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- module BABYLON {
- export class Sound {
- public name: string;
- public autoplay: boolean = false;
- public loop: boolean = false;
- public useCustomAttenuation: boolean = false;
- public soundTrackId: number;
- public spatialSound: boolean = false;
- public refDistance: number = 1;
- public rolloffFactor: number = 1;
- public maxDistance: number = 100;
- public distanceModel: string = "linear";
- private _panningModel: string = "equalpower";
- public onended: () => any;
- private _playbackRate: number = 1;
- private _streaming: boolean = false;
- private _startTime: number = 0;
- private _startOffset: number = 0;
- private _position: Vector3 = Vector3.Zero();
- private _localDirection: Vector3 = new Vector3(1, 0, 0);
- private _volume: number = 1;
- private _isReadyToPlay: boolean = false;
- public isPlaying: boolean = false;
- public isPaused: boolean = false;
- private _isDirectional: boolean = false;
- private _readyToPlayCallback: Nullable<() => any>;
- private _audioBuffer: Nullable<AudioBuffer>;
- private _soundSource: Nullable<AudioBufferSourceNode>;
- private _streamingSource: MediaElementAudioSourceNode
- private _soundPanner: Nullable<PannerNode>;
- private _soundGain: Nullable<GainNode>;
- private _inputAudioNode: AudioNode;
- private _ouputAudioNode: AudioNode;
- // Used if you'd like to create a directional sound.
- // If not set, the sound will be omnidirectional
- private _coneInnerAngle: number = 360;
- private _coneOuterAngle: number = 360;
- private _coneOuterGain: number = 0;
- private _scene: Scene;
- private _connectedMesh: Nullable<AbstractMesh>;
- private _customAttenuationFunction: (currentVolume: number, currentDistance: number, maxDistance: number, refDistance: number, rolloffFactor: number) => number;
- private _registerFunc: Nullable<(connectedMesh: AbstractMesh) => any>;
- private _isOutputConnected = false;
- private _htmlAudioElement: HTMLAudioElement;
- private _urlType: string = "Unknown";
- /**
- * Create a sound and attach it to a scene
- * @param name Name of your sound
- * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer
- * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
- * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel, streaming
- */
- constructor(name: string, urlOrArrayBuffer: any, scene: Scene, readyToPlayCallback: Nullable<() => void> = null, options?: any) {
- this.name = name;
- this._scene = scene;
- this._readyToPlayCallback = readyToPlayCallback;
- // Default custom attenuation function is a linear attenuation
- this._customAttenuationFunction = (currentVolume: number, currentDistance: number, maxDistance: number, refDistance: number, rolloffFactor: number) => {
- if (currentDistance < maxDistance) {
- return currentVolume * (1 - currentDistance / maxDistance);
- }
- else {
- return 0;
- }
- };
- if (options) {
- this.autoplay = options.autoplay || false;
- this.loop = options.loop || false;
- // if volume === 0, we need another way to check this option
- if (options.volume !== undefined) {
- this._volume = options.volume;
- }
- this.spatialSound = options.spatialSound || false;
- this.maxDistance = options.maxDistance || 100;
- this.useCustomAttenuation = options.useCustomAttenuation || false;
- this.rolloffFactor = options.rolloffFactor || 1;
- this.refDistance = options.refDistance || 1;
- this.distanceModel = options.distanceModel || "linear";
- this._playbackRate = options.playbackRate || 1;
- this._streaming = options.streaming || false;
- }
- if (Engine.audioEngine.canUseWebAudio && Engine.audioEngine.audioContext) {
- this._soundGain = Engine.audioEngine.audioContext.createGain();
- this._soundGain.gain.value = this._volume;
- this._inputAudioNode = this._soundGain;
- this._ouputAudioNode = this._soundGain;
