babylon.gui.js 400 KB

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  1. (function universalModuleDefinition(root, factory) {
  2. var amdDependencies = [];
  3. var BABYLON = root.BABYLON || this.BABYLON;
  4. if(typeof exports === 'object' && typeof module === 'object') {
  5. BABYLON = BABYLON || require("babylonjs");
  6. module.exports = factory(BABYLON);
  7. } else if(typeof define === 'function' && define.amd) {
  8. amdDependencies.push("babylonjs");
  9. define("babylonjs-gui", amdDependencies, factory);
  10. } else if(typeof exports === 'object') {
  11. BABYLON = BABYLON || require("babylonjs");
  12. exports["babylonjs-gui"] = factory(BABYLON);
  13. } else {
  14. root["BABYLON"]["GUI"] = factory(BABYLON);
  15. }
  16. })(this, function(BABYLON) {
  17. BABYLON = BABYLON || this.BABYLON;
  18. var __decorate=this&&this.__decorate||function(e,t,r,c){var o,f=arguments.length,n=f<3?t:null===c?c=Object.getOwnPropertyDescriptor(t,r):c;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(e,t,r,c);else for(var l=e.length-1;l>=0;l--)(o=e[l])&&(n=(f<3?o(n):f>3?o(t,r,n):o(t,r))||n);return f>3&&n&&Object.defineProperty(t,r,n),n};
  19. var __extends=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,o){t.__proto__=o}||function(t,o){for(var n in o)o.hasOwnProperty(n)&&(t[n]=o[n])};return function(o,n){function r(){this.constructor=o}t(o,n),o.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}}();
  20. BABYLON.Effect.ShadersStore['fluentVertexShader'] = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth; \nif (abs(normal.x) == 1.0) \n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y) == 1.0) \n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse \n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n} \n#endif \nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n";
  21. BABYLON.Effect.ShadersStore['fluentPixelShader'] = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER \nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\n\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \n#endif\ngl_FragColor=vec4(albedo,alpha);\n}";
  22. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  23. var BABYLON;
  24. (function (BABYLON) {
  25. var GUI;
  26. (function (GUI) {
  27. /**
  28. * Define a style used by control to automatically setup properties based on a template.
  29. * Only support font related properties so far
  30. */
  31. var Style = /** @class */ (function () {
  32. /**
  33. * Creates a new style object
  34. * @param host defines the AdvancedDynamicTexture which hosts this style
  35. */
  36. function Style(host) {
  37. this._fontFamily = "Arial";
  38. this._fontStyle = "";
  39. this._fontWeight = "";
  40. /** @hidden */
  41. this._fontSize = new GUI.ValueAndUnit(18, GUI.ValueAndUnit.UNITMODE_PIXEL, false);
  42. /**
  43. * Observable raised when the style values are changed
  44. */
  45. this.onChangedObservable = new BABYLON.Observable();
  46. this._host = host;
  47. }
  48. Object.defineProperty(Style.prototype, "fontSize", {
  49. /**
  50. * Gets or sets the font size
  51. */
  52. get: function () {
  53. return this._fontSize.toString(this._host);
  54. },
  55. set: function (value) {
  56. if (this._fontSize.toString(this._host) === value) {
  57. return;
  58. }
  59. if (this._fontSize.fromString(value)) {
  60. this.onChangedObservable.notifyObservers(this);
  61. }
  62. },
  63. enumerable: true,
  64. configurable: true
  65. });
  66. Object.defineProperty(Style.prototype, "fontFamily", {
  67. /**
  68. * Gets or sets the font family
  69. */
  70. get: function () {
  71. return this._fontFamily;
  72. },
  73. set: function (value) {
  74. if (this._fontFamily === value) {
  75. return;
  76. }
  77. this._fontFamily = value;
  78. this.onChangedObservable.notifyObservers(this);
  79. },
  80. enumerable: true,
  81. configurable: true
  82. });
  83. Object.defineProperty(Style.prototype, "fontStyle", {
  84. /**
  85. * Gets or sets the font style
  86. */
  87. get: function () {
  88. return this._fontStyle;
  89. },
  90. set: function (value) {
  91. if (this._fontStyle === value) {
  92. return;
  93. }
  94. this._fontStyle = value;
  95. this.onChangedObservable.notifyObservers(this);
  96. },
  97. enumerable: true,
  98. configurable: true
  99. });
  100. Object.defineProperty(Style.prototype, "fontWeight", {
  101. /** Gets or sets font weight */
  102. get: function () {
  103. return this._fontWeight;
  104. },
  105. set: function (value) {
  106. if (this._fontWeight === value) {
  107. return;
  108. }
  109. this._fontWeight = value;
  110. this.onChangedObservable.notifyObservers(this);
  111. },
  112. enumerable: true,
  113. configurable: true
  114. });
  115. /** Dispose all associated resources */
  116. Style.prototype.dispose = function () {
  117. this.onChangedObservable.clear();
  118. };
  119. return Style;
  120. }());
  121. GUI.Style = Style;
  122. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  123. })(BABYLON || (BABYLON = {}));
  124. //# sourceMappingURL=style.js.map
  125. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  126. var BABYLON;
  127. (function (BABYLON) {
  128. var GUI;
  129. (function (GUI) {
  130. /**
  131. * Class used to specific a value and its associated unit
  132. */
  133. var ValueAndUnit = /** @class */ (function () {
  134. /**
  135. * Creates a new ValueAndUnit
  136. * @param value defines the value to store
  137. * @param unit defines the unit to store
  138. * @param negativeValueAllowed defines a boolean indicating if the value can be negative
  139. */
  140. function ValueAndUnit(value,
  141. /** defines the unit to store */
  142. unit,
  143. /** defines a boolean indicating if the value can be negative */
  144. negativeValueAllowed) {
  145. if (unit === void 0) { unit = ValueAndUnit.UNITMODE_PIXEL; }
  146. if (negativeValueAllowed === void 0) { negativeValueAllowed = true; }
  147. this.unit = unit;
  148. this.negativeValueAllowed = negativeValueAllowed;
  149. this._value = 1;
  150. /**
  151. * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
  152. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  153. */
  154. this.ignoreAdaptiveScaling = false;
  155. this._value = value;
  156. }
  157. Object.defineProperty(ValueAndUnit.prototype, "isPercentage", {
  158. /** Gets a boolean indicating if the value is a percentage */
  159. get: function () {
  160. return this.unit === ValueAndUnit.UNITMODE_PERCENTAGE;
  161. },
  162. enumerable: true,
  163. configurable: true
  164. });
  165. Object.defineProperty(ValueAndUnit.prototype, "isPixel", {
  166. /** Gets a boolean indicating if the value is store as pixel */
  167. get: function () {
  168. return this.unit === ValueAndUnit.UNITMODE_PIXEL;
  169. },
  170. enumerable: true,
  171. configurable: true
  172. });
  173. Object.defineProperty(ValueAndUnit.prototype, "internalValue", {
  174. /** Gets direct internal value */
  175. get: function () {
  176. return this._value;
  177. },
  178. enumerable: true,
  179. configurable: true
  180. });
  181. /**
  182. * Gets value as pixel
  183. * @param host defines the root host
  184. * @param refValue defines the reference value for percentages
  185. * @returns the value as pixel
  186. */
  187. ValueAndUnit.prototype.getValueInPixel = function (host, refValue) {
  188. if (this.isPixel) {
  189. return this.getValue(host);
  190. }
  191. return this.getValue(host) * refValue;
  192. };
  193. /**
  194. * Gets the value accordingly to its unit
  195. * @param host defines the root host
  196. * @returns the value
  197. */
  198. ValueAndUnit.prototype.getValue = function (host) {
  199. if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {
  200. var width = 0;
  201. var height = 0;
  202. if (host.idealWidth) {
  203. width = (this._value * host.getSize().width) / host.idealWidth;
  204. }
  205. if (host.idealHeight) {
  206. height = (this._value * host.getSize().height) / host.idealHeight;
  207. }
  208. if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {
  209. return window.innerWidth < window.innerHeight ? width : height;
  210. }
  211. if (host.idealWidth) { // horizontal
  212. return width;
  213. }
  214. if (host.idealHeight) { // vertical
  215. return height;
  216. }
  217. }
  218. return this._value;
  219. };
  220. /**
  221. * Gets a string representation of the value
  222. * @param host defines the root host
  223. * @returns a string
  224. */
  225. ValueAndUnit.prototype.toString = function (host) {
  226. switch (this.unit) {
  227. case ValueAndUnit.UNITMODE_PERCENTAGE:
  228. return (this.getValue(host) * 100) + "%";
  229. case ValueAndUnit.UNITMODE_PIXEL:
  230. return this.getValue(host) + "px";
  231. }
  232. return this.unit.toString();
  233. };
  234. /**
  235. * Store a value parsed from a string
  236. * @param source defines the source string
  237. * @returns true if the value was successfully parsed
  238. */
  239. ValueAndUnit.prototype.fromString = function (source) {
  240. var match = ValueAndUnit._Regex.exec(source.toString());
  241. if (!match || match.length === 0) {
  242. return false;
  243. }
  244. var sourceValue = parseFloat(match[1]);
  245. var sourceUnit = this.unit;
  246. if (!this.negativeValueAllowed) {
  247. if (sourceValue < 0) {
  248. sourceValue = 0;
  249. }
  250. }
  251. if (match.length === 4) {
  252. switch (match[3]) {
  253. case "px":
  254. sourceUnit = ValueAndUnit.UNITMODE_PIXEL;
  255. break;
  256. case "%":
  257. sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;
  258. sourceValue /= 100.0;
  259. break;
  260. }
  261. }
  262. if (sourceValue === this._value && sourceUnit === this.unit) {
  263. return false;
  264. }
  265. this._value = sourceValue;
  266. this.unit = sourceUnit;
  267. return true;
  268. };
  269. Object.defineProperty(ValueAndUnit, "UNITMODE_PERCENTAGE", {
  270. /** UNITMODE_PERCENTAGE */
  271. get: function () {
  272. return ValueAndUnit._UNITMODE_PERCENTAGE;
  273. },
  274. enumerable: true,
  275. configurable: true
  276. });
  277. Object.defineProperty(ValueAndUnit, "UNITMODE_PIXEL", {
  278. /** UNITMODE_PIXEL */
  279. get: function () {
  280. return ValueAndUnit._UNITMODE_PIXEL;
  281. },
  282. enumerable: true,
  283. configurable: true
  284. });
  285. // Static
  286. ValueAndUnit._Regex = /(^-?\d*(\.\d+)?)(%|px)?/;
  287. ValueAndUnit._UNITMODE_PERCENTAGE = 0;
  288. ValueAndUnit._UNITMODE_PIXEL = 1;
  289. return ValueAndUnit;
  290. }());
  291. GUI.ValueAndUnit = ValueAndUnit;
  292. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  293. })(BABYLON || (BABYLON = {}));
  294. //# sourceMappingURL=valueAndUnit.js.map
  295. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  296. /**
  297. * This module hosts all controls for 2D and 3D GUIs
  298. * @see http://doc.babylonjs.com/how_to/gui
  299. */
  300. var BABYLON;
  301. (function (BABYLON) {
  302. var GUI;
  303. (function (GUI) {
  304. /**
  305. * Class used to create texture to support 2D GUI elements
  306. * @see http://doc.babylonjs.com/how_to/gui
  307. */
  308. var AdvancedDynamicTexture = /** @class */ (function (_super) {
  309. __extends(AdvancedDynamicTexture, _super);
  310. /**
  311. * Creates a new AdvancedDynamicTexture
  312. * @param name defines the name of the texture
  313. * @param width defines the width of the texture
  314. * @param height defines the height of the texture
  315. * @param scene defines the hosting scene
  316. * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
  317. * @param samplingMode defines the texture sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default)
  318. */
  319. function AdvancedDynamicTexture(name, width, height, scene, generateMipMaps, samplingMode) {
  320. if (width === void 0) { width = 0; }
  321. if (height === void 0) { height = 0; }
  322. if (generateMipMaps === void 0) { generateMipMaps = false; }
  323. if (samplingMode === void 0) { samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; }
  324. var _this = _super.call(this, name, { width: width, height: height }, scene, generateMipMaps, samplingMode, BABYLON.Engine.TEXTUREFORMAT_RGBA) || this;
  325. _this._isDirty = false;
  326. /** @hidden */
  327. _this._rootContainer = new GUI.Container("root");
  328. /** @hidden */
  329. _this._lastControlOver = {};
  330. /** @hidden */
  331. _this._lastControlDown = {};
  332. /** @hidden */
  333. _this._capturingControl = {};
  334. /** @hidden */
  335. _this._linkedControls = new Array();
  336. _this._isFullscreen = false;
  337. _this._fullscreenViewport = new BABYLON.Viewport(0, 0, 1, 1);
  338. _this._idealWidth = 0;
  339. _this._idealHeight = 0;
  340. _this._useSmallestIdeal = false;
  341. _this._renderAtIdealSize = false;
  342. _this._blockNextFocusCheck = false;
  343. _this._renderScale = 1;
  344. /**
  345. * Gets or sets a boolean defining if alpha is stored as premultiplied
  346. */
  347. _this.premulAlpha = false;
  348. scene = _this.getScene();
  349. if (!scene || !_this._texture) {
  350. return _this;
  351. }
  352. _this._renderObserver = scene.onBeforeCameraRenderObservable.add(function (camera) { return _this._checkUpdate(camera); });
  353. _this._preKeyboardObserver = scene.onPreKeyboardObservable.add(function (info) {
  354. if (!_this._focusedControl) {
  355. return;
  356. }
  357. if (info.type === BABYLON.KeyboardEventTypes.KEYDOWN) {
  358. _this._focusedControl.processKeyboard(info.event);
  359. }
  360. info.skipOnPointerObservable = true;
  361. });
  362. _this._rootContainer._link(null, _this);
  363. _this.hasAlpha = true;
  364. if (!width || !height) {
  365. _this._resizeObserver = scene.getEngine().onResizeObservable.add(function () { return _this._onResize(); });
  366. _this._onResize();
  367. }
  368. _this._texture.isReady = true;
  369. return _this;
  370. }
  371. Object.defineProperty(AdvancedDynamicTexture.prototype, "renderScale", {
  372. /**
  373. * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
  374. * Useful when you want more antialiasing
  375. */
  376. get: function () {
  377. return this._renderScale;
  378. },
  379. set: function (value) {
  380. if (value === this._renderScale) {
  381. return;
  382. }
  383. this._renderScale = value;
  384. this._onResize();
  385. },
  386. enumerable: true,
  387. configurable: true
  388. });
  389. Object.defineProperty(AdvancedDynamicTexture.prototype, "background", {
  390. /** Gets or sets the background color */
  391. get: function () {
  392. return this._background;
  393. },
  394. set: function (value) {
  395. if (this._background === value) {
  396. return;
  397. }
  398. this._background = value;
  399. this.markAsDirty();
  400. },
  401. enumerable: true,
  402. configurable: true
  403. });
  404. Object.defineProperty(AdvancedDynamicTexture.prototype, "idealWidth", {
  405. /**
  406. * Gets or sets the ideal width used to design controls.
  407. * The GUI will then rescale everything accordingly
  408. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  409. */
  410. get: function () {
  411. return this._idealWidth;
  412. },
  413. set: function (value) {
  414. if (this._idealWidth === value) {
  415. return;
  416. }
  417. this._idealWidth = value;
  418. this.markAsDirty();
  419. this._rootContainer._markAllAsDirty();
  420. },
  421. enumerable: true,
  422. configurable: true
  423. });
  424. Object.defineProperty(AdvancedDynamicTexture.prototype, "idealHeight", {
  425. /**
  426. * Gets or sets the ideal height used to design controls.
  427. * The GUI will then rescale everything accordingly
  428. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  429. */
  430. get: function () {
  431. return this._idealHeight;
  432. },
  433. set: function (value) {
  434. if (this._idealHeight === value) {
  435. return;
  436. }
  437. this._idealHeight = value;
  438. this.markAsDirty();
  439. this._rootContainer._markAllAsDirty();
  440. },
  441. enumerable: true,
  442. configurable: true
  443. });
  444. Object.defineProperty(AdvancedDynamicTexture.prototype, "useSmallestIdeal", {
  445. /**
  446. * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
  447. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  448. */
  449. get: function () {
  450. return this._useSmallestIdeal;
  451. },
  452. set: function (value) {
  453. if (this._useSmallestIdeal === value) {
  454. return;
  455. }
  456. this._useSmallestIdeal = value;
  457. this.markAsDirty();
  458. this._rootContainer._markAllAsDirty();
  459. },
  460. enumerable: true,
  461. configurable: true
  462. });
  463. Object.defineProperty(AdvancedDynamicTexture.prototype, "renderAtIdealSize", {
  464. /**
  465. * Gets or sets a boolean indicating if adaptive scaling must be used
  466. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  467. */
  468. get: function () {
  469. return this._renderAtIdealSize;
  470. },
  471. set: function (value) {
  472. if (this._renderAtIdealSize === value) {
  473. return;
  474. }
  475. this._renderAtIdealSize = value;
  476. this._onResize();
  477. },
  478. enumerable: true,
  479. configurable: true
  480. });
  481. Object.defineProperty(AdvancedDynamicTexture.prototype, "layer", {
  482. /**
  483. * Gets the underlying layer used to render the texture when in fullscreen mode
  484. */
  485. get: function () {
  486. return this._layerToDispose;
  487. },
  488. enumerable: true,
  489. configurable: true
  490. });
  491. Object.defineProperty(AdvancedDynamicTexture.prototype, "rootContainer", {
  492. /**
  493. * Gets the root container control
  494. */
  495. get: function () {
  496. return this._rootContainer;
  497. },
  498. enumerable: true,
  499. configurable: true
  500. });
  501. Object.defineProperty(AdvancedDynamicTexture.prototype, "focusedControl", {
  502. /**
  503. * Gets or sets the current focused control
  504. */
  505. get: function () {
  506. return this._focusedControl;
  507. },
  508. set: function (control) {
  509. if (this._focusedControl == control) {
  510. return;
  511. }
  512. if (this._focusedControl) {
  513. this._focusedControl.onBlur();
  514. }
  515. if (control) {
  516. control.onFocus();
  517. }
  518. this._focusedControl = control;
  519. },
  520. enumerable: true,
  521. configurable: true
  522. });
  523. Object.defineProperty(AdvancedDynamicTexture.prototype, "isForeground", {
  524. /**
  525. * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
  526. */
  527. get: function () {
  528. if (!this.layer) {
  529. return true;
  530. }
  531. return (!this.layer.isBackground);
  532. },
  533. set: function (value) {
  534. if (!this.layer) {
  535. return;
  536. }
  537. if (this.layer.isBackground === !value) {
  538. return;
  539. }
  540. this.layer.isBackground = !value;
  541. },
  542. enumerable: true,
  543. configurable: true
  544. });
  545. /**
  546. * Function used to execute a function on all controls
  547. * @param func defines the function to execute
  548. * @param container defines the container where controls belong. If null the root container will be used
  549. */
  550. AdvancedDynamicTexture.prototype.executeOnAllControls = function (func, container) {
  551. if (!container) {
  552. container = this._rootContainer;
  553. }
  554. for (var _i = 0, _a = container.children; _i < _a.length; _i++) {
  555. var child = _a[_i];
  556. if (child.children) {
  557. this.executeOnAllControls(func, child);
  558. continue;
  559. }
  560. func(child);
  561. }
  562. };
  563. /**
  564. * Marks the texture as dirty forcing a complete update
  565. */
  566. AdvancedDynamicTexture.prototype.markAsDirty = function () {
  567. this._isDirty = true;
  568. this.executeOnAllControls(function (control) {
  569. if (control._isFontSizeInPercentage) {
  570. control._resetFontCache();
  571. }
  572. });
  573. };
  574. /**
  575. * Helper function used to create a new style
  576. * @returns a new style
  577. * @see http://doc.babylonjs.com/how_to/gui#styles
  578. */
  579. AdvancedDynamicTexture.prototype.createStyle = function () {
  580. return new GUI.Style(this);
  581. };
  582. /**
  583. * Adds a new control to the root container
  584. * @param control defines the control to add
  585. * @returns the current texture
  586. */
  587. AdvancedDynamicTexture.prototype.addControl = function (control) {
  588. this._rootContainer.addControl(control);
  589. return this;
  590. };
  591. /**
  592. * Removes a control from the root container
  593. * @param control defines the control to remove
  594. * @returns the current texture
  595. */
  596. AdvancedDynamicTexture.prototype.removeControl = function (control) {
  597. this._rootContainer.removeControl(control);
  598. return this;
  599. };
  600. /**
  601. * Release all resources
  602. */
  603. AdvancedDynamicTexture.prototype.dispose = function () {
  604. var scene = this.getScene();
  605. if (!scene) {
  606. return;
  607. }
  608. scene.onBeforeCameraRenderObservable.remove(this._renderObserver);
  609. if (this._resizeObserver) {
  610. scene.getEngine().onResizeObservable.remove(this._resizeObserver);
  611. }
  612. if (this._pointerMoveObserver) {
  613. scene.onPrePointerObservable.remove(this._pointerMoveObserver);
  614. }
  615. if (this._pointerObserver) {
  616. scene.onPointerObservable.remove(this._pointerObserver);
  617. }
  618. if (this._preKeyboardObserver) {
  619. scene.onPreKeyboardObservable.remove(this._preKeyboardObserver);
  620. }
  621. if (this._canvasPointerOutObserver) {
  622. scene.getEngine().onCanvasPointerOutObservable.remove(this._canvasPointerOutObserver);
  623. }
  624. if (this._layerToDispose) {
  625. this._layerToDispose.texture = null;
  626. this._layerToDispose.dispose();
  627. this._layerToDispose = null;
  628. }
  629. this._rootContainer.dispose();
  630. _super.prototype.dispose.call(this);
  631. };
  632. AdvancedDynamicTexture.prototype._onResize = function () {
  633. var scene = this.getScene();
  634. if (!scene) {
  635. return;
  636. }
  637. // Check size
  638. var engine = scene.getEngine();
  639. var textureSize = this.getSize();
  640. var renderWidth = engine.getRenderWidth() * this._renderScale;
  641. var renderHeight = engine.getRenderHeight() * this._renderScale;
  642. if (this._renderAtIdealSize) {
  643. if (this._idealWidth) {
  644. renderHeight = (renderHeight * this._idealWidth) / renderWidth;
  645. renderWidth = this._idealWidth;
  646. }
  647. else if (this._idealHeight) {
  648. renderWidth = (renderWidth * this._idealHeight) / renderHeight;
  649. renderHeight = this._idealHeight;
  650. }
  651. }
  652. if (textureSize.width !== renderWidth || textureSize.height !== renderHeight) {
  653. this.scaleTo(renderWidth, renderHeight);
  654. this.markAsDirty();
  655. if (this._idealWidth || this._idealHeight) {
  656. this._rootContainer._markAllAsDirty();
  657. }
  658. }
  659. };
  660. /** @hidden */
  661. AdvancedDynamicTexture.prototype._getGlobalViewport = function (scene) {
  662. var engine = scene.getEngine();
  663. return this._fullscreenViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
  664. };
  665. /**
  666. * Get screen coordinates for a vector3
  667. * @param position defines the position to project
  668. * @param worldMatrix defines the world matrix to use
  669. * @returns the projected position
  670. */
  671. AdvancedDynamicTexture.prototype.getProjectedPosition = function (position, worldMatrix) {
  672. var scene = this.getScene();
  673. if (!scene) {
  674. return BABYLON.Vector2.Zero();
  675. }
  676. var globalViewport = this._getGlobalViewport(scene);
  677. var projectedPosition = BABYLON.Vector3.Project(position, worldMatrix, scene.getTransformMatrix(), globalViewport);
  678. projectedPosition.scaleInPlace(this.renderScale);
  679. return new BABYLON.Vector2(projectedPosition.x, projectedPosition.y);
  680. };
  681. AdvancedDynamicTexture.prototype._checkUpdate = function (camera) {
  682. if (this._layerToDispose) {
  683. if ((camera.layerMask & this._layerToDispose.layerMask) === 0) {
  684. return;
  685. }
  686. }
  687. if (this._isFullscreen && this._linkedControls.length) {
  688. var scene = this.getScene();
  689. if (!scene) {
  690. return;
  691. }
  692. var globalViewport = this._getGlobalViewport(scene);
  693. for (var _i = 0, _a = this._linkedControls; _i < _a.length; _i++) {
  694. var control = _a[_i];
  695. if (!control.isVisible) {
  696. continue;
  697. }
  698. var mesh = control._linkedMesh;
  699. if (!mesh || mesh.isDisposed()) {
  700. BABYLON.Tools.SetImmediate(function () {
  701. control.linkWithMesh(null);
  702. });
  703. continue;
  704. }
  705. var position = mesh.getBoundingInfo().boundingSphere.center;
  706. var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), scene.getTransformMatrix(), globalViewport);
  707. if (projectedPosition.z < 0 || projectedPosition.z > 1) {
  708. control.notRenderable = true;
  709. continue;
  710. }
  711. control.notRenderable = false;
  712. // Account for RenderScale.
  713. projectedPosition.scaleInPlace(this.renderScale);
  714. control._moveToProjectedPosition(projectedPosition);
  715. }
  716. }
  717. if (!this._isDirty && !this._rootContainer.isDirty) {
  718. return;
  719. }
  720. this._isDirty = false;
  721. this._render();
  722. this.update(true, this.premulAlpha);
  723. };
  724. AdvancedDynamicTexture.prototype._render = function () {
  725. var textureSize = this.getSize();
  726. var renderWidth = textureSize.width;
  727. var renderHeight = textureSize.height;
  728. // Clear
  729. var context = this.getContext();
  730. context.clearRect(0, 0, renderWidth, renderHeight);
  731. if (this._background) {
  732. context.save();
  733. context.fillStyle = this._background;
  734. context.fillRect(0, 0, renderWidth, renderHeight);
  735. context.restore();
  736. }
  737. // Render
  738. context.font = "18px Arial";
  739. context.strokeStyle = "white";
  740. var measure = new GUI.Measure(0, 0, renderWidth, renderHeight);
  741. this._rootContainer._draw(measure, context);
  742. };
  743. AdvancedDynamicTexture.prototype._doPicking = function (x, y, type, pointerId, buttonIndex) {
  744. var scene = this.getScene();
  745. if (!scene) {
  746. return;
  747. }
  748. var engine = scene.getEngine();
  749. var textureSize = this.getSize();
  750. if (this._isFullscreen) {
  751. x = x * (textureSize.width / engine.getRenderWidth());
  752. y = y * (textureSize.height / engine.getRenderHeight());
  753. }
  754. if (this._capturingControl[pointerId]) {
  755. this._capturingControl[pointerId]._processObservables(type, x, y, pointerId, buttonIndex);
  756. return;
  757. }
  758. if (!this._rootContainer._processPicking(x, y, type, pointerId, buttonIndex)) {
  759. if (type === BABYLON.PointerEventTypes.POINTERMOVE) {
  760. if (this._lastControlOver[pointerId]) {
  761. this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
  762. }
  763. delete this._lastControlOver[pointerId];
  764. }
  765. }
  766. this._manageFocus();
  767. };
  768. /** @hidden */
  769. AdvancedDynamicTexture.prototype._cleanControlAfterRemovalFromList = function (list, control) {
  770. for (var pointerId in list) {
  771. if (!list.hasOwnProperty(pointerId)) {
  772. continue;
  773. }
  774. var lastControlOver = list[pointerId];
  775. if (lastControlOver === control) {
  776. delete list[pointerId];
  777. }
  778. }
  779. };
  780. /** @hidden */
  781. AdvancedDynamicTexture.prototype._cleanControlAfterRemoval = function (control) {
  782. this._cleanControlAfterRemovalFromList(this._lastControlDown, control);
  783. this._cleanControlAfterRemovalFromList(this._lastControlOver, control);
  784. };
  785. /** Attach to all scene events required to support pointer events */
  786. AdvancedDynamicTexture.prototype.attach = function () {
  787. var _this = this;
  788. var scene = this.getScene();
  789. if (!scene) {
  790. return;
  791. }
  792. this._pointerMoveObserver = scene.onPrePointerObservable.add(function (pi, state) {
  793. if (scene.isPointerCaptured((pi.event).pointerId)) {
  794. return;
  795. }
  796. if (pi.type !== BABYLON.PointerEventTypes.POINTERMOVE
  797. && pi.type !== BABYLON.PointerEventTypes.POINTERUP
  798. && pi.type !== BABYLON.PointerEventTypes.POINTERDOWN) {
  799. return;
  800. }
  801. if (!scene) {
  802. return;
  803. }
  804. var camera = scene.cameraToUseForPointers || scene.activeCamera;
  805. if (!camera) {
  806. return;
  807. }
  808. var engine = scene.getEngine();
  809. var viewport = camera.viewport;
  810. var x = (scene.pointerX / engine.getHardwareScalingLevel() - viewport.x * engine.getRenderWidth()) / viewport.width;
  811. var y = (scene.pointerY / engine.getHardwareScalingLevel() - viewport.y * engine.getRenderHeight()) / viewport.height;
  812. _this._shouldBlockPointer = false;
  813. _this._doPicking(x, y, pi.type, pi.event.pointerId || 0, pi.event.button);
  814. pi.skipOnPointerObservable = _this._shouldBlockPointer;
  815. });
  816. this._attachToOnPointerOut(scene);
  817. };
  818. /**
  819. * Connect the texture to a hosting mesh to enable interactions
  820. * @param mesh defines the mesh to attach to
  821. * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
  822. */
  823. AdvancedDynamicTexture.prototype.attachToMesh = function (mesh, supportPointerMove) {
  824. var _this = this;
  825. if (supportPointerMove === void 0) { supportPointerMove = true; }
  826. var scene = this.getScene();
  827. if (!scene) {
  828. return;
  829. }
  830. this._pointerObserver = scene.onPointerObservable.add(function (pi, state) {
  831. if (pi.type !== BABYLON.PointerEventTypes.POINTERMOVE
  832. && pi.type !== BABYLON.PointerEventTypes.POINTERUP
  833. && pi.type !== BABYLON.PointerEventTypes.POINTERDOWN) {
  834. return;
  835. }
  836. var pointerId = pi.event.pointerId || 0;
  837. if (pi.pickInfo && pi.pickInfo.hit && pi.pickInfo.pickedMesh === mesh) {
  838. var uv = pi.pickInfo.getTextureCoordinates();
  839. if (uv) {
  840. var size = _this.getSize();
  841. _this._doPicking(uv.x * size.width, (1.0 - uv.y) * size.height, pi.type, pointerId, pi.event.button);
  842. }
  843. }
  844. else if (pi.type === BABYLON.PointerEventTypes.POINTERUP) {
  845. if (_this._lastControlDown[pointerId]) {
  846. _this._lastControlDown[pointerId]._forcePointerUp(pointerId);
  847. }
  848. delete _this._lastControlDown[pointerId];
  849. _this.focusedControl = null;
  850. }
  851. else if (pi.type === BABYLON.PointerEventTypes.POINTERMOVE) {
  852. if (_this._lastControlOver[pointerId]) {
  853. _this._lastControlOver[pointerId]._onPointerOut(_this._lastControlOver[pointerId]);
  854. }
  855. delete _this._lastControlOver[pointerId];
  856. }
  857. });
  858. mesh.enablePointerMoveEvents = supportPointerMove;
  859. this._attachToOnPointerOut(scene);
  860. };
  861. /**
  862. * Move the focus to a specific control
  863. * @param control defines the control which will receive the focus
  864. */
  865. AdvancedDynamicTexture.prototype.moveFocusToControl = function (control) {
  866. this.focusedControl = control;
  867. this._lastPickedControl = control;
  868. this._blockNextFocusCheck = true;
  869. };
  870. AdvancedDynamicTexture.prototype._manageFocus = function () {
  871. if (this._blockNextFocusCheck) {
  872. this._blockNextFocusCheck = false;
  873. this._lastPickedControl = this._focusedControl;
  874. return;
  875. }
  876. // Focus management
  877. if (this._focusedControl) {
  878. if (this._focusedControl !== this._lastPickedControl) {
  879. if (this._lastPickedControl.isFocusInvisible) {
  880. return;
  881. }
  882. this.focusedControl = null;
  883. }
  884. }
  885. };
  886. AdvancedDynamicTexture.prototype._attachToOnPointerOut = function (scene) {
  887. var _this = this;
  888. this._canvasPointerOutObserver = scene.getEngine().onCanvasPointerOutObservable.add(function (pointerEvent) {
  889. if (_this._lastControlOver[pointerEvent.pointerId]) {
  890. _this._lastControlOver[pointerEvent.pointerId]._onPointerOut(_this._lastControlOver[pointerEvent.pointerId]);
  891. }
  892. delete _this._lastControlOver[pointerEvent.pointerId];
  893. if (_this._lastControlDown[pointerEvent.pointerId]) {
  894. _this._lastControlDown[pointerEvent.pointerId]._forcePointerUp();
  895. }
  896. delete _this._lastControlDown[pointerEvent.pointerId];
  897. });
  898. };
  899. // Statics
  900. /**
  901. * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
  902. * @param mesh defines the mesh which will receive the texture
  903. * @param width defines the texture width (1024 by default)
  904. * @param height defines the texture height (1024 by default)
  905. * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
  906. * @returns a new AdvancedDynamicTexture
  907. */
  908. AdvancedDynamicTexture.CreateForMesh = function (mesh, width, height, supportPointerMove) {
  909. if (width === void 0) { width = 1024; }
  910. if (height === void 0) { height = 1024; }
  911. if (supportPointerMove === void 0) { supportPointerMove = true; }
  912. var result = new AdvancedDynamicTexture(mesh.name + " AdvancedDynamicTexture", width, height, mesh.getScene(), true, BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
  913. var material = new BABYLON.StandardMaterial("AdvancedDynamicTextureMaterial", mesh.getScene());
  914. material.backFaceCulling = false;
  915. material.diffuseColor = BABYLON.Color3.Black();
  916. material.specularColor = BABYLON.Color3.Black();
  917. material.emissiveTexture = result;
  918. material.opacityTexture = result;
  919. mesh.material = material;
  920. result.attachToMesh(mesh, supportPointerMove);
  921. return result;
  922. };
  923. /**
  924. * Creates a new AdvancedDynamicTexture in fullscreen mode.
  925. * In this mode the texture will rely on a layer for its rendering.
  926. * This allows it to be treated like any other layer.
  927. * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
  928. * LayerMask is set through advancedTexture.layer.layerMask
  929. * @param name defines name for the texture
  930. * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
  931. * @param scene defines the hsoting scene
  932. * @param sampling defines the texture sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default)
  933. * @returns a new AdvancedDynamicTexture
  934. */
  935. AdvancedDynamicTexture.CreateFullscreenUI = function (name, foreground, scene, sampling) {
  936. if (foreground === void 0) { foreground = true; }
  937. if (scene === void 0) { scene = null; }
  938. if (sampling === void 0) { sampling = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
  939. var result = new AdvancedDynamicTexture(name, 0, 0, scene, false, sampling);
  940. // Display
  941. var layer = new BABYLON.Layer(name + "_layer", null, scene, !foreground);
  942. layer.texture = result;
  943. result._layerToDispose = layer;
  944. result._isFullscreen = true;
  945. // Attach
  946. result.attach();
  947. return result;
  948. };
  949. return AdvancedDynamicTexture;
  950. }(BABYLON.DynamicTexture));
  951. GUI.AdvancedDynamicTexture = AdvancedDynamicTexture;
  952. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  953. })(BABYLON || (BABYLON = {}));
  954. //# sourceMappingURL=advancedDynamicTexture.js.map
  955. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  956. var BABYLON;
  957. (function (BABYLON) {
  958. var GUI;
  959. (function (GUI) {
  960. /**
  961. * Class used to store 2D control sizes
  962. */
  963. var Measure = /** @class */ (function () {
  964. /**
  965. * Creates a new measure
  966. * @param left defines left coordinate
  967. * @param top defines top coordinate
  968. * @param width defines width dimension
  969. * @param height defines height dimension
  970. */
  971. function Measure(
  972. /** defines left coordinate */
  973. left,
  974. /** defines top coordinate */
  975. top,
  976. /** defines width dimension */
  977. width,
  978. /** defines height dimension */
  979. height) {
  980. this.left = left;
  981. this.top = top;
  982. this.width = width;
  983. this.height = height;
  984. }
  985. /**
  986. * Copy from another measure
  987. * @param other defines the other measure to copy from
  988. */
  989. Measure.prototype.copyFrom = function (other) {
  990. this.left = other.left;
  991. this.top = other.top;
  992. this.width = other.width;
  993. this.height = other.height;
  994. };
  995. /**
  996. * Check equality between this measure and another one
  997. * @param other defines the other measures
  998. * @returns true if both measures are equals
  999. */
  1000. Measure.prototype.isEqualsTo = function (other) {
  1001. if (this.left !== other.left) {
  1002. return false;
  1003. }
  1004. if (this.top !== other.top) {
  1005. return false;
  1006. }
  1007. if (this.width !== other.width) {
  1008. return false;
  1009. }
  1010. if (this.height !== other.height) {
  1011. return false;
  1012. }
  1013. return true;
  1014. };
  1015. /**
  1016. * Creates an empty measure
  1017. * @returns a new measure
  1018. */
  1019. Measure.Empty = function () {
  1020. return new Measure(0, 0, 0, 0);
  1021. };
  1022. return Measure;
  1023. }());
  1024. GUI.Measure = Measure;
  1025. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  1026. })(BABYLON || (BABYLON = {}));
  1027. //# sourceMappingURL=measure.js.map
  1028. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  1029. var BABYLON;
  1030. (function (BABYLON) {
  1031. var GUI;
  1032. (function (GUI) {
  1033. /**
  1034. * Class used to transport Vector2 information for pointer events
  1035. */
  1036. var Vector2WithInfo = /** @class */ (function (_super) {
  1037. __extends(Vector2WithInfo, _super);
  1038. /**
  1039. * Creates a new Vector2WithInfo
  1040. * @param source defines the vector2 data to transport
  1041. * @param buttonIndex defines the current mouse button index
  1042. */
  1043. function Vector2WithInfo(source,
  1044. /** defines the current mouse button index */
  1045. buttonIndex) {
  1046. if (buttonIndex === void 0) { buttonIndex = 0; }
  1047. var _this = _super.call(this, source.x, source.y) || this;
  1048. _this.buttonIndex = buttonIndex;
  1049. return _this;
  1050. }
  1051. return Vector2WithInfo;
  1052. }(BABYLON.Vector2));
  1053. GUI.Vector2WithInfo = Vector2WithInfo;
  1054. /** Class used to provide 2D matrix features */
  1055. var Matrix2D = /** @class */ (function () {
  1056. /**
  1057. * Creates a new matrix
  1058. * @param m00 defines value for (0, 0)
  1059. * @param m01 defines value for (0, 1)
  1060. * @param m10 defines value for (1, 0)
  1061. * @param m11 defines value for (1, 1)
  1062. * @param m20 defines value for (2, 0)
  1063. * @param m21 defines value for (2, 1)
  1064. */
  1065. function Matrix2D(m00, m01, m10, m11, m20, m21) {
  1066. /** Gets the internal array of 6 floats used to store matrix data */
  1067. this.m = new Float32Array(6);
  1068. this.fromValues(m00, m01, m10, m11, m20, m21);
  1069. }
  1070. /**
  1071. * Fills the matrix from direct values
  1072. * @param m00 defines value for (0, 0)
  1073. * @param m01 defines value for (0, 1)
  1074. * @param m10 defines value for (1, 0)
  1075. * @param m11 defines value for (1, 1)
  1076. * @param m20 defines value for (2, 0)
  1077. * @param m21 defines value for (2, 1)
  1078. * @returns the current modified matrix
  1079. */
  1080. Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
  1081. this.m[0] = m00;
  1082. this.m[1] = m01;
  1083. this.m[2] = m10;
  1084. this.m[3] = m11;
  1085. this.m[4] = m20;
  1086. this.m[5] = m21;
  1087. return this;
  1088. };
  1089. /**
  1090. * Gets matrix determinant
  1091. * @returns the determinant
  1092. */
  1093. Matrix2D.prototype.determinant = function () {
  1094. return this.m[0] * this.m[3] - this.m[1] * this.m[2];
  1095. };
  1096. /**
  1097. * Inverses the matrix and stores it in a target matrix
  1098. * @param result defines the target matrix
  1099. * @returns the current matrix
  1100. */
  1101. Matrix2D.prototype.invertToRef = function (result) {
  1102. var l0 = this.m[0];
  1103. var l1 = this.m[1];
  1104. var l2 = this.m[2];
  1105. var l3 = this.m[3];
  1106. var l4 = this.m[4];
  1107. var l5 = this.m[5];
  1108. var det = this.determinant();
  1109. if (det < (BABYLON.Epsilon * BABYLON.Epsilon)) {
  1110. result.m[0] = 0;
  1111. result.m[1] = 0;
  1112. result.m[2] = 0;
  1113. result.m[3] = 0;
  1114. result.m[4] = 0;
  1115. result.m[5] = 0;
  1116. return this;
  1117. }
  1118. var detDiv = 1 / det;
  1119. var det4 = l2 * l5 - l3 * l4;
  1120. var det5 = l1 * l4 - l0 * l5;
  1121. result.m[0] = l3 * detDiv;
  1122. result.m[1] = -l1 * detDiv;
  1123. result.m[2] = -l2 * detDiv;
  1124. result.m[3] = l0 * detDiv;
  1125. result.m[4] = det4 * detDiv;
  1126. result.m[5] = det5 * detDiv;
  1127. return this;
  1128. };
  1129. /**
  1130. * Multiplies the current matrix with another one
  1131. * @param other defines the second operand
  1132. * @param result defines the target matrix
  1133. * @returns the current matrix
  1134. */
  1135. Matrix2D.prototype.multiplyToRef = function (other, result) {
  1136. var l0 = this.m[0];
  1137. var l1 = this.m[1];
  1138. var l2 = this.m[2];
  1139. var l3 = this.m[3];
  1140. var l4 = this.m[4];
  1141. var l5 = this.m[5];
  1142. var r0 = other.m[0];
  1143. var r1 = other.m[1];
  1144. var r2 = other.m[2];
  1145. var r3 = other.m[3];
  1146. var r4 = other.m[4];
  1147. var r5 = other.m[5];
  1148. result.m[0] = l0 * r0 + l1 * r2;
  1149. result.m[1] = l0 * r1 + l1 * r3;
  1150. result.m[2] = l2 * r0 + l3 * r2;
  1151. result.m[3] = l2 * r1 + l3 * r3;
  1152. result.m[4] = l4 * r0 + l5 * r2 + r4;
  1153. result.m[5] = l4 * r1 + l5 * r3 + r5;
  1154. return this;
  1155. };
  1156. /**
  1157. * Applies the current matrix to a set of 2 floats and stores the result in a vector2
  1158. * @param x defines the x coordinate to transform
  1159. * @param y defines the x coordinate to transform
  1160. * @param result defines the target vector2
  1161. * @returns the current matrix
  1162. */
  1163. Matrix2D.prototype.transformCoordinates = function (x, y, result) {
  1164. result.x = x * this.m[0] + y * this.m[2] + this.m[4];
  1165. result.y = x * this.m[1] + y * this.m[3] + this.m[5];
  1166. return this;
  1167. };
  1168. // Statics
  1169. /**
  1170. * Creates an identity matrix
  1171. * @returns a new matrix
  1172. */
  1173. Matrix2D.Identity = function () {
  1174. return new Matrix2D(1, 0, 0, 1, 0, 0);
  1175. };
  1176. /**
  1177. * Creates a translation matrix and stores it in a target matrix
  1178. * @param x defines the x coordinate of the translation
  1179. * @param y defines the y coordinate of the translation
  1180. * @param result defines the target matrix
  1181. */
  1182. Matrix2D.TranslationToRef = function (x, y, result) {
  1183. result.fromValues(1, 0, 0, 1, x, y);
  1184. };
  1185. /**
  1186. * Creates a scaling matrix and stores it in a target matrix
  1187. * @param x defines the x coordinate of the scaling
  1188. * @param y defines the y coordinate of the scaling
  1189. * @param result defines the target matrix
  1190. */
  1191. Matrix2D.ScalingToRef = function (x, y, result) {
  1192. result.fromValues(x, 0, 0, y, 0, 0);
  1193. };
  1194. /**
  1195. * Creates a rotation matrix and stores it in a target matrix
  1196. * @param angle defines the rotation angle
  1197. * @param result defines the target matrix
  1198. */
  1199. Matrix2D.RotationToRef = function (angle, result) {
  1200. var s = Math.sin(angle);
  1201. var c = Math.cos(angle);
  1202. result.fromValues(c, s, -s, c, 0, 0);
  1203. };
  1204. /**
  1205. * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
  1206. * @param tx defines the x coordinate of the translation
  1207. * @param ty defines the y coordinate of the translation
  1208. * @param angle defines the rotation angle
  1209. * @param scaleX defines the x coordinate of the scaling
  1210. * @param scaleY defines the y coordinate of the scaling
  1211. * @param parentMatrix defines the parent matrix to multiply by (can be null)
  1212. * @param result defines the target matrix
  1213. */
  1214. Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
  1215. Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
  1216. Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
  1217. Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
  1218. Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
  1219. Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
  1220. Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
  1221. if (parentMatrix) {
  1222. Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
  1223. Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
  1224. }
  1225. else {
  1226. Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
  1227. }
  1228. };
  1229. Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
  1230. Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
  1231. Matrix2D._TempRotationMatrix = Matrix2D.Identity();
  1232. Matrix2D._TempScalingMatrix = Matrix2D.Identity();
  1233. Matrix2D._TempCompose0 = Matrix2D.Identity();
  1234. Matrix2D._TempCompose1 = Matrix2D.Identity();
  1235. Matrix2D._TempCompose2 = Matrix2D.Identity();
  1236. return Matrix2D;
  1237. }());
  1238. GUI.Matrix2D = Matrix2D;
  1239. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  1240. })(BABYLON || (BABYLON = {}));
  1241. //# sourceMappingURL=math2D.js.map
  1242. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  1243. var BABYLON;
  1244. (function (BABYLON) {
  1245. var GUI;
  1246. (function (GUI) {
  1247. /**
  1248. * Class used to store a point for a MultiLine object.
