHR request.");
- callback();
- }, false);
- xhr.send();
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback();
- }
- };
- Database.IsUASupportingBlobStorage = true;
- Database.IDBStorageEnabled = true;
- Database.parseURL = function (url) {
- var a = document.createElement('a');
- a.href = url;
- var urlWithoutHash = url.substring(0, url.lastIndexOf("#"));
- var fileName = url.substring(urlWithoutHash.lastIndexOf("/") + 1, url.length);
- var absLocation = url.substring(0, url.indexOf(fileName, 0));
- return absLocation;
- };
- Database.ReturnFullUrlLocation = function (url) {
- if (url.indexOf("http:/") === -1) {
- return (Database.parseURL(window.location.href) + url);
- }
- else {
- return url;
- }
- };
- return Database;
- })();
- BABYLON.Database = Database;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- /*
- * Based on jsTGALoader - Javascript loader for TGA file
- * By Vincent Thibault
- * @blog http://blog.robrowser.com/javascript-tga-loader.html
- */
- var TGATools = (function () {
- function TGATools() {
- }
- TGATools.GetTGAHeader = function (data) {
- var offset = 0;
- var header = {
- id_length: data[offset++],
- colormap_type: data[offset++],
- image_type: data[offset++],
- colormap_index: data[offset++] | data[offset++] << 8,
- colormap_length: data[offset++] | data[offset++] << 8,
- colormap_size: data[offset++],
- origin: [
- data[offset++] | data[offset++] << 8,
- data[offset++] | data[offset++] << 8
- ],
- width: data[offset++] | data[offset++] << 8,
- height: data[offset++] | data[offset++] << 8,
- pixel_size: data[offset++],
- flags: data[offset++]
- };
- return header;
- };
- TGATools.UploadContent = function (gl, data) {
- // Not enough data to contain header ?
- if (data.length < 19) {
- BABYLON.Tools.Error("Unable to load TGA file - Not enough data to contain header");
- return;
- }
- // Read Header
- var offset = 18;
- var header = TGATools.GetTGAHeader(data);
- // Assume it's a valid Targa file.
- if (header.id_length + offset > data.length) {
- BABYLON.Tools.Error("Unable to load TGA file - Not enough data");
- return;
- }
- // Skip not needed data
- offset += header.id_length;
- var use_rle = false;
- var use_pal = false;
- var use_rgb = false;
- var use_grey = false;
- // Get some informations.
- switch (header.image_type) {
- case TGATools._TYPE_RLE_INDEXED:
- use_rle = true;
- case TGATools._TYPE_INDEXED:
- use_pal = true;
- break;
- case TGATools._TYPE_RLE_RGB:
- use_rle = true;
- case TGATools._TYPE_RGB:
- use_rgb = true;
- break;
- case TGATools._TYPE_RLE_GREY:
- use_rle = true;
- case TGATools._TYPE_GREY:
- use_grey = true;
- break;
- }
- var pixel_data;
- var numAlphaBits = header.flags & 0xf;
- var pixel_size = header.pixel_size >> 3;
- var pixel_total = header.width * header.height * pixel_size;
- // Read palettes
- var palettes;
- if (use_pal) {
- palettes = data.subarray(offset, offset += header.colormap_length * (header.colormap_size >> 3));
- }
- // Read LRE
- if (use_rle) {
- pixel_data = new Uint8Array(pixel_total);
- var c, count, i;
- var localOffset = 0;
- var pixels = new Uint8Array(pixel_size);
- while (offset < pixel_total && localOffset < pixel_total) {
- c = data[offset++];
- count = (c & 0x7f) + 1;
- // RLE pixels
- if (c & 0x80) {
- // Bind pixel tmp array
- for (i = 0; i < pixel_size; ++i) {
- pixels[i] = data[offset++];
- }
- // Copy pixel array
- for (i = 0; i < count; ++i) {
- pixel_data.set(pixels, localOffset + i * pixel_size);
- }
- localOffset += pixel_size * count;
- }
- else {
- count *= pixel_size;
- for (i = 0; i < count; ++i) {
- pixel_data[localOffset + i] = data[offset++];
- }
- localOffset += count;
- }
- }
- }
- else {
- pixel_data = data.subarray(offset, offset += (use_pal ? header.width * header.height : pixel_total));
- }
- // Load to texture
- var x_start, y_start, x_step, y_step, y_end, x_end;
- switch ((header.flags & TGATools._ORIGIN_MASK) >> TGATools._ORIGIN_SHIFT) {
- default:
- case TGATools._ORIGIN_UL:
- x_start = 0;
- x_step = 1;
- x_end = header.width;
- y_start = 0;
- y_step = 1;
- y_end = header.height;
- break;
- case TGATools._ORIGIN_BL:
- x_start = 0;
- x_step = 1;
- x_end = header.width;
- y_start = header.height - 1;
- y_step = -1;
- y_end = -1;
- break;
- case TGATools._ORIGIN_UR:
- x_start = header.width - 1;
- x_step = -1;
- x_end = -1;
- y_start = 0;
- y_step = 1;
- y_end = header.height;
- break;
- case TGATools._ORIGIN_BR:
- x_start = header.width - 1;
- x_step = -1;
- x_end = -1;
- y_start = header.height - 1;
- y_step = -1;
- y_end = -1;
- break;
- }
- // Load the specify method
- var func = '_getImageData' + (use_grey ? 'Grey' : '') + (header.pixel_size) + 'bits';
- var imageData = TGATools[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, header.width, header.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
- };
- TGATools._getImageData8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data, colormap = palettes;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i++) {
- color = image[i];
- imageData[(x + width * y) * 4 + 3] = 255;
- imageData[(x + width * y) * 4 + 2] = colormap[(color * 3) + 0];
- imageData[(x + width * y) * 4 + 1] = colormap[(color * 3) + 1];
- imageData[(x + width * y) * 4 + 0] = colormap[(color * 3) + 2];
- }
- }
- return imageData;
- };
- TGATools._getImageData16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 2) {
- color = image[i + 0] + (image[i + 1] << 8); // Inversed ?
- imageData[(x + width * y) * 4 + 0] = (color & 0x7C00) >> 7;
- imageData[(x + width * y) * 4 + 1] = (color & 0x03E0) >> 2;
- imageData[(x + width * y) * 4 + 2] = (color & 0x001F) >> 3;
- imageData[(x + width * y) * 4 + 3] = (color & 0x8000) ? 0 : 255;
- }
- }
- return imageData;
- };
- TGATools._getImageData24bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 3) {
- imageData[(x + width * y) * 4 + 3] = 255;
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 1];
- imageData[(x + width * y) * 4 + 0] = image[i + 2];
- }
- }
- return imageData;
- };
- TGATools._getImageData32bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 4) {
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 1];
- imageData[(x + width * y) * 4 + 0] = image[i + 2];
- imageData[(x + width * y) * 4 + 3] = image[i + 3];
- }
- }
- return imageData;
- };
- TGATools._getImageDataGrey8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i++) {
- color = image[i];
- imageData[(x + width * y) * 4 + 0] = color;
- imageData[(x + width * y) * 4 + 1] = color;
- imageData[(x + width * y) * 4 + 2] = color;
- imageData[(x + width * y) * 4 + 3] = 255;
- }
- }
- return imageData;
- };
- TGATools._getImageDataGrey16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 2) {
- imageData[(x + width * y) * 4 + 0] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 0];
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 3] = image[i + 1];
- }
- }
- return imageData;
- };
- TGATools._TYPE_NO_DATA = 0;
- TGATools._TYPE_INDEXED = 1;
- TGATools._TYPE_RGB = 2;
- TGATools._TYPE_GREY = 3;
- TGATools._TYPE_RLE_INDEXED = 9;
- TGATools._TYPE_RLE_RGB = 10;
- TGATools._TYPE_RLE_GREY = 11;
- TGATools._ORIGIN_MASK = 0x30;
- TGATools._ORIGIN_SHIFT = 0x04;
- TGATools._ORIGIN_BL = 0x00;
- TGATools._ORIGIN_BR = 0x01;
- TGATools._ORIGIN_UL = 0x02;
- TGATools._ORIGIN_UR = 0x03;
- return TGATools;
- })();
- Internals.TGATools = TGATools;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- // Based on demo done by Brandon Jones - http://media.tojicode.com/webgl-samples/dds.html
- // All values and structures referenced from:
- // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
- var DDS_MAGIC = 0x20534444;
- var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000;
- var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000;
- var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000;
- var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000;
- function FourCCToInt32(value) {
- return value.charCodeAt(0) +
- (value.charCodeAt(1) << 8) +
- (value.charCodeAt(2) << 16) +
- (value.charCodeAt(3) << 24);
- }
- function Int32ToFourCC(value) {
- return String.fromCharCode(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff);
- }
- var FOURCC_DXT1 = FourCCToInt32("DXT1");
- var FOURCC_DXT3 = FourCCToInt32("DXT3");
- var FOURCC_DXT5 = FourCCToInt32("DXT5");
- var headerLengthInt = 31; // The header length in 32 bit ints
- // Offsets into the header array
- var off_magic = 0;
- var off_size = 1;
- var off_flags = 2;
- var off_height = 3;
- var off_width = 4;
- var off_mipmapCount = 7;
- var off_pfFlags = 20;
- var off_pfFourCC = 21;
- var off_RGBbpp = 22;
- var off_RMask = 23;
- var off_GMask = 24;
- var off_BMask = 25;
- var off_AMask = 26;
- var off_caps1 = 27;
- var off_caps2 = 28;
- ;
- var DDSTools = (function () {
- function DDSTools() {
- }
- DDSTools.GetDDSInfo = function (arrayBuffer) {
- var header = new Int32Array(arrayBuffer, 0, headerLengthInt);
- var mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- return {
- width: header[off_width],
- height: header[off_height],
- mipmapCount: mipmapCount,
- isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC,
- isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB,
- isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE,
- isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP
- };
- };
- DDSTools.GetRGBAArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width) * 4;
- byteArray[index + 2] = srcData[srcPos];
- byteArray[index + 1] = srcData[srcPos + 1];
- byteArray[index] = srcData[srcPos + 2];
- byteArray[index + 3] = srcData[srcPos + 3];
- index += 4;
- }
- }
- return byteArray;
- };
- DDSTools.GetRGBArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width) * 3;
- byteArray[index + 2] = srcData[srcPos];
- byteArray[index + 1] = srcData[srcPos + 1];
- byteArray[index] = srcData[srcPos + 2];
- index += 3;
- }
- }
- return byteArray;
- };
- DDSTools.GetLuminanceArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width);
- byteArray[index] = srcData[srcPos];
- index++;
- }
- }
- return byteArray;
- };
- DDSTools.UploadDDSLevels = function (gl, ext, arrayBuffer, info, loadMipmaps, faces) {
- var header = new Int32Array(arrayBuffer, 0, headerLengthInt), fourCC, blockBytes, internalFormat, width, height, dataLength, dataOffset, byteArray, mipmapCount, i;
- if (header[off_magic] != DDS_MAGIC) {
- BABYLON.Tools.Error("Invalid magic number in DDS header");
- return;
- }
- if (!info.isFourCC && !info.isRGB && !info.isLuminance) {
- BABYLON.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");
- return;
- }
- if (info.isFourCC) {
- fourCC = header[off_pfFourCC];
- switch (fourCC) {
- case FOURCC_DXT1:
- blockBytes = 8;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- break;
- case FOURCC_DXT3:
- blockBytes = 16;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case FOURCC_DXT5:
- blockBytes = 16;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- default:
- console.error("Unsupported FourCC code:", Int32ToFourCC(fourCC));
- return;
- }
- }
- mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- var bpp = header[off_RGBbpp];
- for (var face = 0; face < faces; face++) {
- var sampler = faces === 1 ? gl.TEXTURE_2D : (gl.TEXTURE_CUBE_MAP_POSITIVE_X + face);
- width = header[off_width];
- height = header[off_height];
- dataOffset = header[off_size] + 4;
- for (i = 0; i < mipmapCount; ++i) {
- if (info.isRGB) {
- if (bpp === 24) {
- dataLength = width * height * 3;
- byteArray = DDSTools.GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, byteArray);
- }
- else {
- dataLength = width * height * 4;
- byteArray = DDSTools.GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, byteArray);
- }
- }
- else if (info.isLuminance) {
- var unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
- var unpaddedRowSize = width;
- var paddedRowSize = Math.floor((width + unpackAlignment - 1) / unpackAlignment) * unpackAlignment;
- dataLength = paddedRowSize * (height - 1) + unpaddedRowSize;
- byteArray = DDSTools.GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, byteArray);
- }
- else {
- dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes;
- byteArray = new Uint8Array(arrayBuffer, dataOffset, dataLength);
- gl.compressedTexImage2D(sampler, i, internalFormat, width, height, 0, byteArray);
- }
- dataOffset += dataLength;
- width *= 0.5;
- height *= 0.5;
- width = Math.max(1.0, width);
- height = Math.max(1.0, height);
- }
- }
- };
- return DDSTools;
- })();
- Internals.DDSTools = DDSTools;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SmartArray = (function () {
- function SmartArray(capacity) {
- this.length = 0;
- this._duplicateId = 0;
- this.data = new Array(capacity);
- this._id = SmartArray._GlobalId++;
- }
- SmartArray.prototype.push = function (value) {
- this.data[this.length++] = value;
- if (this.length > this.data.length) {
- this.data.length *= 2;
- }
- if (!value.__smartArrayFlags) {
- value.__smartArrayFlags = {};
- }
- value.__smartArrayFlags[this._id] = this._duplicateId;
- };
- SmartArray.prototype.pushNoDuplicate = function (value) {
- if (value.__smartArrayFlags && value.__smartArrayFlags[this._id] === this._duplicateId) {
- return;
- }
- this.push(value);
- };
- SmartArray.prototype.sort = function (compareFn) {
- this.data.sort(compareFn);
- };
- SmartArray.prototype.reset = function () {
- this.length = 0;
- this._duplicateId++;
- };
- SmartArray.prototype.concat = function (array) {
- if (array.length === 0) {
- return;
- }
- if (this.length + array.length > this.data.length) {
- this.data.length = (this.length + array.length) * 2;
- }
- for (var index = 0; index < array.length; index++) {
- this.data[this.length++] = (array.data || array)[index];
- }
- };
- SmartArray.prototype.concatWithNoDuplicate = function (array) {
- if (array.length === 0) {
- return;
- }
- if (this.length + array.length > this.data.length) {
- this.data.length = (this.length + array.length) * 2;
- }
- for (var index = 0; index < array.length; index++) {
- var item = (array.data || array)[index];
- this.pushNoDuplicate(item);
- }
- };
- SmartArray.prototype.indexOf = function (value) {
- var position = this.data.indexOf(value);
- if (position >= this.length) {
- return -1;
- }
- return position;
- };
- // Statics
- SmartArray._GlobalId = 0;
- return SmartArray;
- })();
- BABYLON.SmartArray = SmartArray;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SmartCollection = (function () {
- function SmartCollection(capacity) {
- if (capacity === void 0) { capacity = 10; }
- this.count = 0;
- this._initialCapacity = capacity;
- this.items = {};
- this._keys = new Array(this._initialCapacity);
- }
- SmartCollection.prototype.add = function (key, item) {
- if (this.items[key] != undefined) {
- return -1;
- }
- this.items[key] = item;
- //literal keys are always strings, but we keep source type of key in _keys array
- this._keys[this.count++] = key;
- if (this.count > this._keys.length) {
- this._keys.length *= 2;
- }
- return this.count;
- };
- SmartCollection.prototype.remove = function (key) {
- if (this.items[key] == undefined) {
- return -1;
- }
- return this.removeItemOfIndex(this.indexOf(key));
- };
- SmartCollection.prototype.removeItemOfIndex = function (index) {
- if (index < this.count && index > -1) {
- delete this.items[this._keys[index]];
- //here, shifting by hand is better optimised than .splice
- while (index < this.count) {
- this._keys[index] = this._keys[index + 1];
- index++;
- }
- }
- else {
- return -1;
- }
- return --this.count;
- };
- SmartCollection.prototype.indexOf = function (key) {
- for (var i = 0; i !== this.count; i++) {
- if (this._keys[i] === key) {
- return i;
- }
- }
- return -1;
- };
- SmartCollection.prototype.item = function (key) {
- return this.items[key];
- };
- SmartCollection.prototype.getAllKeys = function () {
- if (this.count > 0) {
- var keys = new Array(this.count);
- for (var i = 0; i < this.count; i++) {
- keys[i] = this._keys[i];
- }
- return keys;
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.getKeyByIndex = function (index) {
- if (index < this.count && index > -1) {
- return this._keys[index];
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.getItemByIndex = function (index) {
- if (index < this.count && index > -1) {
- return this.items[this._keys[index]];
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.empty = function () {
- if (this.count > 0) {
- this.count = 0;
- this.items = {};
- this._keys = new Array(this._initialCapacity);
- }
- };
- SmartCollection.prototype.forEach = function (block) {
- var key;
- for (key in this.items) {
- if (this.items.hasOwnProperty(key)) {
- block(this.items[key]);
- }
- }
- };
- return SmartCollection;
- })();
- BABYLON.SmartCollection = SmartCollection;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // Screenshots
- var screenshotCanvas;
- var cloneValue = function (source, destinationObject) {
- if (!source)
- return null;
- if (source instanceof BABYLON.Mesh) {
- return null;
- }
- if (source instanceof BABYLON.SubMesh) {
- return source.clone(destinationObject);
- }
- else if (source.clone) {
- return source.clone();
- }
- return null;
- };
- var Tools = (function () {
- function Tools() {
- }
- Tools.ToHex = function (i) {
- var str = i.toString(16);
- if (i <= 15) {
- return ("0" + str).toUpperCase();
- }
- return str.toUpperCase();
- };
- Tools.SetImmediate = function (action) {
- if (window.setImmediate) {
- window.setImmediate(action);
- }
- else {
- setTimeout(action, 1);
- }
- };
- Tools.IsExponantOfTwo = function (value) {
- var count = 1;
- do {
- count *= 2;
- } while (count < value);
- return count === value;
- };
- Tools.GetExponantOfTwo = function (value, max) {
- var count = 1;
- do {
- count *= 2;
- } while (count < value);
- if (count > max)
- count = max;
- return count;
- };
- Tools.GetFilename = function (path) {
- var index = path.lastIndexOf("/");
- if (index < 0)
- return path;
- return path.substring(index + 1);
- };
- Tools.GetDOMTextContent = function (element) {
- var result = "";
- var child = element.firstChild;
- while (child) {
- if (child.nodeType === 3) {
- result += child.textContent;
- }
- child = child.nextSibling;
- }
- return result;
- };
- Tools.ToDegrees = function (angle) {
- return angle * 180 / Math.PI;
- };
- Tools.ToRadians = function (angle) {
- return angle * Math.PI / 180;
- };
- Tools.ExtractMinAndMaxIndexed = function (positions, indices, indexStart, indexCount) {
- var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = indexStart; index < indexStart + indexCount; index++) {
- var current = new BABYLON.Vector3(positions[indices[index] * 3], positions[indices[index] * 3 + 1], positions[indices[index] * 3 + 2]);
- minimum = BABYLON.Vector3.Minimize(current, minimum);
- maximum = BABYLON.Vector3.Maximize(current, maximum);
- }
- return {
- minimum: minimum,
- maximum: maximum
- };
- };
- Tools.ExtractMinAndMax = function (positions, start, count) {
- var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = start; index < start + count; index++) {
- var current = new BABYLON.Vector3(positions[index * 3], positions[index * 3 + 1], positions[index * 3 + 2]);
- minimum = BABYLON.Vector3.Minimize(current, minimum);
- maximum = BABYLON.Vector3.Maximize(current, maximum);
- }
- return {
- minimum: minimum,
- maximum: maximum
- };
- };
- Tools.MakeArray = function (obj, allowsNullUndefined) {
- if (allowsNullUndefined !== true && (obj === undefined || obj == null))
- return undefined;
- return Array.isArray(obj) ? obj : [obj];
- };
- // Misc.
- Tools.GetPointerPrefix = function () {
- var eventPrefix = "pointer";
- // Check if hand.js is referenced or if the browser natively supports pointer events
- if (!navigator.pointerEnabled) {
- eventPrefix = "mouse";
- }
- return eventPrefix;
- };
- Tools.QueueNewFrame = function (func) {
- if (window.requestAnimationFrame)
- window.requestAnimationFrame(func);
- else if (window.msRequestAnimationFrame)
- window.msRequestAnimationFrame(func);
- else if (window.webkitRequestAnimationFrame)
- window.webkitRequestAnimationFrame(func);
- else if (window.mozRequestAnimationFrame)
- window.mozRequestAnimationFrame(func);
- else if (window.oRequestAnimationFrame)
- window.oRequestAnimationFrame(func);
- else {
- window.setTimeout(func, 16);
- }
- };
- Tools.RequestFullscreen = function (element) {
- if (element.requestFullscreen)
- element.requestFullscreen();
- else if (element.msRequestFullscreen)
- element.msRequestFullscreen();
- else if (element.webkitRequestFullscreen)
- element.webkitRequestFullscreen();
- else if (element.mozRequestFullScreen)
- element.mozRequestFullScreen();
- };
- Tools.ExitFullscreen = function () {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- }
- else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- }
- else if (document.webkitCancelFullScreen) {
- document.webkitCancelFullScreen();
- }
- else if (document.msCancelFullScreen) {
- document.msCancelFullScreen();
- }
- };
- // External files
- Tools.CleanUrl = function (url) {
- url = url.replace(/#/mg, "%23");
- return url;
- };
- Tools.LoadImage = function (url, onload, onerror, database) {
- url = Tools.CleanUrl(url);
- var img = new Image();
- if (url.substr(0, 5) !== "data:")
- img.crossOrigin = 'anonymous';
- img.onload = function () {
- onload(img);
- };
- img.onerror = function (err) {
- Tools.Error("Error while trying to load texture: " + url);
- img.src = "data:image/jpg;base64,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";
- onload(img);
- };
- var noIndexedDB = function () {
- img.src = url;
- };
- var loadFromIndexedDB = function () {
- database.loadImageFromDB(url, img);
- };
- //ANY database to do!
- if (database && database.enableTexturesOffline && BABYLON.Database.IsUASupportingBlobStorage) {
- database.openAsync(loadFromIndexedDB, noIndexedDB);
- }
- else {
- if (url.indexOf("file:") === -1) {
- noIndexedDB();
- }
- else {
- try {
- var textureName = url.substring(5);
- var blobURL;
- try {
- blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName], { oneTimeOnly: true });
- }
- catch (ex) {
- // Chrome doesn't support oneTimeOnly parameter
- blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName]);
- }
- img.src = blobURL;
- }
- catch (e) {
- img.src = null;
- }
- }
- }
- return img;
- };
- //ANY
- Tools.LoadFile = function (url, callback, progressCallBack, database, useArrayBuffer, onError) {
- url = Tools.CleanUrl(url);
- var noIndexedDB = function () {
- var request = new XMLHttpRequest();
- var loadUrl = Tools.BaseUrl + url;
- request.open('GET', loadUrl, true);
- if (useArrayBuffer) {
- request.responseType = "arraybuffer";
- }
- request.onprogress = progressCallBack;
- request.onreadystatechange = function () {
- if (request.readyState === 4) {
- if (request.status === 200 || Tools.ValidateXHRData(request, !useArrayBuffer ? 1 : 6)) {
- callback(!useArrayBuffer ? request.responseText : request.response);
- }
- else {
- if (onError) {
- onError();
- }
- else {
- throw new Error("Error status: " + request.status + " - Unable to load " + loadUrl);
- }
- }
- }
- };
- request.send(null);
- };
- var loadFromIndexedDB = function () {
- database.loadFileFromDB(url, callback, progressCallBack, noIndexedDB, useArrayBuffer);
- };
- if (url.indexOf("file:") !== -1) {
- var fileName = url.substring(5);
- Tools.ReadFile(BABYLON.FilesInput.FilesToLoad[fileName], callback, progressCallBack, true);
- }
- else {
- // Caching all files
- if (database && database.enableSceneOffline) {
- database.openAsync(loadFromIndexedDB, noIndexedDB);
- }
- else {
- noIndexedDB();
- }
- }
- };
- Tools.ReadFileAsDataURL = function (fileToLoad, callback, progressCallback) {
- var reader = new FileReader();
- reader.onload = function (e) {
- //target doesn't have result from ts 1.3
- callback(e.target['result']);
- };
- reader.onprogress = progressCallback;
- reader.readAsDataURL(fileToLoad);
- };
- Tools.ReadFile = function (fileToLoad, callback, progressCallBack, useArrayBuffer) {
- var reader = new FileReader();
- reader.onerror = function (e) {
- Tools.Log("Error while reading file: " + fileToLoad.name);
- callback(JSON.stringify({ autoClear: true, clearColor: [1, 0, 0], ambientColor: [0, 0, 0], gravity: [0, -9.807, 0], meshes: [], cameras: [], lights: [] }));
- };
- reader.onload = function (e) {
- //target doesn't have result from ts 1.3
- callback(e.target['result']);
- };
- reader.onprogress = progressCallBack;
- if (!useArrayBuffer) {
- // Asynchronous read
- reader.readAsText(fileToLoad);
- }
- else {
- reader.readAsArrayBuffer(fileToLoad);
- }
- };
- //returns a downloadable url to a file content.
- Tools.FileAsURL = function (content) {
- var fileBlob = new Blob([content]);
- var url = window.URL || window.webkitURL;
- var link = url.createObjectURL(fileBlob);
- return link;
- };
- // Misc.
- Tools.Clamp = function (value, min, max) {
- if (min === void 0) { min = 0; }
- if (max === void 0) { max = 1; }
- return Math.min(max, Math.max(min, value));
- };
- // Returns -1 when value is a negative number and
- // +1 when value is a positive number.
- Tools.Sign = function (value) {
- value = +value; // convert to a number
- if (value === 0 || isNaN(value))
- return value;
- return value > 0 ? 1 : -1;
- };
- Tools.Format = function (value, decimals) {
- if (decimals === void 0) { decimals = 2; }
- return value.toFixed(decimals);
- };
- Tools.CheckExtends = function (v, min, max) {
- if (v.x < min.x)
- min.x = v.x;
- if (v.y < min.y)
- min.y = v.y;
- if (v.z < min.z)
- min.z = v.z;
- if (v.x > max.x)
- max.x = v.x;
- if (v.y > max.y)
- max.y = v.y;
- if (v.z > max.z)
- max.z = v.z;
- };
- Tools.WithinEpsilon = function (a, b, epsilon) {
- if (epsilon === void 0) { epsilon = 1.401298E-45; }
- var num = a - b;
- return -epsilon <= num && num <= epsilon;
- };
- Tools.DeepCopy = function (source, destination, doNotCopyList, mustCopyList) {
- for (var prop in source) {
- if (prop[0] === "_" && (!mustCopyList || mustCopyList.indexOf(prop) === -1)) {
- continue;
- }
- if (doNotCopyList && doNotCopyList.indexOf(prop) !== -1) {
- continue;
- }
- var sourceValue = source[prop];
- var typeOfSourceValue = typeof sourceValue;
- if (typeOfSourceValue === "function") {
- continue;
- }
- if (typeOfSourceValue === "object") {
- if (sourceValue instanceof Array) {
- destination[prop] = [];
- if (sourceValue.length > 0) {
- if (typeof sourceValue[0] == "object") {
- for (var index = 0; index < sourceValue.length; index++) {
- var clonedValue = cloneValue(sourceValue[index], destination);
- if (destination[prop].indexOf(clonedValue) === -1) {
- destination[prop].push(clonedValue);
- }
- }
- }
- else {
- destination[prop] = sourceValue.slice(0);
- }
- }
- }
- else {
- destination[prop] = cloneValue(sourceValue, destination);
- }
- }
- else {
- destination[prop] = sourceValue;
- }
- }
- };
- Tools.IsEmpty = function (obj) {
- for (var i in obj) {
- return false;
- }
- return true;
- };
- Tools.RegisterTopRootEvents = function (events) {
- for (var index = 0; index < events.length; index++) {
- var event = events[index];
- window.addEventListener(event.name, event.handler, false);
- try {
- if (window.parent) {
- window.parent.addEventListener(event.name, event.handler, false);
- }
- }
- catch (e) {
- }
- }
- };
- Tools.UnregisterTopRootEvents = function (events) {
- for (var index = 0; index < events.length; index++) {
- var event = events[index];
- window.removeEventListener(event.name, event.handler);
- try {
- if (window.parent) {
- window.parent.removeEventListener(event.name, event.handler);
- }
- }
- catch (e) {
- }
- }
- };
- Tools.DumpFramebuffer = function (width, height, engine, successCallback) {
- // Read the contents of the framebuffer
- var numberOfChannelsByLine = width * 4;
- var halfHeight = height / 2;
- //Reading datas from WebGL
- var data = engine.readPixels(0, 0, width, height);
- //To flip image on Y axis.
- for (var i = 0; i < halfHeight; i++) {
- for (var j = 0; j < numberOfChannelsByLine; j++) {
- var currentCell = j + i * numberOfChannelsByLine;
- var targetLine = height - i - 1;
- var targetCell = j + targetLine * numberOfChannelsByLine;
- var temp = data[currentCell];
- data[currentCell] = data[targetCell];
- data[targetCell] = temp;
- }
- }
- // Create a 2D canvas to store the result
- if (!screenshotCanvas) {
- screenshotCanvas = document.createElement('canvas');
- }
- screenshotCanvas.width = width;
- screenshotCanvas.height = height;
- var context = screenshotCanvas.getContext('2d');
- // Copy the pixels to a 2D canvas
- var imageData = context.createImageData(width, height);
- //cast is due to ts error in lib.d.ts, see here - https://github.com/Microsoft/TypeScript/issues/949
- var castData = imageData.data;
- castData.set(data);
- context.putImageData(imageData, 0, 0);
- var base64Image = screenshotCanvas.toDataURL();
- if (successCallback) {
- successCallback(base64Image);
- }
- else {
- //Creating a link if the browser have the download attribute on the a tag, to automatically start download generated image.
- if (("download" in document.createElement("a"))) {
- var a = window.document.createElement("a");
- a.href = base64Image;
- var date = new Date();
- var stringDate = date.getFullYear() + "-" + date.getMonth() + "-" + date.getDate() + "_" + date.getHours() + "-" + ('0' + date.getMinutes()).slice(-2);
- a.setAttribute("download", "screenshot_" + stringDate + ".png");
- window.document.body.appendChild(a);
- a.addEventListener("click", function () {
- a.parentElement.removeChild(a);
- });
- a.click();
- }
- else {
- var newWindow = window.open("");
- var img = newWindow.document.createElement("img");
- img.src = base64Image;
- newWindow.document.body.appendChild(img);
- }
- }
- };
- Tools.CreateScreenshot = function (engine, camera, size, successCallback) {
- var width;
- var height;
- //If a precision value is specified
- if (size.precision) {
- width = Math.round(engine.getRenderWidth() * size.precision);
- height = Math.round(width / engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (size.width && size.height) {
- width = size.width;
- height = size.height;
- }
- else if (size.width && !size.height) {
- width = size.width;
- height = Math.round(width / engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (size.height && !size.width) {
- height = size.height;
- width = Math.round(height * engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (!isNaN(size)) {
- height = size;
- width = size;
- }
- else {
- Tools.Error("Invalid 'size' parameter !");
- return;
- }
- var scene = camera.getScene();
- var previousCamera = null;
- if (scene.activeCamera !== camera) {
- previousCamera = scene.activeCamera;
- scene.activeCamera = camera;
- }
- //At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
- var texture = new BABYLON.RenderTargetTexture("screenShot", size, scene, false, false);
- texture.renderList = scene.meshes;
- texture.onAfterRender = function () {
- Tools.DumpFramebuffer(width, height, engine, successCallback);
- };
- scene.incrementRenderId();
- texture.render(true);
- texture.dispose();
- if (previousCamera) {
- scene.activeCamera = previousCamera;
- }
- };
- // XHR response validator for local file scenario
- Tools.ValidateXHRData = function (xhr, dataType) {
- // 1 for text (.babylon, manifest and shaders), 2 for TGA, 4 for DDS, 7 for all
- if (dataType === void 0) { dataType = 7; }
- try {
- if (dataType & 1) {
- if (xhr.responseText && xhr.responseText.length > 0) {
- return true;
- }
- else if (dataType === 1) {
- return false;
- }
- }
- if (dataType & 2) {
- // Check header width and height since there is no "TGA" magic number
- var tgaHeader = BABYLON.Internals.TGATools.GetTGAHeader(xhr.response);
- if (tgaHeader.width && tgaHeader.height && tgaHeader.width > 0 && tgaHeader.height > 0) {
- return true;
- }
- else if (dataType === 2) {
- return false;
- }
- }
- if (dataType & 4) {
- // Check for the "DDS" magic number
- var ddsHeader = new Uint8Array(xhr.response, 0, 3);
- if (ddsHeader[0] === 68 && ddsHeader[1] === 68 && ddsHeader[2] === 83) {
- return true;
- }
- else {
- return false;
- }
- }
- }
- catch (e) {
- }
- return false;
- };
- Object.defineProperty(Tools, "NoneLogLevel", {
- get: function () {
- return Tools._NoneLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "MessageLogLevel", {
- get: function () {
- return Tools._MessageLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "WarningLogLevel", {
- get: function () {
- return Tools._WarningLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "ErrorLogLevel", {
- get: function () {
- return Tools._ErrorLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "AllLogLevel", {
- get: function () {
- return Tools._MessageLogLevel | Tools._WarningLogLevel | Tools._ErrorLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Tools._AddLogEntry = function (entry) {
- Tools._LogCache = entry + Tools._LogCache;
- if (Tools.OnNewCacheEntry) {
- Tools.OnNewCacheEntry(entry);
- }
- };
- Tools._FormatMessage = function (message) {
- var padStr = function (i) { return (i < 10) ? "0" + i : "" + i; };
- var date = new Date();
- return "[" + padStr(date.getHours()) + ":" + padStr(date.getMinutes()) + ":" + padStr(date.getSeconds()) + "]: " + message;
- };
- Tools._LogDisabled = function (message) {
- // nothing to do
- };
- Tools._LogEnabled = function (message) {
- var formattedMessage = Tools._FormatMessage(message);
- console.log("BJS - " + formattedMessage);
- var entry = "<div style='color:white'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Tools._WarnDisabled = function (message) {
- // nothing to do
- };
- Tools._WarnEnabled = function (message) {
- var formattedMessage = Tools._FormatMessage(message);
- console.warn("BJS - " + formattedMessage);
- var entry = "<div style='color:orange'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Tools._ErrorDisabled = function (message) {
- // nothing to do
- };
- Tools._ErrorEnabled = function (message) {
- Tools.errorsCount++;
- var formattedMessage = Tools._FormatMessage(message);
- console.error("BJS - " + formattedMessage);
- var entry = "<div style='color:red'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Object.defineProperty(Tools, "LogCache", {
- get: function () {
- return Tools._LogCache;
- },
- enumerable: true,
- configurable: true
- });
- Tools.ClearLogCache = function () {
- Tools._LogCache = "";
- Tools.errorsCount = 0;
- };
- Object.defineProperty(Tools, "LogLevels", {
- set: function (level) {
- if ((level & Tools.MessageLogLevel) === Tools.MessageLogLevel) {
- Tools.Log = Tools._LogEnabled;
- }
- else {
- Tools.Log = Tools._LogDisabled;
- }
- if ((level & Tools.WarningLogLevel) === Tools.WarningLogLevel) {
- Tools.Warn = Tools._WarnEnabled;
- }
- else {
- Tools.Warn = Tools._WarnDisabled;
- }
- if ((level & Tools.ErrorLogLevel) === Tools.ErrorLogLevel) {
- Tools.Error = Tools._ErrorEnabled;
- }
- else {
- Tools.Error = Tools._ErrorDisabled;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceNoneLogLevel", {
- get: function () {
- return Tools._PerformanceNoneLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceUserMarkLogLevel", {
- get: function () {
- return Tools._PerformanceUserMarkLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceConsoleLogLevel", {
- get: function () {
- return Tools._PerformanceConsoleLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceLogLevel", {
- set: function (level) {
- if ((level & Tools.PerformanceUserMarkLogLevel) === Tools.PerformanceUserMarkLogLevel) {
- Tools.StartPerformanceCounter = Tools._StartUserMark;
- Tools.EndPerformanceCounter = Tools._EndUserMark;
- return;
- }
- if ((level & Tools.PerformanceConsoleLogLevel) === Tools.PerformanceConsoleLogLevel) {
- Tools.StartPerformanceCounter = Tools._StartPerformanceConsole;
- Tools.EndPerformanceCounter = Tools._EndPerformanceConsole;
- return;
- }
- Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
- Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
- },
- enumerable: true,
- configurable: true
- });
- Tools._StartPerformanceCounterDisabled = function (counterName, condition) {
- };
- Tools._EndPerformanceCounterDisabled = function (counterName, condition) {
- };
- Tools._StartUserMark = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition || !Tools._performance.mark) {
- return;
- }
- Tools._performance.mark(counterName + "-Begin");
- };
- Tools._EndUserMark = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition || !Tools._performance.mark) {
- return;
- }
- Tools._performance.mark(counterName + "-End");
- Tools._performance.measure(counterName, counterName + "-Begin", counterName + "-End");
- };
- Tools._StartPerformanceConsole = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition) {
- return;
- }
- Tools._StartUserMark(counterName, condition);
- if (console.time) {
- console.time(counterName);
- }
- };
- Tools._EndPerformanceConsole = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition) {
- return;
- }
- Tools._EndUserMark(counterName, condition);
- if (console.time) {
- console.timeEnd(counterName);
- }
- };
- Object.defineProperty(Tools, "Now", {
- get: function () {
- if (window.performance && window.performance.now) {
- return window.performance.now();
- }
- return new Date().getTime();
- },
- enumerable: true,
- configurable: true
- });
- // Deprecated
- Tools.GetFps = function () {
- Tools.Warn("Tools.GetFps() is deprecated. Please use engine.getFps() instead");
- return 0;
- };
- Tools.BaseUrl = "";
- // Logs
- Tools._NoneLogLevel = 0;
- Tools._MessageLogLevel = 1;
- Tools._WarningLogLevel = 2;
- Tools._ErrorLogLevel = 4;
- Tools._LogCache = "";
- Tools.errorsCount = 0;
- Tools.Log = Tools._LogEnabled;
- Tools.Warn = Tools._WarnEnabled;
- Tools.Error = Tools._ErrorEnabled;
- // Performances
- Tools._PerformanceNoneLogLevel = 0;
- Tools._PerformanceUserMarkLogLevel = 1;
- Tools._PerformanceConsoleLogLevel = 2;
- Tools._performance = window.performance;
- Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
- Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
- return Tools;
- })();
- BABYLON.Tools = Tools;
- /**
- * An implementation of a loop for asynchronous functions.
- */
- var AsyncLoop = (function () {
- /**
- * Constroctor.
- * @param iterations the number of iterations.
- * @param _fn the function to run each iteration
- * @param _successCallback the callback that will be called upon succesful execution
- * @param offset starting offset.
- */
- function AsyncLoop(iterations, _fn, _successCallback, offset) {
- if (offset === void 0) { offset = 0; }
- this.iterations = iterations;
- this._fn = _fn;
- this._successCallback = _successCallback;
- this.index = offset - 1;
- this._done = false;
- }
- /**
- * Execute the next iteration. Must be called after the last iteration was finished.
- */
- AsyncLoop.prototype.executeNext = function () {
- if (!this._done) {
- if (this.index + 1 < this.iterations) {
- ++this.index;
- this._fn(this);
- }
- else {
- this.breakLoop();
- }
- }
- };
- /**
- * Break the loop and run the success callback.
- */
- AsyncLoop.prototype.breakLoop = function () {
- this._done = true;
- this._successCallback();
- };
- /**
- * Helper function
- */
- AsyncLoop.Run = function (iterations, _fn, _successCallback, offset) {
- if (offset === void 0) { offset = 0; }
- var loop = new AsyncLoop(iterations, _fn, _successCallback, offset);
- loop.executeNext();
- return loop;
- };
- /**
- * A for-loop that will run a given number of iterations synchronous and the rest async.
- * @param iterations total number of iterations
- * @param syncedIterations number of synchronous iterations in each async iteration.
- * @param fn the function to call each iteration.
- * @param callback a success call back that will be called when iterating stops.
- * @param breakFunction a break condition (optional)
- * @param timeout timeout settings for the setTimeout function. default - 0.
- * @constructor
- */
- AsyncLoop.SyncAsyncForLoop = function (iterations, syncedIterations, fn, callback, breakFunction, timeout) {
- if (timeout === void 0) { timeout = 0; }
- AsyncLoop.Run(Math.ceil(iterations / syncedIterations), function (loop) {
- if (breakFunction && breakFunction())
- loop.breakLoop();
- else {
- setTimeout(function () {
- for (var i = 0; i < syncedIterations; ++i) {
- var iteration = (loop.index * syncedIterations) + i;
- if (iteration >= iterations)
- break;
- fn(iteration);
- if (breakFunction && breakFunction()) {
- loop.breakLoop();
- break;
- }
- }
- loop.executeNext();
- }, timeout);
- }
- }, callback);
- };
- return AsyncLoop;
- })();
- BABYLON.AsyncLoop = AsyncLoop;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var _DepthCullingState = (function () {
- function _DepthCullingState() {
- this._isDepthTestDirty = false;
- this._isDepthMaskDirty = false;
- this._isDepthFuncDirty = false;
- this._isCullFaceDirty = false;
- this._isCullDirty = false;
- this._isZOffsetDirty = false;
- }
- Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
- get: function () {
- return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "zOffset", {
- get: function () {
- return this._zOffset;
- },
- set: function (value) {
- if (this._zOffset === value) {
- return;
- }
- this._zOffset = value;
- this._isZOffsetDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
- get: function () {
- return this._cullFace;
- },
- set: function (value) {
- if (this._cullFace === value) {
- return;
- }
- this._cullFace = value;
- this._isCullFaceDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "cull", {
- get: function () {
- return this._cull;
- },
- set: function (value) {
- if (this._cull === value) {
- return;
- }
- this._cull = value;
- this._isCullDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
- get: function () {
- return this._depthFunc;
- },
- set: function (value) {
- if (this._depthFunc === value) {
- return;
- }
- this._depthFunc = value;
- this._isDepthFuncDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
- get: function () {
- return this._depthMask;
- },
- set: function (value) {
- if (this._depthMask === value) {
- return;
- }
- this._depthMask = value;
- this._isDepthMaskDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
- get: function () {
- return this._depthTest;
- },
- set: function (value) {
- if (this._depthTest === value) {
- return;
- }
- this._depthTest = value;
- this._isDepthTestDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- _DepthCullingState.prototype.reset = function () {
- this._depthMask = true;
- this._depthTest = true;
- this._depthFunc = null;
- this._cull = null;
- this._cullFace = null;
- this._zOffset = 0;
- this._isDepthTestDirty = true;
- this._isDepthMaskDirty = true;
- this._isDepthFuncDirty = false;
- this._isCullFaceDirty = false;
- this._isCullDirty = false;
- this._isZOffsetDirty = false;
- };
- _DepthCullingState.prototype.apply = function (gl) {
- if (!this.isDirty) {
- return;
- }
- // Cull
- if (this._isCullDirty) {
- if (this.cull) {
- gl.enable(gl.CULL_FACE);
- }
- else {
- gl.disable(gl.CULL_FACE);
- }
- this._isCullDirty = false;
- }
- // Cull face
- if (this._isCullFaceDirty) {
- gl.cullFace(this.cullFace);
- this._isCullFaceDirty = false;
- }
- // Depth mask
- if (this._isDepthMaskDirty) {
- gl.depthMask(this.depthMask);
- this._isDepthMaskDirty = false;
- }
- // Depth test
- if (this._isDepthTestDirty) {
- if (this.depthTest) {
- gl.enable(gl.DEPTH_TEST);
- }
- else {
- gl.disable(gl.DEPTH_TEST);
- }
- this._isDepthTestDirty = false;
- }
- // Depth func
- if (this._isDepthFuncDirty) {
- gl.depthFunc(this.depthFunc);
- this._isDepthFuncDirty = false;
- }
- // zOffset
- if (this._isZOffsetDirty) {
- if (this.zOffset) {
- gl.enable(gl.POLYGON_OFFSET_FILL);
- gl.polygonOffset(this.zOffset, 0);
- }
- else {
- gl.disable(gl.POLYGON_OFFSET_FILL);
- }
- this._isZOffsetDirty = false;
- }
- };
- return _DepthCullingState;
- })();
- BABYLON._DepthCullingState = _DepthCullingState;
- var _AlphaState = (function () {
- function _AlphaState() {
- this._isAlphaBlendDirty = false;
- this._isBlendFunctionParametersDirty = false;
- this._alphaBlend = false;
- this._blendFunctionParameters = new Array(4);
- }
- Object.defineProperty(_AlphaState.prototype, "isDirty", {
- get: function () {
- return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
- get: function () {
- return this._alphaBlend;
- },
- set: function (value) {
- if (this._alphaBlend === value) {
- return;
- }
- this._alphaBlend = value;
- this._isAlphaBlendDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
- if (this._blendFunctionParameters[0] === value0 &&
- this._blendFunctionParameters[1] === value1 &&
- this._blendFunctionParameters[2] === value2 &&
- this._blendFunctionParameters[3] === value3) {
- return;
- }
- this._blendFunctionParameters[0] = value0;
- this._blendFunctionParameters[1] = value1;
- this._blendFunctionParameters[2] = value2;
- this._blendFunctionParameters[3] = value3;
- this._isBlendFunctionParametersDirty = true;
- };
- _AlphaState.prototype.reset = function () {
- this._alphaBlend = false;
- this._blendFunctionParameters[0] = null;
- this._blendFunctionParameters[1] = null;
- this._blendFunctionParameters[2] = null;
- this._blendFunctionParameters[3] = null;
- this._isAlphaBlendDirty = true;
- this._isBlendFunctionParametersDirty = false;
- };
- _AlphaState.prototype.apply = function (gl) {
- if (!this.isDirty) {
- return;
- }
- // Alpha blend
- if (this._isAlphaBlendDirty) {
- if (this._alphaBlend) {
- gl.enable(gl.BLEND);
- }
- else {
- gl.disable(gl.BLEND);
- }
- this._isAlphaBlendDirty = false;
- }
- // Alpha function
- if (this._isBlendFunctionParametersDirty) {
- gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
- this._isBlendFunctionParametersDirty = false;
- }
- };
- return _AlphaState;
- })();
- BABYLON._AlphaState = _AlphaState;
- var compileShader = function (gl, source, type, defines) {
- var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
- gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
- return shader;
- };
- var getWebGLTextureType = function (gl, type) {
- var textureType = gl.UNSIGNED_BYTE;
- if (type === Engine.TEXTURETYPE_FLOAT)
- textureType = gl.FLOAT;
- return textureType;
- };
- var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_NEAREST;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- magFilter = gl.NEAREST;
- if (generateMipMaps) {
- minFilter = gl.NEAREST_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.NEAREST;
- }
- }
- return {
- min: minFilter,
- mag: magFilter
- };
- };
- var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- var engine = scene.getEngine();
- var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
- var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = potWidth;
- texture._height = potHeight;
- texture.isReady = true;
- processFunction(potWidth, potHeight);
- var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- if (!noMipmap && !isCompressed) {
- gl.generateMipmap(gl.TEXTURE_2D);
- }
- gl.bindTexture(gl.TEXTURE_2D, null);
- engine._activeTexturesCache = [];
- scene._removePendingData(texture);
- };
- var partialLoad = function (url, index, loadedImages, scene, onfinish) {
- var onload = function () {
- loadedImages[index] = img;
- loadedImages._internalCount++;
- scene._removePendingData(img);
- if (loadedImages._internalCount === 6) {
- onfinish(loadedImages);
- }
- };
- var onerror = function () {
- scene._removePendingData(img);
- };
- var img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- scene._addPendingData(img);
- };
- var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
- var loadedImages = [];
- loadedImages._internalCount = 0;
- for (var index = 0; index < 6; index++) {
- partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
- }
- };
- var EngineCapabilities = (function () {
- function EngineCapabilities() {
- }
- return EngineCapabilities;
- })();
- BABYLON.EngineCapabilities = EngineCapabilities;
- /**
- * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio.
- */
- var Engine = (function () {
- /**
- * @constructor
- * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering
- * @param {boolean} [antialias] - enable antialias
- * @param options - further options to be sent to the getContext function
- */
- function Engine(canvas, antialias, options) {
- var _this = this;
- // Public members
- this.isFullscreen = false;
- this.isPointerLock = false;
- this.cullBackFaces = true;
- this.renderEvenInBackground = true;
- // To enable/disable IDB support and avoid XHR on .manifest
- this.enableOfflineSupport = true;
- this.scenes = new Array();
- this._windowIsBackground = false;
- this._drawCalls = 0;
- this._renderingQueueLaunched = false;
- this._activeRenderLoops = [];
- // FPS
- this.fpsRange = 60;
- this.previousFramesDuration = [];
- this.fps = 60;
- this.deltaTime = 0;
- // States
- this._depthCullingState = new _DepthCullingState();
- this._alphaState = new _AlphaState();
- this._alphaMode = Engine.ALPHA_DISABLE;
- // Cache
- this._loadedTexturesCache = new Array();
- this._activeTexturesCache = new Array();
- this._compiledEffects = {};
- this._uintIndicesCurrentlySet = false;
- this._renderingCanvas = canvas;
- options = options || {};
- options.antialias = antialias;
- if (options.preserveDrawingBuffer === undefined) {
- options.preserveDrawingBuffer = false;
- }
- // GL
- try {
- this._gl = (canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options));
- }
- catch (e) {
- throw new Error("WebGL not supported");
- }
- if (!this._gl) {
- throw new Error("WebGL not supported");
- }
- this._onBlur = function () {
- _this._windowIsBackground = true;
- };
- this._onFocus = function () {
- _this._windowIsBackground = false;
- };
- window.addEventListener("blur", this._onBlur);
- window.addEventListener("focus", this._onFocus);
- // Viewport
- this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
- this.resize();
- // Caps
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
- this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
- this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
- // Infos
- this._glVersion = this._gl.getParameter(this._gl.VERSION);
- var rendererInfo = this._gl.getExtension("WEBGL_debug_renderer_info");
- if (rendererInfo != null) {
- this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL);
- this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL);
- }
- if (!this._glVendor) {
- this._glVendor = "Unknown vendor";
- }
- if (!this._glRenderer) {
- this._glRenderer = "Unknown renderer";
- }
- // Extensions
- this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
- this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
- this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
- this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
- this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
- this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
- this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
- this._caps.highPrecisionShaderSupported = true;
- if (this._gl.getShaderPrecisionFormat) {
- var highp = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT);
- this._caps.highPrecisionShaderSupported = highp.precision != 0;
- }
- // Depth buffer
- this.setDepthBuffer(true);
- this.setDepthFunctionToLessOrEqual();
- this.setDepthWrite(true);
- // Fullscreen
- this._onFullscreenChange = function () {
- if (document.fullscreen !== undefined) {
- _this.isFullscreen = document.fullscreen;
- }
- else if (document.mozFullScreen !== undefined) {
- _this.isFullscreen = document.mozFullScreen;
- }
- else if (document.webkitIsFullScreen !== undefined) {
- _this.isFullscreen = document.webkitIsFullScreen;
- }
- else if (document.msIsFullScreen !== undefined) {
- _this.isFullscreen = document.msIsFullScreen;
- }
- // Pointer lock
- if (_this.isFullscreen && _this._pointerLockRequested) {
- canvas.requestPointerLock = canvas.requestPointerLock ||
- canvas.msRequestPointerLock ||
- canvas.mozRequestPointerLock ||
- canvas.webkitRequestPointerLock;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- }
- };
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- // Pointer lock
- this._onPointerLockChange = function () {
- _this.isPointerLock = (document.mozPointerLockElement === canvas ||
- document.webkitPointerLockElement === canvas ||
- document.msPointerLockElement === canvas ||
- document.pointerLockElement === canvas);
- };
- document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
- if (!Engine.audioEngine) {
- Engine.audioEngine = new BABYLON.AudioEngine();
- }
- //default loading screen
- this._loadingScreen = new BABYLON.DefaultLoadingScreen(this._renderingCanvas);
- BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
- }
- Object.defineProperty(Engine, "ALPHA_DISABLE", {
- get: function () {
- return Engine._ALPHA_DISABLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_ONEONE", {
- get: function () {
- return Engine._ALPHA_ONEONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_ADD", {
- get: function () {
- return Engine._ALPHA_ADD;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_COMBINE", {
- get: function () {
- return Engine._ALPHA_COMBINE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_SUBTRACT", {
- get: function () {
- return Engine._ALPHA_SUBTRACT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_MULTIPLY", {
- get: function () {
- return Engine._ALPHA_MULTIPLY;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_MAXIMIZED", {
- get: function () {
- return Engine._ALPHA_MAXIMIZED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
- get: function () {
- return Engine._DELAYLOADSTATE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADING;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_NOTLOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGB;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGBA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", {
- get: function () {
- return Engine._TEXTURETYPE_UNSIGNED_INT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_FLOAT", {
- get: function () {
- return Engine._TEXTURETYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "Version", {
- get: function () {
- return "2.3.0-alpha";
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype._prepareWorkingCanvas = function () {
- if (this._workingCanvas) {
- return;
- }
- this._workingCanvas = document.createElement("canvas");
- this._workingContext = this._workingCanvas.getContext("2d");
- };
- Engine.prototype.getGlInfo = function () {
- return {
- vendor: this._glVendor,
- renderer: this._glRenderer,
- version: this._glVersion
- };
- };
- Engine.prototype.getAspectRatio = function (camera) {
- var viewport = camera.viewport;
- return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
- };
- Engine.prototype.getRenderWidth = function () {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._width;
- }
- return this._renderingCanvas.width;
- };
- Engine.prototype.getRenderHeight = function () {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._height;
- }
- return this._renderingCanvas.height;
- };
- Engine.prototype.getRenderingCanvas = function () {
- return this._renderingCanvas;
- };
- Engine.prototype.getRenderingCanvasClientRect = function () {
- return this._renderingCanvas.getBoundingClientRect();
- };
- Engine.prototype.setHardwareScalingLevel = function (level) {
- this._hardwareScalingLevel = level;
- this.resize();
- };
- Engine.prototype.getHardwareScalingLevel = function () {
- return this._hardwareScalingLevel;
- };
- Engine.prototype.getLoadedTexturesCache = function () {
- return this._loadedTexturesCache;
- };
- Engine.prototype.getCaps = function () {
- return this._caps;
- };
- Object.defineProperty(Engine.prototype, "drawCalls", {
- get: function () {
- return this._drawCalls;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- Engine.prototype.resetDrawCalls = function () {
- this._drawCalls = 0;
- };
- Engine.prototype.setDepthFunctionToGreater = function () {
- this._depthCullingState.depthFunc = this._gl.GREATER;
- };
- Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.GEQUAL;
- };
- Engine.prototype.setDepthFunctionToLess = function () {
- this._depthCullingState.depthFunc = this._gl.LESS;
- };
- Engine.prototype.setDepthFunctionToLessOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.LEQUAL;
- };
- /**
- * stop executing a render loop function and remove it from the execution array
- * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed.
- */
- Engine.prototype.stopRenderLoop = function (renderFunction) {
- if (!renderFunction) {
- this._activeRenderLoops = [];
- return;
- }
- var index = this._activeRenderLoops.indexOf(renderFunction);
- if (index >= 0) {
- this._activeRenderLoops.splice(index, 1);
- }
- };
- Engine.prototype._renderLoop = function () {
- var _this = this;
- var shouldRender = true;
- if (!this.renderEvenInBackground && this._windowIsBackground) {
- shouldRender = false;
- }
- if (shouldRender) {
- // Start new frame
- this.beginFrame();
- for (var index = 0; index < this._activeRenderLoops.length; index++) {
- var renderFunction = this._activeRenderLoops[index];
- renderFunction();
- }
- // Present
- this.endFrame();
- }
- if (this._activeRenderLoops.length > 0) {
- // Register new frame
- BABYLON.Tools.QueueNewFrame(function () {
- _this._renderLoop();
- });
- }
- else {
- this._renderingQueueLaunched = false;
- }
- };
- /**
- * Register and execute a render loop. The engine can have more than one render function.
- * @param {Function} renderFunction - the function to continuesly execute starting the next render loop.
- * @example
- * engine.runRenderLoop(function () {
- * scene.render()
- * })
- */
- Engine.prototype.runRenderLoop = function (renderFunction) {
- var _this = this;
- if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
- return;
- }
- this._activeRenderLoops.push(renderFunction);
- if (!this._renderingQueueLaunched) {
- this._renderingQueueLaunched = true;
- BABYLON.Tools.QueueNewFrame(function () {
- _this._renderLoop();
- });
- }
- };
- /**
- * Toggle full screen mode.
- * @param {boolean} requestPointerLock - should a pointer lock be requested from the user
- */
- Engine.prototype.switchFullscreen = function (requestPointerLock) {
- if (this.isFullscreen) {
- BABYLON.Tools.ExitFullscreen();
- }
- else {
- this._pointerLockRequested = requestPointerLock;
- BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
- }
- };
- Engine.prototype.clear = function (color, backBuffer, depthStencil) {
- this.applyStates();
- this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
- if (this._depthCullingState.depthMask) {
- this._gl.clearDepth(1.0);
- }
- var mode = 0;
- if (backBuffer)
- mode |= this._gl.COLOR_BUFFER_BIT;
- if (depthStencil && this._depthCullingState.depthMask)
- mode |= this._gl.DEPTH_BUFFER_BIT;
- this._gl.clear(mode);
- };
- /**
- * Set the WebGL's viewport
- * @param {BABYLON.Viewport} viewport - the viewport element to be used.
- * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used.
- * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used.
- */
- Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
- var width = requiredWidth || (navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.width);
- var height = requiredHeight || (navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.height);
- var x = viewport.x || 0;
- var y = viewport.y || 0;
- this._cachedViewport = viewport;
- this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
- };
- Engine.prototype.setDirectViewport = function (x, y, width, height) {
- this._cachedViewport = null;
- this._gl.viewport(x, y, width, height);
- };
- Engine.prototype.beginFrame = function () {
- this._measureFps();
- };
- Engine.prototype.endFrame = function () {
- //this.flushFramebuffer();
- };
- /**
- * resize the view according to the canvas' size.
- * @example
- * window.addEventListener("resize", function () {
- * engine.resize();
- * });
- */
- Engine.prototype.resize = function () {
- var width = navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.clientWidth;
- var height = navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.clientHeight;
- this.setSize(width / this._hardwareScalingLevel, height / this._hardwareScalingLevel);
- };
- /**
- * force a specific size of the canvas
- * @param {number} width - the new canvas' width
- * @param {number} height - the new canvas' height
- */
- Engine.prototype.setSize = function (width, height) {
- this._renderingCanvas.width = width;
- this._renderingCanvas.height = height;
- for (var index = 0; index < this.scenes.length; index++) {
- var scene = this.scenes[index];
- for (var camIndex = 0; camIndex < scene.cameras.length; camIndex++) {
- var cam = scene.cameras[camIndex];
- cam._currentRenderId = 0;
- }
- }
- };
- Engine.prototype.bindFramebuffer = function (texture, faceIndex) {
- this._currentRenderTarget = texture;
- var gl = this._gl;
- gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
- if (texture.isCube) {
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture, 0);
- }
- else {
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- }
- this._gl.viewport(0, 0, texture._width, texture._height);
- this.wipeCaches();
- };
- Engine.prototype.unBindFramebuffer = function (texture, disableGenerateMipMaps) {
- if (disableGenerateMipMaps === void 0) { disableGenerateMipMaps = false; }
- this._currentRenderTarget = null;
- if (texture.generateMipMaps && !disableGenerateMipMaps) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- };
- Engine.prototype.generateMipMapsForCubemap = function (texture) {
- if (texture.generateMipMaps) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- }
- };
- Engine.prototype.flushFramebuffer = function () {
- this._gl.flush();
- };
- Engine.prototype.restoreDefaultFramebuffer = function () {
- this._currentRenderTarget = null;
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- this.setViewport(this._cachedViewport);
- this.wipeCaches();
- };
- // VBOs
- Engine.prototype._resetVertexBufferBinding = function () {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- this._cachedVertexBuffers = null;
- };
- Engine.prototype.createVertexBuffer = function (vertices) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.createDynamicVertexBuffer = function (capacity) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- if (offset === undefined) {
- offset = 0;
- }
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
- }
- else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
- }
- this._resetVertexBufferBinding();
- };
- Engine.prototype._resetIndexBufferBinding = function () {
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
- this._cachedIndexBuffer = null;
- };
- Engine.prototype.createIndexBuffer = function (indices) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
- // Check for 32 bits indices
- var arrayBuffer;
- var need32Bits = false;
- if (this._caps.uintIndices) {
- for (var index = 0; index < indices.length; index++) {
- if (indices[index] > 65535) {
- need32Bits = true;
- break;
- }
- }
- arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
- }
- else {
- arrayBuffer = new Uint16Array(indices);
- }
- this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
- this._resetIndexBufferBinding();
- vbo.references = 1;
- vbo.is32Bits = need32Bits;
- return vbo;
- };
- Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
- if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffer;
- this._cachedEffectForVertexBuffers = effect;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- var offset = 0;
- for (var index = 0; index < vertexDeclaration.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
- }
- offset += vertexDeclaration[index] * 4;
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
- if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffers;
- this._cachedEffectForVertexBuffers = effect;
- var attributes = effect.getAttributesNames();
- for (var index = 0; index < attributes.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- var vertexBuffer = vertexBuffers[attributes[index]];
- if (!vertexBuffer) {
- continue;
- }
- var stride = vertexBuffer.getStrideSize();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
- this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
- }
- }
- }
- if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype._releaseBuffer = function (buffer) {
- buffer.references--;
- if (buffer.references === 0) {
- this._gl.deleteBuffer(buffer);
- return true;
- }
- return false;
- };
- Engine.prototype.createInstancesBuffer = function (capacity) {
- var buffer = this._gl.createBuffer();
- buffer.capacity = capacity;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- return buffer;
- };
- Engine.prototype.deleteInstancesBuffer = function (buffer) {
- this._gl.deleteBuffer(buffer);
- };
- Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.enableVertexAttribArray(offsetLocation);
- this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
- }
- };
- Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.disableVertexAttribArray(offsetLocation);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
- }
- };
- Engine.prototype.applyStates = function () {
- this._depthCullingState.apply(this._gl);
- this._alphaState.apply(this._gl);
- };
- Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- // Render
- var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
- var mult = this._uintIndicesCurrentlySet ? 4 : 2;
- if (instancesCount) {
- this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * mult, instancesCount);
- return;
- }
- this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * mult);
- };
- Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- if (instancesCount) {
- this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
- return;
- }
- this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
- };
- // Shaders
- Engine.prototype._releaseEffect = function (effect) {
- if (this._compiledEffects[effect._key]) {
- delete this._compiledEffects[effect._key];
- if (effect.getProgram()) {
- this._gl.deleteProgram(effect.getProgram());
- }
- }
- };
- Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
- var name = vertex + "+" + fragment + "@" + defines;
- if (this._compiledEffects[name]) {
- return this._compiledEffects[name];
- }
- var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
- effect._key = name;
- this._compiledEffects[name] = effect;
- return effect;
- };
- Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
- if (uniformsNames === void 0) { uniformsNames = []; }
- if (samplers === void 0) { samplers = []; }
- if (defines === void 0) { defines = ""; }
- return this.createEffect({
- vertex: "particles",
- fragmentElement: fragmentName
- }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
- };
- Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
- var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
- var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
- var shaderProgram = this._gl.createProgram();
- this._gl.attachShader(shaderProgram, vertexShader);
- this._gl.attachShader(shaderProgram, fragmentShader);
- this._gl.linkProgram(shaderProgram);
- var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
- if (!linked) {
- var error = this._gl.getProgramInfoLog(shaderProgram);
- if (error) {
- throw new Error(error);
- }
- }
- this._gl.deleteShader(vertexShader);
- this._gl.deleteShader(fragmentShader);
- return shaderProgram;
- };
- Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
- var results = [];
- for (var index = 0; index < uniformsNames.length; index++) {
- results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
- }
- return results;
- };
- Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
- var results = [];
- for (var index = 0; index < attributesNames.length; index++) {
- try {
- results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
- }
- catch (e) {
- results.push(-1);
- }
- }
- return results;
- };
- Engine.prototype.enableEffect = function (effect) {
- if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
- if (effect && effect.onBind) {
- effect.onBind(effect);
- }
- return;
- }
- this._vertexAttribArrays = this._vertexAttribArrays || [];
- // Use program
- this._gl.useProgram(effect.getProgram());
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._vertexAttribArrays[i] = false;
- this._gl.disableVertexAttribArray(i);
- }
- var attributesCount = effect.getAttributesCount();
- for (var index = 0; index < attributesCount; index++) {
- // Attributes
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._vertexAttribArrays[order] = true;
- this._gl.enableVertexAttribArray(order);
- }
- }
- this._currentEffect = effect;
- if (effect.onBind) {
- effect.onBind(effect);
- }
- };
- Engine.prototype.setArray = function (uniform, array) {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- };
- Engine.prototype.setArray2 = function (uniform, array) {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2fv(uniform, array);
- };
- Engine.prototype.setArray3 = function (uniform, array) {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3fv(uniform, array);
- };
- Engine.prototype.setArray4 = function (uniform, array) {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4fv(uniform, array);
- };
- Engine.prototype.setMatrices = function (uniform, matrices) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrices);
- };
- Engine.prototype.setMatrix = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
- };
- Engine.prototype.setMatrix3x3 = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix3fv(uniform, false, matrix);
- };
- Engine.prototype.setMatrix2x2 = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix2fv(uniform, false, matrix);
- };
- Engine.prototype.setFloat = function (uniform, value) {
- if (!uniform)
- return;
- this._gl.uniform1f(uniform, value);
- };
- Engine.prototype.setFloat2 = function (uniform, x, y) {
- if (!uniform)
- return;
- this._gl.uniform2f(uniform, x, y);
- };
- Engine.prototype.setFloat3 = function (uniform, x, y, z) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, x, y, z);
- };
- Engine.prototype.setBool = function (uniform, bool) {
- if (!uniform)
- return;
- this._gl.uniform1i(uniform, bool);
- };
- Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, x, y, z, w);
- };
- Engine.prototype.setColor3 = function (uniform, color3) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
- };
- Engine.prototype.setColor4 = function (uniform, color3, alpha) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
- };
- // States
- Engine.prototype.setState = function (culling, zOffset, force, reverseSide) {
- if (zOffset === void 0) { zOffset = 0; }
- if (reverseSide === void 0) { reverseSide = false; }
- // Culling
- var showSide = reverseSide ? this._gl.FRONT : this._gl.BACK;
- var hideSide = reverseSide ? this._gl.BACK : this._gl.FRONT;
- var cullFace = this.cullBackFaces ? showSide : hideSide;
- if (this._depthCullingState.cull !== culling || force || this._depthCullingState.cullFace !== cullFace) {
- if (culling) {
- this._depthCullingState.cullFace = cullFace;
- this._depthCullingState.cull = true;
- }
- else {
- this._depthCullingState.cull = false;
- }
- }
- // Z offset
- this._depthCullingState.zOffset = zOffset;
- };
- Engine.prototype.setDepthBuffer = function (enable) {
- this._depthCullingState.depthTest = enable;
- };
- Engine.prototype.getDepthWrite = function () {
- return this._depthCullingState.depthMask;
- };
- Engine.prototype.setDepthWrite = function (enable) {
- this._depthCullingState.depthMask = enable;
- };
- Engine.prototype.setColorWrite = function (enable) {
- this._gl.colorMask(enable, enable, enable, enable);
- };
- Engine.prototype.setAlphaMode = function (mode) {
- if (this._alphaMode === mode) {
- return;
- }
- switch (mode) {
- case Engine.ALPHA_DISABLE:
- this.setDepthWrite(true);
- this._alphaState.alphaBlend = false;
- break;
- case Engine.ALPHA_COMBINE:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ONEONE:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ADD:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_SUBTRACT:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_MULTIPLY:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_MAXIMIZED:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- }
- this._alphaMode = mode;
- };
- Engine.prototype.getAlphaMode = function () {
- return this._alphaMode;
- };
- Engine.prototype.setAlphaTesting = function (enable) {
- this._alphaTest = enable;
- };
- Engine.prototype.getAlphaTesting = function () {
- return this._alphaTest;
- };
- // Textures
- Engine.prototype.wipeCaches = function () {
- this._activeTexturesCache = [];
- this._currentEffect = null;
- this._depthCullingState.reset();
- this._alphaState.reset();
- this._cachedVertexBuffers = null;
- this._cachedIndexBuffer = null;
- this._cachedEffectForVertexBuffers = null;
- };
- Engine.prototype.setSamplingMode = function (texture, samplingMode) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR;
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- gl.bindTexture(gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- };
- Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- if (buffer === void 0) { buffer = null; }
- var texture = this._gl.createTexture();
- var extension;
- var fromData = false;
- if (url.substr(0, 5) === "data:") {
- fromData = true;
- }
- if (!fromData)
- extension = url.substr(url.length - 4, 4).toLowerCase();
- else {
- var oldUrl = url;
- fromData = oldUrl.split(':');
- url = oldUrl;
- extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
- }
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- var isTGA = (extension === ".tga");
- scene._addPendingData(texture);
- texture.url = url;
- texture.noMipmap = noMipmap;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- var onerror = function () {
- scene._removePendingData(texture);
- if (onError) {
- onError();
- }
- };
- var callback;
- if (isTGA) {
- callback = function (arrayBuffer) {
- var data = new Uint8Array(arrayBuffer);
- var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
- prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
- BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
- callback(arrayBuffer);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- }
- else if (isDDS) {
- callback = function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1);
- prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (data) {
- callback(data);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- }
- else {
- var onload = function (img) {
- prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
- var isPot = (img.width === potWidth && img.height === potHeight);
- if (!isPot) {
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = potWidth;
- _this._workingCanvas.height = potHeight;
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = false;
- _this._workingContext.mozImageSmoothingEnabled = false;
- _this._workingContext.oImageSmoothingEnabled = false;
- _this._workingContext.webkitImageSmoothingEnabled = false;
- _this._workingContext.msImageSmoothingEnabled = false;
- }
- _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = true;
- _this._workingContext.mozImageSmoothingEnabled = true;
- _this._workingContext.oImageSmoothingEnabled = true;
- _this._workingContext.webkitImageSmoothingEnabled = true;
- _this._workingContext.msImageSmoothingEnabled = true;
- }
- }
- _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- else
- BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
- }
- return texture;
- };
- Engine.prototype.updateRawTexture = function (texture, data, format, invertY, compression) {
- if (compression === void 0) { compression = null; }
- var internalFormat = this._gl.RGBA;
- switch (format) {
- case Engine.TEXTUREFORMAT_ALPHA:
- internalFormat = this._gl.ALPHA;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE:
- internalFormat = this._gl.LUMINANCE;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
- internalFormat = this._gl.LUMINANCE_ALPHA;
- break;
- case Engine.TEXTUREFORMAT_RGB:
- internalFormat = this._gl.RGB;
- break;
- case Engine.TEXTUREFORMAT_RGBA:
- internalFormat = this._gl.RGBA;
- break;
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- if (compression) {
- this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[compression], texture._width, texture._height, 0, data);
- }
- else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, texture._width, texture._height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- };
- Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode, compression) {
- if (compression === void 0) { compression = null; }
- var texture = this._gl.createTexture();
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.references = 1;
- this.updateRawTexture(texture, data, format, invertY, compression);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- // Filters
- var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode, forceExponantOfTwo) {
- if (forceExponantOfTwo === void 0) { forceExponantOfTwo = true; }
- var texture = this._gl.createTexture();
- texture._baseWidth = width;
- texture._baseHeight = height;
- if (forceExponantOfTwo) {
- width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
- height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
- }
- this._activeTexturesCache = [];
- texture._width = width;
- texture._height = height;
- texture.isReady = false;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this.updateTextureSamplingMode(samplingMode, texture);
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.updateTextureSamplingMode = function (samplingMode, texture) {
- var filters = getSamplingParameters(samplingMode, texture.generateMipMaps, this._gl);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- };
- Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- };
- Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
- if (texture._isDisabled) {
- return;
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
- try {
- // Testing video texture support
- if (this._videoTextureSupported === undefined) {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- if (this._gl.getError() !== 0) {
- this._videoTextureSupported = false;
- }
- else {
- this._videoTextureSupported = true;
- }
- }
- // Copy video through the current working canvas if video texture is not supported
- if (!this._videoTextureSupported) {
- if (!texture._workingCanvas) {
- texture._workingCanvas = document.createElement("canvas");
- texture._workingContext = texture._workingCanvas.getContext("2d");
- texture._workingCanvas.width = texture._width;
- texture._workingCanvas.height = texture._height;
- }
- texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
- }
- else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- }
- catch (ex) {
- // Something unexpected
- // Let's disable the texture
- texture._isDisabled = true;
- }
- };
- Engine.prototype.createRenderTargetTexture = function (size, options) {
- // old version had a "generateMipMaps" arg instead of options.
- // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
- // in the same way, generateDepthBuffer is defaulted to true
- var generateMipMaps = false;
- var generateDepthBuffer = true;
- var type = Engine.TEXTURETYPE_UNSIGNED_INT;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipMaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- type = options.type === undefined ? type : options.type;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- if (type === Engine.TEXTURETYPE_FLOAT) {
- // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
- }
- }
- var gl = this._gl;
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var width = size.width || size;
- var height = size.height || size;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
- type = Engine.TEXTURETYPE_UNSIGNED_INT;
- BABYLON.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
- var depthBuffer;
- // Create the depth buffer
- if (generateDepthBuffer) {
- depthBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
- }
- if (generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- // Unbind
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthBuffer;
- }
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._activeTexturesCache = [];
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createRenderTargetCubeTexture = function (size, options) {
- var gl = this._gl;
- var texture = gl.createTexture();
- var generateMipMaps = true;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipMaps;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- }
- texture.isCube = true;
- texture.references = 1;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- for (var face = 0; face < 6; face++) {
- gl.texImage2D((gl.TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- // Create the depth buffer
- var depthBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, size, size);
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
- // Unbind
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- texture._framebuffer = framebuffer;
- texture._depthBuffer = depthBuffer;
- this._activeTexturesCache = [];
- texture._width = size;
- texture._height = size;
- texture.isReady = true;
- return texture;
- };
- Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
- var _this = this;
- var gl = this._gl;
- var texture = gl.createTexture();
- texture.isCube = true;
- texture.url = rootUrl;
- texture.references = 1;
- var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- if (isDDS) {
- BABYLON.Tools.LoadFile(rootUrl, function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
- if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- _this._activeTexturesCache = [];
- texture._width = info.width;
- texture._height = info.height;
- texture.isReady = true;
- }, null, null, true);
- }
- else {
- cascadeLoad(rootUrl, scene, function (imgs) {
- var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
- var height = width;
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = width;
- _this._workingCanvas.height = height;
- var faces = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- for (var index = 0; index < faces.length; index++) {
- _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
- gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
- }
- if (!noMipmap) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- _this._activeTexturesCache = [];
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- }, extensions);
- }
- return texture;
- };
- Engine.prototype._releaseTexture = function (texture) {
- var gl = this._gl;
- if (texture._framebuffer) {
- gl.deleteFramebuffer(texture._framebuffer);
- }
- if (texture._depthBuffer) {
- gl.deleteRenderbuffer(texture._depthBuffer);
- }
- gl.deleteTexture(texture);
- // Unbind channels
- for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- var index = this._loadedTexturesCache.indexOf(texture);
- if (index !== -1) {
- this._loadedTexturesCache.splice(index, 1);
- }
- };
- Engine.prototype.bindSamplers = function (effect) {
- this._gl.useProgram(effect.getProgram());
- var samplers = effect.getSamplers();
- for (var index = 0; index < samplers.length; index++) {
- var uniform = effect.getUniform(samplers[index]);
- this._gl.uniform1i(uniform, index);
- }
- this._currentEffect = null;
- };
- Engine.prototype._bindTexture = function (channel, texture) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._activeTexturesCache[channel] = null;
- };
- Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
- this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
- };
- Engine.prototype.setTexture = function (channel, texture) {
- if (channel < 0) {
- return;
- }
- // Not ready?
- if (!texture || !texture.isReady()) {
- if (this._activeTexturesCache[channel] != null) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- return;
- }
- // Video
- if (texture instanceof BABYLON.VideoTexture) {
- if (texture.update()) {
- this._activeTexturesCache[channel] = null;
- }
- }
- else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
- texture.delayLoad();
- return;
- }
- if (this._activeTexturesCache[channel] === texture) {
- return;
- }
- this._activeTexturesCache[channel] = texture;
- var internalTexture = texture.getInternalTexture();
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- if (internalTexture.isCube) {
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
- if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
- internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
- // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
- var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
- }
- else {
- this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
- if (internalTexture._cachedWrapU !== texture.wrapU) {
- internalTexture._cachedWrapU = texture.wrapU;
- switch (texture.wrapU) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- if (internalTexture._cachedWrapV !== texture.wrapV) {
- internalTexture._cachedWrapV = texture.wrapV;
- switch (texture.wrapV) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
- }
- };
- Engine.prototype._setAnisotropicLevel = function (key, texture) {
- var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
- var value = texture.anisotropicFilteringLevel;
- if (texture.getInternalTexture().samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- value = 1;
- }
- if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== value) {
- this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(value, this._caps.maxAnisotropy));
- texture._cachedAnisotropicFilteringLevel = value;
- }
- };
- Engine.prototype.readPixels = function (x, y, width, height) {
- var data = new Uint8Array(height * width * 4);
- this._gl.readPixels(x, y, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
- return data;
- };
- Engine.prototype.releaseInternalTexture = function (texture) {
- if (!texture) {
- return;
- }
- texture.references--;
- // Final reference ?
- if (texture.references === 0) {
- var texturesCache = this.getLoadedTexturesCache();
- var index = texturesCache.indexOf(texture);
- if (index > -1) {
- texturesCache.splice(index, 1);
- }
- this._releaseTexture(texture);
- }
- };
- // Dispose
- Engine.prototype.dispose = function () {
- this.hideLoadingUI();
- this.stopRenderLoop();
- // Release scenes
- while (this.scenes.length) {
- this.scenes[0].dispose();
- }
- // Release audio engine
- Engine.audioEngine.dispose();
- // Release effects
- for (var name in this._compiledEffects) {
- this._gl.deleteProgram(this._compiledEffects[name]._program);
- }
- // Unbind
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._gl.disableVertexAttribArray(i);
- }
- this._gl = null;
- // Events
- window.removeEventListener("blur", this._onBlur);
- window.removeEventListener("focus", this._onFocus);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("pointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
- document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
- };
- // Loading screen
- Engine.prototype.displayLoadingUI = function () {
- this._loadingScreen.displayLoadingUI();
- };
- Engine.prototype.hideLoadingUI = function () {
- this._loadingScreen.hideLoadingUI();
- };
- Object.defineProperty(Engine.prototype, "loadingScreen", {
- get: function () {
- return this._loadingScreen;
- },
- set: function (loadingScreen) {
- this._loadingScreen = loadingScreen;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "loadingUIText", {
- set: function (text) {
- this._loadingScreen.loadingUIText = text;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
- set: function (color) {
- this._loadingScreen.loadingUIBackgroundColor = color;
- },
- enumerable: true,
- configurable: true
- });
- // FPS
- Engine.prototype.getFps = function () {
- return this.fps;
- };
- Engine.prototype.getDeltaTime = function () {
- return this.deltaTime;
- };
- Engine.prototype._measureFps = function () {
- this.previousFramesDuration.push(BABYLON.Tools.Now);
- var length = this.previousFramesDuration.length;
- if (length >= 2) {
- this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
- }
- if (length >= this.fpsRange) {
- if (length > this.fpsRange) {
- this.previousFramesDuration.splice(0, 1);
- length = this.previousFramesDuration.length;
- }
- var sum = 0;
- for (var id = 0; id < length - 1; id++) {
- sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
- }
- this.fps = 1000.0 / (sum / (length - 1));
- }
- };
- // Statics
- Engine.isSupported = function () {
- try {
- // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
- if (navigator.isCocoonJS) {
- return true;
- }
- var tempcanvas = document.createElement("canvas");
- var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
- return gl != null && !!window.WebGLRenderingContext;
- }
- catch (e) {
- return false;
- }
- };
- // Const statics
- Engine._ALPHA_DISABLE = 0;
- Engine._ALPHA_ADD = 1;
- Engine._ALPHA_COMBINE = 2;
- Engine._ALPHA_SUBTRACT = 3;
- Engine._ALPHA_MULTIPLY = 4;
- Engine._ALPHA_MAXIMIZED = 5;
- Engine._ALPHA_ONEONE = 6;
- Engine._DELAYLOADSTATE_NONE = 0;
- Engine._DELAYLOADSTATE_LOADED = 1;
- Engine._DELAYLOADSTATE_LOADING = 2;
- Engine._DELAYLOADSTATE_NOTLOADED = 4;
- Engine._TEXTUREFORMAT_ALPHA = 0;
- Engine._TEXTUREFORMAT_LUMINANCE = 1;
- Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
- Engine._TEXTUREFORMAT_RGB = 4;
- Engine._TEXTUREFORMAT_RGBA = 5;
- Engine._TEXTURETYPE_UNSIGNED_INT = 0;
- Engine._TEXTURETYPE_FLOAT = 1;
- // Updatable statics so stick with vars here
- Engine.Epsilon = 0.001;
- Engine.CollisionsEpsilon = 0.001;
- Engine.CodeRepository = "src/";
- Engine.ShadersRepository = "src/Shaders/";
- return Engine;
- })();
- BABYLON.Engine = Engine;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- /**
- * Node is the basic class for all scene objects (Mesh, Light Camera).
- */
- var Node = (function () {
- /**
- * @constructor
- * @param {string} name - the name and id to be given to this node
- * @param {BABYLON.Scene} the scene this node will be added to
- */
- function Node(name, scene) {
- this.state = "";
- this.animations = new Array();
- this._childrenFlag = -1;
- this._isEnabled = true;
- this._isReady = true;
- this._currentRenderId = -1;
- this._parentRenderId = -1;
- this.name = name;
- this.id = name;
- this._scene = scene;
- this._initCache();
- }
- Node.prototype.getScene = function () {
- return this._scene;
- };
- Node.prototype.getEngine = function () {
- return this._scene.getEngine();
- };
- // override it in derived class
- Node.prototype.getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method
- Node.prototype._initCache = function () {
- this._cache = {};
- this._cache.parent = undefined;
- };
- Node.prototype.updateCache = function (force) {
- if (!force && this.isSynchronized())
- return;
- this._cache.parent = this.parent;
- this._updateCache();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method if !ignoreParentClass
- Node.prototype._updateCache = function (ignoreParentClass) {
- };
- // override it in derived class if you add new variables to the cache
- Node.prototype._isSynchronized = function () {
- return true;
- };
- Node.prototype._markSyncedWithParent = function () {
- this._parentRenderId = this.parent._currentRenderId;
- };
- Node.prototype.isSynchronizedWithParent = function () {
- if (!this.parent) {
- return true;
- }
- if (this._parentRenderId !== this.parent._currentRenderId) {
- return false;
- }
- return this.parent.isSynchronized();
- };
- Node.prototype.isSynchronized = function (updateCache) {
- var check = this.hasNewParent();
- check = check || !this.isSynchronizedWithParent();
- check = check || !this._isSynchronized();
- if (updateCache)
- this.updateCache(true);
- return !check;
- };
- Node.prototype.hasNewParent = function (update) {
- if (this._cache.parent === this.parent)
- return false;
- if (update)
- this._cache.parent = this.parent;
- return true;
- };
- /**
- * Is this node ready to be used/rendered
- * @return {boolean} is it ready
- */
- Node.prototype.isReady = function () {
- return this._isReady;
- };
- /**
- * Is this node enabled.
- * If the node has a parent and is enabled, the parent will be inspected as well.
- * @return {boolean} whether this node (and its parent) is enabled.
- * @see setEnabled
- */
- Node.prototype.isEnabled = function () {
- if (!this._isEnabled) {
- return false;
- }
- if (this.parent) {
- return this.parent.isEnabled();
- }
- return true;
- };
- /**
- * Set the enabled state of this node.
- * @param {boolean} value - the new enabled state
- * @see isEnabled
- */
- Node.prototype.setEnabled = function (value) {
- this._isEnabled = value;
- };
- /**
- * Is this node a descendant of the given node.
- * The function will iterate up the hierarchy until the ancestor was found or no more parents defined.
- * @param {BABYLON.Node} ancestor - The parent node to inspect
- * @see parent
- */
- Node.prototype.isDescendantOf = function (ancestor) {
- if (this.parent) {
- if (this.parent === ancestor) {
- return true;
- }
- return this.parent.isDescendantOf(ancestor);
- }
- return false;
- };
- Node.prototype._getDescendants = function (list, results) {
- for (var index = 0; index < list.length; index++) {
- var item = list[index];
- if (item.isDescendantOf(this)) {
- results.push(item);
- }
- }
- };
- /**
- * Will return all nodes that have this node as parent.
- * @return {BABYLON.Node[]} all children nodes of all types.
- */
- Node.prototype.getDescendants = function () {
- var results = [];
- this._getDescendants(this._scene.meshes, results);
- this._getDescendants(this._scene.lights, results);
- this._getDescendants(this._scene.cameras, results);
- return results;
- };
- Node.prototype._setReady = function (state) {
- if (state == this._isReady) {
- return;
- }
- if (!state) {
- this._isReady = false;
- return;
- }
- this._isReady = true;
- if (this.onReady) {
- this.onReady(this);
- }
- };
- return Node;
- })();
- BABYLON.Node = Node;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FilesInput = (function () {
- /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
- /// loading progress callback and optionnal addionnal logic to call in the rendering loop
- function FilesInput(p_engine, p_scene, p_canvas, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
- this._engine = p_engine;
- this._canvas = p_canvas;
- this._currentScene = p_scene;
- this._sceneLoadedCallback = p_sceneLoadedCallback;
- this._progressCallback = p_progressCallback;
- this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
- this._textureLoadingCallback = p_textureLoadingCallback;
- this._startingProcessingFilesCallback = p_startingProcessingFilesCallback;
- }
- FilesInput.prototype.monitorElementForDragNDrop = function (p_elementToMonitor) {
- var _this = this;
- if (p_elementToMonitor) {
- this._elementToMonitor = p_elementToMonitor;
- this._elementToMonitor.addEventListener("dragenter", function (e) { _this.drag(e); }, false);
- this._elementToMonitor.addEventListener("dragover", function (e) { _this.drag(e); }, false);
- this._elementToMonitor.addEventListener("drop", function (e) { _this.drop(e); }, false);
- }
- };
- FilesInput.prototype.renderFunction = function () {
- if (this._additionnalRenderLoopLogicCallback) {
- this._additionnalRenderLoopLogicCallback();
- }
- if (this._currentScene) {
- if (this._textureLoadingCallback) {
- var remaining = this._currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this._textureLoadingCallback(remaining);
- }
- }
- this._currentScene.render();
- }
- };
- FilesInput.prototype.drag = function (e) {
- e.stopPropagation();
- e.preventDefault();
- };
- FilesInput.prototype.drop = function (eventDrop) {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- };
- FilesInput.prototype.loadFiles = function (event) {
- if (this._startingProcessingFilesCallback)
- this._startingProcessingFilesCallback();
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- this._filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- this._filesToLoad = event.target.files;
- }
- if (this._filesToLoad && this._filesToLoad.length > 0) {
- for (var i = 0; i < this._filesToLoad.length; i++) {
- switch (this._filesToLoad[i].type) {
- case "image/jpeg":
- case "image/png":
- case "image/bmp":
- FilesInput.FilesTextures[this._filesToLoad[i].name] = this._filesToLoad[i];
- break;
- case "image/targa":
- case "image/vnd.ms-dds":
- case "audio/wav":
- case "audio/x-wav":
- case "audio/mp3":
- case "audio/mpeg":
- case "audio/mpeg3":
- case "audio/x-mpeg-3":
- case "audio/ogg":
- FilesInput.FilesToLoad[this._filesToLoad[i].name] = this._filesToLoad[i];
- break;
- default:
- if (this._filesToLoad[i].name.indexOf(".babylon") !== -1 && this._filesToLoad[i].name.indexOf(".manifest") === -1
- && this._filesToLoad[i].name.indexOf(".incremental") === -1 && this._filesToLoad[i].name.indexOf(".babylonmeshdata") === -1
- && this._filesToLoad[i].name.indexOf(".babylongeometrydata") === -1 && this._filesToLoad[i].name.indexOf(".babylonbinarymeshdata") === -1 &&
- this._filesToLoad[i].name.indexOf(".binary.babylon") === -1) {
- this._sceneFileToLoad = this._filesToLoad[i];
- }
- break;
- }
- }
- this.reload();
- }
- };
- FilesInput.prototype.reload = function () {
- var _this = this;
- var that = this;
- // If a ".babylon" file has been provided
- if (this._sceneFileToLoad) {
- if (this._currentScene) {
- if (BABYLON.Tools.errorsCount > 0) {
- BABYLON.Tools.ClearLogCache();
- BABYLON.Tools.Log("Babylon.js engine (v" + BABYLON.Engine.Version + ") launched");
- }
- this._engine.stopRenderLoop();
- this._currentScene.dispose();
- }
- BABYLON.SceneLoader.Load("file:", this._sceneFileToLoad, this._engine, function (newScene) {
- that._currentScene = newScene;
- // Wait for textures and shaders to be ready
- that._currentScene.executeWhenReady(function () {
- // Attach camera to canvas inputs
- if (!that._currentScene.activeCamera || that._currentScene.lights.length === 0) {
- that._currentScene.createDefaultCameraOrLight();
- }
- that._currentScene.activeCamera.attachControl(that._canvas);
- if (that._sceneLoadedCallback) {
- that._sceneLoadedCallback(_this._sceneFileToLoad, that._currentScene);
- }
- that._engine.runRenderLoop(function () { that.renderFunction(); });
- });
- }, function (progress) {
- if (_this._progressCallback) {
- _this._progressCallback(progress);
- }
- });
- }
- else {
- BABYLON.Tools.Error("Please provide a valid .babylon file.");
- }
- };
- FilesInput.FilesTextures = new Array();
- FilesInput.FilesToLoad = new Array();
- return FilesInput;
- })();
- BABYLON.FilesInput = FilesInput;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var IntersectionInfo = (function () {
- function IntersectionInfo(bu, bv, distance) {
- this.bu = bu;
- this.bv = bv;
- this.distance = distance;
- this.faceId = 0;
- this.subMeshId = 0;
- }
- return IntersectionInfo;
- })();
- BABYLON.IntersectionInfo = IntersectionInfo;
- var PickingInfo = (function () {
- function PickingInfo() {
- this.hit = false;
- this.distance = 0;
- this.pickedPoint = null;
- this.pickedMesh = null;
- this.bu = 0;
- this.bv = 0;
- this.faceId = -1;
- this.subMeshId = 0;
- }
- // Methods
- PickingInfo.prototype.getNormal = function (useWorldCoordinates, useVerticesNormals) {
- if (useWorldCoordinates === void 0) { useWorldCoordinates = false; }
- if (useVerticesNormals === void 0) { useVerticesNormals = true; }
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return null;
- }
- var indices = this.pickedMesh.getIndices();
- var result;
- if (useVerticesNormals) {
- var normals = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var normal0 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3] * 3);
- var normal1 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 1] * 3);
- var normal2 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 2] * 3);
- normal0 = normal0.scale(this.bu);
- normal1 = normal1.scale(this.bv);
- normal2 = normal2.scale(1.0 - this.bu - this.bv);
- result = new BABYLON.Vector3(normal0.x + normal1.x + normal2.x, normal0.y + normal1.y + normal2.y, normal0.z + normal1.z + normal2.z);
- }
- else {
- var positions = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var vertex1 = BABYLON.Vector3.FromArray(positions, indices[this.faceId * 3] * 3);
- var vertex2 = BABYLON.Vector3.FromArray(positions, indices[this.faceId * 3 + 1] * 3);
- var vertex3 = BABYLON.Vector3.FromArray(positions, indices[this.faceId * 3 + 2] * 3);
- var p1p2 = vertex1.subtract(vertex2);
- var p3p2 = vertex3.subtract(vertex2);
- result = BABYLON.Vector3.Cross(p1p2, p3p2);
- }
- if (useWorldCoordinates) {
- result = BABYLON.Vector3.TransformNormal(result, this.pickedMesh.getWorldMatrix());
- }
- return BABYLON.Vector3.Normalize(result);
- };
- PickingInfo.prototype.getTextureCoordinates = function () {
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- return null;
- }
- var indices = this.pickedMesh.getIndices();
- var uvs = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var uv0 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3] * 2);
- var uv1 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 1] * 2);
- var uv2 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 2] * 2);
- uv0 = uv0.scale(1.0 - this.bu - this.bv);
- uv1 = uv1.scale(this.bu);
- uv2 = uv2.scale(this.bv);
- return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
- };
- return PickingInfo;
- })();
- BABYLON.PickingInfo = PickingInfo;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BoundingSphere = (function () {
- function BoundingSphere(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this._tempRadiusVector = BABYLON.Vector3.Zero();
- var distance = BABYLON.Vector3.Distance(minimum, maximum);
- this.center = BABYLON.Vector3.Lerp(minimum, maximum, 0.5);
- this.radius = distance * 0.5;
- this.centerWorld = BABYLON.Vector3.Zero();
- this._update(BABYLON.Matrix.Identity());
- }
- // Methods
- BoundingSphere.prototype._update = function (world) {
- BABYLON.Vector3.TransformCoordinatesToRef(this.center, world, this.centerWorld);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(1.0, 1.0, 1.0, world, this._tempRadiusVector);
- this.radiusWorld = Math.max(Math.abs(this._tempRadiusVector.x), Math.abs(this._tempRadiusVector.y), Math.abs(this._tempRadiusVector.z)) * this.radius;
- };
- BoundingSphere.prototype.isInFrustum = function (frustumPlanes) {
- for (var i = 0; i < 6; i++) {
- if (frustumPlanes[i].dotCoordinate(this.centerWorld) <= -this.radiusWorld)
- return false;
- }
- return true;
- };
- BoundingSphere.prototype.intersectsPoint = function (point) {
- var x = this.centerWorld.x - point.x;
- var y = this.centerWorld.y - point.y;
- var z = this.centerWorld.z - point.z;
- var distance = Math.sqrt((x * x) + (y * y) + (z * z));
- if (Math.abs(this.radiusWorld - distance) < BABYLON.Engine.Epsilon)
- return false;
- return true;
- };
- // Statics
- BoundingSphere.Intersects = function (sphere0, sphere1) {
- var x = sphere0.centerWorld.x - sphere1.centerWorld.x;
- var y = sphere0.centerWorld.y - sphere1.centerWorld.y;
- var z = sphere0.centerWorld.z - sphere1.centerWorld.z;
- var distance = Math.sqrt((x * x) + (y * y) + (z * z));
- if (sphere0.radiusWorld + sphere1.radiusWorld < distance)
- return false;
- return true;
- };
- return BoundingSphere;
- })();
- BABYLON.BoundingSphere = BoundingSphere;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BoundingBox = (function () {
- function BoundingBox(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this.vectors = new Array();
- this.vectorsWorld = new Array();
- // Bounding vectors
- this.vectors.push(this.minimum.clone());
- this.vectors.push(this.maximum.clone());
- this.vectors.push(this.minimum.clone());
- this.vectors[2].x = this.maximum.x;
- this.vectors.push(this.minimum.clone());
- this.vectors[3].y = this.maximum.y;
- this.vectors.push(this.minimum.clone());
- this.vectors[4].z = this.maximum.z;
- this.vectors.push(this.maximum.clone());
- this.vectors[5].z = this.minimum.z;
- this.vectors.push(this.maximum.clone());
- this.vectors[6].x = this.minimum.x;
- this.vectors.push(this.maximum.clone());
- this.vectors[7].y = this.minimum.y;
- // OBB
- this.center = this.maximum.add(this.minimum).scale(0.5);
- this.extendSize = this.maximum.subtract(this.minimum).scale(0.5);
- this.directions = [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()];
- // World
- for (var index = 0; index < this.vectors.length; index++) {
- this.vectorsWorld[index] = BABYLON.Vector3.Zero();
- }
- this.minimumWorld = BABYLON.Vector3.Zero();
- this.maximumWorld = BABYLON.Vector3.Zero();
- this._update(BABYLON.Matrix.Identity());
- }
- // Methods
- BoundingBox.prototype.getWorldMatrix = function () {
- return this._worldMatrix;
- };
- BoundingBox.prototype._update = function (world) {
- BABYLON.Vector3.FromFloatsToRef(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, this.minimumWorld);
- BABYLON.Vector3.FromFloatsToRef(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, this.maximumWorld);
- for (var index = 0; index < this.vectors.length; index++) {
- var v = this.vectorsWorld[index];
- BABYLON.Vector3.TransformCoordinatesToRef(this.vectors[index], world, v);
- if (v.x < this.minimumWorld.x)
- this.minimumWorld.x = v.x;
- if (v.y < this.minimumWorld.y)
- this.minimumWorld.y = v.y;
- if (v.z < this.minimumWorld.z)
- this.minimumWorld.z = v.z;
- if (v.x > this.maximumWorld.x)
- this.maximumWorld.x = v.x;
- if (v.y > this.maximumWorld.y)
- this.maximumWorld.y = v.y;
- if (v.z > this.maximumWorld.z)
- this.maximumWorld.z = v.z;
- }
- // OBB
- this.maximumWorld.addToRef(this.minimumWorld, this.center);
- this.center.scaleInPlace(0.5);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 0, this.directions[0]);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 4, this.directions[1]);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 8, this.directions[2]);
- this._worldMatrix = world;
- };
- BoundingBox.prototype.isInFrustum = function (frustumPlanes) {
- return BoundingBox.IsInFrustum(this.vectorsWorld, frustumPlanes);
- };
- BoundingBox.prototype.isCompletelyInFrustum = function (frustumPlanes) {
- return BoundingBox.IsCompletelyInFrustum(this.vectorsWorld, frustumPlanes);
- };
- BoundingBox.prototype.intersectsPoint = function (point) {
- var delta = -BABYLON.Engine.Epsilon;
- if (this.maximumWorld.x - point.x < delta || delta > point.x - this.minimumWorld.x)
- return false;
- if (this.maximumWorld.y - point.y < delta || delta > point.y - this.minimumWorld.y)
- return false;
- if (this.maximumWorld.z - point.z < delta || delta > point.z - this.minimumWorld.z)
- return false;
- return true;
- };
- BoundingBox.prototype.intersectsSphere = function (sphere) {
- return BoundingBox.IntersectsSphere(this.minimumWorld, this.maximumWorld, sphere.centerWorld, sphere.radiusWorld);
- };
- BoundingBox.prototype.intersectsMinMax = function (min, max) {
- if (this.maximumWorld.x < min.x || this.minimumWorld.x > max.x)
- return false;
- if (this.maximumWorld.y < min.y || this.minimumWorld.y > max.y)
- return false;
- if (this.maximumWorld.z < min.z || this.minimumWorld.z > max.z)
- return false;
- return true;
- };
- // Statics
- BoundingBox.Intersects = function (box0, box1) {
- if (box0.maximumWorld.x < box1.minimumWorld.x || box0.minimumWorld.x > box1.maximumWorld.x)
- return false;
- if (box0.maximumWorld.y < box1.minimumWorld.y || box0.minimumWorld.y > box1.maximumWorld.y)
- return false;
- if (box0.maximumWorld.z < box1.minimumWorld.z || box0.minimumWorld.z > box1.maximumWorld.z)
- return false;
- return true;
- };
- BoundingBox.IntersectsSphere = function (minPoint, maxPoint, sphereCenter, sphereRadius) {
- var vector = BABYLON.Vector3.Clamp(sphereCenter, minPoint, maxPoint);
- var num = BABYLON.Vector3.DistanceSquared(sphereCenter, vector);
- return (num <= (sphereRadius * sphereRadius));
- };
- BoundingBox.IsCompletelyInFrustum = function (boundingVectors, frustumPlanes) {
- for (var p = 0; p < 6; p++) {
- for (var i = 0; i < 8; i++) {
- if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
- return false;
- }
- }
- }
- return true;
- };
- BoundingBox.IsInFrustum = function (boundingVectors, frustumPlanes) {
- for (var p = 0; p < 6; p++) {
- var inCount = 8;
- for (var i = 0; i < 8; i++) {
- if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
- --inCount;
- }
- else {
- break;
- }
- }
- if (inCount === 0)
- return false;
- }
- return true;
- };
- return BoundingBox;
- })();
- BABYLON.BoundingBox = BoundingBox;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var computeBoxExtents = function (axis, box) {
- var p = BABYLON.Vector3.Dot(box.center, axis);
- var r0 = Math.abs(BABYLON.Vector3.Dot(box.directions[0], axis)) * box.extendSize.x;
- var r1 = Math.abs(BABYLON.Vector3.Dot(box.directions[1], axis)) * box.extendSize.y;
- var r2 = Math.abs(BABYLON.Vector3.Dot(box.directions[2], axis)) * box.extendSize.z;
- var r = r0 + r1 + r2;
- return {
- min: p - r,
- max: p + r
- };
- };
- var extentsOverlap = function (min0, max0, min1, max1) { return !(min0 > max1 || min1 > max0); };
- var axisOverlap = function (axis, box0, box1) {
- var result0 = computeBoxExtents(axis, box0);
- var result1 = computeBoxExtents(axis, box1);
- return extentsOverlap(result0.min, result0.max, result1.min, result1.max);
- };
- var BoundingInfo = (function () {
- function BoundingInfo(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this.boundingBox = new BABYLON.BoundingBox(minimum, maximum);
- this.boundingSphere = new BABYLON.BoundingSphere(minimum, maximum);
- }
- // Methods
- BoundingInfo.prototype._update = function (world) {
- this.boundingBox._update(world);
- this.boundingSphere._update(world);
- };
- BoundingInfo.prototype.isInFrustum = function (frustumPlanes) {
- if (!this.boundingSphere.isInFrustum(frustumPlanes))
- return false;
- return this.boundingBox.isInFrustum(frustumPlanes);
- };
- BoundingInfo.prototype.isCompletelyInFrustum = function (frustumPlanes) {
- return this.boundingBox.isCompletelyInFrustum(frustumPlanes);
- };
- BoundingInfo.prototype._checkCollision = function (collider) {
- return collider._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
- };
- BoundingInfo.prototype.intersectsPoint = function (point) {
- if (!this.boundingSphere.centerWorld) {
- return false;
- }
- if (!this.boundingSphere.intersectsPoint(point)) {
- return false;
- }
- if (!this.boundingBox.intersectsPoint(point)) {
- return false;
- }
- return true;
- };
- BoundingInfo.prototype.intersects = function (boundingInfo, precise) {
- if (!this.boundingSphere.centerWorld || !boundingInfo.boundingSphere.centerWorld) {
- return false;
- }
- if (!BABYLON.BoundingSphere.Intersects(this.boundingSphere, boundingInfo.boundingSphere)) {
- return false;
- }
- if (!BABYLON.BoundingBox.Intersects(this.boundingBox, boundingInfo.boundingBox)) {
- return false;
- }
- if (!precise) {
- return true;
- }
- var box0 = this.boundingBox;
- var box1 = boundingInfo.boundingBox;
- if (!axisOverlap(box0.directions[0], box0, box1))
- return false;
- if (!axisOverlap(box0.directions[1], box0, box1))
- return false;
- if (!axisOverlap(box0.directions[2], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[0], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[1], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[2], box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[2]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[2]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[2]), box0, box1))
- return false;
- return true;
- };
- return BoundingInfo;
- })();
- BABYLON.BoundingInfo = BoundingInfo;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var AbstractMesh = (function (_super) {
- __extends(AbstractMesh, _super);
- function AbstractMesh(name, scene) {
- var _this = this;
- _super.call(this, name, scene);
- // Properties
- this.definedFacingForward = true; // orientation for POV movement & rotation
- this.position = new BABYLON.Vector3(0, 0, 0);
- this.rotation = new BABYLON.Vector3(0, 0, 0);
- this.scaling = new BABYLON.Vector3(1, 1, 1);
- this.billboardMode = AbstractMesh.BILLBOARDMODE_NONE;
- this.visibility = 1.0;
- this.alphaIndex = Number.MAX_VALUE;
- this.infiniteDistance = false;
- this.isVisible = true;
- this.isPickable = true;
- this.showBoundingBox = false;
- this.showSubMeshesBoundingBox = false;
- this.onDispose = null;
- this.isBlocker = false;
- this.renderingGroupId = 0;
- this.receiveShadows = false;
- this.renderOutline = false;
- this.outlineColor = BABYLON.Color3.Red();
- this.outlineWidth = 0.02;
- this.renderOverlay = false;
- this.overlayColor = BABYLON.Color3.Red();
- this.overlayAlpha = 0.5;
- this.hasVertexAlpha = false;
- this.useVertexColors = true;
- this.applyFog = true;
- this.computeBonesUsingShaders = true;
- this.scalingDeterminant = 1;
- this.useOctreeForRenderingSelection = true;
- this.useOctreeForPicking = true;
- this.useOctreeForCollisions = true;
- this.layerMask = 0x0FFFFFFF;
- this.alwaysSelectAsActiveMesh = false;
- // Physics
- this._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
- // Collisions
- this._checkCollisions = false;
- this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
- this.ellipsoidOffset = new BABYLON.Vector3(0, 0, 0);
- this._collider = new BABYLON.Collider();
- this._oldPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- this._diffPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- this._newPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- // Edges
- this.edgesWidth = 1;
- this.edgesColor = new BABYLON.Color4(1, 0, 0, 1);
- // Cache
- this._localScaling = BABYLON.Matrix.Zero();
- this._localRotation = BABYLON.Matrix.Zero();
- this._localTranslation = BABYLON.Matrix.Zero();
- this._localBillboard = BABYLON.Matrix.Zero();
- this._localPivotScaling = BABYLON.Matrix.Zero();
- this._localPivotScalingRotation = BABYLON.Matrix.Zero();
- this._localWorld = BABYLON.Matrix.Zero();
- this._worldMatrix = BABYLON.Matrix.Zero();
- this._rotateYByPI = BABYLON.Matrix.RotationY(Math.PI);
- this._absolutePosition = BABYLON.Vector3.Zero();
- this._collisionsTransformMatrix = BABYLON.Matrix.Zero();
- this._collisionsScalingMatrix = BABYLON.Matrix.Zero();
- this._isDirty = false;
- this._pivotMatrix = BABYLON.Matrix.Identity();
- this._isDisposed = false;
- this._renderId = 0;
- this._intersectionsInProgress = new Array();
- this._onAfterWorldMatrixUpdate = new Array();
- this._isWorldMatrixFrozen = false;
- this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
- if (collidedMesh === void 0) { collidedMesh = null; }
- //TODO move this to the collision coordinator!
- if (_this.getScene().workerCollisions)
- newPosition.multiplyInPlace(_this._collider.radius);
- newPosition.subtractToRef(_this._oldPositionForCollisions, _this._diffPositionForCollisions);
- if (_this._diffPositionForCollisions.length() > BABYLON.Engine.CollisionsEpsilon) {
- _this.position.addInPlace(_this._diffPositionForCollisions);
- }
- if (_this.onCollide && collidedMesh) {
- _this.onCollide(collidedMesh);
- }
- };
- scene.addMesh(this);
- }
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_NONE", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_X", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_X;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Y", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_Y;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Z", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_Z;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_ALL", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_ALL;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- AbstractMesh.prototype.disableEdgesRendering = function () {
- if (this._edgesRenderer !== undefined) {
- this._edgesRenderer.dispose();
- this._edgesRenderer = undefined;
- }
- };
- AbstractMesh.prototype.enableEdgesRendering = function (epsilon, checkVerticesInsteadOfIndices) {
- if (epsilon === void 0) { epsilon = 0.95; }
- if (checkVerticesInsteadOfIndices === void 0) { checkVerticesInsteadOfIndices = false; }
- this.disableEdgesRendering();
- this._edgesRenderer = new BABYLON.EdgesRenderer(this, epsilon, checkVerticesInsteadOfIndices);
- };
- Object.defineProperty(AbstractMesh.prototype, "isBlocked", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.getLOD = function (camera) {
- return this;
- };
- AbstractMesh.prototype.getTotalVertices = function () {
- return 0;
- };
- AbstractMesh.prototype.getIndices = function () {
- return null;
- };
- AbstractMesh.prototype.getVerticesData = function (kind) {
- return null;
- };
- AbstractMesh.prototype.isVerticesDataPresent = function (kind) {
- return false;
- };
- AbstractMesh.prototype.getBoundingInfo = function () {
- if (this._masterMesh) {
- return this._masterMesh.getBoundingInfo();
- }
- if (!this._boundingInfo) {
- this._updateBoundingInfo();
- }
- return this._boundingInfo;
- };
- Object.defineProperty(AbstractMesh.prototype, "useBones", {
- get: function () {
- return this.skeleton && this.getScene().skeletonsEnabled && this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind);
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype._preActivate = function () {
- };
- AbstractMesh.prototype._activate = function (renderId) {
- this._renderId = renderId;
- };
- AbstractMesh.prototype.getWorldMatrix = function () {
- if (this._masterMesh) {
- return this._masterMesh.getWorldMatrix();
- }
- if (this._currentRenderId !== this.getScene().getRenderId()) {
- this.computeWorldMatrix();
- }
- return this._worldMatrix;
- };
- Object.defineProperty(AbstractMesh.prototype, "worldMatrixFromCache", {
- get: function () {
- return this._worldMatrix;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh.prototype, "absolutePosition", {
- get: function () {
- return this._absolutePosition;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.freezeWorldMatrix = function () {
- this._isWorldMatrixFrozen = false; // no guarantee world is not already frozen, switch off temporarily
- this.computeWorldMatrix(true);
- this._isWorldMatrixFrozen = true;
- };
- AbstractMesh.prototype.unfreezeWorldMatrix = function () {
- this._isWorldMatrixFrozen = false;
- this.computeWorldMatrix(true);
- };
- Object.defineProperty(AbstractMesh.prototype, "isWorldMatrixFrozen", {
- get: function () {
- return this._isWorldMatrixFrozen;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.rotate = function (axis, amount, space) {
- axis.normalize();
- if (!this.rotationQuaternion) {
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
- this.rotation = BABYLON.Vector3.Zero();
- }
- var rotationQuaternion;
- if (!space || space === BABYLON.Space.LOCAL) {
- rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = this.rotationQuaternion.multiply(rotationQuaternion);
- }
- else {
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- axis = BABYLON.Vector3.TransformNormal(axis, invertParentWorldMatrix);
- }
- rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = rotationQuaternion.multiply(this.rotationQuaternion);
- }
- };
- AbstractMesh.prototype.translate = function (axis, distance, space) {
- var displacementVector = axis.scale(distance);
- if (!space || space === BABYLON.Space.LOCAL) {
- var tempV3 = this.getPositionExpressedInLocalSpace().add(displacementVector);
- this.setPositionWithLocalVector(tempV3);
- }
- else {
- this.setAbsolutePosition(this.getAbsolutePosition().add(displacementVector));
- }
- };
- AbstractMesh.prototype.getAbsolutePosition = function () {
- this.computeWorldMatrix();
- return this._absolutePosition;
- };
- AbstractMesh.prototype.setAbsolutePosition = function (absolutePosition) {
- if (!absolutePosition) {
- return;
- }
- var absolutePositionX;
- var absolutePositionY;
- var absolutePositionZ;
- if (absolutePosition.x === undefined) {
- if (arguments.length < 3) {
- return;
- }
- absolutePositionX = arguments[0];
- absolutePositionY = arguments[1];
- absolutePositionZ = arguments[2];
- }
- else {
- absolutePositionX = absolutePosition.x;
- absolutePositionY = absolutePosition.y;
- absolutePositionZ = absolutePosition.z;
- }
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- var worldPosition = new BABYLON.Vector3(absolutePositionX, absolutePositionY, absolutePositionZ);
- this.position = BABYLON.Vector3.TransformCoordinates(worldPosition, invertParentWorldMatrix);
- }
- else {
- this.position.x = absolutePositionX;
- this.position.y = absolutePositionY;
- this.position.z = absolutePositionZ;
- }
- };
- // ================================== Point of View Movement =================================
- /**
- * Perform relative position change from the point of view of behind the front of the mesh.
- * This is performed taking into account the meshes current rotation, so you do not have to care.
- * Supports definition of mesh facing forward or backward.
- * @param {number} amountRight
- * @param {number} amountUp
- * @param {number} amountForward
- */
- AbstractMesh.prototype.movePOV = function (amountRight, amountUp, amountForward) {
- this.position.addInPlace(this.calcMovePOV(amountRight, amountUp, amountForward));
- };
- /**
- * Calculate relative position change from the point of view of behind the front of the mesh.
- * This is performed taking into account the meshes current rotation, so you do not have to care.
- * Supports definition of mesh facing forward or backward.
- * @param {number} amountRight
- * @param {number} amountUp
- * @param {number} amountForward
- */
- AbstractMesh.prototype.calcMovePOV = function (amountRight, amountUp, amountForward) {
- var rotMatrix = new BABYLON.Matrix();
- var rotQuaternion = (this.rotationQuaternion) ? this.rotationQuaternion : BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
- rotQuaternion.toRotationMatrix(rotMatrix);
- var translationDelta = BABYLON.Vector3.Zero();
- var defForwardMult = this.definedFacingForward ? -1 : 1;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(amountRight * defForwardMult, amountUp, amountForward * defForwardMult, rotMatrix, translationDelta);
- return translationDelta;
- };
- // ================================== Point of View Rotation =================================
- /**
- * Perform relative rotation change from the point of view of behind the front of the mesh.
- * Supports definition of mesh facing forward or backward.
- * @param {number} flipBack
- * @param {number} twirlClockwise
- * @param {number} tiltRight
- */
- AbstractMesh.prototype.rotatePOV = function (flipBack, twirlClockwise, tiltRight) {
- this.rotation.addInPlace(this.calcRotatePOV(flipBack, twirlClockwise, tiltRight));
- };
- /**
- * Calculate relative rotation change from the point of view of behind the front of the mesh.
- * Supports definition of mesh facing forward or backward.
