babylonFileLoader.ts 40 KB

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  1. import { Logger } from "../../Misc/logger";
  2. import { Nullable } from "../../types";
  3. import { Camera } from "../../Cameras/camera";
  4. import { Scene } from "../../scene";
  5. import { Vector3, Color3, Color4 } from "../../Maths/math";
  6. import { Mesh } from "../../Meshes/mesh";
  7. import { AbstractMesh } from "../../Meshes/abstractMesh";
  8. import { Geometry } from "../../Meshes/geometry";
  9. import { TransformNode } from "../../Meshes/transformNode";
  10. import { Material } from "../../Materials/material";
  11. import { MultiMaterial } from "../../Materials/multiMaterial";
  12. import { CubeTexture } from "../../Materials/Textures/cubeTexture";
  13. import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
  14. import { AnimationGroup } from "../../Animations/animationGroup";
  15. import { Light } from "../../Lights/light";
  16. import { SceneComponentConstants } from "../../sceneComponent";
  17. import { _TimeToken } from "../../Instrumentation/timeToken";
  18. import { SceneLoader } from "../../Loading/sceneLoader";
  19. import { _DepthCullingState, _StencilState, _AlphaState } from "../../States/index";
  20. import { AbstractScene } from "../../abstractScene";
  21. import { AssetContainer } from "../../assetContainer";
  22. import { ActionManager } from "../../Actions/actionManager";
  23. import { IParticleSystem } from "../../Particles/IParticleSystem";
  24. import { Skeleton } from "../../Bones/skeleton";
  25. import { MorphTargetManager } from "../../Morph/morphTargetManager";
  26. import { CannonJSPlugin } from "../../Physics/Plugins/cannonJSPlugin";
  27. import { OimoJSPlugin } from "../../Physics/Plugins/oimoJSPlugin";
  28. import { AmmoJSPlugin } from "../../Physics/Plugins/ammoJSPlugin";
  29. import { ReflectionProbe } from "../../Probes/reflectionProbe";
  30. import { _TypeStore } from '../../Misc/typeStore';
  31. import { Tools } from '../../Misc/tools';
  32. /** @hidden */
  33. export var _BabylonLoaderRegistered = true;
  34. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  35. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  36. var parsedMaterial = parsedData.materials[index];
  37. if (parsedMaterial.id === id) {
  38. return Material.Parse(parsedMaterial, scene, rootUrl);
  39. }
  40. }
  41. return null;
  42. };
  43. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  44. for (var i in names) {
  45. if (mesh.name === names[i]) {
  46. hierarchyIds.push(mesh.id);
  47. return true;
  48. }
  49. }
  50. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  51. hierarchyIds.push(mesh.id);
  52. return true;
  53. }
  54. return false;
  55. };
  56. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  57. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  58. };
  59. var loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {
  60. const mastermesh: Mesh = mesh as Mesh;
  61. // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
  62. // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
  63. if (mesh._waitingData.lods) {
  64. if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
  65. const lodmeshes: string[] = mesh._waitingData.lods.ids;
  66. const wasenabled: boolean = mastermesh.isEnabled(false);
  67. if (mesh._waitingData.lods.distances) {
  68. const distances: number[] = mesh._waitingData.lods.distances;
  69. if (distances.length >= lodmeshes.length) {
  70. const culling: number = (distances.length > lodmeshes.length) ? distances[distances.length - 1] : 0;
  71. mastermesh.setEnabled(false);
  72. for (let index = 0; index < lodmeshes.length; index++) {
  73. const lodid: string = lodmeshes[index];
  74. const lodmesh: Mesh = scene.getMeshByID(lodid) as Mesh;
  75. if (lodmesh != null) {
  76. mastermesh.addLODLevel(distances[index], lodmesh);
  77. }
  78. }
  79. if (culling > 0) {
  80. mastermesh.addLODLevel(culling, null);
  81. }
  82. if (wasenabled === true) {
  83. mastermesh.setEnabled(true);
  84. }
  85. } else {
  86. Tools.Warn("Invalid level of detail distances for " + mesh.name);
  87. }
  88. }
  89. }
  90. mesh._waitingData.lods = null;
  91. }
  92. };
  93. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  94. var container = new AssetContainer(scene);
  95. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  96. // when SceneLoader.debugLogging = true (default), or exception encountered.
  97. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  98. // and avoid problems with multiple concurrent .babylon loads.
