Tidak Ada Deskripsi

sebavan 574878c776 nightly 5 tahun lalu
.github f39328c441 Remove automerge 5 tahun lalu
.vscode 75347fb77a Add new color picker to nme 5 tahun lalu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 tahun lalu
Playground d020cd50fb revert 5 tahun lalu
Tools 02207b5e94 Fix max build not generated... 5 tahun lalu
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 tahun lalu
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 tahun lalu
dist 574878c776 nightly 5 tahun lalu
gui 9a7ee8ed89 Fix error with multi views when main canvas was hidden 5 tahun lalu
inspector 3776289388 Merge pull request #8023 from toledoal/week2-april 5 tahun lalu
loaders abecf6cbf1 Update loaders/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts 5 tahun lalu
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 tahun lalu
materialsLibrary 29cc9fefc0 Fix some bugs on custom materials 5 tahun lalu
nodeEditor 0b0b8ebe1d added deserialization of node port and frame port names 5 tahun lalu
postProcessLibrary 430b8a321e Updating vecotr/color references 5 tahun lalu
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 5 tahun lalu
sandbox d8000c9ddd Fix sandbox for legacy browser compatibility 5 tahun lalu
serializers 41d524c3dc fix merge, remove linting errors 5 tahun lalu
src 574878c776 nightly 5 tahun lalu
tests 9ef414abf1 REmove failing test 5 tahun lalu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 tahun lalu
.gitignore 57bc4459ed Try to fix CD 5 tahun lalu
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 tahun lalu
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 tahun lalu
.mergify.yml 67c118f200 Moved where it should be 5 tahun lalu
.travis.yml 21b5453dd7 Test 6 tahun lalu
CNAME f62df4b004 Create CNAME 7 tahun lalu
CNAME.txt 9c629d12f2 Wrong move 5 tahun lalu
azure-pipelines-cd.yml 056270c7b3 Update azure-pipelines-cd.yml for Azure Pipelines 5 tahun lalu
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 tahun lalu
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 tahun lalu
contributing.md 94a0ec1f9d Fix gitpod link in contributing.md. 5 tahun lalu
license.md 4f44f2ce56 Moved license to a separate file 8 tahun lalu
package.json 574878c776 nightly 5 tahun lalu
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 tahun lalu
readme.md c640bd2185 Update readme.md 5 tahun lalu
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 tahun lalu
tslint.json 1a920cbb83 Full build 7 tahun lalu
what's new.md 12ad459699 Updated Whats New 5 tahun lalu

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.