- * @param {number} flipBack
- * @param {number} twirlClockwise
- * @param {number} tiltRight
- */
- AbstractMesh.prototype.calcRotatePOV = function (flipBack, twirlClockwise, tiltRight) {
- var defForwardMult = this.definedFacingForward ? 1 : -1;
- return new BABYLON.Vector3(flipBack * defForwardMult, twirlClockwise, tiltRight * defForwardMult);
- };
- AbstractMesh.prototype.setPivotMatrix = function (matrix) {
- this._pivotMatrix = matrix;
- this._cache.pivotMatrixUpdated = true;
- };
- AbstractMesh.prototype.getPivotMatrix = function () {
- return this._pivotMatrix;
- };
- AbstractMesh.prototype._isSynchronized = function () {
- if (this._isDirty) {
- return false;
- }
- if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE)
- return false;
- if (this._cache.pivotMatrixUpdated) {
- return false;
- }
- if (this.infiniteDistance) {
- return false;
- }
- if (!this._cache.position.equals(this.position))
- return false;
- if (this.rotationQuaternion) {
- if (!this._cache.rotationQuaternion.equals(this.rotationQuaternion))
- return false;
- }
- else {
- if (!this._cache.rotation.equals(this.rotation))
- return false;
- }
- if (!this._cache.scaling.equals(this.scaling))
- return false;
- return true;
- };
- AbstractMesh.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.localMatrixUpdated = false;
- this._cache.position = BABYLON.Vector3.Zero();
- this._cache.scaling = BABYLON.Vector3.Zero();
- this._cache.rotation = BABYLON.Vector3.Zero();
- this._cache.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 0);
- };
- AbstractMesh.prototype.markAsDirty = function (property) {
- if (property === "rotation") {
- this.rotationQuaternion = null;
- }
- this._currentRenderId = Number.MAX_VALUE;
- this._isDirty = true;
- };
- AbstractMesh.prototype._updateBoundingInfo = function () {
- this._boundingInfo = this._boundingInfo || new BABYLON.BoundingInfo(this.absolutePosition, this.absolutePosition);
- this._boundingInfo._update(this.worldMatrixFromCache);
- this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
- };
- AbstractMesh.prototype._updateSubMeshesBoundingInfo = function (matrix) {
- if (!this.subMeshes) {
- return;
- }
- for (var subIndex = 0; subIndex < this.subMeshes.length; subIndex++) {
- var subMesh = this.subMeshes[subIndex];
- subMesh.updateBoundingInfo(matrix);
- }
- };
- AbstractMesh.prototype.computeWorldMatrix = function (force) {
- if (this._isWorldMatrixFrozen) {
- return this._worldMatrix;
- }
- if (!force && (this._currentRenderId === this.getScene().getRenderId() || this.isSynchronized(true))) {
- return this._worldMatrix;
- }
- this._cache.position.copyFrom(this.position);
- this._cache.scaling.copyFrom(this.scaling);
- this._cache.pivotMatrixUpdated = false;
- this._currentRenderId = this.getScene().getRenderId();
- this._isDirty = false;
- // Scaling
- BABYLON.Matrix.ScalingToRef(this.scaling.x * this.scalingDeterminant, this.scaling.y * this.scalingDeterminant, this.scaling.z * this.scalingDeterminant, this._localScaling);
- // Rotation
- if (this.rotationQuaternion) {
- this.rotationQuaternion.toRotationMatrix(this._localRotation);
- this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion);
- }
- else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._localRotation);
- this._cache.rotation.copyFrom(this.rotation);
- }
- // Translation
- if (this.infiniteDistance && !this.parent) {
- var camera = this.getScene().activeCamera;
- if (camera) {
- var cameraWorldMatrix = camera.getWorldMatrix();
- var cameraGlobalPosition = new BABYLON.Vector3(cameraWorldMatrix.m[12], cameraWorldMatrix.m[13], cameraWorldMatrix.m[14]);
- BABYLON.Matrix.TranslationToRef(this.position.x + cameraGlobalPosition.x, this.position.y + cameraGlobalPosition.y, this.position.z + cameraGlobalPosition.z, this._localTranslation);
- }
- }
- else {
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._localTranslation);
- }
- // Composing transformations
- this._pivotMatrix.multiplyToRef(this._localScaling, this._localPivotScaling);
- this._localPivotScaling.multiplyToRef(this._localRotation, this._localPivotScalingRotation);
- // Billboarding
- if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE && this.getScene().activeCamera) {
- var localPosition = this.position.clone();
- var zero = this.getScene().activeCamera.globalPosition.clone();
- if (this.parent && this.parent.position) {
- localPosition.addInPlace(this.parent.position);
- BABYLON.Matrix.TranslationToRef(localPosition.x, localPosition.y, localPosition.z, this._localTranslation);
- }
- if ((this.billboardMode & AbstractMesh.BILLBOARDMODE_ALL) !== AbstractMesh.BILLBOARDMODE_ALL) {
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_X)
- zero.x = localPosition.x + BABYLON.Engine.Epsilon;
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_Y)
- zero.y = localPosition.y + 0.001;
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_Z)
- zero.z = localPosition.z + 0.001;
- }
- BABYLON.Matrix.LookAtLHToRef(localPosition, zero, BABYLON.Vector3.Up(), this._localBillboard);
- this._localBillboard.m[12] = this._localBillboard.m[13] = this._localBillboard.m[14] = 0;
- this._localBillboard.invert();
- this._localPivotScalingRotation.multiplyToRef(this._localBillboard, this._localWorld);
- this._rotateYByPI.multiplyToRef(this._localWorld, this._localPivotScalingRotation);
- }
- // Local world
- this._localPivotScalingRotation.multiplyToRef(this._localTranslation, this._localWorld);
- // Parent
- if (this.parent && this.parent.getWorldMatrix && this.billboardMode === AbstractMesh.BILLBOARDMODE_NONE) {
- this._markSyncedWithParent();
- if (this._meshToBoneReferal) {
- if (!this._localMeshReferalTransform) {
- this._localMeshReferalTransform = BABYLON.Matrix.Zero();
- }
- this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), this._localMeshReferalTransform);
- this._localMeshReferalTransform.multiplyToRef(this._meshToBoneReferal.getWorldMatrix(), this._worldMatrix);
- }
- else {
- this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
- }
- }
- else {
- this._worldMatrix.copyFrom(this._localWorld);
- }
- // Bounding info
- this._updateBoundingInfo();
- // Absolute position
- this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
- // Callbacks
- for (var callbackIndex = 0; callbackIndex < this._onAfterWorldMatrixUpdate.length; callbackIndex++) {
- this._onAfterWorldMatrixUpdate[callbackIndex](this);
- }
- return this._worldMatrix;
- };
- /**
- * If you'd like to be callbacked after the mesh position, rotation or scaling has been updated
- * @param func: callback function to add
- */
- AbstractMesh.prototype.registerAfterWorldMatrixUpdate = function (func) {
- this._onAfterWorldMatrixUpdate.push(func);
- };
- AbstractMesh.prototype.unregisterAfterWorldMatrixUpdate = function (func) {
- var index = this._onAfterWorldMatrixUpdate.indexOf(func);
- if (index > -1) {
- this._onAfterWorldMatrixUpdate.splice(index, 1);
- }
- };
- AbstractMesh.prototype.setPositionWithLocalVector = function (vector3) {
- this.computeWorldMatrix();
- this.position = BABYLON.Vector3.TransformNormal(vector3, this._localWorld);
- };
- AbstractMesh.prototype.getPositionExpressedInLocalSpace = function () {
- this.computeWorldMatrix();
- var invLocalWorldMatrix = this._localWorld.clone();
- invLocalWorldMatrix.invert();
- return BABYLON.Vector3.TransformNormal(this.position, invLocalWorldMatrix);
- };
- AbstractMesh.prototype.locallyTranslate = function (vector3) {
- this.computeWorldMatrix(true);
- this.position = BABYLON.Vector3.TransformCoordinates(vector3, this._localWorld);
- };
- AbstractMesh.prototype.lookAt = function (targetPoint, yawCor, pitchCor, rollCor) {
- /// <summary>Orients a mesh towards a target point. Mesh must be drawn facing user.</summary>
- /// <param name="targetPoint" type="Vector3">The position (must be in same space as current mesh) to look at</param>
- /// <param name="yawCor" type="Number">optional yaw (y-axis) correction in radians</param>
- /// <param name="pitchCor" type="Number">optional pitch (x-axis) correction in radians</param>
- /// <param name="rollCor" type="Number">optional roll (z-axis) correction in radians</param>
- /// <returns>Mesh oriented towards targetMesh</returns>
- yawCor = yawCor || 0; // default to zero if undefined
- pitchCor = pitchCor || 0;
- rollCor = rollCor || 0;
- var dv = targetPoint.subtract(this.position);
- var yaw = -Math.atan2(dv.z, dv.x) - Math.PI / 2;
- var len = Math.sqrt(dv.x * dv.x + dv.z * dv.z);
- var pitch = Math.atan2(dv.y, len);
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(yaw + yawCor, pitch + pitchCor, rollCor);
- };
- AbstractMesh.prototype.attachToBone = function (bone, affectedMesh) {
- this._meshToBoneReferal = affectedMesh;
- this.parent = bone;
- if (bone.getWorldMatrix().determinant() < 0) {
- this.scalingDeterminant *= -1;
- }
- };
- AbstractMesh.prototype.detachFromBone = function () {
- if (this.parent.getWorldMatrix().determinant() < 0) {
- this.scalingDeterminant *= -1;
- }
- this._meshToBoneReferal = null;
- this.parent = null;
- };
- AbstractMesh.prototype.isInFrustum = function (frustumPlanes) {
- return this._boundingInfo.isInFrustum(frustumPlanes);
- };
- AbstractMesh.prototype.isCompletelyInFrustum = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- var transformMatrix = camera.getViewMatrix().multiply(camera.getProjectionMatrix());
- if (!this._boundingInfo.isCompletelyInFrustum(BABYLON.Frustum.GetPlanes(transformMatrix))) {
- return false;
- }
- return true;
- };
- AbstractMesh.prototype.intersectsMesh = function (mesh, precise) {
- if (!this._boundingInfo || !mesh._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersects(mesh._boundingInfo, precise);
- };
- AbstractMesh.prototype.intersectsPoint = function (point) {
- if (!this._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersectsPoint(point);
- };
- // Physics
- AbstractMesh.prototype.setPhysicsState = function (impostor, options) {
- var physicsEngine = this.getScene().getPhysicsEngine();
- if (!physicsEngine) {
- return null;
- }
- impostor = impostor || BABYLON.PhysicsEngine.NoImpostor;
- if (impostor.impostor) {
- // Old API
- options = impostor;
- impostor = impostor.impostor;
- }
- if (impostor === BABYLON.PhysicsEngine.NoImpostor) {
- physicsEngine._unregisterMesh(this);
- return null;
- }
- if (!options) {
- options = { mass: 0, friction: 0.2, restitution: 0.2 };
- }
- else {
- if (!options.mass && options.mass !== 0)
- options.mass = 0;
- if (!options.friction && options.friction !== 0)
- options.friction = 0.2;
- if (!options.restitution && options.restitution !== 0)
- options.restitution = 0.2;
- }
- this._physicImpostor = impostor;
- this._physicsMass = options.mass;
- this._physicsFriction = options.friction;
- this._physicRestitution = options.restitution;
- return physicsEngine._registerMesh(this, impostor, options);
- };
- AbstractMesh.prototype.getPhysicsImpostor = function () {
- if (!this._physicImpostor) {
- return BABYLON.PhysicsEngine.NoImpostor;
- }
- return this._physicImpostor;
- };
- AbstractMesh.prototype.getPhysicsMass = function () {
- if (!this._physicsMass) {
- return 0;
- }
- return this._physicsMass;
- };
- AbstractMesh.prototype.getPhysicsFriction = function () {
- if (!this._physicsFriction) {
- return 0;
- }
- return this._physicsFriction;
- };
- AbstractMesh.prototype.getPhysicsRestitution = function () {
- if (!this._physicRestitution) {
- return 0;
- }
- return this._physicRestitution;
- };
- AbstractMesh.prototype.getPositionInCameraSpace = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- return BABYLON.Vector3.TransformCoordinates(this.absolutePosition, camera.getViewMatrix());
- };
- AbstractMesh.prototype.getDistanceToCamera = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- return this.absolutePosition.subtract(camera.position).length();
- };
- AbstractMesh.prototype.applyImpulse = function (force, contactPoint) {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._applyImpulse(this, force, contactPoint);
- };
- AbstractMesh.prototype.setPhysicsLinkWith = function (otherMesh, pivot1, pivot2, options) {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._createLink(this, otherMesh, pivot1, pivot2, options);
- };
- AbstractMesh.prototype.updatePhysicsBodyPosition = function () {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._updateBodyPosition(this);
- };
- Object.defineProperty(AbstractMesh.prototype, "checkCollisions", {
- // Collisions
- get: function () {
- return this._checkCollisions;
- },
- set: function (collisionEnabled) {
- this._checkCollisions = collisionEnabled;
- if (this.getScene().workerCollisions) {
- this.getScene().collisionCoordinator.onMeshUpdated(this);
- }
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.moveWithCollisions = function (velocity) {
- var globalPosition = this.getAbsolutePosition();
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions);
- this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset);
- this._collider.radius = this.ellipsoid;
- this.getScene().collisionCoordinator.getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this, this._onCollisionPositionChange, this.uniqueId);
- };
- // Submeshes octree
- /**
- * This function will create an octree to help select the right submeshes for rendering, picking and collisions
- * Please note that you must have a decent number of submeshes to get performance improvements when using octree
- */
- AbstractMesh.prototype.createOrUpdateSubmeshesOctree = function (maxCapacity, maxDepth) {
- if (maxCapacity === void 0) { maxCapacity = 64; }
- if (maxDepth === void 0) { maxDepth = 2; }
- if (!this._submeshesOctree) {
- this._submeshesOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForSubMeshes, maxCapacity, maxDepth);
- }
- this.computeWorldMatrix(true);
- // Update octree
- var bbox = this.getBoundingInfo().boundingBox;
- this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes);
- return this._submeshesOctree;
- };
- // Collisions
- AbstractMesh.prototype._collideForSubMesh = function (subMesh, transformMatrix, collider) {
- this._generatePointsArray();
- // Transformation
- if (!subMesh._lastColliderWorldVertices || !subMesh._lastColliderTransformMatrix.equals(transformMatrix)) {
- subMesh._lastColliderTransformMatrix = transformMatrix.clone();
- subMesh._lastColliderWorldVertices = [];
- subMesh._trianglePlanes = [];
- var start = subMesh.verticesStart;
- var end = (subMesh.verticesStart + subMesh.verticesCount);
- for (var i = start; i < end; i++) {
- subMesh._lastColliderWorldVertices.push(BABYLON.Vector3.TransformCoordinates(this._positions[i], transformMatrix));
- }
- }
- // Collide
- collider._collide(subMesh._trianglePlanes, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart, !!subMesh.getMaterial());
- if (collider.collisionFound) {
- collider.collidedMesh = this;
- }
- };
- AbstractMesh.prototype._processCollisionsForSubMeshes = function (collider, transformMatrix) {
- var subMeshes;
- var len;
- // Octrees
- if (this._submeshesOctree && this.useOctreeForCollisions) {
- var radius = collider.velocityWorldLength + Math.max(collider.radius.x, collider.radius.y, collider.radius.z);
- var intersections = this._submeshesOctree.intersects(collider.basePointWorld, radius);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = this.subMeshes;
- len = subMeshes.length;
- }
- for (var index = 0; index < len; index++) {
- var subMesh = subMeshes[index];
- // Bounding test
- if (len > 1 && !subMesh._checkCollision(collider))
- continue;
- this._collideForSubMesh(subMesh, transformMatrix, collider);
- }
- };
- AbstractMesh.prototype._checkCollision = function (collider) {
- // Bounding box test
- if (!this._boundingInfo._checkCollision(collider))
- return;
- // Transformation matrix
- BABYLON.Matrix.ScalingToRef(1.0 / collider.radius.x, 1.0 / collider.radius.y, 1.0 / collider.radius.z, this._collisionsScalingMatrix);
- this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix, this._collisionsTransformMatrix);
- this._processCollisionsForSubMeshes(collider, this._collisionsTransformMatrix);
- };
- // Picking
- AbstractMesh.prototype._generatePointsArray = function () {
- return false;
- };
- AbstractMesh.prototype.intersects = function (ray, fastCheck) {
- var pickingInfo = new BABYLON.PickingInfo();
- if (!this.subMeshes || !this._boundingInfo || !ray.intersectsSphere(this._boundingInfo.boundingSphere) || !ray.intersectsBox(this._boundingInfo.boundingBox)) {
- return pickingInfo;
- }
- if (!this._generatePointsArray()) {
- return pickingInfo;
- }
- var intersectInfo = null;
- // Octrees
- var subMeshes;
- var len;
- if (this._submeshesOctree && this.useOctreeForPicking) {
- var worldRay = BABYLON.Ray.Transform(ray, this.getWorldMatrix());
- var intersections = this._submeshesOctree.intersectsRay(worldRay);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = this.subMeshes;
- len = subMeshes.length;
- }
- for (var index = 0; index < len; index++) {
- var subMesh = subMeshes[index];
- // Bounding test
- if (len > 1 && !subMesh.canIntersects(ray))
- continue;
- var currentIntersectInfo = subMesh.intersects(ray, this._positions, this.getIndices(), fastCheck);
- if (currentIntersectInfo) {
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.subMeshId = index;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- if (intersectInfo) {
- // Get picked point
- var world = this.getWorldMatrix();
- var worldOrigin = BABYLON.Vector3.TransformCoordinates(ray.origin, world);
- var direction = ray.direction.clone();
- direction = direction.scale(intersectInfo.distance);
- var worldDirection = BABYLON.Vector3.TransformNormal(direction, world);
- var pickedPoint = worldOrigin.add(worldDirection);
- // Return result
- pickingInfo.hit = true;
- pickingInfo.distance = BABYLON.Vector3.Distance(worldOrigin, pickedPoint);
- pickingInfo.pickedPoint = pickedPoint;
- pickingInfo.pickedMesh = this;
- pickingInfo.bu = intersectInfo.bu;
- pickingInfo.bv = intersectInfo.bv;
- pickingInfo.faceId = intersectInfo.faceId;
- pickingInfo.subMeshId = intersectInfo.subMeshId;
- return pickingInfo;
- }
- return pickingInfo;
- };
- AbstractMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- return null;
- };
- AbstractMesh.prototype.releaseSubMeshes = function () {
- if (this.subMeshes) {
- while (this.subMeshes.length) {
- this.subMeshes[0].dispose();
- }
- }
- else {
- this.subMeshes = new Array();
- }
- };
- AbstractMesh.prototype.dispose = function (doNotRecurse) {
- var index;
- // Physics
- if (this.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
- this.setPhysicsState(BABYLON.PhysicsEngine.NoImpostor);
- }
- // Intersections in progress
- for (index = 0; index < this._intersectionsInProgress.length; index++) {
- var other = this._intersectionsInProgress[index];
- var pos = other._intersectionsInProgress.indexOf(this);
- other._intersectionsInProgress.splice(pos, 1);
- }
- this._intersectionsInProgress = [];
- // Edges
- if (this._edgesRenderer) {
- this._edgesRenderer.dispose();
- this._edgesRenderer = null;
- }
- // SubMeshes
- this.releaseSubMeshes();
- // Remove from scene
- this.getScene().removeMesh(this);
- if (!doNotRecurse) {
- // Particles
- for (index = 0; index < this.getScene().particleSystems.length; index++) {
- if (this.getScene().particleSystems[index].emitter === this) {
- this.getScene().particleSystems[index].dispose();
- index--;
- }
- }
- // Children
- var objects = this.getScene().meshes.slice(0);
- for (index = 0; index < objects.length; index++) {
- if (objects[index].parent === this) {
- objects[index].dispose();
- }
- }
- }
- else {
- for (index = 0; index < this.getScene().meshes.length; index++) {
- var obj = this.getScene().meshes[index];
- if (obj.parent === this) {
- obj.parent = null;
- obj.computeWorldMatrix(true);
- }
- }
- }
- this._onAfterWorldMatrixUpdate = [];
- this._isDisposed = true;
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- // Statics
- AbstractMesh._BILLBOARDMODE_NONE = 0;
- AbstractMesh._BILLBOARDMODE_X = 1;
- AbstractMesh._BILLBOARDMODE_Y = 2;
- AbstractMesh._BILLBOARDMODE_Z = 4;
- AbstractMesh._BILLBOARDMODE_ALL = 7;
- return AbstractMesh;
- })(BABYLON.Node);
- BABYLON.AbstractMesh = AbstractMesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Light = (function (_super) {
- __extends(Light, _super);
- function Light(name, scene) {
- _super.call(this, name, scene);
- this.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.specular = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.intensity = 1.0;
- this.range = Number.MAX_VALUE;
- this.includeOnlyWithLayerMask = 0;
- this.includedOnlyMeshes = new Array();
- this.excludedMeshes = new Array();
- this.excludeWithLayerMask = 0;
- this._excludedMeshesIds = new Array();
- this._includedOnlyMeshesIds = new Array();
- scene.addLight(this);
- }
- Light.prototype.getShadowGenerator = function () {
- return this._shadowGenerator;
- };
- Light.prototype.getAbsolutePosition = function () {
- return BABYLON.Vector3.Zero();
- };
- Light.prototype.transferToEffect = function (effect, uniformName0, uniformName1) {
- };
- Light.prototype._getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- Light.prototype.canAffectMesh = function (mesh) {
- if (!mesh) {
- return true;
- }
- if (this.includedOnlyMeshes.length > 0 && this.includedOnlyMeshes.indexOf(mesh) === -1) {
- return false;
- }
- if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
- return false;
- }
- if (this.includeOnlyWithLayerMask !== 0 && (this.includeOnlyWithLayerMask & mesh.layerMask) === 0) {
- return false;
- }
- if (this.excludeWithLayerMask !== 0 && this.excludeWithLayerMask & mesh.layerMask) {
- return false;
- }
- return true;
- };
- Light.prototype.getWorldMatrix = function () {
- this._currentRenderId = this.getScene().getRenderId();
- var worldMatrix = this._getWorldMatrix();
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._parentedWorldMatrix) {
- this._parentedWorldMatrix = BABYLON.Matrix.Identity();
- }
- worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._parentedWorldMatrix);
- this._markSyncedWithParent();
- return this._parentedWorldMatrix;
- }
- return worldMatrix;
- };
- Light.prototype.dispose = function () {
- if (this._shadowGenerator) {
- this._shadowGenerator.dispose();
- this._shadowGenerator = null;
- }
- // Remove from scene
- this.getScene().removeLight(this);
- };
- return Light;
- })(BABYLON.Node);
- BABYLON.Light = Light;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PointLight = (function (_super) {
- __extends(PointLight, _super);
- function PointLight(name, position, scene) {
- _super.call(this, name, scene);
- this.position = position;
- }
- PointLight.prototype.getAbsolutePosition = function () {
- return this._transformedPosition ? this._transformedPosition : this.position;
- };
- PointLight.prototype.transferToEffect = function (effect, positionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedPosition) {
- this._transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._transformedPosition);
- effect.setFloat4(positionUniformName, this._transformedPosition.x, this._transformedPosition.y, this._transformedPosition.z, 0);
- return;
- }
- effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, 0);
- };
- PointLight.prototype.getShadowGenerator = function () {
- return null;
- };
- PointLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return PointLight;
- })(BABYLON.Light);
- BABYLON.PointLight = PointLight;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SpotLight = (function (_super) {
- __extends(SpotLight, _super);
- function SpotLight(name, position, direction, angle, exponent, scene) {
- _super.call(this, name, scene);
- this.position = position;
- this.direction = direction;
- this.angle = angle;
- this.exponent = exponent;
- }
- SpotLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- SpotLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) {
- var activeCamera = this.getScene().activeCamera;
- BABYLON.Matrix.PerspectiveFovLHToRef(this.angle, 1.0, activeCamera.minZ, activeCamera.maxZ, matrix);
- };
- SpotLight.prototype.supportsVSM = function () {
- return true;
- };
- SpotLight.prototype.needRefreshPerFrame = function () {
- return false;
- };
- SpotLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- };
- SpotLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- SpotLight.prototype.transferToEffect = function (effect, positionUniformName, directionUniformName) {
- var normalizeDirection;
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- this.computeTransformedPosition();
- BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(positionUniformName, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, this.exponent);
- normalizeDirection = BABYLON.Vector3.Normalize(this._transformedDirection);
- }
- else {
- effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, this.exponent);
- normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
- }
- effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(this.angle * 0.5));
- };
- SpotLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return SpotLight;
- })(BABYLON.Light);
- BABYLON.SpotLight = SpotLight;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var HemisphericLight = (function (_super) {
- __extends(HemisphericLight, _super);
- function HemisphericLight(name, direction, scene) {
- _super.call(this, name, scene);
- this.direction = direction;
- this.groundColor = new BABYLON.Color3(0.0, 0.0, 0.0);
- }
- HemisphericLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(BABYLON.Vector3.Zero()));
- return this.direction;
- };
- HemisphericLight.prototype.getShadowGenerator = function () {
- return null;
- };
- HemisphericLight.prototype.transferToEffect = function (effect, directionUniformName, groundColorUniformName) {
- var normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
- effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, 0);
- effect.setColor3(groundColorUniformName, this.groundColor.scale(this.intensity));
- };
- HemisphericLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- return this._worldMatrix;
- };
- return HemisphericLight;
- })(BABYLON.Light);
- BABYLON.HemisphericLight = HemisphericLight;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DirectionalLight = (function (_super) {
- __extends(DirectionalLight, _super);
- function DirectionalLight(name, direction, scene) {
- _super.call(this, name, scene);
- this.direction = direction;
- this.shadowOrthoScale = 0.5;
- this.position = direction.scale(-1);
- }
- DirectionalLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- DirectionalLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- };
- DirectionalLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) {
- var orthoLeft = Number.MAX_VALUE;
- var orthoRight = Number.MIN_VALUE;
- var orthoTop = Number.MIN_VALUE;
- var orthoBottom = Number.MAX_VALUE;
- var tempVector3 = BABYLON.Vector3.Zero();
- var activeCamera = this.getScene().activeCamera;
- // Check extends
- for (var meshIndex = 0; meshIndex < renderList.length; meshIndex++) {
- var mesh = renderList[meshIndex];
- if (!mesh) {
- continue;
- }
- var boundingInfo = mesh.getBoundingInfo();
- if (!boundingInfo) {
- continue;
- }
- var boundingBox = boundingInfo.boundingBox;
- for (var index = 0; index < boundingBox.vectorsWorld.length; index++) {
- BABYLON.Vector3.TransformCoordinatesToRef(boundingBox.vectorsWorld[index], viewMatrix, tempVector3);
- if (tempVector3.x < orthoLeft)
- orthoLeft = tempVector3.x;
- if (tempVector3.y < orthoBottom)
- orthoBottom = tempVector3.y;
- if (tempVector3.x > orthoRight)
- orthoRight = tempVector3.x;
- if (tempVector3.y > orthoTop)
- orthoTop = tempVector3.y;
- }
- }
- var xOffset = orthoRight - orthoLeft;
- var yOffset = orthoTop - orthoBottom;
- BABYLON.Matrix.OrthoOffCenterLHToRef(orthoLeft - xOffset * this.shadowOrthoScale, orthoRight + xOffset * this.shadowOrthoScale, orthoBottom - yOffset * this.shadowOrthoScale, orthoTop + yOffset * this.shadowOrthoScale, -activeCamera.maxZ, activeCamera.maxZ, matrix);
- };
- DirectionalLight.prototype.supportsVSM = function () {
- return true;
- };
- DirectionalLight.prototype.needRefreshPerFrame = function () {
- return true;
- };
- DirectionalLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- DirectionalLight.prototype.transferToEffect = function (effect, directionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1);
- return;
- }
- effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1);
- };
- DirectionalLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return DirectionalLight;
- })(BABYLON.Light);
- BABYLON.DirectionalLight = DirectionalLight;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var ShadowGenerator = (function () {
- function ShadowGenerator(mapSize, light) {
- var _this = this;
- // Members
- this._filter = ShadowGenerator.FILTER_NONE;
- this.blurScale = 2;
- this._blurBoxOffset = 0;
- this._bias = 0.00005;
- this._lightDirection = BABYLON.Vector3.Zero();
- this._darkness = 0;
- this._transparencyShadow = false;
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- this._light = light;
- this._scene = light.getScene();
- this._mapSize = mapSize;
- light._shadowGenerator = this;
- // Render target
- this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
- this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.anisotropicFilteringLevel = 1;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.NEAREST_SAMPLINGMODE);
- this._shadowMap.renderParticles = false;
- this._shadowMap.onAfterUnbind = function () {
- if (!_this.useBlurVarianceShadowMap) {
- return;
- }
- if (!_this._shadowMap2) {
- _this._shadowMap2 = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, _this._scene, false);
- _this._shadowMap2.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- _this._shadowMap2.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- _this._shadowMap2.updateSamplingMode(BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
- _this._downSamplePostprocess = new BABYLON.PassPostProcess("downScale", 1.0 / _this.blurScale, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, _this._scene.getEngine());
- _this._downSamplePostprocess.onApply = function (effect) {
- effect.setTexture("textureSampler", _this._shadowMap);
- };
- _this.blurBoxOffset = 1;
- }
- _this._scene.postProcessManager.directRender([_this._downSamplePostprocess, _this._boxBlurPostprocess], _this._shadowMap2.getInternalTexture());
- };
- // Custom render function
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- var scene = _this._scene;
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._effect);
- mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._effect.setMatrix("viewProjection", _this.getTransformMatrix());
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._effect.setTexture("diffuseSampler", alphaTexture);
- _this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- _this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._effect.setMatrix("world", world); });
- }
- else {
- // Need to reset refresh rate of the shadowMap
- _this._shadowMap.resetRefreshCounter();
- }
- };
- this._shadowMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- if (_this._transparencyShadow) {
- for (index = 0; index < transparentSubMeshes.length; index++) {
- renderSubMesh(transparentSubMeshes.data[index]);
- }
- }
- };
- this._shadowMap.onClear = function (engine) {
- if (_this.useBlurVarianceShadowMap || _this.useVarianceShadowMap) {
- engine.clear(new BABYLON.Color4(0, 0, 0, 0), true, true);
- }
- else {
- engine.clear(new BABYLON.Color4(1.0, 1.0, 1.0, 1.0), true, true);
- }
- };
- }
- Object.defineProperty(ShadowGenerator, "FILTER_NONE", {
- // Static
- get: function () {
- return ShadowGenerator._FILTER_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_VARIANCESHADOWMAP", {
- get: function () {
- return ShadowGenerator._FILTER_VARIANCESHADOWMAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_POISSONSAMPLING", {
- get: function () {
- return ShadowGenerator._FILTER_POISSONSAMPLING;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_BLURVARIANCESHADOWMAP", {
- get: function () {
- return ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "bias", {
- get: function () {
- return this._bias;
- },
- set: function (bias) {
- this._bias = bias;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "blurBoxOffset", {
- get: function () {
- return this._blurBoxOffset;
- },
- set: function (value) {
- var _this = this;
- if (this._blurBoxOffset === value) {
- return;
- }
- this._blurBoxOffset = value;
- if (this._boxBlurPostprocess) {
- this._boxBlurPostprocess.dispose();
- }
- this._boxBlurPostprocess = new BABYLON.PostProcess("DepthBoxBlur", "depthBoxBlur", ["screenSize", "boxOffset"], [], 1.0 / this.blurScale, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define OFFSET " + value);
- this._boxBlurPostprocess.onApply = function (effect) {
- effect.setFloat2("screenSize", _this._mapSize / _this.blurScale, _this._mapSize / _this.blurScale);
- };
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "filter", {
- get: function () {
- return this._filter;
- },
- set: function (value) {
- if (this._filter === value) {
- return;
- }
- this._filter = value;
- if (this.useVarianceShadowMap || this.useBlurVarianceShadowMap) {
- this._shadowMap.anisotropicFilteringLevel = 16;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- }
- else {
- this._shadowMap.anisotropicFilteringLevel = 1;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.NEAREST_SAMPLINGMODE);
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "useVarianceShadowMap", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP && this._light.supportsVSM();
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_VARIANCESHADOWMAP : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "usePoissonSampling", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_POISSONSAMPLING ||
- (!this._light.supportsVSM() && (this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP ||
- this.filter === ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP));
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_POISSONSAMPLING : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "useBlurVarianceShadowMap", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP && this._light.supportsVSM();
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- ShadowGenerator.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- if (this.useVarianceShadowMap || this.useBlurVarianceShadowMap) {
- defines.push("#define VSM");
- }
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var mesh = subMesh.getMesh();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("shadowMap", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- ShadowGenerator.prototype.getShadowMap = function () {
- return this._shadowMap;
- };
- ShadowGenerator.prototype.getShadowMapForRendering = function () {
- if (this._shadowMap2) {
- return this._shadowMap2;
- }
- return this._shadowMap;
- };
- ShadowGenerator.prototype.getLight = function () {
- return this._light;
- };
- // Methods
- ShadowGenerator.prototype.getTransformMatrix = function () {
- var scene = this._scene;
- if (this._currentRenderID === scene.getRenderId()) {
- return this._transformMatrix;
- }
- this._currentRenderID = scene.getRenderId();
- var lightPosition = this._light.position;
- BABYLON.Vector3.NormalizeToRef(this._light.direction, this._lightDirection);
- if (Math.abs(BABYLON.Vector3.Dot(this._lightDirection, BABYLON.Vector3.Up())) == 1.0) {
- this._lightDirection.z = 0.0000000000001; // Need to avoid perfectly perpendicular light
- }
- if (this._light.computeTransformedPosition()) {
- lightPosition = this._light.transformedPosition;
- }
- if (this._light.needRefreshPerFrame() || !this._cachedPosition || !this._cachedDirection || !lightPosition.equals(this._cachedPosition) || !this._lightDirection.equals(this._cachedDirection)) {
- this._cachedPosition = lightPosition.clone();
- this._cachedDirection = this._lightDirection.clone();
- BABYLON.Matrix.LookAtLHToRef(lightPosition, this._light.position.add(this._lightDirection), BABYLON.Vector3.Up(), this._viewMatrix);
- this._light.setShadowProjectionMatrix(this._projectionMatrix, this._viewMatrix, this.getShadowMap().renderList);
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- }
- return this._transformMatrix;
- };
- ShadowGenerator.prototype.getDarkness = function () {
- return this._darkness;
- };
- ShadowGenerator.prototype.setDarkness = function (darkness) {
- if (darkness >= 1.0)
- this._darkness = 1.0;
- else if (darkness <= 0.0)
- this._darkness = 0.0;
- else
- this._darkness = darkness;
- };
- ShadowGenerator.prototype.setTransparencyShadow = function (hasShadow) {
- this._transparencyShadow = hasShadow;
- };
- ShadowGenerator.prototype._packHalf = function (depth) {
- var scale = depth * 255.0;
- var fract = scale - Math.floor(scale);
- return new BABYLON.Vector2(depth - fract / 255.0, fract);
- };
- ShadowGenerator.prototype.dispose = function () {
- this._shadowMap.dispose();
- if (this._shadowMap2) {
- this._shadowMap2.dispose();
- }
- if (this._downSamplePostprocess) {
- this._downSamplePostprocess.dispose();
- }
- if (this._boxBlurPostprocess) {
- this._boxBlurPostprocess.dispose();
- }
- };
- ShadowGenerator._FILTER_NONE = 0;
- ShadowGenerator._FILTER_VARIANCESHADOWMAP = 1;
- ShadowGenerator._FILTER_POISSONSAMPLING = 2;
- ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
- return ShadowGenerator;
- })();
- BABYLON.ShadowGenerator = ShadowGenerator;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var intersectBoxAASphere = function (boxMin, boxMax, sphereCenter, sphereRadius) {
- if (boxMin.x > sphereCenter.x + sphereRadius)
- return false;
- if (sphereCenter.x - sphereRadius > boxMax.x)
- return false;
- if (boxMin.y > sphereCenter.y + sphereRadius)
- return false;
- if (sphereCenter.y - sphereRadius > boxMax.y)
- return false;
- if (boxMin.z > sphereCenter.z + sphereRadius)
- return false;
- if (sphereCenter.z - sphereRadius > boxMax.z)
- return false;
- return true;
- };
- var getLowestRoot = function (a, b, c, maxR) {
- var determinant = b * b - 4.0 * a * c;
- var result = { root: 0, found: false };
- if (determinant < 0)
- return result;
- var sqrtD = Math.sqrt(determinant);
- var r1 = (-b - sqrtD) / (2.0 * a);
- var r2 = (-b + sqrtD) / (2.0 * a);
- if (r1 > r2) {
- var temp = r2;
- r2 = r1;
- r1 = temp;
- }
- if (r1 > 0 && r1 < maxR) {
- result.root = r1;
- result.found = true;
- return result;
- }
- if (r2 > 0 && r2 < maxR) {
- result.root = r2;
- result.found = true;
- return result;
- }
- return result;
- };
- var Collider = (function () {
- function Collider() {
- this.radius = new BABYLON.Vector3(1, 1, 1);
- this.retry = 0;
- this.basePointWorld = BABYLON.Vector3.Zero();
- this.velocityWorld = BABYLON.Vector3.Zero();
- this.normalizedVelocity = BABYLON.Vector3.Zero();
- this._collisionPoint = BABYLON.Vector3.Zero();
- this._planeIntersectionPoint = BABYLON.Vector3.Zero();
- this._tempVector = BABYLON.Vector3.Zero();
- this._tempVector2 = BABYLON.Vector3.Zero();
- this._tempVector3 = BABYLON.Vector3.Zero();
- this._tempVector4 = BABYLON.Vector3.Zero();
- this._edge = BABYLON.Vector3.Zero();
- this._baseToVertex = BABYLON.Vector3.Zero();
- this._destinationPoint = BABYLON.Vector3.Zero();
- this._slidePlaneNormal = BABYLON.Vector3.Zero();
- this._displacementVector = BABYLON.Vector3.Zero();
- }
- // Methods
- Collider.prototype._initialize = function (source, dir, e) {
- this.velocity = dir;
- BABYLON.Vector3.NormalizeToRef(dir, this.normalizedVelocity);
- this.basePoint = source;
- source.multiplyToRef(this.radius, this.basePointWorld);
- dir.multiplyToRef(this.radius, this.velocityWorld);
- this.velocityWorldLength = this.velocityWorld.length();
- this.epsilon = e;
- this.collisionFound = false;
- };
- Collider.prototype._checkPointInTriangle = function (point, pa, pb, pc, n) {
- pa.subtractToRef(point, this._tempVector);
- pb.subtractToRef(point, this._tempVector2);
- BABYLON.Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);
- var d = BABYLON.Vector3.Dot(this._tempVector4, n);
- if (d < 0)
- return false;
- pc.subtractToRef(point, this._tempVector3);
- BABYLON.Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);
- d = BABYLON.Vector3.Dot(this._tempVector4, n);
- if (d < 0)
- return false;
- BABYLON.Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);
- d = BABYLON.Vector3.Dot(this._tempVector4, n);
- return d >= 0;
- };
- Collider.prototype._canDoCollision = function (sphereCenter, sphereRadius, vecMin, vecMax) {
- var distance = BABYLON.Vector3.Distance(this.basePointWorld, sphereCenter);
- var max = Math.max(this.radius.x, this.radius.y, this.radius.z);
- if (distance > this.velocityWorldLength + max + sphereRadius) {
- return false;
- }
- if (!intersectBoxAASphere(vecMin, vecMax, this.basePointWorld, this.velocityWorldLength + max))
- return false;
- return true;
- };
- Collider.prototype._testTriangle = function (faceIndex, trianglePlaneArray, p1, p2, p3, hasMaterial) {
- var t0;
- var embeddedInPlane = false;
- //defensive programming, actually not needed.
- if (!trianglePlaneArray) {
- trianglePlaneArray = [];
- }
- if (!trianglePlaneArray[faceIndex]) {
- trianglePlaneArray[faceIndex] = new BABYLON.Plane(0, 0, 0, 0);
- trianglePlaneArray[faceIndex].copyFromPoints(p1, p2, p3);
- }
- var trianglePlane = trianglePlaneArray[faceIndex];
- if ((!hasMaterial) && !trianglePlane.isFrontFacingTo(this.normalizedVelocity, 0))
- return;
- var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this.basePoint);
- var normalDotVelocity = BABYLON.Vector3.Dot(trianglePlane.normal, this.velocity);
- if (normalDotVelocity == 0) {
- if (Math.abs(signedDistToTrianglePlane) >= 1.0)
- return;
- embeddedInPlane = true;
- t0 = 0;
- }
- else {
- t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- if (t0 > t1) {
- var temp = t1;
- t1 = t0;
- t0 = temp;
- }
- if (t0 > 1.0 || t1 < 0.0)
- return;
- if (t0 < 0)
- t0 = 0;
- if (t0 > 1.0)
- t0 = 1.0;
- }
- this._collisionPoint.copyFromFloats(0, 0, 0);
- var found = false;
- var t = 1.0;
- if (!embeddedInPlane) {
- this.basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);
- this.velocity.scaleToRef(t0, this._tempVector);
- this._planeIntersectionPoint.addInPlace(this._tempVector);
- if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {
- found = true;
- t = t0;
- this._collisionPoint.copyFrom(this._planeIntersectionPoint);
- }
- }
- if (!found) {
- var velocitySquaredLength = this.velocity.lengthSquared();
- var a = velocitySquaredLength;
- this.basePoint.subtractToRef(p1, this._tempVector);
- var b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- var c = this._tempVector.lengthSquared() - 1.0;
- var lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p1);
- }
- this.basePoint.subtractToRef(p2, this._tempVector);
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- c = this._tempVector.lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p2);
- }
- this.basePoint.subtractToRef(p3, this._tempVector);
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- c = this._tempVector.lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p3);
- }
- p2.subtractToRef(p1, this._edge);
- p1.subtractToRef(this.basePoint, this._baseToVertex);
- var edgeSquaredLength = this._edge.lengthSquared();
- var edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- var edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p1.addToRef(this._edge, this._collisionPoint);
- }
- }
- p3.subtractToRef(p2, this._edge);
- p2.subtractToRef(this.basePoint, this._baseToVertex);
- edgeSquaredLength = this._edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p2.addToRef(this._edge, this._collisionPoint);
- }
- }
- p1.subtractToRef(p3, this._edge);
- p3.subtractToRef(this.basePoint, this._baseToVertex);
- edgeSquaredLength = this._edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p3.addToRef(this._edge, this._collisionPoint);
- }
- }
- }
- if (found) {
- var distToCollision = t * this.velocity.length();
- if (!this.collisionFound || distToCollision < this.nearestDistance) {
- if (!this.intersectionPoint) {
- this.intersectionPoint = this._collisionPoint.clone();
- }
- else {
- this.intersectionPoint.copyFrom(this._collisionPoint);
- }
- this.nearestDistance = distToCollision;
- this.collisionFound = true;
- }
- }
- };
- Collider.prototype._collide = function (trianglePlaneArray, pts, indices, indexStart, indexEnd, decal, hasMaterial) {
- for (var i = indexStart; i < indexEnd; i += 3) {
- var p1 = pts[indices[i] - decal];
- var p2 = pts[indices[i + 1] - decal];
- var p3 = pts[indices[i + 2] - decal];
- this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial);
- }
- };
- Collider.prototype._getResponse = function (pos, vel) {
- pos.addToRef(vel, this._destinationPoint);
- vel.scaleInPlace((this.nearestDistance / vel.length()));
- this.basePoint.addToRef(vel, pos);
- pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);
- this._slidePlaneNormal.normalize();
- this._slidePlaneNormal.scaleToRef(this.epsilon, this._displacementVector);
- pos.addInPlace(this._displacementVector);
- this.intersectionPoint.addInPlace(this._displacementVector);
- this._slidePlaneNormal.scaleInPlace(BABYLON.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));
- this._destinationPoint.subtractInPlace(this._slidePlaneNormal);
- this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
- };
- return Collider;
- })();
- BABYLON.Collider = Collider;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- //WebWorker code will be inserted to this variable.
- BABYLON.CollisionWorker = "";
- (function (WorkerTaskType) {
- WorkerTaskType[WorkerTaskType["INIT"] = 0] = "INIT";
- WorkerTaskType[WorkerTaskType["UPDATE"] = 1] = "UPDATE";
- WorkerTaskType[WorkerTaskType["COLLIDE"] = 2] = "COLLIDE";
- })(BABYLON.WorkerTaskType || (BABYLON.WorkerTaskType = {}));
- var WorkerTaskType = BABYLON.WorkerTaskType;
- (function (WorkerReplyType) {
- WorkerReplyType[WorkerReplyType["SUCCESS"] = 0] = "SUCCESS";
- WorkerReplyType[WorkerReplyType["UNKNOWN_ERROR"] = 1] = "UNKNOWN_ERROR";
- })(BABYLON.WorkerReplyType || (BABYLON.WorkerReplyType = {}));
- var WorkerReplyType = BABYLON.WorkerReplyType;
- var CollisionCoordinatorWorker = (function () {
- function CollisionCoordinatorWorker() {
- var _this = this;
- this._scaledPosition = BABYLON.Vector3.Zero();
- this._scaledVelocity = BABYLON.Vector3.Zero();
- this.onMeshUpdated = function (mesh) {
- _this._addUpdateMeshesList[mesh.uniqueId] = CollisionCoordinatorWorker.SerializeMesh(mesh);
- };
- this.onGeometryUpdated = function (geometry) {
- _this._addUpdateGeometriesList[geometry.id] = CollisionCoordinatorWorker.SerializeGeometry(geometry);
- };
- this._afterRender = function () {
- if (!_this._init)
- return;
- if (_this._toRemoveGeometryArray.length == 0 && _this._toRemoveMeshesArray.length == 0 && Object.keys(_this._addUpdateGeometriesList).length == 0 && Object.keys(_this._addUpdateMeshesList).length == 0) {
- return;
- }
- //5 concurrent updates were sent to the web worker and were not yet processed. Abort next update.
- //TODO make sure update runs as fast as possible to be able to update 60 FPS.
- if (_this._runningUpdated > 4) {
- return;
- }
- ++_this._runningUpdated;
- var payload = {
- updatedMeshes: _this._addUpdateMeshesList,
- updatedGeometries: _this._addUpdateGeometriesList,
- removedGeometries: _this._toRemoveGeometryArray,
- removedMeshes: _this._toRemoveMeshesArray
- };
- var message = {
- payload: payload,
- taskType: WorkerTaskType.UPDATE
- };
- var serializable = [];
- for (var id in payload.updatedGeometries) {
- if (payload.updatedGeometries.hasOwnProperty(id)) {
- //prepare transferables
- serializable.push(message.payload.updatedGeometries[id].indices.buffer);
- serializable.push(message.payload.updatedGeometries[id].normals.buffer);
- serializable.push(message.payload.updatedGeometries[id].positions.buffer);
- }
- }
- _this._worker.postMessage(message, serializable);
- _this._addUpdateMeshesList = {};
- _this._addUpdateGeometriesList = {};
- _this._toRemoveGeometryArray = [];
- _this._toRemoveMeshesArray = [];
- };
- this._onMessageFromWorker = function (e) {
- var returnData = e.data;
- if (returnData.error != WorkerReplyType.SUCCESS) {
- //TODO what errors can be returned from the worker?
- BABYLON.Tools.Warn("error returned from worker!");
- return;
- }
- switch (returnData.taskType) {
- case WorkerTaskType.INIT:
- _this._init = true;
- //Update the worked with ALL of the scene's current state
- _this._scene.meshes.forEach(function (mesh) {
- _this.onMeshAdded(mesh);
- });
- _this._scene.getGeometries().forEach(function (geometry) {
- _this.onGeometryAdded(geometry);
- });
- break;
- case WorkerTaskType.UPDATE:
- _this._runningUpdated--;
- break;
- case WorkerTaskType.COLLIDE:
- _this._runningCollisionTask = false;
- var returnPayload = returnData.payload;
- if (!_this._collisionsCallbackArray[returnPayload.collisionId])
- return;
- _this._collisionsCallbackArray[returnPayload.collisionId](returnPayload.collisionId, BABYLON.Vector3.FromArray(returnPayload.newPosition), _this._scene.getMeshByUniqueID(returnPayload.collidedMeshUniqueId));
- //cleanup
- _this._collisionsCallbackArray[returnPayload.collisionId] = undefined;
- break;
- }
- };
- this._collisionsCallbackArray = [];
- this._init = false;
- this._runningUpdated = 0;
- this._runningCollisionTask = false;
- this._addUpdateMeshesList = {};
- this._addUpdateGeometriesList = {};
- this._toRemoveGeometryArray = [];
- this._toRemoveMeshesArray = [];
- }
- CollisionCoordinatorWorker.prototype.getNewPosition = function (position, velocity, collider, maximumRetry, excludedMesh, onNewPosition, collisionIndex) {
- if (!this._init)
- return;
- if (this._collisionsCallbackArray[collisionIndex] || this._collisionsCallbackArray[collisionIndex + 100000])
- return;
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
- this._collisionsCallbackArray[collisionIndex] = onNewPosition;
- var payload = {
- collider: {
- position: this._scaledPosition.asArray(),
- velocity: this._scaledVelocity.asArray(),
- radius: collider.radius.asArray()
- },
- collisionId: collisionIndex,
- excludedMeshUniqueId: excludedMesh ? excludedMesh.uniqueId : null,
- maximumRetry: maximumRetry
- };
- var message = {
- payload: payload,
- taskType: WorkerTaskType.COLLIDE
- };
- this._worker.postMessage(message);
- };
- CollisionCoordinatorWorker.prototype.init = function (scene) {
- this._scene = scene;
- this._scene.registerAfterRender(this._afterRender);
- var workerUrl = BABYLON.WorkerIncluded ? BABYLON.Engine.CodeRepository + "Collisions/babylon.collisionWorker.js" : URL.createObjectURL(new Blob([BABYLON.CollisionWorker], { type: 'application/javascript' }));
- this._worker = new Worker(workerUrl);
- this._worker.onmessage = this._onMessageFromWorker;
- var message = {
- payload: {},
- taskType: WorkerTaskType.INIT
- };
- this._worker.postMessage(message);
- };
- CollisionCoordinatorWorker.prototype.destroy = function () {
- this._scene.unregisterAfterRender(this._afterRender);
- this._worker.terminate();
- };
- CollisionCoordinatorWorker.prototype.onMeshAdded = function (mesh) {
- mesh.registerAfterWorldMatrixUpdate(this.onMeshUpdated);
- this.onMeshUpdated(mesh);
- };
- CollisionCoordinatorWorker.prototype.onMeshRemoved = function (mesh) {
- this._toRemoveMeshesArray.push(mesh.uniqueId);
- };
- CollisionCoordinatorWorker.prototype.onGeometryAdded = function (geometry) {
- //TODO this will break if the user uses his own function. This should be an array of callbacks!
- geometry.onGeometryUpdated = this.onGeometryUpdated;
- this.onGeometryUpdated(geometry);
- };
- CollisionCoordinatorWorker.prototype.onGeometryDeleted = function (geometry) {
- this._toRemoveGeometryArray.push(geometry.id);
- };
- CollisionCoordinatorWorker.SerializeMesh = function (mesh) {
- var submeshes = [];
- if (mesh.subMeshes) {
- submeshes = mesh.subMeshes.map(function (sm, idx) {
- return {
- position: idx,
- verticesStart: sm.verticesStart,
- verticesCount: sm.verticesCount,
- indexStart: sm.indexStart,
- indexCount: sm.indexCount,
- hasMaterial: !!sm.getMaterial(),
- sphereCenter: sm.getBoundingInfo().boundingSphere.centerWorld.asArray(),
- sphereRadius: sm.getBoundingInfo().boundingSphere.radiusWorld,
- boxMinimum: sm.getBoundingInfo().boundingBox.minimumWorld.asArray(),
- boxMaximum: sm.getBoundingInfo().boundingBox.maximumWorld.asArray()
- };
- });
- }
- var geometryId = null;
- if (mesh instanceof BABYLON.Mesh) {
- geometryId = mesh.geometry ? mesh.geometry.id : null;
- }
- else if (mesh instanceof BABYLON.InstancedMesh) {
- geometryId = (mesh.sourceMesh && mesh.sourceMesh.geometry) ? mesh.sourceMesh.geometry.id : null;
- }
- return {
- uniqueId: mesh.uniqueId,
- id: mesh.id,
- name: mesh.name,
- geometryId: geometryId,
- sphereCenter: mesh.getBoundingInfo().boundingSphere.centerWorld.asArray(),
- sphereRadius: mesh.getBoundingInfo().boundingSphere.radiusWorld,
- boxMinimum: mesh.getBoundingInfo().boundingBox.minimumWorld.asArray(),
- boxMaximum: mesh.getBoundingInfo().boundingBox.maximumWorld.asArray(),
- worldMatrixFromCache: mesh.worldMatrixFromCache.asArray(),
- subMeshes: submeshes,
- checkCollisions: mesh.checkCollisions
- };
- };
- CollisionCoordinatorWorker.SerializeGeometry = function (geometry) {
- return {
- id: geometry.id,
- positions: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.PositionKind) || []),
- normals: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.NormalKind) || []),
- indices: new Int32Array(geometry.getIndices() || []),
- };
- };
- return CollisionCoordinatorWorker;
- })();
- BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
- var CollisionCoordinatorLegacy = (function () {
- function CollisionCoordinatorLegacy() {
- this._scaledPosition = BABYLON.Vector3.Zero();
- this._scaledVelocity = BABYLON.Vector3.Zero();
- this._finalPosition = BABYLON.Vector3.Zero();
- }
- CollisionCoordinatorLegacy.prototype.getNewPosition = function (position, velocity, collider, maximumRetry, excludedMesh, onNewPosition, collisionIndex) {
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
- collider.collidedMesh = null;
- collider.retry = 0;
- collider.initialVelocity = this._scaledVelocity;
- collider.initialPosition = this._scaledPosition;
- this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, this._finalPosition, excludedMesh);
- this._finalPosition.multiplyInPlace(collider.radius);
- //run the callback
- onNewPosition(collisionIndex, this._finalPosition, collider.collidedMesh);
- };
- CollisionCoordinatorLegacy.prototype.init = function (scene) {
- this._scene = scene;
- };
- CollisionCoordinatorLegacy.prototype.destroy = function () {
- //Legacy need no destruction method.
- };
- //No update in legacy mode
- CollisionCoordinatorLegacy.prototype.onMeshAdded = function (mesh) { };
- CollisionCoordinatorLegacy.prototype.onMeshUpdated = function (mesh) { };
- CollisionCoordinatorLegacy.prototype.onMeshRemoved = function (mesh) { };
- CollisionCoordinatorLegacy.prototype.onGeometryAdded = function (geometry) { };
- CollisionCoordinatorLegacy.prototype.onGeometryUpdated = function (geometry) { };
- CollisionCoordinatorLegacy.prototype.onGeometryDeleted = function (geometry) { };
- CollisionCoordinatorLegacy.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) {
- if (excludedMesh === void 0) { excludedMesh = null; }
- var closeDistance = BABYLON.Engine.CollisionsEpsilon * 10.0;
- if (collider.retry >= maximumRetry) {
- finalPosition.copyFrom(position);
- return;
- }
- collider._initialize(position, velocity, closeDistance);
- // Check all meshes
- for (var index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh) {
- mesh._checkCollision(collider);
- }
- }
- if (!collider.collisionFound) {
- position.addToRef(velocity, finalPosition);
- return;
- }
- if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
- collider._getResponse(position, velocity);
- }
- if (velocity.length() <= closeDistance) {
- finalPosition.copyFrom(position);
- return;
- }
- collider.retry++;
- this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
- };
- return CollisionCoordinatorLegacy;
- })();
- BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VRCameraMetrics = (function () {
- function VRCameraMetrics() {
- this.compensateDistorsion = true;
- }
- Object.defineProperty(VRCameraMetrics.prototype, "aspectRatio", {
- get: function () {
- return this.hResolution / (2 * this.vResolution);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VRCameraMetrics.prototype, "aspectRatioFov", {
- get: function () {
- return (2 * Math.atan((this.postProcessScaleFactor * this.vScreenSize) / (2 * this.eyeToScreenDistance)));
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VRCameraMetrics.prototype, "leftHMatrix", {
- get: function () {
- var meters = (this.hScreenSize / 4) - (this.lensSeparationDistance / 2);
- var h = (4 * meters) / this.hScreenSize;
- return BABYLON.Matrix.Translation(h, 0, 0);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VRCameraMetrics.prototype, "rightHMatrix", {
- get: function () {
- var meters = (this.hScreenSize / 4) - (this.lensSeparationDistance / 2);
- var h = (4 * meters) / this.hScreenSize;
- return BABYLON.Matrix.Translation(-h, 0, 0);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VRCameraMetrics.prototype, "leftPreViewMatrix", {
- get: function () {
- return BABYLON.Matrix.Translation(0.5 * this.interpupillaryDistance, 0, 0);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VRCameraMetrics.prototype, "rightPreViewMatrix", {
- get: function () {
- return BABYLON.Matrix.Translation(-0.5 * this.interpupillaryDistance, 0, 0);
- },
- enumerable: true,
- configurable: true
- });
- VRCameraMetrics.GetDefault = function () {
- var result = new VRCameraMetrics();
- result.hResolution = 1280;
- result.vResolution = 800;
- result.hScreenSize = 0.149759993;
- result.vScreenSize = 0.0935999975;
- result.vScreenCenter = 0.0467999987,
- result.eyeToScreenDistance = 0.0410000011;
- result.lensSeparationDistance = 0.0635000020;
- result.interpupillaryDistance = 0.0640000030;
- result.distortionK = [1.0, 0.219999999, 0.239999995, 0.0];
- result.chromaAbCorrection = [0.995999992, -0.00400000019, 1.01400006, 0.0];
- result.postProcessScaleFactor = 1.714605507808412;
- result.lensCenterOffset = 0.151976421;
- return result;
- };
- return VRCameraMetrics;
- })();
- BABYLON.VRCameraMetrics = VRCameraMetrics;
- var Camera = (function (_super) {
- __extends(Camera, _super);
- function Camera(name, position, scene) {
- _super.call(this, name, scene);
- this.position = position;
- // Members
- this.upVector = BABYLON.Vector3.Up();
- this.orthoLeft = null;
- this.orthoRight = null;
- this.orthoBottom = null;
- this.orthoTop = null;
- this.fov = 0.8;
- this.minZ = 1.0;
- this.maxZ = 10000.0;
- this.inertia = 0.9;
- this.mode = Camera.PERSPECTIVE_CAMERA;
- this.isIntermediate = false;
- this.viewport = new BABYLON.Viewport(0, 0, 1.0, 1.0);
- this.layerMask = 0x0FFFFFFF;
- this.fovMode = Camera.FOVMODE_VERTICAL_FIXED;
- // Camera rig members
- this.cameraRigMode = Camera.RIG_MODE_NONE;
- this._rigCameras = new Array();
- // Cache
- this._computedViewMatrix = BABYLON.Matrix.Identity();
- this._projectionMatrix = new BABYLON.Matrix();
- this._postProcesses = new Array();
- this._postProcessesTakenIndices = [];
- this._activeMeshes = new BABYLON.SmartArray(256);
- this._globalPosition = BABYLON.Vector3.Zero();
- scene.addCamera(this);
- if (!scene.activeCamera) {
- scene.activeCamera = this;
- }
- }
- Object.defineProperty(Camera, "PERSPECTIVE_CAMERA", {
- get: function () {
- return Camera._PERSPECTIVE_CAMERA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "ORTHOGRAPHIC_CAMERA", {
- get: function () {
- return Camera._ORTHOGRAPHIC_CAMERA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "FOVMODE_VERTICAL_FIXED", {
- get: function () {
- return Camera._FOVMODE_VERTICAL_FIXED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "FOVMODE_HORIZONTAL_FIXED", {
- get: function () {
- return Camera._FOVMODE_HORIZONTAL_FIXED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_NONE", {
- get: function () {
- return Camera._RIG_MODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_STEREOSCOPIC_ANAGLYPH", {
- get: function () {
- return Camera._RIG_MODE_STEREOSCOPIC_ANAGLYPH;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL", {
- get: function () {
- return Camera._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED", {
- get: function () {
- return Camera._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_STEREOSCOPIC_OVERUNDER", {
- get: function () {
- return Camera._RIG_MODE_STEREOSCOPIC_OVERUNDER;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "RIG_MODE_VR", {
- get: function () {
- return Camera._RIG_MODE_VR;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera.prototype, "globalPosition", {
- get: function () {
- return this._globalPosition;
- },
- enumerable: true,
- configurable: true
- });
- Camera.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- Camera.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- //Cache
- Camera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.position = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.upVector = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.mode = undefined;
- this._cache.minZ = undefined;
- this._cache.maxZ = undefined;
- this._cache.fov = undefined;
- this._cache.aspectRatio = undefined;
- this._cache.orthoLeft = undefined;
- this._cache.orthoRight = undefined;
- this._cache.orthoBottom = undefined;
- this._cache.orthoTop = undefined;
- this._cache.renderWidth = undefined;
- this._cache.renderHeight = undefined;
- };
- Camera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- var engine = this.getEngine();
- this._cache.position.copyFrom(this.position);
- this._cache.upVector.copyFrom(this.upVector);
- this._cache.mode = this.mode;
- this._cache.minZ = this.minZ;
- this._cache.maxZ = this.maxZ;
- this._cache.fov = this.fov;
- this._cache.aspectRatio = engine.getAspectRatio(this);
- this._cache.orthoLeft = this.orthoLeft;
- this._cache.orthoRight = this.orthoRight;
- this._cache.orthoBottom = this.orthoBottom;
- this._cache.orthoTop = this.orthoTop;
- this._cache.renderWidth = engine.getRenderWidth();
- this._cache.renderHeight = engine.getRenderHeight();
- };
- Camera.prototype._updateFromScene = function () {
- this.updateCache();
- this._update();
- };
- // Synchronized
- Camera.prototype._isSynchronized = function () {
- return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix();
- };
- Camera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronized.call(this))
- return false;
- return this._cache.position.equals(this.position)
- && this._cache.upVector.equals(this.upVector)
- && this.isSynchronizedWithParent();
- };
- Camera.prototype._isSynchronizedProjectionMatrix = function () {
- var check = this._cache.mode === this.mode
- && this._cache.minZ === this.minZ
- && this._cache.maxZ === this.maxZ;
- if (!check) {
- return false;
- }
- var engine = this.getEngine();
- if (this.mode === Camera.PERSPECTIVE_CAMERA) {
- check = this._cache.fov === this.fov
- && this._cache.aspectRatio === engine.getAspectRatio(this);
- }
- else {
- check = this._cache.orthoLeft === this.orthoLeft
- && this._cache.orthoRight === this.orthoRight
- && this._cache.orthoBottom === this.orthoBottom
- && this._cache.orthoTop === this.orthoTop
- && this._cache.renderWidth === engine.getRenderWidth()
- && this._cache.renderHeight === engine.getRenderHeight();
- }
- return check;
- };
- // Controls
- Camera.prototype.attachControl = function (element) {
- };
- Camera.prototype.detachControl = function (element) {
- };
- Camera.prototype._update = function () {
- if (this.cameraRigMode !== Camera.RIG_MODE_NONE) {
- this._updateRigCameras();
- }
- this._checkInputs();
- };
- Camera.prototype._checkInputs = function () {
- };
- Camera.prototype.attachPostProcess = function (postProcess, insertAt) {
- if (insertAt === void 0) { insertAt = null; }
- if (!postProcess.isReusable() && this._postProcesses.indexOf(postProcess) > -1) {
- BABYLON.Tools.Error("You're trying to reuse a post process not defined as reusable.");
- return 0;
- }
- if (insertAt == null || insertAt < 0) {
- this._postProcesses.push(postProcess);
- this._postProcessesTakenIndices.push(this._postProcesses.length - 1);
- return this._postProcesses.length - 1;
- }
- var add = 0;
- var i;
- var start;
- if (this._postProcesses[insertAt]) {
- start = this._postProcesses.length - 1;
- for (i = start; i >= insertAt + 1; --i) {
- this._postProcesses[i + 1] = this._postProcesses[i];
- }
- add = 1;
- }
- for (i = 0; i < this._postProcessesTakenIndices.length; ++i) {
- if (this._postProcessesTakenIndices[i] < insertAt) {
- continue;
- }
- start = this._postProcessesTakenIndices.length - 1;
- for (var j = start; j >= i; --j) {
- this._postProcessesTakenIndices[j + 1] = this._postProcessesTakenIndices[j] + add;
- }
- this._postProcessesTakenIndices[i] = insertAt;
- break;
- }
- if (!add && this._postProcessesTakenIndices.indexOf(insertAt) === -1) {
- this._postProcessesTakenIndices.push(insertAt);
- }
- var result = insertAt + add;
- this._postProcesses[result] = postProcess;
- return result;
- };
- Camera.prototype.detachPostProcess = function (postProcess, atIndices) {
- if (atIndices === void 0) { atIndices = null; }
- var result = [];
- var i;
- var index;
- if (!atIndices) {
- var length = this._postProcesses.length;
- for (i = 0; i < length; i++) {
- if (this._postProcesses[i] !== postProcess) {
- continue;
- }
- delete this._postProcesses[i];
- index = this._postProcessesTakenIndices.indexOf(i);
- this._postProcessesTakenIndices.splice(index, 1);
- }
- }
- else {
- atIndices = (atIndices instanceof Array) ? atIndices : [atIndices];
- for (i = 0; i < atIndices.length; i++) {
- var foundPostProcess = this._postProcesses[atIndices[i]];
- if (foundPostProcess !== postProcess) {
- result.push(i);
- continue;
- }
- delete this._postProcesses[atIndices[i]];
- index = this._postProcessesTakenIndices.indexOf(atIndices[i]);
- this._postProcessesTakenIndices.splice(index, 1);
- }
- }
- return result;
- };
- Camera.prototype.getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- var viewMatrix = this.getViewMatrix();
- viewMatrix.invertToRef(this._worldMatrix);
- return this._worldMatrix;
- };
- Camera.prototype._getViewMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- Camera.prototype.getViewMatrix = function (force) {
- this._computedViewMatrix = this._computeViewMatrix(force);
- if (!force && this._isSynchronizedViewMatrix()) {
- return this._computedViewMatrix;
- }
- if (!this.parent || !this.parent.getWorldMatrix) {
- this._globalPosition.copyFrom(this.position);
- }
- else {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- this._computedViewMatrix.invertToRef(this._worldMatrix);
- this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._computedViewMatrix);
- this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12], this._computedViewMatrix.m[13], this._computedViewMatrix.m[14]);
- this._computedViewMatrix.invert();
- this._markSyncedWithParent();
- }
- this._currentRenderId = this.getScene().getRenderId();
- return this._computedViewMatrix;
- };
- Camera.prototype._computeViewMatrix = function (force) {
- if (!force && this._isSynchronizedViewMatrix()) {
- return this._computedViewMatrix;
- }
- this._computedViewMatrix = this._getViewMatrix();
- this._currentRenderId = this.getScene().getRenderId();
- return this._computedViewMatrix;
- };
- Camera.prototype.getProjectionMatrix = function (force) {
- if (!force && this._isSynchronizedProjectionMatrix()) {
- return this._projectionMatrix;
- }
- var engine = this.getEngine();
- if (this.mode === Camera.PERSPECTIVE_CAMERA) {
- if (this.minZ <= 0) {
- this.minZ = 0.1;
- }
- BABYLON.Matrix.PerspectiveFovLHToRef(this.fov, engine.getAspectRatio(this), this.minZ, this.maxZ, this._projectionMatrix, this.fovMode);
- return this._projectionMatrix;
- }
- var halfWidth = engine.getRenderWidth() / 2.0;
- var halfHeight = engine.getRenderHeight() / 2.0;
- BABYLON.Matrix.OrthoOffCenterLHToRef(this.orthoLeft || -halfWidth, this.orthoRight || halfWidth, this.orthoBottom || -halfHeight, this.orthoTop || halfHeight, this.minZ, this.maxZ, this._projectionMatrix);
- return this._projectionMatrix;
- };
- Camera.prototype.dispose = function () {
- // Remove from scene
- this.getScene().removeCamera(this);
- while (this._rigCameras.length > 0) {
- this._rigCameras.pop().dispose();
- }
- // Postprocesses
- for (var i = 0; i < this._postProcessesTakenIndices.length; ++i) {
- this._postProcesses[this._postProcessesTakenIndices[i]].dispose(this);
- }
- };
- // ---- Camera rigs section ----
- Camera.prototype.setCameraRigMode = function (mode, rigParams) {
- while (this._rigCameras.length > 0) {
- this._rigCameras.pop().dispose();
- }
- this.cameraRigMode = mode;
- this._cameraRigParams = {};
- switch (this.cameraRigMode) {
- case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- this._cameraRigParams.interaxialDistance = rigParams.interaxialDistance || 0.0637;
- //we have to implement stereo camera calcultating left and right viewpoints from interaxialDistance and target,
- //not from a given angle as it is now, but until that complete code rewriting provisional stereoHalfAngle value is introduced
- this._cameraRigParams.stereoHalfAngle = BABYLON.Tools.ToRadians(this._cameraRigParams.interaxialDistance / 0.0637);
- this._rigCameras.push(this.createRigCamera(this.name + "_L", 0));
- this._rigCameras.push(this.createRigCamera(this.name + "_R", 1));
- break;
- }
- var postProcesses = new Array();
- switch (this.cameraRigMode) {
- case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- postProcesses.push(new BABYLON.PassPostProcess(this.name + "_passthru", 1.0, this._rigCameras[0]));
- this._rigCameras[0].isIntermediate = true;
- postProcesses.push(new BABYLON.AnaglyphPostProcess(this.name + "_anaglyph", 1.0, this._rigCameras[1]));
- postProcesses[1].onApply = function (effect) {
- effect.setTextureFromPostProcess("leftSampler", postProcesses[0]);
- };
- break;
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- var isStereoscopicHoriz = (this.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL || this.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED);
- var firstCamIndex = (this.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED) ? 1 : 0;
- var secondCamIndex = 1 - firstCamIndex;
- postProcesses.push(new BABYLON.PassPostProcess(this.name + "_passthru", 1.0, this._rigCameras[firstCamIndex]));
- this._rigCameras[firstCamIndex].isIntermediate = true;
- postProcesses.push(new BABYLON.StereoscopicInterlacePostProcess(this.name + "_stereoInterlace", this._rigCameras[secondCamIndex], postProcesses[0], isStereoscopicHoriz));
- break;
- case Camera.RIG_MODE_VR:
- this._rigCameras.push(this.createRigCamera(this.name + "_L", 0));
- this._rigCameras.push(this.createRigCamera(this.name + "_R", 1));
- var metrics = rigParams.vrCameraMetrics || VRCameraMetrics.GetDefault();
- this._rigCameras[0]._cameraRigParams.vrMetrics = metrics;
- this._rigCameras[0].viewport = new BABYLON.Viewport(0, 0, 0.5, 1.0);
- this._rigCameras[0]._cameraRigParams.vrWorkMatrix = new BABYLON.Matrix();
- this._rigCameras[0]._cameraRigParams.vrHMatrix = metrics.leftHMatrix;
- this._rigCameras[0]._cameraRigParams.vrPreViewMatrix = metrics.leftPreViewMatrix;
- this._rigCameras[0].getProjectionMatrix = this._rigCameras[0]._getVRProjectionMatrix;
- if (metrics.compensateDistorsion) {
- postProcesses.push(new BABYLON.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left", this._rigCameras[0], false, metrics));
- }
- this._rigCameras[1]._cameraRigParams.vrMetrics = this._rigCameras[0]._cameraRigParams.vrMetrics;
- this._rigCameras[1].viewport = new BABYLON.Viewport(0.5, 0, 0.5, 1.0);
- this._rigCameras[1]._cameraRigParams.vrWorkMatrix = new BABYLON.Matrix();
- this._rigCameras[1]._cameraRigParams.vrHMatrix = metrics.rightHMatrix;
- this._rigCameras[1]._cameraRigParams.vrPreViewMatrix = metrics.rightPreViewMatrix;
- this._rigCameras[1].getProjectionMatrix = this._rigCameras[1]._getVRProjectionMatrix;
- if (metrics.compensateDistorsion) {
- postProcesses.push(new BABYLON.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right", this._rigCameras[1], true, metrics));
- }
- break;
- }
- this._update();
- };
- Camera.prototype._getVRProjectionMatrix = function () {
- BABYLON.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov, this._cameraRigParams.vrMetrics.aspectRatio, this.minZ, this.maxZ, this._cameraRigParams.vrWorkMatrix);
- this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix);
- return this._projectionMatrix;
- };
- Camera.prototype.setCameraRigParameter = function (name, value) {
- this._cameraRigParams[name] = value;
- //provisionnally:
- if (name === "interaxialDistance") {
- this._cameraRigParams.stereoHalfAngle = BABYLON.Tools.ToRadians(value / 0.0637);
- }
- };
- /**
- * May needs to be overridden by children so sub has required properties to be copied
- */
- Camera.prototype.createRigCamera = function (name, cameraIndex) {
- return null;
- };
- /**
- * May needs to be overridden by children
- */
- Camera.prototype._updateRigCameras = function () {
- for (var i = 0; i < this._rigCameras.length; i++) {
- this._rigCameras[i].minZ = this.minZ;
- this._rigCameras[i].maxZ = this.maxZ;
- this._rigCameras[i].fov = this.fov;
- }
- // only update viewport when ANAGLYPH
- if (this.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH) {
- this._rigCameras[0].viewport = this._rigCameras[1].viewport = this.viewport;
- }
- };
- // Statics
- Camera._PERSPECTIVE_CAMERA = 0;
- Camera._ORTHOGRAPHIC_CAMERA = 1;
- Camera._FOVMODE_VERTICAL_FIXED = 0;
- Camera._FOVMODE_HORIZONTAL_FIXED = 1;
- Camera._RIG_MODE_NONE = 0;
- Camera._RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10;
- Camera._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11;
- Camera._RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12;
- Camera._RIG_MODE_STEREOSCOPIC_OVERUNDER = 13;
- Camera._RIG_MODE_VR = 20;
- return Camera;
- })(BABYLON.Node);
- BABYLON.Camera = Camera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var TargetCamera = (function (_super) {
- __extends(TargetCamera, _super);
- function TargetCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- this.cameraRotation = new BABYLON.Vector2(0, 0);
- this.rotation = new BABYLON.Vector3(0, 0, 0);
- this.speed = 2.0;
- this.noRotationConstraint = false;
- this.lockedTarget = null;
- this._currentTarget = BABYLON.Vector3.Zero();
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._camMatrix = BABYLON.Matrix.Zero();
- this._cameraTransformMatrix = BABYLON.Matrix.Zero();
- this._cameraRotationMatrix = BABYLON.Matrix.Zero();
- this._referencePoint = new BABYLON.Vector3(0, 0, 1);
- this._transformedReferencePoint = BABYLON.Vector3.Zero();
- this._lookAtTemp = BABYLON.Matrix.Zero();
- this._tempMatrix = BABYLON.Matrix.Zero();
- }
- TargetCamera.prototype.getFrontPosition = function (distance) {
- var direction = this.getTarget().subtract(this.position);
- direction.normalize();
- direction.scaleInPlace(distance);
- return this.globalPosition.add(direction);
- };
- TargetCamera.prototype._getLockedTargetPosition = function () {
- if (!this.lockedTarget) {
- return null;
- }
- return this.lockedTarget.position || this.lockedTarget;
- };
- // Cache
- TargetCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- };
- TargetCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (!lockedTargetPosition) {
- this._cache.lockedTarget = null;
- }
- else {
- if (!this._cache.lockedTarget) {
- this._cache.lockedTarget = lockedTargetPosition.clone();
- }
- else {
- this._cache.lockedTarget.copyFrom(lockedTargetPosition);
- }
- }
- this._cache.rotation.copyFrom(this.rotation);
- };
- // Synchronized
- TargetCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this)) {
- return false;
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition)
- && this._cache.rotation.equals(this.rotation);
- };
- // Methods
- TargetCamera.prototype._computeLocalCameraSpeed = function () {
- var engine = this.getEngine();
- return this.speed * ((engine.getDeltaTime() / (engine.getFps() * 10.0)));
- };
- // Target
- TargetCamera.prototype.setTarget = function (target) {
- this.upVector.normalize();
- BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
- this._camMatrix.invert();
- this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
- var vDir = target.subtract(this.position);
- if (vDir.x >= 0.0) {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
- }
- else {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
- }
- this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector));
- if (isNaN(this.rotation.x)) {
- this.rotation.x = 0;
- }
- if (isNaN(this.rotation.y)) {
- this.rotation.y = 0;
- }
- if (isNaN(this.rotation.z)) {
- this.rotation.z = 0;
- }
- };
- TargetCamera.prototype.getTarget = function () {
- return this._currentTarget;
- };
- TargetCamera.prototype._decideIfNeedsToMove = function () {
- return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- };
- TargetCamera.prototype._updatePosition = function () {
- this.position.addInPlace(this.cameraDirection);
- };
- TargetCamera.prototype._checkInputs = function () {
- var needToMove = this._decideIfNeedsToMove();
- var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
- // Move
- if (needToMove) {
- this._updatePosition();
- }
- // Rotate
- if (needToRotate) {
- this.rotation.x += this.cameraRotation.x;
- this.rotation.y += this.cameraRotation.y;
- if (!this.noRotationConstraint) {
- var limit = (Math.PI / 2) * 0.95;
- if (this.rotation.x > limit)
- this.rotation.x = limit;
- if (this.rotation.x < -limit)
- this.rotation.x = -limit;
- }
- }
- // Inertia
- if (needToMove) {
- if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.x = 0;
- }
- if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.y = 0;
- }
- if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.z = 0;
- }
- this.cameraDirection.scaleInPlace(this.inertia);
- }
- if (needToRotate) {
- if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.x = 0;
- }
- if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.y = 0;
- }
- this.cameraRotation.scaleInPlace(this.inertia);
- }
- _super.prototype._checkInputs.call(this);
- };
- TargetCamera.prototype._getViewMatrix = function () {
- if (!this.lockedTarget) {
- // Compute
- if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
- BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
- this._lookAtTemp.invert();
- this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
- }
- else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- }
- else {
- this._currentTarget.copyFrom(this._getLockedTargetPosition());
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
- return this._viewMatrix;
- };
- TargetCamera.prototype._getVRViewMatrix = function () {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._cameraRigParams.vrActualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._cameraRigParams.vrActualUp, this._cameraRigParams.vrWorkMatrix);
- this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- };
- /**
- * @override
- * Override Camera.createRigCamera
- */
- TargetCamera.prototype.createRigCamera = function (name, cameraIndex) {
- if (this.cameraRigMode !== BABYLON.Camera.RIG_MODE_NONE) {
- var rigCamera = new TargetCamera(name, this.position.clone(), this.getScene());
- if (this.cameraRigMode === BABYLON.Camera.RIG_MODE_VR) {
- rigCamera._cameraRigParams = {};
- rigCamera._cameraRigParams.vrActualUp = new BABYLON.Vector3(0, 0, 0);
- rigCamera._getViewMatrix = rigCamera._getVRViewMatrix;
- }
- return rigCamera;
- }
- return null;
- };
- /**
- * @override
- * Override Camera._updateRigCameras
- */
- TargetCamera.prototype._updateRigCameras = function () {
- switch (this.cameraRigMode) {
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case BABYLON.Camera.RIG_MODE_VR:
- var camLeft = this._rigCameras[0];
- var camRight = this._rigCameras[1];
- if (this.cameraRigMode === BABYLON.Camera.RIG_MODE_VR) {
- camLeft.rotation.x = camRight.rotation.x = this.rotation.x;
- camLeft.rotation.y = camRight.rotation.y = this.rotation.y;
- camLeft.rotation.z = camRight.rotation.z = this.rotation.z;
- camLeft.position.copyFrom(this.position);
- camRight.position.copyFrom(this.position);
- }
- else {
- //provisionnaly using _cameraRigParams.stereoHalfAngle instead of calculations based on _cameraRigParams.interaxialDistance:
- this._getRigCamPosition(-this._cameraRigParams.stereoHalfAngle, camLeft.position);
- this._getRigCamPosition(this._cameraRigParams.stereoHalfAngle, camRight.position);
- camLeft.setTarget(this.getTarget());
- camRight.setTarget(this.getTarget());
- }
- break;
- }
- _super.prototype._updateRigCameras.call(this);
- };
- TargetCamera.prototype._getRigCamPosition = function (halfSpace, result) {
- if (!this._rigCamTransformMatrix) {
- this._rigCamTransformMatrix = new BABYLON.Matrix();
- }
- var target = this.getTarget();
- BABYLON.Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(BABYLON.Matrix.RotationY(halfSpace), this._rigCamTransformMatrix);
- this._rigCamTransformMatrix = this._rigCamTransformMatrix.multiply(BABYLON.Matrix.Translation(target.x, target.y, target.z));
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this._rigCamTransformMatrix, result);
- };
- return TargetCamera;
- })(BABYLON.Camera);
- BABYLON.TargetCamera = TargetCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FreeCamera = (function (_super) {
- __extends(FreeCamera, _super);
- function FreeCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
- this.keysUp = [38];
- this.keysDown = [40];
- this.keysLeft = [37];
- this.keysRight = [39];
- this.checkCollisions = false;
- this.applyGravity = false;
- this.angularSensibility = 2000.0;
- this._keys = [];
- this._collider = new BABYLON.Collider();
- this._needMoveForGravity = false;
- this._oldPosition = BABYLON.Vector3.Zero();
- this._diffPosition = BABYLON.Vector3.Zero();
- this._newPosition = BABYLON.Vector3.Zero();
- this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
- if (collidedMesh === void 0) { collidedMesh = null; }
- //TODO move this to the collision coordinator!
- if (_this.getScene().workerCollisions)
- newPosition.multiplyInPlace(_this._collider.radius);
- var updatePosition = function (newPos) {
- _this._newPosition.copyFrom(newPos);
- _this._newPosition.subtractToRef(_this._oldPosition, _this._diffPosition);
- var oldPosition = _this.position.clone();
- if (_this._diffPosition.length() > BABYLON.Engine.CollisionsEpsilon) {
- _this.position.addInPlace(_this._diffPosition);
- if (_this.onCollide && collidedMesh) {
- _this.onCollide(collidedMesh);
- }
- }
- };
- updatePosition(newPosition);
- };
- }
- // Controls
- FreeCamera.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- var previousPosition;
- var engine = this.getEngine();
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- if (this._onMouseDown === undefined) {
- this._onMouseDown = function (evt) {
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseUp = function (evt) {
- previousPosition = null;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseOut = function (evt) {
- previousPosition = null;
- _this._keys = [];
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseMove = function (evt) {
- if (!previousPosition && !engine.isPointerLock) {
- return;
- }
- var offsetX;
- var offsetY;
- if (!engine.isPointerLock) {
- offsetX = evt.clientX - previousPosition.x;
- offsetY = evt.clientY - previousPosition.y;
- }
- else {
- offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- }
- _this.cameraRotation.y += offsetX / _this.angularSensibility;
- _this.cameraRotation.x += offsetY / _this.angularSensibility;
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- _this._keys.push(evt.keyCode);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- _this._keys.splice(index, 1);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onLostFocus = function () {
- _this._keys = [];
- };
- this._reset = function () {
- _this._keys = [];
- previousPosition = null;
- _this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- _this.cameraRotation = new BABYLON.Vector2(0, 0);
- };
- }
- element.addEventListener("mousedown", this._onMouseDown, false);
- element.addEventListener("mouseup", this._onMouseUp, false);
- element.addEventListener("mouseout", this._onMouseOut, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- FreeCamera.prototype.detachControl = function (element) {
- if (this._attachedElement != element) {
- return;
- }
- element.removeEventListener("mousedown", this._onMouseDown);
- element.removeEventListener("mouseup", this._onMouseUp);
- element.removeEventListener("mouseout", this._onMouseOut);
- element.removeEventListener("mousemove", this._onMouseMove);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- };
- FreeCamera.prototype._collideWithWorld = function (velocity) {
- var globalPosition;
- if (this.parent) {
- globalPosition = BABYLON.Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
- }
- else {
- globalPosition = this.position;
- }
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
- this._collider.radius = this.ellipsoid;
- //no need for clone, as long as gravity is not on.
- var actualVelocity = velocity;
- //add gravity to the velocity to prevent the dual-collision checking
- if (this.applyGravity) {
- //this prevents mending with cameraDirection, a global variable of the free camera class.
- actualVelocity = velocity.add(this.getScene().gravity);
- }
- this.getScene().collisionCoordinator.getNewPosition(this._oldPosition, actualVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
- };
- FreeCamera.prototype._checkInputs = function () {
- if (!this._localDirection) {
- this._localDirection = BABYLON.Vector3.Zero();
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- // Keyboard
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- var speed = this._computeLocalCameraSpeed();
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(-speed, 0, 0);
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, speed);
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(speed, 0, 0);
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, -speed);
- }
- this.getViewMatrix().invertToRef(this._cameraTransformMatrix);
- BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
- this.cameraDirection.addInPlace(this._transformedDirection);
- }
- _super.prototype._checkInputs.call(this);
- };
- FreeCamera.prototype._decideIfNeedsToMove = function () {
- return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- };
- FreeCamera.prototype._updatePosition = function () {
- if (this.checkCollisions && this.getScene().collisionsEnabled) {
- this._collideWithWorld(this.cameraDirection);
- }
- else {
- this.position.addInPlace(this.cameraDirection);
- }
- };
- return FreeCamera;
- })(BABYLON.TargetCamera);
- BABYLON.FreeCamera = FreeCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FollowCamera = (function (_super) {
- __extends(FollowCamera, _super);
- function FollowCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.radius = 12;
- this.rotationOffset = 0;
- this.heightOffset = 4;
- this.cameraAcceleration = 0.05;
- this.maxCameraSpeed = 20;
- }
- FollowCamera.prototype.getRadians = function (degrees) {
- return degrees * Math.PI / 180;
- };
- FollowCamera.prototype.follow = function (cameraTarget) {
- if (!cameraTarget)
- return;
- var yRotation;
- if (cameraTarget.rotationQuaternion) {
- var rotMatrix = new BABYLON.Matrix();
- cameraTarget.rotationQuaternion.toRotationMatrix(rotMatrix);
- yRotation = Math.atan2(rotMatrix.m[8], rotMatrix.m[10]);
- }
- else {
- yRotation = cameraTarget.rotation.y;
- }
- var radians = this.getRadians(this.rotationOffset) + yRotation;
- var targetX = cameraTarget.position.x + Math.sin(radians) * this.radius;
- var targetZ = cameraTarget.position.z + Math.cos(radians) * this.radius;
- var dx = targetX - this.position.x;
- var dy = (cameraTarget.position.y + this.heightOffset) - this.position.y;
- var dz = (targetZ) - this.position.z;
- var vx = dx * this.cameraAcceleration * 2; //this is set to .05
- var vy = dy * this.cameraAcceleration;
- var vz = dz * this.cameraAcceleration * 2;
- if (vx > this.maxCameraSpeed || vx < -this.maxCameraSpeed) {
- vx = vx < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- if (vy > this.maxCameraSpeed || vy < -this.maxCameraSpeed) {
- vy = vy < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- if (vz > this.maxCameraSpeed || vz < -this.maxCameraSpeed) {
- vz = vz < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- this.position = new BABYLON.Vector3(this.position.x + vx, this.position.y + vy, this.position.z + vz);
- this.setTarget(cameraTarget.position);
- };
- FollowCamera.prototype._checkInputs = function () {
- _super.prototype._checkInputs.call(this);
- this.follow(this.target);
- };
- return FollowCamera;
- })(BABYLON.TargetCamera);
- BABYLON.FollowCamera = FollowCamera;
- var ArcFollowCamera = (function (_super) {
- __extends(ArcFollowCamera, _super);
- function ArcFollowCamera(name, alpha, beta, radius, target, scene) {
- _super.call(this, name, BABYLON.Vector3.Zero(), scene);
- this.alpha = alpha;
- this.beta = beta;
- this.radius = radius;
- this.target = target;
- this._cartesianCoordinates = BABYLON.Vector3.Zero();
- this.follow();
- }
- ArcFollowCamera.prototype.follow = function () {
- this._cartesianCoordinates.x = this.radius * Math.cos(this.alpha) * Math.cos(this.beta);
- this._cartesianCoordinates.y = this.radius * Math.sin(this.beta);
- this._cartesianCoordinates.z = this.radius * Math.sin(this.alpha) * Math.cos(this.beta);
- this.position = this.target.position.add(this._cartesianCoordinates);
- this.setTarget(this.target.position);
- };
- ArcFollowCamera.prototype._checkInputs = function () {
- _super.prototype._checkInputs.call(this);
- this.follow();
- };
- return ArcFollowCamera;
- })(BABYLON.TargetCamera);
- BABYLON.ArcFollowCamera = ArcFollowCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var TouchCamera = (function (_super) {
- __extends(TouchCamera, _super);
- function TouchCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._offsetX = null;
- this._offsetY = null;
- this._pointerCount = 0;
- this._pointerPressed = [];
- this.angularSensibility = 200000.0;
- this.moveSensibility = 500.0;
- }
- TouchCamera.prototype.attachControl = function (canvas, noPreventDefault) {
- var _this = this;
- var previousPosition;
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- if (this._onPointerDown === undefined) {
- this._onPointerDown = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- _this._pointerPressed.push(evt.pointerId);
- if (_this._pointerPressed.length !== 1) {
- return;
- }
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- };
- this._onPointerUp = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- var index = _this._pointerPressed.indexOf(evt.pointerId);
- if (index === -1) {
- return;
- }
- _this._pointerPressed.splice(index, 1);
- if (index != 0) {
- return;
- }
- previousPosition = null;
- _this._offsetX = null;
- _this._offsetY = null;
- };
- this._onPointerMove = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- if (!previousPosition) {
- return;
- }
- var index = _this._pointerPressed.indexOf(evt.pointerId);
- if (index != 0) {
- return;
- }
- _this._offsetX = evt.clientX - previousPosition.x;
- _this._offsetY = -(evt.clientY - previousPosition.y);
- };
- this._onLostFocus = function () {
- _this._offsetX = null;
- _this._offsetY = null;
- };
- }
- canvas.addEventListener("pointerdown", this._onPointerDown);
- canvas.addEventListener("pointerup", this._onPointerUp);
- canvas.addEventListener("pointerout", this._onPointerUp);
- canvas.addEventListener("pointermove", this._onPointerMove);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- TouchCamera.prototype.detachControl = function (canvas) {
- if (this._attachedCanvas != canvas) {
- return;
- }
- canvas.removeEventListener("pointerdown", this._onPointerDown);
- canvas.removeEventListener("pointerup", this._onPointerUp);
- canvas.removeEventListener("pointerout", this._onPointerUp);
- canvas.removeEventListener("pointermove", this._onPointerMove);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._attachedCanvas = null;
- };
- TouchCamera.prototype._checkInputs = function () {
- if (this._offsetX) {
- this.cameraRotation.y += this._offsetX / this.angularSensibility;
- if (this._pointerPressed.length > 1) {
- this.cameraRotation.x += -this._offsetY / this.angularSensibility;
- }
- else {
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- }
- }
- _super.prototype._checkInputs.call(this);
- };
- return TouchCamera;
- })(BABYLON.FreeCamera);
- BABYLON.TouchCamera = TouchCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- var ArcRotateCamera = (function (_super) {
- __extends(ArcRotateCamera, _super);
- function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
- var _this = this;
- _super.call(this, name, BABYLON.Vector3.Zero(), scene);
- this.alpha = alpha;
- this.beta = beta;
- this.radius = radius;
- this.target = target;
- this.inertialAlphaOffset = 0;
- this.inertialBetaOffset = 0;
- this.inertialRadiusOffset = 0;
- this.lowerAlphaLimit = null;
- this.upperAlphaLimit = null;
- this.lowerBetaLimit = 0.01;
- this.upperBetaLimit = Math.PI;
- this.lowerRadiusLimit = null;
- this.upperRadiusLimit = null;
- this.angularSensibilityX = 1000.0;
- this.angularSensibilityY = 1000.0;
- this.wheelPrecision = 3.0;
- this.pinchPrecision = 2.0;
- this.panningSensibility = 50.0;
- this.inertialPanningX = 0;
- this.inertialPanningY = 0;
- this.keysUp = [38];
- this.keysDown = [40];
- this.keysLeft = [37];
- this.keysRight = [39];
- this.zoomOnFactor = 1;
- this.targetScreenOffset = BABYLON.Vector2.Zero();
- this.pinchInwards = true;
- this.allowUpsideDown = true;
- this._keys = [];
- this._viewMatrix = new BABYLON.Matrix();
- this._isRightClick = false;
- this._isCtrlPushed = false;
- this.checkCollisions = false;
- this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
- this._collider = new BABYLON.Collider();
- this._previousPosition = BABYLON.Vector3.Zero();
- this._collisionVelocity = BABYLON.Vector3.Zero();
- this._newPosition = BABYLON.Vector3.Zero();
- this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
- if (collidedMesh === void 0) { collidedMesh = null; }
- if (_this.getScene().workerCollisions && _this.checkCollisions) {
- newPosition.multiplyInPlace(_this._collider.radius);
- }
- if (!collidedMesh) {
- _this._previousPosition.copyFrom(_this.position);
- }
- else {
- _this.setPosition(_this.position);
- if (_this.onCollide) {
- _this.onCollide(collidedMesh);
- }
- }
- // Recompute because of constraints
- var cosa = Math.cos(_this.alpha);
- var sina = Math.sin(_this.alpha);
- var cosb = Math.cos(_this.beta);
- var sinb = Math.sin(_this.beta);
- var target = _this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(_this.radius * cosa * sinb, _this.radius * cosb, _this.radius * sina * sinb), _this._newPosition);
- _this.position.copyFrom(_this._newPosition);
- var up = _this.upVector;
- if (_this.allowUpsideDown && _this.beta < 0) {
- var up = up.clone();
- up = up.negate();
- }
- BABYLON.Matrix.LookAtLHToRef(_this.position, target, up, _this._viewMatrix);
- _this._viewMatrix.m[12] += _this.targetScreenOffset.x;
- _this._viewMatrix.m[13] += _this.targetScreenOffset.y;
- _this._collisionTriggered = false;
- };
- if (!this.target) {
- this.target = BABYLON.Vector3.Zero();
- }
- this.getViewMatrix();
- }
- Object.defineProperty(ArcRotateCamera.prototype, "angularSensibility", {
- //deprecated angularSensibility support
- get: function () {
- BABYLON.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
- return Math.max(this.angularSensibilityX, this.angularSensibilityY);
- },
- //deprecated angularSensibility support
- set: function (value) {
- BABYLON.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
- this.angularSensibilityX = value;
- this.angularSensibilityY = value;
- },
- enumerable: true,
- configurable: true
- });
- ArcRotateCamera.prototype._getTargetPosition = function () {
- return this.target.position || this.target;
- };
- // Cache
- ArcRotateCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.alpha = undefined;
- this._cache.beta = undefined;
- this._cache.radius = undefined;
- this._cache.targetScreenOffset = undefined;
- };
- ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- this._cache.target.copyFrom(this._getTargetPosition());
- this._cache.alpha = this.alpha;
- this._cache.beta = this.beta;
- this._cache.radius = this.radius;
- this._cache.targetScreenOffset = this.targetScreenOffset.clone();
- };
- // Synchronized
- ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this))
- return false;
- return this._cache.target.equals(this._getTargetPosition())
- && this._cache.alpha === this.alpha
- && this._cache.beta === this.beta
- && this._cache.radius === this.radius
- && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
- };
- // Methods
- ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault, useCtrlForPanning) {
- var _this = this;
- if (useCtrlForPanning === void 0) { useCtrlForPanning = true; }
- var cacheSoloPointer; // cache pointer object for better perf on camera rotation
- var previousPinchDistance = 0;
- var pointers = new BABYLON.SmartCollection();
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- var engine = this.getEngine();
- if (this._onPointerDown === undefined) {
- this._onPointerDown = function (evt) {
- // Manage panning with right click
- _this._isRightClick = evt.button === 2 ? true : false;
- // manage pointers
- pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
- cacheSoloPointer = pointers.item(evt.pointerId);
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onPointerUp = function (evt) {
- cacheSoloPointer = null;
- previousPinchDistance = 0;
- //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
- //but emptying completly pointers collection is required to fix a bug on iPhone :
- //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
- //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
- pointers.empty();
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onContextMenu = function (evt) {
- evt.preventDefault();
- };
- this._onPointerMove = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- switch (pointers.count) {
- case 1:
- if ((_this._isCtrlPushed && useCtrlForPanning) || (!useCtrlForPanning && _this._isRightClick)) {
- _this.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / _this.panningSensibility;
- _this.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / _this.panningSensibility;
- }
- else {
- var offsetX = evt.clientX - cacheSoloPointer.x;
- var offsetY = evt.clientY - cacheSoloPointer.y;
- _this.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
- _this.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
- }
- cacheSoloPointer.x = evt.clientX;
- cacheSoloPointer.y = evt.clientY;
- break;
- case 2:
- //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
- pointers.item(evt.pointerId).x = evt.clientX;
- pointers.item(evt.pointerId).y = evt.clientY;
- var direction = _this.pinchInwards ? 1 : -1;
- var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
- var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
- var pinchSquaredDistance = (distX * distX) + (distY * distY);
- if (previousPinchDistance === 0) {
- previousPinchDistance = pinchSquaredDistance;
- return;
- }
- if (pinchSquaredDistance !== previousPinchDistance) {
- _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * ((_this.angularSensibilityX + _this.angularSensibilityY) / 2) * direction);
- previousPinchDistance = pinchSquaredDistance;
- }
- break;
- default:
- if (pointers.item(evt.pointerId)) {
- pointers.item(evt.pointerId).x = evt.clientX;
- pointers.item(evt.pointerId).y = evt.clientY;
- }
- }
- };
- this._onMouseMove = function (evt) {
- if (!engine.isPointerLock) {
- return;
- }
- var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- _this.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
- _this.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._wheel = function (event) {
- var delta = 0;
- if (event.wheelDelta) {
- delta = event.wheelDelta / (_this.wheelPrecision * 40);
- }
- else if (event.detail) {
- delta = -event.detail / _this.wheelPrecision;
- }
- if (delta)
- _this.inertialRadiusOffset += delta;
- if (event.preventDefault) {
- if (!noPreventDefault) {
- event.preventDefault();
- }
- }
- };
- this._onKeyDown = function (evt) {
- _this._isCtrlPushed = evt.ctrlKey;
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- _this._keys.push(evt.keyCode);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onKeyUp = function (evt) {
- _this._isCtrlPushed = evt.ctrlKey;
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- _this._keys.splice(index, 1);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onLostFocus = function () {
- _this._keys = [];
- pointers.empty();
- previousPinchDistance = 0;
- cacheSoloPointer = null;
- };
- this._onGestureStart = function (e) {
- if (window.MSGesture === undefined) {
- return;
- }
- if (!_this._MSGestureHandler) {
- _this._MSGestureHandler = new MSGesture();
- _this._MSGestureHandler.target = element;
- }
- _this._MSGestureHandler.addPointer(e.pointerId);
- };
- this._onGesture = function (e) {
- _this.radius *= e.scale;
- if (e.preventDefault) {
- if (!noPreventDefault) {
- e.stopPropagation();
- e.preventDefault();
- }
- }
- };
- this._reset = function () {
- _this._keys = [];
- _this.inertialAlphaOffset = 0;
- _this.inertialBetaOffset = 0;
- _this.inertialRadiusOffset = 0;
- pointers.empty();
- previousPinchDistance = 0;
- cacheSoloPointer = null;
- };
- }
- if (!useCtrlForPanning) {
- element.addEventListener("contextmenu", this._onContextMenu, false);
- }
- element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
- element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- element.addEventListener("MSPointerDown", this._onGestureStart, false);
- element.addEventListener("MSGestureChange", this._onGesture, false);
- element.addEventListener('mousewheel', this._wheel, false);
- element.addEventListener('DOMMouseScroll', this._wheel, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- ArcRotateCamera.prototype.detachControl = function (element) {
- if (this._attachedElement !== element) {
- return;
- }
- element.removeEventListener("contextmenu", this._onContextMenu);
- element.removeEventListener(eventPrefix + "down", this._onPointerDown);
- element.removeEventListener(eventPrefix + "up", this._onPointerUp);
- element.removeEventListener(eventPrefix + "out", this._onPointerUp);
- element.removeEventListener(eventPrefix + "move", this._onPointerMove);
- element.removeEventListener("mousemove", this._onMouseMove);
- element.removeEventListener("MSPointerDown", this._onGestureStart);
- element.removeEventListener("MSGestureChange", this._onGesture);
- element.removeEventListener('mousewheel', this._wheel);
- element.removeEventListener('DOMMouseScroll', this._wheel);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._MSGestureHandler = null;
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- };
- ArcRotateCamera.prototype._checkInputs = function () {
- //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
- if (this._collisionTriggered) {
- return;
- }
- // Keyboard
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset -= 0.01;
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset -= 0.01;
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset += 0.01;
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset += 0.01;
- }
- }
- // Inertia
- if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
- this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
- this.beta += this.inertialBetaOffset;
- this.radius -= this.inertialRadiusOffset;
- this.inertialAlphaOffset *= this.inertia;
- this.inertialBetaOffset *= this.inertia;
- this.inertialRadiusOffset *= this.inertia;
- if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
- this.inertialAlphaOffset = 0;
- if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
- this.inertialBetaOffset = 0;
- if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
- this.inertialRadiusOffset = 0;
- }
- // Panning inertia
- if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
- if (!this._localDirection) {
- this._localDirection = BABYLON.Vector3.Zero();
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- this.inertialPanningX *= this.inertia;
- this.inertialPanningY *= this.inertia;
- if (Math.abs(this.inertialPanningX) < BABYLON.Engine.Epsilon)
- this.inertialPanningX = 0;
- if (Math.abs(this.inertialPanningY) < BABYLON.Engine.Epsilon)
- this.inertialPanningY = 0;
- this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, 0);
- this._viewMatrix.invertToRef(this._cameraTransformMatrix);
- BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
- this.target.addInPlace(this._transformedDirection);
- }
- // Limits
- this._checkLimits();
- _super.prototype._checkInputs.call(this);
- };
- ArcRotateCamera.prototype._checkLimits = function () {
- if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
- if (this.allowUpsideDown && this.beta > Math.PI) {
- this.beta = this.beta - (2 * Math.PI);
- }
- }
- else {
- if (this.beta < this.lowerBetaLimit) {
- this.beta = this.lowerBetaLimit;
- }
- }
- if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
- if (this.allowUpsideDown && this.beta < -Math.PI) {
- this.beta = this.beta + (2 * Math.PI);
- }
- }
- else {
- if (this.beta > this.upperBetaLimit) {
- this.beta = this.upperBetaLimit;
- }
- }
- if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
- this.alpha = this.lowerAlphaLimit;
- }
- if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
- this.alpha = this.upperAlphaLimit;
- }
- if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
- this.radius = this.lowerRadiusLimit;
- }
- if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
- this.radius = this.upperRadiusLimit;
- }
- };
- ArcRotateCamera.prototype.setPosition = function (position) {
- var radiusv3 = position.subtract(this._getTargetPosition());
- this.radius = radiusv3.length();
- // Alpha
- this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
- if (radiusv3.z < 0) {
- this.alpha = 2 * Math.PI - this.alpha;
- }
- // Beta
- this.beta = Math.acos(radiusv3.y / this.radius);
- this._checkLimits();
- };
- ArcRotateCamera.prototype.setTarget = function (target) {
- this.target = target;
- };
- ArcRotateCamera.prototype._getViewMatrix = function () {
- // Compute
- var cosa = Math.cos(this.alpha);
- var sina = Math.sin(this.alpha);
- var cosb = Math.cos(this.beta);
- var sinb = Math.sin(this.beta);
- var target = this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
- if (this.getScene().collisionsEnabled && this.checkCollisions) {
- this._collider.radius = this.collisionRadius;
- this._newPosition.subtractToRef(this.position, this._collisionVelocity);
- this._collisionTriggered = true;
- this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
- }
- else {
- this.position.copyFrom(this._newPosition);
- var up = this.upVector;
- if (this.allowUpsideDown && this.beta < 0) {
- var up = up.clone();
- up = up.negate();
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
- this._viewMatrix.m[12] += this.targetScreenOffset.x;
- this._viewMatrix.m[13] += this.targetScreenOffset.y;
- }
- return this._viewMatrix;
- };
- ArcRotateCamera.prototype.zoomOn = function (meshes, doNotUpdateMaxZ) {
- if (doNotUpdateMaxZ === void 0) { doNotUpdateMaxZ = false; }
- meshes = meshes || this.getScene().meshes;
- var minMaxVector = BABYLON.Mesh.MinMax(meshes);
- var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
- this.radius = distance * this.zoomOnFactor;
- this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance }, doNotUpdateMaxZ);
- };
- ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance, doNotUpdateMaxZ) {
- if (doNotUpdateMaxZ === void 0) { doNotUpdateMaxZ = false; }
- var meshesOrMinMaxVector;
- var distance;
- if (meshesOrMinMaxVectorAndDistance.min === undefined) {
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
- meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
- distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
- }
- else {
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
- distance = meshesOrMinMaxVectorAndDistance.distance;
- }
- this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
- if (!doNotUpdateMaxZ) {
- this.maxZ = distance * 2;
- }
- };
- /**
- * @override
- * Override Camera.createRigCamera
- */
- ArcRotateCamera.prototype.createRigCamera = function (name, cameraIndex) {
- switch (this.cameraRigMode) {
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case BABYLON.Camera.RIG_MODE_VR:
- var alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? 1 : -1);
- return new ArcRotateCamera(name, this.alpha + alphaShift, this.beta, this.radius, this.target, this.getScene());
- }
- };
- /**
- * @override
- * Override Camera._updateRigCameras
- */
- ArcRotateCamera.prototype._updateRigCameras = function () {
- switch (this.cameraRigMode) {
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case BABYLON.Camera.RIG_MODE_VR:
- var camLeft = this._rigCameras[0];
- var camRight = this._rigCameras[1];
- camLeft.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
- camRight.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
- camLeft.beta = camRight.beta = this.beta;
- camLeft.radius = camRight.radius = this.radius;
- break;
- }
- _super.prototype._updateRigCameras.call(this);
- };
- return ArcRotateCamera;
- })(BABYLON.TargetCamera);
- BABYLON.ArcRotateCamera = ArcRotateCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var DeviceOrientationCamera = (function (_super) {
- __extends(DeviceOrientationCamera, _super);
- function DeviceOrientationCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this._offsetX = null;
- this._offsetY = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- this.angularSensibility = 10000.0;
- this.moveSensibility = 50.0;
- window.addEventListener("resize", function () {
- _this._initialOrientationGamma = null;
- }, false);
- }
- DeviceOrientationCamera.prototype.attachControl = function (canvas, noPreventDefault) {
- var _this = this;
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- if (!this._orientationChanged) {
- this._orientationChanged = function (evt) {
- if (!_this._initialOrientationGamma) {
- _this._initialOrientationGamma = evt.gamma;
- _this._initialOrientationBeta = evt.beta;
- }
- _this._orientationGamma = evt.gamma;
- _this._orientationBeta = evt.beta;
- _this._offsetY = (_this._initialOrientationBeta - _this._orientationBeta);
- _this._offsetX = (_this._initialOrientationGamma - _this._orientationGamma);
- };
- }
- window.addEventListener("deviceorientation", this._orientationChanged);
- };
- DeviceOrientationCamera.prototype.detachControl = function (canvas) {
- if (this._attachedCanvas != canvas) {
- return;
- }
- window.removeEventListener("deviceorientation", this._orientationChanged);
- this._attachedCanvas = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- };
- DeviceOrientationCamera.prototype._checkInputs = function () {
- if (!this._offsetX) {
- return;
- }
- this.cameraRotation.y -= this._offsetX / this.angularSensibility;
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- _super.prototype._checkInputs.call(this);
- };
- return DeviceOrientationCamera;
- })(BABYLON.FreeCamera);
- BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Gamepads = (function () {
- function Gamepads(ongamedpadconnected) {
- var _this = this;
- this.babylonGamepads = [];
- this.oneGamepadConnected = false;
- this.isMonitoring = false;
- this.gamepadEventSupported = 'GamepadEvent' in window;
- this.gamepadSupportAvailable = (navigator.getGamepads ||
- !!navigator.webkitGetGamepads || !!navigator.msGetGamepads || !!navigator.webkitGamepads);
- this.buttonADataURL = "data:image/png;base64,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";
- this._callbackGamepadConnected = ongamedpadconnected;
- if (this.gamepadSupportAvailable) {
- // Checking if the gamepad connected event is supported (like in Firefox)
- if (this.gamepadEventSupported) {
- window.addEventListener('gamepadconnected', function (evt) {
- _this._onGamepadConnected(evt);
- }, false);
- window.addEventListener('gamepaddisconnected', function (evt) {
- _this._onGamepadDisconnected(evt);
- }, false);
- }
- else {
- this._startMonitoringGamepads();
- }
- if (!this.oneGamepadConnected) {
- this._insertGamepadDOMInstructions();
- }
- }
- else {
- this._insertGamepadDOMNotSupported();
- }
- }
- Gamepads.prototype._insertGamepadDOMInstructions = function () {
- Gamepads.gamepadDOMInfo = document.createElement("div");
- var buttonAImage = document.createElement("img");
- buttonAImage.src = this.buttonADataURL;
- var spanMessage = document.createElement("span");
- spanMessage.innerHTML = "<strong>to activate gamepad</strong>";
- Gamepads.gamepadDOMInfo.appendChild(buttonAImage);
- Gamepads.gamepadDOMInfo.appendChild(spanMessage);
- Gamepads.gamepadDOMInfo.style.position = "absolute";
- Gamepads.gamepadDOMInfo.style.width = "100%";
- Gamepads.gamepadDOMInfo.style.height = "48px";
- Gamepads.gamepadDOMInfo.style.bottom = "0px";
- Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
- Gamepads.gamepadDOMInfo.style.textAlign = "center";
- Gamepads.gamepadDOMInfo.style.zIndex = "10";
- buttonAImage.style.position = "relative";
- buttonAImage.style.bottom = "8px";
- spanMessage.style.position = "relative";
- spanMessage.style.fontSize = "32px";
- spanMessage.style.bottom = "32px";
- spanMessage.style.color = "green";
- document.body.appendChild(Gamepads.gamepadDOMInfo);
- };
- Gamepads.prototype._insertGamepadDOMNotSupported = function () {
- Gamepads.gamepadDOMInfo = document.createElement("div");
- var spanMessage = document.createElement("span");
- spanMessage.innerHTML = "<strong>gamepad not supported</strong>";
- Gamepads.gamepadDOMInfo.appendChild(spanMessage);
- Gamepads.gamepadDOMInfo.style.position = "absolute";
- Gamepads.gamepadDOMInfo.style.width = "100%";
- Gamepads.gamepadDOMInfo.style.height = "40px";
- Gamepads.gamepadDOMInfo.style.bottom = "0px";
- Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
- Gamepads.gamepadDOMInfo.style.textAlign = "center";
- Gamepads.gamepadDOMInfo.style.zIndex = "10";
- spanMessage.style.position = "relative";
- spanMessage.style.fontSize = "32px";
- spanMessage.style.color = "red";
- document.body.appendChild(Gamepads.gamepadDOMInfo);
- };
- Gamepads.prototype.dispose = function () {
- if (Gamepads.gamepadDOMInfo) {
- document.body.removeChild(Gamepads.gamepadDOMInfo);
- }
- };
- Gamepads.prototype._onGamepadConnected = function (evt) {
- var newGamepad = this._addNewGamepad(evt.gamepad);
- if (this._callbackGamepadConnected)
- this._callbackGamepadConnected(newGamepad);
- this._startMonitoringGamepads();
- };
- Gamepads.prototype._addNewGamepad = function (gamepad) {
- if (!this.oneGamepadConnected) {
- this.oneGamepadConnected = true;
- if (Gamepads.gamepadDOMInfo) {
- document.body.removeChild(Gamepads.gamepadDOMInfo);
- Gamepads.gamepadDOMInfo = null;
- }
- }
- var newGamepad;
- if (gamepad.id.search("Xbox 360") !== -1 || gamepad.id.search("xinput") !== -1) {
- newGamepad = new Xbox360Pad(gamepad.id, gamepad.index, gamepad);
- }
- else {
- newGamepad = new GenericPad(gamepad.id, gamepad.index, gamepad);
- }
- this.babylonGamepads.push(newGamepad);
- return newGamepad;
- };
- Gamepads.prototype._onGamepadDisconnected = function (evt) {
- // Remove the gamepad from the list of gamepads to monitor.
- for (var i in this.babylonGamepads) {
- if (this.babylonGamepads[i].index == evt.gamepad.index) {
- this.babylonGamepads.splice(i, 1);
- break;
- }
- }
- // If no gamepads are left, stop the polling loop.
- if (this.babylonGamepads.length == 0) {
- this._stopMonitoringGamepads();
- }
- };
- Gamepads.prototype._startMonitoringGamepads = function () {
- if (!this.isMonitoring) {
- this.isMonitoring = true;
- this._checkGamepadsStatus();
- }
- };
- Gamepads.prototype._stopMonitoringGamepads = function () {
- this.isMonitoring = false;
- };
- Gamepads.prototype._checkGamepadsStatus = function () {
- var _this = this;
- // updating gamepad objects
- this._updateGamepadObjects();
- for (var i in this.babylonGamepads) {
- this.babylonGamepads[i].update();
- }
- if (this.isMonitoring) {
- if (window.requestAnimationFrame) {
- window.requestAnimationFrame(function () { _this._checkGamepadsStatus(); });
- }
- else if (window.mozRequestAnimationFrame) {
- window.mozRequestAnimationFrame(function () { _this._checkGamepadsStatus(); });
- }
- else if (window.webkitRequestAnimationFrame) {
- window.webkitRequestAnimationFrame(function () { _this._checkGamepadsStatus(); });
- }
- }
- };
- // This function is called only on Chrome, which does not yet support
- // connection/disconnection events, but requires you to monitor
- // an array for changes.
- Gamepads.prototype._updateGamepadObjects = function () {
- var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
- for (var i = 0; i < gamepads.length; i++) {
- if (gamepads[i]) {
- if (!(gamepads[i].index in this.babylonGamepads)) {
- var newGamepad = this._addNewGamepad(gamepads[i]);
- if (this._callbackGamepadConnected) {
- this._callbackGamepadConnected(newGamepad);
- }
- }
- else {
- this.babylonGamepads[i].browserGamepad = gamepads[i];
- }
- }
- }
- };
- return Gamepads;
- })();
- BABYLON.Gamepads = Gamepads;
- var StickValues = (function () {
- function StickValues(x, y) {
- this.x = x;
- this.y = y;
- }
- return StickValues;
- })();
- BABYLON.StickValues = StickValues;
- var Gamepad = (function () {
- function Gamepad(id, index, browserGamepad) {
- this.id = id;
- this.index = index;
- this.browserGamepad = browserGamepad;
- if (this.browserGamepad.axes.length >= 2) {
- this._leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
- }
- if (this.browserGamepad.axes.length >= 4) {
- this._rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
- }
- }
- Gamepad.prototype.onleftstickchanged = function (callback) {
- this._onleftstickchanged = callback;
- };
- Gamepad.prototype.onrightstickchanged = function (callback) {
- this._onrightstickchanged = callback;
- };
- Object.defineProperty(Gamepad.prototype, "leftStick", {
- get: function () {
- return this._leftStick;
- },
- set: function (newValues) {
- if (this._onleftstickchanged && (this._leftStick.x !== newValues.x || this._leftStick.y !== newValues.y)) {
- this._onleftstickchanged(newValues);
- }
- this._leftStick = newValues;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Gamepad.prototype, "rightStick", {
- get: function () {
- return this._rightStick;
- },
- set: function (newValues) {
- if (this._onrightstickchanged && (this._rightStick.x !== newValues.x || this._rightStick.y !== newValues.y)) {
- this._onrightstickchanged(newValues);
- }
- this._rightStick = newValues;
- },
- enumerable: true,
- configurable: true
- });
- Gamepad.prototype.update = function () {
- if (this._leftStick) {
- this.leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
- }
- if (this._rightStick) {
- this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
- }
- };
- return Gamepad;
- })();
- BABYLON.Gamepad = Gamepad;
- var GenericPad = (function (_super) {
- __extends(GenericPad, _super);
- function GenericPad(id, index, gamepad) {
- _super.call(this, id, index, gamepad);
- this.id = id;
- this.index = index;
- this.gamepad = gamepad;
- this._buttons = new Array(gamepad.buttons.length);
- }
- GenericPad.prototype.onbuttondown = function (callback) {
- this._onbuttondown = callback;
- };
- GenericPad.prototype.onbuttonup = function (callback) {
- this._onbuttonup = callback;
- };
- GenericPad.prototype._setButtonValue = function (newValue, currentValue, buttonIndex) {
- if (newValue !== currentValue) {
- if (this._onbuttondown && newValue === 1) {
- this._onbuttondown(buttonIndex);
- }
- if (this._onbuttonup && newValue === 0) {
- this._onbuttonup(buttonIndex);
- }
- }
- return newValue;
- };
- GenericPad.prototype.update = function () {
- _super.prototype.update.call(this);
- for (var index = 0; index < this._buttons.length; index++) {
- this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index);
- }
- };
- return GenericPad;
- })(Gamepad);
- BABYLON.GenericPad = GenericPad;
- (function (Xbox360Button) {
- Xbox360Button[Xbox360Button["A"] = 0] = "A";
- Xbox360Button[Xbox360Button["B"] = 1] = "B";
- Xbox360Button[Xbox360Button["X"] = 2] = "X";
- Xbox360Button[Xbox360Button["Y"] = 3] = "Y";
- Xbox360Button[Xbox360Button["Start"] = 4] = "Start";
- Xbox360Button[Xbox360Button["Back"] = 5] = "Back";
- Xbox360Button[Xbox360Button["LB"] = 6] = "LB";
- Xbox360Button[Xbox360Button["RB"] = 7] = "RB";
- Xbox360Button[Xbox360Button["LeftStick"] = 8] = "LeftStick";
- Xbox360Button[Xbox360Button["RightStick"] = 9] = "RightStick";
- })(BABYLON.Xbox360Button || (BABYLON.Xbox360Button = {}));
- var Xbox360Button = BABYLON.Xbox360Button;
- (function (Xbox360Dpad) {
- Xbox360Dpad[Xbox360Dpad["Up"] = 0] = "Up";
- Xbox360Dpad[Xbox360Dpad["Down"] = 1] = "Down";
- Xbox360Dpad[Xbox360Dpad["Left"] = 2] = "Left";
- Xbox360Dpad[Xbox360Dpad["Right"] = 3] = "Right";
- })(BABYLON.Xbox360Dpad || (BABYLON.Xbox360Dpad = {}));
- var Xbox360Dpad = BABYLON.Xbox360Dpad;
- var Xbox360Pad = (function (_super) {
- __extends(Xbox360Pad, _super);
- function Xbox360Pad() {
- _super.apply(this, arguments);
- this._leftTrigger = 0;
- this._rightTrigger = 0;
- this._buttonA = 0;
- this._buttonB = 0;
- this._buttonX = 0;
- this._buttonY = 0;
- this._buttonBack = 0;
- this._buttonStart = 0;
- this._buttonLB = 0;
- this._buttonRB = 0;
- this._buttonLeftStick = 0;
- this._buttonRightStick = 0;
- this._dPadUp = 0;
- this._dPadDown = 0;
- this._dPadLeft = 0;
- this._dPadRight = 0;
- }
- Xbox360Pad.prototype.onlefttriggerchanged = function (callback) {
- this._onlefttriggerchanged = callback;
- };
- Xbox360Pad.prototype.onrighttriggerchanged = function (callback) {
- this._onrighttriggerchanged = callback;
- };
- Object.defineProperty(Xbox360Pad.prototype, "leftTrigger", {
- get: function () {
- return this._leftTrigger;
- },
- set: function (newValue) {
- if (this._onlefttriggerchanged && this._leftTrigger !== newValue) {
- this._onlefttriggerchanged(newValue);
- }
- this._leftTrigger = newValue;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "rightTrigger", {
- get: function () {
- return this._rightTrigger;
- },
- set: function (newValue) {
- if (this._onrighttriggerchanged && this._rightTrigger !== newValue) {
- this._onrighttriggerchanged(newValue);
- }
- this._rightTrigger = newValue;
- },
- enumerable: true,
- configurable: true
- });
- Xbox360Pad.prototype.onbuttondown = function (callback) {
- this._onbuttondown = callback;
- };
- Xbox360Pad.prototype.onbuttonup = function (callback) {
- this._onbuttonup = callback;
- };
- Xbox360Pad.prototype.ondpaddown = function (callback) {
- this._ondpaddown = callback;
- };
- Xbox360Pad.prototype.ondpadup = function (callback) {
- this._ondpadup = callback;
- };
- Xbox360Pad.prototype._setButtonValue = function (newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (this._onbuttondown && newValue === 1) {
- this._onbuttondown(buttonType);
- }
- if (this._onbuttonup && newValue === 0) {
- this._onbuttonup(buttonType);
- }
- }
- return newValue;
- };
- Xbox360Pad.prototype._setDPadValue = function (newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (this._ondpaddown && newValue === 1) {
- this._ondpaddown(buttonType);
- }
- if (this._ondpadup && newValue === 0) {
- this._ondpadup(buttonType);
- }
- }
- return newValue;
- };
- Object.defineProperty(Xbox360Pad.prototype, "buttonA", {
- get: function () {
- return this._buttonA;
- },
- set: function (value) {
- this._buttonA = this._setButtonValue(value, this._buttonA, Xbox360Button.A);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonB", {
- get: function () {
- return this._buttonB;
- },
- set: function (value) {
- this._buttonB = this._setButtonValue(value, this._buttonB, Xbox360Button.B);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonX", {
- get: function () {
- return this._buttonX;
- },
- set: function (value) {
- this._buttonX = this._setButtonValue(value, this._buttonX, Xbox360Button.X);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonY", {
- get: function () {
- return this._buttonY;
- },
- set: function (value) {
- this._buttonY = this._setButtonValue(value, this._buttonY, Xbox360Button.Y);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonStart", {
- get: function () {
- return this._buttonStart;
- },
- set: function (value) {
- this._buttonStart = this._setButtonValue(value, this._buttonStart, Xbox360Button.Start);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonBack", {
- get: function () {
- return this._buttonBack;
- },
- set: function (value) {
- this._buttonBack = this._setButtonValue(value, this._buttonBack, Xbox360Button.Back);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonLB", {
- get: function () {
- return this._buttonLB;
- },
- set: function (value) {
- this._buttonLB = this._setButtonValue(value, this._buttonLB, Xbox360Button.LB);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonRB", {
- get: function () {
- return this._buttonRB;
- },
- set: function (value) {
- this._buttonRB = this._setButtonValue(value, this._buttonRB, Xbox360Button.RB);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonLeftStick", {
- get: function () {
- return this._buttonLeftStick;
- },
- set: function (value) {
- this._buttonLeftStick = this._setButtonValue(value, this._buttonLeftStick, Xbox360Button.LeftStick);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonRightStick", {
- get: function () {
- return this._buttonRightStick;
- },
- set: function (value) {
- this._buttonRightStick = this._setButtonValue(value, this._buttonRightStick, Xbox360Button.RightStick);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadUp", {
- get: function () {
- return this._dPadUp;
- },
- set: function (value) {
- this._dPadUp = this._setDPadValue(value, this._dPadUp, Xbox360Dpad.Up);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadDown", {
- get: function () {
- return this._dPadDown;
- },
- set: function (value) {
- this._dPadDown = this._setDPadValue(value, this._dPadDown, Xbox360Dpad.Down);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadLeft", {
- get: function () {
- return this._dPadLeft;
- },
- set: function (value) {
- this._dPadLeft = this._setDPadValue(value, this._dPadLeft, Xbox360Dpad.Left);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadRight", {
- get: function () {
- return this._dPadRight;
- },
- set: function (value) {
- this._dPadRight = this._setDPadValue(value, this._dPadRight, Xbox360Dpad.Right);
- },
- enumerable: true,
- configurable: true
- });
- Xbox360Pad.prototype.update = function () {
- _super.prototype.update.call(this);
- this.buttonA = this.browserGamepad.buttons[0].value;
- this.buttonB = this.browserGamepad.buttons[1].value;
- this.buttonX = this.browserGamepad.buttons[2].value;
- this.buttonY = this.browserGamepad.buttons[3].value;
- this.buttonLB = this.browserGamepad.buttons[4].value;
- this.buttonRB = this.browserGamepad.buttons[5].value;
- this.leftTrigger = this.browserGamepad.buttons[6].value;
- this.rightTrigger = this.browserGamepad.buttons[7].value;
- this.buttonBack = this.browserGamepad.buttons[8].value;
- this.buttonStart = this.browserGamepad.buttons[9].value;
- this.buttonLeftStick = this.browserGamepad.buttons[10].value;
- this.buttonRightStick = this.browserGamepad.buttons[11].value;
- this.dPadUp = this.browserGamepad.buttons[12].value;
- this.dPadDown = this.browserGamepad.buttons[13].value;
- this.dPadLeft = this.browserGamepad.buttons[14].value;
- this.dPadRight = this.browserGamepad.buttons[15].value;
- };
- return Xbox360Pad;
- })(Gamepad);
- BABYLON.Xbox360Pad = Xbox360Pad;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var GamepadCamera = (function (_super) {
- __extends(GamepadCamera, _super);
- function GamepadCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this.angularSensibility = 200;
- this.moveSensibility = 75;
- this._gamepads = new BABYLON.Gamepads(function (gamepad) { _this._onNewGameConnected(gamepad); });
- }
- GamepadCamera.prototype._onNewGameConnected = function (gamepad) {
- // Only the first gamepad can control the camera
- if (gamepad.index === 0) {
- this._gamepad = gamepad;
- }
- };
- GamepadCamera.prototype._checkInputs = function () {
- if (this._gamepad) {
- var LSValues = this._gamepad.leftStick;
- var normalizedLX = LSValues.x / this.moveSensibility;
- var normalizedLY = LSValues.y / this.moveSensibility;
- LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
- LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
- var RSValues = this._gamepad.rightStick;
- var normalizedRX = RSValues.x / this.angularSensibility;
- var normalizedRY = RSValues.y / this.angularSensibility;
- RSValues.x = Math.abs(normalizedRX) > 0.001 ? 0 + normalizedRX : 0;
- RSValues.y = Math.abs(normalizedRY) > 0.001 ? 0 + normalizedRY : 0;
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var speed = this._computeLocalCameraSpeed() * 50.0;
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x * speed, 0, -LSValues.y * speed), cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- this.cameraRotation = this.cameraRotation.add(new BABYLON.Vector2(RSValues.y, RSValues.x));
- }
- _super.prototype._checkInputs.call(this);
- };
- GamepadCamera.prototype.dispose = function () {
- this._gamepads.dispose();
- _super.prototype.dispose.call(this);
- };
- return GamepadCamera;
- })(BABYLON.FreeCamera);
- BABYLON.GamepadCamera = GamepadCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var RenderingManager = (function () {
- function RenderingManager(scene) {
- this._renderingGroups = new Array();
- this._scene = scene;
- }
- RenderingManager.prototype._renderParticles = function (index, activeMeshes) {
- if (this._scene._activeParticleSystems.length === 0) {
- return;
- }
- // Particles
- var activeCamera = this._scene.activeCamera;
- var beforeParticlesDate = BABYLON.Tools.Now;
- for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) {
- var particleSystem = this._scene._activeParticleSystems.data[particleIndex];
- if (particleSystem.renderingGroupId !== index) {
- continue;
- }
- if ((activeCamera.layerMask & particleSystem.layerMask) === 0) {
- continue;
- }
- this._clearDepthBuffer();
- if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) {
- this._scene._activeParticles += particleSystem.render();
- }
- }
- this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
- };
- RenderingManager.prototype._renderSprites = function (index) {
- if (!this._scene.spritesEnabled || this._scene.spriteManagers.length === 0) {
- return;
- }
- // Sprites
- var activeCamera = this._scene.activeCamera;
- var beforeSpritessDate = BABYLON.Tools.Now;
- for (var id = 0; id < this._scene.spriteManagers.length; id++) {
- var spriteManager = this._scene.spriteManagers[id];
- if (spriteManager.renderingGroupId === index && ((activeCamera.layerMask & spriteManager.layerMask) !== 0)) {
- this._clearDepthBuffer();
- spriteManager.render();
- }
- }
- this._scene._spritesDuration += BABYLON.Tools.Now - beforeSpritessDate;
- };
- RenderingManager.prototype._clearDepthBuffer = function () {
- if (this._depthBufferAlreadyCleaned) {
- return;
- }
- this._scene.getEngine().clear(0, false, true);
- this._depthBufferAlreadyCleaned = true;
- };
- RenderingManager.prototype.render = function (customRenderFunction, activeMeshes, renderParticles, renderSprites) {
- for (var index = 0; index < RenderingManager.MAX_RENDERINGGROUPS; index++) {
- this._depthBufferAlreadyCleaned = false;
- var renderingGroup = this._renderingGroups[index];
- var needToStepBack = false;
- if (renderingGroup) {
- this._clearDepthBuffer();
- if (!renderingGroup.render(customRenderFunction)) {
- this._renderingGroups.splice(index, 1);
- needToStepBack = true;
- }
- }
- if (renderSprites) {
- this._renderSprites(index);
- }
- if (renderParticles) {
- this._renderParticles(index, activeMeshes);
- }
- if (needToStepBack) {
- index--;
- }
- }
- };
- RenderingManager.prototype.reset = function () {
- this._renderingGroups.forEach(function (renderingGroup, index, array) {
- if (renderingGroup) {
- renderingGroup.prepare();
- }
- });
- };
- RenderingManager.prototype.dispatch = function (subMesh) {
- var mesh = subMesh.getMesh();
- var renderingGroupId = mesh.renderingGroupId || 0;
- if (!this._renderingGroups[renderingGroupId]) {
- this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene);
- }
- this._renderingGroups[renderingGroupId].dispatch(subMesh);
- };
- RenderingManager.MAX_RENDERINGGROUPS = 4;
- return RenderingManager;
- })();
- BABYLON.RenderingManager = RenderingManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var RenderingGroup = (function () {
- function RenderingGroup(index, scene) {
- this.index = index;
- this._opaqueSubMeshes = new BABYLON.SmartArray(256);
- this._transparentSubMeshes = new BABYLON.SmartArray(256);
- this._alphaTestSubMeshes = new BABYLON.SmartArray(256);
- this._scene = scene;
- }
- RenderingGroup.prototype.render = function (customRenderFunction) {
- if (customRenderFunction) {
- customRenderFunction(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes);
- return true;
- }
- if (this._opaqueSubMeshes.length === 0 && this._alphaTestSubMeshes.length === 0 && this._transparentSubMeshes.length === 0) {
- return false;
- }
- var engine = this._scene.getEngine();
- // Opaque
- var subIndex;
- var submesh;
- for (subIndex = 0; subIndex < this._opaqueSubMeshes.length; subIndex++) {
- submesh = this._opaqueSubMeshes.data[subIndex];
- submesh.render(false);
- }
- // Alpha test
- engine.setAlphaTesting(true);
- for (subIndex = 0; subIndex < this._alphaTestSubMeshes.length; subIndex++) {
- submesh = this._alphaTestSubMeshes.data[subIndex];
- submesh.render(false);
- }
- engine.setAlphaTesting(false);
- // Transparent
- if (this._transparentSubMeshes.length) {
- // Sorting
- for (subIndex = 0; subIndex < this._transparentSubMeshes.length; subIndex++) {
- submesh = this._transparentSubMeshes.data[subIndex];
- submesh._alphaIndex = submesh.getMesh().alphaIndex;
- submesh._distanceToCamera = submesh.getBoundingInfo().boundingSphere.centerWorld.subtract(this._scene.activeCamera.globalPosition).length();
- }
- var sortedArray = this._transparentSubMeshes.data.slice(0, this._transparentSubMeshes.length);
- sortedArray.sort(function (a, b) {
- // Alpha index first
- if (a._alphaIndex > b._alphaIndex) {
- return 1;
- }
- if (a._alphaIndex < b._alphaIndex) {
- return -1;
- }
- // Then distance to camera
- if (a._distanceToCamera < b._distanceToCamera) {
- return 1;
- }
- if (a._distanceToCamera > b._distanceToCamera) {
- return -1;
- }
- return 0;
- });
- // Rendering
- for (subIndex = 0; subIndex < sortedArray.length; subIndex++) {
- submesh = sortedArray[subIndex];
- submesh.render(true);
- }
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- return true;
- };
- RenderingGroup.prototype.prepare = function () {
- this._opaqueSubMeshes.reset();
- this._transparentSubMeshes.reset();
- this._alphaTestSubMeshes.reset();
- };
- RenderingGroup.prototype.dispatch = function (subMesh) {
- var material = subMesh.getMaterial();
- var mesh = subMesh.getMesh();
- if (material.needAlphaBlending() || mesh.visibility < 1.0 || mesh.hasVertexAlpha) {
- this._transparentSubMeshes.push(subMesh);
- }
- else if (material.needAlphaTesting()) {
- this._alphaTestSubMeshes.push(subMesh);
- }
- else {
- this._opaqueSubMeshes.push(subMesh); // Opaque
- }
- };
- return RenderingGroup;
- })();
- BABYLON.RenderingGroup = RenderingGroup;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- /**
- * Represents a scene to be rendered by the engine.
- * @see http://doc.babylonjs.com/page.php?p=21911
- */
- var Scene = (function () {
- /**
- * @constructor
- * @param {BABYLON.Engine} engine - the engine to be used to render this scene.
- */
- function Scene(engine) {
- // Members
- this.autoClear = true;
- this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- this.forceWireframe = false;
- this.forcePointsCloud = false;
- this.forceShowBoundingBoxes = false;
- this.animationsEnabled = true;
- this.cameraToUseForPointers = null; // Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
- // Fog
- /**
- * is fog enabled on this scene.
- * @type {boolean}
- */
- this.fogEnabled = true;
- this.fogMode = Scene.FOGMODE_NONE;
- this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.fogDensity = 0.1;
- this.fogStart = 0;
- this.fogEnd = 1000.0;
- // Lights
- /**
- * is shadow enabled on this scene.
- * @type {boolean}
- */
- this.shadowsEnabled = true;
- /**
- * is light enabled on this scene.
- * @type {boolean}
- */
- this.lightsEnabled = true;
- /**
- * All of the lights added to this scene.
- * @see BABYLON.Light
- * @type {BABYLON.Light[]}
- */
- this.lights = new Array();
- // Cameras
- /**
- * All of the cameras added to this scene.
- * @see BABYLON.Camera
- * @type {BABYLON.Camera[]}
- */
- this.cameras = new Array();
- this.activeCameras = new Array();
- // Meshes
- /**
- * All of the (abstract) meshes added to this scene.
- * @see BABYLON.AbstractMesh
- * @type {BABYLON.AbstractMesh[]}
- */
- this.meshes = new Array();
- // Geometries
- this._geometries = new Array();
- this.materials = new Array();
- this.multiMaterials = new Array();
- this.defaultMaterial = new BABYLON.StandardMaterial("default material", this);
- // Textures
- this.texturesEnabled = true;
- this.textures = new Array();
- // Particles
- this.particlesEnabled = true;
- this.particleSystems = new Array();
- // Sprites
- this.spritesEnabled = true;
- this.spriteManagers = new Array();
- // Layers
- this.layers = new Array();
- // Skeletons
- this.skeletonsEnabled = true;
- this.skeletons = new Array();
- // Lens flares
- this.lensFlaresEnabled = true;
- this.lensFlareSystems = new Array();
- // Collisions
- this.collisionsEnabled = true;
- this.gravity = new BABYLON.Vector3(0, -9.807, 0);
- // Postprocesses
- this.postProcessesEnabled = true;
- // Customs render targets
- this.renderTargetsEnabled = true;
- this.dumpNextRenderTargets = false;
- this.customRenderTargets = new Array();
- // Imported meshes
- this.importedMeshesFiles = new Array();
- // Probes
- this.probesEnabled = true;
- this.reflectionProbes = new Array();
- this._actionManagers = new Array();
- this._meshesForIntersections = new BABYLON.SmartArray(256);
- // Procedural textures
- this.proceduralTexturesEnabled = true;
- this._proceduralTextures = new Array();
- this.soundTracks = new Array();
- this._audioEnabled = true;
- this._headphone = false;
- this._totalVertices = 0;
- this._activeIndices = 0;
- this._activeParticles = 0;
- this._lastFrameDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._renderTargetsDuration = 0;
- this._particlesDuration = 0;
- this._renderDuration = 0;
- this._spritesDuration = 0;
- this._animationRatio = 0;
- this._renderId = 0;
- this._executeWhenReadyTimeoutId = -1;
- this._toBeDisposed = new BABYLON.SmartArray(256);
- this._onReadyCallbacks = new Array();
- this._pendingData = []; //ANY
- this._onBeforeRenderCallbacks = new Array();
- this._onAfterRenderCallbacks = new Array();
- this._activeMeshes = new BABYLON.SmartArray(256);
- this._processedMaterials = new BABYLON.SmartArray(256);
- this._renderTargets = new BABYLON.SmartArray(256);
- this._activeParticleSystems = new BABYLON.SmartArray(256);
- this._activeSkeletons = new BABYLON.SmartArray(32);
- this._softwareSkinnedMeshes = new BABYLON.SmartArray(32);
- this._activeBones = 0;
- this._activeAnimatables = new Array();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._edgesRenderers = new BABYLON.SmartArray(16);
- this._uniqueIdCounter = 0;
- this._engine = engine;
- engine.scenes.push(this);
- this._renderingManager = new BABYLON.RenderingManager(this);
- this.postProcessManager = new BABYLON.PostProcessManager(this);
- this.postProcessRenderPipelineManager = new BABYLON.PostProcessRenderPipelineManager();
- this._boundingBoxRenderer = new BABYLON.BoundingBoxRenderer(this);
- this._outlineRenderer = new BABYLON.OutlineRenderer(this);
- this.attachControl();
- this._debugLayer = new BABYLON.DebugLayer(this);
- this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true });
- //simplification queue
- this.simplificationQueue = new BABYLON.SimplificationQueue();
- //collision coordinator initialization. For now legacy per default.
- this.workerCollisions = false; //(!!Worker && (!!BABYLON.CollisionWorker || BABYLON.WorkerIncluded));
- }
- Object.defineProperty(Scene, "FOGMODE_NONE", {
- get: function () {
- return Scene._FOGMODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP", {
- get: function () {
- return Scene._FOGMODE_EXP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP2", {
- get: function () {
- return Scene._FOGMODE_EXP2;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_LINEAR", {
- get: function () {
- return Scene._FOGMODE_LINEAR;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "debugLayer", {
- // Properties
- get: function () {
- return this._debugLayer;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "workerCollisions", {
- get: function () {
- return this._workerCollisions;
- },
- set: function (enabled) {
- enabled = (enabled && !!Worker);
- this._workerCollisions = enabled;
- if (this.collisionCoordinator) {
- this.collisionCoordinator.destroy();
- }
- this.collisionCoordinator = enabled ? new BABYLON.CollisionCoordinatorWorker() : new BABYLON.CollisionCoordinatorLegacy();
- this.collisionCoordinator.init(this);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "SelectionOctree", {
- get: function () {
- return this._selectionOctree;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "meshUnderPointer", {
- /**
- * The mesh that is currently under the pointer.
- * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none.
- */
- get: function () {
- return this._meshUnderPointer;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerX", {
- /**
- * Current on-screen X position of the pointer
- * @return {number} X position of the pointer
- */
- get: function () {
- return this._pointerX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerY", {
- /**
- * Current on-screen Y position of the pointer
- * @return {number} Y position of the pointer
- */
- get: function () {
- return this._pointerY;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getCachedMaterial = function () {
- return this._cachedMaterial;
- };
- Scene.prototype.getBoundingBoxRenderer = function () {
- return this._boundingBoxRenderer;
- };
- Scene.prototype.getOutlineRenderer = function () {
- return this._outlineRenderer;
- };
- Scene.prototype.getEngine = function () {
- return this._engine;
- };
- Scene.prototype.getTotalVertices = function () {
- return this._totalVertices;
- };
- Scene.prototype.getActiveIndices = function () {
- return this._activeIndices;
- };
- Scene.prototype.getActiveParticles = function () {
- return this._activeParticles;
- };
- Scene.prototype.getActiveBones = function () {
- return this._activeBones;
- };
- // Stats
- Scene.prototype.getLastFrameDuration = function () {
- return this._lastFrameDuration;
- };
- Scene.prototype.getEvaluateActiveMeshesDuration = function () {
- return this._evaluateActiveMeshesDuration;
- };
- Scene.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- Scene.prototype.getRenderTargetsDuration = function () {
- return this._renderTargetsDuration;
- };
- Scene.prototype.getRenderDuration = function () {
- return this._renderDuration;
- };
- Scene.prototype.getParticlesDuration = function () {
- return this._particlesDuration;
- };
- Scene.prototype.getSpritesDuration = function () {
- return this._spritesDuration;
- };
- Scene.prototype.getAnimationRatio = function () {
- return this._animationRatio;
- };
- Scene.prototype.getRenderId = function () {
- return this._renderId;
- };
- Scene.prototype.incrementRenderId = function () {
- this._renderId++;
- };
- Scene.prototype._updatePointerPosition = function (evt) {
- var canvasRect = this._engine.getRenderingCanvasClientRect();
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- if (this.cameraToUseForPointers) {
- this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
- this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
- }
- };
- // Pointers handling
- Scene.prototype.attachControl = function () {
- var _this = this;
- this._onPointerMove = function (evt) {
- var canvas = _this._engine.getRenderingCanvas();
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, function (mesh) { return mesh.isPickable && mesh.isVisible && mesh.isReady(); }, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- _this._meshUnderPointer = pickResult.pickedMesh;
- _this.setPointerOverMesh(pickResult.pickedMesh);
- if (_this._meshUnderPointer.actionManager && _this._meshUnderPointer.actionManager.hasPointerTriggers) {
- canvas.style.cursor = "pointer";
- }
- else {
- canvas.style.cursor = "";
- }
- }
- else {
- _this.setPointerOverMesh(null);
- canvas.style.cursor = "";
- _this._meshUnderPointer = null;
- }
- };
- this._onPointerDown = function (evt) {
- var predicate = null;
- if (!_this.onPointerDown) {
- predicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPickTriggers;
- };
- }
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- if (pickResult.pickedMesh.actionManager) {
- switch (evt.button) {
- case 0:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- if (_this.onPointerDown) {
- _this.onPointerDown(evt, pickResult);
- }
- };
- this._onPointerUp = function (evt) {
- var predicate = null;
- if (!_this.onPointerUp) {
- predicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnPickUpTrigger);
- };
- }
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- if (pickResult.pickedMesh.actionManager) {
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickUpTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- if (_this.onPointerUp) {
- _this.onPointerUp(evt, pickResult);
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", this._onPointerDown, false);
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "up", this._onPointerUp, false);
- // Wheel
- this._engine.getRenderingCanvas().addEventListener('mousewheel', this._onPointerMove, false);
- this._engine.getRenderingCanvas().addEventListener('DOMMouseScroll', this._onPointerMove, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- };
- Scene.prototype.detachControl = function () {
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "move", this._onPointerMove);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "down", this._onPointerDown);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "up", this._onPointerUp);
- // Wheel
- this._engine.getRenderingCanvas().removeEventListener('mousewheel', this._onPointerMove);
- this._engine.getRenderingCanvas().removeEventListener('DOMMouseScroll', this._onPointerMove);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- };
- // Ready
- Scene.prototype.isReady = function () {
- if (this._pendingData.length > 0) {
- return false;
- }
- var index;
- for (index = 0; index < this._geometries.length; index++) {
- var geometry = this._geometries[index];
- if (geometry.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- }
- for (index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (!mesh.isReady()) {
- return false;
- }
- var mat = mesh.material;
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- Scene.prototype.resetCachedMaterial = function () {
- this._cachedMaterial = null;
- };
- Scene.prototype.registerBeforeRender = function (func) {
- this._onBeforeRenderCallbacks.push(func);
- };
- Scene.prototype.unregisterBeforeRender = function (func) {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- };
- Scene.prototype.registerAfterRender = function (func) {
- this._onAfterRenderCallbacks.push(func);
- };
- Scene.prototype.unregisterAfterRender = function (func) {
- var index = this._onAfterRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onAfterRenderCallbacks.splice(index, 1);
- }
- };
- Scene.prototype._addPendingData = function (data) {
- this._pendingData.push(data);
- };
- Scene.prototype._removePendingData = function (data) {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- };
- Scene.prototype.getWaitingItemsCount = function () {
- return this._pendingData.length;
- };
- /**
- * Registers a function to be executed when the scene is ready.
- * @param {Function} func - the function to be executed.
- */
- Scene.prototype.executeWhenReady = function (func) {
- var _this = this;
- this._onReadyCallbacks.push(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- Scene.prototype._checkIsReady = function () {
- var _this = this;
- if (this.isReady()) {
- this._onReadyCallbacks.forEach(function (func) {
- func();
- });
- this._onReadyCallbacks = [];
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- // Animations
- /**
- * Will start the animation sequence of a given target
- * @param target - the target
- * @param {number} from - from which frame should animation start
- * @param {number} to - till which frame should animation run.
- * @param {boolean} [loop] - should the animation loop
- * @param {number} [speedRatio] - the speed in which to run the animation
- * @param {Function} [onAnimationEnd] function to be executed when the animation ended.
- * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params.
- * @return {BABYLON.Animatable} the animatable object created for this animation
- * @see BABYLON.Animatable
- * @see http://doc.babylonjs.com/page.php?p=22081
- */
- Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd, animatable) {
- if (speedRatio === void 0) { speedRatio = 1.0; }
- this.stopAnimation(target);
- if (!animatable) {
- animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
- }
- // Local animations
- if (target.animations) {
- animatable.appendAnimations(target, target.animations);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
- }
- }
- return animatable;
- };
- Scene.prototype.beginDirectAnimation = function (target, animations, from, to, loop, speedRatio, onAnimationEnd) {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- var animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
- return animatable;
- };
- Scene.prototype.getAnimatableByTarget = function (target) {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- return this._activeAnimatables[index];
- }
- }
- return null;
- };
- /**
- * Will stop the animation of the given target
- * @param target - the target
- * @see beginAnimation
- */
- Scene.prototype.stopAnimation = function (target) {
- var animatable = this.getAnimatableByTarget(target);
- if (animatable) {
- animatable.stop();
- }
- };
- Scene.prototype._animate = function () {
- if (!this.animationsEnabled) {
- return;
- }
- if (!this._animationStartDate) {
- this._animationStartDate = BABYLON.Tools.Now;
- }
- // Getting time
- var now = BABYLON.Tools.Now;
- var delay = now - this._animationStartDate;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- this._activeAnimatables[index]._animate(delay);
- }
- };
- // Matrix
- Scene.prototype.getViewMatrix = function () {
- return this._viewMatrix;
- };
- Scene.prototype.getProjectionMatrix = function () {
- return this._projectionMatrix;
- };
- Scene.prototype.getTransformMatrix = function () {
- return this._transformMatrix;
- };
- Scene.prototype.setTransformMatrix = function (view, projection) {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- };
- // Methods
- Scene.prototype.addMesh = function (newMesh) {
- newMesh.uniqueId = this._uniqueIdCounter++;
- var position = this.meshes.push(newMesh);
- //notify the collision coordinator
- this.collisionCoordinator.onMeshAdded(newMesh);
- if (this.onNewMeshAdded) {
- this.onNewMeshAdded(newMesh, position, this);
- }
- };
- Scene.prototype.removeMesh = function (toRemove) {
- var index = this.meshes.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.meshes.splice(index, 1);
- }
- //notify the collision coordinator
- this.collisionCoordinator.onMeshRemoved(toRemove);
- if (this.onMeshRemoved) {
- this.onMeshRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.removeLight = function (toRemove) {
- var index = this.lights.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.lights.splice(index, 1);
- }
- if (this.onLightRemoved) {
- this.onLightRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.removeCamera = function (toRemove) {
- var index = this.cameras.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.cameras.splice(index, 1);
- }
- // Remove from activeCameras
- var index2 = this.activeCameras.indexOf(toRemove);
- if (index2 !== -1) {
- // Remove from the scene if mesh found
- this.activeCameras.splice(index2, 1);
- }
- // Reset the activeCamera
- if (this.activeCamera === toRemove) {
- if (this.cameras.length > 0) {
- this.activeCamera = this.cameras[0];
- }
- else {
- this.activeCamera = null;
- }
- }
- if (this.onCameraRemoved) {
- this.onCameraRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.addLight = function (newLight) {
- newLight.uniqueId = this._uniqueIdCounter++;
- var position = this.lights.push(newLight);
- if (this.onNewLightAdded) {
- this.onNewLightAdded(newLight, position, this);
- }
- };
- Scene.prototype.addCamera = function (newCamera) {
- newCamera.uniqueId = this._uniqueIdCounter++;
- var position = this.cameras.push(newCamera);
- if (this.onNewCameraAdded) {
- this.onNewCameraAdded(newCamera, position, this);
- }
- };
- /**
- * sets the active camera of the scene using its ID
- * @param {string} id - the camera's ID
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByID = function (id) {
- var camera = this.getCameraByID(id);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * sets the active camera of the scene using its name
- * @param {string} name - the camera's name
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByName = function (name) {
- var camera = this.getCameraByName(name);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * get a material using its id
- * @param {string} the material's ID
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByID = function (id) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- };
- /**
- * get a material using its name
- * @param {string} the material's name
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByName = function (name) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- };
- Scene.prototype.getLensFlareSystemByName = function (name) {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].name === name) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByID = function (id) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].uniqueId === uniqueId) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a camera using its name
- * @param {string} the camera's name
- * @return {BABYLON.Camera|null} the camera or null if none found.
- */
- Scene.prototype.getCameraByName = function (name) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its name
- * @param {string} the light's name
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByName = function (name) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].name === name) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its ID
- * @param {string} the light's id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByID = function (id) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its scene-generated unique ID
- * @param {number} the light's unique id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].uniqueId === uniqueId) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a geometry using its ID
- * @param {string} the geometry's id
- * @return {BABYLON.Geometry|null} the geometry or null if none found.
- */
- Scene.prototype.getGeometryByID = function (id) {
- for (var index = 0; index < this._geometries.length; index++) {
- if (this._geometries[index].id === id) {
- return this._geometries[index];
- }
- }
- return null;
- };
- /**
- * add a new geometry to this scene.
- * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene.
- * @param {boolean} [force] - force addition, even if a geometry with this ID already exists
- * @return {boolean} was the geometry added or not
- */
- Scene.prototype.pushGeometry = function (geometry, force) {
- if (!force && this.getGeometryByID(geometry.id)) {
- return false;
- }
- this._geometries.push(geometry);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryAdded(geometry);
- if (this.onGeometryAdded) {
- this.onGeometryAdded(geometry);
- }
- return true;
- };
- /**
- * Removes an existing geometry
- * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene.