  99. var log = "importScene has failed JSON parse";
  100. try {
  101. var parsedData = JSON.parse(data);
  102. log = "";
  103. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  104. var index: number;
  105. var cache: number;
  106. // Environment texture
  107. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  108. // PBR needed for both HDR texture (gamma space) & a sky box
  109. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  110. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  111. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  112. var hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  113. if (parsedData.environmentTextureRotationY) {
  114. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  115. }
  116. scene.environmentTexture = hdrTexture;
  117. } else {
  118. if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
  119. var compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  120. if (parsedData.environmentTextureRotationY) {
  121. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  122. }
  123. scene.environmentTexture = compressedTexture;
  124. } else {
  125. var cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  126. if (parsedData.environmentTextureRotationY) {
  127. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  128. }
  129. scene.environmentTexture = cubeTexture;
  130. }
  131. }
  132. if (parsedData.createDefaultSkybox === true) {
  133. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  134. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  135. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  136. }
  137. container.environmentTexture = scene.environmentTexture;
  138. }
  139. // Lights
  140. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  141. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  142. var parsedLight = parsedData.lights[index];
  143. var light = Light.Parse(parsedLight, scene);
  144. if (light) {
  145. container.lights.push(light);
  146. log += (index === 0 ? "\n\tLights:" : "");
  147. log += "\n\t\t" + light.toString(fullDetails);
  148. }
  149. }
  150. }
  151. // Reflection probes
  152. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  153. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  154. var parsedReflectionProbe = parsedData.reflectionProbes[index];
  155. var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  156. if (reflectionProbe) {
  157. container.reflectionProbes.push(reflectionProbe);
  158. log += (index === 0 ? "\n\tReflection Probes:" : "");
  159. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  160. }
  161. }
  162. }
  163. // Animations
  164. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  165. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  166. var parsedAnimation = parsedData.animations[index];
  167. const internalClass = _TypeStore.GetClass("BABYLON.Animation");
  168. if (internalClass) {
  169. let animation = internalClass.Parse(parsedAnimation);
  170. scene.animations.push(animation);
  171. container.animations.push(animation);
  172. log += (index === 0 ? "\n\tAnimations:" : "");
  173. log += "\n\t\t" + animation.toString(fullDetails);
  174. }
  175. }
  176. }
  177. // Materials
  178. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  179. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  180. var parsedMaterial = parsedData.materials[index];
  181. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  182. if (mat) {
  183. container.materials.push(mat);
  184. log += (index === 0 ? "\n\tMaterials:" : "");
  185. log += "\n\t\t" + mat.toString(fullDetails);
  186. // Textures
  187. var textures = mat.getActiveTextures();
  188. textures.forEach((t) => {
  189. if (container.textures.indexOf(t) == -1) {
  190. container.textures.push(t);
  191. }
  192. });
  193. }
  194. }
  195. }
  196. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  197. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  198. var parsedMultiMaterial = parsedData.multiMaterials[index];
  199. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  200. container.multiMaterials.push(mmat);
  201. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  202. log += "\n\t\t" + mmat.toString(fullDetails);
  203. // Textures
  204. var textures = mmat.getActiveTextures();
  205. textures.forEach((t) => {
  206. if (container.textures.indexOf(t) == -1) {
  207. container.textures.push(t);
  208. }
  209. });
  210. }
  211. }
  212. // Morph targets
  213. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  214. for (var managerData of parsedData.morphTargetManagers) {
  215. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  216. }
  217. }
  218. // Skeletons
  219. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  220. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  221. var parsedSkeleton = parsedData.skeletons[index];
  222. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  223. container.skeletons.push(skeleton);
  224. log += (index === 0 ? "\n\tSkeletons:" : "");
  225. log += "\n\t\t" + skeleton.toString(fullDetails);
  226. }
  227. }
  228. // Geometries
  229. var geometries = parsedData.geometries;
  230. if (geometries !== undefined && geometries !== null) {
  231. var addedGeometry = new Array<Nullable<Geometry>>();
  232. // VertexData
  233. var vertexData = geometries.vertexData;
  234. if (vertexData !== undefined && vertexData !== null) {
  235. for (index = 0, cache = vertexData.length; index < cache; index++) {
  236. var parsedVertexData = vertexData[index];
  237. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  238. }
  239. }
  240. addedGeometry.forEach((g) => {
  241. if (g) {
  242. container.geometries.push(g);
  243. }
  244. });
  245. }
  246. // Transform nodes
  247. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  248. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  249. var parsedTransformNode = parsedData.transformNodes[index];