- if (this.spatialSound) {
- this._createSpatialParameters();
- }
- this._scene.mainSoundTrack.AddSound(this);
- var validParameter = true;
- // if no parameter is passed, you need to call setAudioBuffer yourself to prepare the sound
- if (urlOrArrayBuffer) {
- if (typeof (urlOrArrayBuffer) === "string") this._urlType = "String";
- if (Array.isArray(urlOrArrayBuffer)) this._urlType = "Array";
- if (urlOrArrayBuffer instanceof ArrayBuffer) this._urlType = "ArrayBuffer";
- var urls: string[] = [];
- var codecSupportedFound = false;
- switch (this._urlType) {
- case "ArrayBuffer":
- if ((<ArrayBuffer>urlOrArrayBuffer).byteLength > 0) {
- codecSupportedFound = true;
- this._soundLoaded(urlOrArrayBuffer);
- }
- break;
- case "String":
- urls.push(urlOrArrayBuffer);
- case "Array":
- if (urls.length === 0) urls = urlOrArrayBuffer;
- // If we found a supported format, we load it immediately and stop the loop
- for (var i = 0; i < urls.length; i++) {
- var url = urls[i];
- if (url.indexOf(".mp3", url.length - 4) !== -1 && Engine.audioEngine.isMP3supported) {
- codecSupportedFound = true;
- }
- if (url.indexOf(".ogg", url.length - 4) !== -1 && Engine.audioEngine.isOGGsupported) {
- codecSupportedFound = true;
- }
- if (url.indexOf(".wav", url.length - 4) !== -1) {
- codecSupportedFound = true;
- }
- if (url.indexOf("blob:") !== -1) {
- codecSupportedFound = true;
- }
- if (codecSupportedFound) {
- // Loading sound using XHR2
- if (!this._streaming) {
- Tools.LoadFile(url, (data) => { this._soundLoaded(data as ArrayBuffer); }, undefined, this._scene.database, true);
- }
- // Streaming sound using HTML5 Audio tag
- else {
- this._htmlAudioElement = new Audio(url);
- this._htmlAudioElement.controls = false;
- this._htmlAudioElement.loop = this.loop;
- this._htmlAudioElement.crossOrigin = "anonymous";
- this._htmlAudioElement.preload = "auto";
- this._htmlAudioElement.addEventListener("canplaythrough", () => {
- this._isReadyToPlay = true;
- if (this.autoplay) {
- this.play();
- }
- if (this._readyToPlayCallback) {
- this._readyToPlayCallback();
- }
- });
- document.body.appendChild(this._htmlAudioElement);
- }
- break;
- }
- }
- break;
- default:
- validParameter = false;
- break;
- }
- if (!validParameter) {
- Tools.Error("Parameter must be a URL to the sound, an Array of URLs (.mp3 & .ogg) or an ArrayBuffer of the sound.");
- }
- else {
- if (!codecSupportedFound) {
- this._isReadyToPlay = true;
- // Simulating a ready to play event to avoid breaking code path
- if (this._readyToPlayCallback) {
- window.setTimeout(() => {
- if (this._readyToPlayCallback) {
- this._readyToPlayCallback();
- }
- }, 1000);
- }
- }
- }
- }
- }
- else {
- // Adding an empty sound to avoid breaking audio calls for non Web Audio browsers
- this._scene.mainSoundTrack.AddSound(this);
- if (!Engine.audioEngine.WarnedWebAudioUnsupported) {
- Tools.Error("Web Audio is not supported by your browser.");
- Engine.audioEngine.WarnedWebAudioUnsupported = true;
- }
- // Simulating a ready to play event to avoid breaking code for non web audio browsers
- if (this._readyToPlayCallback) {
- window.setTimeout(() => {
- if (this._readyToPlayCallback) {
- this._readyToPlayCallback();
- }
- }, 1000);
- }
- }
- }
- public dispose() {
- if (Engine.audioEngine.canUseWebAudio && this._isReadyToPlay) {
- if (this.isPlaying) {
- this.stop();
- }
- this._isReadyToPlay = false;
- if (this.soundTrackId === -1) {
- this._scene.mainSoundTrack.RemoveSound(this);
- }
- else {
- this._scene.soundTracks[this.soundTrackId].RemoveSound(this);
- }
- if (this._soundGain) {
- this._soundGain.disconnect();
- this._soundGain = null;
- }
- if (this._soundPanner) {
- this._soundPanner.disconnect();
- this._soundPanner = null;
- }
- if (this._soundSource) {
- this._soundSource.disconnect();
