config.json 26 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master/build",
  3. "tests": [
  4. {
  5. "title": "Unindexed mesh",
  6. "playgroundId": "#4IHSY2#0",
  7. "referenceImage": "unindexedmesh.png"
  8. },
  9. {
  10. "title": "LOD + Billboards + Instances",
  11. "playgroundId": "#UAIZCS#0",
  12. "referenceImage": "lodbillboardinstances.png"
  13. },
  14. {
  15. "title": "Nested BBG",
  16. "playgroundId": "#ZG0C8B#1",
  17. "referenceImage": "nested_BBG.png"
  18. },
  19. {
  20. "title": "Weighted animations",
  21. "playgroundId": "#LL5BIQ#72",
  22. "renderCount": 50,
  23. "referenceImage": "weighted animations.png"
  24. },
  25. {
  26. "title": "Anisotropic",
  27. "playgroundId": "#MAXCNU#1",
  28. "referenceImage": "anisotropic.png"
  29. },
  30. {
  31. "title": "Clear Coat",
  32. "playgroundId": "#YACNQS#2",
  33. "referenceImage": "clearCoat.png"
  34. },
  35. {
  36. "title": "GUI Transform StackPanel",
  37. "playgroundId": "#BS60AB#0",
  38. "referenceImage": "TransformStackPanel.png"
  39. },
  40. {
  41. "title": "GUI StackPanel",
  42. "playgroundId": "#LLVZ90#0",
  43. "referenceImage": "StackPanel.png"
  44. },
  45. {
  46. "title": "Camera rig",
  47. "playgroundId": "#ATL1CS#9",
  48. "referenceImage": "cameraRig.png"
  49. },
  50. {
  51. "title": "XR camera container rotation",
  52. "playgroundId": "#JV98QW#5",
  53. "referenceImage": "xrCameraContainerRotation.png",
  54. "excludeFromAutomaticTesting": true
  55. },
  56. {
  57. "title": "Sliders",
  58. "playgroundId": "#HATGQZ#3",
  59. "referenceImage": "Sliders.png",
  60. "excludeFromAutomaticTesting": true
  61. },
  62. {
  63. "title": "Pointers",
  64. "playgroundId": "#1GLEJK#5",
  65. "referenceImage": "pointers.png",
  66. "excludeFromAutomaticTesting": true
  67. },
  68. {
  69. "title": "LineEdgesRenderer",
  70. "playgroundId": "#T90MQ4#1",
  71. "renderCount": 50,
  72. "referenceImage": "LineEdgesRenderer.png"
  73. },
  74. {
  75. "title": "Solid particle system",
  76. "playgroundId": "#WCDZS#92",
  77. "renderCount": 150,
  78. "referenceImage": "sps.png"
  79. },
  80. {
  81. "title": "Simulate pointer",
  82. "playgroundId": "#8MGKWK#78",
  83. "referenceImage": "simulatePointer.png"
  84. },
  85. {
  86. "title": "Color Grading",
  87. "playgroundId": "#8EDB5N#2",
  88. "referenceImage": "colorGrading.png"
  89. },
  90. {
  91. "title": "Ribbon morphing",
  92. "playgroundId": "#ACKC2#1",
  93. "renderCount": 50,
  94. "referenceImage": "ribbon morphing.png"
  95. },
  96. {
  97. "title": "Clip planes",
  98. "playgroundId": "#Y6W087#0",
  99. "referenceImage": "clipplanes.png"
  100. },
  101. {
  102. "title": "ShadowOnlyMaterial",
  103. "playgroundId": "#1KF7V1#18",
  104. "referenceImage": "shadowOnlyMaterial.png"
  105. },
  106. {
  107. "title": "Gizmos",
  108. "playgroundId": "#8GY6J8#48",
  109. "renderCount": 50,
  110. "referenceImage": "Gizmos.png"
  111. },
  112. {
  113. "title": "GUI3D SpherePanel",
  114. "playgroundId": "#HB4C01#9",
  115. "renderCount": 50,
  116. "referenceImage": "spherepanel.png"
  117. },
  118. {
  119. "title": "Particle Helper",
  120. "playgroundId": "#1VGT5D#2",
  121. "renderCount": 50,
  122. "referenceImage": "particle_helper.png"
  123. },
  124. {
  125. "title": "Chibi Rex",
  126. "playgroundId": "#QATUCH#11",
  127. "renderCount": 50,
  128. "referenceImage": "chibi_rex.png"
  129. },
  130. {
  131. "title": "Yeti",
  132. "playgroundId": "#QATUCH#3",
  133. "renderCount": 150,
  134. "referenceImage": "yeti.png"
  135. },
  136. {
  137. "title": "Sponza",
  138. "sceneFolder": "/Scenes/Sponza/",
  139. "sceneFilename": "Sponza.babylon",
  140. "referenceImage": "Sponza.png"
  141. },
  142. {
  143. "title": "Windows cafe",
  144. "sceneFolder": "/Scenes/WCafe/",
  145. "sceneFilename": "WCafe.babylon",
