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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- export class PerlinNoiseProceduralTexture extends ProceduralTexture {
- public time: number = 0.0;
- public speed: number = 1.0;
- public translationSpeed: number = 1.0;
- private _currentTranslation: number = 0;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
- super(name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps);
- this.updateShaderUniforms();
- }
- public updateShaderUniforms() {
- this.setFloat("size", this.getRenderSize());
- var deltaTime = this.getScene().getEngine().getDeltaTime();
- this.time += deltaTime;
- this.setFloat("time", this.time * this.speed / 1000);
- this._currentTranslation += deltaTime * this.translationSpeed / 1000.0;
- this.setFloat("translationSpeed", this._currentTranslation);
- }
- public render(useCameraPostProcess?: boolean) {
- this.updateShaderUniforms();
- super.render(useCameraPostProcess);
- }
- public resize(size: any, generateMipMaps: any): void {
- super.resize(size, generateMipMaps);
- }
- }
- }
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