  1249. * The point can be pure 2D coordinates, a mesh or a control
  1250. */
  1251. var MultiLinePoint = /** @class */ (function () {
  1252. /**
  1253. * Creates a new MultiLinePoint
  1254. * @param multiLine defines the source MultiLine object
  1255. */
  1256. function MultiLinePoint(multiLine) {
  1257. this._multiLine = multiLine;
  1258. this._x = new GUI.ValueAndUnit(0);
  1259. this._y = new GUI.ValueAndUnit(0);
  1260. this._point = new BABYLON.Vector2(0, 0);
  1261. }
  1262. Object.defineProperty(MultiLinePoint.prototype, "x", {
  1263. /** Gets or sets x coordinate */
  1264. get: function () {
  1265. return this._x.toString(this._multiLine._host);
  1266. },
  1267. set: function (value) {
  1268. if (this._x.toString(this._multiLine._host) === value) {
  1269. return;
  1270. }
  1271. if (this._x.fromString(value)) {
  1272. this._multiLine._markAsDirty();
  1273. }
  1274. },
  1275. enumerable: true,
  1276. configurable: true
  1277. });
  1278. Object.defineProperty(MultiLinePoint.prototype, "y", {
  1279. /** Gets or sets y coordinate */
  1280. get: function () {
  1281. return this._y.toString(this._multiLine._host);
  1282. },
  1283. set: function (value) {
  1284. if (this._y.toString(this._multiLine._host) === value) {
  1285. return;
  1286. }
  1287. if (this._y.fromString(value)) {
  1288. this._multiLine._markAsDirty();
  1289. }
  1290. },
  1291. enumerable: true,
  1292. configurable: true
  1293. });
  1294. Object.defineProperty(MultiLinePoint.prototype, "control", {
  1295. /** Gets or sets the control associated with this point */
  1296. get: function () {
  1297. return this._control;
  1298. },
  1299. set: function (value) {
  1300. if (this._control === value) {
  1301. return;
  1302. }
  1303. if (this._control && this._controlObserver) {
  1304. this._control.onDirtyObservable.remove(this._controlObserver);
  1305. this._controlObserver = null;
  1306. }
  1307. this._control = value;
  1308. if (this._control) {
  1309. this._controlObserver = this._control.onDirtyObservable.add(this._multiLine.onPointUpdate);
  1310. }
  1311. this._multiLine._markAsDirty();
  1312. },
  1313. enumerable: true,
  1314. configurable: true
  1315. });
  1316. Object.defineProperty(MultiLinePoint.prototype, "mesh", {
  1317. /** Gets or sets the mesh associated with this point */
  1318. get: function () {
  1319. return this._mesh;
  1320. },
  1321. set: function (value) {
  1322. if (this._mesh === value) {
  1323. return;
  1324. }
  1325. if (this._mesh && this._meshObserver) {
  1326. this._mesh.getScene().onAfterCameraRenderObservable.remove(this._meshObserver);
  1327. }
  1328. this._mesh = value;
  1329. if (this._mesh) {
  1330. this._meshObserver = this._mesh.getScene().onAfterCameraRenderObservable.add(this._multiLine.onPointUpdate);
  1331. }
  1332. this._multiLine._markAsDirty();
  1333. },
  1334. enumerable: true,
  1335. configurable: true
  1336. });
  1337. /**
  1338. * Gets a translation vector
  1339. * @returns the translation vector
  1340. */
  1341. MultiLinePoint.prototype.translate = function () {
  1342. this._point = this._translatePoint();
  1343. return this._point;
  1344. };
  1345. MultiLinePoint.prototype._translatePoint = function () {
  1346. if (this._mesh != null) {
  1347. return this._multiLine._host.getProjectedPosition(this._mesh.getBoundingInfo().boundingSphere.center, this._mesh.getWorldMatrix());
  1348. }
  1349. else if (this._control != null) {
  1350. return new BABYLON.Vector2(this._control.centerX, this._control.centerY);
  1351. }
  1352. else {
  1353. var host = this._multiLine._host;
  1354. var xValue = this._x.getValueInPixel(host, Number(host._canvas.width));
  1355. var yValue = this._y.getValueInPixel(host, Number(host._canvas.height));
  1356. return new BABYLON.Vector2(xValue, yValue);
  1357. }
  1358. };
  1359. /** Release associated resources */
  1360. MultiLinePoint.prototype.dispose = function () {
  1361. this.control = null;
  1362. this.mesh = null;
  1363. };
  1364. return MultiLinePoint;
  1365. }());
  1366. GUI.MultiLinePoint = MultiLinePoint;
  1367. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  1368. })(BABYLON || (BABYLON = {}));
  1369. //# sourceMappingURL=multiLinePoint.js.map
  1370. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  1371. var BABYLON;
  1372. (function (BABYLON) {
  1373. var GUI;
  1374. (function (GUI) {
  1375. /**
  1376. * Root class used for all 2D controls
  1377. * @see http://doc.babylonjs.com/how_to/gui#controls
  1378. */
  1379. var Control = /** @class */ (function () {
  1380. // Functions
  1381. /**
  1382. * Creates a new control
  1383. * @param name defines the name of the control
  1384. */
  1385. function Control(
  1386. /** defines the name of the control */
  1387. name) {
  1388. this.name = name;
  1389. this._alpha = 1;
  1390. this._alphaSet = false;
  1391. this._zIndex = 0;
  1392. /** @hidden */
  1393. this._currentMeasure = GUI.Measure.Empty();
  1394. this._fontFamily = "Arial";
  1395. this._fontStyle = "";
  1396. this._fontWeight = "";
  1397. this._fontSize = new GUI.ValueAndUnit(18, GUI.ValueAndUnit.UNITMODE_PIXEL, false);
  1398. /** @hidden */
  1399. this._width = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false);
  1400. /** @hidden */
  1401. this._height = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false);
  1402. this._color = "";
  1403. this._style = null;
  1404. /** @hidden */
  1405. this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
  1406. /** @hidden */
  1407. this._verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
  1408. this._isDirty = true;
  1409. /** @hidden */
  1410. this._tempParentMeasure = GUI.Measure.Empty();
  1411. /** @hidden */
  1412. this._cachedParentMeasure = GUI.Measure.Empty();
  1413. this._paddingLeft = new GUI.ValueAndUnit(0);
  1414. this._paddingRight = new GUI.ValueAndUnit(0);
  1415. this._paddingTop = new GUI.ValueAndUnit(0);
  1416. this._paddingBottom = new GUI.ValueAndUnit(0);
  1417. /** @hidden */
  1418. this._left = new GUI.ValueAndUnit(0);
  1419. /** @hidden */
  1420. this._top = new GUI.ValueAndUnit(0);
  1421. this._scaleX = 1.0;
  1422. this._scaleY = 1.0;
  1423. this._rotation = 0;
  1424. this._transformCenterX = 0.5;
  1425. this._transformCenterY = 0.5;
  1426. this._transformMatrix = GUI.Matrix2D.Identity();
  1427. /** @hidden */
  1428. this._invertTransformMatrix = GUI.Matrix2D.Identity();
  1429. /** @hidden */
  1430. this._transformedPosition = BABYLON.Vector2.Zero();
  1431. this._onlyMeasureMode = false;
  1432. this._isMatrixDirty = true;
  1433. this._isVisible = true;
  1434. this._fontSet = false;
  1435. this._dummyVector2 = BABYLON.Vector2.Zero();
  1436. this._downCount = 0;
  1437. this._enterCount = -1;
  1438. this._doNotRender = false;
  1439. this._downPointerIds = {};
  1440. /** Gets or sets a boolean indicating if the control can be hit with pointer events */
  1441. this.isHitTestVisible = true;
  1442. /** Gets or sets a boolean indicating if the control can block pointer events */
  1443. this.isPointerBlocker = false;
  1444. /** Gets or sets a boolean indicating if the control can be focusable */
  1445. this.isFocusInvisible = false;
  1446. /** Gets or sets a value indicating the offset to apply on X axis to render the shadow */
  1447. this.shadowOffsetX = 0;
  1448. /** Gets or sets a value indicating the offset to apply on Y axis to render the shadow */
  1449. this.shadowOffsetY = 0;
  1450. /** Gets or sets a value indicating the amount of blur to use to render the shadow */
  1451. this.shadowBlur = 0;
  1452. /** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
  1453. this.shadowColor = '#000';
  1454. /** @hidden */
  1455. this._linkOffsetX = new GUI.ValueAndUnit(0);
  1456. /** @hidden */
  1457. this._linkOffsetY = new GUI.ValueAndUnit(0);
  1458. /**
  1459. * An event triggered when the pointer move over the control.
  1460. */
  1461. this.onPointerMoveObservable = new BABYLON.Observable();
  1462. /**
  1463. * An event triggered when the pointer move out of the control.
  1464. */
  1465. this.onPointerOutObservable = new BABYLON.Observable();
  1466. /**
  1467. * An event triggered when the pointer taps the control
  1468. */
  1469. this.onPointerDownObservable = new BABYLON.Observable();
  1470. /**
  1471. * An event triggered when pointer up
  1472. */
  1473. this.onPointerUpObservable = new BABYLON.Observable();
  1474. /**
  1475. * An event triggered when a control is clicked on
  1476. */
  1477. this.onPointerClickObservable = new BABYLON.Observable();
  1478. /**
  1479. * An event triggered when pointer enters the control
  1480. */
  1481. this.onPointerEnterObservable = new BABYLON.Observable();
  1482. /**
  1483. * An event triggered when the control is marked as dirty
  1484. */
  1485. this.onDirtyObservable = new BABYLON.Observable();
  1486. /**
  1487. * An event triggered after the control is drawn
  1488. */
  1489. this.onAfterDrawObservable = new BABYLON.Observable();
  1490. }
  1491. Object.defineProperty(Control.prototype, "typeName", {
  1492. // Properties
  1493. /** Gets the control type name */
  1494. get: function () {
  1495. return this._getTypeName();
  1496. },
  1497. enumerable: true,
  1498. configurable: true
  1499. });
  1500. Object.defineProperty(Control.prototype, "fontOffset", {
  1501. /** Gets or set information about font offsets (used to render and align text) */
  1502. get: function () {
  1503. return this._fontOffset;
  1504. },
  1505. set: function (offset) {
  1506. this._fontOffset = offset;
  1507. },
  1508. enumerable: true,
  1509. configurable: true
  1510. });
  1511. Object.defineProperty(Control.prototype, "alpha", {
  1512. /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
  1513. get: function () {
  1514. return this._alpha;
  1515. },
  1516. set: function (value) {
  1517. if (this._alpha === value) {
  1518. return;
  1519. }
  1520. this._alphaSet = true;
  1521. this._alpha = value;
  1522. this._markAsDirty();
  1523. },
  1524. enumerable: true,
  1525. configurable: true
  1526. });
  1527. Object.defineProperty(Control.prototype, "scaleX", {
  1528. /** Gets or sets a value indicating the scale factor on X axis (1 by default)
  1529. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  1530. */
  1531. get: function () {
  1532. return this._scaleX;
  1533. },
  1534. set: function (value) {
  1535. if (this._scaleX === value) {
  1536. return;
  1537. }
  1538. this._scaleX = value;
  1539. this._markAsDirty();
  1540. this._markMatrixAsDirty();
  1541. },
  1542. enumerable: true,
  1543. configurable: true
  1544. });
  1545. Object.defineProperty(Control.prototype, "scaleY", {
  1546. /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
  1547. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  1548. */
  1549. get: function () {
  1550. return this._scaleY;
  1551. },
  1552. set: function (value) {
  1553. if (this._scaleY === value) {
  1554. return;
  1555. }
  1556. this._scaleY = value;
  1557. this._markAsDirty();
  1558. this._markMatrixAsDirty();
  1559. },
  1560. enumerable: true,
  1561. configurable: true
  1562. });
  1563. Object.defineProperty(Control.prototype, "rotation", {
  1564. /** Gets or sets the rotation angle (0 by default)
  1565. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  1566. */
  1567. get: function () {
  1568. return this._rotation;
  1569. },
  1570. set: function (value) {
  1571. if (this._rotation === value) {
  1572. return;
  1573. }
  1574. this._rotation = value;
  1575. this._markAsDirty();
  1576. this._markMatrixAsDirty();
  1577. },
  1578. enumerable: true,
  1579. configurable: true
  1580. });
  1581. Object.defineProperty(Control.prototype, "transformCenterY", {
  1582. /** Gets or sets the transformation center on Y axis (0 by default)
  1583. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  1584. */
  1585. get: function () {
  1586. return this._transformCenterY;
  1587. },
  1588. set: function (value) {
  1589. if (this._transformCenterY === value) {
  1590. return;
  1591. }
  1592. this._transformCenterY = value;
  1593. this._markAsDirty();
  1594. this._markMatrixAsDirty();
  1595. },
  1596. enumerable: true,
  1597. configurable: true
  1598. });
  1599. Object.defineProperty(Control.prototype, "transformCenterX", {
  1600. /** Gets or sets the transformation center on X axis (0 by default)
  1601. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  1602. */
  1603. get: function () {
  1604. return this._transformCenterX;
  1605. },
  1606. set: function (value) {
  1607. if (this._transformCenterX === value) {
  1608. return;
  1609. }
  1610. this._transformCenterX = value;
  1611. this._markAsDirty();
  1612. this._markMatrixAsDirty();
  1613. },
  1614. enumerable: true,
  1615. configurable: true
  1616. });
  1617. Object.defineProperty(Control.prototype, "horizontalAlignment", {
  1618. /**
  1619. * Gets or sets the horizontal alignment
  1620. * @see http://doc.babylonjs.com/how_to/gui#alignments
  1621. */
  1622. get: function () {
  1623. return this._horizontalAlignment;
  1624. },
  1625. set: function (value) {
  1626. if (this._horizontalAlignment === value) {
  1627. return;
  1628. }
  1629. this._horizontalAlignment = value;
  1630. this._markAsDirty();
  1631. },
  1632. enumerable: true,
  1633. configurable: true
  1634. });
  1635. Object.defineProperty(Control.prototype, "verticalAlignment", {
  1636. /**
  1637. * Gets or sets the vertical alignment
  1638. * @see http://doc.babylonjs.com/how_to/gui#alignments
  1639. */
  1640. get: function () {
  1641. return this._verticalAlignment;
  1642. },
  1643. set: function (value) {
  1644. if (this._verticalAlignment === value) {
  1645. return;
  1646. }
  1647. this._verticalAlignment = value;
  1648. this._markAsDirty();
  1649. },
  1650. enumerable: true,
  1651. configurable: true
  1652. });
  1653. Object.defineProperty(Control.prototype, "width", {
  1654. /**
  1655. * Gets or sets control width
  1656. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1657. */
  1658. get: function () {
  1659. return this._width.toString(this._host);
  1660. },
  1661. set: function (value) {
  1662. if (this._width.toString(this._host) === value) {
  1663. return;
  1664. }
  1665. if (this._width.fromString(value)) {
  1666. this._markAsDirty();
  1667. }
  1668. },
  1669. enumerable: true,
  1670. configurable: true
  1671. });
  1672. Object.defineProperty(Control.prototype, "widthInPixels", {
  1673. /**
  1674. * Gets control width in pixel
  1675. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1676. */
  1677. get: function () {
  1678. return this._width.getValueInPixel(this._host, this._cachedParentMeasure.width);
  1679. },
  1680. enumerable: true,
  1681. configurable: true
  1682. });
  1683. Object.defineProperty(Control.prototype, "height", {
  1684. /**
  1685. * Gets or sets control height
  1686. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1687. */
  1688. get: function () {
  1689. return this._height.toString(this._host);
  1690. },
  1691. set: function (value) {
  1692. if (this._height.toString(this._host) === value) {
  1693. return;
  1694. }
  1695. if (this._height.fromString(value)) {
  1696. this._markAsDirty();
  1697. }
  1698. },
  1699. enumerable: true,
  1700. configurable: true
  1701. });
  1702. Object.defineProperty(Control.prototype, "heightInPixels", {
  1703. /**
  1704. * Gets control height in pixel
  1705. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1706. */
  1707. get: function () {
  1708. return this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);
  1709. },
  1710. enumerable: true,
  1711. configurable: true
  1712. });
  1713. Object.defineProperty(Control.prototype, "fontFamily", {
  1714. /** Gets or set font family */
  1715. get: function () {
  1716. return this._fontFamily;
  1717. },
  1718. set: function (value) {
  1719. if (this._fontFamily === value) {
  1720. return;
  1721. }
  1722. this._fontFamily = value;
  1723. this._resetFontCache();
  1724. },
  1725. enumerable: true,
  1726. configurable: true
  1727. });
  1728. Object.defineProperty(Control.prototype, "fontStyle", {
  1729. /** Gets or sets font style */
  1730. get: function () {
  1731. return this._fontStyle;
  1732. },
  1733. set: function (value) {
  1734. if (this._fontStyle === value) {
  1735. return;
  1736. }
  1737. this._fontStyle = value;
  1738. this._resetFontCache();
  1739. },
  1740. enumerable: true,
  1741. configurable: true
  1742. });
  1743. Object.defineProperty(Control.prototype, "fontWeight", {
  1744. /** Gets or sets font weight */
  1745. get: function () {
  1746. return this._fontWeight;
  1747. },
  1748. set: function (value) {
  1749. if (this._fontWeight === value) {
  1750. return;
  1751. }
  1752. this._fontWeight = value;
  1753. this._resetFontCache();
  1754. },
  1755. enumerable: true,
  1756. configurable: true
  1757. });
  1758. Object.defineProperty(Control.prototype, "style", {
  1759. /**
  1760. * Gets or sets style
  1761. * @see http://doc.babylonjs.com/how_to/gui#styles
  1762. */
  1763. get: function () {
  1764. return this._style;
  1765. },
  1766. set: function (value) {
  1767. var _this = this;
  1768. if (this._style) {
  1769. this._style.onChangedObservable.remove(this._styleObserver);
  1770. this._styleObserver = null;
  1771. }
  1772. this._style = value;
  1773. if (this._style) {
  1774. this._styleObserver = this._style.onChangedObservable.add(function () {
  1775. _this._markAsDirty();
  1776. _this._resetFontCache();
  1777. });
  1778. }
  1779. this._markAsDirty();
  1780. this._resetFontCache();
  1781. },
  1782. enumerable: true,
  1783. configurable: true
  1784. });
  1785. Object.defineProperty(Control.prototype, "_isFontSizeInPercentage", {
  1786. /** @hidden */
  1787. get: function () {
  1788. return this._fontSize.isPercentage;
  1789. },
  1790. enumerable: true,
  1791. configurable: true
  1792. });
  1793. Object.defineProperty(Control.prototype, "fontSizeInPixels", {
  1794. /** Gets font size in pixels */
  1795. get: function () {
  1796. var fontSizeToUse = this._style ? this._style._fontSize : this._fontSize;
  1797. if (fontSizeToUse.isPixel) {
  1798. return fontSizeToUse.getValue(this._host);
  1799. }
  1800. return fontSizeToUse.getValueInPixel(this._host, this._tempParentMeasure.height || this._cachedParentMeasure.height);
  1801. },
  1802. enumerable: true,
  1803. configurable: true
  1804. });
  1805. Object.defineProperty(Control.prototype, "fontSize", {
  1806. /** Gets or sets font size */
  1807. get: function () {
  1808. return this._fontSize.toString(this._host);
  1809. },
  1810. set: function (value) {
  1811. if (this._fontSize.toString(this._host) === value) {
  1812. return;
  1813. }
  1814. if (this._fontSize.fromString(value)) {
  1815. this._markAsDirty();
  1816. this._resetFontCache();
  1817. }
  1818. },
  1819. enumerable: true,
  1820. configurable: true
  1821. });
  1822. Object.defineProperty(Control.prototype, "color", {
  1823. /** Gets or sets foreground color */
  1824. get: function () {
  1825. return this._color;
  1826. },
  1827. set: function (value) {
  1828. if (this._color === value) {
  1829. return;
  1830. }
  1831. this._color = value;
  1832. this._markAsDirty();
  1833. },
  1834. enumerable: true,
  1835. configurable: true
  1836. });
  1837. Object.defineProperty(Control.prototype, "zIndex", {
  1838. /** Gets or sets z index which is used to reorder controls on the z axis */
  1839. get: function () {
  1840. return this._zIndex;
  1841. },
  1842. set: function (value) {
  1843. if (this.zIndex === value) {
  1844. return;
  1845. }
  1846. this._zIndex = value;
  1847. if (this._root) {
  1848. this._root._reOrderControl(this);
  1849. }
  1850. },
  1851. enumerable: true,
  1852. configurable: true
  1853. });
  1854. Object.defineProperty(Control.prototype, "notRenderable", {
  1855. /** Gets or sets a boolean indicating if the control can be rendered */
  1856. get: function () {
  1857. return this._doNotRender;
  1858. },
  1859. set: function (value) {
  1860. if (this._doNotRender === value) {
  1861. return;
  1862. }
  1863. this._doNotRender = value;
  1864. this._markAsDirty();
  1865. },
  1866. enumerable: true,
  1867. configurable: true
  1868. });
  1869. Object.defineProperty(Control.prototype, "isVisible", {
  1870. /** Gets or sets a boolean indicating if the control is visible */
  1871. get: function () {
  1872. return this._isVisible;
  1873. },
  1874. set: function (value) {
  1875. if (this._isVisible === value) {
  1876. return;
  1877. }
  1878. this._isVisible = value;
  1879. this._markAsDirty();
  1880. },
  1881. enumerable: true,
  1882. configurable: true
  1883. });
  1884. Object.defineProperty(Control.prototype, "isDirty", {
  1885. /** Gets a boolean indicating that the control needs to update its rendering */
  1886. get: function () {
  1887. return this._isDirty;
  1888. },
  1889. enumerable: true,
  1890. configurable: true
  1891. });
  1892. Object.defineProperty(Control.prototype, "paddingLeft", {
  1893. /**
  1894. * Gets or sets a value indicating the padding to use on the left of the control
  1895. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1896. */
  1897. get: function () {
  1898. return this._paddingLeft.toString(this._host);
  1899. },
  1900. set: function (value) {
  1901. if (this._paddingLeft.fromString(value)) {
  1902. this._markAsDirty();
  1903. }
  1904. },
  1905. enumerable: true,
  1906. configurable: true
  1907. });
  1908. Object.defineProperty(Control.prototype, "paddingLeftInPixels", {
  1909. /**
  1910. * Gets a value indicating the padding in pixels to use on the left of the control
  1911. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1912. */
  1913. get: function () {
  1914. return this._paddingLeft.getValueInPixel(this._host, this._cachedParentMeasure.width);
  1915. },
  1916. enumerable: true,
  1917. configurable: true
  1918. });
  1919. Object.defineProperty(Control.prototype, "paddingRight", {
  1920. /**
  1921. * Gets or sets a value indicating the padding to use on the right of the control
  1922. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1923. */
  1924. get: function () {
  1925. return this._paddingRight.toString(this._host);
  1926. },
  1927. set: function (value) {
  1928. if (this._paddingRight.fromString(value)) {
  1929. this._markAsDirty();
  1930. }
  1931. },
  1932. enumerable: true,
  1933. configurable: true
  1934. });
  1935. Object.defineProperty(Control.prototype, "paddingRightInPixels", {
  1936. /**
  1937. * Gets a value indicating the padding in pixels to use on the right of the control
  1938. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1939. */
  1940. get: function () {
  1941. return this._paddingRight.getValueInPixel(this._host, this._cachedParentMeasure.width);
  1942. },
  1943. enumerable: true,
  1944. configurable: true
  1945. });
  1946. Object.defineProperty(Control.prototype, "paddingTop", {
  1947. /**
  1948. * Gets or sets a value indicating the padding to use on the top of the control
  1949. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1950. */
  1951. get: function () {
  1952. return this._paddingTop.toString(this._host);
  1953. },
  1954. set: function (value) {
  1955. if (this._paddingTop.fromString(value)) {
  1956. this._markAsDirty();
  1957. }
  1958. },
  1959. enumerable: true,
  1960. configurable: true
  1961. });
  1962. Object.defineProperty(Control.prototype, "paddingTopInPixels", {
  1963. /**
  1964. * Gets a value indicating the padding in pixels to use on the top of the control
  1965. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1966. */
  1967. get: function () {
  1968. return this._paddingTop.getValueInPixel(this._host, this._cachedParentMeasure.height);
  1969. },
  1970. enumerable: true,
  1971. configurable: true
  1972. });
  1973. Object.defineProperty(Control.prototype, "paddingBottom", {
  1974. /**
  1975. * Gets or sets a value indicating the padding to use on the bottom of the control
  1976. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1977. */
  1978. get: function () {
  1979. return this._paddingBottom.toString(this._host);
  1980. },
  1981. set: function (value) {
  1982. if (this._paddingBottom.fromString(value)) {
  1983. this._markAsDirty();
  1984. }
  1985. },
  1986. enumerable: true,
  1987. configurable: true
  1988. });
  1989. Object.defineProperty(Control.prototype, "paddingBottomInPixels", {
  1990. /**
  1991. * Gets a value indicating the padding in pixels to use on the bottom of the control
  1992. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1993. */
  1994. get: function () {
  1995. return this._paddingBottom.getValueInPixel(this._host, this._cachedParentMeasure.height);
  1996. },
  1997. enumerable: true,
  1998. configurable: true
  1999. });
  2000. Object.defineProperty(Control.prototype, "left", {
  2001. /**
  2002. * Gets or sets a value indicating the left coordinate of the control
  2003. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2004. */
  2005. get: function () {
  2006. return this._left.toString(this._host);
  2007. },
  2008. set: function (value) {
  2009. if (this._left.fromString(value)) {
  2010. this._markAsDirty();
  2011. }
  2012. },
  2013. enumerable: true,
  2014. configurable: true
  2015. });
  2016. Object.defineProperty(Control.prototype, "leftInPixels", {
  2017. /**
  2018. * Gets a value indicating the left coordinate in pixels of the control
  2019. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2020. */
  2021. get: function () {
  2022. return this._left.getValueInPixel(this._host, this._cachedParentMeasure.width);
  2023. },
  2024. enumerable: true,
  2025. configurable: true
  2026. });
  2027. Object.defineProperty(Control.prototype, "top", {
  2028. /**
  2029. * Gets or sets a value indicating the top coordinate of the control
  2030. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2031. */
  2032. get: function () {
  2033. return this._top.toString(this._host);
  2034. },
  2035. set: function (value) {
  2036. if (this._top.fromString(value)) {
  2037. this._markAsDirty();
  2038. }
  2039. },
  2040. enumerable: true,
  2041. configurable: true
  2042. });
  2043. Object.defineProperty(Control.prototype, "topInPixels", {
  2044. /**
  2045. * Gets a value indicating the top coordinate in pixels of the control
  2046. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2047. */
  2048. get: function () {
  2049. return this._top.getValueInPixel(this._host, this._cachedParentMeasure.height);
  2050. },
  2051. enumerable: true,
  2052. configurable: true
  2053. });
  2054. Object.defineProperty(Control.prototype, "linkOffsetX", {
  2055. /**
  2056. * Gets or sets a value indicating the offset on X axis to the linked mesh
  2057. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  2058. */
  2059. get: function () {
  2060. return this._linkOffsetX.toString(this._host);
  2061. },
  2062. set: function (value) {
  2063. if (this._linkOffsetX.fromString(value)) {
  2064. this._markAsDirty();
  2065. }
  2066. },
  2067. enumerable: true,
  2068. configurable: true
  2069. });
  2070. Object.defineProperty(Control.prototype, "linkOffsetXInPixels", {
  2071. /**
  2072. * Gets a value indicating the offset in pixels on X axis to the linked mesh
  2073. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  2074. */
  2075. get: function () {
  2076. return this._linkOffsetX.getValueInPixel(this._host, this._cachedParentMeasure.width);
  2077. },
  2078. enumerable: true,
  2079. configurable: true
  2080. });
  2081. Object.defineProperty(Control.prototype, "linkOffsetY", {
  2082. /**
  2083. * Gets or sets a value indicating the offset on Y axis to the linked mesh
  2084. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  2085. */
  2086. get: function () {
  2087. return this._linkOffsetY.toString(this._host);
  2088. },
  2089. set: function (value) {
  2090. if (this._linkOffsetY.fromString(value)) {
  2091. this._markAsDirty();
  2092. }
  2093. },
  2094. enumerable: true,
  2095. configurable: true
  2096. });
  2097. Object.defineProperty(Control.prototype, "linkOffsetYInPixels", {
  2098. /**
  2099. * Gets a value indicating the offset in pixels on Y axis to the linked mesh
  2100. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  2101. */
  2102. get: function () {
  2103. return this._linkOffsetY.getValueInPixel(this._host, this._cachedParentMeasure.height);
  2104. },
  2105. enumerable: true,
  2106. configurable: true
  2107. });
  2108. Object.defineProperty(Control.prototype, "centerX", {
  2109. /** Gets the center coordinate on X axis */
  2110. get: function () {
  2111. return this._currentMeasure.left + this._currentMeasure.width / 2;
  2112. },
  2113. enumerable: true,
  2114. configurable: true
  2115. });
  2116. Object.defineProperty(Control.prototype, "centerY", {
  2117. /** Gets the center coordinate on Y axis */
  2118. get: function () {
  2119. return this._currentMeasure.top + this._currentMeasure.height / 2;
  2120. },
  2121. enumerable: true,
  2122. configurable: true
  2123. });
  2124. /** @hidden */
  2125. Control.prototype._getTypeName = function () {
  2126. return "Control";
  2127. };
  2128. /** @hidden */
  2129. Control.prototype._resetFontCache = function () {
  2130. this._fontSet = true;
  2131. };
  2132. /**
  2133. * Gets coordinates in local control space
  2134. * @param globalCoordinates defines the coordinates to transform
  2135. * @returns the new coordinates in local space
  2136. */
  2137. Control.prototype.getLocalCoordinates = function (globalCoordinates) {
  2138. var result = BABYLON.Vector2.Zero();
  2139. this.getLocalCoordinatesToRef(globalCoordinates, result);
  2140. return result;
  2141. };
  2142. /**
  2143. * Gets coordinates in local control space
  2144. * @param globalCoordinates defines the coordinates to transform
  2145. * @param result defines the target vector2 where to store the result
  2146. * @returns the current control
  2147. */
  2148. Control.prototype.getLocalCoordinatesToRef = function (globalCoordinates, result) {
  2149. result.x = globalCoordinates.x - this._currentMeasure.left;
  2150. result.y = globalCoordinates.y - this._currentMeasure.top;
  2151. return this;
  2152. };
  2153. /**
  2154. * Gets coordinates in parent local control space
  2155. * @param globalCoordinates defines the coordinates to transform
  2156. * @returns the new coordinates in parent local space
  2157. */
  2158. Control.prototype.getParentLocalCoordinates = function (globalCoordinates) {
  2159. var result = BABYLON.Vector2.Zero();
  2160. result.x = globalCoordinates.x - this._cachedParentMeasure.left;
  2161. result.y = globalCoordinates.y - this._cachedParentMeasure.top;
  2162. return result;
  2163. };
  2164. /**
  2165. * Move the current control to a vector3 position projected onto the screen.
  2166. * @param position defines the target position
  2167. * @param scene defines the hosting scene
  2168. */
  2169. Control.prototype.moveToVector3 = function (position, scene) {
  2170. if (!this._host || this._root !== this._host._rootContainer) {
  2171. BABYLON.Tools.Error("Cannot move a control to a vector3 if the control is not at root level");
  2172. return;
  2173. }
  2174. this.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  2175. this.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
  2176. var globalViewport = this._host._getGlobalViewport(scene);
  2177. var projectedPosition = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), scene.getTransformMatrix(), globalViewport);
  2178. this._moveToProjectedPosition(projectedPosition);
  2179. if (projectedPosition.z < 0 || projectedPosition.z > 1) {
  2180. this.notRenderable = true;
  2181. return;
  2182. }
  2183. this.notRenderable = false;
  2184. };
  2185. /**
  2186. * Link current control with a target mesh
  2187. * @param mesh defines the mesh to link with
  2188. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  2189. */
  2190. Control.prototype.linkWithMesh = function (mesh) {
  2191. if (!this._host || this._root && this._root !== this._host._rootContainer) {
  2192. if (mesh) {
  2193. BABYLON.Tools.Error("Cannot link a control to a mesh if the control is not at root level");
  2194. }
  2195. return;
  2196. }
  2197. var index = this._host._linkedControls.indexOf(this);
  2198. if (index !== -1) {
  2199. this._linkedMesh = mesh;
  2200. if (!mesh) {
  2201. this._host._linkedControls.splice(index, 1);
  2202. }
  2203. return;
  2204. }
  2205. else if (!mesh) {
  2206. return;
  2207. }
  2208. this.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  2209. this.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
  2210. this._linkedMesh = mesh;
  2211. this._onlyMeasureMode = true;
  2212. this._host._linkedControls.push(this);
  2213. };
  2214. /** @hidden */
  2215. Control.prototype._moveToProjectedPosition = function (projectedPosition) {
  2216. var oldLeft = this._left.getValue(this._host);
  2217. var oldTop = this._top.getValue(this._host);
  2218. var newLeft = ((projectedPosition.x + this._linkOffsetX.getValue(this._host)) - this._currentMeasure.width / 2);
  2219. var newTop = ((projectedPosition.y + this._linkOffsetY.getValue(this._host)) - this._currentMeasure.height / 2);
  2220. if (this._left.ignoreAdaptiveScaling && this._top.ignoreAdaptiveScaling) {
  2221. if (Math.abs(newLeft - oldLeft) < 0.5) {
  2222. newLeft = oldLeft;
  2223. }
  2224. if (Math.abs(newTop - oldTop) < 0.5) {
  2225. newTop = oldTop;
  2226. }
  2227. }
  2228. this.left = newLeft + "px";
  2229. this.top = newTop + "px";
  2230. this._left.ignoreAdaptiveScaling = true;
  2231. this._top.ignoreAdaptiveScaling = true;
  2232. };
  2233. /** @hidden */
  2234. Control.prototype._markMatrixAsDirty = function () {
  2235. this._isMatrixDirty = true;
  2236. this._markAsDirty();
  2237. };
  2238. /** @hidden */
  2239. Control.prototype._markAsDirty = function () {
  2240. this._isDirty = true;
  2241. if (!this._host) {
  2242. return; // Not yet connected
  2243. }
  2244. this._host.markAsDirty();
  2245. };
  2246. /** @hidden */
  2247. Control.prototype._markAllAsDirty = function () {
  2248. this._markAsDirty();
  2249. if (this._font) {
  2250. this._prepareFont();
  2251. }
  2252. };
  2253. /** @hidden */
  2254. Control.prototype._link = function (root, host) {
  2255. this._root = root;
  2256. this._host = host;
  2257. };
  2258. /** @hidden */
  2259. Control.prototype._transform = function (context) {
  2260. if (!this._isMatrixDirty && this._scaleX === 1 && this._scaleY === 1 && this._rotation === 0) {
  2261. return;
  2262. }
  2263. // postTranslate
  2264. var offsetX = this._currentMeasure.width * this._transformCenterX + this._currentMeasure.left;
  2265. var offsetY = this._currentMeasure.height * this._transformCenterY + this._currentMeasure.top;
  2266. context.translate(offsetX, offsetY);
  2267. // rotate
  2268. context.rotate(this._rotation);
  2269. // scale
  2270. context.scale(this._scaleX, this._scaleY);
  2271. // preTranslate
  2272. context.translate(-offsetX, -offsetY);
  2273. // Need to update matrices?