  146. "referenceImage": "WCafe.png"
  147. },
  148. {
  149. "title": "Espilit",
  150. "sceneFolder": "/Scenes/Espilit/",
  151. "sceneFilename": "espilit.babylon",
  152. "referenceImage": "Espilit.png"
  153. },
  154. {
  155. "title": "The car",
  156. "sceneFolder": "/Scenes/TheCar/",
  157. "sceneFilename": "TheCar.binary.babylon",
  158. "referenceImage": "TheCar.png"
  159. },
  160. {
  161. "title": "Viper",
  162. "sceneFolder": "/Scenes/Viper/",
  163. "sceneFilename": "Viper.babylon",
  164. "referenceImage": "Viper.png"
  165. },
  166. {
  167. "title": "Retail",
  168. "sceneFolder": "/Scenes/Retail/",
  169. "sceneFilename": "Retail.babylon",
  170. "referenceImage": "retail.png"
  171. },
  172. {
  173. "title": "Hill Valley",
  174. "sceneFolder": "/Scenes/hillvalley/",
  175. "sceneFilename": "HillValley.incremental.babylon",
  176. "referenceImage": "Hillvalley.png"
  177. },
  178. {
  179. "title": "Heart",
  180. "sceneFolder": "/Scenes/Heart/",
  181. "sceneFilename": "Heart.babylon",
  182. "referenceImage": "Heart.png"
  183. },
  184. {
  185. "title": "Mansion",
  186. "sceneFolder": "/Scenes/Mansion/",
  187. "sceneFilename": "Mansion.babylon",
  188. "referenceImage": "mansion.png",
  189. "excludeFromAutomaticTesting": true
  190. },
  191. {
  192. "title": "SpaceDeK",
  193. "sceneFolder": "/Scenes/SpaceDek/",
  194. "sceneFilename": "SpaceDek.babylon",
  195. "referenceImage": "SpaceDeK.png"
  196. },
  197. {
  198. "title": "Flat2009",
  199. "sceneFolder": "/Scenes/Flat2009/",
  200. "sceneFilename": "Flat2009.babylon",
  201. "referenceImage": "Flat2009.png"
  202. },
  203. {
  204. "title": "CSG",
  205. "scriptToRun": "/Demos/CSG/csg.js",
  206. "functionToCall": "CreateCSGTestScene",
  207. "referenceImage": "csg.png"
  208. },
  209. {
  210. "title": "Charting",
  211. "renderCount": 20,
  212. "scriptToRun": "/Demos/Charting/charting.js",
  213. "functionToCall": "CreateChartingTestScene",
  214. "referenceImage": "charting.png"
  215. },
  216. {
  217. "title": "Fog",
  218. "scriptToRun": "/Demos/Fog/fog.js",
  219. "functionToCall": "CreateFogScene",
  220. "referenceImage": "fog.png"
  221. },
  222. {
  223. "title": "Polygon",
  224. "scriptToRun": "/Demos/Polygon/polygon.js",
  225. "functionToCall": "CreatePolygonScene",
  226. "referenceImage": "polygon.png"
  227. },
  228. {
  229. "title": "Soft Shadows",
  230. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  231. "functionToCall": "CreateSoftShadowsTestScene",
  232. "referenceImage": "softShadows.png"
  233. },
  234. {
  235. "title": "Fresnel",
  236. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  237. "functionToCall": "CreateFresnelTestScene",
  238. "referenceImage": "fresnel.png"
  239. },
  240. {
  241. "title": "Highlights",
  242. "scriptToRun": "/Demos/Highlights/highlights.js",
  243. "functionToCall": "CreateHighlightsScene",
  244. "referenceImage": "highlights.png",
  245. "rootPath": "/Demos/Highlights/",
  246. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  247. },
  248. {
  249. "title": "Lines",
  250. "scriptToRun": "/Demos/Lines/lines.js",
  251. "functionToCall": "CreateLinesTestScene",
  252. "referenceImage": "lines.png",
  253. "replace": "updateVerticesDataDirectly, updateVerticesData"
  254. },
  255. {
  256. "title": "Bones",
  257. "scriptToRun": "/Demos/Bones/bones.js",
  258. "functionToCall": "CreateBonesTestScene",
  259. "referenceImage": "bones.png",
  260. "replace": "Dude.babylon, dude.babylon"
  261. },
  262. {
  263. "title": "LOD",
  264. "renderCount": 10,
  265. "scriptToRun": "/Demos/LOD/lod.js",
  266. "functionToCall": "CreateLODTestScene",
  267. "referenceImage": "lod.png"
  268. },
  269. {
  270. "title": "Lens",
  271. "scriptToRun": "/Demos/Lens/lensFlares.js",
  272. "functionToCall": "CreateLensFlaresTestScene",