- this._soundSource = null;
- }
- this._audioBuffer = null;
- if (this._htmlAudioElement) {
- this._htmlAudioElement.pause();
- this._htmlAudioElement.src = "";
- document.body.removeChild(this._htmlAudioElement);
- }
- if (this._connectedMesh && this._registerFunc) {
- this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc);
- this._connectedMesh = null;
- }
- }
- }
- public isReady(): boolean {
- return this._isReadyToPlay;
- }
- private _soundLoaded(audioData: ArrayBuffer) {
- if (!Engine.audioEngine.audioContext) {
- return;
- }
- Engine.audioEngine.audioContext.decodeAudioData(audioData, (buffer) => {
- this._audioBuffer = buffer;
- this._isReadyToPlay = true;
- if (this.autoplay) { this.play(); }
- if (this._readyToPlayCallback) { this._readyToPlayCallback(); }
- }, (err: any) => { Tools.Error("Error while decoding audio data for: " + this.name + " / Error: " + err); });
- }
- public setAudioBuffer(audioBuffer: AudioBuffer): void {
- if (Engine.audioEngine.canUseWebAudio) {
- this._audioBuffer = audioBuffer;
- this._isReadyToPlay = true;
- }
- }
- public updateOptions(options: any) {
- if (options) {
- this.loop = options.loop || this.loop;
- this.maxDistance = options.maxDistance || this.maxDistance;
- this.useCustomAttenuation = options.useCustomAttenuation || this.useCustomAttenuation;
- this.rolloffFactor = options.rolloffFactor || this.rolloffFactor;
- this.refDistance = options.refDistance || this.refDistance;
- this.distanceModel = options.distanceModel || this.distanceModel;
- this._playbackRate = options.playbackRate || this._playbackRate;
- this._updateSpatialParameters();
- if (this.isPlaying) {
- if (this._streaming) {
- this._htmlAudioElement.playbackRate = this._playbackRate;
- }
- else {
- if (this._soundSource) {
- this._soundSource.playbackRate.value = this._playbackRate;
- }
- }
- }
- }
- }
- private _createSpatialParameters() {
- if (Engine.audioEngine.canUseWebAudio && Engine.audioEngine.audioContext) {
- if (this._scene.headphone) {
- this._panningModel = "HRTF";
- }
- this._soundPanner = Engine.audioEngine.audioContext.createPanner();
- this._updateSpatialParameters();
- this._soundPanner.connect(this._ouputAudioNode);
- this._inputAudioNode = this._soundPanner;
- }
- }
- private _updateSpatialParameters() {
- if (this.spatialSound && this._soundPanner) {
- if (this.useCustomAttenuation) {
- // Tricks to disable in a way embedded Web Audio attenuation
- this._soundPanner.distanceModel = "linear";
- this._soundPanner.maxDistance = Number.MAX_VALUE;
- this._soundPanner.refDistance = 1;
- this._soundPanner.rolloffFactor = 1;
- this._soundPanner.panningModel = this._panningModel as any;
- }
- else {
- this._soundPanner.distanceModel = this.distanceModel as any;
- this._soundPanner.maxDistance = this.maxDistance;
- this._soundPanner.refDistance = this.refDistance;
- this._soundPanner.rolloffFactor = this.rolloffFactor;
- this._soundPanner.panningModel = this._panningModel as any;
- }
- }
- }
- public switchPanningModelToHRTF() {
- this._panningModel = "HRTF";
- this._switchPanningModel();
- }
- public switchPanningModelToEqualPower() {
- this._panningModel = "equalpower";
- this._switchPanningModel();
- }
- private _switchPanningModel() {
- if (Engine.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner) {
- this._soundPanner.panningModel = this._panningModel as any;
- }
- }
- public connectToSoundTrackAudioNode(soundTrackAudioNode: AudioNode) {
- if (Engine.audioEngine.canUseWebAudio) {
- if (this._isOutputConnected) {
- this._ouputAudioNode.disconnect();
- }
- this._ouputAudioNode.connect(soundTrackAudioNode);
- this._isOutputConnected = true;
- }
- }
- /**
- * Transform this sound into a directional source
- * @param coneInnerAngle Size of the inner cone in degree
