babylonjs.materials.js 415 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  434. if (this._renderId === scene.getRenderId()) {
  435. return true;
  436. }
  437. }
  438. var engine = scene.getEngine();
  439. // Textures
  440. if (defines._areTexturesDirty) {
  441. defines._needUVs = false;
  442. if (scene.texturesEnabled) {
  443. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  444. if (!this._diffuseTexture.isReady()) {
  445. return false;
  446. }
  447. else {
  448. defines._needUVs = true;
  449. defines.DIFFUSE = true;
  450. }
  451. }
  452. }
  453. }
  454. // High level
  455. defines.CELLBASIC = !this.computeHighLevel;
  456. // Misc.
  457. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  458. // Lights
  459. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  460. // Values that need to be evaluated on every frame
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  462. // Attribs
  463. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  464. // Get correct effect
  465. if (defines.isDirty) {
  466. defines.markAsProcessed();
  467. scene.resetCachedMaterial();
  468. // Fallbacks
  469. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  470. if (defines.FOG) {
  471. fallbacks.addFallback(1, "FOG");
  472. }
  473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  474. if (defines.NUM_BONE_INFLUENCERS > 0) {
  475. fallbacks.addCPUSkinningFallback(0, mesh);
  476. }
  477. //Attributes
  478. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  479. if (defines.NORMAL) {
  480. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  481. }
  482. if (defines.UV1) {
  483. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  484. }
  485. if (defines.UV2) {
  486. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  487. }
  488. if (defines.VERTEXCOLOR) {
  489. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  490. }
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  493. var shaderName = "cell";
  494. var join = defines.toString();
  495. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  496. "vFogInfos", "vFogColor", "pointSize",
  497. "vDiffuseInfos",
  498. "mBones",
  499. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  500. ];
  501. var samplers = ["diffuseSampler"];
  502. var uniformBuffers = new Array();
  503. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  504. uniformsNames: uniforms,
  505. uniformBuffersNames: uniformBuffers,
  506. samplers: samplers,
  507. defines: defines,
  508. maxSimultaneousLights: this.maxSimultaneousLights
  509. });
  510. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  511. attributes: attribs,
  512. uniformsNames: uniforms,
  513. uniformBuffersNames: uniformBuffers,
  514. samplers: samplers,
  515. defines: join,
  516. fallbacks: fallbacks,
  517. onCompiled: this.onCompiled,
  518. onError: this.onError,
  519. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  520. }, engine), defines);
  521. }
  522. if (!subMesh.effect || !subMesh.effect.isReady()) {
  523. return false;
  524. }
  525. this._renderId = scene.getRenderId();
  526. subMesh.effect._wasPreviouslyReady = true;
  527. return true;
  528. };
  529. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  530. var scene = this.getScene();
  531. var defines = subMesh._materialDefines;
  532. if (!defines) {
  533. return;
  534. }
  535. var effect = subMesh.effect;
  536. if (!effect) {
  537. return;
  538. }
  539. this._activeEffect = effect;
  540. // Matrices
  541. this.bindOnlyWorldMatrix(world);
  542. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  543. // Bones
  544. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  545. if (this._mustRebind(scene, effect)) {
  546. // Textures
  547. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  548. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  549. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  550. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  551. }
  552. // Clip plane
  553. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  554. // Point size
  555. if (this.pointsCloud) {
  556. this._activeEffect.setFloat("pointSize", this.pointSize);
  557. }
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  559. }
  560. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  561. // Lights
  562. if (scene.lightsEnabled && !this.disableLighting) {
  563. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  564. }
  565. // View
  566. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  567. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  568. }
  569. // Fog
  570. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  571. this._afterBind(mesh, this._activeEffect);
  572. };
  573. CellMaterial.prototype.getAnimatables = function () {
  574. var results = [];
  575. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  576. results.push(this._diffuseTexture);
  577. }
  578. return results;
  579. };
  580. CellMaterial.prototype.getActiveTextures = function () {
  581. var activeTextures = _super.prototype.getActiveTextures.call(this);
  582. if (this._diffuseTexture) {
  583. activeTextures.push(this._diffuseTexture);
  584. }
  585. return activeTextures;
  586. };
  587. CellMaterial.prototype.hasTexture = function (texture) {
  588. if (_super.prototype.hasTexture.call(this, texture)) {
  589. return true;
  590. }
  591. return this._diffuseTexture === texture;
  592. };
  593. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  594. if (this._diffuseTexture) {
  595. this._diffuseTexture.dispose();
  596. }
  597. _super.prototype.dispose.call(this, forceDisposeEffect);
  598. };
  599. CellMaterial.prototype.getClassName = function () {
  600. return "CellMaterial";
  601. };
  602. CellMaterial.prototype.clone = function (name) {
  603. var _this = this;
  604. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  605. };
  606. CellMaterial.prototype.serialize = function () {
  607. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  608. serializationObject.customType = "BABYLON.CellMaterial";
  609. return serializationObject;
  610. };
  611. // Statics
  612. CellMaterial.Parse = function (source, scene, rootUrl) {
  613. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  614. };
  615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  617. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  620. ], CellMaterial.prototype, "diffuseTexture", void 0);
  621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  623. ], CellMaterial.prototype, "diffuseColor", void 0);
  624. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  626. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  629. ], CellMaterial.prototype, "computeHighLevel", void 0);
  630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  631. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  632. ], CellMaterial.prototype, "_disableLighting", void 0);
  633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  634. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  635. ], CellMaterial.prototype, "disableLighting", void 0);
  636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  637. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  638. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  639. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  640. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  641. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  642. return CellMaterial;
  643. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  644. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  645. /***/ }),
  646. /***/ "./cell/index.ts":
  647. /*!***********************!*\
  648. !*** ./cell/index.ts ***!
  649. \***********************/
  650. /*! exports provided: CellMaterial */
  651. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  652. "use strict";
  653. __webpack_require__.r(__webpack_exports__);
  654. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  655. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  656. /***/ }),
  657. /***/ "./custom/customMaterial.ts":
  658. /*!**********************************!*\
  659. !*** ./custom/customMaterial.ts ***!
  660. \**********************************/
  661. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  662. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  663. "use strict";
  664. __webpack_require__.r(__webpack_exports__);
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  666. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  667. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  668. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  669. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  670. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  671. var CustomShaderStructure = /** @class */ (function () {
  672. function CustomShaderStructure() {
  673. }
  674. return CustomShaderStructure;
  675. }());
  676. var ShaderSpecialParts = /** @class */ (function () {
  677. function ShaderSpecialParts() {
  678. }
  679. return ShaderSpecialParts;
  680. }());
  681. var CustomMaterial = /** @class */ (function (_super) {
  682. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  683. function CustomMaterial(name, scene) {
  684. var _this = _super.call(this, name, scene) || this;
  685. _this.CustomParts = new ShaderSpecialParts();
  686. _this.customShaderNameResolve = _this.Builder;
  687. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  688. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  689. return _this;
  690. }
  691. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  692. for (var el in this._newUniformInstances) {
  693. var ea = el.toString().split('-');
  694. if (ea[0] == 'vec2') {
  695. effect.setVector2(ea[1], this._newUniformInstances[el]);
  696. }
  697. else if (ea[0] == 'vec3') {
  698. effect.setVector3(ea[1], this._newUniformInstances[el]);
  699. }
  700. else if (ea[0] == 'vec4') {
  701. effect.setVector4(ea[1], this._newUniformInstances[el]);
  702. }
  703. else if (ea[0] == 'mat4') {
  704. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  705. }
  706. else if (ea[0] == 'float') {
  707. effect.setFloat(ea[1], this._newUniformInstances[el]);
  708. }
  709. }
  710. for (var el in this._newSamplerInstances) {
  711. var ea = el.toString().split('-');
  712. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  713. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  714. }
  715. }
  716. };
  717. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  718. if (name == "uniform") {
  719. for (var ind in this._newUniforms) {
  720. if (this._customUniform[ind].indexOf('sampler') == -1) {
  721. arr.push(this._newUniforms[ind]);
  722. }
  723. }
  724. }
  725. if (name == "sampler") {
  726. for (var ind in this._newUniforms) {
  727. if (this._customUniform[ind].indexOf('sampler') != -1) {
  728. arr.push(this._newUniforms[ind]);
  729. }
  730. }
  731. }
  732. return arr;
  733. };
  734. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  735. var _this = this;
  736. if (this._isCreatedShader) {
  737. return this._createdShaderName;
  738. }
  739. this._isCreatedShader = false;
  740. CustomMaterial.ShaderIndexer++;
  741. var name = "custom_" + CustomMaterial.ShaderIndexer;
  742. this.ReviewUniform("uniform", uniforms);
  743. this.ReviewUniform("sampler", samplers);
  744. var fn_afterBind = this._afterBind.bind(this);
  745. this._afterBind = function (m, e) {
  746. if (!e) {
  747. return;
  748. }
  749. _this.AttachAfterBind(m, e);
  750. try {
  751. fn_afterBind(m, e);
  752. }
  753. catch (e) { }
  754. };
  755. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  756. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  757. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  758. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  759. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  760. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  761. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  762. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  763. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  764. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  765. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  766. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  767. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  768. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  769. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  770. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  771. this._isCreatedShader = true;
  772. this._createdShaderName = name;
  773. return name;
  774. };
  775. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  776. if (!this._customUniform) {
  777. this._customUniform = new Array();
  778. this._newUniforms = new Array();
  779. this._newSamplerInstances = new Array();
  780. this._newUniformInstances = new Array();
  781. }
  782. if (param) {
  783. if (kind.indexOf("sampler") == -1) {
  784. this._newUniformInstances[kind + "-" + name] = param;
  785. }
  786. else {
  787. this._newUniformInstances[kind + "-" + name] = param;
  788. }
  789. }
  790. this._customUniform.push("uniform " + kind + " " + name + ";");
  791. this._newUniforms.push(name);
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  795. this.CustomParts.Fragment_Begin = shaderPart;
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  799. this.CustomParts.Fragment_Definitions = shaderPart;
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  803. this.CustomParts.Fragment_MainBegin = shaderPart;
  804. return this;
  805. };
  806. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  807. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  808. return this;
  809. };
  810. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  811. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  812. return this;
  813. };
  814. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  815. this.CustomParts.Fragment_Before_Lights = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  819. this.CustomParts.Fragment_Before_Fog = shaderPart;
  820. return this;
  821. };
  822. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  823. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  824. return this;
  825. };
  826. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  827. this.CustomParts.Vertex_Begin = shaderPart;
  828. return this;
  829. };
  830. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  831. this.CustomParts.Vertex_Definitions = shaderPart;
  832. return this;
  833. };
  834. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  835. this.CustomParts.Vertex_MainBegin = shaderPart;
  836. return this;
  837. };
  838. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  839. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  840. return this;
  841. };
  842. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  843. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  844. return this;
  845. };
  846. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  847. this.CustomParts.Vertex_MainEnd = shaderPart;
  848. return this;
  849. };
  850. CustomMaterial.ShaderIndexer = 1;
  851. return CustomMaterial;
  852. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  853. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  854. /***/ }),
  855. /***/ "./custom/index.ts":
  856. /*!*************************!*\
  857. !*** ./custom/index.ts ***!
  858. \*************************/
  859. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  860. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  861. "use strict";
  862. __webpack_require__.r(__webpack_exports__);
  863. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  864. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  865. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  866. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  867. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  868. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  869. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  870. /***/ }),
  871. /***/ "./custom/pbrCustomMaterial.ts":
  872. /*!*************************************!*\
  873. !*** ./custom/pbrCustomMaterial.ts ***!
  874. \*************************************/
  875. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  876. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  877. "use strict";
  878. __webpack_require__.r(__webpack_exports__);
  879. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  880. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  881. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  882. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  883. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  884. var ShaderAlebdoParts = /** @class */ (function () {
  885. function ShaderAlebdoParts() {
  886. }
  887. return ShaderAlebdoParts;
  888. }());
  889. var PBRCustomMaterial = /** @class */ (function (_super) {
  890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  891. function PBRCustomMaterial(name, scene) {
  892. var _this = _super.call(this, name, scene) || this;
  893. _this.CustomParts = new ShaderAlebdoParts();
  894. _this.customShaderNameResolve = _this.Builder;
  895. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  896. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  897. return _this;
  898. }
  899. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  900. for (var el in this._newUniformInstances) {
  901. var ea = el.toString().split('-');
  902. if (ea[0] == 'vec2') {
  903. effect.setVector2(ea[1], this._newUniformInstances[el]);
  904. }
  905. else if (ea[0] == 'vec3') {
  906. effect.setVector3(ea[1], this._newUniformInstances[el]);
  907. }
  908. else if (ea[0] == 'vec4') {
  909. effect.setVector4(ea[1], this._newUniformInstances[el]);
  910. }
  911. else if (ea[0] == 'mat4') {
  912. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  913. }
  914. else if (ea[0] == 'float') {
  915. effect.setFloat(ea[1], this._newUniformInstances[el]);
  916. }
  917. }
  918. for (var el in this._newSamplerInstances) {
  919. var ea = el.toString().split('-');
  920. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  921. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  922. }
  923. }
  924. };
  925. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  926. if (name == "uniform") {
  927. for (var ind in this._newUniforms) {
  928. if (this._customUniform[ind].indexOf('sampler') == -1) {
  929. arr.push(this._newUniforms[ind]);
  930. }
  931. }
  932. }
  933. if (name == "sampler") {
  934. for (var ind in this._newUniforms) {
  935. if (this._customUniform[ind].indexOf('sampler') != -1) {
  936. arr.push(this._newUniforms[ind]);
  937. }
  938. }
  939. }
  940. return arr;
  941. };
  942. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  943. var _this = this;
  944. if (this._isCreatedShader) {
  945. return this._createdShaderName;
  946. }
  947. this._isCreatedShader = false;
  948. PBRCustomMaterial.ShaderIndexer++;
  949. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  950. this.ReviewUniform("uniform", uniforms);
  951. this.ReviewUniform("sampler", samplers);
  952. var fn_afterBind = this._afterBind.bind(this);
  953. this._afterBind = function (m, e) {
  954. if (!e) {
  955. return;
  956. }
  957. _this.AttachAfterBind(m, e);
  958. try {
  959. fn_afterBind(m, e);
  960. }
  961. catch (e) { }
  962. };
  963. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  964. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  965. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  966. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  967. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  968. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  969. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  970. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  971. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  972. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  973. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  974. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  975. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  976. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  977. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  978. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  979. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  980. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  981. this._isCreatedShader = true;
  982. this._createdShaderName = name;
  983. return name;
  984. };
  985. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  986. if (!this._customUniform) {
  987. this._customUniform = new Array();
  988. this._newUniforms = new Array();
  989. this._newSamplerInstances = new Array();
  990. this._newUniformInstances = new Array();
  991. }
  992. if (param) {
  993. if (kind.indexOf("sampler") == -1) {
  994. this._newUniformInstances[kind + "-" + name] = param;
  995. }
  996. else {
  997. this._newUniformInstances[kind + "-" + name] = param;
  998. }
  999. }
  1000. this._customUniform.push("uniform " + kind + " " + name + ";");
  1001. this._newUniforms.push(name);
  1002. return this;
  1003. };
  1004. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1005. this.CustomParts.Fragment_Begin = shaderPart;
  1006. return this;
  1007. };
  1008. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1009. this.CustomParts.Fragment_Definitions = shaderPart;
  1010. return this;
  1011. };
  1012. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1013. this.CustomParts.Fragment_MainBegin = shaderPart;
  1014. return this;
  1015. };
  1016. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1017. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1018. return this;
  1019. };
  1020. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1021. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1025. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1029. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1033. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1037. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1041. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1045. this.CustomParts.Vertex_Begin = shaderPart;
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1049. this.CustomParts.Vertex_Definitions = shaderPart;
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1053. this.CustomParts.Vertex_MainBegin = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1057. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1061. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1062. return this;
  1063. };
  1064. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1065. this.CustomParts.Vertex_MainEnd = shaderPart;
  1066. return this;
  1067. };
  1068. PBRCustomMaterial.ShaderIndexer = 1;
  1069. return PBRCustomMaterial;
  1070. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1071. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1072. /***/ }),
  1073. /***/ "./fire/fire.fragment.ts":
  1074. /*!*******************************!*\
  1075. !*** ./fire/fire.fragment.ts ***!
  1076. \*******************************/
  1077. /*! exports provided: firePixelShader */
  1078. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1079. "use strict";
  1080. __webpack_require__.r(__webpack_exports__);
  1081. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1082. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1083. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1084. var name = 'firePixelShader';
  1085. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1086. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1087. /** @hidden */
  1088. var firePixelShader = { name: name, shader: shader };
  1089. /***/ }),
  1090. /***/ "./fire/fire.vertex.ts":
  1091. /*!*****************************!*\
  1092. !*** ./fire/fire.vertex.ts ***!
  1093. \*****************************/
  1094. /*! exports provided: fireVertexShader */
  1095. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1096. "use strict";
  1097. __webpack_require__.r(__webpack_exports__);
  1098. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1099. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1100. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1101. var name = 'fireVertexShader';
  1102. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1103. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1104. /** @hidden */
  1105. var fireVertexShader = { name: name, shader: shader };
  1106. /***/ }),
  1107. /***/ "./fire/fireMaterial.ts":
  1108. /*!******************************!*\
  1109. !*** ./fire/fireMaterial.ts ***!
  1110. \******************************/
  1111. /*! exports provided: FireMaterial */
  1112. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1113. "use strict";
  1114. __webpack_require__.r(__webpack_exports__);
  1115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1116. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1117. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1118. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1119. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1120. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1121. var FireMaterialDefines = /** @class */ (function (_super) {
  1122. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1123. function FireMaterialDefines() {
  1124. var _this = _super.call(this) || this;
  1125. _this.DIFFUSE = false;
  1126. _this.CLIPPLANE = false;
  1127. _this.CLIPPLANE2 = false;
  1128. _this.CLIPPLANE3 = false;
  1129. _this.CLIPPLANE4 = false;
  1130. _this.CLIPPLANE5 = false;
  1131. _this.CLIPPLANE6 = false;
  1132. _this.ALPHATEST = false;
  1133. _this.DEPTHPREPASS = false;
  1134. _this.POINTSIZE = false;
  1135. _this.FOG = false;
  1136. _this.UV1 = false;
  1137. _this.VERTEXCOLOR = false;
  1138. _this.VERTEXALPHA = false;
  1139. _this.BonesPerMesh = 0;
  1140. _this.NUM_BONE_INFLUENCERS = 0;
  1141. _this.INSTANCES = false;
  1142. _this.rebuild();
  1143. return _this;
  1144. }
  1145. return FireMaterialDefines;
  1146. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1147. var FireMaterial = /** @class */ (function (_super) {
  1148. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1149. function FireMaterial(name, scene) {
  1150. var _this = _super.call(this, name, scene) || this;
  1151. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1152. _this.speed = 1.0;
  1153. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1154. _this._lastTime = 0;
  1155. return _this;
  1156. }
  1157. FireMaterial.prototype.needAlphaBlending = function () {
  1158. return false;
  1159. };
  1160. FireMaterial.prototype.needAlphaTesting = function () {
  1161. return true;
  1162. };
  1163. FireMaterial.prototype.getAlphaTestTexture = function () {
  1164. return null;
  1165. };
  1166. // Methods
  1167. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1168. if (this.isFrozen) {
  1169. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1170. return true;
  1171. }
  1172. }
  1173. if (!subMesh._materialDefines) {
  1174. subMesh._materialDefines = new FireMaterialDefines();
  1175. }
  1176. var defines = subMesh._materialDefines;
  1177. var scene = this.getScene();
  1178. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1179. if (this._renderId === scene.getRenderId()) {
  1180. return true;
  1181. }
  1182. }
  1183. var engine = scene.getEngine();
  1184. // Textures
  1185. if (defines._areTexturesDirty) {
  1186. defines._needUVs = false;
  1187. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1188. if (!this._diffuseTexture.isReady()) {
  1189. return false;
  1190. }
  1191. else {
  1192. defines._needUVs = true;
  1193. defines.DIFFUSE = true;
  1194. }
  1195. }
  1196. }
  1197. defines.ALPHATEST = this._opacityTexture ? true : false;
  1198. // Misc.