  273. "referenceImage": "lens.png",
  274. "rootPath": "/Demos/Lens/",
  275. "replaceUrl": "lens4.png, lens5.png"
  276. },
  277. {
  278. "title": "Self shadowing",
  279. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  280. "functionToCall": "CreateShadowsTestScene",
  281. "referenceImage": "selfShadowing.png"
  282. },
  283. {
  284. "title": "Advanced shadows",
  285. "renderCount": 20,
  286. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  287. "functionToCall": "CreateAdvancedShadowsTestScene",
  288. "referenceImage": "advancedShadows.png",
  289. "replace": "/ground, /Ground"
  290. },
  291. {
  292. "title": "point light shadows",
  293. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  294. "functionToCall": "CreatePointLightShadowScene",
  295. "referenceImage": "pointLightShadows.png",
  296. "replace": "/ground, /Ground"
  297. },
  298. {
  299. "title": "Displacement map",
  300. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  301. "functionToCall": "CreateDisplacementTestScene",
  302. "referenceImage": "displacementMap.png",
  303. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  304. },
  305. {
  306. "title": "Normals",
  307. "playgroundId": "#WXKLLJ#2",
  308. "referenceImage": "normals.png"
  309. },
  310. {
  311. "title": "Custom render target",
  312. "renderCount": 20,
  313. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  314. "functionToCall": "CreateCustomRenderTargetTestScene",
  315. "referenceImage": "customRTT.png"
  316. },
  317. {
  318. "title": "Draco Mesh Compression",
  319. "playgroundId": "#22MFU2#4",
  320. "referenceImage": "draco.png"
  321. },
  322. {
  323. "title": "GLTF Normals",
  324. "scriptToRun": "/Demos/GLTFNormals/index.js",
  325. "functionToCall": "createScene",
  326. "referenceImage": "gltfnormals.png"
  327. },
  328. {
  329. "title": "GLTF Animation Node",
  330. "playgroundId": "#DS8AA7#15",
  331. "replace": "__folder__, Animation_Node, __page__, 0",
  332. "referenceImage": "gltfAnimationNode.png"
  333. },
  334. {
  335. "title": "GLTF Animation Node Misc",
  336. "playgroundId": "#DS8AA7#15",
  337. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  338. "referenceImage": "gltfAnimationNodeMisc.png"
  339. },
  340. {
  341. "title": "GLTF Animation Skin (0)",
  342. "playgroundId": "#DS8AA7#15",
  343. "replace": "__folder__, Animation_Skin, __page__, 0",
  344. "referenceImage": "gltfAnimationSkin0.png"
  345. },
  346. {
  347. "title": "GLTF Animation Skin (1)",
  348. "playgroundId": "#DS8AA7#15",
  349. "replace": "__folder__, Animation_Skin, __page__, 1",
  350. "referenceImage": "gltfAnimationSkin1.png"
  351. },
  352. {
  353. "title": "GLTF Animation Skin Type",
  354. "playgroundId": "#DS8AA7#15",
  355. "replace": "__folder__, Animation_SkinType, __page__, 0",
  356. "referenceImage": "gltfAnimationSkinType.png"
  357. },
  358. {
  359. "title": "GLTF Buffer Interleaved",
  360. "playgroundId": "#DS8AA7#15",
  361. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  362. "referenceImage": "gltfBufferInterleaved.png"
  363. },
  364. {
  365. "title": "GLTF Material",
  366. "playgroundId": "#DS8AA7#15",
  367. "replace": "__folder__, Material, __page__, 0",
  368. "referenceImage": "gltfMaterial.png"
  369. },
  370. {
  371. "title": "GLTF Material Alpha Blend",
  372. "playgroundId": "#DS8AA7#15",
  373. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  374. "referenceImage": "gltfMaterialAlphaBlend.png"
  375. },
  376. {
  377. "title": "GLTF Material Alpha Mask",
  378. "playgroundId": "#DS8AA7#15",
  379. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  380. "referenceImage": "gltfMaterialAlphaMask.png"
  381. },
  382. {
  383. "title": "GLTF Material Double Sided (Front)",
  384. "playgroundId": "#DS8AA7#15",