- * @return {boolean} was the geometry removed or not
- */
- Scene.prototype.removeGeometry = function (geometry) {
- var index = this._geometries.indexOf(geometry);
- if (index > -1) {
- this._geometries.splice(index, 1);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryDeleted(geometry);
- if (this.onGeometryRemoved) {
- this.onGeometryRemoved(geometry);
- }
- return true;
- }
- return false;
- };
- Scene.prototype.getGeometries = function () {
- return this._geometries;
- };
- /**
- * Get the first added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByID = function (id) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a mesh with its auto-generated unique id
- * @param {number} uniqueId - the unique id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].uniqueId === uniqueId) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getLastMeshByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added node (Mesh, Camera, Light) found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.Node|null} the node found or null if not found at all.
- */
- Scene.prototype.getLastEntryByID = function (id) {
- var index;
- for (index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (index = this.cameras.length - 1; index >= 0; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (index = this.lights.length - 1; index >= 0; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- Scene.prototype.getNodeByID = function (id) {
- var mesh = this.getMeshByID(id);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByID(id);
- if (light) {
- return light;
- }
- return this.getCameraByID(id);
- };
- Scene.prototype.getNodeByName = function (name) {
- var mesh = this.getMeshByName(name);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByName(name);
- if (light) {
- return light;
- }
- return this.getCameraByName(name);
- };
- Scene.prototype.getMeshByName = function (name) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- };
- Scene.prototype.getSoundByName = function (name) {
- var index;
- for (index = 0; index < this.mainSoundTrack.soundCollection.length; index++) {
- if (this.mainSoundTrack.soundCollection[index].name === name) {
- return this.mainSoundTrack.soundCollection[index];
- }
- }
- for (var sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) {
- for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) {
- if (this.soundTracks[sdIndex].soundCollection[index].name === name) {
- return this.soundTracks[sdIndex].soundCollection[index];
- }
- }
- }
- return null;
- };
- Scene.prototype.getLastSkeletonByID = function (id) {
- for (var index = this.skeletons.length - 1; index >= 0; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonById = function (id) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonByName = function (name) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- Scene.prototype._evaluateSubMesh = function (subMesh, mesh) {
- if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (mesh.showSubMeshesBoundingBox) {
- this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
- }
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concat(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeIndices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- };
- Scene.prototype._evaluateActiveMeshes = function () {
- this.activeCamera._activeMeshes.reset();
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- this._softwareSkinnedMeshes.reset();
- this._boundingBoxRenderer.reset();
- this._edgesRenderers.reset();
- if (!this._frustumPlanes) {
- this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix);
- }
- else {
- BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- // Meshes
- var meshes;
- var len;
- if (this._selectionOctree) {
- var selection = this._selectionOctree.select(this._frustumPlanes);
- meshes = selection.data;
- len = selection.length;
- }
- else {
- len = this.meshes.length;
- meshes = this.meshes;
- }
- for (var meshIndex = 0; meshIndex < len; meshIndex++) {
- var mesh = meshes[meshIndex];
- if (mesh.isBlocked) {
- continue;
- }
- this._totalVertices += mesh.getTotalVertices();
- if (!mesh.isReady() || !mesh.isEnabled()) {
- continue;
- }
- mesh.computeWorldMatrix();
- // Intersections
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger])) {
- this._meshesForIntersections.pushNoDuplicate(mesh);
- }
- // Switch to current LOD
- var meshLOD = mesh.getLOD(this.activeCamera);
- if (!meshLOD) {
- continue;
- }
- mesh._preActivate();
- if (mesh.alwaysSelectAsActiveMesh || mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- this.activeCamera._activeMeshes.push(mesh);
- mesh._activate(this._renderId);
- this._activeMesh(meshLOD);
- }
- }
- // Particle systems
- var beforeParticlesDate = BABYLON.Tools.Now;
- if (this.particlesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.isStarted()) {
- continue;
- }
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
- }
- this._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
- };
- Scene.prototype._activeMesh = function (mesh) {
- if (mesh.skeleton && this.skeletonsEnabled) {
- this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
- if (!mesh.computeBonesUsingShaders) {
- this._softwareSkinnedMeshes.pushNoDuplicate(mesh);
- }
- }
- if (mesh.showBoundingBox || this.forceShowBoundingBoxes) {
- this._boundingBoxRenderer.renderList.push(mesh.getBoundingInfo().boundingBox);
- }
- if (mesh._edgesRenderer) {
- this._edgesRenderers.push(mesh._edgesRenderer);
- }
- if (mesh && mesh.subMeshes) {
- // Submeshes Octrees
- var len;
- var subMeshes;
- if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
- var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = mesh.subMeshes;
- len = subMeshes.length;
- }
- for (var subIndex = 0; subIndex < len; subIndex++) {
- var subMesh = subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- };
- Scene.prototype.updateTransformMatrix = function (force) {
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
- };
- Scene.prototype._renderForCamera = function (camera) {
- var engine = this._engine;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- BABYLON.Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.resetCachedMaterial();
- this._renderId++;
- this.updateTransformMatrix();
- if (this.beforeCameraRender) {
- this.beforeCameraRender(this.activeCamera);
- }
- // Meshes
- var beforeEvaluateActiveMeshesDate = BABYLON.Tools.Now;
- BABYLON.Tools.StartPerformanceCounter("Active meshes evaluation");
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration += BABYLON.Tools.Now - beforeEvaluateActiveMeshesDate;
- BABYLON.Tools.EndPerformanceCounter("Active meshes evaluation");
- // Skeletons
- for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) {
- var skeleton = this._activeSkeletons.data[skeletonIndex];
- skeleton.prepare();
- }
- // Software skinning
- for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) {
- var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex];
- mesh.applySkeleton(mesh.skeleton);
- }
- // Render targets
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- if (this.renderTargetsEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- var hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
- renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
- this._renderId++;
- }
- if (this._renderTargets.length > 0) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- var beforeRenderDate = BABYLON.Tools.Now;
- // Backgrounds
- var layerIndex;
- var layer;
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- BABYLON.Tools.StartPerformanceCounter("Main render");
- this._renderingManager.render(null, null, true, true);
- BABYLON.Tools.EndPerformanceCounter("Main render");
- // Bounding boxes
- this._boundingBoxRenderer.render();
- // Edges
- for (var edgesRendererIndex = 0; edgesRendererIndex < this._edgesRenderers.length; edgesRendererIndex++) {
- this._edgesRenderers.data[edgesRendererIndex].render();
- }
- // Lens flares
- if (this.lensFlaresEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- var lensFlareSystem = this.lensFlareSystems[lensFlareSystemIndex];
- if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {
- lensFlareSystem.render();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration += BABYLON.Tools.Now - beforeRenderDate;
- // Finalize frame
- this.postProcessManager._finalizeFrame(camera.isIntermediate);
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- if (this.afterCameraRender) {
- this.afterCameraRender(this.activeCamera);
- }
- BABYLON.Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
- };
- Scene.prototype._processSubCameras = function (camera) {
- if (camera.cameraRigMode === BABYLON.Camera.RIG_MODE_NONE) {
- this._renderForCamera(camera);
- return;
- }
- // rig cameras
- for (var index = 0; index < camera._rigCameras.length; index++) {
- this._renderForCamera(camera._rigCameras[index]);
- }
- this.activeCamera = camera;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Update camera
- this.activeCamera._updateFromScene();
- };
- Scene.prototype._checkIntersections = function () {
- for (var index = 0; index < this._meshesForIntersections.length; index++) {
- var sourceMesh = this._meshesForIntersections.data[index];
- for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
- var action = sourceMesh.actionManager.actions[actionIndex];
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- var parameters = action.getTriggerParameter();
- var otherMesh = parameters instanceof BABYLON.AbstractMesh ? parameters : parameters.mesh;
- var areIntersecting = otherMesh.intersectsMesh(sourceMesh, parameters.usePreciseIntersection);
- var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (areIntersecting && currentIntersectionInProgress === -1) {
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- else if (action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- }
- else if (!areIntersecting && currentIntersectionInProgress > -1) {
- //They intersected, and now they don't.
- //is this trigger an exit trigger? execute an event.
- if (action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- }
- //if this is an exit trigger, or no exit trigger exists, remove the id from the intersection in progress array.
- if (!sourceMesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnIntersectionExitTrigger) || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.splice(currentIntersectionInProgress, 1);
- }
- }
- }
- }
- }
- };
- Scene.prototype.render = function () {
- var startDate = BABYLON.Tools.Now;
- this._particlesDuration = 0;
- this._spritesDuration = 0;
- this._activeParticles = 0;
- this._renderDuration = 0;
- this._renderTargetsDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._totalVertices = 0;
- this._activeIndices = 0;
- this._activeBones = 0;
- this.getEngine().resetDrawCalls();
- this._meshesForIntersections.reset();
- this.resetCachedMaterial();
- BABYLON.Tools.StartPerformanceCounter("Scene rendering");
- // Actions
- if (this.actionManager) {
- this.actionManager.processTrigger(BABYLON.ActionManager.OnEveryFrameTrigger, null);
- }
- //Simplification Queue
- if (!this.simplificationQueue.running) {
- this.simplificationQueue.executeNext();
- }
- // Animations
- var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime));
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- BABYLON.Tools.StartPerformanceCounter("Physics");
- this._physicsEngine._runOneStep(deltaTime / 1000.0);
- BABYLON.Tools.EndPerformanceCounter("Physics");
- }
- // Before render
- if (this.beforeRender) {
- this.beforeRender();
- }
- var callbackIndex;
- for (callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex]();
- }
- // Customs render targets
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- var engine = this.getEngine();
- var currentActiveCamera = this.activeCamera;
- if (this.renderTargetsEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- var renderTarget = this.customRenderTargets[customIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- this.activeCamera = renderTarget.activeCamera || this.activeCamera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.updateTransformMatrix();
- renderTarget.render(currentActiveCamera !== this.activeCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- this._renderId++;
- }
- if (this.customRenderTargets.length > 0) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
- this.activeCamera = currentActiveCamera;
- // Procedural textures
- if (this.proceduralTexturesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
- var proceduralTexture = this._proceduralTextures[proceduralIndex];
- if (proceduralTexture._shouldRender()) {
- proceduralTexture.render();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true);
- // Shadows
- if (this.shadowsEnabled) {
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- }
- // Depth renderer
- if (this._depthRenderer) {
- this._renderTargets.push(this._depthRenderer.getDepthMap());
- }
- // RenderPipeline
- this.postProcessRenderPipelineManager.update();
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- var currentRenderId = this._renderId;
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- this._renderId = currentRenderId;
- this._processSubCameras(this.activeCameras[cameraIndex]);
- }
- }
- else {
- if (!this.activeCamera) {
- throw new Error("No camera defined");
- }
- this._processSubCameras(this.activeCamera);
- }
- // Intersection checks
- this._checkIntersections();
- // Update the audio listener attached to the camera
- this._updateAudioParameters();
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
- this._onAfterRenderCallbacks[callbackIndex]();
- }
- // Cleaning
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- if (this.dumpNextRenderTargets) {
- this.dumpNextRenderTargets = false;
- }
- BABYLON.Tools.EndPerformanceCounter("Scene rendering");
- this._lastFrameDuration = BABYLON.Tools.Now - startDate;
- };
- Scene.prototype._updateAudioParameters = function () {
- if (!this.audioEnabled || (this.mainSoundTrack.soundCollection.length === 0 && this.soundTracks.length === 0)) {
- return;
- }
- var listeningCamera;
- var audioEngine = BABYLON.Engine.audioEngine;
- if (this.activeCameras.length > 0) {
- listeningCamera = this.activeCameras[0];
- }
- else {
- listeningCamera = this.activeCamera;
- }
- if (listeningCamera && audioEngine.canUseWebAudio) {
- audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
- var mat = BABYLON.Matrix.Invert(listeningCamera.getViewMatrix());
- var cameraDirection = BABYLON.Vector3.TransformNormal(new BABYLON.Vector3(0, 0, -1), mat);
- cameraDirection.normalize();
- audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- var sound = this.mainSoundTrack.soundCollection[i];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- sound = this.soundTracks[i].soundCollection[j];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "audioEnabled", {
- // Audio
- get: function () {
- return this._audioEnabled;
- },
- set: function (value) {
- this._audioEnabled = value;
- if (this._audioEnabled) {
- this._enableAudio();
- }
- else {
- this._disableAudio();
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._disableAudio = function () {
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- this.mainSoundTrack.soundCollection[i].pause();
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- this.soundTracks[i].soundCollection[j].pause();
- }
- }
- };
- Scene.prototype._enableAudio = function () {
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- if (this.mainSoundTrack.soundCollection[i].isPaused) {
- this.mainSoundTrack.soundCollection[i].play();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- if (this.soundTracks[i].soundCollection[j].isPaused) {
- this.soundTracks[i].soundCollection[j].play();
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "headphone", {
- get: function () {
- return this._headphone;
- },
- set: function (value) {
- this._headphone = value;
- if (this._headphone) {
- this._switchAudioModeForHeadphones();
- }
- else {
- this._switchAudioModeForNormalSpeakers();
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._switchAudioModeForHeadphones = function () {
- this.mainSoundTrack.switchPanningModelToHRTF();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToHRTF();
- }
- };
- Scene.prototype._switchAudioModeForNormalSpeakers = function () {
- this.mainSoundTrack.switchPanningModelToEqualPower();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToEqualPower();
- }
- };
- Scene.prototype.enableDepthRenderer = function () {
- if (this._depthRenderer) {
- return this._depthRenderer;
- }
- this._depthRenderer = new BABYLON.DepthRenderer(this);
- return this._depthRenderer;
- };
- Scene.prototype.disableDepthRenderer = function () {
- if (!this._depthRenderer) {
- return;
- }
- this._depthRenderer.dispose();
- this._depthRenderer = null;
- };
- Scene.prototype.dispose = function () {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- this._boundingBoxRenderer.dispose();
- if (this._depthRenderer) {
- this._depthRenderer.dispose();
- }
- // Debug layer
- this.debugLayer.hide();
- // Events
- if (this.onDispose) {
- this.onDispose();
- }
- this._onBeforeRenderCallbacks = [];
- this._onAfterRenderCallbacks = [];
- this.detachControl();
- // Release sounds & sounds tracks
- this.disposeSounds();
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- // Release lights
- while (this.lights.length) {
- this.lights[0].dispose();
- }
- // Release meshes
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- // Release cameras
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- // Release materials
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- // Release particles
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- // Release sprites
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- // Release layers
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- // Release textures
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- if (index > -1) {
- this._engine.scenes.splice(index, 1);
- }
- this._engine.wipeCaches();
- };
- // Release sounds & sounds tracks
- Scene.prototype.disposeSounds = function () {
- this.mainSoundTrack.dispose();
- for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
- this.soundTracks[scIndex].dispose();
- }
- };
- // Octrees
- Scene.prototype.getWorldExtends = function () {
- var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- BABYLON.Tools.CheckExtends(minBox, min, max);
- BABYLON.Tools.CheckExtends(maxBox, min, max);
- }
- return {
- min: min,
- max: max
- };
- };
- Scene.prototype.createOrUpdateSelectionOctree = function (maxCapacity, maxDepth) {
- if (maxCapacity === void 0) { maxCapacity = 64; }
- if (maxDepth === void 0) { maxDepth = 2; }
- if (!this._selectionOctree) {
- this._selectionOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
- }
- var worldExtends = this.getWorldExtends();
- // Update octree
- this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);
- return this._selectionOctree;
- };
- // Picking
- Scene.prototype.createPickingRay = function (x, y, world, camera) {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine);
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- // return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- };
- Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- }
- else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new BABYLON.PickingInfo();
- };
- Scene.prototype.pick = function (x, y, predicate, fastCheck, camera) {
- var _this = this;
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPick(function (world) { return _this.createPickingRay(x, y, world, camera); }, predicate, fastCheck);
- };
- Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) {
- var _this = this;
- return this._internalPick(function (world) {
- if (!_this._pickWithRayInverseMatrix) {
- _this._pickWithRayInverseMatrix = BABYLON.Matrix.Identity();
- }
- world.invertToRef(_this._pickWithRayInverseMatrix);
- return BABYLON.Ray.Transform(ray, _this._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- };
- Scene.prototype.setPointerOverMesh = function (mesh) {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- };
- Scene.prototype.getPointerOverMesh = function () {
- return this._pointerOverMesh;
- };
- // Physics
- Scene.prototype.getPhysicsEngine = function () {
- return this._physicsEngine;
- };
- Scene.prototype.enablePhysics = function (gravity, plugin) {
- if (this._physicsEngine) {
- return true;
- }
- this._physicsEngine = new BABYLON.PhysicsEngine(plugin);
- if (!this._physicsEngine.isSupported()) {
- this._physicsEngine = null;
- return false;
- }
- this._physicsEngine._initialize(gravity);
- return true;
- };
- Scene.prototype.disablePhysicsEngine = function () {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- };
- Scene.prototype.isPhysicsEnabled = function () {
- return this._physicsEngine !== undefined;
- };
- Scene.prototype.setGravity = function (gravity) {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine._setGravity(gravity);
- };
- Scene.prototype.createCompoundImpostor = function (parts, options) {
- if (parts.parts) {
- options = parts;
- parts = parts.parts;
- }
- if (!this._physicsEngine) {
- return null;
- }
- for (var index = 0; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- mesh._physicImpostor = parts[index].impostor;
- mesh._physicsMass = options.mass / parts.length;
- mesh._physicsFriction = options.friction;
- mesh._physicRestitution = options.restitution;
- }
- return this._physicsEngine._registerMeshesAsCompound(parts, options);
- };
- Scene.prototype.deleteCompoundImpostor = function (compound) {
- for (var index = 0; index < compound.parts.length; index++) {
- var mesh = compound.parts[index].mesh;
- mesh._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
- this._physicsEngine._unregisterMesh(mesh);
- }
- };
- // Misc.
- Scene.prototype.createDefaultCameraOrLight = function () {
- // Light
- if (this.lights.length === 0) {
- new BABYLON.HemisphericLight("default light", BABYLON.Vector3.Up(), this);
- }
- // Camera
- if (!this.activeCamera) {
- var camera = new BABYLON.FreeCamera("default camera", BABYLON.Vector3.Zero(), this);
- // Compute position
- var worldExtends = this.getWorldExtends();
- var worldCenter = worldExtends.min.add(worldExtends.max.subtract(worldExtends.min).scale(0.5));
- camera.position = new BABYLON.Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z));
- camera.setTarget(worldCenter);
- this.activeCamera = camera;
- }
- };
- // Tags
- Scene.prototype._getByTags = function (list, tagsQuery, forEach) {
- if (tagsQuery === undefined) {
- // returns the complete list (could be done with BABYLON.Tags.MatchesQuery but no need to have a for-loop here)
- return list;
- }
- var listByTags = [];
- forEach = forEach || (function (item) { return; });
- for (var i in list) {
- var item = list[i];
- if (BABYLON.Tags.MatchesQuery(item, tagsQuery)) {
- listByTags.push(item);
- forEach(item);
- }
- }
- return listByTags;
- };
- Scene.prototype.getMeshesByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.meshes, tagsQuery, forEach);
- };
- Scene.prototype.getCamerasByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.cameras, tagsQuery, forEach);
- };
- Scene.prototype.getLightsByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.lights, tagsQuery, forEach);
- };
- Scene.prototype.getMaterialByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.materials, tagsQuery, forEach).concat(this._getByTags(this.multiMaterials, tagsQuery, forEach));
- };
- // Statics
- Scene._FOGMODE_NONE = 0;
- Scene._FOGMODE_EXP = 1;
- Scene._FOGMODE_EXP2 = 2;
- Scene._FOGMODE_LINEAR = 3;
- Scene.MinDeltaTime = 1.0;
- Scene.MaxDeltaTime = 1000.0;
- return Scene;
- })();
- BABYLON.Scene = Scene;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VertexBuffer = (function () {
- function VertexBuffer(engine, data, kind, updatable, postponeInternalCreation, stride) {
- if (engine instanceof BABYLON.Mesh) {
- this._engine = engine.getScene().getEngine();
- }
- else {
- this._engine = engine;
- }
- this._updatable = updatable;
- this._data = data;
- if (!postponeInternalCreation) {
- this.create();
- }
- this._kind = kind;
- if (stride) {
- this._strideSize = stride;
- return;
- }
- // Deduce stride from kind
- switch (kind) {
- case VertexBuffer.PositionKind:
- this._strideSize = 3;
- break;
- case VertexBuffer.NormalKind:
- this._strideSize = 3;
- break;
- case VertexBuffer.UVKind:
- case VertexBuffer.UV2Kind:
- case VertexBuffer.UV3Kind:
- case VertexBuffer.UV4Kind:
- case VertexBuffer.UV5Kind:
- case VertexBuffer.UV6Kind:
- this._strideSize = 2;
- break;
- case VertexBuffer.ColorKind:
- this._strideSize = 4;
- break;
- case VertexBuffer.MatricesIndicesKind:
- this._strideSize = 4;
- break;
- case VertexBuffer.MatricesWeightsKind:
- this._strideSize = 4;
- break;
- }
- }
- // Properties
- VertexBuffer.prototype.isUpdatable = function () {
- return this._updatable;
- };
- VertexBuffer.prototype.getData = function () {
- return this._data;
- };
- VertexBuffer.prototype.getBuffer = function () {
- return this._buffer;
- };
- VertexBuffer.prototype.getStrideSize = function () {
- return this._strideSize;
- };
- // Methods
- VertexBuffer.prototype.create = function (data) {
- if (!data && this._buffer) {
- return; // nothing to do
- }
- data = data || this._data;
- if (!this._buffer) {
- if (this._updatable) {
- this._buffer = this._engine.createDynamicVertexBuffer(data.length * 4);
- }
- else {
- this._buffer = this._engine.createVertexBuffer(data);
- }
- }
- if (this._updatable) {
- this._engine.updateDynamicVertexBuffer(this._buffer, data);
- this._data = data;
- }
- };
- VertexBuffer.prototype.update = function (data) {
- this.create(data);
- };
- VertexBuffer.prototype.updateDirectly = function (data, offset) {
- if (!this._buffer) {
- return;
- }
- if (this._updatable) {
- this._engine.updateDynamicVertexBuffer(this._buffer, data, offset);
- this._data = null;
- }
- };
- VertexBuffer.prototype.dispose = function () {
- if (!this._buffer) {
- return;
- }
- if (this._engine._releaseBuffer(this._buffer)) {
- this._buffer = null;
- }
- };
- Object.defineProperty(VertexBuffer, "PositionKind", {
- get: function () {
- return VertexBuffer._PositionKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "NormalKind", {
- get: function () {
- return VertexBuffer._NormalKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UVKind", {
- get: function () {
- return VertexBuffer._UVKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV2Kind", {
- get: function () {
- return VertexBuffer._UV2Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV3Kind", {
- get: function () {
- return VertexBuffer._UV3Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV4Kind", {
- get: function () {
- return VertexBuffer._UV4Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV5Kind", {
- get: function () {
- return VertexBuffer._UV5Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV6Kind", {
- get: function () {
- return VertexBuffer._UV6Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "ColorKind", {
- get: function () {
- return VertexBuffer._ColorKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "MatricesIndicesKind", {
- get: function () {
- return VertexBuffer._MatricesIndicesKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "MatricesWeightsKind", {
- get: function () {
- return VertexBuffer._MatricesWeightsKind;
- },
- enumerable: true,
- configurable: true
- });
- // Enums
- VertexBuffer._PositionKind = "position";
- VertexBuffer._NormalKind = "normal";
- VertexBuffer._UVKind = "uv";
- VertexBuffer._UV2Kind = "uv2";
- VertexBuffer._UV3Kind = "uv3";
- VertexBuffer._UV4Kind = "uv4";
- VertexBuffer._UV5Kind = "uv5";
- VertexBuffer._UV6Kind = "uv6";
- VertexBuffer._ColorKind = "color";
- VertexBuffer._MatricesIndicesKind = "matricesIndices";
- VertexBuffer._MatricesWeightsKind = "matricesWeights";
- return VertexBuffer;
- })();
- BABYLON.VertexBuffer = VertexBuffer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- /**
- * Creates an instance based on a source mesh.
- */
- var InstancedMesh = (function (_super) {
- __extends(InstancedMesh, _super);
- function InstancedMesh(name, source) {
- _super.call(this, name, source.getScene());
- source.instances.push(this);
- this._sourceMesh = source;
- this.position.copyFrom(source.position);
- this.rotation.copyFrom(source.rotation);
- this.scaling.copyFrom(source.scaling);
- if (source.rotationQuaternion) {
- this.rotationQuaternion = source.rotationQuaternion.clone();
- }
- this.infiniteDistance = source.infiniteDistance;
- this.setPivotMatrix(source.getPivotMatrix());
- this.refreshBoundingInfo();
- this._syncSubMeshes();
- }
- Object.defineProperty(InstancedMesh.prototype, "receiveShadows", {
- // Methods
- get: function () {
- return this._sourceMesh.receiveShadows;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "material", {
- get: function () {
- return this._sourceMesh.material;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "visibility", {
- get: function () {
- return this._sourceMesh.visibility;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "skeleton", {
- get: function () {
- return this._sourceMesh.skeleton;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.getTotalVertices = function () {
- return this._sourceMesh.getTotalVertices();
- };
- Object.defineProperty(InstancedMesh.prototype, "sourceMesh", {
- get: function () {
- return this._sourceMesh;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.getVerticesData = function (kind) {
- return this._sourceMesh.getVerticesData(kind);
- };
- InstancedMesh.prototype.isVerticesDataPresent = function (kind) {
- return this._sourceMesh.isVerticesDataPresent(kind);
- };
- InstancedMesh.prototype.getIndices = function () {
- return this._sourceMesh.getIndices();
- };
- Object.defineProperty(InstancedMesh.prototype, "_positions", {
- get: function () {
- return this._sourceMesh._positions;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.refreshBoundingInfo = function () {
- var data = this._sourceMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (data) {
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._sourceMesh.getTotalVertices());
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- }
- this._updateBoundingInfo();
- };
- InstancedMesh.prototype._preActivate = function () {
- if (this._currentLOD) {
- this._currentLOD._preActivate();
- }
- };
- InstancedMesh.prototype._activate = function (renderId) {
- if (this._currentLOD) {
- this._currentLOD._registerInstanceForRenderId(this, renderId);
- }
- };
- InstancedMesh.prototype.getLOD = function (camera) {
- this._currentLOD = this.sourceMesh.getLOD(this.getScene().activeCamera, this.getBoundingInfo().boundingSphere);
- if (this._currentLOD === this.sourceMesh) {
- return this;
- }
- return this._currentLOD;
- };
- InstancedMesh.prototype._syncSubMeshes = function () {
- this.releaseSubMeshes();
- if (this._sourceMesh.subMeshes) {
- for (var index = 0; index < this._sourceMesh.subMeshes.length; index++) {
- this._sourceMesh.subMeshes[index].clone(this, this._sourceMesh);
- }
- }
- };
- InstancedMesh.prototype._generatePointsArray = function () {
- return this._sourceMesh._generatePointsArray();
- };
- // Clone
- InstancedMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- var result = this._sourceMesh.createInstance(name);
- // Deep copy
- BABYLON.Tools.DeepCopy(this, result, ["name"], []);
- // Bounding info
- this.refreshBoundingInfo();
- // Parent
- if (newParent) {
- result.parent = newParent;
- }
- if (!doNotCloneChildren) {
- // Children
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent === this) {
- mesh.clone(mesh.name, result);
- }
- }
- }
- result.computeWorldMatrix(true);
- return result;
- };
- // Dispoe
- InstancedMesh.prototype.dispose = function (doNotRecurse) {
- // Remove from mesh
- var index = this._sourceMesh.instances.indexOf(this);
- this._sourceMesh.instances.splice(index, 1);
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- return InstancedMesh;
- })(BABYLON.AbstractMesh);
- BABYLON.InstancedMesh = InstancedMesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var _InstancesBatch = (function () {
- function _InstancesBatch() {
- this.mustReturn = false;
- this.visibleInstances = new Array();
- this.renderSelf = new Array();
- }
- return _InstancesBatch;
- })();
- BABYLON._InstancesBatch = _InstancesBatch;
- var Mesh = (function (_super) {
- __extends(Mesh, _super);
- /**
- * @constructor
- * @param {string} name - The value used by scene.getMeshByName() to do a lookup.
- * @param {Scene} scene - The scene to add this mesh to.
- * @param {Node} parent - The parent of this mesh, if it has one
- * @param {Mesh} source - An optional Mesh from which geometry is shared, cloned.
- * @param {boolean} doNotCloneChildren - When cloning, skip cloning child meshes of source, default False.
- * When false, achieved by calling a clone(), also passing False.
- * This will make creation of children, recursive.
- */
- function Mesh(name, scene, parent, source, doNotCloneChildren) {
- if (parent === void 0) { parent = null; }
- _super.call(this, name, scene);
- // Members
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.instances = new Array();
- this._LODLevels = new Array();
- this._onBeforeRenderCallbacks = new Array();
- this._onAfterRenderCallbacks = new Array();
- this._visibleInstances = {};
- this._renderIdForInstances = new Array();
- this._batchCache = new _InstancesBatch();
- this._instancesBufferSize = 32 * 16 * 4; // let's start with a maximum of 32 instances
- this._sideOrientation = Mesh._DEFAULTSIDE;
- this._areNormalsFrozen = false; // Will be used by ribbons mainly
- if (source) {
- // Geometry
- if (source._geometry) {
- source._geometry.applyToMesh(this);
- }
- // Deep copy
- BABYLON.Tools.DeepCopy(source, this, ["name", "material", "skeleton", "instances"], []);
- this.id = name + "." + source.id;
- // Material
- this.material = source.material;
- var index;
- if (!doNotCloneChildren) {
- // Children
- for (index = 0; index < scene.meshes.length; index++) {
- var mesh = scene.meshes[index];
- if (mesh.parent === source) {
- // doNotCloneChildren is always going to be False
- var newChild = mesh.clone(name + "." + mesh.name, this, doNotCloneChildren);
- }
- }
- }
- // Particles
- for (index = 0; index < scene.particleSystems.length; index++) {
- var system = scene.particleSystems[index];
- if (system.emitter === source) {
- system.clone(system.name, this);
- }
- }
- this.computeWorldMatrix(true);
- }
- // Parent
- if (parent !== null) {
- this.parent = parent;
- }
- }
- Object.defineProperty(Mesh, "FRONTSIDE", {
- get: function () {
- return Mesh._FRONTSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "BACKSIDE", {
- get: function () {
- return Mesh._BACKSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "DOUBLESIDE", {
- get: function () {
- return Mesh._DOUBLESIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "DEFAULTSIDE", {
- get: function () {
- return Mesh._DEFAULTSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "NO_CAP", {
- get: function () {
- return Mesh._NO_CAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_START", {
- get: function () {
- return Mesh._CAP_START;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_END", {
- get: function () {
- return Mesh._CAP_END;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_ALL", {
- get: function () {
- return Mesh._CAP_ALL;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh.prototype, "hasLODLevels", {
- // Methods
- get: function () {
- return this._LODLevels.length > 0;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype._sortLODLevels = function () {
- this._LODLevels.sort(function (a, b) {
- if (a.distance < b.distance) {
- return 1;
- }
- if (a.distance > b.distance) {
- return -1;
- }
- return 0;
- });
- };
- /**
- * Add a mesh as LOD level triggered at the given distance.
- * @param {number} distance - the distance from the center of the object to show this level
- * @param {BABYLON.Mesh} mesh - the mesh to be added as LOD level
- * @return {BABYLON.Mesh} this mesh (for chaining)
- */
- Mesh.prototype.addLODLevel = function (distance, mesh) {
- if (mesh && mesh._masterMesh) {
- BABYLON.Tools.Warn("You cannot use a mesh as LOD level twice");
- return this;
- }
- var level = new BABYLON.Internals.MeshLODLevel(distance, mesh);
- this._LODLevels.push(level);
- if (mesh) {
- mesh._masterMesh = this;
- }
- this._sortLODLevels();
- return this;
- };
- Mesh.prototype.getLODLevelAtDistance = function (distance) {
- for (var index = 0; index < this._LODLevels.length; index++) {
- var level = this._LODLevels[index];
- if (level.distance === distance) {
- return level.mesh;
- }
- }
- return null;
- };
- /**
- * Remove a mesh from the LOD array
- * @param {BABYLON.Mesh} mesh - the mesh to be removed.
- * @return {BABYLON.Mesh} this mesh (for chaining)
- */
- Mesh.prototype.removeLODLevel = function (mesh) {
- for (var index = 0; index < this._LODLevels.length; index++) {
- if (this._LODLevels[index].mesh === mesh) {
- this._LODLevels.splice(index, 1);
- if (mesh) {
- mesh._masterMesh = null;
- }
- }
- }
- this._sortLODLevels();
- return this;
- };
- Mesh.prototype.getLOD = function (camera, boundingSphere) {
- if (!this._LODLevels || this._LODLevels.length === 0) {
- return this;
- }
- var distanceToCamera = (boundingSphere ? boundingSphere : this.getBoundingInfo().boundingSphere).centerWorld.subtract(camera.position).length();
- if (this._LODLevels[this._LODLevels.length - 1].distance > distanceToCamera) {
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, this._LODLevels[this._LODLevels.length - 1].mesh);
- }
- return this;
- }
- for (var index = 0; index < this._LODLevels.length; index++) {
- var level = this._LODLevels[index];
- if (level.distance < distanceToCamera) {
- if (level.mesh) {
- level.mesh._preActivate();
- level.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
- }
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, level.mesh);
- }
- return level.mesh;
- }
- }
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, this);
- }
- return this;
- };
- Object.defineProperty(Mesh.prototype, "geometry", {
- get: function () {
- return this._geometry;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype.getTotalVertices = function () {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalVertices();
- };
- Mesh.prototype.getVerticesData = function (kind, copyWhenShared) {
- if (!this._geometry) {
- return null;
- }
- return this._geometry.getVerticesData(kind, copyWhenShared);
- };
- Mesh.prototype.getVertexBuffer = function (kind) {
- if (!this._geometry) {
- return undefined;
- }
- return this._geometry.getVertexBuffer(kind);
- };
- Mesh.prototype.isVerticesDataPresent = function (kind) {
- if (!this._geometry) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._geometry.isVerticesDataPresent(kind);
- };
- Mesh.prototype.getVerticesDataKinds = function () {
- if (!this._geometry) {
- var result = [];
- if (this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- }
- return result;
- }
- return this._geometry.getVerticesDataKinds();
- };
- Mesh.prototype.getTotalIndices = function () {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalIndices();
- };
- Mesh.prototype.getIndices = function (copyWhenShared) {
- if (!this._geometry) {
- return [];
- }
- return this._geometry.getIndices(copyWhenShared);
- };
- Object.defineProperty(Mesh.prototype, "isBlocked", {
- get: function () {
- return this._masterMesh !== null && this._masterMesh !== undefined;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype.isReady = function () {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- return _super.prototype.isReady.call(this);
- };
- Mesh.prototype.isDisposed = function () {
- return this._isDisposed;
- };
- Object.defineProperty(Mesh.prototype, "sideOrientation", {
- get: function () {
- return this._sideOrientation;
- },
- set: function (sideO) {
- this._sideOrientation = sideO;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh.prototype, "areNormalsFrozen", {
- get: function () {
- return this._areNormalsFrozen;
- },
- enumerable: true,
- configurable: true
- });
- /** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */
- Mesh.prototype.freezeNormals = function () {
- this._areNormalsFrozen = true;
- };
- /** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */
- Mesh.prototype.unfreezeNormals = function () {
- this._areNormalsFrozen = false;
- };
- // Methods
- Mesh.prototype._preActivate = function () {
- var sceneRenderId = this.getScene().getRenderId();
- if (this._preActivateId === sceneRenderId) {
- return;
- }
- this._preActivateId = sceneRenderId;
- this._visibleInstances = null;
- };
- Mesh.prototype._registerInstanceForRenderId = function (instance, renderId) {
- if (!this._visibleInstances) {
- this._visibleInstances = {};
- this._visibleInstances.defaultRenderId = renderId;
- this._visibleInstances.selfDefaultRenderId = this._renderId;
- }
- if (!this._visibleInstances[renderId]) {
- this._visibleInstances[renderId] = new Array();
- }
- this._visibleInstances[renderId].push(instance);
- };
- Mesh.prototype.refreshBoundingInfo = function () {
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (data) {
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this.getTotalVertices());
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- }
- if (this.subMeshes) {
- for (var index = 0; index < this.subMeshes.length; index++) {
- this.subMeshes[index].refreshBoundingInfo();
- }
- }
- this._updateBoundingInfo();
- };
- Mesh.prototype._createGlobalSubMesh = function () {
- var totalVertices = this.getTotalVertices();
- if (!totalVertices || !this.getIndices()) {
- return null;
- }
- this.releaseSubMeshes();
- return new BABYLON.SubMesh(0, 0, totalVertices, 0, this.getTotalIndices(), this);
- };
- Mesh.prototype.subdivide = function (count) {
- if (count < 1) {
- return;
- }
- var totalIndices = this.getTotalIndices();
- var subdivisionSize = (totalIndices / count) | 0;
- var offset = 0;
- // Ensure that subdivisionSize is a multiple of 3
- while (subdivisionSize % 3 !== 0) {
- subdivisionSize++;
- }
- this.releaseSubMeshes();
- for (var index = 0; index < count; index++) {
- if (offset >= totalIndices) {
- break;
- }
- BABYLON.SubMesh.CreateFromIndices(0, offset, Math.min(subdivisionSize, totalIndices - offset), this);
- offset += subdivisionSize;
- }
- this.synchronizeInstances();
- };
- Mesh.prototype.setVerticesData = function (kind, data, updatable, stride) {
- if (kind instanceof Array) {
- var temp = data;
- data = kind;
- kind = temp;
- BABYLON.Tools.Warn("Deprecated usage of setVerticesData detected (since v1.12). Current signature is setVerticesData(kind, data, updatable).");
- }
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.set(data, kind);
- var scene = this.getScene();
- new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, updatable, this);
- }
- else {
- this._geometry.setVerticesData(kind, data, updatable, stride);
- }
- };
- Mesh.prototype.updateVerticesData = function (kind, data, updateExtends, makeItUnique) {
- if (!this._geometry) {
- return;
- }
- if (!makeItUnique) {
- this._geometry.updateVerticesData(kind, data, updateExtends);
- }
- else {
- this.makeGeometryUnique();
- this.updateVerticesData(kind, data, updateExtends, false);
- }
- };
- Mesh.prototype.updateVerticesDataDirectly = function (kind, data, offset, makeItUnique) {
- if (!this._geometry) {
- return;
- }
- if (!makeItUnique) {
- this._geometry.updateVerticesDataDirectly(kind, data, offset);
- }
- else {
- this.makeGeometryUnique();
- this.updateVerticesDataDirectly(kind, data, offset, false);
- }
- };
- // Mesh positions update function :
- // updates the mesh positions according to the positionFunction returned values.
- // The positionFunction argument must be a javascript function accepting the mesh "positions" array as parameter.
- // This dedicated positionFunction computes new mesh positions according to the given mesh type.
- Mesh.prototype.updateMeshPositions = function (positionFunction, computeNormals) {
- if (computeNormals === void 0) { computeNormals = true; }
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- positionFunction(positions);
- this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions, false, false);
- if (computeNormals) {
- var indices = this.getIndices();
- var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- BABYLON.VertexData.ComputeNormals(positions, indices, normals);
- this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals, false, false);
- }
- };
- Mesh.prototype.makeGeometryUnique = function () {
- if (!this._geometry) {
- return;
- }
- var geometry = this._geometry.copy(BABYLON.Geometry.RandomId());
- geometry.applyToMesh(this);
- };
- Mesh.prototype.setIndices = function (indices, totalVertices) {
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = indices;
- var scene = this.getScene();
- new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, false, this);
- }
- else {
- this._geometry.setIndices(indices, totalVertices);
- }
- };
- Mesh.prototype._bind = function (subMesh, effect, fillMode) {
- var engine = this.getScene().getEngine();
- // Wireframe
- var indexToBind;
- switch (fillMode) {
- case BABYLON.Material.PointFillMode:
- indexToBind = null;
- break;
- case BABYLON.Material.WireFrameFillMode:
- indexToBind = subMesh.getLinesIndexBuffer(this.getIndices(), engine);
- break;
- default:
- case BABYLON.Material.TriangleFillMode:
- indexToBind = this._geometry.getIndexBuffer();
- break;
- }
- // VBOs
- engine.bindMultiBuffers(this._geometry.getVertexBuffers(), indexToBind, effect);
- };
- Mesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var engine = this.getScene().getEngine();
- // Draw order
- switch (fillMode) {
- case BABYLON.Material.PointFillMode:
- engine.drawPointClouds(subMesh.verticesStart, subMesh.verticesCount, instancesCount);
- break;
- case BABYLON.Material.WireFrameFillMode:
- engine.draw(false, 0, subMesh.linesIndexCount, instancesCount);
- break;
- default:
- engine.draw(true, subMesh.indexStart, subMesh.indexCount, instancesCount);
- }
- };
- Mesh.prototype.registerBeforeRender = function (func) {
- this._onBeforeRenderCallbacks.push(func);
- };
- Mesh.prototype.unregisterBeforeRender = function (func) {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- };
- Mesh.prototype.registerAfterRender = function (func) {
- this._onAfterRenderCallbacks.push(func);
- };
- Mesh.prototype.unregisterAfterRender = function (func) {
- var index = this._onAfterRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onAfterRenderCallbacks.splice(index, 1);
- }
- };
- Mesh.prototype._getInstancesRenderList = function (subMeshId) {
- var scene = this.getScene();
- this._batchCache.mustReturn = false;
- this._batchCache.renderSelf[subMeshId] = this.isEnabled() && this.isVisible;
- this._batchCache.visibleInstances[subMeshId] = null;
- if (this._visibleInstances) {
- var currentRenderId = scene.getRenderId();
- this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[currentRenderId];
- var selfRenderId = this._renderId;
- if (!this._batchCache.visibleInstances[subMeshId] && this._visibleInstances.defaultRenderId) {
- this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[this._visibleInstances.defaultRenderId];
- currentRenderId = Math.max(this._visibleInstances.defaultRenderId, currentRenderId);
- selfRenderId = Math.max(this._visibleInstances.selfDefaultRenderId, currentRenderId);
- }
- if (this._batchCache.visibleInstances[subMeshId] && this._batchCache.visibleInstances[subMeshId].length) {
- if (this._renderIdForInstances[subMeshId] === currentRenderId) {
- this._batchCache.mustReturn = true;
- return this._batchCache;
- }
- if (currentRenderId !== selfRenderId) {
- this._batchCache.renderSelf[subMeshId] = false;
- }
- }
- this._renderIdForInstances[subMeshId] = currentRenderId;
- }
- return this._batchCache;
- };
- Mesh.prototype._renderWithInstances = function (subMesh, fillMode, batch, effect, engine) {
- var visibleInstances = batch.visibleInstances[subMesh._id];
- var matricesCount = visibleInstances.length + 1;
- var bufferSize = matricesCount * 16 * 4;
- while (this._instancesBufferSize < bufferSize) {
- this._instancesBufferSize *= 2;
- }
- if (!this._worldMatricesInstancesBuffer || this._worldMatricesInstancesBuffer.capacity < this._instancesBufferSize) {
- if (this._worldMatricesInstancesBuffer) {
- engine.deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
- }
- this._worldMatricesInstancesBuffer = engine.createInstancesBuffer(this._instancesBufferSize);
- this._worldMatricesInstancesArray = new Float32Array(this._instancesBufferSize / 4);
- }
- var offset = 0;
- var instancesCount = 0;
- var world = this.getWorldMatrix();
- if (batch.renderSelf[subMesh._id]) {
- world.copyToArray(this._worldMatricesInstancesArray, offset);
- offset += 16;
- instancesCount++;
- }
- if (visibleInstances) {
- for (var instanceIndex = 0; instanceIndex < visibleInstances.length; instanceIndex++) {
- var instance = visibleInstances[instanceIndex];
- instance.getWorldMatrix().copyToArray(this._worldMatricesInstancesArray, offset);
- offset += 16;
- instancesCount++;
- }
- }
- var offsetLocation0 = effect.getAttributeLocationByName("world0");
- var offsetLocation1 = effect.getAttributeLocationByName("world1");
- var offsetLocation2 = effect.getAttributeLocationByName("world2");
- var offsetLocation3 = effect.getAttributeLocationByName("world3");
- var offsetLocations = [offsetLocation0, offsetLocation1, offsetLocation2, offsetLocation3];
- engine.updateAndBindInstancesBuffer(this._worldMatricesInstancesBuffer, this._worldMatricesInstancesArray, offsetLocations);
- this._draw(subMesh, fillMode, instancesCount);
- engine.unBindInstancesBuffer(this._worldMatricesInstancesBuffer, offsetLocations);
- };
- Mesh.prototype._processRendering = function (subMesh, effect, fillMode, batch, hardwareInstancedRendering, onBeforeDraw) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (hardwareInstancedRendering) {
- this._renderWithInstances(subMesh, fillMode, batch, effect, engine);
- }
- else {
- if (batch.renderSelf[subMesh._id]) {
- // Draw
- if (onBeforeDraw) {
- onBeforeDraw(false, this.getWorldMatrix());
- }
- this._draw(subMesh, fillMode);
- }
- if (batch.visibleInstances[subMesh._id]) {
- for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
- var instance = batch.visibleInstances[subMesh._id][instanceIndex];
- // World
- var world = instance.getWorldMatrix();
- if (onBeforeDraw) {
- onBeforeDraw(true, world);
- }
- // Draw
- this._draw(subMesh, fillMode);
- }
- }
- }
- };
- Mesh.prototype.render = function (subMesh, enableAlphaMode) {
- var scene = this.getScene();
- // Managing instances
- var batch = this._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- // Checking geometry state
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var callbackIndex;
- for (callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex](this);
- }
- var engine = scene.getEngine();
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
- // Material
- var effectiveMaterial = subMesh.getMaterial();
- if (!effectiveMaterial || !effectiveMaterial.isReady(this, hardwareInstancedRendering)) {
- return;
- }
- // Outline - step 1
- var savedDepthWrite = engine.getDepthWrite();
- if (this.renderOutline) {
- engine.setDepthWrite(false);
- scene.getOutlineRenderer().render(subMesh, batch);
- engine.setDepthWrite(savedDepthWrite);
- }
- effectiveMaterial._preBind();
- var effect = effectiveMaterial.getEffect();
- // Bind
- var fillMode = scene.forcePointsCloud ? BABYLON.Material.PointFillMode : (scene.forceWireframe ? BABYLON.Material.WireFrameFillMode : effectiveMaterial.fillMode);
- this._bind(subMesh, effect, fillMode);
- var world = this.getWorldMatrix();
- effectiveMaterial.bind(world, this);
- // Alpha mode
- if (enableAlphaMode) {
- engine.setAlphaMode(effectiveMaterial.alphaMode);
- }
- // Draw
- this._processRendering(subMesh, effect, fillMode, batch, hardwareInstancedRendering, function (isInstance, world) {
- if (isInstance) {
- effectiveMaterial.bindOnlyWorldMatrix(world);
- }
- });
- // Unbind
- effectiveMaterial.unbind();
- // Outline - step 2
- if (this.renderOutline && savedDepthWrite) {
- engine.setDepthWrite(true);
- engine.setColorWrite(false);
- scene.getOutlineRenderer().render(subMesh, batch);
- engine.setColorWrite(true);
- }
- // Overlay
- if (this.renderOverlay) {
- var currentMode = engine.getAlphaMode();
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- scene.getOutlineRenderer().render(subMesh, batch, true);
- engine.setAlphaMode(currentMode);
- }
- for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
- this._onAfterRenderCallbacks[callbackIndex](this);
- }
- };
- Mesh.prototype.getEmittedParticleSystems = function () {
- var results = new Array();
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (particleSystem.emitter === this) {
- results.push(particleSystem);
- }
- }
- return results;
- };
- Mesh.prototype.getHierarchyEmittedParticleSystems = function () {
- var results = new Array();
- var descendants = this.getDescendants();
- descendants.push(this);
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (descendants.indexOf(particleSystem.emitter) !== -1) {
- results.push(particleSystem);
- }
- }
- return results;
- };
- Mesh.prototype.getChildren = function () {
- var results = [];
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent === this) {
- results.push(mesh);
- }
- }
- return results;
- };
- Mesh.prototype._checkDelayState = function () {
- var _this = this;
- var that = this;
- var scene = this.getScene();
- if (this._geometry) {
- this._geometry.load(scene);
- }
- else if (that.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(that);
- var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- if (data instanceof ArrayBuffer) {
- _this._delayLoadingFunction(data, _this);
- }
- else {
- _this._delayLoadingFunction(JSON.parse(data), _this);
- }
- _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- scene._removePendingData(_this);
- }, function () { }, scene.database, getBinaryData);
- }
- };
- Mesh.prototype.isInFrustum = function (frustumPlanes) {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- if (!_super.prototype.isInFrustum.call(this, frustumPlanes)) {
- return false;
- }
- this._checkDelayState();
- return true;
- };
- Mesh.prototype.setMaterialByID = function (id) {
- var materials = this.getScene().materials;
- var index;
- for (index = 0; index < materials.length; index++) {
- if (materials[index].id === id) {
- this.material = materials[index];
- return;
- }
- }
- // Multi
- var multiMaterials = this.getScene().multiMaterials;
- for (index = 0; index < multiMaterials.length; index++) {
- if (multiMaterials[index].id === id) {
- this.material = multiMaterials[index];
- return;
- }
- }
- };
- Mesh.prototype.getAnimatables = function () {
- var results = [];
- if (this.material) {
- results.push(this.material);
- }
- if (this.skeleton) {
- results.push(this.skeleton);
- }
- return results;
- };
- // Geometry
- Mesh.prototype.bakeTransformIntoVertices = function (transform) {
- // Position
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- return;
- }
- this._resetPointsArrayCache();
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var temp = [];
- var index;
- for (index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
- }
- this.setVerticesData(BABYLON.VertexBuffer.PositionKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable());
- // Normals
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return;
- }
- data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- temp = [];
- for (index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).normalize().toArray(temp, index);
- }
- this.setVerticesData(BABYLON.VertexBuffer.NormalKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
- // flip faces?
- if (transform.m[0] * transform.m[5] * transform.m[10] < 0) {
- this.flipFaces();
- }
- };
- // Will apply current transform to mesh and reset world matrix
- Mesh.prototype.bakeCurrentTransformIntoVertices = function () {
- this.bakeTransformIntoVertices(this.computeWorldMatrix(true));
- this.scaling.copyFromFloats(1, 1, 1);
- this.position.copyFromFloats(0, 0, 0);
- this.rotation.copyFromFloats(0, 0, 0);
- //only if quaternion is already set
- if (this.rotationQuaternion) {
- this.rotationQuaternion = BABYLON.Quaternion.Identity();
- }
- this._worldMatrix = BABYLON.Matrix.Identity();
- };
- // Cache
- Mesh.prototype._resetPointsArrayCache = function () {
- this._positions = null;
- };
- Mesh.prototype._generatePointsArray = function () {
- if (this._positions)
- return true;
- this._positions = [];
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (!data) {
- return false;
- }
- for (var index = 0; index < data.length; index += 3) {
- this._positions.push(BABYLON.Vector3.FromArray(data, index));
- }
- return true;
- };
- // Clone
- Mesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- return new Mesh(name, this.getScene(), newParent, this, doNotCloneChildren);
- };
- // Dispose
- Mesh.prototype.dispose = function (doNotRecurse) {
- if (this._geometry) {
- this._geometry.releaseForMesh(this, true);
- }
- // Instances
- if (this._worldMatricesInstancesBuffer) {
- this.getEngine().deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
- this._worldMatricesInstancesBuffer = null;
- }
- while (this.instances.length) {
- this.instances[0].dispose();
- }
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- // Geometric tools
- Mesh.prototype.applyDisplacementMap = function (url, minHeight, maxHeight, onSuccess) {
- var _this = this;
- var scene = this.getScene();
- var onload = function (img) {
- // Getting height map data
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var heightMapWidth = img.width;
- var heightMapHeight = img.height;
- canvas.width = heightMapWidth;
- canvas.height = heightMapHeight;
- context.drawImage(img, 0, 0);
- // Create VertexData from map data
- //Cast is due to wrong definition in lib.d.ts from ts 1.3 - https://github.com/Microsoft/TypeScript/issues/949
- var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
- _this.applyDisplacementMapFromBuffer(buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight);
- //execute success callback, if set
- if (onSuccess) {
- onSuccess(_this);
- }
- };
- BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
- };
- Mesh.prototype.applyDisplacementMapFromBuffer = function (buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight) {
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)
- || !this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)
- || !this.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- BABYLON.Tools.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing");
- return;
- }
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var position = BABYLON.Vector3.Zero();
- var normal = BABYLON.Vector3.Zero();
- var uv = BABYLON.Vector2.Zero();
- for (var index = 0; index < positions.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(positions, index, position);
- BABYLON.Vector3.FromArrayToRef(normals, index, normal);
- BABYLON.Vector2.FromArrayToRef(uvs, (index / 3) * 2, uv);
- // Compute height
- var u = ((Math.abs(uv.x) * heightMapWidth) % heightMapWidth) | 0;
- var v = ((Math.abs(uv.y) * heightMapHeight) % heightMapHeight) | 0;
- var pos = (u + v * heightMapWidth) * 4;
- var r = buffer[pos] / 255.0;
- var g = buffer[pos + 1] / 255.0;
- var b = buffer[pos + 2] / 255.0;
- var gradient = r * 0.3 + g * 0.59 + b * 0.11;
- normal.normalize();
- normal.scaleInPlace(minHeight + (maxHeight - minHeight) * gradient);
- position = position.add(normal);
- position.toArray(positions, index);
- }
- BABYLON.VertexData.ComputeNormals(positions, this.getIndices(), normals);
- this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
- this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- };
- Mesh.prototype.convertToFlatShadedMesh = function () {
- /// <summary>Update normals and vertices to get a flat shading rendering.</summary>
- /// <summary>Warning: This may imply adding vertices to the mesh in order to get exactly 3 vertices per face</summary>
- var kinds = this.getVerticesDataKinds();
- var vbs = [];
- var data = [];
- var newdata = [];
- var updatableNormals = false;
- var kindIndex;
- var kind;
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- var vertexBuffer = this.getVertexBuffer(kind);
- if (kind === BABYLON.VertexBuffer.NormalKind) {
- updatableNormals = vertexBuffer.isUpdatable();
- kinds.splice(kindIndex, 1);
- kindIndex--;
- continue;
- }
- vbs[kind] = vertexBuffer;
- data[kind] = vbs[kind].getData();
- newdata[kind] = [];
- }
- // Save previous submeshes
- var previousSubmeshes = this.subMeshes.slice(0);
- var indices = this.getIndices();
- var totalIndices = this.getTotalIndices();
- // Generating unique vertices per face
- var index;
- for (index = 0; index < totalIndices; index++) {
- var vertexIndex = indices[index];
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- var stride = vbs[kind].getStrideSize();
- for (var offset = 0; offset < stride; offset++) {
- newdata[kind].push(data[kind][vertexIndex * stride + offset]);
- }
- }
- }
- // Updating faces & normal
- var normals = [];
- var positions = newdata[BABYLON.VertexBuffer.PositionKind];
- for (index = 0; index < totalIndices; index += 3) {
- indices[index] = index;
- indices[index + 1] = index + 1;
- indices[index + 2] = index + 2;
- var p1 = BABYLON.Vector3.FromArray(positions, index * 3);
- var p2 = BABYLON.Vector3.FromArray(positions, (index + 1) * 3);
- var p3 = BABYLON.Vector3.FromArray(positions, (index + 2) * 3);
- var p1p2 = p1.subtract(p2);
- var p3p2 = p3.subtract(p2);
- var normal = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(p1p2, p3p2));
- // Store same normals for every vertex
- for (var localIndex = 0; localIndex < 3; localIndex++) {
- normals.push(normal.x);
- normals.push(normal.y);
- normals.push(normal.z);
- }
- }
- this.setIndices(indices);
- this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatableNormals);
- // Updating vertex buffers
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- this.setVerticesData(kind, newdata[kind], vbs[kind].isUpdatable());
- }
- // Updating submeshes
- this.releaseSubMeshes();
- for (var submeshIndex = 0; submeshIndex < previousSubmeshes.length; submeshIndex++) {
- var previousOne = previousSubmeshes[submeshIndex];
- var subMesh = new BABYLON.SubMesh(previousOne.materialIndex, previousOne.indexStart, previousOne.indexCount, previousOne.indexStart, previousOne.indexCount, this);
- }
- this.synchronizeInstances();
- };
- // will inverse faces orientations, and invert normals too if specified
- Mesh.prototype.flipFaces = function (flipNormals) {
- if (flipNormals === void 0) { flipNormals = false; }
- var vertex_data = BABYLON.VertexData.ExtractFromMesh(this);
- var i;
- if (flipNormals && this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- for (i = 0; i < vertex_data.normals.length; i++) {
- vertex_data.normals[i] *= -1;
- }
- }
- var temp;
- for (i = 0; i < vertex_data.indices.length; i += 3) {
- // reassign indices
- temp = vertex_data.indices[i + 1];
- vertex_data.indices[i + 1] = vertex_data.indices[i + 2];
- vertex_data.indices[i + 2] = temp;
- }
- vertex_data.applyToMesh(this);
- };
- // Instances
- Mesh.prototype.createInstance = function (name) {
- return new BABYLON.InstancedMesh(name, this);
- };
- Mesh.prototype.synchronizeInstances = function () {
- for (var instanceIndex = 0; instanceIndex < this.instances.length; instanceIndex++) {
- var instance = this.instances[instanceIndex];
- instance._syncSubMeshes();
- }
- };
- /**
- * Simplify the mesh according to the given array of settings.
- * Function will return immediately and will simplify async.
- * @param settings a collection of simplification settings.
- * @param parallelProcessing should all levels calculate parallel or one after the other.
- * @param type the type of simplification to run.
- * @param successCallback optional success callback to be called after the simplification finished processing all settings.
- */
- Mesh.prototype.simplify = function (settings, parallelProcessing, simplificationType, successCallback) {
- if (parallelProcessing === void 0) { parallelProcessing = true; }
- if (simplificationType === void 0) { simplificationType = BABYLON.SimplificationType.QUADRATIC; }
- this.getScene().simplificationQueue.addTask({
- settings: settings,
- parallelProcessing: parallelProcessing,
- mesh: this,
- simplificationType: simplificationType,
- successCallback: successCallback
- });
- };
- /**
- * Optimization of the mesh's indices, in case a mesh has duplicated vertices.
- * The function will only reorder the indices and will not remove unused vertices to avoid problems with submeshes.
- * This should be used together with the simplification to avoid disappearing triangles.
- * @param successCallback an optional success callback to be called after the optimization finished.
- */
- Mesh.prototype.optimizeIndices = function (successCallback) {
- var _this = this;
- var indices = this.getIndices();
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var vectorPositions = [];
- for (var pos = 0; pos < positions.length; pos = pos + 3) {
- vectorPositions.push(BABYLON.Vector3.FromArray(positions, pos));
- }
- var dupes = [];
- BABYLON.AsyncLoop.SyncAsyncForLoop(vectorPositions.length, 40, function (iteration) {
- var realPos = vectorPositions.length - 1 - iteration;
- var testedPosition = vectorPositions[realPos];
- for (var j = 0; j < realPos; ++j) {
- var againstPosition = vectorPositions[j];
- if (testedPosition.equals(againstPosition)) {
- dupes[realPos] = j;
- break;
- }
- }
- }, function () {
- for (var i = 0; i < indices.length; ++i) {
- indices[i] = dupes[indices[i]] || indices[i];
- }
- //indices are now reordered
- var originalSubMeshes = _this.subMeshes.slice(0);
- _this.setIndices(indices);
- _this.subMeshes = originalSubMeshes;
- if (successCallback) {
- successCallback(_this);
- }
- });
- };
- Mesh.CreateRibbon = function (name, options, closeArrayOrScene, closePath, offset, scene, updatable, sideOrientation, instance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (instance === void 0) { instance = null; }
- var pathArray;
- var closeArray;
- if (Array.isArray(options)) {
- pathArray = options;
- closeArray = closeArrayOrScene;
- if (!instance) {
- options = {
- pathArray: pathArray,
- closeArray: closeArray,
- closePath: closePath,
- offset: offset,
- updatable: updatable,
- sideOrientation: sideOrientation
- };
- }
- }
- else {
- scene = closeArrayOrScene;
- pathArray = options.pathArray;
- closeArray = options.closeArray;
- closePath = options.closePath;
- offset = options.offset;
- sideOrientation = options.sideOrientation;
- instance = options.instance;
- updatable = options.updatable;
- }
- if (instance) {
- // positionFunction : ribbon case
- // only pathArray and sideOrientation parameters are taken into account for positions update
- var positionFunction = function (positions) {
- var minlg = pathArray[0].length;
- var i = 0;
- var ns = (instance.sideOrientation === Mesh.DOUBLESIDE) ? 2 : 1;
- for (var si = 1; si <= ns; si++) {
- for (var p = 0; p < pathArray.length; p++) {
- var path = pathArray[p];
- var l = path.length;
- minlg = (minlg < l) ? minlg : l;
- var j = 0;
- while (j < minlg) {
- positions[i] = path[j].x;
- positions[i + 1] = path[j].y;
- positions[i + 2] = path[j].z;
- j++;
- i += 3;
- }
- if (instance._closePath) {
- positions[i] = path[0].x;
- positions[i + 1] = path[0].y;
- positions[i + 2] = path[0].z;
- i += 3;
- }
- }
- }
- };
- var positions = instance.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- positionFunction(positions);
- instance.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions, false, false);
- if (!(instance.areNormalsFrozen)) {
- var indices = instance.getIndices();
- var normals = instance.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- BABYLON.VertexData.ComputeNormals(positions, indices, normals);
- if (instance._closePath) {
- var indexFirst = 0;
- var indexLast = 0;
- for (var p = 0; p < pathArray.length; p++) {
- indexFirst = instance._idx[p] * 3;
- if (p + 1 < pathArray.length) {
- indexLast = (instance._idx[p + 1] - 1) * 3;
- }
- else {
- indexLast = normals.length - 3;
- }
- normals[indexFirst] = (normals[indexFirst] + normals[indexLast]) * 0.5;
- normals[indexFirst + 1] = (normals[indexFirst + 1] + normals[indexLast + 1]) * 0.5;
- normals[indexFirst + 2] = (normals[indexFirst + 2] + normals[indexLast + 2]) * 0.5;
- normals[indexLast] = normals[indexFirst];
- normals[indexLast + 1] = normals[indexFirst + 1];
- normals[indexLast + 2] = normals[indexFirst + 2];
- }
- }
- instance.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals, false, false);
- }
- return instance;
- }
- else {
- var ribbon = new Mesh(name, scene);
- ribbon.sideOrientation = sideOrientation;
- var vertexData = BABYLON.VertexData.CreateRibbon(options);
- if (closePath) {
- ribbon._idx = vertexData._idx;
- }
- ribbon._closePath = closePath;
- ribbon._closeArray = closeArray;
- vertexData.applyToMesh(ribbon, updatable);
- return ribbon;
- }
- };
- Mesh.CreateDisc = function (name, options, tessellationOrScene, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (tessellationOrScene instanceof BABYLON.Scene) {
- scene = tessellationOrScene;
- }
- else {
- var radius = options;
- options = {
- radius: radius,
- tessellation: tessellationOrScene,
- sideOrientation: sideOrientation
- };
- }
- var disc = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateDisc(options);
- vertexData.applyToMesh(disc, updatable || options.updatable);
- return disc;
- };
- Mesh.CreateBox = function (name, options, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- // Check parameters
- updatable = updatable || options.updatable;
- if (typeof options === 'number') {
- var size = options;
- options = {
- size: size,
- sideOrientation: sideOrientation
- };
- }
- var box = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateBox(options);
- vertexData.applyToMesh(box, updatable);
- return box;
- };
- Mesh.CreateSphere = function (name, options, diameterOrScene, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (diameterOrScene instanceof BABYLON.Scene) {
- scene = diameterOrScene;
- updatable = options.updatable;
- }
- else {
- var segments = options;
- options = {
- segments: segments,
- diameterX: diameterOrScene,
- diameterY: diameterOrScene,
- diameterZ: diameterOrScene,
- sideOrientation: sideOrientation
- };
- }
- var sphere = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateSphere(options);
- vertexData.applyToMesh(sphere, updatable);
- return sphere;
- };
- Mesh.CreateCylinder = function (name, options, diameterTopOrScene, diameterBottom, tessellation, subdivisions, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (diameterTopOrScene instanceof BABYLON.Scene) {
- scene = diameterTopOrScene;
- updatable = options.updatable;
- }
- else {
- if (scene === undefined || !(scene instanceof BABYLON.Scene)) {
- if (scene !== undefined) {
- sideOrientation = updatable || Mesh.DEFAULTSIDE;
- updatable = scene;
- }
- scene = subdivisions;
- subdivisions = 1;
- }
- var height = options;
- options = {
- height: height,
- diameterTop: diameterTopOrScene,
- diameterBottom: diameterBottom,
- tessellation: tessellation,
- subdivisions: subdivisions,
- sideOrientation: sideOrientation
- };
- }
- var cylinder = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateCylinder(options);
- vertexData.applyToMesh(cylinder, updatable);
- return cylinder;
- };
- Mesh.CreateTorus = function (name, options, thicknessOrScene, tessellation, scene, updatable, sideOrientation) {
- if (thicknessOrScene instanceof BABYLON.Scene) {
- scene = thicknessOrScene;
- updatable = options.updatable;
- }
- else {
- var diameter = options;
- options = {
- diameter: diameter,
- thickness: thicknessOrScene,
- tessellation: tessellation,
- sideOrientation: sideOrientation
- };
- }
- var torus = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorus(options);
- vertexData.applyToMesh(torus, updatable);
- return torus;
- };
- Mesh.CreateTorusKnot = function (name, options, tubeOrScene, radialSegments, tubularSegments, p, q, scene, updatable, sideOrientation) {
- if (tubeOrScene instanceof BABYLON.Scene) {
- scene = tubeOrScene;
- updatable = options.updatable;
- }
- else {
- var radius = options;
- options = {
- radius: radius,
- tube: tubeOrScene,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- p: p,
- q: q,
- sideOrientation: sideOrientation
- };
- }
- var torusKnot = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorusKnot(options);
- vertexData.applyToMesh(torusKnot, updatable);
- return torusKnot;
- };
- Mesh.CreateLines = function (name, options, scene, updatable, instance) {
- var points;
- if (Array.isArray(options)) {
- points = options;
- if (!instance) {
- options = {
- points: points
- };
- }
- }
- else {
- instance = options.instance;
- points = options.points;
- }
- if (instance) {
- var positionFunction = function (positions) {
- var i = 0;
- for (var p = 0; p < points.length; p++) {
- positions[i] = points[p].x;
- positions[i + 1] = points[p].y;
- positions[i + 2] = points[p].z;
- i += 3;
- }
- };
- instance.updateMeshPositions(positionFunction, false);
- return instance;
- }
- // lines creation
- var lines = new BABYLON.LinesMesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateLines(options);
- vertexData.applyToMesh(lines, updatable || options.updatable);
- return lines;
- };
- Mesh.CreateDashedLines = function (name, options, dashSizeOrScene, gapSize, dashNb, scene, updatable, instance) {
- var points;
- var dashSize;
- if (Array.isArray(options)) {
- points = options;
- dashSize = dashSizeOrScene;
- if (!instance) {
- options = {
- points: points,
- dashSize: dashSize,
- gapSize: gapSize,
- dashNb: dashNb
- };
- }
- }
- else {
- scene = dashSizeOrScene,
- points = options.points;
- instance = options.instance;
- gapSize = options.gapSize;
- dashNb = options.dashNb;
- dashSize = options.dashSize;
- }
- if (instance) {
- var positionFunction = function (positions) {
- var curvect = BABYLON.Vector3.Zero();
- var nbSeg = positions.length / 6;
- var lg = 0;
- var nb = 0;
- var shft = 0;
- var dashshft = 0;
- var curshft = 0;
- var p = 0;
- var i = 0;
- var j = 0;
- for (i = 0; i < points.length - 1; i++) {
- points[i + 1].subtractToRef(points[i], curvect);
- lg += curvect.length();
- }
- shft = lg / nbSeg;
- dashshft = instance.dashSize * shft / (instance.dashSize + instance.gapSize);
- for (i = 0; i < points.length - 1; i++) {
- points[i + 1].subtractToRef(points[i], curvect);
- nb = Math.floor(curvect.length() / shft);
- curvect.normalize();
- j = 0;
- while (j < nb && p < positions.length) {
- curshft = shft * j;
- positions[p] = points[i].x + curshft * curvect.x;
- positions[p + 1] = points[i].y + curshft * curvect.y;
- positions[p + 2] = points[i].z + curshft * curvect.z;
- positions[p + 3] = points[i].x + (curshft + dashshft) * curvect.x;
- positions[p + 4] = points[i].y + (curshft + dashshft) * curvect.y;
- positions[p + 5] = points[i].z + (curshft + dashshft) * curvect.z;
- p += 6;
- j++;
- }
- }
- while (p < positions.length) {
- positions[p] = points[i].x;
- positions[p + 1] = points[i].y;
- positions[p + 2] = points[i].z;
- p += 3;
- }
- };
- instance.updateMeshPositions(positionFunction, false);
- return instance;
- }
- // dashed lines creation
- var dashedLines = new BABYLON.LinesMesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateDashedLines(options);
- vertexData.applyToMesh(dashedLines, updatable || options.updatable);
- dashedLines.dashSize = dashSize;
- dashedLines.gapSize = gapSize;
- return dashedLines;
- };
- Mesh.ExtrudeShape = function (name, options, pathOrScene, scale, rotation, cap, scene, updatable, sideOrientation, instance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (instance === void 0) { instance = null; }
- var path;
- var shape;
- if (Array.isArray(options)) {
- shape = options;
- path = pathOrScene;
- scale = scale || 1;
- rotation = rotation || 0;
- cap = (cap === 0) ? 0 : cap || Mesh.NO_CAP;
- }
- else {
- scene = pathOrScene;
- path = options.path;
- shape = options.shape;
- scale = options.scale || 1;
- rotation = options.rotation || 0;
- cap = (options.cap === 0) ? 0 : options.cap || Mesh.NO_CAP;
- updatable = options.updatable;
- sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || Mesh.DEFAULTSIDE;
- instance = options.instance;
- }
- var extruded = Mesh._ExtrudeShapeGeneric(name, shape, path, scale, rotation, null, null, false, false, cap, false, scene, updatable, sideOrientation, instance);
- return extruded;
- };
- Mesh.ExtrudeShapeCustom = function (name, options, pathOrScene, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, cap, scene, updatable, sideOrientation, instance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (instance === void 0) { instance = null; }
- var path;
- var shape;
- if (Array.isArray(options)) {
- shape = options;
- path = pathOrScene;
- ribbonCloseArray = ribbonCloseArray || false;
- ribbonClosePath = ribbonClosePath || false;
- cap = (cap === 0) ? 0 : cap || Mesh.NO_CAP;
- }
- else {
- scene = pathOrScene;
- path = options.path;
- shape = options.shape;
- scaleFunction = options.scaleFunction || (function (i, distance) { return 1; });
- rotationFunction = options.rotationFunction || (function (i, distance) { return 0; });
- ribbonCloseArray = options.ribbonCloseArray || false;
- ribbonClosePath = options.ribbonClosePath || false;
- cap = (options.cap === 0) ? 0 : options.cap || Mesh.NO_CAP;
- updatable = options.updatable;
- sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || Mesh.DEFAULTSIDE;
- instance = options.instance;
- }
- var extrudedCustom = Mesh._ExtrudeShapeGeneric(name, shape, path, null, null, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, cap, true, scene, updatable, sideOrientation, instance);
- return extrudedCustom;
- };
- Mesh._ExtrudeShapeGeneric = function (name, shape, curve, scale, rotation, scaleFunction, rotateFunction, rbCA, rbCP, cap, custom, scene, updtbl, side, instance) {
- // extrusion geometry
- var extrusionPathArray = function (shape, curve, path3D, shapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom) {
- var tangents = path3D.getTangents();
- var normals = path3D.getNormals();
- var binormals = path3D.getBinormals();
- var distances = path3D.getDistances();
- var angle = 0;
- var returnScale = function (i, distance) { return scale; };
- var returnRotation = function (i, distance) { return rotation; };
- var rotate = custom ? rotateFunction : returnRotation;
- var scl = custom ? scaleFunction : returnScale;
- var index = (cap === Mesh.NO_CAP || cap === Mesh.CAP_END) ? 0 : 2;
- var rotationMatrix = BABYLON.Matrix.Zero();
- for (var i = 0; i < curve.length; i++) {
- var shapePath = new Array();
- var angleStep = rotate(i, distances[i]);
- var scaleRatio = scl(i, distances[i]);
- for (var p = 0; p < shape.length; p++) {
- BABYLON.Matrix.RotationAxisToRef(tangents[i], angle, rotationMatrix);
- var planed = ((tangents[i].scale(shape[p].z)).add(normals[i].scale(shape[p].x)).add(binormals[i].scale(shape[p].y)));
- var rotated = BABYLON.Vector3.TransformCoordinates(planed, rotationMatrix).scaleInPlace(scaleRatio).add(curve[i]);
- shapePath.push(rotated);
- }
- shapePaths[index] = shapePath;
- angle += angleStep;
- index++;
- }
- // cap
- var capPath = function (shapePath) {
- var pointCap = Array();
- var barycenter = BABYLON.Vector3.Zero();
- var i;
- for (i = 0; i < shapePath.length; i++) {
- barycenter.addInPlace(shapePath[i]);
- }
- barycenter.scaleInPlace(1 / shapePath.length);
- for (i = 0; i < shapePath.length; i++) {
- pointCap.push(barycenter);
- }
- return pointCap;
- };
- switch (cap) {
- case Mesh.NO_CAP:
- break;
- case Mesh.CAP_START:
- shapePaths[0] = capPath(shapePaths[2]);
- shapePaths[1] = shapePaths[2].slice(0);
- break;
- case Mesh.CAP_END:
- shapePaths[index] = shapePaths[index - 1];
- shapePaths[index + 1] = capPath(shapePaths[index - 1]);
- break;
- case Mesh.CAP_ALL:
- shapePaths[0] = capPath(shapePaths[2]);
- shapePaths[1] = shapePaths[2].slice(0);
- shapePaths[index] = shapePaths[index - 1];
- shapePaths[index + 1] = capPath(shapePaths[index - 1]);
- break;
- default:
- break;
- }
- return shapePaths;
- };
- var path3D;
- var pathArray;
- if (instance) {
- path3D = (instance.path3D).update(curve);
- pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
- instance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, instance);
- return instance;
- }
- // extruded shape creation
- path3D = new BABYLON.Path3D(curve);
- var newShapePaths = new Array();
- cap = (cap < 0 || cap > 3) ? 0 : cap;
- pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
- var extrudedGeneric = Mesh.CreateRibbon(name, pathArray, rbCA, rbCP, 0, scene, updtbl, side);
- extrudedGeneric.pathArray = pathArray;
- extrudedGeneric.path3D = path3D;
- extrudedGeneric.cap = cap;
- return extrudedGeneric;
- };
- Mesh.CreateLathe = function (name, options, radiusOrScene, tessellation, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var shape;
- var radius;
- if (Array.isArray(options)) {
- shape = options;
- radius = radiusOrScene || 1;
- tessellation = tessellation || 64;
- }
- else {
- scene = radiusOrScene;
- shape = options.shape;
- radius = options.radius || 1;
- tessellation = options.tessellation || 64;
- updatable = options.updatable;
- sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || Mesh.DEFAULTSIDE;
- }
- var pi2 = Math.PI * 2;
- var shapeLathe = new Array();
- // first rotatable point
- var i = 0;
- while (shape[i].x === 0) {
- i++;
- }
- var pt = shape[i];
- for (i = 0; i < shape.length; i++) {
- shapeLathe.push(shape[i].subtract(pt));
- }
- // circle path
- var step = pi2 / tessellation;
- var rotated;
- var path = new Array();
- ;
- for (i = 0; i < tessellation; i++) {
- rotated = new BABYLON.Vector3(Math.cos(i * step) * radius, 0, Math.sin(i * step) * radius);
- path.push(rotated);
- }
- path.push(path[0]);
- // extrusion
- var scaleFunction = function () { return 1; };
- var rotateFunction = function () { return 0; };
- var lathe = Mesh.ExtrudeShapeCustom(name, shapeLathe, path, scaleFunction, rotateFunction, true, false, Mesh.NO_CAP, scene, updatable, sideOrientation);
- return lathe;
- };
- Mesh.CreatePlane = function (name, options, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (typeof options === 'number') {
- var size = options;
- options = {
- size: size,
- width: size,
- height: size,
- sideOrientation: sideOrientation
- };
- }
- var plane = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreatePlane(options);
- vertexData.applyToMesh(plane, updatable || options.updatable);
- return plane;
- };
- Mesh.CreateGround = function (name, options, heightOrScene, subdivisions, scene, updatable) {
- if (heightOrScene instanceof BABYLON.Scene) {
- scene = heightOrScene;
- updatable = options.updatable;
- }
- else {
- var width = options;
- options = {
- width: width,
- height: heightOrScene,
- subdivisions: subdivisions
- };
- }
- var ground = new BABYLON.GroundMesh(name, scene);
- ground._setReady(false);
- ground._subdivisions = options.subdivisions || 1;
- var vertexData = BABYLON.VertexData.CreateGround(options);
- vertexData.applyToMesh(ground, updatable || options.updatable);
- ground._setReady(true);
- return ground;
- };
- Mesh.CreateTiledGround = function (name, options, zminOrScene, xmax, zmax, subdivisions, precision, scene, updatable) {
- var xmin;
- var zmin;
- if (typeof options === 'number') {
- xmin = options || -1;
- zmin = zminOrScene || -1;
- xmax = xmax || 1;
- zmax = zmax || 1;
- subdivisions = subdivisions || { w: 6, h: 6 };
- precision = precision || { w: 2, h: 2 };
- }
- else {
- scene = zminOrScene;
- xmin = options.xmin || -1;
- zmin = options.zmin || -1;
- xmax = options.xmax || 1;
- zmax = options.zmax || 1;
- subdivisions = options.subdivisions || { w: 6, h: 6 };
- precision = options.precision || { w: 2, h: 2 };
- }
- var tiledGround = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTiledGround({ xmin: xmin, zmin: zmin, xmax: xmax, zmax: zmax, subdivisions: subdivisions, precision: precision });
- vertexData.applyToMesh(tiledGround, updatable);
- return tiledGround;
- };
- Mesh.CreateGroundFromHeightMap = function (name, url, widthOrOptions, heightorScene, subdivisions, minHeight, maxHeight, scene, updatable, onReady) {
- var width;
- var height;
- if (typeof widthOrOptions === "number") {
- width = widthOrOptions;
- height = heightorScene;
- }
- else {
- width = widthOrOptions.width || 10;
- height = widthOrOptions.height || 10;
- subdivisions = widthOrOptions.subdivisions || 1;
- minHeight = widthOrOptions.minHeight;
- maxHeight = widthOrOptions.maxHeight || 10;
- updatable = widthOrOptions.updatable;
- onReady = widthOrOptions.onReady;
- scene = heightorScene;
- }
- var ground = new BABYLON.GroundMesh(name, scene);
- ground._subdivisions = subdivisions;
- ground._setReady(false);
- var onload = function (img) {
- // Getting height map data
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var bufferWidth = img.width;
- var bufferHeight = img.height;
- canvas.width = bufferWidth;
- canvas.height = bufferHeight;
- context.drawImage(img, 0, 0);
- // Create VertexData from map data
- // Cast is due to wrong definition in lib.d.ts from ts 1.3 - https://github.com/Microsoft/TypeScript/issues/949
- var buffer = context.getImageData(0, 0, bufferWidth, bufferHeight).data;
- var vertexData = BABYLON.VertexData.CreateGroundFromHeightMap({
- width: width, height: height,
- subdivisions: subdivisions,
- minHeight: minHeight, maxHeight: maxHeight,
- buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
- });
- vertexData.applyToMesh(ground, updatable);
- ground._setReady(true);
- //execute ready callback, if set
- if (onReady) {
- onReady(ground);
- }
- };
- BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
- return ground;
- };
- Mesh.CreateTube = function (name, options, radiusOrScene, tessellation, radiusFunction, cap, scene, updatable, sideOrientation, instance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (instance === void 0) { instance = null; }
- var path;
- var radius;
- if (Array.isArray(options)) {
- path = options;
- radius = radiusOrScene;
- }
- else {
- scene = radiusOrScene;
- path = options.path;
- radius = options.radius || 1;
- tessellation = options.tessellation || 64;
- radiusFunction = options.radiusFunction;
- cap = options.cap || Mesh.NO_CAP,
- updatable = options.updatable;
- sideOrientation = options.sideOrientation || Mesh.DEFAULTSIDE,
- instance = options.instance;
- }
- // tube geometry
- var tubePathArray = function (path, path3D, circlePaths, radius, tessellation, radiusFunction, cap) {
- var tangents = path3D.getTangents();
- var normals = path3D.getNormals();
- var distances = path3D.getDistances();
- var pi2 = Math.PI * 2;
- var step = pi2 / tessellation;
- var returnRadius = function (i, distance) { return radius; };
- var radiusFunctionFinal = radiusFunction || returnRadius;
- var circlePath;
- var rad;
- var normal;
- var rotated;
- var rotationMatrix = BABYLON.Matrix.Zero();
- var index = (cap === Mesh._NO_CAP || cap === Mesh.CAP_END) ? 0 : 2;
- for (var i = 0; i < path.length; i++) {
- rad = radiusFunctionFinal(i, distances[i]); // current radius
- circlePath = Array(); // current circle array
- normal = normals[i]; // current normal
- for (var t = 0; t < tessellation; t++) {
- BABYLON.Matrix.RotationAxisToRef(tangents[i], step * t, rotationMatrix);
- rotated = BABYLON.Vector3.TransformCoordinates(normal, rotationMatrix).scaleInPlace(rad).add(path[i]);
- circlePath.push(rotated);
- }
- circlePaths[index] = circlePath;
- index++;
- }
- // cap
- var capPath = function (nbPoints, pathIndex) {
- var pointCap = Array();
- for (var i = 0; i < nbPoints; i++) {
- pointCap.push(path[pathIndex]);
- }
- return pointCap;
- };
- switch (cap) {
- case Mesh.NO_CAP:
- break;
- case Mesh.CAP_START:
- circlePaths[0] = capPath(tessellation, 0);
- circlePaths[1] = circlePaths[2].slice(0);
- break;
- case Mesh.CAP_END:
- circlePaths[index] = circlePaths[index - 1].slice(0);
- circlePaths[index + 1] = capPath(tessellation, path.length - 1);
- break;
- case Mesh.CAP_ALL:
- circlePaths[0] = capPath(tessellation, 0);
- circlePaths[1] = circlePaths[2].slice(0);
- circlePaths[index] = circlePaths[index - 1].slice(0);
- circlePaths[index + 1] = capPath(tessellation, path.length - 1);
- break;
- default:
- break;
- }
- return circlePaths;
- };
- var path3D;
- var pathArray;
- if (instance) {
- path3D = (instance.path3D).update(path);
- pathArray = tubePathArray(path, path3D, instance.pathArray, radius, instance.tessellation, radiusFunction, instance.cap);
- instance = Mesh.CreateRibbon(null, { pathArray: pathArray, instance: instance });
- instance.path3D = path3D;
- instance.pathArray = pathArray;
- return instance;
- }
- // tube creation
- path3D = new BABYLON.Path3D(path);
- var newPathArray = new Array();
- cap = (cap < 0 || cap > 3) ? 0 : cap;
- pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
- var tube = Mesh.CreateRibbon(name, { pathArray: pathArray, closePath: true, closeArray: false, updatable: updatable, sideOrientation: sideOrientation }, scene);
- tube.pathArray = pathArray;
- tube.path3D = path3D;
- tube.tessellation = tessellation;
- tube.cap = cap;
- return tube;
- };
- Mesh.CreateDecal = function (name, sourceMesh, positionOrOptions, normal, size, angle) {
- if (angle === void 0) { angle = 0; }
- var indices = sourceMesh.getIndices();
- var positions = sourceMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var normals = sourceMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var position;
- if (positionOrOptions instanceof BABYLON.Vector3) {
- position = positionOrOptions;
- }
- else {
- position = positionOrOptions.position || BABYLON.Vector3.Zero();
- normal = positionOrOptions.normal || BABYLON.Vector3.Up();
- size = positionOrOptions.size || new BABYLON.Vector3(1, 1, 1);
- angle = positionOrOptions.angle;
- }
- // Getting correct rotation
- if (!normal) {
- var target = new BABYLON.Vector3(0, 0, 1);
- var camera = sourceMesh.getScene().activeCamera;
- var cameraWorldTarget = BABYLON.Vector3.TransformCoordinates(target, camera.getWorldMatrix());
- normal = camera.globalPosition.subtract(cameraWorldTarget);
- }
- var yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;
- var len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);
- var pitch = Math.atan2(normal.y, len);
- // Matrix
- var decalWorldMatrix = BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(BABYLON.Matrix.Translation(position.x, position.y, position.z));
- var inverseDecalWorldMatrix = BABYLON.Matrix.Invert(decalWorldMatrix);
- var meshWorldMatrix = sourceMesh.getWorldMatrix();
- var transformMatrix = meshWorldMatrix.multiply(inverseDecalWorldMatrix);
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = [];
- vertexData.positions = [];
- vertexData.normals = [];
- vertexData.uvs = [];
- var currentVertexDataIndex = 0;
- var extractDecalVector3 = function (indexId) {
- var vertexId = indices[indexId];
- var result = new BABYLON.PositionNormalVertex();
- result.position = new BABYLON.Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);
- // Send vector to decal local world
- result.position = BABYLON.Vector3.TransformCoordinates(result.position, transformMatrix);
- // Get normal
- result.normal = new BABYLON.Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);
- return result;
- }; // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
- var clip = function (vertices, axis) {
- if (vertices.length === 0) {
- return vertices;
- }
- var clipSize = 0.5 * Math.abs(BABYLON.Vector3.Dot(size, axis));
- var clipVertices = function (v0, v1) {
- var clipFactor = BABYLON.Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);
- return new BABYLON.PositionNormalVertex(BABYLON.Vector3.Lerp(v0.position, v1.position, clipFactor), BABYLON.Vector3.Lerp(v0.normal, v1.normal, clipFactor));
- };
- var result = new Array();
- for (var index = 0; index < vertices.length; index += 3) {
- var v1Out;
- var v2Out;
- var v3Out;
- var total = 0;
- var nV1, nV2, nV3, nV4;
- var d1 = BABYLON.Vector3.Dot(vertices[index].position, axis) - clipSize;
- var d2 = BABYLON.Vector3.Dot(vertices[index + 1].position, axis) - clipSize;
- var d3 = BABYLON.Vector3.Dot(vertices[index + 2].position, axis) - clipSize;
- v1Out = d1 > 0;
- v2Out = d2 > 0;
- v3Out = d3 > 0;
- total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
- switch (total) {
- case 0:
- result.push(vertices[index]);
- result.push(vertices[index + 1]);
- result.push(vertices[index + 2]);
- break;
- case 1:
- if (v1Out) {
- nV1 = vertices[index + 1];
- nV2 = vertices[index + 2];
- nV3 = clipVertices(vertices[index], nV1);
- nV4 = clipVertices(vertices[index], nV2);
- }
- if (v2Out) {
- nV1 = vertices[index];
- nV2 = vertices[index + 2];
- nV3 = clipVertices(vertices[index + 1], nV1);
- nV4 = clipVertices(vertices[index + 1], nV2);
- result.push(nV3);
- result.push(nV2.clone());
- result.push(nV1.clone());
- result.push(nV2.clone());
- result.push(nV3.clone());
- result.push(nV4);
- break;
- }
- if (v3Out) {
- nV1 = vertices[index];
- nV2 = vertices[index + 1];
- nV3 = clipVertices(vertices[index + 2], nV1);
- nV4 = clipVertices(vertices[index + 2], nV2);
- }
- result.push(nV1.clone());
- result.push(nV2.clone());
- result.push(nV3);
- result.push(nV4);
- result.push(nV3.clone());
- result.push(nV2.clone());
- break;
- case 2:
- if (!v1Out) {
- nV1 = vertices[index].clone();
- nV2 = clipVertices(nV1, vertices[index + 1]);
- nV3 = clipVertices(nV1, vertices[index + 2]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- if (!v2Out) {
- nV1 = vertices[index + 1].clone();
- nV2 = clipVertices(nV1, vertices[index + 2]);
- nV3 = clipVertices(nV1, vertices[index]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- if (!v3Out) {
- nV1 = vertices[index + 2].clone();
- nV2 = clipVertices(nV1, vertices[index]);
- nV3 = clipVertices(nV1, vertices[index + 1]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- break;
- case 3:
- break;
- }
- }
- return result;
- };
- for (var index = 0; index < indices.length; index += 3) {
- var faceVertices = new Array();
- faceVertices.push(extractDecalVector3(index));
- faceVertices.push(extractDecalVector3(index + 1));
- faceVertices.push(extractDecalVector3(index + 2));
- // Clip
- faceVertices = clip(faceVertices, new BABYLON.Vector3(1, 0, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(-1, 0, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 1, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, -1, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 0, 1));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 0, -1));
- if (faceVertices.length === 0) {
- continue;
- }
- // Add UVs and get back to world
- for (var vIndex = 0; vIndex < faceVertices.length; vIndex++) {
- var vertex = faceVertices[vIndex];
- vertexData.indices.push(currentVertexDataIndex);
- vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);
- vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);
- vertexData.uvs.push(0.5 + vertex.position.x / size.x);
- vertexData.uvs.push(0.5 + vertex.position.y / size.y);
- currentVertexDataIndex++;
- }
- }
- // Return mesh
- var decal = new Mesh(name, sourceMesh.getScene());
- vertexData.applyToMesh(decal);
- decal.position = position.clone();
- decal.rotation = new BABYLON.Vector3(pitch, yaw, angle);
- return decal;
- };
- // Skeletons
- /**
- * Update the vertex buffers by applying transformation from the bones
- * @param {skeleton} skeleton to apply
- */
- Mesh.prototype.applySkeleton = function (skeleton) {
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- return this;
- }
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return this;
- }
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- return this;
- }
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- return this;
- }
- var source;
- if (!this._sourcePositions) {
- source = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- this._sourcePositions = new Float32Array(source);
- if (!this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable()) {
- this.setVerticesData(BABYLON.VertexBuffer.PositionKind, source, true);
- }
- }
- if (!this._sourceNormals) {
- source = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- this._sourceNormals = new Float32Array(source);
- if (!this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable()) {
- this.setVerticesData(BABYLON.VertexBuffer.NormalKind, source, true);
- }
- }
- var positionsData = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var normalsData = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var matricesIndicesData = this.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
- var matricesWeightsData = this.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
- var skeletonMatrices = skeleton.getTransformMatrices();
- var tempVector3 = BABYLON.Vector3.Zero();
- var finalMatrix = new BABYLON.Matrix();
- var tempMatrix = new BABYLON.Matrix();
- for (var index = 0; index < positionsData.length; index += 3) {
- var index4 = (index / 3) * 4;
- var matricesWeight0 = matricesWeightsData[index4];
- var matricesWeight1 = matricesWeightsData[index4 + 1];
- var matricesWeight2 = matricesWeightsData[index4 + 2];
- var matricesWeight3 = matricesWeightsData[index4 + 3];
- if (matricesWeight0 > 0) {
- BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4] * 16, matricesWeight0, tempMatrix);
- finalMatrix.addToSelf(tempMatrix);
- }
- if (matricesWeight1 > 0) {
- BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4 + 1] * 16, matricesWeight1, tempMatrix);
- finalMatrix.addToSelf(tempMatrix);
- }
- if (matricesWeight2 > 0) {
- BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4 + 2] * 16, matricesWeight2, tempMatrix);
- finalMatrix.addToSelf(tempMatrix);
- }
- if (matricesWeight3 > 0) {
- BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4 + 3] * 16, matricesWeight3, tempMatrix);
- finalMatrix.addToSelf(tempMatrix);
- }
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[index], this._sourcePositions[index + 1], this._sourcePositions[index + 2], finalMatrix, tempVector3);
- tempVector3.toArray(positionsData, index);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[index], this._sourceNormals[index + 1], this._sourceNormals[index + 2], finalMatrix, tempVector3);
- tempVector3.toArray(normalsData, index);
- finalMatrix.reset();
- }
- this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData);
- this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData);
- return this;
- };
- // Tools
- Mesh.MinMax = function (meshes) {
- var minVector = null;
- var maxVector = null;
- for (var i in meshes) {
- var mesh = meshes[i];
- var boundingBox = mesh.getBoundingInfo().boundingBox;
- if (!minVector) {
- minVector = boundingBox.minimumWorld;
- maxVector = boundingBox.maximumWorld;
- continue;
- }
- minVector.MinimizeInPlace(boundingBox.minimumWorld);
- maxVector.MaximizeInPlace(boundingBox.maximumWorld);
- }
- return {
- min: minVector,
- max: maxVector
- };
- };
- Mesh.Center = function (meshesOrMinMaxVector) {
- var minMaxVector = meshesOrMinMaxVector.min !== undefined ? meshesOrMinMaxVector : Mesh.MinMax(meshesOrMinMaxVector);
- return BABYLON.Vector3.Center(minMaxVector.min, minMaxVector.max);
- };
- /**
- * Merge the array of meshes into a single mesh for performance reasons.
- * @param {Array<Mesh>} meshes - The vertices source. They should all be of the same material. Entries can empty
- * @param {boolean} disposeSource - When true (default), dispose of the vertices from the source meshes
- * @param {boolean} allow32BitsIndices - When the sum of the vertices > 64k, this must be set to true.
- * @param {Mesh} meshSubclass - When set, vertices inserted into this Mesh. Meshes can then be merged into a Mesh sub-class.
- */
- Mesh.MergeMeshes = function (meshes, disposeSource, allow32BitsIndices, meshSubclass) {
- if (disposeSource === void 0) { disposeSource = true; }
- var index;
- if (!allow32BitsIndices) {
- var totalVertices = 0;
- // Counting vertices
- for (index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- totalVertices += meshes[index].getTotalVertices();
- if (totalVertices > 65536) {
- BABYLON.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices");
- return null;
- }
- }
- }
- }
- // Merge
- var vertexData;
- var otherVertexData;
- var source;
- for (index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- meshes[index].computeWorldMatrix(true);
- otherVertexData = BABYLON.VertexData.ExtractFromMesh(meshes[index], true);
- otherVertexData.transform(meshes[index].getWorldMatrix());
- if (vertexData) {
- vertexData.merge(otherVertexData);
- }
- else {
- vertexData = otherVertexData;
- source = meshes[index];
- }
- }
- }
- if (!meshSubclass) {
- meshSubclass = new Mesh(source.name + "_merged", source.getScene());
- }
- vertexData.applyToMesh(meshSubclass);
- // Setting properties
- meshSubclass.material = source.material;
- meshSubclass.checkCollisions = source.checkCollisions;
- // Cleaning
- if (disposeSource) {
- for (index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- meshes[index].dispose();
- }
- }
- }
- return meshSubclass;
- };
- // Consts
- Mesh._FRONTSIDE = 0;
- Mesh._BACKSIDE = 1;
- Mesh._DOUBLESIDE = 2;
- Mesh._DEFAULTSIDE = 0;
- Mesh._NO_CAP = 0;
- Mesh._CAP_START = 1;
- Mesh._CAP_END = 2;
- Mesh._CAP_ALL = 3;
- return Mesh;
- })(BABYLON.AbstractMesh);
- BABYLON.Mesh = Mesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SubMesh = (function () {
- function SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh, renderingMesh, createBoundingBox) {
- if (createBoundingBox === void 0) { createBoundingBox = true; }
- this.materialIndex = materialIndex;
- this.verticesStart = verticesStart;
- this.verticesCount = verticesCount;
- this.indexStart = indexStart;
- this.indexCount = indexCount;
- this._renderId = 0;
- this._mesh = mesh;
- this._renderingMesh = renderingMesh || mesh;
- mesh.subMeshes.push(this);
- this._trianglePlanes = [];
- this._id = mesh.subMeshes.length - 1;
- if (createBoundingBox) {
- this.refreshBoundingInfo();
- mesh.computeWorldMatrix(true);
- }
- }
- SubMesh.prototype.getBoundingInfo = function () {
- return this._boundingInfo;
- };
- SubMesh.prototype.getMesh = function () {
- return this._mesh;
- };
- SubMesh.prototype.getRenderingMesh = function () {
- return this._renderingMesh;
- };
- SubMesh.prototype.getMaterial = function () {
- var rootMaterial = this._renderingMesh.material;
- if (rootMaterial && rootMaterial instanceof BABYLON.MultiMaterial) {
- var multiMaterial = rootMaterial;
- return multiMaterial.getSubMaterial(this.materialIndex);
- }
- if (!rootMaterial) {
- return this._mesh.getScene().defaultMaterial;
- }
- return rootMaterial;
- };
- // Methods
- SubMesh.prototype.refreshBoundingInfo = function () {
- var data = this._renderingMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (!data) {
- this._boundingInfo = this._mesh._boundingInfo;
- return;
- }
- var indices = this._renderingMesh.getIndices();
- var extend;
- if (this.indexStart === 0 && this.indexCount === indices.length) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, this.verticesStart, this.verticesCount);
- }
- else {
- extend = BABYLON.Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount);
- }
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- };
- SubMesh.prototype._checkCollision = function (collider) {
- return this._boundingInfo._checkCollision(collider);
- };
- SubMesh.prototype.updateBoundingInfo = function (world) {
- if (!this._boundingInfo) {
- this.refreshBoundingInfo();
- }
- this._boundingInfo._update(world);
- };
- SubMesh.prototype.isInFrustum = function (frustumPlanes) {
- return this._boundingInfo.isInFrustum(frustumPlanes);
- };
- SubMesh.prototype.render = function (enableAlphaMode) {
- this._renderingMesh.render(this, enableAlphaMode);
- };
- SubMesh.prototype.getLinesIndexBuffer = function (indices, engine) {
- if (!this._linesIndexBuffer) {
- var linesIndices = [];
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- linesIndices.push(indices[index], indices[index + 1], indices[index + 1], indices[index + 2], indices[index + 2], indices[index]);
- }
- this._linesIndexBuffer = engine.createIndexBuffer(linesIndices);
- this.linesIndexCount = linesIndices.length;
- }
- return this._linesIndexBuffer;
- };
- SubMesh.prototype.canIntersects = function (ray) {
- return ray.intersectsBox(this._boundingInfo.boundingBox);
- };
- SubMesh.prototype.intersects = function (ray, positions, indices, fastCheck) {
- var intersectInfo = null;
- // Triangles test
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- var p0 = positions[indices[index]];
- var p1 = positions[indices[index + 1]];
- var p2 = positions[indices[index + 2]];
- var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
- if (currentIntersectInfo) {
- if (currentIntersectInfo.distance < 0) {
- continue;
- }
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.faceId = index / 3;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- return intersectInfo;
- };
- // Clone
- SubMesh.prototype.clone = function (newMesh, newRenderingMesh) {
- var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
- result._boundingInfo = new BABYLON.BoundingInfo(this._boundingInfo.minimum, this._boundingInfo.maximum);
- return result;
- };
- // Dispose
- SubMesh.prototype.dispose = function () {
- if (this._linesIndexBuffer) {
- this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer);
- this._linesIndexBuffer = null;
- }
- // Remove from mesh
- var index = this._mesh.subMeshes.indexOf(this);
- this._mesh.subMeshes.splice(index, 1);
- };
- // Statics
- SubMesh.CreateFromIndices = function (materialIndex, startIndex, indexCount, mesh, renderingMesh) {
- var minVertexIndex = Number.MAX_VALUE;
- var maxVertexIndex = -Number.MAX_VALUE;
- renderingMesh = renderingMesh || mesh;
- var indices = renderingMesh.getIndices();
- for (var index = startIndex; index < startIndex + indexCount; index++) {
- var vertexIndex = indices[index];
- if (vertexIndex < minVertexIndex)
- minVertexIndex = vertexIndex;
- if (vertexIndex > maxVertexIndex)
- maxVertexIndex = vertexIndex;
- }
- return new SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
- };
- return SubMesh;
- })();
- BABYLON.SubMesh = SubMesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BaseTexture = (function () {
- function BaseTexture(scene) {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.hasAlpha = false;
- this.getAlphaFromRGB = false;
- this.level = 1;
- this.isCube = false;
- this.isRenderTarget = false;
- this.animations = new Array();
- this.coordinatesIndex = 0;
- this.coordinatesMode = BABYLON.Texture.EXPLICIT_MODE;
- this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- this.anisotropicFilteringLevel = 4;
- this._scene = scene;
- this._scene.textures.push(this);
- }
- BaseTexture.prototype.getScene = function () {
- return this._scene;
- };
- BaseTexture.prototype.getTextureMatrix = function () {
- return null;
- };
- BaseTexture.prototype.getReflectionTextureMatrix = function () {
- return null;
- };
- BaseTexture.prototype.getInternalTexture = function () {
- return this._texture;
- };
- BaseTexture.prototype.isReady = function () {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return true;
- }
- if (this._texture) {
- return this._texture.isReady;
- }
- return false;
- };
- BaseTexture.prototype.getSize = function () {
- if (this._texture._width) {
- return { width: this._texture._width, height: this._texture._height };
- }
- if (this._texture._size) {
- return { width: this._texture._size, height: this._texture._size };
- }
- return { width: 0, height: 0 };
- };
- BaseTexture.prototype.getBaseSize = function () {
- if (!this.isReady())
- return { width: 0, height: 0 };
- if (this._texture._size) {
- return { width: this._texture._size, height: this._texture._size };
- }
- return { width: this._texture._baseWidth, height: this._texture._baseHeight };
- };
- BaseTexture.prototype.scale = function (ratio) {
- };
- Object.defineProperty(BaseTexture.prototype, "canRescale", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- BaseTexture.prototype._removeFromCache = function (url, noMipmap) {
- var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
- for (var index = 0; index < texturesCache.length; index++) {
- var texturesCacheEntry = texturesCache[index];
- if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
- texturesCache.splice(index, 1);
- return;
- }
- }
- };
- BaseTexture.prototype._getFromCache = function (url, noMipmap, sampling) {
- var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
- for (var index = 0; index < texturesCache.length; index++) {
- var texturesCacheEntry = texturesCache[index];
- if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
- if (!sampling || sampling === texturesCacheEntry.samplingMode) {
- texturesCacheEntry.references++;
- return texturesCacheEntry;
- }
- }
- }
- return null;
- };
- BaseTexture.prototype.delayLoad = function () {
- };
- BaseTexture.prototype.clone = function () {
- return null;
- };
- BaseTexture.prototype.releaseInternalTexture = function () {
- if (this._texture) {
- this._scene.getEngine().releaseInternalTexture(this._texture);
- delete this._texture;
- }
- };
- BaseTexture.prototype.dispose = function () {
- // Remove from scene
- var index = this._scene.textures.indexOf(this);
- if (index >= 0) {
- this._scene.textures.splice(index, 1);
- }
- if (this._texture === undefined) {
- return;
- }
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return BaseTexture;
- })();
- BABYLON.BaseTexture = BaseTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Texture = (function (_super) {
- __extends(Texture, _super);
- function Texture(url, scene, noMipmap, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer) {
- if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- if (buffer === void 0) { buffer = null; }
- if (deleteBuffer === void 0) { deleteBuffer = false; }
- _super.call(this, scene);
- this.uOffset = 0;
- this.vOffset = 0;
- this.uScale = 1.0;
- this.vScale = 1.0;
- this.uAng = 0;
- this.vAng = 0;
- this.wAng = 0;
- this.name = url;
- this.url = url;
- this._noMipmap = noMipmap;
- this._invertY = invertY;
- this._samplingMode = samplingMode;
- this._buffer = buffer;
- this._deleteBuffer = deleteBuffer;
- if (!url) {
- return;
- }
- this._texture = this._getFromCache(url, noMipmap, samplingMode);
- if (!this._texture) {
- if (!scene.useDelayedTextureLoading) {
- this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode, onLoad, onError, this._buffer);
- if (deleteBuffer) {
- delete this._buffer;
- }
- }
- else {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- }
- }
- else {
- BABYLON.Tools.SetImmediate(function () {
- if (onLoad) {
- onLoad();
- }
- });
- }
- }
- Texture.prototype.delayLoad = function () {
- if (this.delayLoadState !== BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- this._texture = this._getFromCache(this.url, this._noMipmap, this._samplingMode);
- if (!this._texture) {
- this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode, null, null, this._buffer);
- if (this._deleteBuffer) {
- delete this._buffer;
- }
- }
- };
- Texture.prototype.updateSamplingMode = function (samplingMode) {
- if (!this._texture) {
- return;
- }
- this.getScene().getEngine().updateTextureSamplingMode(samplingMode, this._texture);
- };
- Texture.prototype._prepareRowForTextureGeneration = function (x, y, z, t) {
- x *= this.uScale;
- y *= this.vScale;
- x -= 0.5 * this.uScale;
- y -= 0.5 * this.vScale;
- z -= 0.5;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix, t);
- t.x += 0.5 * this.uScale + this.uOffset;
- t.y += 0.5 * this.vScale + this.vOffset;
- t.z += 0.5;
- };
- Texture.prototype.getTextureMatrix = function () {
- if (this.uOffset === this._cachedUOffset &&
- this.vOffset === this._cachedVOffset &&
- this.uScale === this._cachedUScale &&
- this.vScale === this._cachedVScale &&
- this.uAng === this._cachedUAng &&
- this.vAng === this._cachedVAng &&
- this.wAng === this._cachedWAng) {
- return this._cachedTextureMatrix;
- }
- this._cachedUOffset = this.uOffset;
- this._cachedVOffset = this.vOffset;
- this._cachedUScale = this.uScale;
- this._cachedVScale = this.vScale;
- this._cachedUAng = this.uAng;
- this._cachedVAng = this.vAng;
- this._cachedWAng = this.wAng;
- if (!this._cachedTextureMatrix) {
- this._cachedTextureMatrix = BABYLON.Matrix.Zero();
- this._rowGenerationMatrix = new BABYLON.Matrix();
- this._t0 = BABYLON.Vector3.Zero();
- this._t1 = BABYLON.Vector3.Zero();
- this._t2 = BABYLON.Vector3.Zero();
- }
- BABYLON.Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix);
- this._prepareRowForTextureGeneration(0, 0, 0, this._t0);
- this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1);
- this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2);
- this._t1.subtractInPlace(this._t0);
- this._t2.subtractInPlace(this._t0);
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix.m[0] = this._t1.x;
- this._cachedTextureMatrix.m[1] = this._t1.y;
- this._cachedTextureMatrix.m[2] = this._t1.z;
- this._cachedTextureMatrix.m[4] = this._t2.x;
- this._cachedTextureMatrix.m[5] = this._t2.y;
- this._cachedTextureMatrix.m[6] = this._t2.z;
- this._cachedTextureMatrix.m[8] = this._t0.x;
- this._cachedTextureMatrix.m[9] = this._t0.y;
- this._cachedTextureMatrix.m[10] = this._t0.z;
- return this._cachedTextureMatrix;
- };
- Texture.prototype.getReflectionTextureMatrix = function () {
- if (this.uOffset === this._cachedUOffset &&
- this.vOffset === this._cachedVOffset &&
- this.uScale === this._cachedUScale &&
- this.vScale === this._cachedVScale &&
- this.coordinatesMode === this._cachedCoordinatesMode) {
- return this._cachedTextureMatrix;
- }
- if (!this._cachedTextureMatrix) {
- this._cachedTextureMatrix = BABYLON.Matrix.Zero();
- this._projectionModeMatrix = BABYLON.Matrix.Zero();
- }
- this._cachedCoordinatesMode = this.coordinatesMode;
- switch (this.coordinatesMode) {
- case Texture.SPHERICAL_MODE:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix[0] = -0.5 * this.uScale;
- this._cachedTextureMatrix[5] = -0.5 * this.vScale;
- this._cachedTextureMatrix[12] = 0.5 + this.uOffset;
- this._cachedTextureMatrix[13] = 0.5 + this.vOffset;
- break;
- case Texture.PLANAR_MODE:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix[0] = this.uScale;
- this._cachedTextureMatrix[5] = this.vScale;
- this._cachedTextureMatrix[12] = this.uOffset;
- this._cachedTextureMatrix[13] = this.vOffset;
- break;
- case Texture.PROJECTION_MODE:
- BABYLON.Matrix.IdentityToRef(this._projectionModeMatrix);
- this._projectionModeMatrix.m[0] = 0.5;
- this._projectionModeMatrix.m[5] = -0.5;
- this._projectionModeMatrix.m[10] = 0.0;
- this._projectionModeMatrix.m[12] = 0.5;
- this._projectionModeMatrix.m[13] = 0.5;
- this._projectionModeMatrix.m[14] = 1.0;
- this._projectionModeMatrix.m[15] = 1.0;
- this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);
- break;
- default:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- break;
- }
- return this._cachedTextureMatrix;
- };
- Texture.prototype.clone = function () {
- var newTexture = new Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY, this._samplingMode);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- newTexture.coordinatesIndex = this.coordinatesIndex;
- newTexture.coordinatesMode = this.coordinatesMode;
- // Texture
- newTexture.uOffset = this.uOffset;
- newTexture.vOffset = this.vOffset;
- newTexture.uScale = this.uScale;
- newTexture.vScale = this.vScale;
- newTexture.uAng = this.uAng;
- newTexture.vAng = this.vAng;
- newTexture.wAng = this.wAng;
- return newTexture;
- };
- // Statics
- Texture.CreateFromBase64String = function (data, name, scene, noMipmap, invertY, samplingMode, onLoad, onError) {
- if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
- };
- // Constants
- Texture.NEAREST_SAMPLINGMODE = 1;
- Texture.BILINEAR_SAMPLINGMODE = 2;
- Texture.TRILINEAR_SAMPLINGMODE = 3;
- Texture.EXPLICIT_MODE = 0;
- Texture.SPHERICAL_MODE = 1;
- Texture.PLANAR_MODE = 2;
- Texture.CUBIC_MODE = 3;
- Texture.PROJECTION_MODE = 4;
- Texture.SKYBOX_MODE = 5;
- Texture.INVCUBIC_MODE = 6;
- Texture.CLAMP_ADDRESSMODE = 0;
- Texture.WRAP_ADDRESSMODE = 1;
- Texture.MIRROR_ADDRESSMODE = 2;
- return Texture;
- })(BABYLON.BaseTexture);
- BABYLON.Texture = Texture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var CubeTexture = (function (_super) {
- __extends(CubeTexture, _super);
- function CubeTexture(rootUrl, scene, extensions, noMipmap) {
- _super.call(this, scene);
- this.coordinatesMode = BABYLON.Texture.CUBIC_MODE;
- this.name = rootUrl;
- this.url = rootUrl;
- this._noMipmap = noMipmap;
- this.hasAlpha = false;
- if (!rootUrl) {
- return;
- }
- this._texture = this._getFromCache(rootUrl, noMipmap);
- if (!extensions) {
- extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
- }
- this._extensions = extensions;
- if (!this._texture) {
- if (!scene.useDelayedTextureLoading) {
- this._texture = scene.getEngine().createCubeTexture(rootUrl, scene, extensions, noMipmap);
- }
- else {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- }
- }
- this.isCube = true;
- this._textureMatrix = BABYLON.Matrix.Identity();
- }
- CubeTexture.prototype.clone = function () {
- var newTexture = new CubeTexture(this.url, this.getScene(), this._extensions, this._noMipmap);
- // Base texture
- newTexture.level = this.level;
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- newTexture.coordinatesIndex = this.coordinatesIndex;
- newTexture.coordinatesMode = this.coordinatesMode;
- return newTexture;
- };
- // Methods
- CubeTexture.prototype.delayLoad = function () {
- if (this.delayLoadState !== BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- this._texture = this._getFromCache(this.url, this._noMipmap);
- if (!this._texture) {
- this._texture = this.getScene().getEngine().createCubeTexture(this.url, this.getScene(), this._extensions);
- }
- };
- CubeTexture.prototype.getReflectionTextureMatrix = function () {
- return this._textureMatrix;
- };
- return CubeTexture;
- })(BABYLON.BaseTexture);
- BABYLON.CubeTexture = CubeTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var RenderTargetTexture = (function (_super) {
- __extends(RenderTargetTexture, _super);
- function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type, isCube) {
- if (doNotChangeAspectRatio === void 0) { doNotChangeAspectRatio = true; }
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
- if (isCube === void 0) { isCube = false; }
- _super.call(this, null, scene, !generateMipMaps);
- this.isCube = isCube;
- this.renderList = new Array();
- this.renderParticles = true;
- this.renderSprites = false;
- this.coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
- this._currentRefreshId = -1;
- this._refreshRate = 1;
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this._doNotChangeAspectRatio = doNotChangeAspectRatio;
- if (isCube) {
- this._texture = scene.getEngine().createRenderTargetCubeTexture(size, { generateMipMaps: generateMipMaps });
- this.coordinatesMode = BABYLON.Texture.INVCUBIC_MODE;
- this._textureMatrix = BABYLON.Matrix.Identity();
- }
- else {
- this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type });
- }
- // Rendering groups
- this._renderingManager = new BABYLON.RenderingManager(scene);
- }
- Object.defineProperty(RenderTargetTexture, "REFRESHRATE_RENDERONCE", {
- get: function () {
- return RenderTargetTexture._REFRESHRATE_RENDERONCE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(RenderTargetTexture, "REFRESHRATE_RENDERONEVERYFRAME", {
- get: function () {
- return RenderTargetTexture._REFRESHRATE_RENDERONEVERYFRAME;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(RenderTargetTexture, "REFRESHRATE_RENDERONEVERYTWOFRAME", {
- get: function () {
- return RenderTargetTexture._REFRESHRATE_RENDERONEVERYTWOFRAME;
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype.resetRefreshCounter = function () {
- this._currentRefreshId = -1;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "refreshRate", {
- get: function () {
- return this._refreshRate;
- },
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- set: function (value) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype._shouldRender = function () {
- if (this._currentRefreshId === -1) {
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- };
- RenderTargetTexture.prototype.isReady = function () {
- if (!this.getScene().renderTargetsEnabled) {
- return false;
- }
- return _super.prototype.isReady.call(this);
- };
- RenderTargetTexture.prototype.getRenderSize = function () {
- return this._size;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "canRescale", {
- get: function () {
- return true;
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype.scale = function (ratio) {
- var newSize = this._size * ratio;
- this.resize(newSize, this._generateMipMaps);
- };
- RenderTargetTexture.prototype.getReflectionTextureMatrix = function () {
- if (this.isCube) {
- return this._textureMatrix;
- }
- return _super.prototype.getReflectionTextureMatrix.call(this);
- };
- RenderTargetTexture.prototype.resize = function (size, generateMipMaps) {
- this.releaseInternalTexture();
- if (this.isCube) {
- this._texture = this.getScene().getEngine().createRenderTargetCubeTexture(size);
- }
- else {
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- }
- };
- RenderTargetTexture.prototype.render = function (useCameraPostProcess, dumpForDebug) {
- var scene = this.getScene();
- if (this._waitingRenderList) {
- this.renderList = [];
- for (var index = 0; index < this._waitingRenderList.length; index++) {
- var id = this._waitingRenderList[index];
- this.renderList.push(scene.getMeshByID(id));
- }
- delete this._waitingRenderList;
- }
- if (this.renderList && this.renderList.length === 0) {
- return;
- }
- // Prepare renderingManager
- this._renderingManager.reset();
- var currentRenderList = this.renderList ? this.renderList : scene.getActiveMeshes().data;
- for (var meshIndex = 0; meshIndex < currentRenderList.length; meshIndex++) {
- var mesh = currentRenderList[meshIndex];
- if (mesh) {
- if (!mesh.isReady()) {
- // Reset _currentRefreshId
- this.resetRefreshCounter();
- continue;
- }
- if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) !== 0)) {
- mesh._activate(scene.getRenderId());
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- scene._activeIndices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- }
- if (this.isCube) {
- for (var face = 0; face < 6; face++) {
- this.renderToTarget(face, currentRenderList, useCameraPostProcess, dumpForDebug);
- }
- }
- else {
- this.renderToTarget(0, currentRenderList, useCameraPostProcess, dumpForDebug);
- }
- if (this.onAfterUnbind) {
- this.onAfterUnbind();
- }
- scene.resetCachedMaterial();
- };
- RenderTargetTexture.prototype.renderToTarget = function (faceIndex, currentRenderList, useCameraPostProcess, dumpForDebug) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- // Bind
- if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
- if (this.isCube) {
- engine.bindFramebuffer(this._texture, faceIndex);
- }
- else {
- engine.bindFramebuffer(this._texture);
- }
- }
- if (this.onBeforeRender) {
- this.onBeforeRender(faceIndex);
- }
- // Clear
- if (this.onClear) {
- this.onClear(engine);
- }
- else {
- engine.clear(scene.clearColor, true, true);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- // Render
- this._renderingManager.render(this.customRenderFunction, currentRenderList, this.renderParticles, this.renderSprites);
- if (useCameraPostProcess) {
- scene.postProcessManager._finalizeFrame(false, this._texture, faceIndex);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- if (this.onAfterRender) {
- this.onAfterRender(faceIndex);
- }
- // Dump ?
- if (dumpForDebug) {
- BABYLON.Tools.DumpFramebuffer(this._size, this._size, engine);
- }
- // Unbind
- if (!this.isCube || faceIndex === 5) {
- if (this.isCube) {
- if (faceIndex === 5) {
- engine.generateMipMapsForCubemap(this._texture);
- }
- }
- engine.unBindFramebuffer(this._texture, true);
- }
- };
- RenderTargetTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- };
- RenderTargetTexture._REFRESHRATE_RENDERONCE = 0;
- RenderTargetTexture._REFRESHRATE_RENDERONEVERYFRAME = 1;
- RenderTargetTexture._REFRESHRATE_RENDERONEVERYTWOFRAME = 2;
- return RenderTargetTexture;
- })(BABYLON.Texture);
- BABYLON.RenderTargetTexture = RenderTargetTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var ProceduralTexture = (function (_super) {
- __extends(ProceduralTexture, _super);
- function ProceduralTexture(name, size, fragment, scene, fallbackTexture, generateMipMaps) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- _super.call(this, null, scene, !generateMipMaps);
- this.isEnabled = true;
- this._currentRefreshId = -1;
- this._refreshRate = 1;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._uniforms = new Array();
- this._samplers = new Array();
- this._textures = new Array();
- this._floats = new Array();
- this._floatsArrays = {};
- this._colors3 = new Array();
- this._colors4 = new Array();
- this._vectors2 = new Array();
- this._vectors3 = new Array();
- this._matrices = new Array();
- this._fallbackTextureUsed = false;
- scene._proceduralTextures.push(this);
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this.setFragment(fragment);
- this._fallbackTexture = fallbackTexture;
- this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- }
- ProceduralTexture.prototype.reset = function () {
- if (this._effect === undefined) {
- return;
- }
- var engine = this.getScene().getEngine();
- engine._releaseEffect(this._effect);
- };
- ProceduralTexture.prototype.isReady = function () {
- var _this = this;
- var engine = this.getScene().getEngine();
- var shaders;
- if (!this._fragment) {
- return false;
- }
- if (this._fallbackTextureUsed) {
- return true;
- }
- if (this._fragment.fragmentElement !== undefined) {
- shaders = { vertex: "procedural", fragmentElement: this._fragment.fragmentElement };
- }
- else {
- shaders = { vertex: "procedural", fragment: this._fragment };
- }
- this._effect = engine.createEffect(shaders, ["position"], this._uniforms, this._samplers, "", null, null, function () {
- _this.releaseInternalTexture();
- if (_this._fallbackTexture) {
- _this._texture = _this._fallbackTexture._texture;
- _this._texture.references++;
- }
- _this._fallbackTextureUsed = true;
- });
- return this._effect.isReady();
- };
- ProceduralTexture.prototype.resetRefreshCounter = function () {
- this._currentRefreshId = -1;
- };
- ProceduralTexture.prototype.setFragment = function (fragment) {
- this._fragment = fragment;
- };
- Object.defineProperty(ProceduralTexture.prototype, "refreshRate", {
- get: function () {
- return this._refreshRate;
- },
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- set: function (value) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- },
- enumerable: true,
- configurable: true
- });
- ProceduralTexture.prototype._shouldRender = function () {
- if (!this.isEnabled || !this.isReady() || !this._texture) {
- return false;
- }
- if (this._fallbackTextureUsed) {
- return false;
- }
- if (this._currentRefreshId === -1) {
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- };
- ProceduralTexture.prototype.getRenderSize = function () {
- return this._size;
- };
- ProceduralTexture.prototype.resize = function (size, generateMipMaps) {
- if (this._fallbackTextureUsed) {
- return;
- }
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- };
- ProceduralTexture.prototype._checkUniform = function (uniformName) {
- if (this._uniforms.indexOf(uniformName) === -1) {
- this._uniforms.push(uniformName);
- }
- };
- ProceduralTexture.prototype.setTexture = function (name, texture) {
- if (this._samplers.indexOf(name) === -1) {
- this._samplers.push(name);
- }
- this._textures[name] = texture;
- return this;
- };
- ProceduralTexture.prototype.setFloat = function (name, value) {
- this._checkUniform(name);
- this._floats[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setFloats = function (name, value) {
- this._checkUniform(name);
- this._floatsArrays[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setColor3 = function (name, value) {
- this._checkUniform(name);
- this._colors3[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setColor4 = function (name, value) {
- this._checkUniform(name);
- this._colors4[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setVector2 = function (name, value) {
- this._checkUniform(name);
- this._vectors2[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setVector3 = function (name, value) {
- this._checkUniform(name);
- this._vectors3[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setMatrix = function (name, value) {
- this._checkUniform(name);
- this._matrices[name] = value;
- return this;
- };
- ProceduralTexture.prototype.render = function (useCameraPostProcess) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- engine.bindFramebuffer(this._texture);
- // Clear
- engine.clear(scene.clearColor, true, true);
- // Render
- engine.enableEffect(this._effect);
- engine.setState(false);
- // Texture
- for (var name in this._textures) {
- this._effect.setTexture(name, this._textures[name]);
- }
- // Float
- for (name in this._floats) {
- this._effect.setFloat(name, this._floats[name]);
- }
- // Floats
- for (name in this._floatsArrays) {
- this._effect.setArray(name, this._floatsArrays[name]);
- }
- // Color3
- for (name in this._colors3) {
- this._effect.setColor3(name, this._colors3[name]);
- }
- // Color4
- for (name in this._colors4) {
- var color = this._colors4[name];
- this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
- }
- // Vector2
- for (name in this._vectors2) {
- this._effect.setVector2(name, this._vectors2[name]);
- }
- // Vector3
- for (name in this._vectors3) {
- this._effect.setVector3(name, this._vectors3[name]);
- }
- // Matrix
- for (name in this._matrices) {
- this._effect.setMatrix(name, this._matrices[name]);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- // Draw order
- engine.draw(true, 0, 6);
- // Unbind
- engine.unBindFramebuffer(this._texture);
- };
- ProceduralTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new ProceduralTexture(this.name, textureSize.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- return newTexture;
- };
- ProceduralTexture.prototype.dispose = function () {
- var index = this.getScene()._proceduralTextures.indexOf(this);
- if (index >= 0) {
- this.getScene()._proceduralTextures.splice(index, 1);
- }
- _super.prototype.dispose.call(this);
- };
- return ProceduralTexture;
- })(BABYLON.Texture);
- BABYLON.ProceduralTexture = ProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var MirrorTexture = (function (_super) {
- __extends(MirrorTexture, _super);
- function MirrorTexture(name, size, scene, generateMipMaps) {
- var _this = this;
- _super.call(this, name, size, scene, generateMipMaps, true);
- this.mirrorPlane = new BABYLON.Plane(0, 1, 0, 1);
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._mirrorMatrix = BABYLON.Matrix.Zero();
- this.onBeforeRender = function () {
- BABYLON.Matrix.ReflectionToRef(_this.mirrorPlane, _this._mirrorMatrix);
- _this._savedViewMatrix = scene.getViewMatrix();
- _this._mirrorMatrix.multiplyToRef(_this._savedViewMatrix, _this._transformMatrix);
- scene.setTransformMatrix(_this._transformMatrix, scene.getProjectionMatrix());
- scene.clipPlane = _this.mirrorPlane;
- scene.getEngine().cullBackFaces = false;
- scene._mirroredCameraPosition = BABYLON.Vector3.TransformCoordinates(scene.activeCamera.position, _this._mirrorMatrix);
- };
- this.onAfterRender = function () {
- scene.setTransformMatrix(_this._savedViewMatrix, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = true;
- scene._mirroredCameraPosition = null;
- delete scene.clipPlane;
- };
- }
- MirrorTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new MirrorTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // Mirror Texture
- newTexture.mirrorPlane = this.mirrorPlane.clone();
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- };
- return MirrorTexture;
- })(BABYLON.RenderTargetTexture);
- BABYLON.MirrorTexture = MirrorTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DynamicTexture = (function (_super) {
- __extends(DynamicTexture, _super);
- function DynamicTexture(name, options, scene, generateMipMaps, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps);
- this.name = name;
- this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._generateMipMaps = generateMipMaps;
- if (options.getContext) {
- this._canvas = options;
- this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
- }
- else {
- this._canvas = document.createElement("canvas");
- if (options.width) {
- this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
- }
- else {
- this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
- }
- }
- var textureSize = this.getSize();
- this._canvas.width = textureSize.width;
- this._canvas.height = textureSize.height;
- this._context = this._canvas.getContext("2d");
- }
- Object.defineProperty(DynamicTexture.prototype, "canRescale", {
- get: function () {
- return true;
- },
- enumerable: true,
- configurable: true
- });
- DynamicTexture.prototype.scale = function (ratio) {
- var textureSize = this.getSize();
- textureSize.width *= ratio;
- textureSize.height *= ratio;
- this._canvas.width = textureSize.width;
- this._canvas.height = textureSize.height;
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode);
- };
- DynamicTexture.prototype.getContext = function () {
- return this._context;
- };
- DynamicTexture.prototype.clear = function () {
- var size = this.getSize();
- this._context.fillRect(0, 0, size.width, size.height);
- };
- DynamicTexture.prototype.update = function (invertY) {
- this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY);
- };
- DynamicTexture.prototype.drawText = function (text, x, y, font, color, clearColor, invertY, update) {
- if (update === void 0) { update = true; }
- var size = this.getSize();
- if (clearColor) {
- this._context.fillStyle = clearColor;
- this._context.fillRect(0, 0, size.width, size.height);
- }
- this._context.font = font;
- if (x === null) {
- var textSize = this._context.measureText(text);
- x = (size.width - textSize.width) / 2;
- }
- this._context.fillStyle = color;
- this._context.fillText(text, x, y);
- if (update) {
- this.update(invertY);
- }
- };
- DynamicTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // Dynamic Texture
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- return newTexture;
- };
- return DynamicTexture;
- })(BABYLON.Texture);
- BABYLON.DynamicTexture = DynamicTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VideoTexture = (function (_super) {
- __extends(VideoTexture, _super);
- function VideoTexture(name, urls, scene, generateMipMaps, invertY, samplingMode) {
- var _this = this;
- if (generateMipMaps === void 0) { generateMipMaps = false; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps, invertY);
- this._autoLaunch = true;
- this.name = name;
- this.video = document.createElement("video");
- this.video.autoplay = false;
- this.video.loop = true;
- this.video.addEventListener("canplaythrough", function () {
- if (BABYLON.Tools.IsExponantOfTwo(_this.video.videoWidth) && BABYLON.Tools.IsExponantOfTwo(_this.video.videoHeight)) {
- _this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- _this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- else {
- _this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- _this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- generateMipMaps = false;
- }
- _this._texture = scene.getEngine().createDynamicTexture(_this.video.videoWidth, _this.video.videoHeight, generateMipMaps, samplingMode, false);
- _this._texture.isReady = true;
- });
- urls.forEach(function (url) {
- //Backwards-compatibility for typescript 1. from 1.3 it should say "SOURCE". see here - https://github.com/Microsoft/TypeScript/issues/1850
- var source = document.createElement("source");
- source.src = url;
- _this.video.appendChild(source);
- });
- this._lastUpdate = BABYLON.Tools.Now;
- }
- VideoTexture.prototype.update = function () {
- if (this._autoLaunch) {
- this._autoLaunch = false;
- this.video.play();
- }
- var now = BABYLON.Tools.Now;
- if (now - this._lastUpdate < 15 || this.video.readyState !== this.video.HAVE_ENOUGH_DATA) {
- return false;
- }
- this._lastUpdate = now;
- this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
- return true;
- };
- return VideoTexture;
- })(BABYLON.Texture);
- BABYLON.VideoTexture = VideoTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var CustomProceduralTexture = (function (_super) {
- __extends(CustomProceduralTexture, _super);
- function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, null, scene, fallbackTexture, generateMipMaps);
- this._animate = true;
- this._time = 0;
- this._texturePath = texturePath;
- //Try to load json
- this.loadJson(texturePath);
- this.refreshRate = 1;
- }
- CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
- var _this = this;
- var that = this;
- function noConfigFile() {
- BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShadersStore or DOM element");
- try {
- that.setFragment(that._texturePath);
- }
- catch (ex) {
- BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
- }
- }
- var configFileUrl = jsonUrl + "/config.json";
- var xhr = new XMLHttpRequest();
- xhr.open("GET", configFileUrl, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- _this._config = JSON.parse(xhr.response);
- _this.updateShaderUniforms();
- _this.updateTextures();
- _this.setFragment(_this._texturePath + "/custom");
- _this._animate = _this._config.animate;
- _this.refreshRate = _this._config.refreshrate;
- }
- catch (ex) {
- noConfigFile();
- }
- }
- else {
- noConfigFile();
- }
- }, false);
- xhr.addEventListener("error", function () {
- noConfigFile();
- }, false);
- try {
- xhr.send();
- }
- catch (ex) {
- BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
- }
- };
- CustomProceduralTexture.prototype.isReady = function () {
- if (!_super.prototype.isReady.call(this)) {
- return false;
- }
- for (var name in this._textures) {
- var texture = this._textures[name];
- if (!texture.isReady()) {
- return false;
- }
- }
- return true;
- };
- CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
- if (this._animate) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- CustomProceduralTexture.prototype.updateTextures = function () {
- for (var i = 0; i < this._config.sampler2Ds.length; i++) {
- this.setTexture(this._config.sampler2Ds[i].sample2Dname, new BABYLON.Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
- }
- };
- CustomProceduralTexture.prototype.updateShaderUniforms = function () {
- if (this._config) {
- for (var j = 0; j < this._config.uniforms.length; j++) {
- var uniform = this._config.uniforms[j];
- switch (uniform.type) {
- case "float":
- this.setFloat(uniform.name, uniform.value);
- break;
- case "color3":
- this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
- break;
- case "color4":
- this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
- break;
- case "vector2":
- this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
- break;
- case "vector3":
- this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
- break;
- }
- }
- }
- this.setFloat("time", this._time);
- };
- Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
- get: function () {
- return this._animate;
- },
- set: function (value) {
- this._animate = value;
- },
- enumerable: true,
- configurable: true
- });
- return CustomProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CustomProceduralTexture = CustomProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var WoodProceduralTexture = (function (_super) {
- __extends(WoodProceduralTexture, _super);
- function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "wood", scene, fallbackTexture, generateMipMaps);
- this._ampScale = 100.0;
- this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- WoodProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("ampScale", this._ampScale);
- this.setColor3("woodColor", this._woodColor);
- };
- Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
- get: function () {
- return this._ampScale;
- },
- set: function (value) {
- this._ampScale = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
- get: function () {
- return this._woodColor;
- },
- set: function (value) {
- this._woodColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return WoodProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.WoodProceduralTexture = WoodProceduralTexture;
- var FireProceduralTexture = (function (_super) {
- __extends(FireProceduralTexture, _super);
- function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "fire", scene, fallbackTexture, generateMipMaps);
- this._time = 0.0;
- this._speed = new BABYLON.Vector2(0.5, 0.3);
- this._autoGenerateTime = true;
- this._alphaThreshold = 0.5;
- this._fireColors = FireProceduralTexture.RedFireColors;
- this.updateShaderUniforms();
- this.refreshRate = 1;
- }
- FireProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("time", this._time);
- this.setVector2("speed", this._speed);
- this.setColor3("c1", this._fireColors[0]);
- this.setColor3("c2", this._fireColors[1]);
- this.setColor3("c3", this._fireColors[2]);
- this.setColor3("c4", this._fireColors[3]);
- this.setColor3("c5", this._fireColors[4]);
- this.setColor3("c6", this._fireColors[5]);
- this.setFloat("alphaThreshold", this._alphaThreshold);
- };
- FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
- if (this._autoGenerateTime) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 0.0, 1.0),
- new BABYLON.Color3(0.9, 0.0, 1.0),
- new BABYLON.Color3(0.2, 0.0, 1.0),
- new BABYLON.Color3(1.0, 0.9, 1.0),
- new BABYLON.Color3(0.1, 0.1, 1.0),
- new BABYLON.Color3(0.9, 0.9, 1.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.3, 0.4, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.2, 0.0, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "RedFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 0.0, 0.1),
- new BABYLON.Color3(0.9, 0.0, 0.0),
- new BABYLON.Color3(0.2, 0.0, 0.0),
- new BABYLON.Color3(1.0, 0.9, 0.0),
- new BABYLON.Color3(0.1, 0.1, 0.1),
- new BABYLON.Color3(0.9, 0.9, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.1, 0.0, 0.5),
- new BABYLON.Color3(0.0, 0.0, 0.5),
- new BABYLON.Color3(0.1, 0.0, 0.2),
- new BABYLON.Color3(0.0, 0.0, 1.0),
- new BABYLON.Color3(0.1, 0.2, 0.3),
- new BABYLON.Color3(0.0, 0.2, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
- get: function () {
- return this._fireColors;
- },
- set: function (value) {
- this._fireColors = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "time", {
- get: function () {
- return this._time;
- },
- set: function (value) {
- this._time = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "speed", {
- get: function () {
- return this._speed;
- },
- set: function (value) {
- this._speed = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
- get: function () {
- return this._alphaThreshold;
- },
- set: function (value) {
- this._alphaThreshold = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return FireProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.FireProceduralTexture = FireProceduralTexture;
- var CloudProceduralTexture = (function (_super) {
- __extends(CloudProceduralTexture, _super);
- function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "cloud", scene, fallbackTexture, generateMipMaps);
- this._skyColor = new BABYLON.Color4(0.15, 0.68, 1.0, 1.0);
- this._cloudColor = new BABYLON.Color4(1, 1, 1, 1.0);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- CloudProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor4("skyColor", this._skyColor);
- this.setColor4("cloudColor", this._cloudColor);
- };
- Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
- get: function () {
- return this._skyColor;
- },
- set: function (value) {
- this._skyColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
- get: function () {
- return this._cloudColor;
- },
- set: function (value) {
- this._cloudColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return CloudProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CloudProceduralTexture = CloudProceduralTexture;
- var GrassProceduralTexture = (function (_super) {
- __extends(GrassProceduralTexture, _super);
- function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "grass", scene, fallbackTexture, generateMipMaps);
- this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
- this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
- this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
- this._groundColor = new BABYLON.Color3(1, 1, 1);
- this._grassColors = [
- new BABYLON.Color3(0.29, 0.38, 0.02),
- new BABYLON.Color3(0.36, 0.49, 0.09),
- new BABYLON.Color3(0.51, 0.6, 0.28)
- ];
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- GrassProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor3("herb1Color", this._grassColors[0]);
- this.setColor3("herb2Color", this._grassColors[1]);
- this.setColor3("herb3Color", this._grassColors[2]);
- this.setColor3("groundColor", this._groundColor);
- };
- Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
- get: function () {
- return this._grassColors;
- },
- set: function (value) {
- this._grassColors = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
- get: function () {
- return this._groundColor;
- },
- set: function (value) {
- this.groundColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return GrassProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.GrassProceduralTexture = GrassProceduralTexture;
- var RoadProceduralTexture = (function (_super) {
- __extends(RoadProceduralTexture, _super);
- function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "road", scene, fallbackTexture, generateMipMaps);
- this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- RoadProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor3("roadColor", this._roadColor);
- };
- Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
- get: function () {
- return this._roadColor;
- },
- set: function (value) {
- this._roadColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return RoadProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.RoadProceduralTexture = RoadProceduralTexture;
- var BrickProceduralTexture = (function (_super) {
- __extends(BrickProceduralTexture, _super);
- function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "brick", scene, fallbackTexture, generateMipMaps);
- this._numberOfBricksHeight = 15;
- this._numberOfBricksWidth = 5;
- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
- this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- BrickProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
- this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
- this.setColor3("brickColor", this._brickColor);
- this.setColor3("jointColor", this._jointColor);
- };
- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
- get: function () {
- return this._numberOfBricksHeight;
- },
- set: function (value) {
- this._numberOfBricksHeight = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
- get: function () {
- return this._numberOfBricksWidth;
- },
- set: function (value) {
- this._numberOfBricksWidth = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
- get: function () {
- return this._jointColor;
- },
- set: function (value) {
- this._jointColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
- get: function () {
- return this._brickColor;
- },
- set: function (value) {
- this._brickColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return BrickProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.BrickProceduralTexture = BrickProceduralTexture;
- var MarbleProceduralTexture = (function (_super) {
- __extends(MarbleProceduralTexture, _super);
- function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "marble", scene, fallbackTexture, generateMipMaps);
- this._numberOfTilesHeight = 3;
- this._numberOfTilesWidth = 3;
- this._amplitude = 9.0;
- this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
- this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
- this.setFloat("amplitude", this._amplitude);
- this.setColor3("marbleColor", this._marbleColor);
- this.setColor3("jointColor", this._jointColor);
- };
- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
- get: function () {
- return this._numberOfTilesHeight;
- },
- set: function (value) {
- this._numberOfTilesHeight = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
- get: function () {
- return this._numberOfTilesWidth;
- },
- set: function (value) {
- this._numberOfTilesWidth = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
- get: function () {
- return this._jointColor;
- },
- set: function (value) {
- this._jointColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
- get: function () {
- return this._marbleColor;
- },
- set: function (value) {
- this._marbleColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return MarbleProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var EffectFallbacks = (function () {
- function EffectFallbacks() {
- this._defines = {};
- this._currentRank = 32;
- this._maxRank = -1;
- }
- EffectFallbacks.prototype.addFallback = function (rank, define) {
- if (!this._defines[rank]) {
- if (rank < this._currentRank) {
- this._currentRank = rank;
- }
- if (rank > this._maxRank) {
- this._maxRank = rank;
- }
- this._defines[rank] = new Array();
- }
- this._defines[rank].push(define);
- };
- Object.defineProperty(EffectFallbacks.prototype, "isMoreFallbacks", {
- get: function () {
- return this._currentRank <= this._maxRank;
- },
- enumerable: true,
- configurable: true
- });
- EffectFallbacks.prototype.reduce = function (currentDefines) {
- var currentFallbacks = this._defines[this._currentRank];
- for (var index = 0; index < currentFallbacks.length; index++) {
- currentDefines = currentDefines.replace("#define " + currentFallbacks[index], "");
- }
- this._currentRank++;
- return currentDefines;
- };
- return EffectFallbacks;
- })();
- BABYLON.EffectFallbacks = EffectFallbacks;
- var Effect = (function () {
- function Effect(baseName, attributesNames, uniformsNames, samplers, engine, defines, fallbacks, onCompiled, onError) {
- var _this = this;
- this._isReady = false;
- this._compilationError = "";
- this._valueCache = [];
- this._engine = engine;
- this.name = baseName;
- this.defines = defines;
- this._uniformsNames = uniformsNames.concat(samplers);
- this._samplers = samplers;
- this._attributesNames = attributesNames;
- this.onError = onError;
- this.onCompiled = onCompiled;
- var vertexSource;
- var fragmentSource;
- if (baseName.vertexElement) {
- vertexSource = document.getElementById(baseName.vertexElement);
- if (!vertexSource) {
- vertexSource = baseName.vertexElement;
- }
- }
- else {
- vertexSource = baseName.vertex || baseName;
- }
- if (baseName.fragmentElement) {
- fragmentSource = document.getElementById(baseName.fragmentElement);
- if (!fragmentSource) {
- fragmentSource = baseName.fragmentElement;
- }
- }
- else {
- fragmentSource = baseName.fragment || baseName;
- }
- this._loadVertexShader(vertexSource, function (vertexCode) {
- _this._loadFragmentShader(fragmentSource, function (fragmentCode) {
- _this._prepareEffect(vertexCode, fragmentCode, attributesNames, defines, fallbacks);
- });
- });
- }
- // Properties
- Effect.prototype.isReady = function () {
- return this._isReady;
- };
- Effect.prototype.getProgram = function () {
- return this._program;
- };
- Effect.prototype.getAttributesNames = function () {
- return this._attributesNames;
- };
- Effect.prototype.getAttributeLocation = function (index) {
- return this._attributes[index];
- };
- Effect.prototype.getAttributeLocationByName = function (name) {
- var index = this._attributesNames.indexOf(name);
- return this._attributes[index];
- };
- Effect.prototype.getAttributesCount = function () {
- return this._attributes.length;
- };
- Effect.prototype.getUniformIndex = function (uniformName) {
- return this._uniformsNames.indexOf(uniformName);
- };
- Effect.prototype.getUniform = function (uniformName) {
- return this._uniforms[this._uniformsNames.indexOf(uniformName)];
- };
- Effect.prototype.getSamplers = function () {
- return this._samplers;
- };
- Effect.prototype.getCompilationError = function () {
- return this._compilationError;
- };
- // Methods
- Effect.prototype._loadVertexShader = function (vertex, callback) {
- // DOM element ?