  250. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  251. container.transformNodes.push(node);
  252. }
  253. }
  254. // Meshes
  255. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  256. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  257. var parsedMesh = parsedData.meshes[index];
  258. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  259. container.meshes.push(mesh);
  260. log += (index === 0 ? "\n\tMeshes:" : "");
  261. log += "\n\t\t" + mesh.toString(fullDetails);
  262. }
  263. }
  264. // Cameras
  265. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  266. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  267. var parsedCamera = parsedData.cameras[index];
  268. var camera = Camera.Parse(parsedCamera, scene);
  269. container.cameras.push(camera);
  270. log += (index === 0 ? "\n\tCameras:" : "");
  271. log += "\n\t\t" + camera.toString(fullDetails);
  272. }
  273. }
  274. // Animation Groups
  275. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  276. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  277. var parsedAnimationGroup = parsedData.animationGroups[index];
  278. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  279. container.animationGroups.push(animationGroup);
  280. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  281. log += "\n\t\t" + animationGroup.toString(fullDetails);
  282. }
  283. }
  284. // Browsing all the graph to connect the dots
  285. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  286. var camera = scene.cameras[index];
  287. if (camera._waitingParentId) {
  288. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  289. camera._waitingParentId = null;
  290. }
  291. }
  292. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  293. let light = scene.lights[index];
  294. if (light && light._waitingParentId) {
  295. light.parent = scene.getLastEntryByID(light._waitingParentId);
  296. light._waitingParentId = null;
  297. }
  298. }
  299. // Connect parents & children and parse actions and lods
  300. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  301. var transformNode = scene.transformNodes[index];
  302. if (transformNode._waitingParentId) {
  303. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  304. transformNode._waitingParentId = null;
  305. }
  306. }
  307. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  308. var mesh = scene.meshes[index];
  309. if (mesh._waitingParentId) {
  310. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  311. mesh._waitingParentId = null;
  312. }
  313. if (mesh._waitingData.lods) {
  314. loadDetailLevels(scene, mesh);
  315. }
  316. }
  317. // link skeleton transform nodes
  318. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  319. var skeleton = scene.skeletons[index];
  320. if (skeleton._hasWaitingData) {
  321. if (skeleton.bones != null) {
  322. skeleton.bones.forEach((bone) => {
  323. if (bone._waitingTransformNodeId) {
  324. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  325. if (linkTransformNode) {
  326. bone.linkTransformNode(linkTransformNode);
  327. }
  328. bone._waitingTransformNodeId = null;
  329. }
  330. });
  331. }
  332. skeleton._hasWaitingData = null;
  333. }
  334. }
  335. // freeze world matrix application
  336. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  337. var currentMesh = scene.meshes[index];
  338. if (currentMesh._waitingData.freezeWorldMatrix) {
  339. currentMesh.freezeWorldMatrix();
  340. currentMesh._waitingData.freezeWorldMatrix = null;
  341. } else {
  342. currentMesh.computeWorldMatrix(true);
  343. }
  344. }
  345. // Lights exclusions / inclusions
  346. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  347. let light = scene.lights[index];
  348. // Excluded check
  349. if (light._excludedMeshesIds.length > 0) {
  350. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  351. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  352. if (excludedMesh) {
  353. light.excludedMeshes.push(excludedMesh);
  354. }
  355. }
  356. light._excludedMeshesIds = [];
  357. }
  358. // Included check
  359. if (light._includedOnlyMeshesIds.length > 0) {
  360. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  361. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  362. if (includedOnlyMesh) {
  363. light.includedOnlyMeshes.push(includedOnlyMesh);
  364. }
  365. }
  366. light._includedOnlyMeshesIds = [];
  367. }
  368. }
  369. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  370. // Actions (scene) Done last as it can access other objects.
  371. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  372. var mesh = scene.meshes[index];
  373. if (mesh._waitingData.actions) {
  374. ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
  375. mesh._waitingData.actions = null;
  376. }
  377. }
  378. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  379. ActionManager.Parse(parsedData.actions, null, scene);
  380. }
  381. if (!addToScene) {
  382. container.removeAllFromScene();
  383. }
  384. } catch (err) {
  385. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  386. if (onError) {
  387. onError(msg, err);
  388. } else {
  389. Logger.Log(msg);
  390. throw err;
  391. }
  392. } finally {
  393. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  394. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  395. }
  396. }
  397. return container;
  398. };
  399. SceneLoader.RegisterPlugin({
  400. name: "babylon.js",
  401. extensions: ".babylon",
  402. canDirectLoad: (data: string) => {
  403. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  404. return true;
  405. }
  406. return false;
  407. },
  408. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  409. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  410. // when SceneLoader.debugLogging = true (default), or exception encountered.
