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David Catuhe 582dd05da3 Merge pull request #2938 from BabylonJS/master 8 rokov pred
.vscode 6523d470db Fix issue 8 rokov pred
Exporters 549a195547 Completely removed FBX as we no longer support it (and we have a lot of alternatives) 8 rokov pred
Playground 06b9cbceec Associated with #2894 8 rokov pred
Tools 989f3953bd Blender better defense coding for problem models 8 rokov pred
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 rokov pred
dist 6cc7f72baf Added MultiObserver 8 rokov pred
gui 017c2d4a5c Fixed #2745 8 rokov pred
inspector eee603a63d Add slider to visibility Mesh 8 rokov pred
loaders 3bfe36d362 More glTF loader error handling 8 rokov pred
localDev cd1d1a5678 ArcRotate Interactions 8 rokov pred
materialsLibrary 7b32a352c8 Grid Material Offset 8 rokov pred
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 rokov pred
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 rokov pred
sandbox 61d3927fa8 Finsihed pinchDeltaPercentage 8 rokov pred
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 rokov pred
src 582dd05da3 Merge pull request #2938 from BabylonJS/master 8 rokov pred
tests 1d88e6a752 Fix ref image for soft shadows 8 rokov pred
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.gitignore fe7bc7e66c REmoved canvas2d tests 8 rokov pred
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.travis.yml 1dabcd6f7f travis should use node 6 8 rokov pred
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contributing.md c8c6d6876a Update contributing.md 8 rokov pred
license.md 4f44f2ce56 Moved license to a separate file 8 rokov pred
package.json 4d0d3c5568 Adding the dependency in package.json 8 rokov pred
readme.md f686d88533 fixing readme.md of the main framework 8 rokov pred
tslint.json bd6328c459 none squared capture 8 rokov pred
what's new.md 60c020ad96 Added feault normals generation for standard material 8 rokov pred

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.