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David Catuhe 582dd05da3 Merge pull request #2938 from BabylonJS/master 8 gadi atpakaļ
.vscode 6523d470db Fix issue 8 gadi atpakaļ
Exporters 549a195547 Completely removed FBX as we no longer support it (and we have a lot of alternatives) 8 gadi atpakaļ
Playground 06b9cbceec Associated with #2894 8 gadi atpakaļ
Tools 989f3953bd Blender better defense coding for problem models 8 gadi atpakaļ
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 gadi atpakaļ
dist 6cc7f72baf Added MultiObserver 8 gadi atpakaļ
gui 017c2d4a5c Fixed #2745 8 gadi atpakaļ
inspector eee603a63d Add slider to visibility Mesh 8 gadi atpakaļ
loaders 3bfe36d362 More glTF loader error handling 8 gadi atpakaļ
localDev cd1d1a5678 ArcRotate Interactions 8 gadi atpakaļ
materialsLibrary 7b32a352c8 Grid Material Offset 8 gadi atpakaļ
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 gadi atpakaļ
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 gadi atpakaļ
sandbox 61d3927fa8 Finsihed pinchDeltaPercentage 8 gadi atpakaļ
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 gadi atpakaļ
src 582dd05da3 Merge pull request #2938 from BabylonJS/master 8 gadi atpakaļ
tests 1d88e6a752 Fix ref image for soft shadows 8 gadi atpakaļ
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 gadi atpakaļ
.gitignore fe7bc7e66c REmoved canvas2d tests 8 gadi atpakaļ
.gitmodules eb1b2745f6 DAE Exporter 11 gadi atpakaļ
.travis.yml 1dabcd6f7f travis should use node 6 8 gadi atpakaļ
bower.json 34ad342456 Update bower.json to latest version 8 gadi atpakaļ
contributing.md c8c6d6876a Update contributing.md 8 gadi atpakaļ
license.md 4f44f2ce56 Moved license to a separate file 8 gadi atpakaļ
package.json 4d0d3c5568 Adding the dependency in package.json 8 gadi atpakaļ
readme.md f686d88533 fixing readme.md of the main framework 8 gadi atpakaļ
tslint.json bd6328c459 none squared capture 8 gadi atpakaļ
what's new.md 60c020ad96 Added feault normals generation for standard material 8 gadi atpakaļ

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.