babylon.nodeEditor.d.ts 34 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. target?: any;
  61. propertyName?: string;
  62. value?: string;
  63. onChange?: (value: string) => void;
  64. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  65. }
  66. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  67. value: string;
  68. }> {
  69. private _localChange;
  70. constructor(props: ITextInputLineComponentProps);
  71. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  72. value: string;
  73. }): boolean;
  74. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  75. updateValue(value: string): void;
  76. render(): JSX.Element;
  77. }
  78. }
  79. declare module NODEEDITOR {
  80. export interface ICheckBoxLineComponentProps {
  81. label: string;
  82. target?: any;
  83. propertyName?: string;
  84. isSelected?: () => boolean;
  85. onSelect?: (value: boolean) => void;
  86. onValueChanged?: () => void;
  87. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  88. }
  89. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  90. isSelected: boolean;
  91. }> {
  92. private static _UniqueIdSeed;
  93. private _uniqueId;
  94. private _localChange;
  95. constructor(props: ICheckBoxLineComponentProps);
  96. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  97. isSelected: boolean;
  98. }): boolean;
  99. onChange(): void;
  100. render(): JSX.Element;
  101. }
  102. }
  103. declare module NODEEDITOR {
  104. /**
  105. * Generic node model which stores information about a node editor block
  106. */
  107. export class GenericNodeModel extends DefaultNodeModel {
  108. /**
  109. * BABYLON.Vector2 for the node if it exists
  110. */
  111. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  112. /**
  113. * BABYLON.Vector3 for the node if it exists
  114. */
  115. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  116. /**
  117. * BABYLON.Vector4 for the node if it exists
  118. */
  119. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  120. /**
  121. * BABYLON.Matrix for the node if it exists
  122. */
  123. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  124. /**
  125. * Constructs the node model
  126. */
  127. constructor();
  128. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  129. renderProperties(globalState: GlobalState): JSX.Element;
  130. }
  131. }
  132. declare module NODEEDITOR {
  133. export class AdvancedLinkModel extends DefaultLinkModel {
  134. constructor();
  135. }
  136. }
  137. declare module NODEEDITOR {
  138. /**
  139. * Port model
  140. */
  141. export class DefaultPortModel extends PortModel {
  142. /**
  143. * If the port is input or output
  144. */
  145. position: string | "input" | "output";
  146. /**
  147. * What the port is connected to
  148. */
  149. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  150. defaultValue: any;
  151. static idCounter: number;
  152. constructor(name: string, type?: string);
  153. canLinkToPort(port: DefaultPortModel): boolean;
  154. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  155. getNodeModel(): DefaultNodeModel;
  156. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  157. createLinkModel(): LinkModel;
  158. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  159. input: DefaultPortModel;
  160. output: DefaultPortModel;
  161. } | null;
  162. }
  163. }
  164. declare module NODEEDITOR {
  165. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  166. name: string;
  167. node: NodeModel;
  168. style: any;
  169. }
  170. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  171. constructor(props: IDefaultPortWidgetProps);
  172. getClassName(): string;
  173. render(): JSX.Element;
  174. }
  175. }
  176. declare module NODEEDITOR {
  177. export class PortHelper {
  178. private static _GetPortTypeIndicator;
  179. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  180. background: string;
  181. };
  182. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  183. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  184. }
  185. }
  186. declare module NODEEDITOR {
  187. /**
  188. * GenericNodeWidgetProps
  189. */
  190. export interface GenericNodeWidgetProps {
  191. node: BABYLON.Nullable<GenericNodeModel>;
  192. globalState: GlobalState;
  193. }
  194. /**
  195. * GenericNodeWidgetState
  196. */
  197. export interface GenericNodeWidgetState {
  198. }
  199. /**
  200. * Used to display a node block for the node editor
  201. */
  202. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  203. /**
  204. * Creates a GenericNodeWidget
  205. * @param props
  206. */
  207. constructor(props: GenericNodeWidgetProps);
  208. render(): JSX.Element;
  209. }
  210. }
  211. declare module NODEEDITOR {
  212. /**
  213. * Node factory which creates editor nodes
  214. */
  215. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  216. private _globalState;
  217. /**
  218. * Constructs a GenericNodeFactory
  219. */
  220. constructor(globalState: GlobalState);
  221. /**
  222. * Generates a node widget
  223. * @param diagramEngine diagram engine
  224. * @param node node to generate
  225. * @returns node widget jsx
  226. */
  227. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  228. /**
  229. * Gets a new instance of a node model
  230. * @returns generic node model
  231. */
  232. getNewInstance(): GenericNodeModel;
  233. }
  234. }
  235. declare module NODEEDITOR {
  236. export interface IButtonLineComponentProps {
  237. data: string;
  238. }
  239. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  240. constructor(props: IButtonLineComponentProps);
  241. render(): JSX.Element;
  242. }
  243. }
  244. declare module NODEEDITOR {
  245. interface INodeListComponentProps {
  246. globalState: GlobalState;
  247. }
  248. export class NodeListComponent extends React.Component<INodeListComponentProps> {
  249. render(): JSX.Element;
  250. }
  251. }
  252. declare module NODEEDITOR {
  253. export interface IButtonLineComponentProps {
  254. label: string;
  255. onClick: () => void;
  256. }
  257. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  258. constructor(props: IButtonLineComponentProps);
  259. render(): JSX.Element;
  260. }
  261. }
  262. declare module NODEEDITOR {
  263. export class StringTools {
  264. /**
  265. * Gets the base math type of node material block connection point.