  1199. if (defines._areMiscDirty) {
  1200. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1201. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1202. }
  1203. // Values that need to be evaluated on every frame
  1204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1205. // Attribs
  1206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1207. // Get correct effect
  1208. if (defines.isDirty) {
  1209. defines.markAsProcessed();
  1210. scene.resetCachedMaterial();
  1211. // Fallbacks
  1212. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1213. if (defines.FOG) {
  1214. fallbacks.addFallback(1, "FOG");
  1215. }
  1216. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1217. fallbacks.addCPUSkinningFallback(0, mesh);
  1218. }
  1219. //Attributes
  1220. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1221. if (defines.UV1) {
  1222. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1223. }
  1224. if (defines.VERTEXCOLOR) {
  1225. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1226. }
  1227. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1229. // Legacy browser patch
  1230. var shaderName = "fire";
  1231. var join = defines.toString();
  1232. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1233. attributes: attribs,
  1234. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1235. "vFogInfos", "vFogColor", "pointSize",
  1236. "vDiffuseInfos",
  1237. "mBones",
  1238. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1239. // Fire
  1240. "time", "speed"
  1241. ],
  1242. uniformBuffersNames: [],
  1243. samplers: ["diffuseSampler",
  1244. // Fire
  1245. "distortionSampler", "opacitySampler"
  1246. ],
  1247. defines: join,
  1248. fallbacks: fallbacks,
  1249. onCompiled: this.onCompiled,
  1250. onError: this.onError,
  1251. indexParameters: null,
  1252. maxSimultaneousLights: 4,
  1253. transformFeedbackVaryings: null
  1254. }, engine), defines);
  1255. }
  1256. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1257. return false;
  1258. }
  1259. this._renderId = scene.getRenderId();
  1260. subMesh.effect._wasPreviouslyReady = true;
  1261. return true;
  1262. };
  1263. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1264. var scene = this.getScene();
  1265. var defines = subMesh._materialDefines;
  1266. if (!defines) {
  1267. return;
  1268. }
  1269. var effect = subMesh.effect;
  1270. if (!effect) {
  1271. return;
  1272. }
  1273. this._activeEffect = effect;
  1274. // Matrices
  1275. this.bindOnlyWorldMatrix(world);
  1276. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1277. // Bones
  1278. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1279. if (this._mustRebind(scene, effect)) {
  1280. // Textures
  1281. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1282. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1283. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1284. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1285. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1286. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1287. }
  1288. // Clip plane
  1289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1290. // Point size
  1291. if (this.pointsCloud) {
  1292. this._activeEffect.setFloat("pointSize", this.pointSize);
  1293. }
  1294. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1295. }
  1296. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1297. // View
  1298. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1299. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1300. }
  1301. // Fog
  1302. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1303. // Time
  1304. this._lastTime += scene.getEngine().getDeltaTime();
  1305. this._activeEffect.setFloat("time", this._lastTime);
  1306. // Speed
  1307. this._activeEffect.setFloat("speed", this.speed);
  1308. this._afterBind(mesh, this._activeEffect);
  1309. };
  1310. FireMaterial.prototype.getAnimatables = function () {
  1311. var results = [];
  1312. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1313. results.push(this._diffuseTexture);
  1314. }
  1315. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1316. results.push(this._distortionTexture);
  1317. }
  1318. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1319. results.push(this._opacityTexture);
  1320. }
  1321. return results;
  1322. };
  1323. FireMaterial.prototype.getActiveTextures = function () {
  1324. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1325. if (this._diffuseTexture) {
  1326. activeTextures.push(this._diffuseTexture);
  1327. }
  1328. if (this._distortionTexture) {
  1329. activeTextures.push(this._distortionTexture);
  1330. }
  1331. if (this._opacityTexture) {
  1332. activeTextures.push(this._opacityTexture);
  1333. }
  1334. return activeTextures;
  1335. };
  1336. FireMaterial.prototype.hasTexture = function (texture) {
  1337. if (_super.prototype.hasTexture.call(this, texture)) {
  1338. return true;
  1339. }
  1340. if (this._diffuseTexture === texture) {
  1341. return true;
  1342. }
  1343. if (this._distortionTexture === texture) {
  1344. return true;
  1345. }
  1346. if (this._opacityTexture === texture) {
  1347. return true;
  1348. }
  1349. return false;
  1350. };
  1351. FireMaterial.prototype.getClassName = function () {
  1352. return "FireMaterial";
  1353. };
  1354. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1355. if (this._diffuseTexture) {
  1356. this._diffuseTexture.dispose();
  1357. }
  1358. if (this._distortionTexture) {
  1359. this._distortionTexture.dispose();
  1360. }
  1361. _super.prototype.dispose.call(this, forceDisposeEffect);
  1362. };
  1363. FireMaterial.prototype.clone = function (name) {
  1364. var _this = this;
  1365. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1366. };
  1367. FireMaterial.prototype.serialize = function () {
  1368. var serializationObject = _super.prototype.serialize.call(this);
  1369. serializationObject.customType = "BABYLON.FireMaterial";
  1370. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1371. serializationObject.speed = this.speed;
  1372. if (this._diffuseTexture) {
  1373. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1374. }
  1375. if (this._distortionTexture) {
  1376. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1377. }
  1378. if (this._opacityTexture) {
  1379. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1380. }
  1381. return serializationObject;
  1382. };
  1383. FireMaterial.Parse = function (source, scene, rootUrl) {
  1384. var material = new FireMaterial(source.name, scene);
  1385. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1386. material.speed = source.speed;
  1387. material.alpha = source.alpha;
  1388. material.id = source.id;
  1389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1390. material.backFaceCulling = source.backFaceCulling;
  1391. material.wireframe = source.wireframe;
  1392. if (source._diffuseTexture) {
  1393. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1394. }
  1395. if (source._distortionTexture) {
  1396. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1397. }
  1398. if (source._opacityTexture) {
  1399. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1400. }
  1401. return material;
  1402. };
  1403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1404. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1405. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1406. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1407. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1408. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1409. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1410. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1411. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1412. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1413. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1414. ], FireMaterial.prototype, "distortionTexture", void 0);
  1415. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1416. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1417. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1418. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1419. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1420. ], FireMaterial.prototype, "opacityTexture", void 0);
  1421. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1422. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1423. ], FireMaterial.prototype, "diffuseColor", void 0);
  1424. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1425. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1426. ], FireMaterial.prototype, "speed", void 0);
  1427. return FireMaterial;
  1428. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1429. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1430. /***/ }),
  1431. /***/ "./fire/index.ts":
  1432. /*!***********************!*\
  1433. !*** ./fire/index.ts ***!
  1434. \***********************/
  1435. /*! exports provided: FireMaterial */
  1436. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1437. "use strict";
  1438. __webpack_require__.r(__webpack_exports__);
  1439. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1440. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1441. /***/ }),
  1442. /***/ "./fur/fur.fragment.ts":
  1443. /*!*****************************!*\
  1444. !*** ./fur/fur.fragment.ts ***!
  1445. \*****************************/
  1446. /*! exports provided: furPixelShader */
  1447. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1448. "use strict";
  1449. __webpack_require__.r(__webpack_exports__);
  1450. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1451. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1452. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1453. var name = 'furPixelShader';
  1454. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1455. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1456. /** @hidden */
  1457. var furPixelShader = { name: name, shader: shader };
  1458. /***/ }),
  1459. /***/ "./fur/fur.vertex.ts":
  1460. /*!***************************!*\
  1461. !*** ./fur/fur.vertex.ts ***!
  1462. \***************************/
  1463. /*! exports provided: furVertexShader */
  1464. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1465. "use strict";
  1466. __webpack_require__.r(__webpack_exports__);
  1467. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1468. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1469. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1470. var name = 'furVertexShader';
  1471. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1472. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1473. /** @hidden */
  1474. var furVertexShader = { name: name, shader: shader };
  1475. /***/ }),
  1476. /***/ "./fur/furMaterial.ts":
  1477. /*!****************************!*\
  1478. !*** ./fur/furMaterial.ts ***!
  1479. \****************************/
  1480. /*! exports provided: FurMaterial */
  1481. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1482. "use strict";
  1483. __webpack_require__.r(__webpack_exports__);
  1484. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1485. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1486. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1487. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1488. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1489. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1490. var FurMaterialDefines = /** @class */ (function (_super) {
  1491. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1492. function FurMaterialDefines() {
  1493. var _this = _super.call(this) || this;
  1494. _this.DIFFUSE = false;
  1495. _this.HEIGHTMAP = false;
  1496. _this.CLIPPLANE = false;
  1497. _this.CLIPPLANE2 = false;
  1498. _this.CLIPPLANE3 = false;
  1499. _this.CLIPPLANE4 = false;
  1500. _this.CLIPPLANE5 = false;
  1501. _this.CLIPPLANE6 = false;
  1502. _this.ALPHATEST = false;
  1503. _this.DEPTHPREPASS = false;
  1504. _this.POINTSIZE = false;
  1505. _this.FOG = false;
  1506. _this.NORMAL = false;
  1507. _this.UV1 = false;
  1508. _this.UV2 = false;
  1509. _this.VERTEXCOLOR = false;
  1510. _this.VERTEXALPHA = false;
  1511. _this.NUM_BONE_INFLUENCERS = 0;
  1512. _this.BonesPerMesh = 0;
  1513. _this.INSTANCES = false;
  1514. _this.HIGHLEVEL = false;
  1515. _this.rebuild();
  1516. return _this;
  1517. }
  1518. return FurMaterialDefines;
  1519. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1520. var FurMaterial = /** @class */ (function (_super) {
  1521. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1522. function FurMaterial(name, scene) {
  1523. var _this = _super.call(this, name, scene) || this;
  1524. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1525. _this.furLength = 1;
  1526. _this.furAngle = 0;
  1527. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1528. _this.furOffset = 0.0;
  1529. _this.furSpacing = 12;
  1530. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1531. _this.furSpeed = 100;
  1532. _this.furDensity = 20;
  1533. _this.furOcclusion = 0.0;
  1534. _this._disableLighting = false;
  1535. _this._maxSimultaneousLights = 4;
  1536. _this.highLevelFur = true;
  1537. _this._furTime = 0;
  1538. return _this;
  1539. }
  1540. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1541. get: function () {
  1542. return this._furTime;
  1543. },
  1544. set: function (furTime) {
  1545. this._furTime = furTime;
  1546. },
  1547. enumerable: true,
  1548. configurable: true
  1549. });
  1550. FurMaterial.prototype.needAlphaBlending = function () {
  1551. return (this.alpha < 1.0);
  1552. };
  1553. FurMaterial.prototype.needAlphaTesting = function () {
  1554. return false;
  1555. };
  1556. FurMaterial.prototype.getAlphaTestTexture = function () {
  1557. return null;
  1558. };
  1559. FurMaterial.prototype.updateFur = function () {
  1560. for (var i = 1; i < this._meshes.length; i++) {
  1561. var offsetFur = this._meshes[i].material;
  1562. offsetFur.furLength = this.furLength;
  1563. offsetFur.furAngle = this.furAngle;
  1564. offsetFur.furGravity = this.furGravity;
  1565. offsetFur.furSpacing = this.furSpacing;
  1566. offsetFur.furSpeed = this.furSpeed;
  1567. offsetFur.furColor = this.furColor;
  1568. offsetFur.diffuseTexture = this.diffuseTexture;
  1569. offsetFur.furTexture = this.furTexture;
  1570. offsetFur.highLevelFur = this.highLevelFur;
  1571. offsetFur.furTime = this.furTime;
  1572. offsetFur.furDensity = this.furDensity;
  1573. }
  1574. };
  1575. // Methods
  1576. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1577. if (this.isFrozen) {
  1578. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1579. return true;
  1580. }
  1581. }
  1582. if (!subMesh._materialDefines) {
  1583. subMesh._materialDefines = new FurMaterialDefines();
  1584. }
  1585. var defines = subMesh._materialDefines;
  1586. var scene = this.getScene();
  1587. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1588. if (this._renderId === scene.getRenderId()) {
  1589. return true;
  1590. }
  1591. }
  1592. var engine = scene.getEngine();
  1593. // Textures
  1594. if (defines._areTexturesDirty) {
  1595. if (scene.texturesEnabled) {
  1596. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1597. if (!this.diffuseTexture.isReady()) {
  1598. return false;
  1599. }
  1600. else {
  1601. defines._needUVs = true;
  1602. defines.DIFFUSE = true;
  1603. }
  1604. }
  1605. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1606. if (!this.heightTexture.isReady()) {
  1607. return false;
  1608. }
  1609. else {
  1610. defines._needUVs = true;
  1611. defines.HEIGHTMAP = true;
  1612. }
  1613. }
  1614. }
  1615. }
  1616. // High level
  1617. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1618. defines.HIGHLEVEL = true;
  1619. defines.markAsUnprocessed();
  1620. }
  1621. // Misc.
  1622. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1623. // Lights
  1624. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1625. // Values that need to be evaluated on every frame
  1626. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1627. // Attribs
  1628. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1629. // Get correct effect
  1630. if (defines.isDirty) {
  1631. defines.markAsProcessed();
  1632. scene.resetCachedMaterial();
  1633. // Fallbacks
  1634. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1635. if (defines.FOG) {
  1636. fallbacks.addFallback(1, "FOG");
  1637. }
  1638. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1639. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1640. fallbacks.addCPUSkinningFallback(0, mesh);
  1641. }
  1642. //Attributes
  1643. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1644. if (defines.NORMAL) {
  1645. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1646. }
  1647. if (defines.UV1) {
  1648. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1649. }
  1650. if (defines.UV2) {
  1651. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1652. }
  1653. if (defines.VERTEXCOLOR) {
  1654. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1655. }
  1656. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1657. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1658. // Legacy browser patch
  1659. var shaderName = "fur";
  1660. var join = defines.toString();
  1661. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1662. "vFogInfos", "vFogColor", "pointSize",
  1663. "vDiffuseInfos",
  1664. "mBones",
  1665. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1666. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1667. ];
  1668. var samplers = ["diffuseSampler",
  1669. "heightTexture", "furTexture"
  1670. ];
  1671. var uniformBuffers = new Array();
  1672. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1673. uniformsNames: uniforms,
  1674. uniformBuffersNames: uniformBuffers,
  1675. samplers: samplers,
  1676. defines: defines,
  1677. maxSimultaneousLights: this.maxSimultaneousLights
  1678. });
  1679. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1680. attributes: attribs,
  1681. uniformsNames: uniforms,
  1682. uniformBuffersNames: uniformBuffers,
  1683. samplers: samplers,
  1684. defines: join,
  1685. fallbacks: fallbacks,
  1686. onCompiled: this.onCompiled,
  1687. onError: this.onError,
  1688. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1689. }, engine), defines);
  1690. }
  1691. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1692. return false;
  1693. }
  1694. this._renderId = scene.getRenderId();
  1695. subMesh.effect._wasPreviouslyReady = true;
  1696. return true;
  1697. };
  1698. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1699. var scene = this.getScene();
  1700. var defines = subMesh._materialDefines;
  1701. if (!defines) {
  1702. return;
  1703. }
  1704. var effect = subMesh.effect;
  1705. if (!effect) {
  1706. return;
  1707. }
  1708. this._activeEffect = effect;
  1709. // Matrices
  1710. this.bindOnlyWorldMatrix(world);
  1711. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1712. // Bones
  1713. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1714. if (scene.getCachedMaterial() !== this) {
  1715. // Textures
  1716. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1717. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1718. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1719. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1720. }
  1721. if (this._heightTexture) {
  1722. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1723. }
  1724. // Clip plane
  1725. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1726. // Point size
  1727. if (this.pointsCloud) {
  1728. this._activeEffect.setFloat("pointSize", this.pointSize);
  1729. }
  1730. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1731. }
  1732. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1733. if (scene.lightsEnabled && !this.disableLighting) {
  1734. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1735. }
  1736. // View
  1737. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1738. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1739. }
  1740. // Fog
  1741. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1742. this._activeEffect.setFloat("furLength", this.furLength);
  1743. this._activeEffect.setFloat("furAngle", this.furAngle);
  1744. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1745. if (this.highLevelFur) {
  1746. this._activeEffect.setVector3("furGravity", this.furGravity);
  1747. this._activeEffect.setFloat("furOffset", this.furOffset);
  1748. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1749. this._activeEffect.setFloat("furDensity", this.furDensity);
  1750. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1751. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1752. this._activeEffect.setFloat("furTime", this._furTime);
  1753. this._activeEffect.setTexture("furTexture", this.furTexture);
  1754. }
  1755. this._afterBind(mesh, this._activeEffect);
  1756. };
  1757. FurMaterial.prototype.getAnimatables = function () {
  1758. var results = [];
  1759. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1760. results.push(this.diffuseTexture);
  1761. }
  1762. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1763. results.push(this.heightTexture);
  1764. }
  1765. return results;
  1766. };
  1767. FurMaterial.prototype.getActiveTextures = function () {
  1768. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1769. if (this._diffuseTexture) {
  1770. activeTextures.push(this._diffuseTexture);
  1771. }
  1772. if (this._heightTexture) {
  1773. activeTextures.push(this._heightTexture);
  1774. }
  1775. return activeTextures;
  1776. };
  1777. FurMaterial.prototype.hasTexture = function (texture) {
  1778. if (_super.prototype.hasTexture.call(this, texture)) {
  1779. return true;
  1780. }
  1781. if (this.diffuseTexture === texture) {
  1782. return true;
  1783. }
  1784. if (this._heightTexture === texture) {
  1785. return true;
  1786. }
  1787. return false;
  1788. };
  1789. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1790. if (this.diffuseTexture) {
  1791. this.diffuseTexture.dispose();
  1792. }
  1793. if (this._meshes) {
  1794. for (var i = 1; i < this._meshes.length; i++) {
  1795. var mat = this._meshes[i].material;
  1796. if (mat) {
  1797. mat.dispose(forceDisposeEffect);
  1798. }
  1799. this._meshes[i].dispose();
  1800. }
  1801. }
  1802. _super.prototype.dispose.call(this, forceDisposeEffect);
  1803. };
  1804. FurMaterial.prototype.clone = function (name) {
  1805. var _this = this;
  1806. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1807. };
  1808. FurMaterial.prototype.serialize = function () {
  1809. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1810. serializationObject.customType = "BABYLON.FurMaterial";
  1811. if (this._meshes) {
  1812. serializationObject.sourceMeshName = this._meshes[0].name;
  1813. serializationObject.quality = this._meshes.length;
  1814. }
  1815. return serializationObject;
  1816. };
  1817. FurMaterial.prototype.getClassName = function () {
  1818. return "FurMaterial";
  1819. };
  1820. // Statics
  1821. FurMaterial.Parse = function (source, scene, rootUrl) {
  1822. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1823. if (source.sourceMeshName && material.highLevelFur) {
  1824. scene.executeWhenReady(function () {
  1825. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1826. if (sourceMesh) {
  1827. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1828. material.furTexture = furTexture;
  1829. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1830. }
  1831. });
  1832. }
  1833. return material;
  1834. };
  1835. FurMaterial.GenerateTexture = function (name, scene) {
  1836. // Generate fur textures
  1837. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1838. var context = texture.getContext();
  1839. for (var i = 0; i < 20000; ++i) {
  1840. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1841. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1842. }
  1843. texture.update(false);
  1844. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1845. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1846. return texture;
  1847. };
  1848. // Creates and returns an array of meshes used as shells for the Fur Material
  1849. // that can be disposed later in your code
  1850. // The quality is in interval [0, 100]
  1851. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1852. var meshes = [sourceMesh];
  1853. var mat = sourceMesh.material;
  1854. var i;
  1855. if (!(mat instanceof FurMaterial)) {
  1856. throw "The material of the source mesh must be a Fur Material";
  1857. }
  1858. for (i = 1; i < quality; i++) {
  1859. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1860. sourceMesh.getScene().materials.pop();
  1861. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1863. offsetFur.furLength = mat.furLength;
  1864. offsetFur.furAngle = mat.furAngle;
  1865. offsetFur.furGravity = mat.furGravity;
  1866. offsetFur.furSpacing = mat.furSpacing;
  1867. offsetFur.furSpeed = mat.furSpeed;
  1868. offsetFur.furColor = mat.furColor;
  1869. offsetFur.diffuseTexture = mat.diffuseTexture;
  1870. offsetFur.furOffset = i / quality;
  1871. offsetFur.furTexture = mat.furTexture;
  1872. offsetFur.highLevelFur = mat.highLevelFur;
  1873. offsetFur.furTime = mat.furTime;
  1874. offsetFur.furDensity = mat.furDensity;
  1875. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1876. offsetMesh.material = offsetFur;
  1877. offsetMesh.skeleton = sourceMesh.skeleton;
  1878. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1879. meshes.push(offsetMesh);
  1880. }
  1881. for (i = 1; i < meshes.length; i++) {
  1882. meshes[i].parent = sourceMesh;
  1883. }
  1884. sourceMesh.material._meshes = meshes;
  1885. return meshes;
  1886. };
  1887. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1888. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1889. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1892. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1893. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1895. ], FurMaterial.prototype, "_heightTexture", void 0);
  1896. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1898. ], FurMaterial.prototype, "heightTexture", void 0);
  1899. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1901. ], FurMaterial.prototype, "diffuseColor", void 0);
  1902. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1904. ], FurMaterial.prototype, "furLength", void 0);
  1905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1907. ], FurMaterial.prototype, "furAngle", void 0);
  1908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1910. ], FurMaterial.prototype, "furColor", void 0);
  1911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1913. ], FurMaterial.prototype, "furOffset", void 0);
  1914. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1916. ], FurMaterial.prototype, "furSpacing", void 0);
  1917. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1919. ], FurMaterial.prototype, "furGravity", void 0);
  1920. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1922. ], FurMaterial.prototype, "furSpeed", void 0);
  1923. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1925. ], FurMaterial.prototype, "furDensity", void 0);
  1926. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1928. ], FurMaterial.prototype, "furOcclusion", void 0);
  1929. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1931. ], FurMaterial.prototype, "_disableLighting", void 0);
  1932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1934. ], FurMaterial.prototype, "disableLighting", void 0);
  1935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1937. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1938. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1940. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1941. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1942. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1943. ], FurMaterial.prototype, "highLevelFur", void 0);
  1944. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1945. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1946. ], FurMaterial.prototype, "furTime", null);
  1947. return FurMaterial;
  1948. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1950. /***/ }),
  1951. /***/ "./fur/index.ts":
  1952. /*!**********************!*\
  1953. !*** ./fur/index.ts ***!
