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Properties
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTF.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFAccessor.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFAnimation.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFAnimationSampler.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFAsset.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFBuffer.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFBufferView.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFCamera.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 jaren geleden |
GLTFCameraOrthographic.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 jaren geleden |
GLTFCameraPerspective.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 jaren geleden |
GLTFChannel.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFChannelTarget.cs
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fcdfef8dd0
Refactor buffer handling when exporting meshes
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8 jaren geleden |
GLTFChildRootProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFExport.Entities.csproj
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7925a9875e
Export morph targets and their animations to glTF format
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8 jaren geleden |
GLTFImage.cs
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81d8781390
Optimize base color texture file format (png only if has alpha, jpg otherwise)
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8 jaren geleden |
GLTFIndexedChildRootProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFMaterial.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFMesh.cs
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4505b570e7
Fix babylon instanciation
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8 jaren geleden |
GLTFMeshPrimitive.cs
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7925a9875e
Export morph targets and their animations to glTF format
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8 jaren geleden |
GLTFMorphTarget.cs
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7925a9875e
Export morph targets and their animations to glTF format
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8 jaren geleden |
GLTFNode.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFPBRMetallicRoughness.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFSampler.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFScene.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFTexture.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |
GLTFTextureInfo.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 jaren geleden |