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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- var maxSimultaneousLights = 4;
- class GradientMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public LIGHT0 = false;
- public LIGHT1 = false;
- public LIGHT2 = false;
- public LIGHT3 = false;
- public SPOTLIGHT0 = false;
- public SPOTLIGHT1 = false;
- public SPOTLIGHT2 = false;
- public SPOTLIGHT3 = false;
- public HEMILIGHT0 = false;
- public HEMILIGHT1 = false;
- public HEMILIGHT2 = false;
- public HEMILIGHT3 = false;
- public DIRLIGHT0 = false;
- public DIRLIGHT1 = false;
- public DIRLIGHT2 = false;
- public DIRLIGHT3 = false;
- public POINTLIGHT0 = false;
- public POINTLIGHT1 = false;
- public POINTLIGHT2 = false;
- public POINTLIGHT3 = false;
- public SHADOW0 = false;
- public SHADOW1 = false;
- public SHADOW2 = false;
- public SHADOW3 = false;
- public SHADOWS = false;
- public SHADOWVSM0 = false;
- public SHADOWVSM1 = false;
- public SHADOWVSM2 = false;
- public SHADOWVSM3 = false;
- public SHADOWPCF0 = false;
- public SHADOWPCF1 = false;
- public SHADOWPCF2 = false;
- public SHADOWPCF3 = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public BONES = false;
- public BONES4 = false;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- constructor() {
- super();
- this._keys = Object.keys(this);
- }
- }
- export class GradientMaterial extends Material {
- // The gradient top color, red by default
- public topColor = new Color3(1, 0, 0);
- // The gradient top color, blue by default
- public bottomColor = new Color3(0, 0, 1);
- // Gradient offset
- public offset = 0;
- public disableLighting = false;
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _scaledDiffuse = new Color3();
- private _renderId: number;
- private _defines = new GradientMaterialDefines();
- private _cachedDefines = new GradientMaterialDefines();
- constructor(name: string, scene: Scene) {
- super(name, scene);
- this._cachedDefines.BonesPerMesh = -1;
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
- // Methods
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = true;
- this._defines.reset();
- // No textures
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- var lightIndex = 0;
- if (scene.lightsEnabled && !this.disableLighting) {
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- needNormals = true;
- this._defines["LIGHT" + lightIndex] = true;
- var type;
- if (light instanceof SpotLight) {
- type = "SPOTLIGHT" + lightIndex;
- } else if (light instanceof HemisphericLight) {
- type = "HEMILIGHT" + lightIndex;
- } else if (light instanceof PointLight) {
- type = "POINTLIGHT" + lightIndex;
- } else {
- type = "DIRLIGHT" + lightIndex;
- }
- this._defines[type] = true;
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh && mesh.receiveShadows && shadowGenerator) {
- this._defines["SHADOW" + lightIndex] = true;
- this._defines.SHADOWS = true;
- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
- this._defines["SHADOWVSM" + lightIndex] = true;
- }
- if (shadowGenerator.usePoissonSampling) {
- this._defines["SHADOWPCF" + lightIndex] = true;
- }
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.BONES = true;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- this._defines.BONES4 = true;
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!this._defines["LIGHT" + lightIndex]) {
- continue;
- }
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- if (this._defines["SHADOW" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- }
- if (this._defines["SHADOWPCF" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- if (this._defines["SHADOWVSM" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
- }
- }
-
- if (this._defines.BONES4) {
- fallbacks.addFallback(0, "BONES4");
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- if (this._defines.BONES) {
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- }
- if (this._defines.INSTANCES) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Legacy browser patch
- var shaderName = "gradient";
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs,
- ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix",
- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues", "topColor", "bottomColor", "offset"
- ],
- ["diffuseSampler",
- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
- ],
- join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new GradientMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
- public bind(world: Matrix, mesh?: Mesh): void {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (scene.getCachedMaterial() !== this) {
- // Clip plane
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
- if (scene.lightsEnabled && !this.disableLighting) {
- var lightIndex = 0;
- var depthValuesAlreadySet = false;
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- if (light instanceof PointLight) {
- // Point Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- } else if (light instanceof DirectionalLight) {
- // Directional Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- } else if (light instanceof SpotLight) {
- // Spot Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
- } else if (light instanceof HemisphericLight) {
- // Hemispheric Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
- }
- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh.receiveShadows && shadowGenerator) {
- if (!(<any>light).needCube()) {
- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
- } else {
- if (!depthValuesAlreadySet) {
- depthValuesAlreadySet = true;
- this._effect.setFloat2("depthValues", scene.activeCamera.minZ, scene.activeCamera.maxZ);
- }
- }
- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
- this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- this._effect.setColor3("vFogColor", scene.fogColor);
- }
- this._effect.setColor3("topColor", this.topColor);
- this._effect.setColor3("bottomColor", this.bottomColor);
- this._effect.setFloat("offset", this.offset);
- super.bind(world, mesh);
- }
- public getAnimatables(): IAnimatable[] {
- return [];
- }
- public dispose(forceDisposeEffect?: boolean): void {
- super.dispose(forceDisposeEffect);
- }
- public clone(name: string): GradientMaterial {
- var newMaterial = new GradientMaterial(name, this.getScene());
- // Base material
- this.copyTo(newMaterial);
- // Gradient material
- newMaterial.topColor = this.topColor.clone();
- newMaterial.bottomColor = this.bottomColor.clone();
- return newMaterial;
- }
-
- public serialize(): any {
- var serializationObject = super.serialize();
- serializationObject.customType = "BABYLON.GradientMaterial";
- serializationObject.topColor = this.topColor.asArray();
- serializationObject.bottomColor = this.bottomColor.asArray();
- serializationObject.disableLighting = this.disableLighting;
- return serializationObject;
- }
- public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {
- var material = new GradientMaterial(source.name, scene);
- material.topColor = Color3.FromArray(source.topColor);
- material.bottomColor = Color3.FromArray(source.bottomColor);
- material.disableLighting = source.disableLighting;
- material.alpha = source.alpha;
- material.id = source.id;
- Tags.AddTagsTo(material, source.tags);
- material.backFaceCulling = source.backFaceCulling;
- material.wireframe = source.wireframe;
- if (source.checkReadyOnlyOnce) {
- material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
- }
- return material;
- }
- }
- }
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