  1954. \**********************/
  1955. /*! exports provided: FurMaterial */
  1956. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1957. "use strict";
  1958. __webpack_require__.r(__webpack_exports__);
  1959. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1960. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1961. /***/ }),
  1962. /***/ "./gradient/gradient.fragment.ts":
  1963. /*!***************************************!*\
  1964. !*** ./gradient/gradient.fragment.ts ***!
  1965. \***************************************/
  1966. /*! exports provided: gradientPixelShader */
  1967. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1968. "use strict";
  1969. __webpack_require__.r(__webpack_exports__);
  1970. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1971. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1972. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1973. var name = 'gradientPixelShader';
  1974. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1975. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1976. /** @hidden */
  1977. var gradientPixelShader = { name: name, shader: shader };
  1978. /***/ }),
  1979. /***/ "./gradient/gradient.vertex.ts":
  1980. /*!*************************************!*\
  1981. !*** ./gradient/gradient.vertex.ts ***!
  1982. \*************************************/
  1983. /*! exports provided: gradientVertexShader */
  1984. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1985. "use strict";
  1986. __webpack_require__.r(__webpack_exports__);
  1987. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1988. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1989. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1990. var name = 'gradientVertexShader';
  1991. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1992. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1993. /** @hidden */
  1994. var gradientVertexShader = { name: name, shader: shader };
  1995. /***/ }),
  1996. /***/ "./gradient/gradientMaterial.ts":
  1997. /*!**************************************!*\
  1998. !*** ./gradient/gradientMaterial.ts ***!
  1999. \**************************************/
  2000. /*! exports provided: GradientMaterial */
  2001. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2002. "use strict";
  2003. __webpack_require__.r(__webpack_exports__);
  2004. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2005. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2006. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2007. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2008. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2009. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2010. var GradientMaterialDefines = /** @class */ (function (_super) {
  2011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2012. function GradientMaterialDefines() {
  2013. var _this = _super.call(this) || this;
  2014. _this.EMISSIVE = false;
  2015. _this.CLIPPLANE = false;
  2016. _this.CLIPPLANE2 = false;
  2017. _this.CLIPPLANE3 = false;
  2018. _this.CLIPPLANE4 = false;
  2019. _this.CLIPPLANE5 = false;
  2020. _this.CLIPPLANE6 = false;
  2021. _this.ALPHATEST = false;
  2022. _this.DEPTHPREPASS = false;
  2023. _this.POINTSIZE = false;
  2024. _this.FOG = false;
  2025. _this.NORMAL = false;
  2026. _this.UV1 = false;
  2027. _this.UV2 = false;
  2028. _this.VERTEXCOLOR = false;
  2029. _this.VERTEXALPHA = false;
  2030. _this.NUM_BONE_INFLUENCERS = 0;
  2031. _this.BonesPerMesh = 0;
  2032. _this.INSTANCES = false;
  2033. _this.rebuild();
  2034. return _this;
  2035. }
  2036. return GradientMaterialDefines;
  2037. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2038. var GradientMaterial = /** @class */ (function (_super) {
  2039. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2040. function GradientMaterial(name, scene) {
  2041. var _this = _super.call(this, name, scene) || this;
  2042. _this._maxSimultaneousLights = 4;
  2043. // The gradient top color, red by default
  2044. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2045. _this.topColorAlpha = 1.0;
  2046. // The gradient top color, blue by default
  2047. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2048. _this.bottomColorAlpha = 1.0;
  2049. // Gradient offset
  2050. _this.offset = 0;
  2051. _this.scale = 1.0;
  2052. _this.smoothness = 1.0;
  2053. _this._disableLighting = false;
  2054. return _this;
  2055. }
  2056. GradientMaterial.prototype.needAlphaBlending = function () {
  2057. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2058. };
  2059. GradientMaterial.prototype.needAlphaTesting = function () {
  2060. return true;
  2061. };
  2062. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2063. return null;
  2064. };
  2065. // Methods
  2066. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2067. if (this.isFrozen) {
  2068. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2069. return true;
  2070. }
  2071. }
  2072. if (!subMesh._materialDefines) {
  2073. subMesh._materialDefines = new GradientMaterialDefines();
  2074. }
  2075. var defines = subMesh._materialDefines;
  2076. var scene = this.getScene();
  2077. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2078. if (this._renderId === scene.getRenderId()) {
  2079. return true;
  2080. }
  2081. }
  2082. var engine = scene.getEngine();
  2083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2084. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2085. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2086. defines.EMISSIVE = this._disableLighting;
  2087. // Attribs
  2088. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2089. // Get correct effect
  2090. if (defines.isDirty) {
  2091. defines.markAsProcessed();
  2092. scene.resetCachedMaterial();
  2093. // Fallbacks
  2094. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2095. if (defines.FOG) {
  2096. fallbacks.addFallback(1, "FOG");
  2097. }
  2098. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2099. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2100. fallbacks.addCPUSkinningFallback(0, mesh);
  2101. }
  2102. //Attributes
  2103. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2104. if (defines.NORMAL) {
  2105. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2106. }
  2107. if (defines.UV1) {
  2108. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2109. }
  2110. if (defines.UV2) {
  2111. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2112. }
  2113. if (defines.VERTEXCOLOR) {
  2114. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2115. }
  2116. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2117. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2118. // Legacy browser patch
  2119. var shaderName = "gradient";
  2120. var join = defines.toString();
  2121. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2122. "vFogInfos", "vFogColor", "pointSize",
  2123. "mBones",
  2124. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2125. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2126. ];
  2127. var samplers = [];
  2128. var uniformBuffers = new Array();
  2129. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2130. uniformsNames: uniforms,
  2131. uniformBuffersNames: uniformBuffers,
  2132. samplers: samplers,
  2133. defines: defines,
  2134. maxSimultaneousLights: 4
  2135. });
  2136. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2137. attributes: attribs,
  2138. uniformsNames: uniforms,
  2139. uniformBuffersNames: uniformBuffers,
  2140. samplers: samplers,
  2141. defines: join,
  2142. fallbacks: fallbacks,
  2143. onCompiled: this.onCompiled,
  2144. onError: this.onError,
  2145. indexParameters: { maxSimultaneousLights: 4 }
  2146. }, engine), defines);
  2147. }
  2148. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2149. return false;
  2150. }
  2151. this._renderId = scene.getRenderId();
  2152. subMesh.effect._wasPreviouslyReady = true;
  2153. return true;
  2154. };
  2155. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2156. var scene = this.getScene();
  2157. var defines = subMesh._materialDefines;
  2158. if (!defines) {
  2159. return;
  2160. }
  2161. var effect = subMesh.effect;
  2162. if (!effect) {
  2163. return;
  2164. }
  2165. this._activeEffect = effect;
  2166. // Matrices
  2167. this.bindOnlyWorldMatrix(world);
  2168. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2169. // Bones
  2170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2171. if (this._mustRebind(scene, effect)) {
  2172. // Clip plane
  2173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2174. // Point size
  2175. if (this.pointsCloud) {
  2176. this._activeEffect.setFloat("pointSize", this.pointSize);
  2177. }
  2178. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2179. }
  2180. if (scene.lightsEnabled && !this.disableLighting) {
  2181. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2182. }
  2183. // View
  2184. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2185. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2186. }
  2187. // Fog
  2188. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2189. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2190. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2191. this._activeEffect.setFloat("offset", this.offset);
  2192. this._activeEffect.setFloat("scale", this.scale);
  2193. this._activeEffect.setFloat("smoothness", this.smoothness);
  2194. this._afterBind(mesh, this._activeEffect);
  2195. };
  2196. GradientMaterial.prototype.getAnimatables = function () {
  2197. return [];
  2198. };
  2199. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2200. _super.prototype.dispose.call(this, forceDisposeEffect);
  2201. };
  2202. GradientMaterial.prototype.clone = function (name) {
  2203. var _this = this;
  2204. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2205. };
  2206. GradientMaterial.prototype.serialize = function () {
  2207. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2208. serializationObject.customType = "BABYLON.GradientMaterial";
  2209. return serializationObject;
  2210. };
  2211. GradientMaterial.prototype.getClassName = function () {
  2212. return "GradientMaterial";
  2213. };
  2214. // Statics
  2215. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2216. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2217. };
  2218. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2219. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2220. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2221. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2222. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2223. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2224. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2225. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2226. ], GradientMaterial.prototype, "topColor", void 0);
  2227. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2228. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2229. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2230. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2231. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2232. ], GradientMaterial.prototype, "bottomColor", void 0);
  2233. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2234. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2235. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2236. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2237. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2238. ], GradientMaterial.prototype, "offset", void 0);
  2239. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2240. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2241. ], GradientMaterial.prototype, "scale", void 0);
  2242. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2243. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2244. ], GradientMaterial.prototype, "smoothness", void 0);
  2245. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2246. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2247. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2248. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2249. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2250. ], GradientMaterial.prototype, "disableLighting", void 0);
  2251. return GradientMaterial;
  2252. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2253. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2254. /***/ }),
  2255. /***/ "./gradient/index.ts":
  2256. /*!***************************!*\
  2257. !*** ./gradient/index.ts ***!
  2258. \***************************/
  2259. /*! exports provided: GradientMaterial */
  2260. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2261. "use strict";
  2262. __webpack_require__.r(__webpack_exports__);
  2263. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2264. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2265. /***/ }),
  2266. /***/ "./grid/grid.fragment.ts":
  2267. /*!*******************************!*\
  2268. !*** ./grid/grid.fragment.ts ***!
  2269. \*******************************/
  2270. /*! exports provided: gridPixelShader */
  2271. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2272. "use strict";
  2273. __webpack_require__.r(__webpack_exports__);
  2274. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2275. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2276. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2277. var name = 'gridPixelShader';
  2278. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2279. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2280. /** @hidden */
  2281. var gridPixelShader = { name: name, shader: shader };
  2282. /***/ }),
  2283. /***/ "./grid/grid.vertex.ts":
  2284. /*!*****************************!*\
  2285. !*** ./grid/grid.vertex.ts ***!
  2286. \*****************************/
  2287. /*! exports provided: gridVertexShader */
  2288. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2289. "use strict";
  2290. __webpack_require__.r(__webpack_exports__);
  2291. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2292. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2293. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2294. var name = 'gridVertexShader';
  2295. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#ifdef FOG\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=view*finalWorld*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2296. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2297. /** @hidden */
  2298. var gridVertexShader = { name: name, shader: shader };
  2299. /***/ }),
  2300. /***/ "./grid/gridMaterial.ts":
  2301. /*!******************************!*\
  2302. !*** ./grid/gridMaterial.ts ***!
  2303. \******************************/
  2304. /*! exports provided: GridMaterial */
  2305. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2306. "use strict";
  2307. __webpack_require__.r(__webpack_exports__);
  2308. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2309. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2310. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2311. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2312. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2313. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2314. var GridMaterialDefines = /** @class */ (function (_super) {
  2315. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2316. function GridMaterialDefines() {
  2317. var _this = _super.call(this) || this;
  2318. _this.OPACITY = false;
  2319. _this.TRANSPARENT = false;
  2320. _this.FOG = false;
  2321. _this.PREMULTIPLYALPHA = false;
  2322. _this.UV1 = false;
  2323. _this.UV2 = false;
  2324. _this.INSTANCES = false;
  2325. _this.rebuild();
  2326. return _this;
  2327. }
  2328. return GridMaterialDefines;
  2329. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2330. /**
  2331. * The grid materials allows you to wrap any shape with a grid.
  2332. * Colors are customizable.
  2333. */
  2334. var GridMaterial = /** @class */ (function (_super) {
  2335. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2336. /**
  2337. * constructor
  2338. * @param name The name given to the material in order to identify it afterwards.
  2339. * @param scene The scene the material is used in.
  2340. */
  2341. function GridMaterial(name, scene) {
  2342. var _this = _super.call(this, name, scene) || this;
  2343. /**
  2344. * Main color of the grid (e.g. between lines)
  2345. */
  2346. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2347. /**
  2348. * Color of the grid lines.
  2349. */
  2350. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2351. /**
  2352. * The scale of the grid compared to unit.
  2353. */
  2354. _this.gridRatio = 1.0;
  2355. /**
  2356. * Allows setting an offset for the grid lines.
  2357. */
  2358. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2359. /**
  2360. * The frequency of thicker lines.
  2361. */
  2362. _this.majorUnitFrequency = 10;
  2363. /**
  2364. * The visibility of minor units in the grid.
  2365. */
  2366. _this.minorUnitVisibility = 0.33;
  2367. /**
  2368. * The grid opacity outside of the lines.
  2369. */
  2370. _this.opacity = 1.0;
  2371. /**
  2372. * Determine RBG output is premultiplied by alpha value.
  2373. */
  2374. _this.preMultiplyAlpha = false;
  2375. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2376. return _this;
  2377. }
  2378. /**
  2379. * Returns wehter or not the grid requires alpha blending.
  2380. */
  2381. GridMaterial.prototype.needAlphaBlending = function () {
  2382. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2383. };
  2384. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2385. return this.needAlphaBlending();
  2386. };
  2387. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2388. if (this.isFrozen) {
  2389. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2390. return true;
  2391. }
  2392. }
  2393. if (!subMesh._materialDefines) {
  2394. subMesh._materialDefines = new GridMaterialDefines();
  2395. }
  2396. var defines = subMesh._materialDefines;
  2397. var scene = this.getScene();
  2398. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2399. if (this._renderId === scene.getRenderId()) {
  2400. return true;
  2401. }
  2402. }
  2403. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2404. defines.TRANSPARENT = !defines.TRANSPARENT;
  2405. defines.markAsUnprocessed();
  2406. }
  2407. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2408. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2409. defines.markAsUnprocessed();
  2410. }
  2411. // Textures
  2412. if (defines._areTexturesDirty) {
  2413. defines._needUVs = false;
  2414. if (scene.texturesEnabled) {
  2415. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2416. if (!this._opacityTexture.isReady()) {
  2417. return false;
  2418. }
  2419. else {
  2420. defines._needUVs = true;
  2421. defines.OPACITY = true;
  2422. }
  2423. }
  2424. }
  2425. }
  2426. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2427. // Values that need to be evaluated on every frame
  2428. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2429. // Get correct effect
  2430. if (defines.isDirty) {
  2431. defines.markAsProcessed();
  2432. scene.resetCachedMaterial();
  2433. // Attributes
  2434. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2435. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2436. if (defines.UV1) {
  2437. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2438. }
  2439. if (defines.UV2) {
  2440. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2441. }
  2442. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2443. // Defines
  2444. var join = defines.toString();
  2445. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2446. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2447. }
  2448. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2449. return false;
  2450. }
  2451. this._renderId = scene.getRenderId();
  2452. subMesh.effect._wasPreviouslyReady = true;
  2453. return true;
  2454. };
  2455. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2456. var scene = this.getScene();
  2457. var defines = subMesh._materialDefines;
  2458. if (!defines) {
  2459. return;
  2460. }
  2461. var effect = subMesh.effect;
  2462. if (!effect) {
  2463. return;
  2464. }
  2465. this._activeEffect = effect;
  2466. // Matrices
  2467. if (!defines.INSTANCES) {
  2468. this.bindOnlyWorldMatrix(world);
  2469. }
  2470. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2471. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2472. // Uniforms
  2473. if (this._mustRebind(scene, effect)) {
  2474. this._activeEffect.setColor3("mainColor", this.mainColor);
  2475. this._activeEffect.setColor3("lineColor", this.lineColor);
  2476. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2477. this._gridControl.x = this.gridRatio;
  2478. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2479. this._gridControl.z = this.minorUnitVisibility;
  2480. this._gridControl.w = this.opacity;
  2481. this._activeEffect.setVector4("gridControl", this._gridControl);
  2482. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2483. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2484. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2485. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2486. }
  2487. }
  2488. // Fog
  2489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2490. this._afterBind(mesh, this._activeEffect);
  2491. };
  2492. /**
  2493. * Dispose the material and its associated resources.
  2494. * @param forceDisposeEffect will also dispose the used effect when true
  2495. */
  2496. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2497. _super.prototype.dispose.call(this, forceDisposeEffect);
  2498. };
  2499. GridMaterial.prototype.clone = function (name) {
  2500. var _this = this;
  2501. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2502. };
  2503. GridMaterial.prototype.serialize = function () {
  2504. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2505. serializationObject.customType = "BABYLON.GridMaterial";
  2506. return serializationObject;
  2507. };
  2508. GridMaterial.prototype.getClassName = function () {
  2509. return "GridMaterial";
  2510. };
  2511. GridMaterial.Parse = function (source, scene, rootUrl) {
  2512. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2513. };
  2514. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2516. ], GridMaterial.prototype, "mainColor", void 0);
  2517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2519. ], GridMaterial.prototype, "lineColor", void 0);
  2520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2522. ], GridMaterial.prototype, "gridRatio", void 0);
  2523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2525. ], GridMaterial.prototype, "gridOffset", void 0);
  2526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2528. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2531. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2534. ], GridMaterial.prototype, "opacity", void 0);
  2535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2537. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2540. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2543. ], GridMaterial.prototype, "opacityTexture", void 0);
  2544. return GridMaterial;
  2545. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2547. /***/ }),
  2548. /***/ "./grid/index.ts":
  2549. /*!***********************!*\
  2550. !*** ./grid/index.ts ***!
  2551. \***********************/
  2552. /*! exports provided: GridMaterial */
  2553. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2554. "use strict";
  2555. __webpack_require__.r(__webpack_exports__);
  2556. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2557. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2558. /***/ }),
  2559. /***/ "./index.ts":
  2560. /*!******************!*\
  2561. !*** ./index.ts ***!
  2562. \******************/
  2563. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2564. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2565. "use strict";
  2566. __webpack_require__.r(__webpack_exports__);
  2567. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2568. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2569. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2570. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2571. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2572. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2573. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2574. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2575. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2576. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2577. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2578. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2579. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2580. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2581. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2582. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2583. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2584. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2585. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2586. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2587. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2588. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2589. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2590. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2591. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2592. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2593. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2594. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2595. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2596. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2597. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2598. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2599. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2600. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2601. /***/ }),
  2602. /***/ "./lava/index.ts":
  2603. /*!***********************!*\
  2604. !*** ./lava/index.ts ***!
  2605. \***********************/
  2606. /*! exports provided: LavaMaterial */
  2607. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2608. "use strict";
  2609. __webpack_require__.r(__webpack_exports__);
  2610. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2611. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2612. /***/ }),
  2613. /***/ "./lava/lava.fragment.ts":
  2614. /*!*******************************!*\
  2615. !*** ./lava/lava.fragment.ts ***!
  2616. \*******************************/
  2617. /*! exports provided: lavaPixelShader */
  2618. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2619. "use strict";
  2620. __webpack_require__.r(__webpack_exports__);
  2621. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2622. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2623. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2624. var name = 'lavaPixelShader';
  2625. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2626. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2627. /** @hidden */
  2628. var lavaPixelShader = { name: name, shader: shader };
  2629. /***/ }),
  2630. /***/ "./lava/lava.vertex.ts":
  2631. /*!*****************************!*\
  2632. !*** ./lava/lava.vertex.ts ***!
  2633. \*****************************/
  2634. /*! exports provided: lavaVertexShader */
  2635. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2636. "use strict";
  2637. __webpack_require__.r(__webpack_exports__);
  2638. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2639. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2640. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2641. var name = 'lavaVertexShader';
  2642. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2643. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2644. /** @hidden */
  2645. var lavaVertexShader = { name: name, shader: shader };
  2646. /***/ }),
  2647. /***/ "./lava/lavaMaterial.ts":
  2648. /*!******************************!*\
  2649. !*** ./lava/lavaMaterial.ts ***!