  2274. if (this._isMatrixDirty || this._cachedOffsetX !== offsetX || this._cachedOffsetY !== offsetY) {
  2275. this._cachedOffsetX = offsetX;
  2276. this._cachedOffsetY = offsetY;
  2277. this._isMatrixDirty = false;
  2278. GUI.Matrix2D.ComposeToRef(-offsetX, -offsetY, this._rotation, this._scaleX, this._scaleY, this._root ? this._root._transformMatrix : null, this._transformMatrix);
  2279. this._transformMatrix.invertToRef(this._invertTransformMatrix);
  2280. }
  2281. };
  2282. /** @hidden */
  2283. Control.prototype._applyStates = function (context) {
  2284. if (this._fontSet) {
  2285. this._prepareFont();
  2286. this._fontSet = false;
  2287. }
  2288. if (this._font) {
  2289. context.font = this._font;
  2290. }
  2291. if (this._color) {
  2292. context.fillStyle = this._color;
  2293. }
  2294. if (this._alphaSet) {
  2295. context.globalAlpha = this._alpha;
  2296. }
  2297. };
  2298. /** @hidden */
  2299. Control.prototype._processMeasures = function (parentMeasure, context) {
  2300. if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
  2301. this._isDirty = false;
  2302. this._currentMeasure.copyFrom(parentMeasure);
  2303. // Let children take some pre-measurement actions
  2304. this._preMeasure(parentMeasure, context);
  2305. this._measure();
  2306. this._computeAlignment(parentMeasure, context);
  2307. // Convert to int values
  2308. this._currentMeasure.left = this._currentMeasure.left | 0;
  2309. this._currentMeasure.top = this._currentMeasure.top | 0;
  2310. this._currentMeasure.width = this._currentMeasure.width | 0;
  2311. this._currentMeasure.height = this._currentMeasure.height | 0;
  2312. // Let children add more features
  2313. this._additionalProcessing(parentMeasure, context);
  2314. this._cachedParentMeasure.copyFrom(parentMeasure);
  2315. if (this.onDirtyObservable.hasObservers()) {
  2316. this.onDirtyObservable.notifyObservers(this);
  2317. }
  2318. }
  2319. if (this._currentMeasure.left > parentMeasure.left + parentMeasure.width) {
  2320. return false;
  2321. }
  2322. if (this._currentMeasure.left + this._currentMeasure.width < parentMeasure.left) {
  2323. return false;
  2324. }
  2325. if (this._currentMeasure.top > parentMeasure.top + parentMeasure.height) {
  2326. return false;
  2327. }
  2328. if (this._currentMeasure.top + this._currentMeasure.height < parentMeasure.top) {
  2329. return false;
  2330. }
  2331. // Transform
  2332. this._transform(context);
  2333. if (this._onlyMeasureMode) {
  2334. this._onlyMeasureMode = false;
  2335. return false; // We do not want rendering for this frame as they are measure dependant information that need to be gathered
  2336. }
  2337. // Clip
  2338. this._clip(context);
  2339. context.clip();
  2340. return true;
  2341. };
  2342. /** @hidden */
  2343. Control.prototype._clip = function (context) {
  2344. context.beginPath();
  2345. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  2346. var shadowOffsetX = this.shadowOffsetX;
  2347. var shadowOffsetY = this.shadowOffsetY;
  2348. var shadowBlur = this.shadowBlur;
  2349. var leftShadowOffset = Math.min(Math.min(shadowOffsetX, 0) - shadowBlur * 2, 0);
  2350. var rightShadowOffset = Math.max(Math.max(shadowOffsetX, 0) + shadowBlur * 2, 0);
  2351. var topShadowOffset = Math.min(Math.min(shadowOffsetY, 0) - shadowBlur * 2, 0);
  2352. var bottomShadowOffset = Math.max(Math.max(shadowOffsetY, 0) + shadowBlur * 2, 0);
  2353. context.rect(this._currentMeasure.left + leftShadowOffset, this._currentMeasure.top + topShadowOffset, this._currentMeasure.width + rightShadowOffset - leftShadowOffset, this._currentMeasure.height + bottomShadowOffset - topShadowOffset);
  2354. }
  2355. else {
  2356. context.rect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  2357. }
  2358. };
  2359. /** @hidden */
  2360. Control.prototype._measure = function () {
  2361. // Width / Height
  2362. if (this._width.isPixel) {
  2363. this._currentMeasure.width = this._width.getValue(this._host);
  2364. }
  2365. else {
  2366. this._currentMeasure.width *= this._width.getValue(this._host);
  2367. }
  2368. if (this._height.isPixel) {
  2369. this._currentMeasure.height = this._height.getValue(this._host);
  2370. }
  2371. else {
  2372. this._currentMeasure.height *= this._height.getValue(this._host);
  2373. }
  2374. };
  2375. /** @hidden */
  2376. Control.prototype._computeAlignment = function (parentMeasure, context) {
  2377. var width = this._currentMeasure.width;
  2378. var height = this._currentMeasure.height;
  2379. var parentWidth = parentMeasure.width;
  2380. var parentHeight = parentMeasure.height;
  2381. // Left / top
  2382. var x = 0;
  2383. var y = 0;
  2384. switch (this.horizontalAlignment) {
  2385. case Control.HORIZONTAL_ALIGNMENT_LEFT:
  2386. x = 0;
  2387. break;
  2388. case Control.HORIZONTAL_ALIGNMENT_RIGHT:
  2389. x = parentWidth - width;
  2390. break;
  2391. case Control.HORIZONTAL_ALIGNMENT_CENTER:
  2392. x = (parentWidth - width) / 2;
  2393. break;
  2394. }
  2395. switch (this.verticalAlignment) {
  2396. case Control.VERTICAL_ALIGNMENT_TOP:
  2397. y = 0;
  2398. break;
  2399. case Control.VERTICAL_ALIGNMENT_BOTTOM:
  2400. y = parentHeight - height;
  2401. break;
  2402. case Control.VERTICAL_ALIGNMENT_CENTER:
  2403. y = (parentHeight - height) / 2;
  2404. break;
  2405. }
  2406. if (this._paddingLeft.isPixel) {
  2407. this._currentMeasure.left += this._paddingLeft.getValue(this._host);
  2408. this._currentMeasure.width -= this._paddingLeft.getValue(this._host);
  2409. }
  2410. else {
  2411. this._currentMeasure.left += parentWidth * this._paddingLeft.getValue(this._host);
  2412. this._currentMeasure.width -= parentWidth * this._paddingLeft.getValue(this._host);
  2413. }
  2414. if (this._paddingRight.isPixel) {
  2415. this._currentMeasure.width -= this._paddingRight.getValue(this._host);
  2416. }
  2417. else {
  2418. this._currentMeasure.width -= parentWidth * this._paddingRight.getValue(this._host);
  2419. }
  2420. if (this._paddingTop.isPixel) {
  2421. this._currentMeasure.top += this._paddingTop.getValue(this._host);
  2422. this._currentMeasure.height -= this._paddingTop.getValue(this._host);
  2423. }
  2424. else {
  2425. this._currentMeasure.top += parentHeight * this._paddingTop.getValue(this._host);
  2426. this._currentMeasure.height -= parentHeight * this._paddingTop.getValue(this._host);
  2427. }
  2428. if (this._paddingBottom.isPixel) {
  2429. this._currentMeasure.height -= this._paddingBottom.getValue(this._host);
  2430. }
  2431. else {
  2432. this._currentMeasure.height -= parentHeight * this._paddingBottom.getValue(this._host);
  2433. }
  2434. if (this._left.isPixel) {
  2435. this._currentMeasure.left += this._left.getValue(this._host);
  2436. }
  2437. else {
  2438. this._currentMeasure.left += parentWidth * this._left.getValue(this._host);
  2439. }
  2440. if (this._top.isPixel) {
  2441. this._currentMeasure.top += this._top.getValue(this._host);
  2442. }
  2443. else {
  2444. this._currentMeasure.top += parentHeight * this._top.getValue(this._host);
  2445. }
  2446. this._currentMeasure.left += x;
  2447. this._currentMeasure.top += y;
  2448. };
  2449. /** @hidden */
  2450. Control.prototype._preMeasure = function (parentMeasure, context) {
  2451. // Do nothing
  2452. };
  2453. /** @hidden */
  2454. Control.prototype._additionalProcessing = function (parentMeasure, context) {
  2455. // Do nothing
  2456. };
  2457. /** @hidden */
  2458. Control.prototype._draw = function (parentMeasure, context) {
  2459. // Do nothing
  2460. };
  2461. /**
  2462. * Tests if a given coordinates belong to the current control
  2463. * @param x defines x coordinate to test
  2464. * @param y defines y coordinate to test
  2465. * @returns true if the coordinates are inside the control
  2466. */
  2467. Control.prototype.contains = function (x, y) {
  2468. // Invert transform
  2469. this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
  2470. x = this._transformedPosition.x;
  2471. y = this._transformedPosition.y;
  2472. // Check
  2473. if (x < this._currentMeasure.left) {
  2474. return false;
  2475. }
  2476. if (x > this._currentMeasure.left + this._currentMeasure.width) {
  2477. return false;
  2478. }
  2479. if (y < this._currentMeasure.top) {
  2480. return false;
  2481. }
  2482. if (y > this._currentMeasure.top + this._currentMeasure.height) {
  2483. return false;
  2484. }
  2485. if (this.isPointerBlocker) {
  2486. this._host._shouldBlockPointer = true;
  2487. }
  2488. return true;
  2489. };
  2490. /** @hidden */
  2491. Control.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) {
  2492. if (!this.isHitTestVisible || !this.isVisible || this._doNotRender) {
  2493. return false;
  2494. }
  2495. if (!this.contains(x, y)) {
  2496. return false;
  2497. }
  2498. this._processObservables(type, x, y, pointerId, buttonIndex);
  2499. return true;
  2500. };
  2501. /** @hidden */
  2502. Control.prototype._onPointerMove = function (target, coordinates) {
  2503. var canNotify = this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
  2504. if (canNotify && this.parent != null)
  2505. this.parent._onPointerMove(target, coordinates);
  2506. };
  2507. /** @hidden */
  2508. Control.prototype._onPointerEnter = function (target) {
  2509. if (this._enterCount > 0) {
  2510. return false;
  2511. }
  2512. if (this._enterCount === -1) { // -1 is for touch input, we are now sure we are with a mouse or pencil
  2513. this._enterCount = 0;
  2514. }
  2515. this._enterCount++;
  2516. var canNotify = this.onPointerEnterObservable.notifyObservers(this, -1, target, this);
  2517. if (canNotify && this.parent != null)
  2518. this.parent._onPointerEnter(target);
  2519. return true;
  2520. };
  2521. /** @hidden */
  2522. Control.prototype._onPointerOut = function (target) {
  2523. this._enterCount = 0;
  2524. var canNotify = this.onPointerOutObservable.notifyObservers(this, -1, target, this);
  2525. if (canNotify && this.parent != null)
  2526. this.parent._onPointerOut(target);
  2527. };
  2528. /** @hidden */
  2529. Control.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  2530. if (this._downCount !== 0) {
  2531. return false;
  2532. }
  2533. this._downCount++;
  2534. this._downPointerIds[pointerId] = true;
  2535. var canNotify = this.onPointerDownObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this);
  2536. if (canNotify && this.parent != null)
  2537. this.parent._onPointerDown(target, coordinates, pointerId, buttonIndex);
  2538. return true;
  2539. };
  2540. /** @hidden */
  2541. Control.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  2542. this._downCount = 0;
  2543. delete this._downPointerIds[pointerId];
  2544. var canNotifyClick = notifyClick;
  2545. if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {
  2546. canNotifyClick = this.onPointerClickObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this);
  2547. }
  2548. var canNotify = this.onPointerUpObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this);
  2549. if (canNotify && this.parent != null)
  2550. this.parent._onPointerUp(target, coordinates, pointerId, buttonIndex, canNotifyClick);
  2551. };
  2552. /** @hidden */
  2553. Control.prototype._forcePointerUp = function (pointerId) {
  2554. if (pointerId === void 0) { pointerId = null; }
  2555. if (pointerId !== null) {
  2556. this._onPointerUp(this, BABYLON.Vector2.Zero(), pointerId, 0, true);
  2557. }
  2558. else {
  2559. for (var key in this._downPointerIds) {
  2560. this._onPointerUp(this, BABYLON.Vector2.Zero(), +key, 0, true);
  2561. }
  2562. }
  2563. };
  2564. /** @hidden */
  2565. Control.prototype._processObservables = function (type, x, y, pointerId, buttonIndex) {
  2566. this._dummyVector2.copyFromFloats(x, y);
  2567. if (type === BABYLON.PointerEventTypes.POINTERMOVE) {
  2568. this._onPointerMove(this, this._dummyVector2);
  2569. var previousControlOver = this._host._lastControlOver[pointerId];
  2570. if (previousControlOver && previousControlOver !== this) {
  2571. previousControlOver._onPointerOut(this);
  2572. }
  2573. if (previousControlOver !== this) {
  2574. this._onPointerEnter(this);
  2575. }
  2576. this._host._lastControlOver[pointerId] = this;
  2577. return true;
  2578. }
  2579. if (type === BABYLON.PointerEventTypes.POINTERDOWN) {
  2580. this._onPointerDown(this, this._dummyVector2, pointerId, buttonIndex);
  2581. this._host._lastControlDown[pointerId] = this;
  2582. this._host._lastPickedControl = this;
  2583. return true;
  2584. }
  2585. if (type === BABYLON.PointerEventTypes.POINTERUP) {
  2586. if (this._host._lastControlDown[pointerId]) {
  2587. this._host._lastControlDown[pointerId]._onPointerUp(this, this._dummyVector2, pointerId, buttonIndex, true);
  2588. }
  2589. delete this._host._lastControlDown[pointerId];
  2590. return true;
  2591. }
  2592. return false;
  2593. };
  2594. Control.prototype._prepareFont = function () {
  2595. if (!this._font && !this._fontSet) {
  2596. return;
  2597. }
  2598. if (this._style) {
  2599. this._font = (this._style.fontWeight ? this._style.fontWeight : this._style.fontStyle) + " " + this.fontSizeInPixels + "px " + this._style.fontFamily;
  2600. }
  2601. else {
  2602. this._font = (this._fontWeight ? this._fontWeight : this._fontStyle) + " " + this.fontSizeInPixels + "px " + this._fontFamily;
  2603. }
  2604. this._fontOffset = Control._GetFontOffset(this._font);
  2605. };
  2606. /** Releases associated resources */
  2607. Control.prototype.dispose = function () {
  2608. this.onDirtyObservable.clear();
  2609. this.onAfterDrawObservable.clear();
  2610. this.onPointerDownObservable.clear();
  2611. this.onPointerEnterObservable.clear();
  2612. this.onPointerMoveObservable.clear();
  2613. this.onPointerOutObservable.clear();
  2614. this.onPointerUpObservable.clear();
  2615. this.onPointerClickObservable.clear();
  2616. if (this._styleObserver && this._style) {
  2617. this._style.onChangedObservable.remove(this._styleObserver);
  2618. this._styleObserver = null;
  2619. }
  2620. if (this._root) {
  2621. this._root.removeControl(this);
  2622. this._root = null;
  2623. }
  2624. var index = this._host._linkedControls.indexOf(this);
  2625. if (index > -1) {
  2626. this.linkWithMesh(null);
  2627. }
  2628. };
  2629. Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_LEFT", {
  2630. /** HORIZONTAL_ALIGNMENT_LEFT */
  2631. get: function () {
  2632. return Control._HORIZONTAL_ALIGNMENT_LEFT;
  2633. },
  2634. enumerable: true,
  2635. configurable: true
  2636. });
  2637. Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_RIGHT", {
  2638. /** HORIZONTAL_ALIGNMENT_RIGHT */
  2639. get: function () {
  2640. return Control._HORIZONTAL_ALIGNMENT_RIGHT;
  2641. },
  2642. enumerable: true,
  2643. configurable: true
  2644. });
  2645. Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_CENTER", {
  2646. /** HORIZONTAL_ALIGNMENT_CENTER */
  2647. get: function () {
  2648. return Control._HORIZONTAL_ALIGNMENT_CENTER;
  2649. },
  2650. enumerable: true,
  2651. configurable: true
  2652. });
  2653. Object.defineProperty(Control, "VERTICAL_ALIGNMENT_TOP", {
  2654. /** VERTICAL_ALIGNMENT_TOP */
  2655. get: function () {
  2656. return Control._VERTICAL_ALIGNMENT_TOP;
  2657. },
  2658. enumerable: true,
  2659. configurable: true
  2660. });
  2661. Object.defineProperty(Control, "VERTICAL_ALIGNMENT_BOTTOM", {
  2662. /** VERTICAL_ALIGNMENT_BOTTOM */
  2663. get: function () {
  2664. return Control._VERTICAL_ALIGNMENT_BOTTOM;
  2665. },
  2666. enumerable: true,
  2667. configurable: true
  2668. });
  2669. Object.defineProperty(Control, "VERTICAL_ALIGNMENT_CENTER", {
  2670. /** VERTICAL_ALIGNMENT_CENTER */
  2671. get: function () {
  2672. return Control._VERTICAL_ALIGNMENT_CENTER;
  2673. },
  2674. enumerable: true,
  2675. configurable: true
  2676. });
  2677. /** @hidden */
  2678. Control._GetFontOffset = function (font) {
  2679. if (Control._FontHeightSizes[font]) {
  2680. return Control._FontHeightSizes[font];
  2681. }
  2682. var text = document.createElement("span");
  2683. text.innerHTML = "Hg";
  2684. text.style.font = font;
  2685. var block = document.createElement("div");
  2686. block.style.display = "inline-block";
  2687. block.style.width = "1px";
  2688. block.style.height = "0px";
  2689. block.style.verticalAlign = "bottom";
  2690. var div = document.createElement("div");
  2691. div.appendChild(text);
  2692. div.appendChild(block);
  2693. document.body.appendChild(div);
  2694. var fontAscent = 0;
  2695. var fontHeight = 0;
  2696. try {
  2697. fontHeight = block.getBoundingClientRect().top - text.getBoundingClientRect().top;
  2698. block.style.verticalAlign = "baseline";
  2699. fontAscent = block.getBoundingClientRect().top - text.getBoundingClientRect().top;
  2700. }
  2701. finally {
  2702. document.body.removeChild(div);
  2703. }
  2704. var result = { ascent: fontAscent, height: fontHeight, descent: fontHeight - fontAscent };
  2705. Control._FontHeightSizes[font] = result;
  2706. return result;
  2707. };
  2708. ;
  2709. /**
  2710. * Creates a stack panel that can be used to render headers
  2711. * @param control defines the control to associate with the header
  2712. * @param text defines the text of the header
  2713. * @param size defines the size of the header
  2714. * @param options defines options used to configure the header
  2715. * @returns a new StackPanel
  2716. */
  2717. Control.AddHeader = function (control, text, size, options) {
  2718. var panel = new BABYLON.GUI.StackPanel("panel");
  2719. var isHorizontal = options ? options.isHorizontal : true;
  2720. var controlFirst = options ? options.controlFirst : true;
  2721. panel.isVertical = !isHorizontal;
  2722. var header = new BABYLON.GUI.TextBlock("header");
  2723. header.text = text;
  2724. header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
  2725. if (isHorizontal) {
  2726. header.width = size;
  2727. }
  2728. else {
  2729. header.height = size;
  2730. }
  2731. if (controlFirst) {
  2732. panel.addControl(control);
  2733. panel.addControl(header);
  2734. header.paddingLeft = "5px";
  2735. }
  2736. else {
  2737. panel.addControl(header);
  2738. panel.addControl(control);
  2739. header.paddingRight = "5px";
  2740. }
  2741. header.shadowBlur = control.shadowBlur;
  2742. header.shadowColor = control.shadowColor;
  2743. header.shadowOffsetX = control.shadowOffsetX;
  2744. header.shadowOffsetY = control.shadowOffsetY;
  2745. return panel;
  2746. };
  2747. /** @hidden */
  2748. Control.drawEllipse = function (x, y, width, height, context) {
  2749. context.translate(x, y);
  2750. context.scale(width, height);
  2751. context.beginPath();
  2752. context.arc(0, 0, 1, 0, 2 * Math.PI);
  2753. context.closePath();
  2754. context.scale(1 / width, 1 / height);
  2755. context.translate(-x, -y);
  2756. };
  2757. // Statics
  2758. Control._HORIZONTAL_ALIGNMENT_LEFT = 0;
  2759. Control._HORIZONTAL_ALIGNMENT_RIGHT = 1;
  2760. Control._HORIZONTAL_ALIGNMENT_CENTER = 2;
  2761. Control._VERTICAL_ALIGNMENT_TOP = 0;
  2762. Control._VERTICAL_ALIGNMENT_BOTTOM = 1;
  2763. Control._VERTICAL_ALIGNMENT_CENTER = 2;
  2764. Control._FontHeightSizes = {};
  2765. return Control;
  2766. }());
  2767. GUI.Control = Control;
  2768. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  2769. })(BABYLON || (BABYLON = {}));
  2770. //# sourceMappingURL=control.js.map
  2771. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  2772. var BABYLON;
  2773. (function (BABYLON) {
  2774. var GUI;
  2775. (function (GUI) {
  2776. /**
  2777. * Root class for 2D containers
  2778. * @see http://doc.babylonjs.com/how_to/gui#containers
  2779. */
  2780. var Container = /** @class */ (function (_super) {
  2781. __extends(Container, _super);
  2782. /**
  2783. * Creates a new Container
  2784. * @param name defines the name of the container
  2785. */
  2786. function Container(name) {
  2787. var _this = _super.call(this, name) || this;
  2788. _this.name = name;
  2789. /** @hidden */
  2790. _this._children = new Array();
  2791. /** @hidden */
  2792. _this._measureForChildren = GUI.Measure.Empty();
  2793. /** @hidden */
  2794. _this._adaptWidthToChildren = false;
  2795. /** @hidden */
  2796. _this._adaptHeightToChildren = false;
  2797. return _this;
  2798. }
  2799. Object.defineProperty(Container.prototype, "adaptHeightToChildren", {
  2800. /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
  2801. get: function () {
  2802. return this._adaptHeightToChildren;
  2803. },
  2804. set: function (value) {
  2805. if (this._adaptHeightToChildren === value) {
  2806. return;
  2807. }
  2808. this._adaptHeightToChildren = value;
  2809. if (value) {
  2810. this.height = "100%";
  2811. }
  2812. this._markAsDirty();
  2813. },
  2814. enumerable: true,
  2815. configurable: true
  2816. });
  2817. Object.defineProperty(Container.prototype, "adaptWidthToChildren", {
  2818. /** Gets or sets a boolean indicating if the container should try to adapt to its children width */
  2819. get: function () {
  2820. return this._adaptWidthToChildren;
  2821. },
  2822. set: function (value) {
  2823. if (this._adaptWidthToChildren === value) {
  2824. return;
  2825. }
  2826. this._adaptWidthToChildren = value;
  2827. if (value) {
  2828. this.width = "100%";
  2829. }
  2830. this._markAsDirty();
  2831. },
  2832. enumerable: true,
  2833. configurable: true
  2834. });
  2835. Object.defineProperty(Container.prototype, "background", {
  2836. /** Gets or sets background color */
  2837. get: function () {
  2838. return this._background;
  2839. },
  2840. set: function (value) {
  2841. if (this._background === value) {
  2842. return;
  2843. }
  2844. this._background = value;
  2845. this._markAsDirty();
  2846. },
  2847. enumerable: true,
  2848. configurable: true
  2849. });
  2850. Object.defineProperty(Container.prototype, "children", {
  2851. /** Gets the list of children */
  2852. get: function () {
  2853. return this._children;
  2854. },
  2855. enumerable: true,
  2856. configurable: true
  2857. });
  2858. Container.prototype._getTypeName = function () {
  2859. return "Container";
  2860. };
  2861. /**
  2862. * Gets a child using its name
  2863. * @param name defines the child name to look for
  2864. * @returns the child control if found
  2865. */
  2866. Container.prototype.getChildByName = function (name) {
  2867. for (var _i = 0, _a = this.children; _i < _a.length; _i++) {
  2868. var child = _a[_i];
  2869. if (child.name === name) {
  2870. return child;
  2871. }
  2872. }
  2873. return null;
  2874. };
  2875. /**
  2876. * Gets a child using its type and its name
  2877. * @param name defines the child name to look for
  2878. * @param type defines the child type to look for
  2879. * @returns the child control if found
  2880. */
  2881. Container.prototype.getChildByType = function (name, type) {
  2882. for (var _i = 0, _a = this.children; _i < _a.length; _i++) {
  2883. var child = _a[_i];
  2884. if (child.typeName === type) {
  2885. return child;
  2886. }
  2887. }
  2888. return null;
  2889. };
  2890. /**
  2891. * Search for a specific control in children
  2892. * @param control defines the control to look for
  2893. * @returns true if the control is in child list
  2894. */
  2895. Container.prototype.containsControl = function (control) {
  2896. return this.children.indexOf(control) !== -1;
  2897. };
  2898. /**
  2899. * Adds a new control to the current container
  2900. * @param control defines the control to add
  2901. * @returns the current container
  2902. */
  2903. Container.prototype.addControl = function (control) {
  2904. if (!control) {
  2905. return this;
  2906. }
  2907. var index = this._children.indexOf(control);
  2908. if (index !== -1) {
  2909. return this;
  2910. }
  2911. control._link(this, this._host);
  2912. control._markAllAsDirty();
  2913. this._reOrderControl(control);
  2914. this._markAsDirty();
  2915. return this;
  2916. };
  2917. /**
  2918. * Removes a control from the current container
  2919. * @param control defines the control to remove
  2920. * @returns the current container
  2921. */
  2922. Container.prototype.removeControl = function (control) {
  2923. var index = this._children.indexOf(control);
  2924. if (index !== -1) {
  2925. this._children.splice(index, 1);
  2926. control.parent = null;
  2927. }
  2928. control.linkWithMesh(null);
  2929. if (this._host) {
  2930. this._host._cleanControlAfterRemoval(control);
  2931. }
  2932. this._markAsDirty();
  2933. return this;
  2934. };
  2935. /** @hidden */
  2936. Container.prototype._reOrderControl = function (control) {
  2937. this.removeControl(control);
  2938. for (var index = 0; index < this._children.length; index++) {
  2939. if (this._children[index].zIndex > control.zIndex) {
  2940. this._children.splice(index, 0, control);
  2941. return;
  2942. }
  2943. }
  2944. this._children.push(control);
  2945. control.parent = this;
  2946. this._markAsDirty();
  2947. };
  2948. /** @hidden */
  2949. Container.prototype._markMatrixAsDirty = function () {
  2950. _super.prototype._markMatrixAsDirty.call(this);
  2951. for (var index = 0; index < this._children.length; index++) {
  2952. this._children[index]._markMatrixAsDirty();
  2953. }
  2954. };
  2955. /** @hidden */
  2956. Container.prototype._markAllAsDirty = function () {
  2957. _super.prototype._markAllAsDirty.call(this);
  2958. for (var index = 0; index < this._children.length; index++) {
  2959. this._children[index]._markAllAsDirty();
  2960. }
  2961. };
  2962. /** @hidden */
  2963. Container.prototype._localDraw = function (context) {
  2964. if (this._background) {
  2965. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  2966. context.shadowColor = this.shadowColor;
  2967. context.shadowBlur = this.shadowBlur;
  2968. context.shadowOffsetX = this.shadowOffsetX;
  2969. context.shadowOffsetY = this.shadowOffsetY;
  2970. }
  2971. context.fillStyle = this._background;
  2972. context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  2973. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  2974. context.shadowBlur = 0;
  2975. context.shadowOffsetX = 0;
  2976. context.shadowOffsetY = 0;
  2977. }
  2978. }
  2979. };
  2980. /** @hidden */
  2981. Container.prototype._link = function (root, host) {
  2982. _super.prototype._link.call(this, root, host);
  2983. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  2984. var child = _a[_i];
  2985. child._link(root, host);
  2986. }
  2987. };
  2988. /** @hidden */
  2989. Container.prototype._draw = function (parentMeasure, context) {
  2990. if (!this.isVisible || this.notRenderable) {
  2991. return;
  2992. }
  2993. context.save();
  2994. this._applyStates(context);
  2995. if (this._processMeasures(parentMeasure, context)) {
  2996. this._localDraw(context);
  2997. this._clipForChildren(context);
  2998. var computedWidth = -1;
  2999. var computedHeight = -1;
  3000. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  3001. var child = _a[_i];
  3002. if (child.isVisible && !child.notRenderable) {
  3003. child._tempParentMeasure.copyFrom(this._measureForChildren);
  3004. child._draw(this._measureForChildren, context);
  3005. if (child.onAfterDrawObservable.hasObservers()) {
  3006. child.onAfterDrawObservable.notifyObservers(child);
  3007. }
  3008. if (this.adaptWidthToChildren && child._width.isPixel) {
  3009. computedWidth = Math.max(computedWidth, child._currentMeasure.width);
  3010. }
  3011. if (this.adaptHeightToChildren && child._height.isPixel) {
  3012. computedHeight = Math.max(computedHeight, child._currentMeasure.height);
  3013. }
  3014. }
  3015. }
  3016. if (this.adaptWidthToChildren && computedWidth >= 0) {
  3017. this.width = computedWidth + "px";
  3018. }
  3019. if (this.adaptHeightToChildren && computedHeight >= 0) {
  3020. this.height = computedHeight + "px";
  3021. }
  3022. }
  3023. context.restore();
  3024. if (this.onAfterDrawObservable.hasObservers()) {
  3025. this.onAfterDrawObservable.notifyObservers(this);
  3026. }
  3027. };
  3028. /** @hidden */
  3029. Container.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) {
  3030. if (!this.isVisible || this.notRenderable) {
  3031. return false;
  3032. }
  3033. if (!_super.prototype.contains.call(this, x, y)) {
  3034. return false;
  3035. }
  3036. // Checking backwards to pick closest first
  3037. for (var index = this._children.length - 1; index >= 0; index--) {
  3038. var child = this._children[index];
  3039. if (child._processPicking(x, y, type, pointerId, buttonIndex)) {
  3040. return true;
  3041. }
  3042. }
  3043. if (!this.isHitTestVisible) {
  3044. return false;
  3045. }
  3046. return this._processObservables(type, x, y, pointerId, buttonIndex);
  3047. };
  3048. /** @hidden */
  3049. Container.prototype._clipForChildren = function (context) {
  3050. // DO nothing
  3051. };
  3052. /** @hidden */
  3053. Container.prototype._additionalProcessing = function (parentMeasure, context) {
  3054. _super.prototype._additionalProcessing.call(this, parentMeasure, context);
  3055. this._measureForChildren.copyFrom(this._currentMeasure);
  3056. };
  3057. /** Releases associated resources */
  3058. Container.prototype.dispose = function () {
  3059. _super.prototype.dispose.call(this);
  3060. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  3061. var control = _a[_i];
  3062. control.dispose();
  3063. }
  3064. };
  3065. return Container;
  3066. }(GUI.Control));
  3067. GUI.Container = Container;
  3068. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  3069. })(BABYLON || (BABYLON = {}));
  3070. //# sourceMappingURL=container.js.map
  3071. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  3072. var BABYLON;
  3073. (function (BABYLON) {
  3074. var GUI;
  3075. (function (GUI) {
  3076. /**
  3077. * Class used to create a 2D stack panel container
  3078. */
  3079. var StackPanel = /** @class */ (function (_super) {
  3080. __extends(StackPanel, _super);
  3081. /**
  3082. * Creates a new StackPanel
  3083. * @param name defines control name
  3084. */
  3085. function StackPanel(name) {
  3086. var _this = _super.call(this, name) || this;
  3087. _this.name = name;
  3088. _this._isVertical = true;
  3089. _this._manualWidth = false;
  3090. _this._manualHeight = false;
  3091. _this._doNotTrackManualChanges = false;
  3092. _this._tempMeasureStore = GUI.Measure.Empty();
  3093. return _this;
  3094. }
  3095. Object.defineProperty(StackPanel.prototype, "isVertical", {
  3096. /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
  3097. get: function () {
  3098. return this._isVertical;
  3099. },
  3100. set: function (value) {
  3101. if (this._isVertical === value) {
  3102. return;
  3103. }
  3104. this._isVertical = value;
  3105. this._markAsDirty();
  3106. },
  3107. enumerable: true,
  3108. configurable: true
  3109. });
  3110. Object.defineProperty(StackPanel.prototype, "width", {
  3111. get: function () {
  3112. return this._width.toString(this._host);
  3113. },
  3114. /** Gets or sets panel width */
  3115. set: function (value) {
  3116. if (!this._doNotTrackManualChanges) {
  3117. this._manualWidth = true;
  3118. }
  3119. if (this._width.toString(this._host) === value) {
  3120. return;
  3121. }
  3122. if (this._width.fromString(value)) {
  3123. this._markAsDirty();
  3124. }
  3125. },
  3126. enumerable: true,
  3127. configurable: true
  3128. });
  3129. Object.defineProperty(StackPanel.prototype, "height", {
  3130. get: function () {
  3131. return this._height.toString(this._host);
  3132. },
  3133. /** Gets or sets panel height */
  3134. set: function (value) {
  3135. if (!this._doNotTrackManualChanges) {
  3136. this._manualHeight = true;
  3137. }
  3138. if (this._height.toString(this._host) === value) {
  3139. return;
  3140. }
  3141. if (this._height.fromString(value)) {
  3142. this._markAsDirty();
  3143. }
  3144. },
  3145. enumerable: true,
  3146. configurable: true
  3147. });
  3148. StackPanel.prototype._getTypeName = function () {
  3149. return "StackPanel";
  3150. };
  3151. StackPanel.prototype._preMeasure = function (parentMeasure, context) {
  3152. var stackWidth = 0;
  3153. var stackHeight = 0;
  3154. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  3155. var child = _a[_i];
  3156. this._tempMeasureStore.copyFrom(child._currentMeasure);
  3157. child._currentMeasure.copyFrom(parentMeasure);
  3158. child._measure();
  3159. if (this._isVertical) {
  3160. child.top = stackHeight + "px";
  3161. if (!child._top.ignoreAdaptiveScaling) {
  3162. child._markAsDirty();
  3163. }
  3164. child._top.ignoreAdaptiveScaling = true;
  3165. stackHeight += child._currentMeasure.height;
  3166. if (child._currentMeasure.width > stackWidth) {
  3167. stackWidth = child._currentMeasure.width;
  3168. }
  3169. child.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
  3170. }
  3171. else {
  3172. child.left = stackWidth + "px";
  3173. if (!child._left.ignoreAdaptiveScaling) {
  3174. child._markAsDirty();
  3175. }
  3176. child._left.ignoreAdaptiveScaling = true;
  3177. stackWidth += child._currentMeasure.width;
  3178. if (child._currentMeasure.height > stackHeight) {
  3179. stackHeight = child._currentMeasure.height;
  3180. }
  3181. child.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  3182. }
  3183. child._currentMeasure.copyFrom(this._tempMeasureStore);
  3184. }
  3185. this._doNotTrackManualChanges = true;
  3186. // Let stack panel width and height default to stackHeight and stackWidth if dimensions are not specified.
  3187. // User can now define their own height and width for stack panel.