- if (vertex instanceof HTMLElement) {
- var vertexCode = BABYLON.Tools.GetDOMTextContent(vertex);
- callback(vertexCode);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[vertex + "VertexShader"]) {
- callback(Effect.ShadersStore[vertex + "VertexShader"]);
- return;
- }
- var vertexShaderUrl;
- if (vertex[0] === "." || vertex[0] === "/") {
- vertexShaderUrl = vertex;
- }
- else {
- vertexShaderUrl = BABYLON.Engine.ShadersRepository + vertex;
- }
- // Vertex shader
- BABYLON.Tools.LoadFile(vertexShaderUrl + ".vertex.fx", callback);
- };
- Effect.prototype._loadFragmentShader = function (fragment, callback) {
- // DOM element ?
- if (fragment instanceof HTMLElement) {
- var fragmentCode = BABYLON.Tools.GetDOMTextContent(fragment);
- callback(fragmentCode);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[fragment + "PixelShader"]) {
- callback(Effect.ShadersStore[fragment + "PixelShader"]);
- return;
- }
- if (Effect.ShadersStore[fragment + "FragmentShader"]) {
- callback(Effect.ShadersStore[fragment + "FragmentShader"]);
- return;
- }
- var fragmentShaderUrl;
- if (fragment[0] === "." || fragment[0] === "/") {
- fragmentShaderUrl = fragment;
- }
- else {
- fragmentShaderUrl = BABYLON.Engine.ShadersRepository + fragment;
- }
- // Fragment shader
- BABYLON.Tools.LoadFile(fragmentShaderUrl + ".fragment.fx", callback);
- };
- Effect.prototype._prepareEffect = function (vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks) {
- try {
- var engine = this._engine;
- if (!engine.getCaps().highPrecisionShaderSupported) {
- vertexSourceCode = vertexSourceCode.replace("precision highp float", "precision mediump float");
- fragmentSourceCode = fragmentSourceCode.replace("precision highp float", "precision mediump float");
- }
- this._program = engine.createShaderProgram(vertexSourceCode, fragmentSourceCode, defines);
- this._uniforms = engine.getUniforms(this._program, this._uniformsNames);
- this._attributes = engine.getAttributes(this._program, attributesNames);
- for (var index = 0; index < this._samplers.length; index++) {
- var sampler = this.getUniform(this._samplers[index]);
- if (sampler == null) {
- this._samplers.splice(index, 1);
- index--;
- }
- }
- engine.bindSamplers(this);
- this._isReady = true;
- if (this.onCompiled) {
- this.onCompiled(this);
- }
- }
- catch (e) {
- // Is it a problem with precision?
- if (e.message.indexOf("highp") !== -1) {
- vertexSourceCode = vertexSourceCode.replace("precision highp float", "precision mediump float");
- fragmentSourceCode = fragmentSourceCode.replace("precision highp float", "precision mediump float");
- this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
- return;
- }
- // Let's go through fallbacks then
- if (fallbacks && fallbacks.isMoreFallbacks) {
- defines = fallbacks.reduce(defines);
- this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
- }
- else {
- BABYLON.Tools.Error("Unable to compile effect: ");
- if (this.name.vertexElement) {
- BABYLON.Tools.Error("Vertex shader:" + this.name.vertexElement);
- BABYLON.Tools.Error("Fragment shader:" + this.name.fragmentElement);
- }
- else if (this.name.vertex) {
- BABYLON.Tools.Error("Vertex shader:" + this.name.vertex);
- BABYLON.Tools.Error("Fragment shader:" + this.name.fragment);
- }
- else {
- BABYLON.Tools.Error("Vertex shader:" + this.name);
- BABYLON.Tools.Error("Fragment shader:" + this.name);
- }
- BABYLON.Tools.Error("Defines: " + defines);
- BABYLON.Tools.Error("Error: " + e.message);
- this._compilationError = e.message;
- if (this.onError) {
- this.onError(this, this._compilationError);
- }
- }
- }
- };
- Effect.prototype._bindTexture = function (channel, texture) {
- this._engine._bindTexture(this._samplers.indexOf(channel), texture);
- };
- Effect.prototype.setTexture = function (channel, texture) {
- this._engine.setTexture(this._samplers.indexOf(channel), texture);
- };
- Effect.prototype.setTextureFromPostProcess = function (channel, postProcess) {
- this._engine.setTextureFromPostProcess(this._samplers.indexOf(channel), postProcess);
- };
- //public _cacheMatrix(uniformName, matrix) {
- // if (!this._valueCache[uniformName]) {
- // this._valueCache[uniformName] = new BABYLON.Matrix();
- // }
- // for (var index = 0; index < 16; index++) {
- // this._valueCache[uniformName].m[index] = matrix.m[index];
- // }
- //};
- Effect.prototype._cacheFloat2 = function (uniformName, x, y) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- };
- Effect.prototype._cacheFloat3 = function (uniformName, x, y, z) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y, z];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- this._valueCache[uniformName][2] = z;
- };
- Effect.prototype._cacheFloat4 = function (uniformName, x, y, z, w) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y, z, w];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- this._valueCache[uniformName][2] = z;
- this._valueCache[uniformName][3] = w;
- };
- Effect.prototype.setArray = function (uniformName, array) {
- this._engine.setArray(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray2 = function (uniformName, array) {
- this._engine.setArray2(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray3 = function (uniformName, array) {
- this._engine.setArray3(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray4 = function (uniformName, array) {
- this._engine.setArray4(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setMatrices = function (uniformName, matrices) {
- this._engine.setMatrices(this.getUniform(uniformName), matrices);
- return this;
- };
- Effect.prototype.setMatrix = function (uniformName, matrix) {
- //if (this._valueCache[uniformName] && this._valueCache[uniformName].equals(matrix))
- // return;
- //this._cacheMatrix(uniformName, matrix);
- this._engine.setMatrix(this.getUniform(uniformName), matrix);
- return this;
- };
- Effect.prototype.setMatrix3x3 = function (uniformName, matrix) {
- this._engine.setMatrix3x3(this.getUniform(uniformName), matrix);
- return this;
- };
- Effect.prototype.setMatrix2x2 = function (uniformname, matrix) {
- this._engine.setMatrix2x2(this.getUniform(uniformname), matrix);
- return this;
- };
- Effect.prototype.setFloat = function (uniformName, value) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName] === value)
- return this;
- this._valueCache[uniformName] = value;
- this._engine.setFloat(this.getUniform(uniformName), value);
- return this;
- };
- Effect.prototype.setBool = function (uniformName, bool) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName] === bool)
- return this;
- this._valueCache[uniformName] = bool;
- this._engine.setBool(this.getUniform(uniformName), bool ? 1 : 0);
- return this;
- };
- Effect.prototype.setVector2 = function (uniformName, vector2) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector2.x && this._valueCache[uniformName][1] === vector2.y)
- return this;
- this._cacheFloat2(uniformName, vector2.x, vector2.y);
- this._engine.setFloat2(this.getUniform(uniformName), vector2.x, vector2.y);
- return this;
- };
- Effect.prototype.setFloat2 = function (uniformName, x, y) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y)
- return this;
- this._cacheFloat2(uniformName, x, y);
- this._engine.setFloat2(this.getUniform(uniformName), x, y);
- return this;
- };
- Effect.prototype.setVector3 = function (uniformName, vector3) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector3.x && this._valueCache[uniformName][1] === vector3.y && this._valueCache[uniformName][2] === vector3.z)
- return this;
- this._cacheFloat3(uniformName, vector3.x, vector3.y, vector3.z);
- this._engine.setFloat3(this.getUniform(uniformName), vector3.x, vector3.y, vector3.z);
- return this;
- };
- Effect.prototype.setFloat3 = function (uniformName, x, y, z) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z)
- return this;
- this._cacheFloat3(uniformName, x, y, z);
- this._engine.setFloat3(this.getUniform(uniformName), x, y, z);
- return this;
- };
- Effect.prototype.setVector4 = function (uniformName, vector4) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector4.x && this._valueCache[uniformName][1] === vector4.y && this._valueCache[uniformName][2] === vector4.z && this._valueCache[uniformName][3] === vector4.w)
- return this;
- this._cacheFloat4(uniformName, vector4.x, vector4.y, vector4.z, vector4.w);
- this._engine.setFloat4(this.getUniform(uniformName), vector4.x, vector4.y, vector4.z, vector4.w);
- return this;
- };
- Effect.prototype.setFloat4 = function (uniformName, x, y, z, w) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z && this._valueCache[uniformName][3] === w)
- return this;
- this._cacheFloat4(uniformName, x, y, z, w);
- this._engine.setFloat4(this.getUniform(uniformName), x, y, z, w);
- return this;
- };
- Effect.prototype.setColor3 = function (uniformName, color3) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b)
- return this;
- this._cacheFloat3(uniformName, color3.r, color3.g, color3.b);
- this._engine.setColor3(this.getUniform(uniformName), color3);
- return this;
- };
- Effect.prototype.setColor4 = function (uniformName, color3, alpha) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b && this._valueCache[uniformName][3] === alpha)
- return this;
- this._cacheFloat4(uniformName, color3.r, color3.g, color3.b, alpha);
- this._engine.setColor4(this.getUniform(uniformName), color3, alpha);
- return this;
- };
- // Statics
- Effect.ShadersStore = {};
- return Effect;
- })();
- BABYLON.Effect = Effect;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Material = (function () {
- function Material(name, scene, doNotAdd) {
- this.name = name;
- this.checkReadyOnEveryCall = true;
- this.checkReadyOnlyOnce = false;
- this.state = "";
- this.alpha = 1.0;
- this.backFaceCulling = true;
- this.sideOrientation = Material.CounterClockWiseSideOrientation;
- this.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- this.disableDepthWrite = false;
- this.fogEnabled = true;
- this._wasPreviouslyReady = false;
- this._fillMode = Material.TriangleFillMode;
- this.pointSize = 1.0;
- this.zOffset = 0;
- this.id = name;
- this._scene = scene;
- if (!doNotAdd) {
- scene.materials.push(this);
- }
- }
- Object.defineProperty(Material, "TriangleFillMode", {
- get: function () {
- return Material._TriangleFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "WireFrameFillMode", {
- get: function () {
- return Material._WireFrameFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "PointFillMode", {
- get: function () {
- return Material._PointFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "ClockWiseSideOrientation", {
- get: function () {
- return Material._ClockWiseSideOrientation;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "CounterClockWiseSideOrientation", {
- get: function () {
- return Material._CounterClockWiseSideOrientation;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "wireframe", {
- get: function () {
- return this._fillMode === Material.WireFrameFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.WireFrameFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "pointsCloud", {
- get: function () {
- return this._fillMode === Material.PointFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.PointFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "fillMode", {
- get: function () {
- return this._fillMode;
- },
- set: function (value) {
- this._fillMode = value;
- },
- enumerable: true,
- configurable: true
- });
- Material.prototype.isReady = function (mesh, useInstances) {
- return true;
- };
- Material.prototype.getEffect = function () {
- return this._effect;
- };
- Material.prototype.getScene = function () {
- return this._scene;
- };
- Material.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- Material.prototype.needAlphaTesting = function () {
- return false;
- };
- Material.prototype.getAlphaTestTexture = function () {
- return null;
- };
- Material.prototype.trackCreation = function (onCompiled, onError) {
- };
- Material.prototype._preBind = function () {
- var engine = this._scene.getEngine();
- engine.enableEffect(this._effect);
- engine.setState(this.backFaceCulling, this.zOffset, false, this.sideOrientation === Material.ClockWiseSideOrientation);
- };
- Material.prototype.bind = function (world, mesh) {
- this._scene._cachedMaterial = this;
- if (this.onBind) {
- this.onBind(this, mesh);
- }
- if (this.disableDepthWrite) {
- var engine = this._scene.getEngine();
- this._cachedDepthWriteState = engine.getDepthWrite();
- engine.setDepthWrite(false);
- }
- };
- Material.prototype.bindOnlyWorldMatrix = function (world) {
- };
- Material.prototype.unbind = function () {
- if (this.disableDepthWrite) {
- var engine = this._scene.getEngine();
- engine.setDepthWrite(this._cachedDepthWriteState);
- }
- };
- Material.prototype.clone = function (name) {
- return null;
- };
- Material.prototype.dispose = function (forceDisposeEffect) {
- // Remove from scene
- var index = this._scene.materials.indexOf(this);
- if (index >= 0) {
- this._scene.materials.splice(index, 1);
- }
- // Shader are kept in cache for further use but we can get rid of this by using forceDisposeEffect
- if (forceDisposeEffect && this._effect) {
- this._scene.getEngine()._releaseEffect(this._effect);
- this._effect = null;
- }
- // Remove from meshes
- for (index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- if (mesh.material === this) {
- mesh.material = null;
- }
- }
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- Material.prototype.copyTo = function (other) {
- other.checkReadyOnlyOnce = this.checkReadyOnlyOnce;
- other.checkReadyOnEveryCall = this.checkReadyOnEveryCall;
- other.alpha = this.alpha;
- other.fillMode = this.fillMode;
- other.backFaceCulling = this.backFaceCulling;
- other.wireframe = this.wireframe;
- other.fogEnabled = this.fogEnabled;
- other.wireframe = this.wireframe;
- other.zOffset = this.zOffset;
- other.alphaMode = this.alphaMode;
- other.sideOrientation = this.sideOrientation;
- other.disableDepthWrite = this.disableDepthWrite;
- other.pointSize = this.pointSize;
- other.pointsCloud = this.pointsCloud;
- };
- Material._TriangleFillMode = 0;
- Material._WireFrameFillMode = 1;
- Material._PointFillMode = 2;
- Material._ClockWiseSideOrientation = 0;
- Material._CounterClockWiseSideOrientation = 1;
- return Material;
- })();
- BABYLON.Material = Material;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var maxSimultaneousLights = 4;
- var FresnelParameters = (function () {
- function FresnelParameters() {
- this.isEnabled = true;
- this.leftColor = BABYLON.Color3.White();
- this.rightColor = BABYLON.Color3.Black();
- this.bias = 0;
- this.power = 1;
- }
- FresnelParameters.prototype.clone = function () {
- var newFresnelParameters = new FresnelParameters();
- BABYLON.Tools.DeepCopy(this, newFresnelParameters);
- return new FresnelParameters;
- };
- return FresnelParameters;
- })();
- BABYLON.FresnelParameters = FresnelParameters;
- var StandardMaterialDefines = (function () {
- function StandardMaterialDefines() {
- this.DIFFUSE = false;
- this.AMBIENT = false;
- this.OPACITY = false;
- this.OPACITYRGB = false;
- this.REFLECTION = false;
- this.EMISSIVE = false;
- this.SPECULAR = false;
- this.BUMP = false;
- this.SPECULAROVERALPHA = false;
- this.CLIPPLANE = false;
- this.ALPHATEST = false;
- this.ALPHAFROMDIFFUSE = false;
- this.POINTSIZE = false;
- this.FOG = false;
- this.LIGHT0 = false;
- this.LIGHT1 = false;
- this.LIGHT2 = false;
- this.LIGHT3 = false;
- this.SPOTLIGHT0 = false;
- this.SPOTLIGHT1 = false;
- this.SPOTLIGHT2 = false;
- this.SPOTLIGHT3 = false;
- this.HEMILIGHT0 = false;
- this.HEMILIGHT1 = false;
- this.HEMILIGHT2 = false;
- this.HEMILIGHT3 = false;
- this.POINTDIRLIGHT0 = false;
- this.POINTDIRLIGHT1 = false;
- this.POINTDIRLIGHT2 = false;
- this.POINTDIRLIGHT3 = false;
- this.SPECULARTERM = false;
- this.SHADOW0 = false;
- this.SHADOW1 = false;
- this.SHADOW2 = false;
- this.SHADOW3 = false;
- this.SHADOWS = false;
- this.SHADOWVSM0 = false;
- this.SHADOWVSM1 = false;
- this.SHADOWVSM2 = false;
- this.SHADOWVSM3 = false;
- this.SHADOWPCF0 = false;
- this.SHADOWPCF1 = false;
- this.SHADOWPCF2 = false;
- this.SHADOWPCF3 = false;
- this.DIFFUSEFRESNEL = false;
- this.OPACITYFRESNEL = false;
- this.REFLECTIONFRESNEL = false;
- this.EMISSIVEFRESNEL = false;
- this.FRESNEL = false;
- this.NORMAL = false;
- this.UV1 = false;
- this.UV2 = false;
- this.VERTEXCOLOR = false;
- this.VERTEXALPHA = false;
- this.BONES = false;
- this.BONES4 = false;
- this.BonesPerMesh = 0;
- this.INSTANCES = false;
- this.GLOSSINESS = false;
- this.ROUGHNESS = false;
- this.EMISSIVEASILLUMINATION = false;
- this.REFLECTIONFRESNELFROMSPECULAR = false;
- this.LIGHTMAP = false;
- this.INVERTCUBICMAP = false;
- this._keys = Object.keys(this);
- }
- StandardMaterialDefines.prototype.isEqual = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (this[prop] !== other[prop]) {
- return false;
- }
- }
- return true;
- };
- StandardMaterialDefines.prototype.cloneTo = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- other[prop] = this[prop];
- }
- };
- StandardMaterialDefines.prototype.reset = function () {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (prop === "BonesPerMesh") {
- this[prop] = 0;
- continue;
- }
- this[prop] = false;
- }
- };
- StandardMaterialDefines.prototype.toString = function () {
- var result = "";
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (prop === "BonesPerMesh" && this[prop] > 0) {
- result += "#define BonesPerMesh " + this[prop] + "\n";
- continue;
- }
- if (this[prop]) {
- result += "#define " + prop + "\n";
- }
- }
- return result;
- };
- return StandardMaterialDefines;
- })();
- var StandardMaterial = (function (_super) {
- __extends(StandardMaterial, _super);
- function StandardMaterial(name, scene) {
- var _this = this;
- _super.call(this, name, scene);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
- this.specularColor = new BABYLON.Color3(1, 1, 1);
- this.specularPower = 64;
- this.emissiveColor = new BABYLON.Color3(0, 0, 0);
- this.useAlphaFromDiffuseTexture = false;
- this.useEmissiveAsIllumination = false;
- this.useReflectionFresnelFromSpecular = false;
- this.useSpecularOverAlpha = true;
- this.roughness = 0;
- this.lightmapThreshold = 0;
- this.useGlossinessFromSpecularMapAlpha = false;
- this._renderTargets = new BABYLON.SmartArray(16);
- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
- this._scaledDiffuse = new BABYLON.Color3();
- this._scaledSpecular = new BABYLON.Color3();
- this._defines = new StandardMaterialDefines();
- this._cachedDefines = new StandardMaterialDefines();
- this._cachedDefines.BonesPerMesh = -1;
- this.getRenderTargetTextures = function () {
- _this._renderTargets.reset();
- if (_this.reflectionTexture && _this.reflectionTexture.isRenderTarget) {
- _this._renderTargets.push(_this.reflectionTexture);
- }
- return _this._renderTargets;
- };
- }
- StandardMaterial.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
- };
- StandardMaterial.prototype.needAlphaTesting = function () {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
- };
- StandardMaterial.prototype._shouldUseAlphaFromDiffuseTexture = function () {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
- };
- StandardMaterial.prototype.getAlphaTestTexture = function () {
- return this.diffuseTexture;
- };
- // Methods
- StandardMaterial.prototype.isReady = function (mesh, useInstances) {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- if (!this.ambientTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.AMBIENT = true;
- }
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- if (!this.opacityTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.OPACITY = true;
- if (this.opacityTexture.getAlphaFromRGB) {
- this._defines.OPACITYRGB = true;
- }
- }
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (!this.reflectionTexture.isReady()) {
- return false;
- }
- else {
- needNormals = true;
- needUVs = true;
- this._defines.REFLECTION = true;
- if (this.roughness > 0) {
- this._defines.ROUGHNESS = true;
- }
- if (this.reflectionTexture.coordinatesMode === BABYLON.Texture.INVCUBIC_MODE) {
- this._defines.INVERTCUBICMAP = true;
- }
- }
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- if (!this.emissiveTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.EMISSIVE = true;
- }
- }
- if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
- if (!this.lightmapTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.LIGHTMAP = true;
- }
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- if (!this.specularTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.SPECULAR = true;
- this._defines.GLOSSINESS = this.useGlossinessFromSpecularMapAlpha;
- }
- }
- }
- if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
- if (!this.bumpTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.BUMP = true;
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- if (this._shouldUseAlphaFromDiffuseTexture()) {
- this._defines.ALPHAFROMDIFFUSE = true;
- }
- if (this.useEmissiveAsIllumination) {
- this._defines.EMISSIVEASILLUMINATION = true;
- }
- if (this.useReflectionFresnelFromSpecular) {
- this._defines.REFLECTIONFRESNELFROMSPECULAR = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- var lightIndex = 0;
- if (scene.lightsEnabled) {
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- needNormals = true;
- this._defines["LIGHT" + lightIndex] = true;
- var type;
- if (light instanceof BABYLON.SpotLight) {
- type = "SPOTLIGHT" + lightIndex;
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- type = "HEMILIGHT" + lightIndex;
- }
- else {
- type = "POINTDIRLIGHT" + lightIndex;
- }
- this._defines[type] = true;
- // Specular
- if (!light.specular.equalsFloats(0, 0, 0)) {
- this._defines.SPECULARTERM = true;
- }
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh && mesh.receiveShadows && shadowGenerator) {
- this._defines["SHADOW" + lightIndex] = true;
- this._defines.SHADOWS = true;
- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
- this._defines["SHADOWVSM" + lightIndex] = true;
- }
- if (shadowGenerator.usePoissonSampling) {
- this._defines["SHADOWPCF" + lightIndex] = true;
- }
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- if (StandardMaterial.FresnelEnabled) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled ||
- this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled ||
- this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled ||
- this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- this._defines.DIFFUSEFRESNEL = true;
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._defines.OPACITYFRESNEL = true;
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- this._defines.REFLECTIONFRESNEL = true;
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._defines.EMISSIVEFRESNEL = true;
- }
- needNormals = true;
- this._defines.FRESNEL = true;
- }
- }
- if (this._defines.SPECULARTERM && this.useSpecularOverAlpha) {
- this._defines.SPECULAROVERALPHA = true;
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.BONES = true;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- this._defines.BONES4 = true;
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new BABYLON.EffectFallbacks();
- if (this._defines.REFLECTION) {
- fallbacks.addFallback(0, "REFLECTION");
- }
- if (this._defines.SPECULAR) {
- fallbacks.addFallback(0, "SPECULAR");
- }
- if (this._defines.BUMP) {
- fallbacks.addFallback(0, "BUMP");
- }
- if (this._defines.SPECULAROVERALPHA) {
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
- }
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!this._defines["LIGHT" + lightIndex]) {
- continue;
- }
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- if (this._defines["SHADOW" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- }
- if (this._defines["SHADOWPCF" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- if (this._defines["SHADOWVSM" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
- }
- }
- if (this._defines.SPECULARTERM) {
- fallbacks.addFallback(0, "SPECULARTERM");
- }
- if (this._defines.DIFFUSEFRESNEL) {
- fallbacks.addFallback(1, "DIFFUSEFRESNEL");
- }
- if (this._defines.OPACITYFRESNEL) {
- fallbacks.addFallback(2, "OPACITYFRESNEL");
- }
- if (this._defines.REFLECTIONFRESNEL) {
- fallbacks.addFallback(3, "REFLECTIONFRESNEL");
- }
- if (this._defines.EMISSIVEFRESNEL) {
- fallbacks.addFallback(4, "EMISSIVEFRESNEL");
- }
- if (this._defines.FRESNEL) {
- fallbacks.addFallback(4, "FRESNEL");
- }
- if (this._defines.BONES4) {
- fallbacks.addFallback(0, "BONES4");
- }
- //Attributes
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (this._defines.BONES) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- if (this._defines.INSTANCES) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Legacy browser patch
- var shaderName = "default";
- if (!scene.getEngine().getCaps().standardDerivatives) {
- shaderName = "legacydefault";
- }
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix",
- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
- "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor",
- "roughness"
- ], ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler",
- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
- ], join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- };
- StandardMaterial.prototype.unbind = function () {
- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
- this._effect.setTexture("reflection2DSampler", null);
- }
- _super.prototype.unbind.call(this);
- };
- StandardMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- this._effect.setMatrix("world", world);
- };
- StandardMaterial.prototype.bind = function (world, mesh) {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (scene.getCachedMaterial() !== this) {
- if (StandardMaterial.FresnelEnabled) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- this._effect.setColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
- this._effect.setColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._effect.setColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- this._effect.setColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
- this._effect.setColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
- this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
- }
- }
- // Textures
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- this._effect.setTexture("ambientSampler", this.ambientTexture);
- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
- this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- this._effect.setTexture("opacitySampler", this.opacityTexture);
- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
- this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (this.reflectionTexture.isCube) {
- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
- if (this._defines.ROUGHNESS) {
- this._effect.setFloat("roughness", this.roughness);
- }
- }
- else {
- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
- }
- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
- this._effect.setFloat3("vReflectionInfos", this.reflectionTexture.coordinatesMode === BABYLON.Texture.INVCUBIC_MODE ? BABYLON.Texture.CUBIC_MODE : this.reflectionTexture.coordinatesMode, this.reflectionTexture.level, this.reflectionTexture.isCube ? 1 : 0);
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
- }
- if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
- this._effect.setTexture("lightmapSampler", this.lightmapTexture);
- this._effect.setFloat3("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level, this.lightmapThreshold);
- this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- this._effect.setTexture("specularSampler", this.specularTexture);
- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
- this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
- }
- if (this.bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {
- this._effect.setTexture("bumpSampler", this.bumpTexture);
- this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
- this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- // Colors
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
- // Scaling down color according to emissive
- this._scaledSpecular.r = this.specularColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
- this._scaledSpecular.g = this.specularColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
- this._scaledSpecular.b = this.specularColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
- if (this._defines.SPECULARTERM) {
- this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower);
- }
- this._effect.setColor3("vEmissiveColor", this.emissiveColor);
- }
- // Scaling down color according to emissive
- this._scaledDiffuse.r = this.diffuseColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
- this._scaledDiffuse.g = this.diffuseColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
- this._scaledDiffuse.b = this.diffuseColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
- if (scene.lightsEnabled) {
- var lightIndex = 0;
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- if (light instanceof BABYLON.PointLight) {
- // Point Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- }
- else if (light instanceof BABYLON.DirectionalLight) {
- // Directional Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- }
- else if (light instanceof BABYLON.SpotLight) {
- // Spot Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- // Hemispheric Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
- }
- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
- if (this._defines.SPECULARTERM) {
- light.specular.scaleToRef(light.intensity, this._scaledSpecular);
- this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
- }
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh.receiveShadows && shadowGenerator) {
- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
- this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- this._effect.setColor3("vFogColor", scene.fogColor);
- }
- _super.prototype.bind.call(this, world, mesh);
- };
- StandardMaterial.prototype.getAnimatables = function () {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
- results.push(this.ambientTexture);
- }
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
- results.push(this.opacityTexture);
- }
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
- results.push(this.reflectionTexture);
- }
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
- results.push(this.emissiveTexture);
- }
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
- results.push(this.specularTexture);
- }
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- return results;
- };
- StandardMaterial.prototype.dispose = function (forceDisposeEffect) {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
- if (this.ambientTexture) {
- this.ambientTexture.dispose();
- }
- if (this.opacityTexture) {
- this.opacityTexture.dispose();
- }
- if (this.reflectionTexture) {
- this.reflectionTexture.dispose();
- }
- if (this.emissiveTexture) {
- this.emissiveTexture.dispose();
- }
- if (this.specularTexture) {
- this.specularTexture.dispose();
- }
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- StandardMaterial.prototype.clone = function (name) {
- var newStandardMaterial = new StandardMaterial(name, this.getScene());
- // Base material
- this.copyTo(newStandardMaterial);
- // Standard material
- if (this.diffuseTexture && this.diffuseTexture.clone) {
- newStandardMaterial.diffuseTexture = this.diffuseTexture.clone();
- }
- if (this.ambientTexture && this.ambientTexture.clone) {
- newStandardMaterial.ambientTexture = this.ambientTexture.clone();
- }
- if (this.opacityTexture && this.opacityTexture.clone) {
- newStandardMaterial.opacityTexture = this.opacityTexture.clone();
- }
- if (this.reflectionTexture && this.reflectionTexture.clone) {
- newStandardMaterial.reflectionTexture = this.reflectionTexture.clone();
- }
- if (this.emissiveTexture && this.emissiveTexture.clone) {
- newStandardMaterial.emissiveTexture = this.emissiveTexture.clone();
- }
- if (this.specularTexture && this.specularTexture.clone) {
- newStandardMaterial.specularTexture = this.specularTexture.clone();
- }
- if (this.bumpTexture && this.bumpTexture.clone) {
- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
- }
- if (this.lightmapTexture && this.lightmapTexture.clone) {
- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
- newStandardMaterial.lightmapTexture = this.lightmapTexture.clone();
- newStandardMaterial.lightmapThreshold = this.lightmapThreshold;
- }
- newStandardMaterial.ambientColor = this.ambientColor.clone();
- newStandardMaterial.diffuseColor = this.diffuseColor.clone();
- newStandardMaterial.specularColor = this.specularColor.clone();
- newStandardMaterial.specularPower = this.specularPower;
- newStandardMaterial.emissiveColor = this.emissiveColor.clone();
- newStandardMaterial.useAlphaFromDiffuseTexture = this.useAlphaFromDiffuseTexture;
- newStandardMaterial.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
- newStandardMaterial.useGlossinessFromSpecularMapAlpha = this.useGlossinessFromSpecularMapAlpha;
- newStandardMaterial.useReflectionFresnelFromSpecular = this.useReflectionFresnelFromSpecular;
- newStandardMaterial.useSpecularOverAlpha = this.useSpecularOverAlpha;
- newStandardMaterial.roughness = this.roughness;
- newStandardMaterial.diffuseFresnelParameters = this.diffuseFresnelParameters.clone();
- newStandardMaterial.emissiveFresnelParameters = this.emissiveFresnelParameters.clone();
- newStandardMaterial.reflectionFresnelParameters = this.reflectionFresnelParameters.clone();
- newStandardMaterial.opacityFresnelParameters = this.opacityFresnelParameters.clone();
- return newStandardMaterial;
- };
- // Statics
- // Flags used to enable or disable a type of texture for all Standard Materials
- StandardMaterial.DiffuseTextureEnabled = true;
- StandardMaterial.AmbientTextureEnabled = true;
- StandardMaterial.OpacityTextureEnabled = true;
- StandardMaterial.ReflectionTextureEnabled = true;
- StandardMaterial.EmissiveTextureEnabled = true;
- StandardMaterial.SpecularTextureEnabled = true;
- StandardMaterial.BumpTextureEnabled = true;
- StandardMaterial.FresnelEnabled = true;
- StandardMaterial.LightmapEnabled = true;
- return StandardMaterial;
- })(BABYLON.Material);
- BABYLON.StandardMaterial = StandardMaterial;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var MultiMaterial = (function (_super) {
- __extends(MultiMaterial, _super);
- function MultiMaterial(name, scene) {
- _super.call(this, name, scene, true);
- this.subMaterials = new Array();
- scene.multiMaterials.push(this);
- }
- // Properties
- MultiMaterial.prototype.getSubMaterial = function (index) {
- if (index < 0 || index >= this.subMaterials.length) {
- return this.getScene().defaultMaterial;
- }
- return this.subMaterials[index];
- };
- // Methods
- MultiMaterial.prototype.isReady = function (mesh) {
- for (var index = 0; index < this.subMaterials.length; index++) {
- var subMaterial = this.subMaterials[index];
- if (subMaterial) {
- if (!this.subMaterials[index].isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- MultiMaterial.prototype.clone = function (name) {
- var newMultiMaterial = new MultiMaterial(name, this.getScene());
- for (var index = 0; index < this.subMaterials.length; index++) {
- var subMaterial = this.subMaterials[index];
- newMultiMaterial.subMaterials.push(subMaterial);
- }
- return newMultiMaterial;
- };
- return MultiMaterial;
- })(BABYLON.Material);
- BABYLON.MultiMaterial = MultiMaterial;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SceneLoader = (function () {
- function SceneLoader() {
- }
- Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
- get: function () {
- return SceneLoader._ForceFullSceneLoadingForIncremental;
- },
- set: function (value) {
- SceneLoader._ForceFullSceneLoadingForIncremental = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
- get: function () {
- return SceneLoader._ShowLoadingScreen;
- },
- set: function (value) {
- SceneLoader._ShowLoadingScreen = value;
- },
- enumerable: true,
- configurable: true
- });
- SceneLoader._getPluginForFilename = function (sceneFilename) {
- var dotPosition = sceneFilename.lastIndexOf(".");
- var queryStringPosition = sceneFilename.indexOf("?");
- if (queryStringPosition === -1) {
- queryStringPosition = sceneFilename.length;
- }
- var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
- for (var index = 0; index < this._registeredPlugins.length; index++) {
- var plugin = this._registeredPlugins[index];
- if (plugin.extensions.indexOf(extension) !== -1) {
- return plugin;
- }
- }
- return this._registeredPlugins[this._registeredPlugins.length - 1];
- };
- // Public functions
- SceneLoader.RegisterPlugin = function (plugin) {
- plugin.extensions = plugin.extensions.toLowerCase();
- SceneLoader._registeredPlugins.push(plugin);
- };
- SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- BABYLON.Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- var loadingToken = {};
- scene._addPendingData(loadingToken);
- var manifestChecked = function (success) {
- scene.database = database;
- var plugin = SceneLoader._getPluginForFilename(sceneFilename);
- var importMeshFromData = function (data) {
- var meshes = [];
- var particleSystems = [];
- var skeletons = [];
- try {
- if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
- if (onerror) {
- onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename);
- }
- scene._removePendingData(loadingToken);
- return;
- }
- }
- catch (e) {
- if (onerror) {
- onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename + ' (Exception: ' + e + ')');
- }
- scene._removePendingData(loadingToken);
- return;
- }
- if (onsuccess) {
- scene.importedMeshesFiles.push(rootUrl + sceneFilename);
- onsuccess(meshes, particleSystems, skeletons);
- scene._removePendingData(loadingToken);
- }
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- importMeshFromData(sceneFilename.substr(5));
- return;
- }
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
- importMeshFromData(data);
- }, progressCallBack, database);
- };
- if (scene.getEngine().enableOfflineSupport) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- }
- else {
- manifestChecked(true);
- }
- };
- /**
- * Load a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param engine is the instance of BABYLON.Engine to use to create the scene
- */
- SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
- SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
- };
- /**
- * Append a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene is the instance of BABYLON.Scene to append to
- */
- SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- BABYLON.Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
- var database;
- var loadingToken = {};
- scene._addPendingData(loadingToken);
- if (SceneLoader.ShowLoadingScreen) {
- scene.getEngine().displayLoadingUI();
- }
- var loadSceneFromData = function (data) {
- scene.database = database;
- if (!plugin.load(scene, data, rootUrl)) {
- if (onerror) {
- onerror(scene);
- }
- scene._removePendingData(loadingToken);
- scene.getEngine().hideLoadingUI();
- return;
- }
- if (onsuccess) {
- onsuccess(scene);
- }
- scene._removePendingData(loadingToken);
- if (SceneLoader.ShowLoadingScreen) {
- scene.executeWhenReady(function () {
- scene.getEngine().hideLoadingUI();
- });
- }
- };
- var manifestChecked = function (success) {
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- loadSceneFromData(sceneFilename.substr(5));
- return;
- }
- if (rootUrl.indexOf("file:") === -1) {
- if (scene.getEngine().enableOfflineSupport) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- }
- else {
- manifestChecked(true);
- }
- }
- else {
- BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
- }
- };
- // Flags
- SceneLoader._ForceFullSceneLoadingForIncremental = false;
- SceneLoader._ShowLoadingScreen = true;
- // Members
- SceneLoader._registeredPlugins = new Array();
- return SceneLoader;
- })();
- BABYLON.SceneLoader = SceneLoader;
- ;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var checkColors4 = function (colors, count) {
- // Check if color3 was used
- if (colors.length === count * 3) {
- var colors4 = [];
- for (var index = 0; index < colors.length; index += 3) {
- var newIndex = (index / 3) * 4;
- colors4[newIndex] = colors[index];
- colors4[newIndex + 1] = colors[index + 1];
- colors4[newIndex + 2] = colors[index + 2];
- colors4[newIndex + 3] = 1.0;
- }
- return colors4;
- }
- return colors;
- };
- var loadCubeTexture = function (rootUrl, parsedTexture, scene) {
- var texture = null;
- if ((parsedTexture.name || parsedTexture.extensions) && !parsedTexture.isRenderTarget) {
- texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene, parsedTexture.extensions);
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.level = parsedTexture.level;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- }
- return texture;
- };
- var loadTexture = function (rootUrl, parsedTexture, scene) {
- if (parsedTexture.isCube) {
- return loadCubeTexture(rootUrl, parsedTexture, scene);
- }
- if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
- return null;
- }
- var texture;
- if (parsedTexture.mirrorPlane) {
- texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
- }
- else if (parsedTexture.isRenderTarget) {
- texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- }
- else {
- if (parsedTexture.base64String) {
- texture = BABYLON.Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene);
- }
- else {
- texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
- }
- }
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
- texture.level = parsedTexture.level;
- texture.coordinatesIndex = parsedTexture.coordinatesIndex;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- texture.uOffset = parsedTexture.uOffset;
- texture.vOffset = parsedTexture.vOffset;
- texture.uScale = parsedTexture.uScale;
- texture.vScale = parsedTexture.vScale;
- texture.uAng = parsedTexture.uAng;
- texture.vAng = parsedTexture.vAng;
- texture.wAng = parsedTexture.wAng;
- texture.wrapU = parsedTexture.wrapU;
- texture.wrapV = parsedTexture.wrapV;
- // Animations
- if (parsedTexture.animations) {
- for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
- var parsedAnimation = parsedTexture.animations[animationIndex];
- texture.animations.push(parseAnimation(parsedAnimation));
- }
- }
- return texture;
- };
- var parseSkeleton = function (parsedSkeleton, scene) {
- var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
- for (var index = 0; index < parsedSkeleton.bones.length; index++) {
- var parsedBone = parsedSkeleton.bones[index];
- var parentBone = null;
- if (parsedBone.parentBoneIndex > -1) {
- parentBone = skeleton.bones[parsedBone.parentBoneIndex];
- }
- var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
- if (parsedBone.animation) {
- bone.animations.push(parseAnimation(parsedBone.animation));
- }
- }
- return skeleton;
- };
- var parseFresnelParameters = function (parsedFresnelParameters) {
- var fresnelParameters = new BABYLON.FresnelParameters();
- fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
- fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
- fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
- fresnelParameters.bias = parsedFresnelParameters.bias;
- fresnelParameters.power = parsedFresnelParameters.power || 1.0;
- return fresnelParameters;
- };
- var parseMaterial = function (parsedMaterial, scene, rootUrl) {
- var material;
- material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
- material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
- material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
- material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
- material.specularPower = parsedMaterial.specularPower;
- material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
- material.useReflectionFresnelFromSpecular = parsedMaterial.useReflectionFresnelFromSpecular;
- material.useEmissiveAsIllumination = parsedMaterial.useEmissiveAsIllumination;
- material.alpha = parsedMaterial.alpha;
- material.id = parsedMaterial.id;
- if (parsedMaterial.disableDepthWrite) {
- material.disableDepthWrite = parsedMaterial.disableDepthWrite;
- }
- BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
- material.backFaceCulling = parsedMaterial.backFaceCulling;
- material.wireframe = parsedMaterial.wireframe;
- if (parsedMaterial.diffuseTexture) {
- material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
- }
- if (parsedMaterial.diffuseFresnelParameters) {
- material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
- }
- if (parsedMaterial.ambientTexture) {
- material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
- }
- if (parsedMaterial.opacityTexture) {
- material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
- }
- if (parsedMaterial.opacityFresnelParameters) {
- material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
- }
- if (parsedMaterial.reflectionTexture) {
- material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
- }
- if (parsedMaterial.reflectionFresnelParameters) {
- material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
- }
- if (parsedMaterial.emissiveTexture) {
- material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
- }
- if (parsedMaterial.lightmapTexture) {
- material.lightmapTexture = loadTexture(rootUrl, parsedMaterial.lightmapTexture, scene);
- material.lightmapThreshold = parsedMaterial.lightmapThreshold;
- }
- if (parsedMaterial.emissiveFresnelParameters) {
- material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
- }
- if (parsedMaterial.specularTexture) {
- material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
- }
- if (parsedMaterial.bumpTexture) {
- material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
- }
- if (parsedMaterial.checkReadyOnlyOnce) {
- material.checkReadyOnlyOnce = parsedMaterial.checkReadyOnlyOnce;
- }
- return material;
- };
- var parseMaterialById = function (id, parsedData, scene, rootUrl) {
- for (var index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- if (parsedMaterial.id === id) {
- return parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- return null;
- };
- var parseMultiMaterial = function (parsedMultiMaterial, scene) {
- var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
- multiMaterial.id = parsedMultiMaterial.id;
- BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- if (subMatId) {
- multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
- }
- else {
- multiMaterial.subMaterials.push(null);
- }
- }
- return multiMaterial;
- };
- var parseLensFlareSystem = function (parsedLensFlareSystem, scene, rootUrl) {
- var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
- var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
- lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
- for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
- var parsedFlare = parsedLensFlareSystem.flares[index];
- var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
- }
- return lensFlareSystem;
- };
- var parseParticleSystem = function (parsedParticleSystem, scene, rootUrl) {
- var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
- var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
- if (parsedParticleSystem.textureName) {
- particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
- particleSystem.particleTexture.name = parsedParticleSystem.textureName;
- }
- particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
- particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
- particleSystem.minSize = parsedParticleSystem.minSize;
- particleSystem.maxSize = parsedParticleSystem.maxSize;
- particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
- particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
- particleSystem.emitter = emitter;
- particleSystem.emitRate = parsedParticleSystem.emitRate;
- particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
- particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
- particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
- particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
- particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
- particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
- particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
- particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
- particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
- particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
- particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
- particleSystem.blendMode = parsedParticleSystem.blendMode;
- particleSystem.start();
- return particleSystem;
- };
- var parseShadowGenerator = function (parsedShadowGenerator, scene) {
- var light = scene.getLightByID(parsedShadowGenerator.lightId);
- var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
- for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
- var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
- shadowGenerator.getShadowMap().renderList.push(mesh);
- }
- if (parsedShadowGenerator.usePoissonSampling) {
- shadowGenerator.usePoissonSampling = true;
- }
- else if (parsedShadowGenerator.useVarianceShadowMap) {
- shadowGenerator.useVarianceShadowMap = true;
- }
- else if (parsedShadowGenerator.useBlurVarianceShadowMap) {
- shadowGenerator.useBlurVarianceShadowMap = true;
- if (parsedShadowGenerator.blurScale) {
- shadowGenerator.blurScale = parsedShadowGenerator.blurScale;
- }
- if (parsedShadowGenerator.blurBoxOffset) {
- shadowGenerator.blurBoxOffset = parsedShadowGenerator.blurBoxOffset;
- }
- }
- if (parsedShadowGenerator.bias !== undefined) {
- shadowGenerator.bias = parsedShadowGenerator.bias;
- }
- return shadowGenerator;
- };
- var parseAnimation = function (parsedAnimation) {
- var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
- var dataType = parsedAnimation.dataType;
- var keys = [];
- for (var index = 0; index < parsedAnimation.keys.length; index++) {
- var key = parsedAnimation.keys[index];
- var data;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- data = key.values[0];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- data = BABYLON.Quaternion.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- data = BABYLON.Matrix.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- default:
- data = BABYLON.Vector3.FromArray(key.values);
- break;
- }
- keys.push({
- frame: key.frame,
- value: data
- });
- }
- animation.setKeys(keys);
- return animation;
- };
- var parseLight = function (parsedLight, scene) {
- var light;
- switch (parsedLight.type) {
- case 0:
- light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
- break;
- case 1:
- light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.position = BABYLON.Vector3.FromArray(parsedLight.position);
- break;
- case 2:
- light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
- break;
- case 3:
- light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
- break;
- }
- light.id = parsedLight.id;
- BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
- if (parsedLight.intensity !== undefined) {
- light.intensity = parsedLight.intensity;
- }
- if (parsedLight.range) {
- light.range = parsedLight.range;
- }
- light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
- light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
- if (parsedLight.excludedMeshesIds) {
- light._excludedMeshesIds = parsedLight.excludedMeshesIds;
- }
- // Parent
- if (parsedLight.parentId) {
- light._waitingParentId = parsedLight.parentId;
- }
- if (parsedLight.includedOnlyMeshesIds) {
- light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
- }
- // Animations
- if (parsedLight.animations) {
- for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
- var parsedAnimation = parsedLight.animations[animationIndex];
- light.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedLight.autoAnimate) {
- scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
- }
- };
- var parseCamera = function (parsedCamera, scene) {
- var camera;
- var position = BABYLON.Vector3.FromArray(parsedCamera.position);
- var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
- if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
- var alpha = parsedCamera.alpha;
- var beta = parsedCamera.beta;
- var radius = parsedCamera.radius;
- if (parsedCamera.type === "AnaglyphArcRotateCamera") {
- var interaxial_distance = parsedCamera.interaxial_distance;
- camera = new BABYLON.AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, interaxial_distance, scene);
- }
- else {
- camera = new BABYLON.ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
- }
- }
- else if (parsedCamera.type === "AnaglyphFreeCamera") {
- interaxial_distance = parsedCamera.interaxial_distance;
- camera = new BABYLON.AnaglyphFreeCamera(parsedCamera.name, position, interaxial_distance, scene);
- }
- else if (parsedCamera.type === "DeviceOrientationCamera") {
- camera = new BABYLON.DeviceOrientationCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "FollowCamera") {
- camera = new BABYLON.FollowCamera(parsedCamera.name, position, scene);
- camera.heightOffset = parsedCamera.heightOffset;
- camera.radius = parsedCamera.radius;
- camera.rotationOffset = parsedCamera.rotationOffset;
- if (lockedTargetMesh)
- camera.target = lockedTargetMesh;
- }
- else if (parsedCamera.type === "GamepadCamera") {
- camera = new BABYLON.GamepadCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "TouchCamera") {
- camera = new BABYLON.TouchCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "VirtualJoysticksCamera") {
- camera = new BABYLON.VirtualJoysticksCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "WebVRFreeCamera") {
- camera = new BABYLON.WebVRFreeCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "VRDeviceOrientationFreeCamera") {
- camera = new BABYLON.VRDeviceOrientationFreeCamera(parsedCamera.name, position, scene);
- }
- else {
- // Free Camera is the default value
- camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);
- }
- // apply 3d rig, when found
- if (parsedCamera.cameraRigMode) {
- var rigParams = (parsedCamera.interaxial_distance) ? { interaxialDistance: parsedCamera.interaxial_distance } : {};
- camera.setCameraRigMode(parsedCamera.cameraRigMode, rigParams);
- }
- // Test for lockedTargetMesh & FreeCamera outside of if-else-if nest, since things like GamepadCamera extend FreeCamera
- if (lockedTargetMesh && camera instanceof BABYLON.FreeCamera) {
- camera.lockedTarget = lockedTargetMesh;
- }
- camera.id = parsedCamera.id;
- BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
- // Parent
- if (parsedCamera.parentId) {
- camera._waitingParentId = parsedCamera.parentId;
- }
- // Target
- if (parsedCamera.target) {
- if (camera.setTarget) {
- camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
- }
- else {
- //For ArcRotate
- camera.target = BABYLON.Vector3.FromArray(parsedCamera.target);
- }
- }
- else {
- camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
- }
- camera.fov = parsedCamera.fov;
- camera.minZ = parsedCamera.minZ;
- camera.maxZ = parsedCamera.maxZ;
- camera.speed = parsedCamera.speed;
- camera.inertia = parsedCamera.inertia;
- camera.checkCollisions = parsedCamera.checkCollisions;
- camera.applyGravity = parsedCamera.applyGravity;
- if (parsedCamera.ellipsoid) {
- camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
- }
- // Animations
- if (parsedCamera.animations) {
- for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
- var parsedAnimation = parsedCamera.animations[animationIndex];
- camera.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedCamera.autoAnimate) {
- scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
- }
- // Layer Mask
- if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
- camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
- }
- else {
- camera.layerMask = 0x0FFFFFFF;
- }
- return camera;
- };
- var parseGeometry = function (parsedGeometry, scene) {
- var id = parsedGeometry.id;
- return scene.getGeometryByID(id);
- };
- var parseBox = function (parsedBox, scene) {
- if (parseGeometry(parsedBox, scene)) {
- return null; // null since geometry could be something else than a box...
- }
- var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
- scene.pushGeometry(box, true);
- return box;
- };
- var parseSphere = function (parsedSphere, scene) {
- if (parseGeometry(parsedSphere, scene)) {
- return null; // null since geometry could be something else than a sphere...
- }
- var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
- scene.pushGeometry(sphere, true);
- return sphere;
- };
- var parseCylinder = function (parsedCylinder, scene) {
- if (parseGeometry(parsedCylinder, scene)) {
- return null; // null since geometry could be something else than a cylinder...
- }
- var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
- scene.pushGeometry(cylinder, true);
- return cylinder;
- };
- var parseTorus = function (parsedTorus, scene) {
- if (parseGeometry(parsedTorus, scene)) {
- return null; // null since geometry could be something else than a torus...
- }
- var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
- scene.pushGeometry(torus, true);
- return torus;
- };
- var parseGround = function (parsedGround, scene) {
- if (parseGeometry(parsedGround, scene)) {
- return null; // null since geometry could be something else than a ground...
- }
- var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
- scene.pushGeometry(ground, true);
- return ground;
- };
- var parsePlane = function (parsedPlane, scene) {
- if (parseGeometry(parsedPlane, scene)) {
- return null; // null since geometry could be something else than a plane...
- }
- var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
- scene.pushGeometry(plane, true);
- return plane;
- };
- var parseTorusKnot = function (parsedTorusKnot, scene) {
- if (parseGeometry(parsedTorusKnot, scene)) {
- return null; // null since geometry could be something else than a torusKnot...
- }
- var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
- scene.pushGeometry(torusKnot, true);
- return torusKnot;
- };
- var parseVertexData = function (parsedVertexData, scene, rootUrl) {
- if (parseGeometry(parsedVertexData, scene)) {
- return null; // null since geometry could be a primitive
- }
- var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
- BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
- if (parsedVertexData.delayLoadingFile) {
- geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
- geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
- geometry._delayInfo = [];
- if (parsedVertexData.hasUVs) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedVertexData.hasUVs2) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedVertexData.hasUVs3) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV3Kind);
- }
- if (parsedVertexData.hasUVs4) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV4Kind);
- }
- if (parsedVertexData.hasUVs5) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV5Kind);
- }
- if (parsedVertexData.hasUVs6) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV6Kind);
- }
- if (parsedVertexData.hasColors) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedVertexData.hasMatricesIndices) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- if (parsedVertexData.hasMatricesWeights) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- geometry._delayLoadingFunction = importVertexData;
- }
- else {
- importVertexData(parsedVertexData, geometry);
- }
- scene.pushGeometry(geometry, true);
- return geometry;
- };
- var parseMesh = function (parsedMesh, scene, rootUrl) {
- var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
- mesh.id = parsedMesh.id;
- BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
- mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
- if (parsedMesh.rotationQuaternion) {
- mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
- }
- else if (parsedMesh.rotation) {
- mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
- }
- mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
- if (parsedMesh.localMatrix) {
- mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
- }
- else if (parsedMesh.pivotMatrix) {
- mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
- }
- mesh.setEnabled(parsedMesh.isEnabled);
- mesh.isVisible = parsedMesh.isVisible;
- mesh.infiniteDistance = parsedMesh.infiniteDistance;
- mesh.showBoundingBox = parsedMesh.showBoundingBox;
- mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
- if (parsedMesh.applyFog !== undefined) {
- mesh.applyFog = parsedMesh.applyFog;
- }
- if (parsedMesh.pickable !== undefined) {
- mesh.isPickable = parsedMesh.pickable;
- }
- if (parsedMesh.alphaIndex !== undefined) {
- mesh.alphaIndex = parsedMesh.alphaIndex;
- }
- mesh.receiveShadows = parsedMesh.receiveShadows;
- mesh.billboardMode = parsedMesh.billboardMode;
- if (parsedMesh.visibility !== undefined) {
- mesh.visibility = parsedMesh.visibility;
- }
- mesh.checkCollisions = parsedMesh.checkCollisions;
- mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
- // freezeWorldMatrix
- if (parsedMesh.freezeWorldMatrix) {
- mesh._waitingFreezeWorldMatrix = parsedMesh.freezeWorldMatrix;
- }
- // Parent
- if (parsedMesh.parentId) {
- mesh._waitingParentId = parsedMesh.parentId;
- }
- // Actions
- if (parsedMesh.actions !== undefined) {
- mesh._waitingActions = parsedMesh.actions;
- }
- // Geometry
- mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
- if (parsedMesh.delayLoadingFile) {
- mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
- mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
- if (parsedMesh._binaryInfo) {
- mesh._binaryInfo = parsedMesh._binaryInfo;
- }
- mesh._delayInfo = [];
- if (parsedMesh.hasUVs) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedMesh.hasUVs2) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedMesh.hasUVs3) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV3Kind);
- }
- if (parsedMesh.hasUVs4) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV4Kind);
- }
- if (parsedMesh.hasUVs5) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV5Kind);
- }
- if (parsedMesh.hasUVs6) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV6Kind);
- }
- if (parsedMesh.hasColors) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedMesh.hasMatricesIndices) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- if (parsedMesh.hasMatricesWeights) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- mesh._delayLoadingFunction = importGeometry;
- if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
- mesh._checkDelayState();
- }
- }
- else {
- importGeometry(parsedMesh, mesh);
- }
- // Material
- if (parsedMesh.materialId) {
- mesh.setMaterialByID(parsedMesh.materialId);
- }
- else {
- mesh.material = null;
- }
- // Skeleton
- if (parsedMesh.skeletonId > -1) {
- mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
- }
- // Physics
- if (parsedMesh.physicsImpostor) {
- if (!scene.isPhysicsEnabled()) {
- scene.enablePhysics();
- }
- mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
- }
- // Animations
- if (parsedMesh.animations) {
- for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
- var parsedAnimation = parsedMesh.animations[animationIndex];
- mesh.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedMesh.autoAnimate) {
- scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
- }
- // Layer Mask
- if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
- mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
- }
- else {
- mesh.layerMask = 0x0FFFFFFF;
- }
- // Instances
- if (parsedMesh.instances) {
- for (var index = 0; index < parsedMesh.instances.length; index++) {
- var parsedInstance = parsedMesh.instances[index];
- var instance = mesh.createInstance(parsedInstance.name);
- BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
- instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
- if (parsedInstance.rotationQuaternion) {
- instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
- }
- else if (parsedInstance.rotation) {
- instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
- }
- instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
- instance.checkCollisions = mesh.checkCollisions;
- if (parsedMesh.animations) {
- for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
- parsedAnimation = parsedMesh.animations[animationIndex];
- instance.animations.push(parseAnimation(parsedAnimation));
- }
- }
- }
- }
- return mesh;
- };
- var parseActions = function (parsedActions, object, scene) {
- var actionManager = new BABYLON.ActionManager(scene);
- if (object === null)
- scene.actionManager = actionManager;
- else
- object.actionManager = actionManager;
- // instanciate a new object
- var instanciate = function (name, params) {
- var newInstance = Object.create(BABYLON[name].prototype);
- newInstance.constructor.apply(newInstance, params);
- return newInstance;
- };
- var parseParameter = function (name, value, target, propertyPath) {
- if (propertyPath === null) {
- // String, boolean or float
- var floatValue = parseFloat(value);
- if (value === "true" || value === "false")
- return value === "true";
- else
- return isNaN(floatValue) ? value : floatValue;
- }
- var effectiveTarget = propertyPath.split(".");
- var values = value.split(",");
- // Get effective Target
- for (var i = 0; i < effectiveTarget.length; i++) {
- target = target[effectiveTarget[i]];
- }
- // Return appropriate value with its type
- if (typeof (target) === "boolean")
- return values[0] === "true";
- if (typeof (target) === "string")
- return values[0];
- // Parameters with multiple values such as Vector3 etc.
- var split = new Array();
- for (var i = 0; i < values.length; i++)
- split.push(parseFloat(values[i]));
- if (target instanceof BABYLON.Vector3)
- return BABYLON.Vector3.FromArray(split);
- if (target instanceof BABYLON.Vector4)
- return BABYLON.Vector4.FromArray(split);
- if (target instanceof BABYLON.Color3)
- return BABYLON.Color3.FromArray(split);
- if (target instanceof BABYLON.Color4)
- return BABYLON.Color4.FromArray(split);
- return parseFloat(values[0]);
- };
- // traverse graph per trigger
- var traverse = function (parsedAction, trigger, condition, action, combineArray) {
- if (combineArray === void 0) { combineArray = null; }
- if (parsedAction.detached)
- return;
- var parameters = new Array();
- var target = null;
- var propertyPath = null;
- var combine = parsedAction.combine && parsedAction.combine.length > 0;
- // Parameters
- if (parsedAction.type === 2)
- parameters.push(actionManager);
- else
- parameters.push(trigger);
- if (combine) {
- var actions = new Array();
- for (var j = 0; j < parsedAction.combine.length; j++) {
- traverse(parsedAction.combine[j], BABYLON.ActionManager.NothingTrigger, condition, action, actions);
- }
- parameters.push(actions);
- }
- else {
- for (var i = 0; i < parsedAction.properties.length; i++) {
- var value = parsedAction.properties[i].value;
- var name = parsedAction.properties[i].name;
- var targetType = parsedAction.properties[i].targetType;
- if (name === "target")
- if (targetType !== null && targetType === "SceneProperties")
- value = target = scene;
- else
- value = target = scene.getNodeByName(value);
- else if (name === "parent")
- value = scene.getNodeByName(value);
- else if (name === "sound")
- value = scene.getSoundByName(value);
- else if (name !== "propertyPath") {
- if (parsedAction.type === 2 && name === "operator")
- value = BABYLON.ValueCondition[value];
- else
- value = parseParameter(name, value, target, name === "value" ? propertyPath : null);
- }
- else {
- propertyPath = value;
- }
- parameters.push(value);
- }
- }
- if (combineArray === null) {
- parameters.push(condition);
- }
- else {
- parameters.push(null);
- }
- // If interpolate value action
- if (parsedAction.name === "InterpolateValueAction") {
- var param = parameters[parameters.length - 2];
- parameters[parameters.length - 1] = param;
- parameters[parameters.length - 2] = condition;
- }
- // Action or condition(s) and not CombineAction
- var newAction = instanciate(parsedAction.name, parameters);
- if (newAction instanceof BABYLON.Condition && condition !== null) {
- var nothing = new BABYLON.DoNothingAction(trigger, condition);
- if (action)
- action.then(nothing);
- else
- actionManager.registerAction(nothing);
- action = nothing;
- }
- if (combineArray === null) {
- if (newAction instanceof BABYLON.Condition) {
- condition = newAction;
- newAction = action;
- }
- else {
- condition = null;
- if (action)
- action.then(newAction);
- else
- actionManager.registerAction(newAction);
- }
- }
- else {
- combineArray.push(newAction);
- }
- for (var i = 0; i < parsedAction.children.length; i++)
- traverse(parsedAction.children[i], trigger, condition, newAction, null);
- };
- // triggers
- for (var i = 0; i < parsedActions.children.length; i++) {
- var triggerParams;
- var trigger = parsedActions.children[i];
- if (trigger.properties.length > 0) {
- var param = trigger.properties[0].value;
- var value = trigger.properties[0].targetType === null ? param : scene.getMeshByName(param);
- triggerParams = { trigger: BABYLON.ActionManager[trigger.name], parameter: value };
- }
- else
- triggerParams = BABYLON.ActionManager[trigger.name];
- for (var j = 0; j < trigger.children.length; j++) {
- if (!trigger.detached)
- traverse(trigger.children[j], triggerParams, null, null);
- }
- }
- };
- var parseSound = function (parsedSound, scene, rootUrl) {
- var soundName = parsedSound.name;
- var soundUrl = rootUrl + soundName;
- var options = {
- autoplay: parsedSound.autoplay, loop: parsedSound.loop, volume: parsedSound.volume,
- spatialSound: parsedSound.spatialSound, maxDistance: parsedSound.maxDistance,
- rolloffFactor: parsedSound.rolloffFactor,
- refDistance: parsedSound.refDistance,
- distanceModel: parsedSound.distanceModel,
- playbackRate: parsedSound.playbackRate
- };
- var newSound = new BABYLON.Sound(soundName, soundUrl, scene, function () { scene._removePendingData(newSound); }, options);
- scene._addPendingData(newSound);
- if (parsedSound.position) {
- var soundPosition = BABYLON.Vector3.FromArray(parsedSound.position);
- newSound.setPosition(soundPosition);
- }
- if (parsedSound.isDirectional) {
- newSound.setDirectionalCone(parsedSound.coneInnerAngle || 360, parsedSound.coneOuterAngle || 360, parsedSound.coneOuterGain || 0);
- if (parsedSound.localDirectionToMesh) {
- var localDirectionToMesh = BABYLON.Vector3.FromArray(parsedSound.localDirectionToMesh);
- newSound.setLocalDirectionToMesh(localDirectionToMesh);
- }
- }
- if (parsedSound.connectedMeshId) {
- var connectedMesh = scene.getMeshByID(parsedSound.connectedMeshId);
- if (connectedMesh) {
- newSound.attachToMesh(connectedMesh);
- }
- }
- };
- var isDescendantOf = function (mesh, names, hierarchyIds) {
- names = (names instanceof Array) ? names : [names];
- for (var i in names) {
- if (mesh.name === names[i]) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- }
- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- var importVertexData = function (parsedVertexData, geometry) {
- var vertexData = new BABYLON.VertexData();
- // positions
- var positions = parsedVertexData.positions;
- if (positions) {
- vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
- }
- // normals
- var normals = parsedVertexData.normals;
- if (normals) {
- vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
- }
- // uvs
- var uvs = parsedVertexData.uvs;
- if (uvs) {
- vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
- }
- // uv2s
- var uv2s = parsedVertexData.uv2s;
- if (uv2s) {
- vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
- }
- // uv3s
- var uv3s = parsedVertexData.uv3s;
- if (uv3s) {
- vertexData.set(uv3s, BABYLON.VertexBuffer.UV3Kind);
- }
- // uv4s
- var uv4s = parsedVertexData.uv4s;
- if (uv4s) {
- vertexData.set(uv4s, BABYLON.VertexBuffer.UV4Kind);
- }
- // uv5s
- var uv5s = parsedVertexData.uv5s;
- if (uv5s) {
- vertexData.set(uv5s, BABYLON.VertexBuffer.UV5Kind);
- }
- // uv6s
- var uv6s = parsedVertexData.uv6s;
- if (uv6s) {
- vertexData.set(uv6s, BABYLON.VertexBuffer.UV6Kind);
- }
- // colors
- var colors = parsedVertexData.colors;
- if (colors) {
- vertexData.set(checkColors4(colors, positions.length / 3), BABYLON.VertexBuffer.ColorKind);
- }
- // matricesIndices
- var matricesIndices = parsedVertexData.matricesIndices;
- if (matricesIndices) {
- vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- // matricesWeights
- var matricesWeights = parsedVertexData.matricesWeights;
- if (matricesWeights) {
- vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- // indices
- var indices = parsedVertexData.indices;
- if (indices) {
- vertexData.indices = indices;
- }
- geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
- };
- var importGeometry = function (parsedGeometry, mesh) {
- var scene = mesh.getScene();
- // Geometry
- var geometryId = parsedGeometry.geometryId;
- if (geometryId) {
- var geometry = scene.getGeometryByID(geometryId);
- if (geometry) {
- geometry.applyToMesh(mesh);
- }
- }
- else if (parsedGeometry instanceof ArrayBuffer) {
- var binaryInfo = mesh._binaryInfo;
- if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
- var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
- }
- if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
- var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
- }
- if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
- var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
- }
- if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
- var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
- }
- if (binaryInfo.uvs3AttrDesc && binaryInfo.uvs3AttrDesc.count > 0) {
- var uvs3Data = new Float32Array(parsedGeometry, binaryInfo.uvs3AttrDesc.offset, binaryInfo.uvs3AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, uvs3Data, false);
- }
- if (binaryInfo.uvs4AttrDesc && binaryInfo.uvs4AttrDesc.count > 0) {
- var uvs4Data = new Float32Array(parsedGeometry, binaryInfo.uvs4AttrDesc.offset, binaryInfo.uvs4AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, uvs4Data, false);
- }
- if (binaryInfo.uvs5AttrDesc && binaryInfo.uvs5AttrDesc.count > 0) {
- var uvs5Data = new Float32Array(parsedGeometry, binaryInfo.uvs5AttrDesc.offset, binaryInfo.uvs5AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, uvs5Data, false);
- }
- if (binaryInfo.uvs6AttrDesc && binaryInfo.uvs6AttrDesc.count > 0) {
- var uvs6Data = new Float32Array(parsedGeometry, binaryInfo.uvs6AttrDesc.offset, binaryInfo.uvs6AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, uvs6Data, false);
- }
- if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
- var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false, binaryInfo.colorsAttrDesc.stride);
- }
- if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
- var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
- }
- if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
- var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
- }
- if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
- var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
- mesh.setIndices(indicesData);
- }
- if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
- var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
- mesh.subMeshes = [];
- for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
- var materialIndex = subMeshesData[(i * 5) + 0];
- var verticesStart = subMeshesData[(i * 5) + 1];
- var verticesCount = subMeshesData[(i * 5) + 2];
- var indexStart = subMeshesData[(i * 5) + 3];
- var indexCount = subMeshesData[(i * 5) + 4];
- var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
- }
- }
- }
- else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
- if (parsedGeometry.uvs) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
- }
- if (parsedGeometry.uvs2) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
- }
- if (parsedGeometry.uvs3) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, parsedGeometry.uvs3, false);
- }
- if (parsedGeometry.uvs4) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, parsedGeometry.uvs4, false);
- }
- if (parsedGeometry.uvs5) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, parsedGeometry.uvs5, false);
- }
- if (parsedGeometry.uvs6) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, parsedGeometry.uvs6, false);
- }
- if (parsedGeometry.colors) {
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, checkColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
- }
- if (parsedGeometry.matricesIndices) {
- if (!parsedGeometry.matricesIndices._isExpanded) {
- var floatIndices = [];
- for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
- var matricesIndex = parsedGeometry.matricesIndices[i];
- floatIndices.push(matricesIndex & 0x000000FF);
- floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
- floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
- floatIndices.push(matricesIndex >> 24);
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
- }
- else {
- delete parsedGeometry.matricesIndices._isExpanded;
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
- }
- }
- if (parsedGeometry.matricesWeights) {
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
- }
- mesh.setIndices(parsedGeometry.indices);
- }
- // SubMeshes
- if (parsedGeometry.subMeshes) {
- mesh.subMeshes = [];
- for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
- var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
- var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
- }
- }
- // Flat shading
- if (mesh._shouldGenerateFlatShading) {
- mesh.convertToFlatShadedMesh();
- delete mesh._shouldGenerateFlatShading;
- }
- // Update
- mesh.computeWorldMatrix(true);
- // Octree
- if (scene._selectionOctree) {
- scene._selectionOctree.addMesh(mesh);
- }
- };
- BABYLON.SceneLoader.RegisterPlugin({
- extensions: ".babylon",
- importMesh: function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
- var parsedData = JSON.parse(data);
- var loadedSkeletonsIds = [];
- var loadedMaterialsIds = [];
- var hierarchyIds = [];
- for (var index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
- if (meshesNames instanceof Array) {
- // Remove found mesh name from list.
- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
- }
- //Geometry?
- if (parsedMesh.geometryId) {
- //does the file contain geometries?
- if (parsedData.geometries) {
- //find the correct geometry and add it to the scene
- var found = false;
- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function (geometryType) {
- if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
- return;
- }
- else {
- parsedData.geometries[geometryType].forEach(function (parsedGeometryData) {
- if (parsedGeometryData.id == parsedMesh.geometryId) {
- switch (geometryType) {
- case "boxes":
- parseBox(parsedGeometryData, scene);
- break;
- case "spheres":
- parseSphere(parsedGeometryData, scene);
- break;
- case "cylinders":
- parseCylinder(parsedGeometryData, scene);
- break;
- case "toruses":
- parseTorus(parsedGeometryData, scene);
- break;
- case "grounds":
- parseGround(parsedGeometryData, scene);
- break;
- case "planes":
- parsePlane(parsedGeometryData, scene);
- break;
- case "torusKnots":
- parseTorusKnot(parsedGeometryData, scene);
- break;
- case "vertexData":
- parseVertexData(parsedGeometryData, scene, rootUrl);
- break;
- }
- found = true;
- }
- });
- }
- });
- if (!found) {
- BABYLON.Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
- }
- }
- }
- // Material ?
- if (parsedMesh.materialId) {
- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
- if (!materialFound && parsedData.multiMaterials) {
- for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if (parsedMultiMaterial.id == parsedMesh.materialId) {
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- loadedMaterialsIds.push(subMatId);
- parseMaterialById(subMatId, parsedData, scene, rootUrl);
- }
- loadedMaterialsIds.push(parsedMultiMaterial.id);
- parseMultiMaterial(parsedMultiMaterial, scene);
- materialFound = true;
- break;
- }
- }
- }
- if (!materialFound) {
- loadedMaterialsIds.push(parsedMesh.materialId);
- if (!parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl)) {
- BABYLON.Tools.Warn("Material not found for mesh " + parsedMesh.id);
- }
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
- if (!skeletonAlreadyLoaded) {
- for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- skeletons.push(parseSkeleton(parsedSkeleton, scene));
- loadedSkeletonsIds.push(parsedSkeleton.id);
- }
- }
- }
- }
- var mesh = parseMesh(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- }
- }
- // Connecting parents
- for (index = 0; index < scene.meshes.length; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingParentId) {
- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
- currentMesh._waitingParentId = undefined;
- }
- }
- // freeze world matrix application
- for (index = 0; index < scene.meshes.length; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingFreezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingFreezeWorldMatrix = undefined;
- }
- }
- // Particles
- if (parsedData.particleSystems) {
- for (index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- return true;
- },
- load: function (scene, data, rootUrl) {
- var parsedData = JSON.parse(data);
- // Scene
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
- scene.autoClear = parsedData.autoClear;
- scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
- scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
- scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- }
- // Lights
- for (var index = 0; index < parsedData.lights.length; index++) {
- var parsedLight = parsedData.lights[index];
- parseLight(parsedLight, scene);
- }
- // Materials
- if (parsedData.materials) {
- for (index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- if (parsedData.multiMaterials) {
- for (index = 0; index < parsedData.multiMaterials.length; index++) {
- var parsedMultiMaterial = parsedData.multiMaterials[index];
- parseMultiMaterial(parsedMultiMaterial, scene);
- }
- }
- // Skeletons
- if (parsedData.skeletons) {
- for (index = 0; index < parsedData.skeletons.length; index++) {
- var parsedSkeleton = parsedData.skeletons[index];
- parseSkeleton(parsedSkeleton, scene);
- }
- }
- // Geometries
- var geometries = parsedData.geometries;
- if (geometries) {
- // Boxes
- var boxes = geometries.boxes;
- if (boxes) {
- for (index = 0; index < boxes.length; index++) {
- var parsedBox = boxes[index];
- parseBox(parsedBox, scene);
- }
- }
- // Spheres
- var spheres = geometries.spheres;
- if (spheres) {
- for (index = 0; index < spheres.length; index++) {
- var parsedSphere = spheres[index];
- parseSphere(parsedSphere, scene);
- }
- }
- // Cylinders
- var cylinders = geometries.cylinders;
- if (cylinders) {
- for (index = 0; index < cylinders.length; index++) {
- var parsedCylinder = cylinders[index];
- parseCylinder(parsedCylinder, scene);
- }
- }
- // Toruses
- var toruses = geometries.toruses;
- if (toruses) {
- for (index = 0; index < toruses.length; index++) {
- var parsedTorus = toruses[index];
- parseTorus(parsedTorus, scene);
- }
- }
- // Grounds
- var grounds = geometries.grounds;
- if (grounds) {
- for (index = 0; index < grounds.length; index++) {
- var parsedGround = grounds[index];
- parseGround(parsedGround, scene);
- }
- }
- // Planes
- var planes = geometries.planes;
- if (planes) {
- for (index = 0; index < planes.length; index++) {
- var parsedPlane = planes[index];
- parsePlane(parsedPlane, scene);
- }
- }
- // TorusKnots
- var torusKnots = geometries.torusKnots;
- if (torusKnots) {
- for (index = 0; index < torusKnots.length; index++) {
- var parsedTorusKnot = torusKnots[index];
- parseTorusKnot(parsedTorusKnot, scene);
- }
- }
- // VertexData
- var vertexData = geometries.vertexData;
- if (vertexData) {
- for (index = 0; index < vertexData.length; index++) {
- var parsedVertexData = vertexData[index];
- parseVertexData(parsedVertexData, scene, rootUrl);
- }
- }
- }
- // Meshes
- for (index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- parseMesh(parsedMesh, scene, rootUrl);
- }
- // Cameras
- for (index = 0; index < parsedData.cameras.length; index++) {
- var parsedCamera = parsedData.cameras[index];
- parseCamera(parsedCamera, scene);
- }
- if (parsedData.activeCameraID) {
- scene.setActiveCameraByID(parsedData.activeCameraID);
- }
- // Browsing all the graph to connect the dots
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- if (camera._waitingParentId) {
- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
- camera._waitingParentId = undefined;
- }
- }
- for (index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (light._waitingParentId) {
- light.parent = scene.getLastEntryByID(light._waitingParentId);
- light._waitingParentId = undefined;
- }
- }
- // Sounds
- if (parsedData.sounds) {
- for (index = 0; index < parsedData.sounds.length; index++) {
- var parsedSound = parsedData.sounds[index];
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- parseSound(parsedSound, scene, rootUrl);
- }
- else {
- var emptySound = new BABYLON.Sound(parsedSound.name, null, scene);
- }
- }
- }
- // Connect parents & children and parse actions
- for (index = 0; index < scene.meshes.length; index++) {
- var mesh = scene.meshes[index];
- if (mesh._waitingParentId) {
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
- mesh._waitingParentId = undefined;
- }
- if (mesh._waitingActions) {
- parseActions(mesh._waitingActions, mesh, scene);
- mesh._waitingActions = undefined;
- }
- }
- // freeze world matrix application
- for (index = 0; index < scene.meshes.length; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingFreezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingFreezeWorldMatrix = undefined;
- }
- }
- // Particles Systems
- if (parsedData.particleSystems) {
- for (index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- parseParticleSystem(parsedParticleSystem, scene, rootUrl);
- }
- }
- // Lens flares
- if (parsedData.lensFlareSystems) {
- for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
- var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
- parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
- }
- }
- // Shadows
- if (parsedData.shadowGenerators) {
- for (index = 0; index < parsedData.shadowGenerators.length; index++) {
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
- parseShadowGenerator(parsedShadowGenerator, scene);
- }
- }
- // Actions (scene)
- if (parsedData.actions) {
- parseActions(parsedData.actions, null, scene);
- }
- // Finish
- return true;
- }
- });
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SpriteManager = (function () {
- function SpriteManager(name, imgUrl, capacity, cellSize, scene, epsilon, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- this.name = name;
- this.cellSize = cellSize;
- this.sprites = new Array();
- this.renderingGroupId = 0;
- this.layerMask = 0x0FFFFFFF;
- this.fogEnabled = true;
- this._vertexDeclaration = [4, 4, 4, 4];
- this._vertexStrideSize = 16 * 4; // 15 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellIndexX, cellIndexY, color)
- this._capacity = capacity;
- this._spriteTexture = new BABYLON.Texture(imgUrl, scene, true, false, samplingMode);
- this._spriteTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._spriteTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._epsilon = epsilon === undefined ? 0.01 : epsilon;
- this._scene = scene;
- this._scene.spriteManagers.push(this);
- // VBO
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Effects
- this._effectBase = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest"], ["diffuseSampler"], "");
- this._effectFog = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"], ["diffuseSampler"], "#define FOG");
- }
- SpriteManager.prototype._appendSpriteVertex = function (index, sprite, offsetX, offsetY, rowSize) {
- var arrayOffset = index * 16;
- if (offsetX === 0)
- offsetX = this._epsilon;
- else if (offsetX === 1)
- offsetX = 1 - this._epsilon;
- if (offsetY === 0)
- offsetY = this._epsilon;
- else if (offsetY === 1)
- offsetY = 1 - this._epsilon;
- this._vertices[arrayOffset] = sprite.position.x;
- this._vertices[arrayOffset + 1] = sprite.position.y;
- this._vertices[arrayOffset + 2] = sprite.position.z;
- this._vertices[arrayOffset + 3] = sprite.angle;
- this._vertices[arrayOffset + 4] = sprite.width;
- this._vertices[arrayOffset + 5] = sprite.height;
- this._vertices[arrayOffset + 6] = offsetX;
- this._vertices[arrayOffset + 7] = offsetY;
- this._vertices[arrayOffset + 8] = sprite.invertU ? 1 : 0;
- this._vertices[arrayOffset + 9] = sprite.invertV ? 1 : 0;
- var offset = (sprite.cellIndex / rowSize) >> 0;
- this._vertices[arrayOffset + 10] = sprite.cellIndex - offset * rowSize;
- this._vertices[arrayOffset + 11] = offset;
- // Color
- this._vertices[arrayOffset + 12] = sprite.color.r;
- this._vertices[arrayOffset + 13] = sprite.color.g;
- this._vertices[arrayOffset + 14] = sprite.color.b;
- this._vertices[arrayOffset + 15] = sprite.color.a;
- };
- SpriteManager.prototype.render = function () {
- // Check
- if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture || !this._spriteTexture.isReady())
- return;
- var engine = this._scene.getEngine();
- var baseSize = this._spriteTexture.getBaseSize();
- // Sprites
- var deltaTime = engine.getDeltaTime();
- var max = Math.min(this._capacity, this.sprites.length);
- var rowSize = baseSize.width / this.cellSize;
- var offset = 0;
- for (var index = 0; index < max; index++) {
- var sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- sprite._animate(deltaTime);
- this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
- this._appendSpriteVertex(offset++, sprite, 0, 1, rowSize);
- }
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices);
- // Render
- var effect = this._effectBase;
- if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- effect = this._effectFog;
- }
- engine.enableEffect(effect);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this._spriteTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat2("textureInfos", this.cellSize / baseSize.width, this.cellSize / baseSize.height);
- // Fog
- if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
- effect.setColor3("vFogColor", this._scene.fogColor);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.setDepthFunctionToLessOrEqual();
- effect.setBool("alphaTest", true);
- engine.setColorWrite(false);
- engine.draw(true, 0, max * 6);
- engine.setColorWrite(true);
- effect.setBool("alphaTest", false);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- engine.draw(true, 0, max * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- };
- SpriteManager.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this._spriteTexture) {
- this._spriteTexture.dispose();
- this._spriteTexture = null;
- }
- // Remove from scene
- var index = this._scene.spriteManagers.indexOf(this);
- this._scene.spriteManagers.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return SpriteManager;
- })();
- BABYLON.SpriteManager = SpriteManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Sprite = (function () {
- function Sprite(name, manager) {
- this.name = name;
- this.color = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.width = 1.0;
- this.height = 1.0;
- this.angle = 0;
- this.cellIndex = 0;
- this.invertU = 0;
- this.invertV = 0;
- this.animations = new Array();
- this._animationStarted = false;
- this._loopAnimation = false;
- this._fromIndex = 0;
- this._toIndex = 0;
- this._delay = 0;
- this._direction = 1;
- this._frameCount = 0;
- this._time = 0;
- this._manager = manager;
- this._manager.sprites.push(this);
- this.position = BABYLON.Vector3.Zero();
- }
- Object.defineProperty(Sprite.prototype, "size", {
- get: function () {
- return this.width;
- },
- set: function (value) {
- this.width = value;
- this.height = value;
- },
- enumerable: true,
- configurable: true
- });
- Sprite.prototype.playAnimation = function (from, to, loop, delay) {
- this._fromIndex = from;
- this._toIndex = to;
- this._loopAnimation = loop;
- this._delay = delay;
- this._animationStarted = true;
- this._direction = from < to ? 1 : -1;
- this.cellIndex = from;
- this._time = 0;
- };
- Sprite.prototype.stopAnimation = function () {
- this._animationStarted = false;
- };
- Sprite.prototype._animate = function (deltaTime) {
- if (!this._animationStarted)
- return;
- this._time += deltaTime;
- if (this._time > this._delay) {
- this._time = this._time % this._delay;
- this.cellIndex += this._direction;
- if (this.cellIndex == this._toIndex) {
- if (this._loopAnimation) {
- this.cellIndex = this._fromIndex;
- }
- else {
- this._animationStarted = false;
- if (this.disposeWhenFinishedAnimating) {
- this.dispose();
- }
- }
- }
- }
- };
- Sprite.prototype.dispose = function () {
- for (var i = 0; i < this._manager.sprites.length; i++) {
- if (this._manager.sprites[i] == this) {
- this._manager.sprites.splice(i, 1);
- }
- }
- };
- return Sprite;
- })();
- BABYLON.Sprite = Sprite;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Layer = (function () {
- function Layer(name, imgUrl, scene, isBackground, color) {
- this.name = name;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this.texture = imgUrl ? new BABYLON.Texture(imgUrl, scene, true) : null;
- this.isBackground = isBackground === undefined ? true : isBackground;
- this.color = color === undefined ? new BABYLON.Color4(1, 1, 1, 1) : color;
- this._scene = scene;
- this._scene.layers.push(this);
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- // Effects
- this._effect = this._scene.getEngine().createEffect("layer", ["position"], ["textureMatrix", "color"], ["textureSampler"], "");
- }
- Layer.prototype.render = function () {
- // Check
- if (!this._effect.isReady() || !this.texture || !this.texture.isReady())
- return;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(this._effect);
- engine.setState(false);
- // Texture
- this._effect.setTexture("textureSampler", this.texture);
- this._effect.setMatrix("textureMatrix", this.texture.getTextureMatrix());
- // Color
- this._effect.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a);
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- // Draw order
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- engine.draw(true, 0, 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- };
- Layer.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.texture) {
- this.texture.dispose();
- this.texture = null;
- }
- // Remove from scene
- var index = this._scene.layers.indexOf(this);
- this._scene.layers.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return Layer;
- })();
- BABYLON.Layer = Layer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Particle = (function () {
- function Particle() {
- this.position = BABYLON.Vector3.Zero();
- this.direction = BABYLON.Vector3.Zero();
- this.color = new BABYLON.Color4(0, 0, 0, 0);
- this.colorStep = new BABYLON.Color4(0, 0, 0, 0);
- this.lifeTime = 1.0;
- this.age = 0;
- this.size = 0;
- this.angle = 0;
- this.angularSpeed = 0;
- }
- Particle.prototype.copyTo = function (other) {
- other.position.copyFrom(this.position);
- other.direction.copyFrom(this.direction);
- other.color.copyFrom(this.color);
- other.colorStep.copyFrom(this.colorStep);
- other.lifeTime = this.lifeTime;
- other.age = this.age;
- other.size = this.size;
- other.angle = this.angle;
- other.angularSpeed = this.angularSpeed;
- };
- return Particle;
- })();
- BABYLON.Particle = Particle;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var randomNumber = function (min, max) {
- if (min === max) {
- return (min);
- }
- var random = Math.random();
- return ((random * (max - min)) + min);
- };
- var ParticleSystem = (function () {
- function ParticleSystem(name, capacity, scene, customEffect) {
- var _this = this;
- this.name = name;
- this.renderingGroupId = 0;
- this.emitter = null;
- this.emitRate = 10;
- this.manualEmitCount = -1;
- this.updateSpeed = 0.01;
- this.targetStopDuration = 0;
- this.disposeOnStop = false;
- this.minEmitPower = 1;
- this.maxEmitPower = 1;
- this.minLifeTime = 1;
- this.maxLifeTime = 1;
- this.minSize = 1;
- this.maxSize = 1;
- this.minAngularSpeed = 0;
- this.maxAngularSpeed = 0;
- this.layerMask = 0x0FFFFFFF;
- this.blendMode = ParticleSystem.BLENDMODE_ONEONE;
- this.forceDepthWrite = false;
- this.gravity = BABYLON.Vector3.Zero();
- this.direction1 = new BABYLON.Vector3(0, 1.0, 0);
- this.direction2 = new BABYLON.Vector3(0, 1.0, 0);
- this.minEmitBox = new BABYLON.Vector3(-0.5, -0.5, -0.5);
- this.maxEmitBox = new BABYLON.Vector3(0.5, 0.5, 0.5);
- this.color1 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.color2 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.colorDead = new BABYLON.Color4(0, 0, 0, 1.0);
- this.textureMask = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.particles = new Array();
- this._vertexDeclaration = [3, 4, 4];
- this._vertexStrideSize = 11 * 4; // 11 floats per particle (x, y, z, r, g, b, a, angle, size, offsetX, offsetY)
- this._stockParticles = new Array();
- this._newPartsExcess = 0;
- this._scaledColorStep = new BABYLON.Color4(0, 0, 0, 0);
- this._colorDiff = new BABYLON.Color4(0, 0, 0, 0);
- this._scaledDirection = BABYLON.Vector3.Zero();
- this._scaledGravity = BABYLON.Vector3.Zero();
- this._currentRenderId = -1;
- this._started = false;
- this._stopped = false;
- this._actualFrame = 0;
- this.id = name;
- this._capacity = capacity;
- this._scene = scene;
- this._customEffect = customEffect;
- scene.particleSystems.push(this);
- // VBO
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Default behaviors
- this.startDirectionFunction = function (emitPower, worldMatrix, directionToUpdate) {
- var randX = randomNumber(_this.direction1.x, _this.direction2.x);
- var randY = randomNumber(_this.direction1.y, _this.direction2.y);
- var randZ = randomNumber(_this.direction1.z, _this.direction2.z);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate);
- };
- this.startPositionFunction = function (worldMatrix, positionToUpdate) {
- var randX = randomNumber(_this.minEmitBox.x, _this.maxEmitBox.x);
- var randY = randomNumber(_this.minEmitBox.y, _this.maxEmitBox.y);
- var randZ = randomNumber(_this.minEmitBox.z, _this.maxEmitBox.z);
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate);
- };
- this.updateFunction = function (particles) {
- for (var index = 0; index < particles.length; index++) {
- var particle = particles[index];
- particle.age += _this._scaledUpdateSpeed;
- if (particle.age >= particle.lifeTime) {
- _this.recycleParticle(particle);
- index--;
- continue;
- }
- else {
- particle.colorStep.scaleToRef(_this._scaledUpdateSpeed, _this._scaledColorStep);
- particle.color.addInPlace(_this._scaledColorStep);
- if (particle.color.a < 0)
- particle.color.a = 0;
- particle.angle += particle.angularSpeed * _this._scaledUpdateSpeed;
- particle.direction.scaleToRef(_this._scaledUpdateSpeed, _this._scaledDirection);
- particle.position.addInPlace(_this._scaledDirection);
- _this.gravity.scaleToRef(_this._scaledUpdateSpeed, _this._scaledGravity);
- particle.direction.addInPlace(_this._scaledGravity);
- }
- }
- };
- }
- ParticleSystem.prototype.recycleParticle = function (particle) {
- var lastParticle = this.particles.pop();
- if (lastParticle !== particle) {
- lastParticle.copyTo(particle);
- this._stockParticles.push(lastParticle);
- }
- };
- ParticleSystem.prototype.getCapacity = function () {
- return this._capacity;
- };
- ParticleSystem.prototype.isAlive = function () {
- return this._alive;
- };
- ParticleSystem.prototype.isStarted = function () {
- return this._started;
- };
- ParticleSystem.prototype.start = function () {
- this._started = true;
- this._stopped = false;
- this._actualFrame = 0;
- };
- ParticleSystem.prototype.stop = function () {
- this._stopped = true;
- };
- ParticleSystem.prototype._appendParticleVertex = function (index, particle, offsetX, offsetY) {
- var offset = index * 11;
- this._vertices[offset] = particle.position.x;
- this._vertices[offset + 1] = particle.position.y;
- this._vertices[offset + 2] = particle.position.z;
- this._vertices[offset + 3] = particle.color.r;
- this._vertices[offset + 4] = particle.color.g;
- this._vertices[offset + 5] = particle.color.b;
- this._vertices[offset + 6] = particle.color.a;
- this._vertices[offset + 7] = particle.angle;
- this._vertices[offset + 8] = particle.size;
- this._vertices[offset + 9] = offsetX;
- this._vertices[offset + 10] = offsetY;
- };
- ParticleSystem.prototype._update = function (newParticles) {
- // Update current
- this._alive = this.particles.length > 0;
- this.updateFunction(this.particles);
- // Add new ones
- var worldMatrix;
- if (this.emitter.position) {
- worldMatrix = this.emitter.getWorldMatrix();
- }
- else {
- worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);
- }
- for (var index = 0; index < newParticles; index++) {
- if (this.particles.length === this._capacity) {
- break;
- }
- if (this._stockParticles.length !== 0) {
- var particle = this._stockParticles.pop();
- particle.age = 0;
- }
- else {
- particle = new BABYLON.Particle();
- }
- this.particles.push(particle);
- var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower);
- this.startDirectionFunction(emitPower, worldMatrix, particle.direction);
- particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime);
- particle.size = randomNumber(this.minSize, this.maxSize);
- particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed);
- this.startPositionFunction(worldMatrix, particle.position);
- var step = randomNumber(0, 1.0);
- BABYLON.Color4.LerpToRef(this.color1, this.color2, step, particle.color);
- this.colorDead.subtractToRef(particle.color, this._colorDiff);
- this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);
- }
- };
- ParticleSystem.prototype._getEffect = function () {
- if (this._customEffect) {
- return this._customEffect;
- }
- ;
- var defines = [];
- if (this._scene.clipPlane) {
- defines.push("#define CLIPPLANE");
- }
- // Effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("particles", ["position", "color", "options"], ["invView", "view", "projection", "vClipPlane", "textureMask"], ["diffuseSampler"], join);
- }
- return this._effect;
- };
- ParticleSystem.prototype.animate = function () {
- if (!this._started)
- return;
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady())
- return;
- if (this._currentRenderId === this._scene.getRenderId()) {
- return;
- }
- this._currentRenderId = this._scene.getRenderId();
- this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio();
- // determine the number of particles we need to create
- var emitCout;
- if (this.manualEmitCount > -1) {
- emitCout = this.manualEmitCount;
- this.manualEmitCount = 0;
- }
- else {
- emitCout = this.emitRate;
- }
- var newParticles = ((emitCout * this._scaledUpdateSpeed) >> 0);
- this._newPartsExcess += emitCout * this._scaledUpdateSpeed - newParticles;
- if (this._newPartsExcess > 1.0) {
- newParticles += this._newPartsExcess >> 0;
- this._newPartsExcess -= this._newPartsExcess >> 0;
- }
- this._alive = false;
- if (!this._stopped) {
- this._actualFrame += this._scaledUpdateSpeed;
- if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration)
- this.stop();
- }
- else {
- newParticles = 0;
- }
- this._update(newParticles);
- // Stopped?
- if (this._stopped) {
- if (!this._alive) {
- this._started = false;
- if (this.disposeOnStop) {
- this._scene._toBeDisposed.push(this);
- }
- }
- }
- // Update VBO
- var offset = 0;
- for (var index = 0; index < this.particles.length; index++) {
- var particle = this.particles[index];
- this._appendParticleVertex(offset++, particle, 0, 0);
- this._appendParticleVertex(offset++, particle, 1, 0);
- this._appendParticleVertex(offset++, particle, 1, 1);
- this._appendParticleVertex(offset++, particle, 0, 1);
- }
- var engine = this._scene.getEngine();
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices);
- };
- ParticleSystem.prototype.render = function () {
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length)
- return 0;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(effect);
- engine.setState(false);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this.particleTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a);
- if (this._scene.clipPlane) {
- var clipPlane = this._scene.clipPlane;
- var invView = viewMatrix.clone();
- invView.invert();
- effect.setMatrix("invView", invView);
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_ONEONE);
- }
- else {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- }
- if (this.forceDepthWrite) {
- engine.setDepthWrite(true);
- }
- engine.draw(true, 0, this.particles.length * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- return this.particles.length;
- };
- ParticleSystem.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.particleTexture) {
- this.particleTexture.dispose();
- this.particleTexture = null;
- }
- // Remove from scene
- var index = this._scene.particleSystems.indexOf(this);
- this._scene.particleSystems.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- // Clone
- ParticleSystem.prototype.clone = function (name, newEmitter) {
- var result = new ParticleSystem(name, this._capacity, this._scene);
- BABYLON.Tools.DeepCopy(this, result, ["particles"], ["_vertexDeclaration", "_vertexStrideSize"]);
- if (newEmitter === undefined) {
- newEmitter = this.emitter;
- }
- result.emitter = newEmitter;
- if (this.particleTexture) {
- result.particleTexture = new BABYLON.Texture(this.particleTexture.url, this._scene);
- }
- result.start();
- return result;
- };
- // Statics
- ParticleSystem.BLENDMODE_ONEONE = 0;
- ParticleSystem.BLENDMODE_STANDARD = 1;
- return ParticleSystem;
- })();
- BABYLON.ParticleSystem = ParticleSystem;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Animation = (function () {
- function Animation(name, targetProperty, framePerSecond, dataType, loopMode) {
- this.name = name;
- this.targetProperty = targetProperty;
- this.framePerSecond = framePerSecond;
- this.dataType = dataType;
- this.loopMode = loopMode;
- this._offsetsCache = {};
- this._highLimitsCache = {};
- this._stopped = false;
- this.allowMatricesInterpolation = false;
- this.targetPropertyPath = targetProperty.split(".");
- this.dataType = dataType;
- this.loopMode = loopMode === undefined ? Animation.ANIMATIONLOOPMODE_CYCLE : loopMode;
- }
- Animation.CreateAndStartAnimation = function (name, mesh, targetProperty, framePerSecond, totalFrame, from, to, loopMode, easingFunction, onAnimationEnd) {
- var dataType = undefined;
- if (!isNaN(parseFloat(from)) && isFinite(from)) {
- dataType = Animation.ANIMATIONTYPE_FLOAT;
- }
- else if (from instanceof BABYLON.Quaternion) {
- dataType = Animation.ANIMATIONTYPE_QUATERNION;
- }
- else if (from instanceof BABYLON.Vector3) {
- dataType = Animation.ANIMATIONTYPE_VECTOR3;
- }
- else if (from instanceof BABYLON.Vector2) {
- dataType = Animation.ANIMATIONTYPE_VECTOR2;
- }
- else if (from instanceof BABYLON.Color3) {
- dataType = Animation.ANIMATIONTYPE_COLOR3;
- }
- if (dataType == undefined) {
- return null;
- }
- var animation = new Animation(name, targetProperty, framePerSecond, dataType, loopMode);
- var keys = [];
- keys.push({ frame: 0, value: from });
- keys.push({ frame: totalFrame, value: to });
- animation.setKeys(keys);
- if (easingFunction !== undefined) {
- animation.setEasingFunction(easingFunction);
- }
- mesh.animations.push(animation);
- return mesh.getScene().beginAnimation(mesh, 0, totalFrame, (animation.loopMode === 1), 1.0, onAnimationEnd);
- };
- // Methods
- Animation.prototype.reset = function () {
- this._offsetsCache = {};
- this._highLimitsCache = {};
- this.currentFrame = 0;
- };
- Animation.prototype.isStopped = function () {
- return this._stopped;
- };
- Animation.prototype.getKeys = function () {
- return this._keys;
- };
- Animation.prototype.getEasingFunction = function () {
- return this._easingFunction;
- };
- Animation.prototype.setEasingFunction = function (easingFunction) {
- this._easingFunction = easingFunction;
- };
- Animation.prototype.floatInterpolateFunction = function (startValue, endValue, gradient) {
- return startValue + (endValue - startValue) * gradient;
- };
- Animation.prototype.quaternionInterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Quaternion.Slerp(startValue, endValue, gradient);
- };
- Animation.prototype.vector3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Vector3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.vector2InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Vector2.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.color3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Color3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.matrixInterpolateFunction = function (startValue, endValue, gradient) {
- var startScale = new BABYLON.Vector3(0, 0, 0);
- var startRotation = new BABYLON.Quaternion();
- var startTranslation = new BABYLON.Vector3(0, 0, 0);
- startValue.decompose(startScale, startRotation, startTranslation);
- var endScale = new BABYLON.Vector3(0, 0, 0);
- var endRotation = new BABYLON.Quaternion();
- var endTranslation = new BABYLON.Vector3(0, 0, 0);
- endValue.decompose(endScale, endRotation, endTranslation);
- var resultScale = this.vector3InterpolateFunction(startScale, endScale, gradient);
- var resultRotation = this.quaternionInterpolateFunction(startRotation, endRotation, gradient);
- var resultTranslation = this.vector3InterpolateFunction(startTranslation, endTranslation, gradient);
- var result = BABYLON.Matrix.Compose(resultScale, resultRotation, resultTranslation);
- return result;
- };
- Animation.prototype.clone = function () {
- var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
- clone.setKeys(this._keys);
- return clone;
- };
- Animation.prototype.setKeys = function (values) {
- this._keys = values.slice(0);
- this._offsetsCache = {};
- this._highLimitsCache = {};
- };
- Animation.prototype._getKeyValue = function (value) {
- if (typeof value === "function") {
- return value();
- }
- return value;
- };
- Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) {
- if (loopMode === Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) {
- return highLimitValue.clone ? highLimitValue.clone() : highLimitValue;
- }
- this.currentFrame = currentFrame;
- // Try to get a hash to find the right key
- var startKey = Math.max(0, Math.min(this._keys.length - 1, Math.floor(this._keys.length * (currentFrame - this._keys[0].frame) / (this._keys[this._keys.length - 1].frame - this._keys[0].frame)) - 1));
- if (this._keys[startKey].frame >= currentFrame) {
- while (startKey - 1 >= 0 && this._keys[startKey].frame >= currentFrame) {
- startKey--;
- }
- }
- for (var key = startKey; key < this._keys.length; key++) {
- if (this._keys[key + 1].frame >= currentFrame) {
- var startValue = this._getKeyValue(this._keys[key].value);
- var endValue = this._getKeyValue(this._keys[key + 1].value);
- // gradient : percent of currentFrame between the frame inf and the frame sup
- var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame);
- // check for easingFunction and correction of gradient
- if (this._easingFunction != null) {
- gradient = this._easingFunction.ease(gradient);
- }
- switch (this.dataType) {
- // Float
- case Animation.ANIMATIONTYPE_FLOAT:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.floatInterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return offsetValue * repeatCount + this.floatInterpolateFunction(startValue, endValue, gradient);
- }
- break;
- // Quaternion
- case Animation.ANIMATIONTYPE_QUATERNION:
- var quaternion = null;
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient);
- break;
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- break;
- }
- return quaternion;
- // Vector3
- case Animation.ANIMATIONTYPE_VECTOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.vector3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.vector3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- // Vector2
- case Animation.ANIMATIONTYPE_VECTOR2:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.vector2InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.vector2InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- // Color3
- case Animation.ANIMATIONTYPE_COLOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.color3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.color3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- // Matrix
- case Animation.ANIMATIONTYPE_MATRIX:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- if (this.allowMatricesInterpolation) {
- return this.matrixInterpolateFunction(startValue, endValue, gradient);
- }
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return startValue;
- }
- default:
- break;
- }
- break;
- }
- }
- return this._getKeyValue(this._keys[this._keys.length - 1].value);
- };
- Animation.prototype.animate = function (delay, from, to, loop, speedRatio) {
- if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) {
- this._stopped = true;
- return false;
- }
- var returnValue = true;
- // Adding a start key at frame 0 if missing
- if (this._keys[0].frame !== 0) {
- var newKey = { frame: 0, value: this._keys[0].value };
- this._keys.splice(0, 0, newKey);
- }
- // Check limits
- if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) {
- from = this._keys[0].frame;
- }
- if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) {
- to = this._keys[this._keys.length - 1].frame;
- }
- // Compute ratio
- var range = to - from;
- var offsetValue;
- // ratio represents the frame delta between from and to
- var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0;
- var highLimitValue = 0;
- if (ratio > range && !loop) {
- returnValue = false;
- highLimitValue = this._getKeyValue(this._keys[this._keys.length - 1].value);
- }
- else {
- // Get max value if required
- if (this.loopMode !== Animation.ANIMATIONLOOPMODE_CYCLE) {
- var keyOffset = to.toString() + from.toString();
- if (!this._offsetsCache[keyOffset]) {
- var fromValue = this._interpolate(from, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- var toValue = this._interpolate(to, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- switch (this.dataType) {
- // Float
- case Animation.ANIMATIONTYPE_FLOAT:
- this._offsetsCache[keyOffset] = toValue - fromValue;
- break;
- // Quaternion
- case Animation.ANIMATIONTYPE_QUATERNION:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- break;
- // Vector3
- case Animation.ANIMATIONTYPE_VECTOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- // Vector2
- case Animation.ANIMATIONTYPE_VECTOR2:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- // Color3
- case Animation.ANIMATIONTYPE_COLOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- default:
- break;
- }
- this._highLimitsCache[keyOffset] = toValue;
- }
- highLimitValue = this._highLimitsCache[keyOffset];
- offsetValue = this._offsetsCache[keyOffset];
- }
- }
- if (offsetValue === undefined) {
- switch (this.dataType) {
- // Float
- case Animation.ANIMATIONTYPE_FLOAT:
- offsetValue = 0;
- break;
- // Quaternion
- case Animation.ANIMATIONTYPE_QUATERNION:
- offsetValue = new BABYLON.Quaternion(0, 0, 0, 0);
- break;
- // Vector3
- case Animation.ANIMATIONTYPE_VECTOR3:
- offsetValue = BABYLON.Vector3.Zero();
- break;
- // Vector2
- case Animation.ANIMATIONTYPE_VECTOR2:
- offsetValue = BABYLON.Vector2.Zero();
- break;
- // Color3
- case Animation.ANIMATIONTYPE_COLOR3:
- offsetValue = BABYLON.Color3.Black();
- }
- }
- // Compute value
- var repeatCount = (ratio / range) >> 0;
- var currentFrame = returnValue ? from + ratio % range : to;
- var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue);
- // Set value
- if (this.targetPropertyPath.length > 1) {
- var property = this._target[this.targetPropertyPath[0]];
- for (var index = 1; index < this.targetPropertyPath.length - 1; index++) {
- property = property[this.targetPropertyPath[index]];
- }
- property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue;
- }
- else {
- this._target[this.targetPropertyPath[0]] = currentValue;
- }
- if (this._target.markAsDirty) {
- this._target.markAsDirty(this.targetProperty);
- }
- if (!returnValue) {
- this._stopped = true;
- }
- return returnValue;
- };
- Object.defineProperty(Animation, "ANIMATIONTYPE_FLOAT", {
- get: function () {
- return Animation._ANIMATIONTYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_VECTOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR2", {
- get: function () {
- return Animation._ANIMATIONTYPE_VECTOR2;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_QUATERNION", {
- get: function () {
- return Animation._ANIMATIONTYPE_QUATERNION;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_MATRIX", {
- get: function () {
- return Animation._ANIMATIONTYPE_MATRIX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_COLOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_COLOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_RELATIVE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_RELATIVE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CYCLE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CYCLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CONSTANT", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CONSTANT;
- },
- enumerable: true,
- configurable: true
- });
- // Statics
- Animation._ANIMATIONTYPE_FLOAT = 0;
- Animation._ANIMATIONTYPE_VECTOR3 = 1;
- Animation._ANIMATIONTYPE_QUATERNION = 2;
- Animation._ANIMATIONTYPE_MATRIX = 3;
- Animation._ANIMATIONTYPE_COLOR3 = 4;
- Animation._ANIMATIONTYPE_VECTOR2 = 5;
- Animation._ANIMATIONLOOPMODE_RELATIVE = 0;
- Animation._ANIMATIONLOOPMODE_CYCLE = 1;
- Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
- return Animation;
- })();
- BABYLON.Animation = Animation;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Animatable = (function () {
- function Animatable(scene, target, fromFrame, toFrame, loopAnimation, speedRatio, onAnimationEnd, animations) {
- if (fromFrame === void 0) { fromFrame = 0; }
- if (toFrame === void 0) { toFrame = 100; }
- if (loopAnimation === void 0) { loopAnimation = false; }
- if (speedRatio === void 0) { speedRatio = 1.0; }
- this.target = target;
- this.fromFrame = fromFrame;
- this.toFrame = toFrame;
- this.loopAnimation = loopAnimation;
- this.speedRatio = speedRatio;
- this.onAnimationEnd = onAnimationEnd;
- this._animations = new Array();
- this._paused = false;
- this.animationStarted = false;
- if (animations) {
- this.appendAnimations(target, animations);
- }
- this._scene = scene;
- scene._activeAnimatables.push(this);
- }
- // Methods
- Animatable.prototype.appendAnimations = function (target, animations) {
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- animation._target = target;
- this._animations.push(animation);
- }
- };
- Animatable.prototype.getAnimationByTargetProperty = function (property) {
- var animations = this._animations;
- for (var index = 0; index < animations.length; index++) {
- if (animations[index].targetProperty === property) {
- return animations[index];
- }
- }
- return null;
- };
- Animatable.prototype.reset = function () {
- var animations = this._animations;
- for (var index = 0; index < animations.length; index++) {
- animations[index].reset();
- }
- this._localDelayOffset = null;
- this._pausedDelay = null;
- };
- Animatable.prototype.pause = function () {
- if (this._paused) {
- return;
- }
- this._paused = true;
- };
- Animatable.prototype.restart = function () {
- this._paused = false;
- };
- Animatable.prototype.stop = function () {
- var index = this._scene._activeAnimatables.indexOf(this);
- if (index > -1) {
- this._scene._activeAnimatables.splice(index, 1);
- }
- if (this.onAnimationEnd) {
- this.onAnimationEnd();
- }
- };
- Animatable.prototype._animate = function (delay) {
- if (this._paused) {
- if (!this._pausedDelay) {
- this._pausedDelay = delay;
- }
- return true;
- }
- if (!this._localDelayOffset) {
- this._localDelayOffset = delay;
- }
- else if (this._pausedDelay) {
- this._localDelayOffset += delay - this._pausedDelay;
- this._pausedDelay = null;
- }
- // Animating
- var running = false;
- var animations = this._animations;
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- var isRunning = animation.animate(delay - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this.speedRatio);
- running = running || isRunning;
- }
- if (!running) {
- // Remove from active animatables
- index = this._scene._activeAnimatables.indexOf(this);
- this._scene._activeAnimatables.splice(index, 1);
- }
- if (!running && this.onAnimationEnd) {
- this.onAnimationEnd();
- }
- return running;
- };
- return Animatable;
- })();
- BABYLON.Animatable = Animatable;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var EasingFunction = (function () {
- function EasingFunction() {
- // Properties
- this._easingMode = EasingFunction.EASINGMODE_EASEIN;
- }
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEIN", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEIN;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEOUT", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEOUT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEINOUT", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEINOUT;
- },
- enumerable: true,
- configurable: true
- });
- EasingFunction.prototype.setEasingMode = function (easingMode) {
- var n = Math.min(Math.max(easingMode, 0), 2);
- this._easingMode = n;
- };
- EasingFunction.prototype.getEasingMode = function () {
- return this._easingMode;
- };
- EasingFunction.prototype.easeInCore = function (gradient) {
- throw new Error('You must implement this method');
- };
- EasingFunction.prototype.ease = function (gradient) {
- switch (this._easingMode) {
- case EasingFunction.EASINGMODE_EASEIN:
- return this.easeInCore(gradient);
- case EasingFunction.EASINGMODE_EASEOUT:
- return (1 - this.easeInCore(1 - gradient));
- }
- if (gradient >= 0.5) {
- return (((1 - this.easeInCore((1 - gradient) * 2)) * 0.5) + 0.5);
- }
- return (this.easeInCore(gradient * 2) * 0.5);
- };
- //Statics
- EasingFunction._EASINGMODE_EASEIN = 0;
- EasingFunction._EASINGMODE_EASEOUT = 1;
- EasingFunction._EASINGMODE_EASEINOUT = 2;
- return EasingFunction;
- })();
- BABYLON.EasingFunction = EasingFunction;
- var CircleEase = (function (_super) {
- __extends(CircleEase, _super);
- function CircleEase() {
- _super.apply(this, arguments);
- }
- CircleEase.prototype.easeInCore = function (gradient) {
- gradient = Math.max(0, Math.min(1, gradient));
- return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
- };
- return CircleEase;
- })(EasingFunction);
- BABYLON.CircleEase = CircleEase;
- var BackEase = (function (_super) {
- __extends(BackEase, _super);
- function BackEase(amplitude) {
- if (amplitude === void 0) { amplitude = 1; }
- _super.call(this);
- this.amplitude = amplitude;
- }
- BackEase.prototype.easeInCore = function (gradient) {
- var num = Math.max(0, this.amplitude);
- return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
- };
- return BackEase;
- })(EasingFunction);
- BABYLON.BackEase = BackEase;
- var BounceEase = (function (_super) {
- __extends(BounceEase, _super);
- function BounceEase(bounces, bounciness) {
- if (bounces === void 0) { bounces = 3; }
- if (bounciness === void 0) { bounciness = 2; }
- _super.call(this);
- this.bounces = bounces;
- this.bounciness = bounciness;
- }
- BounceEase.prototype.easeInCore = function (gradient) {
- var y = Math.max(0.0, this.bounces);
- var bounciness = this.bounciness;
- if (bounciness <= 1.0) {
- bounciness = 1.001;
- }
- var num9 = Math.pow(bounciness, y);
- var num5 = 1.0 - bounciness;
- var num4 = ((1.0 - num9) / num5) + (num9 * 0.5);
- var num15 = gradient * num4;
- var num65 = Math.log((-num15 * (1.0 - bounciness)) + 1.0) / Math.log(bounciness);
- var num3 = Math.floor(num65);
- var num13 = num3 + 1.0;
- var num8 = (1.0 - Math.pow(bounciness, num3)) / (num5 * num4);
- var num12 = (1.0 - Math.pow(bounciness, num13)) / (num5 * num4);
- var num7 = (num8 + num12) * 0.5;
- var num6 = gradient - num7;
- var num2 = num7 - num8;
- return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
- };
- return BounceEase;
- })(EasingFunction);
- BABYLON.BounceEase = BounceEase;
- var CubicEase = (function (_super) {
- __extends(CubicEase, _super);
- function CubicEase() {
- _super.apply(this, arguments);
- }
- CubicEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient);
- };
- return CubicEase;
- })(EasingFunction);
- BABYLON.CubicEase = CubicEase;
- var ElasticEase = (function (_super) {
- __extends(ElasticEase, _super);
- function ElasticEase(oscillations, springiness) {
- if (oscillations === void 0) { oscillations = 3; }
- if (springiness === void 0) { springiness = 3; }
- _super.call(this);
- this.oscillations = oscillations;
- this.springiness = springiness;
- }
- ElasticEase.prototype.easeInCore = function (gradient) {
- var num2;
- var num3 = Math.max(0.0, this.oscillations);
- var num = Math.max(0.0, this.springiness);
- if (num == 0) {
- num2 = gradient;
- }
- else {
- num2 = (Math.exp(num * gradient) - 1.0) / (Math.exp(num) - 1.0);
- }
- return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
- };
- return ElasticEase;
- })(EasingFunction);
- BABYLON.ElasticEase = ElasticEase;
- var ExponentialEase = (function (_super) {
- __extends(ExponentialEase, _super);
- function ExponentialEase(exponent) {
- if (exponent === void 0) { exponent = 2; }
- _super.call(this);
- this.exponent = exponent;
- }
- ExponentialEase.prototype.easeInCore = function (gradient) {
- if (this.exponent <= 0) {
- return gradient;
- }
- return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
- };
- return ExponentialEase;
- })(EasingFunction);
- BABYLON.ExponentialEase = ExponentialEase;
- var PowerEase = (function (_super) {
- __extends(PowerEase, _super);
- function PowerEase(power) {
- if (power === void 0) { power = 2; }
- _super.call(this);
- this.power = power;
- }
- PowerEase.prototype.easeInCore = function (gradient) {
- var y = Math.max(0.0, this.power);
- return Math.pow(gradient, y);
- };
- return PowerEase;
- })(EasingFunction);
- BABYLON.PowerEase = PowerEase;
- var QuadraticEase = (function (_super) {
- __extends(QuadraticEase, _super);
- function QuadraticEase() {
- _super.apply(this, arguments);
- }
- QuadraticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient);
- };
- return QuadraticEase;
- })(EasingFunction);
- BABYLON.QuadraticEase = QuadraticEase;
- var QuarticEase = (function (_super) {
- __extends(QuarticEase, _super);
- function QuarticEase() {
- _super.apply(this, arguments);
- }
- QuarticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient * gradient);
- };
- return QuarticEase;
- })(EasingFunction);
- BABYLON.QuarticEase = QuarticEase;
- var QuinticEase = (function (_super) {
- __extends(QuinticEase, _super);
- function QuinticEase() {
- _super.apply(this, arguments);
- }
- QuinticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient * gradient * gradient);
- };
- return QuinticEase;
- })(EasingFunction);
- BABYLON.QuinticEase = QuinticEase;
- var SineEase = (function (_super) {
- __extends(SineEase, _super);
- function SineEase() {
- _super.apply(this, arguments);
- }
- SineEase.prototype.easeInCore = function (gradient) {
- return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
- };
- return SineEase;
- })(EasingFunction);
- BABYLON.SineEase = SineEase;
- var BezierCurveEase = (function (_super) {
- __extends(BezierCurveEase, _super);
- function BezierCurveEase(x1, y1, x2, y2) {
- if (x1 === void 0) { x1 = 0; }
- if (y1 === void 0) { y1 = 0; }
- if (x2 === void 0) { x2 = 1; }
- if (y2 === void 0) { y2 = 1; }
- _super.call(this);
- this.x1 = x1;
- this.y1 = y1;
- this.x2 = x2;
- this.y2 = y2;
- }
- BezierCurveEase.prototype.easeInCore = function (gradient) {
- return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
- };
- return BezierCurveEase;
- })(EasingFunction);
- BABYLON.BezierCurveEase = BezierCurveEase;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Octree = (function () {
- function Octree(creationFunc, maxBlockCapacity, maxDepth) {
- if (maxDepth === void 0) { maxDepth = 2; }
- this.maxDepth = maxDepth;
- this.dynamicContent = new Array();
- this._maxBlockCapacity = maxBlockCapacity || 64;
- this._selectionContent = new BABYLON.SmartArray(1024);
- this._creationFunc = creationFunc;
- }
- // Methods
- Octree.prototype.update = function (worldMin, worldMax, entries) {
- Octree._CreateBlocks(worldMin, worldMax, entries, this._maxBlockCapacity, 0, this.maxDepth, this, this._creationFunc);
- };
- Octree.prototype.addMesh = function (entry) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.addEntry(entry);
- }
- };
- Octree.prototype.select = function (frustumPlanes, allowDuplicate) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.select(frustumPlanes, this._selectionContent, allowDuplicate);
- }
- if (allowDuplicate) {
- this._selectionContent.concat(this.dynamicContent);
- }
- else {
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- }
- return this._selectionContent;
- };
- Octree.prototype.intersects = function (sphereCenter, sphereRadius, allowDuplicate) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersects(sphereCenter, sphereRadius, this._selectionContent, allowDuplicate);
- }
- if (allowDuplicate) {
- this._selectionContent.concat(this.dynamicContent);
- }
- else {
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- }
- return this._selectionContent;
- };
- Octree.prototype.intersectsRay = function (ray) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersectsRay(ray, this._selectionContent);
- }
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- return this._selectionContent;
- };
- Octree._CreateBlocks = function (worldMin, worldMax, entries, maxBlockCapacity, currentDepth, maxDepth, target, creationFunc) {
- target.blocks = new Array();
- var blockSize = new BABYLON.Vector3((worldMax.x - worldMin.x) / 2, (worldMax.y - worldMin.y) / 2, (worldMax.z - worldMin.z) / 2);
- // Segmenting space
- for (var x = 0; x < 2; x++) {
- for (var y = 0; y < 2; y++) {
- for (var z = 0; z < 2; z++) {
- var localMin = worldMin.add(blockSize.multiplyByFloats(x, y, z));
- var localMax = worldMin.add(blockSize.multiplyByFloats(x + 1, y + 1, z + 1));
- var block = new BABYLON.OctreeBlock(localMin, localMax, maxBlockCapacity, currentDepth + 1, maxDepth, creationFunc);
- block.addEntries(entries);
- target.blocks.push(block);
- }
- }
- }
- };
- Octree.CreationFuncForMeshes = function (entry, block) {
- if (!entry.isBlocked && entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
- block.entries.push(entry);
- }
- };
- Octree.CreationFuncForSubMeshes = function (entry, block) {
- if (entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
- block.entries.push(entry);
- }
- };
- return Octree;
- })();
- BABYLON.Octree = Octree;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var OctreeBlock = (function () {
- function OctreeBlock(minPoint, maxPoint, capacity, depth, maxDepth, creationFunc) {
- this.entries = new Array();
- this._boundingVectors = new Array();
- this._capacity = capacity;
- this._depth = depth;
- this._maxDepth = maxDepth;
- this._creationFunc = creationFunc;
- this._minPoint = minPoint;
- this._maxPoint = maxPoint;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[2].x = maxPoint.x;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[3].y = maxPoint.y;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[4].z = maxPoint.z;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[5].z = minPoint.z;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[6].x = minPoint.x;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[7].y = minPoint.y;
- }
- Object.defineProperty(OctreeBlock.prototype, "capacity", {
- // Property
- get: function () {
- return this._capacity;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(OctreeBlock.prototype, "minPoint", {
- get: function () {
- return this._minPoint;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(OctreeBlock.prototype, "maxPoint", {
- get: function () {
- return this._maxPoint;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- OctreeBlock.prototype.addEntry = function (entry) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.addEntry(entry);
- }
- return;
- }
- this._creationFunc(entry, this);
- if (this.entries.length > this.capacity && this._depth < this._maxDepth) {
- this.createInnerBlocks();
- }
- };
- OctreeBlock.prototype.addEntries = function (entries) {
- for (var index = 0; index < entries.length; index++) {
- var mesh = entries[index];
- this.addEntry(mesh);
- }
- };
- OctreeBlock.prototype.select = function (frustumPlanes, selection, allowDuplicate) {
- if (BABYLON.BoundingBox.IsInFrustum(this._boundingVectors, frustumPlanes)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.select(frustumPlanes, selection, allowDuplicate);
- }
- return;
- }
- if (allowDuplicate) {
- selection.concat(this.entries);
- }
- else {
- selection.concatWithNoDuplicate(this.entries);
- }
- }
- };
- OctreeBlock.prototype.intersects = function (sphereCenter, sphereRadius, selection, allowDuplicate) {
- if (BABYLON.BoundingBox.IntersectsSphere(this._minPoint, this._maxPoint, sphereCenter, sphereRadius)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersects(sphereCenter, sphereRadius, selection, allowDuplicate);
- }
- return;
- }
- if (allowDuplicate) {
- selection.concat(this.entries);
- }
- else {
- selection.concatWithNoDuplicate(this.entries);
- }
- }
- };
- OctreeBlock.prototype.intersectsRay = function (ray, selection) {
- if (ray.intersectsBoxMinMax(this._minPoint, this._maxPoint)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersectsRay(ray, selection);
- }
- return;
- }
- selection.concatWithNoDuplicate(this.entries);
- }
- };
- OctreeBlock.prototype.createInnerBlocks = function () {
- BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
- };
- return OctreeBlock;
- })();
- BABYLON.OctreeBlock = OctreeBlock;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Bone = (function (_super) {
- __extends(Bone, _super);
- function Bone(name, skeleton, parentBone, matrix) {
- _super.call(this, name, skeleton.getScene());
- this.name = name;
- this.children = new Array();
- this.animations = new Array();
- this._worldTransform = new BABYLON.Matrix();
- this._absoluteTransform = new BABYLON.Matrix();
- this._invertedAbsoluteTransform = new BABYLON.Matrix();
- this._skeleton = skeleton;
- this._matrix = matrix;
- this._baseMatrix = matrix;
- skeleton.bones.push(this);
- if (parentBone) {
- this._parent = parentBone;
- parentBone.children.push(this);
- }
- else {
- this._parent = null;
- }
- this._updateDifferenceMatrix();
- }
- // Members
- Bone.prototype.getParent = function () {
- return this._parent;
- };
- Bone.prototype.getLocalMatrix = function () {
- return this._matrix;
- };
- Bone.prototype.getBaseMatrix = function () {
- return this._baseMatrix;
- };
- Bone.prototype.getWorldMatrix = function () {
- return this._worldTransform;
- };
- Bone.prototype.getInvertedAbsoluteTransform = function () {
- return this._invertedAbsoluteTransform;
- };
- Bone.prototype.getAbsoluteMatrix = function () {
- var matrix = this._matrix.clone();
- var parent = this._parent;
- while (parent) {
- matrix = matrix.multiply(parent.getLocalMatrix());
- parent = parent.getParent();
- }
- return matrix;
- };
- // Methods
- Bone.prototype.updateMatrix = function (matrix) {
- this._matrix = matrix;
- this._skeleton._markAsDirty();
- this._updateDifferenceMatrix();
- };
- Bone.prototype._updateDifferenceMatrix = function () {
- if (this._parent) {
- this._matrix.multiplyToRef(this._parent._absoluteTransform, this._absoluteTransform);
- }
- else {
- this._absoluteTransform.copyFrom(this._matrix);
- }
- this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);
- for (var index = 0; index < this.children.length; index++) {
- this.children[index]._updateDifferenceMatrix();
- }
- };
- Bone.prototype.markAsDirty = function () {
- this._currentRenderId++;
- this._skeleton._markAsDirty();
- };
- return Bone;
- })(BABYLON.Node);
- BABYLON.Bone = Bone;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Skeleton = (function () {
- function Skeleton(name, id, scene) {
- this.name = name;
- this.id = id;
- this.bones = new Array();
- this._isDirty = true;
- this._identity = BABYLON.Matrix.Identity();
- this.bones = [];
- this._scene = scene;
- scene.skeletons.push(this);
- this.prepare();
- //make sure it will recalculate the matrix next time prepare is called.