- * @param coneOuterAngle Size of the outer cone in degree
- * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
- */
- public setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number) {
- if (coneOuterAngle < coneInnerAngle) {
- Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
- return;
- }
- this._coneInnerAngle = coneInnerAngle;
- this._coneOuterAngle = coneOuterAngle;
- this._coneOuterGain = coneOuterGain;
- this._isDirectional = true;
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- }
- public setPosition(newPosition: Vector3) {
- this._position = newPosition;
- if (Engine.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- }
- }
- public setLocalDirectionToMesh(newLocalDirection: Vector3) {
- this._localDirection = newLocalDirection;
- if (Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.isPlaying) {
- this._updateDirection();
- }
- }
- private _updateDirection() {
- if (!this._connectedMesh || !this._soundPanner) {
- return;
- }
- var mat = this._connectedMesh.getWorldMatrix();
- var direction = Vector3.TransformNormal(this._localDirection, mat);
- direction.normalize();
- this._soundPanner.setOrientation(direction.x, direction.y, direction.z);
- }
- public updateDistanceFromListener() {
- if (Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.useCustomAttenuation && this._soundGain && this._scene.activeCamera) {
- var distance = this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);
- this._soundGain.gain.value = this._customAttenuationFunction(this._volume, distance, this.maxDistance, this.refDistance, this.rolloffFactor);
- }
- }
- public setAttenuationFunction(callback: (currentVolume: number, currentDistance: number, maxDistance: number, refDistance: number, rolloffFactor: number) => number) {
- this._customAttenuationFunction = callback;
- }
- /**
- * Play the sound
- * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
- * @param offset (optional) Start the sound setting it at a specific time
- */
- public play(time?: number, offset?: number) {
- if (this._isReadyToPlay && this._scene.audioEnabled && Engine.audioEngine.audioContext) {
- try {
- if (this._startOffset < 0) {
- time = -this._startOffset;
- this._startOffset = 0;
- }
- var startTime = time ? Engine.audioEngine.audioContext.currentTime + time : Engine.audioEngine.audioContext.currentTime;
- if (!this._soundSource || !this._streamingSource) {
- if (this.spatialSound && this._soundPanner) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- if (this._isDirectional) {
- this._soundPanner.coneInnerAngle = this._coneInnerAngle;
- this._soundPanner.coneOuterAngle = this._coneOuterAngle;
- this._soundPanner.coneOuterGain = this._coneOuterGain;
- if (this._connectedMesh) {
- this._updateDirection();
- }
- else {
- this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z);
- }
- }
- }
- }
- if (this._streaming) {
- if (!this._streamingSource) {
- this._streamingSource = Engine.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement);
- this._htmlAudioElement.onended = () => { this._onended(); };
- this._htmlAudioElement.playbackRate = this._playbackRate;
- }
- this._streamingSource.disconnect();
- this._streamingSource.connect(this._inputAudioNode);
- this._htmlAudioElement.play();
- }
- else {
- this._soundSource = Engine.audioEngine.audioContext.createBufferSource();
- this._soundSource.buffer = this._audioBuffer;
- this._soundSource.connect(this._inputAudioNode);
- this._soundSource.loop = this.loop;
- this._soundSource.playbackRate.value = this._playbackRate;
- this._soundSource.onended = () => { this._onended(); };
- if (this._soundSource.buffer) {
- this._soundSource.start(startTime, this.isPaused ? this._startOffset % this._soundSource.buffer.duration : offset ? offset : 0);
- }
- }
- this._startTime = startTime;