  266. * @param type Type to parse.
  267. */
  268. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  269. /**
  270. * Download a string into a file that will be saved locally by the browser
  271. * @param content defines the string to download locally as a file
  272. */
  273. static DownloadAsFile(content: string, filename: string): void;
  274. }
  275. }
  276. declare module NODEEDITOR {
  277. interface IFileButtonLineComponentProps {
  278. label: string;
  279. onClick: (file: File) => void;
  280. accept: string;
  281. }
  282. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  283. constructor(props: IFileButtonLineComponentProps);
  284. onChange(evt: any): void;
  285. render(): JSX.Element;
  286. }
  287. }
  288. declare module NODEEDITOR {
  289. interface IPropertyTabComponentProps {
  290. globalState: GlobalState;
  291. }
  292. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  293. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  294. }> {
  295. constructor(props: IPropertyTabComponentProps);
  296. componentWillMount(): void;
  297. load(file: File): void;
  298. render(): JSX.Element;
  299. }
  300. }
  301. declare module NODEEDITOR {
  302. interface IPortalProps {
  303. globalState: GlobalState;
  304. }
  305. export class Portal extends React.Component<IPortalProps> {
  306. render(): React.ReactPortal;
  307. }
  308. }
  309. declare module NODEEDITOR {
  310. interface ITexturePropertyTabComponentProps {
  311. globalState: GlobalState;
  312. node: TextureNodeModel;
  313. }
  314. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps> {
  315. /**
  316. * Replaces the texture of the node
  317. * @param file the file of the texture to use
  318. */
  319. replaceTexture(file: File): void;
  320. render(): JSX.Element;
  321. }
  322. }
  323. declare module NODEEDITOR {
  324. /**
  325. * Texture node model which stores information about a node editor block
  326. */
  327. export class TextureNodeModel extends DefaultNodeModel {
  328. private _block;
  329. /**
  330. * Texture for the node if it exists
  331. */
  332. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  333. /**
  334. * Constructs the node model
  335. */
  336. constructor();
  337. renderProperties(globalState: GlobalState): JSX.Element;
  338. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  339. }
  340. }
  341. declare module NODEEDITOR {
  342. interface ITextureLineComponentProps {
  343. texture: BABYLON.BaseTexture;
  344. width: number;
  345. height: number;
  346. globalState?: any;
  347. hideChannelSelect?: boolean;
  348. }
  349. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  350. displayRed: boolean;
  351. displayGreen: boolean;
  352. displayBlue: boolean;
  353. displayAlpha: boolean;
  354. face: number;
  355. }> {
  356. constructor(props: ITextureLineComponentProps);
  357. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  358. displayRed: boolean;
  359. displayGreen: boolean;
  360. displayBlue: boolean;
  361. displayAlpha: boolean;
  362. face: number;
  363. }): boolean;
  364. componentDidMount(): void;
  365. componentDidUpdate(): void;
  366. updatePreview(): void;
  367. render(): JSX.Element;
  368. }
  369. }
  370. declare module NODEEDITOR {
  371. /**
  372. * GenericNodeWidgetProps
  373. */
  374. export interface ITextureNodeWidgetProps {
  375. node: BABYLON.Nullable<TextureNodeModel>;
  376. globalState: GlobalState;
  377. }
  378. /**
  379. * Used to display a node block for the node editor
  380. */
  381. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  382. /**
  383. * Creates a GenericNodeWidget
  384. * @param props
  385. */
  386. constructor(props: ITextureNodeWidgetProps);
  387. render(): JSX.Element;
  388. }
  389. }
  390. declare module NODEEDITOR {
  391. /**
  392. * Node factory which creates editor nodes
  393. */
  394. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  395. private _globalState;
  396. /**
  397. * Constructs a TextureNodeFactory
  398. */
  399. constructor(globalState: GlobalState);
  400. /**
  401. * Generates a node widget
  402. * @param diagramEngine diagram engine
  403. * @param node node to generate
  404. * @returns node widget jsx
  405. */
  406. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  407. /**
  408. * Gets a new instance of a node model
  409. * @returns texture node model
  410. */
  411. getNewInstance(): TextureNodeModel;
  412. }