- this._isDirty = true;
- }
- // Members
- Skeleton.prototype.getTransformMatrices = function () {
- return this._transformMatrices;
- };
- Skeleton.prototype.getScene = function () {
- return this._scene;
- };
- // Methods
- Skeleton.prototype._markAsDirty = function () {
- this._isDirty = true;
- };
- Skeleton.prototype.prepare = function () {
- if (!this._isDirty) {
- return;
- }
- if (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) {
- this._transformMatrices = new Float32Array(16 * (this.bones.length + 1));
- }
- for (var index = 0; index < this.bones.length; index++) {
- var bone = this.bones[index];
- var parentBone = bone.getParent();
- if (parentBone) {
- bone.getLocalMatrix().multiplyToRef(parentBone.getWorldMatrix(), bone.getWorldMatrix());
- }
- else {
- bone.getWorldMatrix().copyFrom(bone.getLocalMatrix());
- }
- bone.getInvertedAbsoluteTransform().multiplyToArray(bone.getWorldMatrix(), this._transformMatrices, index * 16);
- }
- this._identity.copyToArray(this._transformMatrices, this.bones.length * 16);
- this._isDirty = false;
- this._scene._activeBones += this.bones.length;
- };
- Skeleton.prototype.getAnimatables = function () {
- if (!this._animatables || this._animatables.length !== this.bones.length) {
- this._animatables = [];
- for (var index = 0; index < this.bones.length; index++) {
- this._animatables.push(this.bones[index]);
- }
- }
- return this._animatables;
- };
- Skeleton.prototype.clone = function (name, id) {
- var result = new Skeleton(name, id || name, this._scene);
- for (var index = 0; index < this.bones.length; index++) {
- var source = this.bones[index];
- var parentBone = null;
- if (source.getParent()) {
- var parentIndex = this.bones.indexOf(source.getParent());
- parentBone = result.bones[parentIndex];
- }
- var bone = new BABYLON.Bone(source.name, result, parentBone, source.getBaseMatrix());
- BABYLON.Tools.DeepCopy(source.animations, bone.animations);
- }
- return result;
- };
- return Skeleton;
- })();
- BABYLON.Skeleton = Skeleton;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcess = (function () {
- function PostProcess(name, fragmentUrl, parameters, samplers, ratio, camera, samplingMode, engine, reusable, defines, textureType) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; }
- if (textureType === void 0) { textureType = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
- this.name = name;
- this.width = -1;
- this.height = -1;
- this._reusable = false;
- this._textures = new BABYLON.SmartArray(2);
- this._currentRenderTextureInd = 0;
- if (camera != null) {
- this._camera = camera;
- this._scene = camera.getScene();
- camera.attachPostProcess(this);
- this._engine = this._scene.getEngine();
- }
- else {
- this._engine = engine;
- }
- this._renderRatio = ratio;
- this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE;
- this._reusable = reusable || false;
- this._textureType = textureType;
- samplers = samplers || [];
- samplers.push("textureSampler");
- this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: fragmentUrl }, ["position"], parameters || [], samplers, defines !== undefined ? defines : "");
- }
- PostProcess.prototype.isReusable = function () {
- return this._reusable;
- };
- PostProcess.prototype.activate = function (camera, sourceTexture) {
- camera = camera || this._camera;
- var scene = camera.getScene();
- var maxSize = camera.getEngine().getCaps().maxTextureSize;
- var desiredWidth = ((sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio) | 0;
- var desiredHeight = ((sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio) | 0;
- desiredWidth = this._renderRatio.width || BABYLON.Tools.GetExponantOfTwo(desiredWidth, maxSize);
- desiredHeight = this._renderRatio.height || BABYLON.Tools.GetExponantOfTwo(desiredHeight, maxSize);
- if (this.width !== desiredWidth || this.height !== desiredHeight) {
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- this.width = desiredWidth;
- this.height = desiredHeight;
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode, type: this._textureType }));
- if (this._reusable) {
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode, type: this._textureType }));
- }
- if (this.onSizeChanged) {
- this.onSizeChanged();
- }
- }
- this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]);
- if (this.onActivate) {
- this.onActivate(camera);
- }
- // Clear
- if (this.clearColor) {
- this._engine.clear(this.clearColor, true, true);
- }
- else {
- this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true);
- }
- if (this._reusable) {
- this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;
- }
- };
- PostProcess.prototype.apply = function () {
- // Check
- if (!this._effect.isReady())
- return null;
- // States
- this._engine.enableEffect(this._effect);
- this._engine.setState(false);
- this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- this._engine.setDepthBuffer(false);
- this._engine.setDepthWrite(false);
- // Texture
- this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]);
- // Parameters
- if (this.onApply) {
- this.onApply(this._effect);
- }
- return this._effect;
- };
- PostProcess.prototype.dispose = function (camera) {
- camera = camera || this._camera;
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- if (!camera) {
- return;
- }
- camera.detachPostProcess(this);
- var index = camera._postProcesses.indexOf(this);
- if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) {
- this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer
- }
- };
- return PostProcess;
- })();
- BABYLON.PostProcess = PostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcessManager = (function () {
- function PostProcessManager(scene) {
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._scene = scene;
- }
- PostProcessManager.prototype._prepareBuffers = function () {
- if (this._vertexBuffer) {
- return;
- }
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = this._scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = this._scene.getEngine().createIndexBuffer(indices);
- };
- // Methods
- PostProcessManager.prototype._prepareFrame = function (sourceTexture) {
- var postProcesses = this._scene.activeCamera._postProcesses;
- var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
- if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
- return false;
- }
- postProcesses[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera, sourceTexture);
- return true;
- };
- PostProcessManager.prototype.directRender = function (postProcesses, targetTexture) {
- var engine = this._scene.getEngine();
- for (var index = 0; index < postProcesses.length; index++) {
- if (index < postProcesses.length - 1) {
- postProcesses[index + 1].activate(this._scene.activeCamera, targetTexture);
- }
- else {
- if (targetTexture) {
- engine.bindFramebuffer(targetTexture);
- }
- else {
- engine.restoreDefaultFramebuffer();
- }
- }
- var pp = postProcesses[index];
- var effect = pp.apply();
- if (effect) {
- if (pp.onBeforeRender) {
- pp.onBeforeRender(effect);
- }
- // VBOs
- this._prepareBuffers();
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.draw(true, 0, 6);
- if (pp.onAfterRender) {
- pp.onAfterRender(effect);
- }
- }
- }
- // Restore depth buffer
- engine.setDepthBuffer(true);
- engine.setDepthWrite(true);
- };
- PostProcessManager.prototype._finalizeFrame = function (doNotPresent, targetTexture, faceIndex, postProcesses) {
- postProcesses = postProcesses || this._scene.activeCamera._postProcesses;
- var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
- if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
- return;
- }
- var engine = this._scene.getEngine();
- for (var index = 0; index < postProcessesTakenIndices.length; index++) {
- if (index < postProcessesTakenIndices.length - 1) {
- postProcesses[postProcessesTakenIndices[index + 1]].activate(this._scene.activeCamera);
- }
- else {
- if (targetTexture) {
- engine.bindFramebuffer(targetTexture, faceIndex);
- }
- else {
- engine.restoreDefaultFramebuffer();
- }
- }
- if (doNotPresent) {
- break;
- }
- var pp = postProcesses[postProcessesTakenIndices[index]];
- var effect = pp.apply();
- if (effect) {
- if (pp.onBeforeRender) {
- pp.onBeforeRender(effect);
- }
- // VBOs
- this._prepareBuffers();
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.draw(true, 0, 6);
- if (pp.onAfterRender) {
- pp.onAfterRender(effect);
- }
- }
- }
- // Restore depth buffer
- engine.setDepthBuffer(true);
- engine.setDepthWrite(true);
- };
- PostProcessManager.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- };
- return PostProcessManager;
- })();
- BABYLON.PostProcessManager = PostProcessManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PassPostProcess = (function (_super) {
- __extends(PassPostProcess, _super);
- function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable);
- }
- return PassPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.PassPostProcess = PassPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BlurPostProcess = (function (_super) {
- __extends(BlurPostProcess, _super);
- function BlurPostProcess(name, direction, blurWidth, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
- _super.call(this, name, "blur", ["screenSize", "direction", "blurWidth"], null, ratio, camera, samplingMode, engine, reusable);
- this.direction = direction;
- this.blurWidth = blurWidth;
- this.onApply = function (effect) {
- effect.setFloat2("screenSize", _this.width, _this.height);
- effect.setVector2("direction", _this.direction);
- effect.setFloat("blurWidth", _this.blurWidth);
- };
- }
- return BlurPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.BlurPostProcess = BlurPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var RefractionPostProcess = (function (_super) {
- __extends(RefractionPostProcess, _super);
- function RefractionPostProcess(name, refractionTextureUrl, color, depth, colorLevel, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], ratio, camera, samplingMode, engine, reusable);
- this.color = color;
- this.depth = depth;
- this.colorLevel = colorLevel;
- this.onActivate = function (cam) {
- _this._refRexture = _this._refRexture || new BABYLON.Texture(refractionTextureUrl, cam.getScene());
- };
- this.onApply = function (effect) {
- effect.setColor3("baseColor", _this.color);
- effect.setFloat("depth", _this.depth);
- effect.setFloat("colorLevel", _this.colorLevel);
- effect.setTexture("refractionSampler", _this._refRexture);
- };
- }
- // Methods
- RefractionPostProcess.prototype.dispose = function (camera) {
- if (this._refRexture) {
- this._refRexture.dispose();
- }
- _super.prototype.dispose.call(this, camera);
- };
- return RefractionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.RefractionPostProcess = RefractionPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BlackAndWhitePostProcess = (function (_super) {
- __extends(BlackAndWhitePostProcess, _super);
- function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable);
- }
- return BlackAndWhitePostProcess;
- })(BABYLON.PostProcess);
- BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var ConvolutionPostProcess = (function (_super) {
- __extends(ConvolutionPostProcess, _super);
- function ConvolutionPostProcess(name, kernel, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "convolution", ["kernel", "screenSize"], null, ratio, camera, samplingMode, engine, reusable);
- this.kernel = kernel;
- this.onApply = function (effect) {
- effect.setFloat2("screenSize", _this.width, _this.height);
- effect.setArray("kernel", _this.kernel);
- };
- }
- // Statics
- // Based on http://en.wikipedia.org/wiki/Kernel_(image_processing)
- ConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
- ConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
- ConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
- ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
- ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
- ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
- return ConvolutionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FilterPostProcess = (function (_super) {
- __extends(FilterPostProcess, _super);
- function FilterPostProcess(name, kernelMatrix, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "filter", ["kernelMatrix"], null, ratio, camera, samplingMode, engine, reusable);
- this.kernelMatrix = kernelMatrix;
- this.onApply = function (effect) {
- effect.setMatrix("kernelMatrix", _this.kernelMatrix);
- };
- }
- return FilterPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.FilterPostProcess = FilterPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FxaaPostProcess = (function (_super) {
- __extends(FxaaPostProcess, _super);
- function FxaaPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "fxaa", ["texelSize"], null, ratio, camera, samplingMode, engine, reusable);
- this.onSizeChanged = function () {
- _this.texelWidth = 1.0 / _this.width;
- _this.texelHeight = 1.0 / _this.height;
- };
- this.onApply = function (effect) {
- effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight);
- };
- }
- return FxaaPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.FxaaPostProcess = FxaaPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var StereoscopicInterlacePostProcess = (function (_super) {
- __extends(StereoscopicInterlacePostProcess, _super);
- function StereoscopicInterlacePostProcess(name, camB, postProcessA, isStereoscopicHoriz, samplingMode) {
- var _this = this;
- _super.call(this, name, "stereoscopicInterlace", ['stepSize'], ['camASampler'], 1, camB, samplingMode, camB.getScene().getEngine(), false, isStereoscopicHoriz ? "#define IS_STEREOSCOPIC_HORIZ 1" : undefined);
- this._stepSize = new BABYLON.Vector2(1 / this.width, 1 / this.height);
- this.onSizeChanged = function () {
- _this._stepSize = new BABYLON.Vector2(1 / _this.width, 1 / _this.height);
- };
- this.onApply = function (effect) {
- effect.setTextureFromPostProcess("camASampler", postProcessA);
- effect.setFloat2("stepSize", _this._stepSize.x, _this._stepSize.y);
- };
- }
- return StereoscopicInterlacePostProcess;
- })(BABYLON.PostProcess);
- BABYLON.StereoscopicInterlacePostProcess = StereoscopicInterlacePostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var LensFlare = (function () {
- function LensFlare(size, position, color, imgUrl, system) {
- this.size = size;
- this.position = position;
- this.dispose = function () {
- if (this.texture) {
- this.texture.dispose();
- }
- // Remove from scene
- var index = this._system.lensFlares.indexOf(this);
- this._system.lensFlares.splice(index, 1);
- };
- this.color = color || new BABYLON.Color3(1, 1, 1);
- this.texture = imgUrl ? new BABYLON.Texture(imgUrl, system.getScene(), true) : null;
- this._system = system;
- system.lensFlares.push(this);
- }
- return LensFlare;
- })();
- BABYLON.LensFlare = LensFlare;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var LensFlareSystem = (function () {
- function LensFlareSystem(name, emitter, scene) {
- this.name = name;
- this.lensFlares = new Array();
- this.borderLimit = 300;
- this.layerMask = 0x0FFFFFFF;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._isEnabled = true;
- this._scene = scene;
- this._emitter = emitter;
- scene.lensFlareSystems.push(this);
- this.meshesSelectionPredicate = function (m) { return m.material && m.isVisible && m.isEnabled() && m.isBlocker && ((m.layerMask & scene.activeCamera.layerMask) != 0); };
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- // Effects
- this._effect = this._scene.getEngine().createEffect("lensFlare", ["position"], ["color", "viewportMatrix"], ["textureSampler"], "");
- }
- Object.defineProperty(LensFlareSystem.prototype, "isEnabled", {
- get: function () {
- return this._isEnabled;
- },
- set: function (value) {
- this._isEnabled = value;
- },
- enumerable: true,
- configurable: true
- });
- LensFlareSystem.prototype.getScene = function () {
- return this._scene;
- };
- LensFlareSystem.prototype.getEmitter = function () {
- return this._emitter;
- };
- LensFlareSystem.prototype.setEmitter = function (newEmitter) {
- this._emitter = newEmitter;
- };
- LensFlareSystem.prototype.getEmitterPosition = function () {
- return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position;
- };
- LensFlareSystem.prototype.computeEffectivePosition = function (globalViewport) {
- var position = this.getEmitterPosition();
- position = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), this._scene.getTransformMatrix(), globalViewport);
- this._positionX = position.x;
- this._positionY = position.y;
- position = BABYLON.Vector3.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix());
- if (position.z > 0) {
- if ((this._positionX > globalViewport.x) && (this._positionX < globalViewport.x + globalViewport.width)) {
- if ((this._positionY > globalViewport.y) && (this._positionY < globalViewport.y + globalViewport.height))
- return true;
- }
- }
- return false;
- };
- LensFlareSystem.prototype._isVisible = function () {
- if (!this._isEnabled) {
- return false;
- }
- var emitterPosition = this.getEmitterPosition();
- var direction = emitterPosition.subtract(this._scene.activeCamera.position);
- var distance = direction.length();
- direction.normalize();
- var ray = new BABYLON.Ray(this._scene.activeCamera.position, direction);
- var pickInfo = this._scene.pickWithRay(ray, this.meshesSelectionPredicate, true);
- return !pickInfo.hit || pickInfo.distance > distance;
- };
- LensFlareSystem.prototype.render = function () {
- if (!this._effect.isReady())
- return false;
- var engine = this._scene.getEngine();
- var viewport = this._scene.activeCamera.viewport;
- var globalViewport = viewport.toGlobal(engine);
- // Position
- if (!this.computeEffectivePosition(globalViewport)) {
- return false;
- }
- // Visibility
- if (!this._isVisible()) {
- return false;
- }
- // Intensity
- var awayX;
- var awayY;
- if (this._positionX < this.borderLimit + globalViewport.x) {
- awayX = this.borderLimit + globalViewport.x - this._positionX;
- }
- else if (this._positionX > globalViewport.x + globalViewport.width - this.borderLimit) {
- awayX = this._positionX - globalViewport.x - globalViewport.width + this.borderLimit;
- }
- else {
- awayX = 0;
- }
- if (this._positionY < this.borderLimit + globalViewport.y) {
- awayY = this.borderLimit + globalViewport.y - this._positionY;
- }
- else if (this._positionY > globalViewport.y + globalViewport.height - this.borderLimit) {
- awayY = this._positionY - globalViewport.y - globalViewport.height + this.borderLimit;
- }
- else {
- awayY = 0;
- }
- var away = (awayX > awayY) ? awayX : awayY;
- if (away > this.borderLimit) {
- away = this.borderLimit;
- }
- var intensity = 1.0 - (away / this.borderLimit);
- if (intensity < 0) {
- return false;
- }
- if (intensity > 1.0) {
- intensity = 1.0;
- }
- // Position
- var centerX = globalViewport.x + globalViewport.width / 2;
- var centerY = globalViewport.y + globalViewport.height / 2;
- var distX = centerX - this._positionX;
- var distY = centerY - this._positionY;
- // Effects
- engine.enableEffect(this._effect);
- engine.setState(false);
- engine.setDepthBuffer(false);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_ONEONE);
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- // Flares
- for (var index = 0; index < this.lensFlares.length; index++) {
- var flare = this.lensFlares[index];
- var x = centerX - (distX * flare.position);
- var y = centerY - (distY * flare.position);
- var cw = flare.size;
- var ch = flare.size * engine.getAspectRatio(this._scene.activeCamera);
- var cx = 2 * (x / globalViewport.width) - 1.0;
- var cy = 1.0 - 2 * (y / globalViewport.height);
- var viewportMatrix = BABYLON.Matrix.FromValues(cw / 2, 0, 0, 0, 0, ch / 2, 0, 0, 0, 0, 1, 0, cx, cy, 0, 1);
- this._effect.setMatrix("viewportMatrix", viewportMatrix);
- // Texture
- this._effect.setTexture("textureSampler", flare.texture);
- // Color
- this._effect.setFloat4("color", flare.color.r * intensity, flare.color.g * intensity, flare.color.b * intensity, 1.0);
- // Draw order
- engine.draw(true, 0, 6);
- }
- engine.setDepthBuffer(true);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- return true;
- };
- LensFlareSystem.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- while (this.lensFlares.length) {
- this.lensFlares[0].dispose();
- }
- // Remove from scene
- var index = this._scene.lensFlareSystems.indexOf(this);
- this._scene.lensFlareSystems.splice(index, 1);
- };
- return LensFlareSystem;
- })();
- BABYLON.LensFlareSystem = LensFlareSystem;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var CannonJSPlugin = (function () {
- function CannonJSPlugin() {
- this._registeredMeshes = [];
- this._physicsMaterials = [];
- this.updateBodyPosition = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body;
- var center = mesh.getBoundingInfo().boundingBox.center;
- body.position.set(center.x, center.z, center.y);
- body.quaternion.x = mesh.rotationQuaternion.x;
- body.quaternion.z = mesh.rotationQuaternion.y;
- body.quaternion.y = mesh.rotationQuaternion.z;
- body.quaternion.w = -mesh.rotationQuaternion.w;
- return;
- }
- }
- };
- }
- CannonJSPlugin.prototype.initialize = function (iterations) {
- if (iterations === void 0) { iterations = 10; }
- this._world = new CANNON.World();
- this._world.broadphase = new CANNON.NaiveBroadphase();
- this._world.solver.iterations = iterations;
- };
- CannonJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- CannonJSPlugin.prototype.runOneStep = function (delta) {
- this._world.step(delta);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.isChild) {
- continue;
- }
- // Body position
- var bodyX = registeredMesh.body.position.x, bodyY = registeredMesh.body.position.y, bodyZ = registeredMesh.body.position.z;
- var deltaPos = registeredMesh.delta;
- if (deltaPos) {
- registeredMesh.mesh.position.x = bodyX + deltaPos.x;
- registeredMesh.mesh.position.y = bodyZ + deltaPos.y;
- registeredMesh.mesh.position.z = bodyY + deltaPos.z;
- }
- else {
- registeredMesh.mesh.position.x = bodyX;
- registeredMesh.mesh.position.y = bodyZ;
- registeredMesh.mesh.position.z = bodyY;
- }
- if (!registeredMesh.mesh.rotationQuaternion) {
- registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x;
- registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z;
- registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y;
- registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w;
- }
- };
- CannonJSPlugin.prototype.setGravity = function (gravity) {
- this._world.gravity.set(gravity.x, gravity.z, gravity.y);
- };
- CannonJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
- this.unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- switch (impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- return this._createSphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2, mesh, options);
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- return this._createBox(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z), mesh, options);
- case BABYLON.PhysicsEngine.PlaneImpostor:
- return this._createPlane(mesh, options);
- case BABYLON.PhysicsEngine.MeshImpostor:
- var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var rawFaces = mesh.getIndices();
- return this._createConvexPolyhedron(rawVerts, rawFaces, mesh, options);
- }
- return null;
- };
- CannonJSPlugin.prototype._createSphere = function (radius, mesh, options) {
- var shape = new CANNON.Sphere(radius);
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createBox = function (x, y, z, mesh, options) {
- var shape = new CANNON.Box(new CANNON.Vec3(x, z, y));
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createPlane = function (mesh, options) {
- var shape = new CANNON.Plane();
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createConvexPolyhedron = function (rawVerts, rawFaces, mesh, options) {
- var verts = [], faces = [];
- mesh.computeWorldMatrix(true);
- // Get vertices
- for (var i = 0; i < rawVerts.length; i += 3) {
- var transformed = BABYLON.Vector3.Zero();
- BABYLON.Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
- verts.push(new CANNON.Vec3(transformed.x, transformed.z, transformed.y));
- }
- // Get faces
- for (var j = 0; j < rawFaces.length; j += 3) {
- faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
- }
- var shape = new CANNON.ConvexPolyhedron(verts, faces);
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._addMaterial = function (friction, restitution) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material();
- currentMat.friction = friction;
- currentMat.restitution = restitution;
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, mat.friction * currentMat.friction, mat.restitution * currentMat.restitution);
- contactMaterial.contactEquationStiffness = 1e10;
- contactMaterial.contactEquationRegularizationTime = 10;
- this._world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- };
- CannonJSPlugin.prototype._createRigidBodyFromShape = function (shape, mesh, mass, friction, restitution) {
- var initialRotation = null;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- // The delta between the mesh position and the mesh bounding box center
- var bbox = mesh.getBoundingInfo().boundingBox;
- var deltaPosition = mesh.position.subtract(bbox.center);
- var material = this._addMaterial(friction, restitution);
- var body = new CANNON.RigidBody(mass, shape, material);
- if (initialRotation) {
- body.quaternion.x = initialRotation.x;
- body.quaternion.z = initialRotation.y;
- body.quaternion.y = initialRotation.z;
- body.quaternion.w = -initialRotation.w;
- }
- body.position.set(bbox.center.x, bbox.center.z, bbox.center.y);
- this._world.add(body);
- this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition });
- return body;
- };
- CannonJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
- var compoundShape = new CANNON.Compound();
- for (var index = 0; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- var shape = this.registerMesh(mesh, parts[index].impostor);
- if (index == 0) {
- compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0));
- }
- else {
- compoundShape.addChild(shape, new CANNON.Vec3(mesh.position.x, mesh.position.z, mesh.position.y));
- }
- }
- var initialMesh = parts[0].mesh;
- var body = this._createRigidBodyFromShape(compoundShape, initialMesh, options.mass, options.friction, options.restitution);
- body.parts = parts;
- return body;
- };
- CannonJSPlugin.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- registeredMesh.delta = 0;
- }
- }
- };
- CannonJSPlugin.prototype.unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- // Remove body
- if (registeredMesh.body) {
- this._world.remove(registeredMesh.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- CannonJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y);
- var impulse = new CANNON.Vec3(force.x, force.z, force.y);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- registeredMesh.body.applyImpulse(impulse, worldPoint);
- return;
- }
- }
- };
- CannonJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2) {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body;
- }
- else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y));
- this._world.addConstraint(constraint);
- return true;
- };
- CannonJSPlugin.prototype.dispose = function () {
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- CannonJSPlugin.prototype.isSupported = function () {
- return window.CANNON !== undefined;
- };
- return CannonJSPlugin;
- })();
- BABYLON.CannonJSPlugin = CannonJSPlugin;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var OimoJSPlugin = (function () {
- function OimoJSPlugin() {
- this._registeredMeshes = [];
- /**
- * Update the body position according to the mesh position
- * @param mesh
- */
- this.updateBodyPosition = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body.body;
- mesh.computeWorldMatrix(true);
- var center = mesh.getBoundingInfo().boundingBox.center;
- body.setPosition(new OIMO.Vec3(center.x, center.y, center.z));
- body.setRotation(new OIMO.Vec3(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z));
- body.sleeping = false;
- return;
- }
- // Case where the parent has been updated
- if (registeredMesh.mesh.parent === mesh) {
- mesh.computeWorldMatrix(true);
- registeredMesh.mesh.computeWorldMatrix(true);
- var absolutePosition = registeredMesh.mesh.getAbsolutePosition();
- var absoluteRotation = mesh.rotation;
- body = registeredMesh.body.body;
- body.setPosition(new OIMO.Vec3(absolutePosition.x, absolutePosition.y, absolutePosition.z));
- body.setRotation(new OIMO.Vec3(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z));
- body.sleeping = false;
- return;
- }
- }
- };
- }
- OimoJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- OimoJSPlugin.prototype.initialize = function (iterations) {
- this._world = new OIMO.World();
- this._world.clear();
- };
- OimoJSPlugin.prototype.setGravity = function (gravity) {
- this._world.gravity = gravity;
- };
- OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
- var body = null;
- this.unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- var initialRotation = null;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- mesh.computeWorldMatrix(true);
- }
- var bbox = mesh.getBoundingInfo().boundingBox;
- // The delta between the mesh position and the mesh bounding box center
- var deltaPosition = mesh.position.subtract(bbox.center);
- // Transform delta position with the rotation
- if (initialRotation) {
- var m = new BABYLON.Matrix();
- initialRotation.toRotationMatrix(m);
- deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m);
- }
- // register mesh
- switch (impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- body = new OIMO.Body({
- type: 'sphere',
- size: [size],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- //Oimo "fakes" a cylinder as a box, so why don't we!
- case BABYLON.PhysicsEngine.CylinderImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- body = new OIMO.Body({
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- }
- //If quaternion was set as the rotation of the object
- if (initialRotation) {
- //We have to access the rigid body's properties to set the quaternion.
- //The setQuaternion function of Oimo only sets the newOrientation that is only set after an impulse is given or a collision.
- body.body.orientation = new OIMO.Quat(initialRotation.w, initialRotation.x, initialRotation.y, initialRotation.z);
- //update the internal rotation matrix
- body.body.syncShapes();
- }
- this._registeredMeshes.push({
- mesh: mesh,
- body: body,
- delta: deltaPosition
- });
- return body;
- };
- OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
- var types = [], sizes = [], positions = [], rotations = [];
- var initialMesh = parts[0].mesh;
- for (var index = 0; index < parts.length; index++) {
- var part = parts[index];
- var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
- types.push(bodyParameters.type);
- sizes.push.apply(sizes, bodyParameters.size);
- positions.push.apply(positions, bodyParameters.pos);
- rotations.push.apply(rotations, bodyParameters.rot);
- }
- var body = new OIMO.Body({
- type: types,
- size: sizes,
- pos: positions,
- rot: rotations,
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- this._registeredMeshes.push({
- mesh: initialMesh,
- body: body
- });
- return body;
- };
- OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) {
- var bodyParameters = null;
- var mesh = part.mesh;
- // We need the bounding box/sphere info to compute the physics body
- mesh.computeWorldMatrix();
- switch (part.impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- bodyParameters = {
- type: 'sphere',
- /* bug with oimo : sphere needs 3 sizes in this case */
- size: [size, -1, -1],
- pos: [mesh.position.x, mesh.position.y, mesh.position.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- var relativePosition = mesh.position;
- bodyParameters = {
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [relativePosition.x, relativePosition.y, relativePosition.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- }
- return bodyParameters;
- };
- OimoJSPlugin.prototype.unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- if (registeredMesh.body) {
- this._world.removeRigidBody(registeredMesh.body.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- OimoJSPlugin.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- }
- }
- };
- OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- // Get object mass to have a behaviour similar to cannon.js
- var mass = registeredMesh.body.body.massInfo.mass;
- // The force is scaled with the mass of object
- registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass));
- return;
- }
- }
- };
- OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body.body;
- }
- else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body.body;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- if (!options) {
- options = {};
- }
- new OIMO.Link({
- type: options.type,
- body1: body1,
- body2: body2,
- min: options.min,
- max: options.max,
- axe1: options.axe1,
- axe2: options.axe2,
- pos1: [pivot1.x, pivot1.y, pivot1.z],
- pos2: [pivot2.x, pivot2.y, pivot2.z],
- collision: options.collision,
- spring: options.spring,
- world: this._world
- });
- return true;
- };
- OimoJSPlugin.prototype.dispose = function () {
- this._world.clear();
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- OimoJSPlugin.prototype.isSupported = function () {
- return OIMO !== undefined;
- };
- OimoJSPlugin.prototype._getLastShape = function (body) {
- var lastShape = body.shapes;
- while (lastShape.next) {
- lastShape = lastShape.next;
- }
- return lastShape;
- };
- OimoJSPlugin.prototype.runOneStep = function (time) {
- this._world.step();
- // Update the position of all registered meshes
- var i = this._registeredMeshes.length;
- var m;
- while (i--) {
- var body = this._registeredMeshes[i].body.body;
- var mesh = this._registeredMeshes[i].mesh;
- var delta = this._registeredMeshes[i].delta;
- if (!body.sleeping) {
- if (body.shapes.next) {
- var parentShape = this._getLastShape(body);
- mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
- mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
- mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
- var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- mesh.rotationQuaternion.fromRotationMatrix(mtx);
- mesh.computeWorldMatrix();
- }
- else {
- m = body.getMatrix();
- mtx = BABYLON.Matrix.FromArray(m);
- // Body position
- var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14];
- if (!delta) {
- mesh.position.x = bodyX;
- mesh.position.y = bodyY;
- mesh.position.z = bodyZ;
- }
- else {
- mesh.position.x = bodyX + delta.x;
- mesh.position.y = bodyY + delta.y;
- mesh.position.z = bodyZ + delta.z;
- }
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- BABYLON.Quaternion.FromRotationMatrixToRef(mtx, mesh.rotationQuaternion);
- mesh.computeWorldMatrix();
- }
- }
- }
- };
- return OimoJSPlugin;
- })();
- BABYLON.OimoJSPlugin = OimoJSPlugin;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PhysicsEngine = (function () {
- function PhysicsEngine(plugin) {
- this._currentPlugin = plugin || new BABYLON.OimoJSPlugin();
- }
- PhysicsEngine.prototype._initialize = function (gravity) {
- this._currentPlugin.initialize();
- this._setGravity(gravity);
- };
- PhysicsEngine.prototype._runOneStep = function (delta) {
- if (delta > 0.1) {
- delta = 0.1;
- }
- else if (delta <= 0) {
- delta = 1.0 / 60.0;
- }
- this._currentPlugin.runOneStep(delta);
- };
- PhysicsEngine.prototype._setGravity = function (gravity) {
- this.gravity = gravity || new BABYLON.Vector3(0, -9.807, 0);
- this._currentPlugin.setGravity(this.gravity);
- };
- PhysicsEngine.prototype._registerMesh = function (mesh, impostor, options) {
- return this._currentPlugin.registerMesh(mesh, impostor, options);
- };
- PhysicsEngine.prototype._registerMeshesAsCompound = function (parts, options) {
- return this._currentPlugin.registerMeshesAsCompound(parts, options);
- };
- PhysicsEngine.prototype._unregisterMesh = function (mesh) {
- this._currentPlugin.unregisterMesh(mesh);
- };
- PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) {
- this._currentPlugin.applyImpulse(mesh, force, contactPoint);
- };
- PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
- return this._currentPlugin.createLink(mesh1, mesh2, pivot1, pivot2, options);
- };
- PhysicsEngine.prototype._updateBodyPosition = function (mesh) {
- this._currentPlugin.updateBodyPosition(mesh);
- };
- PhysicsEngine.prototype.dispose = function () {
- this._currentPlugin.dispose();
- };
- PhysicsEngine.prototype.isSupported = function () {
- return this._currentPlugin.isSupported();
- };
- // Statics
- PhysicsEngine.NoImpostor = 0;
- PhysicsEngine.SphereImpostor = 1;
- PhysicsEngine.BoxImpostor = 2;
- PhysicsEngine.PlaneImpostor = 3;
- PhysicsEngine.MeshImpostor = 4;
- PhysicsEngine.CapsuleImpostor = 5;
- PhysicsEngine.ConeImpostor = 6;
- PhysicsEngine.CylinderImpostor = 7;
- PhysicsEngine.ConvexHullImpostor = 8;
- PhysicsEngine.Epsilon = 0.001;
- return PhysicsEngine;
- })();
- BABYLON.PhysicsEngine = PhysicsEngine;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var serializeLight = function (light) {
- var serializationObject = {};
- serializationObject.name = light.name;
- serializationObject.id = light.id;
- serializationObject.tags = BABYLON.Tags.GetTags(light);
- if (light instanceof BABYLON.PointLight) {
- serializationObject.type = 0;
- serializationObject.position = (light).position.asArray();
- }
- else if (light instanceof BABYLON.DirectionalLight) {
- serializationObject.type = 1;
- var directionalLight = light;
- serializationObject.position = directionalLight.position.asArray();
- serializationObject.direction = directionalLight.direction.asArray();
- }
- else if (light instanceof BABYLON.SpotLight) {
- serializationObject.type = 2;
- var spotLight = light;
- serializationObject.position = spotLight.position.asArray();
- serializationObject.direction = spotLight.position.asArray();
- serializationObject.angle = spotLight.angle;
- serializationObject.exponent = spotLight.exponent;
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- serializationObject.type = 3;
- var hemisphericLight = light;
- serializationObject.direction = hemisphericLight.direction.asArray();
- serializationObject.groundColor = hemisphericLight.groundColor.asArray();
- }
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.range = light.range;
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- return serializationObject;
- };
- var serializeFresnelParameter = function (fresnelParameter) {
- var serializationObject = {};
- serializationObject.isEnabled = fresnelParameter.isEnabled;
- serializationObject.leftColor = fresnelParameter.leftColor;
- serializationObject.rightColor = fresnelParameter.rightColor;
- serializationObject.bias = fresnelParameter.bias;
- serializationObject.power = fresnelParameter.power;
- return serializationObject;
- };
- var serializeAnimation;
- var appendAnimations = function (source, destination) {
- if (source.animations) {
- destination.animations = [];
- for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
- var animation = source.animations[animationIndex];
- destination.animations.push(serializeAnimation(animation));
- }
- }
- };
- var serializeCamera = function (camera) {
- var serializationObject = {};
- serializationObject.name = camera.name;
- serializationObject.tags = BABYLON.Tags.GetTags(camera);
- serializationObject.id = camera.id;
- serializationObject.position = camera.position.asArray();
- // Parent
- if (camera.parent) {
- serializationObject.parentId = camera.parent.id;
- }
- serializationObject.fov = camera.fov;
- serializationObject.minZ = camera.minZ;
- serializationObject.maxZ = camera.maxZ;
- serializationObject.inertia = camera.inertia;
- //setting the type
- if (camera instanceof BABYLON.FreeCamera) {
- serializationObject.type = "FreeCamera";
- }
- else if (camera instanceof BABYLON.ArcRotateCamera) {
- serializationObject.type = "ArcRotateCamera";
- }
- else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- serializationObject.type = "AnaglyphArcRotateCamera";
- }
- else if (camera instanceof BABYLON.GamepadCamera) {
- serializationObject.type = "GamepadCamera";
- }
- else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
- serializationObject.type = "AnaglyphFreeCamera";
- }
- else if (camera instanceof BABYLON.DeviceOrientationCamera) {
- serializationObject.type = "DeviceOrientationCamera";
- }
- else if (camera instanceof BABYLON.FollowCamera) {
- serializationObject.type = "FollowCamera";
- }
- else if (camera instanceof BABYLON.TouchCamera) {
- serializationObject.type = "TouchCamera";
- }
- else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
- serializationObject.type = "VirtualJoysticksCamera";
- }
- else if (camera instanceof BABYLON.WebVRFreeCamera) {
- serializationObject.type = "WebVRFreeCamera";
- }
- else if (camera instanceof BABYLON.VRDeviceOrientationFreeCamera) {
- serializationObject.type = "VRDeviceOrientationFreeCamera";
- }
- //special properties of specific cameras
- if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- var arcCamera = camera;
- serializationObject.alpha = arcCamera.alpha;
- serializationObject.beta = arcCamera.beta;
- serializationObject.radius = arcCamera.radius;
- if (arcCamera.target && arcCamera.target.id) {
- serializationObject.lockedTargetId = arcCamera.target.id;
- }
- }
- else if (camera instanceof BABYLON.FollowCamera) {
- var followCam = camera;
- serializationObject.radius = followCam.radius;
- serializationObject.heightOffset = followCam.heightOffset;
- serializationObject.rotationOffset = followCam.rotationOffset;
- }
- else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
- if (camera['_interaxialDistance'] !== undefined) {
- serializationObject.interaxial_distance = BABYLON.Tools.ToDegrees(camera['_interaxialDistance']);
- }
- }
- //general properties that not all cameras have. The [] is due to typescript's type safety
- if (camera['speed'] !== undefined) {
- serializationObject.speed = camera['speed'];
- }
- if (camera['target'] && camera['target'] instanceof BABYLON.Vector3) {
- serializationObject.target = camera['target'].asArray();
- }
- // Target
- if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
- serializationObject.rotation = camera['rotation'].asArray();
- }
- // Locked target
- if (camera['lockedTarget'] && camera['lockedTarget'].id) {
- serializationObject.lockedTargetId = camera['lockedTarget'].id;
- }
- serializationObject.checkCollisions = camera['checkCollisions'] || false;
- serializationObject.applyGravity = camera['applyGravity'] || false;
- if (camera['ellipsoid']) {
- serializationObject.ellipsoid = camera['ellipsoid'].asArray();
- }
- // Animations
- appendAnimations(camera, serializationObject);
- // Layer mask
- serializationObject.layerMask = camera.layerMask;
- return serializationObject;
- };
- serializeAnimation = function (animation) {
- var serializationObject = {};
- serializationObject.name = animation.name;
- serializationObject.property = animation.targetProperty;
- serializationObject.framePerSecond = animation.framePerSecond;
- serializationObject.dataType = animation.dataType;
- serializationObject.loopBehavior = animation.loopMode;
- var dataType = animation.dataType;
- serializationObject.keys = [];
- var keys = animation.getKeys();
- for (var index = 0; index < keys.length; index++) {
- var animationKey = keys[index];
- var key = {};
- key.frame = animationKey.frame;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- key.values = [animationKey.value];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- key.values = animationKey.value.asArray();
- break;
- }
- serializationObject.keys.push(key);
- }
- return serializationObject;
- };
- var serializeMultiMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.materials = [];
- for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
- var subMat = material.subMaterials[matIndex];
- if (subMat) {
- serializationObject.materials.push(subMat.id);
- }
- else {
- serializationObject.materials.push(null);
- }
- }
- return serializationObject;
- };
- var serializeTexture;
- var serializeMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.ambient = material.ambientColor.asArray();
- serializationObject.diffuse = material.diffuseColor.asArray();
- serializationObject.specular = material.specularColor.asArray();
- serializationObject.specularPower = material.specularPower;
- serializationObject.emissive = material.emissiveColor.asArray();
- serializationObject.useReflectionFresnelFromSpecular = serializationObject.useReflectionFresnelFromSpecular;
- serializationObject.useEmissiveAsIllumination = serializationObject.useEmissiveAsIllumination;
- serializationObject.alpha = material.alpha;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.backFaceCulling = material.backFaceCulling;
- if (material.diffuseTexture) {
- serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
- }
- if (material.diffuseFresnelParameters) {
- serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
- }
- if (material.ambientTexture) {
- serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
- }
- if (material.opacityTexture) {
- serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
- }
- if (material.opacityFresnelParameters) {
- serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
- }
- if (material.reflectionTexture) {
- serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
- }
- if (material.reflectionFresnelParameters) {
- serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
- }
- if (material.emissiveTexture) {
- serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
- }
- if (material.lightmapTexture) {
- serializationObject.lightmapTexture = serializeTexture(material.lightmapTexture);
- serializationObject.lightmapThreshold = material.lightmapThreshold;
- }
- if (material.emissiveFresnelParameters) {
- serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
- }
- if (material.specularTexture) {
- serializationObject.specularTexture = serializeTexture(material.specularTexture);
- }
- if (material.bumpTexture) {
- serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
- }
- return serializationObject;
- };
- serializeTexture = function (texture) {
- var serializationObject = {};
- if (!texture.name) {
- return null;
- }
- if (texture instanceof BABYLON.CubeTexture) {
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.isCube = true;
- serializationObject.level = texture.level;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- return serializationObject;
- }
- var index;
- if (texture instanceof BABYLON.MirrorTexture) {
- var mirrorTexture = texture;
- serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < mirrorTexture.renderList.length; index++) {
- serializationObject.renderList.push(mirrorTexture.renderList[index].id);
- }
- serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
- }
- else if (texture instanceof BABYLON.RenderTargetTexture) {
- var renderTargetTexture = texture;
- serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < renderTargetTexture.renderList.length; index++) {
- serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
- }
- }
- var regularTexture = texture;
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesIndex = texture.coordinatesIndex;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- serializationObject.uOffset = regularTexture.uOffset;
- serializationObject.vOffset = regularTexture.vOffset;
- serializationObject.uScale = regularTexture.uScale;
- serializationObject.vScale = regularTexture.vScale;
- serializationObject.uAng = regularTexture.uAng;
- serializationObject.vAng = regularTexture.vAng;
- serializationObject.wAng = regularTexture.wAng;
- serializationObject.wrapU = texture.wrapU;
- serializationObject.wrapV = texture.wrapV;
- // Animations
- appendAnimations(texture, serializationObject);
- return serializationObject;
- };
- var serializeSkeleton = function (skeleton) {
- var serializationObject = {};
- serializationObject.name = skeleton.name;
- serializationObject.id = skeleton.id;
- serializationObject.bones = [];
- for (var index = 0; index < skeleton.bones.length; index++) {
- var bone = skeleton.bones[index];
- var serializedBone = {
- parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
- name: bone.name,
- matrix: bone.getLocalMatrix().toArray()
- };
- serializationObject.bones.push(serializedBone);
- if (bone.animations && bone.animations.length > 0) {
- serializedBone.animation = serializeAnimation(bone.animations[0]);
- }
- }
- return serializationObject;
- };
- var serializeParticleSystem = function (particleSystem) {
- var serializationObject = {};
- serializationObject.emitterId = particleSystem.emitter.id;
- serializationObject.capacity = particleSystem.getCapacity();
- if (particleSystem.particleTexture) {
- serializationObject.textureName = particleSystem.particleTexture.name;
- }
- serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
- serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
- serializationObject.minSize = particleSystem.minSize;
- serializationObject.maxSize = particleSystem.maxSize;
- serializationObject.minLifeTime = particleSystem.minLifeTime;
- serializationObject.maxLifeTime = particleSystem.maxLifeTime;
- serializationObject.emitRate = particleSystem.emitRate;
- serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
- serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
- serializationObject.gravity = particleSystem.gravity.asArray();
- serializationObject.direction1 = particleSystem.direction1.asArray();
- serializationObject.direction2 = particleSystem.direction2.asArray();
- serializationObject.color1 = particleSystem.color1.asArray();
- serializationObject.color2 = particleSystem.color2.asArray();
- serializationObject.colorDead = particleSystem.colorDead.asArray();
- serializationObject.updateSpeed = particleSystem.updateSpeed;
- serializationObject.targetStopDuration = particleSystem.targetStopDuration;
- serializationObject.textureMask = particleSystem.textureMask.asArray();
- serializationObject.blendMode = particleSystem.blendMode;
- return serializationObject;
- };
- var serializeLensFlareSystem = function (lensFlareSystem) {
- var serializationObject = {};
- serializationObject.emitterId = lensFlareSystem.getEmitter().id;
- serializationObject.borderLimit = lensFlareSystem.borderLimit;
- serializationObject.flares = [];
- for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
- var flare = lensFlareSystem.lensFlares[index];
- serializationObject.flares.push({
- size: flare.size,
- position: flare.position,
- color: flare.color.asArray(),
- textureName: BABYLON.Tools.GetFilename(flare.texture.name)
- });
- }
- return serializationObject;
- };
- var serializeShadowGenerator = function (light) {
- var serializationObject = {};
- var shadowGenerator = light.getShadowGenerator();
- serializationObject.lightId = light.id;
- serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
- serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
- serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
- serializationObject.renderList = [];
- for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
- var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
- serializationObject.renderList.push(mesh.id);
- }
- return serializationObject;
- };
- var serializedGeometries = [];
- var serializeVertexData;
- var serializeTorusKnot;
- var serializePlane;
- var serializeGround;
- var serializeTorus;
- var serializeCylinder;
- var serializeSphere;
- var serializeBox;
- var serializeGeometry = function (geometry, serializationGeometries) {
- if (serializedGeometries[geometry.id]) {
- return;
- }
- if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
- serializationGeometries.boxes.push(serializeBox(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
- serializationGeometries.spheres.push(serializeSphere(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
- serializationGeometries.cylinders.push(serializeCylinder(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
- serializationGeometries.toruses.push(serializeTorus(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
- serializationGeometries.grounds.push(serializeGround(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
- serializationGeometries.planes.push(serializePlane(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
- serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
- throw new Error("Unknown primitive type");
- }
- else {
- serializationGeometries.vertexData.push(serializeVertexData(geometry));
- }
- serializedGeometries[geometry.id] = true;
- };
- var serializeGeometryBase = function (geometry) {
- var serializationObject = {};
- serializationObject.id = geometry.id;
- if (BABYLON.Tags.HasTags(geometry)) {
- serializationObject.tags = BABYLON.Tags.GetTags(geometry);
- }
- return serializationObject;
- };
- serializeVertexData = function (vertexData) {
- var serializationObject = serializeGeometryBase(vertexData);
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
- serializationObject.uvs3 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV3Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
- serializationObject.uvs4 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV4Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
- serializationObject.uvs5 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV5Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
- serializationObject.uvs6 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV6Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
- serializationObject.matricesIndices._isExpanded = true;
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- serializationObject.indices = vertexData.getIndices();
- return serializationObject;
- };
- var serializePrimitive = function (primitive) {
- var serializationObject = serializeGeometryBase(primitive);
- serializationObject.canBeRegenerated = primitive.canBeRegenerated();
- return serializationObject;
- };
- serializeBox = function (box) {
- var serializationObject = serializePrimitive(box);
- serializationObject.size = box.size;
- return serializationObject;
- };
- serializeSphere = function (sphere) {
- var serializationObject = serializePrimitive(sphere);
- serializationObject.segments = sphere.segments;
- serializationObject.diameter = sphere.diameter;
- return serializationObject;
- };
- serializeCylinder = function (cylinder) {
- var serializationObject = serializePrimitive(cylinder);
- serializationObject.height = cylinder.height;
- serializationObject.diameterTop = cylinder.diameterTop;
- serializationObject.diameterBottom = cylinder.diameterBottom;
- serializationObject.tessellation = cylinder.tessellation;
- return serializationObject;
- };
- serializeTorus = function (torus) {
- var serializationObject = serializePrimitive(torus);
- serializationObject.diameter = torus.diameter;
- serializationObject.thickness = torus.thickness;
- serializationObject.tessellation = torus.tessellation;
- return serializationObject;
- };
- serializeGround = function (ground) {
- var serializationObject = serializePrimitive(ground);
- serializationObject.width = ground.width;
- serializationObject.height = ground.height;
- serializationObject.subdivisions = ground.subdivisions;
- return serializationObject;
- };
- serializePlane = function (plane) {
- var serializationObject = serializePrimitive(plane);
- serializationObject.size = plane.size;
- return serializationObject;
- };
- serializeTorusKnot = function (torusKnot) {
- var serializationObject = serializePrimitive(torusKnot);
- serializationObject.radius = torusKnot.radius;
- serializationObject.tube = torusKnot.tube;
- serializationObject.radialSegments = torusKnot.radialSegments;
- serializationObject.tubularSegments = torusKnot.tubularSegments;
- serializationObject.p = torusKnot.p;
- serializationObject.q = torusKnot.q;
- return serializationObject;
- };
- var serializeMesh = function (mesh, serializationScene) {
- var serializationObject = {};
- serializationObject.name = mesh.name;
- serializationObject.id = mesh.id;
- if (BABYLON.Tags.HasTags(mesh)) {
- serializationObject.tags = BABYLON.Tags.GetTags(mesh);
- }
- serializationObject.position = mesh.position.asArray();
- if (mesh.rotationQuaternion) {
- serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
- }
- else if (mesh.rotation) {
- serializationObject.rotation = mesh.rotation.asArray();
- }
- serializationObject.scaling = mesh.scaling.asArray();
- serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
- serializationObject.isEnabled = mesh.isEnabled();
- serializationObject.isVisible = mesh.isVisible;
- serializationObject.infiniteDistance = mesh.infiniteDistance;
- serializationObject.pickable = mesh.isPickable;
- serializationObject.receiveShadows = mesh.receiveShadows;
- serializationObject.billboardMode = mesh.billboardMode;
- serializationObject.visibility = mesh.visibility;
- serializationObject.checkCollisions = mesh.checkCollisions;
- // Parent
- if (mesh.parent) {
- serializationObject.parentId = mesh.parent.id;
- }
- // Geometry
- var geometry = mesh._geometry;
- if (geometry) {
- var geometryId = geometry.id;
- serializationObject.geometryId = geometryId;
- if (!mesh.getScene().getGeometryByID(geometryId)) {
- // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
- serializeGeometry(geometry, serializationScene.geometries);
- }
- // SubMeshes
- serializationObject.subMeshes = [];
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- serializationObject.subMeshes.push({
- materialIndex: subMesh.materialIndex,
- verticesStart: subMesh.verticesStart,
- verticesCount: subMesh.verticesCount,
- indexStart: subMesh.indexStart,
- indexCount: subMesh.indexCount
- });
- }
- }
- // Material
- if (mesh.material) {
- serializationObject.materialId = mesh.material.id;
- }
- else {
- mesh.material = null;
- }
- // Skeleton
- if (mesh.skeleton) {
- serializationObject.skeletonId = mesh.skeleton.id;
- }
- // Physics
- if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
- serializationObject.physicsMass = mesh.getPhysicsMass();
- serializationObject.physicsFriction = mesh.getPhysicsFriction();
- serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
- switch (mesh.getPhysicsImpostor()) {
- case BABYLON.PhysicsEngine.BoxImpostor:
- serializationObject.physicsImpostor = 1;
- break;
- case BABYLON.PhysicsEngine.SphereImpostor:
- serializationObject.physicsImpostor = 2;
- break;
- }
- }
- // Instances
- serializationObject.instances = [];
- for (var index = 0; index < mesh.instances.length; index++) {
- var instance = mesh.instances[index];
- var serializationInstance = {
- name: instance.name,
- position: instance.position.asArray(),
- rotation: instance.rotation.asArray(),
- rotationQuaternion: instance.rotationQuaternion.asArray(),
- scaling: instance.scaling.asArray()
- };
- serializationObject.instances.push(serializationInstance);
- // Animations
- appendAnimations(instance, serializationInstance);
- }
- // Animations
- appendAnimations(mesh, serializationObject);
- // Layer mask
- serializationObject.layerMask = mesh.layerMask;
- return serializationObject;
- };
- var finalizeSingleMesh = function (mesh, serializationObject) {
- //only works if the mesh is already loaded
- if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
- //serialize material
- if (mesh.material) {
- if (mesh.material instanceof BABYLON.StandardMaterial) {
- serializationObject.materials = serializationObject.materials || [];
- if (!serializationObject.materials.some(function (mat) { return (mat.id === mesh.material.id); })) {
- serializationObject.materials.push(serializeMaterial(mesh.material));
- }
- }
- else if (mesh.material instanceof BABYLON.MultiMaterial) {
- serializationObject.multiMaterials = serializationObject.multiMaterials || [];
- if (!serializationObject.multiMaterials.some(function (mat) { return (mat.id === mesh.material.id); })) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(mesh.material));
- }
- }
- }
- //serialize geometry
- var geometry = mesh._geometry;
- if (geometry) {
- if (!serializationObject.geometries) {
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- }
- serializeGeometry(geometry, serializationObject.geometries);
- }
- // Skeletons
- if (mesh.skeleton) {
- serializationObject.skeletons = serializationObject.skeletons || [];
- serializationObject.skeletons.push(serializeSkeleton(mesh.skeleton));
- }
- //serialize the actual mesh
- serializationObject.meshes = serializationObject.meshes || [];
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- };
- var SceneSerializer = (function () {
- function SceneSerializer() {
- }
- SceneSerializer.Serialize = function (scene) {
- var serializationObject = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- var index;
- var light;
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- serializationObject.lights.push(serializeLight(light));
- }
- // Cameras
- serializationObject.cameras = [];
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- serializationObject.cameras.push(serializeCamera(camera));
- }
- if (scene.activeCamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Materials
- serializationObject.materials = [];
- serializationObject.multiMaterials = [];
- var material;
- for (index = 0; index < scene.materials.length; index++) {
- material = scene.materials[index];
- serializationObject.materials.push(serializeMaterial(material));
- }
- // MultiMaterials
- serializationObject.multiMaterials = [];
- for (index = 0; index < scene.multiMaterials.length; index++) {
- var multiMaterial = scene.multiMaterials[index];
- serializationObject.multiMaterials.push(serializeMultiMaterial(multiMaterial));
- }
- for (index = 0; index < scene.materials.length; index++) {
- material = scene.materials[index];
- if (material instanceof BABYLON.StandardMaterial) {
- serializationObject.materials.push(serializeMaterial(material));
- }
- else if (material instanceof BABYLON.MultiMaterial) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(material));
- }
- }
- // Skeletons
- serializationObject.skeletons = [];
- for (index = 0; index < scene.skeletons.length; index++) {
- serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
- }
- // Geometries
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- serializedGeometries = [];
- var geometries = scene.getGeometries();
- for (index = 0; index < geometries.length; index++) {
- var geometry = geometries[index];
- if (geometry.isReady()) {
- serializeGeometry(geometry, serializationObject.geometries);
- }
- }
- // Meshes
- serializationObject.meshes = [];
- for (index = 0; index < scene.meshes.length; index++) {
- var abstractMesh = scene.meshes[index];
- if (abstractMesh instanceof BABYLON.Mesh) {
- var mesh = abstractMesh;
- if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- }
- // Particles Systems
- serializationObject.particleSystems = [];
- for (index = 0; index < scene.particleSystems.length; index++) {
- serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
- }
- // Lens flares
- serializationObject.lensFlareSystems = [];
- for (index = 0; index < scene.lensFlareSystems.length; index++) {
- serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
- }
- // Shadows
- serializationObject.shadowGenerators = [];
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- if (light.getShadowGenerator()) {
- serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
- }
- }
- return serializationObject;
- };
- SceneSerializer.SerializeMesh = function (toSerialize /* Mesh || Mesh[] */, withParents, withChildren) {
- if (withParents === void 0) { withParents = false; }
- if (withChildren === void 0) { withChildren = false; }
- var serializationObject = {};
- toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];
- if (withParents || withChildren) {
- //deliberate for loop! not for each, appended should be processed as well.
- for (var i = 0; i < toSerialize.length; ++i) {
- if (withChildren) {
- toSerialize[i].getDescendants().forEach(function (node) {
- if (node instanceof BABYLON.Mesh && (toSerialize.indexOf(node) < 0)) {
- toSerialize.push(node);
- }
- });
- }
- //make sure the array doesn't contain the object already
- if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0)) {
- toSerialize.push(toSerialize[i].parent);
- }
- }
- }
- toSerialize.forEach(function (mesh) {
- finalizeSingleMesh(mesh, serializationObject);
- });
- return serializationObject;
- };
- return SceneSerializer;
- })();
- BABYLON.SceneSerializer = SceneSerializer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // Unique ID when we import meshes from Babylon to CSG
- var currentCSGMeshId = 0;
- // # class Vertex
- // Represents a vertex of a polygon. Use your own vertex class instead of this
- // one to provide additional features like texture coordinates and vertex
- // colors. Custom vertex classes need to provide a `pos` property and `clone()`,
- // `flip()`, and `interpolate()` methods that behave analogous to the ones
- // defined by `BABYLON.CSG.Vertex`. This class provides `normal` so convenience
- // functions like `BABYLON.CSG.sphere()` can return a smooth vertex normal, but `normal`
- // is not used anywhere else.
- // Same goes for uv, it allows to keep the original vertex uv coordinates of the 2 meshes
- var Vertex = (function () {
- function Vertex(pos, normal, uv) {
- this.pos = pos;
- this.normal = normal;
- this.uv = uv;
- }
- Vertex.prototype.clone = function () {
- return new Vertex(this.pos.clone(), this.normal.clone(), this.uv.clone());
- };
- // Invert all orientation-specific data (e.g. vertex normal). Called when the
- // orientation of a polygon is flipped.
- Vertex.prototype.flip = function () {
- this.normal = this.normal.scale(-1);
- };
- // Create a new vertex between this vertex and `other` by linearly
- // interpolating all properties using a parameter of `t`. Subclasses should
- // override this to interpolate additional properties.
- Vertex.prototype.interpolate = function (other, t) {
- return new Vertex(BABYLON.Vector3.Lerp(this.pos, other.pos, t), BABYLON.Vector3.Lerp(this.normal, other.normal, t), BABYLON.Vector2.Lerp(this.uv, other.uv, t));
- };
- return Vertex;
- })();
- // # class Plane
- // Represents a plane in 3D space.
- var Plane = (function () {
- function Plane(normal, w) {
- this.normal = normal;
- this.w = w;
- }
- Plane.FromPoints = function (a, b, c) {
- var v0 = c.subtract(a);
- var v1 = b.subtract(a);
- if (v0.lengthSquared() === 0 || v1.lengthSquared() === 0) {
- return null;
- }
- var n = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(v0, v1));
- return new Plane(n, BABYLON.Vector3.Dot(n, a));
- };
- Plane.prototype.clone = function () {
- return new Plane(this.normal.clone(), this.w);
- };
- Plane.prototype.flip = function () {
- this.normal.scaleInPlace(-1);
- this.w = -this.w;
- };
- // Split `polygon` by this plane if needed, then put the polygon or polygon
- // fragments in the appropriate lists. Coplanar polygons go into either
- // `coplanarFront` or `coplanarBack` depending on their orientation with
- // respect to this plane. Polygons in front or in back of this plane go into
- // either `front` or `back`.
- Plane.prototype.splitPolygon = function (polygon, coplanarFront, coplanarBack, front, back) {
- var COPLANAR = 0;
- var FRONT = 1;
- var BACK = 2;
- var SPANNING = 3;
- // Classify each point as well as the entire polygon into one of the above
- // four classes.
- var polygonType = 0;
- var types = [];
- for (var i = 0; i < polygon.vertices.length; i++) {
- var t = BABYLON.Vector3.Dot(this.normal, polygon.vertices[i].pos) - this.w;
- var type = (t < -Plane.EPSILON) ? BACK : (t > Plane.EPSILON) ? FRONT : COPLANAR;
- polygonType |= type;
- types.push(type);
- }
- // Put the polygon in the correct list, splitting it when necessary.
- switch (polygonType) {
- case COPLANAR:
- (BABYLON.Vector3.Dot(this.normal, polygon.plane.normal) > 0 ? coplanarFront : coplanarBack).push(polygon);
- break;
- case FRONT:
- front.push(polygon);
- break;
- case BACK:
- back.push(polygon);
- break;
- case SPANNING:
- var f = [], b = [];
- for (i = 0; i < polygon.vertices.length; i++) {
- var j = (i + 1) % polygon.vertices.length;
- var ti = types[i], tj = types[j];
- var vi = polygon.vertices[i], vj = polygon.vertices[j];
- if (ti != BACK)
- f.push(vi);
- if (ti != FRONT)
- b.push(ti != BACK ? vi.clone() : vi);
- if ((ti | tj) == SPANNING) {
- t = (this.w - BABYLON.Vector3.Dot(this.normal, vi.pos)) / BABYLON.Vector3.Dot(this.normal, vj.pos.subtract(vi.pos));
- var v = vi.interpolate(vj, t);
- f.push(v);
- b.push(v.clone());
- }
- }
- if (f.length >= 3) {
- var poly = new Polygon(f, polygon.shared);
- if (poly.plane)
- front.push(poly);
- }
- if (b.length >= 3) {
- poly = new Polygon(b, polygon.shared);
- if (poly.plane)
- back.push(poly);
- }
- break;
- }
- };
- // `BABYLON.CSG.Plane.EPSILON` is the tolerance used by `splitPolygon()` to decide if a
- // point is on the plane.
- Plane.EPSILON = 1e-5;
- return Plane;
- })();
- // # class Polygon
- // Represents a convex polygon. The vertices used to initialize a polygon must
- // be coplanar and form a convex loop.
- //
- // Each convex polygon has a `shared` property, which is shared between all
- // polygons that are clones of each other or were split from the same polygon.
- // This can be used to define per-polygon properties (such as surface color).
- var Polygon = (function () {
- function Polygon(vertices, shared) {
- this.vertices = vertices;
- this.shared = shared;
- this.plane = Plane.FromPoints(vertices[0].pos, vertices[1].pos, vertices[2].pos);
- }
- Polygon.prototype.clone = function () {
- var vertices = this.vertices.map(function (v) { return v.clone(); });
- return new Polygon(vertices, this.shared);
- };
- Polygon.prototype.flip = function () {
- this.vertices.reverse().map(function (v) { v.flip(); });
- this.plane.flip();
- };
- return Polygon;
- })();
- // # class Node
- // Holds a node in a BSP tree. A BSP tree is built from a collection of polygons
- // by picking a polygon to split along. That polygon (and all other coplanar
- // polygons) are added directly to that node and the other polygons are added to
- // the front and/or back subtrees. This is not a leafy BSP tree since there is
- // no distinction between internal and leaf nodes.
- var Node = (function () {
- function Node(polygons) {
- this.plane = null;
- this.front = null;
- this.back = null;
- this.polygons = [];
- if (polygons) {
- this.build(polygons);
- }
- }
- Node.prototype.clone = function () {
- var node = new Node();
- node.plane = this.plane && this.plane.clone();
- node.front = this.front && this.front.clone();
- node.back = this.back && this.back.clone();
- node.polygons = this.polygons.map(function (p) { return p.clone(); });
- return node;
- };
- // Convert solid space to empty space and empty space to solid space.
- Node.prototype.invert = function () {
- for (var i = 0; i < this.polygons.length; i++) {
- this.polygons[i].flip();
- }
- if (this.plane) {
- this.plane.flip();
- }
- if (this.front) {
- this.front.invert();
- }
- if (this.back) {
- this.back.invert();
- }
- var temp = this.front;
- this.front = this.back;
- this.back = temp;
- };
- // Recursively remove all polygons in `polygons` that are inside this BSP
- // tree.
- Node.prototype.clipPolygons = function (polygons) {
- if (!this.plane)
- return polygons.slice();
- var front = [], back = [];
- for (var i = 0; i < polygons.length; i++) {
- this.plane.splitPolygon(polygons[i], front, back, front, back);
- }
- if (this.front) {
- front = this.front.clipPolygons(front);
- }
- if (this.back) {
- back = this.back.clipPolygons(back);
- }
- else {
- back = [];
- }
- return front.concat(back);
- };
- // Remove all polygons in this BSP tree that are inside the other BSP tree
- // `bsp`.
- Node.prototype.clipTo = function (bsp) {
- this.polygons = bsp.clipPolygons(this.polygons);
- if (this.front)
- this.front.clipTo(bsp);
- if (this.back)
- this.back.clipTo(bsp);
- };
- // Return a list of all polygons in this BSP tree.
- Node.prototype.allPolygons = function () {
- var polygons = this.polygons.slice();
- if (this.front)
- polygons = polygons.concat(this.front.allPolygons());
- if (this.back)
- polygons = polygons.concat(this.back.allPolygons());
- return polygons;
- };
- // Build a BSP tree out of `polygons`. When called on an existing tree, the
- // new polygons are filtered down to the bottom of the tree and become new
- // nodes there. Each set of polygons is partitioned using the first polygon
- // (no heuristic is used to pick a good split).
- Node.prototype.build = function (polygons) {
- if (!polygons.length)
- return;
- if (!this.plane)
- this.plane = polygons[0].plane.clone();
- var front = [], back = [];
- for (var i = 0; i < polygons.length; i++) {
- this.plane.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
- }
- if (front.length) {
- if (!this.front)
- this.front = new Node();
- this.front.build(front);
- }
- if (back.length) {
- if (!this.back)
- this.back = new Node();
- this.back.build(back);
- }
- };
- return Node;
- })();
- var CSG = (function () {
- function CSG() {
- this.polygons = new Array();
- }
- // Convert BABYLON.Mesh to BABYLON.CSG
- CSG.FromMesh = function (mesh) {
- var vertex, normal, uv, position, polygon, polygons = new Array(), vertices;
- var matrix, meshPosition, meshRotation, meshRotationQuaternion, meshScaling;
- if (mesh instanceof BABYLON.Mesh) {
- mesh.computeWorldMatrix(true);
- matrix = mesh.getWorldMatrix();
- meshPosition = mesh.position.clone();
- meshRotation = mesh.rotation.clone();
- if (mesh.rotationQuaternion) {
- meshRotationQuaternion = mesh.rotationQuaternion.clone();
- }
- meshScaling = mesh.scaling.clone();
- }
- else {
- throw 'BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh';
- }
- var indices = mesh.getIndices(), positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind), normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind), uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var subMeshes = mesh.subMeshes;
- for (var sm = 0, sml = subMeshes.length; sm < sml; sm++) {
- for (var i = subMeshes[sm].indexStart, il = subMeshes[sm].indexCount + subMeshes[sm].indexStart; i < il; i += 3) {
- vertices = [];
- for (var j = 0; j < 3; j++) {
- var sourceNormal = new BABYLON.Vector3(normals[indices[i + j] * 3], normals[indices[i + j] * 3 + 1], normals[indices[i + j] * 3 + 2]);
- uv = new BABYLON.Vector2(uvs[indices[i + j] * 2], uvs[indices[i + j] * 2 + 1]);
- var sourcePosition = new BABYLON.Vector3(positions[indices[i + j] * 3], positions[indices[i + j] * 3 + 1], positions[indices[i + j] * 3 + 2]);
- position = BABYLON.Vector3.TransformCoordinates(sourcePosition, matrix);
- normal = BABYLON.Vector3.TransformNormal(sourceNormal, matrix);
- vertex = new Vertex(position, normal, uv);
- vertices.push(vertex);
- }
- polygon = new Polygon(vertices, { subMeshId: sm, meshId: currentCSGMeshId, materialIndex: subMeshes[sm].materialIndex });
- // To handle the case of degenerated triangle
- // polygon.plane == null <=> the polygon does not represent 1 single plane <=> the triangle is degenerated
- if (polygon.plane)
- polygons.push(polygon);
- }
- }
- var csg = CSG.FromPolygons(polygons);
- csg.matrix = matrix;
- csg.position = meshPosition;
- csg.rotation = meshRotation;
- csg.scaling = meshScaling;
- csg.rotationQuaternion = meshRotationQuaternion;
- currentCSGMeshId++;
- return csg;
- };
- // Construct a BABYLON.CSG solid from a list of `BABYLON.CSG.Polygon` instances.
- CSG.FromPolygons = function (polygons) {
- var csg = new CSG();
- csg.polygons = polygons;
- return csg;
- };
- CSG.prototype.clone = function () {
- var csg = new CSG();
- csg.polygons = this.polygons.map(function (p) { return p.clone(); });
- csg.copyTransformAttributes(this);
- return csg;
- };
- CSG.prototype.toPolygons = function () {
- return this.polygons;
- };
- CSG.prototype.union = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.unionInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- this.polygons = a.allPolygons();
- };
- CSG.prototype.subtract = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.invert();
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- a.invert();
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.subtractInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.invert();
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- a.invert();
- this.polygons = a.allPolygons();
- };
- CSG.prototype.intersect = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.invert();
- b.clipTo(a);
- b.invert();
- a.clipTo(b);
- b.clipTo(a);
- a.build(b.allPolygons());
- a.invert();
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.intersectInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.invert();
- b.clipTo(a);
- b.invert();
- a.clipTo(b);
- b.clipTo(a);
- a.build(b.allPolygons());
- a.invert();
- this.polygons = a.allPolygons();
- };
- // Return a new BABYLON.CSG solid with solid and empty space switched. This solid is
- // not modified.
- CSG.prototype.inverse = function () {
- var csg = this.clone();
- csg.inverseInPlace();
- return csg;
- };
- CSG.prototype.inverseInPlace = function () {
- this.polygons.map(function (p) { p.flip(); });
- };
- // This is used to keep meshes transformations so they can be restored
- // when we build back a Babylon Mesh
- // NB : All CSG operations are performed in world coordinates
- CSG.prototype.copyTransformAttributes = function (csg) {
- this.matrix = csg.matrix;
- this.position = csg.position;
- this.rotation = csg.rotation;
- this.scaling = csg.scaling;
- this.rotationQuaternion = csg.rotationQuaternion;
- return this;
- };
- // Build Raw mesh from CSG
- // Coordinates here are in world space
- CSG.prototype.buildMeshGeometry = function (name, scene, keepSubMeshes) {
- var matrix = this.matrix.clone();
- matrix.invert();
- var mesh = new BABYLON.Mesh(name, scene), vertices = [], indices = [], normals = [], uvs = [], vertex = BABYLON.Vector3.Zero(), normal = BABYLON.Vector3.Zero(), uv = BABYLON.Vector2.Zero(), polygons = this.polygons, polygonIndices = [0, 0, 0], polygon, vertice_dict = {}, vertex_idx, currentIndex = 0, subMesh_dict = {}, subMesh_obj;
- if (keepSubMeshes) {
- // Sort Polygons, since subMeshes are indices range
- polygons.sort(function (a, b) {
- if (a.shared.meshId === b.shared.meshId) {
- return a.shared.subMeshId - b.shared.subMeshId;
- }
- else {
- return a.shared.meshId - b.shared.meshId;
- }
- });
- }
- for (var i = 0, il = polygons.length; i < il; i++) {
- polygon = polygons[i];
- // Building SubMeshes
- if (!subMesh_dict[polygon.shared.meshId]) {
- subMesh_dict[polygon.shared.meshId] = {};
- }
- if (!subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId]) {
- subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId] = {
- indexStart: +Infinity,
- indexEnd: -Infinity,
- materialIndex: polygon.shared.materialIndex
- };
- }
- subMesh_obj = subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId];
- for (var j = 2, jl = polygon.vertices.length; j < jl; j++) {
- polygonIndices[0] = 0;
- polygonIndices[1] = j - 1;
- polygonIndices[2] = j;
- for (var k = 0; k < 3; k++) {
- vertex.copyFrom(polygon.vertices[polygonIndices[k]].pos);
- normal.copyFrom(polygon.vertices[polygonIndices[k]].normal);
- uv.copyFrom(polygon.vertices[polygonIndices[k]].uv);
- var localVertex = BABYLON.Vector3.TransformCoordinates(vertex, matrix);
- var localNormal = BABYLON.Vector3.TransformNormal(normal, matrix);
- vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z];
- // Check if 2 points can be merged
- if (!(typeof vertex_idx !== 'undefined' &&
- normals[vertex_idx * 3] === localNormal.x &&
- normals[vertex_idx * 3 + 1] === localNormal.y &&
- normals[vertex_idx * 3 + 2] === localNormal.z &&
- uvs[vertex_idx * 2] === uv.x &&
- uvs[vertex_idx * 2 + 1] === uv.y)) {
- vertices.push(localVertex.x, localVertex.y, localVertex.z);
- uvs.push(uv.x, uv.y);
- normals.push(normal.x, normal.y, normal.z);
- vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z] = (vertices.length / 3) - 1;
- }
- indices.push(vertex_idx);
- subMesh_obj.indexStart = Math.min(currentIndex, subMesh_obj.indexStart);
- subMesh_obj.indexEnd = Math.max(currentIndex, subMesh_obj.indexEnd);
- currentIndex++;
- }
- }
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, vertices);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
- mesh.setIndices(indices);
- if (keepSubMeshes) {
- // We offset the materialIndex by the previous number of materials in the CSG mixed meshes
- var materialIndexOffset = 0, materialMaxIndex;
- mesh.subMeshes.length = 0;
- for (var m in subMesh_dict) {
- materialMaxIndex = -1;
- for (var sm in subMesh_dict[m]) {
- subMesh_obj = subMesh_dict[m][sm];
- BABYLON.SubMesh.CreateFromIndices(subMesh_obj.materialIndex + materialIndexOffset, subMesh_obj.indexStart, subMesh_obj.indexEnd - subMesh_obj.indexStart + 1, mesh);
- materialMaxIndex = Math.max(subMesh_obj.materialIndex, materialMaxIndex);
- }
- materialIndexOffset += ++materialMaxIndex;
- }
- }
- return mesh;
- };
- // Build Mesh from CSG taking material and transforms into account
- CSG.prototype.toMesh = function (name, material, scene, keepSubMeshes) {
- var mesh = this.buildMeshGeometry(name, scene, keepSubMeshes);
- mesh.material = material;
- mesh.position.copyFrom(this.position);
- mesh.rotation.copyFrom(this.rotation);
- if (this.rotationQuaternion) {
- mesh.rotationQuaternion = this.rotationQuaternion.clone();
- }
- mesh.scaling.copyFrom(this.scaling);
- mesh.computeWorldMatrix(true);
- return mesh;
- };
- return CSG;
- })();
- BABYLON.CSG = CSG;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VRDistortionCorrectionPostProcess = (function (_super) {
- __extends(VRDistortionCorrectionPostProcess, _super);
- //ANY
- function VRDistortionCorrectionPostProcess(name, camera, isRightEye, vrMetrics) {
- var _this = this;
- _super.call(this, name, "vrDistortionCorrection", [
- 'LensCenter',
- 'Scale',
- 'ScaleIn',
- 'HmdWarpParam'
- ], null, vrMetrics.postProcessScaleFactor, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE, null, null);
- this._isRightEye = isRightEye;
- this._distortionFactors = vrMetrics.distortionK;
- this._postProcessScaleFactor = vrMetrics.postProcessScaleFactor;
- this._lensCenterOffset = vrMetrics.lensCenterOffset;
- this.onSizeChanged = function () {
- _this.aspectRatio = _this.width * .5 / _this.height;
- _this._scaleIn = new BABYLON.Vector2(2, 2 / _this.aspectRatio);
- _this._scaleFactor = new BABYLON.Vector2(.5 * (1 / _this._postProcessScaleFactor), .5 * (1 / _this._postProcessScaleFactor) * _this.aspectRatio);
- _this._lensCenter = new BABYLON.Vector2(_this._isRightEye ? 0.5 - _this._lensCenterOffset * 0.5 : 0.5 + _this._lensCenterOffset * 0.5, 0.5);
- };
- this.onApply = function (effect) {
- effect.setFloat2("LensCenter", _this._lensCenter.x, _this._lensCenter.y);
- effect.setFloat2("Scale", _this._scaleFactor.x, _this._scaleFactor.y);
- effect.setFloat2("ScaleIn", _this._scaleIn.x, _this._scaleIn.y);
- effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]);
- };
- }
- return VRDistortionCorrectionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.VRDistortionCorrectionPostProcess = VRDistortionCorrectionPostProcess;
- })(BABYLON || (BABYLON = {}));
- // Mainly based on these 2 articles :
- // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
- // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
- var BABYLON;
- (function (BABYLON) {
- (function (JoystickAxis) {
- JoystickAxis[JoystickAxis["X"] = 0] = "X";
- JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
- JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
- })(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
- var JoystickAxis = BABYLON.JoystickAxis;
- var VirtualJoystick = (function () {
- function VirtualJoystick(leftJoystick) {
- var _this = this;
- if (leftJoystick) {
- this._leftJoystick = true;
- }
- else {
- this._leftJoystick = false;
- }
- this._joystickIndex = VirtualJoystick._globalJoystickIndex;
- VirtualJoystick._globalJoystickIndex++;
- // By default left & right arrow keys are moving the X
- // and up & down keys are moving the Y
- this._axisTargetedByLeftAndRight = JoystickAxis.X;
- this._axisTargetedByUpAndDown = JoystickAxis.Y;
- this.reverseLeftRight = false;
- this.reverseUpDown = false;
- // collections of pointers
- this._touches = new BABYLON.SmartCollection();
- this.deltaPosition = BABYLON.Vector3.Zero();
- this._joystickSensibility = 25;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- this._rotationSpeed = 25;
- this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
- this._rotateOnAxisRelativeToMesh = false;
- this._onResize = function (evt) {
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
- VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
- };
- // injecting a canvas element on top of the canvas 3D game
- if (!VirtualJoystick.vjCanvas) {
- window.addEventListener("resize", this._onResize, false);
- VirtualJoystick.vjCanvas = document.createElement("canvas");
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = window.innerWidth;
- VirtualJoystick.vjCanvas.height = window.innerHeight;
- VirtualJoystick.vjCanvas.style.width = "100%";
- VirtualJoystick.vjCanvas.style.height = "100%";
- VirtualJoystick.vjCanvas.style.position = "absolute";
- VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
- VirtualJoystick.vjCanvas.style.top = "0px";
- VirtualJoystick.vjCanvas.style.left = "0px";
- VirtualJoystick.vjCanvas.style.zIndex = "5";
- VirtualJoystick.vjCanvas.style.msTouchAction = "none";
- // Support for jQuery PEP polyfill
- VirtualJoystick.vjCanvas.setAttribute("touch-action", "none");
- VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
- VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- document.body.appendChild(VirtualJoystick.vjCanvas);
- }
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
- this.pressed = false;
- // default joystick color
- this._joystickColor = "cyan";
- this._joystickPointerID = -1;
- // current joystick position
- this._joystickPointerPos = new BABYLON.Vector2(0, 0);
- this._joystickPreviousPointerPos = new BABYLON.Vector2(0, 0);
- // origin joystick position
- this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
- this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
- this._onPointerDownHandlerRef = function (evt) {
- _this._onPointerDown(evt);
- };
- this._onPointerMoveHandlerRef = function (evt) {
- _this._onPointerMove(evt);
- };
- this._onPointerOutHandlerRef = function (evt) {
- _this._onPointerUp(evt);
- };
- this._onPointerUpHandlerRef = function (evt) {
- _this._onPointerUp(evt);
- };
- VirtualJoystick.vjCanvas.addEventListener('pointerdown', this._onPointerDownHandlerRef, false);
- VirtualJoystick.vjCanvas.addEventListener('pointermove', this._onPointerMoveHandlerRef, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerup', this._onPointerUpHandlerRef, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerout', this._onPointerUpHandlerRef, false);
- VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
- evt.preventDefault(); // Disables system menu
- }, false);
- requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
- }
- VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
- this._joystickSensibility = newJoystickSensibility;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- };
- VirtualJoystick.prototype._onPointerDown = function (e) {
- var positionOnScreenCondition;
- e.preventDefault();
- if (this._leftJoystick === true) {
- positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
- }
- else {
- positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
- }
- if (positionOnScreenCondition && this._joystickPointerID < 0) {
- // First contact will be dedicated to the virtual joystick
- this._joystickPointerID = e.pointerId;
- this._joystickPointerStartPos.x = e.clientX;
- this._joystickPointerStartPos.y = e.clientY;
- this._joystickPointerPos = this._joystickPointerStartPos.clone();
- this._joystickPreviousPointerPos = this._joystickPointerStartPos.clone();
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this.pressed = true;
- this._touches.add(e.pointerId.toString(), e);
- }
- else {
- // You can only trigger the action buttons with a joystick declared
- if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
- this._action();
- this._touches.add(e.pointerId.toString(), { x: e.clientX, y: e.clientY, prevX: e.clientX, prevY: e.clientY });
- }
- }
- };
- VirtualJoystick.prototype._onPointerMove = function (e) {
- // If the current pointer is the one associated to the joystick (first touch contact)
- if (this._joystickPointerID == e.pointerId) {
- this._joystickPointerPos.x = e.clientX;
- this._joystickPointerPos.y = e.clientY;
- this._deltaJoystickVector = this._joystickPointerPos.clone();
- this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
- var directionLeftRight = this.reverseLeftRight ? -1 : 1;
- var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
- switch (this._axisTargetedByLeftAndRight) {
- case JoystickAxis.X:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case JoystickAxis.Y:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case JoystickAxis.Z:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- }
- var directionUpDown = this.reverseUpDown ? 1 : -1;
- var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
- switch (this._axisTargetedByUpAndDown) {
- case JoystickAxis.X:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case JoystickAxis.Y:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case JoystickAxis.Z:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- }
- }
- else {
- if (this._touches.item(e.pointerId.toString())) {
- this._touches.item(e.pointerId.toString()).x = e.clientX;
- this._touches.item(e.pointerId.toString()).y = e.clientY;
- }
- }
- };
- VirtualJoystick.prototype._onPointerUp = function (e) {
- if (this._joystickPointerID == e.pointerId) {
- VirtualJoystick.vjCanvasContext.clearRect(this._joystickPointerStartPos.x - 63, this._joystickPointerStartPos.y - 63, 126, 126);
- VirtualJoystick.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x - 41, this._joystickPreviousPointerPos.y - 41, 82, 82);
- this._joystickPointerID = -1;
- this.pressed = false;
- }
- else {
- var touch = this._touches.item(e.pointerId.toString());
- if (touch) {
- VirtualJoystick.vjCanvasContext.clearRect(touch.prevX - 43, touch.prevY - 43, 86, 86);
- }
- }
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this._touches.remove(e.pointerId.toString());
- };
- /**
- * Change the color of the virtual joystick
- * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
- */
- VirtualJoystick.prototype.setJoystickColor = function (newColor) {
- this._joystickColor = newColor;
- };
- VirtualJoystick.prototype.setActionOnTouch = function (action) {
- this._action = action;
- };
- // Define which axis you'd like to control for left & right
- VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
- switch (axis) {
- case JoystickAxis.X:
- case JoystickAxis.Y:
- case JoystickAxis.Z:
- this._axisTargetedByLeftAndRight = axis;
- break;
- default:
- this._axisTargetedByLeftAndRight = JoystickAxis.X;
- break;
- }
- };
- // Define which axis you'd like to control for up & down
- VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
- switch (axis) {
- case JoystickAxis.X:
- case JoystickAxis.Y:
- case JoystickAxis.Z:
- this._axisTargetedByUpAndDown = axis;
- break;
- default:
- this._axisTargetedByUpAndDown = JoystickAxis.Y;
- break;
- }
- };
- VirtualJoystick.prototype._clearCanvas = function () {
- if (this._leftJoystick) {
- VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
- }
- else {
- VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
- }
- };
- VirtualJoystick.prototype._drawVirtualJoystick = function () {
- var _this = this;
- if (this.pressed) {
- this._touches.forEach(function (touch) {
- if (touch.pointerId === _this._joystickPointerID) {
- VirtualJoystick.vjCanvasContext.clearRect(_this._joystickPointerStartPos.x - 63, _this._joystickPointerStartPos.y - 63, 126, 126);
- VirtualJoystick.vjCanvasContext.clearRect(_this._joystickPreviousPointerPos.x - 41, _this._joystickPreviousPointerPos.y - 41, 82, 82);
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.closePath();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.closePath();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.closePath();
- _this._joystickPreviousPointerPos = _this._joystickPointerPos.clone();
- }
- else {
- VirtualJoystick.vjCanvasContext.clearRect(touch.prevX - 43, touch.prevY - 43, 86, 86);
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.fillStyle = "white";
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = "red";
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.closePath();
- touch.prevX = touch.x;
- touch.prevY = touch.y;
- }
- ;
- });
- }
- requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
- };
- VirtualJoystick.prototype.releaseCanvas = function () {
- if (VirtualJoystick.vjCanvas) {
- VirtualJoystick.vjCanvas.removeEventListener('pointerdown', this._onPointerDownHandlerRef);
- VirtualJoystick.vjCanvas.removeEventListener('pointermove', this._onPointerMoveHandlerRef);
- VirtualJoystick.vjCanvas.removeEventListener('pointerup', this._onPointerUpHandlerRef);
- VirtualJoystick.vjCanvas.removeEventListener('pointerout', this._onPointerUpHandlerRef);
- window.removeEventListener("resize", this._onResize);
- document.body.removeChild(VirtualJoystick.vjCanvas);
- VirtualJoystick.vjCanvas = null;
- }
- };
- // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
- VirtualJoystick._globalJoystickIndex = 0;
- return VirtualJoystick;
- })();
- BABYLON.VirtualJoystick = VirtualJoystick;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var VirtualJoysticksCamera = (function (_super) {
- __extends(VirtualJoysticksCamera, _super);
- function VirtualJoysticksCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._leftjoystick = new BABYLON.VirtualJoystick(true);
- this._leftjoystick.setAxisForUpDown(BABYLON.JoystickAxis.Z);
- this._leftjoystick.setAxisForLeftRight(BABYLON.JoystickAxis.X);
- this._leftjoystick.setJoystickSensibility(0.15);
- this._rightjoystick = new BABYLON.VirtualJoystick(false);
- this._rightjoystick.setAxisForUpDown(BABYLON.JoystickAxis.X);
- this._rightjoystick.setAxisForLeftRight(BABYLON.JoystickAxis.Y);
- this._rightjoystick.reverseUpDown = true;
- this._rightjoystick.setJoystickSensibility(0.05);
- this._rightjoystick.setJoystickColor("yellow");
- }
- VirtualJoysticksCamera.prototype.getLeftJoystick = function () {
- return this._leftjoystick;
- };
- VirtualJoysticksCamera.prototype.getRightJoystick = function () {
- return this._rightjoystick;
- };
- VirtualJoysticksCamera.prototype._checkInputs = function () {
- var speed = this._computeLocalCameraSpeed() * 50;
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(this._leftjoystick.deltaPosition.x * speed, this._leftjoystick.deltaPosition.y * speed, this._leftjoystick.deltaPosition.z * speed), cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- this.cameraRotation = this.cameraRotation.addVector3(this._rightjoystick.deltaPosition);
- if (!this._leftjoystick.pressed) {
- this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9);
- }
- if (!this._rightjoystick.pressed) {
- this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9);
- }
- _super.prototype._checkInputs.call(this);
- };
- VirtualJoysticksCamera.prototype.dispose = function () {
- this._leftjoystick.releaseCanvas();
- _super.prototype.dispose.call(this);
- };
- return VirtualJoysticksCamera;
- })(BABYLON.FreeCamera);
- BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var ShaderMaterial = (function (_super) {
- __extends(ShaderMaterial, _super);
- function ShaderMaterial(name, scene, shaderPath, options) {
- _super.call(this, name, scene);
- this._textures = new Array();
- this._floats = new Array();
- this._floatsArrays = {};
- this._colors3 = new Array();
- this._colors4 = new Array();
- this._vectors2 = new Array();
- this._vectors3 = new Array();
- this._vectors4 = new Array();
- this._matrices = new Array();
- this._matrices3x3 = new Array();
- this._matrices2x2 = new Array();
- this._cachedWorldViewMatrix = new BABYLON.Matrix();
- this._shaderPath = shaderPath;
- options.needAlphaBlending = options.needAlphaBlending || false;
- options.needAlphaTesting = options.needAlphaTesting || false;
- options.attributes = options.attributes || ["position", "normal", "uv"];
- options.uniforms = options.uniforms || ["worldViewProjection"];
- options.samplers = options.samplers || [];
- options.defines = options.defines || [];
- this._options = options;
- }
- ShaderMaterial.prototype.needAlphaBlending = function () {
- return this._options.needAlphaBlending;
- };
- ShaderMaterial.prototype.needAlphaTesting = function () {
- return this._options.needAlphaTesting;
- };
- ShaderMaterial.prototype._checkUniform = function (uniformName) {
- if (this._options.uniforms.indexOf(uniformName) === -1) {
- this._options.uniforms.push(uniformName);
- }
- };
- ShaderMaterial.prototype.setTexture = function (name, texture) {
- if (this._options.samplers.indexOf(name) === -1) {
- this._options.samplers.push(name);
- }
- this._textures[name] = texture;
- return this;
- };
- ShaderMaterial.prototype.setFloat = function (name, value) {
- this._checkUniform(name);
- this._floats[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setFloats = function (name, value) {
- this._checkUniform(name);
- this._floatsArrays[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setColor3 = function (name, value) {
- this._checkUniform(name);
- this._colors3[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setColor4 = function (name, value) {
- this._checkUniform(name);
- this._colors4[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setVector2 = function (name, value) {
- this._checkUniform(name);
- this._vectors2[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setVector3 = function (name, value) {
- this._checkUniform(name);
- this._vectors3[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setVector4 = function (name, value) {
- this._checkUniform(name);
- this._vectors4[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setMatrix = function (name, value) {
- this._checkUniform(name);
- this._matrices[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setMatrix3x3 = function (name, value) {
- this._checkUniform(name);
- this._matrices3x3[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setMatrix2x2 = function (name, value) {
- this._checkUniform(name);
- this._matrices2x2[name] = value;
- return this;
- };
- ShaderMaterial.prototype.isReady = function (mesh, useInstances) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- // Instances
- var defines = [];
- var fallbacks = new BABYLON.EffectFallbacks();
- if (useInstances) {
- defines.push("#define INSTANCES");
- }
- for (var index = 0; index < this._options.defines.length; index++) {
- defines.push(this._options.defines[index]);
- }
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- defines.push("#define BONES4");
- fallbacks.addFallback(0, "BONES4");
- }
- // Alpha test
- if (engine.getAlphaTesting()) {
- defines.push("#define ALPHATEST");
- }
- var previousEffect = this._effect;
- var join = defines.join("\n");
- this._effect = engine.createEffect(this._shaderPath, this._options.attributes, this._options.uniforms, this._options.samplers, join, fallbacks, this.onCompiled, this.onError);
- if (!this._effect.isReady()) {
- return false;
- }
- if (previousEffect !== this._effect) {
- scene.resetCachedMaterial();
- }
- this._renderId = scene.getRenderId();
- return true;
- };
- ShaderMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- var scene = this.getScene();
- if (this._options.uniforms.indexOf("world") !== -1) {
- this._effect.setMatrix("world", world);
- }
- if (this._options.uniforms.indexOf("worldView") !== -1) {
- world.multiplyToRef(scene.getViewMatrix(), this._cachedWorldViewMatrix);
- this._effect.setMatrix("worldView", this._cachedWorldViewMatrix);
- }
- if (this._options.uniforms.indexOf("worldViewProjection") !== -1) {
- this._effect.setMatrix("worldViewProjection", world.multiply(scene.getTransformMatrix()));
- }
- };
- ShaderMaterial.prototype.bind = function (world, mesh) {
- // Std values
- this.bindOnlyWorldMatrix(world);
- if (this.getScene().getCachedMaterial() !== this) {
- if (this._options.uniforms.indexOf("view") !== -1) {
- this._effect.setMatrix("view", this.getScene().getViewMatrix());
- }
- if (this._options.uniforms.indexOf("projection") !== -1) {
- this._effect.setMatrix("projection", this.getScene().getProjectionMatrix());
- }
- if (this._options.uniforms.indexOf("viewProjection") !== -1) {
- this._effect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
- }
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Texture
- for (var name in this._textures) {
- this._effect.setTexture(name, this._textures[name]);
- }
- // Float
- for (name in this._floats) {
- this._effect.setFloat(name, this._floats[name]);
- }
- // Float s
- for (name in this._floatsArrays) {
- this._effect.setArray(name, this._floatsArrays[name]);
- }
- // Color3
- for (name in this._colors3) {
- this._effect.setColor3(name, this._colors3[name]);
- }
- // Color4
- for (name in this._colors4) {
- var color = this._colors4[name];
- this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
- }
- // Vector2
- for (name in this._vectors2) {
- this._effect.setVector2(name, this._vectors2[name]);
- }
- // Vector3
- for (name in this._vectors3) {
- this._effect.setVector3(name, this._vectors3[name]);
- }
- // Vector4
- for (name in this._vectors4) {
- this._effect.setVector4(name, this._vectors4[name]);
- }
- // Matrix
- for (name in this._matrices) {
- this._effect.setMatrix(name, this._matrices[name]);
- }
- // Matrix 3x3
- for (name in this._matrices3x3) {
- this._effect.setMatrix3x3(name, this._matrices3x3[name]);
- }
- // Matrix 2x2
- for (name in this._matrices2x2) {
- this._effect.setMatrix2x2(name, this._matrices2x2[name]);
- }
- }
- _super.prototype.bind.call(this, world, mesh);
- };
- ShaderMaterial.prototype.clone = function (name) {
- var newShaderMaterial = new ShaderMaterial(name, this.getScene(), this._shaderPath, this._options);
- return newShaderMaterial;
- };
- ShaderMaterial.prototype.dispose = function (forceDisposeEffect) {
- for (var name in this._textures) {
- this._textures[name].dispose();
- }
- this._textures = [];
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- return ShaderMaterial;
- })(BABYLON.Material);
- BABYLON.ShaderMaterial = ShaderMaterial;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VertexData = (function () {
- function VertexData() {
- }
- VertexData.prototype.set = function (data, kind) {
- switch (kind) {
- case BABYLON.VertexBuffer.PositionKind:
- this.positions = data;
- break;
- case BABYLON.VertexBuffer.NormalKind:
- this.normals = data;
- break;
- case BABYLON.VertexBuffer.UVKind:
- this.uvs = data;
- break;
- case BABYLON.VertexBuffer.UV2Kind:
- this.uvs2 = data;
- break;
- case BABYLON.VertexBuffer.UV3Kind:
- this.uvs3 = data;
- break;
- case BABYLON.VertexBuffer.UV4Kind:
- this.uvs4 = data;
- break;
- case BABYLON.VertexBuffer.UV5Kind:
- this.uvs5 = data;
- break;
- case BABYLON.VertexBuffer.UV6Kind:
- this.uvs6 = data;
- break;
- case BABYLON.VertexBuffer.ColorKind:
- this.colors = data;
- break;
- case BABYLON.VertexBuffer.MatricesIndicesKind:
- this.matricesIndices = data;
- break;
- case BABYLON.VertexBuffer.MatricesWeightsKind:
- this.matricesWeights = data;
- break;
- }
- };
- VertexData.prototype.applyToMesh = function (mesh, updatable) {
- this._applyTo(mesh, updatable);
- };
- VertexData.prototype.applyToGeometry = function (geometry, updatable) {
- this._applyTo(geometry, updatable);
- };
- VertexData.prototype.updateMesh = function (mesh, updateExtends, makeItUnique) {
- this._update(mesh);
- };
- VertexData.prototype.updateGeometry = function (geometry, updateExtends, makeItUnique) {
- this._update(geometry);
- };
- VertexData.prototype._applyTo = function (meshOrGeometry, updatable) {
- if (this.positions) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updatable);
- }
- if (this.normals) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updatable);
- }
- if (this.uvs) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updatable);
- }
- if (this.uvs2) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uvs2, updatable);
- }
- if (this.uvs3) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV3Kind, this.uvs3, updatable);
- }
- if (this.uvs4) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV4Kind, this.uvs4, updatable);
- }
- if (this.uvs5) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV5Kind, this.uvs5, updatable);
- }
- if (this.uvs6) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV6Kind, this.uvs6, updatable);
- }
- if (this.colors) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updatable);
- }
- if (this.matricesIndices) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updatable);
- }
- if (this.matricesWeights) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updatable);
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices);
- }
- };
- VertexData.prototype._update = function (meshOrGeometry, updateExtends, makeItUnique) {
- if (this.positions) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updateExtends, makeItUnique);
- }
- if (this.normals) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updateExtends, makeItUnique);
- }
- if (this.uvs) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updateExtends, makeItUnique);
- }
- if (this.uvs2) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uvs2, updateExtends, makeItUnique);
- }
- if (this.uvs3) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV3Kind, this.uvs3, updateExtends, makeItUnique);
- }
- if (this.uvs4) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV4Kind, this.uvs4, updateExtends, makeItUnique);
- }
- if (this.uvs5) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV5Kind, this.uvs5, updateExtends, makeItUnique);
- }
- if (this.uvs6) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV6Kind, this.uvs6, updateExtends, makeItUnique);
- }
- if (this.colors) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updateExtends, makeItUnique);
- }
- if (this.matricesIndices) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updateExtends, makeItUnique);
- }
- if (this.matricesWeights) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updateExtends, makeItUnique);
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices);
- }
- };
- VertexData.prototype.transform = function (matrix) {
- var transformed = BABYLON.Vector3.Zero();
- var index;
- if (this.positions) {
- var position = BABYLON.Vector3.Zero();
- for (index = 0; index < this.positions.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(this.positions, index, position);
- BABYLON.Vector3.TransformCoordinatesToRef(position, matrix, transformed);
- this.positions[index] = transformed.x;
- this.positions[index + 1] = transformed.y;
- this.positions[index + 2] = transformed.z;
- }
- }
- if (this.normals) {
- var normal = BABYLON.Vector3.Zero();
- for (index = 0; index < this.normals.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(this.normals, index, normal);
- BABYLON.Vector3.TransformNormalToRef(normal, matrix, transformed);
- this.normals[index] = transformed.x;
- this.normals[index + 1] = transformed.y;
- this.normals[index + 2] = transformed.z;
- }
- }
- };
- VertexData.prototype.merge = function (other) {
- var index;
- if (other.indices) {
- if (!this.indices) {
- this.indices = [];
- }
- var offset = this.positions ? this.positions.length / 3 : 0;
- for (index = 0; index < other.indices.length; index++) {
- this.indices.push(other.indices[index] + offset);
- }
- }
- if (other.positions) {
- if (!this.positions) {
- this.positions = [];
- }
- for (index = 0; index < other.positions.length; index++) {
- this.positions.push(other.positions[index]);
- }
- }
- if (other.normals) {
- if (!this.normals) {
- this.normals = [];
- }
- for (index = 0; index < other.normals.length; index++) {
- this.normals.push(other.normals[index]);
- }
- }
- if (other.uvs) {
- if (!this.uvs) {
- this.uvs = [];
- }
- for (index = 0; index < other.uvs.length; index++) {
- this.uvs.push(other.uvs[index]);
- }
- }
- if (other.uvs2) {
- if (!this.uvs2) {
- this.uvs2 = [];
- }
- for (index = 0; index < other.uvs2.length; index++) {
- this.uvs2.push(other.uvs2[index]);
- }
- }
- if (other.uvs3) {
- if (!this.uvs3) {
- this.uvs3 = [];
- }
- for (index = 0; index < other.uvs3.length; index++) {
- this.uvs3.push(other.uvs3[index]);
- }
- }
- if (other.uvs4) {
- if (!this.uvs4) {
- this.uvs4 = [];
- }
- for (index = 0; index < other.uvs4.length; index++) {
- this.uvs4.push(other.uvs4[index]);
- }
- }
- if (other.uvs5) {
- if (!this.uvs5) {
- this.uvs5 = [];
- }
- for (index = 0; index < other.uvs5.length; index++) {
- this.uvs5.push(other.uvs5[index]);
- }
- }
- if (other.uvs6) {
- if (!this.uvs6) {
- this.uvs6 = [];
- }
- for (index = 0; index < other.uvs6.length; index++) {
- this.uvs6.push(other.uvs6[index]);
- }
- }
- if (other.matricesIndices) {
- if (!this.matricesIndices) {
- this.matricesIndices = [];
- }
- for (index = 0; index < other.matricesIndices.length; index++) {
- this.matricesIndices.push(other.matricesIndices[index]);
- }
- }
- if (other.matricesWeights) {
- if (!this.matricesWeights) {
- this.matricesWeights = [];
- }
- for (index = 0; index < other.matricesWeights.length; index++) {
- this.matricesWeights.push(other.matricesWeights[index]);
- }
- }
- if (other.colors) {
- if (!this.colors) {
- this.colors = [];
- }
- for (index = 0; index < other.colors.length; index++) {
- this.colors.push(other.colors[index]);
- }
- }
- };
- // Statics
- VertexData.ExtractFromMesh = function (mesh, copyWhenShared) {
- return VertexData._ExtractFrom(mesh, copyWhenShared);
- };
- VertexData.ExtractFromGeometry = function (geometry, copyWhenShared) {
- return VertexData._ExtractFrom(geometry, copyWhenShared);
- };
- VertexData._ExtractFrom = function (meshOrGeometry, copyWhenShared) {
- var result = new VertexData();
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- result.positions = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.PositionKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- result.normals = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.NormalKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- result.uvs = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UVKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- result.uvs2 = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV2Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
- result.uvs3 = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV3Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
- result.uvs4 = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV4Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
- result.uvs5 = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV5Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
- result.uvs6 = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV6Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- result.colors = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.ColorKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- result.matricesIndices = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- result.matricesWeights = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, copyWhenShared);
- }
- result.indices = meshOrGeometry.getIndices(copyWhenShared);
- return result;
- };
- VertexData.CreateRibbon = function (options) {
- var pathArray = options.pathArray;
- var closeArray = options.closeArray || false;
- var closePath = options.closePath || false;
- var defaultOffset = Math.floor(pathArray[0].length / 2);
- var offset = options.offset || defaultOffset;
- offset = offset > defaultOffset ? defaultOffset : Math.floor(offset); // offset max allowed : defaultOffset
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- var positions = [];
- var indices = [];
- var normals = [];
- var uvs = [];
- var us = []; // us[path_id] = [uDist1, uDist2, uDist3 ... ] distances between points on path path_id
- var vs = []; // vs[i] = [vDist1, vDist2, vDist3, ... ] distances between points i of consecutives paths from pathArray
- var uTotalDistance = []; // uTotalDistance[p] : total distance of path p
- var vTotalDistance = []; // vTotalDistance[i] : total distance between points i of first and last path from pathArray
- var minlg; // minimal length among all paths from pathArray
- var lg = []; // array of path lengths : nb of vertex per path
- var idx = []; // array of path indexes : index of each path (first vertex) in the total vertex number
- var p; // path iterator
- var i; // point iterator
- var j; // point iterator
- // if single path in pathArray
- if (pathArray.length < 2) {
- var ar1 = [];
- var ar2 = [];
- for (i = 0; i < pathArray[0].length - offset; i++) {
- ar1.push(pathArray[0][i]);
- ar2.push(pathArray[0][i + offset]);
- }
- pathArray = [ar1, ar2];
- }
- // positions and horizontal distances (u)
- var idc = 0;
- var closePathCorr = (closePath) ? 1 : 0;
- var path;
- var l;
- minlg = pathArray[0].length;
- var vectlg;
- var dist;
- for (p = 0; p < pathArray.length; p++) {
- uTotalDistance[p] = 0;
- us[p] = [0];
- path = pathArray[p];
- l = path.length;
- minlg = (minlg < l) ? minlg : l;
- j = 0;
- while (j < l) {
- positions.push(path[j].x, path[j].y, path[j].z);
- if (j > 0) {
- vectlg = path[j].subtract(path[j - 1]).length();
- dist = vectlg + uTotalDistance[p];
- us[p].push(dist);
- uTotalDistance[p] = dist;
- }
- j++;
- }
- if (closePath) {
- j--;
- positions.push(path[0].x, path[0].y, path[0].z);
- vectlg = path[j].subtract(path[0]).length();
- dist = vectlg + uTotalDistance[p];
- us[p].push(dist);
- uTotalDistance[p] = dist;
- }
- lg[p] = l + closePathCorr;
- idx[p] = idc;
- idc += (l + closePathCorr);
- }
- // vertical distances (v)
- var path1;
- var path2;
- var vertex1;
- var vertex2;
- for (i = 0; i < minlg + closePathCorr; i++) {
- vTotalDistance[i] = 0;
- vs[i] = [0];
- for (p = 0; p < pathArray.length - 1; p++) {
- path1 = pathArray[p];
- path2 = pathArray[p + 1];
- if (i === minlg) {
- vertex1 = path1[0];
- vertex2 = path2[0];
- }
- else {
- vertex1 = path1[i];
- vertex2 = path2[i];
- }
- vectlg = vertex2.subtract(vertex1).length();
- dist = vectlg + vTotalDistance[i];
- vs[i].push(dist);
- vTotalDistance[i] = dist;
- }
- if (closeArray) {
- path1 = pathArray[p];
- path2 = pathArray[0];
- if (i === minlg) {
- vertex2 = path2[0];
- }
- vectlg = vertex2.subtract(vertex1).length();
- dist = vectlg + vTotalDistance[i];
- vTotalDistance[i] = dist;
- }
- }
- // uvs
- var u;
- var v;
- for (p = 0; p < pathArray.length; p++) {
- for (i = 0; i < minlg + closePathCorr; i++) {
- u = us[p][i] / uTotalDistance[p];
- v = vs[i][p] / vTotalDistance[i];
- uvs.push(u, v);
- }
- }
- // indices
- p = 0; // path index
- var pi = 0; // positions array index
- var l1 = lg[p] - 1; // path1 length
- var l2 = lg[p + 1] - 1; // path2 length
- var min = (l1 < l2) ? l1 : l2; // current path stop index
- var shft = idx[1] - idx[0]; // shift
- var path1nb = closeArray ? lg.length : lg.length - 1; // number of path1 to iterate on
- while (pi <= min && p < path1nb) {
- // draw two triangles between path1 (p1) and path2 (p2) : (p1.pi, p2.pi, p1.pi+1) and (p2.pi+1, p1.pi+1, p2.pi) clockwise
- indices.push(pi, pi + shft, pi + 1);
- indices.push(pi + shft + 1, pi + 1, pi + shft);
- pi += 1;
- if (pi === min) {
- p++;
- if (p === lg.length - 1) {
- shft = idx[0] - idx[p];
- l1 = lg[p] - 1;
- l2 = lg[0] - 1;
- }
- else {
- shft = idx[p + 1] - idx[p];
- l1 = lg[p] - 1;
- l2 = lg[p + 1] - 1;
- }
- pi = idx[p];
- min = (l1 < l2) ? l1 + pi : l2 + pi;
- }
- }
- // normals
- VertexData.ComputeNormals(positions, indices, normals);
- if (closePath) {
- var indexFirst = 0;
- var indexLast = 0;
- for (p = 0; p < pathArray.length; p++) {
- indexFirst = idx[p] * 3;
- if (p + 1 < pathArray.length) {
- indexLast = (idx[p + 1] - 1) * 3;
- }
- else {
- indexLast = normals.length - 3;
- }
- normals[indexFirst] = (normals[indexFirst] + normals[indexLast]) * 0.5;
- normals[indexFirst + 1] = (normals[indexFirst + 1] + normals[indexLast + 1]) * 0.5;
- normals[indexFirst + 2] = (normals[indexFirst + 2] + normals[indexLast + 2]) * 0.5;
- normals[indexLast] = normals[indexFirst];
- normals[indexLast + 1] = normals[indexFirst + 1];
- normals[indexLast + 2] = normals[indexFirst + 2];
- }
- }
- // sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- if (closePath) {
- vertexData._idx = idx;
- }
- return vertexData;
- };
- VertexData.CreateBox = function (options) {
- var normalsSource = [
- new BABYLON.Vector3(0, 0, 1),
- new BABYLON.Vector3(0, 0, -1),
- new BABYLON.Vector3(1, 0, 0),
- new BABYLON.Vector3(-1, 0, 0),
- new BABYLON.Vector3(0, 1, 0),
- new BABYLON.Vector3(0, -1, 0)
- ];
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var width = options.width || options.size || 1;
- var height = options.height || options.size || 1;
- var depth = options.depth || options.size || 1;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- var faceUV = options.faceUV || new Array(6);
- var faceColors = options.faceColors;
- var colors = [];
- // default face colors and UV if undefined
- for (var f = 0; f < 6; f++) {
- if (faceUV[f] === undefined) {
- faceUV[f] = new BABYLON.Vector4(0, 0, 1, 1);
- }
- if (faceColors && faceColors[f] === undefined) {
- faceColors[f] = new BABYLON.Color4(1, 1, 1, 1);
- }
- }
- var scaleVector = new BABYLON.Vector3(width / 2, height / 2, depth / 2);
- // Create each face in turn.
- for (var index = 0; index < normalsSource.length; index++) {
- var normal = normalsSource[index];
- // Get two vectors perpendicular to the face normal and to each other.
- var side1 = new BABYLON.Vector3(normal.y, normal.z, normal.x);
- var side2 = BABYLON.Vector3.Cross(normal, side1);
- // Six indices (two triangles) per face.
- var verticesLength = positions.length / 3;
- indices.push(verticesLength);
- indices.push(verticesLength + 1);
- indices.push(verticesLength + 2);
- indices.push(verticesLength);
- indices.push(verticesLength + 2);
- indices.push(verticesLength + 3);
- // Four vertices per face.
- var vertex = normal.subtract(side1).subtract(side2).multiply(scaleVector);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(faceUV[index].z, faceUV[index].w);
- if (faceColors) {
- colors.push(faceColors[index].r, faceColors[index].g, faceColors[index].b, faceColors[index].a);
- }
- vertex = normal.subtract(side1).add(side2).multiply(scaleVector);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(faceUV[index].x, faceUV[index].w);
- if (faceColors) {
- colors.push(faceColors[index].r, faceColors[index].g, faceColors[index].b, faceColors[index].a);
- }
- vertex = normal.add(side1).add(side2).multiply(scaleVector);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(faceUV[index].x, faceUV[index].y);
- if (faceColors) {
- colors.push(faceColors[index].r, faceColors[index].g, faceColors[index].b, faceColors[index].a);
- }
- vertex = normal.add(side1).subtract(side2).multiply(scaleVector);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(faceUV[index].z, faceUV[index].y);
- if (faceColors) {
- colors.push(faceColors[index].r, faceColors[index].g, faceColors[index].b, faceColors[index].a);
- }
- }
- // sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- if (faceColors) {
- var totalColors = (sideOrientation === BABYLON.Mesh.DOUBLESIDE) ? colors.concat(colors) : colors;
- vertexData.colors = totalColors;
- }
- return vertexData;
- };
- VertexData.CreateSphere = function (options) {
- var segments = options.segments || 32;
- var diameterX = options.diameterX || options.diameter || 1;
- var diameterY = options.diameterY || options.diameter || 1;
- var diameterZ = options.diameterZ || options.diameter || 1;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- var radius = new BABYLON.Vector3(diameterX / 2, diameterY / 2, diameterZ / 2);
- var totalZRotationSteps = 2 + segments;
- var totalYRotationSteps = 2 * totalZRotationSteps;
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- for (var zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
- var normalizedZ = zRotationStep / totalZRotationSteps;
- var angleZ = (normalizedZ * Math.PI);
- for (var yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
- var normalizedY = yRotationStep / totalYRotationSteps;
- var angleY = normalizedY * Math.PI * 2;
- var rotationZ = BABYLON.Matrix.RotationZ(-angleZ);
- var rotationY = BABYLON.Matrix.RotationY(angleY);
- var afterRotZ = BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.Up(), rotationZ);
- var complete = BABYLON.Vector3.TransformCoordinates(afterRotZ, rotationY);
- var vertex = complete.multiply(radius);
- var normal = BABYLON.Vector3.Normalize(vertex);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(normalizedY, normalizedZ);
- }
- if (zRotationStep > 0) {
- var verticesCount = positions.length / 3;
- for (var firstIndex = verticesCount - 2 * (totalYRotationSteps + 1); (firstIndex + totalYRotationSteps + 2) < verticesCount; firstIndex++) {
- indices.push((firstIndex));
- indices.push((firstIndex + 1));
- indices.push(firstIndex + totalYRotationSteps + 1);
- indices.push((firstIndex + totalYRotationSteps + 1));
- indices.push((firstIndex + 1));
- indices.push((firstIndex + totalYRotationSteps + 2));
- }
- }
- }
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- // Cylinder and cone
- VertexData.CreateCylinder = function (options) {
- var height = options.height || 2;
- var diameterTop = (options.diameterTop === 0) ? 0 : options.diameterTop || 1;
- var diameterBottom = options.diameterBottom || 1;
- var tessellation = options.tessellation || 24;
- var subdivisions = options.subdivisions || 1;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- var faceUV = options.faceUV || new Array(3);
- var faceColors = options.faceColors;
- // default face colors and UV if undefined
- for (var f = 0; f < 3; f++) {
- if (faceColors && faceColors[f] === undefined) {
- faceColors[f] = new BABYLON.Color4(1, 1, 1, 1);
- }
- if (faceUV && faceUV[f] === undefined) {
- faceUV[f] = new BABYLON.Vector4(0, 0, 1, 1);
- }
- }
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var colors = [];
- var angle_step = Math.PI * 2 / tessellation;
- var angle;
- var h;
- var radius;
- var tan = (diameterBottom - diameterTop) / 2 / height;
- var ringVertex = BABYLON.Vector3.Zero();
- var ringNormal = BABYLON.Vector3.Zero();
- // positions, normals, uvs
- var i;
- var j;
- for (i = 0; i <= subdivisions; i++) {
- h = i / subdivisions;
- radius = (h * (diameterTop - diameterBottom) + diameterBottom) / 2;
- for (j = 0; j <= tessellation; j++) {
- angle = j * angle_step;
- ringVertex.x = Math.cos(-angle) * radius;
- ringVertex.y = -height / 2 + h * height;
- ringVertex.z = Math.sin(-angle) * radius;
- if (diameterTop === 0 && i === subdivisions) {
- // if no top cap, reuse former normals
- ringNormal.x = normals[normals.length - (tessellation + 1) * 3];
- ringNormal.y = normals[normals.length - (tessellation + 1) * 3 + 1];
- ringNormal.z = normals[normals.length - (tessellation + 1) * 3 + 2];
- }
- else {
- ringNormal.x = ringVertex.x;
- ringNormal.z = ringVertex.z;
- ringNormal.y = Math.sqrt(ringNormal.x * ringNormal.x + ringNormal.z * ringNormal.z) * tan;
- ringNormal.normalize();
- }
- positions.push(ringVertex.x, ringVertex.y, ringVertex.z);
- normals.push(ringNormal.x, ringNormal.y, ringNormal.z);
- uvs.push(faceUV[0].x + (faceUV[0].z - faceUV[0].x) * j / tessellation, faceUV[0].y + (faceUV[0].w - faceUV[0].y) * h);
- if (faceColors) {
- colors.push(faceColors[0].r, faceColors[0].g, faceColors[0].b, faceColors[0].a);
- }
- }
- }
- // indices
- for (i = 0; i < subdivisions; i++) {
- for (j = 0; j < tessellation; j++) {
- var i0 = i * (tessellation + 1) + j;
- var i1 = (i + 1) * (tessellation + 1) + j;
- var i2 = i * (tessellation + 1) + (j + 1);
- var i3 = (i + 1) * (tessellation + 1) + (j + 1);
- indices.push(i0, i1, i2);
- indices.push(i3, i2, i1);
- }
- }
- // Caps
- var createCylinderCap = function (isTop) {
- var radius = isTop ? diameterTop / 2 : diameterBottom / 2;
- if (radius === 0) {
- return;
- }
- var vbase = positions.length / 3;
- var offset = new BABYLON.Vector3(0, isTop ? height / 2 : -height / 2, 0);
- var textureScale = new BABYLON.Vector2(0.5, 0.5);
- // Cap positions, normals & uvs
- var angle;
- var circleVector;
- var i;
- var u = (isTop) ? faceUV[1] : faceUV[2];
- var c;
- if (faceColors) {
- c = (isTop) ? faceColors[1] : faceColors[2];
- }
- for (i = 0; i < tessellation; i++) {
- angle = Math.PI * 2 * i / tessellation;
- circleVector = new BABYLON.Vector3(Math.cos(-angle), 0, Math.sin(-angle));
- var position = circleVector.scale(radius).add(offset);
- var textureCoordinate = new BABYLON.Vector2(circleVector.x * textureScale.x + 0.5, circleVector.z * textureScale.y + 0.5);
- positions.push(position.x, position.y, position.z);
- normals.push(0, isTop ? 1 : -1, 0);
- uvs.push(u.x + (u.z - u.x) * textureCoordinate.x, u.y + (u.w - u.y) * textureCoordinate.y);
- if (faceColors) {
- colors.push(c.r, c.g, c.b, c.a);
- }
- }
- // Cap indices
- for (i = 0; i < tessellation - 2; i++) {
- if (!isTop) {
- indices.push(vbase);
- indices.push(vbase + (i + 1) % tessellation);
- indices.push(vbase + (i + 2) % tessellation);
- }
- else {
- indices.push(vbase);
- indices.push(vbase + (i + 2) % tessellation);
- indices.push(vbase + (i + 1) % tessellation);
- }
- }
- };
- // add caps to geometry
- createCylinderCap(true);
- createCylinderCap(false);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- if (faceColors) {
- vertexData.colors = colors;
- }
- return vertexData;
- };
- VertexData.CreateTorus = function (options) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var diameter = options.diameter || 1;
- var thickness = options.thickness || 0.5;
- var tessellation = options.tessellation || 16;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- var stride = tessellation + 1;
- for (var i = 0; i <= tessellation; i++) {
- var u = i / tessellation;
- var outerAngle = i * Math.PI * 2.0 / tessellation - Math.PI / 2.0;
- var transform = BABYLON.Matrix.Translation(diameter / 2.0, 0, 0).multiply(BABYLON.Matrix.RotationY(outerAngle));
- for (var j = 0; j <= tessellation; j++) {
- var v = 1 - j / tessellation;
- var innerAngle = j * Math.PI * 2.0 / tessellation + Math.PI;
- var dx = Math.cos(innerAngle);
- var dy = Math.sin(innerAngle);
- // Create a vertex.
- var normal = new BABYLON.Vector3(dx, dy, 0);
- var position = normal.scale(thickness / 2);
- var textureCoordinate = new BABYLON.Vector2(u, v);
- position = BABYLON.Vector3.TransformCoordinates(position, transform);
- normal = BABYLON.Vector3.TransformNormal(normal, transform);
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(textureCoordinate.x, textureCoordinate.y);
- // And create indices for two triangles.
- var nextI = (i + 1) % stride;
- var nextJ = (j + 1) % stride;
- indices.push(i * stride + j);
- indices.push(i * stride + nextJ);
- indices.push(nextI * stride + j);
- indices.push(i * stride + nextJ);
- indices.push(nextI * stride + nextJ);
- indices.push(nextI * stride + j);
- }
- }
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateLines = function (options) {
- var indices = [];
- var positions = [];
- var points = options.points;
- for (var index = 0; index < points.length; index++) {
- positions.push(points[index].x, points[index].y, points[index].z);
- if (index > 0) {
- indices.push(index - 1);
- indices.push(index);
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- return vertexData;
- };
- VertexData.CreateDashedLines = function (options) {
- var dashSize = options.dashSize || 3;
- var gapSize = options.gapSize || 1;
- var dashNb = options.dashNb || 200;
- var points = options.points;
- var positions = new Array();
- var indices = new Array();
- var curvect = BABYLON.Vector3.Zero();
- var lg = 0;
- var nb = 0;
- var shft = 0;
- var dashshft = 0;
- var curshft = 0;
- var idx = 0;
- var i = 0;
- for (i = 0; i < points.length - 1; i++) {
- points[i + 1].subtractToRef(points[i], curvect);
- lg += curvect.length();
- }
- shft = lg / dashNb;
- dashshft = dashSize * shft / (dashSize + gapSize);
- for (i = 0; i < points.length - 1; i++) {
- points[i + 1].subtractToRef(points[i], curvect);
- nb = Math.floor(curvect.length() / shft);
- curvect.normalize();
- for (var j = 0; j < nb; j++) {
- curshft = shft * j;
- positions.push(points[i].x + curshft * curvect.x, points[i].y + curshft * curvect.y, points[i].z + curshft * curvect.z);
- positions.push(points[i].x + (curshft + dashshft) * curvect.x, points[i].y + (curshft + dashshft) * curvect.y, points[i].z + (curshft + dashshft) * curvect.z);
- indices.push(idx, idx + 1);
- idx += 2;
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.positions = positions;
- vertexData.indices = indices;
- return vertexData;
- };
- VertexData.CreateGround = function (options) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col;
- var width = options.width || 1;
- var height = options.height || 1;
- var subdivisions = options.subdivisions || 1;
- for (row = 0; row <= subdivisions; row++) {
- for (col = 0; col <= subdivisions; col++) {
- var position = new BABYLON.Vector3((col * width) / subdivisions - (width / 2.0), 0, ((subdivisions - row) * height) / subdivisions - (height / 2.0));
- var normal = new BABYLON.Vector3(0, 1.0, 0);
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(col / subdivisions, 1.0 - row / subdivisions);
- }
- }
- for (row = 0; row < subdivisions; row++) {
- for (col = 0; col < subdivisions; col++) {
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + row * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- indices.push(col + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateTiledGround = function (options) {
- var xmin = options.xmin;
- var zmin = options.zmin;
- var xmax = options.xmax;
- var zmax = options.zmax;
- var subdivisions = options.subdivisions || { w: 1, h: 1 };
- var precision = options.precision || { w: 1, h: 1 };
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col, tileRow, tileCol;
- subdivisions.h = (subdivisions.w < 1) ? 1 : subdivisions.h;
- subdivisions.w = (subdivisions.w < 1) ? 1 : subdivisions.w;
- precision.w = (precision.w < 1) ? 1 : precision.w;
- precision.h = (precision.h < 1) ? 1 : precision.h;
- var tileSize = {
- 'w': (xmax - xmin) / subdivisions.w,
- 'h': (zmax - zmin) / subdivisions.h
- };
- function applyTile(xTileMin, zTileMin, xTileMax, zTileMax) {
- // Indices
- var base = positions.length / 3;
- var rowLength = precision.w + 1;
- for (row = 0; row < precision.h; row++) {
- for (col = 0; col < precision.w; col++) {
- var square = [
- base + col + row * rowLength,
- base + (col + 1) + row * rowLength,
- base + (col + 1) + (row + 1) * rowLength,
- base + col + (row + 1) * rowLength
- ];
- indices.push(square[1]);
- indices.push(square[2]);
- indices.push(square[3]);
- indices.push(square[0]);
- indices.push(square[1]);
- indices.push(square[3]);
- }
- }
- // Position, normals and uvs
- var position = BABYLON.Vector3.Zero();
- var normal = new BABYLON.Vector3(0, 1.0, 0);
- for (row = 0; row <= precision.h; row++) {
- position.z = (row * (zTileMax - zTileMin)) / precision.h + zTileMin;
- for (col = 0; col <= precision.w; col++) {
- position.x = (col * (xTileMax - xTileMin)) / precision.w + xTileMin;
- position.y = 0;
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(col / precision.w, row / precision.h);
- }
- }
- }
- for (tileRow = 0; tileRow < subdivisions.h; tileRow++) {
- for (tileCol = 0; tileCol < subdivisions.w; tileCol++) {
- applyTile(xmin + tileCol * tileSize.w, zmin + tileRow * tileSize.h, xmin + (tileCol + 1) * tileSize.w, zmin + (tileRow + 1) * tileSize.h);
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateGroundFromHeightMap = function (options) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col;
- // Vertices
- for (row = 0; row <= options.subdivisions; row++) {
- for (col = 0; col <= options.subdivisions; col++) {
- var position = new BABYLON.Vector3((col * options.width) / options.subdivisions - (options.width / 2.0), 0, ((options.subdivisions - row) * options.height) / options.subdivisions - (options.height / 2.0));
- // Compute height
- var heightMapX = (((position.x + options.width / 2) / options.width) * (options.bufferWidth - 1)) | 0;
- var heightMapY = ((1.0 - (position.z + options.height / 2) / options.height) * (options.bufferHeight - 1)) | 0;
- var pos = (heightMapX + heightMapY * options.bufferWidth) * 4;
- var r = options.buffer[pos] / 255.0;
- var g = options.buffer[pos + 1] / 255.0;
- var b = options.buffer[pos + 2] / 255.0;
- var gradient = r * 0.3 + g * 0.59 + b * 0.11;
- position.y = options.minHeight + (options.maxHeight - options.minHeight) * gradient;
- // Add vertex
- positions.push(position.x, position.y, position.z);
- normals.push(0, 0, 0);
- uvs.push(col / options.subdivisions, 1.0 - row / options.subdivisions);
- }
- }
- // Indices
- for (row = 0; row < options.subdivisions; row++) {
- for (col = 0; col < options.subdivisions; col++) {
- indices.push(col + 1 + (row + 1) * (options.subdivisions + 1));
- indices.push(col + 1 + row * (options.subdivisions + 1));
- indices.push(col + row * (options.subdivisions + 1));
- indices.push(col + (row + 1) * (options.subdivisions + 1));
- indices.push(col + 1 + (row + 1) * (options.subdivisions + 1));
- indices.push(col + row * (options.subdivisions + 1));
- }
- }
- // Normals
- VertexData.ComputeNormals(positions, indices, normals);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreatePlane = function (options) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var width = options.width || options.size || 1;
- var height = options.height || options.size || 1;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- // Vertices
- var halfWidth = width / 2.0;
- var halfHeight = height / 2.0;
- positions.push(-halfWidth, -halfHeight, 0);
- normals.push(0, 0, -1.0);
- uvs.push(0.0, 0.0);
- positions.push(halfWidth, -halfHeight, 0);
- normals.push(0, 0, -1.0);
- uvs.push(1.0, 0.0);
- positions.push(halfWidth, halfHeight, 0);
- normals.push(0, 0, -1.0);
- uvs.push(1.0, 1.0);
- positions.push(-halfWidth, halfHeight, 0);
- normals.push(0, 0, -1.0);
- uvs.push(0.0, 1.0);
- // Indices
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateDisc = function (options) {
- var positions = [];
- var indices = [];
- var normals = [];
- var uvs = [];
- var radius = options.radius || 0.5;
- var tessellation = options.tessellation || 64;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- // positions and uvs
- positions.push(0, 0, 0); // disc center first
- uvs.push(0.5, 0.5);
- var step = Math.PI * 2 / tessellation;
- for (var a = 0; a < Math.PI * 2; a += step) {
- var x = Math.cos(a);
- var y = Math.sin(a);
- var u = (x + 1) / 2;
- var v = (1 - y) / 2;
- positions.push(radius * x, radius * y, 0);
- uvs.push(u, v);
- }
- positions.push(positions[3], positions[4], positions[5]); // close the circle
- uvs.push(uvs[2], uvs[3]);
- //indices
- var vertexNb = positions.length / 3;
- for (var i = 1; i < vertexNb - 1; i++) {
- indices.push(i + 1, 0, i);
- }
- // result
- VertexData.ComputeNormals(positions, indices, normals);
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- // based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
- VertexData.CreateTorusKnot = function (options) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var radius = options.radius || 2;
- var tube = options.tube || 0.5;
- var radialSegments = options.radialSegments || 32;
- var tubularSegments = options.tubularSegments || 32;
- var p = options.p || 2;
- var q = options.q || 3;
- var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- // Helper
- var getPos = function (angle) {
- var cu = Math.cos(angle);
- var su = Math.sin(angle);
- var quOverP = q / p * angle;
- var cs = Math.cos(quOverP);
- var tx = radius * (2 + cs) * 0.5 * cu;
- var ty = radius * (2 + cs) * su * 0.5;
- var tz = radius * Math.sin(quOverP) * 0.5;
- return new BABYLON.Vector3(tx, ty, tz);
- };
- // Vertices
- var i;
- var j;
- for (i = 0; i <= radialSegments; i++) {
- var modI = i % radialSegments;
- var u = modI / radialSegments * 2 * p * Math.PI;
- var p1 = getPos(u);
- var p2 = getPos(u + 0.01);
- var tang = p2.subtract(p1);
- var n = p2.add(p1);
- var bitan = BABYLON.Vector3.Cross(tang, n);
- n = BABYLON.Vector3.Cross(bitan, tang);
- bitan.normalize();
- n.normalize();
- for (j = 0; j < tubularSegments; j++) {
- var modJ = j % tubularSegments;
- var v = modJ / tubularSegments * 2 * Math.PI;
- var cx = -tube * Math.cos(v);
- var cy = tube * Math.sin(v);
- positions.push(p1.x + cx * n.x + cy * bitan.x);
- positions.push(p1.y + cx * n.y + cy * bitan.y);
- positions.push(p1.z + cx * n.z + cy * bitan.z);
- uvs.push(i / radialSegments);
- uvs.push(j / tubularSegments);
- }
- }
- for (i = 0; i < radialSegments; i++) {
- for (j = 0; j < tubularSegments; j++) {
- var jNext = (j + 1) % tubularSegments;
- var a = i * tubularSegments + j;
- var b = (i + 1) * tubularSegments + j;
- var c = (i + 1) * tubularSegments + jNext;
- var d = i * tubularSegments + jNext;
- indices.push(d);
- indices.push(b);
- indices.push(a);
- indices.push(d);
- indices.push(c);
- indices.push(b);
- }
- }
- // Normals
- VertexData.ComputeNormals(positions, indices, normals);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- // Tools
- /**
- * @param {any} - positions (number[] or Float32Array)
- * @param {any} - indices (number[] or Uint16Array)
- * @param {any} - normals (number[] or Float32Array)
- */
- VertexData.ComputeNormals = function (positions, indices, normals) {
- var index = 0;
- // temp Vector3
- var p1p2 = BABYLON.Vector3.Zero();
- var p3p2 = BABYLON.Vector3.Zero();
- var faceNormal = BABYLON.Vector3.Zero();
- var vertexNormali1 = BABYLON.Vector3.Zero();
- for (index = 0; index < positions.length; index++) {
- normals[index] = 0.0;
- }
- // indice triplet = 1 face
- var nbFaces = indices.length / 3;
- for (index = 0; index < nbFaces; index++) {
- var i1 = indices[index * 3];
- var i2 = indices[index * 3 + 1];
- var i3 = indices[index * 3 + 2];
- p1p2.x = positions[i1 * 3] - positions[i2 * 3];
- p1p2.y = positions[i1 * 3 + 1] - positions[i2 * 3 + 1];
- p1p2.z = positions[i1 * 3 + 2] - positions[i2 * 3 + 2];
- p3p2.x = positions[i3 * 3] - positions[i2 * 3];
- p3p2.y = positions[i3 * 3 + 1] - positions[i2 * 3 + 1];
- p3p2.z = positions[i3 * 3 + 2] - positions[i2 * 3 + 2];
- BABYLON.Vector3.CrossToRef(p1p2, p3p2, faceNormal);
- faceNormal.normalize();
- normals[i1 * 3] += faceNormal.x;
- normals[i1 * 3 + 1] += faceNormal.y;
- normals[i1 * 3 + 2] += faceNormal.z;
- normals[i2 * 3] += faceNormal.x;
- normals[i2 * 3 + 1] += faceNormal.y;
- normals[i2 * 3 + 2] += faceNormal.z;
- normals[i3 * 3] += faceNormal.x;
- normals[i3 * 3 + 1] += faceNormal.y;
- normals[i3 * 3 + 2] += faceNormal.z;
- }
- // last normalization
- for (index = 0; index < normals.length / 3; index++) {
- BABYLON.Vector3.FromFloatsToRef(normals[index * 3], normals[index * 3 + 1], normals[index * 3 + 2], vertexNormali1);
- vertexNormali1.normalize();
- normals[index * 3] = vertexNormali1.x;
- normals[index * 3 + 1] = vertexNormali1.y;
- normals[index * 3 + 2] = vertexNormali1.z;
- }
- };
- VertexData._ComputeSides = function (sideOrientation, positions, indices, normals, uvs) {
- var li = indices.length;
- var ln = normals.length;
- var i;
- var n;
- sideOrientation = sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- switch (sideOrientation) {
- case BABYLON.Mesh.FRONTSIDE:
- // nothing changed
- break;
- case BABYLON.Mesh.BACKSIDE:
- var tmp;
- // indices
- for (i = 0; i < li; i += 3) {
- tmp = indices[i];
- indices[i] = indices[i + 2];
- indices[i + 2] = tmp;
- }
- // normals
- for (n = 0; n < ln; n++) {
- normals[n] = -normals[n];
- }
- break;
- case BABYLON.Mesh.DOUBLESIDE:
- // positions
- var lp = positions.length;
- var l = lp / 3;
- for (var p = 0; p < lp; p++) {
- positions[lp + p] = positions[p];
- }
- // indices
- for (i = 0; i < li; i += 3) {
- indices[i + li] = indices[i + 2] + l;
- indices[i + 1 + li] = indices[i + 1] + l;
- indices[i + 2 + li] = indices[i] + l;
- }
- // normals
- for (n = 0; n < ln; n++) {
- normals[ln + n] = -normals[n];
- }
- // uvs
- var lu = uvs.length;
- for (var u = 0; u < lu; u++) {
- uvs[u + lu] = uvs[u];
- }
- break;
- }
- };
- return VertexData;
- })();
- BABYLON.VertexData = VertexData;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var AnaglyphPostProcess = (function (_super) {
- __extends(AnaglyphPostProcess, _super);
- function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable);
- }
- return AnaglyphPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Tags = (function () {
- function Tags() {
- }
- Tags.EnableFor = function (obj) {
- obj._tags = obj._tags || {};
- obj.hasTags = function () {
- return Tags.HasTags(obj);
- };
- obj.addTags = function (tagsString) {
- return Tags.AddTagsTo(obj, tagsString);
- };
- obj.removeTags = function (tagsString) {
- return Tags.RemoveTagsFrom(obj, tagsString);
- };
- obj.matchesTagsQuery = function (tagsQuery) {
- return Tags.MatchesQuery(obj, tagsQuery);
- };
- };
- Tags.DisableFor = function (obj) {
- delete obj._tags;
- delete obj.hasTags;
- delete obj.addTags;
- delete obj.removeTags;
- delete obj.matchesTagsQuery;
- };
- Tags.HasTags = function (obj) {
- if (!obj._tags) {
- return false;
- }
- return !BABYLON.Tools.IsEmpty(obj._tags);
- };
- Tags.GetTags = function (obj) {
- if (!obj._tags) {
- return null;
- }
- return obj._tags;
- };
- // the tags 'true' and 'false' are reserved and cannot be used as tags
- // a tag cannot start with '||', '&&', and '!'