  3188. var panelWidthChanged = false;
  3189. var panelHeightChanged = false;
  3190. var previousHeight = this.height;
  3191. var previousWidth = this.width;
  3192. if (!this._manualHeight) {
  3193. // do not specify height if strictly defined by user
  3194. this.height = stackHeight + "px";
  3195. }
  3196. if (!this._manualWidth) {
  3197. // do not specify width if strictly defined by user
  3198. this.width = stackWidth + "px";
  3199. }
  3200. panelWidthChanged = previousWidth !== this.width || !this._width.ignoreAdaptiveScaling;
  3201. panelHeightChanged = previousHeight !== this.height || !this._height.ignoreAdaptiveScaling;
  3202. if (panelHeightChanged) {
  3203. this._height.ignoreAdaptiveScaling = true;
  3204. }
  3205. if (panelWidthChanged) {
  3206. this._width.ignoreAdaptiveScaling = true;
  3207. }
  3208. this._doNotTrackManualChanges = false;
  3209. if (panelWidthChanged || panelHeightChanged) {
  3210. this._markAllAsDirty();
  3211. }
  3212. _super.prototype._preMeasure.call(this, parentMeasure, context);
  3213. };
  3214. return StackPanel;
  3215. }(GUI.Container));
  3216. GUI.StackPanel = StackPanel;
  3217. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  3218. })(BABYLON || (BABYLON = {}));
  3219. //# sourceMappingURL=stackPanel.js.map
  3220. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  3221. var BABYLON;
  3222. (function (BABYLON) {
  3223. var GUI;
  3224. (function (GUI) {
  3225. /** Class used to create rectangle container */
  3226. var Rectangle = /** @class */ (function (_super) {
  3227. __extends(Rectangle, _super);
  3228. /**
  3229. * Creates a new Rectangle
  3230. * @param name defines the control name
  3231. */
  3232. function Rectangle(name) {
  3233. var _this = _super.call(this, name) || this;
  3234. _this.name = name;
  3235. _this._thickness = 1;
  3236. _this._cornerRadius = 0;
  3237. return _this;
  3238. }
  3239. Object.defineProperty(Rectangle.prototype, "thickness", {
  3240. /** Gets or sets border thickness */
  3241. get: function () {
  3242. return this._thickness;
  3243. },
  3244. set: function (value) {
  3245. if (this._thickness === value) {
  3246. return;
  3247. }
  3248. this._thickness = value;
  3249. this._markAsDirty();
  3250. },
  3251. enumerable: true,
  3252. configurable: true
  3253. });
  3254. Object.defineProperty(Rectangle.prototype, "cornerRadius", {
  3255. /** Gets or sets the corner radius angle */
  3256. get: function () {
  3257. return this._cornerRadius;
  3258. },
  3259. set: function (value) {
  3260. if (value < 0) {
  3261. value = 0;
  3262. }
  3263. if (this._cornerRadius === value) {
  3264. return;
  3265. }
  3266. this._cornerRadius = value;
  3267. this._markAsDirty();
  3268. },
  3269. enumerable: true,
  3270. configurable: true
  3271. });
  3272. Rectangle.prototype._getTypeName = function () {
  3273. return "Rectangle";
  3274. };
  3275. Rectangle.prototype._localDraw = function (context) {
  3276. context.save();
  3277. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3278. context.shadowColor = this.shadowColor;
  3279. context.shadowBlur = this.shadowBlur;
  3280. context.shadowOffsetX = this.shadowOffsetX;
  3281. context.shadowOffsetY = this.shadowOffsetY;
  3282. }
  3283. if (this._background) {
  3284. context.fillStyle = this._background;
  3285. if (this._cornerRadius) {
  3286. this._drawRoundedRect(context, this._thickness / 2);
  3287. context.fill();
  3288. }
  3289. else {
  3290. context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  3291. }
  3292. }
  3293. if (this._thickness) {
  3294. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3295. context.shadowBlur = 0;
  3296. context.shadowOffsetX = 0;
  3297. context.shadowOffsetY = 0;
  3298. }
  3299. if (this.color) {
  3300. context.strokeStyle = this.color;
  3301. }
  3302. context.lineWidth = this._thickness;
  3303. if (this._cornerRadius) {
  3304. this._drawRoundedRect(context, this._thickness / 2);
  3305. context.stroke();
  3306. }
  3307. else {
  3308. context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness);
  3309. }
  3310. }
  3311. context.restore();
  3312. };
  3313. Rectangle.prototype._additionalProcessing = function (parentMeasure, context) {
  3314. _super.prototype._additionalProcessing.call(this, parentMeasure, context);
  3315. this._measureForChildren.width -= 2 * this._thickness;
  3316. this._measureForChildren.height -= 2 * this._thickness;
  3317. this._measureForChildren.left += this._thickness;
  3318. this._measureForChildren.top += this._thickness;
  3319. };
  3320. Rectangle.prototype._drawRoundedRect = function (context, offset) {
  3321. if (offset === void 0) { offset = 0; }
  3322. var x = this._currentMeasure.left + offset;
  3323. var y = this._currentMeasure.top + offset;
  3324. var width = this._currentMeasure.width - offset * 2;
  3325. var height = this._currentMeasure.height - offset * 2;
  3326. var radius = Math.min(height / 2 - 2, Math.min(width / 2 - 2, this._cornerRadius));
  3327. context.beginPath();
  3328. context.moveTo(x + radius, y);
  3329. context.lineTo(x + width - radius, y);
  3330. context.quadraticCurveTo(x + width, y, x + width, y + radius);
  3331. context.lineTo(x + width, y + height - radius);
  3332. context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
  3333. context.lineTo(x + radius, y + height);
  3334. context.quadraticCurveTo(x, y + height, x, y + height - radius);
  3335. context.lineTo(x, y + radius);
  3336. context.quadraticCurveTo(x, y, x + radius, y);
  3337. context.closePath();
  3338. };
  3339. Rectangle.prototype._clipForChildren = function (context) {
  3340. if (this._cornerRadius) {
  3341. this._drawRoundedRect(context, this._thickness);
  3342. context.clip();
  3343. }
  3344. };
  3345. return Rectangle;
  3346. }(GUI.Container));
  3347. GUI.Rectangle = Rectangle;
  3348. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  3349. })(BABYLON || (BABYLON = {}));
  3350. //# sourceMappingURL=rectangle.js.map
  3351. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  3352. var BABYLON;
  3353. (function (BABYLON) {
  3354. var GUI;
  3355. (function (GUI) {
  3356. /** Class used to create 2D ellipse containers */
  3357. var Ellipse = /** @class */ (function (_super) {
  3358. __extends(Ellipse, _super);
  3359. /**
  3360. * Creates a new Ellipse
  3361. * @param name defines the control name
  3362. */
  3363. function Ellipse(name) {
  3364. var _this = _super.call(this, name) || this;
  3365. _this.name = name;
  3366. _this._thickness = 1;
  3367. return _this;
  3368. }
  3369. Object.defineProperty(Ellipse.prototype, "thickness", {
  3370. /** Gets or sets border thickness */
  3371. get: function () {
  3372. return this._thickness;
  3373. },
  3374. set: function (value) {
  3375. if (this._thickness === value) {
  3376. return;
  3377. }
  3378. this._thickness = value;
  3379. this._markAsDirty();
  3380. },
  3381. enumerable: true,
  3382. configurable: true
  3383. });
  3384. Ellipse.prototype._getTypeName = function () {
  3385. return "Ellipse";
  3386. };
  3387. Ellipse.prototype._localDraw = function (context) {
  3388. context.save();
  3389. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3390. context.shadowColor = this.shadowColor;
  3391. context.shadowBlur = this.shadowBlur;
  3392. context.shadowOffsetX = this.shadowOffsetX;
  3393. context.shadowOffsetY = this.shadowOffsetY;
  3394. }
  3395. GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, context);
  3396. if (this._background) {
  3397. context.fillStyle = this._background;
  3398. context.fill();
  3399. }
  3400. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3401. context.shadowBlur = 0;
  3402. context.shadowOffsetX = 0;
  3403. context.shadowOffsetY = 0;
  3404. }
  3405. if (this._thickness) {
  3406. if (this.color) {
  3407. context.strokeStyle = this.color;
  3408. }
  3409. context.lineWidth = this._thickness;
  3410. context.stroke();
  3411. }
  3412. context.restore();
  3413. };
  3414. Ellipse.prototype._additionalProcessing = function (parentMeasure, context) {
  3415. _super.prototype._additionalProcessing.call(this, parentMeasure, context);
  3416. this._measureForChildren.width -= 2 * this._thickness;
  3417. this._measureForChildren.height -= 2 * this._thickness;
  3418. this._measureForChildren.left += this._thickness;
  3419. this._measureForChildren.top += this._thickness;
  3420. };
  3421. Ellipse.prototype._clipForChildren = function (context) {
  3422. GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2, this._currentMeasure.height / 2, context);
  3423. context.clip();
  3424. };
  3425. return Ellipse;
  3426. }(GUI.Container));
  3427. GUI.Ellipse = Ellipse;
  3428. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  3429. })(BABYLON || (BABYLON = {}));
  3430. //# sourceMappingURL=ellipse.js.map
  3431. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  3432. var BABYLON;
  3433. (function (BABYLON) {
  3434. var GUI;
  3435. (function (GUI) {
  3436. /** Class used to render 2D lines */
  3437. var Line = /** @class */ (function (_super) {
  3438. __extends(Line, _super);
  3439. /**
  3440. * Creates a new Line
  3441. * @param name defines the control name
  3442. */
  3443. function Line(name) {
  3444. var _this = _super.call(this, name) || this;
  3445. _this.name = name;
  3446. _this._lineWidth = 1;
  3447. _this._x1 = new GUI.ValueAndUnit(0);
  3448. _this._y1 = new GUI.ValueAndUnit(0);
  3449. _this._x2 = new GUI.ValueAndUnit(0);
  3450. _this._y2 = new GUI.ValueAndUnit(0);
  3451. _this._dash = new Array();
  3452. _this.isHitTestVisible = false;
  3453. _this._horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  3454. _this._verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP;
  3455. return _this;
  3456. }
  3457. Object.defineProperty(Line.prototype, "dash", {
  3458. /** Gets or sets the dash pattern */
  3459. get: function () {
  3460. return this._dash;
  3461. },
  3462. set: function (value) {
  3463. if (this._dash === value) {
  3464. return;
  3465. }
  3466. this._dash = value;
  3467. this._markAsDirty();
  3468. },
  3469. enumerable: true,
  3470. configurable: true
  3471. });
  3472. Object.defineProperty(Line.prototype, "connectedControl", {
  3473. /** Gets or sets the control connected with the line end */
  3474. get: function () {
  3475. return this._connectedControl;
  3476. },
  3477. set: function (value) {
  3478. var _this = this;
  3479. if (this._connectedControl === value) {
  3480. return;
  3481. }
  3482. if (this._connectedControlDirtyObserver && this._connectedControl) {
  3483. this._connectedControl.onDirtyObservable.remove(this._connectedControlDirtyObserver);
  3484. this._connectedControlDirtyObserver = null;
  3485. }
  3486. if (value) {
  3487. this._connectedControlDirtyObserver = value.onDirtyObservable.add(function () { return _this._markAsDirty(); });
  3488. }
  3489. this._connectedControl = value;
  3490. this._markAsDirty();
  3491. },
  3492. enumerable: true,
  3493. configurable: true
  3494. });
  3495. Object.defineProperty(Line.prototype, "x1", {
  3496. /** Gets or sets start coordinates on X axis */
  3497. get: function () {
  3498. return this._x1.toString(this._host);
  3499. },
  3500. set: function (value) {
  3501. if (this._x1.toString(this._host) === value) {
  3502. return;
  3503. }
  3504. if (this._x1.fromString(value)) {
  3505. this._markAsDirty();
  3506. }
  3507. },
  3508. enumerable: true,
  3509. configurable: true
  3510. });
  3511. Object.defineProperty(Line.prototype, "y1", {
  3512. /** Gets or sets start coordinates on Y axis */
  3513. get: function () {
  3514. return this._y1.toString(this._host);
  3515. },
  3516. set: function (value) {
  3517. if (this._y1.toString(this._host) === value) {
  3518. return;
  3519. }
  3520. if (this._y1.fromString(value)) {
  3521. this._markAsDirty();
  3522. }
  3523. },
  3524. enumerable: true,
  3525. configurable: true
  3526. });
  3527. Object.defineProperty(Line.prototype, "x2", {
  3528. /** Gets or sets end coordinates on X axis */
  3529. get: function () {
  3530. return this._x2.toString(this._host);
  3531. },
  3532. set: function (value) {
  3533. if (this._x2.toString(this._host) === value) {
  3534. return;
  3535. }
  3536. if (this._x2.fromString(value)) {
  3537. this._markAsDirty();
  3538. }
  3539. },
  3540. enumerable: true,
  3541. configurable: true
  3542. });
  3543. Object.defineProperty(Line.prototype, "y2", {
  3544. /** Gets or sets end coordinates on Y axis */
  3545. get: function () {
  3546. return this._y2.toString(this._host);
  3547. },
  3548. set: function (value) {
  3549. if (this._y2.toString(this._host) === value) {
  3550. return;
  3551. }
  3552. if (this._y2.fromString(value)) {
  3553. this._markAsDirty();
  3554. }
  3555. },
  3556. enumerable: true,
  3557. configurable: true
  3558. });
  3559. Object.defineProperty(Line.prototype, "lineWidth", {
  3560. /** Gets or sets line width */
  3561. get: function () {
  3562. return this._lineWidth;
  3563. },
  3564. set: function (value) {
  3565. if (this._lineWidth === value) {
  3566. return;
  3567. }
  3568. this._lineWidth = value;
  3569. this._markAsDirty();
  3570. },
  3571. enumerable: true,
  3572. configurable: true
  3573. });
  3574. Object.defineProperty(Line.prototype, "horizontalAlignment", {
  3575. /** Gets or sets horizontal alignment */
  3576. set: function (value) {
  3577. return;
  3578. },
  3579. enumerable: true,
  3580. configurable: true
  3581. });
  3582. Object.defineProperty(Line.prototype, "verticalAlignment", {
  3583. /** Gets or sets vertical alignment */
  3584. set: function (value) {
  3585. return;
  3586. },
  3587. enumerable: true,
  3588. configurable: true
  3589. });
  3590. Object.defineProperty(Line.prototype, "_effectiveX2", {
  3591. get: function () {
  3592. return (this._connectedControl ? this._connectedControl.centerX : 0) + this._x2.getValue(this._host);
  3593. },
  3594. enumerable: true,
  3595. configurable: true
  3596. });
  3597. Object.defineProperty(Line.prototype, "_effectiveY2", {
  3598. get: function () {
  3599. return (this._connectedControl ? this._connectedControl.centerY : 0) + this._y2.getValue(this._host);
  3600. },
  3601. enumerable: true,
  3602. configurable: true
  3603. });
  3604. Line.prototype._getTypeName = function () {
  3605. return "Line";
  3606. };
  3607. Line.prototype._draw = function (parentMeasure, context) {
  3608. context.save();
  3609. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3610. context.shadowColor = this.shadowColor;
  3611. context.shadowBlur = this.shadowBlur;
  3612. context.shadowOffsetX = this.shadowOffsetX;
  3613. context.shadowOffsetY = this.shadowOffsetY;
  3614. }
  3615. this._applyStates(context);
  3616. if (this._processMeasures(parentMeasure, context)) {
  3617. context.strokeStyle = this.color;
  3618. context.lineWidth = this._lineWidth;
  3619. context.setLineDash(this._dash);
  3620. context.beginPath();
  3621. context.moveTo(this._x1.getValue(this._host), this._y1.getValue(this._host));
  3622. context.lineTo(this._effectiveX2, this._effectiveY2);
  3623. context.stroke();
  3624. }
  3625. context.restore();
  3626. };
  3627. Line.prototype._measure = function () {
  3628. // Width / Height
  3629. this._currentMeasure.width = Math.abs(this._x1.getValue(this._host) - this._effectiveX2) + this._lineWidth;
  3630. this._currentMeasure.height = Math.abs(this._y1.getValue(this._host) - this._effectiveY2) + this._lineWidth;
  3631. };
  3632. Line.prototype._computeAlignment = function (parentMeasure, context) {
  3633. this._currentMeasure.left = Math.min(this._x1.getValue(this._host), this._effectiveX2) - this._lineWidth / 2;
  3634. this._currentMeasure.top = Math.min(this._y1.getValue(this._host), this._effectiveY2) - this._lineWidth / 2;
  3635. };
  3636. /**
  3637. * Move one end of the line given 3D cartesian coordinates.
  3638. * @param position Targeted world position
  3639. * @param scene Scene
  3640. * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
  3641. */
  3642. Line.prototype.moveToVector3 = function (position, scene, end) {
  3643. if (end === void 0) { end = false; }
  3644. if (!this._host || this._root !== this._host._rootContainer) {
  3645. BABYLON.Tools.Error("Cannot move a control to a vector3 if the control is not at root level");
  3646. return;
  3647. }
  3648. var globalViewport = this._host._getGlobalViewport(scene);
  3649. var projectedPosition = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), scene.getTransformMatrix(), globalViewport);
  3650. this._moveToProjectedPosition(projectedPosition, end);
  3651. if (projectedPosition.z < 0 || projectedPosition.z > 1) {
  3652. this.notRenderable = true;
  3653. return;
  3654. }
  3655. this.notRenderable = false;
  3656. };
  3657. /**
  3658. * Move one end of the line to a position in screen absolute space.
  3659. * @param projectedPosition Position in screen absolute space (X, Y)
  3660. * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
  3661. */
  3662. Line.prototype._moveToProjectedPosition = function (projectedPosition, end) {
  3663. if (end === void 0) { end = false; }
  3664. var x = (projectedPosition.x + this._linkOffsetX.getValue(this._host)) + "px";
  3665. var y = (projectedPosition.y + this._linkOffsetY.getValue(this._host)) + "px";
  3666. if (end) {
  3667. this.x2 = x;
  3668. this.y2 = y;
  3669. this._x2.ignoreAdaptiveScaling = true;
  3670. this._y2.ignoreAdaptiveScaling = true;
  3671. }
  3672. else {
  3673. this.x1 = x;
  3674. this.y1 = y;
  3675. this._x1.ignoreAdaptiveScaling = true;
  3676. this._y1.ignoreAdaptiveScaling = true;
  3677. }
  3678. };
  3679. return Line;
  3680. }(GUI.Control));
  3681. GUI.Line = Line;
  3682. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  3683. })(BABYLON || (BABYLON = {}));
  3684. //# sourceMappingURL=line.js.map
  3685. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  3686. var BABYLON;
  3687. (function (BABYLON) {
  3688. var GUI;
  3689. (function (GUI) {
  3690. /**
  3691. * Class used to create slider controls
  3692. */
  3693. var Slider = /** @class */ (function (_super) {
  3694. __extends(Slider, _super);
  3695. /**
  3696. * Creates a new Slider
  3697. * @param name defines the control name
  3698. */
  3699. function Slider(name) {
  3700. var _this = _super.call(this, name) || this;
  3701. _this.name = name;
  3702. _this._thumbWidth = new GUI.ValueAndUnit(20, GUI.ValueAndUnit.UNITMODE_PIXEL, false);
  3703. _this._minimum = 0;
  3704. _this._maximum = 100;
  3705. _this._value = 50;
  3706. _this._isVertical = false;
  3707. _this._background = "black";
  3708. _this._borderColor = "white";
  3709. _this._barOffset = new GUI.ValueAndUnit(5, GUI.ValueAndUnit.UNITMODE_PIXEL, false);
  3710. _this._isThumbCircle = false;
  3711. _this._isThumbClamped = false;
  3712. /** Observable raised when the sldier value changes */
  3713. _this.onValueChangedObservable = new BABYLON.Observable();
  3714. // Events
  3715. _this._pointerIsDown = false;
  3716. _this.isPointerBlocker = true;
  3717. return _this;
  3718. }
  3719. Object.defineProperty(Slider.prototype, "borderColor", {
  3720. /** Gets or sets border color */
  3721. get: function () {
  3722. return this._borderColor;
  3723. },
  3724. set: function (value) {
  3725. if (this._borderColor === value) {
  3726. return;
  3727. }
  3728. this._borderColor = value;
  3729. this._markAsDirty();
  3730. },
  3731. enumerable: true,
  3732. configurable: true
  3733. });
  3734. Object.defineProperty(Slider.prototype, "background", {
  3735. /** Gets or sets background color */
  3736. get: function () {
  3737. return this._background;
  3738. },
  3739. set: function (value) {
  3740. if (this._background === value) {
  3741. return;
  3742. }
  3743. this._background = value;
  3744. this._markAsDirty();
  3745. },
  3746. enumerable: true,
  3747. configurable: true
  3748. });
  3749. Object.defineProperty(Slider.prototype, "barOffset", {
  3750. /** Gets or sets main bar offset */
  3751. get: function () {
  3752. return this._barOffset.toString(this._host);
  3753. },
  3754. set: function (value) {
  3755. if (this._barOffset.toString(this._host) === value) {
  3756. return;
  3757. }
  3758. if (this._barOffset.fromString(value)) {
  3759. this._markAsDirty();
  3760. }
  3761. },
  3762. enumerable: true,
  3763. configurable: true
  3764. });
  3765. Object.defineProperty(Slider.prototype, "barOffsetInPixels", {
  3766. /** Gets main bar offset in pixels*/
  3767. get: function () {
  3768. return this._barOffset.getValueInPixel(this._host, this._cachedParentMeasure.width);
  3769. },
  3770. enumerable: true,
  3771. configurable: true
  3772. });
  3773. Object.defineProperty(Slider.prototype, "thumbWidth", {
  3774. /** Gets or sets thumb width */
  3775. get: function () {
  3776. return this._thumbWidth.toString(this._host);
  3777. },
  3778. set: function (value) {
  3779. if (this._thumbWidth.toString(this._host) === value) {
  3780. return;
  3781. }
  3782. if (this._thumbWidth.fromString(value)) {
  3783. this._markAsDirty();
  3784. }
  3785. },
  3786. enumerable: true,
  3787. configurable: true
  3788. });
  3789. Object.defineProperty(Slider.prototype, "thumbWidthInPixels", {
  3790. /** Gets thumb width in pixels */
  3791. get: function () {
  3792. return this._thumbWidth.getValueInPixel(this._host, this._cachedParentMeasure.width);
  3793. },
  3794. enumerable: true,
  3795. configurable: true
  3796. });
  3797. Object.defineProperty(Slider.prototype, "minimum", {
  3798. /** Gets or sets minimum value */
  3799. get: function () {
  3800. return this._minimum;
  3801. },
  3802. set: function (value) {
  3803. if (this._minimum === value) {
  3804. return;
  3805. }
  3806. this._minimum = value;
  3807. this._markAsDirty();
  3808. this.value = Math.max(Math.min(this.value, this._maximum), this._minimum);
  3809. },
  3810. enumerable: true,
  3811. configurable: true
  3812. });
  3813. Object.defineProperty(Slider.prototype, "maximum", {
  3814. /** Gets or sets maximum value */
  3815. get: function () {
  3816. return this._maximum;
  3817. },
  3818. set: function (value) {
  3819. if (this._maximum === value) {
  3820. return;
  3821. }
  3822. this._maximum = value;
  3823. this._markAsDirty();
  3824. this.value = Math.max(Math.min(this.value, this._maximum), this._minimum);
  3825. },
  3826. enumerable: true,
  3827. configurable: true
  3828. });
  3829. Object.defineProperty(Slider.prototype, "value", {
  3830. /** Gets or sets current value */
  3831. get: function () {
  3832. return this._value;
  3833. },
  3834. set: function (value) {
  3835. value = Math.max(Math.min(value, this._maximum), this._minimum);
  3836. if (this._value === value) {
  3837. return;
  3838. }
  3839. this._value = value;
  3840. this._markAsDirty();
  3841. this.onValueChangedObservable.notifyObservers(this._value);
  3842. },
  3843. enumerable: true,
  3844. configurable: true
  3845. });
  3846. Object.defineProperty(Slider.prototype, "isVertical", {
  3847. /**Gets or sets a boolean indicating if the slider should be vertical or horizontal */
  3848. get: function () {
  3849. return this._isVertical;
  3850. },
  3851. set: function (value) {
  3852. if (this._isVertical === value) {
  3853. return;
  3854. }
  3855. this._isVertical = value;
  3856. this._markAsDirty();
  3857. },
  3858. enumerable: true,
  3859. configurable: true
  3860. });
  3861. Object.defineProperty(Slider.prototype, "isThumbCircle", {
  3862. /** Gets or sets a boolean indicating if the thumb should be round or square */
  3863. get: function () {
  3864. return this._isThumbCircle;
  3865. },
  3866. set: function (value) {
  3867. if (this._isThumbCircle === value) {
  3868. return;
  3869. }
  3870. this._isThumbCircle = value;
  3871. this._markAsDirty();
  3872. },
  3873. enumerable: true,
  3874. configurable: true
  3875. });
  3876. Object.defineProperty(Slider.prototype, "isThumbClamped", {
  3877. /** Gets or sets a value indicating if the thumb can go over main bar extends */
  3878. get: function () {
  3879. return this._isThumbClamped;
  3880. },
  3881. set: function (value) {
  3882. if (this._isThumbClamped === value) {
  3883. return;
  3884. }
  3885. this._isThumbClamped = value;
  3886. this._markAsDirty();
  3887. },
  3888. enumerable: true,
  3889. configurable: true
  3890. });
  3891. Slider.prototype._getTypeName = function () {
  3892. return "Slider";
  3893. };
  3894. Slider.prototype._getThumbThickness = function (type, backgroundLength) {
  3895. var thumbThickness = 0;
  3896. switch (type) {
  3897. case "circle":
  3898. if (this._thumbWidth.isPixel) {
  3899. thumbThickness = Math.max(this._thumbWidth.getValue(this._host), backgroundLength);
  3900. }
  3901. else {
  3902. thumbThickness = backgroundLength * this._thumbWidth.getValue(this._host);
  3903. }
  3904. break;
  3905. case "rectangle":
  3906. if (this._thumbWidth.isPixel) {
  3907. thumbThickness = Math.min(this._thumbWidth.getValue(this._host), backgroundLength);
  3908. }
  3909. else {
  3910. thumbThickness = backgroundLength * this._thumbWidth.getValue(this._host);
  3911. }
  3912. }
  3913. return thumbThickness;
  3914. };
  3915. Slider.prototype._draw = function (parentMeasure, context) {
  3916. context.save();
  3917. this._applyStates(context);
  3918. if (this._processMeasures(parentMeasure, context)) {
  3919. // Main bar
  3920. var effectiveBarOffset = 0;
  3921. var type = this.isThumbCircle ? "circle" : "rectangle";
  3922. var left = this._currentMeasure.left;
  3923. var top = this._currentMeasure.top;
  3924. var width = this._currentMeasure.width;
  3925. var height = this._currentMeasure.height;
  3926. var backgroundBoxLength = Math.max(this._currentMeasure.width, this._currentMeasure.height);
  3927. var backgroundBoxThickness = Math.min(this._currentMeasure.width, this._currentMeasure.height);
  3928. var effectiveThumbThickness = this._getThumbThickness(type, backgroundBoxThickness);
  3929. backgroundBoxLength -= effectiveThumbThickness;
  3930. var radius = 0;
  3931. //throw error when height is less than width for vertical slider
  3932. if ((this._isVertical && this._currentMeasure.height < this._currentMeasure.width)) {
  3933. console.error("Height should be greater than width");
  3934. return;
  3935. }
  3936. if (this._barOffset.isPixel) {
  3937. effectiveBarOffset = Math.min(this._barOffset.getValue(this._host), backgroundBoxThickness);
  3938. }
  3939. else {
  3940. effectiveBarOffset = backgroundBoxThickness * this._barOffset.getValue(this._host);
  3941. }
  3942. backgroundBoxThickness -= (effectiveBarOffset * 2);
  3943. if (this._isVertical) {
  3944. left += effectiveBarOffset;
  3945. if (!this.isThumbClamped) {
  3946. top += (effectiveThumbThickness / 2);
  3947. }
  3948. height = backgroundBoxLength;
  3949. width = backgroundBoxThickness;
  3950. }
  3951. else {
  3952. top += effectiveBarOffset;
  3953. if (!this.isThumbClamped) {
  3954. left += (effectiveThumbThickness / 2);
  3955. }
  3956. height = backgroundBoxThickness;
  3957. width = backgroundBoxLength;
  3958. }
  3959. if (this.isThumbClamped && this.isThumbCircle) {
  3960. if (this._isVertical)
  3961. top += (effectiveThumbThickness / 2);
  3962. else
  3963. left += (effectiveThumbThickness / 2);
  3964. radius = backgroundBoxThickness / 2;
  3965. }
  3966. else {
  3967. radius = (effectiveThumbThickness - effectiveBarOffset) / 2;
  3968. }
  3969. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  3970. context.shadowColor = this.shadowColor;
  3971. context.shadowBlur = this.shadowBlur;
  3972. context.shadowOffsetX = this.shadowOffsetX;
  3973. context.shadowOffsetY = this.shadowOffsetY;
  3974. }
  3975. var thumbPosition = (this._isVertical) ? ((this._maximum - this._value) / (this._maximum - this._minimum)) * backgroundBoxLength : ((this._value - this._minimum) / (this._maximum - this._minimum)) * backgroundBoxLength;
  3976. context.fillStyle = this._background;
  3977. if (this._isVertical) {
  3978. if (this.isThumbClamped) {
  3979. if (this.isThumbCircle) {
  3980. context.beginPath();
  3981. context.arc(left + backgroundBoxThickness / 2, top, radius, Math.PI, 2 * Math.PI);
  3982. context.fill();
  3983. context.fillRect(left, top, width, height);
  3984. }
  3985. else {
  3986. context.fillRect(left, top, width, height + effectiveThumbThickness);
  3987. }
  3988. }
  3989. else {
  3990. context.fillRect(left, top, width, height);
  3991. }
  3992. }
  3993. else {
  3994. if (this.isThumbClamped) {
  3995. if (this.isThumbCircle) {
  3996. context.beginPath();
  3997. context.arc(left + backgroundBoxLength, top + (backgroundBoxThickness / 2), radius, 0, 2 * Math.PI);
  3998. context.fill();
  3999. context.fillRect(left, top, width, height);
  4000. }
  4001. else {
  4002. context.fillRect(left, top, width + effectiveThumbThickness, height);
  4003. }
  4004. }
  4005. else {
  4006. context.fillRect(left, top, width, height);
  4007. }
  4008. }
  4009. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4010. context.shadowBlur = 0;
  4011. context.shadowOffsetX = 0;
  4012. context.shadowOffsetY = 0;
  4013. }
  4014. context.fillStyle = this.color;
  4015. if (this._isVertical) {
  4016. if (this.isThumbClamped) {
  4017. if (this.isThumbCircle) {
  4018. context.beginPath();
  4019. context.arc(left + backgroundBoxThickness / 2, top + backgroundBoxLength, radius, 0, 2 * Math.PI);
  4020. context.fill();
  4021. context.fillRect(left, top + thumbPosition, width, height - thumbPosition);
  4022. }
  4023. else {
  4024. context.fillRect(left, top + thumbPosition, width, this._currentMeasure.height - thumbPosition);
  4025. }
  4026. }
  4027. else {
  4028. context.fillRect(left, top + thumbPosition, width, height - thumbPosition);
  4029. }
  4030. }
  4031. else {
  4032. if (this.isThumbClamped) {
  4033. if (this.isThumbCircle) {
  4034. context.beginPath();
  4035. context.arc(left, top + backgroundBoxThickness / 2, radius, 0, 2 * Math.PI);
  4036. context.fill();
  4037. context.fillRect(left, top, thumbPosition, height);
  4038. }
  4039. else {
  4040. context.fillRect(left, top, thumbPosition, height);
  4041. }
  4042. }
  4043. else {
  4044. context.fillRect(left, top, thumbPosition, height);
  4045. }
  4046. }
  4047. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4048. context.shadowColor = this.shadowColor;
  4049. context.shadowBlur = this.shadowBlur;
  4050. context.shadowOffsetX = this.shadowOffsetX;
  4051. context.shadowOffsetY = this.shadowOffsetY;
  4052. }
  4053. if (this._isThumbCircle) {
  4054. context.beginPath();
  4055. if (this._isVertical) {
  4056. context.arc(left + backgroundBoxThickness / 2, top + thumbPosition, radius, 0, 2 * Math.PI);
  4057. }
  4058. else {
  4059. context.arc(left + thumbPosition, top + (backgroundBoxThickness / 2), radius, 0, 2 * Math.PI);
  4060. }
  4061. context.fill();
  4062. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4063. context.shadowBlur = 0;
  4064. context.shadowOffsetX = 0;
  4065. context.shadowOffsetY = 0;
  4066. }
  4067. context.strokeStyle = this._borderColor;
  4068. context.stroke();
  4069. }
  4070. else {
  4071. if (this._isVertical) {
  4072. context.fillRect(left - effectiveBarOffset, this._currentMeasure.top + thumbPosition, this._currentMeasure.width, effectiveThumbThickness);
  4073. }
  4074. else {
  4075. context.fillRect(this._currentMeasure.left + thumbPosition, this._currentMeasure.top, effectiveThumbThickness, this._currentMeasure.height);
  4076. }
  4077. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4078. context.shadowBlur = 0;
  4079. context.shadowOffsetX = 0;
  4080. context.shadowOffsetY = 0;
  4081. }
  4082. context.strokeStyle = this._borderColor;
  4083. if (this._isVertical) {
  4084. context.strokeRect(left - effectiveBarOffset, this._currentMeasure.top + thumbPosition, this._currentMeasure.width, effectiveThumbThickness);
  4085. }
  4086. else {
  4087. context.strokeRect(this._currentMeasure.left + thumbPosition, this._currentMeasure.top, effectiveThumbThickness, this._currentMeasure.height);
  4088. }
  4089. }
  4090. }
  4091. context.restore();
  4092. };
  4093. Slider.prototype._updateValueFromPointer = function (x, y) {
  4094. if (this.rotation != 0) {
  4095. this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
  4096. x = this._transformedPosition.x;
  4097. y = this._transformedPosition.y;
  4098. }
  4099. if (this._isVertical) {
  4100. this.value = this._minimum + (1 - ((y - this._currentMeasure.top) / this._currentMeasure.height)) * (this._maximum - this._minimum);
  4101. }
  4102. else {
  4103. this.value = this._minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this._maximum - this._minimum);
  4104. }
  4105. };
  4106. Slider.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  4107. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  4108. return false;
  4109. }
  4110. this._pointerIsDown = true;
  4111. this._updateValueFromPointer(coordinates.x, coordinates.y);
  4112. this._host._capturingControl[pointerId] = this;
  4113. return true;
  4114. };
  4115. Slider.prototype._onPointerMove = function (target, coordinates) {
  4116. if (this._pointerIsDown) {
  4117. this._updateValueFromPointer(coordinates.x, coordinates.y);
  4118. }
  4119. _super.prototype._onPointerMove.call(this, target, coordinates);
  4120. };
  4121. Slider.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  4122. this._pointerIsDown = false;
  4123. delete this._host._capturingControl[pointerId];
  4124. _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick);
  4125. };
  4126. return Slider;
  4127. }(GUI.Control));
  4128. GUI.Slider = Slider;
  4129. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  4130. })(BABYLON || (BABYLON = {}));
  4131. //# sourceMappingURL=slider.js.map
  4132. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  4133. var BABYLON;
  4134. (function (BABYLON) {
  4135. var GUI;
  4136. (function (GUI) {
  4137. /**
  4138. * Class used to represent a 2D checkbox
  4139. */
  4140. var Checkbox = /** @class */ (function (_super) {
  4141. __extends(Checkbox, _super);
  4142. /**
  4143. * Creates a new CheckBox
  4144. * @param name defines the control name
  4145. */
  4146. function Checkbox(name) {
  4147. var _this = _super.call(this, name) || this;
  4148. _this.name = name;
  4149. _this._isChecked = false;
  4150. _this._background = "black";
  4151. _this._checkSizeRatio = 0.8;
  4152. _this._thickness = 1;
  4153. /**
  4154. * Observable raised when isChecked property changes
  4155. */
  4156. _this.onIsCheckedChangedObservable = new BABYLON.Observable();
  4157. _this.isPointerBlocker = true;
  4158. return _this;
  4159. }
  4160. Object.defineProperty(Checkbox.prototype, "thickness", {
  4161. /** Gets or sets border thickness */
  4162. get: function () {
  4163. return this._thickness;
  4164. },
  4165. set: function (value) {
  4166. if (this._thickness === value) {
  4167. return;
  4168. }
  4169. this._thickness = value;
  4170. this._markAsDirty();
  4171. },
  4172. enumerable: true,
  4173. configurable: true
  4174. });
  4175. Object.defineProperty(Checkbox.prototype, "checkSizeRatio", {
  4176. /** Gets or sets a value indicating the ratio between overall size and check size */
  4177. get: function () {
  4178. return this._checkSizeRatio;
  4179. },
  4180. set: function (value) {
  4181. value = Math.max(Math.min(1, value), 0);
  4182. if (this._checkSizeRatio === value) {
  4183. return;
  4184. }
  4185. this._checkSizeRatio = value;
  4186. this._markAsDirty();
  4187. },
  4188. enumerable: true,
  4189. configurable: true
  4190. });
  4191. Object.defineProperty(Checkbox.prototype, "background", {
  4192. /** Gets or sets background color */
  4193. get: function () {
  4194. return this._background;
  4195. },
  4196. set: function (value) {
  4197. if (this._background === value) {
  4198. return;
  4199. }
  4200. this._background = value;
  4201. this._markAsDirty();
  4202. },
  4203. enumerable: true,
  4204. configurable: true
  4205. });
  4206. Object.defineProperty(Checkbox.prototype, "isChecked", {
  4207. /** Gets or sets a boolean indicating if the checkbox is checked or not */
  4208. get: function () {
  4209. return this._isChecked;
  4210. },
  4211. set: function (value) {
  4212. if (this._isChecked === value) {
  4213. return;
  4214. }
  4215. this._isChecked = value;
  4216. this._markAsDirty();
  4217. this.onIsCheckedChangedObservable.notifyObservers(value);
  4218. },
  4219. enumerable: true,
  4220. configurable: true
  4221. });
  4222. Checkbox.prototype._getTypeName = function () {
  4223. return "CheckBox";
  4224. };
  4225. /** @hidden */
  4226. Checkbox.prototype._draw = function (parentMeasure, context) {
  4227. context.save();
  4228. this._applyStates(context);
  4229. if (this._processMeasures(parentMeasure, context)) {
  4230. var actualWidth = this._currentMeasure.width - this._thickness;
  4231. var actualHeight = this._currentMeasure.height - this._thickness;
  4232. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4233. context.shadowColor = this.shadowColor;
  4234. context.shadowBlur = this.shadowBlur;
  4235. context.shadowOffsetX = this.shadowOffsetX;
  4236. context.shadowOffsetY = this.shadowOffsetY;
  4237. }
  4238. context.fillStyle = this._background;
  4239. context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);
  4240. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4241. context.shadowBlur = 0;
  4242. context.shadowOffsetX = 0;
  4243. context.shadowOffsetY = 0;
  4244. }
  4245. if (this._isChecked) {
  4246. context.fillStyle = this.color;
  4247. var offsetWidth = actualWidth * this._checkSizeRatio;
  4248. var offseHeight = actualHeight * this._checkSizeRatio;
  4249. context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight - offseHeight) / 2, offsetWidth, offseHeight);
  4250. }
  4251. context.strokeStyle = this.color;
  4252. context.lineWidth = this._thickness;
  4253. context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);
  4254. }
  4255. context.restore();
  4256. };
  4257. // Events
  4258. /** @hidden */
  4259. Checkbox.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  4260. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  4261. return false;
  4262. }
  4263. this.isChecked = !this.isChecked;
  4264. return true;
  4265. };
  4266. return Checkbox;
  4267. }(GUI.Control));
  4268. GUI.Checkbox = Checkbox;
  4269. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  4270. })(BABYLON || (BABYLON = {}));
  4271. //# sourceMappingURL=checkbox.js.map
  4272. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  4273. var BABYLON;
  4274. (function (BABYLON) {
  4275. var GUI;
  4276. (function (GUI) {
  4277. /**
  4278. * Class used to create radio button controls
  4279. */
  4280. var RadioButton = /** @class */ (function (_super) {
  4281. __extends(RadioButton, _super);
  4282. /**
  4283. * Creates a new RadioButton
  4284. * @param name defines the control name
  4285. */
  4286. function RadioButton(name) {
  4287. var _this = _super.call(this, name) || this;
  4288. _this.name = name;
  4289. _this._isChecked = false;
  4290. _this._background = "black";
  4291. _this._checkSizeRatio = 0.8;
  4292. _this._thickness = 1;
  4293. /** Gets or sets group name */
  4294. _this.group = "";
  4295. /** Observable raised when isChecked is changed */
  4296. _this.onIsCheckedChangedObservable = new BABYLON.Observable();
  4297. _this.isPointerBlocker = true;
  4298. return _this;
  4299. }
  4300. Object.defineProperty(RadioButton.prototype, "thickness", {
  4301. /** Gets or sets border thickness */
  4302. get: function () {
  4303. return this._thickness;
  4304. },
  4305. set: function (value) {
  4306. if (this._thickness === value) {
  4307. return;
  4308. }
  4309. this._thickness = value;
  4310. this._markAsDirty();
  4311. },
  4312. enumerable: true,
  4313. configurable: true
  4314. });
  4315. Object.defineProperty(RadioButton.prototype, "checkSizeRatio", {
  4316. /** Gets or sets a value indicating the ratio between overall size and check size */
  4317. get: function () {
  4318. return this._checkSizeRatio;
  4319. },
  4320. set: function (value) {
  4321. value = Math.max(Math.min(1, value), 0);
  4322. if (this._checkSizeRatio === value) {
  4323. return;
  4324. }
  4325. this._checkSizeRatio = value;
  4326. this._markAsDirty();
  4327. },
  4328. enumerable: true,
  4329. configurable: true
  4330. });
  4331. Object.defineProperty(RadioButton.prototype, "background", {
  4332. /** Gets or sets background color */
  4333. get: function () {
  4334. return this._background;
  4335. },
  4336. set: function (value) {
  4337. if (this._background === value) {
  4338. return;
  4339. }
  4340. this._background = value;
  4341. this._markAsDirty();
  4342. },
  4343. enumerable: true,
  4344. configurable: true
  4345. });
  4346. Object.defineProperty(RadioButton.prototype, "isChecked", {
  4347. /** Gets or sets a boolean indicating if the checkbox is checked or not */
  4348. get: function () {
  4349. return this._isChecked;
  4350. },
  4351. set: function (value) {
  4352. var _this = this;
  4353. if (this._isChecked === value) {
  4354. return;
  4355. }
  4356. this._isChecked = value;
  4357. this._markAsDirty();
  4358. this.onIsCheckedChangedObservable.notifyObservers(value);
  4359. if (this._isChecked && this._host) {
  4360. // Update all controls from same group
  4361. this._host.executeOnAllControls(function (control) {
  4362. if (control === _this) {
  4363. return;
  4364. }
  4365. if (control.group === undefined) {
  4366. return;
  4367. }
  4368. var childRadio = control;
  4369. if (childRadio.group === _this.group) {
  4370. childRadio.isChecked = false;
  4371. }
  4372. });
  4373. }
  4374. },
  4375. enumerable: true,
  4376. configurable: true
  4377. });
  4378. RadioButton.prototype._getTypeName = function () {
  4379. return "RadioButton";
  4380. };
  4381. RadioButton.prototype._draw = function (parentMeasure, context) {
  4382. context.save();
  4383. this._applyStates(context);
  4384. if (this._processMeasures(parentMeasure, context)) {
  4385. var actualWidth = this._currentMeasure.width - this._thickness;
  4386. var actualHeight = this._currentMeasure.height - this._thickness;
  4387. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4388. context.shadowColor = this.shadowColor;
  4389. context.shadowBlur = this.shadowBlur;
  4390. context.shadowOffsetX = this.shadowOffsetX;
  4391. context.shadowOffsetY = this.shadowOffsetY;
  4392. }
  4393. // Outer
  4394. GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, context);
  4395. context.fillStyle = this._background;
  4396. context.fill();
  4397. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4398. context.shadowBlur = 0;
  4399. context.shadowOffsetX = 0;
  4400. context.shadowOffsetY = 0;
  4401. }
  4402. context.strokeStyle = this.color;
  4403. context.lineWidth = this._thickness;
  4404. context.stroke();
  4405. // Inner
  4406. if (this._isChecked) {
  4407. context.fillStyle = this.color;
  4408. var offsetWidth = actualWidth * this._checkSizeRatio;
  4409. var offseHeight = actualHeight * this._checkSizeRatio;
  4410. GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, offsetWidth / 2 - this._thickness / 2, offseHeight / 2 - this._thickness / 2, context);
  4411. context.fill();
  4412. }
  4413. }
  4414. context.restore();
  4415. };
  4416. // Events
  4417. RadioButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  4418. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  4419. return false;
  4420. }
  4421. if (!this.isChecked) {
  4422. this.isChecked = true;
  4423. }
  4424. return true;
  4425. };
  4426. return RadioButton;
  4427. }(GUI.Control));
  4428. GUI.RadioButton = RadioButton;
  4429. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  4430. })(BABYLON || (BABYLON = {}));
  4431. //# sourceMappingURL=radioButton.js.map
  4432. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  4433. var BABYLON;
  4434. (function (BABYLON) {
  4435. var GUI;
  4436. (function (GUI) {
  4437. /**
  4438. * Enum that determines the text-wrapping mode to use.
  4439. */
  4440. var TextWrapping;
  4441. (function (TextWrapping) {
  4442. /**
  4443. * Clip the text when it's larger than Control.width; this is the default mode.
  4444. */
  4445. TextWrapping[TextWrapping["Clip"] = 0] = "Clip";
  4446. /**
  4447. * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.