  2650. \******************************/
  2651. /*! exports provided: LavaMaterial */
  2652. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2653. "use strict";
  2654. __webpack_require__.r(__webpack_exports__);
  2655. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2656. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2657. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2658. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2659. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2660. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2661. var LavaMaterialDefines = /** @class */ (function (_super) {
  2662. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2663. function LavaMaterialDefines() {
  2664. var _this = _super.call(this) || this;
  2665. _this.DIFFUSE = false;
  2666. _this.CLIPPLANE = false;
  2667. _this.CLIPPLANE2 = false;
  2668. _this.CLIPPLANE3 = false;
  2669. _this.CLIPPLANE4 = false;
  2670. _this.CLIPPLANE5 = false;
  2671. _this.CLIPPLANE6 = false;
  2672. _this.ALPHATEST = false;
  2673. _this.DEPTHPREPASS = false;
  2674. _this.POINTSIZE = false;
  2675. _this.FOG = false;
  2676. _this.LIGHT0 = false;
  2677. _this.LIGHT1 = false;
  2678. _this.LIGHT2 = false;
  2679. _this.LIGHT3 = false;
  2680. _this.SPOTLIGHT0 = false;
  2681. _this.SPOTLIGHT1 = false;
  2682. _this.SPOTLIGHT2 = false;
  2683. _this.SPOTLIGHT3 = false;
  2684. _this.HEMILIGHT0 = false;
  2685. _this.HEMILIGHT1 = false;
  2686. _this.HEMILIGHT2 = false;
  2687. _this.HEMILIGHT3 = false;
  2688. _this.DIRLIGHT0 = false;
  2689. _this.DIRLIGHT1 = false;
  2690. _this.DIRLIGHT2 = false;
  2691. _this.DIRLIGHT3 = false;
  2692. _this.POINTLIGHT0 = false;
  2693. _this.POINTLIGHT1 = false;
  2694. _this.POINTLIGHT2 = false;
  2695. _this.POINTLIGHT3 = false;
  2696. _this.SHADOW0 = false;
  2697. _this.SHADOW1 = false;
  2698. _this.SHADOW2 = false;
  2699. _this.SHADOW3 = false;
  2700. _this.SHADOWS = false;
  2701. _this.SHADOWESM0 = false;
  2702. _this.SHADOWESM1 = false;
  2703. _this.SHADOWESM2 = false;
  2704. _this.SHADOWESM3 = false;
  2705. _this.SHADOWPOISSON0 = false;
  2706. _this.SHADOWPOISSON1 = false;
  2707. _this.SHADOWPOISSON2 = false;
  2708. _this.SHADOWPOISSON3 = false;
  2709. _this.SHADOWPCF0 = false;
  2710. _this.SHADOWPCF1 = false;
  2711. _this.SHADOWPCF2 = false;
  2712. _this.SHADOWPCF3 = false;
  2713. _this.SHADOWPCSS0 = false;
  2714. _this.SHADOWPCSS1 = false;
  2715. _this.SHADOWPCSS2 = false;
  2716. _this.SHADOWPCSS3 = false;
  2717. _this.NORMAL = false;
  2718. _this.UV1 = false;
  2719. _this.UV2 = false;
  2720. _this.VERTEXCOLOR = false;
  2721. _this.VERTEXALPHA = false;
  2722. _this.NUM_BONE_INFLUENCERS = 0;
  2723. _this.BonesPerMesh = 0;
  2724. _this.INSTANCES = false;
  2725. _this.UNLIT = false;
  2726. _this.rebuild();
  2727. return _this;
  2728. }
  2729. return LavaMaterialDefines;
  2730. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2731. var LavaMaterial = /** @class */ (function (_super) {
  2732. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2733. function LavaMaterial(name, scene) {
  2734. var _this = _super.call(this, name, scene) || this;
  2735. _this.speed = 1;
  2736. _this.movingSpeed = 1;
  2737. _this.lowFrequencySpeed = 1;
  2738. _this.fogDensity = 0.15;
  2739. _this._lastTime = 0;
  2740. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2741. _this._disableLighting = false;
  2742. _this._unlit = false;
  2743. _this._maxSimultaneousLights = 4;
  2744. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2745. return _this;
  2746. }
  2747. LavaMaterial.prototype.needAlphaBlending = function () {
  2748. return (this.alpha < 1.0);
  2749. };
  2750. LavaMaterial.prototype.needAlphaTesting = function () {
  2751. return false;
  2752. };
  2753. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2754. return null;
  2755. };
  2756. // Methods
  2757. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2758. if (this.isFrozen) {
  2759. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2760. return true;
  2761. }
  2762. }
  2763. if (!subMesh._materialDefines) {
  2764. subMesh._materialDefines = new LavaMaterialDefines();
  2765. }
  2766. var defines = subMesh._materialDefines;
  2767. var scene = this.getScene();
  2768. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2769. if (this._renderId === scene.getRenderId()) {
  2770. return true;
  2771. }
  2772. }
  2773. var engine = scene.getEngine();
  2774. // Textures
  2775. if (defines._areTexturesDirty) {
  2776. defines._needUVs = false;
  2777. if (scene.texturesEnabled) {
  2778. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2779. if (!this._diffuseTexture.isReady()) {
  2780. return false;
  2781. }
  2782. else {
  2783. defines._needUVs = true;
  2784. defines.DIFFUSE = true;
  2785. }
  2786. }
  2787. }
  2788. }
  2789. // Misc.
  2790. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2791. // Lights
  2792. defines._needNormals = true;
  2793. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2794. // Values that need to be evaluated on every frame
  2795. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2796. // Attribs
  2797. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2798. // Get correct effect
  2799. if (defines.isDirty) {
  2800. defines.markAsProcessed();
  2801. scene.resetCachedMaterial();
  2802. // Fallbacks
  2803. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2804. if (defines.FOG) {
  2805. fallbacks.addFallback(1, "FOG");
  2806. }
  2807. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2808. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2809. fallbacks.addCPUSkinningFallback(0, mesh);
  2810. }
  2811. //Attributes
  2812. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2813. if (defines.NORMAL) {
  2814. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2815. }
  2816. if (defines.UV1) {
  2817. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2818. }
  2819. if (defines.UV2) {
  2820. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2821. }
  2822. if (defines.VERTEXCOLOR) {
  2823. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2824. }
  2825. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2826. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2827. // Legacy browser patch
  2828. var shaderName = "lava";
  2829. var join = defines.toString();
  2830. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2831. "vFogInfos", "vFogColor", "pointSize",
  2832. "vDiffuseInfos",
  2833. "mBones",
  2834. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2835. "time", "speed", "movingSpeed",
  2836. "fogColor", "fogDensity", "lowFrequencySpeed"
  2837. ];
  2838. var samplers = ["diffuseSampler",
  2839. "noiseTexture"
  2840. ];
  2841. var uniformBuffers = new Array();
  2842. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2843. uniformsNames: uniforms,
  2844. uniformBuffersNames: uniformBuffers,
  2845. samplers: samplers,
  2846. defines: defines,
  2847. maxSimultaneousLights: this.maxSimultaneousLights
  2848. });
  2849. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2850. attributes: attribs,
  2851. uniformsNames: uniforms,
  2852. uniformBuffersNames: uniformBuffers,
  2853. samplers: samplers,
  2854. defines: join,
  2855. fallbacks: fallbacks,
  2856. onCompiled: this.onCompiled,
  2857. onError: this.onError,
  2858. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2859. }, engine), defines);
  2860. }
  2861. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2862. return false;
  2863. }
  2864. this._renderId = scene.getRenderId();
  2865. subMesh.effect._wasPreviouslyReady = true;
  2866. return true;
  2867. };
  2868. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2869. var scene = this.getScene();
  2870. var defines = subMesh._materialDefines;
  2871. if (!defines) {
  2872. return;
  2873. }
  2874. var effect = subMesh.effect;
  2875. if (!effect) {
  2876. return;
  2877. }
  2878. this._activeEffect = effect;
  2879. defines.UNLIT = this._unlit;
  2880. // Matrices
  2881. this.bindOnlyWorldMatrix(world);
  2882. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2883. // Bones
  2884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2885. if (this._mustRebind(scene, effect)) {
  2886. // Textures
  2887. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2888. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2889. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2890. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2891. }
  2892. if (this.noiseTexture) {
  2893. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2894. }
  2895. // Clip plane
  2896. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2897. // Point size
  2898. if (this.pointsCloud) {
  2899. this._activeEffect.setFloat("pointSize", this.pointSize);
  2900. }
  2901. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2902. }
  2903. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2904. if (scene.lightsEnabled && !this.disableLighting) {
  2905. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2906. }
  2907. // View
  2908. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2909. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2910. }
  2911. // Fog
  2912. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2913. this._lastTime += scene.getEngine().getDeltaTime();
  2914. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2915. if (!this.fogColor) {
  2916. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2917. }
  2918. this._activeEffect.setColor3("fogColor", this.fogColor);
  2919. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2920. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2921. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2922. this._afterBind(mesh, this._activeEffect);
  2923. };
  2924. LavaMaterial.prototype.getAnimatables = function () {
  2925. var results = [];
  2926. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2927. results.push(this.diffuseTexture);
  2928. }
  2929. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2930. results.push(this.noiseTexture);
  2931. }
  2932. return results;
  2933. };
  2934. LavaMaterial.prototype.getActiveTextures = function () {
  2935. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2936. if (this._diffuseTexture) {
  2937. activeTextures.push(this._diffuseTexture);
  2938. }
  2939. return activeTextures;
  2940. };
  2941. LavaMaterial.prototype.hasTexture = function (texture) {
  2942. if (_super.prototype.hasTexture.call(this, texture)) {
  2943. return true;
  2944. }
  2945. if (this.diffuseTexture === texture) {
  2946. return true;
  2947. }
  2948. return false;
  2949. };
  2950. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2951. if (this.diffuseTexture) {
  2952. this.diffuseTexture.dispose();
  2953. }
  2954. if (this.noiseTexture) {
  2955. this.noiseTexture.dispose();
  2956. }
  2957. _super.prototype.dispose.call(this, forceDisposeEffect);
  2958. };
  2959. LavaMaterial.prototype.clone = function (name) {
  2960. var _this = this;
  2961. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2962. };
  2963. LavaMaterial.prototype.serialize = function () {
  2964. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2965. serializationObject.customType = "BABYLON.LavaMaterial";
  2966. return serializationObject;
  2967. };
  2968. LavaMaterial.prototype.getClassName = function () {
  2969. return "LavaMaterial";
  2970. };
  2971. // Statics
  2972. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2973. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2974. };
  2975. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2977. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2980. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2983. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2984. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2986. ], LavaMaterial.prototype, "fogColor", void 0);
  2987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2989. ], LavaMaterial.prototype, "speed", void 0);
  2990. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2992. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2993. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2995. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2996. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2998. ], LavaMaterial.prototype, "fogDensity", void 0);
  2999. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3001. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3002. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3003. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3004. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3007. ], LavaMaterial.prototype, "disableLighting", void 0);
  3008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3010. ], LavaMaterial.prototype, "_unlit", void 0);
  3011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3013. ], LavaMaterial.prototype, "unlit", void 0);
  3014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3016. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3019. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3020. return LavaMaterial;
  3021. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3022. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3023. /***/ }),
  3024. /***/ "./legacy/legacy.ts":
  3025. /*!**************************!*\
  3026. !*** ./legacy/legacy.ts ***!
  3027. \**************************/
  3028. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3029. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3030. "use strict";
  3031. __webpack_require__.r(__webpack_exports__);
  3032. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3033. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3034. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3035. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3036. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3037. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3038. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3039. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3040. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3041. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3042. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3043. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3044. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3045. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3046. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3047. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3048. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3049. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3050. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3051. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3052. /**
  3053. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3054. *
  3055. * This is the entry point for the UMD module.
  3056. * The entry point for a future ESM package should be index.ts
  3057. */
  3058. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3059. if (typeof globalObject !== "undefined") {
  3060. globalObject.BABYLON = globalObject.BABYLON || {};
  3061. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3062. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3063. }
  3064. }
  3065. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3066. /***/ }),
  3067. /***/ "./mix/index.ts":
  3068. /*!**********************!*\
  3069. !*** ./mix/index.ts ***!
  3070. \**********************/
  3071. /*! exports provided: MixMaterial */
  3072. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3073. "use strict";
  3074. __webpack_require__.r(__webpack_exports__);
  3075. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3076. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3077. /***/ }),
  3078. /***/ "./mix/mix.fragment.ts":
  3079. /*!*****************************!*\
  3080. !*** ./mix/mix.fragment.ts ***!
  3081. \*****************************/
  3082. /*! exports provided: mixPixelShader */
  3083. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3084. "use strict";
  3085. __webpack_require__.r(__webpack_exports__);
  3086. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3087. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3088. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3089. var name = 'mixPixelShader';
  3090. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3091. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3092. /** @hidden */
  3093. var mixPixelShader = { name: name, shader: shader };
  3094. /***/ }),
  3095. /***/ "./mix/mix.vertex.ts":
  3096. /*!***************************!*\
  3097. !*** ./mix/mix.vertex.ts ***!
  3098. \***************************/
  3099. /*! exports provided: mixVertexShader */
  3100. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3101. "use strict";
  3102. __webpack_require__.r(__webpack_exports__);
  3103. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3104. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3105. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3106. var name = 'mixVertexShader';
  3107. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3108. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3109. /** @hidden */
  3110. var mixVertexShader = { name: name, shader: shader };
  3111. /***/ }),
  3112. /***/ "./mix/mixMaterial.ts":
  3113. /*!****************************!*\
  3114. !*** ./mix/mixMaterial.ts ***!
  3115. \****************************/
  3116. /*! exports provided: MixMaterial */
  3117. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3118. "use strict";
  3119. __webpack_require__.r(__webpack_exports__);
  3120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3121. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3122. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3123. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3124. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3125. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3126. var MixMaterialDefines = /** @class */ (function (_super) {
  3127. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3128. function MixMaterialDefines() {
  3129. var _this = _super.call(this) || this;
  3130. _this.DIFFUSE = false;
  3131. _this.CLIPPLANE = false;
  3132. _this.CLIPPLANE2 = false;
  3133. _this.CLIPPLANE3 = false;
  3134. _this.CLIPPLANE4 = false;
  3135. _this.CLIPPLANE5 = false;
  3136. _this.CLIPPLANE6 = false;
  3137. _this.ALPHATEST = false;
  3138. _this.DEPTHPREPASS = false;
  3139. _this.POINTSIZE = false;
  3140. _this.FOG = false;
  3141. _this.SPECULARTERM = false;
  3142. _this.NORMAL = false;
  3143. _this.UV1 = false;
  3144. _this.UV2 = false;
  3145. _this.VERTEXCOLOR = false;
  3146. _this.VERTEXALPHA = false;
  3147. _this.NUM_BONE_INFLUENCERS = 0;
  3148. _this.BonesPerMesh = 0;
  3149. _this.INSTANCES = false;
  3150. _this.MIXMAP2 = false;
  3151. _this.rebuild();
  3152. return _this;
  3153. }
  3154. return MixMaterialDefines;
  3155. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3156. var MixMaterial = /** @class */ (function (_super) {
  3157. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3158. function MixMaterial(name, scene) {
  3159. var _this = _super.call(this, name, scene) || this;
  3160. /**
  3161. * Uniforms
  3162. */
  3163. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3164. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3165. _this.specularPower = 64;
  3166. _this._disableLighting = false;
  3167. _this._maxSimultaneousLights = 4;
  3168. return _this;
  3169. }
  3170. MixMaterial.prototype.needAlphaBlending = function () {
  3171. return (this.alpha < 1.0);
  3172. };
  3173. MixMaterial.prototype.needAlphaTesting = function () {
  3174. return false;
  3175. };
  3176. MixMaterial.prototype.getAlphaTestTexture = function () {
  3177. return null;
  3178. };
  3179. // Methods
  3180. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3181. if (this.isFrozen) {
  3182. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3183. return true;
  3184. }
  3185. }
  3186. if (!subMesh._materialDefines) {
  3187. subMesh._materialDefines = new MixMaterialDefines();
  3188. }
  3189. var defines = subMesh._materialDefines;
  3190. var scene = this.getScene();
  3191. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3192. if (this._renderId === scene.getRenderId()) {
  3193. return true;
  3194. }
  3195. }
  3196. var engine = scene.getEngine();
  3197. // Textures
  3198. if (scene.texturesEnabled) {
  3199. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3200. return false;
  3201. }
  3202. defines._needUVs = true;
  3203. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3204. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3205. return false;
  3206. }
  3207. defines.DIFFUSE = true;
  3208. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3209. return false;
  3210. }
  3211. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3212. return false;
  3213. }
  3214. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3215. return false;
  3216. }
  3217. if (this._mixTexture2) {
  3218. if (!this._mixTexture2.isReady()) {
  3219. return false;
  3220. }
  3221. defines.MIXMAP2 = true;
  3222. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3223. return false;
  3224. }
  3225. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3226. return false;
  3227. }
  3228. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3229. return false;
  3230. }
  3231. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3232. return false;
  3233. }
  3234. }
  3235. }
  3236. }
  3237. // Misc.
  3238. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3239. // Lights
  3240. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3241. // Values that need to be evaluated on every frame
  3242. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3243. // Attribs
  3244. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3245. // Get correct effect
  3246. if (defines.isDirty) {
  3247. defines.markAsProcessed();
  3248. scene.resetCachedMaterial();
  3249. // Fallbacks
  3250. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3251. if (defines.FOG) {
  3252. fallbacks.addFallback(1, "FOG");
  3253. }
  3254. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3255. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3256. fallbacks.addCPUSkinningFallback(0, mesh);
  3257. }
  3258. //Attributes
  3259. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3260. if (defines.NORMAL) {
  3261. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3262. }
  3263. if (defines.UV1) {
  3264. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3265. }
  3266. if (defines.UV2) {
  3267. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3268. }
  3269. if (defines.VERTEXCOLOR) {
  3270. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3271. }
  3272. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3274. // Legacy browser patch
  3275. var shaderName = "mix";
  3276. var join = defines.toString();
  3277. var uniforms = [
  3278. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3279. "vFogInfos", "vFogColor", "pointSize",
  3280. "vTextureInfos",
  3281. "mBones",
  3282. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3283. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3284. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3285. ];
  3286. var samplers = [
  3287. "mixMap1Sampler", "mixMap2Sampler",
  3288. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3289. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3290. ];
  3291. var uniformBuffers = new Array();
  3292. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3293. uniformsNames: uniforms,
  3294. uniformBuffersNames: uniformBuffers,
  3295. samplers: samplers,
  3296. defines: defines,
  3297. maxSimultaneousLights: this.maxSimultaneousLights
  3298. });
  3299. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3300. attributes: attribs,
  3301. uniformsNames: uniforms,
  3302. uniformBuffersNames: uniformBuffers,
  3303. samplers: samplers,
  3304. defines: join,
  3305. fallbacks: fallbacks,
  3306. onCompiled: this.onCompiled,
  3307. onError: this.onError,
  3308. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3309. }, engine), defines);
  3310. }
  3311. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3312. return false;
  3313. }
  3314. this._renderId = scene.getRenderId();
  3315. subMesh.effect._wasPreviouslyReady = true;
  3316. return true;
  3317. };
  3318. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3319. var scene = this.getScene();
  3320. var defines = subMesh._materialDefines;
  3321. if (!defines) {
  3322. return;
  3323. }
  3324. var effect = subMesh.effect;
  3325. if (!effect) {
  3326. return;
  3327. }
  3328. this._activeEffect = effect;
  3329. // Matrices
  3330. this.bindOnlyWorldMatrix(world);
  3331. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3332. // Bones
  3333. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3334. if (this._mustRebind(scene, effect)) {
  3335. // Textures
  3336. if (this._mixTexture1) {
  3337. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3338. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3339. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3340. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3341. if (this._diffuseTexture1) {
  3342. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3343. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3344. }
  3345. if (this._diffuseTexture2) {
  3346. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3347. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3348. }
  3349. if (this._diffuseTexture3) {
  3350. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3351. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3352. }
  3353. if (this._diffuseTexture4) {
  3354. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3355. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3356. }
  3357. }
  3358. }
  3359. if (this._mixTexture2) {
  3360. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3361. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3362. if (this._diffuseTexture5) {
  3363. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3364. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3365. }
  3366. if (this._diffuseTexture6) {
  3367. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3368. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3369. }
  3370. if (this._diffuseTexture7) {
  3371. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3372. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3373. }
  3374. if (this._diffuseTexture8) {
  3375. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3376. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3377. }
  3378. }
  3379. }
  3380. // Clip plane
  3381. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3382. // Point size
  3383. if (this.pointsCloud) {
  3384. this._activeEffect.setFloat("pointSize", this.pointSize);
  3385. }
  3386. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3387. }
  3388. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3389. if (defines.SPECULARTERM) {
  3390. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3391. }
  3392. if (scene.lightsEnabled && !this.disableLighting) {
  3393. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3394. }
  3395. // View
  3396. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3397. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3398. }
  3399. // Fog
  3400. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3401. this._afterBind(mesh, this._activeEffect);
  3402. };
  3403. MixMaterial.prototype.getAnimatables = function () {
  3404. var results = [];
  3405. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3406. results.push(this._mixTexture1);
  3407. }
  3408. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3409. results.push(this._mixTexture2);
  3410. }
  3411. return results;
  3412. };
  3413. MixMaterial.prototype.getActiveTextures = function () {
  3414. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3415. // Mix map 1
  3416. if (this._mixTexture1) {
  3417. activeTextures.push(this._mixTexture1);
  3418. }
  3419. if (this._diffuseTexture1) {
  3420. activeTextures.push(this._diffuseTexture1);
  3421. }
  3422. if (this._diffuseTexture2) {
  3423. activeTextures.push(this._diffuseTexture2);
  3424. }
  3425. if (this._diffuseTexture3) {
  3426. activeTextures.push(this._diffuseTexture3);
  3427. }
  3428. if (this._diffuseTexture4) {
  3429. activeTextures.push(this._diffuseTexture4);
  3430. }
  3431. // Mix map 2
  3432. if (this._mixTexture2) {
  3433. activeTextures.push(this._mixTexture2);
  3434. }
  3435. if (this._diffuseTexture5) {
  3436. activeTextures.push(this._diffuseTexture5);
  3437. }
  3438. if (this._diffuseTexture6) {
  3439. activeTextures.push(this._diffuseTexture6);
  3440. }
  3441. if (this._diffuseTexture7) {
  3442. activeTextures.push(this._diffuseTexture7);
  3443. }
  3444. if (this._diffuseTexture8) {
  3445. activeTextures.push(this._diffuseTexture8);
  3446. }
  3447. return activeTextures;
  3448. };
  3449. MixMaterial.prototype.hasTexture = function (texture) {
  3450. if (_super.prototype.hasTexture.call(this, texture)) {
  3451. return true;
  3452. }
  3453. // Mix map 1
  3454. if (this._mixTexture1 === texture) {
  3455. return true;
  3456. }
  3457. if (this._diffuseTexture1 === texture) {
  3458. return true;
  3459. }
  3460. if (this._diffuseTexture2 === texture) {
  3461. return true;
  3462. }
  3463. if (this._diffuseTexture3 === texture) {
  3464. return true;
  3465. }
  3466. if (this._diffuseTexture4 === texture) {
  3467. return true;
  3468. }
  3469. // Mix map 2
  3470. if (this._mixTexture2 === texture) {
  3471. return true;
  3472. }
  3473. if (this._diffuseTexture5 === texture) {
  3474. return true;
  3475. }
  3476. if (this._diffuseTexture6 === texture) {
  3477. return true;
  3478. }
  3479. if (this._diffuseTexture7 === texture) {
  3480. return true;
  3481. }
  3482. if (this._diffuseTexture8 === texture) {
  3483. return true;
  3484. }
  3485. return false;
  3486. };
  3487. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3488. if (this._mixTexture1) {
  3489. this._mixTexture1.dispose();
  3490. }
  3491. _super.prototype.dispose.call(this, forceDisposeEffect);
  3492. };
  3493. MixMaterial.prototype.clone = function (name) {
  3494. var _this = this;
  3495. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3496. };
  3497. MixMaterial.prototype.serialize = function () {
  3498. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3499. serializationObject.customType = "BABYLON.MixMaterial";
  3500. return serializationObject;
  3501. };
  3502. MixMaterial.prototype.getClassName = function () {
  3503. return "MixMaterial";
  3504. };
  3505. // Statics
  3506. MixMaterial.Parse = function (source, scene, rootUrl) {
  3507. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3508. };
  3509. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3511. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3512. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3514. ], MixMaterial.prototype, "mixTexture1", void 0);
  3515. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3517. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3518. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3520. ], MixMaterial.prototype, "mixTexture2", void 0);
  3521. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3523. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3524. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3526. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3527. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3529. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3530. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3532. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3533. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3535. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3536. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3538. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3539. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3541. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3542. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3543. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3544. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3545. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3546. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3547. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3548. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3549. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3550. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3551. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3552. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3553. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3554. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3555. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3556. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3557. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3558. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3559. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3560. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3561. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3562. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3563. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3564. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3565. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3566. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3567. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3568. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3569. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3570. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3571. ], MixMaterial.prototype, "diffuseColor", void 0);
  3572. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3573. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3574. ], MixMaterial.prototype, "specularColor", void 0);
  3575. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3576. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3577. ], MixMaterial.prototype, "specularPower", void 0);
  3578. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3579. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3580. ], MixMaterial.prototype, "_disableLighting", void 0);
  3581. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3582. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3583. ], MixMaterial.prototype, "disableLighting", void 0);
  3584. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3585. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3586. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3587. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3588. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3589. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3590. return MixMaterial;
  3591. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3592. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3593. /***/ }),
  3594. /***/ "./normal/index.ts":
  3595. /*!*************************!*\
  3596. !*** ./normal/index.ts ***!