- // it cannot contain whitespaces
- Tags.AddTagsTo = function (obj, tagsString) {
- if (!tagsString) {
- return;
- }
- var tags = tagsString.split(" ");
- for (var t in tags) {
- Tags._AddTagTo(obj, tags[t]);
- }
- };
- Tags._AddTagTo = function (obj, tag) {
- tag = tag.trim();
- if (tag === "" || tag === "true" || tag === "false") {
- return;
- }
- if (tag.match(/[\s]/) || tag.match(/^([!]|([|]|[&]){2})/)) {
- return;
- }
- Tags.EnableFor(obj);
- obj._tags[tag] = true;
- };
- Tags.RemoveTagsFrom = function (obj, tagsString) {
- if (!Tags.HasTags(obj)) {
- return;
- }
- var tags = tagsString.split(" ");
- for (var t in tags) {
- Tags._RemoveTagFrom(obj, tags[t]);
- }
- };
- Tags._RemoveTagFrom = function (obj, tag) {
- delete obj._tags[tag];
- };
- Tags.MatchesQuery = function (obj, tagsQuery) {
- if (tagsQuery === undefined) {
- return true;
- }
- if (tagsQuery === "") {
- return Tags.HasTags(obj);
- }
- return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) { return Tags.HasTags(obj) && obj._tags[r]; });
- };
- return Tags;
- })();
- BABYLON.Tags = Tags;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var AndOrNotEvaluator = (function () {
- function AndOrNotEvaluator() {
- }
- AndOrNotEvaluator.Eval = function (query, evaluateCallback) {
- if (!query.match(/\([^\(\)]*\)/g)) {
- query = AndOrNotEvaluator._HandleParenthesisContent(query, evaluateCallback);
- }
- else {
- query = query.replace(/\([^\(\)]*\)/g, function (r) {
- // remove parenthesis
- r = r.slice(1, r.length - 1);
- return AndOrNotEvaluator._HandleParenthesisContent(r, evaluateCallback);
- });
- }
- if (query === "true") {
- return true;
- }
- if (query === "false") {
- return false;
- }
- return AndOrNotEvaluator.Eval(query, evaluateCallback);
- };
- AndOrNotEvaluator._HandleParenthesisContent = function (parenthesisContent, evaluateCallback) {
- evaluateCallback = evaluateCallback || (function (r) {
- return r === "true" ? true : false;
- });
- var result;
- var or = parenthesisContent.split("||");
- for (var i in or) {
- var ori = AndOrNotEvaluator._SimplifyNegation(or[i].trim());
- var and = ori.split("&&");
- if (and.length > 1) {
- for (var j = 0; j < and.length; ++j) {
- var andj = AndOrNotEvaluator._SimplifyNegation(and[j].trim());
- if (andj !== "true" && andj !== "false") {
- if (andj[0] === "!") {
- result = !evaluateCallback(andj.substring(1));
- }
- else {
- result = evaluateCallback(andj);
- }
- }
- else {
- result = andj === "true" ? true : false;
- }
- if (!result) {
- ori = "false";
- break;
- }
- }
- }
- if (result || ori === "true") {
- result = true;
- break;
- }
- // result equals false (or undefined)
- if (ori !== "true" && ori !== "false") {
- if (ori[0] === "!") {
- result = !evaluateCallback(ori.substring(1));
- }
- else {
- result = evaluateCallback(ori);
- }
- }
- else {
- result = ori === "true" ? true : false;
- }
- }
- // the whole parenthesis scope is replaced by 'true' or 'false'
- return result ? "true" : "false";
- };
- AndOrNotEvaluator._SimplifyNegation = function (booleanString) {
- booleanString = booleanString.replace(/^[\s!]+/, function (r) {
- // remove whitespaces
- r = r.replace(/[\s]/g, function () { return ""; });
- return r.length % 2 ? "!" : "";
- });
- booleanString = booleanString.trim();
- if (booleanString === "!true") {
- booleanString = "false";
- }
- else if (booleanString === "!false") {
- booleanString = "true";
- }
- return booleanString;
- };
- return AndOrNotEvaluator;
- })();
- Internals.AndOrNotEvaluator = AndOrNotEvaluator;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPass = (function () {
- function PostProcessRenderPass(scene, name, size, renderList, beforeRender, afterRender) {
- this._enabled = true;
- this._refCount = 0;
- this._name = name;
- this._renderTexture = new BABYLON.RenderTargetTexture(name, size, scene);
- this.setRenderList(renderList);
- this._renderTexture.onBeforeRender = beforeRender;
- this._renderTexture.onAfterRender = afterRender;
- this._scene = scene;
- this._renderList = renderList;
- }
- // private
- PostProcessRenderPass.prototype._incRefCount = function () {
- if (this._refCount === 0) {
- this._scene.customRenderTargets.push(this._renderTexture);
- }
- return ++this._refCount;
- };
- PostProcessRenderPass.prototype._decRefCount = function () {
- this._refCount--;
- if (this._refCount <= 0) {
- this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture), 1);
- }
- return this._refCount;
- };
- PostProcessRenderPass.prototype._update = function () {
- this.setRenderList(this._renderList);
- };
- // public
- PostProcessRenderPass.prototype.setRenderList = function (renderList) {
- this._renderTexture.renderList = renderList;
- };
- PostProcessRenderPass.prototype.getRenderTexture = function () {
- return this._renderTexture;
- };
- return PostProcessRenderPass;
- })();
- BABYLON.PostProcessRenderPass = PostProcessRenderPass;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderEffect = (function () {
- function PostProcessRenderEffect(engine, name, getPostProcess, singleInstance) {
- this._engine = engine;
- this._name = name;
- this._singleInstance = singleInstance || true;
- this._getPostProcess = getPostProcess;
- this._cameras = [];
- this._indicesForCamera = [];
- this._postProcesses = {};
- this._renderPasses = {};
- this._renderEffectAsPasses = {};
- }
- PostProcessRenderEffect.prototype._update = function () {
- for (var renderPassName in this._renderPasses) {
- this._renderPasses[renderPassName]._update();
- }
- };
- PostProcessRenderEffect.prototype.addPass = function (renderPass) {
- this._renderPasses[renderPass._name] = renderPass;
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.removePass = function (renderPass) {
- delete this._renderPasses[renderPass._name];
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.addRenderEffectAsPass = function (renderEffect) {
- this._renderEffectAsPasses[renderEffect._name] = renderEffect;
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.getPass = function (passName) {
- for (var renderPassName in this._renderPasses) {
- if (renderPassName === passName) {
- return this._renderPasses[passName];
- }
- }
- };
- PostProcessRenderEffect.prototype.emptyPasses = function () {
- this._renderPasses = {};
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype._attachCameras = function (cameras) {
- var cameraKey;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._singleInstance) {
- cameraKey = 0;
- }
- else {
- cameraKey = cameraName;
- }
- this._postProcesses[cameraKey] = this._postProcesses[cameraKey] || this._getPostProcess();
- var index = camera.attachPostProcess(this._postProcesses[cameraKey]);
- if (!this._indicesForCamera[cameraName]) {
- this._indicesForCamera[cameraName] = [];
- }
- this._indicesForCamera[cameraName].push(index);
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype._detachCameras = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- var index = this._cameras.indexOf(cameraName);
- this._indicesForCamera.splice(index, 1);
- this._cameras.splice(index, 1);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype._enable = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) {
- if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) {
- cameras[i].attachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName][j]);
- }
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype._disable = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.Name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype.getPostProcess = function (camera) {
- if (this._singleInstance) {
- return this._postProcesses[0];
- }
- else {
- return this._postProcesses[camera.name];
- }
- };
- PostProcessRenderEffect.prototype._linkParameters = function () {
- var _this = this;
- for (var index in this._postProcesses) {
- if (this.applyParameters) {
- this.applyParameters(this._postProcesses[index]);
- }
- this._postProcesses[index].onBeforeRender = function (effect) {
- _this._linkTextures(effect);
- };
- }
- };
- PostProcessRenderEffect.prototype._linkTextures = function (effect) {
- for (var renderPassName in this._renderPasses) {
- effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture());
- }
- for (var renderEffectName in this._renderEffectAsPasses) {
- effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess());
- }
- };
- return PostProcessRenderEffect;
- })();
- BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipeline = (function () {
- function PostProcessRenderPipeline(engine, name) {
- this._engine = engine;
- this._name = name;
- this._renderEffects = {};
- this._renderEffectsForIsolatedPass = {};
- this._cameras = [];
- }
- PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) {
- this._renderEffects[renderEffect._name] = renderEffect;
- };
- PostProcessRenderPipeline.prototype._enableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._enable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype._disableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._disable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype._attachCameras = function (cameras, unique) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._attachCameras(_cam);
- }
- };
- PostProcessRenderPipeline.prototype._detachCameras = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._detachCameras(_cam);
- }
- for (var i = 0; i < _cam.length; i++) {
- this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
- }
- };
- PostProcessRenderPipeline.prototype._enableDisplayOnlyPass = function (passName, cameras) {
- var _this = this;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass === null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._disable(_cam);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () { return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true); });
- this._renderEffectsForIsolatedPass[cameraName].emptyPasses();
- this._renderEffectsForIsolatedPass[cameraName].addPass(pass);
- this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera);
- }
- };
- PostProcessRenderPipeline.prototype._disableDisplayOnlyPass = function (cameras) {
- var _this = this;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () { return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true); });
- this._renderEffectsForIsolatedPass[cameraName]._disable(camera);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._enable(_cam);
- }
- };
- PostProcessRenderPipeline.prototype._update = function () {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- var cameraName = this._cameras[i].name;
- if (this._renderEffectsForIsolatedPass[cameraName]) {
- this._renderEffectsForIsolatedPass[cameraName]._update();
- }
- }
- };
- PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
- PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
- return PostProcessRenderPipeline;
- })();
- BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipelineManager = (function () {
- function PostProcessRenderPipelineManager() {
- this._renderPipelines = {};
- }
- PostProcessRenderPipelineManager.prototype.addPipeline = function (renderPipeline) {
- this._renderPipelines[renderPipeline._name] = renderPipeline;
- };
- PostProcessRenderPipelineManager.prototype.attachCamerasToRenderPipeline = function (renderPipelineName, cameras, unique) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._attachCameras(cameras, unique);
- };
- PostProcessRenderPipelineManager.prototype.detachCamerasFromRenderPipeline = function (renderPipelineName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._detachCameras(cameras);
- };
- PostProcessRenderPipelineManager.prototype.enableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._enableEffect(renderEffectName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.disableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._disableEffect(renderEffectName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.enableDisplayOnlyPassInPipeline = function (renderPipelineName, passName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._enableDisplayOnlyPass(passName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.disableDisplayOnlyPassInPipeline = function (renderPipelineName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._disableDisplayOnlyPass(cameras);
- };
- PostProcessRenderPipelineManager.prototype.update = function () {
- for (var renderPipelineName in this._renderPipelines) {
- this._renderPipelines[renderPipelineName]._update();
- }
- };
- return PostProcessRenderPipelineManager;
- })();
- BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DisplayPassPostProcess = (function (_super) {
- __extends(DisplayPassPostProcess, _super);
- function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable);
- }
- return DisplayPassPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var BoundingBoxRenderer = (function () {
- function BoundingBoxRenderer(scene) {
- this.frontColor = new BABYLON.Color3(1, 1, 1);
- this.backColor = new BABYLON.Color3(0.1, 0.1, 0.1);
- this.showBackLines = true;
- this.renderList = new BABYLON.SmartArray(32);
- this._scene = scene;
- }
- BoundingBoxRenderer.prototype._prepareRessources = function () {
- if (this._colorShader) {
- return;
- }
- this._colorShader = new BABYLON.ShaderMaterial("colorShader", this._scene, "color", {
- attributes: ["position"],
- uniforms: ["worldViewProjection", "color"]
- });
- var engine = this._scene.getEngine();
- var boxdata = BABYLON.VertexData.CreateBox(1.0);
- this._vb = new BABYLON.VertexBuffer(engine, boxdata.positions, BABYLON.VertexBuffer.PositionKind, false);
- this._ib = engine.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]);
- };
- BoundingBoxRenderer.prototype.reset = function () {
- this.renderList.reset();
- };
- BoundingBoxRenderer.prototype.render = function () {
- if (this.renderList.length === 0) {
- return;
- }
- this._prepareRessources();
- if (!this._colorShader.isReady()) {
- return;
- }
- var engine = this._scene.getEngine();
- engine.setDepthWrite(false);
- this._colorShader._preBind();
- for (var boundingBoxIndex = 0; boundingBoxIndex < this.renderList.length; boundingBoxIndex++) {
- var boundingBox = this.renderList.data[boundingBoxIndex];
- var min = boundingBox.minimum;
- var max = boundingBox.maximum;
- var diff = max.subtract(min);
- var median = min.add(diff.scale(0.5));
- var worldMatrix = BABYLON.Matrix.Scaling(diff.x, diff.y, diff.z)
- .multiply(BABYLON.Matrix.Translation(median.x, median.y, median.z))
- .multiply(boundingBox.getWorldMatrix());
- // VBOs
- engine.bindBuffers(this._vb.getBuffer(), this._ib, [3], 3 * 4, this._colorShader.getEffect());
- if (this.showBackLines) {
- // Back
- engine.setDepthFunctionToGreaterOrEqual();
- this._scene.resetCachedMaterial();
- this._colorShader.setColor4("color", this.backColor.toColor4());
- this._colorShader.bind(worldMatrix);
- // Draw order
- engine.draw(false, 0, 24);
- }
- // Front
- engine.setDepthFunctionToLess();
- this._scene.resetCachedMaterial();
- this._colorShader.setColor4("color", this.frontColor.toColor4());
- this._colorShader.bind(worldMatrix);
- // Draw order
- engine.draw(false, 0, 24);
- }
- this._colorShader.unbind();
- engine.setDepthFunctionToLessOrEqual();
- engine.setDepthWrite(true);
- };
- BoundingBoxRenderer.prototype.dispose = function () {
- if (!this._colorShader) {
- return;
- }
- this._colorShader.dispose();
- this._vb.dispose();
- this._scene.getEngine()._releaseBuffer(this._ib);
- };
- return BoundingBoxRenderer;
- })();
- BABYLON.BoundingBoxRenderer = BoundingBoxRenderer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Condition = (function () {
- function Condition(actionManager) {
- this._actionManager = actionManager;
- }
- Condition.prototype.isValid = function () {
- return true;
- };
- Condition.prototype._getProperty = function (propertyPath) {
- return this._actionManager._getProperty(propertyPath);
- };
- Condition.prototype._getEffectiveTarget = function (target, propertyPath) {
- return this._actionManager._getEffectiveTarget(target, propertyPath);
- };
- return Condition;
- })();
- BABYLON.Condition = Condition;
- var ValueCondition = (function (_super) {
- __extends(ValueCondition, _super);
- function ValueCondition(actionManager, target, propertyPath, value, operator) {
- if (operator === void 0) { operator = ValueCondition.IsEqual; }
- _super.call(this, actionManager);
- this.propertyPath = propertyPath;
- this.value = value;
- this.operator = operator;
- this._target = this._getEffectiveTarget(target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- }
- Object.defineProperty(ValueCondition, "IsEqual", {
- get: function () {
- return ValueCondition._IsEqual;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsDifferent", {
- get: function () {
- return ValueCondition._IsDifferent;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsGreater", {
- get: function () {
- return ValueCondition._IsGreater;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsLesser", {
- get: function () {
- return ValueCondition._IsLesser;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- ValueCondition.prototype.isValid = function () {
- switch (this.operator) {
- case ValueCondition.IsGreater:
- return this._target[this._property] > this.value;
- case ValueCondition.IsLesser:
- return this._target[this._property] < this.value;
- case ValueCondition.IsEqual:
- case ValueCondition.IsDifferent:
- var check;
- if (this.value.equals) {
- check = this.value.equals(this._target[this._property]);
- }
- else {
- check = this.value === this._target[this._property];
- }
- return this.operator === ValueCondition.IsEqual ? check : !check;
- }
- return false;
- };
- // Statics
- ValueCondition._IsEqual = 0;
- ValueCondition._IsDifferent = 1;
- ValueCondition._IsGreater = 2;
- ValueCondition._IsLesser = 3;
- return ValueCondition;
- })(Condition);
- BABYLON.ValueCondition = ValueCondition;
- var PredicateCondition = (function (_super) {
- __extends(PredicateCondition, _super);
- function PredicateCondition(actionManager, predicate) {
- _super.call(this, actionManager);
- this.predicate = predicate;
- }
- PredicateCondition.prototype.isValid = function () {
- return this.predicate();
- };
- return PredicateCondition;
- })(Condition);
- BABYLON.PredicateCondition = PredicateCondition;
- var StateCondition = (function (_super) {
- __extends(StateCondition, _super);
- function StateCondition(actionManager, target, value) {
- _super.call(this, actionManager);
- this.value = value;
- this._target = target;
- }
- // Methods
- StateCondition.prototype.isValid = function () {
- return this._target.state === this.value;
- };
- return StateCondition;
- })(Condition);
- BABYLON.StateCondition = StateCondition;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Action = (function () {
- function Action(triggerOptions, condition) {
- this.triggerOptions = triggerOptions;
- if (triggerOptions.parameter) {
- this.trigger = triggerOptions.trigger;
- this._triggerParameter = triggerOptions.parameter;
- }
- else {
- this.trigger = triggerOptions;
- }
- this._nextActiveAction = this;
- this._condition = condition;
- }
- // Methods
- Action.prototype._prepare = function () {
- };
- Action.prototype.getTriggerParameter = function () {
- return this._triggerParameter;
- };
- Action.prototype._executeCurrent = function (evt) {
- if (this._nextActiveAction._condition) {
- var condition = this._nextActiveAction._condition;
- var currentRenderId = this._actionManager.getScene().getRenderId();
- // We cache the current evaluation for the current frame
- if (condition._evaluationId === currentRenderId) {
- if (!condition._currentResult) {
- return;
- }
- }
- else {
- condition._evaluationId = currentRenderId;
- if (!condition.isValid()) {
- condition._currentResult = false;
- return;
- }
- condition._currentResult = true;
- }
- }
- this._nextActiveAction.execute(evt);
- if (this._nextActiveAction._child) {
- if (!this._nextActiveAction._child._actionManager) {
- this._nextActiveAction._child._actionManager = this._actionManager;
- }
- this._nextActiveAction = this._nextActiveAction._child;
- }
- else {
- this._nextActiveAction = this;
- }
- };
- Action.prototype.execute = function (evt) {
- };
- Action.prototype.then = function (action) {
- this._child = action;
- action._actionManager = this._actionManager;
- action._prepare();
- return action;
- };
- Action.prototype._getProperty = function (propertyPath) {
- return this._actionManager._getProperty(propertyPath);
- };
- Action.prototype._getEffectiveTarget = function (target, propertyPath) {
- return this._actionManager._getEffectiveTarget(target, propertyPath);
- };
- return Action;
- })();
- BABYLON.Action = Action;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- /**
- * ActionEvent is the event beint sent when an action is triggered.
- */
- var ActionEvent = (function () {
- /**
- * @constructor
- * @param source The mesh that triggered the action.
- * @param pointerX the X mouse cursor position at the time of the event
- * @param pointerY the Y mouse cursor position at the time of the event
- * @param meshUnderPointer The mesh that is currently pointed at (can be null)
- * @param sourceEvent the original (browser) event that triggered the ActionEvent
- */
- function ActionEvent(source, pointerX, pointerY, meshUnderPointer, sourceEvent, additionalData) {
- this.source = source;
- this.pointerX = pointerX;
- this.pointerY = pointerY;
- this.meshUnderPointer = meshUnderPointer;
- this.sourceEvent = sourceEvent;
- this.additionalData = additionalData;
- }
- /**
- * Helper function to auto-create an ActionEvent from a source mesh.
- * @param source the source mesh that triggered the event
- * @param evt {Event} The original (browser) event
- */
- ActionEvent.CreateNew = function (source, evt, additionalData) {
- var scene = source.getScene();
- return new ActionEvent(source, scene.pointerX, scene.pointerY, scene.meshUnderPointer, evt, additionalData);
- };
- /**
- * Helper function to auto-create an ActionEvent from a scene. If triggered by a mesh use ActionEvent.CreateNew
- * @param scene the scene where the event occurred
- * @param evt {Event} The original (browser) event
- */
- ActionEvent.CreateNewFromScene = function (scene, evt) {
- return new ActionEvent(null, scene.pointerX, scene.pointerY, scene.meshUnderPointer, evt);
- };
- return ActionEvent;
- })();
- BABYLON.ActionEvent = ActionEvent;
- /**
- * Action Manager manages all events to be triggered on a given mesh or the global scene.
- * A single scene can have many Action Managers to handle predefined actions on specific meshes.
- */
- var ActionManager = (function () {
- function ActionManager(scene) {
- // Members
- this.actions = new Array();
- this._scene = scene;
- scene._actionManagers.push(this);
- }
- Object.defineProperty(ActionManager, "NothingTrigger", {
- get: function () {
- return ActionManager._NothingTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPickTrigger", {
- get: function () {
- return ActionManager._OnPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnLeftPickTrigger", {
- get: function () {
- return ActionManager._OnLeftPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnRightPickTrigger", {
- get: function () {
- return ActionManager._OnRightPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnCenterPickTrigger", {
- get: function () {
- return ActionManager._OnCenterPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPointerOverTrigger", {
- get: function () {
- return ActionManager._OnPointerOverTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPointerOutTrigger", {
- get: function () {
- return ActionManager._OnPointerOutTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnEveryFrameTrigger", {
- get: function () {
- return ActionManager._OnEveryFrameTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnIntersectionEnterTrigger", {
- get: function () {
- return ActionManager._OnIntersectionEnterTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnIntersectionExitTrigger", {
- get: function () {
- return ActionManager._OnIntersectionExitTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnKeyDownTrigger", {
- get: function () {
- return ActionManager._OnKeyDownTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnKeyUpTrigger", {
- get: function () {
- return ActionManager._OnKeyUpTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPickUpTrigger", {
- get: function () {
- return ActionManager._OnPickUpTrigger;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- ActionManager.prototype.dispose = function () {
- var index = this._scene._actionManagers.indexOf(this);
- if (index > -1) {
- this._scene._actionManagers.splice(index, 1);
- }
- };
- ActionManager.prototype.getScene = function () {
- return this._scene;
- };
- /**
- * Does this action manager handles actions of any of the given triggers
- * @param {number[]} triggers - the triggers to be tested
- * @return {boolean} whether one (or more) of the triggers is handeled
- */
- ActionManager.prototype.hasSpecificTriggers = function (triggers) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (triggers.indexOf(action.trigger) > -1) {
- return true;
- }
- }
- return false;
- };
- /**
- * Does this action manager handles actions of a given trigger
- * @param {number} trigger - the trigger to be tested
- * @return {boolean} whether the trigger is handeled
- */
- ActionManager.prototype.hasSpecificTrigger = function (trigger) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger === trigger) {
- return true;
- }
- }
- return false;
- };
- Object.defineProperty(ActionManager.prototype, "hasPointerTriggers", {
- /**
- * Does this action manager has pointer triggers
- * @return {boolean} whether or not it has pointer triggers
- */
- get: function () {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnPointerOutTrigger) {
- return true;
- }
- if (action.trigger == ActionManager._OnPickUpTrigger) {
- return true;
- }
- }
- return false;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager.prototype, "hasPickTriggers", {
- /**
- * Does this action manager has pick triggers
- * @return {boolean} whether or not it has pick triggers
- */
- get: function () {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnCenterPickTrigger) {
- return true;
- }
- }
- return false;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Registers an action to this action manager
- * @param {BABYLON.Action} action - the action to be registered
- * @return {BABYLON.Action} the action amended (prepared) after registration
- */
- ActionManager.prototype.registerAction = function (action) {
- if (action.trigger === ActionManager.OnEveryFrameTrigger) {
- if (this.getScene().actionManager !== this) {
- BABYLON.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager");
- return null;
- }
- }
- this.actions.push(action);
- action._actionManager = this;
- action._prepare();
- return action;
- };
- /**
- * Process a specific trigger
- * @param {number} trigger - the trigger to process
- * @param evt {BABYLON.ActionEvent} the event details to be processed
- */
- ActionManager.prototype.processTrigger = function (trigger, evt) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger === trigger) {
- if (trigger === ActionManager.OnKeyUpTrigger
- || trigger === ActionManager.OnKeyDownTrigger) {
- var parameter = action.getTriggerParameter();
- if (parameter) {
- var unicode = evt.sourceEvent.charCode ? evt.sourceEvent.charCode : evt.sourceEvent.keyCode;
- var actualkey = String.fromCharCode(unicode).toLowerCase();
- if (actualkey !== parameter.toLowerCase()) {
- continue;
- }
- }
- }
- action._executeCurrent(evt);
- }
- }
- };
- ActionManager.prototype._getEffectiveTarget = function (target, propertyPath) {
- var properties = propertyPath.split(".");
- for (var index = 0; index < properties.length - 1; index++) {
- target = target[properties[index]];
- }
- return target;
- };
- ActionManager.prototype._getProperty = function (propertyPath) {
- var properties = propertyPath.split(".");
- return properties[properties.length - 1];
- };
- // Statics
- ActionManager._NothingTrigger = 0;
- ActionManager._OnPickTrigger = 1;
- ActionManager._OnLeftPickTrigger = 2;
- ActionManager._OnRightPickTrigger = 3;
- ActionManager._OnCenterPickTrigger = 4;
- ActionManager._OnPointerOverTrigger = 5;
- ActionManager._OnPointerOutTrigger = 6;
- ActionManager._OnEveryFrameTrigger = 7;
- ActionManager._OnIntersectionEnterTrigger = 8;
- ActionManager._OnIntersectionExitTrigger = 9;
- ActionManager._OnKeyDownTrigger = 10;
- ActionManager._OnKeyUpTrigger = 11;
- ActionManager._OnPickUpTrigger = 12;
- return ActionManager;
- })();
- BABYLON.ActionManager = ActionManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var InterpolateValueAction = (function (_super) {
- __extends(InterpolateValueAction, _super);
- function InterpolateValueAction(triggerOptions, target, propertyPath, value, duration, condition, stopOtherAnimations, onInterpolationDone) {
- if (duration === void 0) { duration = 1000; }
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this.duration = duration;
- this.stopOtherAnimations = stopOtherAnimations;
- this.onInterpolationDone = onInterpolationDone;
- this._target = target;
- }
- InterpolateValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- InterpolateValueAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- var keys = [
- {
- frame: 0,
- value: this._target[this._property]
- }, {
- frame: 100,
- value: this.value
- }
- ];
- var dataType;
- if (typeof this.value === "number") {
- dataType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- }
- else if (this.value instanceof BABYLON.Color3) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_COLOR3;
- }
- else if (this.value instanceof BABYLON.Vector3) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- else if (this.value instanceof BABYLON.Matrix) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- }
- else if (this.value instanceof BABYLON.Quaternion) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- }
- else {
- BABYLON.Tools.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")");
- return;
- }
- var animation = new BABYLON.Animation("InterpolateValueAction", this._property, 100 * (1000.0 / this.duration), dataType, BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT);
- animation.setKeys(keys);
- if (this.stopOtherAnimations) {
- scene.stopAnimation(this._target);
- }
- scene.beginDirectAnimation(this._target, [animation], 0, 100, false, 1, this.onInterpolationDone);
- };
- return InterpolateValueAction;
- })(BABYLON.Action);
- BABYLON.InterpolateValueAction = InterpolateValueAction;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SwitchBooleanAction = (function (_super) {
- __extends(SwitchBooleanAction, _super);
- function SwitchBooleanAction(triggerOptions, target, propertyPath, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this._target = target;
- }
- SwitchBooleanAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- SwitchBooleanAction.prototype.execute = function () {
- this._target[this._property] = !this._target[this._property];
- };
- return SwitchBooleanAction;
- })(BABYLON.Action);
- BABYLON.SwitchBooleanAction = SwitchBooleanAction;
- var SetStateAction = (function (_super) {
- __extends(SetStateAction, _super);
- function SetStateAction(triggerOptions, target, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.value = value;
- this._target = target;
- }
- SetStateAction.prototype.execute = function () {
- this._target.state = this.value;
- };
- return SetStateAction;
- })(BABYLON.Action);
- BABYLON.SetStateAction = SetStateAction;
- var SetValueAction = (function (_super) {
- __extends(SetValueAction, _super);
- function SetValueAction(triggerOptions, target, propertyPath, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = target;
- }
- SetValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- SetValueAction.prototype.execute = function () {
- this._target[this._property] = this.value;
- };
- return SetValueAction;
- })(BABYLON.Action);
- BABYLON.SetValueAction = SetValueAction;
- var IncrementValueAction = (function (_super) {
- __extends(IncrementValueAction, _super);
- function IncrementValueAction(triggerOptions, target, propertyPath, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = target;
- }
- IncrementValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- if (typeof this._target[this._property] !== "number") {
- BABYLON.Tools.Warn("Warning: IncrementValueAction can only be used with number values");
- }
- };
- IncrementValueAction.prototype.execute = function () {
- this._target[this._property] += this.value;
- };
- return IncrementValueAction;
- })(BABYLON.Action);
- BABYLON.IncrementValueAction = IncrementValueAction;
- var PlayAnimationAction = (function (_super) {
- __extends(PlayAnimationAction, _super);
- function PlayAnimationAction(triggerOptions, target, from, to, loop, condition) {
- _super.call(this, triggerOptions, condition);
- this.from = from;
- this.to = to;
- this.loop = loop;
- this._target = target;
- }
- PlayAnimationAction.prototype._prepare = function () {
- };
- PlayAnimationAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- scene.beginAnimation(this._target, this.from, this.to, this.loop);
- };
- return PlayAnimationAction;
- })(BABYLON.Action);
- BABYLON.PlayAnimationAction = PlayAnimationAction;
- var StopAnimationAction = (function (_super) {
- __extends(StopAnimationAction, _super);
- function StopAnimationAction(triggerOptions, target, condition) {
- _super.call(this, triggerOptions, condition);
- this._target = target;
- }
- StopAnimationAction.prototype._prepare = function () {
- };
- StopAnimationAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- scene.stopAnimation(this._target);
- };
- return StopAnimationAction;
- })(BABYLON.Action);
- BABYLON.StopAnimationAction = StopAnimationAction;
- var DoNothingAction = (function (_super) {
- __extends(DoNothingAction, _super);
- function DoNothingAction(triggerOptions, condition) {
- if (triggerOptions === void 0) { triggerOptions = BABYLON.ActionManager.NothingTrigger; }
- _super.call(this, triggerOptions, condition);
- }
- DoNothingAction.prototype.execute = function () {
- };
- return DoNothingAction;
- })(BABYLON.Action);
- BABYLON.DoNothingAction = DoNothingAction;
- var CombineAction = (function (_super) {
- __extends(CombineAction, _super);
- function CombineAction(triggerOptions, children, condition) {
- _super.call(this, triggerOptions, condition);
- this.children = children;
- }
- CombineAction.prototype._prepare = function () {
- for (var index = 0; index < this.children.length; index++) {
- this.children[index]._actionManager = this._actionManager;
- this.children[index]._prepare();
- }
- };
- CombineAction.prototype.execute = function (evt) {
- for (var index = 0; index < this.children.length; index++) {
- this.children[index].execute(evt);
- }
- };
- return CombineAction;
- })(BABYLON.Action);
- BABYLON.CombineAction = CombineAction;
- var ExecuteCodeAction = (function (_super) {
- __extends(ExecuteCodeAction, _super);
- function ExecuteCodeAction(triggerOptions, func, condition) {
- _super.call(this, triggerOptions, condition);
- this.func = func;
- }
- ExecuteCodeAction.prototype.execute = function (evt) {
- this.func(evt);
- };
- return ExecuteCodeAction;
- })(BABYLON.Action);
- BABYLON.ExecuteCodeAction = ExecuteCodeAction;
- var SetParentAction = (function (_super) {
- __extends(SetParentAction, _super);
- function SetParentAction(triggerOptions, target, parent, condition) {
- _super.call(this, triggerOptions, condition);
- this._target = target;
- this._parent = parent;
- }
- SetParentAction.prototype._prepare = function () {
- };
- SetParentAction.prototype.execute = function () {
- if (this._target.parent === this._parent) {
- return;
- }
- var invertParentWorldMatrix = this._parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- this._target.position = BABYLON.Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);
- this._target.parent = this._parent;
- };
- return SetParentAction;
- })(BABYLON.Action);
- BABYLON.SetParentAction = SetParentAction;
- var PlaySoundAction = (function (_super) {
- __extends(PlaySoundAction, _super);
- function PlaySoundAction(triggerOptions, sound, condition) {
- _super.call(this, triggerOptions, condition);
- this._sound = sound;
- }
- PlaySoundAction.prototype._prepare = function () {
- };
- PlaySoundAction.prototype.execute = function () {
- if (this._sound !== undefined)
- this._sound.play();
- };
- return PlaySoundAction;
- })(BABYLON.Action);
- BABYLON.PlaySoundAction = PlaySoundAction;
- var StopSoundAction = (function (_super) {
- __extends(StopSoundAction, _super);
- function StopSoundAction(triggerOptions, sound, condition) {
- _super.call(this, triggerOptions, condition);
- this._sound = sound;
- }
- StopSoundAction.prototype._prepare = function () {
- };
- StopSoundAction.prototype.execute = function () {
- if (this._sound !== undefined)
- this._sound.stop();
- };
- return StopSoundAction;
- })(BABYLON.Action);
- BABYLON.StopSoundAction = StopSoundAction;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Geometry = (function () {
- function Geometry(id, scene, vertexData, updatable, mesh) {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this._totalVertices = 0;
- this._indices = [];
- this._isDisposed = false;
- this.id = id;
- this._engine = scene.getEngine();
- this._meshes = [];
- this._scene = scene;
- // vertexData
- if (vertexData) {
- this.setAllVerticesData(vertexData, updatable);
- }
- else {
- this._totalVertices = 0;
- this._indices = [];
- }
- // applyToMesh
- if (mesh) {
- this.applyToMesh(mesh);
- mesh.computeWorldMatrix(true);
- }
- }
- Geometry.prototype.getScene = function () {
- return this._scene;
- };
- Geometry.prototype.getEngine = function () {
- return this._engine;
- };
- Geometry.prototype.isReady = function () {
- return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
- };
- Geometry.prototype.setAllVerticesData = function (vertexData, updatable) {
- vertexData.applyToGeometry(this, updatable);
- this.notifyUpdate();
- };
- Geometry.prototype.setVerticesData = function (kind, data, updatable, stride) {
- this._vertexBuffers = this._vertexBuffers || {};
- if (this._vertexBuffers[kind]) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers[kind] = new BABYLON.VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- stride = this._vertexBuffers[kind].getStrideSize();
- this._totalVertices = data.length / stride;
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- mesh.computeWorldMatrix(true);
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesDataDirectly = function (kind, data, offset) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.updateDirectly(data, offset);
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesData = function (kind, data, updateExtends) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.update(data);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- var extend;
- var stride = vertexBuffer.getStrideSize();
- this._totalVertices = data.length / stride;
- if (updateExtends) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- if (updateExtends) {
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- subMesh.refreshBoundingInfo();
- }
- }
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.getTotalVertices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._totalVertices;
- };
- Geometry.prototype.getVerticesData = function (kind, copyWhenShared) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return null;
- }
- var orig = vertexBuffer.getData();
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getVertexBuffer = function (kind) {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers[kind];
- };
- Geometry.prototype.getVertexBuffers = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers;
- };
- Geometry.prototype.isVerticesDataPresent = function (kind) {
- if (!this._vertexBuffers) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._vertexBuffers[kind] !== undefined;
- };
- Geometry.prototype.getVerticesDataKinds = function () {
- var result = [];
- if (!this._vertexBuffers && this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- }
- else {
- for (kind in this._vertexBuffers) {
- result.push(kind);
- }
- }
- return result;
- };
- Geometry.prototype.setIndices = function (indices, totalVertices) {
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indices = indices;
- if (this._meshes.length !== 0 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (totalVertices !== undefined) {
- this._totalVertices = totalVertices;
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- meshes[index]._createGlobalSubMesh();
- }
- this.notifyUpdate();
- };
- Geometry.prototype.getTotalIndices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._indices.length;
- };
- Geometry.prototype.getIndices = function (copyWhenShared) {
- if (!this.isReady()) {
- return null;
- }
- var orig = this._indices;
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getIndexBuffer = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._indexBuffer;
- };
- Geometry.prototype.releaseForMesh = function (mesh, shouldDispose) {
- var meshes = this._meshes;
- var index = meshes.indexOf(mesh);
- if (index === -1) {
- return;
- }
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
- this._indexBuffer = null;
- }
- meshes.splice(index, 1);
- mesh._geometry = null;
- if (meshes.length === 0 && shouldDispose) {
- this.dispose();
- }
- };
- Geometry.prototype.applyToMesh = function (mesh) {
- if (mesh._geometry === this) {
- return;
- }
- var previousGeometry = mesh._geometry;
- if (previousGeometry) {
- previousGeometry.releaseForMesh(mesh);
- }
- var meshes = this._meshes;
- // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
- mesh._geometry = this;
- this._scene.pushGeometry(this);
- meshes.push(mesh);
- if (this.isReady()) {
- this._applyToMesh(mesh);
- }
- else {
- mesh._boundingInfo = this._boundingInfo;
- }
- };
- Geometry.prototype._applyToMesh = function (mesh) {
- var numOfMeshes = this._meshes.length;
- // vertexBuffers
- for (var kind in this._vertexBuffers) {
- if (numOfMeshes === 1) {
- this._vertexBuffers[kind].create();
- }
- this._vertexBuffers[kind]._buffer.references = numOfMeshes;
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- mesh._resetPointsArrayCache();
- var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- //bounding info was just created again, world matrix should be applied again.
- mesh._updateBoundingInfo();
- }
- }
- // indexBuffer
- if (numOfMeshes === 1 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (this._indexBuffer) {
- this._indexBuffer.references = numOfMeshes;
- }
- };
- Geometry.prototype.notifyUpdate = function (kind) {
- if (this.onGeometryUpdated) {
- this.onGeometryUpdated(this, kind);
- }
- };
- Geometry.prototype.load = function (scene, onLoaded) {
- var _this = this;
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return;
- }
- if (this.isReady()) {
- if (onLoaded) {
- onLoaded();
- }
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(this);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- _this._delayLoadingFunction(JSON.parse(data), _this);
- _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- _this._delayInfo = [];
- scene._removePendingData(_this);
- var meshes = _this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- _this._applyToMesh(meshes[index]);
- }
- if (onLoaded) {
- onLoaded();
- }
- }, function () { }, scene.database);
- };
- Geometry.prototype.isDisposed = function () {
- return this._isDisposed;
- };
- Geometry.prototype.dispose = function () {
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- var index;
- for (index = 0; index < numOfMeshes; index++) {
- this.releaseForMesh(meshes[index]);
- }
- this._meshes = [];
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers = [];
- this._totalVertices = 0;
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indexBuffer = null;
- this._indices = [];
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.delayLoadingFile = null;
- this._delayLoadingFunction = null;
- this._delayInfo = [];
- this._boundingInfo = null; // todo: .dispose()
- this._scene.removeGeometry(this);
- this._isDisposed = true;
- };
- Geometry.prototype.copy = function (id) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = [];
- var indices = this.getIndices();
- for (var index = 0; index < indices.length; index++) {
- vertexData.indices.push(indices[index]);
- }
- var updatable = false;
- var stopChecking = false;
- var kind;
- for (kind in this._vertexBuffers) {
- // using slice() to make a copy of the array and not just reference it
- vertexData.set(this.getVerticesData(kind).slice(0), kind);
- if (!stopChecking) {
- updatable = this.getVertexBuffer(kind).isUpdatable();
- stopChecking = !updatable;
- }
- }
- var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
- geometry.delayLoadState = this.delayLoadState;
- geometry.delayLoadingFile = this.delayLoadingFile;
- geometry._delayLoadingFunction = this._delayLoadingFunction;
- for (kind in this._delayInfo) {
- geometry._delayInfo = geometry._delayInfo || [];
- geometry._delayInfo.push(kind);
- }
- // Bounding info
- var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
- geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- return geometry;
- };
- // Statics
- Geometry.ExtractFromMesh = function (mesh, id) {
- var geometry = mesh._geometry;
- if (!geometry) {
- return null;
- }
- return geometry.copy(id);
- };
- // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
- // be aware Math.random() could cause collisions
- Geometry.RandomId = function () {
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
- var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
- return v.toString(16);
- });
- };
- return Geometry;
- })();
- BABYLON.Geometry = Geometry;
- /////// Primitives //////////////////////////////////////////////
- var Geometry;
- (function (Geometry) {
- var Primitives;
- (function (Primitives) {
- /// Abstract class
- var _Primitive = (function (_super) {
- __extends(_Primitive, _super);
- function _Primitive(id, scene, vertexData, canBeRegenerated, mesh) {
- this._beingRegenerated = true;
- this._canBeRegenerated = canBeRegenerated;
- _super.call(this, id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
- this._beingRegenerated = false;
- }
- _Primitive.prototype.canBeRegenerated = function () {
- return this._canBeRegenerated;
- };
- _Primitive.prototype.regenerate = function () {
- if (!this._canBeRegenerated) {
- return;
- }
- this._beingRegenerated = true;
- this.setAllVerticesData(this._regenerateVertexData(), false);
- this._beingRegenerated = false;
- };
- _Primitive.prototype.asNewGeometry = function (id) {
- return _super.prototype.copy.call(this, id);
- };
- // overrides
- _Primitive.prototype.setAllVerticesData = function (vertexData, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setAllVerticesData.call(this, vertexData, false);
- };
- _Primitive.prototype.setVerticesData = function (kind, data, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setVerticesData.call(this, kind, data, false);
- };
- // to override
- // protected
- _Primitive.prototype._regenerateVertexData = function () {
- throw new Error("Abstract method");
- };
- _Primitive.prototype.copy = function (id) {
- throw new Error("Must be overriden in sub-classes.");
- };
- return _Primitive;
- })(Geometry);
- Primitives._Primitive = _Primitive;
- var Ribbon = (function (_super) {
- __extends(Ribbon, _super);
- function Ribbon(id, scene, pathArray, closeArray, closePath, offset, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.pathArray = pathArray;
- this.closeArray = closeArray;
- this.closePath = closePath;
- this.offset = offset;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ribbon.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateRibbon({ pathArray: this.pathArray, closeArray: this.closeArray, closePath: this.closePath, offset: this.offset, sideOrientation: this.side });
- };
- Ribbon.prototype.copy = function (id) {
- return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
- };
- return Ribbon;
- })(_Primitive);
- Primitives.Ribbon = Ribbon;
- var Box = (function (_super) {
- __extends(Box, _super);
- function Box(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Box.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateBox({ size: this.size, sideOrientation: this.side });
- };
- Box.prototype.copy = function (id) {
- return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- return Box;
- })(_Primitive);
- Primitives.Box = Box;
- var Sphere = (function (_super) {
- __extends(Sphere, _super);
- function Sphere(id, scene, segments, diameter, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.segments = segments;
- this.diameter = diameter;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Sphere.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateSphere({ segments: this.segments, diameter: this.diameter, sideOrientation: this.side });
- };
- Sphere.prototype.copy = function (id) {
- return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
- };
- return Sphere;
- })(_Primitive);
- Primitives.Sphere = Sphere;
- var Disc = (function (_super) {
- __extends(Disc, _super);
- function Disc(id, scene, radius, tessellation, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.radius = radius;
- this.tessellation = tessellation;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Disc.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateDisc({ radius: this.radius, tessellation: this.tessellation, sideOrientation: this.side });
- };
- Disc.prototype.copy = function (id) {
- return new Disc(id, this.getScene(), this.radius, this.tessellation, this.canBeRegenerated(), null, this.side);
- };
- return Disc;
- })(_Primitive);
- Primitives.Disc = Disc;
- var Cylinder = (function (_super) {
- __extends(Cylinder, _super);
- function Cylinder(id, scene, height, diameterTop, diameterBottom, tessellation, subdivisions, canBeRegenerated, mesh, side) {
- if (subdivisions === void 0) { subdivisions = 1; }
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.height = height;
- this.diameterTop = diameterTop;
- this.diameterBottom = diameterBottom;
- this.tessellation = tessellation;
- this.subdivisions = subdivisions;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Cylinder.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateCylinder({ height: this.height, diameterTop: this.diameterTop, diameterBottom: this.diameterBottom, tessellation: this.tessellation, subdivisions: this.subdivisions, sideOrientation: this.side });
- };
- Cylinder.prototype.copy = function (id) {
- return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
- };
- return Cylinder;
- })(_Primitive);
- Primitives.Cylinder = Cylinder;
- var Torus = (function (_super) {
- __extends(Torus, _super);
- function Torus(id, scene, diameter, thickness, tessellation, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.diameter = diameter;
- this.thickness = thickness;
- this.tessellation = tessellation;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Torus.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorus({ diameter: this.diameter, thickness: this.thickness, tessellation: this.tessellation, sideOrientation: this.side });
- };
- Torus.prototype.copy = function (id) {
- return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
- };
- return Torus;
- })(_Primitive);
- Primitives.Torus = Torus;
- var Ground = (function (_super) {
- __extends(Ground, _super);
- function Ground(id, scene, width, height, subdivisions, canBeRegenerated, mesh) {
- this.width = width;
- this.height = height;
- this.subdivisions = subdivisions;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ground.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateGround({ width: this.width, height: this.height, subdivisions: this.subdivisions });
- };
- Ground.prototype.copy = function (id) {
- return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
- };
- return Ground;
- })(_Primitive);
- Primitives.Ground = Ground;
- var TiledGround = (function (_super) {
- __extends(TiledGround, _super);
- function TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh) {
- this.xmin = xmin;
- this.zmin = zmin;
- this.xmax = xmax;
- this.zmax = zmax;
- this.subdivisions = subdivisions;
- this.precision = precision;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TiledGround.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTiledGround({ xmin: this.xmin, zmin: this.zmin, xmax: this.xmax, zmax: this.zmax, subdivisions: this.subdivisions, precision: this.precision });
- };
- TiledGround.prototype.copy = function (id) {
- return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
- };
- return TiledGround;
- })(_Primitive);
- Primitives.TiledGround = TiledGround;
- var Plane = (function (_super) {
- __extends(Plane, _super);
- function Plane(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Plane.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreatePlane({ size: this.size, sideOrientation: this.side });
- };
- Plane.prototype.copy = function (id) {
- return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- return Plane;
- })(_Primitive);
- Primitives.Plane = Plane;
- var TorusKnot = (function (_super) {
- __extends(TorusKnot, _super);
- function TorusKnot(id, scene, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.radius = radius;
- this.tube = tube;
- this.radialSegments = radialSegments;
- this.tubularSegments = tubularSegments;
- this.p = p;
- this.q = q;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TorusKnot.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorusKnot({ radius: this.radius, tube: this.tube, radialSegments: this.radialSegments, tubularSegments: this.tubularSegments, p: this.p, q: this.q, sideOrientation: this.side });
- };
- TorusKnot.prototype.copy = function (id) {
- return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
- };
- return TorusKnot;
- })(_Primitive);
- Primitives.TorusKnot = TorusKnot;
- })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
- })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var GroundMesh = (function (_super) {
- __extends(GroundMesh, _super);
- function GroundMesh(name, scene) {
- _super.call(this, name, scene);
- this.generateOctree = false;
- this._worldInverse = new BABYLON.Matrix();
- }
- Object.defineProperty(GroundMesh.prototype, "subdivisions", {
- get: function () {
- return this._subdivisions;
- },
- enumerable: true,
- configurable: true
- });
- GroundMesh.prototype.optimize = function (chunksCount, octreeBlocksSize) {
- if (octreeBlocksSize === void 0) { octreeBlocksSize = 32; }
- this._subdivisions = chunksCount;
- this.subdivide(this._subdivisions);
- this.createOrUpdateSubmeshesOctree(octreeBlocksSize);
- };
- GroundMesh.prototype.getHeightAtCoordinates = function (x, z) {
- var ray = new BABYLON.Ray(new BABYLON.Vector3(x, this.getBoundingInfo().boundingBox.maximumWorld.y + 1, z), new BABYLON.Vector3(0, -1, 0));
- this.getWorldMatrix().invertToRef(this._worldInverse);
- ray = BABYLON.Ray.Transform(ray, this._worldInverse);
- var pickInfo = this.intersects(ray);
- if (pickInfo.hit) {
- return pickInfo.pickedPoint.y;
- }
- return 0;
- };
- return GroundMesh;
- })(BABYLON.Mesh);
- BABYLON.GroundMesh = GroundMesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var LinesMesh = (function (_super) {
- __extends(LinesMesh, _super);
- function LinesMesh(name, scene, parent, source, doNotCloneChildren) {
- if (parent === void 0) { parent = null; }
- _super.call(this, name, scene, parent, source, doNotCloneChildren);
- this.color = new BABYLON.Color3(1, 1, 1);
- this.alpha = 1;
- this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", {
- attributes: ["position"],
- uniforms: ["worldViewProjection", "color"],
- needAlphaBlending: true
- });
- }
- Object.defineProperty(LinesMesh.prototype, "material", {
- get: function () {
- return this._colorShader;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "isPickable", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "checkCollisions", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- LinesMesh.prototype._bind = function (subMesh, effect, fillMode) {
- var engine = this.getScene().getEngine();
- var indexToBind = this._geometry.getIndexBuffer();
- // VBOs
- engine.bindBuffers(this._geometry.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getBuffer(), indexToBind, [3], 3 * 4, this._colorShader.getEffect());
- // Color
- this._colorShader.setColor4("color", this.color.toColor4(this.alpha));
- };
- LinesMesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var engine = this.getScene().getEngine();
- // Draw order
- engine.draw(false, subMesh.indexStart, subMesh.indexCount);
- };
- LinesMesh.prototype.intersects = function (ray, fastCheck) {
- return null;
- };
- LinesMesh.prototype.dispose = function (doNotRecurse) {
- this._colorShader.dispose();
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- LinesMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- return new LinesMesh(name, this.getScene(), newParent, this, doNotCloneChildren);
- };
- return LinesMesh;
- })(BABYLON.Mesh);
- BABYLON.LinesMesh = LinesMesh;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var OutlineRenderer = (function () {
- function OutlineRenderer(scene) {
- this._scene = scene;
- }
- OutlineRenderer.prototype.render = function (subMesh, batch, useOverlay) {
- var _this = this;
- if (useOverlay === void 0) { useOverlay = false; }
- var scene = this._scene;
- var engine = this._scene.getEngine();
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
- if (!this.isReady(subMesh, hardwareInstancedRendering)) {
- return;
- }
- var mesh = subMesh.getRenderingMesh();
- var material = subMesh.getMaterial();
- engine.enableEffect(this._effect);
- this._effect.setFloat("offset", useOverlay ? 0 : mesh.outlineWidth);
- this._effect.setColor4("color", useOverlay ? mesh.overlayColor : mesh.outlineColor, useOverlay ? mesh.overlayAlpha : 1.0);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- mesh._bind(subMesh, this._effect, BABYLON.Material.TriangleFillMode);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- this._effect.setTexture("diffuseSampler", alphaTexture);
- this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- mesh._processRendering(subMesh, this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { _this._effect.setMatrix("world", world); });
- };
- OutlineRenderer.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
- var mesh = subMesh.getMesh();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("outline", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- return OutlineRenderer;
- })();
- BABYLON.OutlineRenderer = OutlineRenderer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var MeshAssetTask = (function () {
- function MeshAssetTask(name, meshesNames, rootUrl, sceneFilename) {
- this.name = name;
- this.meshesNames = meshesNames;
- this.rootUrl = rootUrl;
- this.sceneFilename = sceneFilename;
- this.isCompleted = false;
- }
- MeshAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.SceneLoader.ImportMesh(this.meshesNames, this.rootUrl, this.sceneFilename, scene, function (meshes, particleSystems, skeletons) {
- _this.loadedMeshes = meshes;
- _this.loadedParticleSystems = particleSystems;
- _this.loadedSkeletons = skeletons;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return MeshAssetTask;
- })();
- BABYLON.MeshAssetTask = MeshAssetTask;
- var TextFileAssetTask = (function () {
- function TextFileAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- TextFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.Tools.LoadFile(this.url, function (data) {
- _this.text = data;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, scene.database, false, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return TextFileAssetTask;
- })();
- BABYLON.TextFileAssetTask = TextFileAssetTask;
- var BinaryFileAssetTask = (function () {
- function BinaryFileAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- BinaryFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.Tools.LoadFile(this.url, function (data) {
- _this.data = data;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, scene.database, true, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return BinaryFileAssetTask;
- })();
- BABYLON.BinaryFileAssetTask = BinaryFileAssetTask;
- var ImageAssetTask = (function () {
- function ImageAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- ImageAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- var img = new Image();
- img.onload = function () {
- _this.image = img;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- };
- img.onerror = function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- };
- img.src = this.url;
- };
- return ImageAssetTask;
- })();
- BABYLON.ImageAssetTask = ImageAssetTask;
- var TextureAssetTask = (function () {
- function TextureAssetTask(name, url, noMipmap, invertY, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- this.name = name;
- this.url = url;
- this.noMipmap = noMipmap;
- this.invertY = invertY;
- this.samplingMode = samplingMode;
- this.isCompleted = false;
- }
- TextureAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- var onload = function () {
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- };
- var onerror = function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- };
- this.texture = new BABYLON.Texture(this.url, scene, this.noMipmap, this.invertY, this.samplingMode, onload, onError);
- };
- return TextureAssetTask;
- })();
- BABYLON.TextureAssetTask = TextureAssetTask;
- var AssetsManager = (function () {
- function AssetsManager(scene) {
- this._tasks = new Array();
- this._waitingTasksCount = 0;
- this.useDefaultLoadingScreen = true;
- this._scene = scene;
- }
- AssetsManager.prototype.addMeshTask = function (taskName, meshesNames, rootUrl, sceneFilename) {
- var task = new MeshAssetTask(taskName, meshesNames, rootUrl, sceneFilename);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addTextFileTask = function (taskName, url) {
- var task = new TextFileAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addBinaryFileTask = function (taskName, url) {
- var task = new BinaryFileAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addImageTask = function (taskName, url) {
- var task = new ImageAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addTextureTask = function (taskName, url, noMipmap, invertY, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- var task = new TextureAssetTask(taskName, url, noMipmap, invertY, samplingMode);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype._decreaseWaitingTasksCount = function () {
- this._waitingTasksCount--;
- if (this._waitingTasksCount === 0) {
- if (this.onFinish) {
- this.onFinish(this._tasks);
- }
- this._scene.getEngine().hideLoadingUI();
- }
- };
- AssetsManager.prototype._runTask = function (task) {
- var _this = this;
- task.run(this._scene, function () {
- if (_this.onTaskSuccess) {
- _this.onTaskSuccess(task);
- }
- _this._decreaseWaitingTasksCount();
- }, function () {
- if (_this.onTaskError) {
- _this.onTaskError(task);
- }
- _this._decreaseWaitingTasksCount();
- });
- };
- AssetsManager.prototype.reset = function () {
- this._tasks = new Array();
- return this;
- };
- AssetsManager.prototype.load = function () {
- this._waitingTasksCount = this._tasks.length;
- if (this._waitingTasksCount === 0) {
- if (this.onFinish) {
- this.onFinish(this._tasks);
- }
- return this;
- }
- if (this.useDefaultLoadingScreen) {
- this._scene.getEngine().displayLoadingUI();
- }
- for (var index = 0; index < this._tasks.length; index++) {
- var task = this._tasks[index];
- this._runTask(task);
- }
- return this;
- };
- return AssetsManager;
- })();
- BABYLON.AssetsManager = AssetsManager;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var VRDeviceOrientationFreeCamera = (function (_super) {
- __extends(VRDeviceOrientationFreeCamera, _super);
- function VRDeviceOrientationFreeCamera(name, position, scene, compensateDistorsion) {
- if (compensateDistorsion === void 0) { compensateDistorsion = true; }
- _super.call(this, name, position, scene);
- this._alpha = 0;
- this._beta = 0;
- this._gamma = 0;
- var metrics = BABYLON.VRCameraMetrics.GetDefault();
- metrics.compensateDistorsion = compensateDistorsion;
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_VR, { vrCameraMetrics: metrics });
- this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
- }
- VRDeviceOrientationFreeCamera.prototype._onOrientationEvent = function (evt) {
- this._alpha = +evt.alpha | 0;
- this._beta = +evt.beta | 0;
- this._gamma = +evt.gamma | 0;
- if (this._gamma < 0) {
- this._gamma = 90 + this._gamma;
- }
- else {
- // Incline it in the correct angle.
- this._gamma = 270 - this._gamma;
- }
- this.rotation.x = this._gamma / 180.0 * Math.PI;
- this.rotation.y = -this._alpha / 180.0 * Math.PI;
- this.rotation.z = this._beta / 180.0 * Math.PI;
- };
- VRDeviceOrientationFreeCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- window.addEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- VRDeviceOrientationFreeCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- return VRDeviceOrientationFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var WebVRFreeCamera = (function (_super) {
- __extends(WebVRFreeCamera, _super);
- function WebVRFreeCamera(name, position, scene, compensateDistorsion) {
- if (compensateDistorsion === void 0) { compensateDistorsion = true; }
- _super.call(this, name, position, scene);
- this._hmdDevice = null;
- this._sensorDevice = null;
- this._cacheState = null;
- this._cacheQuaternion = new BABYLON.Quaternion();
- this._cacheRotation = BABYLON.Vector3.Zero();
- this._vrEnabled = false;
- var metrics = BABYLON.VRCameraMetrics.GetDefault();
- metrics.compensateDistorsion = compensateDistorsion;
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_VR, { vrCameraMetrics: metrics });
- this._getWebVRDevices = this._getWebVRDevices.bind(this);
- }
- WebVRFreeCamera.prototype._getWebVRDevices = function (devices) {
- var size = devices.length;
- var i = 0;
- // Reset devices.
- this._sensorDevice = null;
- this._hmdDevice = null;
- // Search for a HmdDevice.
- while (i < size && this._hmdDevice === null) {
- if (devices[i] instanceof HMDVRDevice) {
- this._hmdDevice = devices[i];
- }
- i++;
- }
- i = 0;
- while (i < size && this._sensorDevice === null) {
- if (devices[i] instanceof PositionSensorVRDevice && (!this._hmdDevice || devices[i].hardwareUnitId === this._hmdDevice.hardwareUnitId)) {
- this._sensorDevice = devices[i];
- }
- i++;
- }
- this._vrEnabled = this._sensorDevice && this._hmdDevice ? true : false;
- };
- WebVRFreeCamera.prototype._checkInputs = function () {
- if (this._vrEnabled) {
- this._cacheState = this._sensorDevice.getState();
- this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x, this._cacheState.orientation.y, this._cacheState.orientation.z, this._cacheState.orientation.w);
- this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation);
- this.rotation.x = -this._cacheRotation.z;
- this.rotation.y = -this._cacheRotation.y;
- this.rotation.z = this._cacheRotation.x;
- }
- _super.prototype._checkInputs.call(this);
- };
- WebVRFreeCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- if (navigator.getVRDevices) {
- navigator.getVRDevices().then(this._getWebVRDevices);
- }
- else if (navigator.mozGetVRDevices) {
- navigator.mozGetVRDevices(this._getWebVRDevices);
- }
- };
- WebVRFreeCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- this._vrEnabled = false;
- };
- return WebVRFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.WebVRFreeCamera = WebVRFreeCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // Standard optimizations
- var SceneOptimization = (function () {
- function SceneOptimization(priority) {
- if (priority === void 0) { priority = 0; }
- this.priority = priority;
- this.apply = function (scene) {
- return true; // Return true if everything that can be done was applied
- };
- }
- return SceneOptimization;
- })();
- BABYLON.SceneOptimization = SceneOptimization;
- var TextureOptimization = (function (_super) {
- __extends(TextureOptimization, _super);
- function TextureOptimization(priority, maximumSize) {
- var _this = this;
- if (priority === void 0) { priority = 0; }
- if (maximumSize === void 0) { maximumSize = 1024; }
- _super.call(this, priority);
- this.priority = priority;
- this.maximumSize = maximumSize;
- this.apply = function (scene) {
- var allDone = true;
- for (var index = 0; index < scene.textures.length; index++) {
- var texture = scene.textures[index];
- if (!texture.canRescale) {
- continue;
- }
- var currentSize = texture.getSize();
- var maxDimension = Math.max(currentSize.width, currentSize.height);
- if (maxDimension > _this.maximumSize) {
- texture.scale(0.5);
- allDone = false;
- }
- }
- return allDone;
- };
- }
- return TextureOptimization;
- })(SceneOptimization);
- BABYLON.TextureOptimization = TextureOptimization;
- var HardwareScalingOptimization = (function (_super) {
- __extends(HardwareScalingOptimization, _super);
- function HardwareScalingOptimization(priority, maximumScale) {
- var _this = this;
- if (priority === void 0) { priority = 0; }
- if (maximumScale === void 0) { maximumScale = 2; }
- _super.call(this, priority);
- this.priority = priority;
- this.maximumScale = maximumScale;
- this._currentScale = 1;
- this.apply = function (scene) {
- _this._currentScale++;
- scene.getEngine().setHardwareScalingLevel(_this._currentScale);
- return _this._currentScale >= _this.maximumScale;
- };
- }
- return HardwareScalingOptimization;
- })(SceneOptimization);
- BABYLON.HardwareScalingOptimization = HardwareScalingOptimization;
- var ShadowsOptimization = (function (_super) {
- __extends(ShadowsOptimization, _super);
- function ShadowsOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.shadowsEnabled = false;
- return true;
- };
- }
- return ShadowsOptimization;
- })(SceneOptimization);
- BABYLON.ShadowsOptimization = ShadowsOptimization;
- var PostProcessesOptimization = (function (_super) {
- __extends(PostProcessesOptimization, _super);
- function PostProcessesOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.postProcessesEnabled = false;
- return true;
- };
- }
- return PostProcessesOptimization;
- })(SceneOptimization);
- BABYLON.PostProcessesOptimization = PostProcessesOptimization;
- var LensFlaresOptimization = (function (_super) {
- __extends(LensFlaresOptimization, _super);
- function LensFlaresOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.lensFlaresEnabled = false;
- return true;
- };
- }
- return LensFlaresOptimization;
- })(SceneOptimization);
- BABYLON.LensFlaresOptimization = LensFlaresOptimization;
- var ParticlesOptimization = (function (_super) {
- __extends(ParticlesOptimization, _super);
- function ParticlesOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.particlesEnabled = false;
- return true;
- };
- }
- return ParticlesOptimization;
- })(SceneOptimization);
- BABYLON.ParticlesOptimization = ParticlesOptimization;
- var RenderTargetsOptimization = (function (_super) {
- __extends(RenderTargetsOptimization, _super);
- function RenderTargetsOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.renderTargetsEnabled = false;
- return true;
- };
- }
- return RenderTargetsOptimization;
- })(SceneOptimization);
- BABYLON.RenderTargetsOptimization = RenderTargetsOptimization;
- var MergeMeshesOptimization = (function (_super) {
- __extends(MergeMeshesOptimization, _super);
- function MergeMeshesOptimization() {
- var _this = this;
- _super.apply(this, arguments);
- this._canBeMerged = function (abstractMesh) {
- if (!(abstractMesh instanceof BABYLON.Mesh)) {
- return false;
- }
- var mesh = abstractMesh;
- if (!mesh.isVisible || !mesh.isEnabled()) {
- return false;
- }
- if (mesh.instances.length > 0) {
- return false;
- }
- if (mesh.skeleton || mesh.hasLODLevels) {
- return false;
- }
- return true;
- };
- this.apply = function (scene, updateSelectionTree) {
- var globalPool = scene.meshes.slice(0);
- var globalLength = globalPool.length;
- for (var index = 0; index < globalLength; index++) {
- var currentPool = new Array();
- var current = globalPool[index];
- // Checks
- if (!_this._canBeMerged(current)) {
- continue;
- }
- currentPool.push(current);
- // Find compatible meshes
- for (var subIndex = index + 1; subIndex < globalLength; subIndex++) {
- var otherMesh = globalPool[subIndex];
- if (!_this._canBeMerged(otherMesh)) {
- continue;
- }
- if (otherMesh.material !== current.material) {
- continue;
- }
- if (otherMesh.checkCollisions !== current.checkCollisions) {
- continue;
- }
- currentPool.push(otherMesh);
- globalLength--;
- globalPool.splice(subIndex, 1);
- subIndex--;
- }
- if (currentPool.length < 2) {
- continue;
- }
- // Merge meshes
- BABYLON.Mesh.MergeMeshes(currentPool);
- }
- if (updateSelectionTree != undefined) {
- if (updateSelectionTree) {
- scene.createOrUpdateSelectionOctree();
- }
- }
- else if (MergeMeshesOptimization.UpdateSelectionTree) {
- scene.createOrUpdateSelectionOctree();
- }
- return true;
- };
- }
- Object.defineProperty(MergeMeshesOptimization, "UpdateSelectionTree", {
- get: function () {
- return MergeMeshesOptimization._UpdateSelectionTree;
- },
- set: function (value) {
- MergeMeshesOptimization._UpdateSelectionTree = value;
- },
- enumerable: true,
- configurable: true
- });
- MergeMeshesOptimization._UpdateSelectionTree = false;
- return MergeMeshesOptimization;
- })(SceneOptimization);
- BABYLON.MergeMeshesOptimization = MergeMeshesOptimization;
- // Options
- var SceneOptimizerOptions = (function () {
- function SceneOptimizerOptions(targetFrameRate, trackerDuration) {
- if (targetFrameRate === void 0) { targetFrameRate = 60; }
- if (trackerDuration === void 0) { trackerDuration = 2000; }
- this.targetFrameRate = targetFrameRate;
- this.trackerDuration = trackerDuration;
- this.optimizations = new Array();
- }
- SceneOptimizerOptions.LowDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 1024));
- return result;
- };
- SceneOptimizerOptions.ModerateDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 512));
- // Next priority
- priority++;
- result.optimizations.push(new RenderTargetsOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new HardwareScalingOptimization(priority, 2));
- return result;
- };
- SceneOptimizerOptions.HighDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 256));
- // Next priority
- priority++;
- result.optimizations.push(new RenderTargetsOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new HardwareScalingOptimization(priority, 4));
- return result;
- };
- return SceneOptimizerOptions;
- })();
- BABYLON.SceneOptimizerOptions = SceneOptimizerOptions;
- // Scene optimizer tool
- var SceneOptimizer = (function () {
- function SceneOptimizer() {
- }
- SceneOptimizer._CheckCurrentState = function (scene, options, currentPriorityLevel, onSuccess, onFailure) {
- // TODO: add an epsilon
- if (scene.getEngine().getFps() >= options.targetFrameRate) {
- if (onSuccess) {
- onSuccess();
- }
- return;
- }
- // Apply current level of optimizations
- var allDone = true;
- var noOptimizationApplied = true;
- for (var index = 0; index < options.optimizations.length; index++) {
- var optimization = options.optimizations[index];
- if (optimization.priority === currentPriorityLevel) {
- noOptimizationApplied = false;
- allDone = allDone && optimization.apply(scene);
- }
- }
- // If no optimization was applied, this is a failure :(
- if (noOptimizationApplied) {
- if (onFailure) {
- onFailure();
- }
- return;
- }
- // If all optimizations were done, move to next level
- if (allDone) {
- currentPriorityLevel++;
- }
- // Let's the system running for a specific amount of time before checking FPS
- scene.executeWhenReady(function () {
- setTimeout(function () {
- SceneOptimizer._CheckCurrentState(scene, options, currentPriorityLevel, onSuccess, onFailure);
- }, options.trackerDuration);
- });
- };
- SceneOptimizer.OptimizeAsync = function (scene, options, onSuccess, onFailure) {
- if (!options) {
- options = SceneOptimizerOptions.ModerateDegradationAllowed();
- }
- // Let's the system running for a specific amount of time before checking FPS
- scene.executeWhenReady(function () {
- setTimeout(function () {
- SceneOptimizer._CheckCurrentState(scene, options, 0, onSuccess, onFailure);
- }, options.trackerDuration);
- });
- };
- return SceneOptimizer;
- })();
- BABYLON.SceneOptimizer = SceneOptimizer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var MeshLODLevel = (function () {
- function MeshLODLevel(distance, mesh) {
- this.distance = distance;
- this.mesh = mesh;
- }
- return MeshLODLevel;
- })();
- Internals.MeshLODLevel = MeshLODLevel;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var AudioEngine = (function () {
- function AudioEngine() {
- this._audioContext = null;
- this._audioContextInitialized = false;
- this.canUseWebAudio = false;
- this.WarnedWebAudioUnsupported = false;
- if (typeof window.AudioContext !== 'undefined' || typeof window.webkitAudioContext !== 'undefined') {
- window.AudioContext = window.AudioContext || window.webkitAudioContext;
- this.canUseWebAudio = true;
- }
- }
- Object.defineProperty(AudioEngine.prototype, "audioContext", {
- get: function () {
- if (!this._audioContextInitialized) {
- this._initializeAudioContext();
- }
- return this._audioContext;
- },
- enumerable: true,
- configurable: true
- });
- AudioEngine.prototype._initializeAudioContext = function () {
- try {
- if (this.canUseWebAudio) {
- this._audioContext = new AudioContext();
- // create a global volume gain node
- this.masterGain = this._audioContext.createGain();
- this.masterGain.gain.value = 1;
- this.masterGain.connect(this._audioContext.destination);
- this._audioContextInitialized = true;
- }
- }
- catch (e) {
- this.canUseWebAudio = false;
- BABYLON.Tools.Error("Web Audio: " + e.message);
- }
- };
- AudioEngine.prototype.dispose = function () {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- this._connectedAnalyser.dispose();
- this.masterGain.disconnect();
- this.masterGain.connect(this._audioContext.destination);
- this._connectedAnalyser = null;
- }
- this.masterGain.gain.value = 1;
- }
- this.WarnedWebAudioUnsupported = false;
- };
- AudioEngine.prototype.getGlobalVolume = function () {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- return this.masterGain.gain.value;
- }
- else {
- return -1;
- }
- };
- AudioEngine.prototype.setGlobalVolume = function (newVolume) {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- this.masterGain.gain.value = newVolume;
- }
- };
- AudioEngine.prototype.connectToAnalyser = function (analyser) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- if (this.canUseWebAudio && this._audioContextInitialized) {
- this._connectedAnalyser = analyser;
- this.masterGain.disconnect();
- this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination);
- }
- };
- return AudioEngine;
- })();
- BABYLON.AudioEngine = AudioEngine;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Sound = (function () {
- /**
- * Create a sound and attach it to a scene
- * @param name Name of your sound
- * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer
- * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
- * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel
- */
- function Sound(name, urlOrArrayBuffer, scene, readyToPlayCallback, options) {
- var _this = this;
- this.autoplay = false;
- this.loop = false;
- this.useCustomAttenuation = false;
- this.spatialSound = false;
- this.refDistance = 1;
- this.rolloffFactor = 1;
- this.maxDistance = 100;
- this.distanceModel = "linear";
- this._panningModel = "equalpower";
- this._playbackRate = 1;
- this._startTime = 0;
- this._startOffset = 0;
- this._position = BABYLON.Vector3.Zero();
- this._localDirection = new BABYLON.Vector3(1, 0, 0);
- this._volume = 1;
- this._isLoaded = false;
- this._isReadyToPlay = false;
- this.isPlaying = false;
- this.isPaused = false;
- this._isDirectional = false;
- // Used if you'd like to create a directional sound.
- // If not set, the sound will be omnidirectional
- this._coneInnerAngle = 360;
- this._coneOuterAngle = 360;
- this._coneOuterGain = 0;
- this._isOutputConnected = false;
- this.name = name;
- this._scene = scene;
- this._readyToPlayCallback = readyToPlayCallback;
- // Default custom attenuation function is a linear attenuation
- this._customAttenuationFunction = function (currentVolume, currentDistance, maxDistance, refDistance, rolloffFactor) {
- if (currentDistance < maxDistance) {
- return currentVolume * (1 - currentDistance / maxDistance);
- }
- else {
- return 0;
- }
- };
- if (options) {
- this.autoplay = options.autoplay || false;
- this.loop = options.loop || false;
- // if volume === 0, we need another way to check this option
- if (options.volume !== undefined) {
- this._volume = options.volume;
- }
- this.spatialSound = options.spatialSound || false;
- this.maxDistance = options.maxDistance || 100;
- this.useCustomAttenuation = options.useCustomAttenuation || false;
- this.rolloffFactor = options.rolloffFactor || 1;
- this.refDistance = options.refDistance || 1;
- this.distanceModel = options.distanceModel || "linear";
- this._playbackRate = options.playbackRate || 1;
- }
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._soundGain = BABYLON.Engine.audioEngine.audioContext.createGain();
- this._soundGain.gain.value = this._volume;
- this._inputAudioNode = this._soundGain;
- this._ouputAudioNode = this._soundGain;
- if (this.spatialSound) {
- this._createSpatialParameters();
- }
- this._scene.mainSoundTrack.AddSound(this);
- // if no parameter is passed, you need to call setAudioBuffer yourself to prepare the sound
- if (urlOrArrayBuffer) {
- // If it's an URL
- if (typeof (urlOrArrayBuffer) === "string") {
- BABYLON.Tools.LoadFile(urlOrArrayBuffer, function (data) { _this._soundLoaded(data); }, null, null, true);
- }
- else {
- if (urlOrArrayBuffer instanceof ArrayBuffer) {
- this._soundLoaded(urlOrArrayBuffer);
- }
- else {
- BABYLON.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound.");
- }
- }
- }
- }
- else {
- // Adding an empty sound to avoid breaking audio calls for non Web Audio browsers
- this._scene.mainSoundTrack.AddSound(this);
- if (!BABYLON.Engine.audioEngine.WarnedWebAudioUnsupported) {
- BABYLON.Tools.Error("Web Audio is not supported by your browser.");
- BABYLON.Engine.audioEngine.WarnedWebAudioUnsupported = true;
- }
- // Simulating a ready to play event to avoid breaking code for non web audio browsers
- if (this._readyToPlayCallback) {
- window.setTimeout(function () {
- _this._readyToPlayCallback();
- }, 1000);
- }
- }
- }
- Sound.prototype.dispose = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._isReadyToPlay) {
- if (this.isPlaying) {
- this.stop();
- }
- this._isReadyToPlay = false;
- if (this.soundTrackId === -1) {
- this._scene.mainSoundTrack.RemoveSound(this);
- }
- else {
- this._scene.soundTracks[this.soundTrackId].RemoveSound(this);
- }
- if (this._soundGain) {
- this._soundGain.disconnect();
- this._soundGain = null;
- }
- if (this._soundPanner) {
- this._soundPanner.disconnect();
- this._soundPanner = null;
- }
- if (this._soundSource) {
- this._soundSource.disconnect();
- this._soundSource = null;
- }
- this._audioBuffer = null;
- if (this._connectedMesh) {
- this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc);
- this._connectedMesh = null;
- }
- }
- };
- Sound.prototype._soundLoaded = function (audioData) {
- var _this = this;
- this._isLoaded = true;
- BABYLON.Engine.audioEngine.audioContext.decodeAudioData(audioData, function (buffer) {
- _this._audioBuffer = buffer;
- _this._isReadyToPlay = true;
- if (_this.autoplay) {
- _this.play();
- }
- if (_this._readyToPlayCallback) {
- _this._readyToPlayCallback();
- }
- }, function () { BABYLON.Tools.Error("Error while decoding audio data for: " + _this.name); });
- };
- Sound.prototype.setAudioBuffer = function (audioBuffer) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._audioBuffer = audioBuffer;
- this._isReadyToPlay = true;
- }
- };
- Sound.prototype.updateOptions = function (options) {
- if (options) {
- this.loop = options.loop || this.loop;
- this.maxDistance = options.maxDistance || this.maxDistance;
- this.useCustomAttenuation = options.useCustomAttenuation || this.useCustomAttenuation;
- this.rolloffFactor = options.rolloffFactor || this.rolloffFactor;
- this.refDistance = options.refDistance || this.refDistance;
- this.distanceModel = options.distanceModel || this.distanceModel;
- this._playbackRate = options.playbackRate || this._playbackRate;
- this._updateSpatialParameters();
- if (this.isPlaying) {
- this._soundSource.playbackRate.value = this._playbackRate;
- }
- }
- };
- Sound.prototype._createSpatialParameters = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- if (this._scene.headphone) {
- this._panningModel = "HRTF";
- }
- this._soundPanner = BABYLON.Engine.audioEngine.audioContext.createPanner();
- this._updateSpatialParameters();
- this._soundPanner.connect(this._ouputAudioNode);
- this._inputAudioNode = this._soundPanner;
- }
- };
- Sound.prototype._updateSpatialParameters = function () {
- if (this.spatialSound) {
- if (this.useCustomAttenuation) {
- // Tricks to disable in a way embedded Web Audio attenuation
- this._soundPanner.distanceModel = "linear";
- this._soundPanner.maxDistance = Number.MAX_VALUE;
- this._soundPanner.refDistance = 1;
- this._soundPanner.rolloffFactor = 1;
- this._soundPanner.panningModel = this._panningModel;
- }
- else {
- this._soundPanner.distanceModel = this.distanceModel;
- this._soundPanner.maxDistance = this.maxDistance;
- this._soundPanner.refDistance = this.refDistance;
- this._soundPanner.rolloffFactor = this.rolloffFactor;
- this._soundPanner.panningModel = this._panningModel;
- }
- }
- };
- Sound.prototype.switchPanningModelToHRTF = function () {
- this._panningModel = "HRTF";
- this._switchPanningModel();
- };
- Sound.prototype.switchPanningModelToEqualPower = function () {
- this._panningModel = "equalpower";
- this._switchPanningModel();
- };
- Sound.prototype._switchPanningModel = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this.spatialSound) {
- this._soundPanner.panningModel = this._panningModel;
- }
- };
- Sound.prototype.connectToSoundTrackAudioNode = function (soundTrackAudioNode) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- if (this._isOutputConnected) {
- this._ouputAudioNode.disconnect();
- }
- this._ouputAudioNode.connect(soundTrackAudioNode);
- this._isOutputConnected = true;
- }
- };
- /**
- * Transform this sound into a directional source
- * @param coneInnerAngle Size of the inner cone in degree
- * @param coneOuterAngle Size of the outer cone in degree
- * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
- */
- Sound.prototype.setDirectionalCone = function (coneInnerAngle, coneOuterAngle, coneOuterGain) {
- if (coneOuterAngle < coneInnerAngle) {
- BABYLON.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
- return;
- }
- this._coneInnerAngle = coneInnerAngle;
- this._coneOuterAngle = coneOuterAngle;
- this._coneOuterGain = coneOuterGain;
- this._isDirectional = true;
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- };
- Sound.prototype.setPosition = function (newPosition) {
- this._position = newPosition;
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this.spatialSound) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- }
- };
- Sound.prototype.setLocalDirectionToMesh = function (newLocalDirection) {
- this._localDirection = newLocalDirection;
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.isPlaying) {
- this._updateDirection();
- }
- };
- Sound.prototype._updateDirection = function () {
- var mat = this._connectedMesh.getWorldMatrix();
- var direction = BABYLON.Vector3.TransformNormal(this._localDirection, mat);
- direction.normalize();
- this._soundPanner.setOrientation(direction.x, direction.y, direction.z);
- };
- Sound.prototype.updateDistanceFromListener = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.useCustomAttenuation) {
- var distance = this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);
- this._soundGain.gain.value = this._customAttenuationFunction(this._volume, distance, this.maxDistance, this.refDistance, this.rolloffFactor);
- }
- };
- Sound.prototype.setAttenuationFunction = function (callback) {
- this._customAttenuationFunction = callback;
- };
- /**
- * Play the sound
- * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
- */
- Sound.prototype.play = function (time) {
- var _this = this;
- if (this._isReadyToPlay && this._scene.audioEnabled) {
- try {
- var startTime = time ? BABYLON.Engine.audioEngine.audioContext.currentTime + time : BABYLON.Engine.audioEngine.audioContext.currentTime;
- if (!this._soundSource) {
- if (this.spatialSound) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- if (this._isDirectional) {
- this._soundPanner.coneInnerAngle = this._coneInnerAngle;
- this._soundPanner.coneOuterAngle = this._coneOuterAngle;
- this._soundPanner.coneOuterGain = this._coneOuterGain;
- if (this._connectedMesh) {
- this._updateDirection();
- }
- else {
- this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z);
- }
- }
- }
- }
- this._soundSource = BABYLON.Engine.audioEngine.audioContext.createBufferSource();
- this._soundSource.buffer = this._audioBuffer;
- this._soundSource.connect(this._inputAudioNode);
- this._soundSource.loop = this.loop;
- this._soundSource.playbackRate.value = this._playbackRate;
- this._startTime = startTime;
- this._soundSource.onended = function () { _this._onended(); };
- this._soundSource.start(this._startTime, this.isPaused ? this._startOffset % this._soundSource.buffer.duration : 0);
- this.isPlaying = true;
- this.isPaused = false;
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while trying to play audio: " + this.name + ", " + ex.message);
- }
- }
- };
- Sound.prototype._onended = function () {
- this.isPlaying = false;
- if (this.onended) {
- this.onended();
- }
- };
- /**
- * Stop the sound
- * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
- */
- Sound.prototype.stop = function (time) {
- if (this.isPlaying) {
- var stopTime = time ? BABYLON.Engine.audioEngine.audioContext.currentTime + time : BABYLON.Engine.audioEngine.audioContext.currentTime;
- this._soundSource.stop(stopTime);
- this.isPlaying = false;
- }
- };
- Sound.prototype.pause = function () {
- if (this.isPlaying) {
- this.stop(0);
- this._startOffset += BABYLON.Engine.audioEngine.audioContext.currentTime - this._startTime;
- this.isPaused = true;
- }
- };
- Sound.prototype.setVolume = function (newVolume, time) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- if (time) {
- this._soundGain.gain.linearRampToValueAtTime(this._volume, BABYLON.Engine.audioEngine.audioContext.currentTime);
- this._soundGain.gain.linearRampToValueAtTime(newVolume, time);
- }
- else {
- this._soundGain.gain.value = newVolume;
- }
- }
- this._volume = newVolume;
- };
- Sound.prototype.setPlaybackRate = function (newPlaybackRate) {
- this._playbackRate = newPlaybackRate;
- if (this.isPlaying) {
- this._soundSource.playbackRate.value = this._playbackRate;
- }
- };
- Sound.prototype.getVolume = function () {
- return this._volume;
- };
- Sound.prototype.attachToMesh = function (meshToConnectTo) {
- var _this = this;
- this._connectedMesh = meshToConnectTo;
- if (!this.spatialSound) {
- this.spatialSound = true;
- this._createSpatialParameters();
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- }
- this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh);
- this._registerFunc = function (connectedMesh) { return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh); };
- meshToConnectTo.registerAfterWorldMatrixUpdate(this._registerFunc);
- };
- Sound.prototype._onRegisterAfterWorldMatrixUpdate = function (connectedMesh) {
- this.setPosition(connectedMesh.getBoundingInfo().boundingSphere.centerWorld);
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._isDirectional && this.isPlaying) {
- this._updateDirection();
- }
- };
- return Sound;
- })();
- BABYLON.Sound = Sound;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SoundTrack = (function () {
- function SoundTrack(scene, options) {
- this.id = -1;
- this._isMainTrack = false;
- this._scene = scene;
- this._audioEngine = BABYLON.Engine.audioEngine;
- this.soundCollection = new Array();
- if (this._audioEngine.canUseWebAudio) {
- this._outputAudioNode = this._audioEngine.audioContext.createGain();
- this._outputAudioNode.connect(this._audioEngine.masterGain);
- if (options) {
- if (options.volume) {
- this._outputAudioNode.gain.value = options.volume;
- }
- if (options.mainTrack) {
- this._isMainTrack = options.mainTrack;
- }
- }
- }
- if (!this._isMainTrack) {
- this._scene.soundTracks.push(this);
- this.id = this._scene.soundTracks.length - 1;
- }
- }
- SoundTrack.prototype.dispose = function () {
- if (this._audioEngine.canUseWebAudio) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- while (this.soundCollection.length) {
- this.soundCollection[0].dispose();
- }
- if (this._outputAudioNode) {
- this._outputAudioNode.disconnect();
- }
- this._outputAudioNode = null;
- }
- };
- SoundTrack.prototype.AddSound = function (sound) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- sound.connectToSoundTrackAudioNode(this._outputAudioNode);
- }
- if (sound.soundTrackId) {
- if (sound.soundTrackId === -1) {
- this._scene.mainSoundTrack.RemoveSound(sound);
- }
- else {
- this._scene.soundTracks[sound.soundTrackId].RemoveSound(sound);
- }
- }
- this.soundCollection.push(sound);
- sound.soundTrackId = this.id;
- };
- SoundTrack.prototype.RemoveSound = function (sound) {
- var index = this.soundCollection.indexOf(sound);
- if (index !== -1) {
- this.soundCollection.splice(index, 1);
- }
- };
- SoundTrack.prototype.setVolume = function (newVolume) {
- if (this._audioEngine.canUseWebAudio) {
- this._outputAudioNode.gain.value = newVolume;
- }
- };
- SoundTrack.prototype.switchPanningModelToHRTF = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- for (var i = 0; i < this.soundCollection.length; i++) {
- this.soundCollection[i].switchPanningModelToHRTF();
- }
- }
- };
- SoundTrack.prototype.switchPanningModelToEqualPower = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- for (var i = 0; i < this.soundCollection.length; i++) {
- this.soundCollection[i].switchPanningModelToEqualPower();
- }
- }
- };
- SoundTrack.prototype.connectToAnalyser = function (analyser) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- this._connectedAnalyser = analyser;
- if (this._audioEngine.canUseWebAudio) {
- this._outputAudioNode.disconnect();
- this._connectedAnalyser.connectAudioNodes(this._outputAudioNode, this._audioEngine.masterGain);
- }
- };
- return SoundTrack;
- })();
- BABYLON.SoundTrack = SoundTrack;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DebugLayer = (function () {
- function DebugLayer(scene) {
- var _this = this;
- this._transformationMatrix = BABYLON.Matrix.Identity();
- this._enabled = false;
- this._labelsEnabled = false;
- this._displayStatistics = true;
- this._displayTree = false;
- this._displayLogs = false;
- this._identityMatrix = BABYLON.Matrix.Identity();
- this.axisRatio = 0.02;
- this.accentColor = "orange";
- this._scene = scene;
- this._syncPositions = function () {
- var engine = _this._scene.getEngine();
- var canvasRect = engine.getRenderingCanvasClientRect();
- if (_this._showUI) {
- _this._statsDiv.style.left = (canvasRect.width - 410) + "px";
- _this._statsDiv.style.top = (canvasRect.height - 290) + "px";
- _this._statsDiv.style.width = "400px";
- _this._statsDiv.style.height = "auto";
- _this._statsSubsetDiv.style.maxHeight = "240px";
- _this._optionsDiv.style.left = "0px";
- _this._optionsDiv.style.top = "10px";
- _this._optionsDiv.style.width = "200px";
- _this._optionsDiv.style.height = "auto";
- _this._optionsSubsetDiv.style.maxHeight = (canvasRect.height - 225) + "px";
- _this._logDiv.style.left = "0px";
- _this._logDiv.style.top = (canvasRect.height - 170) + "px";
- _this._logDiv.style.width = "600px";
- _this._logDiv.style.height = "160px";
- _this._treeDiv.style.left = (canvasRect.width - 310) + "px";
- _this._treeDiv.style.top = "10px";
- _this._treeDiv.style.width = "300px";
- _this._treeDiv.style.height = "auto";
- _this._treeSubsetDiv.style.maxHeight = (canvasRect.height - 340) + "px";
- }
- _this._globalDiv.style.left = canvasRect.left + "px";
- _this._globalDiv.style.top = canvasRect.top + "px";
- _this._drawingCanvas.style.left = "0px";
- _this._drawingCanvas.style.top = "0px";
- _this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
- _this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
- var devicePixelRatio = window.devicePixelRatio || 1;
- var context = _this._drawingContext;
- var backingStoreRatio = context.webkitBackingStorePixelRatio ||
- context.mozBackingStorePixelRatio ||
- context.msBackingStorePixelRatio ||
- context.oBackingStorePixelRatio ||
- context.backingStorePixelRatio || 1;
- _this._ratio = devicePixelRatio / backingStoreRatio;
- _this._drawingCanvas.width = engine.getRenderWidth() * _this._ratio;
- _this._drawingCanvas.height = engine.getRenderHeight() * _this._ratio;
- };
- this._onCanvasClick = function (evt) {
- _this._clickPosition = {
- x: evt.clientX * _this._ratio,
- y: evt.clientY * _this._ratio
- };
- };
- this._syncUI = function () {
- if (_this._showUI) {
- if (_this._displayStatistics) {
- _this._displayStats();
- _this._statsDiv.style.display = "";
- }
- else {
- _this._statsDiv.style.display = "none";
- }
- if (_this._displayLogs) {
- _this._logDiv.style.display = "";
- }
- else {
- _this._logDiv.style.display = "none";
- }
- if (_this._displayTree) {
- _this._treeDiv.style.display = "";
- if (_this._needToRefreshMeshesTree) {
- _this._needToRefreshMeshesTree = false;
- _this._refreshMeshesTreeContent();
- }
- }
- else {
- _this._treeDiv.style.display = "none";
- }
- }
- };
- this._syncData = function () {
- if (_this._labelsEnabled || !_this._showUI) {
- _this._camera.getViewMatrix().multiplyToRef(_this._camera.getProjectionMatrix(), _this._transformationMatrix);
- _this._drawingContext.clearRect(0, 0, _this._drawingCanvas.width, _this._drawingCanvas.height);
- var engine = _this._scene.getEngine();
- var viewport = _this._camera.viewport;
- var globalViewport = viewport.toGlobal(engine);
- // Meshes
- var meshes = _this._camera.getActiveMeshes();
- for (var index = 0; index < meshes.length; index++) {
- var mesh = meshes.data[index];
- var position = mesh.getBoundingInfo().boundingSphere.center;
- var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), _this._transformationMatrix, globalViewport);
- if (mesh.renderOverlay || _this.shouldDisplayAxis && _this.shouldDisplayAxis(mesh)) {
- _this._renderAxis(projectedPosition, mesh, globalViewport);
- }
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(mesh)) {
- _this._renderLabel(mesh.name, projectedPosition, 12, function () { mesh.renderOverlay = !mesh.renderOverlay; }, function () { return mesh.renderOverlay ? 'red' : 'black'; });
- }
- }
- // Cameras
- var cameras = _this._scene.cameras;
- for (index = 0; index < cameras.length; index++) {
- var camera = cameras[index];
- if (camera === _this._camera) {
- continue;
- }
- projectedPosition = BABYLON.Vector3.Project(BABYLON.Vector3.Zero(), camera.getWorldMatrix(), _this._transformationMatrix, globalViewport);
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(camera)) {
- _this._renderLabel(camera.name, projectedPosition, 12, function () {
- _this._camera.detachControl(engine.getRenderingCanvas());
- _this._camera = camera;
- _this._camera.attachControl(engine.getRenderingCanvas());
- }, function () { return "purple"; });
- }
- }
- // Lights
- var lights = _this._scene.lights;
- for (index = 0; index < lights.length; index++) {
- var light = lights[index];
- if (light.position) {
- projectedPosition = BABYLON.Vector3.Project(light.getAbsolutePosition(), _this._identityMatrix, _this._transformationMatrix, globalViewport);
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(light)) {
- _this._renderLabel(light.name, projectedPosition, -20, function () {
- light.setEnabled(!light.isEnabled());
- }, function () { return light.isEnabled() ? "orange" : "gray"; });
- }
- }
- }
- }
- _this._clickPosition = undefined;
- };
- }
- DebugLayer.prototype._refreshMeshesTreeContent = function () {
- while (this._treeSubsetDiv.hasChildNodes()) {
- this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);
- }
- // Add meshes
- var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
- sortedArray.sort(function (a, b) {
- if (a.name === b.name) {
- return 0;
- }
- return (a.name > b.name) ? 1 : -1;
- });
- for (var index = 0; index < sortedArray.length; index++) {
- var mesh = sortedArray[index];
- if (!mesh.isEnabled()) {
- continue;
- }
- this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, function (element, m) {
- m.isVisible = element.checked;
- }, mesh);
- }
- };
- DebugLayer.prototype._renderSingleAxis = function (zero, unit, unitText, label, color) {
- this._drawingContext.beginPath();
- this._drawingContext.moveTo(zero.x, zero.y);
- this._drawingContext.lineTo(unit.x, unit.y);
- this._drawingContext.strokeStyle = color;
- this._drawingContext.lineWidth = 4;
- this._drawingContext.stroke();
- this._drawingContext.font = "normal 14px Segoe UI";
- this._drawingContext.fillStyle = color;
- this._drawingContext.fillText(label, unitText.x, unitText.y);
- };
- DebugLayer.prototype._renderAxis = function (projectedPosition, mesh, globalViewport) {
- var position = mesh.getBoundingInfo().boundingSphere.center;
- var worldMatrix = mesh.getWorldMatrix();
- var unprojectedVector = BABYLON.Vector3.UnprojectFromTransform(projectedPosition.add(new BABYLON.Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._transformationMatrix);
- var unit = (unprojectedVector.subtract(position)).length();
- var xAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- var xAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit * 1.5, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
- var yAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- var yAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit * 1.5, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
- var zAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit)), worldMatrix, this._transformationMatrix, globalViewport);
- var zAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit * 1.5)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
- };
- DebugLayer.prototype._renderLabel = function (text, projectedPosition, labelOffset, onClick, getFillStyle) {
- if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
- this._drawingContext.font = "normal 12px Segoe UI";
- var textMetrics = this._drawingContext.measureText(text);
- var centerX = projectedPosition.x - textMetrics.width / 2;
- var centerY = projectedPosition.y;
- var clientRect = this._drawingCanvas.getBoundingClientRect();
- if (this._showUI && this._isClickInsideRect(clientRect.left * this._ratio + centerX - 5, clientRect.top * this._ratio + centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
- onClick();
- }
- this._drawingContext.beginPath();
- this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
- this._drawingContext.fillStyle = getFillStyle();
- this._drawingContext.globalAlpha = 0.5;
- this._drawingContext.fill();
- this._drawingContext.globalAlpha = 1.0;
- this._drawingContext.strokeStyle = '#FFFFFF';
- this._drawingContext.lineWidth = 1;
- this._drawingContext.stroke();
- this._drawingContext.fillStyle = "#FFFFFF";
- this._drawingContext.fillText(text, centerX, centerY - labelOffset);
- this._drawingContext.beginPath();
- this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
- this._drawingContext.fill();
- }
- };
- DebugLayer.prototype._isClickInsideRect = function (x, y, width, height) {
- if (!this._clickPosition) {
- return false;
- }
- if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
- return false;
- }
- if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
- return false;
- }
- return true;
- };
- DebugLayer.prototype.isVisible = function () {
- return this._enabled;
- };
- DebugLayer.prototype.hide = function () {
- if (!this._enabled) {
- return;
- }
- this._enabled = false;
- var engine = this._scene.getEngine();
- this._scene.unregisterBeforeRender(this._syncData);
- this._scene.unregisterAfterRender(this._syncUI);
- document.body.removeChild(this._globalDiv);
- window.removeEventListener("resize", this._syncPositions);
- this._scene.forceShowBoundingBoxes = false;
- this._scene.forceWireframe = false;
- BABYLON.StandardMaterial.DiffuseTextureEnabled = true;
- BABYLON.StandardMaterial.AmbientTextureEnabled = true;
- BABYLON.StandardMaterial.SpecularTextureEnabled = true;
- BABYLON.StandardMaterial.EmissiveTextureEnabled = true;
- BABYLON.StandardMaterial.BumpTextureEnabled = true;
- BABYLON.StandardMaterial.OpacityTextureEnabled = true;
- BABYLON.StandardMaterial.ReflectionTextureEnabled = true;
- BABYLON.StandardMaterial.LightmapEnabled = true;
- this._scene.shadowsEnabled = true;
- this._scene.particlesEnabled = true;
- this._scene.postProcessesEnabled = true;
- this._scene.collisionsEnabled = true;
- this._scene.lightsEnabled = true;
- this._scene.texturesEnabled = true;
- this._scene.lensFlaresEnabled = true;
- this._scene.proceduralTexturesEnabled = true;
- this._scene.renderTargetsEnabled = true;
- this._scene.probesEnabled = true;
- engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
- };
- DebugLayer.prototype.show = function (showUI, camera) {
- if (showUI === void 0) { showUI = true; }
- if (camera === void 0) { camera = null; }
- if (this._enabled) {
- return;
- }
- this._enabled = true;
- if (camera) {
- this._camera = camera;
- }
- else {
- this._camera = this._scene.activeCamera;
- }
- this._showUI = showUI;
- var engine = this._scene.getEngine();
- this._globalDiv = document.createElement("div");
- document.body.appendChild(this._globalDiv);
- this._generateDOMelements();
- window.addEventListener("resize", this._syncPositions);
- engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
- this._syncPositions();
- this._scene.registerBeforeRender(this._syncData);
- this._scene.registerAfterRender(this._syncUI);
- };
- DebugLayer.prototype._clearLabels = function () {
- this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
- for (var index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- mesh.renderOverlay = false;
- }
- };
- DebugLayer.prototype._generateheader = function (root, text) {
- var header = document.createElement("div");
- header.innerHTML = text + " ";
- header.style.textAlign = "right";
- header.style.width = "100%";
- header.style.color = "white";
- header.style.backgroundColor = "Black";
- header.style.padding = "5px 5px 4px 0px";
- header.style.marginLeft = "-5px";
- header.style.fontWeight = "bold";
- root.appendChild(header);
- };
- DebugLayer.prototype._generateTexBox = function (root, title, color) {
- var label = document.createElement("label");
- label.innerHTML = title;
- label.style.color = color;
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateAdvancedCheckBox = function (root, leftTitle, rightTitle, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var boundingBoxesCheckbox = document.createElement("input");
- boundingBoxesCheckbox.type = "checkbox";
- boundingBoxesCheckbox.checked = initialState;
- boundingBoxesCheckbox.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(boundingBoxesCheckbox);
- var container = document.createElement("span");
- var leftPart = document.createElement("span");
- var rightPart = document.createElement("span");
- rightPart.style.cssFloat = "right";
- leftPart.innerHTML = leftTitle;
- rightPart.innerHTML = rightTitle;
- rightPart.style.fontSize = "12px";
- rightPart.style.maxWidth = "200px";
- container.appendChild(leftPart);
- container.appendChild(rightPart);
- label.appendChild(container);
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateCheckBox = function (root, title, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var checkBox = document.createElement("input");
- checkBox.type = "checkbox";
- checkBox.checked = initialState;
- checkBox.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(checkBox);
- label.appendChild(document.createTextNode(title));
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateButton = function (root, title, task, tag) {
- if (tag === void 0) { tag = null; }
- var button = document.createElement("button");
- button.innerHTML = title;
- button.style.height = "24px";
- button.style.color = "#444444";
- button.style.border = "1px solid white";
- button.className = "debugLayerButton";
- button.addEventListener("click", function (evt) {
- task(evt.target, tag);
- });
- root.appendChild(button);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateRadio = function (root, title, name, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var boundingBoxesRadio = document.createElement("input");
- boundingBoxesRadio.type = "radio";
- boundingBoxesRadio.name = name;
- boundingBoxesRadio.checked = initialState;
- boundingBoxesRadio.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(boundingBoxesRadio);
- label.appendChild(document.createTextNode(title));
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateDOMelements = function () {
- var _this = this;
- this._globalDiv.id = "DebugLayer";
- this._globalDiv.style.position = "absolute";
- this._globalDiv.style.fontFamily = "Segoe UI, Arial";
- this._globalDiv.style.fontSize = "14px";
- this._globalDiv.style.color = "white";
- // Drawing canvas
- this._drawingCanvas = document.createElement("canvas");
- this._drawingCanvas.id = "DebugLayerDrawingCanvas";
- this._drawingCanvas.style.position = "absolute";
- this._drawingCanvas.style.pointerEvents = "none";
- this._drawingContext = this._drawingCanvas.getContext("2d");
- this._globalDiv.appendChild(this._drawingCanvas);
- if (this._showUI) {
- var background = "rgba(128, 128, 128, 0.4)";
- var border = "rgb(180, 180, 180) solid 1px";
- // Stats
- this._statsDiv = document.createElement("div");
- this._statsDiv.id = "DebugLayerStats";
- this._statsDiv.style.border = border;
- this._statsDiv.style.position = "absolute";
- this._statsDiv.style.background = background;
- this._statsDiv.style.padding = "0px 0px 0px 5px";
- this._generateheader(this._statsDiv, "STATISTICS");
- this._statsSubsetDiv = document.createElement("div");
- this._statsSubsetDiv.style.paddingTop = "5px";
- this._statsSubsetDiv.style.paddingBottom = "5px";
- this._statsSubsetDiv.style.overflowY = "auto";
- this._statsDiv.appendChild(this._statsSubsetDiv);
- // Tree
- this._treeDiv = document.createElement("div");
- this._treeDiv.id = "DebugLayerTree";
- this._treeDiv.style.border = border;
- this._treeDiv.style.position = "absolute";
- this._treeDiv.style.background = background;
- this._treeDiv.style.padding = "0px 0px 0px 5px";
- this._treeDiv.style.display = "none";
- this._generateheader(this._treeDiv, "MESHES TREE");
- this._treeSubsetDiv = document.createElement("div");
- this._treeSubsetDiv.style.paddingTop = "5px";
- this._treeSubsetDiv.style.paddingRight = "5px";
- this._treeSubsetDiv.style.overflowY = "auto";
- this._treeSubsetDiv.style.maxHeight = "300px";
- this._treeDiv.appendChild(this._treeSubsetDiv);
- this._needToRefreshMeshesTree = true;
- // Logs
- this._logDiv = document.createElement("div");
- this._logDiv.style.border = border;
- this._logDiv.id = "DebugLayerLogs";
- this._logDiv.style.position = "absolute";
- this._logDiv.style.background = background;
- this._logDiv.style.padding = "0px 0px 0px 5px";
- this._logDiv.style.display = "none";
- this._generateheader(this._logDiv, "LOGS");
- this._logSubsetDiv = document.createElement("div");
- this._logSubsetDiv.style.height = "127px";
- this._logSubsetDiv.style.paddingTop = "5px";
- this._logSubsetDiv.style.overflowY = "auto";
- this._logSubsetDiv.style.fontSize = "12px";
- this._logSubsetDiv.style.fontFamily = "consolas";
- this._logSubsetDiv.innerHTML = BABYLON.Tools.LogCache;
- this._logDiv.appendChild(this._logSubsetDiv);
- BABYLON.Tools.OnNewCacheEntry = function (entry) {
- _this._logSubsetDiv.innerHTML = entry + _this._logSubsetDiv.innerHTML;
- };
- // Options
- this._optionsDiv = document.createElement("div");
- this._optionsDiv.id = "DebugLayerOptions";
- this._optionsDiv.style.border = border;
- this._optionsDiv.style.position = "absolute";
- this._optionsDiv.style.background = background;
- this._optionsDiv.style.padding = "0px 0px 0px 5px";
- this._optionsDiv.style.overflowY = "auto";
- this._generateheader(this._optionsDiv, "OPTIONS");
- this._optionsSubsetDiv = document.createElement("div");
- this._optionsSubsetDiv.style.paddingTop = "5px";
- this._optionsSubsetDiv.style.paddingBottom = "5px";
- this._optionsSubsetDiv.style.overflowY = "auto";
- this._optionsSubsetDiv.style.maxHeight = "200px";
- this._optionsDiv.appendChild(this._optionsSubsetDiv);
- this._generateTexBox(this._optionsSubsetDiv, "<b>Windows:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, function (element) { _this._displayStatistics = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, function (element) { _this._displayLogs = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, function (element) {
- _this._displayTree = element.checked;
- _this._needToRefreshMeshesTree = true;
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, function (element) { _this._scene.forceShowBoundingBoxes = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, function (element) {
- _this._labelsEnabled = element.checked;
- if (!_this._labelsEnabled) {
- _this._clearLabels();
- }
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks (F12)", BABYLON.Tools.PerformanceLogLevel === BABYLON.Tools.PerformanceUserMarkLogLevel, function (element) {
- if (element.checked) {
- BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceUserMarkLogLevel;
- }
- else {
- BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceNoneLogLevel;
- }
- });
- ;
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>", this.accentColor);
- this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = false;
- _this._scene.forcePointsCloud = false;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = true;
- _this._scene.forcePointsCloud = false;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = false;
- _this._scene.forcePointsCloud = true;
- }
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", BABYLON.StandardMaterial.DiffuseTextureEnabled, function (element) { BABYLON.StandardMaterial.DiffuseTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Ambient", BABYLON.StandardMaterial.AmbientTextureEnabled, function (element) { BABYLON.StandardMaterial.AmbientTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Specular", BABYLON.StandardMaterial.SpecularTextureEnabled, function (element) { BABYLON.StandardMaterial.SpecularTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Emissive", BABYLON.StandardMaterial.EmissiveTextureEnabled, function (element) { BABYLON.StandardMaterial.EmissiveTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Bump", BABYLON.StandardMaterial.BumpTextureEnabled, function (element) { BABYLON.StandardMaterial.BumpTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Opacity", BABYLON.StandardMaterial.OpacityTextureEnabled, function (element) { BABYLON.StandardMaterial.OpacityTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Reflection", BABYLON.StandardMaterial.ReflectionTextureEnabled, function (element) { BABYLON.StandardMaterial.ReflectionTextureEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", BABYLON.StandardMaterial.FresnelEnabled, function (element) { BABYLON.StandardMaterial.FresnelEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Lightmap", BABYLON.StandardMaterial.LightmapEnabled, function (element) { BABYLON.StandardMaterial.LightmapEnabled = element.checked; });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, function (element) { _this._scene.animationsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, function (element) { _this._scene.collisionsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, function (element) { _this._scene.fogEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, function (element) { _this._scene.lensFlaresEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, function (element) { _this._scene.lightsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, function (element) { _this._scene.particlesEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, function (element) { _this._scene.postProcessesEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Probes", this._scene.probesEnabled, function (element) { _this._scene.probesEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, function (element) { _this._scene.proceduralTexturesEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, function (element) { _this._scene.renderTargetsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, function (element) { _this._scene.shadowsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, function (element) { _this._scene.skeletonsEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, function (element) { _this._scene.spritesEnabled = element.checked; });
- this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, function (element) { _this._scene.texturesEnabled = element.checked; });
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Audio:</b>", this.accentColor);
- this._generateRadio(this._optionsSubsetDiv, "Headphones", "panningModel", this._scene.headphone, function (element) {
- if (element.checked) {
- _this._scene.headphone = true;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Normal Speakers", "panningModel", !this._scene.headphone, function (element) {
- if (element.checked) {
- _this._scene.headphone = false;
- }
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Disable audio", !this._scene.audioEnabled, function (element) {
- _this._scene.audioEnabled = !element.checked;
- });
- }
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Tools:</b>", this.accentColor);
- this._generateButton(this._optionsSubsetDiv, "Dump rendertargets", function (element) { _this._scene.dumpNextRenderTargets = true; });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._globalDiv.appendChild(this._statsDiv);
- this._globalDiv.appendChild(this._logDiv);
- this._globalDiv.appendChild(this._optionsDiv);
- this._globalDiv.appendChild(this._treeDiv);
- }
- };
- DebugLayer.prototype._displayStats = function () {
- var scene = this._scene;
- var engine = scene.getEngine();
- var glInfo = engine.getGlInfo();
- this._statsSubsetDiv.innerHTML = "Babylon.js v" + BABYLON.Engine.Version + " - <b>" + BABYLON.Tools.Format(engine.getFps(), 0) + " fps</b><br><br>"
- + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
- + "<b>Count</b><br>"
- + "Total meshes: " + scene.meshes.length + "<br>"
- + "Total vertices: " + scene.getTotalVertices() + "<br>"
- + "Total materials: " + scene.materials.length + "<br>"
- + "Total textures: " + scene.textures.length + "<br>"
- + "Active meshes: " + scene.getActiveMeshes().length + "<br>"
- + "Active indices: " + scene.getActiveIndices() + "<br>"
- + "Active bones: " + scene.getActiveBones() + "<br>"
- + "Active particles: " + scene.getActiveParticles() + "<br>"
- + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>"
- + "<b>Duration</b><br>"
- + "Meshes selection:</i> " + BABYLON.Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>"
- + "Render Targets: " + BABYLON.Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>"
- + "Particles: " + BABYLON.Tools.Format(scene.getParticlesDuration()) + " ms<br>"
- + "Sprites: " + BABYLON.Tools.Format(scene.getSpritesDuration()) + " ms<br><br>"
- + "Render: <b>" + BABYLON.Tools.Format(scene.getRenderDuration()) + " ms</b><br>"
- + "Frame: " + BABYLON.Tools.Format(scene.getLastFrameDuration()) + " ms<br>"
- + "Potential FPS: " + BABYLON.Tools.Format(1000.0 / scene.getLastFrameDuration(), 0) + "<br><br>"
- + "</div>"
- + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
- + "<b>Extensions</b><br>"
- + "Std derivatives: " + (engine.getCaps().standardDerivatives ? "Yes" : "No") + "<br>"
- + "Compressed textures: " + (engine.getCaps().s3tc ? "Yes" : "No") + "<br>"
- + "Hardware instances: " + (engine.getCaps().instancedArrays ? "Yes" : "No") + "<br>"
- + "Texture float: " + (engine.getCaps().textureFloat ? "Yes" : "No") + "<br>"
- + "32bits indices: " + (engine.getCaps().uintIndices ? "Yes" : "No") + "<br>"
- + "<b>Caps.</b><br>"
- + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
- + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
- + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br><br><br>"
- + "</div><br>"
- + "<b>Info</b><br>"
- + glInfo.version + "<br>"
- + glInfo.renderer + "<br>";
- if (this.customStatsFunction) {
- this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
- }
- };
- return DebugLayer;
- })();
- BABYLON.DebugLayer = DebugLayer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var RawTexture = (function (_super) {
- __extends(RawTexture, _super);
- function RawTexture(data, width, height, format, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps, invertY);
- this.format = format;
- this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode);
- this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- }
- RawTexture.prototype.update = function (data) {
- this.getScene().getEngine().updateRawTexture(this._texture, data, this.format, this._invertY);
- };
- // Statics
- RawTexture.CreateLuminanceTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateLuminanceAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateRGBTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateRGBATexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
- };
- return RawTexture;
- })(BABYLON.Texture);
- BABYLON.RawTexture = RawTexture;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var IndexedVector2 = (function (_super) {
- __extends(IndexedVector2, _super);
- function IndexedVector2(original, index) {
- _super.call(this, original.x, original.y);
- this.index = index;
- }
- return IndexedVector2;
- })(BABYLON.Vector2);
- var PolygonPoints = (function () {
- function PolygonPoints() {
- this.elements = new Array();
- }
- PolygonPoints.prototype.add = function (originalPoints) {
- var _this = this;
- var result = new Array();
- originalPoints.forEach(function (point) {
- if (result.length === 0 || !point.equalsWithEpsilon(result[0])) {
- var newPoint = new IndexedVector2(point, _this.elements.length);
- result.push(newPoint);
- _this.elements.push(newPoint);
- }
- });
- return result;
- };
- PolygonPoints.prototype.computeBounds = function () {
- var lmin = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- var lmax = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- this.elements.forEach(function (point) {
- // x
- if (point.x < lmin.x) {
- lmin.x = point.x;
- }
- else if (point.x > lmax.x) {
- lmax.x = point.x;
- }
- // y
- if (point.y < lmin.y) {
- lmin.y = point.y;
- }
- else if (point.y > lmax.y) {
- lmax.y = point.y;
- }
- });
- return {
- min: lmin,
- max: lmax,
- width: lmax.x - lmin.x,
- height: lmax.y - lmin.y
- };
- };
- return PolygonPoints;
- })();
- var Polygon = (function () {
- function Polygon() {
- }
- Polygon.Rectangle = function (xmin, ymin, xmax, ymax) {
- return [
- new BABYLON.Vector2(xmin, ymin),
- new BABYLON.Vector2(xmax, ymin),
- new BABYLON.Vector2(xmax, ymax),
- new BABYLON.Vector2(xmin, ymax)
- ];
- };
- Polygon.Circle = function (radius, cx, cy, numberOfSides) {
- if (cx === void 0) { cx = 0; }
- if (cy === void 0) { cy = 0; }
- if (numberOfSides === void 0) { numberOfSides = 32; }
- var result = new Array();
- var angle = 0;
- var increment = (Math.PI * 2) / numberOfSides;
- for (var i = 0; i < numberOfSides; i++) {
- result.push(new BABYLON.Vector2(cx + Math.cos(angle) * radius, cy + Math.sin(angle) * radius));
- angle -= increment;
- }
- return result;
- };
- Polygon.Parse = function (input) {
- var floats = input.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function (val) { return (!isNaN(val)); });
- var i, result = [];
- for (i = 0; i < (floats.length & 0x7FFFFFFE); i += 2) {
- result.push(new BABYLON.Vector2(floats[i], floats[i + 1]));
- }
- return result;
- };
- Polygon.StartingAt = function (x, y) {
- return BABYLON.Path2.StartingAt(x, y);
- };
- return Polygon;
- })();
- BABYLON.Polygon = Polygon;
- var PolygonMeshBuilder = (function () {
- function PolygonMeshBuilder(name, contours, scene) {
- this._points = new PolygonPoints();
- this._outlinepoints = new PolygonPoints();
- this._holes = [];
- if (!("poly2tri" in window)) {
- throw "PolygonMeshBuilder cannot be used because poly2tri is not referenced";
- }
- this._name = name;
- this._scene = scene;
- var points;
- if (contours instanceof BABYLON.Path2) {
- points = contours.getPoints();
- }
- else {
- points = contours;
- }
- this._swctx = new poly2tri.SweepContext(this._points.add(points));
- this._outlinepoints.add(points);
- }
- PolygonMeshBuilder.prototype.addHole = function (hole) {
- this._swctx.addHole(this._points.add(hole));
- var holepoints = new PolygonPoints();
- holepoints.add(hole);
- this._holes.push(holepoints);
- return this;
- };
- PolygonMeshBuilder.prototype.build = function (updatable, depth) {
- var _this = this;
- if (updatable === void 0) { updatable = false; }
- var result = new BABYLON.Mesh(this._name, this._scene);
- var normals = [];
- var positions = [];
- var uvs = [];
- var bounds = this._points.computeBounds();
- this._points.elements.forEach(function (p) {
- normals.push(0, 1.0, 0);
- positions.push(p.x, 0, p.y);
- uvs.push((p.x - bounds.min.x) / bounds.width, (p.y - bounds.min.y) / bounds.height);
- });
- var indices = [];
- this._swctx.triangulate();
- this._swctx.getTriangles().forEach(function (triangle) {
- triangle.getPoints().forEach(function (point) {
- indices.push(point.index);
- });
- });
- if (depth > 0) {
- var positionscount = (positions.length / 3); //get the current pointcount
- this._points.elements.forEach(function (p) {
- normals.push(0, -1.0, 0);
- positions.push(p.x, -depth, p.y);
- uvs.push(1 - (p.x - bounds.min.x) / bounds.width, 1 - (p.y - bounds.min.y) / bounds.height);
- });
- var p1; //we need to change order of point so the triangles are made in the rigth way.
- var p2;
- var poscounter = 0;
- this._swctx.getTriangles().forEach(function (triangle) {
- triangle.getPoints().forEach(function (point) {
- switch (poscounter) {
- case 0:
- p1 = point;
- break;
- case 1:
- p2 = point;
- break;
- case 2:
- indices.push(point.index + positionscount);
- indices.push(p2.index + positionscount);
- indices.push(p1.index + positionscount);
- poscounter = -1;
- break;
- }
- poscounter++;
- //indices.push((<IndexedVector2>point).index + positionscount);
- });
- });
- //Add the sides
- this.addSide(positions, normals, uvs, indices, bounds, this._outlinepoints, depth, false);
- this._holes.forEach(function (hole) {
- _this.addSide(positions, normals, uvs, indices, bounds, hole, depth, true);
- });
- }
- result.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions, updatable);
- result.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
- result.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs, updatable);
- result.setIndices(indices);
- return result;
- };
- PolygonMeshBuilder.prototype.addSide = function (positions, normals, uvs, indices, bounds, points, depth, flip) {
- var StartIndex = positions.length / 3;
- var ulength = 0;
- for (var i = 0; i < points.elements.length; i++) {
- var p = points.elements[i];
- var p1;
- if ((i + 1) > points.elements.length - 1) {
- p1 = points.elements[0];
- }
- else {
- p1 = points.elements[i + 1];
- }
- positions.push(p.x, 0, p.y);
- positions.push(p.x, -depth, p.y);
- positions.push(p1.x, 0, p1.y);
- positions.push(p1.x, -depth, p1.y);
- var v1 = new BABYLON.Vector3(p.x, 0, p.y);
- var v2 = new BABYLON.Vector3(p1.x, 0, p1.y);
- var v3 = v2.subtract(v1);
- var v4 = new BABYLON.Vector3(0, 1, 0);
- var vn = BABYLON.Vector3.Cross(v3, v4);
- vn = vn.normalize();
- uvs.push(ulength / bounds.width, 0);
- uvs.push(ulength / bounds.width, 1);
- ulength += v3.length();
- uvs.push((ulength / bounds.width), 0);
- uvs.push((ulength / bounds.width), 1);
- if (!flip) {
- normals.push(-vn.x, -vn.y, -vn.z);
- normals.push(-vn.x, -vn.y, -vn.z);
- normals.push(-vn.x, -vn.y, -vn.z);
- normals.push(-vn.x, -vn.y, -vn.z);
- indices.push(StartIndex);
- indices.push(StartIndex + 1);
- indices.push(StartIndex + 2);
- indices.push(StartIndex + 1);
- indices.push(StartIndex + 3);
- indices.push(StartIndex + 2);
- }
- else {
- normals.push(vn.x, vn.y, vn.z);
- normals.push(vn.x, vn.y, vn.z);
- normals.push(vn.x, vn.y, vn.z);
- normals.push(vn.x, vn.y, vn.z);
- indices.push(StartIndex);
- indices.push(StartIndex + 2);
- indices.push(StartIndex + 1);
- indices.push(StartIndex + 1);
- indices.push(StartIndex + 2);
- indices.push(StartIndex + 3);
- }
- StartIndex += 4;
- }
- ;
- };
- return PolygonMeshBuilder;
- })();
- BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SimplificationSettings = (function () {
- function SimplificationSettings(quality, distance, optimizeMesh) {
- this.quality = quality;
- this.distance = distance;
- this.optimizeMesh = optimizeMesh;
- }
- return SimplificationSettings;
- })();
- BABYLON.SimplificationSettings = SimplificationSettings;
- var SimplificationQueue = (function () {
- function SimplificationQueue() {
- this.running = false;
- this._simplificationArray = [];
- }
- SimplificationQueue.prototype.addTask = function (task) {
- this._simplificationArray.push(task);
- };
- SimplificationQueue.prototype.executeNext = function () {
- var task = this._simplificationArray.pop();
- if (task) {
- this.running = true;
- this.runSimplification(task);
- }
- else {
- this.running = false;
- }
- };
- SimplificationQueue.prototype.runSimplification = function (task) {
- var _this = this;
- if (task.parallelProcessing) {
- //parallel simplifier
- task.settings.forEach(function (setting) {
- var simplifier = _this.getSimplifier(task);
- simplifier.simplify(setting, function (newMesh) {
- task.mesh.addLODLevel(setting.distance, newMesh);
- newMesh.isVisible = true;
- //check if it is the last
- if (setting.quality === task.settings[task.settings.length - 1].quality && task.successCallback) {
- //all done, run the success callback.
- task.successCallback();
- }
- _this.executeNext();
- });
- });
- }
- else {
- //single simplifier.
- var simplifier = this.getSimplifier(task);
- var runDecimation = function (setting, callback) {
- simplifier.simplify(setting, function (newMesh) {
- task.mesh.addLODLevel(setting.distance, newMesh);
- newMesh.isVisible = true;
- //run the next quality level
- callback();
- });
- };
- BABYLON.AsyncLoop.Run(task.settings.length, function (loop) {
- runDecimation(task.settings[loop.index], function () {
- loop.executeNext();
- });
- }, function () {
- //execution ended, run the success callback.
- if (task.successCallback) {
- task.successCallback();
- }
- _this.executeNext();
- });
- }
- };
- SimplificationQueue.prototype.getSimplifier = function (task) {
- switch (task.simplificationType) {
- case SimplificationType.QUADRATIC:
- default:
- return new QuadraticErrorSimplification(task.mesh);
- }
- };
- return SimplificationQueue;
- })();
- BABYLON.SimplificationQueue = SimplificationQueue;
- /**
- * The implemented types of simplification.
- * At the moment only Quadratic Error Decimation is implemented.
- */
- (function (SimplificationType) {
- SimplificationType[SimplificationType["QUADRATIC"] = 0] = "QUADRATIC";
- })(BABYLON.SimplificationType || (BABYLON.SimplificationType = {}));
- var SimplificationType = BABYLON.SimplificationType;
- var DecimationTriangle = (function () {
- function DecimationTriangle(vertices) {
- this.vertices = vertices;
- this.error = new Array(4);
- this.deleted = false;
- this.isDirty = false;
- this.deletePending = false;
- this.borderFactor = 0;
- }
- return DecimationTriangle;
- })();
- BABYLON.DecimationTriangle = DecimationTriangle;
- var DecimationVertex = (function () {
- function DecimationVertex(position, id) {
- this.position = position;
- this.id = id;
- this.isBorder = true;
- this.q = new QuadraticMatrix();
- this.triangleCount = 0;
- this.triangleStart = 0;
- this.originalOffsets = [];
- }
- DecimationVertex.prototype.updatePosition = function (newPosition) {
- this.position.copyFrom(newPosition);
- };
- return DecimationVertex;
- })();
- BABYLON.DecimationVertex = DecimationVertex;
- var QuadraticMatrix = (function () {
- function QuadraticMatrix(data) {
- this.data = new Array(10);
- for (var i = 0; i < 10; ++i) {
- if (data && data[i]) {
- this.data[i] = data[i];
- }
- else {
- this.data[i] = 0;
- }
- }
- }
- QuadraticMatrix.prototype.det = function (a11, a12, a13, a21, a22, a23, a31, a32, a33) {
- var det = this.data[a11] * this.data[a22] * this.data[a33] + this.data[a13] * this.data[a21] * this.data[a32] +
- this.data[a12] * this.data[a23] * this.data[a31] - this.data[a13] * this.data[a22] * this.data[a31] -
- this.data[a11] * this.data[a23] * this.data[a32] - this.data[a12] * this.data[a21] * this.data[a33];
- return det;
- };
- QuadraticMatrix.prototype.addInPlace = function (matrix) {
- for (var i = 0; i < 10; ++i) {
- this.data[i] += matrix.data[i];
- }
- };
- QuadraticMatrix.prototype.addArrayInPlace = function (data) {
- for (var i = 0; i < 10; ++i) {
- this.data[i] += data[i];
- }
- };
- QuadraticMatrix.prototype.add = function (matrix) {
- var m = new QuadraticMatrix();
- for (var i = 0; i < 10; ++i) {
- m.data[i] = this.data[i] + matrix.data[i];
- }
- return m;
- };
- QuadraticMatrix.FromData = function (a, b, c, d) {
- return new QuadraticMatrix(QuadraticMatrix.DataFromNumbers(a, b, c, d));
- };
- //returning an array to avoid garbage collection
- QuadraticMatrix.DataFromNumbers = function (a, b, c, d) {
- return [a * a, a * b, a * c, a * d, b * b, b * c, b * d, c * c, c * d, d * d];
- };
- return QuadraticMatrix;
- })();
- BABYLON.QuadraticMatrix = QuadraticMatrix;
- var Reference = (function () {
- function Reference(vertexId, triangleId) {
- this.vertexId = vertexId;
- this.triangleId = triangleId;
- }
- return Reference;
- })();
- BABYLON.Reference = Reference;
- /**
- * An implementation of the Quadratic Error simplification algorithm.
- * Original paper : http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf
- * Ported mostly from QSlim and http://voxels.blogspot.de/2014/05/quadric-mesh-simplification-with-source.html to babylon JS
- * @author RaananW
- */
- var QuadraticErrorSimplification = (function () {
- function QuadraticErrorSimplification(_mesh) {
- this._mesh = _mesh;
- this.initialized = false;
- this.syncIterations = 5000;
- this.aggressiveness = 7;
- this.decimationIterations = 100;
- this.boundingBoxEpsilon = BABYLON.Engine.Epsilon;
- }
- QuadraticErrorSimplification.prototype.simplify = function (settings, successCallback) {
- var _this = this;
- this.initDecimatedMesh();
- //iterating through the submeshes array, one after the other.
- BABYLON.AsyncLoop.Run(this._mesh.subMeshes.length, function (loop) {
- _this.initWithMesh(loop.index, function () {
- _this.runDecimation(settings, loop.index, function () {
- loop.executeNext();
- });
- }, settings.optimizeMesh);
- }, function () {
- setTimeout(function () {
- successCallback(_this._reconstructedMesh);
- }, 0);
- });
- };
- QuadraticErrorSimplification.prototype.isTriangleOnBoundingBox = function (triangle) {
- var _this = this;
- var gCount = 0;
- triangle.vertices.forEach(function (vertex) {
- var count = 0;
- var vPos = vertex.position;
- var bbox = _this._mesh.getBoundingInfo().boundingBox;
- if (bbox.maximum.x - vPos.x < _this.boundingBoxEpsilon || vPos.x - bbox.minimum.x > _this.boundingBoxEpsilon)
- ++count;
- if (bbox.maximum.y == vPos.y || vPos.y == bbox.minimum.y)
- ++count;
- if (bbox.maximum.z == vPos.z || vPos.z == bbox.minimum.z)
- ++count;
- if (count > 1) {
- ++gCount;
- }
- ;
- });
- if (gCount > 1) {
- console.log(triangle, gCount);
- }
- return gCount > 1;
- };
- QuadraticErrorSimplification.prototype.runDecimation = function (settings, submeshIndex, successCallback) {
- var _this = this;
- var targetCount = ~~(this.triangles.length * settings.quality);
- var deletedTriangles = 0;
- var triangleCount = this.triangles.length;
- var iterationFunction = function (iteration, callback) {
- setTimeout(function () {
- if (iteration % 5 === 0) {
- _this.updateMesh(iteration === 0);
- }
- for (var i = 0; i < _this.triangles.length; ++i) {
- _this.triangles[i].isDirty = false;
- }
- var threshold = 0.000000001 * Math.pow((iteration + 3), _this.aggressiveness);
- var trianglesIterator = function (i) {
- var tIdx = ~~(((_this.triangles.length / 2) + i) % _this.triangles.length);
- var t = _this.triangles[tIdx];
- if (!t)
- return;
- if (t.error[3] > threshold || t.deleted || t.isDirty) {
- return;
- }
- for (var j = 0; j < 3; ++j) {
- if (t.error[j] < threshold) {
- var deleted0 = [];
- var deleted1 = [];
- var v0 = t.vertices[j];
- var v1 = t.vertices[(j + 1) % 3];
- if (v0.isBorder !== v1.isBorder)
- continue;
- var p = BABYLON.Vector3.Zero();
- var n = BABYLON.Vector3.Zero();
- var uv = BABYLON.Vector2.Zero();
- var color = new BABYLON.Color4(0, 0, 0, 1);
- _this.calculateError(v0, v1, p, n, uv, color);
- var delTr = [];
- if (_this.isFlipped(v0, v1, p, deleted0, t.borderFactor, delTr))
- continue;
- if (_this.isFlipped(v1, v0, p, deleted1, t.borderFactor, delTr))
- continue;
- if (deleted0.indexOf(true) < 0 || deleted1.indexOf(true) < 0)
- continue;
- var uniqueArray = [];
- delTr.forEach(function (deletedT) {
- if (uniqueArray.indexOf(deletedT) === -1) {
- deletedT.deletePending = true;
- uniqueArray.push(deletedT);
- }
- });
- if (uniqueArray.length % 2 != 0) {
- continue;
- }
- v0.q = v1.q.add(v0.q);
- v0.updatePosition(p);
- var tStart = _this.references.length;
- deletedTriangles = _this.updateTriangles(v0, v0, deleted0, deletedTriangles);
- deletedTriangles = _this.updateTriangles(v0, v1, deleted1, deletedTriangles);
- var tCount = _this.references.length - tStart;
- if (tCount <= v0.triangleCount) {
- if (tCount) {
- for (var c = 0; c < tCount; c++) {
- _this.references[v0.triangleStart + c] = _this.references[tStart + c];
- }
- }
- }
- else {
- v0.triangleStart = tStart;
- }
- v0.triangleCount = tCount;
- break;
- }
- }
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(_this.triangles.length, _this.syncIterations, trianglesIterator, callback, function () { return (triangleCount - deletedTriangles <= targetCount); });
- }, 0);
- };
- BABYLON.AsyncLoop.Run(this.decimationIterations, function (loop) {
- if (triangleCount - deletedTriangles <= targetCount)
- loop.breakLoop();
- else {
- iterationFunction(loop.index, function () {
- loop.executeNext();
- });
- }
- }, function () {
- setTimeout(function () {
- //reconstruct this part of the mesh
- _this.reconstructMesh(submeshIndex);
- successCallback();
- }, 0);
- });
- };
- QuadraticErrorSimplification.prototype.initWithMesh = function (submeshIndex, callback, optimizeMesh) {
- var _this = this;
- this.vertices = [];
- this.triangles = [];
- var positionData = this._mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var indices = this._mesh.getIndices();
- var submesh = this._mesh.subMeshes[submeshIndex];
- var findInVertices = function (positionToSearch) {
- if (optimizeMesh) {
- for (var ii = 0; ii < _this.vertices.length; ++ii) {
- if (_this.vertices[ii].position.equals(positionToSearch)) {
- return _this.vertices[ii];
- }
- }
- }
- return null;
- };
- var vertexReferences = [];
- var vertexInit = function (i) {
- var offset = i + submesh.verticesStart;
- var position = BABYLON.Vector3.FromArray(positionData, offset * 3);
- var vertex = findInVertices(position) || new DecimationVertex(position, _this.vertices.length);
- vertex.originalOffsets.push(offset);
- if (vertex.id == _this.vertices.length) {
- _this.vertices.push(vertex);
- }
- vertexReferences.push(vertex.id);
- };
- //var totalVertices = mesh.getTotalVertices();
- var totalVertices = submesh.verticesCount;
- BABYLON.AsyncLoop.SyncAsyncForLoop(totalVertices, (this.syncIterations / 4) >> 0, vertexInit, function () {
- var indicesInit = function (i) {
- var offset = (submesh.indexStart / 3) + i;
- var pos = (offset * 3);
- var i0 = indices[pos + 0];
- var i1 = indices[pos + 1];
- var i2 = indices[pos + 2];
- var v0 = _this.vertices[vertexReferences[i0 - submesh.verticesStart]];
- var v1 = _this.vertices[vertexReferences[i1 - submesh.verticesStart]];
- var v2 = _this.vertices[vertexReferences[i2 - submesh.verticesStart]];
- var triangle = new DecimationTriangle([v0, v1, v2]);
- triangle.originalOffset = pos;
- _this.triangles.push(triangle);
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(submesh.indexCount / 3, _this.syncIterations, indicesInit, function () {
- _this.init(callback);
- });
- });
- };
- QuadraticErrorSimplification.prototype.init = function (callback) {
- var _this = this;
- var triangleInit1 = function (i) {
- var t = _this.triangles[i];
- t.normal = BABYLON.Vector3.Cross(t.vertices[1].position.subtract(t.vertices[0].position), t.vertices[2].position.subtract(t.vertices[0].position)).normalize();
- for (var j = 0; j < 3; j++) {
- t.vertices[j].q.addArrayInPlace(QuadraticMatrix.DataFromNumbers(t.normal.x, t.normal.y, t.normal.z, -(BABYLON.Vector3.Dot(t.normal, t.vertices[0].position))));
- }
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(this.triangles.length, this.syncIterations, triangleInit1, function () {
- var triangleInit2 = function (i) {
- var t = _this.triangles[i];
- for (var j = 0; j < 3; ++j) {
- t.error[j] = _this.calculateError(t.vertices[j], t.vertices[(j + 1) % 3]);
- }
- t.error[3] = Math.min(t.error[0], t.error[1], t.error[2]);
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(_this.triangles.length, _this.syncIterations, triangleInit2, function () {
- _this.initialized = true;
- callback();
- });
- });
- };
- QuadraticErrorSimplification.prototype.reconstructMesh = function (submeshIndex) {
- var newTriangles = [];
- var i;
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleCount = 0;
- }
- var t;
- var j;
- for (i = 0; i < this.triangles.length; ++i) {
- if (!this.triangles[i].deleted) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- t.vertices[j].triangleCount = 1;
- }
- newTriangles.push(t);
- }
- }
- var newPositionData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind) || [];
- var newNormalData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind) || [];
- var newUVsData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind) || [];
- var newColorsData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.ColorKind) || [];
- var normalData = this._mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var uvs = this._mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var colorsData = this._mesh.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- var vertexCount = 0;
- for (i = 0; i < this.vertices.length; ++i) {
- var vertex = this.vertices[i];
- vertex.id = vertexCount;
- if (vertex.triangleCount) {
- vertex.originalOffsets.forEach(function (originalOffset) {
- newPositionData.push(vertex.position.x);
- newPositionData.push(vertex.position.y);
- newPositionData.push(vertex.position.z);
- newNormalData.push(normalData[originalOffset * 3]);
- newNormalData.push(normalData[(originalOffset * 3) + 1]);
- newNormalData.push(normalData[(originalOffset * 3) + 2]);
- if (uvs && uvs.length) {
- newUVsData.push(uvs[(originalOffset * 2)]);
- newUVsData.push(uvs[(originalOffset * 2) + 1]);
- }
- else if (colorsData && colorsData.length) {
- newColorsData.push(colorsData[(originalOffset * 4)]);
- newColorsData.push(colorsData[(originalOffset * 4) + 1]);
- newColorsData.push(colorsData[(originalOffset * 4) + 2]);
- newColorsData.push(colorsData[(originalOffset * 4) + 3]);
- }
- ++vertexCount;
- });
- }
- }
- var startingIndex = this._reconstructedMesh.getTotalIndices();
- var startingVertex = this._reconstructedMesh.getTotalVertices();
- var submeshesArray = this._reconstructedMesh.subMeshes;
- this._reconstructedMesh.subMeshes = [];
- var newIndicesArray = this._reconstructedMesh.getIndices(); //[];
- var originalIndices = this._mesh.getIndices();
- for (i = 0; i < newTriangles.length; ++i) {
- var t = newTriangles[i];
- //now get the new referencing point for each vertex
- [0, 1, 2].forEach(function (idx) {
- var id = originalIndices[t.originalOffset + idx];
- var offset = t.vertices[idx].originalOffsets.indexOf(id);
- if (offset < 0)
- offset = 0;
- newIndicesArray.push(t.vertices[idx].id + offset + startingVertex);
- });
- }
- //overwriting the old vertex buffers and indices.