  4448. */
  4449. TextWrapping[TextWrapping["WordWrap"] = 1] = "WordWrap";
  4450. /**
  4451. * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
  4452. */
  4453. TextWrapping[TextWrapping["Ellipsis"] = 2] = "Ellipsis";
  4454. })(TextWrapping = GUI.TextWrapping || (GUI.TextWrapping = {}));
  4455. /**
  4456. * Class used to create text block control
  4457. */
  4458. var TextBlock = /** @class */ (function (_super) {
  4459. __extends(TextBlock, _super);
  4460. /**
  4461. * Creates a new TextBlock object
  4462. * @param name defines the name of the control
  4463. * @param text defines the text to display (emptry string by default)
  4464. */
  4465. function TextBlock(
  4466. /**
  4467. * Defines the name of the control
  4468. */
  4469. name, text) {
  4470. if (text === void 0) { text = ""; }
  4471. var _this = _super.call(this, name) || this;
  4472. _this.name = name;
  4473. _this._text = "";
  4474. _this._textWrapping = TextWrapping.Clip;
  4475. _this._textHorizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_CENTER;
  4476. _this._textVerticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_CENTER;
  4477. _this._resizeToFit = false;
  4478. _this._lineSpacing = new GUI.ValueAndUnit(0);
  4479. _this._outlineWidth = 0;
  4480. _this._outlineColor = "white";
  4481. /**
  4482. * An event triggered after the text is changed
  4483. */
  4484. _this.onTextChangedObservable = new BABYLON.Observable();
  4485. /**
  4486. * An event triggered after the text was broken up into lines
  4487. */
  4488. _this.onLinesReadyObservable = new BABYLON.Observable();
  4489. _this.text = text;
  4490. return _this;
  4491. }
  4492. Object.defineProperty(TextBlock.prototype, "lines", {
  4493. /**
  4494. * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
  4495. */
  4496. get: function () {
  4497. return this._lines;
  4498. },
  4499. enumerable: true,
  4500. configurable: true
  4501. });
  4502. Object.defineProperty(TextBlock.prototype, "resizeToFit", {
  4503. /**
  4504. * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
  4505. */
  4506. get: function () {
  4507. return this._resizeToFit;
  4508. },
  4509. /**
  4510. * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
  4511. */
  4512. set: function (value) {
  4513. this._resizeToFit = value;
  4514. if (this._resizeToFit) {
  4515. this._width.ignoreAdaptiveScaling = true;
  4516. this._height.ignoreAdaptiveScaling = true;
  4517. }
  4518. },
  4519. enumerable: true,
  4520. configurable: true
  4521. });
  4522. Object.defineProperty(TextBlock.prototype, "textWrapping", {
  4523. /**
  4524. * Gets or sets a boolean indicating if text must be wrapped
  4525. */
  4526. get: function () {
  4527. return this._textWrapping;
  4528. },
  4529. /**
  4530. * Gets or sets a boolean indicating if text must be wrapped
  4531. */
  4532. set: function (value) {
  4533. if (this._textWrapping === value) {
  4534. return;
  4535. }
  4536. this._textWrapping = +value;
  4537. this._markAsDirty();
  4538. },
  4539. enumerable: true,
  4540. configurable: true
  4541. });
  4542. Object.defineProperty(TextBlock.prototype, "text", {
  4543. /**
  4544. * Gets or sets text to display
  4545. */
  4546. get: function () {
  4547. return this._text;
  4548. },
  4549. /**
  4550. * Gets or sets text to display
  4551. */
  4552. set: function (value) {
  4553. if (this._text === value) {
  4554. return;
  4555. }
  4556. this._text = value;
  4557. this._markAsDirty();
  4558. this.onTextChangedObservable.notifyObservers(this);
  4559. },
  4560. enumerable: true,
  4561. configurable: true
  4562. });
  4563. Object.defineProperty(TextBlock.prototype, "textHorizontalAlignment", {
  4564. /**
  4565. * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
  4566. */
  4567. get: function () {
  4568. return this._textHorizontalAlignment;
  4569. },
  4570. /**
  4571. * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
  4572. */
  4573. set: function (value) {
  4574. if (this._textHorizontalAlignment === value) {
  4575. return;
  4576. }
  4577. this._textHorizontalAlignment = value;
  4578. this._markAsDirty();
  4579. },
  4580. enumerable: true,
  4581. configurable: true
  4582. });
  4583. Object.defineProperty(TextBlock.prototype, "textVerticalAlignment", {
  4584. /**
  4585. * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
  4586. */
  4587. get: function () {
  4588. return this._textVerticalAlignment;
  4589. },
  4590. /**
  4591. * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
  4592. */
  4593. set: function (value) {
  4594. if (this._textVerticalAlignment === value) {
  4595. return;
  4596. }
  4597. this._textVerticalAlignment = value;
  4598. this._markAsDirty();
  4599. },
  4600. enumerable: true,
  4601. configurable: true
  4602. });
  4603. Object.defineProperty(TextBlock.prototype, "lineSpacing", {
  4604. /**
  4605. * Gets or sets line spacing value
  4606. */
  4607. get: function () {
  4608. return this._lineSpacing.toString(this._host);
  4609. },
  4610. /**
  4611. * Gets or sets line spacing value
  4612. */
  4613. set: function (value) {
  4614. if (this._lineSpacing.fromString(value)) {
  4615. this._markAsDirty();
  4616. }
  4617. },
  4618. enumerable: true,
  4619. configurable: true
  4620. });
  4621. Object.defineProperty(TextBlock.prototype, "outlineWidth", {
  4622. /**
  4623. * Gets or sets outlineWidth of the text to display
  4624. */
  4625. get: function () {
  4626. return this._outlineWidth;
  4627. },
  4628. /**
  4629. * Gets or sets outlineWidth of the text to display
  4630. */
  4631. set: function (value) {
  4632. if (this._outlineWidth === value) {
  4633. return;
  4634. }
  4635. this._outlineWidth = value;
  4636. this._markAsDirty();
  4637. },
  4638. enumerable: true,
  4639. configurable: true
  4640. });
  4641. Object.defineProperty(TextBlock.prototype, "outlineColor", {
  4642. /**
  4643. * Gets or sets outlineColor of the text to display
  4644. */
  4645. get: function () {
  4646. return this._outlineColor;
  4647. },
  4648. /**
  4649. * Gets or sets outlineColor of the text to display
  4650. */
  4651. set: function (value) {
  4652. if (this._outlineColor === value) {
  4653. return;
  4654. }
  4655. this._outlineColor = value;
  4656. this._markAsDirty();
  4657. },
  4658. enumerable: true,
  4659. configurable: true
  4660. });
  4661. TextBlock.prototype._getTypeName = function () {
  4662. return "TextBlock";
  4663. };
  4664. TextBlock.prototype._drawText = function (text, textWidth, y, context) {
  4665. var width = this._currentMeasure.width;
  4666. var x = 0;
  4667. switch (this._textHorizontalAlignment) {
  4668. case GUI.Control.HORIZONTAL_ALIGNMENT_LEFT:
  4669. x = 0;
  4670. break;
  4671. case GUI.Control.HORIZONTAL_ALIGNMENT_RIGHT:
  4672. x = width - textWidth;
  4673. break;
  4674. case GUI.Control.HORIZONTAL_ALIGNMENT_CENTER:
  4675. x = (width - textWidth) / 2;
  4676. break;
  4677. }
  4678. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  4679. context.shadowColor = this.shadowColor;
  4680. context.shadowBlur = this.shadowBlur;
  4681. context.shadowOffsetX = this.shadowOffsetX;
  4682. context.shadowOffsetY = this.shadowOffsetY;
  4683. }
  4684. if (this.outlineWidth) {
  4685. context.strokeText(text, this._currentMeasure.left + x, y);
  4686. }
  4687. context.fillText(text, this._currentMeasure.left + x, y);
  4688. };
  4689. /** @hidden */
  4690. TextBlock.prototype._draw = function (parentMeasure, context) {
  4691. context.save();
  4692. this._applyStates(context);
  4693. if (this._processMeasures(parentMeasure, context)) {
  4694. // Render lines
  4695. this._renderLines(context);
  4696. }
  4697. context.restore();
  4698. };
  4699. TextBlock.prototype._applyStates = function (context) {
  4700. _super.prototype._applyStates.call(this, context);
  4701. if (this.outlineWidth) {
  4702. context.lineWidth = this.outlineWidth;
  4703. context.strokeStyle = this.outlineColor;
  4704. }
  4705. };
  4706. TextBlock.prototype._additionalProcessing = function (parentMeasure, context) {
  4707. this._lines = this._breakLines(this._currentMeasure.width, context);
  4708. this.onLinesReadyObservable.notifyObservers(this);
  4709. };
  4710. TextBlock.prototype._breakLines = function (refWidth, context) {
  4711. var lines = [];
  4712. var _lines = this.text.split("\n");
  4713. if (this._textWrapping === TextWrapping.Ellipsis && !this._resizeToFit) {
  4714. for (var _i = 0, _lines_1 = _lines; _i < _lines_1.length; _i++) {
  4715. var _line = _lines_1[_i];
  4716. lines.push(this._parseLineEllipsis(_line, refWidth, context));
  4717. }
  4718. }
  4719. else if (this._textWrapping === TextWrapping.WordWrap && !this._resizeToFit) {
  4720. for (var _a = 0, _lines_2 = _lines; _a < _lines_2.length; _a++) {
  4721. var _line = _lines_2[_a];
  4722. lines.push.apply(lines, this._parseLineWordWrap(_line, refWidth, context));
  4723. }
  4724. }
  4725. else {
  4726. for (var _b = 0, _lines_3 = _lines; _b < _lines_3.length; _b++) {
  4727. var _line = _lines_3[_b];
  4728. lines.push(this._parseLine(_line, context));
  4729. }
  4730. }
  4731. return lines;
  4732. };
  4733. TextBlock.prototype._parseLine = function (line, context) {
  4734. if (line === void 0) { line = ''; }
  4735. return { text: line, width: context.measureText(line).width };
  4736. };
  4737. TextBlock.prototype._parseLineEllipsis = function (line, width, context) {
  4738. if (line === void 0) { line = ''; }
  4739. var lineWidth = context.measureText(line).width;
  4740. if (lineWidth > width) {
  4741. line += '…';
  4742. }
  4743. while (line.length > 2 && lineWidth > width) {
  4744. line = line.slice(0, -2) + '…';
  4745. lineWidth = context.measureText(line).width;
  4746. }
  4747. return { text: line, width: lineWidth };
  4748. };
  4749. TextBlock.prototype._parseLineWordWrap = function (line, width, context) {
  4750. if (line === void 0) { line = ''; }
  4751. var lines = [];
  4752. var words = line.split(' ');
  4753. var lineWidth = 0;
  4754. for (var n = 0; n < words.length; n++) {
  4755. var testLine = n > 0 ? line + " " + words[n] : words[0];
  4756. var metrics = context.measureText(testLine);
  4757. var testWidth = metrics.width;
  4758. if (testWidth > width && n > 0) {
  4759. lines.push({ text: line, width: lineWidth });
  4760. line = words[n];
  4761. lineWidth = context.measureText(line).width;
  4762. }
  4763. else {
  4764. lineWidth = testWidth;
  4765. line = testLine;
  4766. }
  4767. }
  4768. lines.push({ text: line, width: lineWidth });
  4769. return lines;
  4770. };
  4771. TextBlock.prototype._renderLines = function (context) {
  4772. var height = this._currentMeasure.height;
  4773. if (!this._fontOffset) {
  4774. this._fontOffset = GUI.Control._GetFontOffset(context.font);
  4775. }
  4776. var rootY = 0;
  4777. switch (this._textVerticalAlignment) {
  4778. case GUI.Control.VERTICAL_ALIGNMENT_TOP:
  4779. rootY = this._fontOffset.ascent;
  4780. break;
  4781. case GUI.Control.VERTICAL_ALIGNMENT_BOTTOM:
  4782. rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;
  4783. break;
  4784. case GUI.Control.VERTICAL_ALIGNMENT_CENTER:
  4785. rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;
  4786. break;
  4787. }
  4788. rootY += this._currentMeasure.top;
  4789. var maxLineWidth = 0;
  4790. for (var i = 0; i < this._lines.length; i++) {
  4791. var line = this._lines[i];
  4792. if (i !== 0 && this._lineSpacing.internalValue !== 0) {
  4793. if (this._lineSpacing.isPixel) {
  4794. rootY += this._lineSpacing.getValue(this._host);
  4795. }
  4796. else {
  4797. rootY = rootY + (this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height));
  4798. }
  4799. }
  4800. this._drawText(line.text, line.width, rootY, context);
  4801. rootY += this._fontOffset.height;
  4802. if (line.width > maxLineWidth)
  4803. maxLineWidth = line.width;
  4804. }
  4805. if (this._resizeToFit) {
  4806. this.width = this.paddingLeftInPixels + this.paddingRightInPixels + maxLineWidth + 'px';
  4807. this.height = this.paddingTopInPixels + this.paddingBottomInPixels + this._fontOffset.height * this._lines.length + 'px';
  4808. }
  4809. };
  4810. /**
  4811. * Given a width constraint applied on the text block, find the expected height
  4812. * @returns expected height
  4813. */
  4814. TextBlock.prototype.computeExpectedHeight = function () {
  4815. if (this.text && this.widthInPixels) {
  4816. var context = document.createElement('canvas').getContext('2d');
  4817. if (context) {
  4818. this._applyStates(context);
  4819. if (!this._fontOffset) {
  4820. this._fontOffset = GUI.Control._GetFontOffset(context.font);
  4821. }
  4822. var lines = this._lines ? this._lines : this._breakLines(this.widthInPixels - this.paddingLeftInPixels - this.paddingRightInPixels, context);
  4823. return this.paddingTopInPixels + this.paddingBottomInPixels + this._fontOffset.height * lines.length;
  4824. }
  4825. }
  4826. return 0;
  4827. };
  4828. TextBlock.prototype.dispose = function () {
  4829. _super.prototype.dispose.call(this);
  4830. this.onTextChangedObservable.clear();
  4831. };
  4832. return TextBlock;
  4833. }(GUI.Control));
  4834. GUI.TextBlock = TextBlock;
  4835. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  4836. })(BABYLON || (BABYLON = {}));
  4837. //# sourceMappingURL=textBlock.js.map
  4838. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  4839. var DOMImage = Image;
  4840. var BABYLON;
  4841. (function (BABYLON) {
  4842. var GUI;
  4843. (function (GUI) {
  4844. /**
  4845. * Class used to create 2D images
  4846. */
  4847. var Image = /** @class */ (function (_super) {
  4848. __extends(Image, _super);
  4849. /**
  4850. * Creates a new Image
  4851. * @param name defines the control name
  4852. * @param url defines the image url
  4853. */
  4854. function Image(name, url) {
  4855. if (url === void 0) { url = null; }
  4856. var _this = _super.call(this, name) || this;
  4857. _this.name = name;
  4858. _this._loaded = false;
  4859. _this._stretch = Image.STRETCH_FILL;
  4860. _this._autoScale = false;
  4861. _this._sourceLeft = 0;
  4862. _this._sourceTop = 0;
  4863. _this._sourceWidth = 0;
  4864. _this._sourceHeight = 0;
  4865. _this._cellWidth = 0;
  4866. _this._cellHeight = 0;
  4867. _this._cellId = -1;
  4868. _this.source = url;
  4869. return _this;
  4870. }
  4871. Object.defineProperty(Image.prototype, "sourceLeft", {
  4872. /**
  4873. * Gets or sets the left coordinate in the source image
  4874. */
  4875. get: function () {
  4876. return this._sourceLeft;
  4877. },
  4878. set: function (value) {
  4879. if (this._sourceLeft === value) {
  4880. return;
  4881. }
  4882. this._sourceLeft = value;
  4883. this._markAsDirty();
  4884. },
  4885. enumerable: true,
  4886. configurable: true
  4887. });
  4888. Object.defineProperty(Image.prototype, "sourceTop", {
  4889. /**
  4890. * Gets or sets the top coordinate in the source image
  4891. */
  4892. get: function () {
  4893. return this._sourceTop;
  4894. },
  4895. set: function (value) {
  4896. if (this._sourceTop === value) {
  4897. return;
  4898. }
  4899. this._sourceTop = value;
  4900. this._markAsDirty();
  4901. },
  4902. enumerable: true,
  4903. configurable: true
  4904. });
  4905. Object.defineProperty(Image.prototype, "sourceWidth", {
  4906. /**
  4907. * Gets or sets the width to capture in the source image
  4908. */
  4909. get: function () {
  4910. return this._sourceWidth;
  4911. },
  4912. set: function (value) {
  4913. if (this._sourceWidth === value) {
  4914. return;
  4915. }
  4916. this._sourceWidth = value;
  4917. this._markAsDirty();
  4918. },
  4919. enumerable: true,
  4920. configurable: true
  4921. });
  4922. Object.defineProperty(Image.prototype, "sourceHeight", {
  4923. /**
  4924. * Gets or sets the height to capture in the source image
  4925. */
  4926. get: function () {
  4927. return this._sourceHeight;
  4928. },
  4929. set: function (value) {
  4930. if (this._sourceHeight === value) {
  4931. return;
  4932. }
  4933. this._sourceHeight = value;
  4934. this._markAsDirty();
  4935. },
  4936. enumerable: true,
  4937. configurable: true
  4938. });
  4939. Object.defineProperty(Image.prototype, "autoScale", {
  4940. /**
  4941. * Gets or sets a boolean indicating if the image can force its container to adapt its size
  4942. * @see http://doc.babylonjs.com/how_to/gui#image
  4943. */
  4944. get: function () {
  4945. return this._autoScale;
  4946. },
  4947. set: function (value) {
  4948. if (this._autoScale === value) {
  4949. return;
  4950. }
  4951. this._autoScale = value;
  4952. if (value && this._loaded) {
  4953. this.synchronizeSizeWithContent();
  4954. }
  4955. },
  4956. enumerable: true,
  4957. configurable: true
  4958. });
  4959. Object.defineProperty(Image.prototype, "stretch", {
  4960. /** Gets or sets the streching mode used by the image */
  4961. get: function () {
  4962. return this._stretch;
  4963. },
  4964. set: function (value) {
  4965. if (this._stretch === value) {
  4966. return;
  4967. }
  4968. this._stretch = value;
  4969. this._markAsDirty();
  4970. },
  4971. enumerable: true,
  4972. configurable: true
  4973. });
  4974. Object.defineProperty(Image.prototype, "domImage", {
  4975. get: function () {
  4976. return this._domImage;
  4977. },
  4978. /**
  4979. * Gets or sets the internal DOM image used to render the control
  4980. */
  4981. set: function (value) {
  4982. var _this = this;
  4983. this._domImage = value;
  4984. this._loaded = false;
  4985. if (this._domImage.width) {
  4986. this._onImageLoaded();
  4987. }
  4988. else {
  4989. this._domImage.onload = function () {
  4990. _this._onImageLoaded();
  4991. };
  4992. }
  4993. },
  4994. enumerable: true,
  4995. configurable: true
  4996. });
  4997. Image.prototype._onImageLoaded = function () {
  4998. this._imageWidth = this._domImage.width;
  4999. this._imageHeight = this._domImage.height;
  5000. this._loaded = true;
  5001. if (this._autoScale) {
  5002. this.synchronizeSizeWithContent();
  5003. }
  5004. this._markAsDirty();
  5005. };
  5006. Object.defineProperty(Image.prototype, "source", {
  5007. /**
  5008. * Gets or sets image source url
  5009. */
  5010. set: function (value) {
  5011. var _this = this;
  5012. if (this._source === value) {
  5013. return;
  5014. }
  5015. this._loaded = false;
  5016. this._source = value;
  5017. this._domImage = new DOMImage();
  5018. this._domImage.onload = function () {
  5019. _this._onImageLoaded();
  5020. };
  5021. if (value) {
  5022. BABYLON.Tools.SetCorsBehavior(value, this._domImage);
  5023. this._domImage.src = value;
  5024. }
  5025. },
  5026. enumerable: true,
  5027. configurable: true
  5028. });
  5029. Object.defineProperty(Image.prototype, "cellWidth", {
  5030. /**
  5031. * Gets or sets the cell width to use when animation sheet is enabled
  5032. * @see http://doc.babylonjs.com/how_to/gui#image
  5033. */
  5034. get: function () {
  5035. return this._cellWidth;
  5036. },
  5037. set: function (value) {
  5038. if (this._cellWidth === value) {
  5039. return;
  5040. }
  5041. this._cellWidth = value;
  5042. this._markAsDirty();
  5043. },
  5044. enumerable: true,
  5045. configurable: true
  5046. });
  5047. Object.defineProperty(Image.prototype, "cellHeight", {
  5048. /**
  5049. * Gets or sets the cell height to use when animation sheet is enabled
  5050. * @see http://doc.babylonjs.com/how_to/gui#image
  5051. */
  5052. get: function () {
  5053. return this._cellHeight;
  5054. },
  5055. set: function (value) {
  5056. if (this._cellHeight === value) {
  5057. return;
  5058. }
  5059. this._cellHeight = value;
  5060. this._markAsDirty();
  5061. },
  5062. enumerable: true,
  5063. configurable: true
  5064. });
  5065. Object.defineProperty(Image.prototype, "cellId", {
  5066. /**
  5067. * Gets or sets the cell id to use (this will turn on the animation sheet mode)
  5068. * @see http://doc.babylonjs.com/how_to/gui#image
  5069. */
  5070. get: function () {
  5071. return this._cellId;
  5072. },
  5073. set: function (value) {
  5074. if (this._cellId === value) {
  5075. return;
  5076. }
  5077. this._cellId = value;
  5078. this._markAsDirty();
  5079. },
  5080. enumerable: true,
  5081. configurable: true
  5082. });
  5083. Image.prototype._getTypeName = function () {
  5084. return "Image";
  5085. };
  5086. /** Force the control to synchronize with its content */
  5087. Image.prototype.synchronizeSizeWithContent = function () {
  5088. if (!this._loaded) {
  5089. return;
  5090. }
  5091. this.width = this._domImage.width + "px";
  5092. this.height = this._domImage.height + "px";
  5093. };
  5094. Image.prototype._draw = function (parentMeasure, context) {
  5095. context.save();
  5096. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  5097. context.shadowColor = this.shadowColor;
  5098. context.shadowBlur = this.shadowBlur;
  5099. context.shadowOffsetX = this.shadowOffsetX;
  5100. context.shadowOffsetY = this.shadowOffsetY;
  5101. }
  5102. var x, y, width, height;
  5103. if (this.cellId == -1) {
  5104. x = this._sourceLeft;
  5105. y = this._sourceTop;
  5106. width = this._sourceWidth ? this._sourceWidth : this._imageWidth;
  5107. height = this._sourceHeight ? this._sourceHeight : this._imageHeight;
  5108. }
  5109. else {
  5110. var rowCount = this._domImage.naturalWidth / this.cellWidth;
  5111. var column = (this.cellId / rowCount) >> 0;
  5112. var row = this.cellId % rowCount;
  5113. x = this.cellWidth * row;
  5114. y = this.cellHeight * column;
  5115. width = this.cellWidth;
  5116. height = this.cellHeight;
  5117. }
  5118. this._applyStates(context);
  5119. if (this._processMeasures(parentMeasure, context)) {
  5120. if (this._loaded) {
  5121. switch (this._stretch) {
  5122. case Image.STRETCH_NONE:
  5123. context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  5124. break;
  5125. case Image.STRETCH_FILL:
  5126. context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  5127. break;
  5128. case Image.STRETCH_UNIFORM:
  5129. var hRatio = this._currentMeasure.width / width;
  5130. var vRatio = this._currentMeasure.height / height;
  5131. var ratio = Math.min(hRatio, vRatio);
  5132. var centerX = (this._currentMeasure.width - width * ratio) / 2;
  5133. var centerY = (this._currentMeasure.height - height * ratio) / 2;
  5134. context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);
  5135. break;
  5136. case Image.STRETCH_EXTEND:
  5137. context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  5138. if (this._autoScale) {
  5139. this.synchronizeSizeWithContent();
  5140. }
  5141. if (this._root && this._root.parent) { // Will update root size if root is not the top root
  5142. this._root.width = this.width;
  5143. this._root.height = this.height;
  5144. }
  5145. break;
  5146. }
  5147. }
  5148. }
  5149. context.restore();
  5150. };
  5151. Object.defineProperty(Image, "STRETCH_NONE", {
  5152. /** STRETCH_NONE */
  5153. get: function () {
  5154. return Image._STRETCH_NONE;
  5155. },
  5156. enumerable: true,
  5157. configurable: true
  5158. });
  5159. Object.defineProperty(Image, "STRETCH_FILL", {
  5160. /** STRETCH_FILL */
  5161. get: function () {
  5162. return Image._STRETCH_FILL;
  5163. },
  5164. enumerable: true,
  5165. configurable: true
  5166. });
  5167. Object.defineProperty(Image, "STRETCH_UNIFORM", {
  5168. /** STRETCH_UNIFORM */
  5169. get: function () {
  5170. return Image._STRETCH_UNIFORM;
  5171. },
  5172. enumerable: true,
  5173. configurable: true
  5174. });
  5175. Object.defineProperty(Image, "STRETCH_EXTEND", {
  5176. /** STRETCH_EXTEND */
  5177. get: function () {
  5178. return Image._STRETCH_EXTEND;
  5179. },
  5180. enumerable: true,
  5181. configurable: true
  5182. });
  5183. // Static
  5184. Image._STRETCH_NONE = 0;
  5185. Image._STRETCH_FILL = 1;
  5186. Image._STRETCH_UNIFORM = 2;
  5187. Image._STRETCH_EXTEND = 3;
  5188. return Image;
  5189. }(GUI.Control));
  5190. GUI.Image = Image;
  5191. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  5192. })(BABYLON || (BABYLON = {}));
  5193. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  5194. var BABYLON;
  5195. (function (BABYLON) {
  5196. var GUI;
  5197. (function (GUI) {
  5198. /**
  5199. * Class used to create 2D buttons
  5200. */
  5201. var Button = /** @class */ (function (_super) {
  5202. __extends(Button, _super);
  5203. /**
  5204. * Creates a new Button
  5205. * @param name defines the name of the button
  5206. */
  5207. function Button(name) {
  5208. var _this = _super.call(this, name) || this;
  5209. _this.name = name;
  5210. _this.thickness = 1;
  5211. _this.isPointerBlocker = true;
  5212. _this.pointerEnterAnimation = function () {
  5213. _this.alpha -= 0.1;
  5214. };
  5215. _this.pointerOutAnimation = function () {
  5216. _this.alpha += 0.1;
  5217. };
  5218. _this.pointerDownAnimation = function () {
  5219. _this.scaleX -= 0.05;
  5220. _this.scaleY -= 0.05;
  5221. };
  5222. _this.pointerUpAnimation = function () {
  5223. _this.scaleX += 0.05;
  5224. _this.scaleY += 0.05;
  5225. };
  5226. return _this;
  5227. }
  5228. Button.prototype._getTypeName = function () {
  5229. return "Button";
  5230. };
  5231. // While being a container, the button behaves like a control.
  5232. /** @hidden */
  5233. Button.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) {
  5234. if (!this.isHitTestVisible || !this.isVisible || this.notRenderable) {
  5235. return false;
  5236. }
  5237. if (!_super.prototype.contains.call(this, x, y)) {
  5238. return false;
  5239. }
  5240. this._processObservables(type, x, y, pointerId, buttonIndex);
  5241. return true;
  5242. };
  5243. /** @hidden */
  5244. Button.prototype._onPointerEnter = function (target) {
  5245. if (!_super.prototype._onPointerEnter.call(this, target)) {
  5246. return false;
  5247. }
  5248. if (this.pointerEnterAnimation) {
  5249. this.pointerEnterAnimation();
  5250. }
  5251. return true;
  5252. };
  5253. /** @hidden */
  5254. Button.prototype._onPointerOut = function (target) {
  5255. if (this.pointerOutAnimation) {
  5256. this.pointerOutAnimation();
  5257. }
  5258. _super.prototype._onPointerOut.call(this, target);
  5259. };
  5260. /** @hidden */
  5261. Button.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  5262. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  5263. return false;
  5264. }
  5265. if (this.pointerDownAnimation) {
  5266. this.pointerDownAnimation();
  5267. }
  5268. return true;
  5269. };
  5270. /** @hidden */
  5271. Button.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  5272. if (this.pointerUpAnimation) {
  5273. this.pointerUpAnimation();
  5274. }
  5275. _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick);
  5276. };
  5277. // Statics
  5278. /**
  5279. * Creates a new button made with an image and a text
  5280. * @param name defines the name of the button
  5281. * @param text defines the text of the button
  5282. * @param imageUrl defines the url of the image
  5283. * @returns a new Button
  5284. */
  5285. Button.CreateImageButton = function (name, text, imageUrl) {
  5286. var result = new Button(name);
  5287. // Adding text
  5288. var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text);
  5289. textBlock.textWrapping = true;
  5290. textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER;
  5291. textBlock.paddingLeft = "20%";
  5292. result.addControl(textBlock);
  5293. // Adding image
  5294. var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl);
  5295. iconImage.width = "20%";
  5296. iconImage.stretch = BABYLON.GUI.Image.STRETCH_UNIFORM;
  5297. iconImage.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  5298. result.addControl(iconImage);
  5299. return result;
  5300. };
  5301. /**
  5302. * Creates a new button made with an image
  5303. * @param name defines the name of the button
  5304. * @param imageUrl defines the url of the image
  5305. * @returns a new Button
  5306. */
  5307. Button.CreateImageOnlyButton = function (name, imageUrl) {
  5308. var result = new Button(name);
  5309. // Adding image
  5310. var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl);
  5311. iconImage.stretch = BABYLON.GUI.Image.STRETCH_FILL;
  5312. iconImage.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  5313. result.addControl(iconImage);
  5314. return result;
  5315. };
  5316. /**
  5317. * Creates a new button made with a text
  5318. * @param name defines the name of the button
  5319. * @param text defines the text of the button
  5320. * @returns a new Button
  5321. */
  5322. Button.CreateSimpleButton = function (name, text) {
  5323. var result = new Button(name);
  5324. // Adding text
  5325. var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text);
  5326. textBlock.textWrapping = true;
  5327. textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER;
  5328. result.addControl(textBlock);
  5329. return result;
  5330. };
  5331. /**
  5332. * Creates a new button made with an image and a centered text
  5333. * @param name defines the name of the button
  5334. * @param text defines the text of the button
  5335. * @param imageUrl defines the url of the image
  5336. * @returns a new Button
  5337. */
  5338. Button.CreateImageWithCenterTextButton = function (name, text, imageUrl) {
  5339. var result = new Button(name);
  5340. // Adding image
  5341. var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl);
  5342. iconImage.stretch = BABYLON.GUI.Image.STRETCH_FILL;
  5343. result.addControl(iconImage);
  5344. // Adding text
  5345. var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text);
  5346. textBlock.textWrapping = true;
  5347. textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER;
  5348. result.addControl(textBlock);
  5349. return result;
  5350. };
  5351. return Button;
  5352. }(GUI.Rectangle));
  5353. GUI.Button = Button;
  5354. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  5355. })(BABYLON || (BABYLON = {}));
  5356. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  5357. var BABYLON;
  5358. (function (BABYLON) {
  5359. var GUI;
  5360. (function (GUI) {
  5361. /** Class used to create color pickers */
  5362. var ColorPicker = /** @class */ (function (_super) {
  5363. __extends(ColorPicker, _super);
  5364. /**
  5365. * Creates a new ColorPicker
  5366. * @param name defines the control name
  5367. */
  5368. function ColorPicker(name) {
  5369. var _this = _super.call(this, name) || this;
  5370. _this.name = name;
  5371. _this._value = BABYLON.Color3.Red();
  5372. _this._tmpColor = new BABYLON.Color3();
  5373. _this._pointerStartedOnSquare = false;
  5374. _this._pointerStartedOnWheel = false;
  5375. _this._squareLeft = 0;
  5376. _this._squareTop = 0;
  5377. _this._squareSize = 0;
  5378. _this._h = 360;
  5379. _this._s = 1;
  5380. _this._v = 1;
  5381. /**
  5382. * Observable raised when the value changes
  5383. */
  5384. _this.onValueChangedObservable = new BABYLON.Observable();
  5385. // Events
  5386. _this._pointerIsDown = false;
  5387. _this.value = new BABYLON.Color3(.88, .1, .1);
  5388. _this.size = "200px";
  5389. _this.isPointerBlocker = true;
  5390. return _this;
  5391. }
  5392. Object.defineProperty(ColorPicker.prototype, "value", {
  5393. /** Gets or sets the color of the color picker */
  5394. get: function () {
  5395. return this._value;
  5396. },
  5397. set: function (value) {
  5398. if (this._value.equals(value)) {
  5399. return;
  5400. }
  5401. this._value.copyFrom(value);
  5402. this._RGBtoHSV(this._value, this._tmpColor);
  5403. this._h = this._tmpColor.r;
  5404. this._s = Math.max(this._tmpColor.g, 0.00001);
  5405. this._v = Math.max(this._tmpColor.b, 0.00001);
  5406. this._markAsDirty();
  5407. this.onValueChangedObservable.notifyObservers(this._value);
  5408. },
  5409. enumerable: true,
  5410. configurable: true
  5411. });
  5412. Object.defineProperty(ColorPicker.prototype, "width", {
  5413. /** Gets or sets control width */
  5414. set: function (value) {
  5415. if (this._width.toString(this._host) === value) {
  5416. return;
  5417. }
  5418. if (this._width.fromString(value)) {
  5419. this._height.fromString(value);
  5420. this._markAsDirty();
  5421. }
  5422. },
  5423. enumerable: true,
  5424. configurable: true
  5425. });
  5426. Object.defineProperty(ColorPicker.prototype, "height", {
  5427. /** Gets or sets control height */
  5428. set: function (value) {
  5429. if (this._height.toString(this._host) === value) {
  5430. return;
  5431. }
  5432. if (this._height.fromString(value)) {
  5433. this._width.fromString(value);
  5434. this._markAsDirty();
  5435. }
  5436. },
  5437. enumerable: true,
  5438. configurable: true
  5439. });
  5440. Object.defineProperty(ColorPicker.prototype, "size", {
  5441. /** Gets or sets control size */
  5442. get: function () {
  5443. return this.width;
  5444. },
  5445. set: function (value) {
  5446. this.width = value;
  5447. },
  5448. enumerable: true,
  5449. configurable: true
  5450. });
  5451. ColorPicker.prototype._getTypeName = function () {
  5452. return "ColorPicker";
  5453. };
  5454. ColorPicker.prototype._updateSquareProps = function () {
  5455. var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
  5456. var wheelThickness = radius * .2;
  5457. var innerDiameter = (radius - wheelThickness) * 2;
  5458. var squareSize = innerDiameter / (Math.sqrt(2));
  5459. var offset = radius - squareSize * .5;
  5460. this._squareLeft = this._currentMeasure.left + offset;
  5461. this._squareTop = this._currentMeasure.top + offset;
  5462. this._squareSize = squareSize;
  5463. };
  5464. ColorPicker.prototype._drawGradientSquare = function (hueValue, left, top, width, height, context) {
  5465. var lgh = context.createLinearGradient(left, top, width + left, top);
  5466. lgh.addColorStop(0, '#fff');
  5467. lgh.addColorStop(1, 'hsl(' + hueValue + ', 100%, 50%)');
  5468. context.fillStyle = lgh;
  5469. context.fillRect(left, top, width, height);
  5470. var lgv = context.createLinearGradient(left, top, left, height + top);
  5471. lgv.addColorStop(0, 'rgba(0,0,0,0)');
  5472. lgv.addColorStop(1, '#000');
  5473. context.fillStyle = lgv;
  5474. context.fillRect(left, top, width, height);
  5475. };
  5476. ColorPicker.prototype._drawCircle = function (centerX, centerY, radius, context) {
  5477. context.beginPath();
  5478. context.arc(centerX, centerY, radius + 1, 0, 2 * Math.PI, false);
  5479. context.lineWidth = 3;
  5480. context.strokeStyle = '#333333';
  5481. context.stroke();
  5482. context.beginPath();
  5483. context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
  5484. context.lineWidth = 3;
  5485. context.strokeStyle = '#ffffff';
  5486. context.stroke();
  5487. };
  5488. ColorPicker.prototype._createColorWheelCanvas = function (radius, thickness) {
  5489. var canvas = document.createElement("canvas");
  5490. canvas.width = radius * 2;
  5491. canvas.height = radius * 2;
  5492. var context = canvas.getContext("2d");
  5493. var image = context.getImageData(0, 0, radius * 2, radius * 2);
  5494. var data = image.data;
  5495. var color = this._tmpColor;
  5496. var maxDistSq = radius * radius;
  5497. var innerRadius = radius - thickness;
  5498. var minDistSq = innerRadius * innerRadius;
  5499. for (var x = -radius; x < radius; x++) {
  5500. for (var y = -radius; y < radius; y++) {
  5501. var distSq = x * x + y * y;
  5502. if (distSq > maxDistSq || distSq < minDistSq) {
  5503. continue;
  5504. }
  5505. var dist = Math.sqrt(distSq);
  5506. var ang = Math.atan2(y, x);
  5507. this._HSVtoRGB(ang * 180 / Math.PI + 180, dist / radius, 1, color);
  5508. var index = ((x + radius) + ((y + radius) * 2 * radius)) * 4;
  5509. data[index] = color.r * 255;
  5510. data[index + 1] = color.g * 255;
  5511. data[index + 2] = color.b * 255;
  5512. var alphaRatio = (dist - innerRadius) / (radius - innerRadius);
  5513. //apply less alpha to bigger color pickers
  5514. var alphaAmount = .2;
  5515. var maxAlpha = .2;
  5516. var minAlpha = .04;
  5517. var lowerRadius = 50;
  5518. var upperRadius = 150;
  5519. if (radius < lowerRadius) {
  5520. alphaAmount = maxAlpha;
  5521. }
  5522. else if (radius > upperRadius) {
  5523. alphaAmount = minAlpha;
  5524. }
  5525. else {
  5526. alphaAmount = (minAlpha - maxAlpha) * (radius - lowerRadius) / (upperRadius - lowerRadius) + maxAlpha;
  5527. }
  5528. var alphaRatio = (dist - innerRadius) / (radius - innerRadius);
  5529. if (alphaRatio < alphaAmount) {
  5530. data[index + 3] = 255 * (alphaRatio / alphaAmount);
  5531. }
  5532. else if (alphaRatio > 1 - alphaAmount) {
  5533. data[index + 3] = 255 * (1.0 - ((alphaRatio - (1 - alphaAmount)) / alphaAmount));
  5534. }
  5535. else {
  5536. data[index + 3] = 255;
  5537. }
  5538. }
  5539. }
  5540. context.putImageData(image, 0, 0);
  5541. return canvas;
  5542. };
  5543. ColorPicker.prototype._RGBtoHSV = function (color, result) {
  5544. var r = color.r;
  5545. var g = color.g;
  5546. var b = color.b;
  5547. var max = Math.max(r, g, b);
  5548. var min = Math.min(r, g, b);
  5549. var h = 0;
  5550. var s = 0;
  5551. var v = max;
  5552. var dm = max - min;
  5553. if (max !== 0) {
  5554. s = dm / max;
  5555. }
  5556. if (max != min) {
  5557. if (max == r) {
  5558. h = (g - b) / dm;
  5559. if (g < b) {
  5560. h += 6;
  5561. }
  5562. }
  5563. else if (max == g) {
  5564. h = (b - r) / dm + 2;
  5565. }
  5566. else if (max == b) {
  5567. h = (r - g) / dm + 4;
  5568. }
  5569. h *= 60;
  5570. }
  5571. result.r = h;
  5572. result.g = s;
  5573. result.b = v;
  5574. };
  5575. ColorPicker.prototype._HSVtoRGB = function (hue, saturation, value, result) {
  5576. var chroma = value * saturation;
  5577. var h = hue / 60;
  5578. var x = chroma * (1 - Math.abs((h % 2) - 1));
  5579. var r = 0;
  5580. var g = 0;
  5581. var b = 0;
  5582. if (h >= 0 && h <= 1) {
  5583. r = chroma;
  5584. g = x;
  5585. }
  5586. else if (h >= 1 && h <= 2) {
  5587. r = x;
  5588. g = chroma;
  5589. }
  5590. else if (h >= 2 && h <= 3) {
  5591. g = chroma;
  5592. b = x;
  5593. }
  5594. else if (h >= 3 && h <= 4) {
  5595. g = x;
  5596. b = chroma;
  5597. }
  5598. else if (h >= 4 && h <= 5) {
  5599. r = x;
  5600. b = chroma;
  5601. }
  5602. else if (h >= 5 && h <= 6) {
  5603. r = chroma;
  5604. b = x;
  5605. }
  5606. var m = value - chroma;
  5607. result.set((r + m), (g + m), (b + m));
  5608. };
  5609. /** @hidden */
  5610. ColorPicker.prototype._draw = function (parentMeasure, context) {
  5611. context.save();
  5612. this._applyStates(context);
  5613. if (this._processMeasures(parentMeasure, context)) {
  5614. var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
  5615. var wheelThickness = radius * .2;
  5616. var left = this._currentMeasure.left;
  5617. var top = this._currentMeasure.top;
  5618. if (!this._colorWheelCanvas || this._colorWheelCanvas.width != radius * 2) {
  5619. this._colorWheelCanvas = this._createColorWheelCanvas(radius, wheelThickness);
  5620. }
  5621. this._updateSquareProps();
  5622. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  5623. context.shadowColor = this.shadowColor;
  5624. context.shadowBlur = this.shadowBlur;
  5625. context.shadowOffsetX = this.shadowOffsetX;
  5626. context.shadowOffsetY = this.shadowOffsetY;
  5627. context.fillRect(this._squareLeft, this._squareTop, this._squareSize, this._squareSize);
  5628. }
  5629. context.drawImage(this._colorWheelCanvas, left, top);
  5630. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  5631. context.shadowBlur = 0;