  385. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  386. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  387. },
  388. {
  389. "title": "GLTF Material Double Sided (Back)",
  390. "playgroundId": "#DS8AA7#15",
  391. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  392. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  393. },
  394. {
  395. "title": "GLTF Material Metallic Roughness (0)",
  396. "playgroundId": "#DS8AA7#15",
  397. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  398. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  399. },
  400. {
  401. "title": "GLTF Material Metallic Roughness (1)",
  402. "playgroundId": "#DS8AA7#15",
  403. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  404. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  405. },
  406. {
  407. "title": "GLTF Material Mixed",
  408. "playgroundId": "#DS8AA7#15",
  409. "replace": "__folder__, Material_Mixed, __page__, 0",
  410. "referenceImage": "gltfMaterialMixed.png"
  411. },
  412. {
  413. "title": "GLTF Material Specular Glossiness (0)",
  414. "playgroundId": "#DS8AA7#15",
  415. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  416. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  417. },
  418. {
  419. "title": "GLTF Material Specular Glossiness (1)",
  420. "playgroundId": "#DS8AA7#15",
  421. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  422. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  423. },
  424. {
  425. "title": "GLTF Mesh Primitive Attribute",
  426. "playgroundId": "#DS8AA7#15",
  427. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  428. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  429. },
  430. {
  431. "title": "GLTF Mesh Primitive Mode (0)",
  432. "playgroundId": "#DS8AA7#15",
  433. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  434. "referenceImage": "gltfMeshPrimitiveMode0.png"
  435. },
  436. {
  437. "title": "GLTF Mesh Primitive Mode (1)",
  438. "playgroundId": "#DS8AA7#15",
  439. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  440. "referenceImage": "gltfMeshPrimitiveMode1.png"
  441. },
  442. {
  443. "title": "GLTF Mesh Primitive Vertex Color",
  444. "playgroundId": "#DS8AA7#15",
  445. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  446. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  447. },
  448. {
  449. "title": "GLTF Mesh Primitives",
  450. "playgroundId": "#DS8AA7#15",
  451. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  452. "referenceImage": "gltfMeshPrimitives.png"
  453. },
  454. {
  455. "title": "GLTF Mesh Primitives UV (0)",
  456. "playgroundId": "#DS8AA7#15",
  457. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  458. "referenceImage": "gltfMeshPrimitivesUV0.png"
  459. },
  460. {
  461. "title": "GLTF Mesh Primitives UV (1)",
  462. "playgroundId": "#DS8AA7#15",
  463. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  464. "referenceImage": "gltfMeshPrimitivesUV1.png"
  465. },
  466. {
  467. "title": "GLTF Node Attribute (0)",
  468. "playgroundId": "#DS8AA7#15",
  469. "replace": "__folder__, Node_Attribute, __page__, 0",
  470. "referenceImage": "gltfNodeAttribute0.png"
  471. },
  472. {
  473. "title": "GLTF Node Attribute (1)",
  474. "playgroundId": "#DS8AA7#15",
  475. "replace": "__folder__, Node_Attribute, __page__, 1",
  476. "referenceImage": "gltfNodeAttribute1.png"
  477. },
  478. {
  479. "title": "GLTF Node NegativeScale (0)",
  480. "playgroundId": "#DS8AA7#15",
  481. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  482. "referenceImage": "gltfNodeNegativeScale0.png"
  483. },
  484. {
  485. "title": "GLTF Node NegativeScale (1)",
  486. "playgroundId": "#DS8AA7#15",
  487. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  488. "referenceImage": "gltfNodeNegativeScale1.png"
  489. },
  490. {
  491. "title": "GLTF Texture Sampler (0)",