- this._reconstructedMesh.setIndices(newIndicesArray);
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, newPositionData);
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, newNormalData);
- if (newUVsData.length > 0)
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.UVKind, newUVsData);
- if (newColorsData.length > 0)
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, newColorsData);
- //create submesh
- var originalSubmesh = this._mesh.subMeshes[submeshIndex];
- if (submeshIndex > 0) {
- this._reconstructedMesh.subMeshes = [];
- submeshesArray.forEach(function (submesh) {
- new BABYLON.SubMesh(submesh.materialIndex, submesh.verticesStart, submesh.verticesCount, /* 0, newPositionData.length/3, */ submesh.indexStart, submesh.indexCount, submesh.getMesh());
- });
- var newSubmesh = new BABYLON.SubMesh(originalSubmesh.materialIndex, startingVertex, vertexCount, /* 0, newPositionData.length / 3, */ startingIndex, newTriangles.length * 3, this._reconstructedMesh);
- }
- };
- QuadraticErrorSimplification.prototype.initDecimatedMesh = function () {
- this._reconstructedMesh = new BABYLON.Mesh(this._mesh.name + "Decimated", this._mesh.getScene());
- this._reconstructedMesh.material = this._mesh.material;
- this._reconstructedMesh.parent = this._mesh.parent;
- this._reconstructedMesh.isVisible = false;
- };
- QuadraticErrorSimplification.prototype.isFlipped = function (vertex1, vertex2, point, deletedArray, borderFactor, delTr) {
- for (var i = 0; i < vertex1.triangleCount; ++i) {
- var t = this.triangles[this.references[vertex1.triangleStart + i].triangleId];
- if (t.deleted)
- continue;
- var s = this.references[vertex1.triangleStart + i].vertexId;
- var v1 = t.vertices[(s + 1) % 3];
- var v2 = t.vertices[(s + 2) % 3];
- if ((v1 === vertex2 || v2 === vertex2) /* && !this.isTriangleOnBoundingBox(t)*/) {
- deletedArray[i] = true;
- delTr.push(t);
- continue;
- }
- var d1 = v1.position.subtract(point);
- d1 = d1.normalize();
- var d2 = v2.position.subtract(point);
- d2 = d2.normalize();
- if (Math.abs(BABYLON.Vector3.Dot(d1, d2)) > 0.999)
- return true;
- var normal = BABYLON.Vector3.Cross(d1, d2).normalize();
- deletedArray[i] = false;
- if (BABYLON.Vector3.Dot(normal, t.normal) < 0.2)
- return true;
- }
- return false;
- };
- QuadraticErrorSimplification.prototype.updateTriangles = function (origVertex, vertex, deletedArray, deletedTriangles) {
- var newDeleted = deletedTriangles;
- for (var i = 0; i < vertex.triangleCount; ++i) {
- var ref = this.references[vertex.triangleStart + i];
- var t = this.triangles[ref.triangleId];
- if (t.deleted)
- continue;
- if (deletedArray[i] && t.deletePending) {
- t.deleted = true;
- newDeleted++;
- continue;
- }
- t.vertices[ref.vertexId] = origVertex;
- t.isDirty = true;
- t.error[0] = this.calculateError(t.vertices[0], t.vertices[1]) + (t.borderFactor / 2);
- t.error[1] = this.calculateError(t.vertices[1], t.vertices[2]) + (t.borderFactor / 2);
- t.error[2] = this.calculateError(t.vertices[2], t.vertices[0]) + (t.borderFactor / 2);
- t.error[3] = Math.min(t.error[0], t.error[1], t.error[2]);
- this.references.push(ref);
- }
- return newDeleted;
- };
- QuadraticErrorSimplification.prototype.identifyBorder = function () {
- for (var i = 0; i < this.vertices.length; ++i) {
- var vCount = [];
- var vId = [];
- var v = this.vertices[i];
- var j;
- for (j = 0; j < v.triangleCount; ++j) {
- var triangle = this.triangles[this.references[v.triangleStart + j].triangleId];
- for (var ii = 0; ii < 3; ii++) {
- var ofs = 0;
- var vv = triangle.vertices[ii];
- while (ofs < vCount.length) {
- if (vId[ofs] === vv.id)
- break;
- ++ofs;
- }
- if (ofs === vCount.length) {
- vCount.push(1);
- vId.push(vv.id);
- }
- else {
- vCount[ofs]++;
- }
- }
- }
- for (j = 0; j < vCount.length; ++j) {
- if (vCount[j] === 1) {
- this.vertices[vId[j]].isBorder = true;
- }
- else {
- this.vertices[vId[j]].isBorder = false;
- }
- }
- }
- };
- QuadraticErrorSimplification.prototype.updateMesh = function (identifyBorders) {
- if (identifyBorders === void 0) { identifyBorders = false; }
- var i;
- if (!identifyBorders) {
- var newTrianglesVector = [];
- for (i = 0; i < this.triangles.length; ++i) {
- if (!this.triangles[i].deleted) {
- newTrianglesVector.push(this.triangles[i]);
- }
- }
- this.triangles = newTrianglesVector;
- }
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleCount = 0;
- this.vertices[i].triangleStart = 0;
- }
- var t;
- var j;
- var v;
- for (i = 0; i < this.triangles.length; ++i) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- v = t.vertices[j];
- v.triangleCount++;
- }
- }
- var tStart = 0;
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleStart = tStart;
- tStart += this.vertices[i].triangleCount;
- this.vertices[i].triangleCount = 0;
- }
- var newReferences = new Array(this.triangles.length * 3);
- for (i = 0; i < this.triangles.length; ++i) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- v = t.vertices[j];
- newReferences[v.triangleStart + v.triangleCount] = new Reference(j, i);
- v.triangleCount++;
- }
- }
- this.references = newReferences;
- if (identifyBorders) {
- this.identifyBorder();
- }
- };
- QuadraticErrorSimplification.prototype.vertexError = function (q, point) {
- var x = point.x;
- var y = point.y;
- var z = point.z;
- return q.data[0] * x * x + 2 * q.data[1] * x * y + 2 * q.data[2] * x * z + 2 * q.data[3] * x + q.data[4] * y * y
- + 2 * q.data[5] * y * z + 2 * q.data[6] * y + q.data[7] * z * z + 2 * q.data[8] * z + q.data[9];
- };
- QuadraticErrorSimplification.prototype.calculateError = function (vertex1, vertex2, pointResult, normalResult, uvResult, colorResult) {
- var q = vertex1.q.add(vertex2.q);
- var border = vertex1.isBorder && vertex2.isBorder;
- var error = 0;
- var qDet = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7);
- if (qDet !== 0 && !border) {
- if (!pointResult) {
- pointResult = BABYLON.Vector3.Zero();
- }
- pointResult.x = -1 / qDet * (q.det(1, 2, 3, 4, 5, 6, 5, 7, 8));
- pointResult.y = 1 / qDet * (q.det(0, 2, 3, 1, 5, 6, 2, 7, 8));
- pointResult.z = -1 / qDet * (q.det(0, 1, 3, 1, 4, 6, 2, 5, 8));
- error = this.vertexError(q, pointResult);
- }
- else {
- var p3 = (vertex1.position.add(vertex2.position)).divide(new BABYLON.Vector3(2, 2, 2));
- //var norm3 = (vertex1.normal.add(vertex2.normal)).divide(new Vector3(2, 2, 2)).normalize();
- var error1 = this.vertexError(q, vertex1.position);
- var error2 = this.vertexError(q, vertex2.position);
- var error3 = this.vertexError(q, p3);
- error = Math.min(error1, error2, error3);
- if (error === error1) {
- if (pointResult) {
- pointResult.copyFrom(vertex1.position);
- }
- }
- else if (error === error2) {
- if (pointResult) {
- pointResult.copyFrom(vertex2.position);
- }
- }
- else {
- if (pointResult) {
- pointResult.copyFrom(p3);
- }
- }
- }
- return error;
- };
- return QuadraticErrorSimplification;
- })();
- BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var Analyser = (function () {
- function Analyser(scene) {
- this.SMOOTHING = 0.75;
- this.FFT_SIZE = 512;
- this.BARGRAPHAMPLITUDE = 256;
- this.DEBUGCANVASPOS = { x: 20, y: 20 };
- this.DEBUGCANVASSIZE = { width: 320, height: 200 };
- this._scene = scene;
- this._audioEngine = BABYLON.Engine.audioEngine;
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser = this._audioEngine.audioContext.createAnalyser();
- this._webAudioAnalyser.minDecibels = -140;
- this._webAudioAnalyser.maxDecibels = 0;
- this._byteFreqs = new Uint8Array(this._webAudioAnalyser.frequencyBinCount);
- this._byteTime = new Uint8Array(this._webAudioAnalyser.frequencyBinCount);
- this._floatFreqs = new Float32Array(this._webAudioAnalyser.frequencyBinCount);
- }
- }
- Analyser.prototype.getFrequencyBinCount = function () {
- if (this._audioEngine.canUseWebAudio) {
- return this._webAudioAnalyser.frequencyBinCount;
- }
- else {
- return 0;
- }
- };
- Analyser.prototype.getByteFrequencyData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs);
- }
- return this._byteFreqs;
- };
- Analyser.prototype.getByteTimeDomainData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getByteTimeDomainData(this._byteTime);
- }
- return this._byteTime;
- };
- Analyser.prototype.getFloatFrequencyData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs);
- }
- return this._floatFreqs;
- };
- Analyser.prototype.drawDebugCanvas = function () {
- var _this = this;
- if (this._audioEngine.canUseWebAudio) {
- if (!this._debugCanvas) {
- this._debugCanvas = document.createElement("canvas");
- this._debugCanvas.width = this.DEBUGCANVASSIZE.width;
- this._debugCanvas.height = this.DEBUGCANVASSIZE.height;
- this._debugCanvas.style.position = "absolute";
- this._debugCanvas.style.top = this.DEBUGCANVASPOS.y + "px";
- this._debugCanvas.style.left = this.DEBUGCANVASPOS.x + "px";
- this._debugCanvasContext = this._debugCanvas.getContext("2d");
- document.body.appendChild(this._debugCanvas);
- this._registerFunc = function () {
- _this.drawDebugCanvas();
- };
- this._scene.registerBeforeRender(this._registerFunc);
- }
- if (this._registerFunc) {
- var workingArray = this.getByteFrequencyData();
- this._debugCanvasContext.fillStyle = 'rgb(0, 0, 0)';
- this._debugCanvasContext.fillRect(0, 0, this.DEBUGCANVASSIZE.width, this.DEBUGCANVASSIZE.height);
- // Draw the frequency domain chart.
- for (var i = 0; i < this.getFrequencyBinCount(); i++) {
- var value = workingArray[i];
- var percent = value / this.BARGRAPHAMPLITUDE;
- var height = this.DEBUGCANVASSIZE.height * percent;
- var offset = this.DEBUGCANVASSIZE.height - height - 1;
- var barWidth = this.DEBUGCANVASSIZE.width / this.getFrequencyBinCount();
- var hue = i / this.getFrequencyBinCount() * 360;
- this._debugCanvasContext.fillStyle = 'hsl(' + hue + ', 100%, 50%)';
- this._debugCanvasContext.fillRect(i * barWidth, offset, barWidth, height);
- }
- }
- }
- };
- Analyser.prototype.stopDebugCanvas = function () {
- if (this._debugCanvas) {
- this._scene.unregisterBeforeRender(this._registerFunc);
- this._registerFunc = null;
- document.body.removeChild(this._debugCanvas);
- this._debugCanvas = null;
- this._debugCanvasContext = null;
- }
- };
- Analyser.prototype.connectAudioNodes = function (inputAudioNode, outputAudioNode) {
- if (this._audioEngine.canUseWebAudio) {
- inputAudioNode.connect(this._webAudioAnalyser);
- this._webAudioAnalyser.connect(outputAudioNode);
- }
- };
- Analyser.prototype.dispose = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.disconnect();
- }
- };
- return Analyser;
- })();
- BABYLON.Analyser = Analyser;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DepthRenderer = (function () {
- function DepthRenderer(scene, type) {
- var _this = this;
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_FLOAT; }
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- this._scene = scene;
- var engine = scene.getEngine();
- // Render target
- this._depthMap = new BABYLON.RenderTargetTexture("depthMap", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this._scene, false, true, type);
- this._depthMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.refreshRate = 1;
- this._depthMap.renderParticles = false;
- this._depthMap.renderList = null;
- // set default depth value to 1.0 (far away)
- this._depthMap.onClear = function (engine) {
- engine.clear(new BABYLON.Color4(1.0, 1.0, 1.0, 1.0), true, true);
- };
- // Custom render function
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- var scene = _this._scene;
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._effect);
- mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- _this._effect.setFloat("far", scene.activeCamera.maxZ);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._effect.setTexture("diffuseSampler", alphaTexture);
- _this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- _this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._effect.setMatrix("world", world); });
- }
- };
- this._depthMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes) {
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- };
- }
- DepthRenderer.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var mesh = subMesh.getMesh();
- var scene = mesh.getScene();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("depth", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "far"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- DepthRenderer.prototype.getDepthMap = function () {
- return this._depthMap;
- };
- // Methods
- DepthRenderer.prototype.dispose = function () {
- this._depthMap.dispose();
- };
- return DepthRenderer;
- })();
- BABYLON.DepthRenderer = DepthRenderer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var SSAORenderingPipeline = (function (_super) {
- __extends(SSAORenderingPipeline, _super);
- /**
- * @constructor
- * @param {string} name - The rendering pipeline name
- * @param {BABYLON.Scene} scene - The scene linked to this pipeline
- * @param {any} ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }
- * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
- */
- function SSAORenderingPipeline(name, scene, ratio, cameras) {
- var _this = this;
- _super.call(this, scene.getEngine(), name);
- // Members
- /**
- * The PassPostProcess id in the pipeline that contains the original scene color
- * @type {string}
- */
- this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect";
- /**
- * The SSAO PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAORenderEffect = "SSAORenderEffect";
- /**
- * The horizontal blur PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect";
- /**
- * The vertical blur PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect";
- /**
- * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)
- * @type {string}
- */
- this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect";
- /**
- * The output strength of the SSAO post-process. Default value is 1.0.
- * @type {number}
- */
- this.totalStrength = 1.0;
- /**
- * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0002
- * @type {number}
- */
- this.radius = 0.0002;
- /**
- * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel
- * Must not be equal to fallOff and superior to fallOff.
- * Default value is 0.0075
- * @type {number}
- */
- this.area = 0.0075;
- /**
- * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel
- * Must not be equal to area and inferior to area.
- * Default value is 0.0002
- * @type {number}
- */
- this.fallOff = 0.0002;
- this._firstUpdate = true;
- this._scene = scene;
- // Set up assets
- this._createRandomTexture();
- this._depthTexture = scene.enableDepthRenderer().getDepthMap(); // Force depth renderer "on"
- var ssaoRatio = ratio.ssaoRatio || ratio;
- var combineRatio = ratio.combineRatio || ratio;
- this._originalColorPostProcess = new BABYLON.PassPostProcess("SSAOOriginalSceneColor", combineRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOPostProcess(ssaoRatio);
- this._blurHPostProcess = new BABYLON.BlurPostProcess("SSAOBlurH", new BABYLON.Vector2(2.0, 0.0), 2.0, ssaoRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._blurVPostProcess = new BABYLON.BlurPostProcess("SSAOBlurV", new BABYLON.Vector2(0.0, 2.0), 2.0, ssaoRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOCombinePostProcess(combineRatio);
- // Set up pipeline
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOOriginalSceneColorEffect, function () { return _this._originalColorPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAORenderEffect, function () { return _this._ssaoPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurHRenderEffect, function () { return _this._blurHPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurVRenderEffect, function () { return _this._blurVPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOCombineRenderEffect, function () { return _this._ssaoCombinePostProcess; }, true));
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- if (cameras)
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
- }
- // Public Methods
- /**
- * Returns the horizontal blur PostProcess
- * @return {BABYLON.BlurPostProcess} The horizontal blur post-process
- */
- SSAORenderingPipeline.prototype.getBlurHPostProcess = function () {
- return this._blurHPostProcess;
- };
- /**
- * Returns the vertical blur PostProcess
- * @return {BABYLON.BlurPostProcess} The vertical blur post-process
- */
- SSAORenderingPipeline.prototype.getBlurVPostProcess = function () {
- return this._blurVPostProcess;
- };
- /**
- * Removes the internal pipeline assets and detatches the pipeline from the scene cameras
- */
- SSAORenderingPipeline.prototype.dispose = function (disableDepthRender) {
- if (disableDepthRender === void 0) { disableDepthRender = false; }
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
- this._originalColorPostProcess = undefined;
- this._ssaoPostProcess = undefined;
- this._blurHPostProcess = undefined;
- this._blurVPostProcess = undefined;
- this._ssaoCombinePostProcess = undefined;
- this._randomTexture.dispose();
- if (disableDepthRender)
- this._scene.disableDepthRenderer();
- };
- // Private Methods
- SSAORenderingPipeline.prototype._createSSAOPostProcess = function (ratio) {
- var _this = this;
- var sampleSphere = [
- 0.5381, 0.1856, -0.4319,
- 0.1379, 0.2486, 0.4430,
- 0.3371, 0.5679, -0.0057,
- -0.6999, -0.0451, -0.0019,
- 0.0689, -0.1598, -0.8547,
- 0.0560, 0.0069, -0.1843,
- -0.0146, 0.1402, 0.0762,
- 0.0100, -0.1924, -0.0344,
- -0.3577, -0.5301, -0.4358,
- -0.3169, 0.1063, 0.0158,
- 0.0103, -0.5869, 0.0046,
- -0.0897, -0.4940, 0.3287,
- 0.7119, -0.0154, -0.0918,
- -0.0533, 0.0596, -0.5411,
- 0.0352, -0.0631, 0.5460,
- -0.4776, 0.2847, -0.0271
- ];
- var samplesFactor = 1.0 / 16.0;
- this._ssaoPostProcess = new BABYLON.PostProcess("ssao", "ssao", ["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "area", "fallOff"], ["randomSampler"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._ssaoPostProcess.onApply = function (effect) {
- if (_this._firstUpdate) {
- effect.setArray3("sampleSphere", sampleSphere);
- effect.setFloat("samplesFactor", samplesFactor);
- effect.setFloat("randTextureTiles", 4.0 / ratio);
- _this._firstUpdate = false;
- }
- effect.setFloat("totalStrength", _this.totalStrength);
- effect.setFloat("radius", _this.radius);
- effect.setFloat("area", _this.area);
- effect.setFloat("fallOff", _this.fallOff);
- effect.setTexture("textureSampler", _this._depthTexture);
- effect.setTexture("randomSampler", _this._randomTexture);
- };
- };
- SSAORenderingPipeline.prototype._createSSAOCombinePostProcess = function (ratio) {
- var _this = this;
- this._ssaoCombinePostProcess = new BABYLON.PostProcess("ssaoCombine", "ssaoCombine", [], ["originalColor"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._ssaoCombinePostProcess.onApply = function (effect) {
- effect.setTextureFromPostProcess("originalColor", _this._originalColorPostProcess);
- };
- };
- SSAORenderingPipeline.prototype._createRandomTexture = function () {
- var size = 512;
- this._randomTexture = new BABYLON.DynamicTexture("SSAORandomTexture", size, this._scene, false, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- this._randomTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this._randomTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- var context = this._randomTexture.getContext();
- var rand = function (min, max) {
- return Math.random() * (max - min) + min;
- };
- for (var x = 0; x < size; x++) {
- for (var y = 0; y < size; y++) {
- var randVector = BABYLON.Vector3.Zero();
- randVector.x = Math.floor(rand(0.0, 1.0) * 255);
- randVector.y = Math.floor(rand(0.0, 1.0) * 255);
- randVector.z = Math.floor(rand(0.0, 1.0) * 255);
- context.fillStyle = 'rgb(' + randVector.x + ', ' + randVector.y + ', ' + randVector.z + ')';
- context.fillRect(x, y, 1, 1);
- }
- }
- this._randomTexture.update(false);
- };
- return SSAORenderingPipeline;
- })(BABYLON.PostProcessRenderPipeline);
- BABYLON.SSAORenderingPipeline = SSAORenderingPipeline;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- // Inspired by http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
- var VolumetricLightScatteringPostProcess = (function (_super) {
- __extends(VolumetricLightScatteringPostProcess, _super);
- /**
- * @constructor
- * @param {string} name - The post-process name
- * @param {any} ratio - The size of the post-process and/or internal pass (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
- * @param {BABYLON.Camera} camera - The camera that the post-process will be attached to
- * @param {BABYLON.Mesh} mesh - The mesh used to create the light scattering
- * @param {number} samples - The post-process quality, default 100
- * @param {number} samplingMode - The post-process filtering mode
- * @param {BABYLON.Engine} engine - The babylon engine
- * @param {boolean} reusable - If the post-process is reusable
- * @param {BABYLON.Scene} scene - The constructor needs a scene reference to initialize internal components. If "camera" is null (RenderPipelineà, "scene" must be provided
- */
- function VolumetricLightScatteringPostProcess(name, ratio, camera, mesh, samples, samplingMode, engine, reusable, scene) {
- var _this = this;
- if (samples === void 0) { samples = 100; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
- _super.call(this, name, "volumetricLightScattering", ["decay", "exposure", "weight", "meshPositionOnScreen", "density"], ["lightScatteringSampler"], ratio.postProcessRatio || ratio, camera, samplingMode, engine, reusable, "#define NUM_SAMPLES " + samples);
- this._screenCoordinates = BABYLON.Vector2.Zero();
- /**
- * Set if the post-process should use a custom position for the light source (true) or the internal mesh position (false)
- * @type {boolean}
- */
- this.useCustomMeshPosition = false;
- /**
- * If the post-process should inverse the light scattering direction
- * @type {boolean}
- */
- this.invert = true;
- /**
- * Set to true to use the diffuseColor instead of the diffuseTexture
- * @type {boolean}
- */
- this.useDiffuseColor = false;
- /**
- * Array containing the excluded meshes not rendered in the internal pass
- */
- this.excludedMeshes = new Array();
- /**
- * Controls the overall intensity of the post-process
- * @type {number}
- */
- this.exposure = 0.3;
- /**
- * Dissipates each sample's contribution in range [0, 1]
- * @type {number}
- */
- this.decay = 0.96815;
- /**
- * Controls the overall intensity of each sample
- * @type {number}
- */
- this.weight = 0.58767;
- /**
- * Controls the density of each sample
- * @type {number}
- */
- this.density = 0.926;
- scene = (camera === null) ? scene : camera.getScene(); // parameter "scene" can be null.
- this._viewPort = new BABYLON.Viewport(0, 0, 1, 1).toGlobal(scene.getEngine());
- // Configure mesh
- this.mesh = (mesh !== null) ? mesh : VolumetricLightScatteringPostProcess.CreateDefaultMesh("VolumetricLightScatteringMesh", scene);
- // Configure
- this._createPass(scene, ratio.passRatio || ratio);
- this.onApply = function (effect) {
- _this._updateMeshScreenCoordinates(scene);
- effect.setTexture("lightScatteringSampler", _this._volumetricLightScatteringRTT);
- effect.setFloat("exposure", _this.exposure);
- effect.setFloat("decay", _this.decay);
- effect.setFloat("weight", _this.weight);
- effect.setFloat("density", _this.density);
- effect.setVector2("meshPositionOnScreen", _this._screenCoordinates);
- };
- }
- VolumetricLightScatteringPostProcess.prototype.isReady = function (subMesh, useInstances) {
- var mesh = subMesh.getMesh();
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var material = subMesh.getMaterial();
- var needUV = false;
- // Render this.mesh as default
- if (mesh === this.mesh) {
- if (this.useDiffuseColor) {
- defines.push("#define DIFFUSE_COLOR_RENDER");
- }
- else if (material) {
- if (material.diffuseTexture !== undefined) {
- defines.push("#define BASIC_RENDER");
- }
- else {
- defines.push("#define DIFFUSE_COLOR_RENDER");
- }
- }
- defines.push("#define NEED_UV");
- needUV = true;
- }
- // Alpha test
- if (material) {
- if (material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- }
- if (material.opacityTexture !== undefined) {
- defines.push("#define OPACITY");
- if (material.opacityTexture.getAlphaFromRGB) {
- defines.push("#define OPACITYRGB");
- }
- if (!needUV) {
- defines.push("#define NEED_UV");
- }
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._volumetricLightScatteringPass = mesh.getScene().getEngine().createEffect({ vertexElement: "depth", fragmentElement: "volumetricLightScatteringPass" }, attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "opacityLevel", "color"], ["diffuseSampler", "opacitySampler"], join);
- }
- return this._volumetricLightScatteringPass.isReady();
- };
- /**
- * Sets the new light position for light scattering effect
- * @param {BABYLON.Vector3} The new custom light position
- */
- VolumetricLightScatteringPostProcess.prototype.setCustomMeshPosition = function (position) {
- this._customMeshPosition = position;
- };
- /**
- * Returns the light position for light scattering effect
- * @return {BABYLON.Vector3} The custom light position
- */
- VolumetricLightScatteringPostProcess.prototype.getCustomMeshPosition = function () {
- return this._customMeshPosition;
- };
- /**
- * Disposes the internal assets and detaches the post-process from the camera
- */
- VolumetricLightScatteringPostProcess.prototype.dispose = function (camera) {
- var rttIndex = camera.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT);
- if (rttIndex !== -1) {
- camera.getScene().customRenderTargets.splice(rttIndex, 1);
- }
- this._volumetricLightScatteringRTT.dispose();
- _super.prototype.dispose.call(this, camera);
- };
- /**
- * Returns the render target texture used by the post-process
- * @return {BABYLON.RenderTargetTexture} The render target texture used by the post-process
- */
- VolumetricLightScatteringPostProcess.prototype.getPass = function () {
- return this._volumetricLightScatteringRTT;
- };
- // Private methods
- VolumetricLightScatteringPostProcess.prototype._meshExcluded = function (mesh) {
- if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
- return true;
- }
- return false;
- };
- VolumetricLightScatteringPostProcess.prototype._createPass = function (scene, ratio) {
- var _this = this;
- var engine = scene.getEngine();
- this._volumetricLightScatteringRTT = new BABYLON.RenderTargetTexture("volumetricLightScatteringMap", { width: engine.getRenderWidth() * ratio, height: engine.getRenderHeight() * ratio }, scene, false, true, BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT);
- this._volumetricLightScatteringRTT.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._volumetricLightScatteringRTT.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._volumetricLightScatteringRTT.renderList = null;
- this._volumetricLightScatteringRTT.renderParticles = false;
- scene.customRenderTargets.push(this._volumetricLightScatteringRTT);
- // Custom render function for submeshes
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- if (_this._meshExcluded(mesh)) {
- return;
- }
- var scene = mesh.getScene();
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._volumetricLightScatteringPass);
- mesh._bind(subMesh, _this._volumetricLightScatteringPass, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._volumetricLightScatteringPass.setMatrix("viewProjection", scene.getTransformMatrix());
- // Alpha test
- if (material && (mesh === _this.mesh || material.needAlphaTesting() || material.opacityTexture !== undefined)) {
- var alphaTexture = material.getAlphaTestTexture();
- if ((_this.useDiffuseColor || alphaTexture === undefined) && mesh === _this.mesh) {
- _this._volumetricLightScatteringPass.setColor3("color", material.diffuseColor);
- }
- if (material.needAlphaTesting() || (mesh === _this.mesh && alphaTexture && !_this.useDiffuseColor)) {
- _this._volumetricLightScatteringPass.setTexture("diffuseSampler", alphaTexture);
- if (alphaTexture) {
- _this._volumetricLightScatteringPass.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- }
- if (material.opacityTexture !== undefined) {
- _this._volumetricLightScatteringPass.setTexture("opacitySampler", material.opacityTexture);
- _this._volumetricLightScatteringPass.setFloat("opacityLevel", material.opacityTexture.level);
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- _this._volumetricLightScatteringPass.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._volumetricLightScatteringPass, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._volumetricLightScatteringPass.setMatrix("world", world); });
- }
- };
- // Render target texture callbacks
- var savedSceneClearColor;
- var sceneClearColor = new BABYLON.Color4(0.0, 0.0, 0.0, 1.0);
- this._volumetricLightScatteringRTT.onBeforeRender = function () {
- savedSceneClearColor = scene.clearColor;
- scene.clearColor = sceneClearColor;
- };
- this._volumetricLightScatteringRTT.onAfterRender = function () {
- scene.clearColor = savedSceneClearColor;
- };
- this._volumetricLightScatteringRTT.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
- var engine = scene.getEngine();
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- engine.setAlphaTesting(true);
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- engine.setAlphaTesting(false);
- if (transparentSubMeshes.length) {
- // Sort sub meshes
- for (index = 0; index < transparentSubMeshes.length; index++) {
- var submesh = transparentSubMeshes.data[index];
- submesh._alphaIndex = submesh.getMesh().alphaIndex;
- submesh._distanceToCamera = submesh.getBoundingInfo().boundingSphere.centerWorld.subtract(scene.activeCamera.position).length();
- }
- var sortedArray = transparentSubMeshes.data.slice(0, transparentSubMeshes.length);
- sortedArray.sort(function (a, b) {
- // Alpha index first
- if (a._alphaIndex > b._alphaIndex) {
- return 1;
- }
- if (a._alphaIndex < b._alphaIndex) {
- return -1;
- }
- // Then distance to camera
- if (a._distanceToCamera < b._distanceToCamera) {
- return 1;
- }
- if (a._distanceToCamera > b._distanceToCamera) {
- return -1;
- }
- return 0;
- });
- // Render sub meshes
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- for (index = 0; index < sortedArray.length; index++) {
- renderSubMesh(sortedArray[index]);
- }
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- };
- };
- VolumetricLightScatteringPostProcess.prototype._updateMeshScreenCoordinates = function (scene) {
- var transform = scene.getTransformMatrix();
- var pos = BABYLON.Vector3.Project(this.useCustomMeshPosition ? this._customMeshPosition : this.mesh.position, BABYLON.Matrix.Identity(), transform, this._viewPort);
- this._screenCoordinates.x = pos.x / this._viewPort.width;
- this._screenCoordinates.y = pos.y / this._viewPort.height;
- if (this.invert)
- this._screenCoordinates.y = 1.0 - this._screenCoordinates.y;
- };
- // Static methods
- /**
- * Creates a default mesh for the Volumeric Light Scattering post-process
- * @param {string} The mesh name
- * @param {BABYLON.Scene} The scene where to create the mesh
- * @return {BABYLON.Mesh} the default mesh
- */
- VolumetricLightScatteringPostProcess.CreateDefaultMesh = function (name, scene) {
- var mesh = BABYLON.Mesh.CreatePlane(name, 1, scene);
- mesh.billboardMode = BABYLON.AbstractMesh.BILLBOARDMODE_ALL;
- mesh.material = new BABYLON.StandardMaterial(name + "Material", scene);
- return mesh;
- };
- return VolumetricLightScatteringPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.VolumetricLightScatteringPostProcess = VolumetricLightScatteringPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var LensRenderingPipeline = (function (_super) {
- __extends(LensRenderingPipeline, _super);
- /**
- * @constructor
- *
- * Effect parameters are as follow:
- * {
- * chromatic_aberration: number; // from 0 to x (1 for realism)
- * edge_blur: number; // from 0 to x (1 for realism)
- * distortion: number; // from 0 to x (1 for realism)
- * grain_amount: number; // from 0 to 1
- * grain_texture: BABYLON.Texture; // texture to use for grain effect; if unset, use random B&W noise
- * dof_focus_distance: number; // depth-of-field: focus distance; unset to disable (disabled by default)
- * dof_aperture: number; // depth-of-field: focus blur bias (default: 1)
- * dof_darken: number; // depth-of-field: darken that which is out of focus (from 0 to 1, disabled by default)
- * dof_pentagon: boolean; // depth-of-field: makes a pentagon-like "bokeh" effect
- * dof_gain: number; // depth-of-field: highlights gain; unset to disable (disabled by default)
- * dof_threshold: number; // depth-of-field: highlights threshold (default: 1)
- * blur_noise: boolean; // add a little bit of noise to the blur (default: true)
- * }
- * Note: if an effect parameter is unset, effect is disabled
- *
- * @param {string} name - The rendering pipeline name
- * @param {object} parameters - An object containing all parameters (see above)
- * @param {BABYLON.Scene} scene - The scene linked to this pipeline
- * @param {number} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
- * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
- */
- function LensRenderingPipeline(name, parameters, scene, ratio, cameras) {
- var _this = this;
- if (ratio === void 0) { ratio = 1.0; }
- _super.call(this, scene.getEngine(), name);
- // Lens effects can be of the following:
- // - chromatic aberration (slight shift of RGB colors)
- // - blur on the edge of the lens
- // - lens distortion
- // - depth-of-field blur & highlights enhancing
- // - depth-of-field 'bokeh' effect (shapes appearing in blurred areas)
- // - grain effect (noise or custom texture)
- // Two additional texture samplers are needed:
- // - depth map (for depth-of-field)
- // - grain texture
- /**
- * The chromatic aberration PostProcess id in the pipeline
- * @type {string}
- */
- this.LensChromaticAberrationEffect = "LensChromaticAberrationEffect";
- /**
- * The highlights enhancing PostProcess id in the pipeline
- * @type {string}
- */
- this.HighlightsEnhancingEffect = "HighlightsEnhancingEffect";
- /**
- * The depth-of-field PostProcess id in the pipeline
- * @type {string}
- */
- this.LensDepthOfFieldEffect = "LensDepthOfFieldEffect";
- this._scene = scene;
- // Fetch texture samplers
- this._depthTexture = scene.enableDepthRenderer().getDepthMap(); // Force depth renderer "on"
- if (parameters.grain_texture) {
- this._grainTexture = parameters.grain_texture;
- }
- else {
- this._createGrainTexture();
- }
- // save parameters
- this._edgeBlur = parameters.edge_blur ? parameters.edge_blur : 0;
- this._grainAmount = parameters.grain_amount ? parameters.grain_amount : 0;
- this._chromaticAberration = parameters.chromatic_aberration ? parameters.chromatic_aberration : 0;
- this._distortion = parameters.distortion ? parameters.distortion : 0;
- this._highlightsGain = parameters.dof_gain !== undefined ? parameters.dof_gain : -1;
- this._highlightsThreshold = parameters.dof_threshold ? parameters.dof_threshold : 1;
- this._dofDistance = parameters.dof_focus_distance !== undefined ? parameters.dof_focus_distance : -1;
- this._dofAperture = parameters.dof_aperture ? parameters.dof_aperture : 1;
- this._dofDarken = parameters.dof_darken ? parameters.dof_darken : 0;
- this._dofPentagon = parameters.dof_pentagon !== undefined ? parameters.dof_pentagon : true;
- this._blurNoise = parameters.blur_noise !== undefined ? parameters.blur_noise : true;
- // Create effects
- this._createChromaticAberrationPostProcess(ratio);
- this._createHighlightsPostProcess(ratio);
- this._createDepthOfFieldPostProcess(ratio / 4);
- // Set up pipeline
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.LensChromaticAberrationEffect, function () { return _this._chromaticAberrationPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.HighlightsEnhancingEffect, function () { return _this._highlightsPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.LensDepthOfFieldEffect, function () { return _this._depthOfFieldPostProcess; }, true));
- if (this._highlightsGain == -1) {
- this._disableEffect(this.HighlightsEnhancingEffect, null);
- }
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- if (cameras) {
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
- }
- }
- // public methods (self explanatory)
- LensRenderingPipeline.prototype.setEdgeBlur = function (amount) { this._edgeBlur = amount; };
- LensRenderingPipeline.prototype.disableEdgeBlur = function () { this._edgeBlur = 0; };
- LensRenderingPipeline.prototype.setGrainAmount = function (amount) { this._grainAmount = amount; };
- LensRenderingPipeline.prototype.disableGrain = function () { this._grainAmount = 0; };
- LensRenderingPipeline.prototype.setChromaticAberration = function (amount) { this._chromaticAberration = amount; };
- LensRenderingPipeline.prototype.disableChromaticAberration = function () { this._chromaticAberration = 0; };
- LensRenderingPipeline.prototype.setEdgeDistortion = function (amount) { this._distortion = amount; };
- LensRenderingPipeline.prototype.disableEdgeDistortion = function () { this._distortion = 0; };
- LensRenderingPipeline.prototype.setFocusDistance = function (amount) { this._dofDistance = amount; };
- LensRenderingPipeline.prototype.disableDepthOfField = function () { this._dofDistance = -1; };
- LensRenderingPipeline.prototype.setAperture = function (amount) { this._dofAperture = amount; };
- LensRenderingPipeline.prototype.setDarkenOutOfFocus = function (amount) { this._dofDarken = amount; };
- LensRenderingPipeline.prototype.enablePentagonBokeh = function () { this._dofPentagon = true; };
- LensRenderingPipeline.prototype.disablePentagonBokeh = function () { this._dofPentagon = false; };
- LensRenderingPipeline.prototype.enableNoiseBlur = function () { this._blurNoise = true; };
- LensRenderingPipeline.prototype.disableNoiseBlur = function () { this._blurNoise = false; };
- LensRenderingPipeline.prototype.setHighlightsGain = function (amount) {
- this._highlightsGain = amount;
- };
- LensRenderingPipeline.prototype.setHighlightsThreshold = function (amount) {
- if (this._highlightsGain == -1) {
- this._highlightsGain = 1.0;
- }
- this._highlightsThreshold = amount;
- };
- LensRenderingPipeline.prototype.disableHighlights = function () {
- this._highlightsGain = -1;
- };
- /**
- * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
- */
- LensRenderingPipeline.prototype.dispose = function (disableDepthRender) {
- if (disableDepthRender === void 0) { disableDepthRender = false; }
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
- this._chromaticAberrationPostProcess = undefined;
- this._highlightsPostProcess = undefined;
- this._depthOfFieldPostProcess = undefined;
- this._grainTexture.dispose();
- if (disableDepthRender)
- this._scene.disableDepthRenderer();
- };
- // colors shifting and distortion
- LensRenderingPipeline.prototype._createChromaticAberrationPostProcess = function (ratio) {
- var _this = this;
- this._chromaticAberrationPostProcess = new BABYLON.PostProcess("LensChromaticAberration", "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height"], // uniforms
- [], // samplers
- ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._chromaticAberrationPostProcess.onApply = function (effect) {
- effect.setFloat('chromatic_aberration', _this._chromaticAberration);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- };
- };
- // highlights enhancing
- LensRenderingPipeline.prototype._createHighlightsPostProcess = function (ratio) {
- var _this = this;
- this._highlightsPostProcess = new BABYLON.PostProcess("LensHighlights", "lensHighlights", ["pentagon", "gain", "threshold", "screen_width", "screen_height"], // uniforms
- [], // samplers
- ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._highlightsPostProcess.onApply = function (effect) {
- effect.setFloat('gain', _this._highlightsGain);
- effect.setFloat('threshold', _this._highlightsThreshold);
- effect.setBool('pentagon', _this._dofPentagon);
- effect.setTextureFromPostProcess("textureSampler", _this._chromaticAberrationPostProcess);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- };
- };
- // colors shifting and distortion
- LensRenderingPipeline.prototype._createDepthOfFieldPostProcess = function (ratio) {
- var _this = this;
- this._depthOfFieldPostProcess = new BABYLON.PostProcess("LensDepthOfField", "depthOfField", [
- "grain_amount", "blur_noise", "screen_width", "screen_height", "distortion", "dof_enabled",
- "screen_distance", "aperture", "darken", "edge_blur", "highlights", "near", "far"
- ], ["depthSampler", "grainSampler", "highlightsSampler"], ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._depthOfFieldPostProcess.onApply = function (effect) {
- effect.setTexture("depthSampler", _this._depthTexture);
- effect.setTexture("grainSampler", _this._grainTexture);
- effect.setTextureFromPostProcess("textureSampler", _this._highlightsPostProcess);
- effect.setTextureFromPostProcess("highlightsSampler", _this._depthOfFieldPostProcess);
- effect.setFloat('grain_amount', _this._grainAmount);
- effect.setBool('blur_noise', _this._blurNoise);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- effect.setFloat('distortion', _this._distortion);
- effect.setBool('dof_enabled', (_this._dofDistance != -1));
- effect.setFloat('screen_distance', 1.0 / (0.1 - 1.0 / _this._dofDistance));
- effect.setFloat('aperture', _this._dofAperture);
- effect.setFloat('darken', _this._dofDarken);
- effect.setFloat('edge_blur', _this._edgeBlur);
- effect.setBool('highlights', (_this._highlightsGain != -1));
- effect.setFloat('near', _this._scene.activeCamera.minZ);
- effect.setFloat('far', _this._scene.activeCamera.maxZ);
- };
- };
- // creates a black and white random noise texture, 512x512
- LensRenderingPipeline.prototype._createGrainTexture = function () {
- var size = 512;
- this._grainTexture = new BABYLON.DynamicTexture("LensNoiseTexture", size, this._scene, false, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- this._grainTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this._grainTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- var context = this._grainTexture.getContext();
- var rand = function (min, max) {
- return Math.random() * (max - min) + min;
- };
- var value;
- for (var x = 0; x < size; x++) {
- for (var y = 0; y < size; y++) {
- value = Math.floor(rand(0.42, 0.58) * 255);
- context.fillStyle = 'rgb(' + value + ', ' + value + ', ' + value + ')';
- context.fillRect(x, y, 1, 1);
- }
- }
- this._grainTexture.update(false);
- };
- return LensRenderingPipeline;
- })(BABYLON.PostProcessRenderPipeline);
- BABYLON.LensRenderingPipeline = LensRenderingPipeline;
- })(BABYLON || (BABYLON = {}));
- //
- // This post-process allows the modification of rendered colors by using
- // a 'look-up table' (LUT). This effect is also called Color Grading.
- //
- // The object needs to be provided an url to a texture containing the color
- // look-up table: the texture must be 256 pixels wide and 16 pixels high.
- // Use an image editing software to tweak the LUT to match your needs.
- //
- // For an example of a color LUT, see here:
- // http://udn.epicgames.com/Three/rsrc/Three/ColorGrading/RGBTable16x1.png
- // For explanations on color grading, see here:
- // http://udn.epicgames.com/Three/ColorGrading.html
- //
- var BABYLON;
- (function (BABYLON) {
- var ColorCorrectionPostProcess = (function (_super) {
- __extends(ColorCorrectionPostProcess, _super);
- function ColorCorrectionPostProcess(name, colorTableUrl, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, 'colorCorrection', null, ['colorTable'], ratio, camera, samplingMode, engine, reusable);
- this._colorTableTexture = new BABYLON.Texture(colorTableUrl, camera.getScene(), true, false, BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
- this._colorTableTexture.anisotropicFilteringLevel = 1;
- this._colorTableTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._colorTableTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.onApply = function (effect) {
- effect.setTexture("colorTable", _this._colorTableTexture);
- };
- }
- return ColorCorrectionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var AnaglyphFreeCamera = (function (_super) {
- __extends(AnaglyphFreeCamera, _super);
- function AnaglyphFreeCamera(name, position, interaxialDistance, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
- var AnaglyphArcRotateCamera = (function (_super) {
- __extends(AnaglyphArcRotateCamera, _super);
- function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, scene) {
- _super.call(this, name, alpha, beta, radius, target, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphArcRotateCamera;
- })(BABYLON.ArcRotateCamera);
- BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
- var AnaglyphGamepadCamera = (function (_super) {
- __extends(AnaglyphGamepadCamera, _super);
- function AnaglyphGamepadCamera(name, position, interaxialDistance, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphGamepadCamera;
- })(BABYLON.GamepadCamera);
- BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
- var StereoscopicFreeCamera = (function (_super) {
- __extends(StereoscopicFreeCamera, _super);
- function StereoscopicFreeCamera(name, position, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
- var StereoscopicArcRotateCamera = (function (_super) {
- __extends(StereoscopicArcRotateCamera, _super);
- function StereoscopicArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, alpha, beta, radius, target, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicArcRotateCamera;
- })(BABYLON.ArcRotateCamera);
- BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
- var StereoscopicGamepadCamera = (function (_super) {
- __extends(StereoscopicGamepadCamera, _super);
- function StereoscopicGamepadCamera(name, position, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicGamepadCamera;
- })(BABYLON.GamepadCamera);
- BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var HDRRenderingPipeline = (function (_super) {
- __extends(HDRRenderingPipeline, _super);
- /**
- * @constructor
- * @param {string} name - The rendering pipeline name
- * @param {BABYLON.Scene} scene - The scene linked to this pipeline
- * @param {any} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
- * @param {BABYLON.PostProcess} originalPostProcess - the custom original color post-process. Must be "reusable". Can be null.
- * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
- */
- function HDRRenderingPipeline(name, scene, ratio, originalPostProcess, cameras) {
- var _this = this;
- if (originalPostProcess === void 0) { originalPostProcess = null; }
- _super.call(this, scene.getEngine(), name);
- /**
- * Public members
- */
- // Gaussian Blur
- /**
- * Gaussian blur coefficient
- * @type {number}
- */
- this.gaussCoeff = 0.3;
- /**
- * Gaussian blur mean
- * @type {number}
- */
- this.gaussMean = 1.0;
- /**
- * Gaussian blur standard deviation
- * @type {number}
- */
- this.gaussStandDev = 0.8;
- // HDR
- /**
- * Exposure, controls the overall intensity of the pipeline
- * @type {number}
- */
- this.exposure = 1.0;
- /**
- * Minimum luminance that the post-process can output. Luminance is >= 0
- * @type {number}
- */
- this.minimumLuminance = 1.0;
- /**
- * Maximum luminance that the post-process can output. Must be suprerior to minimumLuminance
- * @type {number}
- */
- this.maximumLuminance = 1e20;
- /**
- * Increase rate for luminance: eye adaptation speed to dark
- * @type {number}
- */
- this.luminanceIncreaserate = 0.5;
- /**
- * Decrease rate for luminance: eye adaptation speed to bright
- * @type {number}
- */
- this.luminanceDecreaseRate = 0.5;
- // Bright pass
- /**
- * Minimum luminance needed to compute HDR
- * @type {number}
- */
- this.brightThreshold = 0.8;
- this._needUpdate = true;
- this._scene = scene;
- // Bright pass
- this._createBrightPassPostProcess(scene, ratio);
- // Down sample X4
- this._createDownSampleX4PostProcess(scene, ratio);
- // Create gaussian blur post-processes
- this._createGaussianBlurPostProcess(scene, ratio);
- // Texture adder
- this._createTextureAdderPostProcess(scene, ratio);
- // Luminance generator
- this._createLuminanceGeneratorPostProcess(scene);
- // HDR
- this._createHDRPostProcess(scene, ratio);
- // Pass postprocess
- if (originalPostProcess === null) {
- this._originalPostProcess = new BABYLON.PassPostProcess("hdr", ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- }
- else {
- this._originalPostProcess = originalPostProcess;
- }
- // Configure pipeline
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRPassPostProcess", function () { return _this._originalPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRBrightPass", function () { return _this._brightPassPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRDownSampleX4", function () { return _this._downSampleX4PostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRGaussianBlurH", function () { return _this._guassianBlurHPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRGaussianBlurV", function () { return _this._guassianBlurVPostProcess; }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRTextureAdder", function () { return _this._textureAdderPostProcess; }, true));
- var addDownSamplerPostProcess = function (id) {
- _this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDRDownSampler" + id, function () { return _this._downSamplePostProcesses[id]; }, true));
- };
- for (var i = HDRRenderingPipeline.LUM_STEPS - 1; i >= 0; i--) {
- addDownSamplerPostProcess(i);
- }
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), "HDR", function () { return _this._hdrPostProcess; }, true));
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- if (cameras !== null) {
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
- }
- this.update();
- }
- /**
- * Tells the pipeline to update its post-processes
- */
- HDRRenderingPipeline.prototype.update = function () {
- this._needUpdate = true;
- };
- /**
- * Returns the current calculated luminance
- */
- HDRRenderingPipeline.prototype.getCurrentLuminance = function () {
- return this._hdrCurrentLuminance;
- };
- /**
- * Returns the currently drawn luminance
- */
- HDRRenderingPipeline.prototype.getOutputLuminance = function () {
- return this._hdrOutputLuminance;
- };
- /**
- * Releases the rendering pipeline and its internal effects. Detaches pipeline from cameras
- */
- HDRRenderingPipeline.prototype.dispose = function () {
- this._originalPostProcess = undefined;
- this._brightPassPostProcess = undefined;
- this._downSampleX4PostProcess = undefined;
- this._guassianBlurHPostProcess = undefined;
- this._guassianBlurVPostProcess = undefined;
- this._textureAdderPostProcess = undefined;
- for (var i = HDRRenderingPipeline.LUM_STEPS - 1; i >= 0; i--) {
- this._downSamplePostProcesses[i] = undefined;
- }
- this._hdrPostProcess = undefined;
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
- };
- /**
- * Creates the HDR post-process and computes the luminance adaptation
- */
- HDRRenderingPipeline.prototype._createHDRPostProcess = function (scene, ratio) {
- var _this = this;
- var hdrLastLuminance = 0.0;
- this._hdrOutputLuminance = -1.0;
- this._hdrCurrentLuminance = 1.0;
- this._hdrPostProcess = new BABYLON.PostProcess("hdr", "hdr", ["exposure", "avgLuminance"], ["otherSampler"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define HDR");
- this._hdrPostProcess.onApply = function (effect) {
- if (_this._hdrOutputLuminance < 0.0) {
- _this._hdrOutputLuminance = _this._hdrCurrentLuminance;
- }
- else {
- var dt = (hdrLastLuminance - (hdrLastLuminance + scene.getEngine().getDeltaTime())) / 1000.0;
- if (_this._hdrCurrentLuminance < _this._hdrOutputLuminance + _this.luminanceDecreaseRate * dt) {
- _this._hdrOutputLuminance += _this.luminanceDecreaseRate * dt;
- }
- else if (_this._hdrCurrentLuminance > _this._hdrOutputLuminance - _this.luminanceIncreaserate * dt) {
- _this._hdrOutputLuminance -= _this.luminanceIncreaserate * dt;
- }
- else {
- _this._hdrOutputLuminance = _this._hdrCurrentLuminance;
- }
- }
- _this._hdrOutputLuminance = BABYLON.Tools.Clamp(_this._hdrOutputLuminance, _this.minimumLuminance, _this.maximumLuminance);
- hdrLastLuminance += scene.getEngine().getDeltaTime();
- effect.setTextureFromPostProcess("textureSampler", _this._textureAdderPostProcess);
- effect.setTextureFromPostProcess("otherSampler", _this._originalPostProcess);
- effect.setFloat("exposure", _this.exposure);
- effect.setFloat("avgLuminance", _this._hdrOutputLuminance);
- _this._needUpdate = false;
- };
- };
- /**
- * Texture Adder post-process
- */
- HDRRenderingPipeline.prototype._createTextureAdderPostProcess = function (scene, ratio) {
- var _this = this;
- this._textureAdderPostProcess = new BABYLON.PostProcess("hdr", "hdr", [], ["otherSampler"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define TEXTURE_ADDER");
- this._textureAdderPostProcess.onApply = function (effect) {
- effect.setTextureFromPostProcess("otherSampler", _this._originalPostProcess);
- };
- };
- /**
- * Down sample X4 post-process
- */
- HDRRenderingPipeline.prototype._createDownSampleX4PostProcess = function (scene, ratio) {
- var _this = this;
- var downSampleX4Offsets = new Array(32);
- this._downSampleX4PostProcess = new BABYLON.PostProcess("hdr", "hdr", ["dsOffsets"], [], ratio / 4, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define DOWN_SAMPLE_X4");
- this._downSampleX4PostProcess.onApply = function (effect) {
- if (_this._needUpdate) {
- var id = 0;
- for (var i = -2; i < 2; i++) {
- for (var j = -2; j < 2; j++) {
- downSampleX4Offsets[id] = (i + 0.5) * (1.0 / _this._downSampleX4PostProcess.width);
- downSampleX4Offsets[id + 1] = (j + 0.5) * (1.0 / _this._downSampleX4PostProcess.height);
- id += 2;
- }
- }
- }
- effect.setArray2("dsOffsets", downSampleX4Offsets);
- };
- };
- /**
- * Bright pass post-process
- */
- HDRRenderingPipeline.prototype._createBrightPassPostProcess = function (scene, ratio) {
- var _this = this;
- var brightOffsets = new Array(8);
- var brightPassCallback = function (effect) {
- if (_this._needUpdate) {
- var sU = (1.0 / _this._brightPassPostProcess.width);
- var sV = (1.0 / _this._brightPassPostProcess.height);
- brightOffsets[0] = -0.5 * sU;
- brightOffsets[1] = 0.5 * sV;
- brightOffsets[2] = 0.5 * sU;
- brightOffsets[3] = 0.5 * sV;
- brightOffsets[4] = -0.5 * sU;
- brightOffsets[5] = -0.5 * sV;
- brightOffsets[6] = 0.5 * sU;
- brightOffsets[7] = -0.5 * sV;
- }
- effect.setArray2("dsOffsets", brightOffsets);
- effect.setFloat("brightThreshold", _this.brightThreshold);
- };
- this._brightPassPostProcess = new BABYLON.PostProcess("hdr", "hdr", ["dsOffsets", "brightThreshold"], [], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define BRIGHT_PASS");
- this._brightPassPostProcess.onApply = brightPassCallback;
- };
- /**
- * Luminance generator. Creates the luminance post-process and down sample post-processes
- */
- HDRRenderingPipeline.prototype._createLuminanceGeneratorPostProcess = function (scene) {
- var _this = this;
- var lumSteps = HDRRenderingPipeline.LUM_STEPS;
- var luminanceOffsets = new Array(8);
- var downSampleOffsets = new Array(18);
- var halfDestPixelSize;
- this._downSamplePostProcesses = new Array(lumSteps);
- // Utils for luminance
- var luminanceUpdateSourceOffsets = function (width, height) {
- var sU = (1.0 / width);
- var sV = (1.0 / height);
- luminanceOffsets[0] = -0.5 * sU;
- luminanceOffsets[1] = 0.5 * sV;
- luminanceOffsets[2] = 0.5 * sU;
- luminanceOffsets[3] = 0.5 * sV;
- luminanceOffsets[4] = -0.5 * sU;
- luminanceOffsets[5] = -0.5 * sV;
- luminanceOffsets[6] = 0.5 * sU;
- luminanceOffsets[7] = -0.5 * sV;
- };
- var luminanceUpdateDestOffsets = function (width, height) {
- var id = 0;
- for (var x = -1; x < 2; x++) {
- for (var y = -1; y < 2; y++) {
- downSampleOffsets[id] = (x) / width;
- downSampleOffsets[id + 1] = (y) / height;
- id += 2;
- }
- }
- };
- // Luminance callback
- var luminanceCallback = function (effect) {
- if (_this._needUpdate) {
- luminanceUpdateSourceOffsets(_this._textureAdderPostProcess.width, _this._textureAdderPostProcess.height);
- }
- effect.setTextureFromPostProcess("textureSampler", _this._textureAdderPostProcess);
- effect.setArray2("lumOffsets", luminanceOffsets);
- };
- // Down sample callbacks
- var downSampleCallback = function (indice) {
- var i = indice;
- return function (effect) {
- luminanceUpdateSourceOffsets(_this._downSamplePostProcesses[i].width, _this._downSamplePostProcesses[i].height);
- luminanceUpdateDestOffsets(_this._downSamplePostProcesses[i].width, _this._downSamplePostProcesses[i].height);
- halfDestPixelSize = 0.5 / _this._downSamplePostProcesses[i].width;
- effect.setTextureFromPostProcess("textureSampler", _this._downSamplePostProcesses[i + 1]);
- effect.setFloat("halfDestPixelSize", halfDestPixelSize);
- effect.setArray2("dsOffsets", downSampleOffsets);
- };
- };
- var downSampleAfterRenderCallback = function (effect) {
- // Unpack result
- var pixel = scene.getEngine().readPixels(0, 0, 1, 1);
- var bit_shift = new BABYLON.Vector4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);
- _this._hdrCurrentLuminance = (pixel[0] * bit_shift.x + pixel[1] * bit_shift.y + pixel[2] * bit_shift.z + pixel[3] * bit_shift.w) / 100.0;
- };
- // Create luminance post-process
- var ratio = { width: Math.pow(3, lumSteps - 1), height: Math.pow(3, lumSteps - 1) };
- this._downSamplePostProcesses[lumSteps - 1] = new BABYLON.PostProcess("hdr", "hdr", ["lumOffsets"], [], ratio, null, BABYLON.Texture.NEAREST_SAMPLINGMODE, scene.getEngine(), false, "#define LUMINANCE_GENERATOR", BABYLON.Engine.TEXTURETYPE_FLOAT);
- this._downSamplePostProcesses[lumSteps - 1].onApply = luminanceCallback;
- // Create down sample post-processes
- for (var i = lumSteps - 2; i >= 0; i--) {
- var length = Math.pow(3, i);
- ratio = { width: length, height: length };
- var defines = "#define DOWN_SAMPLE\n";
- if (i === 0) {
- defines += "#define FINAL_DOWN_SAMPLE\n"; // To pack the result
- }
- this._downSamplePostProcesses[i] = new BABYLON.PostProcess("hdr", "hdr", ["dsOffsets", "halfDestPixelSize"], [], ratio, null, BABYLON.Texture.NEAREST_SAMPLINGMODE, scene.getEngine(), false, defines, BABYLON.Engine.TEXTURETYPE_FLOAT);
- this._downSamplePostProcesses[i].onApply = downSampleCallback(i);
- if (i === 0) {
- this._downSamplePostProcesses[i].onAfterRender = downSampleAfterRenderCallback;
- }
- }
- };
- /**
- * Gaussian blur post-processes. Horizontal and Vertical
- */
- HDRRenderingPipeline.prototype._createGaussianBlurPostProcess = function (scene, ratio) {
- var _this = this;
- var blurOffsetsW = new Array(9);
- var blurOffsetsH = new Array(9);
- var blurWeights = new Array(9);
- var uniforms = ["blurOffsets", "blurWeights"];
- // Utils for gaussian blur
- var calculateBlurOffsets = function (height) {
- var lastOutputDimensions = {
- width: scene.getEngine().getRenderWidth() * (ratio / 4),
- height: scene.getEngine().getRenderHeight() * (ratio / 4)
- };
- for (var i = 0; i < 9; i++) {
- var value = (i - 4.0) * (1.0 / (height === true ? lastOutputDimensions.height : lastOutputDimensions.width));
- if (height) {
- blurOffsetsH[i] = value;
- }
- else {
- blurOffsetsW[i] = value;
- }
- }
- };
- var calculateWeights = function () {
- var x = 0.0;
- for (var i = 0; i < 9; i++) {
- x = (i - 4.0) / 4.0;
- blurWeights[i] = _this.gaussCoeff * (1.0 / Math.sqrt(2.0 * Math.PI * _this.gaussStandDev)) * Math.exp((-((x - _this.gaussMean) * (x - _this.gaussMean))) / (2.0 * _this.gaussStandDev * _this.gaussStandDev));
- }
- };
- // Callback
- var gaussianBlurCallback = function (height) {
- return function (effect) {
- if (_this._needUpdate) {
- calculateWeights();
- calculateBlurOffsets(height);
- }
- effect.setArray("blurOffsets", height ? blurOffsetsH : blurOffsetsW);
- effect.setArray("blurWeights", blurWeights);
- };
- };
- // Create horizontal gaussian blur post-processes
- this._guassianBlurHPostProcess = new BABYLON.PostProcess("hdr", "hdr", uniforms, [], ratio / 4, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define GAUSSIAN_BLUR_H");
- this._guassianBlurHPostProcess.onApply = gaussianBlurCallback(false);
- // Create vertical gaussian blur post-process
- this._guassianBlurVPostProcess = new BABYLON.PostProcess("hdr", "hdr", uniforms, [], ratio / 4, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, "#define GAUSSIAN_BLUR_V");
- this._guassianBlurVPostProcess.onApply = gaussianBlurCallback(true);
- };
- // Luminance generator
- HDRRenderingPipeline.LUM_STEPS = 6;
- return HDRRenderingPipeline;
- })(BABYLON.PostProcessRenderPipeline);
- BABYLON.HDRRenderingPipeline = HDRRenderingPipeline;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var FaceAdjacencies = (function () {
- function FaceAdjacencies() {
- this.edges = new Array();
- this.edgesConnectedCount = 0;
- }
- return FaceAdjacencies;
- })();
- var EdgesRenderer = (function () {
- // Beware when you use this class with complex objects as the adjacencies computation can be really long
- function EdgesRenderer(source, epsilon, checkVerticesInsteadOfIndices) {
- if (epsilon === void 0) { epsilon = 0.95; }
- if (checkVerticesInsteadOfIndices === void 0) { checkVerticesInsteadOfIndices = false; }
- this._linesPositions = new Array();
- this._linesNormals = new Array();
- this._linesIndices = new Array();
- this._buffers = new Array();
- this._checkVerticesInsteadOfIndices = false;
- this._source = source;
- this._checkVerticesInsteadOfIndices = checkVerticesInsteadOfIndices;
- this._epsilon = epsilon;
- this._prepareRessources();
- this._generateEdgesLines();
- }
- EdgesRenderer.prototype._prepareRessources = function () {
- if (this._lineShader) {
- return;
- }
- this._lineShader = new BABYLON.ShaderMaterial("lineShader", this._source.getScene(), "line", {
- attributes: ["position", "normal"],
- uniforms: ["worldViewProjection", "color", "width", "aspectRatio"]
- });
- this._lineShader.disableDepthWrite = true;
- this._lineShader.backFaceCulling = false;
- };
- EdgesRenderer.prototype.dispose = function () {
- this._vb0.dispose();
- this._vb1.dispose();
- this._source.getScene().getEngine()._releaseBuffer(this._ib);
- this._lineShader.dispose();
- };
- EdgesRenderer.prototype._processEdgeForAdjacencies = function (pa, pb, p0, p1, p2) {
- if (pa === p0 && pb === p1 || pa === p1 && pb === p0) {
- return 0;
- }
- if (pa === p1 && pb === p2 || pa === p2 && pb === p1) {
- return 1;
- }
- if (pa === p2 && pb === p0 || pa === p0 && pb === p2) {
- return 2;
- }
- return -1;
- };
- EdgesRenderer.prototype._processEdgeForAdjacenciesWithVertices = function (pa, pb, p0, p1, p2) {
- if (pa.equalsWithEpsilon(p0) && pb.equalsWithEpsilon(p1) || pa.equalsWithEpsilon(p1) && pb.equalsWithEpsilon(p0)) {
- return 0;
- }
- if (pa.equalsWithEpsilon(p1) && pb.equalsWithEpsilon(p2) || pa.equalsWithEpsilon(p2) && pb.equalsWithEpsilon(p1)) {
- return 1;
- }
- if (pa.equalsWithEpsilon(p2) && pb.equalsWithEpsilon(p0) || pa.equalsWithEpsilon(p0) && pb.equalsWithEpsilon(p2)) {
- return 2;
- }
- return -1;
- };
- EdgesRenderer.prototype._checkEdge = function (faceIndex, edge, faceNormals, p0, p1) {
- var needToCreateLine;
- if (edge === undefined) {
- needToCreateLine = true;
- }
- else {
- var dotProduct = BABYLON.Vector3.Dot(faceNormals[faceIndex], faceNormals[edge]);
- needToCreateLine = dotProduct < this._epsilon;
- }
- if (needToCreateLine) {
- var offset = this._linesPositions.length / 3;
- var normal = p0.subtract(p1);
- normal.normalize();
- // Positions
- this._linesPositions.push(p0.x);
- this._linesPositions.push(p0.y);
- this._linesPositions.push(p0.z);
- this._linesPositions.push(p0.x);
- this._linesPositions.push(p0.y);
- this._linesPositions.push(p0.z);
- this._linesPositions.push(p1.x);
- this._linesPositions.push(p1.y);
- this._linesPositions.push(p1.z);
- this._linesPositions.push(p1.x);
- this._linesPositions.push(p1.y);
- this._linesPositions.push(p1.z);
- // Normals
- this._linesNormals.push(p1.x);
- this._linesNormals.push(p1.y);
- this._linesNormals.push(p1.z);
- this._linesNormals.push(-1);
- this._linesNormals.push(p1.x);
- this._linesNormals.push(p1.y);
- this._linesNormals.push(p1.z);
- this._linesNormals.push(1);
- this._linesNormals.push(p0.x);
- this._linesNormals.push(p0.y);
- this._linesNormals.push(p0.z);
- this._linesNormals.push(-1);
- this._linesNormals.push(p0.x);
- this._linesNormals.push(p0.y);
- this._linesNormals.push(p0.z);
- this._linesNormals.push(1);
- // Indices
- this._linesIndices.push(offset);
- this._linesIndices.push(offset + 1);
- this._linesIndices.push(offset + 2);
- this._linesIndices.push(offset);
- this._linesIndices.push(offset + 2);
- this._linesIndices.push(offset + 3);
- }
- };
- EdgesRenderer.prototype._generateEdgesLines = function () {
- var positions = this._source.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var indices = this._source.getIndices();
- // First let's find adjacencies
- var adjacencies = new Array();
- var faceNormals = new Array();
- var index;
- var faceAdjacencies;
- // Prepare faces
- for (index = 0; index < indices.length; index += 3) {
- faceAdjacencies = new FaceAdjacencies();
- var p0Index = indices[index];
- var p1Index = indices[index + 1];
- var p2Index = indices[index + 2];
- faceAdjacencies.p0 = new BABYLON.Vector3(positions[p0Index * 3], positions[p0Index * 3 + 1], positions[p0Index * 3 + 2]);
- faceAdjacencies.p1 = new BABYLON.Vector3(positions[p1Index * 3], positions[p1Index * 3 + 1], positions[p1Index * 3 + 2]);
- faceAdjacencies.p2 = new BABYLON.Vector3(positions[p2Index * 3], positions[p2Index * 3 + 1], positions[p2Index * 3 + 2]);
- var faceNormal = BABYLON.Vector3.Cross(faceAdjacencies.p1.subtract(faceAdjacencies.p0), faceAdjacencies.p2.subtract(faceAdjacencies.p1));
- faceNormal.normalize();
- faceNormals.push(faceNormal);
- adjacencies.push(faceAdjacencies);
- }
- // Scan
- for (index = 0; index < adjacencies.length; index++) {
- faceAdjacencies = adjacencies[index];
- for (var otherIndex = index + 1; otherIndex < adjacencies.length; otherIndex++) {
- var otherFaceAdjacencies = adjacencies[otherIndex];
- if (faceAdjacencies.edgesConnectedCount === 3) {
- break;
- }
- if (otherFaceAdjacencies.edgesConnectedCount === 3) {
- continue;
- }
- var otherP0 = indices[otherIndex * 3];
- var otherP1 = indices[otherIndex * 3 + 1];
- var otherP2 = indices[otherIndex * 3 + 2];
- for (var edgeIndex = 0; edgeIndex < 3; edgeIndex++) {
- var otherEdgeIndex;
- if (faceAdjacencies.edges[edgeIndex] !== undefined) {
- continue;
- }
- switch (edgeIndex) {
- case 0:
- if (this._checkVerticesInsteadOfIndices) {
- otherEdgeIndex = this._processEdgeForAdjacenciesWithVertices(faceAdjacencies.p0, faceAdjacencies.p1, otherFaceAdjacencies.p0, otherFaceAdjacencies.p1, otherFaceAdjacencies.p2);
- }
- else {
- otherEdgeIndex = this._processEdgeForAdjacencies(indices[index * 3], indices[index * 3 + 1], otherP0, otherP1, otherP2);
- }
- break;
- case 1:
- if (this._checkVerticesInsteadOfIndices) {
- otherEdgeIndex = this._processEdgeForAdjacenciesWithVertices(faceAdjacencies.p1, faceAdjacencies.p2, otherFaceAdjacencies.p0, otherFaceAdjacencies.p1, otherFaceAdjacencies.p2);
- }
- else {
- otherEdgeIndex = this._processEdgeForAdjacencies(indices[index * 3 + 1], indices[index * 3 + 2], otherP0, otherP1, otherP2);
- }
- break;
- case 2:
- if (this._checkVerticesInsteadOfIndices) {
- otherEdgeIndex = this._processEdgeForAdjacenciesWithVertices(faceAdjacencies.p2, faceAdjacencies.p0, otherFaceAdjacencies.p0, otherFaceAdjacencies.p1, otherFaceAdjacencies.p2);
- }
- else {
- otherEdgeIndex = this._processEdgeForAdjacencies(indices[index * 3 + 2], indices[index * 3], otherP0, otherP1, otherP2);
- }
- break;
- }
- if (otherEdgeIndex === -1) {
- continue;
- }
- faceAdjacencies.edges[edgeIndex] = otherIndex;
- otherFaceAdjacencies.edges[otherEdgeIndex] = index;
- faceAdjacencies.edgesConnectedCount++;
- otherFaceAdjacencies.edgesConnectedCount++;
- if (faceAdjacencies.edgesConnectedCount === 3) {
- break;
- }
- }
- }
- }
- // Create lines
- for (index = 0; index < adjacencies.length; index++) {
- // We need a line when a face has no adjacency on a specific edge or if all the adjacencies has an angle greater than epsilon
- var current = adjacencies[index];
- this._checkEdge(index, current.edges[0], faceNormals, current.p0, current.p1);
- this._checkEdge(index, current.edges[1], faceNormals, current.p1, current.p2);
- this._checkEdge(index, current.edges[2], faceNormals, current.p2, current.p0);
- }
- // Merge into a single mesh
- var engine = this._source.getScene().getEngine();
- this._vb0 = new BABYLON.VertexBuffer(engine, this._linesPositions, BABYLON.VertexBuffer.PositionKind, false);
- this._vb1 = new BABYLON.VertexBuffer(engine, this._linesNormals, BABYLON.VertexBuffer.NormalKind, false, false, 4);
- this._buffers[BABYLON.VertexBuffer.PositionKind] = this._vb0;
- this._buffers[BABYLON.VertexBuffer.NormalKind] = this._vb1;
- this._ib = engine.createIndexBuffer(this._linesIndices);
- this._indicesCount = this._linesIndices.length;
- };
- EdgesRenderer.prototype.render = function () {
- if (!this._lineShader.isReady()) {
- return;
- }
- var scene = this._source.getScene();
- var engine = scene.getEngine();
- this._lineShader._preBind();
- // VBOs
- engine.bindMultiBuffers(this._buffers, this._ib, this._lineShader.getEffect());
- scene.resetCachedMaterial();
- this._lineShader.setColor4("color", this._source.edgesColor);
- this._lineShader.setFloat("width", this._source.edgesWidth / 50.0);
- this._lineShader.setFloat("aspectRatio", engine.getAspectRatio(scene.activeCamera));
- this._lineShader.bind(this._source.getWorldMatrix());
- // Draw order
- engine.draw(true, 0, this._indicesCount);
- this._lineShader.unbind();
- engine.setDepthWrite(true);
- };
- return EdgesRenderer;
- })();
- BABYLON.EdgesRenderer = EdgesRenderer;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- (function (TonemappingOperator) {
- TonemappingOperator[TonemappingOperator["Hable"] = 0] = "Hable";
- TonemappingOperator[TonemappingOperator["Reinhard"] = 1] = "Reinhard";
- TonemappingOperator[TonemappingOperator["HejiDawson"] = 2] = "HejiDawson";
- TonemappingOperator[TonemappingOperator["Photographic"] = 3] = "Photographic";
- })(BABYLON.TonemappingOperator || (BABYLON.TonemappingOperator = {}));
- var TonemappingOperator = BABYLON.TonemappingOperator;
- ;
- var TonemapPostProcess = (function (_super) {
- __extends(TonemapPostProcess, _super);
- function TonemapPostProcess(name, operator, exposureAdjustment, camera, samplingMode, engine, textureFormat) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
- if (textureFormat === void 0) { textureFormat = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
- this._operator = operator;
- this._exposureAdjustment = exposureAdjustment;
- var params = ["_ExposureAdjustment"];
- var defines = "#define ";
- if (operator === TonemappingOperator.Hable)
- defines += "HABLE_TONEMAPPING";
- else if (operator === TonemappingOperator.Reinhard)
- defines += "REINHARD_TONEMAPPING";
- else if (operator === TonemappingOperator.HejiDawson)
- defines += "OPTIMIZED_HEJIDAWSON_TONEMAPPING";
- else if (operator === TonemappingOperator.Photographic)
- defines += "PHOTOGRAPHIC_TONEMAPPING";
- _super.call(this, name, "tonemap", params, null, 1.0, camera, samplingMode, engine, true, defines, textureFormat);
- this.onApply = function (effect) {
- effect.setFloat("_ExposureAdjustment", _this._exposureAdjustment);
- };
- }
- return TonemapPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.TonemapPostProcess = TonemapPostProcess;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var DefaultLoadingScreen = (function () {
- function DefaultLoadingScreen(_renderingCanvas, _loadingText, _loadingDivBackgroundColor) {
- var _this = this;
- if (_loadingText === void 0) { _loadingText = ""; }
- if (_loadingDivBackgroundColor === void 0) { _loadingDivBackgroundColor = "black"; }
- this._renderingCanvas = _renderingCanvas;
- this._loadingText = _loadingText;
- this._loadingDivBackgroundColor = _loadingDivBackgroundColor;
- // Resize
- this._resizeLoadingUI = function () {
- var canvasRect = _this._renderingCanvas.getBoundingClientRect();
- _this._loadingDiv.style.position = "absolute";
- _this._loadingDiv.style.left = canvasRect.left + "px";
- _this._loadingDiv.style.top = canvasRect.top + "px";
- _this._loadingDiv.style.width = canvasRect.width + "px";
- _this._loadingDiv.style.height = canvasRect.height + "px";
- };
- }
- DefaultLoadingScreen.prototype.displayLoadingUI = function () {
- var _this = this;
- this._loadingDiv = document.createElement("div");
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.style.transition = "opacity 1.5s ease";
- // Loading text
- this._loadingTextDiv = document.createElement("div");
- this._loadingTextDiv.style.position = "absolute";
- this._loadingTextDiv.style.left = "0";
- this._loadingTextDiv.style.top = "50%";
- this._loadingTextDiv.style.marginTop = "80px";
- this._loadingTextDiv.style.width = "100%";
- this._loadingTextDiv.style.height = "20px";
- this._loadingTextDiv.style.fontFamily = "Arial";
- this._loadingTextDiv.style.fontSize = "14px";
- this._loadingTextDiv.style.color = "white";
- this._loadingTextDiv.style.textAlign = "center";
- this._loadingTextDiv.innerHTML = "Loading";
- this._loadingDiv.appendChild(this._loadingTextDiv);
- //set the predefined text
- this._loadingTextDiv.innerHTML = this._loadingText;
- // Loading img
- var imgBack = new Image();
- imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
- imgBack.style.position = "absolute";
- imgBack.style.left = "50%";
- imgBack.style.top = "50%";
- imgBack.style.marginLeft = "-50px";
- imgBack.style.marginTop = "-50px";
- imgBack.style.transition = "transform 1.0s ease";
- imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
- var deg = 360;
- var onTransitionEnd = function () {
- deg += 360;
- imgBack.style.transform = "rotateZ(" + deg + "deg)";
- imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
- };
- imgBack.addEventListener("transitionend", onTransitionEnd);
- imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
- this._loadingDiv.appendChild(imgBack);
- // front image
- var imgFront = new Image();
- imgFront.src = "data:image/png;base64,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";
- imgFront.style.position = "absolute";
- imgFront.style.left = "50%";
- imgFront.style.top = "50%";
- imgFront.style.marginLeft = "-50px";
- imgFront.style.marginTop = "-50px";
- this._loadingDiv.appendChild(imgFront);
- this._resizeLoadingUI();
- window.addEventListener("resize", this._resizeLoadingUI);
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- document.body.appendChild(this._loadingDiv);
- setTimeout(function () {
- _this._loadingDiv.style.opacity = "1";
- imgBack.style.transform = "rotateZ(360deg)";
- imgBack.style.webkitTransform = "rotateZ(360deg)";
- }, 0);
- };
- DefaultLoadingScreen.prototype.hideLoadingUI = function () {
- var _this = this;
- if (!this._loadingDiv) {
- return;
- }
- var onTransitionEnd = function () {
- if (!_this._loadingDiv) {
- return;
- }
- document.body.removeChild(_this._loadingDiv);
- window.removeEventListener("resize", _this._resizeLoadingUI);
- _this._loadingDiv = null;
- };
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
- };
- Object.defineProperty(DefaultLoadingScreen.prototype, "loadingUIText", {
- set: function (text) {
- this._loadingText = text;
- if (this._loadingTextDiv) {
- this._loadingTextDiv.innerHTML = this._loadingText;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(DefaultLoadingScreen.prototype, "loadingUIBackgroundColor", {
- get: function () {
- return this._loadingDivBackgroundColor;
- },
- set: function (color) {
- this._loadingDivBackgroundColor = color;
- if (!this._loadingDiv) {
- return;
- }
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- },
- enumerable: true,
- configurable: true
- });
- return DefaultLoadingScreen;
- })();
- BABYLON.DefaultLoadingScreen = DefaultLoadingScreen;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var maxSimultaneousLights = 4;
- var PBRMaterialDefines = (function () {
- function PBRMaterialDefines() {
- this.ALBEDO = false;
- this.CLIPPLANE = false;
- this.ALPHATEST = false;
- this.FOG = false;
- this.NORMAL = false;
- this.UV1 = false;
- this.UV2 = false;
- this.VERTEXCOLOR = false;
- this.VERTEXALPHA = false;
- this.BONES = false;
- this.BONES4 = false;
- this.BonesPerMesh = 0;
- this.INSTANCES = false;
- this.POINTSIZE = false;
- this._keys = Object.keys(this);
- }
- PBRMaterialDefines.prototype.isEqual = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (this[prop] !== other[prop]) {
- return false;
- }
- }
- return true;
- };
- PBRMaterialDefines.prototype.cloneTo = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- other[prop] = this[prop];
- }
- };
- PBRMaterialDefines.prototype.reset = function () {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (prop === "BonesPerMesh") {
- this[prop] = 0;
- continue;
- }
- this[prop] = false;
- }
- };
- PBRMaterialDefines.prototype.toString = function () {
- var result = "";
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (prop === "BonesPerMesh" && this[prop] > 0) {
- result += "#define BonesPerMesh " + this[prop] + "\n";
- continue;
- }
- if (this[prop]) {
- result += "#define " + prop + "\n";
- }
- }
- return result;
- };
- return PBRMaterialDefines;
- })();
- var PBRMaterial = (function (_super) {
- __extends(PBRMaterial, _super);
- function PBRMaterial(name, scene) {
- _super.call(this, name, scene);
- this.albedoColor = new BABYLON.Color3(1, 1, 1);
- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
- this._scaledDiffuse = new BABYLON.Color3();
- this._scaledSpecular = new BABYLON.Color3();
- this._defines = new PBRMaterialDefines();
- this._cachedDefines = new PBRMaterialDefines();
- this._cachedDefines.BonesPerMesh = -1;
- }
- PBRMaterial.prototype.needAlphaBlending = function () {
- return this.alpha < 1.0;
- };
- PBRMaterial.prototype.needAlphaTesting = function () {
- return false;
- };
- PBRMaterial.prototype.getAlphaTestTexture = function () {
- return null;
- };
- // Methods
- PBRMaterial.prototype.isReady = function (mesh, useInstances) {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- // Lights
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.BONES = true;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- this._defines.BONES4 = true;
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new BABYLON.EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (this._defines.BONES4) {
- fallbacks.addFallback(0, "BONES4");
- }
- //Attributes
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (this._defines.BONES) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- if (this._defines.INSTANCES) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Legacy browser patch
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect("pbr", attribs, ["world", "view", "viewProjection", "vEyePosition", "vAlbedoColor",
- "vFogInfos", "vFogColor", "pointSize",
- "mBones",
- "vClipPlane",
- ], [], join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- };
- PBRMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- this._effect.setMatrix("world", world);
- };
- PBRMaterial.prototype.bind = function (world, mesh) {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (scene.getCachedMaterial() !== this) {
- // Clip plane
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- this._effect.setVector3("vEyePosition", scene.activeCamera.position);
- }
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- // Colors
- this._effect.setColor4("vAlbedoColor", this.albedoColor, this.alpha * mesh.visibility);
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- this._effect.setColor3("vFogColor", scene.fogColor);
- }
- _super.prototype.bind.call(this, world, mesh);
- };
- PBRMaterial.prototype.getAnimatables = function () {
- var results = [];
- return results;
- };
- PBRMaterial.prototype.dispose = function (forceDisposeEffect) {
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- PBRMaterial.prototype.clone = function (name) {
- var newPBRMaterial = new PBRMaterial(name, this.getScene());
- // Base material
- this.copyTo(newPBRMaterial);
- // PBRMaterial material
- newPBRMaterial.albedoColor = this.albedoColor.clone();
- return newPBRMaterial;
- };
- return PBRMaterial;
- })(BABYLON.Material);
- BABYLON.PBRMaterial = PBRMaterial;
- })(BABYLON || (BABYLON = {}));
- var BABYLON;
- (function (BABYLON) {
- var ReflectionProbe = (function () {
- //http://localhost:61437/Playground/index%20-%20debug.html#KA93U#7
- function ReflectionProbe(name, size, scene, generateMipMaps) {
- var _this = this;
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- this.name = name;
- this._viewMatrix = BABYLON.Matrix.Identity();
- this._target = BABYLON.Vector3.Zero();
- this._add = BABYLON.Vector3.Zero();
- this.position = BABYLON.Vector3.Zero();
- this._scene = scene;
- this._scene.reflectionProbes.push(this);
- this._renderTargetTexture = new BABYLON.RenderTargetTexture(name, size, scene, generateMipMaps, true, BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT, true);
- this._renderTargetTexture.onBeforeRender = function (faceIndex) {
- switch (faceIndex) {
- case 0:
- _this._add.copyFromFloats(1, 0, 0);
- break;
- case 1:
- _this._add.copyFromFloats(-1, 0, 0);
- break;
- case 2:
- _this._add.copyFromFloats(0, -1, 0);
- break;
- case 3:
- _this._add.copyFromFloats(0, 1, 0);
- break;
- case 4:
- _this._add.copyFromFloats(0, 0, 1);
- break;
- case 5:
- _this._add.copyFromFloats(0, 0, -1);
- break;
- }
- if (_this._attachedMesh) {
- _this.position.copyFrom(_this._attachedMesh.getAbsolutePosition());
- }
- _this.position.addToRef(_this._add, _this._target);
- BABYLON.Matrix.LookAtLHToRef(_this.position, _this._target, BABYLON.Vector3.Up(), _this._viewMatrix);
- scene.setTransformMatrix(_this._viewMatrix, _this._projectionMatrix);
- };
- this._renderTargetTexture.onAfterUnbind = function () {
- scene.updateTransformMatrix(true);
- };
- this._projectionMatrix = BABYLON.Matrix.PerspectiveFovLH(Math.PI / 2, 1, scene.activeCamera.minZ, scene.activeCamera.maxZ);
- }
- Object.defineProperty(ReflectionProbe.prototype, "refreshRate", {
- get: function () {
- return this._renderTargetTexture.refreshRate;
- },
- set: function (value) {
- this._renderTargetTexture.refreshRate = value;
- },
- enumerable: true,
- configurable: true
- });
- ReflectionProbe.prototype.getScene = function () {
- return this._scene;
- };
- Object.defineProperty(ReflectionProbe.prototype, "cubeTexture", {
- get: function () {
- return this._renderTargetTexture;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ReflectionProbe.prototype, "renderList", {
- get: function () {
- return this._renderTargetTexture.renderList;
- },
- enumerable: true,
- configurable: true
- });
- ReflectionProbe.prototype.attachToMesh = function (mesh) {
- this._attachedMesh = mesh;
- };
- ReflectionProbe.prototype.dispose = function () {
- var index = this._scene.reflectionProbes.indexOf(this);
- if (index !== -1) {
- // Remove from the scene if found
- this._scene.reflectionProbes.splice(index, 1);
- }
- };
- return ReflectionProbe;
- })();
- BABYLON.ReflectionProbe = ReflectionProbe;
- })(BABYLON || (BABYLON = {}));
- BABYLON.Effect.ShadersStore={"anaglyphPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D leftSampler;\r\n\r\nvoid main(void)\r\n{\r\n vec4 leftFrag = texture2D(leftSampler, vUV);\r\n leftFrag = vec4(1.0, leftFrag.g, leftFrag.b, 1.0);\r\n\r\n\tvec4 rightFrag = texture2D(textureSampler, vUV);\r\n rightFrag = vec4(rightFrag.r, 1.0, 1.0, 1.0);\r\n\r\n gl_FragColor = vec4(rightFrag.rgb * leftFrag.rgb, 1.0);\r\n}","blackAndWhitePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nvoid main(void) \r\n{\r\n\tfloat luminance = dot(texture2D(textureSampler, vUV).rgb, vec3(0.3, 0.59, 0.11));\r\n\tgl_FragColor = vec4(luminance, luminance, luminance, 1.0);\r\n}","blurPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Parameters\r\nuniform vec2 screenSize;\r\nuniform vec2 direction;\r\nuniform float blurWidth;\r\n\r\nvoid main(void)\r\n{\r\n\tfloat weights[7];\r\n\tweights[0] = 0.05;\r\n\tweights[1] = 0.1;\r\n\tweights[2] = 0.2;\r\n\tweights[3] = 0.3;\r\n\tweights[4] = 0.2;\r\n\tweights[5] = 0.1;\r\n\tweights[6] = 0.05;\r\n\r\n\tvec2 texelSize = vec2(1.0 / screenSize.x, 1.0 / screenSize.y);\r\n\tvec2 texelStep = texelSize * direction * blurWidth;\r\n\tvec2 start = vUV - 3.0 * texelStep;\r\n\r\n\tvec4 baseColor = vec4(0., 0., 0., 0.);\r\n\tvec2 texelOffset = vec2(0., 0.);\r\n\r\n\tfor (int i = 0; i < 7; i++)\r\n\t{\r\n\t\tbaseColor += texture2D(textureSampler, start + texelOffset) * weights[i];\r\n\t\ttexelOffset += texelStep;\r\n\t}\r\n\r\n\tgl_FragColor = baseColor;\r\n}","brickPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nuniform float numberOfBricksHeight;\r\nuniform float numberOfBricksWidth;\r\nuniform vec3 brickColor;\r\nuniform vec3 jointColor;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nfloat round(float number){\r\n\treturn sign(number)*floor(abs(number) + 0.5);\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\tfloat brickW = 1.0 / numberOfBricksWidth;\r\n\tfloat brickH = 1.0 / numberOfBricksHeight;\r\n\tfloat jointWPercentage = 0.01;\r\n\tfloat jointHPercentage = 0.05;\r\n\tvec3 color = brickColor;\r\n\tfloat yi = vUV.y / brickH;\r\n\tfloat nyi = round(yi);\r\n\tfloat xi = vUV.x / brickW;\r\n\r\n\tif (mod(floor(yi), 2.0) == 0.0){\r\n\t\txi = xi - 0.5;\r\n\t}\r\n\r\n\tfloat nxi = round(xi);\r\n\tvec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\r\n\r\n\tif (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\r\n\t\tcolor = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\r\n\t}\r\n\telse if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\r\n\t\tcolor = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\r\n\t}\r\n\telse {\r\n\t\tfloat brickColorSwitch = mod(floor(yi) + floor(xi), 3.0);\r\n\r\n\t\tif (brickColorSwitch == 0.0)\r\n\t\t\tcolor = mix(color, vec3(0.33, 0.33, 0.33), 0.3);\r\n\t\telse if (brickColorSwitch == 2.0)\r\n\t\t\tcolor = mix(color, vec3(0.11, 0.11, 0.11), 0.3);\r\n\t}\r\n\r\n\tgl_FragColor = vec4(color, 1.0);\r\n}","chromaticAberrationPixelShader":"// BABYLON.JS Chromatic Aberration GLSL Shader\r\n// Author: Olivier Guyot\r\n// Separates very slightly R, G and B colors on the edges of the screen\r\n// Inspired by Francois Tarlier & Martins Upitis\r\n\r\n#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\t// original color\r\n\r\n// uniforms\r\nuniform float chromatic_aberration;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\nvoid main(void)\r\n{\r\n\tvec2 centered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\r\n\tfloat radius2 = centered_screen_pos.x*centered_screen_pos.x\r\n\t\t+ centered_screen_pos.y*centered_screen_pos.y;\r\n\tfloat radius = sqrt(radius2);\r\n\r\n\tvec4 original = texture2D(textureSampler, vUV);\r\n\r\n\tif (chromatic_aberration > 0.0) {\r\n\t\t//index of refraction of each color channel, causing chromatic dispersion\r\n\t\tvec3 ref_indices = vec3(-0.3, 0.0, 0.3);\r\n\t\tfloat ref_shiftX = chromatic_aberration * radius * 17.0 / screen_width;\r\n\t\tfloat ref_shiftY = chromatic_aberration * radius * 17.0 / screen_height;\r\n\r\n\t\t// shifts for red, green & blue\r\n\t\tvec2 ref_coords_r = vec2(vUV.x + ref_indices.r*ref_shiftX, vUV.y + ref_indices.r*ref_shiftY*0.5);\r\n\t\tvec2 ref_coords_g = vec2(vUV.x + ref_indices.g*ref_shiftX, vUV.y + ref_indices.g*ref_shiftY*0.5);\r\n\t\tvec2 ref_coords_b = vec2(vUV.x + ref_indices.b*ref_shiftX, vUV.y + ref_indices.b*ref_shiftY*0.5);\r\n\r\n\t\toriginal.r = texture2D(textureSampler, ref_coords_r).r;\r\n\t\toriginal.g = texture2D(textureSampler, ref_coords_g).g;\r\n\t\toriginal.b = texture2D(textureSampler, ref_coords_b).b;\r\n\t}\r\n\r\n\tgl_FragColor = original;\r\n}","cloudPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vUV;\r\n\r\nuniform vec4 skyColor;\r\nuniform vec4 cloudColor;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nvoid main() {\r\n\r\n\tvec2 p = vUV * 12.0;\r\n\tvec4 c = mix(skyColor, cloudColor, fbm(p));\r\n\tgl_FragColor = c;\r\n\r\n}\r\n\r\n","colorPixelShader":"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n\tgl_FragColor = color;\r\n}","colorVertexShader":"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nvoid main(void) {\r\n\tgl_Position = worldViewProjection * vec4(position, 1.0);\r\n}","colorCorrectionPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\t// screen render\r\nuniform sampler2D colorTable;\t\t// color table with modified colors\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\nconst float SLICE_COUNT = 16.0;\t\t// how many slices in the color cube; 1 slice = 1 pixel\r\n// it means the image is 256x16 pixels\r\n\r\nvec4 sampleAs3DTexture(sampler2D texture, vec3 uv, float width) {\r\n\tfloat sliceSize = 1.0 / width; // space of 1 slice\r\n\tfloat slicePixelSize = sliceSize / width; // space of 1 pixel\r\n\tfloat sliceInnerSize = slicePixelSize * (width - 1.0); // space of width pixels\r\n\tfloat zSlice0 = min(floor(uv.z * width), width - 1.0);\r\n\tfloat zSlice1 = min(zSlice0 + 1.0, width - 1.0);\r\n\tfloat xOffset = slicePixelSize * 0.5 + uv.x * sliceInnerSize;\r\n\tfloat s0 = xOffset + (zSlice0 * sliceSize);\r\n\tfloat s1 = xOffset + (zSlice1 * sliceSize);\r\n\tvec4 slice0Color = texture2D(texture, vec2(s0, uv.y));\r\n\tvec4 slice1Color = texture2D(texture, vec2(s1, uv.y));\r\n\tfloat zOffset = mod(uv.z * width, 1.0);\r\n\tvec4 result = mix(slice0Color, slice1Color, zOffset);\r\n\treturn result;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\tvec4 screen_color = texture2D(textureSampler, vUV);\r\n\tgl_FragColor = sampleAs3DTexture(colorTable, screen_color.rgb, SLICE_COUNT);\r\n\r\n}","convolutionPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform vec2 screenSize;\r\nuniform float kernel[9];\r\n\r\nvoid main(void)\r\n{\r\n\tvec2 onePixel = vec2(1.0, 1.0) / screenSize;\r\n\tvec4 colorSum =\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(-1, -1)) * kernel[0] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(0, -1)) * kernel[1] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(1, -1)) * kernel[2] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(-1, 0)) * kernel[3] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(0, 0)) * kernel[4] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(1, 0)) * kernel[5] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(-1, 1)) * kernel[6] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(0, 1)) * kernel[7] +\r\n\t\ttexture2D(textureSampler, vUV + onePixel * vec2(1, 1)) * kernel[8];\r\n\r\n\tfloat kernelWeight =\r\n\t\tkernel[0] +\r\n\t\tkernel[1] +\r\n\t\tkernel[2] +\r\n\t\tkernel[3] +\r\n\t\tkernel[4] +\r\n\t\tkernel[5] +\r\n\t\tkernel[6] +\r\n\t\tkernel[7] +\r\n\t\tkernel[8];\r\n\r\n\tif (kernelWeight <= 0.0) {\r\n\t\tkernelWeight = 1.0;\r\n\t}\r\n\r\n\tgl_FragColor = vec4((colorSum / kernelWeight).rgb, 1);\r\n}","defaultPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#define MAP_EXPLICIT\t0.\r\n#define MAP_SPHERICAL\t1.\r\n#define MAP_PLANAR\t\t2.\r\n#define MAP_CUBIC\t\t3.\r\n#define MAP_PROJECTION\t4.\r\n#define MAP_SKYBOX\t\t5.\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\n\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\nuniform vec3 shadowsInfo0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\nuniform vec3 shadowsInfo1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\nuniform vec3 shadowsInfo2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\nuniform vec3 shadowsInfo3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\t\r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec3 vLightmapInfos;\r\nuniform sampler2D lightmapSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n\tfloat fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n\treturn clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Reflection\r\n#ifdef REFLECTION\r\nvarying vec3 vPositionUVW;\r\nuniform samplerCube reflectionCubeSampler;\r\nuniform sampler2D reflection2DSampler;\r\nuniform vec3 vReflectionInfos;\r\nuniform mat4 reflectionMatrix;\r\nuniform mat4 view;\r\n\r\n#ifdef ROUGHNESS\r\nuniform float roughness;\r\n#endif\r\n\r\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\r\n{\r\n\tif (mode == MAP_SPHERICAL)\r\n\t{\r\n\t\tvec3 coords = vec3(view * vec4(worldNormal, 0.0));\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 1.0));\r\n\t}\r\n\telse if (mode == MAP_PLANAR)\r\n\t{\r\n\t\tvec3 viewDir = worldPos.xyz - vEyePosition;\r\n\t\tvec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 1));\r\n\t}\r\n\telse if (mode == MAP_CUBIC)\r\n\t{\r\n\t\tvec3 viewDir = worldPos.xyz - vEyePosition;\r\n\t\tvec3 coords = reflect(viewDir, worldNormal);\r\n#ifdef INVERTCUBICMAP\r\n\t\tcoords.y = 1.0 - coords.y;\r\n#endif\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 0));\r\n\t}\r\n\telse if (mode == MAP_PROJECTION)\r\n\t{\r\n\t\treturn vec3(reflectionMatrix * (view * worldPos));\r\n\t}\r\n\telse if (mode == MAP_SKYBOX)\r\n\t{\r\n\t\treturn vPositionUVW;\r\n\t}\r\n\r\n\treturn vec3(0, 0, 0);\r\n}\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n\tconst vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\r\n\treturn dot(color, bit_shift);\r\n}\r\n\r\nfloat unpackHalf(vec2 color)\r\n{\r\n\treturn color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\r\n{\r\n\tvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n\tdepth = 0.5 * depth + vec3(0.5);\r\n\tvec2 uv = depth.xy;\r\n\r\n\tif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tfloat shadow = unpack(texture2D(shadowSampler, uv)) + bias;\r\n\r\n\tif (depth.z > shadow)\r\n\t{\r\n\t\treturn darkness;\r\n\t}\r\n\treturn 1.;\r\n}\r\n\r\nfloat computeShadowWithPCF(vec4 vPositionFromLight, sampler2D shadowSampler, float mapSize, float bias, float darkness)\r\n{\r\n\tvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n\tdepth = 0.5 * depth + vec3(0.5);\r\n\tvec2 uv = depth.xy;\r\n\r\n\tif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tfloat visibility = 1.;\r\n\r\n\tvec2 poissonDisk[4];\r\n\tpoissonDisk[0] = vec2(-0.94201624, -0.39906216);\r\n\tpoissonDisk[1] = vec2(0.94558609, -0.76890725);\r\n\tpoissonDisk[2] = vec2(-0.094184101, -0.92938870);\r\n\tpoissonDisk[3] = vec2(0.34495938, 0.29387760);\r\n\r\n\t// Poisson Sampling\r\n\tfloat biasedDepth = depth.z - bias;\r\n\r\n\tif (unpack(texture2D(shadowSampler, uv + poissonDisk[0] / mapSize)) < biasedDepth) visibility -= 0.25;\r\n\tif (unpack(texture2D(shadowSampler, uv + poissonDisk[1] / mapSize)) < biasedDepth) visibility -= 0.25;\r\n\tif (unpack(texture2D(shadowSampler, uv + poissonDisk[2] / mapSize)) < biasedDepth) visibility -= 0.25;\r\n\tif (unpack(texture2D(shadowSampler, uv + poissonDisk[3] / mapSize)) < biasedDepth) visibility -= 0.25;\r\n\r\n\treturn min(1.0, visibility + darkness);\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat linstep(float low, float high, float v) {\r\n\treturn clamp((v - low) / (high - low), 0.0, 1.0);\r\n}\r\n\r\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\r\n{\r\n\tfloat p = smoothstep(compare - bias, compare, moments.x);\r\n\tfloat variance = max(moments.y - moments.x * moments.x, 0.02);\r\n\tfloat d = compare - moments.x;\r\n\tfloat p_max = linstep(0.2, 1.0, variance / (variance + d * d));\r\n\r\n\treturn clamp(max(p, p_max), 0.0, 1.0);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias, float darkness)\r\n{\r\n\tvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n\tdepth = 0.5 * depth + vec3(0.5);\r\n\tvec2 uv = depth.xy;\r\n\r\n\tif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tvec4 texel = texture2D(shadowSampler, uv);\r\n\r\n\tvec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n\treturn min(1.0, 1.0 - ChebychevInequality(moments, depth.z, bias) + darkness);\r\n}\r\n#endif\r\n\r\n// Bump\r\n#ifdef BUMP\r\n#extension GL_OES_standard_derivatives : enable\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform sampler2D bumpSampler;\r\n\r\n// Thanks to http://www.thetenthplanet.de/archives/1180\r\nmat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)\r\n{\r\n\t// get edge vectors of the pixel triangle\r\n\tvec3 dp1 = dFdx(p);\r\n\tvec3 dp2 = dFdy(p);\r\n\tvec2 duv1 = dFdx(uv);\r\n\tvec2 duv2 = dFdy(uv);\r\n\r\n\t// solve the linear system\r\n\tvec3 dp2perp = cross(dp2, normal);\r\n\tvec3 dp1perp = cross(normal, dp1);\r\n\tvec3 tangent = dp2perp * duv1.x + dp1perp * duv2.x;\r\n\tvec3 binormal = dp2perp * duv1.y + dp1perp * duv2.y;\r\n\r\n\t// construct a scale-invariant frame \r\n\tfloat invmax = inversesqrt(max(dot(tangent, tangent), dot(binormal, binormal)));\r\n\treturn mat3(tangent * invmax, binormal * invmax, normal);\r\n}\r\n\r\nvec3 perturbNormal(vec3 viewDir)\r\n{\r\n\tvec3 map = texture2D(bumpSampler, vBumpUV).xyz;\r\n\tmap = map * 255. / 127. - 128. / 127.;\r\n\tmat3 TBN = cotangent_frame(vNormalW * vBumpInfos.y, -viewDir, vBumpUV);\r\n\treturn normalize(TBN * map);\r\n}\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n\tfloat fogCoeff = 1.0;\r\n\tfloat fogStart = vFogInfos.y;\r\n\tfloat fogEnd = vFogInfos.z;\r\n\tfloat fogDensity = vFogInfos.w;\r\n\r\n\tif (FOGMODE_LINEAR == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n\t}\r\n\telse if (FOGMODE_EXP == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n\t}\r\n\telse if (FOGMODE_EXP2 == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n\t}\r\n\r\n\treturn clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nstruct lightingInfo\r\n{\r\n\tvec3 diffuse;\r\n#ifdef SPECULARTERM\r\n\tvec3 specular;\r\n#endif\r\n};\r\n\r\nlightingInfo computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n\tlightingInfo result;\r\n\r\n\tvec3 lightVectorW;\r\n\tfloat attenuation = 1.0;\r\n\tif (lightData.w == 0.)\r\n\t{\r\n\t\tvec3 direction = lightData.xyz - vPositionW;\r\n\r\n\t\tattenuation = max(0., 1.0 - length(direction) / range);\r\n\t\tlightVectorW = normalize(direction);\r\n\t}\r\n\telse\r\n\t{\r\n\t\tlightVectorW = normalize(-lightData.xyz);\r\n\t}\r\n\r\n\t// diffuse\r\n\tfloat ndl = max(0., dot(vNormal, lightVectorW));\r\n\tresult.diffuse = ndl * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n\t// Specular\r\n\tvec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\tspecComp = pow(specComp, max(1., glossiness));\r\n\r\n\tresult.specular = specComp * specularColor * attenuation;\r\n#endif\r\n\treturn result;\r\n}\r\n\r\nlightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n\tlightingInfo result;\r\n\r\n\tvec3 direction = lightData.xyz - vPositionW;\r\n\tvec3 lightVectorW = normalize(direction);\r\n\tfloat attenuation = max(0., 1.0 - length(direction) / range);\r\n\r\n\t// diffuse\r\n\tfloat cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n\tfloat spotAtten = 0.0;\r\n\r\n\tif (cosAngle >= lightDirection.w)\r\n\t{\r\n\t\tcosAngle = max(0., pow(cosAngle, lightData.w));\r\n\t\tspotAtten = clamp((cosAngle - lightDirection.w) / (1. - cosAngle), 0.0, 1.0);\r\n\r\n\t\t// Diffuse\r\n\t\tfloat ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n\t\tresult.diffuse = ndl * spotAtten * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n\t\t// Specular\r\n\t\tvec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n\t\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\t\tspecComp = pow(specComp, max(1., glossiness));\r\n\r\n\t\tresult.specular = specComp * specularColor * spotAtten * attenuation;\r\n#endif\r\n\r\n\t\treturn result;\r\n\t}\r\n\r\n\tresult.diffuse = vec3(0.);\r\n#ifdef SPECULARTERM\r\n\tresult.specular = vec3(0.);\r\n#endif\r\n\r\n\treturn result;\r\n}\r\n\r\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor, float glossiness) {\r\n\tlightingInfo result;\r\n\r\n\t// Diffuse\r\n\tfloat ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n\tresult.diffuse = mix(groundColor, diffuseColor, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n\t// Specular\r\n\tvec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\tspecComp = pow(specComp, max(1., glossiness));\r\n\r\n\tresult.specular = specComp * specularColor;\r\n#endif\r\n\r\n\treturn result;\r\n}\r\n\r\nvoid main(void) {\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tif (fClipDistance > 0.0)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n\t// Base color\r\n\tvec4 baseColor = vec4(1., 1., 1., 1.);\r\n\tvec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n\t// Alpha\r\n\tfloat alpha = vDiffuseColor.a;\r\n\r\n#ifdef DIFFUSE\r\n\tbaseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n\tif (baseColor.a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n#ifdef ALPHAFROMDIFFUSE\r\n\talpha *= baseColor.a;\r\n#endif\r\n\r\n\tbaseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n\tbaseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n\t// Bump\r\n#ifdef NORMAL\r\n\tvec3 normalW = normalize(vNormalW);\r\n#else\r\n\tvec3 normalW = vec3(1.0, 1.0, 1.0);\r\n#endif\r\n\r\n\r\n#ifdef BUMP\r\n\tnormalW = perturbNormal(viewDirectionW);\r\n#endif\r\n\r\n\t// Ambient color\r\n\tvec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n\tbaseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n\r\n\t// Specular map\r\n#ifdef SPECULARTERM\r\n\tfloat glossiness = vSpecularColor.a;\r\n\tvec3 specularColor = vSpecularColor.rgb;\r\n\r\n\t#ifdef SPECULAR\r\n\t\tvec4 specularMapColor = texture2D(specularSampler, vSpecularUV);\r\n\t\tspecularColor = specularMapColor.rgb;\r\n\t\t#ifdef GLOSSINESS\r\n\t\t\tglossiness = glossiness * specularMapColor.a;\r\n\t\t#endif\r\n\t#endif\r\n#else\r\n\tfloat glossiness = 0.;\r\n#endif\r\n\r\n\t// Lighting\r\n\tvec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n\tvec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n\tfloat shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n\tlightingInfo info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n\tlightingInfo info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightGround0, glossiness);\r\n#endif\r\n#ifdef POINTDIRLIGHT0\r\n\tlightingInfo info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n\tshadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n\t#ifdef SHADOWPCF0\r\n\t\tshadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z, shadowsInfo0.x);\r\n\t#else\r\n\t\tshadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n\t#endif\r\n#endif\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightGround1, glossiness);\r\n#endif\r\n#ifdef POINTDIRLIGHT1\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n\tshadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n\t#ifdef SHADOWPCF1\r\n\t\tshadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z, shadowsInfo1.x);\r\n\t#else\r\n\t\tshadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n\t#endif\r\n#endif\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightGround2, glossiness);\r\n#endif\r\n#ifdef POINTDIRLIGHT2\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n\tshadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n\t#ifdef SHADOWPCF2\r\n\t\tshadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z, shadowsInfo2.x);\r\n\t#else\r\n\t\tshadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n\t#endif\t\r\n#endif\t\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightGround3, glossiness);\r\n#endif\r\n#ifdef POINTDIRLIGHT3\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n\tshadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n\t#ifdef SHADOWPCF3\r\n\t\tshadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z, shadowsInfo3.x);\r\n\t#else\r\n\t\tshadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n\t#endif\t\r\n#endif\t\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n\t// Reflection\r\n\tvec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n\tvec3 vReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), normalW);\r\n\r\n\tif (vReflectionInfos.z != 0.0)\r\n\t{\r\n\t\tfloat bias = 0.;\r\n\r\n#ifdef ROUGHNESS\r\n\t\tbias = roughness;\r\n#endif\r\n\r\n#ifdef SPECULARTERM\r\n#ifdef SPECULAR\r\n#ifdef GLOSSINESS\r\n\t\tbias *= (1.0 - specularMapColor.a);\r\n#endif\r\n#endif\r\n#endif\r\n\r\n\t\treflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW, bias).rgb * vReflectionInfos.y * shadow;\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvec2 coords = vReflectionUVW.xy;\r\n\r\n\t\tif (vReflectionInfos.x == MAP_PROJECTION)\r\n\t\t{\r\n\t\t\tcoords /= vReflectionUVW.z;\r\n\t\t}\r\n\r\n\t\tcoords.y = 1.0 - coords.y;\r\n\r\n\t\treflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y * shadow;\r\n\t}\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n\tfloat reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n#ifdef REFLECTIONFRESNELFROMSPECULAR\r\n#ifdef SPECULARTERM\r\n\treflectionColor *= specularColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#else\r\n\treflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#else\r\n\treflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n#endif\r\n\r\n\r\n#ifdef OPACITY\r\n\tvec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n\r\n#ifdef OPACITYRGB\r\n\topacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n\talpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n\talpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n\talpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n\tfloat opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n\talpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n\t// Emissive\r\n\tvec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n\tfloat emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n\temissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n\t// Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n\tfloat diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n\tdiffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n\t// Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n\tvec3 finalDiffuse = clamp(diffuseBase * diffuseColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#else\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#endif\r\n\r\n#ifdef SPECULARTERM\r\n\tvec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n\tvec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n#ifdef SPECULAROVERALPHA\r\n\talpha = clamp(alpha + dot(finalSpecular, vec3(0.3, 0.59, 0.11)), 0., 1.);\r\n#endif\r\n\r\n// Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n vec4 color = vec4(clamp(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor + emissiveColor, 0.0, 1.0), alpha);\r\n#else\r\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n\tvec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV).rgb * vLightmapInfos.y;\r\n\tfloat lightmapIllum = clamp(dot(lightmapColor, vec3(0.3, 0.59, 0.11)), 0., 1.);\r\n\r\n\tif (lightmapIllum > vLightmapInfos.z)\r\n\t{\r\n\t\tcolor.rgb += lightmapColor;\r\n\t}\r\n\telse\r\n\t{\r\n\t\tcolor.rgb *= lightmapColor;\r\n\t}\r\n#endif\r\n\r\n#ifdef FOG\r\n\tfloat fog = CalcFogFactor();\r\n\tcolor.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n\tgl_FragColor = color;\r\n}","defaultVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n#ifdef NORMAL\r\nattribute vec3 normal;\r\n#endif\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniforms\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec3 vLightmapInfos;\r\nuniform mat4 lightmapMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\n#ifdef POINTSIZE\r\nuniform float pointSize;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#ifdef LIGHT0\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#ifdef LIGHT1\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#ifdef LIGHT2\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#ifdef LIGHT3\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nvarying vec3 vPositionUVW;\r\n#endif\r\n\r\nvoid main(void) {\r\n\tmat4 finalWorld;\r\n\r\n#ifdef REFLECTION\r\n\tvPositionUVW = position;\r\n#endif \r\n\r\n#ifdef INSTANCES\r\n\tfinalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n\tfinalWorld = world;\r\n#endif\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\r\n#ifdef BONES4\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\r\n#else\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2);\r\n#endif \r\n\r\n#endif\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n\tvec4 worldPos = finalWorld * vec4(position, 1.0);\r\n\tvPositionW = vec3(worldPos);\r\n\r\n#ifdef NORMAL\r\n\tvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n#endif\r\n\r\n\t// Texture coordinates\r\n#ifndef UV1\r\n\tvec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n\tvec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n\tif (vDiffuseInfos.x == 0.)\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n\tif (vAmbientInfos.x == 0.)\r\n\t{\r\n\t\tvAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef OPACITY\r\n\tif (vOpacityInfos.x == 0.)\r\n\t{\r\n\t\tvOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n\tif (vEmissiveInfos.x == 0.)\r\n\t{\r\n\t\tvEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n\tif (vLightmapInfos.x == 0.)\r\n\t{\r\n\t\tvLightmapUV = vec2(lightmapMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvLightmapUV = vec2(lightmapMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n\tif (vSpecularInfos.x == 0.)\r\n\t{\r\n\t\tvSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef BUMP\r\n\tif (vBumpInfos.x == 0.)\r\n\t{\r\n\t\tvBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tfClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n\t// Fog\r\n#ifdef FOG\r\n\tfFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n\t// Shadows\r\n#ifdef SHADOWS\r\n#ifdef LIGHT0\r\n\tvPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#ifdef LIGHT1\r\n\tvPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#ifdef LIGHT2\r\n\tvPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#ifdef LIGHT3\r\n\tvPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n\t// Vertex color\r\n#ifdef VERTEXCOLOR\r\n\tvColor = color;\r\n#endif\r\n\r\n\t// Point size\r\n#ifdef POINTSIZE\r\n\tgl_PointSize = pointSize;\r\n#endif\r\n}","depthPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nuniform float far;\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n\tif (texture2D(diffuseSampler, vUV).a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tfloat depth = (gl_FragCoord.z / gl_FragCoord.w) / far;\r\n\tgl_FragColor = vec4(depth, depth * depth, 0.0, 1.0);\r\n}","depthVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n\tmat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n\tmat4 finalWorld = world;\r\n#endif\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n#else\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n#ifdef UV1\r\n\tvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n\tvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}","depthBoxBlurPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Parameters\r\nuniform vec2 screenSize;\r\n\r\nvoid main(void)\r\n{\r\n\tvec4 colorDepth = vec4(0.0);\r\n\r\n\tfor (int x = -OFFSET; x <= OFFSET; x++)\r\n\t\tfor (int y = -OFFSET; y <= OFFSET; y++)\r\n\t\t\tcolorDepth += texture2D(textureSampler, vUV + vec2(x, y) / screenSize);\r\n\r\n\tgl_FragColor = (colorDepth / float((OFFSET * 2 + 1) * (OFFSET * 2 + 1)));\r\n}","depthOfFieldPixelShader":"// BABYLON.JS Depth-of-field GLSL Shader\r\n// Author: Olivier Guyot\r\n// Does depth-of-field blur, edge blur\r\n// Inspired by Francois Tarlier & Martins Upitis\r\n\r\n#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D highlightsSampler;\r\nuniform sampler2D depthSampler;\r\nuniform sampler2D grainSampler;\r\n\r\n// uniforms\r\nuniform float grain_amount;\r\nuniform bool blur_noise;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\nuniform float distortion;\r\nuniform bool dof_enabled;\r\n//uniform float focus_distance;\t\t// not needed; already used to compute screen distance\r\nuniform float screen_distance;\t\t// precomputed screen distance from lens center; based on focal length & desired focus distance\r\nuniform float aperture;\r\nuniform float darken;\r\nuniform float edge_blur;\r\nuniform bool highlights;\r\n\r\n// preconputed uniforms (not effect parameters)\r\nuniform float near;\r\nuniform float far;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\n#define PI \t\t3.14159265\r\n#define TWOPI \t6.28318530\r\n#define inverse_focal_length 0.1\t// a property of the lens used\r\n\r\n// common calculations\r\nvec2 centered_screen_pos;\r\nvec2 distorted_coords;\r\nfloat radius2;\r\nfloat radius;\r\n\r\n\r\n// on-the-fly constant noise\r\nvec2 rand(vec2 co)\r\n{\r\n\tfloat noise1 = (fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453));\r\n\tfloat noise2 = (fract(sin(dot(co, vec2(12.9898, 78.233)*2.0)) * 43758.5453));\r\n\treturn clamp(vec2(noise1, noise2), 0.0, 1.0);\r\n}\r\n\r\n// applies edge distortion on texture coords\r\nvec2 getDistortedCoords(vec2 coords) {\r\n\r\n\tif (distortion == 0.0) { return coords; }\r\n\r\n\tvec2 direction = 1.0 * normalize(centered_screen_pos);\r\n\tvec2 dist_coords = vec2(0.5, 0.5);\r\n\tdist_coords.x = 0.5 + direction.x * radius2 * 1.0;\r\n\tdist_coords.y = 0.5 + direction.y * radius2 * 1.0;\r\n\tfloat dist_amount = clamp(distortion*0.23, 0.0, 1.0);\r\n\r\n\tdist_coords = mix(coords, dist_coords, dist_amount);\r\n\r\n\treturn dist_coords;\r\n}\r\n\r\n// sample screen with an offset (randomize offset angle for better smothness), returns partial sample weight\r\nfloat sampleScreen(inout vec4 color, const in vec2 offset, const in float weight) {\r\n\r\n\t// compute coords with offset (a random angle is added)\r\n\tvec2 coords = distorted_coords;\r\n\tfloat angle = rand(coords * 100.0).x * TWOPI;\r\n\tcoords += vec2(offset.x * cos(angle) - offset.y * sin(angle), offset.x * sin(angle) + offset.y * cos(angle));\r\n\r\n\tcolor += texture2D(textureSampler, coords)*weight;\r\n\r\n\treturn weight;\r\n}\r\n\r\n// returns blur level according to blur size required\r\nfloat getBlurLevel(float size) {\r\n\treturn min(3.0, ceil(size / 1.0));\r\n}\r\n\r\n// returns original screen color after blur\r\nvec4 getBlurColor(float size) {\r\n\r\n\tvec4 col = texture2D(textureSampler, distorted_coords);\r\n\tif (size == 0.0) { return col; }\r\n\r\n\t// there are max. 30 samples; the number of samples chosen is dependant on the blur size\r\n\t// there can be 10, 20 or 30 samples chosen; levels of blur are then 1, 2 or 3\r\n\tfloat blur_level = getBlurLevel(size);\r\n\r\n\tfloat w = (size / screen_width);\r\n\tfloat h = (size / screen_height);\r\n\tfloat total_weight = 1.0;\r\n\tvec2 sample_coords;\r\n\r\n\ttotal_weight += sampleScreen(col, vec2(-0.50*w, 0.24*h), 0.93);\r\n\ttotal_weight += sampleScreen(col, vec2(0.30*w, -0.75*h), 0.90);\r\n\ttotal_weight += sampleScreen(col, vec2(0.36*w, 0.96*h), 0.87);\r\n\ttotal_weight += sampleScreen(col, vec2(-1.08*w, -0.55*h), 0.85);\r\n\ttotal_weight += sampleScreen(col, vec2(1.33*w, -0.37*h), 0.83);\r\n\ttotal_weight += sampleScreen(col, vec2(-0.82*w, 1.31*h), 0.80);\r\n\ttotal_weight += sampleScreen(col, vec2(-0.31*w, -1.67*h), 0.78);\r\n\ttotal_weight += sampleScreen(col, vec2(1.47*w, 1.11*h), 0.76);\r\n\ttotal_weight += sampleScreen(col, vec2(-1.97*w, 0.19*h), 0.74);\r\n\ttotal_weight += sampleScreen(col, vec2(1.42*w, -1.57*h), 0.72);\r\n\r\n\tif (blur_level > 1.0) {\r\n\t\ttotal_weight += sampleScreen(col, vec2(0.01*w, 2.25*h), 0.70);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-1.62*w, -1.74*h), 0.67);\r\n\t\ttotal_weight += sampleScreen(col, vec2(2.49*w, 0.20*h), 0.65);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-2.07*w, 1.61*h), 0.63);\r\n\t\ttotal_weight += sampleScreen(col, vec2(0.46*w, -2.70*h), 0.61);\r\n\t\ttotal_weight += sampleScreen(col, vec2(1.55*w, 2.40*h), 0.59);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-2.88*w, -0.75*h), 0.56);\r\n\t\ttotal_weight += sampleScreen(col, vec2(2.73*w, -1.44*h), 0.54);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-1.08*w, 3.02*h), 0.52);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-1.28*w, -3.05*h), 0.49);\r\n\t}\r\n\r\n\tif (blur_level > 2.0) {\r\n\t\ttotal_weight += sampleScreen(col, vec2(3.11*w, 1.43*h), 0.46);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-3.36*w, 1.08*h), 0.44);\r\n\t\ttotal_weight += sampleScreen(col, vec2(1.80*w, -3.16*h), 0.41);\r\n\t\ttotal_weight += sampleScreen(col, vec2(0.83*w, 3.65*h), 0.38);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-3.16*w, -2.19*h), 0.34);\r\n\t\ttotal_weight += sampleScreen(col, vec2(3.92*w, -0.53*h), 0.31);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-2.59*w, 3.12*h), 0.26);\r\n\t\ttotal_weight += sampleScreen(col, vec2(-0.20*w, -4.15*h), 0.22);\r\n\t\ttotal_weight += sampleScreen(col, vec2(3.02*w, 3.00*h), 0.15);\r\n\t}\r\n\r\n\tcol /= total_weight;\t\t// scales color according to weights\r\n\r\n\t\t\t\t\t\t\t\t// darken if out of focus\r\n\tif (darken > 0.0) {\r\n\t\tcol.rgb *= clamp(0.3, 1.0, 1.05 - size*0.5*darken);\r\n\t}\r\n\r\n\t// blur levels debug\r\n\t// if(blur_level == 1.0) { col.b *= 0.5; }\r\n\t// if(blur_level == 2.0) { col.r *= 0.5; }\r\n\t// if(blur_level == 3.0) { col.g *= 0.5; }\r\n\r\n\treturn col;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\r\n\t// Common calc: position relative to screen center, screen radius, distorted coords, position in texel space\r\n\tcentered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\r\n\tradius2 = centered_screen_pos.x*centered_screen_pos.x + centered_screen_pos.y*centered_screen_pos.y;\r\n\tradius = sqrt(radius2);\r\n\tdistorted_coords = getDistortedCoords(vUV);\t\t// we distort the screen coordinates (lens \"magnifying\" effect)\r\n\tvec2 texels_coords = vec2(vUV.x * screen_width, vUV.y * screen_height);\t// varies from 0 to SCREEN_WIDTH or _HEIGHT\r\n\r\n\tfloat depth = texture2D(depthSampler, distorted_coords).r;\t// depth value from DepthRenderer: 0 to 1\r\n\tfloat distance = near + (far - near)*depth;\t\t// actual distance from the lens\r\n\tvec4 color = texture2D(textureSampler, vUV);\t// original raster\r\n\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t// compute the circle of confusion size (CoC), i.e. blur radius depending on depth\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t// screen_distance is precomputed in code\r\n\tfloat coc = abs(aperture * (screen_distance * (inverse_focal_length - 1.0 / distance) - 1.0));\r\n\r\n\t// disable blur\r\n\tif (dof_enabled == false || coc < 0.07) { coc = 0.0; }\r\n\r\n\t// blur from edge blur effect\r\n\tfloat edge_blur_amount = 0.0;\r\n\tif (edge_blur > 0.0) {\r\n\t\tedge_blur_amount = clamp((radius*2.0 - 1.0 + 0.15*edge_blur) * 1.5, 0.0, 1.0) * 1.3;\r\n\t}\r\n\r\n\t// total blur amount\r\n\tfloat blur_amount = max(edge_blur_amount, coc);\r\n\r\n\t// apply blur if necessary\r\n\tif (blur_amount == 0.0) {\r\n\t\tgl_FragColor = texture2D(textureSampler, distorted_coords);\r\n\t}\r\n\telse {\r\n\r\n\t\t// add blurred color\r\n\t\tgl_FragColor = getBlurColor(blur_amount * 1.7);\r\n\r\n\t\t// if we have computed highlights: enhance highlights\r\n\t\tif (highlights) {\r\n\t\t\tgl_FragColor.rgb += clamp(coc, 0.0, 1.0)*texture2D(highlightsSampler, distorted_coords).rgb;\r\n\t\t}\r\n\r\n\t\tif (blur_noise) {\r\n\t\t\t// we put a slight amount of noise in the blurred color\r\n\t\t\tvec2 noise = rand(distorted_coords) * 0.01 * blur_amount;\r\n\t\t\tvec2 blurred_coord = vec2(distorted_coords.x + noise.x, distorted_coords.y + noise.y);\r\n\t\t\tgl_FragColor = 0.04 * texture2D(textureSampler, blurred_coord) + 0.96 * gl_FragColor;\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t// apply grain\r\n\tif (grain_amount > 0.0) {\r\n\t\tvec4 grain_color = texture2D(grainSampler, texels_coords*0.003);\r\n\t\tgl_FragColor.rgb += (-0.5 + grain_color.rgb) * 0.30 * grain_amount;\r\n\t}\r\n\r\n}\r\n","displayPassPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D passSampler;\r\n\r\nvoid main(void)\r\n{\r\n gl_FragColor = texture2D(passSampler, vUV);\r\n}","filterPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform mat4 kernelMatrix;\r\n\r\nvoid main(void)\r\n{\r\n\tvec3 baseColor = texture2D(textureSampler, vUV).rgb;\r\n\tvec3 updatedColor = (kernelMatrix * vec4(baseColor, 1.0)).rgb;\r\n\r\n\tgl_FragColor = vec4(updatedColor, 1.0);\r\n}","firePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nuniform float time;\r\nuniform vec3 c1;\r\nuniform vec3 c2;\r\nuniform vec3 c3;\r\nuniform vec3 c4;\r\nuniform vec3 c5;\r\nuniform vec3 c6;\r\nuniform vec2 speed;\r\nuniform float shift;\r\nuniform float alphaThreshold;\r\n\r\nvarying vec2 vUV;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nvoid main() {\r\n\tvec2 p = vUV * 8.0;\r\n\tfloat q = fbm(p - time * 0.1);\r\n\tvec2 r = vec2(fbm(p + q + time * speed.x - p.x - p.y), fbm(p + q - time * speed.y));\r\n\tvec3 c = mix(c1, c2, fbm(p + r)) + mix(c3, c4, r.x) - mix(c5, c6, r.y);\r\n\tvec3 color = c * cos(shift * vUV.y);\r\n\tfloat luminance = dot(color.rgb, vec3(0.3, 0.59, 0.11));\r\n\r\n\tgl_FragColor = vec4(color, luminance * alphaThreshold + (1.0 - alphaThreshold));\r\n}","fxaaPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#define FXAA_REDUCE_MIN (1.0/128.0)\r\n#define FXAA_REDUCE_MUL (1.0/8.0)\r\n#define FXAA_SPAN_MAX 8.0\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 texelSize;\r\n\r\nvoid main(){\r\n\tvec2 localTexelSize = texelSize;\r\n\tvec4 rgbNW = texture2D(textureSampler, (vUV + vec2(-1.0, -1.0) * localTexelSize));\r\n\tvec4 rgbNE = texture2D(textureSampler, (vUV + vec2(1.0, -1.0) * localTexelSize));\r\n\tvec4 rgbSW = texture2D(textureSampler, (vUV + vec2(-1.0, 1.0) * localTexelSize));\r\n\tvec4 rgbSE = texture2D(textureSampler, (vUV + vec2(1.0, 1.0) * localTexelSize));\r\n\tvec4 rgbM = texture2D(textureSampler, vUV);\r\n\tvec4 luma = vec4(0.299, 0.587, 0.114, 1.0);\r\n\tfloat lumaNW = dot(rgbNW, luma);\r\n\tfloat lumaNE = dot(rgbNE, luma);\r\n\tfloat lumaSW = dot(rgbSW, luma);\r\n\tfloat lumaSE = dot(rgbSE, luma);\r\n\tfloat lumaM = dot(rgbM, luma);\r\n\tfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\r\n\tfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\r\n\r\n\tvec2 dir = vec2(-((lumaNW + lumaNE) - (lumaSW + lumaSE)), ((lumaNW + lumaSW) - (lumaNE + lumaSE)));\r\n\r\n\tfloat dirReduce = max(\r\n\t\t(lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),\r\n\t\tFXAA_REDUCE_MIN);\r\n\r\n\tfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\r\n\tdir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\r\n\t\tmax(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\r\n\t\tdir * rcpDirMin)) * localTexelSize;\r\n\r\n\tvec4 rgbA = 0.5 * (\r\n\t\ttexture2D(textureSampler, vUV + dir * (1.0 / 3.0 - 0.5)) +\r\n\t\ttexture2D(textureSampler, vUV + dir * (2.0 / 3.0 - 0.5)));\r\n\r\n\tvec4 rgbB = rgbA * 0.5 + 0.25 * (\r\n\t\ttexture2D(textureSampler, vUV + dir * -0.5) +\r\n\t\ttexture2D(textureSampler, vUV + dir * 0.5));\r\n\tfloat lumaB = dot(rgbB, luma);\r\n\tif ((lumaB < lumaMin) || (lumaB > lumaMax)) {\r\n\t\tgl_FragColor = rgbA;\r\n\t}\r\n\telse {\r\n\t\tgl_FragColor = rgbB;\r\n\t}\r\n}","grassPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nuniform vec3 herb1Color;\r\nuniform vec3 herb2Color;\r\nuniform vec3 herb3Color;\r\nuniform vec3 groundColor;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nvoid main(void) {\r\n\tvec3 color = mix(groundColor, herb1Color, rand(gl_FragCoord.xy * 4.0));\r\n\tcolor = mix(color, herb2Color, rand(gl_FragCoord.xy * 8.0));\r\n\tcolor = mix(color, herb3Color, rand(gl_FragCoord.xy));\r\n\tcolor = mix(color, herb1Color, fbm(gl_FragCoord.xy * 16.0));\r\n\tgl_FragColor = vec4(color, 1.0);\r\n}","hdrPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nuniform sampler2D textureSampler;\r\nvarying vec2 vUV;\r\n\r\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\r\nuniform float blurOffsets[9];\r\nuniform float blurWeights[9];\r\n\r\nvoid main(void) {\r\n\tvec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n\tfor (int i = 0; i < 9; i++) {\r\n\t\t#ifdef GAUSSIAN_BLUR_H\r\n\t\tcolor += (texture2D(textureSampler, vUV + vec2(blurOffsets[i], 0.0)) * blurWeights[i]);\r\n\t\t#else\r\n\t\tcolor += (texture2D(textureSampler, vUV + vec2(0.0, blurOffsets[i])) * blurWeights[i]);\r\n\t\t#endif\r\n\t}\r\n\r\n\tcolor.a = 1.0;\r\n\tgl_FragColor = color;\r\n}\r\n#endif\r\n\r\n#if defined(TEXTURE_ADDER)\r\nuniform sampler2D otherSampler;\r\n\r\nvoid main() {\r\n\tvec4 sum = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n\tsum.a = clamp(sum.a, 0.0, 1.0);\r\n\r\n\tgl_FragColor = sum;\r\n}\r\n#endif\r\n\r\n#if defined(LUMINANCE_GENERATOR)\r\nuniform vec2 lumOffsets[4];\r\n\r\nvoid main() {\r\n\tfloat average = 0.0;\r\n\tvec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n\tfloat maximum = -1e20;\r\n\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\tcolor = texture2D(textureSampler, vUV + lumOffsets[i]);\r\n\r\n\t\tfloat GreyValue = length(color.rgb);\r\n\r\n\t\tmaximum = max(maximum, GreyValue);\r\n\t\taverage += (0.25 * log(1e-5 + GreyValue));\r\n\t}\r\n\r\n\taverage = exp(average);\r\n\r\n\tgl_FragColor = vec4(average, maximum, 0.0, 1.0);\r\n\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE)\r\nuniform vec2 dsOffsets[9];\r\nuniform float halfDestPixelSize;\r\n\r\n#ifdef FINAL_DOWN_SAMPLE\r\nvec4 pack(float value) {\r\n\tconst vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n\tconst vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n\tvec4 res = fract(value * bit_shift);\r\n\tres -= res.xxyz * bit_mask;\r\n\r\n\treturn res;\r\n}\r\n#endif\r\n\r\nvoid main() {\r\n\tvec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n\tfloat average = 0.0;\r\n\r\n\tfor (int i = 0; i < 9; i++) {\r\n\t\tcolor = texture2D(textureSampler, vUV + vec2(halfDestPixelSize, halfDestPixelSize) + dsOffsets[i]);\r\n\t\taverage += color.r;\r\n\t}\r\n\r\n\taverage /= 9.0;\r\n\r\n\t#ifndef FINAL_DOWN_SAMPLE\r\n\tgl_FragColor = vec4(average, average, 0.0, 1.0);\r\n\t#else\r\n\tgl_FragColor = pack(average);\r\n\t#endif\r\n}\r\n#endif\r\n\r\n#if defined(BRIGHT_PASS)\r\nuniform vec2 dsOffsets[4];\r\nuniform float brightThreshold;\r\n\r\nvoid main() {\r\n\tvec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n\taverage = texture2D(textureSampler, vUV + vec2(dsOffsets[0].x, dsOffsets[0].y));\r\n\taverage += texture2D(textureSampler, vUV + vec2(dsOffsets[1].x, dsOffsets[1].y));\r\n\taverage += texture2D(textureSampler, vUV + vec2(dsOffsets[2].x, dsOffsets[2].y));\r\n\taverage += texture2D(textureSampler, vUV + vec2(dsOffsets[3].x, dsOffsets[3].y));\r\n\r\n\taverage *= 0.25;\r\n\r\n\tfloat luminance = length(average.rgb);\r\n\r\n\tif (luminance < brightThreshold) {\r\n\t\taverage = vec4(0.0, 0.0, 0.0, 1.0);\r\n\t}\r\n\r\n\tgl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE_X4)\r\nuniform vec2 dsOffsets[16];\r\n\r\nvoid main() {\r\n\tvec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n\taverage = texture2D(textureSampler, vUV + dsOffsets[0]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[1]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[2]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[3]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[4]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[5]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[6]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[7]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[8]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[9]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[10]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[11]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[12]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[13]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[14]);\r\n\taverage += texture2D(textureSampler, vUV + dsOffsets[15]);\r\n\r\n\taverage /= 16.0;\r\n\r\n\tgl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(HDR)\r\nuniform sampler2D otherSampler;\r\n\r\nuniform float exposure;\r\nuniform float avgLuminance;\r\n\r\nvoid main() {\r\n\tvec4 color = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n\tvec4 adjustedColor = color / avgLuminance * exposure;\r\n\r\n\tcolor = adjustedColor;\r\n\tcolor.a = 1.0;\r\n\r\n\tgl_FragColor = color;\r\n}\r\n#endif\r\n","layerPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n\tvec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n\tgl_FragColor = baseColor * color;\r\n}","layerVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform mat4 textureMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) {\t\r\n\r\n\tvUV = vec2(textureMatrix * vec4(position * madd + madd, 1.0, 0.0));\r\n\tgl_Position = vec4(position, 0.0, 1.0);\r\n}","legacydefaultPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#define MAP_PROJECTION\t4.