  413. }
  414. declare module NODEEDITOR {
  415. interface INumericInputComponentProps {
  416. label: string;
  417. value: number;
  418. step?: number;
  419. onChange: (value: number) => void;
  420. }
  421. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  422. value: string;
  423. }> {
  424. static defaultProps: {
  425. step: number;
  426. };
  427. private _localChange;
  428. constructor(props: INumericInputComponentProps);
  429. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  430. value: string;
  431. }): boolean;
  432. updateValue(evt: any): void;
  433. render(): JSX.Element;
  434. }
  435. }
  436. declare module NODEEDITOR {
  437. interface IVector2LineComponentProps {
  438. label: string;
  439. target: any;
  440. propertyName: string;
  441. step?: number;
  442. onChange?: (newvalue: BABYLON.Vector2) => void;
  443. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  444. }
  445. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  446. isExpanded: boolean;
  447. value: BABYLON.Vector2;
  448. }> {
  449. static defaultProps: {
  450. step: number;
  451. };
  452. private _localChange;
  453. constructor(props: IVector2LineComponentProps);
  454. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  455. isExpanded: boolean;
  456. value: BABYLON.Vector2;
  457. }): boolean;
  458. switchExpandState(): void;
  459. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  460. updateStateX(value: number): void;
  461. updateStateY(value: number): void;
  462. render(): JSX.Element;
  463. }
  464. }
  465. declare module NODEEDITOR {
  466. interface IVector2PropertyTabComponentProps {
  467. globalState: GlobalState;
  468. inputBlock: BABYLON.InputBlock;
  469. }
  470. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  471. render(): JSX.Element;
  472. }
  473. }
  474. declare module NODEEDITOR {
  475. interface IVector3LineComponentProps {
  476. label: string;
  477. target: any;
  478. propertyName: string;
  479. step?: number;
  480. onChange?: (newvalue: BABYLON.Vector3) => void;
  481. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  482. }
  483. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  484. isExpanded: boolean;
  485. value: BABYLON.Vector3;
  486. }> {
  487. static defaultProps: {
  488. step: number;
  489. };
  490. private _localChange;
  491. constructor(props: IVector3LineComponentProps);
  492. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  493. isExpanded: boolean;
  494. value: BABYLON.Vector3;
  495. }): boolean;
  496. switchExpandState(): void;
  497. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  498. updateVector3(): void;
  499. updateStateX(value: number): void;
  500. updateStateY(value: number): void;
  501. updateStateZ(value: number): void;
  502. render(): JSX.Element;
  503. }
  504. }
  505. declare module NODEEDITOR {
  506. interface IVector3PropertyTabComponentProps {
  507. globalState: GlobalState;
  508. inputBlock: BABYLON.InputBlock;
  509. }
  510. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  511. render(): JSX.Element;
  512. }
  513. }
  514. declare module NODEEDITOR {
  515. class ListLineOption {
  516. label: string;
  517. value: number | string;
  518. }
  519. interface IOptionsLineComponentProps {
  520. label: string;
  521. target: any;
  522. propertyName: string;
  523. options: ListLineOption[];
  524. noDirectUpdate?: boolean;
  525. onSelect?: (value: number | string) => void;
  526. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  527. valuesAreStrings?: boolean;
  528. defaultIfNull?: number;
  529. }
  530. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  531. value: number | string;
  532. }> {
  533. private _localChange;
  534. private _getValue;
  535. constructor(props: IOptionsLineComponentProps);
  536. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  537. value: number;
  538. }): boolean;
  539. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  540. updateValue(valueString: string): void;
  541. render(): JSX.Element;
  542. }
  543. }
  544. declare module NODEEDITOR {
  545. export interface IColor3LineComponentProps {
  546. label: string;
  547. target: any;
  548. propertyName: string;
  549. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  550. onChange?: () => void;
  551. }
  552. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  553. isExpanded: boolean;
  554. color: BABYLON.Color3;
  555. }> {