  3597. \*************************/
  3598. /*! exports provided: NormalMaterial */
  3599. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3600. "use strict";
  3601. __webpack_require__.r(__webpack_exports__);
  3602. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3603. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3604. /***/ }),
  3605. /***/ "./normal/normal.fragment.ts":
  3606. /*!***********************************!*\
  3607. !*** ./normal/normal.fragment.ts ***!
  3608. \***********************************/
  3609. /*! exports provided: normalPixelShader */
  3610. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3611. "use strict";
  3612. __webpack_require__.r(__webpack_exports__);
  3613. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3614. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3615. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3616. var name = 'normalPixelShader';
  3617. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3618. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3619. /** @hidden */
  3620. var normalPixelShader = { name: name, shader: shader };
  3621. /***/ }),
  3622. /***/ "./normal/normal.vertex.ts":
  3623. /*!*********************************!*\
  3624. !*** ./normal/normal.vertex.ts ***!
  3625. \*********************************/
  3626. /*! exports provided: normalVertexShader */
  3627. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3628. "use strict";
  3629. __webpack_require__.r(__webpack_exports__);
  3630. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3631. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3632. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3633. var name = 'normalVertexShader';
  3634. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3635. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3636. /** @hidden */
  3637. var normalVertexShader = { name: name, shader: shader };
  3638. /***/ }),
  3639. /***/ "./normal/normalMaterial.ts":
  3640. /*!**********************************!*\
  3641. !*** ./normal/normalMaterial.ts ***!
  3642. \**********************************/
  3643. /*! exports provided: NormalMaterial */
  3644. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3645. "use strict";
  3646. __webpack_require__.r(__webpack_exports__);
  3647. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3648. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3649. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3650. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3651. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3652. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3653. var NormalMaterialDefines = /** @class */ (function (_super) {
  3654. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3655. function NormalMaterialDefines() {
  3656. var _this = _super.call(this) || this;
  3657. _this.DIFFUSE = false;
  3658. _this.CLIPPLANE = false;
  3659. _this.CLIPPLANE2 = false;
  3660. _this.CLIPPLANE3 = false;
  3661. _this.CLIPPLANE4 = false;
  3662. _this.CLIPPLANE5 = false;
  3663. _this.CLIPPLANE6 = false;
  3664. _this.ALPHATEST = false;
  3665. _this.DEPTHPREPASS = false;
  3666. _this.POINTSIZE = false;
  3667. _this.FOG = false;
  3668. _this.LIGHT0 = false;
  3669. _this.LIGHT1 = false;
  3670. _this.LIGHT2 = false;
  3671. _this.LIGHT3 = false;
  3672. _this.SPOTLIGHT0 = false;
  3673. _this.SPOTLIGHT1 = false;
  3674. _this.SPOTLIGHT2 = false;
  3675. _this.SPOTLIGHT3 = false;
  3676. _this.HEMILIGHT0 = false;
  3677. _this.HEMILIGHT1 = false;
  3678. _this.HEMILIGHT2 = false;
  3679. _this.HEMILIGHT3 = false;
  3680. _this.DIRLIGHT0 = false;
  3681. _this.DIRLIGHT1 = false;
  3682. _this.DIRLIGHT2 = false;
  3683. _this.DIRLIGHT3 = false;
  3684. _this.POINTLIGHT0 = false;
  3685. _this.POINTLIGHT1 = false;
  3686. _this.POINTLIGHT2 = false;
  3687. _this.POINTLIGHT3 = false;
  3688. _this.SHADOW0 = false;
  3689. _this.SHADOW1 = false;
  3690. _this.SHADOW2 = false;
  3691. _this.SHADOW3 = false;
  3692. _this.SHADOWS = false;
  3693. _this.SHADOWESM0 = false;
  3694. _this.SHADOWESM1 = false;
  3695. _this.SHADOWESM2 = false;
  3696. _this.SHADOWESM3 = false;
  3697. _this.SHADOWPOISSON0 = false;
  3698. _this.SHADOWPOISSON1 = false;
  3699. _this.SHADOWPOISSON2 = false;
  3700. _this.SHADOWPOISSON3 = false;
  3701. _this.SHADOWPCF0 = false;
  3702. _this.SHADOWPCF1 = false;
  3703. _this.SHADOWPCF2 = false;
  3704. _this.SHADOWPCF3 = false;
  3705. _this.SHADOWPCSS0 = false;
  3706. _this.SHADOWPCSS1 = false;
  3707. _this.SHADOWPCSS2 = false;
  3708. _this.SHADOWPCSS3 = false;
  3709. _this.NORMAL = false;
  3710. _this.UV1 = false;
  3711. _this.UV2 = false;
  3712. _this.NUM_BONE_INFLUENCERS = 0;
  3713. _this.BonesPerMesh = 0;
  3714. _this.INSTANCES = false;
  3715. _this.LIGHTING = false;
  3716. _this.rebuild();
  3717. return _this;
  3718. }
  3719. return NormalMaterialDefines;
  3720. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3721. var NormalMaterial = /** @class */ (function (_super) {
  3722. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3723. function NormalMaterial(name, scene) {
  3724. var _this = _super.call(this, name, scene) || this;
  3725. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3726. _this._disableLighting = false;
  3727. _this._maxSimultaneousLights = 4;
  3728. return _this;
  3729. }
  3730. NormalMaterial.prototype.needAlphaBlending = function () {
  3731. return (this.alpha < 1.0);
  3732. };
  3733. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3734. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3735. };
  3736. NormalMaterial.prototype.needAlphaTesting = function () {
  3737. return false;
  3738. };
  3739. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3740. return null;
  3741. };
  3742. // Methods
  3743. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3744. if (this.isFrozen) {
  3745. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3746. return true;
  3747. }
  3748. }
  3749. if (!subMesh._materialDefines) {
  3750. subMesh._materialDefines = new NormalMaterialDefines();
  3751. }
  3752. var defines = subMesh._materialDefines;
  3753. var scene = this.getScene();
  3754. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3755. if (this._renderId === scene.getRenderId()) {
  3756. return true;
  3757. }
  3758. }
  3759. var engine = scene.getEngine();
  3760. // Textures
  3761. if (defines._areTexturesDirty) {
  3762. defines._needUVs = false;
  3763. if (scene.texturesEnabled) {
  3764. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3765. if (!this._diffuseTexture.isReady()) {
  3766. return false;
  3767. }
  3768. else {
  3769. defines._needUVs = true;
  3770. defines.DIFFUSE = true;
  3771. }
  3772. }
  3773. }
  3774. }
  3775. // Misc.
  3776. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3777. // Lights
  3778. defines._needNormals = true;
  3779. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3780. // Values that need to be evaluated on every frame
  3781. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3782. defines.LIGHTING = !this._disableLighting;
  3783. // Attribs
  3784. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3785. // Get correct effect
  3786. if (defines.isDirty) {
  3787. defines.markAsProcessed();
  3788. scene.resetCachedMaterial();
  3789. // Fallbacks
  3790. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3791. if (defines.FOG) {
  3792. fallbacks.addFallback(1, "FOG");
  3793. }
  3794. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3795. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3796. fallbacks.addCPUSkinningFallback(0, mesh);
  3797. }
  3798. //Attributes
  3799. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3800. if (defines.NORMAL) {
  3801. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3802. }
  3803. if (defines.UV1) {
  3804. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3805. }
  3806. if (defines.UV2) {
  3807. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3808. }
  3809. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3811. var shaderName = "normal";
  3812. var join = defines.toString();
  3813. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3814. "vFogInfos", "vFogColor", "pointSize",
  3815. "vDiffuseInfos",
  3816. "mBones",
  3817. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3818. ];
  3819. var samplers = ["diffuseSampler"];
  3820. var uniformBuffers = new Array();
  3821. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3822. uniformsNames: uniforms,
  3823. uniformBuffersNames: uniformBuffers,
  3824. samplers: samplers,
  3825. defines: defines,
  3826. maxSimultaneousLights: 4
  3827. });
  3828. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3829. attributes: attribs,
  3830. uniformsNames: uniforms,
  3831. uniformBuffersNames: uniformBuffers,
  3832. samplers: samplers,
  3833. defines: join,
  3834. fallbacks: fallbacks,
  3835. onCompiled: this.onCompiled,
  3836. onError: this.onError,
  3837. indexParameters: { maxSimultaneousLights: 4 }
  3838. }, engine), defines);
  3839. }
  3840. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3841. return false;
  3842. }
  3843. this._renderId = scene.getRenderId();
  3844. subMesh.effect._wasPreviouslyReady = true;
  3845. return true;
  3846. };
  3847. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3848. var scene = this.getScene();
  3849. var defines = subMesh._materialDefines;
  3850. if (!defines) {
  3851. return;
  3852. }
  3853. var effect = subMesh.effect;
  3854. if (!effect) {
  3855. return;
  3856. }
  3857. this._activeEffect = effect;
  3858. // Matrices
  3859. this.bindOnlyWorldMatrix(world);
  3860. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3861. // Bones
  3862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3863. if (this._mustRebind(scene, effect)) {
  3864. // Textures
  3865. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3866. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3867. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3868. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3869. }
  3870. // Clip plane
  3871. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3872. // Point size
  3873. if (this.pointsCloud) {
  3874. this._activeEffect.setFloat("pointSize", this.pointSize);
  3875. }
  3876. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3877. }
  3878. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3879. // Lights
  3880. if (scene.lightsEnabled && !this.disableLighting) {
  3881. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3882. }
  3883. // View
  3884. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3885. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3886. }
  3887. // Fog
  3888. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3889. this._afterBind(mesh, this._activeEffect);
  3890. };
  3891. NormalMaterial.prototype.getAnimatables = function () {
  3892. var results = [];
  3893. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3894. results.push(this.diffuseTexture);
  3895. }
  3896. return results;
  3897. };
  3898. NormalMaterial.prototype.getActiveTextures = function () {
  3899. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3900. if (this._diffuseTexture) {
  3901. activeTextures.push(this._diffuseTexture);
  3902. }
  3903. return activeTextures;
  3904. };
  3905. NormalMaterial.prototype.hasTexture = function (texture) {
  3906. if (_super.prototype.hasTexture.call(this, texture)) {
  3907. return true;
  3908. }
  3909. if (this.diffuseTexture === texture) {
  3910. return true;
  3911. }
  3912. return false;
  3913. };
  3914. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3915. if (this.diffuseTexture) {
  3916. this.diffuseTexture.dispose();
  3917. }
  3918. _super.prototype.dispose.call(this, forceDisposeEffect);
  3919. };
  3920. NormalMaterial.prototype.clone = function (name) {
  3921. var _this = this;
  3922. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3923. };
  3924. NormalMaterial.prototype.serialize = function () {
  3925. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3926. serializationObject.customType = "BABYLON.NormalMaterial";
  3927. return serializationObject;
  3928. };
  3929. NormalMaterial.prototype.getClassName = function () {
  3930. return "NormalMaterial";
  3931. };
  3932. // Statics
  3933. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3934. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3935. };
  3936. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3937. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3938. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3939. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3940. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3941. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3942. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3943. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3944. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3945. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3946. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3947. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3948. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3949. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3950. ], NormalMaterial.prototype, "disableLighting", void 0);
  3951. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3952. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3953. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3954. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3956. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3957. return NormalMaterial;
  3958. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3959. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3960. /***/ }),
  3961. /***/ "./shadowOnly/index.ts":
  3962. /*!*****************************!*\
  3963. !*** ./shadowOnly/index.ts ***!
  3964. \*****************************/
  3965. /*! exports provided: ShadowOnlyMaterial */
  3966. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3967. "use strict";
  3968. __webpack_require__.r(__webpack_exports__);
  3969. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3970. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3971. /***/ }),
  3972. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3973. /*!*******************************************!*\
  3974. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3975. \*******************************************/
  3976. /*! exports provided: shadowOnlyPixelShader */
  3977. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3978. "use strict";
  3979. __webpack_require__.r(__webpack_exports__);
  3980. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3981. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3982. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3983. var name = 'shadowOnlyPixelShader';
  3984. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3985. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3986. /** @hidden */
  3987. var shadowOnlyPixelShader = { name: name, shader: shader };
  3988. /***/ }),
  3989. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3990. /*!*****************************************!*\
  3991. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3992. \*****************************************/
  3993. /*! exports provided: shadowOnlyVertexShader */
  3994. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3995. "use strict";
  3996. __webpack_require__.r(__webpack_exports__);
  3997. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3998. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3999. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4000. var name = 'shadowOnlyVertexShader';
  4001. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4002. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4003. /** @hidden */
  4004. var shadowOnlyVertexShader = { name: name, shader: shader };
  4005. /***/ }),
  4006. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4007. /*!******************************************!*\
  4008. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4009. \******************************************/
  4010. /*! exports provided: ShadowOnlyMaterial */
  4011. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4012. "use strict";
  4013. __webpack_require__.r(__webpack_exports__);
  4014. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4015. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4016. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4017. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4018. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4019. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4020. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4021. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4022. function ShadowOnlyMaterialDefines() {
  4023. var _this = _super.call(this) || this;
  4024. _this.CLIPPLANE = false;
  4025. _this.CLIPPLANE2 = false;
  4026. _this.CLIPPLANE3 = false;
  4027. _this.CLIPPLANE4 = false;
  4028. _this.CLIPPLANE5 = false;
  4029. _this.CLIPPLANE6 = false;
  4030. _this.POINTSIZE = false;
  4031. _this.FOG = false;
  4032. _this.NORMAL = false;
  4033. _this.NUM_BONE_INFLUENCERS = 0;
  4034. _this.BonesPerMesh = 0;
  4035. _this.INSTANCES = false;
  4036. _this.rebuild();
  4037. return _this;
  4038. }
  4039. return ShadowOnlyMaterialDefines;
  4040. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4041. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4042. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4043. function ShadowOnlyMaterial(name, scene) {
  4044. var _this = _super.call(this, name, scene) || this;
  4045. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4046. return _this;
  4047. }
  4048. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4049. return true;
  4050. };
  4051. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4052. return false;
  4053. };
  4054. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4055. return null;
  4056. };
  4057. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4058. get: function () {
  4059. return this._activeLight;
  4060. },
  4061. set: function (light) {
  4062. this._activeLight = light;
  4063. },
  4064. enumerable: true,
  4065. configurable: true
  4066. });
  4067. // Methods
  4068. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4069. if (this.isFrozen) {
  4070. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4071. return true;
  4072. }
  4073. }
  4074. if (!subMesh._materialDefines) {
  4075. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4076. }
  4077. var defines = subMesh._materialDefines;
  4078. var scene = this.getScene();
  4079. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4080. if (this._renderId === scene.getRenderId()) {
  4081. return true;
  4082. }
  4083. }
  4084. var engine = scene.getEngine();
  4085. // Ensure that active light is the first shadow light
  4086. if (this._activeLight) {
  4087. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4088. var light = _a[_i];
  4089. if (light.shadowEnabled) {
  4090. if (this._activeLight === light) {
  4091. break; // We are good
  4092. }
  4093. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4094. if (lightPosition !== -1) {
  4095. mesh.lightSources.splice(lightPosition, 1);
  4096. mesh.lightSources.splice(0, 0, this._activeLight);
  4097. }
  4098. break;
  4099. }
  4100. }
  4101. }
  4102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4104. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4105. // Attribs
  4106. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4107. // Get correct effect
  4108. if (defines.isDirty) {
  4109. defines.markAsProcessed();
  4110. scene.resetCachedMaterial();
  4111. // Fallbacks
  4112. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4113. if (defines.FOG) {
  4114. fallbacks.addFallback(1, "FOG");
  4115. }
  4116. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4117. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4118. fallbacks.addCPUSkinningFallback(0, mesh);
  4119. }
  4120. //Attributes
  4121. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4122. if (defines.NORMAL) {
  4123. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4124. }
  4125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4126. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4127. var shaderName = "shadowOnly";
  4128. var join = defines.toString();
  4129. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4130. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4131. "mBones",
  4132. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4133. ];
  4134. var samplers = new Array();
  4135. var uniformBuffers = new Array();
  4136. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4137. uniformsNames: uniforms,
  4138. uniformBuffersNames: uniformBuffers,
  4139. samplers: samplers,
  4140. defines: defines,
  4141. maxSimultaneousLights: 1
  4142. });
  4143. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4144. attributes: attribs,
  4145. uniformsNames: uniforms,
  4146. uniformBuffersNames: uniformBuffers,
  4147. samplers: samplers,
  4148. defines: join,
  4149. fallbacks: fallbacks,
  4150. onCompiled: this.onCompiled,
  4151. onError: this.onError,
  4152. indexParameters: { maxSimultaneousLights: 1 }
  4153. }, engine), defines);
  4154. }
  4155. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4156. return false;
  4157. }
  4158. this._renderId = scene.getRenderId();
  4159. subMesh.effect._wasPreviouslyReady = true;
  4160. return true;
  4161. };
  4162. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4163. var scene = this.getScene();
  4164. var defines = subMesh._materialDefines;
  4165. if (!defines) {
  4166. return;
  4167. }
  4168. var effect = subMesh.effect;
  4169. if (!effect) {
  4170. return;
  4171. }
  4172. this._activeEffect = effect;
  4173. // Matrices
  4174. this.bindOnlyWorldMatrix(world);
  4175. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4176. // Bones
  4177. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4178. if (this._mustRebind(scene, effect)) {
  4179. // Clip plane
  4180. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4181. // Point size
  4182. if (this.pointsCloud) {
  4183. this._activeEffect.setFloat("pointSize", this.pointSize);
  4184. }
  4185. this._activeEffect.setFloat("alpha", this.alpha);
  4186. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4187. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4188. }
  4189. // Lights
  4190. if (scene.lightsEnabled) {
  4191. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4192. }
  4193. // View
  4194. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4195. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4196. }
  4197. // Fog
  4198. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4199. this._afterBind(mesh, this._activeEffect);
  4200. };
  4201. ShadowOnlyMaterial.prototype.clone = function (name) {
  4202. var _this = this;
  4203. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4204. };
  4205. ShadowOnlyMaterial.prototype.serialize = function () {
  4206. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4207. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4208. return serializationObject;
  4209. };
  4210. ShadowOnlyMaterial.prototype.getClassName = function () {
  4211. return "ShadowOnlyMaterial";
  4212. };
  4213. // Statics
  4214. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4215. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4216. };
  4217. return ShadowOnlyMaterial;
  4218. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4219. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4220. /***/ }),
  4221. /***/ "./simple/index.ts":
  4222. /*!*************************!*\
  4223. !*** ./simple/index.ts ***!