\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\t\r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nvarying vec3 vReflectionUVW;\r\nuniform samplerCube reflectionCubeSampler;\r\nuniform sampler2D reflection2DSampler;\r\nuniform vec3 vReflectionInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n\tfloat fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n\treturn clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n\tconst vec4 bitShift = vec4(1. / (255. * 255. * 255.), 1. / (255. * 255.), 1. / 255., 1.);\r\n\treturn dot(color, bitShift);\r\n}\r\n\r\nfloat unpackHalf(vec2 color)\r\n{\r\n\treturn color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler)\r\n{\r\n\tvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n\tvec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\r\n\r\n\tif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tfloat shadow = unpack(texture2D(shadowSampler, uv));\r\n\r\n\tif (depth.z > shadow)\r\n\t{\r\n\t\treturn 0.;\r\n\t}\r\n\treturn 1.;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat ChebychevInequality(vec2 moments, float t)\r\n{\r\n\tif (t <= moments.x)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tfloat variance = moments.y - (moments.x * moments.x);\r\n\tvariance = max(variance, 0.);\r\n\r\n\tfloat d = t - moments.x;\r\n\treturn variance / (variance + d * d);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler)\r\n{\r\n\tvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n\tvec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\r\n\r\n\tif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n\t{\r\n\t\treturn 1.0;\r\n\t}\r\n\r\n\tvec4 texel = texture2D(shadowSampler, uv);\r\n\r\n\tvec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n\treturn clamp(1.3 - ChebychevInequality(moments, depth.z), 0., 1.0);\r\n}\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n\tfloat fogCoeff = 1.0;\r\n\tfloat fogStart = vFogInfos.y;\r\n\tfloat fogEnd = vFogInfos.z;\r\n\tfloat fogDensity = vFogInfos.w;\r\n\r\n\tif (FOGMODE_LINEAR == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n\t}\r\n\telse if (FOGMODE_EXP == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n\t}\r\n\telse if (FOGMODE_EXP2 == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n\t}\r\n\r\n\treturn clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nmat3 computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor) {\r\n\tmat3 result;\r\n\r\n\tvec3 lightVectorW;\r\n\tif (lightData.w == 0.)\r\n\t{\r\n\t\tlightVectorW = normalize(lightData.xyz - vPositionW);\r\n\t}\r\n\telse\r\n\t{\r\n\t\tlightVectorW = normalize(-lightData.xyz);\r\n\t}\r\n\r\n\t// diffuse\r\n\tfloat ndl = max(0., dot(vNormal, lightVectorW));\r\n\r\n\tresult[0] = ndl * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n\t// Specular\r\n\tvec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\tspecComp = max(0., pow(specComp, max(1.0, vSpecularColor.a)));\r\n\tresult[1] = specComp * specularColor;\r\n#else\r\n\tresult[1] = vec3(0.);\r\n#endif\r\n\r\n\tresult[2] = vec3(0.);\r\n\r\n\treturn result;\r\n}\r\n\r\nmat3 computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec4 diffuseColor, vec3 specularColor) {\r\n\tmat3 result;\r\n\r\n\tvec3 lightVectorW = normalize(lightData.xyz - vPositionW);\r\n\r\n\t// diffuse\r\n\tfloat cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n\tfloat spotAtten = 0.0;\r\n\r\n\tif (cosAngle >= lightDirection.w)\r\n\t{\r\n\t\tcosAngle = max(0., pow(cosAngle, lightData.w));\r\n\t\tspotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\r\n\r\n\t\t// Diffuse\r\n\t\tfloat ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n\t\tresult[0] = ndl * spotAtten * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n\t\t// Specular\r\n\t\tvec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n\t\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\t\tspecComp = pow(specComp, vSpecularColor.a);\r\n\t\tresult[1] = specComp * specularColor * spotAtten;\r\n#else\r\n\t\tresult[1] = vec3(0.);\r\n#endif\r\n\t\tresult[2] = vec3(0.);\r\n\r\n\t\treturn result;\r\n\t}\r\n\r\n\tresult[0] = vec3(0.);\r\n\tresult[1] = vec3(0.);\r\n\tresult[2] = vec3(0.);\r\n\r\n\treturn result;\r\n}\r\n\r\nmat3 computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor, vec3 groundColor) {\r\n\tmat3 result;\r\n\r\n\t// Diffuse\r\n\tfloat ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n\tresult[0] = mix(groundColor, diffuseColor.rgb, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n\t// Specular\r\n\tvec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n\tfloat specComp = max(0., dot(vNormal, angleW));\r\n\tspecComp = pow(specComp, vSpecularColor.a);\r\n\tresult[1] = specComp * specularColor;\r\n#else\r\n\tresult[1] = vec3(0.);\r\n#endif\r\n\r\n\tresult[2] = vec3(0.);\r\n\r\n\treturn result;\r\n}\r\n\r\nvoid main(void) {\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tif (fClipDistance > 0.0)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n\t// Base color\r\n\tvec4 baseColor = vec4(1., 1., 1., 1.);\r\n\tvec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n#ifdef DIFFUSE\r\n\tbaseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n\tif (baseColor.a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tbaseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n\tbaseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n\t// Bump\r\n\tvec3 normalW = normalize(vNormalW);\r\n\r\n\t// Ambient color\r\n\tvec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n\tbaseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n\t// Lighting\r\n\tvec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n\tvec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n\tfloat shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n\tmat3 info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n\tmat3 info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0, vLightGround0);\r\n#endif\r\n#ifdef POINTDIRLIGHT0\r\n\tmat3 info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n\tshadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0);\r\n#else\r\n\tshadow = computeShadow(vPositionFromLight0, shadowSampler0);\r\n#endif\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1, vLightGround1);\r\n#endif\r\n#ifdef POINTDIRLIGHT1\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n\tshadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1);\r\n#else\r\n\tshadow = computeShadow(vPositionFromLight1, shadowSampler1);\r\n#endif\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2, vLightGround2);\r\n#endif\r\n#ifdef POINTDIRLIGHT2\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n\tshadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2);\r\n#else\r\n\tshadow = computeShadow(vPositionFromLight2, shadowSampler2);\r\n#endif\t\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n\tvec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n\tinfo = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n\tinfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3, vLightGround3);\r\n#endif\r\n#ifdef POINTDIRLIGHT3\r\n\tinfo = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n\tshadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3);\r\n#else\r\n\tshadow = computeShadow(vPositionFromLight3, shadowSampler3);\r\n#endif\t\r\n#else\r\n\tshadow = 1.;\r\n#endif\r\n\tdiffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n\tspecularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n\t// Reflection\r\n\tvec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n\tif (vReflectionInfos.z != 0.0)\r\n\t{\r\n\t\treflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.y;\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvec2 coords = vReflectionUVW.xy;\r\n\r\n\t\tif (vReflectionInfos.x == MAP_PROJECTION)\r\n\t\t{\r\n\t\t\tcoords /= vReflectionUVW.z;\r\n\t\t}\r\n\r\n\t\tcoords.y = 1.0 - coords.y;\r\n\r\n\t\treflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y;\r\n\t}\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n\tfloat reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n\treflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n\r\n\t// Alpha\r\n\tfloat alpha = vDiffuseColor.a;\r\n\r\n#ifdef OPACITY\r\n\tvec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n#ifdef OPACITYRGB\r\n\topacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n\talpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n\talpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n\talpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n\tfloat opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n\talpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n\t// Emissive\r\n\tvec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n\temissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n\tfloat emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n\temissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n\t// Specular map\r\n#ifdef SPECULARTERM\r\n\tvec3 specularColor = vSpecularColor.rgb;\r\n#ifdef SPECULAR\r\n\tspecularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\r\n#endif\r\n#endif\r\n\r\n\t// Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n\tfloat diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n\tdiffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n\t// Composition\r\n\tvec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#ifdef SPECULARTERM\r\n\tvec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n\tvec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n\tvec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n\r\n#ifdef FOG\r\n\tfloat fog = CalcFogFactor();\r\n\tcolor.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n\tgl_FragColor = color;\r\n}","legacydefaultVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#define MAP_EXPLICIT\t0.\r\n#define MAP_SPHERICAL\t1.\r\n#define MAP_PLANAR\t\t2.\r\n#define MAP_CUBIC\t\t3.\r\n#define MAP_PROJECTION\t4.\r\n#define MAP_SKYBOX\t\t5.\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniforms\r\nuniform mat4 world;\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nuniform vec3 vEyePosition;\r\nvarying vec3 vReflectionUVW;\r\nuniform vec3 vReflectionInfos;\r\nuniform mat4 reflectionMatrix;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#ifdef LIGHT0\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#ifdef LIGHT1\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#ifdef LIGHT2\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#ifdef LIGHT3\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\r\n{\r\n\tif (mode == MAP_SPHERICAL)\r\n\t{\r\n\t\tvec3 coords = vec3(view * vec4(worldNormal, 0.0));\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 1.0));\r\n\t}\r\n\telse if (mode == MAP_PLANAR)\r\n\t{\r\n\t\tvec3 viewDir = worldPos.xyz - vEyePosition;\r\n\t\tvec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 1));\r\n\t}\r\n\telse if (mode == MAP_CUBIC)\r\n\t{\r\n\t\tvec3 viewDir = worldPos.xyz - vEyePosition;\r\n\t\tvec3 coords = reflect(viewDir, worldNormal);\r\n\r\n\t\treturn vec3(reflectionMatrix * vec4(coords, 0));\r\n\t}\r\n\telse if (mode == MAP_PROJECTION)\r\n\t{\r\n\t\treturn vec3(reflectionMatrix * (view * worldPos));\r\n\t}\r\n\telse if (mode == MAP_SKYBOX)\r\n\t{\r\n\t\treturn position;\r\n\t}\r\n\r\n\treturn vec3(0, 0, 0);\r\n}\r\n#endif\r\n\r\nvoid main(void) {\r\n\tmat4 finalWorld;\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\r\n#ifdef BONES4\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = world * (m0 + m1 + m2 + m3);\r\n#else\r\n\tfinalWorld = world * (m0 + m1 + m2);\r\n#endif \r\n\r\n#else\r\n\tfinalWorld = world;\r\n#endif\r\n\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n\tvec4 worldPos = finalWorld * vec4(position, 1.0);\r\n\tvPositionW = vec3(worldPos);\r\n\tvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n\r\n\t// Texture coordinates\r\n#ifndef UV1\r\n\tvec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n\tvec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n\tif (vDiffuseInfos.x == 0.)\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n\tif (vAmbientInfos.x == 0.)\r\n\t{\r\n\t\tvAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef OPACITY\r\n\tif (vOpacityInfos.x == 0.)\r\n\t{\r\n\t\tvOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef REFLECTION\r\n\tvReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), vNormalW);\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n\tif (vEmissiveInfos.x == 0.)\r\n\t{\r\n\t\tvEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n\tif (vSpecularInfos.x == 0.)\r\n\t{\r\n\t\tvSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n#ifdef BUMP\r\n\tif (vBumpInfos.x == 0.)\r\n\t{\r\n\t\tvBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tfClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n\t// Fog\r\n#ifdef FOG\r\n\tfFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n\t// Shadows\r\n#ifdef SHADOWS\r\n#ifdef LIGHT0\r\n\tvPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#ifdef LIGHT1\r\n\tvPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#ifdef LIGHT2\r\n\tvPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#ifdef LIGHT3\r\n\tvPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n\t// Vertex color\r\n#ifdef VERTEXCOLOR\r\n\tvColor = color;\r\n#endif\r\n}","lensFlarePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n\tvec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n\tgl_FragColor = baseColor * color;\r\n}","lensFlareVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform mat4 viewportMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) {\t\r\n\r\n\tvUV = position * madd + madd;\r\n\tgl_Position = viewportMatrix * vec4(position, 0.0, 1.0);\r\n}","lensHighlightsPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\t// original color\r\n\r\n// uniforms\r\nuniform float gain;\r\nuniform float threshold;\r\nuniform bool pentagon;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// apply luminance filter\r\nvec4 highlightColor(vec4 color) {\r\n\tvec4 highlight = color;\r\n\tfloat luminance = dot(highlight.rgb, vec3(0.2125, 0.7154, 0.0721));\r\n\tfloat lum_threshold;\r\n\tif (threshold > 1.0) { lum_threshold = 0.94 + 0.01 * threshold; }\r\n\telse { lum_threshold = 0.5 + 0.44 * threshold; }\r\n\r\n\tluminance = clamp((luminance - lum_threshold) * (1.0 / (1.0 - lum_threshold)), 0.0, 1.0);\r\n\r\n\thighlight *= luminance * gain;\r\n\thighlight.a = 1.0;\r\n\r\n\treturn highlight;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\tvec4 original = texture2D(textureSampler, vUV);\r\n\r\n\t// quick exit if no highlight computing\r\n\tif (gain == -1.0) {\r\n\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n\t\treturn;\r\n\t}\r\n\r\n\tfloat w = 2.0 / screen_width;\r\n\tfloat h = 2.0 / screen_height;\r\n\r\n\tfloat weight = 1.0;\r\n\r\n\t// compute blurred color\r\n\tvec4 blurred = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n\tif (pentagon) {\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.84*w, 0.43*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.48*w, -1.29*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.61*w, 1.51*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.55*w, -0.74*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.71*w, -0.52*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.94*w, 1.59*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.40*w, -1.87*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.62*w, 1.16*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.09*w, 0.25*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.46*w, -1.71*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.08*w, 2.42*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.85*w, -1.89*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.89*w, 0.16*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.29*w, 1.88*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.40*w, -2.81*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.54*w, 2.26*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.60*w, -0.61*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.31*w, -1.30*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.83*w, 2.53*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.12*w, -2.48*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.60*w, 1.11*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.99*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.50*w, -2.81*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.85*w, 3.33*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.94*w, -1.92*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.27*w, -0.53*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.95*w, 2.48*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.23*w, -3.04*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.17*w, 2.05*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.97*w, -0.04*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.25*w, -2.00*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.31*w, 3.08*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.94*w, -2.59*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.37*w, 0.64*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.13*w, 1.93*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.03*w, -3.65*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.60*w, 3.17*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.14*w, -1.19*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.00*w, -1.19*h)));\r\n\t}\r\n\telse {\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.85*w, 0.36*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.52*w, -1.14*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.46*w, 1.42*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.46*w, -0.83*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.79*w, -0.42*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.11*w, 1.62*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.29*w, -2.07*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.69*w, 1.39*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.28*w, 0.12*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.65*w, -1.69*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.08*w, 2.44*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.63*w, -1.90*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.55*w, 0.31*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.13*w, 1.52*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.56*w, -2.61*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.38*w, 2.34*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.64*w, -0.81*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.53*w, -1.21*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.06*w, 2.63*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.00*w, -2.69*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.59*w, 1.32*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.78*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.57*w, -2.50*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.54*w, 2.93*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.39*w, -1.81*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, -0.28*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.04*w, 2.25*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.02*w, -3.05*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.09*w, 2.25*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.07*w, -0.25*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.44*w, -1.90*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.52*w, 3.05*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.68*w, -2.61*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, 0.79*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.76*w, 1.46*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.05*w, -2.94*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.21*w, 2.88*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.84*w, -1.30*h)));\r\n\t\tblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.98*w, -0.96*h)));\r\n\t}\r\n\r\n\tblurred /= 39.0;\r\n\r\n\tgl_FragColor = blurred;\r\n\r\n\t//if(vUV.x > 0.5) { gl_FragColor.rgb *= 0.0; }\r\n}","linePixelShader":"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n\tgl_FragColor = color;\r\n}","lineVertexShader":"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 normal;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nuniform float width;\r\nuniform float aspectRatio;\r\n\r\nvoid main(void) {\r\n\tvec4 viewPosition = worldViewProjection * vec4(position, 1.0);\r\n\tvec4 viewPositionNext = worldViewProjection * vec4(normal.xyz, 1.0);\r\n\r\n\tvec2 currentScreen = viewPosition.xy / viewPosition.w;\r\n\tvec2 nextScreen = viewPositionNext.xy / viewPositionNext.w;\r\n\r\n\tcurrentScreen.x *= aspectRatio;\r\n\tnextScreen.x *= aspectRatio;\r\n\r\n\tvec2 dir = normalize(nextScreen - currentScreen);\r\n\tvec2 normalDir = vec2(-dir.y, dir.x);\r\n\r\n\tnormalDir *= width / 2.0;\r\n\tnormalDir.x /= aspectRatio;\r\n\r\n\tvec4 offset = vec4(normalDir * normal.w, 0.0, 0.0);\r\n\tgl_Position = viewPosition + offset;\r\n}","marblePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nuniform float numberOfTilesHeight;\r\nuniform float numberOfTilesWidth;\r\nuniform float amplitude;\r\nuniform vec3 brickColor;\r\nuniform vec3 jointColor;\r\n\r\nconst vec3 tileSize = vec3(1.1, 1.0, 1.1);\r\nconst vec3 tilePct = vec3(0.98, 1.0, 0.98);\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat turbulence(vec2 P)\r\n{\r\n\tfloat val = 0.0;\r\n\tfloat freq = 1.0;\r\n\tfor (int i = 0; i < 4; i++)\r\n\t{\r\n\t\tval += abs(noise(P*freq) / freq);\r\n\t\tfreq *= 2.07;\r\n\t}\r\n\treturn val;\r\n}\r\n\r\nfloat round(float number){\r\n\treturn sign(number)*floor(abs(number) + 0.5);\r\n}\r\n\r\nvec3 marble_color(float x)\r\n{\r\n\tvec3 col;\r\n\tx = 0.5*(x + 1.);\r\n\tx = sqrt(x); \r\n\tx = sqrt(x);\r\n\tx = sqrt(x);\r\n\tcol = vec3(.2 + .75*x); \r\n\tcol.b *= 0.95; \r\n\treturn col;\r\n}\r\n\r\nvoid main()\r\n{\r\n\tfloat brickW = 1.0 / numberOfTilesWidth;\r\n\tfloat brickH = 1.0 / numberOfTilesHeight;\r\n\tfloat jointWPercentage = 0.01;\r\n\tfloat jointHPercentage = 0.01;\r\n\tvec3 color = brickColor;\r\n\tfloat yi = vUV.y / brickH;\r\n\tfloat nyi = round(yi);\r\n\tfloat xi = vUV.x / brickW;\r\n\r\n\tif (mod(floor(yi), 2.0) == 0.0){\r\n\t\txi = xi - 0.5;\r\n\t}\r\n\r\n\tfloat nxi = round(xi);\r\n\tvec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\r\n\r\n\tif (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\r\n\t\tcolor = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\r\n\t}\r\n\telse if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\r\n\t\tcolor = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\r\n\t}\r\n\telse {\r\n\t\tfloat t = 6.28 * brickvUV.x / (tileSize.x + noise(vec2(vUV)*6.0));\r\n\t\tt += amplitude * turbulence(brickvUV.xy);\r\n\t\tt = sin(t);\r\n\t\tcolor = marble_color(t);\r\n\t}\r\n\r\n\tgl_FragColor = vec4(color, 0.0);\r\n}","outlinePixelShader":"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef ALPHATEST\r\n\tif (texture2D(diffuseSampler, vUV).a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tgl_FragColor = color;\r\n}","outlineVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attribute\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniform\r\nuniform float offset;\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n\tmat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n\tmat4 finalWorld = world;\r\n#endif\r\n\r\n\tvec3 offsetPosition = position + normal * offset;\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\r\n\tgl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\r\n#else\r\n\tgl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n\tvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n\tvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}","particlesPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\nuniform vec4 textureMask;\r\nuniform sampler2D diffuseSampler;\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef CLIPPLANE\r\n\tif (fClipDistance > 0.0)\r\n\t\tdiscard;\r\n#endif\r\n\tvec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n\tgl_FragColor = (baseColor * textureMask + (vec4(1., 1., 1., 1.) - textureMask)) * vColor;\r\n}","particlesVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 color;\r\nattribute vec4 options;\r\n\r\n// Uniforms\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nuniform mat4 invView;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) {\t\r\n\tvec3 viewPos = (view * vec4(position, 1.0)).xyz; \r\n\tvec3 cornerPos;\r\n\tfloat size = options.y;\r\n\tfloat angle = options.x;\r\n\tvec2 offset = options.zw;\r\n\r\n\tcornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\r\n\r\n\t// Rotate\r\n\tvec3 rotatedCorner;\r\n\trotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n\trotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n\trotatedCorner.z = 0.;\r\n\r\n\t// Position\r\n\tviewPos += rotatedCorner;\r\n\tgl_Position = projection * vec4(viewPos, 1.0); \r\n\t\r\n\tvColor = color;\r\n\tvUV = offset;\r\n\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tvec4 worldPos = invView * vec4(viewPos, 1.0);\r\n\tfClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n}","passPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nvoid main(void) \r\n{\r\n\tgl_FragColor = texture2D(textureSampler, vUV);\r\n}","pbrPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec4 vAlbedoColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\n\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n\tfloat fogCoeff = 1.0;\r\n\tfloat fogStart = vFogInfos.y;\r\n\tfloat fogEnd = vFogInfos.z;\r\n\tfloat fogDensity = vFogInfos.w;\r\n\r\n\tif (FOGMODE_LINEAR == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n\t}\r\n\telse if (FOGMODE_EXP == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n\t}\r\n\telse if (FOGMODE_EXP2 == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n\t}\r\n\r\n\treturn clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\nvoid main(void) {\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tif (fClipDistance > 0.0)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n\t// Base color\r\n\tvec3 baseColor = vAlbedoColor.rgb;\r\n\r\n\t// Alpha\r\n\tfloat alpha = vAlbedoColor.a;\r\n\r\n#ifdef VERTEXCOLOR\r\n\tbaseColor *= vColor.rgb;\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n\talpha *= vColor.a;\r\n#endif\r\n\r\n\t// Composition\r\n vec4 color = vec4(clamp(baseColor, 0.0, 1.0), alpha);\r\n\r\n#ifdef FOG\r\n\tfloat fog = CalcFogFactor();\r\n\tcolor.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n\tgl_FragColor = color;\r\n}","pbrVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n#ifdef NORMAL\r\nattribute vec3 normal;\r\n#endif\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniforms\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\n#ifdef POINTSIZE\r\nuniform float pointSize;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\nvoid main(void) {\r\n\tmat4 finalWorld;\r\n\r\n#ifdef INSTANCES\r\n\tfinalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n\tfinalWorld = world;\r\n#endif\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\r\n#ifdef BONES4\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\r\n#else\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2);\r\n#endif \r\n\r\n#endif\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n\tvec4 worldPos = finalWorld * vec4(position, 1.0);\r\n\tvPositionW = vec3(worldPos);\r\n\r\n#ifdef NORMAL\r\n\tvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n#endif\r\n\r\n\t// Texture coordinates\r\n#ifndef UV1\r\n\tvec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n\tvec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n\t// Clip plane\r\n#ifdef CLIPPLANE\r\n\tfClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n\t// Fog\r\n#ifdef FOG\r\n\tfFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n\t// Vertex color\r\n#ifdef VERTEXCOLOR\r\n\tvColor = color;\r\n#endif\r\n\r\n\t// Point size\r\n#ifdef POINTSIZE\r\n\tgl_PointSize = pointSize;\r\n#endif\r\n}","postprocessVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) {\t\r\n\r\n\tvUV = position * madd + madd;\r\n\tgl_Position = vec4(position, 0.0, 1.0);\r\n}","proceduralVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) {\t\r\n\tvPosition = position;\r\n\tvUV = position * madd + madd;\r\n\tgl_Position = vec4(position, 0.0, 1.0);\r\n}","refractionPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D refractionSampler;\r\n\r\n// Parameters\r\nuniform vec3 baseColor;\r\nuniform float depth;\r\nuniform float colorLevel;\r\n\r\nvoid main() {\r\n\tfloat ref = 1.0 - texture2D(refractionSampler, vUV).r;\r\n\r\n\tvec2 uv = vUV - vec2(0.5);\r\n\tvec2 offset = uv * depth * ref;\r\n\tvec3 sourceColor = texture2D(textureSampler, vUV - offset).rgb;\r\n\r\n\tgl_FragColor = vec4(sourceColor + sourceColor * ref * colorLevel, 1.0);\r\n}","roadPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vUV; \r\nuniform vec3 roadColor;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nvoid main(void) {\r\n\tfloat ratioy = mod(gl_FragCoord.y * 100.0 , fbm(vUV * 2.0));\r\n\tvec3 color = roadColor * ratioy;\r\n\tgl_FragColor = vec4(color, 1.0);\r\n}","shadowMapPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvec4 pack(float depth)\r\n{\r\n\tconst vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n\tconst vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n\tvec4 res = fract(depth * bit_shift);\r\n\tres -= res.xxyz * bit_mask;\r\n\r\n\treturn res;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nvec2 packHalf(float depth) \r\n{ \r\n\tconst vec2 bitOffset = vec2(1.0 / 255., 0.);\r\n\tvec2 color = vec2(depth, fract(depth * 255.));\r\n\r\n\treturn color - (color.yy * bitOffset);\r\n}\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n\tif (texture2D(diffuseSampler, vUV).a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\tfloat depth = vPosition.z / vPosition.w;\r\n\tdepth = depth * 0.5 + 0.5;\r\n\r\n#ifdef VSM\r\n\tfloat moment1 = depth;\r\n\tfloat moment2 = moment1 * moment1;\r\n\r\n\tgl_FragColor = vec4(packHalf(moment1), packHalf(moment2));\r\n#else\r\n\tgl_FragColor = pack(depth);\r\n#endif\r\n}","shadowMapVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#ifdef BONES\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n#ifdef BONES\r\nuniform mat4 mBones[BonesPerMesh];\r\n#endif\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n\tmat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n\tmat4 finalWorld = world;\r\n#endif\r\n\r\n#ifdef BONES\r\n\tmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\r\n\tmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\r\n\tmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\r\n\tmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\r\n\tfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\r\n#endif\r\n\r\n\tvPosition = viewProjection * finalWorld * vec4(position, 1.0);\r\n\tgl_Position = vPosition;\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n\tvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n\tvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}","spritesPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nuniform bool alphaTest;\r\n\r\nvarying vec4 vColor;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n\tfloat fogCoeff = 1.0;\r\n\tfloat fogStart = vFogInfos.y;\r\n\tfloat fogEnd = vFogInfos.z;\r\n\tfloat fogDensity = vFogInfos.w;\r\n\r\n\tif (FOGMODE_LINEAR == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n\t}\r\n\telse if (FOGMODE_EXP == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n\t}\r\n\telse if (FOGMODE_EXP2 == vFogInfos.x)\r\n\t{\r\n\t\tfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n\t}\r\n\r\n\treturn min(1., max(0., fogCoeff));\r\n}\r\n#endif\r\n\r\n\r\nvoid main(void) {\r\n\tvec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n\tif (alphaTest) \r\n\t{\r\n\t\tif (baseColor.a < 0.95)\r\n\t\t\tdiscard;\r\n\t}\r\n\r\n\tbaseColor *= vColor;\r\n\r\n#ifdef FOG\r\n\tfloat fog = CalcFogFactor();\r\n\tbaseColor.rgb = fog * baseColor.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n\tgl_FragColor = baseColor;\r\n}","spritesVertexShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Attributes\r\nattribute vec4 position;\r\nattribute vec4 options;\r\nattribute vec4 cellInfo;\r\nattribute vec4 color;\r\n\r\n// Uniforms\r\nuniform vec2 textureInfos;\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\nvoid main(void) {\t\r\n\tvec3 viewPos = (view * vec4(position.xyz, 1.0)).xyz; \r\n\tvec2 cornerPos;\r\n\t\r\n\tfloat angle = position.w;\r\n\tvec2 size = vec2(options.x, options.y);\r\n\tvec2 offset = options.zw;\r\n\tvec2 uvScale = textureInfos.xy;\r\n\r\n\tcornerPos = vec2(offset.x - 0.5, offset.y - 0.5) * size;\r\n\r\n\t// Rotate\r\n\tvec3 rotatedCorner;\r\n\trotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n\trotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n\trotatedCorner.z = 0.;\r\n\r\n\t// Position\r\n\tviewPos += rotatedCorner;\r\n\tgl_Position = projection * vec4(viewPos, 1.0); \r\n\r\n\t// Color\r\n\tvColor = color;\r\n\t\r\n\t// Texture\r\n\tvec2 uvOffset = vec2(abs(offset.x - cellInfo.x), 1.0 - abs(offset.y - cellInfo.y));\r\n\r\n\tvUV = (uvOffset + cellInfo.zw) * uvScale;\r\n\r\n\t// Fog\r\n#ifdef FOG\r\n\tfFogDistance = viewPos.z;\r\n#endif\r\n}","ssaoPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#define SAMPLES 16\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D randomSampler;\r\n\r\nuniform float randTextureTiles;\r\nuniform float samplesFactor;\r\nuniform vec3 sampleSphere[16];\r\n\r\nuniform float totalStrength;\r\nuniform float radius;\r\nuniform float area;\r\nuniform float fallOff;\r\n\r\nvarying vec2 vUV;\r\n\r\nconst vec2 offset1 = vec2(0.0, 0.001);\r\nconst vec2 offset2 = vec2(0.001, 0.0);\r\n\r\nvec3 normalFromDepth(const float depth, const vec2 coords) {\r\n\tfloat depth1 = texture2D(textureSampler, coords + offset1).r;\r\n\tfloat depth2 = texture2D(textureSampler, coords + offset2).r;\r\n\r\n vec3 p1 = vec3(offset1, depth1 - depth);\r\n vec3 p2 = vec3(offset2, depth2 - depth);\r\n\r\n vec3 normal = cross(p1, p2);\r\n normal.z = -normal.z;\r\n\r\n return normalize(normal);\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\tconst float base = 0.2;\r\n\r\n\tvec3 random = texture2D(randomSampler, vUV * randTextureTiles).rgb;\r\n\tfloat depth = texture2D(textureSampler, vUV).r;\r\n\tvec3 position = vec3(vUV, depth);\r\n\tvec3 normal = normalFromDepth(depth, vUV);\r\n\tfloat radiusDepth = radius / depth;\r\n\tfloat occlusion = 0.0;\r\n\r\n\tvec3 ray;\r\n\tvec3 hemiRay;\r\n\tfloat occlusionDepth;\r\n\tfloat difference;\r\n\r\n\tfor (int i = 0; i < SAMPLES; i++)\r\n\t{\r\n\t\tray = radiusDepth * reflect(sampleSphere[i], random);\r\n\t\themiRay = position + sign(dot(ray, normal)) * ray;\r\n\r\n\t\tocclusionDepth = texture2D(textureSampler, clamp(hemiRay.xy, 0.0, 1.0)).r;\r\n\t\tdifference = depth - occlusionDepth;\r\n\r\n\t\tocclusion += step(fallOff, difference) * (1.0 - smoothstep(fallOff, area, difference));\r\n\t}\r\n\r\n\tfloat ao = 1.0 - totalStrength * occlusion * samplesFactor;\r\n\r\n\tfloat result = clamp(ao + base, 0.0, 1.0);\r\n\tgl_FragColor.r = result;\r\n\tgl_FragColor.g = result;\r\n\tgl_FragColor.b = result;\r\n\tgl_FragColor.a = 1.0;\r\n}\r\n","ssaoCombinePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D originalColor;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n\tgl_FragColor = texture2D(originalColor, vUV) * texture2D(textureSampler, vUV);\r\n}\r\n","stereoscopicInterlacePixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nconst vec3 TWO = vec3(2.0, 2.0, 2.0);\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D camASampler;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 stepSize;\r\n\r\nvoid main(void)\r\n{\r\n bool useCamB;\r\n vec2 texCoord1;\r\n vec2 texCoord2;\r\n \r\n vec3 frag1;\r\n vec3 frag2;\r\n \r\n#ifdef IS_STEREOSCOPIC_HORIZ\r\n\t useCamB = vUV.x > 0.5;\r\n\t texCoord1 = vec2(useCamB ? (vUV.x - 0.5) * 2.0 : vUV.x * 2.0, vUV.y);\r\n\t texCoord2 = vec2(texCoord1.x + stepSize.x, vUV.y);\r\n#else\r\n\t useCamB = vUV.y > 0.5;\r\n\t texCoord1 = vec2(vUV.x, useCamB ? (vUV.y - 0.5) * 2.0 : vUV.y * 2.0);\r\n\t texCoord2 = vec2(vUV.x, texCoord1.y + stepSize.y);\r\n#endif\r\n \r\n // cannot assign a sampler to a variable, so must duplicate texture accesses\r\n if (useCamB){\r\n frag1 = texture2D(textureSampler, texCoord1).rgb;\r\n frag2 = texture2D(textureSampler, texCoord2).rgb;\r\n }else{\r\n frag1 = texture2D(camASampler , texCoord1).rgb;\r\n frag2 = texture2D(camASampler , texCoord2).rgb;\r\n }\r\n \r\n gl_FragColor = vec4((frag1 + frag2) / TWO, 1.0);\r\n}","tonemapPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Constants\r\nuniform float _ExposureAdjustment;\r\n\r\n#if defined(HABLE_TONEMAPPING)\r\n const float A = 0.15;\r\n const float B = 0.50;\r\n const float C = 0.10;\r\n const float D = 0.20;\r\n const float E = 0.02;\r\n const float F = 0.30;\r\n const float W = 11.2;\r\n#endif\r\n\r\nfloat Luminance(vec3 c)\r\n{\r\n return dot(c, vec3(0.22, 0.707, 0.071));\r\n}\r\n\r\nvoid main(void) \r\n{\r\n vec3 colour = texture2D(textureSampler, vUV).rgb;\r\n\r\n#if defined(REINHARD_TONEMAPPING)\r\n\r\n float lum = Luminance(colour.rgb); \r\n float lumTm = lum * _ExposureAdjustment;\r\n float scale = lumTm / (1.0 + lumTm); \r\n\r\n colour *= scale / lum;\r\n\r\n#elif defined(HABLE_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n\r\n const float ExposureBias = 2.0;\r\n vec3 x = ExposureBias * colour;\r\n\r\n vec3 curr = ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;\r\n \r\n x = vec3(W, W, W);\r\n vec3 whiteScale = 1.0 / (((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F);\r\n colour = curr * whiteScale;\r\n\r\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n \r\n vec3 X = max(vec3(0.0, 0.0, 0.0), colour - 0.004);\r\n vec3 retColor = (X * (6.2 * X + 0.5)) / (X * (6.2 * X + 1.7) + 0.06);\r\n\r\n colour = retColor * retColor;\r\n\r\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\r\n\r\n colour = vec3(1.0, 1.0, 1.0) - exp2(-_ExposureAdjustment * colour);\r\n\r\n#endif\r\n\r\n\tgl_FragColor = vec4(colour.rgb, 1.0);\r\n}","volumetricLightScatteringPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D lightScatteringSampler;\r\n\r\nuniform float decay;\r\nuniform float exposure;\r\nuniform float weight;\r\nuniform float density;\r\nuniform vec2 meshPositionOnScreen;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n vec2 tc = vUV;\r\n\tvec2 deltaTexCoord = (tc - meshPositionOnScreen.xy);\r\n deltaTexCoord *= 1.0 / float(NUM_SAMPLES) * density;\r\n\r\n float illuminationDecay = 1.0;\r\n\r\n\tvec4 color = texture2D(lightScatteringSampler, tc) * 0.4;\r\n\r\n for(int i=0; i < NUM_SAMPLES; i++) {\r\n tc -= deltaTexCoord;\r\n\t\tvec4 sample = texture2D(lightScatteringSampler, tc) * 0.4;\r\n sample *= illuminationDecay * weight;\r\n color += sample;\r\n illuminationDecay *= decay;\r\n }\r\n\r\n vec4 realColor = texture2D(textureSampler, vUV);\r\n gl_FragColor = ((vec4((vec3(color.r, color.g, color.b) * exposure), 1)) + (realColor * (1.5 - 0.4)));\r\n}\r\n","volumetricLightScatteringPassPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\n#if defined(DIFFUSE_COLOR_RENDER)\r\nuniform vec3 color;\r\n#endif\r\n\r\n#if defined(OPACITY)\r\nuniform sampler2D opacitySampler;\r\nuniform float opacityLevel;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n\tvec4 diffuseColor = texture2D(diffuseSampler, vUV);\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n\tif (diffuseColor.a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n#ifdef OPACITY\r\n\tvec4 opacityColor = texture2D(opacitySampler, vUV);\r\n\tfloat alpha = 1.0;\r\n\r\n\t#ifdef OPACITYRGB\r\n\topacityColor.rgb = opacityColor.rgb * vec3(0.3, 0.59, 0.11);\r\n\talpha *= (opacityColor.x + opacityColor.y + opacityColor.z) * opacityLevel;\r\n\t#else\r\n\talpha *= opacityColor.a * opacityLevel;\r\n\t#endif\r\n\r\n\t#if defined(BASIC_RENDER)\r\n\tgl_FragColor = vec4(diffuseColor.rgb, alpha);\r\n\t#elif defined(DIFFUSE_COLOR_RENDER)\r\n\tgl_FragColor = vec4(color.rgb, alpha);\r\n\t#else\r\n\tgl_FragColor = vec4(0.0, 0.0, 0.0, alpha);\r\n\t#endif\r\n\r\n\tgl_FragColor.a = alpha;\r\n#else\r\n\r\n\t#if defined(BASIC_RENDER)\r\n\tgl_FragColor = diffuseColor;\r\n\t#elif defined(DIFFUSE_COLOR_RENDER)\r\n\tgl_FragColor = vec4(color.rgb, 1.0);\r\n\t#else\r\n\tgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n\t#endif\r\n#endif\r\n\r\n}\r\n","vrDistortionCorrectionPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 LensCenter;\r\nuniform vec2 Scale;\r\nuniform vec2 ScaleIn;\r\nuniform vec4 HmdWarpParam;\r\n\r\nvec2 HmdWarp(vec2 in01) {\r\n\r\n\tvec2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1]\r\n\tfloat rSq = theta.x * theta.x + theta.y * theta.y;\r\n\tvec2 rvector = theta * (HmdWarpParam.x + HmdWarpParam.y * rSq + HmdWarpParam.z * rSq * rSq + HmdWarpParam.w * rSq * rSq * rSq);\r\n\treturn LensCenter + Scale * rvector;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\tvec2 tc = HmdWarp(vUV);\r\n\tif (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\r\n\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n\telse{\r\n\t\tgl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);\r\n\t}\r\n}","woodPixelShader":"#ifdef GL_ES\r\nprecision highp float;\r\n#endif\r\n\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nuniform float ampScale;\r\nuniform vec3 woodColor;\r\n\r\nfloat rand(vec2 n) {\r\n\treturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\r\n}\r\n\r\nfloat noise(vec2 n) {\r\n\tconst vec2 d = vec2(0.0, 1.0);\r\n\tvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\r\n\treturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\r\n}\r\n\r\nfloat fbm(vec2 n) {\r\n\tfloat total = 0.0, amplitude = 1.0;\r\n\tfor (int i = 0; i < 4; i++) {\r\n\t\ttotal += noise(n) * amplitude;\r\n\t\tn += n;\r\n\t\tamplitude *= 0.5;\r\n\t}\r\n\treturn total;\r\n}\r\n\r\nvoid main(void) {\r\n\tfloat ratioy = mod(vUV.x * ampScale, 2.0 + fbm(vUV * 0.8));\r\n\tvec3 wood = woodColor * ratioy;\r\n\tgl_FragColor = vec4(wood, 1.0);\r\n}"};
- BABYLON.CollisionWorker="var BABYLON;!function(t){var e=function(t,e,o,i){return t.x>o.x+i?!1:o.x-i>e.x?!1:t.y>o.y+i?!1:o.y-i>e.y?!1:t.z>o.z+i?!1:o.z-i>e.z?!1:!0},o=function(t,e,o,i){var s=e*e-4*t*o,r={root:0,found:!1};if(0>s)return r;var n=Math.sqrt(s),c=(-e-n)/(2*t),h=(-e+n)/(2*t);if(c>h){var a=h;h=c,c=a}return c>0&&i>c?(r.root=c,r.found=!0,r):h>0&&i>h?(r.root=h,r.found=!0,r):r},i=function(){function i(){this.radius=new t.Vector3(1,1,1),this.retry=0,this.basePointWorld=t.Vector3.Zero(),this.velocityWorld=t.Vector3.Zero(),this.normalizedVelocity=t.Vector3.Zero(),this._collisionPoint=t.Vector3.Zero(),this._planeIntersectionPoint=t.Vector3.Zero(),this._tempVector=t.Vector3.Zero(),this._tempVector2=t.Vector3.Zero(),this._tempVector3=t.Vector3.Zero(),this._tempVector4=t.Vector3.Zero(),this._edge=t.Vector3.Zero(),this._baseToVertex=t.Vector3.Zero(),this._destinationPoint=t.Vector3.Zero(),this._slidePlaneNormal=t.Vector3.Zero(),this._displacementVector=t.Vector3.Zero()}return i.prototype._initialize=function(e,o,i){this.velocity=o,t.Vector3.NormalizeToRef(o,this.normalizedVelocity),this.basePoint=e,e.multiplyToRef(this.radius,this.basePointWorld),o.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=i,this.collisionFound=!1},i.prototype._checkPointInTriangle=function(e,o,i,s,r){o.subtractToRef(e,this._tempVector),i.subtractToRef(e,this._tempVector2),t.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var n=t.Vector3.Dot(this._tempVector4,r);return 0>n?!1:(s.subtractToRef(e,this._tempVector3),t.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),0>n?!1:(t.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),n>=0))},i.prototype._canDoCollision=function(o,i,s,r){var n=t.Vector3.Distance(this.basePointWorld,o),c=Math.max(this.radius.x,this.radius.y,this.radius.z);return n>this.velocityWorldLength+c+i?!1:e(s,r,this.basePointWorld,this.velocityWorldLength+c)?!0:!1},i.prototype._testTriangle=function(e,i,s,r,n,c){var h,a=!1;i||(i=[]),i[e]||(i[e]=new t.Plane(0,0,0,0),i[e].copyFromPoints(s,r,n));var l=i[e];if(c||l.isFrontFacingTo(this.normalizedVelocity,0)){var _=l.signedDistanceTo(this.basePoint),d=t.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(_)>=1)return;a=!0,h=0}else{h=(-1-_)/d;var V=(1-_)/d;if(h>V){var u=V;V=h,h=u}if(h>1||0>V)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var P=!1,p=1;if(a||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,s,r,n,l.normal)&&(P=!0,p=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!P){var m=this.velocity.lengthSquared(),f=m;this.basePoint.subtractToRef(s,this._tempVector);var T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p);y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(r,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(r)),this.basePoint.subtractToRef(n,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(n)),r.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex);var g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex);if(f=g*-m+v*v,T=2*g*t.Vector3.Dot(this.velocity,this._baseToVertex)-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found){var D=(v*y.root-R)/g;D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),s.addToRef(this._edge,this._collisionPoint))}n.subtractToRef(r,this._edge),r.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=2*g*t.Vector3.Dot(this.velocity,this._baseToVertex)-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),r.addToRef(this._edge,this._collisionPoint))),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=2*g*t.Vector3.Dot(this.velocity,this._baseToVertex)-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),n.addToRef(this._edge,this._collisionPoint)))}if(P){var x=p*this.velocity.length();(!this.collisionFound||x<this.nearestDistance)&&(this.intersectionPoint?this.intersectionPoint.copyFrom(this._collisionPoint):this.intersectionPoint=this._collisionPoint.clone(),this.nearestDistance=x,this.collisionFound=!0)}}},i.prototype._collide=function(t,e,o,i,s,r,n){for(var c=i;s>c;c+=3){var h=e[o[c]-r],a=e[o[c+1]-r],l=e[o[c+2]-r];this._testTriangle(c,t,l,a,h,n)}},i.prototype._getResponse=function(e,o){e.addToRef(o,this._destinationPoint),o.scaleInPlace(this.nearestDistance/o.length()),this.basePoint.addToRef(o,e),e.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),e.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(t.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,o)},i}();t.Collider=i}(BABYLON||(BABYLON={}));var BABYLON;!function(o){o.WorkerIncluded=!0;var e=function(){function o(){this._meshes={},this._geometries={}}return o.prototype.getMeshes=function(){return this._meshes},o.prototype.getGeometries=function(){return this._geometries},o.prototype.getMesh=function(o){return this._meshes[o]},o.prototype.addMesh=function(o){this._meshes[o.uniqueId]=o},o.prototype.removeMesh=function(o){delete this._meshes[o]},o.prototype.getGeometry=function(o){return this._geometries[o]},o.prototype.addGeometry=function(o){this._geometries[o.id]=o},o.prototype.removeGeometry=function(o){delete this._geometries[o]},o}();o.CollisionCache=e;var i=function(){function e(e,i,r){this.collider=e,this._collisionCache=i,this.finalPosition=r,this.collisionsScalingMatrix=o.Matrix.Zero(),this.collisionTranformationMatrix=o.Matrix.Zero()}return e.prototype.collideWithWorld=function(o,e,i,r){var t=.01;if(this.collider.retry>=i)return void this.finalPosition.copyFrom(o);this.collider._initialize(o,e,t);for(var s,l=this._collisionCache.getMeshes(),n=Object.keys(l),a=n.length,c=0;a>c;++c)if(s=n[c],parseInt(s)!=r){var d=l[s];d.checkCollisions&&this.checkCollision(d)}return this.collider.collisionFound?((0!==e.x||0!==e.y||0!==e.z)&&this.collider._getResponse(o,e),e.length()<=t?void this.finalPosition.copyFrom(o):(this.collider.retry++,void this.collideWithWorld(o,e,i,r))):void o.addToRef(e,this.finalPosition)},e.prototype.checkCollision=function(e){if(this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))){o.Matrix.ScalingToRef(1/this.collider.radius.x,1/this.collider.radius.y,1/this.collider.radius.z,this.collisionsScalingMatrix);var i=o.Matrix.FromArray(e.worldMatrixFromCache);i.multiplyToRef(this.collisionsScalingMatrix,this.collisionTranformationMatrix),this.processCollisionsForSubMeshes(this.collisionTranformationMatrix,e)}},e.prototype.processCollisionsForSubMeshes=function(o,e){var i=e.subMeshes,r=i.length;if(!e.geometryId)return void console.log(\"no mesh geometry id\");var t=this._collisionCache.getGeometry(e.geometryId);if(!t)return void console.log(\"couldn't find geometry\",e.geometryId);for(var s=0;r>s;s++){var l=i[s];r>1&&!this.checkSubmeshCollision(l)||(this.collideForSubMesh(l,o,t),this.collider.collisionFound&&(this.collider.collidedMesh=e.uniqueId))}},e.prototype.collideForSubMesh=function(e,i,r){if(!r.positionsArray){r.positionsArray=[];for(var t=0,s=r.positions.length;s>t;t+=3){var l=o.Vector3.FromArray([r.positions[t],r.positions[t+1],r.positions[t+2]]);r.positionsArray.push(l)}}if(!e._lastColliderWorldVertices||!e._lastColliderTransformMatrix.equals(i)){e._lastColliderTransformMatrix=i.clone(),e._lastColliderWorldVertices=[],e._trianglePlanes=[];for(var n=e.verticesStart,a=e.verticesStart+e.verticesCount,t=n;a>t;t++)e._lastColliderWorldVertices.push(o.Vector3.TransformCoordinates(r.positionsArray[t],i))}this.collider._collide(e._trianglePlanes,e._lastColliderWorldVertices,r.indices,e.indexStart,e.indexStart+e.indexCount,e.verticesStart,e.hasMaterial)},e.prototype.checkSubmeshCollision=function(e){return this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))},e}();o.CollideWorker=i;var r=function(){function r(){}return r.prototype.onInit=function(i){this._collisionCache=new e;var r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.INIT};postMessage(r,void 0)},r.prototype.onUpdate=function(e){var i=this,r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.UPDATE};try{for(var t in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(t)&&this._collisionCache.addGeometry(e.updatedGeometries[t]);for(var s in e.updatedMeshes)e.updatedMeshes.hasOwnProperty(s)&&this._collisionCache.addMesh(e.updatedMeshes[s]);e.removedGeometries.forEach(function(o){i._collisionCache.removeGeometry(o)}),e.removedMeshes.forEach(function(o){i._collisionCache.removeMesh(o)})}catch(l){r.error=o.WorkerReplyType.UNKNOWN_ERROR}postMessage(r,void 0)},r.prototype.onCollision=function(e){var r=o.Vector3.Zero(),t=new o.Collider;t.radius=o.Vector3.FromArray(e.collider.radius);var s=new i(t,this._collisionCache,r);s.collideWithWorld(o.Vector3.FromArray(e.collider.position),o.Vector3.FromArray(e.collider.velocity),e.maximumRetry,e.excludedMeshUniqueId);var l={collidedMeshUniqueId:t.collidedMesh,collisionId:e.collisionId,newPosition:r.asArray()},n={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.COLLIDE,payload:l};postMessage(n,void 0)},r}();o.CollisionDetectorTransferable=r;try{if(self&&self instanceof WorkerGlobalScope){window={},o.Collider||(importScripts(\"./babylon.collisionCoordinator.js\"),importScripts(\"./babylon.collider.js\"),importScripts(\"../Math/babylon.math.js\"));var t=new r,s=function(e){var i=e.data;switch(i.taskType){case o.WorkerTaskType.INIT:t.onInit(i.payload);break;case o.WorkerTaskType.COLLIDE:t.onCollision(i.payload);break;case o.WorkerTaskType.UPDATE:t.onUpdate(i.payload)}};self.onmessage=s}}catch(l){console.log(\"single worker init\")}}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker=\"\",function(e){e[e.INIT=0]=\"INIT\",e[e.UPDATE=1]=\"UPDATE\",e[e.COLLIDE=2]=\"COLLIDE\"}(e.WorkerTaskType||(e.WorkerTaskType={}));var o=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]=\"SUCCESS\",e[e.UNKNOWN_ERROR=1]=\"UNKNOWN_ERROR\"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,t=function(){function t(){var r=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){r._addUpdateMeshesList[e.uniqueId]=t.SerializeMesh(e)},this.onGeometryUpdated=function(e){r._addUpdateGeometriesList[e.id]=t.SerializeGeometry(e)},this._afterRender=function(){if(r._init&&!(0==r._toRemoveGeometryArray.length&&0==r._toRemoveMeshesArray.length&&0==Object.keys(r._addUpdateGeometriesList).length&&0==Object.keys(r._addUpdateMeshesList).length||r._runningUpdated>4)){++r._runningUpdated;var e={updatedMeshes:r._addUpdateMeshesList,updatedGeometries:r._addUpdateGeometriesList,removedGeometries:r._toRemoveGeometryArray,removedMeshes:r._toRemoveMeshesArray},i={payload:e,taskType:o.UPDATE},t=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(t.push(i.payload.updatedGeometries[s].indices.buffer),t.push(i.payload.updatedGeometries[s].normals.buffer),t.push(i.payload.updatedGeometries[s].positions.buffer));r._worker.postMessage(i,t),r._addUpdateMeshesList={},r._addUpdateGeometriesList={},r._toRemoveGeometryArray=[],r._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(t){var s=t.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn(\"error returned from worker!\");switch(s.taskType){case o.INIT:r._init=!0,r._scene.meshes.forEach(function(e){r.onMeshAdded(e)}),r._scene.getGeometries().forEach(function(e){r.onGeometryAdded(e)});break;case o.UPDATE:r._runningUpdated--;break;case o.COLLIDE:r._runningCollisionTask=!1;var n=s.payload;if(!r._collisionsCallbackArray[n.collisionId])return;r._collisionsCallbackArray[n.collisionId](n.collisionId,e.Vector3.FromArray(n.newPosition),r._scene.getMeshByUniqueID(n.collidedMeshUniqueId)),r._collisionsCallbackArray[n.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return t.prototype.getNewPosition=function(e,i,t,r,s,n,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(t.radius,this._scaledPosition),i.divideToRef(t.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=n;var d={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:t.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:r},l={payload:d,taskType:o.COLLIDE};this._worker.postMessage(l)}},t.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var t=e.WorkerIncluded?e.Engine.CodeRepository+\"Collisions/babylon.collisionWorker.js\":URL.createObjectURL(new Blob([e.CollisionWorker],{type:\"application/javascript\"}));this._worker=new Worker(t),this._worker.onmessage=this._onMessageFromWorker;var r={payload:{},taskType:o.INIT};this._worker.postMessage(r)},t.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},t.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},t.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},t.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},t.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},t.SerializeMesh=function(o){var i=[];o.subMeshes&&(i=o.subMeshes.map(function(e,o){return{position:o,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var t=null;return o instanceof e.Mesh?t=o.geometry?o.geometry.id:null:o instanceof e.InstancedMesh&&(t=o.sourceMesh&&o.sourceMesh.geometry?o.sourceMesh.geometry.id:null),{uniqueId:o.uniqueId,id:o.id,name:o.name,geometryId:t,sphereCenter:o.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:o.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:o.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:o.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:o.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:o.checkCollisions}},t.SerializeGeometry=function(o){return{id:o.id,positions:new Float32Array(o.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(o.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(o.getIndices()||[])}},t}();e.CollisionCoordinatorWorker=t;var r=function(){function o(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return o.prototype.getNewPosition=function(e,o,i,t,r,s,n){e.divideToRef(i.radius,this._scaledPosition),o.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,t,this._finalPosition,r),this._finalPosition.multiplyInPlace(i.radius),s(n,this._finalPosition,i.collidedMesh)},o.prototype.init=function(e){this._scene=e},o.prototype.destroy=function(){},o.prototype.onMeshAdded=function(e){},o.prototype.onMeshUpdated=function(e){},o.prototype.onMeshRemoved=function(e){},o.prototype.onGeometryAdded=function(e){},o.prototype.onGeometryUpdated=function(e){},o.prototype.onGeometryDeleted=function(e){},o.prototype._collideWithWorld=function(o,i,t,r,s,n){void 0===n&&(n=null);var a=10*e.Engine.CollisionsEpsilon;if(t.retry>=r)return void s.copyFrom(o);t._initialize(o,i,a);for(var d=0;d<this._scene.meshes.length;d++){var l=this._scene.meshes[d];l.isEnabled()&&l.checkCollisions&&l.subMeshes&&l!==n&&l._checkCollision(t)}return t.collisionFound?((0!==i.x||0!==i.y||0!==i.z)&&t._getResponse(o,i),i.length()<=a?void s.copyFrom(o):(t.retry++,void this._collideWithWorld(o,i,t,r,s,n))):void o.addToRef(i,s)},o}();e.CollisionCoordinatorLegacy=r}(BABYLON||(BABYLON={}));var BABYLON;!function(t){var i=function(){function i(t,i,o){void 0===t&&(t=0),void 0===i&&(i=0),void 0===o&&(o=0),this.r=t,this.g=i,this.b=o}return i.prototype.toString=function(){return\"{R: \"+this.r+\" G:\"+this.g+\" B:\"+this.b+\"}\"},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.r,t[i+1]=this.g,t[i+2]=this.b,this},i.prototype.toColor4=function(t){return void 0===t&&(t=1),new o(this.r,this.g,this.b,t)},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toLuminance=function(){return.3*this.r+.59*this.g+.11*this.b},i.prototype.multiply=function(t){return new i(this.r*t.r,this.g*t.g,this.b*t.b)},i.prototype.multiplyToRef=function(t,i){return i.r=this.r*t.r,i.g=this.g*t.g,i.b=this.b*t.b,this},i.prototype.equals=function(t){return t&&this.r===t.r&&this.g===t.g&&this.b===t.b},i.prototype.equalsFloats=function(t,i,o){return this.r===t&&this.g===i&&this.b===o},i.prototype.scale=function(t){return new i(this.r*t,this.g*t,this.b*t)},i.prototype.scaleToRef=function(t,i){return i.r=this.r*t,i.g=this.g*t,i.b=this.b*t,this},i.prototype.add=function(t){return new i(this.r+t.r,this.g+t.g,this.b+t.b)},i.prototype.addToRef=function(t,i){return i.r=this.r+t.r,i.g=this.g+t.g,i.b=this.b+t.b,this},i.prototype.subtract=function(t){return new i(this.r-t.r,this.g-t.g,this.b-t.b)},i.prototype.subtractToRef=function(t,i){return i.r=this.r-t.r,i.g=this.g-t.g,i.b=this.b-t.b,this},i.prototype.clone=function(){return new i(this.r,this.g,this.b)},i.prototype.copyFrom=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},i.prototype.copyFromFloats=function(t,i,o){return this.r=t,this.g=i,this.b=o,this},i.prototype.toHexString=function(){var i=255*this.r|0,o=255*this.g|0,n=255*this.b|0;return\"#\"+t.Tools.ToHex(i)+t.Tools.ToHex(o)+t.Tools.ToHex(n)},i.FromHexString=function(o){if(\"#\"!==o.substring(0,1)||7!==o.length)return t.Tools.Warn(\"Color3.FromHexString must be called with a string like #FFFFFF\"),new i(0,0,0);var n=parseInt(o.substring(1,3),16),r=parseInt(o.substring(3,5),16),s=parseInt(o.substring(5,7),16);return i.FromInts(n,r,s)},i.FromArray=function(t,o){return void 0===o&&(o=0),new i(t[o],t[o+1],t[o+2])},i.FromInts=function(t,o,n){return new i(t/255,o/255,n/255)},i.Lerp=function(t,o,n){var r=t.r+(o.r-t.r)*n,s=t.g+(o.g-t.g)*n,e=t.b+(o.b-t.b)*n;return new i(r,s,e)},i.Red=function(){return new i(1,0,0)},i.Green=function(){return new i(0,1,0)},i.Blue=function(){return new i(0,0,1)},i.Black=function(){return new i(0,0,0)},i.White=function(){return new i(1,1,1)},i.Purple=function(){return new i(.5,0,.5)},i.Magenta=function(){return new i(1,0,1)},i.Yellow=function(){return new i(1,1,0)},i.Gray=function(){return new i(.5,.5,.5)},i}();t.Color3=i;var o=function(){function i(t,i,o,n){this.r=t,this.g=i,this.b=o,this.a=n}return i.prototype.addInPlace=function(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this.a+=t.a,this},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.r,t[i+1]=this.g,t[i+2]=this.b,t[i+3]=this.a,this},i.prototype.add=function(t){return new i(this.r+t.r,this.g+t.g,this.b+t.b,this.a+t.a)},i.prototype.subtract=function(t){return new i(this.r-t.r,this.g-t.g,this.b-t.b,this.a-t.a)},i.prototype.subtractToRef=function(t,i){return i.r=this.r-t.r,i.g=this.g-t.g,i.b=this.b-t.b,i.a=this.a-t.a,this},i.prototype.scale=function(t){return new i(this.r*t,this.g*t,this.b*t,this.a*t)},i.prototype.scaleToRef=function(t,i){return i.r=this.r*t,i.g=this.g*t,i.b=this.b*t,i.a=this.a*t,this},i.prototype.toString=function(){return\"{R: \"+this.r+\" G:\"+this.g+\" B:\"+this.b+\" A:\"+this.a+\"}\"},i.prototype.clone=function(){return new i(this.r,this.g,this.b,this.a)},i.prototype.copyFrom=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this.a=t.a,this},i.prototype.toHexString=function(){var i=255*this.r|0,o=255*this.g|0,n=255*this.b|0,r=255*this.a|0;return\"#\"+t.Tools.ToHex(i)+t.Tools.ToHex(o)+t.Tools.ToHex(n)+t.Tools.ToHex(r)},i.FromHexString=function(o){if(\"#\"!==o.substring(0,1)||9!==o.length)return t.Tools.Warn(\"Color4.FromHexString must be called with a string like #FFFFFFFF\"),new i(0,0,0,0);var n=parseInt(o.substring(1,3),16),r=parseInt(o.substring(3,5),16),s=parseInt(o.substring(5,7),16),e=parseInt(o.substring(7,9),16);return i.FromInts(n,r,s,e)},i.Lerp=function(t,o,n){var r=new i(0,0,0,0);return i.LerpToRef(t,o,n,r),r},i.LerpToRef=function(t,i,o,n){n.r=t.r+(i.r-t.r)*o,n.g=t.g+(i.g-t.g)*o,n.b=t.b+(i.b-t.b)*o,n.a=t.a+(i.a-t.a)*o},i.FromArray=function(t,o){return void 0===o&&(o=0),new i(t[o],t[o+1],t[o+2],t[o+3])},i.FromInts=function(t,o,n,r){return new i(t/255,o/255,n/255,r/255)},i}();t.Color4=o;var n=function(){function i(t,i){this.x=t,this.y=i}return i.prototype.toString=function(){return\"{X: \"+this.x+\" Y:\"+this.y+\"}\"},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,this},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this},i.prototype.copyFromFloats=function(t,i){return this.x=t,this.y=i,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y)},i.prototype.addVector3=function(t){return new i(this.x+t.x,this.y+t.y)},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y)},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,this},i.prototype.multiplyByFloats=function(t,o){return new i(this.x*t,this.y*o)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,this},i.prototype.negate=function(){return new i(-this.x,-this.y)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t)},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y},i.prototype.equalsWithEpsilon=function(i,o){return void 0===o&&(o=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,o)&&t.Tools.WithinEpsilon(this.y,i.y,o)},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y},i.prototype.normalize=function(){var t=this.length();if(0===t)return this;var i=1/t;return this.x*=i,this.y*=i,this},i.prototype.clone=function(){return new i(this.x,this.y)},i.Zero=function(){return new i(0,0)},i.FromArray=function(t,o){return void 0===o&&(o=0),new i(t[o],t[o+1])},i.FromArrayToRef=function(t,i,o){o.x=t[i],o.y=t[i+1]},i.CatmullRom=function(t,o,n,r,s){var e=s*s,a=s*e,h=.5*(2*o.x+(-t.x+n.x)*s+(2*t.x-5*o.x+4*n.x-r.x)*e+(-t.x+3*o.x-3*n.x+r.x)*a),u=.5*(2*o.y+(-t.y+n.y)*s+(2*t.y-5*o.y+4*n.y-r.y)*e+(-t.y+3*o.y-3*n.y+r.y)*a);return new i(h,u)},i.Clamp=function(t,o,n){var r=t.x;r=r>n.x?n.x:r,r=r<o.x?o.x:r;var s=t.y;return s=s>n.y?n.y:s,s=s<o.y?o.y:s,new i(r,s)},i.Hermite=function(t,o,n,r,s){var e=s*s,a=s*e,h=2*a-3*e+1,u=-2*a+3*e,l=a-2*e+s,m=a-e,f=t.x*h+n.x*u+o.x*l+r.x*m,x=t.y*h+n.y*u+o.y*l+r.y*m;return new i(f,x)},i.Lerp=function(t,o,n){var r=t.x+(o.x-t.x)*n,s=t.y+(o.y-t.y)*n;return new i(r,s)},i.Dot=function(t,i){return t.x*i.x+t.y*i.y},i.Normalize=function(t){var i=t.clone();return i.normalize(),i},i.Minimize=function(t,o){var n=t.x<o.x?t.x:o.x,r=t.y<o.y?t.y:o.y;return new i(n,r)},i.Maximize=function(t,o){var n=t.x>o.x?t.x:o.x,r=t.y>o.y?t.y:o.y;return new i(n,r)},i.Transform=function(t,o){var n=t.x*o.m[0]+t.y*o.m[4],r=t.x*o.m[1]+t.y*o.m[5];return new i(n,r)},i.Distance=function(t,o){return Math.sqrt(i.DistanceSquared(t,o))},i.DistanceSquared=function(t,i){var o=t.x-i.x,n=t.y-i.y;return o*o+n*n},i}();t.Vector2=n;var r=function(){function i(t,i,o){this.x=t,this.y=i,this.z=o}return i.prototype.toString=function(){return\"{X: \"+this.x+\" Y:\"+this.y+\" Z:\"+this.z+\"}\"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,this},i.prototype.toQuaternion=function(){var t=new e(0,0,0,1),i=Math.cos(.5*(this.x+this.z)),o=Math.sin(.5*(this.x+this.z)),n=Math.cos(.5*(this.z-this.x)),r=Math.sin(.5*(this.z-this.x)),s=Math.cos(.5*this.y),a=Math.sin(.5*this.y);return t.x=n*a,t.y=-r*a,t.z=o*s,t.w=i*s,t},i.prototype.addInPlace=function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y,this.z+t.z)},i.prototype.addToRef=function(t,i){return i.x=this.x+t.x,i.y=this.y+t.y,i.z=this.z+t.z,this},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y,this.z-t.z)},i.prototype.subtractToRef=function(t,i){return i.x=this.x-t.x,i.y=this.y-t.y,i.z=this.z-t.z,this},i.prototype.subtractFromFloats=function(t,o,n){return new i(this.x-t,this.y-o,this.z-n)},i.prototype.subtractFromFloatsToRef=function(t,i,o,n){return n.x=this.x-t,n.y=this.y-i,n.z=this.z-o,this},i.prototype.negate=function(){return new i(-this.x,-this.y,-this.z)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this.z*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t,this.z*t)},i.prototype.scaleToRef=function(t,i){i.x=this.x*t,i.y=this.y*t,i.z=this.z*t},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z},i.prototype.equalsWithEpsilon=function(i,o){return void 0===o&&(o=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,o)&&t.Tools.WithinEpsilon(this.y,i.y,o)&&t.Tools.WithinEpsilon(this.z,i.z,o)},i.prototype.equalsToFloats=function(t,i,o){return this.x===t&&this.y===i&&this.z===o},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y,this.z*t.z)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,i.z=this.z*t.z,this},i.prototype.multiplyByFloats=function(t,o,n){return new i(this.x*t,this.y*o,this.z*n)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y,this.z/t.z)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,i.z=this.z/t.z,this},i.prototype.MinimizeInPlace=function(t){return t.x<this.x&&(this.x=t.x),t.y<this.y&&(this.y=t.y),t.z<this.z&&(this.z=t.z),this},i.prototype.MaximizeInPlace=function(t){return t.x>this.x&&(this.x=t.x),t.y>this.y&&(this.y=t.y),t.z>this.z&&(this.z=t.z),this},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z},i.prototype.normalize=function(){var t=this.length();if(0===t||1===t)return this;var i=1/t;return this.x*=i,this.y*=i,this.z*=i,this},i.prototype.clone=function(){return new i(this.x,this.y,this.z)},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},i.prototype.copyFromFloats=function(t,i,o){return this.x=t,this.y=i,this.z=o,this},i.GetClipFactor=function(t,o,n,r){var s=i.Dot(t,n)-r,e=i.Dot(o,n)-r,a=s/(s-e);return a},i.FromArray=function(t,o){return o||(o=0),new i(t[o],t[o+1],t[o+2])},i.FromFloatArray=function(t,o){return o||(o=0),new i(t[o],t[o+1],t[o+2])},i.FromArrayToRef=function(t,i,o){o.x=t[i],o.y=t[i+1],o.z=t[i+2]},i.FromFloatArrayToRef=function(t,i,o){o.x=t[i],o.y=t[i+1],o.z=t[i+2]},i.FromFloatsToRef=function(t,i,o,n){n.x=t,n.y=i,n.z=o},i.Zero=function(){return new i(0,0,0)},i.Up=function(){return new i(0,1,0)},i.TransformCoordinates=function(t,o){var n=i.Zero();return i.TransformCoordinatesToRef(t,o,n),n},i.TransformCoordinatesToRef=function(t,i,o){var n=t.x*i.m[0]+t.y*i.m[4]+t.z*i.m[8]+i.m[12],r=t.x*i.m[1]+t.y*i.m[5]+t.z*i.m[9]+i.m[13],s=t.x*i.m[2]+t.y*i.m[6]+t.z*i.m[10]+i.m[14],e=t.x*i.m[3]+t.y*i.m[7]+t.z*i.m[11]+i.m[15];o.x=n/e,o.y=r/e,o.z=s/e},i.TransformCoordinatesFromFloatsToRef=function(t,i,o,n,r){var s=t*n.m[0]+i*n.m[4]+o*n.m[8]+n.m[12],e=t*n.m[1]+i*n.m[5]+o*n.m[9]+n.m[13],a=t*n.m[2]+i*n.m[6]+o*n.m[10]+n.m[14],h=t*n.m[3]+i*n.m[7]+o*n.m[11]+n.m[15];r.x=s/h,r.y=e/h,r.z=a/h},i.TransformCoordinatesToRefSIMD=function(t,i,o){var n=SIMD.float32x4.loadXYZ(t._data,0),r=SIMD.float32x4.load(i.m,0),s=SIMD.float32x4.load(i.m,4),e=SIMD.float32x4.load(i.m,8),a=SIMD.float32x4.load(i.m,12),h=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(n,0,0,0,0),r),SIMD.float32x4.mul(SIMD.float32x4.swizzle(n,1,1,1,1),s)),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(n,2,2,2,2),e),a));h=SIMD.float32x4.div(h,SIMD.float32x4.swizzle(h,3,3,3,3)),SIMD.float32x4.storeXYZ(o._data,0,h)},i.TransformCoordinatesFromFloatsToRefSIMD=function(t,i,o,n,r){var s=SIMD.float32x4.splat(t),e=SIMD.float32x4.splat(i),a=SIMD.float32x4.splat(o),h=SIMD.float32x4.load(n.m,0),u=SIMD.float32x4.load(n.m,4),l=SIMD.float32x4.load(n.m,8),m=SIMD.float32x4.load(n.m,12),f=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(s,h),SIMD.float32x4.mul(e,u)),SIMD.float32x4.add(SIMD.float32x4.mul(a,l),m));f=SIMD.float32x4.div(f,SIMD.float32x4.swizzle(f,3,3,3,3)),SIMD.float32x4.storeXYZ(r._data,0,f)},i.TransformNormal=function(t,o){var n=i.Zero();return i.TransformNormalToRef(t,o,n),n},i.TransformNormalToRef=function(t,i,o){o.x=t.x*i.m[0]+t.y*i.m[4]+t.z*i.m[8],o.y=t.x*i.m[1]+t.y*i.m[5]+t.z*i.m[9],o.z=t.x*i.m[2]+t.y*i.m[6]+t.z*i.m[10]},i.TransformNormalFromFloatsToRef=function(t,i,o,n,r){r.x=t*n.m[0]+i*n.m[4]+o*n.m[8],r.y=t*n.m[1]+i*n.m[5]+o*n.m[9],r.z=t*n.m[2]+i*n.m[6]+o*n.m[10]},i.CatmullRom=function(t,o,n,r,s){var e=s*s,a=s*e,h=.5*(2*o.x+(-t.x+n.x)*s+(2*t.x-5*o.x+4*n.x-r.x)*e+(-t.x+3*o.x-3*n.x+r.x)*a),u=.5*(2*o.y+(-t.y+n.y)*s+(2*t.y-5*o.y+4*n.y-r.y)*e+(-t.y+3*o.y-3*n.y+r.y)*a),l=.5*(2*o.z+(-t.z+n.z)*s+(2*t.z-5*o.z+4*n.z-r.z)*e+(-t.z+3*o.z-3*n.z+r.z)*a);return new i(h,u,l)},i.Clamp=function(t,o,n){var r=t.x;r=r>n.x?n.x:r,r=r<o.x?o.x:r;var s=t.y;s=s>n.y?n.y:s,s=s<o.y?o.y:s;var e=t.z;return e=e>n.z?n.z:e,e=e<o.z?o.z:e,new i(r,s,e)},i.Hermite=function(t,o,n,r,s){var e=s*s,a=s*e,h=2*a-3*e+1,u=-2*a+3*e,l=a-2*e+s,m=a-e,f=t.x*h+n.x*u+o.x*l+r.x*m,x=t.y*h+n.y*u+o.y*l+r.y*m,y=t.z*h+n.z*u+o.z*l+r.z*m;return new i(f,x,y)},i.Lerp=function(t,o,n){var r=t.x+(o.x-t.x)*n,s=t.y+(o.y-t.y)*n,e=t.z+(o.z-t.z)*n;return new i(r,s,e)},i.Dot=function(t,i){return t.x*i.x+t.y*i.y+t.z*i.z},i.Cross=function(t,o){var n=i.Zero();return i.CrossToRef(t,o,n),n},i.CrossToRef=function(t,i,o){o.x=t.y*i.z-t.z*i.y,o.y=t.z*i.x-t.x*i.z,o.z=t.x*i.y-t.y*i.x},i.Normalize=function(t){var o=i.Zero();return i.NormalizeToRef(t,o),o},i.NormalizeToRef=function(t,i){i.copyFrom(t),i.normalize()},i.Project=function(t,o,n,r){var s=r.width,e=r.height,h=r.x,u=r.y,l=a.FromValues(s/2,0,0,0,0,-e/2,0,0,0,0,1,0,h+s/2,e/2+u,0,1),m=o.multiply(n).multiply(l);return i.TransformCoordinates(t,m)},i.UnprojectFromTransform=function(o,n,r,s,e){var a=s.multiply(e);a.invert(),o.x=o.x/n*2-1,o.y=-(o.y/r*2-1);var h=i.TransformCoordinates(o,a),u=o.x*a.m[3]+o.y*a.m[7]+o.z*a.m[11]+a.m[15];return t.Tools.WithinEpsilon(u,1)&&(h=h.scale(1/u)),h},i.Unproject=function(o,n,r,s,e,a){var h=s.multiply(e).multiply(a);h.invert();var u=new i(o.x/n*2-1,-(o.y/r*2-1),o.z),l=i.TransformCoordinates(u,h),m=u.x*h.m[3]+u.y*h.m[7]+u.z*h.m[11]+h.m[15];return t.Tools.WithinEpsilon(m,1)&&(l=l.scale(1/m)),l},i.Minimize=function(t,i){var o=t.clone();return o.MinimizeInPlace(i),o},i.Maximize=function(t,i){var o=t.clone();return o.MaximizeInPlace(i),o},i.Distance=function(t,o){return Math.sqrt(i.DistanceSquared(t,o))},i.DistanceSquared=function(t,i){var o=t.x-i.x,n=t.y-i.y,r=t.z-i.z;return o*o+n*n+r*r},i.Center=function(t,i){var o=t.add(i);return o.scaleInPlace(.5),o},i.RotationFromAxis=function(t,o,n){var r=i.Zero();return i.RotationFromAxisToRef(t,o,n,r),r},i.RotationFromAxisToRef=function(o,n,r,s){var e,a,h,u=i.Normalize(o),l=i.Normalize(r),m=f.X,x=f.Y,y=0,c=0,p=0,z=0,M=0,w=0,d=0,I=-1,D=0,S=0;t.Tools.WithinEpsilon(l.z,0,t.Engine.Epsilon)?w=1:t.Tools.WithinEpsilon(l.x,0,t.Engine.Epsilon)?z=1:(d=l.z/l.x,z=-d*Math.sqrt(1/(1+d*d)),w=Math.sqrt(1/(1+d*d))),a=new i(z,M,w),a.normalize(),h=i.Cross(l,a),h.normalize(),e=i.Cross(u,a),e.normalize(),i.Dot(l,e)<0&&(I=1),S=i.Dot(u,a),S=Math.min(1,Math.max(-1,S)),p=Math.acos(S)*I,i.Dot(a,m)<0&&(p=Math.PI+p,a=a.scaleInPlace(-1),h=h.scaleInPlace(-1),D++);var v,g;z=0,M=0,w=0,I=-1,t.Tools.WithinEpsilon(l.z,0,t.Engine.Epsilon)?z=1:(d=a.z/a.x,z=-d*Math.sqrt(1/(1+d*d)),w=Math.sqrt(1/(1+d*d))),v=new i(z,M,w),v.normalize(),g=i.Cross(v,a),g.normalize(),e=i.Cross(l,v),e.normalize(),i.Dot(a,e)<0&&(I=1),S=i.Dot(l,v),S=Math.min(1,Math.max(-1,S)),c=Math.acos(S)*I,i.Dot(g,x)<0&&(c=Math.PI+c,g=g.scaleInPlace(-1),v=v.scaleInPlace(-1),D++),I=-1,e=i.Cross(m,a),e.normalize(),i.Dot(e,x)<0&&(I=1),S=i.Dot(a,m),S=Math.min(1,Math.max(-1,S)),y=-Math.acos(S)*I,0>S&&2>D&&(y=Math.PI+y),s.x=c,s.y=y,s.z=p},i}();t.Vector3=r;var s=function(){function i(t,i,o,n){this.x=t,this.y=i,this.z=o,this.w=n}return i.prototype.toString=function(){return\"{X: \"+this.x+\" Y:\"+this.y+\" Z:\"+this.z+\"W:\"+this.w+\"}\"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,t[i+3]=this.w,this},i.prototype.addInPlace=function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},i.prototype.addToRef=function(t,i){return i.x=this.x+t.x,i.y=this.y+t.y,i.z=this.z+t.z,i.w=this.w+t.w,this},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},i.prototype.subtractToRef=function(t,i){return i.x=this.x-t.x,i.y=this.y-t.y,i.z=this.z-t.z,i.w=this.w-t.w,this},i.prototype.subtractFromFloats=function(t,o,n,r){return new i(this.x-t,this.y-o,this.z-n,this.w-r)},i.prototype.subtractFromFloatsToRef=function(t,i,o,n,r){return r.x=this.x-t,r.y=this.y-i,r.z=this.z-o,r.w=this.w-n,this},i.prototype.negate=function(){return new i(-this.x,-this.y,-this.z,-this.w)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t,this.z*t,this.w*t)},i.prototype.scaleToRef=function(t,i){i.x=this.x*t,i.y=this.y*t,i.z=this.z*t,i.w=this.w*t},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z&&this.w===t.w},i.prototype.equalsWithEpsilon=function(i,o){return void 0===o&&(o=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,o)&&t.Tools.WithinEpsilon(this.y,i.y,o)&&t.Tools.WithinEpsilon(this.z,i.z,o)&&t.Tools.WithinEpsilon(this.w,i.w,o)},i.prototype.equalsToFloats=function(t,i,o,n){return this.x===t&&this.y===i&&this.z===o&&this.w===n},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y,this.z*t.z,this.w*t.w)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,i.z=this.z*t.z,i.w=this.w*t.w,this},i.prototype.multiplyByFloats=function(t,o,n,r){return new i(this.x*t,this.y*o,this.z*n,this.w*r)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y,this.z/t.z,this.w/t.w)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,i.z=this.z/t.z,i.w=this.w/t.w,this},i.prototype.MinimizeInPlace=function(t){return t.x<this.x&&(this.x=t.x),t.y<this.y&&(this.y=t.y),t.z<this.z&&(this.z=t.z),t.w<this.w&&(this.w=t.w),this},i.prototype.MaximizeInPlace=function(t){return t.x>this.x&&(this.x=t.x),t.y>this.y&&(this.y=t.y),t.z>this.z&&(this.z=t.z),t.w>this.w&&(this.w=t.w),this},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},i.prototype.normalize=function(){var t=this.length();if(0===t)return this;var i=1/t;return this.x*=i,this.y*=i,this.z*=i,this.w*=i,this},i.prototype.clone=function(){return new i(this.x,this.y,this.z,this.w)},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},i.prototype.copyFromFloats=function(t,i,o,n){return this.x=t,this.y=i,this.z=o,this.w=n,this},i.FromArray=function(t,o){return o||(o=0),new i(t[o],t[o+1],t[o+2],t[o+3])},i.FromArrayToRef=function(t,i,o){o.x=t[i],o.y=t[i+1],o.z=t[i+2],o.w=t[i+3]},i.FromFloatArrayToRef=function(t,i,o){o.x=t[i],o.y=t[i+1],o.z=t[i+2],o.w=t[i+3]},i.FromFloatsToRef=function(t,i,o,n,r){r.x=t,r.y=i,r.z=o,r.w=n},i.Zero=function(){return new i(0,0,0,0)},i.Normalize=function(t){var o=i.Zero();return i.NormalizeToRef(t,o),o},i.NormalizeToRef=function(t,i){i.copyFrom(t),i.normalize()},i.Minimize=function(t,i){var o=t.clone();return o.MinimizeInPlace(i),o},i.Maximize=function(t,i){var o=t.clone();return o.MaximizeInPlace(i),o},i.Distance=function(t,o){return Math.sqrt(i.DistanceSquared(t,o))},i.DistanceSquared=function(t,i){var o=t.x-i.x,n=t.y-i.y,r=t.z-i.z,s=t.w-i.w;return o*o+n*n+r*r+s*s},i.Center=function(t,i){var o=t.add(i);return o.scaleInPlace(.5),o},i}();t.Vector4=s;var e=function(){function t(t,i,o,n){void 0===t&&(t=0),void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=1),this.x=t,this.y=i,this.z=o,this.w=n}return t.prototype.toString=function(){return\"{X: \"+this.x+\" Y:\"+this.y+\" Z:\"+this.z+\" W:\"+this.w+\"}\"},t.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},t.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z&&this.w===t.w},t.prototype.clone=function(){return new t(this.x,this.y,this.z,this.w)},t.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},t.prototype.copyFromFloats=function(t,i,o,n){return this.x=t,this.y=i,this.z=o,this.w=n,this},t.prototype.add=function(i){return new t(this.x+i.x,this.y+i.y,this.z+i.z,this.w+i.w)},t.prototype.subtract=function(i){return new t(this.x-i.x,this.y-i.y,this.z-i.z,this.w-i.w)},t.prototype.scale=function(i){return new t(this.x*i,this.y*i,this.z*i,this.w*i)},t.prototype.multiply=function(i){var o=new t(0,0,0,1);return this.multiplyToRef(i,o),o},t.prototype.multiplyToRef=function(t,i){var o=this.x*t.w+this.y*t.z-this.z*t.y+this.w*t.x,n=-this.x*t.z+this.y*t.w+this.z*t.x+this.w*t.y,r=this.x*t.y-this.y*t.x+this.z*t.w+this.w*t.z,s=-this.x*t.x-this.y*t.y-this.z*t.z+this.w*t.w;return i.copyFromFloats(o,n,r,s),this},t.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},t.prototype.normalize=function(){var t=1/this.length();return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},t.prototype.toEulerAngles=function(){var t=r.Zero();return this.toEulerAnglesToRef(t),t},t.prototype.toEulerAnglesToRef=function(t){var i=this.x,o=this.y,n=this.z,r=this.w,s=i*o,e=i*n,a=r*o,h=r*n,u=r*i,l=o*n,m=i*i,f=o*o,x=m+f;return 0!==x&&1!==x?(t.x=Math.atan2(e+a,u-l),t.y=Math.acos(1-2*x),t.z=Math.atan2(e-a,u+l)):0===x?(t.x=0,t.y=0,t.z=Math.atan2(s-h,.5-f-n*n)):(t.x=Math.atan2(s-h,.5-f-n*n),t.y=Math.PI,t.z=0),this},t.prototype.toRotationMatrix=function(t){var i=this.x*this.x,o=this.y*this.y,n=this.z*this.z,r=this.x*this.y,s=this.z*this.w,e=this.z*this.x,a=this.y*this.w,h=this.y*this.z,u=this.x*this.w;return t.m[0]=1-2*(o+n),t.m[1]=2*(r+s),t.m[2]=2*(e-a),t.m[3]=0,t.m[4]=2*(r-s),t.m[5]=1-2*(n+i),t.m[6]=2*(h+u),t.m[7]=0,t.m[8]=2*(e+a),t.m[9]=2*(h-u),t.m[10]=1-2*(o+i),t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t.m[15]=1,this},t.prototype.fromRotationMatrix=function(i){return t.FromRotationMatrixToRef(i,this),this},t.FromRotationMatrix=function(i){var o=new t;return t.FromRotationMatrixToRef(i,o),o},t.FromRotationMatrixToRef=function(t,i){var o,n=t.m,r=n[0],s=n[4],e=n[8],a=n[1],h=n[5],u=n[9],l=n[2],m=n[6],f=n[10],x=r+h+f;x>0?(o=.5/Math.sqrt(x+1),i.w=.25/o,i.x=(m-u)*o,i.y=(e-l)*o,i.z=(a-s)*o):r>h&&r>f?(o=2*Math.sqrt(1+r-h-f),i.w=(m-u)/o,i.x=.25*o,i.y=(s+a)/o,i.z=(e+l)/o):h>f?(o=2*Math.sqrt(1+h-r-f),i.w=(e-l)/o,i.x=(s+a)/o,i.y=.25*o,i.z=(u+m)/o):(o=2*Math.sqrt(1+f-r-h),i.w=(a-s)/o,i.x=(e+l)/o,i.y=(u+m)/o,i.z=.25*o)},t.Inverse=function(i){return new t(-i.x,-i.y,-i.z,i.w)},t.Identity=function(){return new t(0,0,0,1)},t.RotationAxis=function(i,o){var n=new t,r=Math.sin(o/2);return i.normalize(),n.w=Math.cos(o/2),n.x=i.x*r,n.y=i.y*r,n.z=i.z*r,n},t.FromArray=function(i,o){return o||(o=0),new t(i[o],i[o+1],i[o+2],i[o+3])},t.RotationYawPitchRoll=function(i,o,n){var r=new t;return t.RotationYawPitchRollToRef(i,o,n,r),r},t.RotationYawPitchRollToRef=function(t,i,o,n){var r=.5*o,s=.5*i,e=.5*t,a=Math.sin(r),h=Math.cos(r),u=Math.sin(s),l=Math.cos(s),m=Math.sin(e),f=Math.cos(e);n.x=f*u*h+m*l*a,n.y=m*l*h-f*u*a,n.z=f*l*a-m*u*h,n.w=f*l*h+m*u*a},t.RotationAlphaBetaGamma=function(i,o,n){var r=new t;return t.RotationAlphaBetaGammaToRef(i,o,n,r),r},t.RotationAlphaBetaGammaToRef=function(t,i,o,n){var r=.5*(o+t),s=.5*(o-t),e=.5*i;n.x=Math.cos(s)*Math.sin(e),n.y=Math.sin(s)*Math.sin(e),n.z=Math.sin(r)*Math.cos(e),n.w=Math.cos(r)*Math.cos(e)},t.Slerp=function(i,o,n){var r,s,e=n,a=i.x*o.x+i.y*o.y+i.z*o.z+i.w*o.w,h=!1;if(0>a&&(h=!0,a=-a),a>.999999)s=1-e,r=h?-e:e;else{var u=Math.acos(a),l=1/Math.sin(u);s=Math.sin((1-e)*u)*l,r=h?-Math.sin(e*u)*l:Math.sin(e*u)*l}return new t(s*i.x+r*o.x,s*i.y+r*o.y,s*i.z+r*o.z,s*i.w+r*o.w)},t}();t.Quaternion=e;var a=function(){function i(){this.m=new Float32Array(16)}return i.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},i.prototype.determinant=function(){var t=this.m[10]*this.m[15]-this.m[11]*this.m[14],i=this.m[9]*this.m[15]-this.m[11]*this.m[13],o=this.m[9]*this.m[14]-this.m[10]*this.m[13],n=this.m[8]*this.m[15]-this.m[11]*this.m[12],r=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*t-this.m[6]*i+this.m[7]*o)-this.m[1]*(this.m[4]*t-this.m[6]*n+this.m[7]*r)+this.m[2]*(this.m[4]*i-this.m[5]*n+this.m[7]*s)-this.m[3]*(this.m[4]*o-this.m[5]*r+this.m[6]*s)},i.prototype.toArray=function(){return this.m},i.prototype.asArray=function(){return this.toArray()},i.prototype.invert=function(){return this.invertToRef(this),this},i.prototype.reset=function(){for(var t=0;16>t;t++)this.m[t]=0;return this},i.prototype.add=function(t){var o=new i;return this.addToRef(t,o),o},i.prototype.addToRef=function(t,i){for(var o=0;16>o;o++)i.m[o]=this.m[o]+t.m[o];return this},i.prototype.addToSelf=function(t){for(var i=0;16>i;i++)this.m[i]+=t.m[i];return this},i.prototype.invertToRef=function(t){var i=this.m[0],o=this.m[1],n=this.m[2],r=this.m[3],s=this.m[4],e=this.m[5],a=this.m[6],h=this.m[7],u=this.m[8],l=this.m[9],m=this.m[10],f=this.m[11],x=this.m[12],y=this.m[13],c=this.m[14],p=this.m[15],z=m*p-f*c,M=l*p-f*y,w=l*c-m*y,d=u*p-f*x,I=u*c-m*x,D=u*y-l*x,S=e*z-a*M+h*w,v=-(s*z-a*d+h*I),g=s*M-e*d+h*D,T=-(s*w-e*I+a*D),R=1/(i*S+o*v+n*g+r*T),_=a*p-h*c,b=e*p-h*y,F=e*c-a*y,A=s*p-h*x,P=s*c-a*x,C=s*y-e*x,E=a*f-h*m,L=e*f-h*l,q=e*m-a*l,Z=s*f-h*u,H=s*m-a*u,W=s*l-e*u;return t.m[0]=S*R,t.m[4]=v*R,t.m[8]=g*R,t.m[12]=T*R,t.m[1]=-(o*z-n*M+r*w)*R,t.m[5]=(i*z-n*d+r*I)*R,t.m[9]=-(i*M-o*d+r*D)*R,t.m[13]=(i*w-o*I+n*D)*R,t.m[2]=(o*_-n*b+r*F)*R,t.m[6]=-(i*_-n*A+r*P)*R,t.m[10]=(i*b-o*A+r*C)*R,t.m[14]=-(i*F-o*P+n*C)*R,t.m[3]=-(o*E-n*L+r*q)*R,t.m[7]=(i*E-n*Z+r*H)*R,t.m[11]=-(i*L-o*Z+r*W)*R,t.m[15]=(i*q-o*H+n*W)*R,this},i.prototype.invertToRefSIMD=function(t){var i,o,n,r,s,e,a,h,u,l,m=this.m,f=t.m,x=SIMD.float32x4.load(m,0),y=SIMD.float32x4.load(m,4),c=SIMD.float32x4.load(m,8),p=SIMD.float32x4.load(m,12);return s=SIMD.float32x4.shuffle(x,y,0,1,4,5),o=SIMD.float32x4.shuffle(c,p,0,1,4,5),i=SIMD.float32x4.shuffle(s,o,0,2,4,6),o=SIMD.float32x4.shuffle(o,s,1,3,5,7),s=SIMD.float32x4.shuffle(x,y,2,3,6,7),r=SIMD.float32x4.shuffle(c,p,2,3,6,7),n=SIMD.float32x4.shuffle(s,r,0,2,4,6),r=SIMD.float32x4.shuffle(r,s,1,3,5,7),s=SIMD.float32x4.mul(n,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),e=SIMD.float32x4.mul(o,s),a=SIMD.float32x4.mul(i,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),e=SIMD.float32x4.sub(SIMD.float32x4.mul(o,s),e),a=SIMD.float32x4.sub(SIMD.float32x4.mul(i,s),a),a=SIMD.float32x4.swizzle(a,2,3,0,1),s=SIMD.float32x4.mul(o,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),e=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),e),u=SIMD.float32x4.mul(i,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),e=SIMD.float32x4.sub(e,SIMD.float32x4.mul(r,s)),u=SIMD.float32x4.sub(SIMD.float32x4.mul(i,s),u),u=SIMD.float32x4.swizzle(u,2,3,0,1),s=SIMD.float32x4.mul(SIMD.float32x4.swizzle(o,2,3,0,1),r),s=SIMD.float32x4.swizzle(s,1,0,3,2),n=SIMD.float32x4.swizzle(n,2,3,0,1),e=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),e),h=SIMD.float32x4.mul(i,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),e=SIMD.float32x4.sub(e,SIMD.float32x4.mul(n,s)),h=SIMD.float32x4.sub(SIMD.float32x4.mul(i,s),h),h=SIMD.float32x4.swizzle(h,2,3,0,1),s=SIMD.float32x4.mul(i,o),s=SIMD.float32x4.swizzle(s,1,0,3,2),h=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),h),u=SIMD.float32x4.sub(SIMD.float32x4.mul(n,s),u),s=SIMD.float32x4.swizzle(s,2,3,0,1),h=SIMD.float32x4.sub(SIMD.float32x4.mul(r,s),h),u=SIMD.float32x4.sub(u,SIMD.float32x4.mul(n,s)),s=SIMD.float32x4.mul(i,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(n,s)),h=SIMD.float32x4.add(SIMD.float32x4.mul(o,s),h),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),a),h=SIMD.float32x4.sub(h,SIMD.float32x4.mul(o,s)),s=SIMD.float32x4.mul(i,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),a),u=SIMD.float32x4.sub(u,SIMD.float32x4.mul(o,s)),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(r,s)),u=SIMD.float32x4.add(SIMD.float32x4.mul(o,s),u),l=SIMD.float32x4.mul(i,e),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,2,3,0,1),l),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,1,0,3,2),l),s=SIMD.float32x4.reciprocalApproximation(l),l=SIMD.float32x4.sub(SIMD.float32x4.add(s,s),SIMD.float32x4.mul(l,SIMD.float32x4.mul(s,s))),l=SIMD.float32x4.swizzle(l,0,0,0,0),e=SIMD.float32x4.mul(l,e),a=SIMD.float32x4.mul(l,a),h=SIMD.float32x4.mul(l,h),u=SIMD.float32x4.mul(l,u),SIMD.float32x4.store(f,0,e),SIMD.float32x4.store(f,4,a),SIMD.float32x4.store(f,8,h),SIMD.float32x4.store(f,12,u),this},i.prototype.setTranslation=function(t){return this.m[12]=t.x,this.m[13]=t.y,this.m[14]=t.z,this},i.prototype.multiply=function(t){var o=new i;return this.multiplyToRef(t,o),o},i.prototype.copyFrom=function(t){for(var i=0;16>i;i++)this.m[i]=t.m[i];return this},i.prototype.copyToArray=function(t,i){void 0===i&&(i=0);for(var o=0;16>o;o++)t[i+o]=this.m[o];return this},i.prototype.multiplyToRef=function(t,i){return this.multiplyToArray(t,i.m,0),this},i.prototype.multiplyToArray=function(t,i,o){var n=this.m[0],r=this.m[1],s=this.m[2],e=this.m[3],a=this.m[4],h=this.m[5],u=this.m[6],l=this.m[7],m=this.m[8],f=this.m[9],x=this.m[10],y=this.m[11],c=this.m[12],p=this.m[13],z=this.m[14],M=this.m[15],w=t.m[0],d=t.m[1],I=t.m[2],D=t.m[3],S=t.m[4],v=t.m[5],g=t.m[6],T=t.m[7],R=t.m[8],_=t.m[9],b=t.m[10],F=t.m[11],A=t.m[12],P=t.m[13],C=t.m[14],E=t.m[15];return i[o]=n*w+r*S+s*R+e*A,i[o+1]=n*d+r*v+s*_+e*P,i[o+2]=n*I+r*g+s*b+e*C,i[o+3]=n*D+r*T+s*F+e*E,i[o+4]=a*w+h*S+u*R+l*A,i[o+5]=a*d+h*v+u*_+l*P,i[o+6]=a*I+h*g+u*b+l*C,i[o+7]=a*D+h*T+u*F+l*E,i[o+8]=m*w+f*S+x*R+y*A,i[o+9]=m*d+f*v+x*_+y*P,i[o+10]=m*I+f*g+x*b+y*C,i[o+11]=m*D+f*T+x*F+y*E,i[o+12]=c*w+p*S+z*R+M*A,i[o+13]=c*d+p*v+z*_+M*P,i[o+14]=c*I+p*g+z*b+M*C,i[o+15]=c*D+p*T+z*F+M*E,this},i.prototype.multiplyToArraySIMD=function(t,i,o){void 0===o&&(o=0);var n=this.m,r=t.m,s=SIMD.float32x4.load(r,0),e=SIMD.float32x4.load(r,4),a=SIMD.float32x4.load(r,8),h=SIMD.float32x4.load(r,12),u=SIMD.float32x4.load(n,0);SIMD.float32x4.store(i,o+0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,1,1,1,1),e),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,3,3,3,3),h)))));\n\nvar l=SIMD.float32x4.load(n,4);SIMD.float32x4.store(i,o+4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,1,1,1),e),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,3,3,3,3),h)))));var m=SIMD.float32x4.load(n,8);SIMD.float32x4.store(i,o+8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(m,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(m,1,1,1,1),e),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(m,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(m,3,3,3,3),h)))));var f=SIMD.float32x4.load(n,12);SIMD.float32x4.store(i,o+12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f,1,1,1,1),e),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(f,3,3,3,3),h)))))},i.prototype.equals=function(t){return t&&this.m[0]===t.m[0]&&this.m[1]===t.m[1]&&this.m[2]===t.m[2]&&this.m[3]===t.m[3]&&this.m[4]===t.m[4]&&this.m[5]===t.m[5]&&this.m[6]===t.m[6]&&this.m[7]===t.m[7]&&this.m[8]===t.m[8]&&this.m[9]===t.m[9]&&this.m[10]===t.m[10]&&this.m[11]===t.m[11]&&this.m[12]===t.m[12]&&this.m[13]===t.m[13]&&this.m[14]===t.m[14]&&this.m[15]===t.m[15]},i.prototype.clone=function(){return i.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},i.prototype.decompose=function(o,n,r){r.x=this.m[12],r.y=this.m[13],r.z=this.m[14];var s=t.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,a=t.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,h=t.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(o.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),o.y=a*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),o.z=h*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===o.x||0===o.y||0===o.z)return n.x=0,n.y=0,n.z=0,n.w=1,!1;var u=i.FromValues(this.m[0]/o.x,this.m[1]/o.x,this.m[2]/o.x,0,this.m[4]/o.y,this.m[5]/o.y,this.m[6]/o.y,0,this.m[8]/o.z,this.m[9]/o.z,this.m[10]/o.z,0,0,0,0,1);return e.FromRotationMatrixToRef(u,n),!0},i.FromArray=function(t,o){var n=new i;return o||(o=0),i.FromArrayToRef(t,o,n),n},i.FromArrayToRef=function(t,i,o){for(var n=0;16>n;n++)o.m[n]=t[n+i]},i.FromFloat32ArrayToRefScaled=function(t,i,o,n){for(var r=0;16>r;r++)n.m[r]=t[r+i]*o},i.FromValuesToRef=function(t,i,o,n,r,s,e,a,h,u,l,m,f,x,y,c,p){p.m[0]=t,p.m[1]=i,p.m[2]=o,p.m[3]=n,p.m[4]=r,p.m[5]=s,p.m[6]=e,p.m[7]=a,p.m[8]=h,p.m[9]=u,p.m[10]=l,p.m[11]=m,p.m[12]=f,p.m[13]=x,p.m[14]=y,p.m[15]=c},i.FromValues=function(t,o,n,r,s,e,a,h,u,l,m,f,x,y,c,p){var z=new i;return z.m[0]=t,z.m[1]=o,z.m[2]=n,z.m[3]=r,z.m[4]=s,z.m[5]=e,z.m[6]=a,z.m[7]=h,z.m[8]=u,z.m[9]=l,z.m[10]=m,z.m[11]=f,z.m[12]=x,z.m[13]=y,z.m[14]=c,z.m[15]=p,z},i.Compose=function(t,o,n){var r=i.FromValues(t.x,0,0,0,0,t.y,0,0,0,0,t.z,0,0,0,0,1),s=i.Identity();return o.toRotationMatrix(s),r=r.multiply(s),r.setTranslation(n),r},i.Identity=function(){return i.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},i.IdentityToRef=function(t){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,t)},i.Zero=function(){return i.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},i.RotationX=function(t){var o=new i;return i.RotationXToRef(t,o),o},i.Invert=function(t){var o=new i;return t.invertToRef(o),o},i.RotationXToRef=function(t,i){var o=Math.sin(t),n=Math.cos(t);i.m[0]=1,i.m[15]=1,i.m[5]=n,i.m[10]=n,i.m[9]=-o,i.m[6]=o,i.m[1]=0,i.m[2]=0,i.m[3]=0,i.m[4]=0,i.m[7]=0,i.m[8]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationY=function(t){var o=new i;return i.RotationYToRef(t,o),o},i.RotationYToRef=function(t,i){var o=Math.sin(t),n=Math.cos(t);i.m[5]=1,i.m[15]=1,i.m[0]=n,i.m[2]=-o,i.m[8]=o,i.m[10]=n,i.m[1]=0,i.m[3]=0,i.m[4]=0,i.m[6]=0,i.m[7]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationZ=function(t){var o=new i;return i.RotationZToRef(t,o),o},i.RotationZToRef=function(t,i){var o=Math.sin(t),n=Math.cos(t);i.m[10]=1,i.m[15]=1,i.m[0]=n,i.m[1]=o,i.m[4]=-o,i.m[5]=n,i.m[2]=0,i.m[3]=0,i.m[6]=0,i.m[7]=0,i.m[8]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationAxis=function(t,o){var n=i.Zero();return i.RotationAxisToRef(t,o,n),n},i.RotationAxisToRef=function(t,i,o){var n=Math.sin(-i),r=Math.cos(-i),s=1-r;t.normalize(),o.m[0]=t.x*t.x*s+r,o.m[1]=t.x*t.y*s-t.z*n,o.m[2]=t.x*t.z*s+t.y*n,o.m[3]=0,o.m[4]=t.y*t.x*s+t.z*n,o.m[5]=t.y*t.y*s+r,o.m[6]=t.y*t.z*s-t.x*n,o.m[7]=0,o.m[8]=t.z*t.x*s-t.y*n,o.m[9]=t.z*t.y*s+t.x*n,o.m[10]=t.z*t.z*s+r,o.m[11]=0,o.m[15]=1},i.RotationYawPitchRoll=function(t,o,n){var r=new i;return i.RotationYawPitchRollToRef(t,o,n,r),r},i.RotationYawPitchRollToRef=function(t,i,o,n){e.RotationYawPitchRollToRef(t,i,o,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(n)},i.Scaling=function(t,o,n){var r=i.Zero();return i.ScalingToRef(t,o,n,r),r},i.ScalingToRef=function(t,i,o,n){n.m[0]=t,n.m[1]=0,n.m[2]=0,n.m[3]=0,n.m[4]=0,n.m[5]=i,n.m[6]=0,n.m[7]=0,n.m[8]=0,n.m[9]=0,n.m[10]=o,n.m[11]=0,n.m[12]=0,n.m[13]=0,n.m[14]=0,n.m[15]=1},i.Translation=function(t,o,n){var r=i.Identity();return i.TranslationToRef(t,o,n,r),r},i.TranslationToRef=function(t,o,n,r){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,t,o,n,1,r)},i.LookAtLH=function(t,o,n){var r=i.Zero();return i.LookAtLHToRef(t,o,n,r),r},i.LookAtLHToRef=function(t,o,n,s){o.subtractToRef(t,this._zAxis),this._zAxis.normalize(),r.CrossToRef(n,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),r.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var e=-r.Dot(this._xAxis,t),a=-r.Dot(this._yAxis,t),h=-r.Dot(this._zAxis,t);return i.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,e,a,h,1,s)},i.LookAtLHToRefSIMD=function(t,i,o,n){var r=n.m,s=SIMD.float32x4(i.x,i.y,i.z,0),e=SIMD.float32x4(t.x,t.y,t.z,0),a=SIMD.float32x4(o.x,o.y,o.z,0),h=SIMD.float32x4.sub(s,e),u=SIMD.float32x4.mul(h,h);u=SIMD.float32x4.add(u,SIMD.float32x4.add(SIMD.float32x4.swizzle(u,1,2,0,3),SIMD.float32x4.swizzle(u,2,0,1,3))),h=SIMD.float32x4.mul(h,SIMD.float32x4.reciprocalSqrtApproximation(u)),u=SIMD.float32x4.mul(a,a),u=SIMD.float32x4.add(u,SIMD.float32x4.add(SIMD.float32x4.swizzle(u,1,2,0,3),SIMD.float32x4.swizzle(u,2,0,1,3))),a=SIMD.float32x4.mul(a,SIMD.float32x4.reciprocalSqrtApproximation(u));var l=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,1,2,0,3),SIMD.float32x4.swizzle(a,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,2,0,1,3),SIMD.float32x4.swizzle(a,1,2,0,3)));u=SIMD.float32x4.mul(l,l),u=SIMD.float32x4.add(u,SIMD.float32x4.add(SIMD.float32x4.swizzle(u,1,2,0,3),SIMD.float32x4.swizzle(u,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(u));var m=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,2,0,3),SIMD.float32x4.swizzle(h,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,0,1,3),SIMD.float32x4.swizzle(h,1,2,0,3)));u=SIMD.float32x4.mul(l,l),u=SIMD.float32x4.add(u,SIMD.float32x4.add(SIMD.float32x4.swizzle(u,1,2,0,3),SIMD.float32x4.swizzle(u,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(u));var f=SIMD.float32x4.splat(0);l=SIMD.float32x4.neg(l);var x=SIMD.float32x4.shuffle(l,m,0,1,4,5),y=SIMD.float32x4.shuffle(h,f,0,1,4,5),c=SIMD.float32x4.shuffle(x,y,0,2,4,6),p=SIMD.float32x4.shuffle(x,y,1,3,5,7);x=SIMD.float32x4.shuffle(l,m,2,3,6,7),y=SIMD.float32x4.shuffle(h,f,2,3,6,7);var z=SIMD.float32x4.shuffle(x,y,0,2,4,6),M=SIMD.float32x4(0,0,0,1),w=SIMD.float32x4(1,0,0,0),d=SIMD.float32x4(0,1,0,0),I=SIMD.float32x4(0,0,1,0),D=SIMD.float32x4.neg(e);D=SIMD.float32x4.withW(D,1),SIMD.float32x4.store(r,0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(w,0,0,0,0),c),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(w,1,1,1,1),p),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(w,2,2,2,2),z),SIMD.float32x4.mul(SIMD.float32x4.swizzle(w,3,3,3,3),M))))),SIMD.float32x4.store(r,4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,0,0,0,0),c),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,1,1,1,1),p),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,2,2,2,2),z),SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,3,3,3,3),M))))),SIMD.float32x4.store(r,8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(I,0,0,0,0),c),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(I,1,1,1,1),p),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(I,2,2,2,2),z),SIMD.float32x4.mul(SIMD.float32x4.swizzle(I,3,3,3,3),M))))),SIMD.float32x4.store(r,12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(D,0,0,0,0),c),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(D,1,1,1,1),p),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(D,2,2,2,2),z),SIMD.float32x4.mul(SIMD.float32x4.swizzle(D,3,3,3,3),M)))))},i.OrthoLH=function(t,o,n,r){var s=i.Zero();return i.OrthoLHToRef(t,o,n,r,s),s},i.OrthoLHToRef=function(t,o,n,r,s){var e=2/t,a=2/o,h=1/(r-n),u=n/(n-r);i.FromValuesToRef(e,0,0,0,0,a,0,0,0,0,h,0,0,0,u,1,s)},i.OrthoOffCenterLH=function(t,o,n,r,s,e){var a=i.Zero();return i.OrthoOffCenterLHToRef(t,o,n,r,s,e,a),a},i.OrthoOffCenterLHToRef=function(t,i,o,n,r,s,e){e.m[0]=2/(i-t),e.m[1]=e.m[2]=e.m[3]=0,e.m[5]=2/(n-o),e.m[4]=e.m[6]=e.m[7]=0,e.m[10]=-1/(r-s),e.m[8]=e.m[9]=e.m[11]=0,e.m[12]=(t+i)/(t-i),e.m[13]=(n+o)/(o-n),e.m[14]=r/(r-s),e.m[15]=1},i.PerspectiveLH=function(t,o,n,r){var s=i.Zero();return s.m[0]=2*n/t,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*n/o,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-r/(n-r),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=n*r/(n-r),s},i.PerspectiveFovLH=function(t,o,n,r){var s=i.Zero();return i.PerspectiveFovLHToRef(t,o,n,r,s),s},i.PerspectiveFovLHToRef=function(i,o,n,r,s,e){void 0===e&&(e=t.Camera.FOVMODE_VERTICAL_FIXED);var a=1/Math.tan(.5*i),h=e===t.Camera.FOVMODE_VERTICAL_FIXED;s.m[0]=h?a/o:a,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=h?a:a*o,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-r/(n-r),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=n*r/(n-r)},i.GetFinalMatrix=function(t,o,n,r,s,e){var a=t.width,h=t.height,u=t.x,l=t.y,m=i.FromValues(a/2,0,0,0,0,-h/2,0,0,0,0,e-s,0,u+a/2,h/2+l,s,1);return o.multiply(n).multiply(r).multiply(m)},i.GetAsMatrix2x2=function(t){return new Float32Array([t.m[0],t.m[1],t.m[4],t.m[5]])},i.GetAsMatrix3x3=function(t){return new Float32Array([t.m[0],t.m[1],t.m[2],t.m[4],t.m[5],t.m[6],t.m[8],t.m[9],t.m[10]])},i.Transpose=function(t){var o=new i;return o.m[0]=t.m[0],o.m[1]=t.m[4],o.m[2]=t.m[8],o.m[3]=t.m[12],o.m[4]=t.m[1],o.m[5]=t.m[5],o.m[6]=t.m[9],o.m[7]=t.m[13],o.m[8]=t.m[2],o.m[9]=t.m[6],o.m[10]=t.m[10],o.m[11]=t.m[14],o.m[12]=t.m[3],o.m[13]=t.m[7],o.m[14]=t.m[11],o.m[15]=t.m[15],o},i.Reflection=function(t){var o=new i;return i.ReflectionToRef(t,o),o},i.ReflectionToRef=function(t,i){t.normalize();var o=t.normal.x,n=t.normal.y,r=t.normal.z,s=-2*o,e=-2*n,a=-2*r;i.m[0]=s*o+1,i.m[1]=e*o,i.m[2]=a*o,i.m[3]=0,i.m[4]=s*n,i.m[5]=e*n+1,i.m[6]=a*n,i.m[7]=0,i.m[8]=s*r,i.m[9]=e*r,i.m[10]=a*r+1,i.m[11]=0,i.m[12]=s*t.d,i.m[13]=e*t.d,i.m[14]=a*t.d,i.m[15]=1},i._tempQuaternion=new e,i._xAxis=r.Zero(),i._yAxis=r.Zero(),i._zAxis=r.Zero(),i}();t.Matrix=a;var h=function(){function t(t,i,o,n){this.normal=new r(t,i,o),this.d=n}return t.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},t.prototype.clone=function(){return new t(this.normal.x,this.normal.y,this.normal.z,this.d)},t.prototype.normalize=function(){var t=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),i=0;return 0!==t&&(i=1/t),this.normal.x*=i,this.normal.y*=i,this.normal.z*=i,this.d*=i,this},t.prototype.transform=function(i){var o=a.Transpose(i),n=this.normal.x,r=this.normal.y,s=this.normal.z,e=this.d,h=n*o.m[0]+r*o.m[1]+s*o.m[2]+e*o.m[3],u=n*o.m[4]+r*o.m[5]+s*o.m[6]+e*o.m[7],l=n*o.m[8]+r*o.m[9]+s*o.m[10]+e*o.m[11],m=n*o.m[12]+r*o.m[13]+s*o.m[14]+e*o.m[15];return new t(h,u,l,m)},t.prototype.dotCoordinate=function(t){return this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z+this.d},t.prototype.copyFromPoints=function(t,i,o){var n,r=i.x-t.x,s=i.y-t.y,e=i.z-t.z,a=o.x-t.x,h=o.y-t.y,u=o.z-t.z,l=s*u-e*h,m=e*a-r*u,f=r*h-s*a,x=Math.sqrt(l*l+m*m+f*f);return n=0!==x?1/x:0,this.normal.x=l*n,this.normal.y=m*n,this.normal.z=f*n,this.d=-(this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z),this},t.prototype.isFrontFacingTo=function(t,i){var o=r.Dot(this.normal,t);return i>=o},t.prototype.signedDistanceTo=function(t){return r.Dot(t,this.normal)+this.d},t.FromArray=function(i){return new t(i[0],i[1],i[2],i[3])},t.FromPoints=function(i,o,n){var r=new t(0,0,0,0);return r.copyFromPoints(i,o,n),r},t.FromPositionAndNormal=function(i,o){var n=new t(0,0,0,0);return o.normalize(),n.normal=o,n.d=-(o.x*i.x+o.y*i.y+o.z*i.z),n},t.SignedDistanceToPlaneFromPositionAndNormal=function(t,i,o){var n=-(i.x*t.x+i.y*t.y+i.z*t.z);return r.Dot(o,i)+n},t}();t.Plane=h;var u=function(){function t(t,i,o,n){this.x=t,this.y=i,this.width=o,this.height=n}return t.prototype.toGlobal=function(i){var o=i.getRenderWidth(),n=i.getRenderHeight();return new t(this.x*o,this.y*n,this.width*o,this.height*n)},t}();t.Viewport=u;var l=function(){function t(){}return t.GetPlanes=function(i){for(var o=[],n=0;6>n;n++)o.push(new h(0,0,0,0));return t.GetPlanesToRef(i,o),o},t.GetPlanesToRef=function(t,i){i[0].normal.x=t.m[3]+t.m[2],i[0].normal.y=t.m[7]+t.m[6],i[0].normal.z=t.m[11]+t.m[10],i[0].d=t.m[15]+t.m[14],i[0].normalize(),i[1].normal.x=t.m[3]-t.m[2],i[1].normal.y=t.m[7]-t.m[6],i[1].normal.z=t.m[11]-t.m[10],i[1].d=t.m[15]-t.m[14],i[1].normalize(),i[2].normal.x=t.m[3]+t.m[0],i[2].normal.y=t.m[7]+t.m[4],i[2].normal.z=t.m[11]+t.m[8],i[2].d=t.m[15]+t.m[12],i[2].normalize(),i[3].normal.x=t.m[3]-t.m[0],i[3].normal.y=t.m[7]-t.m[4],i[3].normal.z=t.m[11]-t.m[8],i[3].d=t.m[15]-t.m[12],i[3].normalize(),i[4].normal.x=t.m[3]-t.m[1],i[4].normal.y=t.m[7]-t.m[5],i[4].normal.z=t.m[11]-t.m[9],i[4].d=t.m[15]-t.m[13],i[4].normalize(),i[5].normal.x=t.m[3]+t.m[1],i[5].normal.y=t.m[7]+t.m[5],i[5].normal.z=t.m[11]+t.m[9],i[5].d=t.m[15]+t.m[13],i[5].normalize()},t}();t.Frustum=l;var m=function(){function i(t,i,o){void 0===o&&(o=Number.MAX_VALUE),this.origin=t,this.direction=i,this.length=o}return i.prototype.intersectsBoxMinMax=function(t,i){var o,n,r,s,e=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.x<t.x||this.origin.x>i.x)return!1}else if(o=1/this.direction.x,n=(t.x-this.origin.x)*o,r=(i.x-this.origin.x)*o,r===-(1/0)&&(r=1/0),n>r&&(s=n,n=r,r=s),e=Math.max(n,e),a=Math.min(r,a),e>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.y<t.y||this.origin.y>i.y)return!1}else if(o=1/this.direction.y,n=(t.y-this.origin.y)*o,r=(i.y-this.origin.y)*o,r===-(1/0)&&(r=1/0),n>r&&(s=n,n=r,r=s),e=Math.max(n,e),a=Math.min(r,a),e>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.z<t.z||this.origin.z>i.z)return!1}else if(o=1/this.direction.z,n=(t.z-this.origin.z)*o,r=(i.z-this.origin.z)*o,r===-(1/0)&&(r=1/0),n>r&&(s=n,n=r,r=s),e=Math.max(n,e),a=Math.min(r,a),e>a)return!1;return!0},i.prototype.intersectsBox=function(t){return this.intersectsBoxMinMax(t.minimum,t.maximum)},i.prototype.intersectsSphere=function(t){var i=t.center.x-this.origin.x,o=t.center.y-this.origin.y,n=t.center.z-this.origin.z,r=i*i+o*o+n*n,s=t.radius*t.radius;if(s>=r)return!0;var e=i*this.direction.x+o*this.direction.y+n*this.direction.z;if(0>e)return!1;var a=r-e*e;return s>=a},i.prototype.intersectsTriangle=function(i,o,n){this._edge1||(this._edge1=r.Zero(),this._edge2=r.Zero(),this._pvec=r.Zero(),this._tvec=r.Zero(),this._qvec=r.Zero()),o.subtractToRef(i,this._edge1),n.subtractToRef(i,this._edge2),r.CrossToRef(this.direction,this._edge2,this._pvec);var s=r.Dot(this._edge1,this._pvec);if(0===s)return null;var e=1/s;this.origin.subtractToRef(i,this._tvec);var a=r.Dot(this._tvec,this._pvec)*e;if(0>a||a>1)return null;r.CrossToRef(this._tvec,this._edge1,this._qvec);var h=r.Dot(this.direction,this._qvec)*e;if(0>h||a+h>1)return null;var u=r.Dot(this._edge2,this._qvec)*e;return u>this.length?null:new t.IntersectionInfo(a,h,u)},i.CreateNew=function(t,o,n,s,e,a,h){var u=r.Unproject(new r(t,o,0),n,s,e,a,h),l=r.Unproject(new r(t,o,1),n,s,e,a,h),m=l.subtract(u);return m.normalize(),new i(u,m)},i.CreateNewFromTo=function(t,o,n){void 0===n&&(n=a.Identity());var r=o.subtract(t),s=Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z);return r.normalize(),i.Transform(new i(t,r,s),n)},i.Transform=function(t,o){var n=r.TransformCoordinates(t.origin,o),s=r.TransformNormal(t.direction,o);return new i(n,s,t.length)},i}();t.Ray=m,function(t){t[t.LOCAL=0]=\"LOCAL\",t[t.WORLD=1]=\"WORLD\"}(t.Space||(t.Space={}));var f=(t.Space,function(){function t(){}return t.X=new r(1,0,0),t.Y=new r(0,1,0),t.Z=new r(0,0,1),t}());t.Axis=f;var x=function(){function t(){}return t.interpolate=function(t,i,o,n,r){for(var s=1-3*n+3*i,e=3*n-6*i,a=3*i,h=t,u=0;5>u;u++){var l=h*h,m=l*h,f=s*m+e*l+a*h,x=1/(3*s*l+2*e*h+a);h-=(f-t)*x,h=Math.min(1,Math.max(0,h))}return 3*Math.pow(1-h,2)*h*o+3*(1-h)*Math.pow(h,2)*r+Math.pow(h,3)},t}();t.BezierCurve=x,function(t){t[t.CW=0]=\"CW\",t[t.CCW=1]=\"CCW\"}(t.Orientation||(t.Orientation={}));var y=t.Orientation,c=function(){function t(t){var i=this;this.degrees=function(){return 180*i._radians/Math.PI},this.radians=function(){return i._radians},this._radians=t,this._radians<0&&(this._radians+=2*Math.PI)}return t.BetweenTwoPoints=function(i,o){var n=o.subtract(i),r=Math.atan2(n.y,n.x);return new t(r)},t.FromRadians=function(i){return new t(i)},t.FromDegrees=function(i){return new t(i*Math.PI/180)},t}();t.Angle=c;var p=function(){function t(t,i,o){this.startPoint=t,this.midPoint=i,this.endPoint=o;var r=Math.pow(i.x,2)+Math.pow(i.y,2),s=(Math.pow(t.x,2)+Math.pow(t.y,2)-r)/2,e=(r-Math.pow(o.x,2)-Math.pow(o.y,2))/2,a=(t.x-i.x)*(i.y-o.y)-(i.x-o.x)*(t.y-i.y);this.centerPoint=new n((s*(i.y-o.y)-e*(t.y-i.y))/a,((t.x-i.x)*e-(i.x-o.x)*s)/a),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=c.BetweenTwoPoints(this.centerPoint,this.startPoint);var h=this.startAngle.degrees(),u=c.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),l=c.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();u-h>180&&(u-=360),-180>u-h&&(u+=360),l-u>180&&(l-=360),-180>l-u&&(l+=360),this.orientation=0>u-h?y.CW:y.CCW,this.angle=c.FromDegrees(this.orientation===y.CW?h-l:l-h)}return t}();t.Arc2=p;var z=function(){function t(t){this.path=t,this._onchange=new Array,this.value=0,this.animations=new Array}return t.prototype.getPoint=function(){var t=this.path.getPointAtLengthPosition(this.value);return new r(t.x,0,t.y)},t.prototype.moveAhead=function(t){return void 0===t&&(t=.002),this.move(t),this},t.prototype.moveBack=function(t){return void 0===t&&(t=.002),this.move(-t),this},t.prototype.move=function(t){if(Math.abs(t)>1)throw\"step size should be less than 1.\";return this.value+=t,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(t){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var t=this;return this._onchange.forEach(function(i){return i(t)}),this},t.prototype.onchange=function(t){return this._onchange.push(t),this},t}();t.PathCursor=z;var M=function(){function i(t,i){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new n(t,i))}return i.prototype.addLineTo=function(i,o){if(closed)return t.Tools.Error(\"cannot add lines to closed paths\"),this;var r=new n(i,o),s=this._points[this._points.length-1];return this._points.push(r),this._length+=r.subtract(s).length(),this},i.prototype.addArcTo=function(i,o,r,s,e){if(void 0===e&&(e=36),closed)return t.Tools.Error(\"cannot add arcs to closed paths\"),this;var a=this._points[this._points.length-1],h=new n(i,o),u=new n(r,s),l=new p(a,h,u),m=l.angle.radians()/e;l.orientation===y.CW&&(m*=-1);for(var f=l.startAngle.radians()+m,x=0;e>x;x++){var c=Math.cos(f)*l.radius+l.centerPoint.x,z=Math.sin(f)*l.radius+l.centerPoint.y;this.addLineTo(c,z),f+=m}return this},i.prototype.close=function(){return this.closed=!0,this},i.prototype.length=function(){var t=this._length;if(!this.closed){var i=this._points[this._points.length-1],o=this._points[0];t+=o.subtract(i).length()}return t},i.prototype.getPoints=function(){return this._points},i.prototype.getPointAtLengthPosition=function(i){if(0>i||i>1)return t.Tools.Error(\"normalized length position should be between 0 and 1.\"),n.Zero();for(var o=i*this.length(),r=0,s=0;s<this._points.length;s++){var e=(s+1)%this._points.length,a=this._points[s],h=this._points[e],u=h.subtract(a),l=u.length()+r;if(o>=r&&l>=o){var m=u.normalize(),f=o-r;return new n(a.x+m.x*f,a.y+m.y*f)}r=l}return t.Tools.Error(\"internal error\"),n.Zero()},i.StartingAt=function(t,o){return new i(t,o)},i}();t.Path2=M;var w=function(){function i(t,i,o){this.path=t,this._curve=new Array,this._distances=new Array,this._tangents=new Array,this._normals=new Array,this._binormals=new Array;for(var n=0;n<t.length;n++)this._curve[n]=t[n].clone();this._raw=o||!1,this._compute(i)}return i.prototype.getCurve=function(){return this._curve},i.prototype.getTangents=function(){return this._tangents},i.prototype.getNormals=function(){return this._normals},i.prototype.getBinormals=function(){return this._binormals},i.prototype.getDistances=function(){return this._distances},i.prototype.update=function(t,i){for(var o=0;o<t.length;o++)this._curve[o].x=t[o].x,this._curve[o].y=t[o].y,this._curve[o].z=t[o].z;return this._compute(i),this},i.prototype._compute=function(t){var i=this._curve.length;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[i-1]=this._curve[i-1].subtract(this._curve[i-2]),this._raw||this._tangents[i-1].normalize();var o=this._tangents[0],n=this._normalVector(this._curve[0],o,t);this._normals[0]=n,this._raw||this._normals[0].normalize(),this._binormals[0]=r.Cross(o,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(var s,e,a,h,u=1;i>u;u++)s=this._getLastNonNullVector(u),i-1>u&&(e=this._getFirstNonNullVector(u),this._tangents[u]=s.add(e),this._tangents[u].normalize()),this._distances[u]=this._distances[u-1]+s.length(),a=this._tangents[u],h=this._binormals[u-1],this._normals[u]=r.Cross(h,a),this._raw||this._normals[u].normalize(),this._binormals[u]=r.Cross(a,this._normals[u]),this._raw||this._binormals[u].normalize()},i.prototype._getFirstNonNullVector=function(t){for(var i=1,o=this._curve[t+i].subtract(this._curve[t]);0===o.length()&&t+i+1<this._curve.length;)i++,o=this._curve[t+i].subtract(this._curve[t]);return o},i.prototype._getLastNonNullVector=function(t){for(var i=1,o=this._curve[t].subtract(this._curve[t-i]);0===o.length()&&t>i+1;)i++,o=this._curve[t].subtract(this._curve[t-i]);return o},i.prototype._normalVector=function(i,o,n){var s;if(void 0===n||null===n){var e;t.Tools.WithinEpsilon(o.y,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(o.x,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(o.z,1,t.Engine.Epsilon)||(e=new r(0,0,1)):e=new r(1,0,0):e=new r(0,-1,0),s=r.Cross(o,e)}else s=r.Cross(o,n),r.CrossToRef(s,o,s);return s.normalize(),s},i}();t.Path3D=w;var d=function(){function t(t){this._length=0,this._points=t,this._length=this._computeLength(t)}return t.CreateQuadraticBezier=function(i,o,n,s){s=s>2?s:3;for(var e=new Array,a=function(t,i,o,n){var r=(1-t)*(1-t)*i+2*t*(1-t)*o+t*t*n;return r},h=0;s>=h;h++)e.push(new r(a(h/s,i.x,o.x,n.x),a(h/s,i.y,o.y,n.y),a(h/s,i.z,o.z,n.z)));return new t(e)},t.CreateCubicBezier=function(i,o,n,s,e){e=e>3?e:4;for(var a=new Array,h=function(t,i,o,n,r){var s=(1-t)*(1-t)*(1-t)*i+3*t*(1-t)*(1-t)*o+3*t*t*(1-t)*n+t*t*t*r;return s},u=0;e>=u;u++)a.push(new r(h(u/e,i.x,o.x,n.x,s.x),h(u/e,i.y,o.y,n.y,s.y),h(u/e,i.z,o.z,n.z,s.z)));return new t(a)},t.CreateHermiteSpline=function(i,o,n,s,e){for(var a=new Array,h=1/e,u=0;e>=u;u++)a.push(r.Hermite(i,o,n,s,u*h));return new t(a)},t.prototype.getPoints=function(){return this._points},t.prototype.length=function(){return this._length},t.prototype[\"continue\"]=function(i){for(var o=this._points[this._points.length-1],n=this._points.slice(),r=i.getPoints(),s=1;s<r.length;s++)n.push(r[s].subtract(r[0]).add(o));var e=new t(n);return e},t.prototype._computeLength=function(t){for(var i=0,o=1;o<t.length;o++)i+=t[o].subtract(t[o-1]).length();return i},t}();t.Curve3=d;var I=function(){function t(t,i){void 0===t&&(t=r.Zero()),void 0===i&&(i=r.Up()),this.position=t,this.normal=i}return t.prototype.clone=function(){return new t(this.position.clone(),this.normal.clone())},t}();t.PositionNormalVertex=I;var D=function(){function t(t,i,o){void 0===t&&(t=r.Zero()),void 0===i&&(i=r.Up()),void 0===o&&(o=n.Zero()),this.position=t,this.normal=i,this.uv=o}return t.prototype.clone=function(){return new t(this.position.clone(),this.normal.clone(),this.uv.clone())},t}();t.PositionNormalTextureVertex=D;var S=a.prototype.multiplyToArray,v=a.prototype.invertToRef,g=a.LookAtLHToRef,T=r.TransformCoordinatesToRef,R=r.TransformCoordinatesFromFloatsToRef,_=function(){function t(){}return Object.defineProperty(t,\"IsEnabled\",{get:function(){return t._isEnabled},enumerable:!0,configurable:!0}),t.DisableSIMD=function(){a.prototype.multiplyToArray=S,a.prototype.invertToRef=v,a.LookAtLHToRef=g,r.TransformCoordinatesToRef=T,r.TransformCoordinatesFromFloatsToRef=R,t._isEnabled=!1},t.EnableSIMD=function(){void 0!==window.SIMD&&(a.prototype.multiplyToArray=a.prototype.multiplyToArraySIMD,a.prototype.invertToRef=a.prototype.invertToRefSIMD,a.LookAtLHToRef=a.LookAtLHToRefSIMD,r.TransformCoordinatesToRef=r.TransformCoordinatesToRefSIMD,r.TransformCoordinatesFromFloatsToRef=r.TransformCoordinatesFromFloatsToRefSIMD,Object.defineProperty(r.prototype,\"x\",{get:function(){return this._data[0]},set:function(t){this._data||(this._data=new Float32Array(3)),this._data[0]=t}}),Object.defineProperty(r.prototype,\"y\",{get:function(){return this._data[1]},set:function(t){this._data[1]=t}}),Object.defineProperty(r.prototype,\"z\",{get:function(){return this._data[2]},set:function(t){this._data[2]=t}}),t._isEnabled=!0)},t._isEnabled=!1,t}();t.SIMDHelper=_}(BABYLON||(BABYLON={}));";
- if (((typeof window != "undefined" && window.module) || (typeof module != "undefined")) && typeof module.exports != "undefined") {
- module.exports = BABYLON;
- };
|