  556. private _localChange;
  557. constructor(props: IColor3LineComponentProps);
  558. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  559. color: BABYLON.Color3;
  560. }): boolean;
  561. onChange(newValue: string): void;
  562. switchExpandState(): void;
  563. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  564. updateStateR(value: number): void;
  565. updateStateG(value: number): void;
  566. updateStateB(value: number): void;
  567. copyToClipboard(): void;
  568. render(): JSX.Element;
  569. }
  570. }
  571. declare module NODEEDITOR {
  572. interface IColor3PropertyTabComponentProps {
  573. globalState: GlobalState;
  574. inputBlock: BABYLON.InputBlock;
  575. }
  576. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  577. render(): JSX.Element;
  578. }
  579. }
  580. declare module NODEEDITOR {
  581. interface IFloatLineComponentProps {
  582. label: string;
  583. target: any;
  584. propertyName: string;
  585. onChange?: (newValue: number) => void;
  586. isInteger?: boolean;
  587. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  588. additionalClass?: string;
  589. step?: string;
  590. digits?: number;
  591. }
  592. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  593. value: string;
  594. }> {
  595. private _localChange;
  596. private _store;
  597. constructor(props: IFloatLineComponentProps);
  598. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  599. value: string;
  600. }): boolean;
  601. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  602. updateValue(valueString: string): void;
  603. render(): JSX.Element;
  604. }
  605. }
  606. declare module NODEEDITOR {
  607. interface IFloatPropertyTabComponentProps {
  608. globalState: GlobalState;
  609. inputBlock: BABYLON.InputBlock;
  610. }
  611. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  612. render(): JSX.Element;
  613. }
  614. }
  615. declare module NODEEDITOR {
  616. interface IInputPropertyTabComponentProps {
  617. globalState: GlobalState;
  618. inputNode: InputNodeModel;
  619. }
  620. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  621. constructor(props: IInputPropertyTabComponentProps);
  622. renderValue(globalState: GlobalState): JSX.Element | null;
  623. setDefaultValue(): void;
  624. render(): JSX.Element;
  625. }
  626. }
  627. declare module NODEEDITOR {
  628. /**
  629. * Generic node model which stores information about a node editor block
  630. */
  631. export class InputNodeModel extends DefaultNodeModel {
  632. readonly inputBlock: BABYLON.InputBlock;
  633. /**
  634. * Constructs the node model
  635. */
  636. constructor();
  637. renderProperties(globalState: GlobalState): JSX.Element;
  638. }
  639. }
  640. declare module NODEEDITOR {
  641. /**
  642. * GenericNodeWidgetProps
  643. */
  644. export interface InputNodeWidgetProps {
  645. node: BABYLON.Nullable<InputNodeModel>;
  646. globalState: GlobalState;
  647. }
  648. /**
  649. * Used to display a node block for the node editor
  650. */
  651. export class InputNodeWidget extends React.Component<InputNodeWidgetProps> {
  652. /**
  653. * Creates a GenericNodeWidget
  654. * @param props
  655. */
  656. constructor(props: InputNodeWidgetProps);
  657. renderValue(value: string): JSX.Element | null;
  658. render(): JSX.Element | null;
  659. }
  660. }
  661. declare module NODEEDITOR {
  662. /**
  663. * Node factory which creates editor nodes
  664. */
  665. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  666. private _globalState;
  667. /**
  668. * Constructs a GenericNodeFactory
  669. */
  670. constructor(globalState: GlobalState);
  671. /**
  672. * Generates a node widget
  673. * @param diagramEngine diagram engine
  674. * @param node node to generate
  675. * @returns node widget jsx
  676. */
  677. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  678. /**
  679. * Gets a new instance of a node model
  680. * @returns input node model
  681. */
  682. getNewInstance(): InputNodeModel;
  683. }
  684. }
  685. declare module NODEEDITOR {
  686. interface ILogComponentProps {
  687. globalState: GlobalState;
  688. }
  689. export class LogEntry {
  690. message: string;
  691. isError: boolean;
  692. constructor(message: string, isError: boolean);
  693. }
  694. export class LogComponent extends React.Component<ILogComponentProps, {
  695. logs: LogEntry[];
  696. }> {
  697. constructor(props: ILogComponentProps);