  411. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  412. // and avoid problems with multiple concurrent .babylon loads.
  413. var log = "importMesh has failed JSON parse";
  414. try {
  415. var parsedData = JSON.parse(data);
  416. log = "";
  417. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  418. if (!meshesNames) {
  419. meshesNames = null;
  420. } else if (!Array.isArray(meshesNames)) {
  421. meshesNames = [meshesNames];
  422. }
  423. var hierarchyIds = new Array<number>();
  424. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  425. var loadedSkeletonsIds = [];
  426. var loadedMaterialsIds = [];
  427. var index: number;
  428. var cache: number;
  429. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  430. var parsedMesh = parsedData.meshes[index];
  431. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  432. if (meshesNames !== null) {
  433. // Remove found mesh name from list.
  434. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  435. }
  436. //Geometry?
  437. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  438. //does the file contain geometries?
  439. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  440. //find the correct geometry and add it to the scene
  441. var found: boolean = false;
  442. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  443. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  444. return;
  445. } else {
  446. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  447. if (parsedGeometryData.id === parsedMesh.geometryId) {
  448. switch (geometryType) {
  449. case "vertexData":
  450. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  451. break;
  452. }
  453. found = true;
  454. }
  455. });
  456. }
  457. });
  458. if (found === false) {
  459. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  460. }
  461. }
  462. }
  463. // Material ?
  464. if (parsedMesh.materialId) {
  465. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  466. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  467. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  468. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  469. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  470. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  471. var subMatId = parsedMultiMaterial.materials[matIndex];
  472. loadedMaterialsIds.push(subMatId);
  473. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  474. if (mat) {
  475. log += "\n\tMaterial " + mat.toString(fullDetails);
  476. }
  477. }
  478. loadedMaterialsIds.push(parsedMultiMaterial.id);
  479. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  480. if (mmat) {
  481. materialFound = true;
  482. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  483. }
  484. break;
  485. }
  486. }
  487. }
  488. if (materialFound === false) {
  489. loadedMaterialsIds.push(parsedMesh.materialId);
  490. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  491. if (!mat) {
  492. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  493. } else {
  494. log += "\n\tMaterial " + mat.toString(fullDetails);
  495. }
  496. }
  497. }
  498. // Skeleton ?
  499. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  500. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  501. if (skeletonAlreadyLoaded === false) {
  502. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  503. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  504. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  505. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  506. skeletons.push(skeleton);
  507. loadedSkeletonsIds.push(parsedSkeleton.id);
  508. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  509. }
  510. }
  511. }
  512. }
  513. // Morph targets ?
  514. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  515. for (var managerData of parsedData.morphTargetManagers) {
  516. MorphTargetManager.Parse(managerData, scene);
  517. }
  518. }
  519. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  520. meshes.push(mesh);
  521. log += "\n\tMesh " + mesh.toString(fullDetails);
  522. }
  523. }
  524. // Connecting parents and lods
  525. var currentMesh: AbstractMesh;
  526. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  527. currentMesh = scene.meshes[index];
  528. if (currentMesh._waitingParentId) {
  529. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  530. currentMesh._waitingParentId = null;
  531. }
  532. if (currentMesh._waitingData.lods) {
  533. loadDetailLevels(scene, currentMesh);
  534. }
  535. }
  536. // link skeleton transform nodes
  537. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  538. var skeleton = scene.skeletons[index];
  539. if (skeleton._hasWaitingData) {
  540. if (skeleton.bones != null) {
  541. skeleton.bones.forEach((bone) => {
  542. if (bone._waitingTransformNodeId) {
  543. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  544. if (linkTransformNode) {
  545. bone.linkTransformNode(linkTransformNode);
  546. }
  547. bone._waitingTransformNodeId = null;
  548. }
  549. });
  550. }
  551. skeleton._hasWaitingData = null;
  552. }
  553. }
  554. // freeze and compute world matrix application
  555. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  556. currentMesh = scene.meshes[index];
  557. if (currentMesh._waitingData.freezeWorldMatrix) {
  558. currentMesh.freezeWorldMatrix();
  559. currentMesh._waitingData.freezeWorldMatrix = null;
  560. } else {
  561. currentMesh.computeWorldMatrix(true);
  562. }
  563. }
  564. }
  565. // Particles
  566. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  567. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  568. if (parser) {
  569. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  570. var parsedParticleSystem = parsedData.particleSystems[index];
  571. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  572. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  573. }
  574. }
  575. }
  576. }
  577. return true;
  578. } catch (err) {
  579. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  580. if (onError) {
  581. onError(msg, err);
  582. } else {
  583. Logger.Log(msg);
  584. throw err;
  585. }
  586. } finally {
  587. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  588. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  589. }
  590. }
  591. return false;
  592. },
  593. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  594. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  595. // when SceneLoader.debugLogging = true (default), or exception encountered.