  5632. context.shadowOffsetX = 0;
  5633. context.shadowOffsetY = 0;
  5634. }
  5635. this._drawGradientSquare(this._h, this._squareLeft, this._squareTop, this._squareSize, this._squareSize, context);
  5636. var cx = this._squareLeft + this._squareSize * this._s;
  5637. var cy = this._squareTop + this._squareSize * (1 - this._v);
  5638. this._drawCircle(cx, cy, radius * .04, context);
  5639. var dist = radius - wheelThickness * .5;
  5640. cx = left + radius + Math.cos((this._h - 180) * Math.PI / 180) * dist;
  5641. cy = top + radius + Math.sin((this._h - 180) * Math.PI / 180) * dist;
  5642. this._drawCircle(cx, cy, wheelThickness * .35, context);
  5643. }
  5644. context.restore();
  5645. };
  5646. ColorPicker.prototype._updateValueFromPointer = function (x, y) {
  5647. if (this._pointerStartedOnWheel) {
  5648. var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
  5649. var centerX = radius + this._currentMeasure.left;
  5650. var centerY = radius + this._currentMeasure.top;
  5651. this._h = Math.atan2(y - centerY, x - centerX) * 180 / Math.PI + 180;
  5652. }
  5653. else if (this._pointerStartedOnSquare) {
  5654. this._updateSquareProps();
  5655. this._s = (x - this._squareLeft) / this._squareSize;
  5656. this._v = 1 - (y - this._squareTop) / this._squareSize;
  5657. this._s = Math.min(this._s, 1);
  5658. this._s = Math.max(this._s, 0.00001);
  5659. this._v = Math.min(this._v, 1);
  5660. this._v = Math.max(this._v, 0.00001);
  5661. }
  5662. this._HSVtoRGB(this._h, this._s, this._v, this._tmpColor);
  5663. this.value = this._tmpColor;
  5664. };
  5665. ColorPicker.prototype._isPointOnSquare = function (coordinates) {
  5666. this._updateSquareProps();
  5667. var left = this._squareLeft;
  5668. var top = this._squareTop;
  5669. var size = this._squareSize;
  5670. if (coordinates.x >= left && coordinates.x <= left + size &&
  5671. coordinates.y >= top && coordinates.y <= top + size) {
  5672. return true;
  5673. }
  5674. return false;
  5675. };
  5676. ColorPicker.prototype._isPointOnWheel = function (coordinates) {
  5677. var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
  5678. var centerX = radius + this._currentMeasure.left;
  5679. var centerY = radius + this._currentMeasure.top;
  5680. var wheelThickness = radius * .2;
  5681. var innerRadius = radius - wheelThickness;
  5682. var radiusSq = radius * radius;
  5683. var innerRadiusSq = innerRadius * innerRadius;
  5684. var dx = coordinates.x - centerX;
  5685. var dy = coordinates.y - centerY;
  5686. var distSq = dx * dx + dy * dy;
  5687. if (distSq <= radiusSq && distSq >= innerRadiusSq) {
  5688. return true;
  5689. }
  5690. return false;
  5691. };
  5692. ColorPicker.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  5693. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  5694. return false;
  5695. }
  5696. this._pointerIsDown = true;
  5697. this._pointerStartedOnSquare = false;
  5698. this._pointerStartedOnWheel = false;
  5699. if (this._isPointOnSquare(coordinates)) {
  5700. this._pointerStartedOnSquare = true;
  5701. }
  5702. else if (this._isPointOnWheel(coordinates)) {
  5703. this._pointerStartedOnWheel = true;
  5704. }
  5705. this._updateValueFromPointer(coordinates.x, coordinates.y);
  5706. this._host._capturingControl[pointerId] = this;
  5707. return true;
  5708. };
  5709. ColorPicker.prototype._onPointerMove = function (target, coordinates) {
  5710. if (this._pointerIsDown) {
  5711. this._updateValueFromPointer(coordinates.x, coordinates.y);
  5712. }
  5713. _super.prototype._onPointerMove.call(this, target, coordinates);
  5714. };
  5715. ColorPicker.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  5716. this._pointerIsDown = false;
  5717. delete this._host._capturingControl[pointerId];
  5718. _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick);
  5719. };
  5720. return ColorPicker;
  5721. }(GUI.Control));
  5722. GUI.ColorPicker = ColorPicker;
  5723. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  5724. })(BABYLON || (BABYLON = {}));
  5725. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  5726. var BABYLON;
  5727. (function (BABYLON) {
  5728. var GUI;
  5729. (function (GUI) {
  5730. /**
  5731. * Class used to create input text control
  5732. */
  5733. var InputText = /** @class */ (function (_super) {
  5734. __extends(InputText, _super);
  5735. /**
  5736. * Creates a new InputText
  5737. * @param name defines the control name
  5738. * @param text defines the text of the control
  5739. */
  5740. function InputText(name, text) {
  5741. if (text === void 0) { text = ""; }
  5742. var _this = _super.call(this, name) || this;
  5743. _this.name = name;
  5744. _this._text = "";
  5745. _this._placeholderText = "";
  5746. _this._background = "#222222";
  5747. _this._focusedBackground = "#000000";
  5748. _this._placeholderColor = "gray";
  5749. _this._thickness = 1;
  5750. _this._margin = new GUI.ValueAndUnit(10, GUI.ValueAndUnit.UNITMODE_PIXEL);
  5751. _this._autoStretchWidth = true;
  5752. _this._maxWidth = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false);
  5753. _this._isFocused = false;
  5754. _this._blinkIsEven = false;
  5755. _this._cursorOffset = 0;
  5756. /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
  5757. _this.promptMessage = "Please enter text:";
  5758. /** Observable raised when the text changes */
  5759. _this.onTextChangedObservable = new BABYLON.Observable();
  5760. /** Observable raised when the control gets the focus */
  5761. _this.onFocusObservable = new BABYLON.Observable();
  5762. /** Observable raised when the control loses the focus */
  5763. _this.onBlurObservable = new BABYLON.Observable();
  5764. _this.text = text;
  5765. return _this;
  5766. }
  5767. Object.defineProperty(InputText.prototype, "maxWidth", {
  5768. /** Gets or sets the maximum width allowed by the control */
  5769. get: function () {
  5770. return this._maxWidth.toString(this._host);
  5771. },
  5772. set: function (value) {
  5773. if (this._maxWidth.toString(this._host) === value) {
  5774. return;
  5775. }
  5776. if (this._maxWidth.fromString(value)) {
  5777. this._markAsDirty();
  5778. }
  5779. },
  5780. enumerable: true,
  5781. configurable: true
  5782. });
  5783. Object.defineProperty(InputText.prototype, "maxWidthInPixels", {
  5784. /** Gets the maximum width allowed by the control in pixels */
  5785. get: function () {
  5786. return this._maxWidth.getValueInPixel(this._host, this._cachedParentMeasure.width);
  5787. },
  5788. enumerable: true,
  5789. configurable: true
  5790. });
  5791. Object.defineProperty(InputText.prototype, "margin", {
  5792. /** Gets or sets control margin */
  5793. get: function () {
  5794. return this._margin.toString(this._host);
  5795. },
  5796. set: function (value) {
  5797. if (this._margin.toString(this._host) === value) {
  5798. return;
  5799. }
  5800. if (this._margin.fromString(value)) {
  5801. this._markAsDirty();
  5802. }
  5803. },
  5804. enumerable: true,
  5805. configurable: true
  5806. });
  5807. Object.defineProperty(InputText.prototype, "marginInPixels", {
  5808. /** Gets control margin in pixels */
  5809. get: function () {
  5810. return this._margin.getValueInPixel(this._host, this._cachedParentMeasure.width);
  5811. },
  5812. enumerable: true,
  5813. configurable: true
  5814. });
  5815. Object.defineProperty(InputText.prototype, "autoStretchWidth", {
  5816. /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */
  5817. get: function () {
  5818. return this._autoStretchWidth;
  5819. },
  5820. set: function (value) {
  5821. if (this._autoStretchWidth === value) {
  5822. return;
  5823. }
  5824. this._autoStretchWidth = value;
  5825. this._markAsDirty();
  5826. },
  5827. enumerable: true,
  5828. configurable: true
  5829. });
  5830. Object.defineProperty(InputText.prototype, "thickness", {
  5831. /** Gets or sets border thickness */
  5832. get: function () {
  5833. return this._thickness;
  5834. },
  5835. set: function (value) {
  5836. if (this._thickness === value) {
  5837. return;
  5838. }
  5839. this._thickness = value;
  5840. this._markAsDirty();
  5841. },
  5842. enumerable: true,
  5843. configurable: true
  5844. });
  5845. Object.defineProperty(InputText.prototype, "focusedBackground", {
  5846. /** Gets or sets the background color when focused */
  5847. get: function () {
  5848. return this._focusedBackground;
  5849. },
  5850. set: function (value) {
  5851. if (this._focusedBackground === value) {
  5852. return;
  5853. }
  5854. this._focusedBackground = value;
  5855. this._markAsDirty();
  5856. },
  5857. enumerable: true,
  5858. configurable: true
  5859. });
  5860. Object.defineProperty(InputText.prototype, "background", {
  5861. /** Gets or sets the background color */
  5862. get: function () {
  5863. return this._background;
  5864. },
  5865. set: function (value) {
  5866. if (this._background === value) {
  5867. return;
  5868. }
  5869. this._background = value;
  5870. this._markAsDirty();
  5871. },
  5872. enumerable: true,
  5873. configurable: true
  5874. });
  5875. Object.defineProperty(InputText.prototype, "placeholderColor", {
  5876. /** Gets or sets the placeholder color */
  5877. get: function () {
  5878. return this._placeholderColor;
  5879. },
  5880. set: function (value) {
  5881. if (this._placeholderColor === value) {
  5882. return;
  5883. }
  5884. this._placeholderColor = value;
  5885. this._markAsDirty();
  5886. },
  5887. enumerable: true,
  5888. configurable: true
  5889. });
  5890. Object.defineProperty(InputText.prototype, "placeholderText", {
  5891. /** Gets or sets the text displayed when the control is empty */
  5892. get: function () {
  5893. return this._placeholderText;
  5894. },
  5895. set: function (value) {
  5896. if (this._placeholderText === value) {
  5897. return;
  5898. }
  5899. this._placeholderText = value;
  5900. this._markAsDirty();
  5901. },
  5902. enumerable: true,
  5903. configurable: true
  5904. });
  5905. Object.defineProperty(InputText.prototype, "text", {
  5906. /** Gets or sets the text displayed in the control */
  5907. get: function () {
  5908. return this._text;
  5909. },
  5910. set: function (value) {
  5911. if (this._text === value) {
  5912. return;
  5913. }
  5914. this._text = value;
  5915. this._markAsDirty();
  5916. this.onTextChangedObservable.notifyObservers(this);
  5917. },
  5918. enumerable: true,
  5919. configurable: true
  5920. });
  5921. Object.defineProperty(InputText.prototype, "width", {
  5922. /** Gets or sets control width */
  5923. get: function () {
  5924. return this._width.toString(this._host);
  5925. },
  5926. set: function (value) {
  5927. if (this._width.toString(this._host) === value) {
  5928. return;
  5929. }
  5930. if (this._width.fromString(value)) {
  5931. this._markAsDirty();
  5932. }
  5933. this.autoStretchWidth = false;
  5934. },
  5935. enumerable: true,
  5936. configurable: true
  5937. });
  5938. /** @hidden */
  5939. InputText.prototype.onBlur = function () {
  5940. this._isFocused = false;
  5941. this._scrollLeft = null;
  5942. this._cursorOffset = 0;
  5943. clearTimeout(this._blinkTimeout);
  5944. this._markAsDirty();
  5945. this.onBlurObservable.notifyObservers(this);
  5946. };
  5947. /** @hidden */
  5948. InputText.prototype.onFocus = function () {
  5949. this._scrollLeft = null;
  5950. this._isFocused = true;
  5951. this._blinkIsEven = false;
  5952. this._cursorOffset = 0;
  5953. this._markAsDirty();
  5954. this.onFocusObservable.notifyObservers(this);
  5955. if (navigator.userAgent.indexOf("Mobile") !== -1) {
  5956. var value = prompt(this.promptMessage);
  5957. if (value !== null) {
  5958. this.text = value;
  5959. }
  5960. this._host.focusedControl = null;
  5961. return;
  5962. }
  5963. };
  5964. InputText.prototype._getTypeName = function () {
  5965. return "InputText";
  5966. };
  5967. /** @hidden */
  5968. InputText.prototype.processKey = function (keyCode, key) {
  5969. // Specific cases
  5970. switch (keyCode) {
  5971. case 32: //SPACE
  5972. key = " "; //ie11 key for space is "Spacebar"
  5973. break;
  5974. case 8: // BACKSPACE
  5975. if (this._text && this._text.length > 0) {
  5976. if (this._cursorOffset === 0) {
  5977. this.text = this._text.substr(0, this._text.length - 1);
  5978. }
  5979. else {
  5980. var deletePosition = this._text.length - this._cursorOffset;
  5981. if (deletePosition > 0) {
  5982. this.text = this._text.slice(0, deletePosition - 1) + this._text.slice(deletePosition);
  5983. }
  5984. }
  5985. }
  5986. return;
  5987. case 46: // DELETE
  5988. if (this._text && this._text.length > 0) {
  5989. var deletePosition = this._text.length - this._cursorOffset;
  5990. this.text = this._text.slice(0, deletePosition) + this._text.slice(deletePosition + 1);
  5991. this._cursorOffset--;
  5992. }
  5993. return;
  5994. case 13: // RETURN
  5995. this._host.focusedControl = null;
  5996. return;
  5997. case 35: // END
  5998. this._cursorOffset = 0;
  5999. this._blinkIsEven = false;
  6000. this._markAsDirty();
  6001. return;
  6002. case 36: // HOME
  6003. this._cursorOffset = this._text.length;
  6004. this._blinkIsEven = false;
  6005. this._markAsDirty();
  6006. return;
  6007. case 37: // LEFT
  6008. this._cursorOffset++;
  6009. if (this._cursorOffset > this._text.length) {
  6010. this._cursorOffset = this._text.length;
  6011. }
  6012. this._blinkIsEven = false;
  6013. this._markAsDirty();
  6014. return;
  6015. case 39: // RIGHT
  6016. this._cursorOffset--;
  6017. if (this._cursorOffset < 0) {
  6018. this._cursorOffset = 0;
  6019. }
  6020. this._blinkIsEven = false;
  6021. this._markAsDirty();
  6022. return;
  6023. }
  6024. // Printable characters
  6025. if ((keyCode === -1) || // Direct access
  6026. (keyCode === 32) || // Space
  6027. (keyCode > 47 && keyCode < 58) || // Numbers
  6028. (keyCode > 64 && keyCode < 91) || // Letters
  6029. (keyCode > 185 && keyCode < 193) || // Special characters
  6030. (keyCode > 218 && keyCode < 223) || // Special characters
  6031. (keyCode > 95 && keyCode < 112)) { // Numpad
  6032. if (this._cursorOffset === 0) {
  6033. this.text += key;
  6034. }
  6035. else {
  6036. var insertPosition = this._text.length - this._cursorOffset;
  6037. this.text = this._text.slice(0, insertPosition) + key + this._text.slice(insertPosition);
  6038. }
  6039. }
  6040. };
  6041. /** @hidden */
  6042. InputText.prototype.processKeyboard = function (evt) {
  6043. this.processKey(evt.keyCode, evt.key);
  6044. };
  6045. InputText.prototype._draw = function (parentMeasure, context) {
  6046. var _this = this;
  6047. context.save();
  6048. this._applyStates(context);
  6049. if (this._processMeasures(parentMeasure, context)) {
  6050. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  6051. context.shadowColor = this.shadowColor;
  6052. context.shadowBlur = this.shadowBlur;
  6053. context.shadowOffsetX = this.shadowOffsetX;
  6054. context.shadowOffsetY = this.shadowOffsetY;
  6055. }
  6056. // Background
  6057. if (this._isFocused) {
  6058. if (this._focusedBackground) {
  6059. context.fillStyle = this._focusedBackground;
  6060. context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  6061. }
  6062. }
  6063. else if (this._background) {
  6064. context.fillStyle = this._background;
  6065. context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
  6066. }
  6067. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  6068. context.shadowBlur = 0;
  6069. context.shadowOffsetX = 0;
  6070. context.shadowOffsetY = 0;
  6071. }
  6072. if (!this._fontOffset) {
  6073. this._fontOffset = GUI.Control._GetFontOffset(context.font);
  6074. }
  6075. // Text
  6076. var clipTextLeft = this._currentMeasure.left + this._margin.getValueInPixel(this._host, parentMeasure.width);
  6077. if (this.color) {
  6078. context.fillStyle = this.color;
  6079. }
  6080. var text = this._text;
  6081. if (!this._isFocused && !this._text && this._placeholderText) {
  6082. text = this._placeholderText;
  6083. if (this._placeholderColor) {
  6084. context.fillStyle = this._placeholderColor;
  6085. }
  6086. }
  6087. this._textWidth = context.measureText(text).width;
  6088. var marginWidth = this._margin.getValueInPixel(this._host, parentMeasure.width) * 2;
  6089. if (this._autoStretchWidth) {
  6090. this.width = Math.min(this._maxWidth.getValueInPixel(this._host, parentMeasure.width), this._textWidth + marginWidth) + "px";
  6091. }
  6092. var rootY = this._fontOffset.ascent + (this._currentMeasure.height - this._fontOffset.height) / 2;
  6093. var availableWidth = this._width.getValueInPixel(this._host, parentMeasure.width) - marginWidth;
  6094. context.save();
  6095. context.beginPath();
  6096. context.rect(clipTextLeft, this._currentMeasure.top + (this._currentMeasure.height - this._fontOffset.height) / 2, availableWidth + 2, this._currentMeasure.height);
  6097. context.clip();
  6098. if (this._isFocused && this._textWidth > availableWidth) {
  6099. var textLeft = clipTextLeft - this._textWidth + availableWidth;
  6100. if (!this._scrollLeft) {
  6101. this._scrollLeft = textLeft;
  6102. }
  6103. }
  6104. else {
  6105. this._scrollLeft = clipTextLeft;
  6106. }
  6107. context.fillText(text, this._scrollLeft, this._currentMeasure.top + rootY);
  6108. // Cursor
  6109. if (this._isFocused) {
  6110. // Need to move cursor
  6111. if (this._clickedCoordinate) {
  6112. var rightPosition = this._scrollLeft + this._textWidth;
  6113. var absoluteCursorPosition = rightPosition - this._clickedCoordinate;
  6114. var currentSize = 0;
  6115. this._cursorOffset = 0;
  6116. var previousDist = 0;
  6117. do {
  6118. if (this._cursorOffset) {
  6119. previousDist = Math.abs(absoluteCursorPosition - currentSize);
  6120. }
  6121. this._cursorOffset++;
  6122. currentSize = context.measureText(text.substr(text.length - this._cursorOffset, this._cursorOffset)).width;
  6123. } while (currentSize < absoluteCursorPosition && (text.length >= this._cursorOffset));
  6124. // Find closest move
  6125. if (Math.abs(absoluteCursorPosition - currentSize) > previousDist) {
  6126. this._cursorOffset--;
  6127. }
  6128. this._blinkIsEven = false;
  6129. this._clickedCoordinate = null;
  6130. }
  6131. // Render cursor
  6132. if (!this._blinkIsEven) {
  6133. var cursorOffsetText = this.text.substr(this._text.length - this._cursorOffset);
  6134. var cursorOffsetWidth = context.measureText(cursorOffsetText).width;
  6135. var cursorLeft = this._scrollLeft + this._textWidth - cursorOffsetWidth;
  6136. if (cursorLeft < clipTextLeft) {
  6137. this._scrollLeft += (clipTextLeft - cursorLeft);
  6138. cursorLeft = clipTextLeft;
  6139. this._markAsDirty();
  6140. }
  6141. else if (cursorLeft > clipTextLeft + availableWidth) {
  6142. this._scrollLeft += (clipTextLeft + availableWidth - cursorLeft);
  6143. cursorLeft = clipTextLeft + availableWidth;
  6144. this._markAsDirty();
  6145. }
  6146. context.fillRect(cursorLeft, this._currentMeasure.top + (this._currentMeasure.height - this._fontOffset.height) / 2, 2, this._fontOffset.height);
  6147. }
  6148. clearTimeout(this._blinkTimeout);
  6149. this._blinkTimeout = setTimeout(function () {
  6150. _this._blinkIsEven = !_this._blinkIsEven;
  6151. _this._markAsDirty();
  6152. }, 500);
  6153. }
  6154. context.restore();
  6155. // Border
  6156. if (this._thickness) {
  6157. if (this.color) {
  6158. context.strokeStyle = this.color;
  6159. }
  6160. context.lineWidth = this._thickness;
  6161. context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness);
  6162. }
  6163. }
  6164. context.restore();
  6165. };
  6166. InputText.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  6167. if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) {
  6168. return false;
  6169. }
  6170. this._clickedCoordinate = coordinates.x;
  6171. if (this._host.focusedControl === this) {
  6172. // Move cursor
  6173. clearTimeout(this._blinkTimeout);
  6174. this._markAsDirty();
  6175. return true;
  6176. }
  6177. this._host.focusedControl = this;
  6178. return true;
  6179. };
  6180. InputText.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  6181. _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick);
  6182. };
  6183. InputText.prototype.dispose = function () {
  6184. _super.prototype.dispose.call(this);
  6185. this.onBlurObservable.clear();
  6186. this.onFocusObservable.clear();
  6187. this.onTextChangedObservable.clear();
  6188. };
  6189. return InputText;
  6190. }(GUI.Control));
  6191. GUI.InputText = InputText;
  6192. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  6193. })(BABYLON || (BABYLON = {}));
  6194. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  6195. var BABYLON;
  6196. (function (BABYLON) {
  6197. var GUI;
  6198. (function (GUI) {
  6199. /**
  6200. * Class used to store key control properties
  6201. */
  6202. var KeyPropertySet = /** @class */ (function () {
  6203. function KeyPropertySet() {
  6204. }
  6205. return KeyPropertySet;
  6206. }());
  6207. GUI.KeyPropertySet = KeyPropertySet;
  6208. /**
  6209. * Class used to create virtual keyboard
  6210. */
  6211. var VirtualKeyboard = /** @class */ (function (_super) {
  6212. __extends(VirtualKeyboard, _super);
  6213. function VirtualKeyboard() {
  6214. var _this = _super !== null && _super.apply(this, arguments) || this;
  6215. /** Observable raised when a key is pressed */
  6216. _this.onKeyPressObservable = new BABYLON.Observable();
  6217. /** Gets or sets default key button width */
  6218. _this.defaultButtonWidth = "40px";
  6219. /** Gets or sets default key button height */
  6220. _this.defaultButtonHeight = "40px";
  6221. /** Gets or sets default key button left padding */
  6222. _this.defaultButtonPaddingLeft = "2px";
  6223. /** Gets or sets default key button right padding */
  6224. _this.defaultButtonPaddingRight = "2px";
  6225. /** Gets or sets default key button top padding */
  6226. _this.defaultButtonPaddingTop = "2px";
  6227. /** Gets or sets default key button bottom padding */
  6228. _this.defaultButtonPaddingBottom = "2px";
  6229. /** Gets or sets default key button foreground color */
  6230. _this.defaultButtonColor = "#DDD";
  6231. /** Gets or sets default key button background color */
  6232. _this.defaultButtonBackground = "#070707";
  6233. /** Gets or sets shift button foreground color */
  6234. _this.shiftButtonColor = "#7799FF";
  6235. /** Gets or sets shift button thickness*/
  6236. _this.selectedShiftThickness = 1;
  6237. /** Gets shift key state */
  6238. _this.shiftState = 0;
  6239. return _this;
  6240. }
  6241. VirtualKeyboard.prototype._getTypeName = function () {
  6242. return "VirtualKeyboard";
  6243. };
  6244. VirtualKeyboard.prototype._createKey = function (key, propertySet) {
  6245. var _this = this;
  6246. var button = GUI.Button.CreateSimpleButton(key, key);
  6247. button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;
  6248. button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;
  6249. button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;
  6250. button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;
  6251. button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;
  6252. button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;
  6253. button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;
  6254. button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;
  6255. button.thickness = 0;
  6256. button.isFocusInvisible = true;
  6257. button.shadowColor = this.shadowColor;
  6258. button.shadowBlur = this.shadowBlur;
  6259. button.shadowOffsetX = this.shadowOffsetX;
  6260. button.shadowOffsetY = this.shadowOffsetY;
  6261. button.onPointerUpObservable.add(function () {
  6262. _this.onKeyPressObservable.notifyObservers(key);
  6263. });
  6264. return button;
  6265. };
  6266. /**
  6267. * Adds a new row of keys
  6268. * @param keys defines the list of keys to add
  6269. * @param propertySets defines the associated property sets
  6270. */
  6271. VirtualKeyboard.prototype.addKeysRow = function (keys, propertySets) {
  6272. var panel = new GUI.StackPanel();
  6273. panel.isVertical = false;
  6274. panel.isFocusInvisible = true;
  6275. for (var i = 0; i < keys.length; i++) {
  6276. var properties = null;
  6277. if (propertySets && propertySets.length === keys.length) {
  6278. properties = propertySets[i];
  6279. }
  6280. panel.addControl(this._createKey(keys[i], properties));
  6281. }
  6282. this.addControl(panel);
  6283. };
  6284. /**
  6285. * Set the shift key to a specific state
  6286. * @param shiftState defines the new shift state
  6287. */
  6288. VirtualKeyboard.prototype.applyShiftState = function (shiftState) {
  6289. if (!this.children) {
  6290. return;
  6291. }
  6292. for (var i = 0; i < this.children.length; i++) {
  6293. var row = this.children[i];
  6294. if (!row || !row.children) {
  6295. continue;
  6296. }
  6297. var rowContainer = row;
  6298. for (var j = 0; j < rowContainer.children.length; j++) {
  6299. var button = rowContainer.children[j];
  6300. if (!button || !button.children[0]) {
  6301. continue;
  6302. }
  6303. var button_tblock = button.children[0];
  6304. if (button_tblock.text === "\u21E7") {
  6305. button.color = (shiftState ? this.shiftButtonColor : this.defaultButtonColor);
  6306. button.thickness = (shiftState > 1 ? this.selectedShiftThickness : 0);
  6307. }
  6308. button_tblock.text = (shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase());
  6309. }
  6310. }
  6311. };
  6312. Object.defineProperty(VirtualKeyboard.prototype, "connectedInputText", {
  6313. /** Gets the input text control attached with the keyboard */
  6314. get: function () {
  6315. return this._connectedInputText;
  6316. },
  6317. enumerable: true,
  6318. configurable: true
  6319. });
  6320. /**
  6321. * Connects the keyboard with an input text control
  6322. * @param input defines the target control
  6323. */
  6324. VirtualKeyboard.prototype.connect = function (input) {
  6325. var _this = this;
  6326. this.isVisible = false;
  6327. this._connectedInputText = input;
  6328. // Events hooking
  6329. this._onFocusObserver = input.onFocusObservable.add(function () {
  6330. _this.isVisible = true;
  6331. });
  6332. this._onBlurObserver = input.onBlurObservable.add(function () {
  6333. _this.isVisible = false;
  6334. });
  6335. this._onKeyPressObserver = this.onKeyPressObservable.add(function (key) {
  6336. if (!_this._connectedInputText) {
  6337. return;
  6338. }
  6339. switch (key) {
  6340. case "\u21E7":
  6341. _this.shiftState++;
  6342. if (_this.shiftState > 2) {
  6343. _this.shiftState = 0;
  6344. }
  6345. _this.applyShiftState(_this.shiftState);
  6346. return;
  6347. case "\u2190":
  6348. _this._connectedInputText.processKey(8);
  6349. return;
  6350. case "\u21B5":
  6351. _this._connectedInputText.processKey(13);
  6352. return;
  6353. }
  6354. _this._connectedInputText.processKey(-1, (_this.shiftState ? key.toUpperCase() : key));
  6355. if (_this.shiftState === 1) {
  6356. _this.shiftState = 0;
  6357. _this.applyShiftState(_this.shiftState);
  6358. }
  6359. });
  6360. };
  6361. /**
  6362. * Disconnects the keyboard from an input text control
  6363. */
  6364. VirtualKeyboard.prototype.disconnect = function () {
  6365. if (!this._connectedInputText) {
  6366. return;
  6367. }
  6368. this._connectedInputText.onFocusObservable.remove(this._onFocusObserver);
  6369. this._connectedInputText.onBlurObservable.remove(this._onBlurObserver);
  6370. this.onKeyPressObservable.remove(this._onKeyPressObserver);
  6371. this._connectedInputText = null;
  6372. };
  6373. // Statics
  6374. /**
  6375. * Creates a new keyboard using a default layout
  6376. * @returns a new VirtualKeyboard
  6377. */
  6378. VirtualKeyboard.CreateDefaultLayout = function () {
  6379. var returnValue = new VirtualKeyboard();
  6380. returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]);
  6381. returnValue.addKeysRow(["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]);
  6382. returnValue.addKeysRow(["a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "\u21B5"]);
  6383. returnValue.addKeysRow(["\u21E7", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/"]);
  6384. returnValue.addKeysRow([" "], [{ width: "200px" }]);
  6385. return returnValue;
  6386. };
  6387. return VirtualKeyboard;
  6388. }(GUI.StackPanel));
  6389. GUI.VirtualKeyboard = VirtualKeyboard;
  6390. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  6391. })(BABYLON || (BABYLON = {}));
  6392. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  6393. var BABYLON;
  6394. (function (BABYLON) {
  6395. var GUI;
  6396. (function (GUI) {
  6397. /**
  6398. * Class used to create multi line control
  6399. */
  6400. var MultiLine = /** @class */ (function (_super) {
  6401. __extends(MultiLine, _super);
  6402. /**
  6403. * Creates a new MultiLine
  6404. * @param name defines the control name
  6405. */
  6406. function MultiLine(name) {
  6407. var _this = _super.call(this, name) || this;
  6408. _this.name = name;
  6409. _this._lineWidth = 1;
  6410. /** Function called when a point is updated */
  6411. _this.onPointUpdate = function () {
  6412. _this._markAsDirty();
  6413. };
  6414. _this.isHitTestVisible = false;
  6415. _this._horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  6416. _this._verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP;
  6417. _this._dash = [];
  6418. _this._points = [];
  6419. return _this;
  6420. }
  6421. Object.defineProperty(MultiLine.prototype, "dash", {
  6422. /** Gets or sets dash pattern */
  6423. get: function () {
  6424. return this._dash;
  6425. },
  6426. set: function (value) {
  6427. if (this._dash === value) {
  6428. return;
  6429. }
  6430. this._dash = value;
  6431. this._markAsDirty();
  6432. },
  6433. enumerable: true,
  6434. configurable: true
  6435. });
  6436. /**
  6437. * Gets point stored at specified index
  6438. * @param index defines the index to look for
  6439. * @returns the requested point if found
  6440. */
  6441. MultiLine.prototype.getAt = function (index) {
  6442. if (!this._points[index]) {
  6443. this._points[index] = new GUI.MultiLinePoint(this);
  6444. }
  6445. return this._points[index];
  6446. };
  6447. /**
  6448. * Adds new points to the point collection
  6449. * @param items defines the list of items (mesh, control or 2d coordiantes) to add
  6450. * @returns the list of created MultiLinePoint
  6451. */
  6452. MultiLine.prototype.add = function () {
  6453. var _this = this;
  6454. var items = [];
  6455. for (var _i = 0; _i < arguments.length; _i++) {
  6456. items[_i] = arguments[_i];
  6457. }
  6458. return items.map(function (item) { return _this.push(item); });
  6459. };
  6460. /**
  6461. * Adds a new point to the point collection
  6462. * @param item defines the item (mesh, control or 2d coordiantes) to add
  6463. * @returns the created MultiLinePoint
  6464. */
  6465. MultiLine.prototype.push = function (item) {
  6466. var point = this.getAt(this._points.length);
  6467. if (item == null)
  6468. return point;
  6469. if (item instanceof BABYLON.AbstractMesh) {
  6470. point.mesh = item;
  6471. }
  6472. else if (item instanceof GUI.Control) {
  6473. point.control = item;
  6474. }
  6475. else if (item.x != null && item.y != null) {
  6476. point.x = item.x;
  6477. point.y = item.y;
  6478. }
  6479. return point;
  6480. };
  6481. /**
  6482. * Remove a specific value or point from the active point collection
  6483. * @param value defines the value or point to remove
  6484. */
  6485. MultiLine.prototype.remove = function (value) {
  6486. var index;
  6487. if (value instanceof GUI.MultiLinePoint) {
  6488. index = this._points.indexOf(value);
  6489. if (index === -1) {
  6490. return;
  6491. }
  6492. }
  6493. else {
  6494. index = value;
  6495. }
  6496. var point = this._points[index];
  6497. if (!point) {
  6498. return;
  6499. }
  6500. point.dispose();
  6501. this._points.splice(index, 1);
  6502. };
  6503. Object.defineProperty(MultiLine.prototype, "lineWidth", {
  6504. /** Gets or sets line width */
  6505. get: function () {
  6506. return this._lineWidth;
  6507. },
  6508. set: function (value) {
  6509. if (this._lineWidth === value) {
  6510. return;
  6511. }
  6512. this._lineWidth = value;
  6513. this._markAsDirty();
  6514. },
  6515. enumerable: true,
  6516. configurable: true
  6517. });
  6518. Object.defineProperty(MultiLine.prototype, "horizontalAlignment", {
  6519. set: function (value) {
  6520. return;
  6521. },
  6522. enumerable: true,
  6523. configurable: true
  6524. });
  6525. Object.defineProperty(MultiLine.prototype, "verticalAlignment", {
  6526. set: function (value) {
  6527. return;
  6528. },
  6529. enumerable: true,
  6530. configurable: true
  6531. });
  6532. MultiLine.prototype._getTypeName = function () {
  6533. return "MultiLine";
  6534. };
  6535. MultiLine.prototype._draw = function (parentMeasure, context) {
  6536. context.save();
  6537. if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
  6538. context.shadowColor = this.shadowColor;
  6539. context.shadowBlur = this.shadowBlur;
  6540. context.shadowOffsetX = this.shadowOffsetX;
  6541. context.shadowOffsetY = this.shadowOffsetY;
  6542. }
  6543. this._applyStates(context);
  6544. if (this._processMeasures(parentMeasure, context)) {
  6545. context.strokeStyle = this.color;
  6546. context.lineWidth = this._lineWidth;
  6547. context.setLineDash(this._dash);
  6548. context.beginPath();
  6549. var first = true; //first index is not necessarily 0
  6550. this._points.forEach(function (point) {
  6551. if (!point) {
  6552. return;
  6553. }
  6554. if (first) {
  6555. context.moveTo(point._point.x, point._point.y);
  6556. first = false;
  6557. }
  6558. else {
  6559. context.lineTo(point._point.x, point._point.y);
  6560. }
  6561. });
  6562. context.stroke();
  6563. }
  6564. context.restore();
  6565. };
  6566. MultiLine.prototype._additionalProcessing = function (parentMeasure, context) {
  6567. var _this = this;
  6568. this._minX = null;
  6569. this._minY = null;
  6570. this._maxX = null;
  6571. this._maxY = null;
  6572. this._points.forEach(function (point, index) {
  6573. if (!point) {
  6574. return;
  6575. }
  6576. point.translate();
  6577. if (_this._minX == null || point._point.x < _this._minX)
  6578. _this._minX = point._point.x;
  6579. if (_this._minY == null || point._point.y < _this._minY)
  6580. _this._minY = point._point.y;
  6581. if (_this._maxX == null || point._point.x > _this._maxX)
  6582. _this._maxX = point._point.x;
  6583. if (_this._maxY == null || point._point.y > _this._maxY)
  6584. _this._maxY = point._point.y;
  6585. });
  6586. if (this._minX == null)
  6587. this._minX = 0;
  6588. if (this._minY == null)
  6589. this._minY = 0;
  6590. if (this._maxX == null)
  6591. this._maxX = 0;
  6592. if (this._maxY == null)
  6593. this._maxY = 0;
  6594. };
  6595. MultiLine.prototype._measure = function () {
  6596. if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
  6597. return;
  6598. }
  6599. this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
  6600. this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
  6601. };
  6602. MultiLine.prototype._computeAlignment = function (parentMeasure, context) {
  6603. if (this._minX == null || this._minY == null) {
  6604. return;
  6605. }
  6606. this._currentMeasure.left = this._minX - this._lineWidth / 2;
  6607. this._currentMeasure.top = this._minY - this._lineWidth / 2;
  6608. };
  6609. MultiLine.prototype.dispose = function () {
  6610. while (this._points.length > 0) {
  6611. this.remove(this._points.length - 1);
  6612. }
  6613. _super.prototype.dispose.call(this);
  6614. };
  6615. return MultiLine;
  6616. }(GUI.Control));
  6617. GUI.MultiLine = MultiLine;
  6618. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  6619. })(BABYLON || (BABYLON = {}));
  6620. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  6621. var BABYLON;
  6622. (function (BABYLON) {
  6623. var GUI;
  6624. (function (GUI) {
  6625. /**
  6626. * Class used to create a 2D grid container
  6627. */
  6628. var Grid = /** @class */ (function (_super) {
  6629. __extends(Grid, _super);
  6630. /**
  6631. * Creates a new Grid
  6632. * @param name defines control name
  6633. */
  6634. function Grid(name) {
  6635. var _this = _super.call(this, name) || this;
  6636. _this.name = name;
  6637. _this._rowDefinitions = new Array();
  6638. _this._columnDefinitions = new Array();
  6639. _this._cells = {};
  6640. _this._childControls = new Array();
  6641. return _this;
  6642. }
  6643. Object.defineProperty(Grid.prototype, "children", {
  6644. /** Gets the list of children */
  6645. get: function () {
  6646. return this._childControls;
  6647. },
  6648. enumerable: true,
  6649. configurable: true
  6650. });
  6651. /**
  6652. * Adds a new row to the grid
  6653. * @param height defines the height of the row (either in pixel or a value between 0 and 1)
  6654. * @param isPixel defines if the height is expressed in pixel (or in percentage)
  6655. * @returns the current grid
  6656. */
  6657. Grid.prototype.addRowDefinition = function (height, isPixel) {
  6658. if (isPixel === void 0) { isPixel = false; }
  6659. this._rowDefinitions.push(new GUI.ValueAndUnit(height, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE));
  6660. this._markAsDirty();
  6661. return this;
  6662. };
  6663. /**
  6664. * Adds a new column to the grid
  6665. * @param width defines the width of the column (either in pixel or a value between 0 and 1)
  6666. * @param isPixel defines if the width is expressed in pixel (or in percentage)
  6667. * @returns the current grid
  6668. */
  6669. Grid.prototype.addColumnDefinition = function (width, isPixel) {
  6670. if (isPixel === void 0) { isPixel = false; }
  6671. this._columnDefinitions.push(new GUI.ValueAndUnit(width, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE));
  6672. this._markAsDirty();
  6673. return this;
  6674. };
  6675. /**
  6676. * Update a row definition
  6677. * @param index defines the index of the row to update
  6678. * @param height defines the height of the row (either in pixel or a value between 0 and 1)
  6679. * @param isPixel defines if the weight is expressed in pixel (or in percentage)
  6680. * @returns the current grid
  6681. */
  6682. Grid.prototype.setRowDefinition = function (index, height, isPixel) {
  6683. if (isPixel === void 0) { isPixel = false; }
  6684. if (index < 0 || index >= this._rowDefinitions.length) {
  6685. return this;
  6686. }
  6687. this._rowDefinitions[index] = new GUI.ValueAndUnit(height, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE);
  6688. this._markAsDirty();
  6689. return this;
  6690. };
  6691. /**
  6692. * Update a column definition
  6693. * @param index defines the index of the column to update
  6694. * @param width defines the width of the column (either in pixel or a value between 0 and 1)
  6695. * @param isPixel defines if the width is expressed in pixel (or in percentage)
  6696. * @returns the current grid
  6697. */
  6698. Grid.prototype.setColumnDefinition = function (index, width, isPixel) {
  6699. if (isPixel === void 0) { isPixel = false; }
  6700. if (index < 0 || index >= this._columnDefinitions.length) {
  6701. return this;
  6702. }
  6703. this._columnDefinitions[index] = new GUI.ValueAndUnit(width, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE);
  6704. this._markAsDirty();