- this.isPlaying = true;
- this.isPaused = false;
- }
- catch (ex) {
- Tools.Error("Error while trying to play audio: " + this.name + ", " + ex.message);
- }
- }
- }
- private _onended() {
- this.isPlaying = false;
- if (this.onended) {
- this.onended();
- }
- }
- /**
- * Stop the sound
- * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
- */
- public stop(time?: number) {
- if (this.isPlaying) {
- if (this._streaming) {
- this._htmlAudioElement.pause();
- // Test needed for Firefox or it will generate an Invalid State Error
- if (this._htmlAudioElement.currentTime > 0) {
- this._htmlAudioElement.currentTime = 0;
- }
- }
- else if (Engine.audioEngine.audioContext && this._soundSource) {
- var stopTime = time ? Engine.audioEngine.audioContext.currentTime + time : Engine.audioEngine.audioContext.currentTime;
- this._soundSource.stop(stopTime);
- this._soundSource.onended = () => { };
- if (!this.isPaused) {
- this._startOffset = 0;
- }
- }
- this.isPlaying = false;
- }
- }
- public pause() {
- if (this.isPlaying) {
- this.isPaused = true;
- if (this._streaming) {
- this._htmlAudioElement.pause();
- }
- else if (Engine.audioEngine.audioContext) {
- this.stop(0);
- this._startOffset += Engine.audioEngine.audioContext.currentTime - this._startTime;
- }
- }
- }
- public setVolume(newVolume: number, time?: number) {
- if (Engine.audioEngine.canUseWebAudio && this._soundGain) {
- if (time && Engine.audioEngine.audioContext) {
- this._soundGain.gain.cancelScheduledValues(Engine.audioEngine.audioContext.currentTime);
- this._soundGain.gain.setValueAtTime(this._soundGain.gain.value, Engine.audioEngine.audioContext.currentTime);
- this._soundGain.gain.linearRampToValueAtTime(newVolume, Engine.audioEngine.audioContext.currentTime + time);
- }
- else {
- this._soundGain.gain.value = newVolume;
- }
- }
- this._volume = newVolume;
- }
- public setPlaybackRate(newPlaybackRate: number) {
- this._playbackRate = newPlaybackRate;
- if (this.isPlaying) {
- if (this._streaming) {
- this._htmlAudioElement.playbackRate = this._playbackRate;
- }
- else if (this._soundSource) {
- this._soundSource.playbackRate.value = this._playbackRate;
- }
- }
- }
- public getVolume(): number {
- return this._volume;
- }
- public attachToMesh(meshToConnectTo: AbstractMesh) {
- if (this._connectedMesh && this._registerFunc) {
- this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc);
- this._registerFunc = null;
- }
- this._connectedMesh = meshToConnectTo;
- if (!this.spatialSound) {
- this.spatialSound = true;
- this._createSpatialParameters();
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- }
- this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh);
- this._registerFunc = (connectedMesh: AbstractMesh) => this._onRegisterAfterWorldMatrixUpdate(connectedMesh);
- meshToConnectTo.registerAfterWorldMatrixUpdate(this._registerFunc);
- }
- public detachFromMesh() {
- if (this._connectedMesh && this._registerFunc) {
- this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc);
- this._registerFunc = null;
- this._connectedMesh = null;
- }
- }
- private _onRegisterAfterWorldMatrixUpdate(connectedMesh: AbstractMesh): void {
- let boundingInfo = connectedMesh.getBoundingInfo();
- this.setPosition(boundingInfo.boundingSphere.centerWorld);
- if (Engine.audioEngine.canUseWebAudio && this._isDirectional && this.isPlaying) {
- this._updateDirection();
- }
- }
- public clone(): Nullable<Sound> {
- if (!this._streaming) {
- var setBufferAndRun = () => {
- if (this._isReadyToPlay) {
- clonedSound._audioBuffer = this.getAudioBuffer();
- clonedSound._isReadyToPlay = true;
- if (clonedSound.autoplay) { clonedSound.play(); }
- }
- else {
- window.setTimeout(setBufferAndRun, 300);
- }
- };
- var currentOptions = {
- autoplay: this.autoplay, loop: this.loop,