  4224. \*************************/
  4225. /*! exports provided: SimpleMaterial */
  4226. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4227. "use strict";
  4228. __webpack_require__.r(__webpack_exports__);
  4229. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4230. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4231. /***/ }),
  4232. /***/ "./simple/simple.fragment.ts":
  4233. /*!***********************************!*\
  4234. !*** ./simple/simple.fragment.ts ***!
  4235. \***********************************/
  4236. /*! exports provided: simplePixelShader */
  4237. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4238. "use strict";
  4239. __webpack_require__.r(__webpack_exports__);
  4240. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4241. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4242. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4243. var name = 'simplePixelShader';
  4244. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4245. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4246. /** @hidden */
  4247. var simplePixelShader = { name: name, shader: shader };
  4248. /***/ }),
  4249. /***/ "./simple/simple.vertex.ts":
  4250. /*!*********************************!*\
  4251. !*** ./simple/simple.vertex.ts ***!
  4252. \*********************************/
  4253. /*! exports provided: simpleVertexShader */
  4254. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4255. "use strict";
  4256. __webpack_require__.r(__webpack_exports__);
  4257. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4258. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4259. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4260. var name = 'simpleVertexShader';
  4261. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4262. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4263. /** @hidden */
  4264. var simpleVertexShader = { name: name, shader: shader };
  4265. /***/ }),
  4266. /***/ "./simple/simpleMaterial.ts":
  4267. /*!**********************************!*\
  4268. !*** ./simple/simpleMaterial.ts ***!
  4269. \**********************************/
  4270. /*! exports provided: SimpleMaterial */
  4271. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4272. "use strict";
  4273. __webpack_require__.r(__webpack_exports__);
  4274. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4275. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4276. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4277. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4278. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4279. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4280. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4281. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4282. function SimpleMaterialDefines() {
  4283. var _this = _super.call(this) || this;
  4284. _this.DIFFUSE = false;
  4285. _this.CLIPPLANE = false;
  4286. _this.CLIPPLANE2 = false;
  4287. _this.CLIPPLANE3 = false;
  4288. _this.CLIPPLANE4 = false;
  4289. _this.CLIPPLANE5 = false;
  4290. _this.CLIPPLANE6 = false;
  4291. _this.ALPHATEST = false;
  4292. _this.DEPTHPREPASS = false;
  4293. _this.POINTSIZE = false;
  4294. _this.FOG = false;
  4295. _this.NORMAL = false;
  4296. _this.UV1 = false;
  4297. _this.UV2 = false;
  4298. _this.VERTEXCOLOR = false;
  4299. _this.VERTEXALPHA = false;
  4300. _this.NUM_BONE_INFLUENCERS = 0;
  4301. _this.BonesPerMesh = 0;
  4302. _this.INSTANCES = false;
  4303. _this.rebuild();
  4304. return _this;
  4305. }
  4306. return SimpleMaterialDefines;
  4307. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4308. var SimpleMaterial = /** @class */ (function (_super) {
  4309. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4310. function SimpleMaterial(name, scene) {
  4311. var _this = _super.call(this, name, scene) || this;
  4312. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4313. _this._disableLighting = false;
  4314. _this._maxSimultaneousLights = 4;
  4315. return _this;
  4316. }
  4317. SimpleMaterial.prototype.needAlphaBlending = function () {
  4318. return (this.alpha < 1.0);
  4319. };
  4320. SimpleMaterial.prototype.needAlphaTesting = function () {
  4321. return false;
  4322. };
  4323. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4324. return null;
  4325. };
  4326. // Methods
  4327. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4328. if (this.isFrozen) {
  4329. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4330. return true;
  4331. }
  4332. }
  4333. if (!subMesh._materialDefines) {
  4334. subMesh._materialDefines = new SimpleMaterialDefines();
  4335. }
  4336. var defines = subMesh._materialDefines;
  4337. var scene = this.getScene();
  4338. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4339. if (this._renderId === scene.getRenderId()) {
  4340. return true;
  4341. }
  4342. }
  4343. var engine = scene.getEngine();
  4344. // Textures
  4345. if (defines._areTexturesDirty) {
  4346. defines._needUVs = false;
  4347. if (scene.texturesEnabled) {
  4348. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4349. if (!this._diffuseTexture.isReady()) {
  4350. return false;
  4351. }
  4352. else {
  4353. defines._needUVs = true;
  4354. defines.DIFFUSE = true;
  4355. }
  4356. }
  4357. }
  4358. }
  4359. // Misc.
  4360. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4361. // Lights
  4362. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4363. // Values that need to be evaluated on every frame
  4364. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4365. // Attribs
  4366. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4367. // Get correct effect
  4368. if (defines.isDirty) {
  4369. defines.markAsProcessed();
  4370. scene.resetCachedMaterial();
  4371. // Fallbacks
  4372. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4373. if (defines.FOG) {
  4374. fallbacks.addFallback(1, "FOG");
  4375. }
  4376. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4377. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4378. fallbacks.addCPUSkinningFallback(0, mesh);
  4379. }
  4380. //Attributes
  4381. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4382. if (defines.NORMAL) {
  4383. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4384. }
  4385. if (defines.UV1) {
  4386. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4387. }
  4388. if (defines.UV2) {
  4389. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4390. }
  4391. if (defines.VERTEXCOLOR) {
  4392. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4393. }
  4394. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4395. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4396. var shaderName = "simple";
  4397. var join = defines.toString();
  4398. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4399. "vFogInfos", "vFogColor", "pointSize",
  4400. "vDiffuseInfos",
  4401. "mBones",
  4402. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4403. ];
  4404. var samplers = ["diffuseSampler"];
  4405. var uniformBuffers = new Array();
  4406. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4407. uniformsNames: uniforms,
  4408. uniformBuffersNames: uniformBuffers,
  4409. samplers: samplers,
  4410. defines: defines,
  4411. maxSimultaneousLights: this.maxSimultaneousLights
  4412. });
  4413. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4414. attributes: attribs,
  4415. uniformsNames: uniforms,
  4416. uniformBuffersNames: uniformBuffers,
  4417. samplers: samplers,
  4418. defines: join,
  4419. fallbacks: fallbacks,
  4420. onCompiled: this.onCompiled,
  4421. onError: this.onError,
  4422. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4423. }, engine), defines);
  4424. }
  4425. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4426. return false;
  4427. }
  4428. this._renderId = scene.getRenderId();
  4429. subMesh.effect._wasPreviouslyReady = true;
  4430. return true;
  4431. };
  4432. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4433. var scene = this.getScene();
  4434. var defines = subMesh._materialDefines;
  4435. if (!defines) {
  4436. return;
  4437. }
  4438. var effect = subMesh.effect;
  4439. if (!effect) {
  4440. return;
  4441. }
  4442. this._activeEffect = effect;
  4443. // Matrices
  4444. this.bindOnlyWorldMatrix(world);
  4445. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4446. // Bones
  4447. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4448. if (this._mustRebind(scene, effect)) {
  4449. // Textures
  4450. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4451. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4452. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4453. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4454. }
  4455. // Clip plane
  4456. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4457. // Point size
  4458. if (this.pointsCloud) {
  4459. this._activeEffect.setFloat("pointSize", this.pointSize);
  4460. }
  4461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4462. }
  4463. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4464. // Lights
  4465. if (scene.lightsEnabled && !this.disableLighting) {
  4466. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4467. }
  4468. // View
  4469. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4470. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4471. }
  4472. // Fog
  4473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4474. this._afterBind(mesh, this._activeEffect);
  4475. };
  4476. SimpleMaterial.prototype.getAnimatables = function () {
  4477. var results = [];
  4478. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4479. results.push(this._diffuseTexture);
  4480. }
  4481. return results;
  4482. };
  4483. SimpleMaterial.prototype.getActiveTextures = function () {
  4484. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4485. if (this._diffuseTexture) {
  4486. activeTextures.push(this._diffuseTexture);
  4487. }
  4488. return activeTextures;
  4489. };
  4490. SimpleMaterial.prototype.hasTexture = function (texture) {
  4491. if (_super.prototype.hasTexture.call(this, texture)) {
  4492. return true;
  4493. }
  4494. if (this.diffuseTexture === texture) {
  4495. return true;
  4496. }
  4497. return false;
  4498. };
  4499. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4500. if (this._diffuseTexture) {
  4501. this._diffuseTexture.dispose();
  4502. }
  4503. _super.prototype.dispose.call(this, forceDisposeEffect);
  4504. };
  4505. SimpleMaterial.prototype.clone = function (name) {
  4506. var _this = this;
  4507. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4508. };
  4509. SimpleMaterial.prototype.serialize = function () {
  4510. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4511. serializationObject.customType = "BABYLON.SimpleMaterial";
  4512. return serializationObject;
  4513. };
  4514. SimpleMaterial.prototype.getClassName = function () {
  4515. return "SimpleMaterial";
  4516. };
  4517. // Statics
  4518. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4519. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4520. };
  4521. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4523. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4524. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4526. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4527. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4529. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4530. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4532. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4533. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4535. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4536. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4538. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4539. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4541. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4542. return SimpleMaterial;
  4543. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4544. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4545. /***/ }),
  4546. /***/ "./sky/index.ts":
  4547. /*!**********************!*\
  4548. !*** ./sky/index.ts ***!
  4549. \**********************/
  4550. /*! exports provided: SkyMaterial */
  4551. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4552. "use strict";
  4553. __webpack_require__.r(__webpack_exports__);
  4554. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4555. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4556. /***/ }),
  4557. /***/ "./sky/sky.fragment.ts":
  4558. /*!*****************************!*\
  4559. !*** ./sky/sky.fragment.ts ***!
  4560. \*****************************/
  4561. /*! exports provided: skyPixelShader */
  4562. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4563. "use strict";
  4564. __webpack_require__.r(__webpack_exports__);
  4565. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4566. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4567. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4568. var name = 'skyPixelShader';
  4569. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4570. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4571. /** @hidden */
  4572. var skyPixelShader = { name: name, shader: shader };
  4573. /***/ }),
  4574. /***/ "./sky/sky.vertex.ts":
  4575. /*!***************************!*\
  4576. !*** ./sky/sky.vertex.ts ***!
  4577. \***************************/
  4578. /*! exports provided: skyVertexShader */
  4579. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4580. "use strict";
  4581. __webpack_require__.r(__webpack_exports__);
  4582. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4583. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4584. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4585. var name = 'skyVertexShader';
  4586. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4587. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4588. /** @hidden */
  4589. var skyVertexShader = { name: name, shader: shader };
  4590. /***/ }),
  4591. /***/ "./sky/skyMaterial.ts":
  4592. /*!****************************!*\
  4593. !*** ./sky/skyMaterial.ts ***!
  4594. \****************************/
  4595. /*! exports provided: SkyMaterial */
  4596. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4597. "use strict";
  4598. __webpack_require__.r(__webpack_exports__);
  4599. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4600. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4601. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4602. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4603. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4604. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4605. /** @hidden */
  4606. var SkyMaterialDefines = /** @class */ (function (_super) {
  4607. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4608. function SkyMaterialDefines() {
  4609. var _this = _super.call(this) || this;
  4610. _this.CLIPPLANE = false;
  4611. _this.CLIPPLANE2 = false;
  4612. _this.CLIPPLANE3 = false;
  4613. _this.CLIPPLANE4 = false;
  4614. _this.CLIPPLANE5 = false;
  4615. _this.CLIPPLANE6 = false;
  4616. _this.POINTSIZE = false;
  4617. _this.FOG = false;
  4618. _this.VERTEXCOLOR = false;
  4619. _this.VERTEXALPHA = false;
  4620. _this.rebuild();
  4621. return _this;
  4622. }
  4623. return SkyMaterialDefines;
  4624. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4625. /**
  4626. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4627. * @see https://doc.babylonjs.com/extensions/sky
  4628. */
  4629. var SkyMaterial = /** @class */ (function (_super) {
  4630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4631. /**
  4632. * Instantiates a new sky material.
  4633. * This material allows to create dynamic and texture free
  4634. * effects for skyboxes by taking care of the atmosphere state.
  4635. * @see https://doc.babylonjs.com/extensions/sky
  4636. * @param name Define the name of the material in the scene
  4637. * @param scene Define the scene the material belong to
  4638. */
  4639. function SkyMaterial(name, scene) {
  4640. var _this = _super.call(this, name, scene) || this;
  4641. /**
  4642. * Defines the overall luminance of sky in interval ]0, 1[.
  4643. */
  4644. _this.luminance = 1.0;
  4645. /**
  4646. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4647. */
  4648. _this.turbidity = 10.0;
  4649. /**
  4650. * Defines the sky appearance (light intensity).
  4651. */
  4652. _this.rayleigh = 2.0;
  4653. /**
  4654. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4655. */
  4656. _this.mieCoefficient = 0.005;
  4657. /**
  4658. * Defines the amount of haze particles following the Mie scattering theory.
  4659. */
  4660. _this.mieDirectionalG = 0.8;
  4661. /**
  4662. * Defines the distance of the sun according to the active scene camera.
  4663. */
  4664. _this.distance = 500;
  4665. /**
  4666. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4667. * "inclined".
  4668. */
  4669. _this.inclination = 0.49;
  4670. /**
  4671. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4672. * an object direction and a reference direction.
  4673. */
  4674. _this.azimuth = 0.25;
  4675. /**
  4676. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4677. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4678. */
  4679. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4680. /**
  4681. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4682. * .sunPosition property.
  4683. */
  4684. _this.useSunPosition = false;
  4685. /**
  4686. * Defines an offset vector used to get a horizon offset.
  4687. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4688. */
  4689. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4690. // Private members
  4691. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4692. return _this;
  4693. }
  4694. /**
  4695. * Specifies if the material will require alpha blending
  4696. * @returns a boolean specifying if alpha blending is needed
  4697. */
  4698. SkyMaterial.prototype.needAlphaBlending = function () {
  4699. return (this.alpha < 1.0);
  4700. };
  4701. /**
  4702. * Specifies if this material should be rendered in alpha test mode
  4703. * @returns false as the sky material doesn't need alpha testing.
  4704. */
  4705. SkyMaterial.prototype.needAlphaTesting = function () {
  4706. return false;
  4707. };
  4708. /**
  4709. * Get the texture used for alpha test purpose.
  4710. * @returns null as the sky material has no texture.
  4711. */
  4712. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4713. return null;
  4714. };
  4715. /**
  4716. * Get if the submesh is ready to be used and all its information available.
  4717. * Child classes can use it to update shaders
  4718. * @param mesh defines the mesh to check
  4719. * @param subMesh defines which submesh to check
  4720. * @param useInstances specifies that instances should be used
  4721. * @returns a boolean indicating that the submesh is ready or not
  4722. */
  4723. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4724. if (this.isFrozen) {
  4725. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4726. return true;
  4727. }
  4728. }
  4729. if (!subMesh._materialDefines) {
  4730. subMesh._materialDefines = new SkyMaterialDefines();
  4731. }
  4732. var defines = subMesh._materialDefines;
  4733. var scene = this.getScene();
  4734. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4735. if (this._renderId === scene.getRenderId()) {
  4736. return true;
  4737. }
  4738. }
  4739. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4740. // Attribs
  4741. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4742. // Get correct effect
  4743. if (defines.isDirty) {
  4744. defines.markAsProcessed();
  4745. scene.resetCachedMaterial();
  4746. // Fallbacks
  4747. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4748. if (defines.FOG) {
  4749. fallbacks.addFallback(1, "FOG");
  4750. }
  4751. //Attributes
  4752. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4753. if (defines.VERTEXCOLOR) {
  4754. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4755. }
  4756. var shaderName = "sky";
  4757. var join = defines.toString();
  4758. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4759. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4760. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4761. "cameraPosition", "cameraOffset"
  4762. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4763. }
  4764. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4765. return false;
  4766. }
  4767. this._renderId = scene.getRenderId();
  4768. subMesh.effect._wasPreviouslyReady = true;
  4769. return true;
  4770. };
  4771. /**
  4772. * Binds the submesh to this material by preparing the effect and shader to draw
  4773. * @param world defines the world transformation matrix
  4774. * @param mesh defines the mesh containing the submesh
  4775. * @param subMesh defines the submesh to bind the material to
  4776. */
  4777. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4778. var scene = this.getScene();
  4779. var defines = subMesh._materialDefines;
  4780. if (!defines) {
  4781. return;
  4782. }
  4783. var effect = subMesh.effect;
  4784. if (!effect) {
  4785. return;
  4786. }
  4787. this._activeEffect = effect;
  4788. // Matrices
  4789. this.bindOnlyWorldMatrix(world);
  4790. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4791. if (this._mustRebind(scene, effect)) {
  4792. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4793. // Point size
  4794. if (this.pointsCloud) {
  4795. this._activeEffect.setFloat("pointSize", this.pointSize);
  4796. }
  4797. }
  4798. // View
  4799. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4800. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4801. }
  4802. // Fog
  4803. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4804. // Sky
  4805. var camera = scene.activeCamera;
  4806. if (camera) {
  4807. var cameraWorldMatrix = camera.getWorldMatrix();
  4808. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4809. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4810. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4811. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4812. }
  4813. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4814. if (this.luminance > 0) {
  4815. this._activeEffect.setFloat("luminance", this.luminance);
  4816. }
  4817. this._activeEffect.setFloat("turbidity", this.turbidity);
  4818. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4819. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4820. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4821. if (!this.useSunPosition) {
  4822. var theta = Math.PI * (this.inclination - 0.5);
  4823. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4824. this.sunPosition.x = this.distance * Math.cos(phi);
  4825. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4826. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4827. }
  4828. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4829. this._afterBind(mesh, this._activeEffect);
  4830. };
  4831. /**
  4832. * Get the list of animatables in the material.
  4833. * @returns the list of animatables object used in the material
  4834. */
  4835. SkyMaterial.prototype.getAnimatables = function () {
  4836. return [];
  4837. };
  4838. /**
  4839. * Disposes the material
  4840. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4841. */
  4842. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4843. _super.prototype.dispose.call(this, forceDisposeEffect);
  4844. };
  4845. /**
  4846. * Makes a duplicate of the material, and gives it a new name
  4847. * @param name defines the new name for the duplicated material
  4848. * @returns the cloned material
  4849. */
  4850. SkyMaterial.prototype.clone = function (name) {
  4851. var _this = this;
  4852. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4853. };
  4854. /**
  4855. * Serializes this material in a JSON representation
  4856. * @returns the serialized material object
  4857. */
  4858. SkyMaterial.prototype.serialize = function () {
  4859. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4860. serializationObject.customType = "BABYLON.SkyMaterial";
  4861. return serializationObject;
  4862. };
  4863. /**
  4864. * Gets the current class name of the material e.g. "SkyMaterial"
  4865. * Mainly use in serialization.
  4866. * @returns the class name
  4867. */
  4868. SkyMaterial.prototype.getClassName = function () {
  4869. return "SkyMaterial";
  4870. };
  4871. /**
  4872. * Creates a sky material from parsed material data
  4873. * @param source defines the JSON representation of the material
  4874. * @param scene defines the hosting scene
  4875. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4876. * @returns a new sky material
  4877. */
  4878. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4879. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4880. };
  4881. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4882. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4883. ], SkyMaterial.prototype, "luminance", void 0);
  4884. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4885. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4886. ], SkyMaterial.prototype, "turbidity", void 0);
  4887. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4888. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4889. ], SkyMaterial.prototype, "rayleigh", void 0);
  4890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4892. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4893. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4895. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4896. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4898. ], SkyMaterial.prototype, "distance", void 0);
  4899. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4901. ], SkyMaterial.prototype, "inclination", void 0);
  4902. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4904. ], SkyMaterial.prototype, "azimuth", void 0);
  4905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4907. ], SkyMaterial.prototype, "sunPosition", void 0);
  4908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4910. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4913. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4914. return SkyMaterial;
  4915. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4916. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4917. /***/ }),
  4918. /***/ "./terrain/index.ts":
  4919. /*!**************************!*\
  4920. !*** ./terrain/index.ts ***!
  4921. \**************************/
  4922. /*! exports provided: TerrainMaterial */
  4923. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4924. "use strict";
  4925. __webpack_require__.r(__webpack_exports__);
  4926. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4927. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4928. /***/ }),
  4929. /***/ "./terrain/terrain.fragment.ts":
  4930. /*!*************************************!*\
  4931. !*** ./terrain/terrain.fragment.ts ***!
  4932. \*************************************/
  4933. /*! exports provided: terrainPixelShader */
  4934. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4935. "use strict";
  4936. __webpack_require__.r(__webpack_exports__);
  4937. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4938. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4939. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4940. var name = 'terrainPixelShader';
  4941. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4942. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4943. /** @hidden */
  4944. var terrainPixelShader = { name: name, shader: shader };
  4945. /***/ }),
  4946. /***/ "./terrain/terrain.vertex.ts":
  4947. /*!***********************************!*\
  4948. !*** ./terrain/terrain.vertex.ts ***!
  4949. \***********************************/
  4950. /*! exports provided: terrainVertexShader */
  4951. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4952. "use strict";
  4953. __webpack_require__.r(__webpack_exports__);
  4954. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4955. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4956. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4957. var name = 'terrainVertexShader';
  4958. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4959. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4960. /** @hidden */
  4961. var terrainVertexShader = { name: name, shader: shader };
  4962. /***/ }),
  4963. /***/ "./terrain/terrainMaterial.ts":
  4964. /*!************************************!*\
  4965. !*** ./terrain/terrainMaterial.ts ***!