  6705. return this;
  6706. };
  6707. Grid.prototype._removeCell = function (cell, key) {
  6708. if (!cell) {
  6709. return;
  6710. }
  6711. _super.prototype.removeControl.call(this, cell);
  6712. for (var _i = 0, _a = cell.children; _i < _a.length; _i++) {
  6713. var control = _a[_i];
  6714. var childIndex = this._childControls.indexOf(control);
  6715. if (childIndex !== -1) {
  6716. this._childControls.splice(childIndex, 1);
  6717. }
  6718. }
  6719. delete this._cells[key];
  6720. };
  6721. Grid.prototype._offsetCell = function (previousKey, key) {
  6722. if (!this._cells[key]) {
  6723. return;
  6724. }
  6725. this._cells[previousKey] = this._cells[key];
  6726. for (var _i = 0, _a = this._cells[previousKey].children; _i < _a.length; _i++) {
  6727. var control = _a[_i];
  6728. control._tag = previousKey;
  6729. }
  6730. delete this._cells[key];
  6731. };
  6732. /**
  6733. * Remove a column definition at specified index
  6734. * @param index defines the index of the column to remove
  6735. * @returns the current grid
  6736. */
  6737. Grid.prototype.removeColumnDefinition = function (index) {
  6738. if (index < 0 || index >= this._columnDefinitions.length) {
  6739. return this;
  6740. }
  6741. for (var x = 0; x < this._rowDefinitions.length; x++) {
  6742. var key = x + ":" + index;
  6743. var cell = this._cells[key];
  6744. this._removeCell(cell, key);
  6745. }
  6746. for (var x = 0; x < this._rowDefinitions.length; x++) {
  6747. for (var y = index + 1; y < this._columnDefinitions.length; y++) {
  6748. var previousKey = x + ":" + (y - 1);
  6749. var key = x + ":" + y;
  6750. this._offsetCell(previousKey, key);
  6751. }
  6752. }
  6753. this._columnDefinitions.splice(index, 1);
  6754. this._markAsDirty();
  6755. return this;
  6756. };
  6757. /**
  6758. * Remove a row definition at specified index
  6759. * @param index defines the index of the row to remove
  6760. * @returns the current grid
  6761. */
  6762. Grid.prototype.removeRowDefinition = function (index) {
  6763. if (index < 0 || index >= this._rowDefinitions.length) {
  6764. return this;
  6765. }
  6766. for (var y = 0; y < this._columnDefinitions.length; y++) {
  6767. var key = index + ":" + y;
  6768. var cell = this._cells[key];
  6769. this._removeCell(cell, key);
  6770. }
  6771. for (var y = 0; y < this._columnDefinitions.length; y++) {
  6772. for (var x = index + 1; x < this._rowDefinitions.length; x++) {
  6773. var previousKey = x - 1 + ":" + y;
  6774. var key = x + ":" + y;
  6775. this._offsetCell(previousKey, key);
  6776. }
  6777. }
  6778. this._rowDefinitions.splice(index, 1);
  6779. this._markAsDirty();
  6780. return this;
  6781. };
  6782. /**
  6783. * Adds a new control to the current grid
  6784. * @param control defines the control to add
  6785. * @param row defines the row where to add the control (0 by default)
  6786. * @param column defines the column where to add the control (0 by default)
  6787. * @returns the current grid
  6788. */
  6789. Grid.prototype.addControl = function (control, row, column) {
  6790. if (row === void 0) { row = 0; }
  6791. if (column === void 0) { column = 0; }
  6792. if (this._rowDefinitions.length === 0) {
  6793. // Add default row definition
  6794. this.addRowDefinition(1, false);
  6795. }
  6796. if (this._columnDefinitions.length === 0) {
  6797. // Add default column definition
  6798. this.addColumnDefinition(1, false);
  6799. }
  6800. var x = Math.min(row, this._rowDefinitions.length - 1);
  6801. var y = Math.min(column, this._columnDefinitions.length - 1);
  6802. var key = x + ":" + y;
  6803. var goodContainer = this._cells[key];
  6804. if (!goodContainer) {
  6805. goodContainer = new GUI.Container(key);
  6806. this._cells[key] = goodContainer;
  6807. goodContainer.horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
  6808. goodContainer.verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP;
  6809. _super.prototype.addControl.call(this, goodContainer);
  6810. }
  6811. goodContainer.addControl(control);
  6812. this._childControls.push(control);
  6813. control._tag = key;
  6814. this._markAsDirty();
  6815. return this;
  6816. };
  6817. /**
  6818. * Removes a control from the current container
  6819. * @param control defines the control to remove
  6820. * @returns the current container
  6821. */
  6822. Grid.prototype.removeControl = function (control) {
  6823. var index = this._childControls.indexOf(control);
  6824. if (index !== -1) {
  6825. this._childControls.splice(index, 1);
  6826. }
  6827. var cell = this._cells[control._tag];
  6828. if (cell) {
  6829. cell.removeControl(control);
  6830. }
  6831. this._markAsDirty();
  6832. return this;
  6833. };
  6834. Grid.prototype._getTypeName = function () {
  6835. return "Grid";
  6836. };
  6837. Grid.prototype._additionalProcessing = function (parentMeasure, context) {
  6838. var widths = [];
  6839. var heights = [];
  6840. var lefts = [];
  6841. var tops = [];
  6842. var availableWidth = this._currentMeasure.width;
  6843. var globalWidthPercentage = 0;
  6844. var availableHeight = this._currentMeasure.height;
  6845. var globalHeightPercentage = 0;
  6846. // Heights
  6847. var index = 0;
  6848. for (var _i = 0, _a = this._rowDefinitions; _i < _a.length; _i++) {
  6849. var value = _a[_i];
  6850. if (value.isPixel) {
  6851. var height = value.getValue(this._host);
  6852. availableHeight -= height;
  6853. heights[index] = height;
  6854. }
  6855. else {
  6856. globalHeightPercentage += value.internalValue;
  6857. }
  6858. index++;
  6859. }
  6860. var top = 0;
  6861. index = 0;
  6862. for (var _b = 0, _c = this._rowDefinitions; _b < _c.length; _b++) {
  6863. var value = _c[_b];
  6864. tops.push(top);
  6865. if (!value.isPixel) {
  6866. var height = (value.internalValue / globalHeightPercentage) * availableHeight;
  6867. top += height;
  6868. heights[index] = height;
  6869. }
  6870. else {
  6871. top += value.getValue(this._host);
  6872. }
  6873. index++;
  6874. }
  6875. // Widths
  6876. index = 0;
  6877. for (var _d = 0, _e = this._columnDefinitions; _d < _e.length; _d++) {
  6878. var value = _e[_d];
  6879. if (value.isPixel) {
  6880. var width = value.getValue(this._host);
  6881. availableWidth -= width;
  6882. widths[index] = width;
  6883. }
  6884. else {
  6885. globalWidthPercentage += value.internalValue;
  6886. }
  6887. index++;
  6888. }
  6889. var left = 0;
  6890. index = 0;
  6891. for (var _f = 0, _g = this._columnDefinitions; _f < _g.length; _f++) {
  6892. var value = _g[_f];
  6893. lefts.push(left);
  6894. if (!value.isPixel) {
  6895. var width = (value.internalValue / globalWidthPercentage) * availableWidth;
  6896. left += width;
  6897. widths[index] = width;
  6898. }
  6899. else {
  6900. left += value.getValue(this._host);
  6901. }
  6902. index++;
  6903. }
  6904. // Setting child sizes
  6905. for (var key in this._cells) {
  6906. if (!this._cells.hasOwnProperty(key)) {
  6907. continue;
  6908. }
  6909. var split = key.split(":");
  6910. var x = parseInt(split[0]);
  6911. var y = parseInt(split[1]);
  6912. var cell = this._cells[key];
  6913. cell.left = lefts[y] + "px";
  6914. cell.top = tops[x] + "px";
  6915. cell.width = widths[y] + "px";
  6916. cell.height = heights[x] + "px";
  6917. }
  6918. _super.prototype._additionalProcessing.call(this, parentMeasure, context);
  6919. };
  6920. /** Releases associated resources */
  6921. Grid.prototype.dispose = function () {
  6922. _super.prototype.dispose.call(this);
  6923. for (var _i = 0, _a = this._childControls; _i < _a.length; _i++) {
  6924. var control = _a[_i];
  6925. control.dispose();
  6926. }
  6927. };
  6928. return Grid;
  6929. }(GUI.Container));
  6930. GUI.Grid = Grid;
  6931. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  6932. })(BABYLON || (BABYLON = {}));
  6933. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  6934. var BABYLON;
  6935. (function (BABYLON) {
  6936. var GUI;
  6937. (function (GUI) {
  6938. /**
  6939. * Class used to manage 3D user interface
  6940. * @see http://doc.babylonjs.com/how_to/gui3d
  6941. */
  6942. var GUI3DManager = /** @class */ (function () {
  6943. /**
  6944. * Creates a new GUI3DManager
  6945. * @param scene
  6946. */
  6947. function GUI3DManager(scene) {
  6948. var _this = this;
  6949. /** @hidden */
  6950. this._lastControlOver = {};
  6951. /** @hidden */
  6952. this._lastControlDown = {};
  6953. /**
  6954. * Observable raised when the point picked by the pointer events changed
  6955. */
  6956. this.onPickedPointChangedObservable = new BABYLON.Observable();
  6957. // Shared resources
  6958. /** @hidden */
  6959. this._sharedMaterials = {};
  6960. this._scene = scene || BABYLON.Engine.LastCreatedScene;
  6961. this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function () {
  6962. _this._sceneDisposeObserver = null;
  6963. _this._utilityLayer = null;
  6964. _this.dispose();
  6965. });
  6966. this._utilityLayer = new BABYLON.UtilityLayerRenderer(this._scene);
  6967. this._utilityLayer.onlyCheckPointerDownEvents = false;
  6968. this._utilityLayer.mainSceneTrackerPredicate = function (mesh) {
  6969. return mesh && mesh.metadata && mesh.metadata._node;
  6970. };
  6971. // Root
  6972. this._rootContainer = new GUI.Container3D("RootContainer");
  6973. this._rootContainer._host = this;
  6974. var utilityLayerScene = this._utilityLayer.utilityLayerScene;
  6975. // Events
  6976. this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add(function (pointerId) {
  6977. _this._handlePointerOut(pointerId, true);
  6978. });
  6979. this._pointerObserver = utilityLayerScene.onPointerObservable.add(function (pi, state) {
  6980. _this._doPicking(pi);
  6981. });
  6982. // Scene
  6983. this._utilityLayer.utilityLayerScene.autoClear = false;
  6984. this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
  6985. new BABYLON.HemisphericLight("hemi", BABYLON.Vector3.Up(), this._utilityLayer.utilityLayerScene);
  6986. }
  6987. Object.defineProperty(GUI3DManager.prototype, "scene", {
  6988. /** Gets the hosting scene */
  6989. get: function () {
  6990. return this._scene;
  6991. },
  6992. enumerable: true,
  6993. configurable: true
  6994. });
  6995. Object.defineProperty(GUI3DManager.prototype, "utilityLayer", {
  6996. /** Gets associated utility layer */
  6997. get: function () {
  6998. return this._utilityLayer;
  6999. },
  7000. enumerable: true,
  7001. configurable: true
  7002. });
  7003. GUI3DManager.prototype._handlePointerOut = function (pointerId, isPointerUp) {
  7004. var previousControlOver = this._lastControlOver[pointerId];
  7005. if (previousControlOver) {
  7006. previousControlOver._onPointerOut(previousControlOver);
  7007. delete this._lastControlOver[pointerId];
  7008. }
  7009. if (isPointerUp) {
  7010. if (this._lastControlDown[pointerId]) {
  7011. this._lastControlDown[pointerId].forcePointerUp();
  7012. delete this._lastControlDown[pointerId];
  7013. }
  7014. }
  7015. this.onPickedPointChangedObservable.notifyObservers(null);
  7016. };
  7017. GUI3DManager.prototype._doPicking = function (pi) {
  7018. if (!this._utilityLayer || !this._utilityLayer.utilityLayerScene.activeCamera) {
  7019. return false;
  7020. }
  7021. var pointerEvent = (pi.event);
  7022. var pointerId = pointerEvent.pointerId || 0;
  7023. var buttonIndex = pointerEvent.button;
  7024. var pickingInfo = pi.pickInfo;
  7025. if (!pickingInfo || !pickingInfo.hit) {
  7026. this._handlePointerOut(pointerId, pi.type === BABYLON.PointerEventTypes.POINTERUP);
  7027. return false;
  7028. }
  7029. var control = (pickingInfo.pickedMesh.metadata);
  7030. if (pickingInfo.pickedPoint) {
  7031. this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);
  7032. }
  7033. if (!control._processObservables(pi.type, pickingInfo.pickedPoint, pointerId, buttonIndex)) {
  7034. if (pi.type === BABYLON.PointerEventTypes.POINTERMOVE) {
  7035. if (this._lastControlOver[pointerId]) {
  7036. this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
  7037. }
  7038. delete this._lastControlOver[pointerId];
  7039. }
  7040. }
  7041. if (pi.type === BABYLON.PointerEventTypes.POINTERUP) {
  7042. if (this._lastControlDown[pointerEvent.pointerId]) {
  7043. this._lastControlDown[pointerEvent.pointerId].forcePointerUp();
  7044. delete this._lastControlDown[pointerEvent.pointerId];
  7045. }
  7046. if (pointerEvent.pointerType === "touch") {
  7047. this._handlePointerOut(pointerId, false);
  7048. }
  7049. }
  7050. return true;
  7051. };
  7052. Object.defineProperty(GUI3DManager.prototype, "rootContainer", {
  7053. /**
  7054. * Gets the root container
  7055. */
  7056. get: function () {
  7057. return this._rootContainer;
  7058. },
  7059. enumerable: true,
  7060. configurable: true
  7061. });
  7062. /**
  7063. * Gets a boolean indicating if the given control is in the root child list
  7064. * @param control defines the control to check
  7065. * @returns true if the control is in the root child list
  7066. */
  7067. GUI3DManager.prototype.containsControl = function (control) {
  7068. return this._rootContainer.containsControl(control);
  7069. };
  7070. /**
  7071. * Adds a control to the root child list
  7072. * @param control defines the control to add
  7073. * @returns the current manager
  7074. */
  7075. GUI3DManager.prototype.addControl = function (control) {
  7076. this._rootContainer.addControl(control);
  7077. return this;
  7078. };
  7079. /**
  7080. * Removes a control from the root child list
  7081. * @param control defines the control to remove
  7082. * @returns the current container
  7083. */
  7084. GUI3DManager.prototype.removeControl = function (control) {
  7085. this._rootContainer.removeControl(control);
  7086. return this;
  7087. };
  7088. /**
  7089. * Releases all associated resources
  7090. */
  7091. GUI3DManager.prototype.dispose = function () {
  7092. this._rootContainer.dispose();
  7093. for (var materialName in this._sharedMaterials) {
  7094. if (!this._sharedMaterials.hasOwnProperty(materialName)) {
  7095. continue;
  7096. }
  7097. this._sharedMaterials[materialName].dispose();
  7098. }
  7099. this._sharedMaterials = {};
  7100. if (this._pointerOutObserver && this._utilityLayer) {
  7101. this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);
  7102. this._pointerOutObserver = null;
  7103. }
  7104. this.onPickedPointChangedObservable.clear();
  7105. var utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;
  7106. if (utilityLayerScene) {
  7107. if (this._pointerObserver) {
  7108. utilityLayerScene.onPointerObservable.remove(this._pointerObserver);
  7109. this._pointerObserver = null;
  7110. }
  7111. }
  7112. if (this._scene) {
  7113. if (this._sceneDisposeObserver) {
  7114. this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);
  7115. this._sceneDisposeObserver = null;
  7116. }
  7117. }
  7118. if (this._utilityLayer) {
  7119. this._utilityLayer.dispose();
  7120. }
  7121. };
  7122. return GUI3DManager;
  7123. }());
  7124. GUI.GUI3DManager = GUI3DManager;
  7125. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7126. })(BABYLON || (BABYLON = {}));
  7127. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  7128. var BABYLON;
  7129. (function (BABYLON) {
  7130. var GUI;
  7131. (function (GUI) {
  7132. /** @hidden */
  7133. var FluentMaterialDefines = /** @class */ (function (_super) {
  7134. __extends(FluentMaterialDefines, _super);
  7135. function FluentMaterialDefines() {
  7136. var _this = _super.call(this) || this;
  7137. _this.INNERGLOW = false;
  7138. _this.BORDER = false;
  7139. _this.HOVERLIGHT = false;
  7140. _this.rebuild();
  7141. return _this;
  7142. }
  7143. return FluentMaterialDefines;
  7144. }(BABYLON.MaterialDefines));
  7145. GUI.FluentMaterialDefines = FluentMaterialDefines;
  7146. /**
  7147. * Class used to render controls with fluent desgin
  7148. */
  7149. var FluentMaterial = /** @class */ (function (_super) {
  7150. __extends(FluentMaterial, _super);
  7151. /**
  7152. * Creates a new Fluent material
  7153. * @param name defines the name of the material
  7154. * @param scene defines the hosting scene
  7155. */
  7156. function FluentMaterial(name, scene) {
  7157. var _this = _super.call(this, name, scene) || this;
  7158. /**
  7159. * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
  7160. */
  7161. _this.innerGlowColorIntensity = 0.5;
  7162. /**
  7163. * Gets or sets the inner glow color (white by default)
  7164. */
  7165. _this.innerGlowColor = new BABYLON.Color3(1.0, 1.0, 1.0);
  7166. /**
  7167. * Gets or sets alpha value (default is 1.0)
  7168. */
  7169. _this.alpha = 1.0;
  7170. /**
  7171. * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))
  7172. */
  7173. _this.albedoColor = new BABYLON.Color3(0.3, 0.35, 0.4);
  7174. /**
  7175. * Gets or sets a boolean indicating if borders must be rendered (default is false)
  7176. */
  7177. _this.renderBorders = false;
  7178. /**
  7179. * Gets or sets border width (default is 0.5)
  7180. */
  7181. _this.borderWidth = 0.5;
  7182. /**
  7183. * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)
  7184. */
  7185. _this.edgeSmoothingValue = 0.02;
  7186. /**
  7187. * Gets or sets the minimum value that can be applied to border width (default is 0.1)
  7188. */
  7189. _this.borderMinValue = 0.1;
  7190. /**
  7191. * Gets or sets a boolean indicating if hover light must be rendered (default is false)
  7192. */
  7193. _this.renderHoverLight = false;
  7194. /**
  7195. * Gets or sets the radius used to render the hover light (default is 0.15)
  7196. */
  7197. _this.hoverRadius = 1.0;
  7198. /**
  7199. * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))
  7200. */
  7201. _this.hoverColor = new BABYLON.Color4(0.3, 0.3, 0.3, 1.0);
  7202. /**
  7203. * Gets or sets the hover light position in world space (default is Vector3.Zero())
  7204. */
  7205. _this.hoverPosition = BABYLON.Vector3.Zero();
  7206. return _this;
  7207. }
  7208. FluentMaterial.prototype.needAlphaBlending = function () {
  7209. return this.alpha !== 1.0;
  7210. };
  7211. FluentMaterial.prototype.needAlphaTesting = function () {
  7212. return false;
  7213. };
  7214. FluentMaterial.prototype.getAlphaTestTexture = function () {
  7215. return null;
  7216. };
  7217. FluentMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  7218. if (this.isFrozen) {
  7219. if (this._wasPreviouslyReady && subMesh.effect) {
  7220. return true;
  7221. }
  7222. }
  7223. if (!subMesh._materialDefines) {
  7224. subMesh._materialDefines = new FluentMaterialDefines();
  7225. }
  7226. var scene = this.getScene();
  7227. var defines = subMesh._materialDefines;
  7228. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  7229. if (defines._renderId === scene.getRenderId()) {
  7230. return true;
  7231. }
  7232. }
  7233. if (defines._areTexturesDirty) {
  7234. defines.INNERGLOW = this.innerGlowColorIntensity > 0;
  7235. defines.BORDER = this.renderBorders;
  7236. defines.HOVERLIGHT = this.renderHoverLight;
  7237. }
  7238. var engine = scene.getEngine();
  7239. // Get correct effect
  7240. if (defines.isDirty) {
  7241. defines.markAsProcessed();
  7242. scene.resetCachedMaterial();
  7243. //Attributes
  7244. var attribs = [BABYLON.VertexBuffer.PositionKind];
  7245. attribs.push(BABYLON.VertexBuffer.NormalKind);
  7246. attribs.push(BABYLON.VertexBuffer.UVKind);
  7247. var shaderName = "fluent";
  7248. var uniforms = ["world", "viewProjection", "innerGlowColor", "albedoColor", "borderWidth", "edgeSmoothingValue", "scaleFactor", "borderMinValue",
  7249. "hoverColor", "hoverPosition", "hoverRadius"
  7250. ];
  7251. var samplers = new Array();
  7252. var uniformBuffers = new Array();
  7253. BABYLON.MaterialHelper.PrepareUniformsAndSamplersList({
  7254. uniformsNames: uniforms,
  7255. uniformBuffersNames: uniformBuffers,
  7256. samplers: samplers,
  7257. defines: defines,
  7258. maxSimultaneousLights: 4
  7259. });
  7260. var join = defines.toString();
  7261. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  7262. attributes: attribs,
  7263. uniformsNames: uniforms,
  7264. uniformBuffersNames: uniformBuffers,
  7265. samplers: samplers,
  7266. defines: join,
  7267. fallbacks: null,
  7268. onCompiled: this.onCompiled,
  7269. onError: this.onError,
  7270. indexParameters: { maxSimultaneousLights: 4 }
  7271. }, engine));
  7272. }
  7273. if (!subMesh.effect || !subMesh.effect.isReady()) {
  7274. return false;
  7275. }
  7276. defines._renderId = scene.getRenderId();
  7277. this._wasPreviouslyReady = true;
  7278. return true;
  7279. };
  7280. FluentMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  7281. var scene = this.getScene();
  7282. var defines = subMesh._materialDefines;
  7283. if (!defines) {
  7284. return;
  7285. }
  7286. var effect = subMesh.effect;
  7287. if (!effect) {
  7288. return;
  7289. }
  7290. this._activeEffect = effect;
  7291. // Matrices
  7292. this.bindOnlyWorldMatrix(world);
  7293. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  7294. if (this._mustRebind(scene, effect)) {
  7295. this._activeEffect.setColor4("albedoColor", this.albedoColor, this.alpha);
  7296. if (defines.INNERGLOW) {
  7297. this._activeEffect.setColor4("innerGlowColor", this.innerGlowColor, this.innerGlowColorIntensity);
  7298. }
  7299. if (defines.BORDER) {
  7300. this._activeEffect.setFloat("borderWidth", this.borderWidth);
  7301. this._activeEffect.setFloat("edgeSmoothingValue", this.edgeSmoothingValue);
  7302. this._activeEffect.setFloat("borderMinValue", this.borderMinValue);
  7303. mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, BABYLON.Tmp.Vector3[0]);
  7304. this._activeEffect.setVector3("scaleFactor", BABYLON.Tmp.Vector3[0]);
  7305. }
  7306. if (defines.HOVERLIGHT) {
  7307. this._activeEffect.setDirectColor4("hoverColor", this.hoverColor);
  7308. this._activeEffect.setFloat("hoverRadius", this.hoverRadius);
  7309. this._activeEffect.setVector3("hoverPosition", this.hoverPosition);
  7310. }
  7311. }
  7312. this._afterBind(mesh, this._activeEffect);
  7313. };
  7314. FluentMaterial.prototype.getActiveTextures = function () {
  7315. var activeTextures = _super.prototype.getActiveTextures.call(this);
  7316. return activeTextures;
  7317. };
  7318. FluentMaterial.prototype.hasTexture = function (texture) {
  7319. if (_super.prototype.hasTexture.call(this, texture)) {
  7320. return true;
  7321. }
  7322. return false;
  7323. };
  7324. FluentMaterial.prototype.dispose = function (forceDisposeEffect) {
  7325. _super.prototype.dispose.call(this, forceDisposeEffect);
  7326. };
  7327. FluentMaterial.prototype.clone = function (name) {
  7328. var _this = this;
  7329. return BABYLON.SerializationHelper.Clone(function () { return new FluentMaterial(name, _this.getScene()); }, this);
  7330. };
  7331. FluentMaterial.prototype.serialize = function () {
  7332. var serializationObject = BABYLON.SerializationHelper.Serialize(this);
  7333. serializationObject.customType = "BABYLON.GUI.FluentMaterial";
  7334. return serializationObject;
  7335. };
  7336. FluentMaterial.prototype.getClassName = function () {
  7337. return "FluentMaterial";
  7338. };
  7339. // Statics
  7340. FluentMaterial.Parse = function (source, scene, rootUrl) {
  7341. return BABYLON.SerializationHelper.Parse(function () { return new FluentMaterial(source.name, scene); }, source, scene, rootUrl);
  7342. };
  7343. __decorate([
  7344. BABYLON.serialize(),
  7345. BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  7346. ], FluentMaterial.prototype, "innerGlowColorIntensity", void 0);
  7347. __decorate([
  7348. BABYLON.serializeAsColor3()
  7349. ], FluentMaterial.prototype, "innerGlowColor", void 0);
  7350. __decorate([
  7351. BABYLON.serialize()
  7352. ], FluentMaterial.prototype, "alpha", void 0);
  7353. __decorate([
  7354. BABYLON.serializeAsColor3()
  7355. ], FluentMaterial.prototype, "albedoColor", void 0);
  7356. __decorate([
  7357. BABYLON.serialize(),
  7358. BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  7359. ], FluentMaterial.prototype, "renderBorders", void 0);
  7360. __decorate([
  7361. BABYLON.serialize()
  7362. ], FluentMaterial.prototype, "borderWidth", void 0);
  7363. __decorate([
  7364. BABYLON.serialize()
  7365. ], FluentMaterial.prototype, "edgeSmoothingValue", void 0);
  7366. __decorate([
  7367. BABYLON.serialize()
  7368. ], FluentMaterial.prototype, "borderMinValue", void 0);
  7369. __decorate([
  7370. BABYLON.serialize(),
  7371. BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  7372. ], FluentMaterial.prototype, "renderHoverLight", void 0);
  7373. __decorate([
  7374. BABYLON.serialize()
  7375. ], FluentMaterial.prototype, "hoverRadius", void 0);
  7376. __decorate([
  7377. BABYLON.serializeAsColor4()
  7378. ], FluentMaterial.prototype, "hoverColor", void 0);
  7379. __decorate([
  7380. BABYLON.serializeAsVector3()
  7381. ], FluentMaterial.prototype, "hoverPosition", void 0);
  7382. return FluentMaterial;
  7383. }(BABYLON.PushMaterial));
  7384. GUI.FluentMaterial = FluentMaterial;
  7385. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7386. })(BABYLON || (BABYLON = {}));
  7387. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  7388. var BABYLON;
  7389. (function (BABYLON) {
  7390. var GUI;
  7391. (function (GUI) {
  7392. /**
  7393. * Class used to transport Vector3 information for pointer events
  7394. */
  7395. var Vector3WithInfo = /** @class */ (function (_super) {
  7396. __extends(Vector3WithInfo, _super);
  7397. /**
  7398. * Creates a new Vector3WithInfo
  7399. * @param source defines the vector3 data to transport
  7400. * @param buttonIndex defines the current mouse button index
  7401. */
  7402. function Vector3WithInfo(source,
  7403. /** defines the current mouse button index */
  7404. buttonIndex) {
  7405. if (buttonIndex === void 0) { buttonIndex = 0; }
  7406. var _this = _super.call(this, source.x, source.y, source.z) || this;
  7407. _this.buttonIndex = buttonIndex;
  7408. return _this;
  7409. }
  7410. return Vector3WithInfo;
  7411. }(BABYLON.Vector3));
  7412. GUI.Vector3WithInfo = Vector3WithInfo;
  7413. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7414. })(BABYLON || (BABYLON = {}));
  7415. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  7416. var BABYLON;
  7417. (function (BABYLON) {
  7418. var GUI;
  7419. (function (GUI) {
  7420. /**
  7421. * Class used as base class for controls
  7422. */
  7423. var Control3D = /** @class */ (function () {
  7424. /**
  7425. * Creates a new control
  7426. * @param name defines the control name
  7427. */
  7428. function Control3D(
  7429. /** Defines the control name */
  7430. name) {
  7431. this.name = name;
  7432. this._downCount = 0;
  7433. this._enterCount = -1;
  7434. this._downPointerIds = {};
  7435. this._isVisible = true;
  7436. /**
  7437. * An event triggered when the pointer move over the control
  7438. */
  7439. this.onPointerMoveObservable = new BABYLON.Observable();
  7440. /**
  7441. * An event triggered when the pointer move out of the control
  7442. */
  7443. this.onPointerOutObservable = new BABYLON.Observable();
  7444. /**
  7445. * An event triggered when the pointer taps the control
  7446. */
  7447. this.onPointerDownObservable = new BABYLON.Observable();
  7448. /**
  7449. * An event triggered when pointer is up
  7450. */
  7451. this.onPointerUpObservable = new BABYLON.Observable();
  7452. /**
  7453. * An event triggered when a control is clicked on (with a mouse)
  7454. */
  7455. this.onPointerClickObservable = new BABYLON.Observable();
  7456. /**
  7457. * An event triggered when pointer enters the control
  7458. */
  7459. this.onPointerEnterObservable = new BABYLON.Observable();
  7460. // Behaviors
  7461. this._behaviors = new Array();
  7462. }
  7463. Object.defineProperty(Control3D.prototype, "position", {
  7464. /** Gets or sets the control position in world space */
  7465. get: function () {
  7466. if (!this._node) {
  7467. return BABYLON.Vector3.Zero();
  7468. }
  7469. return this._node.position;
  7470. },
  7471. set: function (value) {
  7472. if (!this._node) {
  7473. return;
  7474. }
  7475. this._node.position = value;
  7476. ;
  7477. },
  7478. enumerable: true,
  7479. configurable: true
  7480. });
  7481. Object.defineProperty(Control3D.prototype, "scaling", {
  7482. /** Gets or sets the control scaling in world space */
  7483. get: function () {
  7484. if (!this._node) {
  7485. return new BABYLON.Vector3(1, 1, 1);
  7486. }
  7487. return this._node.scaling;
  7488. },
  7489. set: function (value) {
  7490. if (!this._node) {
  7491. return;
  7492. }
  7493. this._node.scaling = value;
  7494. ;
  7495. },
  7496. enumerable: true,
  7497. configurable: true
  7498. });
  7499. Object.defineProperty(Control3D.prototype, "behaviors", {
  7500. /**
  7501. * Gets the list of attached behaviors
  7502. * @see http://doc.babylonjs.com/features/behaviour
  7503. */
  7504. get: function () {
  7505. return this._behaviors;
  7506. },
  7507. enumerable: true,
  7508. configurable: true
  7509. });
  7510. /**
  7511. * Attach a behavior to the control
  7512. * @see http://doc.babylonjs.com/features/behaviour
  7513. * @param behavior defines the behavior to attach
  7514. * @returns the current control
  7515. */
  7516. Control3D.prototype.addBehavior = function (behavior) {
  7517. var _this = this;
  7518. var index = this._behaviors.indexOf(behavior);
  7519. if (index !== -1) {
  7520. return this;
  7521. }
  7522. behavior.init();
  7523. var scene = this._host.scene;
  7524. if (scene.isLoading) {
  7525. // We defer the attach when the scene will be loaded
  7526. scene.onDataLoadedObservable.addOnce(function () {
  7527. behavior.attach(_this);
  7528. });
  7529. }
  7530. else {
  7531. behavior.attach(this);
  7532. }
  7533. this._behaviors.push(behavior);
  7534. return this;
  7535. };
  7536. /**
  7537. * Remove an attached behavior
  7538. * @see http://doc.babylonjs.com/features/behaviour
  7539. * @param behavior defines the behavior to attach
  7540. * @returns the current control
  7541. */
  7542. Control3D.prototype.removeBehavior = function (behavior) {
  7543. var index = this._behaviors.indexOf(behavior);
  7544. if (index === -1) {
  7545. return this;
  7546. }
  7547. this._behaviors[index].detach();
  7548. this._behaviors.splice(index, 1);
  7549. return this;
  7550. };
  7551. /**
  7552. * Gets an attached behavior by name
  7553. * @param name defines the name of the behavior to look for
  7554. * @see http://doc.babylonjs.com/features/behaviour
  7555. * @returns null if behavior was not found else the requested behavior
  7556. */
  7557. Control3D.prototype.getBehaviorByName = function (name) {
  7558. for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
  7559. var behavior = _a[_i];
  7560. if (behavior.name === name) {
  7561. return behavior;
  7562. }
  7563. }
  7564. return null;
  7565. };
  7566. Object.defineProperty(Control3D.prototype, "isVisible", {
  7567. /** Gets or sets a boolean indicating if the control is visible */
  7568. get: function () {
  7569. return this._isVisible;
  7570. },
  7571. set: function (value) {
  7572. if (this._isVisible === value) {
  7573. return;
  7574. }
  7575. this._isVisible = value;
  7576. var mesh = this.mesh;
  7577. if (mesh) {
  7578. mesh.setEnabled(value);
  7579. }
  7580. },
  7581. enumerable: true,
  7582. configurable: true
  7583. });
  7584. Object.defineProperty(Control3D.prototype, "typeName", {
  7585. /**
  7586. * Gets a string representing the class name
  7587. */
  7588. get: function () {
  7589. return this._getTypeName();
  7590. },
  7591. enumerable: true,
  7592. configurable: true
  7593. });
  7594. Control3D.prototype._getTypeName = function () {
  7595. return "Control3D";
  7596. };
  7597. Object.defineProperty(Control3D.prototype, "node", {
  7598. /**
  7599. * Gets the transform node used by this control
  7600. */
  7601. get: function () {
  7602. return this._node;
  7603. },
  7604. enumerable: true,
  7605. configurable: true
  7606. });
  7607. Object.defineProperty(Control3D.prototype, "mesh", {
  7608. /**
  7609. * Gets the mesh used to render this control
  7610. */
  7611. get: function () {
  7612. if (this._node instanceof BABYLON.AbstractMesh) {
  7613. return this._node;
  7614. }
  7615. return null;
  7616. },
  7617. enumerable: true,
  7618. configurable: true
  7619. });
  7620. /**
  7621. * Link the control as child of the given node
  7622. * @param node defines the node to link to. Use null to unlink the control
  7623. * @returns the current control
  7624. */
  7625. Control3D.prototype.linkToTransformNode = function (node) {
  7626. if (this._node) {
  7627. this._node.parent = node;
  7628. }
  7629. return this;
  7630. };
  7631. /** @hidden **/
  7632. Control3D.prototype._prepareNode = function (scene) {
  7633. if (!this._node) {
  7634. this._node = this._createNode(scene);
  7635. if (!this.node) {
  7636. return;
  7637. }
  7638. this._node.metadata = this; // Store the control on the metadata field in order to get it when picking
  7639. this._node.position = this.position;
  7640. this._node.scaling = this.scaling;
  7641. var mesh = this.mesh;
  7642. if (mesh) {
  7643. mesh.isPickable = true;
  7644. this._affectMaterial(mesh);
  7645. }
  7646. }
  7647. };
  7648. /**
  7649. * Node creation.
  7650. * Can be overriden by children
  7651. * @param scene defines the scene where the node must be attached
  7652. * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an atttached visible object
  7653. */
  7654. Control3D.prototype._createNode = function (scene) {
  7655. // Do nothing by default
  7656. return null;
  7657. };
  7658. /**
  7659. * Affect a material to the given mesh
  7660. * @param mesh defines the mesh which will represent the control
  7661. */
  7662. Control3D.prototype._affectMaterial = function (mesh) {
  7663. mesh.material = null;
  7664. };
  7665. // Pointers
  7666. /** @hidden */
  7667. Control3D.prototype._onPointerMove = function (target, coordinates) {
  7668. this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
  7669. };
  7670. /** @hidden */
  7671. Control3D.prototype._onPointerEnter = function (target) {
  7672. if (this._enterCount > 0) {
  7673. return false;
  7674. }
  7675. if (this._enterCount === -1) { // -1 is for touch input, we are now sure we are with a mouse or pencil
  7676. this._enterCount = 0;
  7677. }
  7678. this._enterCount++;
  7679. this.onPointerEnterObservable.notifyObservers(this, -1, target, this);
  7680. if (this.pointerEnterAnimation) {
  7681. this.pointerEnterAnimation();
  7682. }
  7683. return true;
  7684. };
  7685. /** @hidden */
  7686. Control3D.prototype._onPointerOut = function (target) {
  7687. this._enterCount = 0;
  7688. this.onPointerOutObservable.notifyObservers(this, -1, target, this);
  7689. if (this.pointerOutAnimation) {
  7690. this.pointerOutAnimation();
  7691. }
  7692. };
  7693. /** @hidden */
  7694. Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
  7695. if (this._downCount !== 0) {
  7696. return false;
  7697. }
  7698. this._downCount++;
  7699. this._downPointerIds[pointerId] = true;
  7700. this.onPointerDownObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
  7701. if (this.pointerDownAnimation) {
  7702. this.pointerDownAnimation();
  7703. }
  7704. return true;
  7705. };
  7706. /** @hidden */
  7707. Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
  7708. this._downCount = 0;
  7709. delete this._downPointerIds[pointerId];
  7710. if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {
  7711. this.onPointerClickObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
  7712. }
  7713. this.onPointerUpObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
  7714. if (this.pointerUpAnimation) {
  7715. this.pointerUpAnimation();
  7716. }
  7717. };
  7718. /** @hidden */
  7719. Control3D.prototype.forcePointerUp = function (pointerId) {
  7720. if (pointerId === void 0) { pointerId = null; }
  7721. if (pointerId !== null) {
  7722. this._onPointerUp(this, BABYLON.Vector3.Zero(), pointerId, 0, true);
  7723. }
  7724. else {
  7725. for (var key in this._downPointerIds) {
  7726. this._onPointerUp(this, BABYLON.Vector3.Zero(), +key, 0, true);
  7727. }
  7728. }
  7729. };
  7730. /** @hidden */
  7731. Control3D.prototype._processObservables = function (type, pickedPoint, pointerId, buttonIndex) {
  7732. if (type === BABYLON.PointerEventTypes.POINTERMOVE) {
  7733. this._onPointerMove(this, pickedPoint);
  7734. var previousControlOver = this._host._lastControlOver[pointerId];
  7735. if (previousControlOver && previousControlOver !== this) {
  7736. previousControlOver._onPointerOut(this);
  7737. }
  7738. if (previousControlOver !== this) {
  7739. this._onPointerEnter(this);
  7740. }
  7741. this._host._lastControlOver[pointerId] = this;
  7742. return true;
  7743. }
  7744. if (type === BABYLON.PointerEventTypes.POINTERDOWN) {
  7745. this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);
  7746. this._host._lastControlDown[pointerId] = this;
  7747. this._host._lastPickedControl = this;
  7748. return true;
  7749. }
  7750. if (type === BABYLON.PointerEventTypes.POINTERUP) {
  7751. if (this._host._lastControlDown[pointerId]) {
  7752. this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);
  7753. }
  7754. delete this._host._lastControlDown[pointerId];
  7755. return true;
  7756. }
  7757. return false;
  7758. };
  7759. /** @hidden */
  7760. Control3D.prototype._disposeNode = function () {
  7761. if (this._node) {
  7762. this._node.dispose();
  7763. this._node = null;
  7764. }
  7765. };
  7766. /**
  7767. * Releases all associated resources
  7768. */
  7769. Control3D.prototype.dispose = function () {
  7770. this.onPointerDownObservable.clear();
  7771. this.onPointerEnterObservable.clear();
  7772. this.onPointerMoveObservable.clear();
  7773. this.onPointerOutObservable.clear();
  7774. this.onPointerUpObservable.clear();
  7775. this.onPointerClickObservable.clear();
  7776. this._disposeNode();
  7777. // Behaviors
  7778. for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
  7779. var behavior = _a[_i];
  7780. behavior.detach();
  7781. }
  7782. };
  7783. return Control3D;
  7784. }());
  7785. GUI.Control3D = Control3D;
  7786. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7787. })(BABYLON || (BABYLON = {}));
  7788. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  7789. var BABYLON;
  7790. (function (BABYLON) {
  7791. var GUI;
  7792. (function (GUI) {
  7793. /**
  7794. * Class used to create containers for controls
  7795. */
  7796. var Container3D = /** @class */ (function (_super) {
  7797. __extends(Container3D, _super);
  7798. /**
  7799. * Creates a new container
  7800. * @param name defines the container name
  7801. */
  7802. function Container3D(name) {
  7803. var _this = _super.call(this, name) || this;
  7804. _this._blockLayout = false;
  7805. /**
  7806. * Gets the list of child controls
  7807. */
  7808. _this._children = new Array();
  7809. return _this;
  7810. }
  7811. Object.defineProperty(Container3D.prototype, "children", {
  7812. /**
  7813. * Gets the list of child controls
  7814. */
  7815. get: function () {
  7816. return this._children;
  7817. },
  7818. enumerable: true,
  7819. configurable: true
  7820. });
  7821. Object.defineProperty(Container3D.prototype, "blockLayout", {
  7822. /**
  7823. * Gets or sets a boolean indicating if the layout must be blocked (default is false).
