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- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Tools } from "babylonjs/Misc/tools";
- import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
- import { Geometry } from "babylonjs/Meshes/geometry";
- import { Mesh } from "babylonjs/Meshes/mesh";
- /**
- * Class for generating OBJ data from a Babylon scene.
- */
- export class OBJExport {
- /**
- * Exports the geometry of a Mesh array in .OBJ file format (text)
- * @param mesh defines the list of meshes to serialize
- * @param materials defines if materials should be exported
- * @param matlibname defines the name of the associated mtl file
- * @param globalposition defines if the exported positions are globals or local to the exported mesh
- * @returns the OBJ content
- */
- public static OBJ(mesh: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string {
- const output: string[] = [];
- let v = 1;
- if (materials) {
- if (!matlibname) {
- matlibname = 'mat';
- }
- output.push("mtllib " + matlibname + ".mtl");
- }
- for (let j = 0; j < mesh.length; j++) {
- output.push("g object" + j);
- output.push("o object_" + j);
- //Uses the position of the item in the scene, to the file (this back to normal in the end)
- let lastMatrix: Nullable<Matrix> = null;
- if (globalposition) {
- var newMatrix = Matrix.Translation(mesh[j].position.x, mesh[j].position.y, mesh[j].position.z);
- lastMatrix = Matrix.Translation(-(mesh[j].position.x), -(mesh[j].position.y), -(mesh[j].position.z));
- mesh[j].bakeTransformIntoVertices(newMatrix);
- }
- //TODO: submeshes (groups)
- //TODO: smoothing groups (s 1, s off);
- if (materials) {
- let mat = mesh[j].material;
- if (mat) {
- output.push("usemtl " + mat.id);
- }
- }
- const g: Nullable<Geometry> = mesh[j].geometry;
- if (!g) {
- Tools.Warn("No geometry is present on the mesh");
- continue;
- }
- const trunkVerts = g.getVerticesData('position');
- const trunkNormals = g.getVerticesData('normal');
- const trunkUV = g.getVerticesData('uv');
- const trunkFaces = g.getIndices();
- var curV = 0;
- if (!trunkVerts || !trunkFaces) {
- Tools.Warn("There are no position vertices or indices on the mesh!");
- continue;
- }
- for (var i = 0; i < trunkVerts.length; i += 3) {
- output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
- curV++;
- }
- if (trunkNormals != null) {
- for (i = 0; i < trunkNormals.length; i += 3) {
- output.push("vn " + trunkNormals[i] + " " + trunkNormals[i + 1] + " " + trunkNormals[i + 2]);
- }
- }
- if (trunkUV != null) {
- for (i = 0; i < trunkUV.length; i += 2) {
- output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
- }
- }
- for (i = 0; i < trunkFaces.length; i += 3) {
- const indices = [String(trunkFaces[i + 2] + v), String(trunkFaces[i + 1] + v), String(trunkFaces[i] + v)];
- const blanks: string[] = ["", "", ""];
- const facePositions = indices;
- const faceUVs = trunkUV != null ? indices : blanks;
- const faceNormals = trunkNormals != null ? indices : blanks;
- output.push(
- "f " + facePositions[0] + "/" + faceUVs[0] + "/" + faceNormals[0] +
- " " + facePositions[1] + "/" + faceUVs[1] + "/" + faceNormals[1] +
- " " + facePositions[2] + "/" + faceUVs[2] + "/" + faceNormals[2]
- );
- }
- //back de previous matrix, to not change the original mesh in the scene
- if (globalposition && lastMatrix) {
- mesh[j].bakeTransformIntoVertices(lastMatrix);
- }
- v += curV;
- }
- const text: string = output.join("\n");
- return (text);
- }
- /**
- * Exports the material(s) of a mesh in .MTL file format (text)
- * @param mesh defines the mesh to extract the material from
- * @returns the mtl content
- */
- //TODO: Export the materials of mesh array
- public static MTL(mesh: Mesh): string {
- var output = [];
- var m = <StandardMaterial>mesh.material;
- output.push("newmtl mat1");
- output.push(" Ns " + m.specularPower.toFixed(4));
- output.push(" Ni 1.5000");
- output.push(" d " + m.alpha.toFixed(4));
- output.push(" Tr 0.0000");
- output.push(" Tf 1.0000 1.0000 1.0000");
- output.push(" illum 2");
- output.push(" Ka " + m.ambientColor.r.toFixed(4) + " " + m.ambientColor.g.toFixed(4) + " " + m.ambientColor.b.toFixed(4));
- output.push(" Kd " + m.diffuseColor.r.toFixed(4) + " " + m.diffuseColor.g.toFixed(4) + " " + m.diffuseColor.b.toFixed(4));
- output.push(" Ks " + m.specularColor.r.toFixed(4) + " " + m.specularColor.g.toFixed(4) + " " + m.specularColor.b.toFixed(4));
- output.push(" Ke " + m.emissiveColor.r.toFixed(4) + " " + m.emissiveColor.g.toFixed(4) + " " + m.emissiveColor.b.toFixed(4));
- //TODO: uv scale, offset, wrap
- //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
- var uvscale = "";
- if (m.ambientTexture) {
- output.push(" map_Ka " + uvscale + m.ambientTexture.name);
- }
- if (m.diffuseTexture) {
- output.push(" map_Kd " + uvscale + m.diffuseTexture.name);
- //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
- }
- if (m.specularTexture) {
- output.push(" map_Ks " + uvscale + m.specularTexture.name);
- /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
- if (m.useGlossinessFromSpecularMapAlpha) {
- output.push(" map_Ns "+uvscale + m.specularTexture.name);
- }
- */
- }
- /* TODO: emissive texture not in .MAT format (???)
- if (m.emissiveTexture) {
- output.push(" map_d "+uvscale+m.emissiveTexture.name);
- }
- */
- if (m.bumpTexture) {
- output.push(" map_bump -imfchan z " + uvscale + m.bumpTexture.name);
- }
- if (m.opacityTexture) {
- output.push(" map_d " + uvscale + m.opacityTexture.name);
- }
- var text = output.join("\n");
- return (text);
- }
- }
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