  4966. \************************************/
  4967. /*! exports provided: TerrainMaterial */
  4968. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4969. "use strict";
  4970. __webpack_require__.r(__webpack_exports__);
  4971. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4972. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4973. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4974. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4975. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4976. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4977. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  4979. function TerrainMaterialDefines() {
  4980. var _this = _super.call(this) || this;
  4981. _this.DIFFUSE = false;
  4982. _this.BUMP = false;
  4983. _this.CLIPPLANE = false;
  4984. _this.CLIPPLANE2 = false;
  4985. _this.CLIPPLANE3 = false;
  4986. _this.CLIPPLANE4 = false;
  4987. _this.CLIPPLANE5 = false;
  4988. _this.CLIPPLANE6 = false;
  4989. _this.ALPHATEST = false;
  4990. _this.DEPTHPREPASS = false;
  4991. _this.POINTSIZE = false;
  4992. _this.FOG = false;
  4993. _this.SPECULARTERM = false;
  4994. _this.NORMAL = false;
  4995. _this.UV1 = false;
  4996. _this.UV2 = false;
  4997. _this.VERTEXCOLOR = false;
  4998. _this.VERTEXALPHA = false;
  4999. _this.NUM_BONE_INFLUENCERS = 0;
  5000. _this.BonesPerMesh = 0;
  5001. _this.INSTANCES = false;
  5002. _this.rebuild();
  5003. return _this;
  5004. }
  5005. return TerrainMaterialDefines;
  5006. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5007. var TerrainMaterial = /** @class */ (function (_super) {
  5008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5009. function TerrainMaterial(name, scene) {
  5010. var _this = _super.call(this, name, scene) || this;
  5011. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5012. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5013. _this.specularPower = 64;
  5014. _this._disableLighting = false;
  5015. _this._maxSimultaneousLights = 4;
  5016. return _this;
  5017. }
  5018. TerrainMaterial.prototype.needAlphaBlending = function () {
  5019. return (this.alpha < 1.0);
  5020. };
  5021. TerrainMaterial.prototype.needAlphaTesting = function () {
  5022. return false;
  5023. };
  5024. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5025. return null;
  5026. };
  5027. // Methods
  5028. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5029. if (this.isFrozen) {
  5030. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5031. return true;
  5032. }
  5033. }
  5034. if (!subMesh._materialDefines) {
  5035. subMesh._materialDefines = new TerrainMaterialDefines();
  5036. }
  5037. var defines = subMesh._materialDefines;
  5038. var scene = this.getScene();
  5039. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5040. if (this._renderId === scene.getRenderId()) {
  5041. return true;
  5042. }
  5043. }
  5044. var engine = scene.getEngine();
  5045. // Textures
  5046. if (scene.texturesEnabled) {
  5047. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5048. return false;
  5049. }
  5050. defines._needUVs = true;
  5051. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5052. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5053. return false;
  5054. }
  5055. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5056. return false;
  5057. }
  5058. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5059. return false;
  5060. }
  5061. defines.DIFFUSE = true;
  5062. }
  5063. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5064. if (!this.bumpTexture1.isReady()) {
  5065. return false;
  5066. }
  5067. if (!this.bumpTexture2.isReady()) {
  5068. return false;
  5069. }
  5070. if (!this.bumpTexture3.isReady()) {
  5071. return false;
  5072. }
  5073. defines._needNormals = true;
  5074. defines.BUMP = true;
  5075. }
  5076. }
  5077. // Misc.
  5078. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5079. // Lights
  5080. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5081. // Values that need to be evaluated on every frame
  5082. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5083. // Attribs
  5084. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5085. // Get correct effect
  5086. if (defines.isDirty) {
  5087. defines.markAsProcessed();
  5088. scene.resetCachedMaterial();
  5089. // Fallbacks
  5090. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5091. if (defines.FOG) {
  5092. fallbacks.addFallback(1, "FOG");
  5093. }
  5094. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5095. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5096. fallbacks.addCPUSkinningFallback(0, mesh);
  5097. }
  5098. //Attributes
  5099. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5100. if (defines.NORMAL) {
  5101. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5102. }
  5103. if (defines.UV1) {
  5104. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5105. }
  5106. if (defines.UV2) {
  5107. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5108. }
  5109. if (defines.VERTEXCOLOR) {
  5110. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5111. }
  5112. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5113. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5114. // Legacy browser patch
  5115. var shaderName = "terrain";
  5116. var join = defines.toString();
  5117. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5118. "vFogInfos", "vFogColor", "pointSize",
  5119. "vTextureInfos",
  5120. "mBones",
  5121. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5122. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5123. ];
  5124. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5125. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5126. ];
  5127. var uniformBuffers = new Array();
  5128. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5129. uniformsNames: uniforms,
  5130. uniformBuffersNames: uniformBuffers,
  5131. samplers: samplers,
  5132. defines: defines,
  5133. maxSimultaneousLights: this.maxSimultaneousLights
  5134. });
  5135. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5136. attributes: attribs,
  5137. uniformsNames: uniforms,
  5138. uniformBuffersNames: uniformBuffers,
  5139. samplers: samplers,
  5140. defines: join,
  5141. fallbacks: fallbacks,
  5142. onCompiled: this.onCompiled,
  5143. onError: this.onError,
  5144. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5145. }, engine), defines);
  5146. }
  5147. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5148. return false;
  5149. }
  5150. this._renderId = scene.getRenderId();
  5151. subMesh.effect._wasPreviouslyReady = true;
  5152. return true;
  5153. };
  5154. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5155. var scene = this.getScene();
  5156. var defines = subMesh._materialDefines;
  5157. if (!defines) {
  5158. return;
  5159. }
  5160. var effect = subMesh.effect;
  5161. if (!effect) {
  5162. return;
  5163. }
  5164. this._activeEffect = effect;
  5165. // Matrices
  5166. this.bindOnlyWorldMatrix(world);
  5167. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5168. // Bones
  5169. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5170. if (this._mustRebind(scene, effect)) {
  5171. // Textures
  5172. if (this.mixTexture) {
  5173. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5174. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5175. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5176. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5177. if (this._diffuseTexture1) {
  5178. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5179. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5180. }
  5181. if (this._diffuseTexture2) {
  5182. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5183. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5184. }
  5185. if (this._diffuseTexture3) {
  5186. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5187. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5188. }
  5189. }
  5190. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5191. if (this._bumpTexture1) {
  5192. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5193. }
  5194. if (this._bumpTexture2) {
  5195. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5196. }
  5197. if (this._bumpTexture3) {
  5198. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5199. }
  5200. }
  5201. }
  5202. // Clip plane
  5203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5204. // Point size
  5205. if (this.pointsCloud) {
  5206. this._activeEffect.setFloat("pointSize", this.pointSize);
  5207. }
  5208. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5209. }
  5210. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5211. if (defines.SPECULARTERM) {
  5212. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5213. }
  5214. if (scene.lightsEnabled && !this.disableLighting) {
  5215. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5216. }
  5217. // View
  5218. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5219. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5220. }
  5221. // Fog
  5222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5223. this._afterBind(mesh, this._activeEffect);
  5224. };
  5225. TerrainMaterial.prototype.getAnimatables = function () {
  5226. var results = [];
  5227. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5228. results.push(this.mixTexture);
  5229. }
  5230. return results;
  5231. };
  5232. TerrainMaterial.prototype.getActiveTextures = function () {
  5233. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5234. if (this._mixTexture) {
  5235. activeTextures.push(this._mixTexture);
  5236. }
  5237. if (this._diffuseTexture1) {
  5238. activeTextures.push(this._diffuseTexture1);
  5239. }
  5240. if (this._diffuseTexture2) {
  5241. activeTextures.push(this._diffuseTexture2);
  5242. }
  5243. if (this._diffuseTexture3) {
  5244. activeTextures.push(this._diffuseTexture3);
  5245. }
  5246. if (this._bumpTexture1) {
  5247. activeTextures.push(this._bumpTexture1);
  5248. }
  5249. if (this._bumpTexture2) {
  5250. activeTextures.push(this._bumpTexture2);
  5251. }
  5252. if (this._bumpTexture3) {
  5253. activeTextures.push(this._bumpTexture3);
  5254. }
  5255. return activeTextures;
  5256. };
  5257. TerrainMaterial.prototype.hasTexture = function (texture) {
  5258. if (_super.prototype.hasTexture.call(this, texture)) {
  5259. return true;
  5260. }
  5261. if (this._mixTexture === texture) {
  5262. return true;
  5263. }
  5264. if (this._diffuseTexture1 === texture) {
  5265. return true;
  5266. }
  5267. if (this._diffuseTexture2 === texture) {
  5268. return true;
  5269. }
  5270. if (this._diffuseTexture3 === texture) {
  5271. return true;
  5272. }
  5273. if (this._bumpTexture1 === texture) {
  5274. return true;
  5275. }
  5276. if (this._bumpTexture2 === texture) {
  5277. return true;
  5278. }
  5279. if (this._bumpTexture3 === texture) {
  5280. return true;
  5281. }
  5282. return false;
  5283. };
  5284. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5285. if (this.mixTexture) {
  5286. this.mixTexture.dispose();
  5287. }
  5288. _super.prototype.dispose.call(this, forceDisposeEffect);
  5289. };
  5290. TerrainMaterial.prototype.clone = function (name) {
  5291. var _this = this;
  5292. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5293. };
  5294. TerrainMaterial.prototype.serialize = function () {
  5295. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5296. serializationObject.customType = "BABYLON.TerrainMaterial";
  5297. return serializationObject;
  5298. };
  5299. TerrainMaterial.prototype.getClassName = function () {
  5300. return "TerrainMaterial";
  5301. };
  5302. // Statics
  5303. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5304. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5305. };
  5306. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5307. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5308. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5309. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5311. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5312. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5314. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5315. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5317. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5318. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5320. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5321. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5323. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5324. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5326. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5327. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5329. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5330. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5332. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5333. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5335. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5336. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5338. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5339. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5340. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5341. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5342. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5343. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5344. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5345. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5346. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5347. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5348. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5349. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5350. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5351. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5352. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5353. ], TerrainMaterial.prototype, "specularColor", void 0);
  5354. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5355. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5356. ], TerrainMaterial.prototype, "specularPower", void 0);
  5357. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5358. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5359. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5360. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5361. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5362. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5363. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5364. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5365. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5366. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5367. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5368. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5369. return TerrainMaterial;
  5370. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5371. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5372. /***/ }),
  5373. /***/ "./triPlanar/index.ts":
  5374. /*!****************************!*\
  5375. !*** ./triPlanar/index.ts ***!
  5376. \****************************/
  5377. /*! exports provided: TriPlanarMaterial */
  5378. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5379. "use strict";
  5380. __webpack_require__.r(__webpack_exports__);
  5381. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5382. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5383. /***/ }),
  5384. /***/ "./triPlanar/triPlanarMaterial.ts":
  5385. /*!****************************************!*\
  5386. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5387. \****************************************/
  5388. /*! exports provided: TriPlanarMaterial */
  5389. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5390. "use strict";
  5391. __webpack_require__.r(__webpack_exports__);
  5392. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5393. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5394. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5395. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5396. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5397. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5398. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5399. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5400. function TriPlanarMaterialDefines() {
  5401. var _this = _super.call(this) || this;
  5402. _this.DIFFUSEX = false;
  5403. _this.DIFFUSEY = false;
  5404. _this.DIFFUSEZ = false;
  5405. _this.BUMPX = false;
  5406. _this.BUMPY = false;
  5407. _this.BUMPZ = false;
  5408. _this.CLIPPLANE = false;
  5409. _this.CLIPPLANE2 = false;
  5410. _this.CLIPPLANE3 = false;
  5411. _this.CLIPPLANE4 = false;
  5412. _this.CLIPPLANE5 = false;
  5413. _this.CLIPPLANE6 = false;
  5414. _this.ALPHATEST = false;
  5415. _this.DEPTHPREPASS = false;
  5416. _this.POINTSIZE = false;
  5417. _this.FOG = false;
  5418. _this.SPECULARTERM = false;
  5419. _this.NORMAL = false;
  5420. _this.VERTEXCOLOR = false;
  5421. _this.VERTEXALPHA = false;
  5422. _this.NUM_BONE_INFLUENCERS = 0;
  5423. _this.BonesPerMesh = 0;
  5424. _this.INSTANCES = false;
  5425. _this.rebuild();
  5426. return _this;
  5427. }
  5428. return TriPlanarMaterialDefines;
  5429. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5430. var TriPlanarMaterial = /** @class */ (function (_super) {
  5431. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5432. function TriPlanarMaterial(name, scene) {
  5433. var _this = _super.call(this, name, scene) || this;
  5434. _this.tileSize = 1;
  5435. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5436. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5437. _this.specularPower = 64;
  5438. _this._disableLighting = false;
  5439. _this._maxSimultaneousLights = 4;
  5440. return _this;
  5441. }
  5442. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5443. return (this.alpha < 1.0);
  5444. };
  5445. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5446. return false;
  5447. };
  5448. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5449. return null;
  5450. };
  5451. // Methods
  5452. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5453. if (this.isFrozen) {
  5454. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5455. return true;
  5456. }
  5457. }
  5458. if (!subMesh._materialDefines) {
  5459. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5460. }
  5461. var defines = subMesh._materialDefines;
  5462. var scene = this.getScene();
  5463. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5464. if (this._renderId === scene.getRenderId()) {
  5465. return true;
  5466. }
  5467. }
  5468. var engine = scene.getEngine();
  5469. // Textures
  5470. if (defines._areTexturesDirty) {
  5471. if (scene.texturesEnabled) {
  5472. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5473. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5474. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5475. for (var i = 0; i < textures.length; i++) {
  5476. if (textures[i]) {
  5477. if (!textures[i].isReady()) {
  5478. return false;
  5479. }
  5480. else {
  5481. defines[textureDefines[i]] = true;
  5482. }
  5483. }
  5484. }
  5485. }
  5486. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5487. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5488. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5489. for (var i = 0; i < textures.length; i++) {
  5490. if (textures[i]) {
  5491. if (!textures[i].isReady()) {
  5492. return false;
  5493. }
  5494. else {
  5495. defines[textureDefines[i]] = true;
  5496. }
  5497. }
  5498. }
  5499. }
  5500. }
  5501. }
  5502. // Misc.
  5503. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5504. // Lights
  5505. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5506. // Values that need to be evaluated on every frame
  5507. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5508. // Attribs
  5509. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5510. // Get correct effect
  5511. if (defines.isDirty) {
  5512. defines.markAsProcessed();
  5513. scene.resetCachedMaterial();
  5514. // Fallbacks
  5515. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5516. if (defines.FOG) {
  5517. fallbacks.addFallback(1, "FOG");
  5518. }
  5519. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5520. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5521. fallbacks.addCPUSkinningFallback(0, mesh);
  5522. }
  5523. //Attributes
  5524. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5525. if (defines.NORMAL) {
  5526. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5527. }
  5528. if (defines.VERTEXCOLOR) {
  5529. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5530. }
  5531. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5533. // Legacy browser patch
  5534. var shaderName = "triplanar";
  5535. var join = defines.toString();
  5536. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5537. "vFogInfos", "vFogColor", "pointSize",
  5538. "mBones",
  5539. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5540. "tileSize"
  5541. ];
  5542. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5543. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5544. ];
  5545. var uniformBuffers = new Array();
  5546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5547. uniformsNames: uniforms,
  5548. uniformBuffersNames: uniformBuffers,
  5549. samplers: samplers,
  5550. defines: defines,
  5551. maxSimultaneousLights: this.maxSimultaneousLights
  5552. });
  5553. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5554. attributes: attribs,
  5555. uniformsNames: uniforms,
  5556. uniformBuffersNames: uniformBuffers,
  5557. samplers: samplers,
  5558. defines: join,
  5559. fallbacks: fallbacks,
  5560. onCompiled: this.onCompiled,
  5561. onError: this.onError,
  5562. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5563. }, engine), defines);
  5564. }
  5565. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5566. return false;
  5567. }
  5568. this._renderId = scene.getRenderId();
  5569. subMesh.effect._wasPreviouslyReady = true;
  5570. return true;
  5571. };
  5572. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5573. var scene = this.getScene();
  5574. var defines = subMesh._materialDefines;
  5575. if (!defines) {
  5576. return;
  5577. }
  5578. var effect = subMesh.effect;
  5579. if (!effect) {
  5580. return;
  5581. }
  5582. this._activeEffect = effect;
  5583. // Matrices
  5584. this.bindOnlyWorldMatrix(world);
  5585. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5586. // Bones
  5587. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5588. this._activeEffect.setFloat("tileSize", this.tileSize);
  5589. if (scene.getCachedMaterial() !== this) {
  5590. // Textures
  5591. if (this.diffuseTextureX) {
  5592. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5593. }
  5594. if (this.diffuseTextureY) {
  5595. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5596. }
  5597. if (this.diffuseTextureZ) {
  5598. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5599. }
  5600. if (this.normalTextureX) {
  5601. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5602. }
  5603. if (this.normalTextureY) {
  5604. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5605. }
  5606. if (this.normalTextureZ) {
  5607. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5608. }
  5609. // Clip plane
  5610. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5611. // Point size
  5612. if (this.pointsCloud) {
  5613. this._activeEffect.setFloat("pointSize", this.pointSize);
  5614. }
  5615. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5616. }
  5617. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5618. if (defines.SPECULARTERM) {
  5619. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5620. }
  5621. if (scene.lightsEnabled && !this.disableLighting) {
  5622. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5623. }
  5624. // View
  5625. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5626. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5627. }
  5628. // Fog
  5629. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5630. this._afterBind(mesh, this._activeEffect);
  5631. };
  5632. TriPlanarMaterial.prototype.getAnimatables = function () {
  5633. var results = [];
  5634. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5635. results.push(this.mixTexture);
  5636. }
  5637. return results;
  5638. };
  5639. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5640. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5641. if (this._diffuseTextureX) {
  5642. activeTextures.push(this._diffuseTextureX);
  5643. }
  5644. if (this._diffuseTextureY) {
  5645. activeTextures.push(this._diffuseTextureY);
  5646. }
  5647. if (this._diffuseTextureZ) {
  5648. activeTextures.push(this._diffuseTextureZ);
  5649. }
  5650. if (this._normalTextureX) {
  5651. activeTextures.push(this._normalTextureX);
  5652. }
  5653. if (this._normalTextureY) {
  5654. activeTextures.push(this._normalTextureY);
  5655. }
  5656. if (this._normalTextureZ) {
  5657. activeTextures.push(this._normalTextureZ);
  5658. }
  5659. return activeTextures;
  5660. };
  5661. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5662. if (_super.prototype.hasTexture.call(this, texture)) {
  5663. return true;
  5664. }
  5665. if (this._diffuseTextureX === texture) {
  5666. return true;
  5667. }
  5668. if (this._diffuseTextureY === texture) {
  5669. return true;
  5670. }
  5671. if (this._diffuseTextureZ === texture) {
  5672. return true;
  5673. }
  5674. if (this._normalTextureX === texture) {
  5675. return true;
  5676. }
  5677. if (this._normalTextureY === texture) {
  5678. return true;
  5679. }
  5680. if (this._normalTextureZ === texture) {
  5681. return true;
  5682. }
  5683. return false;
  5684. };
  5685. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5686. if (this.mixTexture) {
  5687. this.mixTexture.dispose();
  5688. }
  5689. _super.prototype.dispose.call(this, forceDisposeEffect);
  5690. };
  5691. TriPlanarMaterial.prototype.clone = function (name) {
  5692. var _this = this;
  5693. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5694. };
  5695. TriPlanarMaterial.prototype.serialize = function () {
  5696. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5697. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5698. return serializationObject;
  5699. };
  5700. TriPlanarMaterial.prototype.getClassName = function () {
  5701. return "TriPlanarMaterial";
  5702. };
  5703. // Statics
  5704. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5705. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5706. };
  5707. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5708. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5709. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5710. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5711. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5712. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5713. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5714. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5715. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5716. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5717. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5718. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5719. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5720. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5721. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5722. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5723. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5724. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5725. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5726. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5727. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5728. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5729. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5730. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5731. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5732. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5733. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5734. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5735. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5736. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5737. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5738. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5739. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5740. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5741. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5742. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5743. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5744. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5745. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5746. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5747. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5748. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5749. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5750. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5751. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5752. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5753. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5754. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5755. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5756. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5757. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5758. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5759. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5760. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5761. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5762. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5763. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5764. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5765. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5766. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5767. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5768. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5769. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5770. return TriPlanarMaterial;
  5771. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5772. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5773. /***/ }),
  5774. /***/ "./triPlanar/triplanar.fragment.ts":
  5775. /*!*****************************************!*\
  5776. !*** ./triPlanar/triplanar.fragment.ts ***!
  5777. \*****************************************/
  5778. /*! exports provided: triplanarPixelShader */
  5779. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5780. "use strict";
  5781. __webpack_require__.r(__webpack_exports__);
  5782. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5783. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5784. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5785. var name = 'triplanarPixelShader';
  5786. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5787. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5788. /** @hidden */
  5789. var triplanarPixelShader = { name: name, shader: shader };
  5790. /***/ }),
  5791. /***/ "./triPlanar/triplanar.vertex.ts":
  5792. /*!***************************************!*\
  5793. !*** ./triPlanar/triplanar.vertex.ts ***!
