noalak 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
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ActionBuilder 732bdab22a Updated 3dsmax exporter to 0.6 %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Animation.cs 270f1a3325 Export morph targets for BABYLON %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Camera.cs a1210fd430 Fix conversion quaternion to vector3 (use function in babylon instead of 3ds Max API) %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.AbstractMesh.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Animation.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Camera.cs dfa38c1356 Export animations of dummies, lights and cameras %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Light.cs dfa38c1356 Export animations of dummies, lights and cameras %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Material.cs 9e1b362d43 Export alpha from PBR materials %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Mesh.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Texture.cs 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Light.cs 06eba9ae6b Fix hierarchy %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Material.cs 9e1b362d43 Export alpha from PBR materials %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Mesh.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
BabylonExporter.ShadowGenerator.cs d885d0ae4b Fixed 3dsmax exporter to align with new shadows %!s(int64=8) %!d(string=hai) anos
BabylonExporter.Skeleton.cs 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix %!s(int64=9) %!d(string=hai) anos
BabylonExporter.Texture.cs 9e1b362d43 Export alpha from PBR materials %!s(int64=8) %!d(string=hai) anos
BabylonExporter.cs 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
GLTFBufferService.cs fcdfef8dd0 Refactor buffer handling when exporting meshes %!s(int64=8) %!d(string=hai) anos
GLTFGlobalVertex.cs 1b8c6f646d 3dsmax 0.15 %!s(int64=8) %!d(string=hai) anos
GlobalVertex.cs 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter %!s(int64=9) %!d(string=hai) anos