  596. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  597. // and avoid problems with multiple concurrent .babylon loads.
  598. var log = "importScene has failed JSON parse";
  599. try {
  600. var parsedData = JSON.parse(data);
  601. log = "";
  602. // Scene
  603. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  604. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  605. }
  606. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  607. scene.autoClear = parsedData.autoClear;
  608. }
  609. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  610. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  611. }
  612. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  613. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  614. }
  615. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  616. scene.gravity = Vector3.FromArray(parsedData.gravity);
  617. }
  618. // Fog
  619. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  620. scene.fogMode = parsedData.fogMode;
  621. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  622. scene.fogStart = parsedData.fogStart;
  623. scene.fogEnd = parsedData.fogEnd;
  624. scene.fogDensity = parsedData.fogDensity;
  625. log += "\tFog mode for scene: ";
  626. switch (scene.fogMode) {
  627. // getters not compiling, so using hardcoded
  628. case 1: log += "exp\n"; break;
  629. case 2: log += "exp2\n"; break;
  630. case 3: log += "linear\n"; break;
  631. }
  632. }
  633. //Physics
  634. if (parsedData.physicsEnabled) {
  635. var physicsPlugin;
  636. if (parsedData.physicsEngine === "cannon") {
  637. physicsPlugin = new CannonJSPlugin();
  638. } else if (parsedData.physicsEngine === "oimo") {
  639. physicsPlugin = new OimoJSPlugin();
  640. } else if (parsedData.physicsEngine === "ammo") {
  641. physicsPlugin = new AmmoJSPlugin();
  642. }
  643. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  644. //else - default engine, which is currently oimo
  645. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  646. scene.enablePhysics(physicsGravity, physicsPlugin);
  647. }
  648. // Metadata
  649. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  650. scene.metadata = parsedData.metadata;
  651. }
  652. //collisions, if defined. otherwise, default is true
  653. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  654. scene.collisionsEnabled = parsedData.collisionsEnabled;
  655. }
  656. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  657. if (!container) {
  658. return false;
  659. }
  660. if (parsedData.autoAnimate) {
  661. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  662. }
  663. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  664. scene.setActiveCameraByID(parsedData.activeCameraID);
  665. }
  666. // Environment texture
  667. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  668. // PBR needed for both HDR texture (gamma space) & a sky box
  669. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  670. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  671. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  672. var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  673. if (parsedData.environmentTextureRotationY) {
  674. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  675. }
  676. scene.environmentTexture = hdrTexture;
  677. } else {
  678. if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
  679. var compressedTexture = new CubeTexture(rootUrl + parsedData.environmentTexture, scene);
  680. if (parsedData.environmentTextureRotationY) {
  681. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  682. }
  683. scene.environmentTexture = compressedTexture;
  684. } else {
  685. var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  686. if (parsedData.environmentTextureRotationY) {
  687. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  688. }
  689. scene.environmentTexture = cubeTexture;
  690. }
  691. }
  692. if (parsedData.createDefaultSkybox === true) {
  693. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  694. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  695. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  696. }
  697. }
  698. // Finish
  699. return true;
  700. } catch (err) {
  701. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  702. if (onError) {
  703. onError(msg, err);
  704. } else {
  705. Logger.Log(msg);
  706. throw err;
  707. }
  708. } finally {
  709. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  710. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  711. }
  712. }
  713. return false;
  714. },
  715. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  716. var container = loadAssetContainer(scene, data, rootUrl, onError);
  717. return container;
  718. }
  719. });