  5794. \***************************************/
  5795. /*! exports provided: triplanarVertexShader */
  5796. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5797. "use strict";
  5798. __webpack_require__.r(__webpack_exports__);
  5799. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5800. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5801. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5802. var name = 'triplanarVertexShader';
  5803. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5804. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5805. /** @hidden */
  5806. var triplanarVertexShader = { name: name, shader: shader };
  5807. /***/ }),
  5808. /***/ "./water/index.ts":
  5809. /*!************************!*\
  5810. !*** ./water/index.ts ***!
  5811. \************************/
  5812. /*! exports provided: WaterMaterial */
  5813. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5814. "use strict";
  5815. __webpack_require__.r(__webpack_exports__);
  5816. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5817. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5818. /***/ }),
  5819. /***/ "./water/water.fragment.ts":
  5820. /*!*********************************!*\
  5821. !*** ./water/water.fragment.ts ***!
  5822. \*********************************/
  5823. /*! exports provided: waterPixelShader */
  5824. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5825. "use strict";
  5826. __webpack_require__.r(__webpack_exports__);
  5827. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5828. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5829. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5830. var name = 'waterPixelShader';
  5831. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5832. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5833. /** @hidden */
  5834. var waterPixelShader = { name: name, shader: shader };
  5835. /***/ }),
  5836. /***/ "./water/water.vertex.ts":
  5837. /*!*******************************!*\
  5838. !*** ./water/water.vertex.ts ***!
  5839. \*******************************/
  5840. /*! exports provided: waterVertexShader */
  5841. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5842. "use strict";
  5843. __webpack_require__.r(__webpack_exports__);
  5844. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5845. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5846. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5847. var name = 'waterVertexShader';
  5848. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5849. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5850. /** @hidden */
  5851. var waterVertexShader = { name: name, shader: shader };
  5852. /***/ }),
  5853. /***/ "./water/waterMaterial.ts":
  5854. /*!********************************!*\
  5855. !*** ./water/waterMaterial.ts ***!
  5856. \********************************/
  5857. /*! exports provided: WaterMaterial */
  5858. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5859. "use strict";
  5860. __webpack_require__.r(__webpack_exports__);
  5861. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5862. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5863. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5864. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5865. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5866. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5867. var WaterMaterialDefines = /** @class */ (function (_super) {
  5868. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5869. function WaterMaterialDefines() {
  5870. var _this = _super.call(this) || this;
  5871. _this.BUMP = false;
  5872. _this.REFLECTION = false;
  5873. _this.CLIPPLANE = false;
  5874. _this.CLIPPLANE2 = false;
  5875. _this.CLIPPLANE3 = false;
  5876. _this.CLIPPLANE4 = false;
  5877. _this.CLIPPLANE5 = false;
  5878. _this.CLIPPLANE6 = false;
  5879. _this.ALPHATEST = false;
  5880. _this.DEPTHPREPASS = false;
  5881. _this.POINTSIZE = false;
  5882. _this.FOG = false;
  5883. _this.NORMAL = false;
  5884. _this.UV1 = false;
  5885. _this.UV2 = false;
  5886. _this.VERTEXCOLOR = false;
  5887. _this.VERTEXALPHA = false;
  5888. _this.NUM_BONE_INFLUENCERS = 0;
  5889. _this.BonesPerMesh = 0;
  5890. _this.INSTANCES = false;
  5891. _this.SPECULARTERM = false;
  5892. _this.LOGARITHMICDEPTH = false;
  5893. _this.FRESNELSEPARATE = false;
  5894. _this.BUMPSUPERIMPOSE = false;
  5895. _this.BUMPAFFECTSREFLECTION = false;
  5896. _this.IMAGEPROCESSING = false;
  5897. _this.VIGNETTE = false;
  5898. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5899. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5900. _this.TONEMAPPING = false;
  5901. _this.TONEMAPPING_ACES = false;
  5902. _this.CONTRAST = false;
  5903. _this.EXPOSURE = false;
  5904. _this.COLORCURVES = false;
  5905. _this.COLORGRADING = false;
  5906. _this.COLORGRADING3D = false;
  5907. _this.SAMPLER3DGREENDEPTH = false;
  5908. _this.SAMPLER3DBGRMAP = false;
  5909. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5910. _this.rebuild();
  5911. return _this;
  5912. }
  5913. return WaterMaterialDefines;
  5914. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5915. var WaterMaterial = /** @class */ (function (_super) {
  5916. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5917. /**
  5918. * Constructor
  5919. */
  5920. function WaterMaterial(name, scene, renderTargetSize) {
  5921. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5922. var _this = _super.call(this, name, scene) || this;
  5923. _this.renderTargetSize = renderTargetSize;
  5924. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5925. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5926. _this.specularPower = 64;
  5927. _this._disableLighting = false;
  5928. _this._maxSimultaneousLights = 4;
  5929. /**
  5930. * @param {number}: Represents the wind force
  5931. */
  5932. _this.windForce = 6;
  5933. /**
  5934. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5935. */
  5936. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5937. /**
  5938. * @param {number}: Wave height, represents the height of the waves
  5939. */
  5940. _this.waveHeight = 0.4;
  5941. /**
  5942. * @param {number}: Bump height, represents the bump height related to the bump map
  5943. */
  5944. _this.bumpHeight = 0.4;
  5945. /**
  5946. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5947. */
  5948. _this._bumpSuperimpose = false;
  5949. /**
  5950. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5951. */
  5952. _this._fresnelSeparate = false;
  5953. /**
  5954. * @param {boolean}: bump Waves modify the reflection.
  5955. */
  5956. _this._bumpAffectsReflection = false;
  5957. /**
  5958. * @param {number}: The water color blended with the refraction (near)
  5959. */
  5960. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5961. /**
  5962. * @param {number}: The blend factor related to the water color
  5963. */
  5964. _this.colorBlendFactor = 0.2;
  5965. /**
  5966. * @param {number}: The water color blended with the reflection (far)
  5967. */
  5968. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5969. /**
  5970. * @param {number}: The blend factor related to the water color (reflection, far)
  5971. */
  5972. _this.colorBlendFactor2 = 0.2;
  5973. /**
  5974. * @param {number}: Represents the maximum length of a wave
  5975. */
  5976. _this.waveLength = 0.1;
  5977. /**
  5978. * @param {number}: Defines the waves speed
  5979. */
  5980. _this.waveSpeed = 1.0;
  5981. /**
  5982. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5983. * will avoid calculating useless pixels in the pixel shader of the water material.
  5984. */
  5985. _this.disableClipPlane = false;
  5986. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5987. /*
  5988. * Private members
  5989. */
  5990. _this._mesh = null;
  5991. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5992. _this._lastTime = 0;
  5993. _this._lastDeltaTime = 0;
  5994. _this._createRenderTargets(scene, renderTargetSize);
  5995. // Create render targets
  5996. _this.getRenderTargetTextures = function () {
  5997. _this._renderTargets.reset();
  5998. _this._renderTargets.push(_this._reflectionRTT);
  5999. _this._renderTargets.push(_this._refractionRTT);
  6000. return _this._renderTargets;
  6001. };
  6002. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6003. if (_this._imageProcessingConfiguration) {
  6004. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6005. _this._markAllSubMeshesAsImageProcessingDirty();
  6006. });
  6007. }
  6008. return _this;
  6009. }
  6010. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6011. /**
  6012. * Gets a boolean indicating that current material needs to register RTT
  6013. */
  6014. get: function () {
  6015. return true;
  6016. },
  6017. enumerable: true,
  6018. configurable: true
  6019. });
  6020. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6021. get: function () {
  6022. return this._useLogarithmicDepth;
  6023. },
  6024. set: function (value) {
  6025. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6026. this._markAllSubMeshesAsMiscDirty();
  6027. },
  6028. enumerable: true,
  6029. configurable: true
  6030. });
  6031. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6032. // Get / Set
  6033. get: function () {
  6034. return this._refractionRTT;
  6035. },
  6036. enumerable: true,
  6037. configurable: true
  6038. });
  6039. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6040. get: function () {
  6041. return this._reflectionRTT;
  6042. },
  6043. enumerable: true,
  6044. configurable: true
  6045. });
  6046. // Methods
  6047. WaterMaterial.prototype.addToRenderList = function (node) {
  6048. if (this._refractionRTT && this._refractionRTT.renderList) {
  6049. this._refractionRTT.renderList.push(node);
  6050. }
  6051. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6052. this._reflectionRTT.renderList.push(node);
  6053. }
  6054. };
  6055. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6056. var refreshRate = enable ? 1 : 0;
  6057. if (this._refractionRTT) {
  6058. this._refractionRTT.refreshRate = refreshRate;
  6059. }
  6060. if (this._reflectionRTT) {
  6061. this._reflectionRTT.refreshRate = refreshRate;
  6062. }
  6063. };
  6064. WaterMaterial.prototype.getRenderList = function () {
  6065. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6066. };
  6067. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6068. get: function () {
  6069. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6070. },
  6071. enumerable: true,
  6072. configurable: true
  6073. });
  6074. WaterMaterial.prototype.needAlphaBlending = function () {
  6075. return (this.alpha < 1.0);
  6076. };
  6077. WaterMaterial.prototype.needAlphaTesting = function () {
  6078. return false;
  6079. };
  6080. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6081. return null;
  6082. };
  6083. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6084. if (this.isFrozen) {
  6085. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6086. return true;
  6087. }
  6088. }
  6089. if (!subMesh._materialDefines) {
  6090. subMesh._materialDefines = new WaterMaterialDefines();
  6091. }
  6092. var defines = subMesh._materialDefines;
  6093. var scene = this.getScene();
  6094. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6095. if (this._renderId === scene.getRenderId()) {
  6096. return true;
  6097. }
  6098. }
  6099. var engine = scene.getEngine();
  6100. // Textures
  6101. if (defines._areTexturesDirty) {
  6102. defines._needUVs = false;
  6103. if (scene.texturesEnabled) {
  6104. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6105. if (!this.bumpTexture.isReady()) {
  6106. return false;
  6107. }
  6108. else {
  6109. defines._needUVs = true;
  6110. defines.BUMP = true;
  6111. }
  6112. }
  6113. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6114. defines.REFLECTION = true;
  6115. }
  6116. }
  6117. }
  6118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6119. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6120. if (defines._areMiscDirty) {
  6121. if (this._fresnelSeparate) {
  6122. defines.FRESNELSEPARATE = true;
  6123. }
  6124. if (this._bumpSuperimpose) {
  6125. defines.BUMPSUPERIMPOSE = true;
  6126. }
  6127. if (this._bumpAffectsReflection) {
  6128. defines.BUMPAFFECTSREFLECTION = true;
  6129. }
  6130. }
  6131. // Lights
  6132. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6133. // Image processing
  6134. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6135. if (!this._imageProcessingConfiguration.isReady()) {
  6136. return false;
  6137. }
  6138. this._imageProcessingConfiguration.prepareDefines(defines);
  6139. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6140. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6141. }
  6142. // Attribs
  6143. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6144. // Configure this
  6145. this._mesh = mesh;
  6146. if (this._waitingRenderList) {
  6147. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6148. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6149. }
  6150. this._waitingRenderList = null;
  6151. }
  6152. // Get correct effect
  6153. if (defines.isDirty) {
  6154. defines.markAsProcessed();
  6155. scene.resetCachedMaterial();
  6156. // Fallbacks
  6157. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6158. if (defines.FOG) {
  6159. fallbacks.addFallback(1, "FOG");
  6160. }
  6161. if (defines.LOGARITHMICDEPTH) {
  6162. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6163. }
  6164. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6165. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6166. fallbacks.addCPUSkinningFallback(0, mesh);
  6167. }
  6168. //Attributes
  6169. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6170. if (defines.NORMAL) {
  6171. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6172. }
  6173. if (defines.UV1) {
  6174. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6175. }
  6176. if (defines.UV2) {
  6177. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6178. }
  6179. if (defines.VERTEXCOLOR) {
  6180. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6181. }
  6182. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6183. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6184. // Legacy browser patch
  6185. var shaderName = "water";
  6186. var join = defines.toString();
  6187. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6188. "vFogInfos", "vFogColor", "pointSize",
  6189. "vNormalInfos",
  6190. "mBones",
  6191. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6192. "logarithmicDepthConstant",
  6193. // Water
  6194. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6195. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6196. ];
  6197. var samplers = ["normalSampler",
  6198. // Water
  6199. "refractionSampler", "reflectionSampler"
  6200. ];
  6201. var uniformBuffers = new Array();
  6202. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6205. }
  6206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6207. uniformsNames: uniforms,
  6208. uniformBuffersNames: uniformBuffers,
  6209. samplers: samplers,
  6210. defines: defines,
  6211. maxSimultaneousLights: this.maxSimultaneousLights
  6212. });
  6213. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6214. attributes: attribs,
  6215. uniformsNames: uniforms,
  6216. uniformBuffersNames: uniformBuffers,
  6217. samplers: samplers,
  6218. defines: join,
  6219. fallbacks: fallbacks,
  6220. onCompiled: this.onCompiled,
  6221. onError: this.onError,
  6222. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6223. }, engine), defines);
  6224. }
  6225. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6226. return false;
  6227. }
  6228. this._renderId = scene.getRenderId();
  6229. subMesh.effect._wasPreviouslyReady = true;
  6230. return true;
  6231. };
  6232. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6233. var scene = this.getScene();
  6234. var defines = subMesh._materialDefines;
  6235. if (!defines) {
  6236. return;
  6237. }
  6238. var effect = subMesh.effect;
  6239. if (!effect || !this._mesh) {
  6240. return;
  6241. }
  6242. this._activeEffect = effect;
  6243. // Matrices
  6244. this.bindOnlyWorldMatrix(world);
  6245. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6246. // Bones
  6247. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6248. if (this._mustRebind(scene, effect)) {
  6249. // Textures
  6250. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6251. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6252. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6253. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6254. }
  6255. // Clip plane
  6256. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6257. // Point size
  6258. if (this.pointsCloud) {
  6259. this._activeEffect.setFloat("pointSize", this.pointSize);
  6260. }
  6261. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6262. }
  6263. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6264. if (defines.SPECULARTERM) {
  6265. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6266. }
  6267. if (scene.lightsEnabled && !this.disableLighting) {
  6268. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6269. }
  6270. // View
  6271. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6272. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6273. }
  6274. // Fog
  6275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6276. // Log. depth
  6277. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6278. // Water
  6279. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6280. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6281. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6282. }
  6283. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6284. // Add delta time. Prevent adding delta time if it hasn't changed.
  6285. var deltaTime = scene.getEngine().getDeltaTime();
  6286. if (deltaTime !== this._lastDeltaTime) {
  6287. this._lastDeltaTime = deltaTime;
  6288. this._lastTime += this._lastDeltaTime;
  6289. }
  6290. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6291. this._activeEffect.setVector2("windDirection", this.windDirection);
  6292. this._activeEffect.setFloat("waveLength", this.waveLength);
  6293. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6294. this._activeEffect.setFloat("windForce", this.windForce);
  6295. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6296. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6297. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6298. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6299. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6300. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6301. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6302. // image processing
  6303. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6304. this._imageProcessingConfiguration.bind(this._activeEffect);
  6305. }
  6306. this._afterBind(mesh, this._activeEffect);
  6307. };
  6308. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6309. var _this = this;
  6310. // Render targets
  6311. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6312. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6313. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6314. this._refractionRTT.ignoreCameraViewport = true;
  6315. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6316. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6317. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6318. this._reflectionRTT.ignoreCameraViewport = true;
  6319. var isVisible;
  6320. var clipPlane = null;
  6321. var savedViewMatrix;
  6322. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6323. this._refractionRTT.onBeforeRender = function () {
  6324. if (_this._mesh) {
  6325. isVisible = _this._mesh.isVisible;
  6326. _this._mesh.isVisible = false;
  6327. }
  6328. // Clip plane
  6329. if (!_this.disableClipPlane) {
  6330. clipPlane = scene.clipPlane;
  6331. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6332. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6333. }
  6334. };
  6335. this._refractionRTT.onAfterRender = function () {
  6336. if (_this._mesh) {
  6337. _this._mesh.isVisible = isVisible;
  6338. }
  6339. // Clip plane
  6340. if (!_this.disableClipPlane) {
  6341. scene.clipPlane = clipPlane;
  6342. }
  6343. };
  6344. this._reflectionRTT.onBeforeRender = function () {
  6345. if (_this._mesh) {
  6346. isVisible = _this._mesh.isVisible;
  6347. _this._mesh.isVisible = false;
  6348. }
  6349. // Clip plane
  6350. if (!_this.disableClipPlane) {
  6351. clipPlane = scene.clipPlane;
  6352. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6353. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6354. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6355. }
  6356. // Transform
  6357. savedViewMatrix = scene.getViewMatrix();
  6358. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6359. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6360. scene.getEngine().cullBackFaces = false;
  6361. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6362. };
  6363. this._reflectionRTT.onAfterRender = function () {
  6364. if (_this._mesh) {
  6365. _this._mesh.isVisible = isVisible;
  6366. }
  6367. // Clip plane
  6368. scene.clipPlane = clipPlane;
  6369. // Transform
  6370. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6371. scene.getEngine().cullBackFaces = true;
  6372. scene._mirroredCameraPosition = null;
  6373. };
  6374. };
  6375. WaterMaterial.prototype.getAnimatables = function () {
  6376. var results = [];
  6377. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6378. results.push(this.bumpTexture);
  6379. }
  6380. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6381. results.push(this._reflectionRTT);
  6382. }
  6383. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6384. results.push(this._refractionRTT);
  6385. }
  6386. return results;
  6387. };
  6388. WaterMaterial.prototype.getActiveTextures = function () {
  6389. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6390. if (this._bumpTexture) {
  6391. activeTextures.push(this._bumpTexture);
  6392. }
  6393. return activeTextures;
  6394. };
  6395. WaterMaterial.prototype.hasTexture = function (texture) {
  6396. if (_super.prototype.hasTexture.call(this, texture)) {
  6397. return true;
  6398. }
  6399. if (this._bumpTexture === texture) {
  6400. return true;
  6401. }
  6402. return false;
  6403. };
  6404. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6405. if (this.bumpTexture) {
  6406. this.bumpTexture.dispose();
  6407. }
  6408. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6409. if (index != -1) {
  6410. this.getScene().customRenderTargets.splice(index, 1);
  6411. }
  6412. index = -1;
  6413. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6414. if (index != -1) {
  6415. this.getScene().customRenderTargets.splice(index, 1);
  6416. }
  6417. if (this._reflectionRTT) {
  6418. this._reflectionRTT.dispose();
  6419. }
  6420. if (this._refractionRTT) {
  6421. this._refractionRTT.dispose();
  6422. }
  6423. // Remove image-processing observer
  6424. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6425. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6426. }
  6427. _super.prototype.dispose.call(this, forceDisposeEffect);
  6428. };
  6429. WaterMaterial.prototype.clone = function (name) {
  6430. var _this = this;
  6431. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6432. };
  6433. WaterMaterial.prototype.serialize = function () {
  6434. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6435. serializationObject.customType = "BABYLON.WaterMaterial";
  6436. serializationObject.renderList = [];
  6437. if (this._refractionRTT && this._refractionRTT.renderList) {
  6438. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6439. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6440. }
  6441. }
  6442. return serializationObject;
  6443. };
  6444. WaterMaterial.prototype.getClassName = function () {
  6445. return "WaterMaterial";
  6446. };
  6447. // Statics
  6448. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6449. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6450. mat._waitingRenderList = source.renderList;
  6451. return mat;
  6452. };
  6453. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6454. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6455. return mesh;
  6456. };
  6457. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6458. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6459. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6460. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6461. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6462. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6463. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6465. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6466. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6468. ], WaterMaterial.prototype, "specularColor", void 0);
  6469. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6471. ], WaterMaterial.prototype, "specularPower", void 0);
  6472. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6473. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6474. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6475. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6476. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6477. ], WaterMaterial.prototype, "disableLighting", void 0);
  6478. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6479. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6480. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6481. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6482. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6483. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6484. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6485. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6486. ], WaterMaterial.prototype, "windForce", void 0);
  6487. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6488. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6489. ], WaterMaterial.prototype, "windDirection", void 0);
  6490. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6492. ], WaterMaterial.prototype, "waveHeight", void 0);
  6493. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6495. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6496. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6498. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6499. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6501. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6502. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6504. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6505. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6507. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6508. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6510. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6511. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6513. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6514. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6516. ], WaterMaterial.prototype, "waterColor", void 0);
  6517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6519. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6522. ], WaterMaterial.prototype, "waterColor2", void 0);
  6523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6525. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6528. ], WaterMaterial.prototype, "waveLength", void 0);
  6529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6531. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6534. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6537. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6538. return WaterMaterial;
  6539. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6540. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6541. /***/ }),
  6542. /***/ "babylonjs/Materials/effect":
  6543. /*!****************************************************************************************************!*\
  6544. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6545. \****************************************************************************************************/
  6546. /*! no static exports found */
  6547. /***/ (function(module, exports) {
  6548. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6549. /***/ })
  6550. /******/ });
  6551. });
  6552. //# sourceMappingURL=babylonjs.materials.js.map