  7824. * This is helpful to optimize layout operation when adding multiple children in a row
  7825. */
  7826. get: function () {
  7827. return this._blockLayout;
  7828. },
  7829. set: function (value) {
  7830. if (this._blockLayout === value) {
  7831. return;
  7832. }
  7833. this._blockLayout = value;
  7834. if (!this._blockLayout) {
  7835. this._arrangeChildren();
  7836. }
  7837. },
  7838. enumerable: true,
  7839. configurable: true
  7840. });
  7841. /**
  7842. * Gets a boolean indicating if the given control is in the children of this control
  7843. * @param control defines the control to check
  7844. * @returns true if the control is in the child list
  7845. */
  7846. Container3D.prototype.containsControl = function (control) {
  7847. return this._children.indexOf(control) !== -1;
  7848. };
  7849. /**
  7850. * Adds a control to the children of this control
  7851. * @param control defines the control to add
  7852. * @returns the current container
  7853. */
  7854. Container3D.prototype.addControl = function (control) {
  7855. var index = this._children.indexOf(control);
  7856. if (index !== -1) {
  7857. return this;
  7858. }
  7859. control.parent = this;
  7860. control._host = this._host;
  7861. this._children.push(control);
  7862. if (this._host.utilityLayer) {
  7863. control._prepareNode(this._host.utilityLayer.utilityLayerScene);
  7864. if (control.node) {
  7865. control.node.parent = this.node;
  7866. }
  7867. if (!this.blockLayout) {
  7868. this._arrangeChildren();
  7869. }
  7870. }
  7871. return this;
  7872. };
  7873. /**
  7874. * This function will be called everytime a new control is added
  7875. */
  7876. Container3D.prototype._arrangeChildren = function () {
  7877. };
  7878. Container3D.prototype._createNode = function (scene) {
  7879. return new BABYLON.TransformNode("ContainerNode", scene);
  7880. };
  7881. /**
  7882. * Removes a control from the children of this control
  7883. * @param control defines the control to remove
  7884. * @returns the current container
  7885. */
  7886. Container3D.prototype.removeControl = function (control) {
  7887. var index = this._children.indexOf(control);
  7888. if (index !== -1) {
  7889. this._children.splice(index, 1);
  7890. control.parent = null;
  7891. control._disposeNode();
  7892. }
  7893. return this;
  7894. };
  7895. Container3D.prototype._getTypeName = function () {
  7896. return "Container3D";
  7897. };
  7898. /**
  7899. * Releases all associated resources
  7900. */
  7901. Container3D.prototype.dispose = function () {
  7902. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  7903. var control = _a[_i];
  7904. control.dispose();
  7905. }
  7906. this._children = [];
  7907. _super.prototype.dispose.call(this);
  7908. };
  7909. /** Control rotation will remain unchanged */
  7910. Container3D.UNSET_ORIENTATION = 0;
  7911. /** Control will rotate to make it look at sphere central axis */
  7912. Container3D.FACEORIGIN_ORIENTATION = 1;
  7913. /** Control will rotate to make it look back at sphere central axis */
  7914. Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
  7915. /** Control will rotate to look at z axis (0, 0, 1) */
  7916. Container3D.FACEFORWARD_ORIENTATION = 3;
  7917. /** Control will rotate to look at negative z axis (0, 0, -1) */
  7918. Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
  7919. return Container3D;
  7920. }(GUI.Control3D));
  7921. GUI.Container3D = Container3D;
  7922. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7923. })(BABYLON || (BABYLON = {}));
  7924. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  7925. var BABYLON;
  7926. (function (BABYLON) {
  7927. var GUI;
  7928. (function (GUI) {
  7929. /**
  7930. * Class used as a root to all buttons
  7931. */
  7932. var AbstractButton3D = /** @class */ (function (_super) {
  7933. __extends(AbstractButton3D, _super);
  7934. /**
  7935. * Creates a new button
  7936. * @param name defines the control name
  7937. */
  7938. function AbstractButton3D(name) {
  7939. return _super.call(this, name) || this;
  7940. }
  7941. AbstractButton3D.prototype._getTypeName = function () {
  7942. return "AbstractButton3D";
  7943. };
  7944. // Mesh association
  7945. AbstractButton3D.prototype._createNode = function (scene) {
  7946. return new BABYLON.TransformNode("button" + this.name);
  7947. };
  7948. return AbstractButton3D;
  7949. }(GUI.Control3D));
  7950. GUI.AbstractButton3D = AbstractButton3D;
  7951. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  7952. })(BABYLON || (BABYLON = {}));
  7953. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  7954. var BABYLON;
  7955. (function (BABYLON) {
  7956. var GUI;
  7957. (function (GUI) {
  7958. /**
  7959. * Class used to create a button in 3D
  7960. */
  7961. var Button3D = /** @class */ (function (_super) {
  7962. __extends(Button3D, _super);
  7963. /**
  7964. * Creates a new button
  7965. * @param name defines the control name
  7966. */
  7967. function Button3D(name) {
  7968. var _this = _super.call(this, name) || this;
  7969. _this._contentResolution = 512;
  7970. _this._contentScaleRatio = 2;
  7971. // Default animations
  7972. _this.pointerEnterAnimation = function () {
  7973. if (!_this.mesh) {
  7974. return;
  7975. }
  7976. _this._currentMaterial.emissiveColor = BABYLON.Color3.Red();
  7977. };
  7978. _this.pointerOutAnimation = function () {
  7979. _this._currentMaterial.emissiveColor = BABYLON.Color3.Black();
  7980. };
  7981. _this.pointerDownAnimation = function () {
  7982. if (!_this.mesh) {
  7983. return;
  7984. }
  7985. _this.mesh.scaling.scaleInPlace(0.95);
  7986. };
  7987. _this.pointerUpAnimation = function () {
  7988. if (!_this.mesh) {
  7989. return;
  7990. }
  7991. _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
  7992. };
  7993. return _this;
  7994. }
  7995. Object.defineProperty(Button3D.prototype, "contentResolution", {
  7996. /**
  7997. * Gets or sets the texture resolution used to render content (512 by default)
  7998. */
  7999. get: function () {
  8000. return this._contentResolution;
  8001. },
  8002. set: function (value) {
  8003. if (this._contentResolution === value) {
  8004. return;
  8005. }
  8006. this._contentResolution = value;
  8007. this._resetContent();
  8008. },
  8009. enumerable: true,
  8010. configurable: true
  8011. });
  8012. Object.defineProperty(Button3D.prototype, "contentScaleRatio", {
  8013. /**
  8014. * Gets or sets the texture scale ratio used to render content (2 by default)
  8015. */
  8016. get: function () {
  8017. return this._contentScaleRatio;
  8018. },
  8019. set: function (value) {
  8020. if (this._contentScaleRatio === value) {
  8021. return;
  8022. }
  8023. this._contentScaleRatio = value;
  8024. this._resetContent();
  8025. },
  8026. enumerable: true,
  8027. configurable: true
  8028. });
  8029. Button3D.prototype._disposeFacadeTexture = function () {
  8030. if (this._facadeTexture) {
  8031. this._facadeTexture.dispose();
  8032. this._facadeTexture = null;
  8033. }
  8034. };
  8035. Button3D.prototype._resetContent = function () {
  8036. this._disposeFacadeTexture();
  8037. this.content = this._content;
  8038. };
  8039. Object.defineProperty(Button3D.prototype, "content", {
  8040. /**
  8041. * Gets or sets the GUI 2D content used to display the button's facade
  8042. */
  8043. get: function () {
  8044. return this._content;
  8045. },
  8046. set: function (value) {
  8047. this._content = value;
  8048. if (!this._host || !this._host.utilityLayer) {
  8049. return;
  8050. }
  8051. if (!this._facadeTexture) {
  8052. this._facadeTexture = new BABYLON.GUI.AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
  8053. this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
  8054. this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
  8055. this._facadeTexture.premulAlpha = true;
  8056. }
  8057. this._facadeTexture.addControl(value);
  8058. this._applyFacade(this._facadeTexture);
  8059. },
  8060. enumerable: true,
  8061. configurable: true
  8062. });
  8063. /**
  8064. * Apply the facade texture (created from the content property).
  8065. * This function can be overloaded by child classes
  8066. * @param facadeTexture defines the AdvancedDynamicTexture to use
  8067. */
  8068. Button3D.prototype._applyFacade = function (facadeTexture) {
  8069. this._currentMaterial.emissiveTexture = facadeTexture;
  8070. };
  8071. Button3D.prototype._getTypeName = function () {
  8072. return "Button3D";
  8073. };
  8074. // Mesh association
  8075. Button3D.prototype._createNode = function (scene) {
  8076. var faceUV = new Array(6);
  8077. for (var i = 0; i < 6; i++) {
  8078. faceUV[i] = new BABYLON.Vector4(0, 0, 0, 0);
  8079. }
  8080. faceUV[1] = new BABYLON.Vector4(0, 0, 1, 1);
  8081. var mesh = BABYLON.MeshBuilder.CreateBox(this.name + "_rootMesh", {
  8082. width: 1.0,
  8083. height: 1.0,
  8084. depth: 0.08,
  8085. faceUV: faceUV
  8086. }, scene);
  8087. return mesh;
  8088. };
  8089. Button3D.prototype._affectMaterial = function (mesh) {
  8090. var material = new BABYLON.StandardMaterial(this.name + "Material", mesh.getScene());
  8091. material.specularColor = BABYLON.Color3.Black();
  8092. mesh.material = material;
  8093. this._currentMaterial = material;
  8094. this._resetContent();
  8095. };
  8096. /**
  8097. * Releases all associated resources
  8098. */
  8099. Button3D.prototype.dispose = function () {
  8100. _super.prototype.dispose.call(this);
  8101. this._disposeFacadeTexture();
  8102. if (this._currentMaterial) {
  8103. this._currentMaterial.dispose();
  8104. }
  8105. };
  8106. return Button3D;
  8107. }(GUI.AbstractButton3D));
  8108. GUI.Button3D = Button3D;
  8109. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8110. })(BABYLON || (BABYLON = {}));
  8111. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8112. var BABYLON;
  8113. (function (BABYLON) {
  8114. var GUI;
  8115. (function (GUI) {
  8116. /**
  8117. * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
  8118. */
  8119. var MeshButton3D = /** @class */ (function (_super) {
  8120. __extends(MeshButton3D, _super);
  8121. /**
  8122. * Creates a new 3D button based on a mesh
  8123. * @param mesh mesh to become a 3D button
  8124. * @param name defines the control name
  8125. */
  8126. function MeshButton3D(mesh, name) {
  8127. var _this = _super.call(this, name) || this;
  8128. _this._currentMesh = mesh;
  8129. /**
  8130. * Provides a default behavior on hover/out & up/down
  8131. * Override those function to create your own desired behavior specific to your mesh
  8132. */
  8133. _this.pointerEnterAnimation = function () {
  8134. if (!_this.mesh) {
  8135. return;
  8136. }
  8137. _this.mesh.scaling.scaleInPlace(1.1);
  8138. };
  8139. _this.pointerOutAnimation = function () {
  8140. if (!_this.mesh) {
  8141. return;
  8142. }
  8143. _this.mesh.scaling.scaleInPlace(1.0 / 1.1);
  8144. };
  8145. _this.pointerDownAnimation = function () {
  8146. if (!_this.mesh) {
  8147. return;
  8148. }
  8149. _this.mesh.scaling.scaleInPlace(0.95);
  8150. };
  8151. _this.pointerUpAnimation = function () {
  8152. if (!_this.mesh) {
  8153. return;
  8154. }
  8155. _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
  8156. };
  8157. return _this;
  8158. }
  8159. MeshButton3D.prototype._getTypeName = function () {
  8160. return "MeshButton3D";
  8161. };
  8162. // Mesh association
  8163. MeshButton3D.prototype._createNode = function (scene) {
  8164. var _this = this;
  8165. this._currentMesh.getChildMeshes().forEach(function (mesh) {
  8166. mesh.metadata = _this;
  8167. });
  8168. return this._currentMesh;
  8169. };
  8170. MeshButton3D.prototype._affectMaterial = function (mesh) {
  8171. };
  8172. return MeshButton3D;
  8173. }(GUI.Button3D));
  8174. GUI.MeshButton3D = MeshButton3D;
  8175. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8176. })(BABYLON || (BABYLON = {}));
  8177. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8178. var BABYLON;
  8179. (function (BABYLON) {
  8180. var GUI;
  8181. (function (GUI) {
  8182. /**
  8183. * Class used to create a holographic button in 3D
  8184. */
  8185. var HolographicButton = /** @class */ (function (_super) {
  8186. __extends(HolographicButton, _super);
  8187. /**
  8188. * Creates a new button
  8189. * @param name defines the control name
  8190. */
  8191. function HolographicButton(name, shareMaterials) {
  8192. if (shareMaterials === void 0) { shareMaterials = true; }
  8193. var _this = _super.call(this, name) || this;
  8194. _this._shareMaterials = true;
  8195. _this._shareMaterials = shareMaterials;
  8196. // Default animations
  8197. _this.pointerEnterAnimation = function () {
  8198. if (!_this.mesh) {
  8199. return;
  8200. }
  8201. _this._frontPlate.setEnabled(true);
  8202. };
  8203. _this.pointerOutAnimation = function () {
  8204. if (!_this.mesh) {
  8205. return;
  8206. }
  8207. _this._frontPlate.setEnabled(false);
  8208. };
  8209. return _this;
  8210. }
  8211. Object.defineProperty(HolographicButton.prototype, "text", {
  8212. /**
  8213. * Gets or sets text for the button
  8214. */
  8215. get: function () {
  8216. return this._text;
  8217. },
  8218. set: function (value) {
  8219. if (this._text === value) {
  8220. return;
  8221. }
  8222. this._text = value;
  8223. this._rebuildContent();
  8224. },
  8225. enumerable: true,
  8226. configurable: true
  8227. });
  8228. Object.defineProperty(HolographicButton.prototype, "imageUrl", {
  8229. /**
  8230. * Gets or sets the image url for the button
  8231. */
  8232. get: function () {
  8233. return this._imageUrl;
  8234. },
  8235. set: function (value) {
  8236. if (this._imageUrl === value) {
  8237. return;
  8238. }
  8239. this._imageUrl = value;
  8240. this._rebuildContent();
  8241. },
  8242. enumerable: true,
  8243. configurable: true
  8244. });
  8245. Object.defineProperty(HolographicButton.prototype, "backMaterial", {
  8246. /**
  8247. * Gets the back material used by this button
  8248. */
  8249. get: function () {
  8250. return this._backMaterial;
  8251. },
  8252. enumerable: true,
  8253. configurable: true
  8254. });
  8255. Object.defineProperty(HolographicButton.prototype, "frontMaterial", {
  8256. /**
  8257. * Gets the front material used by this button
  8258. */
  8259. get: function () {
  8260. return this._frontMaterial;
  8261. },
  8262. enumerable: true,
  8263. configurable: true
  8264. });
  8265. Object.defineProperty(HolographicButton.prototype, "plateMaterial", {
  8266. /**
  8267. * Gets the plate material used by this button
  8268. */
  8269. get: function () {
  8270. return this._plateMaterial;
  8271. },
  8272. enumerable: true,
  8273. configurable: true
  8274. });
  8275. Object.defineProperty(HolographicButton.prototype, "shareMaterials", {
  8276. /**
  8277. * Gets a boolean indicating if this button shares its material with other HolographicButtons
  8278. */
  8279. get: function () {
  8280. return this._shareMaterials;
  8281. },
  8282. enumerable: true,
  8283. configurable: true
  8284. });
  8285. HolographicButton.prototype._getTypeName = function () {
  8286. return "HolographicButton";
  8287. };
  8288. HolographicButton.prototype._rebuildContent = function () {
  8289. this._disposeFacadeTexture();
  8290. var panel = new GUI.StackPanel();
  8291. panel.isVertical = true;
  8292. if (this._imageUrl) {
  8293. var image = new BABYLON.GUI.Image();
  8294. image.source = this._imageUrl;
  8295. image.paddingTop = "40px";
  8296. image.height = "180px";
  8297. image.width = "100px";
  8298. image.paddingBottom = "40px";
  8299. panel.addControl(image);
  8300. }
  8301. if (this._text) {
  8302. var text = new BABYLON.GUI.TextBlock();
  8303. text.text = this._text;
  8304. text.color = "white";
  8305. text.height = "30px";
  8306. text.fontSize = 24;
  8307. panel.addControl(text);
  8308. }
  8309. if (this._frontPlate) {
  8310. this.content = panel;
  8311. }
  8312. };
  8313. // Mesh association
  8314. HolographicButton.prototype._createNode = function (scene) {
  8315. this._backPlate = BABYLON.MeshBuilder.CreateBox(this.name + "BackMesh", {
  8316. width: 1.0,
  8317. height: 1.0,
  8318. depth: 0.08
  8319. }, scene);
  8320. this._frontPlate = BABYLON.MeshBuilder.CreateBox(this.name + "FrontMesh", {
  8321. width: 1.0,
  8322. height: 1.0,
  8323. depth: 0.08
  8324. }, scene);
  8325. this._frontPlate.parent = this._backPlate;
  8326. this._frontPlate.position.z = -0.08;
  8327. this._frontPlate.isPickable = false;
  8328. this._frontPlate.setEnabled(false);
  8329. this._textPlate = _super.prototype._createNode.call(this, scene);
  8330. this._textPlate.parent = this._backPlate;
  8331. this._textPlate.position.z = -0.08;
  8332. this._textPlate.isPickable = false;
  8333. return this._backPlate;
  8334. };
  8335. HolographicButton.prototype._applyFacade = function (facadeTexture) {
  8336. this._plateMaterial.emissiveTexture = facadeTexture;
  8337. this._plateMaterial.opacityTexture = facadeTexture;
  8338. };
  8339. HolographicButton.prototype._createBackMaterial = function (mesh) {
  8340. var _this = this;
  8341. this._backMaterial = new GUI.FluentMaterial(this.name + "Back Material", mesh.getScene());
  8342. this._backMaterial.renderHoverLight = true;
  8343. this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
  8344. if (pickedPoint) {
  8345. _this._backMaterial.hoverPosition = pickedPoint;
  8346. _this._backMaterial.hoverColor.a = 1.0;
  8347. }
  8348. else {
  8349. _this._backMaterial.hoverColor.a = 0;
  8350. }
  8351. });
  8352. };
  8353. HolographicButton.prototype._createFrontMaterial = function (mesh) {
  8354. this._frontMaterial = new GUI.FluentMaterial(this.name + "Front Material", mesh.getScene());
  8355. this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow
  8356. this._frontMaterial.alpha = 0.5; // Additive
  8357. this._frontMaterial.renderBorders = true;
  8358. };
  8359. HolographicButton.prototype._createPlateMaterial = function (mesh) {
  8360. this._plateMaterial = new BABYLON.StandardMaterial(this.name + "Plate Material", mesh.getScene());
  8361. this._plateMaterial.specularColor = BABYLON.Color3.Black();
  8362. };
  8363. HolographicButton.prototype._affectMaterial = function (mesh) {
  8364. // Back
  8365. if (this._shareMaterials) {
  8366. if (!this._host._sharedMaterials["backFluentMaterial"]) {
  8367. this._createBackMaterial(mesh);
  8368. this._host._sharedMaterials["backFluentMaterial"] = this._backMaterial;
  8369. }
  8370. else {
  8371. this._backMaterial = this._host._sharedMaterials["backFluentMaterial"];
  8372. }
  8373. // Front
  8374. if (!this._host._sharedMaterials["frontFluentMaterial"]) {
  8375. this._createFrontMaterial(mesh);
  8376. this._host._sharedMaterials["frontFluentMaterial"] = this._frontMaterial;
  8377. }
  8378. else {
  8379. this._frontMaterial = this._host._sharedMaterials["frontFluentMaterial"];
  8380. }
  8381. }
  8382. else {
  8383. this._createBackMaterial(mesh);
  8384. this._createFrontMaterial(mesh);
  8385. }
  8386. this._createPlateMaterial(mesh);
  8387. this._backPlate.material = this._backMaterial;
  8388. this._frontPlate.material = this._frontMaterial;
  8389. this._textPlate.material = this._plateMaterial;
  8390. this._rebuildContent();
  8391. };
  8392. /**
  8393. * Releases all associated resources
  8394. */
  8395. HolographicButton.prototype.dispose = function () {
  8396. _super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
  8397. if (!this.shareMaterials) {
  8398. this._backMaterial.dispose();
  8399. this._frontMaterial.dispose();
  8400. this._plateMaterial.dispose();
  8401. if (this._pickedPointObserver) {
  8402. this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
  8403. this._pickedPointObserver = null;
  8404. }
  8405. }
  8406. };
  8407. return HolographicButton;
  8408. }(GUI.Button3D));
  8409. GUI.HolographicButton = HolographicButton;
  8410. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8411. })(BABYLON || (BABYLON = {}));
  8412. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8413. var BABYLON;
  8414. (function (BABYLON) {
  8415. var GUI;
  8416. (function (GUI) {
  8417. /**
  8418. * Class used to create a stack panel in 3D on XY plane
  8419. */
  8420. var StackPanel3D = /** @class */ (function (_super) {
  8421. __extends(StackPanel3D, _super);
  8422. /**
  8423. * Creates new StackPanel
  8424. * @param isVertical
  8425. */
  8426. function StackPanel3D(isVertical) {
  8427. if (isVertical === void 0) { isVertical = false; }
  8428. var _this = _super.call(this) || this;
  8429. _this._isVertical = false;
  8430. /**
  8431. * Gets or sets the distance between elements
  8432. */
  8433. _this.margin = 0.1;
  8434. _this._isVertical = isVertical;
  8435. return _this;
  8436. }
  8437. Object.defineProperty(StackPanel3D.prototype, "isVertical", {
  8438. /**
  8439. * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)
  8440. */
  8441. get: function () {
  8442. return this._isVertical;
  8443. },
  8444. set: function (value) {
  8445. var _this = this;
  8446. if (this._isVertical === value) {
  8447. return;
  8448. }
  8449. this._isVertical = value;
  8450. BABYLON.Tools.SetImmediate(function () {
  8451. _this._arrangeChildren();
  8452. });
  8453. },
  8454. enumerable: true,
  8455. configurable: true
  8456. });
  8457. StackPanel3D.prototype._arrangeChildren = function () {
  8458. var width = 0;
  8459. var height = 0;
  8460. var controlCount = 0;
  8461. var extendSizes = [];
  8462. var currentInverseWorld = BABYLON.Matrix.Invert(this.node.computeWorldMatrix(true));
  8463. // Measure
  8464. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  8465. var child = _a[_i];
  8466. if (!child.mesh) {
  8467. continue;
  8468. }
  8469. controlCount++;
  8470. child.mesh.computeWorldMatrix(true);
  8471. child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, BABYLON.Tmp.Matrix[0]);
  8472. var boundingBox = child.mesh.getBoundingInfo().boundingBox;
  8473. var extendSize = BABYLON.Vector3.TransformNormal(boundingBox.extendSize, BABYLON.Tmp.Matrix[0]);
  8474. extendSizes.push(extendSize);
  8475. if (this._isVertical) {
  8476. height += extendSize.y;
  8477. }
  8478. else {
  8479. width += extendSize.x;
  8480. }
  8481. }
  8482. if (this._isVertical) {
  8483. height += (controlCount - 1) * this.margin / 2;
  8484. }
  8485. else {
  8486. width += (controlCount - 1) * this.margin / 2;
  8487. }
  8488. // Arrange
  8489. var offset;
  8490. if (this._isVertical) {
  8491. offset = -height;
  8492. }
  8493. else {
  8494. offset = -width;
  8495. }
  8496. var index = 0;
  8497. for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
  8498. var child = _c[_b];
  8499. if (!child.mesh) {
  8500. continue;
  8501. }
  8502. controlCount--;
  8503. var extendSize = extendSizes[index++];
  8504. if (this._isVertical) {
  8505. child.position.y = offset + extendSize.y;
  8506. child.position.x = 0;
  8507. offset += extendSize.y * 2;
  8508. }
  8509. else {
  8510. child.position.x = offset + extendSize.x;
  8511. child.position.y = 0;
  8512. offset += extendSize.x * 2;
  8513. }
  8514. offset += (controlCount > 0 ? this.margin : 0);
  8515. }
  8516. };
  8517. return StackPanel3D;
  8518. }(GUI.Container3D));
  8519. GUI.StackPanel3D = StackPanel3D;
  8520. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8521. })(BABYLON || (BABYLON = {}));
  8522. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8523. var BABYLON;
  8524. (function (BABYLON) {
  8525. var GUI;
  8526. (function (GUI) {
  8527. /**
  8528. * Abstract class used to create a container panel deployed on the surface of a volume
  8529. */
  8530. var VolumeBasedPanel = /** @class */ (function (_super) {
  8531. __extends(VolumeBasedPanel, _super);
  8532. /**
  8533. * Creates new SpherePanel
  8534. */
  8535. function VolumeBasedPanel() {
  8536. var _this = _super.call(this) || this;
  8537. _this._columns = 10;
  8538. _this._rows = 0;
  8539. _this._rowThenColum = true;
  8540. _this._orientation = GUI.Container3D.FACEORIGIN_ORIENTATION;
  8541. /**
  8542. * Gets or sets the distance between elements
  8543. */
  8544. _this.margin = 0;
  8545. return _this;
  8546. }
  8547. Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
  8548. /**
  8549. * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
  8550. * | Value | Type | Description |
  8551. * | ----- | ----------------------------------- | ----------- |
  8552. * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
  8553. * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
  8554. * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
  8555. * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
  8556. * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
  8557. */
  8558. get: function () {
  8559. return this._orientation;
  8560. },
  8561. set: function (value) {
  8562. var _this = this;
  8563. if (this._orientation === value) {
  8564. return;
  8565. }
  8566. this._orientation = value;
  8567. BABYLON.Tools.SetImmediate(function () {
  8568. _this._arrangeChildren();
  8569. });
  8570. },
  8571. enumerable: true,
  8572. configurable: true
  8573. });
  8574. Object.defineProperty(VolumeBasedPanel.prototype, "columns", {
  8575. /**
  8576. * Gets or sets the number of columns requested (10 by default).
  8577. * The panel will automatically compute the number of rows based on number of child controls.
  8578. */
  8579. get: function () {
  8580. return this._columns;
  8581. },
  8582. set: function (value) {
  8583. var _this = this;
  8584. if (this._columns === value) {
  8585. return;
  8586. }
  8587. this._columns = value;
  8588. this._rowThenColum = true;
  8589. BABYLON.Tools.SetImmediate(function () {
  8590. _this._arrangeChildren();
  8591. });
  8592. },
  8593. enumerable: true,
  8594. configurable: true
  8595. });
  8596. Object.defineProperty(VolumeBasedPanel.prototype, "rows", {
  8597. /**
  8598. * Gets or sets a the number of rows requested.
  8599. * The panel will automatically compute the number of columns based on number of child controls.
  8600. */
  8601. get: function () {
  8602. return this._rows;
  8603. },
  8604. set: function (value) {
  8605. var _this = this;
  8606. if (this._rows === value) {
  8607. return;
  8608. }
  8609. this._rows = value;
  8610. this._rowThenColum = false;
  8611. BABYLON.Tools.SetImmediate(function () {
  8612. _this._arrangeChildren();
  8613. });
  8614. },
  8615. enumerable: true,
  8616. configurable: true
  8617. });
  8618. VolumeBasedPanel.prototype._arrangeChildren = function () {
  8619. this._cellWidth = 0;
  8620. this._cellHeight = 0;
  8621. var rows = 0;
  8622. var columns = 0;
  8623. var controlCount = 0;
  8624. var currentInverseWorld = BABYLON.Matrix.Invert(this.node.computeWorldMatrix(true));
  8625. // Measure
  8626. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  8627. var child = _a[_i];
  8628. if (!child.mesh) {
  8629. continue;
  8630. }
  8631. controlCount++;
  8632. child.mesh.computeWorldMatrix(true);
  8633. child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, BABYLON.Tmp.Matrix[0]);
  8634. var boundingBox = child.mesh.getBoundingInfo().boundingBox;
  8635. var extendSize = BABYLON.Vector3.TransformNormal(boundingBox.extendSize, BABYLON.Tmp.Matrix[0]);
  8636. this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);
  8637. this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);
  8638. }
  8639. this._cellWidth += this.margin * 2;
  8640. this._cellHeight += this.margin * 2;
  8641. // Arrange
  8642. if (this._rowThenColum) {
  8643. columns = this._columns;
  8644. rows = Math.ceil(controlCount / this._columns);
  8645. }
  8646. else {
  8647. rows = this._rows;
  8648. columns = Math.ceil(controlCount / this._rows);
  8649. }
  8650. var startOffsetX = (columns * 0.5) * this._cellWidth;
  8651. var startOffsetY = (rows * 0.5) * this._cellHeight;
  8652. var nodeGrid = [];
  8653. var cellCounter = 0;
  8654. if (this._rowThenColum) {
  8655. for (var r = 0; r < rows; r++) {
  8656. for (var c = 0; c < columns; c++) {
  8657. nodeGrid.push(new BABYLON.Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));
  8658. cellCounter++;
  8659. if (cellCounter > controlCount) {
  8660. break;
  8661. }
  8662. }
  8663. }
  8664. }
  8665. else {
  8666. for (var c = 0; c < columns; c++) {
  8667. for (var r = 0; r < rows; r++) {
  8668. nodeGrid.push(new BABYLON.Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));
  8669. cellCounter++;
  8670. if (cellCounter > controlCount) {
  8671. break;
  8672. }
  8673. }
  8674. }
  8675. }
  8676. cellCounter = 0;
  8677. for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
  8678. var child = _c[_b];
  8679. if (!child.mesh) {
  8680. continue;
  8681. }
  8682. this._mapGridNode(child, nodeGrid[cellCounter]);
  8683. cellCounter++;
  8684. }
  8685. this._finalProcessing();
  8686. };
  8687. /** Child classes can implement this function to provide additional processing */
  8688. VolumeBasedPanel.prototype._finalProcessing = function () {
  8689. };
  8690. return VolumeBasedPanel;
  8691. }(GUI.Container3D));
  8692. GUI.VolumeBasedPanel = VolumeBasedPanel;
  8693. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8694. })(BABYLON || (BABYLON = {}));
  8695. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8696. var BABYLON;
  8697. (function (BABYLON) {
  8698. var GUI;
  8699. (function (GUI) {
  8700. /**
  8701. * Class used to create a container panel deployed on the surface of a sphere
  8702. */
  8703. var SpherePanel = /** @class */ (function (_super) {
  8704. __extends(SpherePanel, _super);
  8705. function SpherePanel() {
  8706. var _this = _super !== null && _super.apply(this, arguments) || this;
  8707. _this._radius = 5.0;
  8708. return _this;
  8709. }
  8710. Object.defineProperty(SpherePanel.prototype, "radius", {
  8711. /**
  8712. * Gets or sets the radius of the sphere where to project controls (5 by default)
  8713. */
  8714. get: function () {
  8715. return this._radius;
  8716. },
  8717. set: function (value) {
  8718. var _this = this;
  8719. if (this._radius === value) {
  8720. return;
  8721. }
  8722. this._radius = value;
  8723. BABYLON.Tools.SetImmediate(function () {
  8724. _this._arrangeChildren();
  8725. });
  8726. },
  8727. enumerable: true,
  8728. configurable: true
  8729. });
  8730. SpherePanel.prototype._mapGridNode = function (control, nodePosition) {
  8731. var mesh = control.mesh;
  8732. if (!mesh) {
  8733. return;
  8734. }
  8735. var newPos = this._sphericalMapping(nodePosition);
  8736. control.position = newPos;
  8737. switch (this.orientation) {
  8738. case GUI.Container3D.FACEORIGIN_ORIENTATION:
  8739. mesh.lookAt(new BABYLON.Vector3(-newPos.x, -newPos.y, -newPos.z));
  8740. break;
  8741. case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION:
  8742. mesh.lookAt(new BABYLON.Vector3(2 * newPos.x, 2 * newPos.y, 2 * newPos.z));
  8743. break;
  8744. case GUI.Container3D.FACEFORWARD_ORIENTATION:
  8745. break;
  8746. case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION:
  8747. mesh.rotate(BABYLON.Axis.Y, Math.PI, BABYLON.Space.LOCAL);
  8748. break;
  8749. }
  8750. };
  8751. SpherePanel.prototype._sphericalMapping = function (source) {
  8752. var newPos = new BABYLON.Vector3(0, 0, this._radius);
  8753. var xAngle = (source.y / this._radius);
  8754. var yAngle = -(source.x / this._radius);
  8755. BABYLON.Matrix.RotationYawPitchRollToRef(yAngle, xAngle, 0, BABYLON.Tmp.Matrix[0]);
  8756. return BABYLON.Vector3.TransformNormal(newPos, BABYLON.Tmp.Matrix[0]);
  8757. };
  8758. return SpherePanel;
  8759. }(GUI.VolumeBasedPanel));
  8760. GUI.SpherePanel = SpherePanel;
  8761. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8762. })(BABYLON || (BABYLON = {}));
  8763. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8764. var BABYLON;
  8765. (function (BABYLON) {
  8766. var GUI;
  8767. (function (GUI) {
  8768. /**
  8769. * Class used to create a container panel deployed on the surface of a plane
  8770. */
  8771. var PlanePanel = /** @class */ (function (_super) {
  8772. __extends(PlanePanel, _super);
  8773. function PlanePanel() {
  8774. return _super !== null && _super.apply(this, arguments) || this;
  8775. }
  8776. PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
  8777. var mesh = control.mesh;
  8778. if (!mesh) {
  8779. return;
  8780. }
  8781. control.position = nodePosition.clone();
  8782. var target = BABYLON.Tmp.Vector3[0];
  8783. target.copyFrom(nodePosition);
  8784. switch (this.orientation) {
  8785. case GUI.Container3D.FACEORIGIN_ORIENTATION:
  8786. case GUI.Container3D.FACEFORWARD_ORIENTATION:
  8787. target.addInPlace(new BABYLON.Vector3(0, 0, -1));
  8788. mesh.lookAt(target);
  8789. break;
  8790. case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION:
  8791. case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION:
  8792. target.addInPlace(new BABYLON.Vector3(0, 0, 1));
  8793. mesh.lookAt(target);
  8794. break;
  8795. }
  8796. };
  8797. return PlanePanel;
  8798. }(GUI.VolumeBasedPanel));
  8799. GUI.PlanePanel = PlanePanel;
  8800. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8801. })(BABYLON || (BABYLON = {}));
  8802. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8803. var BABYLON;
  8804. (function (BABYLON) {
  8805. var GUI;
  8806. (function (GUI) {
  8807. /**
  8808. * Class used to create a container panel where items get randomized planar mapping
  8809. */
  8810. var ScatterPanel = /** @class */ (function (_super) {
  8811. __extends(ScatterPanel, _super);
  8812. function ScatterPanel() {
  8813. var _this = _super !== null && _super.apply(this, arguments) || this;
  8814. _this._iteration = 100.0;
  8815. return _this;
  8816. }
  8817. Object.defineProperty(ScatterPanel.prototype, "iteration", {
  8818. /**
  8819. * Gets or sets the number of iteration to use to scatter the controls (100 by default)
  8820. */
  8821. get: function () {
  8822. return this._iteration;
  8823. },
  8824. set: function (value) {
  8825. var _this = this;
  8826. if (this._iteration === value) {
  8827. return;
  8828. }
  8829. this._iteration = value;
  8830. BABYLON.Tools.SetImmediate(function () {
  8831. _this._arrangeChildren();
  8832. });
  8833. },
  8834. enumerable: true,
  8835. configurable: true
  8836. });
  8837. ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
  8838. var mesh = control.mesh;
  8839. var newPos = this._scatterMapping(nodePosition);
  8840. if (!mesh) {
  8841. return;
  8842. }
  8843. switch (this.orientation) {
  8844. case GUI.Container3D.FACEORIGIN_ORIENTATION:
  8845. case GUI.Container3D.FACEFORWARD_ORIENTATION:
  8846. mesh.lookAt(new BABYLON.Vector3(0, 0, -1));
  8847. break;
  8848. case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION:
  8849. case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION:
  8850. mesh.lookAt(new BABYLON.Vector3(0, 0, 1));
  8851. break;
  8852. }
  8853. control.position = newPos;
  8854. };
  8855. ScatterPanel.prototype._scatterMapping = function (source) {
  8856. source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
  8857. source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
  8858. return source;
  8859. };
  8860. ScatterPanel.prototype._finalProcessing = function () {
  8861. var meshes = [];
  8862. for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
  8863. var child = _a[_i];
  8864. if (!child.mesh) {
  8865. continue;
  8866. }
  8867. meshes.push(child.mesh);
  8868. }
  8869. for (var count = 0; count < this._iteration; count++) {
  8870. meshes.sort(function (a, b) {
  8871. var distance1 = a.position.lengthSquared();
  8872. var distance2 = b.position.lengthSquared();
  8873. if (distance1 < distance2) {
  8874. return 1;
  8875. }
  8876. else if (distance1 > distance2) {
  8877. return -1;
  8878. }
  8879. return 0;
  8880. });
  8881. var radiusPaddingSquared = Math.pow(this.margin, 2.0);
  8882. var cellSize = Math.max(this._cellWidth, this._cellHeight);
  8883. var difference2D = BABYLON.Tmp.Vector2[0];
  8884. var difference = BABYLON.Tmp.Vector3[0];
  8885. for (var i = 0; i < meshes.length - 1; i++) {
  8886. for (var j = i + 1; j < meshes.length; j++) {
  8887. if (i != j) {
  8888. meshes[j].position.subtractToRef(meshes[i].position, difference);
  8889. // Ignore Z axis
  8890. difference2D.x = difference.x;
  8891. difference2D.y = difference.y;
  8892. var combinedRadius = cellSize;
  8893. var distance = difference2D.lengthSquared() - radiusPaddingSquared;
  8894. var minSeparation = Math.min(distance, radiusPaddingSquared);
  8895. distance -= minSeparation;
  8896. if (distance < (Math.pow(combinedRadius, 2.0))) {
  8897. difference2D.normalize();
  8898. difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
  8899. meshes[j].position.addInPlace(difference);
  8900. meshes[i].position.subtractInPlace(difference);
  8901. }
  8902. }
  8903. }
  8904. }
  8905. }
  8906. };
  8907. return ScatterPanel;
  8908. }(GUI.VolumeBasedPanel));
  8909. GUI.ScatterPanel = ScatterPanel;
  8910. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8911. })(BABYLON || (BABYLON = {}));
  8912. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  8913. var BABYLON;
  8914. (function (BABYLON) {
  8915. var GUI;
  8916. (function (GUI) {
  8917. /**
  8918. * Class used to create a container panel deployed on the surface of a cylinder
  8919. */
  8920. var CylinderPanel = /** @class */ (function (_super) {
  8921. __extends(CylinderPanel, _super);
  8922. function CylinderPanel() {
  8923. var _this = _super !== null && _super.apply(this, arguments) || this;
  8924. _this._radius = 5.0;
  8925. return _this;
  8926. }
  8927. Object.defineProperty(CylinderPanel.prototype, "radius", {
  8928. /**
  8929. * Gets or sets the radius of the cylinder where to project controls (5 by default)
  8930. */
  8931. get: function () {
  8932. return this._radius;
  8933. },
  8934. set: function (value) {
  8935. var _this = this;
  8936. if (this._radius === value) {
  8937. return;
  8938. }
  8939. this._radius = value;
  8940. BABYLON.Tools.SetImmediate(function () {
  8941. _this._arrangeChildren();
  8942. });
  8943. },
  8944. enumerable: true,
  8945. configurable: true
  8946. });
  8947. CylinderPanel.prototype._mapGridNode = function (control, nodePosition) {
  8948. var mesh = control.mesh;
  8949. if (!mesh) {
  8950. return;
  8951. }
  8952. var newPos = this._cylindricalMapping(nodePosition);
  8953. control.position = newPos;
  8954. switch (this.orientation) {
  8955. case GUI.Container3D.FACEORIGIN_ORIENTATION:
  8956. mesh.lookAt(new BABYLON.Vector3(-newPos.x, newPos.y, -newPos.z));
  8957. break;
  8958. case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION:
  8959. mesh.lookAt(new BABYLON.Vector3(2 * newPos.x, newPos.y, 2 * newPos.z));
  8960. break;
  8961. case GUI.Container3D.FACEFORWARD_ORIENTATION:
  8962. break;
  8963. case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION:
  8964. mesh.rotate(BABYLON.Axis.Y, Math.PI, BABYLON.Space.LOCAL);
  8965. break;
  8966. }
  8967. };
  8968. CylinderPanel.prototype._cylindricalMapping = function (source) {
  8969. var newPos = new BABYLON.Vector3(0, source.y, this._radius);
  8970. var yAngle = (source.x / this._radius);
  8971. BABYLON.Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, BABYLON.Tmp.Matrix[0]);
  8972. return BABYLON.Vector3.TransformNormal(newPos, BABYLON.Tmp.Matrix[0]);
  8973. };
  8974. return CylinderPanel;
  8975. }(GUI.VolumeBasedPanel));
  8976. GUI.CylinderPanel = CylinderPanel;
  8977. })(GUI = BABYLON.GUI || (BABYLON.GUI = {}));
  8978. })(BABYLON || (BABYLON = {}));
  8979. return BABYLON.GUI;
  8980. });