  698. componentWillMount(): void;
  699. componentDidUpdate(): void;
  700. render(): JSX.Element;
  701. }
  702. }
  703. declare module NODEEDITOR {
  704. interface ILightPropertyTabComponentProps {
  705. globalState: GlobalState;
  706. node: LightNodeModel;
  707. }
  708. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  709. render(): JSX.Element;
  710. }
  711. }
  712. declare module NODEEDITOR {
  713. /**
  714. * BABYLON.Light node model which stores information about a node editor block
  715. */
  716. export class LightNodeModel extends DefaultNodeModel {
  717. private _block;
  718. /**
  719. * BABYLON.Light for the node if it exists
  720. */
  721. light: BABYLON.Nullable<BABYLON.Light>;
  722. /**
  723. * Constructs the node model
  724. */
  725. constructor();
  726. renderProperties(globalState: GlobalState): JSX.Element;
  727. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  728. }
  729. }
  730. declare module NODEEDITOR {
  731. /**
  732. * GenericNodeWidgetProps
  733. */
  734. export interface ILightNodeWidgetProps {
  735. node: BABYLON.Nullable<LightNodeModel>;
  736. globalState: GlobalState;
  737. }
  738. /**
  739. * Used to display a node block for the node editor
  740. */
  741. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  742. /**
  743. * Creates a GenericNodeWidget
  744. * @param props
  745. */
  746. constructor(props: ILightNodeWidgetProps);
  747. render(): JSX.Element;
  748. }
  749. }
  750. declare module NODEEDITOR {
  751. /**
  752. * Node factory which creates editor nodes
  753. */
  754. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  755. private _globalState;
  756. /**
  757. * Constructs a LightNodeFactory
  758. */
  759. constructor(globalState: GlobalState);
  760. /**
  761. * Generates a node widget
  762. * @param diagramEngine diagram engine
  763. * @param node node to generate
  764. * @returns node widget jsx
  765. */
  766. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  767. /**
  768. * Gets a new instance of a node model
  769. * @returns light node model
  770. */
  771. getNewInstance(): LightNodeModel;
  772. }
  773. }
  774. declare module NODEEDITOR {
  775. interface IMessageDialogComponentProps {
  776. globalState: GlobalState;
  777. }
  778. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  779. message: string;
  780. isError: boolean;
  781. }> {
  782. constructor(props: IMessageDialogComponentProps);
  783. render(): JSX.Element | null;
  784. }
  785. }
  786. declare module NODEEDITOR {
  787. export class AdvancedLinkFactory extends DefaultLinkFactory {
  788. constructor();
  789. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  790. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  791. }
  792. }
  793. declare module NODEEDITOR {
  794. interface IRemapPropertyTabComponentProps {
  795. globalState: GlobalState;
  796. remapNode: RemapNodeModel;
  797. }
  798. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  799. constructor(props: IRemapPropertyTabComponentProps);
  800. forceRebuild(): void;
  801. render(): JSX.Element;
  802. }
  803. }
  804. declare module NODEEDITOR {
  805. /**
  806. * Generic node model which stores information about a node editor block
  807. */
  808. export class RemapNodeModel extends DefaultNodeModel {
  809. readonly remapBlock: BABYLON.RemapBlock;
  810. /**
  811. * Constructs the node model
  812. */
  813. constructor();
  814. renderProperties(globalState: GlobalState): JSX.Element;
  815. }
  816. }
  817. declare module NODEEDITOR {
  818. /**
  819. * RemapNodeWidgetProps
  820. */
  821. export interface RemapNodeWidgetProps {
  822. node: BABYLON.Nullable<RemapNodeModel>;
  823. globalState: GlobalState;
  824. }
  825. /**
  826. * Used to display a node block for the node editor
  827. */
  828. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  829. /**
  830. * Creates a GenericNodeWidget
  831. * @param props
  832. */
  833. constructor(props: RemapNodeWidgetProps);
  834. renderValue(value: string): JSX.Element | null;
  835. render(): JSX.Element;
  836. }
  837. }
  838. declare module NODEEDITOR {
  839. /**
  840. * Node factory which creates editor nodes
  841. */
  842. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  843. private _globalState;
  844. /**
  845. * Constructs a GenericNodeFactory
  846. */
  847. constructor(globalState: GlobalState);
  848. /**
  849. * Generates a node widget