  492. "playgroundId": "#DS8AA7#15",
  493. "replace": "__folder__, Texture_Sampler, __page__, 0",
  494. "referenceImage": "gltfTextureSampler0.png"
  495. },
  496. {
  497. "title": "GLTF Texture Sampler (1)",
  498. "playgroundId": "#DS8AA7#15",
  499. "replace": "__folder__, Texture_Sampler, __page__, 1",
  500. "referenceImage": "gltfTextureSampler1.png"
  501. },
  502. {
  503. "title": "GLTF Serializer with Negative World Matrix",
  504. "playgroundId": "#KX53VK#27",
  505. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  506. },
  507. {
  508. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  509. "playgroundId": "#KX53VK#27",
  510. "replace": "useRightHandedSystem = false, useRightHandedSystem = true",
  511. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  512. },
  513. {
  514. "title": "GLTF Buggy with Draco Mesh Compression",
  515. "playgroundId": "#JNW207#1",
  516. "referenceImage": "gltfBuggyDraco.png"
  517. },
  518. {
  519. "title": "GLTF BoomBox with Unlit Material",
  520. "playgroundId": "#GYM97C#2",
  521. "referenceImage": "gltfUnlit.png"
  522. },
  523. {
  524. "title": "GLTF Extension KHR_texture_transform",
  525. "playgroundId": "#RNT7K4#2",
  526. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  527. },
  528. {
  529. "title": "Asset Containers",
  530. "playgroundId": "#P3U079#19",
  531. "referenceImage": "assetContainer.png"
  532. },
  533. {
  534. "title": "Enable disable post process",
  535. "playgroundId": "#1VI6WV#19",
  536. "renderCount": 50,
  537. "referenceImage": "enableDisablePostProcess.png"
  538. },
  539. {
  540. "title": "Sharpen",
  541. "playgroundId": "#NAW8EA#1",
  542. "renderCount": 20,
  543. "referenceImage": "sharpen.png"
  544. },
  545. {
  546. "title": "Depth of field",
  547. "playgroundId": "#IDSQK2#53",
  548. "renderCount": 20,
  549. "referenceImage": "depthOfField.png"
  550. },
  551. {
  552. "title": "Chromatic aberration",
  553. "playgroundId": "#NAW8EA#0",
  554. "renderCount": 20,
  555. "referenceImage": "chromaticAberration.png"
  556. },
  557. {
  558. "title": "Default pipeline",
  559. "playgroundId": "#NAW8EA#6",
  560. "renderCount": 20,
  561. "referenceImage": "defaultPipeline.png"
  562. },
  563. {
  564. "title": "Kernel Blur",
  565. "playgroundId": "#Y0WKT0#0",
  566. "referenceImage": "KernelBlur.png"
  567. },
  568. {
  569. "title": "GLTF Mesh Primitive Attribute Test",
  570. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  571. "functionToCall": "createScene",
  572. "referenceImage": "gltfMeshPrimAttribTest.png"
  573. },
  574. {
  575. "title": "PBR glossy",
  576. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  577. "scriptToRun": "/Demos/PBRGlossy/index.js",
  578. "functionToCall": "CreatePBRGlossyScene",
  579. "referenceImage": "pbrglossy.png"
  580. },
  581. {
  582. "title": "PBR rough",
  583. "scriptToRun": "/Demos/PBRRough/index.js",
  584. "functionToCall": "CreatePBRRoughScene",
  585. "referenceImage": "pbrrough.png"
  586. },
  587. {
  588. "title": "Particles",
  589. "renderCount": 100,
  590. "scriptToRun": "/Demos/Particles/particles.js",
  591. "functionToCall": "CreateParticlesTestScene",
  592. "referenceImage": "particles.png"
  593. },
  594. {
  595. "title": "Reflection probes",
  596. "renderCount": 20,
  597. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  598. "functionToCall": "CreateReflectionProbeTestScene ",
  599. "referenceImage": "refprobe.png"
  600. },
  601. {
  602. "title": "PBRMetallicRoughnessMaterial",
  603. "playgroundId": "#2FDQT5#13",
  604. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  605. },
  606. {
  607. "title": "PBRSpecularGlossinessMaterial",
  608. "playgroundId": "#Z1VL3V#4",
  609. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  610. },
  611. {
  612. "title": "PBR",
  613. "playgroundId": "#LCA0Q4#0",
