BabylonLoader.js 7.4 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function(BABYLONDEVTOOLS) {
  4. var getJson = function(url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function() {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function() {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function() {
  27. var queue;
  28. var callback;
  29. var dependencies;
  30. var useDist;
  31. var min;
  32. var babylonJSPath;
  33. function Loader() {
  34. queue = [];
  35. dependencies = [];
  36. callback = null;
  37. min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
  38. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  39. babylonJSPath = '';
  40. }
  41. Loader.prototype.debugShortcut = function(engine) {
  42. // Add inspector shortcut
  43. var map = {};
  44. var onkey = function(e) {
  45. e = e || event; // to deal with IE
  46. map[e.keyCode] = e.type == 'keydown';
  47. if (map[17] && map[16] && map[18] && map[73]) {
  48. if (engine.scenes && engine.scenes.length > 0) {
  49. for (var i = 0; i < engine.scenes.length; i++) {
  50. if (engine.scenes[0].debugLayer.isVisible()) {
  51. engine.scenes[0].debugLayer.hide();
  52. }
  53. else {
  54. engine.scenes[0].debugLayer.show();
  55. }
  56. }
  57. }
  58. map = {};
  59. return false;
  60. }
  61. };
  62. document.addEventListener("keydown", onkey);
  63. document.addEventListener("keyup", onkey);
  64. }
  65. Loader.prototype.root = function(newBabylonJSPath) {
  66. babylonJSPath = newBabylonJSPath;
  67. return this;
  68. }
  69. Loader.prototype.require = function(newDependencies) {
  70. if (typeof newDependencies === 'string') {
  71. dependencies.push(newDependencies);
  72. }
  73. else if (newDependencies) {
  74. for (var i = 0; i < newDependencies.length; i++) {
  75. dependencies.push(newDependencies[i]);
  76. }
  77. }
  78. return this;
  79. }
  80. Loader.prototype.onReady = function(newCallback) {
  81. callback = newCallback;
  82. return this;
  83. }
  84. Loader.prototype.useDist = function() {
  85. useDist = true;
  86. return this;
  87. }
  88. Loader.prototype.dequeue = function() {
  89. if (queue.length == 0) {
  90. console.log('Scripts loaded');
  91. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  92. if (callback) {
  93. callback();
  94. }
  95. return;
  96. }
  97. var url = queue.shift();
  98. var head = document.getElementsByTagName('head')[0];
  99. var script = document.createElement('script');
  100. script.type = 'text/javascript';
  101. script.src = url;
  102. var self = this;
  103. script.onload = function() {
  104. self.dequeue();
  105. };
  106. head.appendChild(script);
  107. }
  108. Loader.prototype.loadScript = function(url) {
  109. queue.push(url);
  110. }
  111. Loader.prototype.loadCss = function(url) {
  112. var head = document.getElementsByTagName('head')[0];
  113. var style = document.createElement('link');
  114. style.href = url;
  115. style.rel = "stylesheet";
  116. style.type = "text/css";
  117. document.head.appendChild(style);
  118. }
  119. Loader.prototype.loadScripts = function(urls) {
  120. for (var i = 0; i < urls.length; i++) {
  121. this.loadScript(urls[i]);
  122. }
  123. }
  124. Loader.prototype.loadLibrary = function(library, module) {
  125. if (library.preventLoadLibrary) {
  126. return;
  127. }
  128. if (!useDist) {
  129. var tempDirectory = '/.temp' + module.build.distOutputDirectory;
  130. this.loadScript(babylonJSPath + tempDirectory + library.output);
  131. }
  132. else if (module.build.distOutputDirectory) {
  133. if (min) {
  134. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  135. }
  136. else {
  137. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + (library.maxOutput || library.output.replace(".min", "")));
  138. }
  139. }
  140. }
  141. Loader.prototype.loadModule = function(module) {
  142. for (var i = 0; i < module.libraries.length; i++) {
  143. this.loadLibrary(module.libraries[i], module);
  144. }
  145. }
  146. Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
  147. if (dependency.dependUpon) {
  148. for (var i = 0; i < dependency.dependUpon.length; i++) {
  149. var dependencyName = dependency.dependUpon[i];
  150. var parent = settings.workloads[dependencyName];
  151. this.processDependency(settings, parent, filesToLoad);
  152. }
  153. }
  154. for (var i = 0; i < dependency.files.length; i++) {
  155. var file = dependency.files[i];
  156. if (filesToLoad.indexOf(file) === -1) {
  157. filesToLoad.push(file);
  158. }
  159. }
  160. }
  161. Loader.prototype.loadBJSScripts = function(settings) {
  162. // Load all the modules from the config.json.
  163. for (var i = 0; i < settings.modules.length; i++) {
  164. this.loadModule(settings[settings.modules[i]]);
  165. }
  166. }
  167. Loader.prototype.load = function(newCallback) {
  168. var self = this;
  169. if (newCallback) {
  170. callback = newCallback;
  171. }
  172. getJson('/Tools/Gulp/config.json',
  173. function(data) {
  174. if (!min) {
  175. self.loadScript('/dist/preview release/split.js');
  176. }
  177. self.loadBJSScripts(data);
  178. if (dependencies) {
  179. self.loadScripts(dependencies);
  180. }
  181. self.dequeue();
  182. },
  183. function(reason) {
  184. console.error(reason);
  185. }
  186. );
  187. };
  188. return Loader;
  189. }());
  190. var loader = new Loader();
  191. BABYLONDEVTOOLS.Loader = loader;
  192. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))