- volume: this._volume, spatialSound: this.spatialSound, maxDistance: this.maxDistance,
- useCustomAttenuation: this.useCustomAttenuation, rolloffFactor: this.rolloffFactor,
- refDistance: this.refDistance, distanceModel: this.distanceModel
- };
- var clonedSound = new Sound(this.name + "_cloned", new ArrayBuffer(0), this._scene, null, currentOptions);
- if (this.useCustomAttenuation) {
- clonedSound.setAttenuationFunction(this._customAttenuationFunction);
- }
- clonedSound.setPosition(this._position);
- clonedSound.setPlaybackRate(this._playbackRate);
- setBufferAndRun();
- return clonedSound;
- }
- // Can't clone a streaming sound
- else {
- return null;
- }
- }
- public getAudioBuffer() {
- return this._audioBuffer;
- }
- public serialize(): any {
- var serializationObject: any = {
- name: this.name,
- url: this.name,
- autoplay: this.autoplay,
- loop: this.loop,
- volume: this._volume,
- spatialSound: this.spatialSound,
- maxDistance: this.maxDistance,
- rolloffFactor: this.rolloffFactor,
- refDistance: this.refDistance,
- distanceModel: this.distanceModel,
- playbackRate: this._playbackRate,
- panningModel: this._panningModel,
- soundTrackId: this.soundTrackId
- };
- if (this.spatialSound) {
- if (this._connectedMesh)
- serializationObject.connectedMeshId = this._connectedMesh.id;
- serializationObject.position = this._position.asArray();
- serializationObject.refDistance = this.refDistance;
- serializationObject.distanceModel = this.distanceModel;
- serializationObject.isDirectional = this._isDirectional;
- serializationObject.localDirectionToMesh = this._localDirection.asArray();
- serializationObject.coneInnerAngle = this._coneInnerAngle;
- serializationObject.coneOuterAngle = this._coneOuterAngle;
- serializationObject.coneOuterGain = this._coneOuterGain;
- }
- return serializationObject;
- }
- public static Parse(parsedSound: any, scene: Scene, rootUrl: string, sourceSound?: Sound): Sound {
- var soundName = parsedSound.name;
- var soundUrl;
- if (parsedSound.url) {
- soundUrl = rootUrl + parsedSound.url;
- }
- else {
- soundUrl = rootUrl + soundName;
- }
- var options = {
- autoplay: parsedSound.autoplay, loop: parsedSound.loop, volume: parsedSound.volume,
- spatialSound: parsedSound.spatialSound, maxDistance: parsedSound.maxDistance,
- rolloffFactor: parsedSound.rolloffFactor,
- refDistance: parsedSound.refDistance,
- distanceModel: parsedSound.distanceModel,
- playbackRate: parsedSound.playbackRate
- };
- var newSound: Sound;
- if (!sourceSound) {
- newSound = new Sound(soundName, soundUrl, scene, () => { scene._removePendingData(newSound); }, options);
- scene._addPendingData(newSound);
- }
- else {
- var setBufferAndRun = () => {
- if (sourceSound._isReadyToPlay) {
- newSound._audioBuffer = sourceSound.getAudioBuffer();
- newSound._isReadyToPlay = true;
- if (newSound.autoplay) { newSound.play(); }
- }
- else {
- window.setTimeout(setBufferAndRun, 300);
- }
- }
- newSound = new Sound(soundName, new ArrayBuffer(0), scene, null, options);
- setBufferAndRun();
- }
- if (parsedSound.position) {
- var soundPosition = Vector3.FromArray(parsedSound.position);
- newSound.setPosition(soundPosition);
- }
- if (parsedSound.isDirectional) {
- newSound.setDirectionalCone(parsedSound.coneInnerAngle || 360, parsedSound.coneOuterAngle || 360, parsedSound.coneOuterGain || 0);
- if (parsedSound.localDirectionToMesh) {
- var localDirectionToMesh = Vector3.FromArray(parsedSound.localDirectionToMesh);
- newSound.setLocalDirectionToMesh(localDirectionToMesh);
- }
- }
- if (parsedSound.connectedMeshId) {
- var connectedMesh = scene.getMeshByID(parsedSound.connectedMeshId);
- if (connectedMesh) {
- newSound.attachToMesh(connectedMesh);
- }
- }
- return newSound;
- }
- }
- }
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