  614. "referenceImage": "pbr.png"
  615. },
  616. {
  617. "title": "PBR refraction",
  618. "playgroundId": "#LCA0Q4#25",
  619. "referenceImage": "pbr_refraction.png"
  620. },
  621. {
  622. "title": "Texture cache",
  623. "playgroundId": "#20OAV9#237",
  624. "referenceImage": "texture cache.png"
  625. },
  626. {
  627. "title": "MultiSample render targets",
  628. "renderCount": 20,
  629. "playgroundId": "#12MKMN#0",
  630. "referenceImage": "MultiSample render targets.png"
  631. },
  632. {
  633. "title": "Default rendering pipeline",
  634. "playgroundId": "#5XB8YT#2",
  635. "referenceImage": "DefaultRenderingPipeline.png"
  636. },
  637. {
  638. "title": "Billboard",
  639. "playgroundId": "#UJEIL#13",
  640. "referenceImage": "Billboard.png"
  641. },
  642. {
  643. "title": "setParent",
  644. "playgroundId": "#JD49CT#2",
  645. "referenceImage": "setParent.png"
  646. },
  647. {
  648. "title": "GUI",
  649. "renderCount": 2,
  650. "scriptToRun": "/Demos/GUI/gui.js",
  651. "functionToCall": "createScene",
  652. "referenceImage": "GUI.png"
  653. },
  654. {
  655. "title": "Up Vector",
  656. "playgroundId": "#2FNBTG#27",
  657. "referenceImage": "upVector.png"
  658. },
  659. {
  660. "title": "Procedural textures",
  661. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  662. "functionToCall": "CreateProceduralTextureTestScene",
  663. "referenceImage": "procedural.png",
  664. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  665. "excludeFromAutomaticTesting": true
  666. },
  667. {
  668. "title": "Instances",
  669. "renderCount": 50,
  670. "scriptToRun": "/Demos/Instances/instances.js",
  671. "functionToCall": "CreateInstancesTestScene",
  672. "referenceImage": "instances.png",
  673. "replace": "ground., Ground.",
  674. "excludeFromAutomaticTesting": true
  675. },
  676. {
  677. "title": "Instanced Bones",
  678. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  679. "functionToCall": "CreateBones2TestScene",
  680. "referenceImage": "instancedBones.png",
  681. "replace": "Dude.babylon, dude.babylon"
  682. },
  683. {
  684. "title": "Light Projection Texture",
  685. "playgroundId": "#CQNGRK#0",
  686. "referenceImage": "LightProjectionTexture.png"
  687. },
  688. {
  689. "title": "GlowLayer",
  690. "playgroundId": "#LRFB2D#1",
  691. "referenceImage": "GlowLayer.png"
  692. },
  693. {
  694. "title": "Local cubemaps",
  695. "playgroundId": "#RNASML#4",
  696. "referenceImage": "local cubemaps.png"
  697. },
  698. {
  699. "title": "TGA",
  700. "playgroundId": "#ZI77S7#0",
  701. "referenceImage": "tga.png"
  702. },
  703. {
  704. "title": "DDS",
  705. "playgroundId": "#ZI77S7#3",
  706. "referenceImage": "dds.png"
  707. },
  708. {
  709. "title": "DDS2D",
  710. "playgroundId": "#I2MSBE#0",
  711. "referenceImage": "dds2d.png"
  712. },
  713. {
  714. "title": "LightFalloff",
  715. "playgroundId": "#20OAV9#201",
  716. "referenceImage": "lightFalloff.png"
  717. },
  718. {
  719. "title": "MeshSimplification",
  720. "playgroundId": "#1ED15P#35",
  721. "referenceImage": "meshSimplification.png"
  722. },
  723. {
  724. "title": "SSAO2",
  725. "playgroundId": "#XT1HAS#1",
  726. "referenceImage": "ssao2.png",
  727. "renderCount": 200,
  728. "excludeFromAutomaticTesting": true
  729. },
  730. {
  731. "title": "DepthRenderer",
  732. "playgroundId": "#3HPMAA#0",
  733. "renderCount": 50,
  734. "referenceImage": "depthRenderer.png"
  735. },
  736. {
  737. "title": "Edges",
  738. "playgroundId": "#TYAHX#114",
  739. "referenceImage": "edges.png"
  740. },
  741. {
  742. "title": "Outline",
  743. "playgroundId": "#10WJ5S#6",
  744. "referenceImage": "outline.png"
  745. },
  746. {
  747. "title": "Visibility",
  748. "playgroundId": "#PXC9CF#2",
  749. "referenceImage": "visibility.png"
  750. }
  751. ]
  752. }