noalak 7925a9875e Export morph targets and their animations to glTF format 8 rokov pred
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Properties 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTF.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFAccessor.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFAnimation.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFAnimationSampler.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFAsset.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFBuffer.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFBufferView.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFCamera.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials 8 rokov pred
GLTFCameraOrthographic.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials 8 rokov pred
GLTFCameraPerspective.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials 8 rokov pred
GLTFChannel.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFChannelTarget.cs fcdfef8dd0 Refactor buffer handling when exporting meshes 8 rokov pred
GLTFChildRootProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFExport.Entities.csproj 7925a9875e Export morph targets and their animations to glTF format 8 rokov pred
GLTFImage.cs 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) 8 rokov pred
GLTFIndexedChildRootProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFMaterial.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFMesh.cs 4505b570e7 Fix babylon instanciation 8 rokov pred
GLTFMeshPrimitive.cs 7925a9875e Export morph targets and their animations to glTF format 8 rokov pred
GLTFMorphTarget.cs 7925a9875e Export morph targets and their animations to glTF format 8 rokov pred
GLTFNode.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFPBRMetallicRoughness.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFSampler.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFScene.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFTexture.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred
GLTFTextureInfo.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 rokov pred