xxxAsync
functions all over the framework (SceneLoader.AppendAsync
for instance, which returns a Promise). A polyfill is also integrated to support older browsers (deltakosh)WebVRCamera
: added basic support for Daydream and Gear VR (brianzinn)AnimationPropertiesOverride
class used to simplify setting animation properties on child animations. Documentation (deltakosh)Texture.UseSerializedUrlIfAny
static property to let textures serialize complete URL instead of using side by side loading (deltakosh)particleSystem.reset()
to clear a particle system (deltakosh)scene.isReady()
function which now takes in account shadows and LOD (deltakosh)AssetsManager
will now clear its tasks
lsit from all successfully loaded tasks (deltakosh)isStroke
on HighlightLayerOptions
which makes the highlight solid (PixelsCommander)Tools
(bghgary)createDefaultCamera
and createDefaultLight
functions to Scene
(bghgary)Tools.WorkerPool
class for web worker management. (bghgary)SceneLoader.ImportMesh
. (bghgary]Buffer
and VertexBuffer
. (bghgary]setPivotMatrix
ws not setting pivot correctly. This is now fixed. We also introduced a new setPreTransformMatrix
to reproduce the sometimes needed behavior of the previous setPivotMatrix
function (deltakosh).pivot
property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property .translateFromPivot
set to true (jbousquie)Engine.CreateTexture
(sebavan)PostProcessRenderEffect
(sebavan)