  850. * @param diagramEngine diagram engine
  851. * @param node node to generate
  852. * @returns node widget jsx
  853. */
  854. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  855. /**
  856. * Gets a new instance of a node model
  857. * @returns input node model
  858. */
  859. getNewInstance(): RemapNodeModel;
  860. }
  861. }
  862. declare module NODEEDITOR {
  863. export class GraphHelper {
  864. static DistributeGraph(model: DiagramModel): dagre.Node[];
  865. private static _MapElements;
  866. private static _MapEdges;
  867. }
  868. }
  869. declare module NODEEDITOR {
  870. export class PreviewManager {
  871. private _nodeMaterial;
  872. private _onBuildObserver;
  873. private _engine;
  874. private _scene;
  875. private _light;
  876. private _dummySphere;
  877. private _camera;
  878. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  879. private _updatePreview;
  880. dispose(): void;
  881. }
  882. }
  883. declare module NODEEDITOR {
  884. interface IGraphEditorProps {
  885. globalState: GlobalState;
  886. }
  887. export class NodeCreationOptions {
  888. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  889. type?: string;
  890. connection?: BABYLON.NodeMaterialConnectionPoint;
  891. }
  892. export class GraphEditor extends React.Component<IGraphEditorProps> {
  893. private readonly NodeWidth;
  894. private _engine;
  895. private _model;
  896. private _startX;
  897. private _moveInProgress;
  898. private _leftWidth;
  899. private _rightWidth;
  900. private _nodes;
  901. private _blocks;
  902. private _previewManager;
  903. /** @hidden */
  904. _toAdd: LinkModel[] | null;
  905. /**
  906. * Creates a node and recursivly creates its parent nodes from it's input
  907. * @param nodeMaterialBlock
  908. */
  909. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  910. addValueNode(type: string): DefaultNodeModel;
  911. componentDidMount(): void;
  912. componentWillUnmount(): void;
  913. constructor(props: IGraphEditorProps);
  914. zoomToFit(retry?: number): void;
  915. buildMaterial(): void;
  916. build(needToWait?: boolean): void;
  917. reOrganize(): void;
  918. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  919. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  920. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  921. buildColumnLayout(): string;
  922. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  923. render(): JSX.Element;
  924. }
  925. }
  926. declare module NODEEDITOR {
  927. /**
  928. * Generic node model which stores information about a node editor block
  929. */
  930. export class DefaultNodeModel extends NodeModel {
  931. /**
  932. * The babylon block this node represents
  933. */
  934. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  935. ports: {
  936. [s: string]: DefaultPortModel;
  937. };
  938. /**
  939. * Constructs the node model
  940. */
  941. constructor(key: string);
  942. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  943. renderProperties(globalState: GlobalState): JSX.Element | null;
  944. }
  945. }
  946. declare module NODEEDITOR {
  947. export class GlobalState {
  948. nodeMaterial: BABYLON.NodeMaterial;
  949. hostElement: HTMLElement;
  950. hostDocument: HTMLDocument;
  951. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  952. onRebuildRequiredObservable: BABYLON.Observable<void>;
  953. onResetRequiredObservable: BABYLON.Observable<void>;
  954. onUpdateRequiredObservable: BABYLON.Observable<void>;
  955. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  956. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  957. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  958. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  959. }
  960. }
  961. declare module NODEEDITOR {
  962. export class Popup {
  963. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  964. private static _CopyStyles;
  965. }
  966. }
  967. declare module NODEEDITOR {
  968. /**
  969. * Interface used to specify creation options for the node editor
  970. */
  971. export interface INodeEditorOptions {
  972. nodeMaterial: BABYLON.NodeMaterial;
  973. }
  974. /**
  975. * Class used to create a node editor
  976. */
  977. export class NodeEditor {
  978. /**
  979. * Show the node editor
  980. * @param options defines the options to use to configure the node editor
  981. */
  982. static Show(options: INodeEditorOptions): void;
  983. }
  984. }